@relu-interactives/spatial-ecs 0.2.5 → 0.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{Video-DCMCLInA.d.ts → Video-B-qMljTn.d.ts} +15 -7
- package/dist/{Video-ChVFs9Tl.d.cts → Video-Dj4KBqQ1.d.cts} +15 -7
- package/dist/{chunk-4A66FSFT.js → chunk-EIC5B3A7.js} +4 -4
- package/dist/{chunk-4A66FSFT.js.map → chunk-EIC5B3A7.js.map} +1 -1
- package/dist/{chunk-CRP3W2GK.js → chunk-FDWNCXU3.js} +3 -3
- package/dist/{chunk-CRP3W2GK.js.map → chunk-FDWNCXU3.js.map} +1 -1
- package/dist/{chunk-NB6I5JJN.js → chunk-G2DUXNTQ.js} +3 -2
- package/dist/chunk-G2DUXNTQ.js.map +1 -0
- package/dist/{chunk-RXCUHGRB.js → chunk-NRSUYDBA.js} +183 -32
- package/dist/chunk-NRSUYDBA.js.map +1 -0
- package/dist/{chunk-KRZLEPRI.js → chunk-R5D5PWXV.js} +6 -2
- package/dist/chunk-R5D5PWXV.js.map +1 -0
- package/dist/components/index.cjs +4 -0
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +1 -1
- package/dist/components/index.d.ts +1 -1
- package/dist/components/index.js +1 -1
- package/dist/factories/index.cjs +4 -0
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +1 -1
- package/dist/factories/index.d.ts +1 -1
- package/dist/factories/index.js +3 -3
- package/dist/{index-D1I5L7bA.d.cts → index-B12sx9yF.d.cts} +1 -1
- package/dist/{index-DGZDgt3p.d.ts → index-Cf-PaKyN.d.ts} +1 -1
- package/dist/index.cjs +187 -28
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +3 -3
- package/dist/index.d.ts +3 -3
- package/dist/index.js +12 -9
- package/dist/index.js.map +1 -1
- package/dist/systems/index.cjs +183 -28
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +16 -4
- package/dist/systems/index.d.ts +16 -4
- package/dist/systems/index.js +3 -3
- package/dist/worldSnapshotUtils.cjs +1 -0
- package/dist/worldSnapshotUtils.cjs.map +1 -1
- package/dist/worldSnapshotUtils.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-KRZLEPRI.js.map +0 -1
- package/dist/chunk-NB6I5JJN.js.map +0 -1
- package/dist/chunk-RXCUHGRB.js.map +0 -1
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* as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n deleteEntity(world: World, entityId: EntityId): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
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1
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+
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transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n deleteEntity(world: World, entityId: EntityId): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
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(objectValue.active as Record<string, unknown>)\n : null;\n\n const activeStateName =\n typeof objectValue.activeStateName === \"string\"\n ? objectValue.activeStateName\n : typeof activeValue?.name === \"string\"\n ? activeValue.name\n : null;\n\n return {\n __type: \"AnimationComponent\",\n clips,\n availableClips,\n externalClipSources,\n states,\n activeStateName,\n paused: Boolean(objectValue.paused),\n reverse: Boolean(objectValue.reverse),\n timeScale:\n typeof objectValue.timeScale === \"number\" && Number.isFinite(objectValue.timeScale)\n ? objectValue.timeScale\n : 1,\n crossFadeDuration:\n typeof objectValue.crossFadeDuration === \"number\" &&\n Number.isFinite(objectValue.crossFadeDuration)\n ? Math.max(0, objectValue.crossFadeDuration)\n : 0,\n };\n }\n\n if (constructorName === \"InstancedMeshComponent\") {\n // Only serialize the authoring fields. The live `instancedMesh` Three.js\n // ref changes on every geometry rebuild and must not enter the debug\n // snapshot — doing so would cause WorldChangeDetectionSystem to flood\n // the undo history with spurious entries.