@relu-interactives/spatial-ecs 0.2.5 → 0.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/dist/{Video-DCMCLInA.d.ts → Video-B-qMljTn.d.ts} +15 -7
  2. package/dist/{Video-ChVFs9Tl.d.cts → Video-Dj4KBqQ1.d.cts} +15 -7
  3. package/dist/{chunk-4A66FSFT.js → chunk-EIC5B3A7.js} +4 -4
  4. package/dist/{chunk-4A66FSFT.js.map → chunk-EIC5B3A7.js.map} +1 -1
  5. package/dist/{chunk-CRP3W2GK.js → chunk-FDWNCXU3.js} +3 -3
  6. package/dist/{chunk-CRP3W2GK.js.map → chunk-FDWNCXU3.js.map} +1 -1
  7. package/dist/{chunk-NB6I5JJN.js → chunk-G2DUXNTQ.js} +3 -2
  8. package/dist/chunk-G2DUXNTQ.js.map +1 -0
  9. package/dist/{chunk-RXCUHGRB.js → chunk-NRSUYDBA.js} +183 -32
  10. package/dist/chunk-NRSUYDBA.js.map +1 -0
  11. package/dist/{chunk-KRZLEPRI.js → chunk-R5D5PWXV.js} +6 -2
  12. package/dist/chunk-R5D5PWXV.js.map +1 -0
  13. package/dist/components/index.cjs +4 -0
  14. package/dist/components/index.cjs.map +1 -1
  15. package/dist/components/index.d.cts +1 -1
  16. package/dist/components/index.d.ts +1 -1
  17. package/dist/components/index.js +1 -1
  18. package/dist/factories/index.cjs +4 -0
  19. package/dist/factories/index.cjs.map +1 -1
  20. package/dist/factories/index.d.cts +1 -1
  21. package/dist/factories/index.d.ts +1 -1
  22. package/dist/factories/index.js +3 -3
  23. package/dist/{index-D1I5L7bA.d.cts → index-B12sx9yF.d.cts} +1 -1
  24. package/dist/{index-DGZDgt3p.d.ts → index-Cf-PaKyN.d.ts} +1 -1
  25. package/dist/index.cjs +187 -28
  26. package/dist/index.cjs.map +1 -1
  27. package/dist/index.d.cts +3 -3
  28. package/dist/index.d.ts +3 -3
  29. package/dist/index.js +12 -9
  30. package/dist/index.js.map +1 -1
  31. package/dist/systems/index.cjs +183 -28
  32. package/dist/systems/index.cjs.map +1 -1
  33. package/dist/systems/index.d.cts +16 -4
  34. package/dist/systems/index.d.ts +16 -4
  35. package/dist/systems/index.js +3 -3
  36. package/dist/worldSnapshotUtils.cjs +1 -0
  37. package/dist/worldSnapshotUtils.cjs.map +1 -1
  38. package/dist/worldSnapshotUtils.js +1 -1
  39. package/package.json +1 -1
  40. package/dist/chunk-KRZLEPRI.js.map +0 -1
  41. package/dist/chunk-NB6I5JJN.js.map +0 -1
  42. package/dist/chunk-RXCUHGRB.js.map +0 -1
@@ -1 +1 @@
1
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* as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n deleteEntity(world: World, entityId: EntityId): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
1
+ 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transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n deleteEntity(world: World, entityId: EntityId): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
@@ -106,6 +106,7 @@ function normalizeDebugValue(value, ctx) {
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  return {
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  __type: "InstancedMeshComponent",
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  meshKind: typeof objectValue.meshKind === "string" ? objectValue.meshKind : "cube",
109
+ modelPath: typeof objectValue.modelPath === "string" ? objectValue.modelPath : "",
109
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  meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),
110
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  castShadow: Boolean(objectValue.castShadow),
111
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  receiveShadow: Boolean(objectValue.receiveShadow),
@@ -259,5 +260,5 @@ function cloneHistoryValue(value, seen = /* @__PURE__ */ new WeakMap()) {
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  __name(cloneHistoryValue, "cloneHistoryValue");