\n const imCtx: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n return {\n __type: \"InstancedMeshComponent\",\n meshKind: typeof objectValue.meshKind === \"string\" ? objectValue.meshKind : \"cube\",\n modelPath: typeof objectValue.modelPath === \"string\" ? objectValue.modelPath : \"\",\n meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),\n castShadow: Boolean(objectValue.castShadow),\n receiveShadow: Boolean(objectValue.receiveShadow),\n instances: normalizeDebugValue(objectValue.instances, imCtx),\n };\n }\n\n if (constructorName === \"PhysicsComponent\") {\n // `collider` Rapier references change every physics frame and must not\n // be included in the debug snapshot, otherwise the WorldChangeDetection-\n // System would detect a change every frame and flood the undo history.\n return {\n __type: \"PhysicsComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"MaterialComponent\") {\n // Only serialize the authoring `values` state. The live Three.js\n // `material` / `materials` objects mutate after transparency is toggled\n // (shader recompilation flags, `needsUpdate`, etc.) and must not be\n // included in the debug snapshot — doing so causes the\n // WorldChangeDetectionSystem to detect a spurious change every frame.\n return {\n __type: \"MaterialComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"VideoComponent\") {\n // Only serialize `path` and `options`. The live runtime fields\n // (`object`, `videoElement`, `texture`, `material`, `audioNode`) change\n // during video load/playback and must not be included in the debug\n // snapshot — doing so causes WorldChangeDetectionSystem to detect a\n // spurious change on every frame while a video is loading or playing.\n return {\n __type: \"VideoComponent\",\n path: typeof objectValue.path === \"string\" ? objectValue.path : \"\",\n options: normalizeDebugValue(objectValue.options, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (ctx.seen.has(objectValue)) {\n return \"[Circular]\";\n }\n\n if (ctx.depth >= ctx.maxDepth) {\n return constructorName\n ? `[MaxDepth:${constructorName}]`\n : \"[MaxDepth:Object]\";\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return `[HTMLElement:${String(objectValue.tagName)}]`;\n }\n\n if (objectValue.isObject3D === true) {\n const position = objectValue.position as\n | { x?: number; y?: number; z?: number }\n | undefined;\n\n return {\n __type: \"Object3D\",\n objectType: objectValue.type,\n name: objectValue.name,\n uuid: objectValue.uuid,\n position:\n position &&\n typeof position.x === \"number\" &&\n typeof position.y === \"number\" &&\n typeof position.z === \"number\"\n ? {\n x: position.x,\n y: position.y,\n z: position.z,\n }\n : undefined,\n };\n }\n\n ctx.seen.add(objectValue);\n const nextContext: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n\n if (Array.isArray(objectValue)) {\n return objectValue.map((item) => normalizeDebugValue(item, nextContext));\n }\n\n if (objectValue instanceof Map) {\n return {\n __type: \"Map\",\n entries: [...objectValue.entries()].map(([key, mapValue]) => [\n normalizeDebugValue(key, nextContext),\n