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  export { DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue, normalizeDebugValue };
262
- //# sourceMappingURL=chunk-NB6I5JJN.js.map
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- //# sourceMappingURL=chunk-NB6I5JJN.js.map
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+ //# sourceMappingURL=chunk-G2DUXNTQ.js.map
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(objectValue.active as Record<string, unknown>)\n : null;\n\n const activeStateName =\n typeof objectValue.activeStateName === \"string\"\n ? objectValue.activeStateName\n : typeof activeValue?.name === \"string\"\n ? activeValue.name\n : null;\n\n return {\n __type: \"AnimationComponent\",\n clips,\n availableClips,\n externalClipSources,\n states,\n activeStateName,\n paused: Boolean(objectValue.paused),\n reverse: Boolean(objectValue.reverse),\n timeScale:\n typeof objectValue.timeScale === \"number\" && Number.isFinite(objectValue.timeScale)\n ? objectValue.timeScale\n : 1,\n crossFadeDuration:\n typeof objectValue.crossFadeDuration === \"number\" &&\n Number.isFinite(objectValue.crossFadeDuration)\n ? Math.max(0, objectValue.crossFadeDuration)\n : 0,\n };\n }\n\n if (constructorName === \"InstancedMeshComponent\") {\n // Only serialize the authoring fields. The live `instancedMesh` Three.js\n // ref changes on every geometry rebuild and must not enter the debug\n // snapshot — doing so would cause WorldChangeDetectionSystem to flood\n // the undo history with spurious entries.\n const imCtx: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n return {\n __type: \"InstancedMeshComponent\",\n meshKind: typeof objectValue.meshKind === \"string\" ? objectValue.meshKind : \"cube\",\n modelPath: typeof objectValue.modelPath === \"string\" ? objectValue.modelPath : \"\",\n meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),\n castShadow: Boolean(objectValue.castShadow),\n receiveShadow: Boolean(objectValue.receiveShadow),\n instances: normalizeDebugValue(objectValue.instances, imCtx),\n };\n }\n\n if (constructorName === \"PhysicsComponent\") {\n // `collider` Rapier references change every physics frame and must not\n // be included in the debug snapshot, otherwise the WorldChangeDetection-\n // System would detect a change every frame and flood the undo history.\n return {\n __type: \"PhysicsComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"MaterialComponent\") {\n // Only serialize the authoring `values` state. The live Three.js\n // `material` / `materials` objects mutate after transparency is toggled\n // (shader recompilation flags, `needsUpdate`, etc.) and must not be\n // included in the debug snapshot — doing so causes the\n // WorldChangeDetectionSystem to detect a spurious change every frame.\n return {\n __type: \"MaterialComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"VideoComponent\") {\n // Only serialize `path` and `options`. The live runtime fields\n // (`object`, `videoElement`, `texture`, `material`, `audioNode`) change\n // during video load/playback and must not be included in the debug\n // snapshot — doing so causes WorldChangeDetectionSystem to detect a\n // spurious change on every frame while a video is loading or playing.