normalizeDebugValue(mapValue, nextContext),\n ]),\n };\n }\n\n if (objectValue instanceof Set) {\n return {\n __type: \"Set\",\n values: [...objectValue.values()].map((setValue) =>\n normalizeDebugValue(setValue, nextContext),\n ),\n };\n }\n\n const normalized: Record<string, unknown> = {};\n const keys = Object.keys(objectValue).sort((a, b) => a.localeCompare(b));\n for (const key of keys) {\n normalized[key] = normalizeDebugValue(objectValue[key], nextContext);\n }\n\n return constructorName\n ? {\n __type: constructorName,\n ...normalized,\n }\n : normalized;\n}\n\nfunction shouldPreserveReference(value: object): boolean {\n const objectValue = value as Record<string, unknown>;\n\n if (objectValue.isObject3D === true) {\n return true;\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return true;\n }\n\n return false;\n}\n\nexport function cloneHistoryValue<T>(\n value: T,\n seen: WeakMap<object, unknown> = new WeakMap<object, unknown>(),\n): T {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\" ||\n valueType === \"bigint\" ||\n valueType === \"symbol\" ||\n valueType === \"function\"\n ) {\n return value;\n }\n\n if (value instanceof Date) {\n return new Date(value.getTime()) as T;\n }\n\n if (valueType !== \"object\") {\n return value;\n }\n\n const objectValue = value as Record<string, unknown>;\n\n if (shouldPreserveReference(objectValue)) {\n return value;\n }\n\n const seenValue = seen.get(objectValue);\n if (seenValue !== undefined) {\n return seenValue as T;\n }\n\n if (Array.isArray(objectValue)) {\n const cloneArray: unknown[] = [];\n seen.set(objectValue, cloneArray);\n\n for (const item of objectValue) {\n cloneArray.push(cloneHistoryValue(item, seen));\n }\n\n return cloneArray as T;\n }\n\n const prototype = Object.getPrototypeOf(objectValue);\n const shouldCloneWithPrototype =\n objectValue instanceof Component ||\n prototype === Object.prototype ||\n prototype === null;\n\n if (!shouldCloneWithPrototype) {\n return value;\n }\n\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] = cloneHistoryValue(objectValue[key], seen);\n }\n\n return cloneObject as T;\n}\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { resolveDracoDecoderPath, applyTransform } from './chunk-
|
|
2
|
-
import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, AudioComponent, VideoComponent } from './chunk-
|
|
1
|
+
import { resolveDracoDecoderPath, applyTransform } from './chunk-FDWNCXU3.js';
|
|
2
|
+
import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, AudioComponent, VideoComponent } from './chunk-R5D5PWXV.js';
|
|
3
3
|
import { __name } from './chunk-OY7ZODZP.js';
|
|
4
4
|
import * as THREE7 from 'three';
|
|
5
5
|
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
|
|
@@ -2269,6 +2269,32 @@ var _MeshGeometrySystem = class _MeshGeometrySystem {
|
|
|
2269
2269
|
};
|
|
2270
2270
|
__name(_MeshGeometrySystem, "MeshGeometrySystem");
|
|
2271
2271
|
var MeshGeometrySystem = _MeshGeometrySystem;
|
|
2272
|
+
var DRACO_DECODER_PATH = resolveDracoDecoderPath();
|
|
2273
|
+
var loadGLTF = /* @__PURE__ */ __name((path) => {
|
|
2274
|
+
return new Promise((resolve, reject) => {
|
|
2275
|
+
const loader = new GLTFLoader();
|
|
2276
|
+
try {
|
|
2277
|
+
const dracoLoader = new DRACOLoader();
|
|
2278
|
+
dracoLoader.setDecoderPath(DRACO_DECODER_PATH);
|
|
2279
|
+
loader.setDRACOLoader(dracoLoader);
|
|
2280
|
+
} catch (error) {
|
|
2281
|
+
console.debug("DRACOLoader setup failed or unavailable", error);
|
|
2282
|
+
}
|
|
2283
|
+
loader.load(
|
|
2284
|
+
path,
|
|
2285
|
+
(gltf) => {
|
|
2286
|
+
resolve(gltf);
|
|
2287
|
+
},
|
|
2288
|
+
void 0,
|
|
2289
|
+
(error) => {
|
|
2290
|
+
console.debug("GLTFLoader failed to load", error);
|
|
2291
|
+
reject(error);
|
|
2292
|
+
}
|
|
2293
|
+
);
|
|
2294
|
+
});
|
|
2295
|
+
}, "loadGLTF");
|
|
2296
|
+
|
|
2297
|
+
// core/systems/InstancedMeshSystem.ts
|
|
2272
2298
|
function buildGeometry(component) {
|
|
2273
2299
|
const p = component.getSanitizedParameters();
|
|
2274
2300
|
switch (component.meshKind) {
|
|
@@ -2292,6 +2318,8 @@ function buildGeometry(component) {
|
|
|
2292
2318
|
const params = p;
|
|
2293
2319
|
return new THREE7.CapsuleGeometry(params.radius, params.height, 4, 8);
|
|
2294
2320
|
}
|
|
2321
|
+
default:
|
|
2322
|
+
return new THREE7.BoxGeometry(1, 1, 1);
|
|
2295
2323
|
}
|
|
2296
2324
|
}
|
|
2297
2325
|
__name(buildGeometry, "buildGeometry");
|
|
@@ -2300,6 +2328,7 @@ var _quaternion = new THREE7.Quaternion();
|
|
|
2300
2328
|
var _euler = new THREE7.Euler();
|
|
2301
2329
|
var _scale = new THREE7.Vector3();
|
|
2302
2330
|
var _matrix = new THREE7.Matrix4();
|
|
2331
|
+
var _modelMatrix = new THREE7.Matrix4();
|
|
2303
2332
|
function instanceTransformToMatrix4(inst, out) {
|
|
2304
2333
|
_position.set(inst.position.x, inst.position.y, inst.position.z);
|
|
2305
2334
|
_euler.set(inst.rotation.x, inst.rotation.y, inst.rotation.z, "XYZ");
|
|
@@ -2308,51 +2337,156 @@ function instanceTransformToMatrix4(inst, out) {
|
|
|
2308
2337
|
out.compose(_position, _quaternion, _scale);
|
|
2309
2338
|
}
|
|
2310
2339
|
__name(instanceTransformToMatrix4, "instanceTransformToMatrix4");
|
|
2340
|
+
function disposePrimitiveInstancedMesh(mesh) {
|
|
2341
|
+
mesh.geometry.dispose();
|
|
2342
|
+
if (Array.isArray(mesh.material)) {
|
|
2343
|
+
for (const m of mesh.material) {
|
|
2344
|
+
m.dispose();
|
|
2345
|
+
}
|
|
2346
|
+
} else {
|
|
2347
|
+
mesh.material.dispose();
|
|
2348
|
+
}
|
|
2349
|
+
}
|
|
2350
|
+
__name(disposePrimitiveInstancedMesh, "disposePrimitiveInstancedMesh");
|
|
2351
|
+
function disposeModelGroup(group) {
|
|
2352
|
+
group.traverse((child) => {
|
|
2353
|
+
const im = child;
|
|
2354
|
+
if (im.isInstancedMesh) {
|
|
2355
|
+
im.geometry.dispose();
|
|
2356
|
+
if (Array.isArray(im.material)) {
|
|
2357
|
+
for (const m of im.material) {
|
|
2358
|
+
m.dispose();
|
|
2359
|
+
}
|
|
2360
|
+
} else {
|
|
2361
|
+
im.material.dispose();
|
|
2362
|
+
}
|
|
2363
|
+
}
|
|
2364
|
+
});
|
|
2365
|
+
}
|
|
2366
|
+
__name(disposeModelGroup, "disposeModelGroup");
|
|
2311
2367
|
var _InstancedMeshSystem = class _InstancedMeshSystem {
|
|
2312
2368
|
constructor() {
|
|
2313
2369
|
/** Signature tracking for geometry + instance count changes. */
|
|
2314
2370
|
this.geometrySignatures = /* @__PURE__ */ new Map();
|
|
2371
|
+
/** Entities whose GLTF model is currently loading. Prevents duplicate load triggers. */
|
|
2372
|
+
this.loadingEntities = /* @__PURE__ */ new Set();
|
|
2373
|
+
/** Per-mesh data for model kind, populated after GLTF load. */
|
|
2374
|
+
this.modelMeshEntries = /* @__PURE__ */ new Map();
|
|
2315
2375
|
}
|
|
2316
2376
|
update(world) {
|
|
2317
2377
|
const entityIds = world.query(InstancedMeshComponent);
|
|
2318
2378