\n return {\n __type: \"VideoComponent\",\n path: typeof objectValue.path === \"string\" ? objectValue.path : \"\",\n options: normalizeDebugValue(objectValue.options, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (ctx.seen.has(objectValue)) {\n return \"[Circular]\";\n }\n\n if (ctx.depth >= ctx.maxDepth) {\n return constructorName\n ? `[MaxDepth:${constructorName}]`\n : \"[MaxDepth:Object]\";\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return `[HTMLElement:${String(objectValue.tagName)}]`;\n }\n\n if (objectValue.isObject3D === true) {\n const position = objectValue.position as\n | { x?: number; y?: number; z?: number }\n | undefined;\n\n return {\n __type: \"Object3D\",\n objectType: objectValue.type,\n name: objectValue.name,\n uuid: objectValue.uuid,\n position:\n position &&\n typeof position.x === \"number\" &&\n typeof position.y === \"number\" &&\n typeof position.z === \"number\"\n ? {\n x: position.x,\n y: position.y,\n z: position.z,\n }\n : undefined,\n };\n }\n\n ctx.seen.add(objectValue);\n const nextContext: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n\n if (Array.isArray(objectValue)) {\n return objectValue.map((item) => normalizeDebugValue(item, nextContext));\n }\n\n if (objectValue instanceof Map) {\n return {\n __type: \"Map\",\n entries: [...objectValue.entries()].map(([key, mapValue]) => [\n normalizeDebugValue(key, nextContext),\n normalizeDebugValue(mapValue, nextContext),\n ]),\n };\n }\n\n if (objectValue instanceof Set) {\n return {\n __type: \"Set\",\n values: [...objectValue.values()].map((setValue) =>\n normalizeDebugValue(setValue, nextContext),\n ),\n };\n }\n\n const normalized: Record<string, unknown> = {};\n const keys = Object.keys(objectValue).sort((a, b) => a.localeCompare(b));\n for (const key of keys) {\n normalized[key] = normalizeDebugValue(objectValue[key], nextContext);\n }\n\n return constructorName\n ? {\n __type: constructorName,\n ...normalized,\n }\n : normalized;\n}\n\nfunction shouldPreserveReference(value: object): boolean {\n const objectValue = value as Record<string, unknown>;\n\n if (objectValue.isObject3D === true) {\n return true;\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return true;\n }\n\n return false;\n}\n\nexport function cloneHistoryValue<T>(\n value: T,\n seen: WeakMap<object, unknown> = new WeakMap<object, unknown>(),\n): T {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\" ||\n valueType === \"bigint\" ||\n valueType === \"symbol\" ||\n valueType === \"function\"\n ) {\n return value;\n }\n\n if (value instanceof Date) {\n return new Date(value.getTime()) as T;\n }\n\n if (valueType !== \"object\") {\n return value;\n }\n\n const objectValue = value as Record<string, unknown>;\n\n if (shouldPreserveReference(objectValue)) {\n return value;\n }\n\n const seenValue = seen.get(objectValue);\n if (seenValue !== undefined) {\n return seenValue as T;\n }\n\n if (Array.isArray(objectValue)) {\n const cloneArray: unknown[] = [];\n seen.set(objectValue, cloneArray);\n\n for (const item of objectValue) {\n cloneArray.push(cloneHistoryValue(item, seen));\n }\n\n return cloneArray as T;\n }\n\n const prototype = Object.getPrototypeOf(objectValue);\n const shouldCloneWithPrototype =\n objectValue instanceof Component ||\n prototype === Object.prototype ||\n prototype === null;\n\n if (!shouldCloneWithPrototype) {\n return value;\n }\n\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] = cloneHistoryValue(objectValue[key], seen);\n }\n\n return cloneObject as T;\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { resolveDracoDecoderPath, applyTransform } from './chunk-CRP3W2GK.js';
2
- import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, AudioComponent, VideoComponent } from './chunk-KRZLEPRI.js';
1
+ import { resolveDracoDecoderPath, applyTransform } from './chunk-FDWNCXU3.js';
2
+ import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, AudioComponent, VideoComponent } from './chunk-R5D5PWXV.js';
3
3
  import { __name } from './chunk-OY7ZODZP.js';
4
4
  import * as THREE7 from 'three';
5
5
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
@@ -2269,6 +2269,32 @@ var _MeshGeometrySystem = class _MeshGeometrySystem {
2269
2269
  };
2270
2270
  __name(_MeshGeometrySystem, "MeshGeometrySystem");
2271
2271
  var MeshGeometrySystem = _MeshGeometrySystem;
2272
+ var DRACO_DECODER_PATH = resolveDracoDecoderPath();
2273
+ var loadGLTF = /* @__PURE__ */ __name((path) => {
2274
+ return new Promise((resolve, reject) => {
2275
+ const loader = new GLTFLoader();
2276
+ try {
2277
+ const dracoLoader = new DRACOLoader();
2278
+ dracoLoader.setDecoderPath(DRACO_DECODER_PATH);
2279
+ loader.setDRACOLoader(dracoLoader);
2280
+ } catch (error) {
2281
+ console.debug("DRACOLoader setup failed or unavailable", error);
2282
+ }
2283
+ loader.load(
2284
+ path,
2285
+ (gltf) => {
2286
+ resolve(gltf);
2287
+ },
2288
+ void 0,
2289
+ (error) => {
2290
+ console.debug("GLTFLoader failed to load", error);
2291
+ reject(error);
2292
+ }
2293
+ );
2294
+ });
2295
+ }, "loadGLTF");
2296
+
2297
+ // core/systems/InstancedMeshSystem.ts
2272
2298
  function buildGeometry(component) {
2273
2299
  const p = component.getSanitizedParameters();
2274
2300
  switch (component.meshKind) {
@@ -2292,6 +2318,8 @@ function buildGeometry(component) {
2292
2318
  const params = p;
2293
2319
  return new THREE7.CapsuleGeometry(params.radius, params.height, 4, 8);
2294
2320
  }
2321
+ default:
2322
+ return new THREE7.BoxGeometry(1, 1, 1);
2295
2323
  }
2296
2324
  }
2297
2325
  __name(buildGeometry, "buildGeometry");
@@ -2300,6 +2328,7 @@ var _quaternion = new THREE7.Quaternion();
2300
2328
  var _euler = new THREE7.Euler();
2301
2329
  var _scale = new THREE7.Vector3();
2302
2330
  var _matrix = new THREE7.Matrix4();
2331
+ var _modelMatrix = new THREE7.Matrix4();
2303
2332
  function instanceTransformToMatrix4(inst, out) {
2304
2333
  _position.set(inst.position.x, inst.position.y, inst.position.z);
2305
2334
  _euler.set(inst.rotation.x, inst.rotation.y, inst.rotation.z, "XYZ");
@@ -2308,51 +2337,156 @@ function instanceTransformToMatrix4(inst, out) {
2308
2337
  out.compose(_position, _quaternion, _scale);
2309
2338
  }
2310
2339
  __name(instanceTransformToMatrix4, "instanceTransformToMatrix4");
2340
+ function disposePrimitiveInstancedMesh(mesh) {
2341
+ mesh.geometry.dispose();
2342
+ if (Array.isArray(mesh.material)) {
2343
+ for (const m of mesh.material) {
2344
+ m.dispose();
2345
+ }
2346
+ } else {
2347
+ mesh.material.dispose();
2348
+ }
2349
+ }
2350
+ __name(disposePrimitiveInstancedMesh, "disposePrimitiveInstancedMesh");
2351
+ function disposeModelGroup(group) {
2352
+ group.traverse((child) => {
2353
+ const im = child;
2354
+ if (im.isInstancedMesh) {
2355
+ im.geometry.dispose();
2356
+ if (Array.isArray(im.material)) {
2357
+ for (const m of im.material) {
2358
+ m.dispose();
2359
+ }
2360
+ } else {
2361
+ im.material.dispose();
2362
+ }
2363
+ }
2364
+ });
2365
+ }
2366
+ __name(disposeModelGroup, "disposeModelGroup");
2311
2367
  var _InstancedMeshSystem = class _InstancedMeshSystem {
2312
2368
  constructor() {
2313
2369
  /** Signature tracking for geometry + instance count changes. */
2314
2370
  this.geometrySignatures = /* @__PURE__ */ new Map();
2371
+ /** Entities whose GLTF model is currently loading. Prevents duplicate load triggers. */
2372
+ this.loadingEntities = /* @__PURE__ */ new Set();
2373
+ /** Per-mesh data for model kind, populated after GLTF load. */
2374
+ this.modelMeshEntries = /* @__PURE__ */ new Map();
2315
2375
  }
2316
2376
  update(world) {
2317
2377
  const entityIds = world.query(InstancedMeshComponent);
2318
2378
  const alive = new Set(entityIds);
2319
2379
  for (const trackedId of this.geometrySignatures.keys()) {
2320
- if (!alive.has(trackedId)) {
2321
- this.geometrySignatures.delete(trackedId);
2322
- }
2380
+ if (!alive.has(trackedId)) this.geometrySignatures.delete(trackedId);
2381
+ }
2382
+ for (const trackedId of this.loadingEntities) {
2383
+ if (!alive.has(trackedId)) this.loadingEntities.delete(trackedId);
2384
+ }
2385
+ for (const trackedId of this.modelMeshEntries.keys()) {
2386
+ if (!alive.has(trackedId)) this.modelMeshEntries.delete(trackedId);
2323
2387
  }
2324
2388
  for (const entityId of entityIds) {
2325
2389
  const comp = world.getComponent(
2326
2390
  entityId,
2327
2391
  InstancedMeshComponent
2328
2392
  );
2329
- if (!comp) {
2330
- continue;
2331
- }
2332
- let anchor = null;
2393
+ if (!comp) continue;
2333
2394
  const objectRef = world.getComponent(entityId, Object3DRef);
2334
- if (objectRef?.object) {
2335
- anchor = objectRef.object;
2336
- }
2337
- if (!anchor) {
2338
- continue;
2339
- }
2395
+ const anchor = objectRef?.object ?? null;
2396
+ if (!anchor) continue;
2340
2397
  const instanceCount = comp.instances.length;
2341
- const geometrySignature = `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
2398
+ const geometrySignature = comp.meshKind === "model" ? `model:${comp.modelPath}:${instanceCount}` : `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
2342
2399
  const needsRebuild = comp.instancedMesh === null || this.geometrySignatures.get(entityId) !== geometrySignature;
2343
2400
  if (needsRebuild) {
2344
2401
  if (comp.instancedMesh) {
2345
2402
  anchor.remove(comp.instancedMesh);
2346
- comp.instancedMesh.geometry.dispose();
2347
- if (Array.isArray(comp.instancedMesh.material)) {
2348
- for (const m of comp.instancedMesh.material) {
2349
- m.dispose();
2350
- }
2403
+ if (comp.instancedMesh.isInstancedMesh) {
2404
+ disposePrimitiveInstancedMesh(comp.instancedMesh);
2351
2405
  } else {
2352
- comp.instancedMesh.material.dispose();
2406
+ disposeModelGroup(comp.instancedMesh);
2353
2407
  }
2354
2408
  comp.instancedMesh = null;
2355
2409
  }
2410
+ this.loadingEntities.delete(entityId);
2411
+ this.modelMeshEntries.delete(entityId);
2412
+ if (comp.meshKind === "model") {
2413
+ if (comp.modelPath && !this.loadingEntities.has(entityId)) {
2414
+ this.loadingEntities.add(entityId);
2415
+ const targetSignature = geometrySignature;
2416
+ const targetEntityId = entityId;
2417
+ loadGLTF(comp.modelPath).then((gltf) => {
2418
+ if (!world.hasEntity(targetEntityId)) {
2419
+ this.loadingEntities.delete(targetEntityId);
2420
+ return;
2421
+ }
2422
+ const currentComp = world.getComponent(
2423
+ targetEntityId,
2424
+ InstancedMeshComponent
2425
+ );
2426
+ if (!currentComp) {
2427
+ this.loadingEntities.delete(targetEntityId);
2428
+ return;
2429
+ }
2430
+ const currentSig = `model:${currentComp.modelPath}:${currentComp.instances.length}`;
2431
+ if (currentSig !== targetSignature) {
2432
+ this.loadingEntities.delete(targetEntityId);
2433
+ return;
2434
+ }
2435
+ const currentRef = world.getComponent(targetEntityId, Object3DRef);
2436
+ const currentAnchor = currentRef?.object ?? null;
2437
+ if (!currentAnchor) {
2438
+ this.loadingEntities.delete(targetEntityId);
2439
+ return;
2440
+ }
2441
+ const count2 = Math.max(1, currentComp.instances.length);
2442
+ const entries = [];
2443
+ gltf.scene.updateWorldMatrix(true, true);
2444
+ gltf.scene.traverse((child) => {
2445
+ const meshChild = child;
2446
+ if (!meshChild.isMesh) return;
2447
+ const geometry2 = meshChild.geometry.clone();
2448
+ const sourceMaterial = Array.isArray(meshChild.material) ? meshChild.material.map((m) => m.clone()) : meshChild.material.clone();
2449
+ meshChild.updateWorldMatrix(true, false);
2450
+ const localMatrix = meshChild.matrixWorld.clone();
2451
+ const instancedMesh2 = new THREE7.InstancedMesh(
2452
+ geometry2,
2453
+ Array.isArray(sourceMaterial) ? sourceMaterial : sourceMaterial,
2454
+ count2
2455
+ );
2456
+ instancedMesh2.castShadow = currentComp.castShadow;
2457
+ instancedMesh2.receiveShadow = currentComp.receiveShadow;
2458
+ for (let i = 0; i < count2; i++) {
2459
+ const inst = currentComp.instances[i] ?? {
2460
+ position: { x: 0, y: 0, z: 0 },
2461
+ rotation: { x: 0, y: 0, z: 0 },
2462
+ scale: { x: 1, y: 1, z: 1 }
2463
+ };
2464
+ instanceTransformToMatrix4(inst, _matrix);
2465
+ _modelMatrix.multiplyMatrices(_matrix, localMatrix);
2466
+ instancedMesh2.setMatrixAt(i, _modelMatrix);
2467
+ }
2468
+ instancedMesh2.instanceMatrix.needsUpdate = true;
2469
+ entries.push({ localMatrix, instancedMesh: instancedMesh2 });
2470
+ });
2471
+ if (entries.length === 0) {
2472
+ this.loadingEntities.delete(targetEntityId);
2473
+ return;
2474
+ }
2475
+ const group = new THREE7.Group();
2476
+ for (const entry of entries) {
2477
+ group.add(entry.instancedMesh);
2478
+ }
2479
+ currentAnchor.add(group);
2480
+ currentComp.instancedMesh = group;
2481
+ this.modelMeshEntries.set(targetEntityId, entries);
2482
+ this.geometrySignatures.set(targetEntityId, targetSignature);
2483
+ this.loadingEntities.delete(targetEntityId);
2484
+ }).catch(() => {
2485
+ this.loadingEntities.delete(targetEntityId);
2486
+ });
2487
+ }
2488
+ continue;
2489
+ }
2356
2490
  const count = Math.max(1, instanceCount);
2357
2491
  const geometry = buildGeometry(comp);
2358
2492
  const material = new THREE7.MeshStandardMaterial({ color: "#ffffff" });
@@ -2373,15 +2507,32 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
2373
2507
  comp.instancedMesh = instancedMesh;
2374
2508
  this.geometrySignatures.set(entityId, geometrySignature);
2375
2509
  } else {
2376
- const im = comp.instancedMesh;
2377
- const count = comp.instances.length;
2378
- for (let i = 0; i < count; i++) {
2379
- instanceTransformToMatrix4(comp.instances[i], _matrix);
2380
- im.setMatrixAt(i, _matrix);
2510
+ if (comp.meshKind === "model") {
2511
+ const entries = this.modelMeshEntries.get(entityId);
2512
+ if (entries) {
2513
+ const count = comp.instances.length;
2514
+ for (const entry of entries) {
2515
+ for (let i = 0; i < count; i++) {
2516
+ instanceTransformToMatrix4(comp.instances[i], _matrix);
2517
+ _modelMatrix.multiplyMatrices(_matrix, entry.localMatrix);
2518
+ entry.instancedMesh.setMatrixAt(i, _modelMatrix);
2519
+ }
2520
+ entry.instancedMesh.instanceMatrix.needsUpdate = true;
2521
+ entry.instancedMesh.castShadow = comp.castShadow;
2522
+ entry.instancedMesh.receiveShadow = comp.receiveShadow;
2523
+ }
2524
+ }
2525
+ } else {
2526
+ const im = comp.instancedMesh;
2527
+ const count = comp.instances.length;
2528
+ for (let i = 0; i < count; i++) {
2529
+ instanceTransformToMatrix4(comp.instances[i], _matrix);
2530
+ im.setMatrixAt(i, _matrix);
2531
+ }
2532
+ im.instanceMatrix.needsUpdate = true;
2533
+ im.castShadow = comp.castShadow;
2534
+ im.receiveShadow = comp.receiveShadow;
2381
2535
  }
2382
- im.instanceMatrix.needsUpdate = true;
2383
- im.castShadow = comp.castShadow;
2384
- im.receiveShadow = comp.receiveShadow;
2385
2536
  }
2386
2537
  }
2387
2538
  }
@@ -3419,5 +3570,5 @@ __name(_VideoSystem, "VideoSystem");
3419
3570
  var VideoSystem = _VideoSystem;
3420
3571
 
3421
3572
  export { AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem };
3422
- //# sourceMappingURL=chunk-RXCUHGRB.js.map
3423
- //# sourceMappingURL=chunk-RXCUHGRB.js.map
3573
+ //# sourceMappingURL=chunk-NRSUYDBA.js.map
3574
+ //# sourceMappingURL=chunk-NRSUYDBA.js.map