|
const alive = new Set(entityIds);
|
|
2319
2379
|
for (const trackedId of this.geometrySignatures.keys()) {
|
|
2320
|
-
if (!alive.has(trackedId))
|
|
2321
|
-
|
|
2322
|
-
|
|
2380
|
+
if (!alive.has(trackedId)) this.geometrySignatures.delete(trackedId);
|
|
2381
|
+
}
|
|
2382
|
+
for (const trackedId of this.loadingEntities) {
|
|
2383
|
+
if (!alive.has(trackedId)) this.loadingEntities.delete(trackedId);
|
|
2384
|
+
}
|
|
2385
|
+
for (const trackedId of this.modelMeshEntries.keys()) {
|
|
2386
|
+
if (!alive.has(trackedId)) this.modelMeshEntries.delete(trackedId);
|
|
2323
2387
|
}
|
|
2324
2388
|
for (const entityId of entityIds) {
|
|
2325
2389
|
const comp = world.getComponent(
|
|
2326
2390
|
entityId,
|
|
2327
2391
|
InstancedMeshComponent
|
|
2328
2392
|
);
|
|
2329
|
-
if (!comp)
|
|
2330
|
-
continue;
|
|
2331
|
-
}
|
|
2332
|
-
let anchor = null;
|
|
2393
|
+
if (!comp) continue;
|
|
2333
2394
|
const objectRef = world.getComponent(entityId, Object3DRef);
|
|
2334
|
-
|
|
2335
|
-
|
|
2336
|
-
}
|
|
2337
|
-
if (!anchor) {
|
|
2338
|
-
continue;
|
|
2339
|
-
}
|
|
2395
|
+
const anchor = objectRef?.object ?? null;
|
|
2396
|
+
if (!anchor) continue;
|
|
2340
2397
|
const instanceCount = comp.instances.length;
|
|
2341
|
-
const geometrySignature = `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
|
|
2398
|
+
const geometrySignature = comp.meshKind === "model" ? `model:${comp.modelPath}:${instanceCount}` : `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
|
|
2342
2399
|
const needsRebuild = comp.instancedMesh === null || this.geometrySignatures.get(entityId) !== geometrySignature;
|
|
2343
2400
|
if (needsRebuild) {
|
|
2344
2401
|
if (comp.instancedMesh) {
|
|
2345
2402
|
anchor.remove(comp.instancedMesh);
|
|
2346
|
-
comp.instancedMesh.
|
|
2347
|
-
|
|
2348
|
-
for (const m of comp.instancedMesh.material) {
|
|
2349
|
-
m.dispose();
|
|
2350
|
-
}
|
|
2403
|
+
if (comp.instancedMesh.isInstancedMesh) {
|
|
2404
|
+
disposePrimitiveInstancedMesh(comp.instancedMesh);
|
|
2351
2405
|
} else {
|
|
2352
|
-
comp.instancedMesh
|
|
2406
|
+
disposeModelGroup(comp.instancedMesh);
|
|
2353
2407
|
}
|
|
2354
2408
|
comp.instancedMesh = null;
|
|
2355
2409
|
}
|
|
2410
|
+
this.loadingEntities.delete(entityId);
|
|
2411
|
+
this.modelMeshEntries.delete(entityId);
|
|
2412
|
+
if (comp.meshKind === "model") {
|
|
2413
|
+
if (comp.modelPath && !this.loadingEntities.has(entityId)) {
|
|
2414
|
+
this.loadingEntities.add(entityId);
|
|
2415
|
+
const targetSignature = geometrySignature;
|
|
2416
|
+
const targetEntityId = entityId;
|
|
2417
|
+
loadGLTF(comp.modelPath).then((gltf) => {
|
|
2418
|
+
if (!world.hasEntity(targetEntityId)) {
|
|
2419
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2420
|
+
return;
|
|
2421
|
+
}
|
|
2422
|
+
const currentComp = world.getComponent(
|
|
2423
|
+
targetEntityId,
|
|
2424
|
+
InstancedMeshComponent
|
|
2425
|
+
);
|
|
2426
|
+
if (!currentComp) {
|
|
2427
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2428
|
+
return;
|
|
2429
|
+
}
|
|
2430
|
+
const currentSig = `model:${currentComp.modelPath}:${currentComp.instances.length}`;
|
|
2431
|
+
if (currentSig !== targetSignature) {
|
|
2432
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2433
|
+
return;
|
|
2434
|
+
}
|
|
2435
|
+
const currentRef = world.getComponent(targetEntityId, Object3DRef);
|
|
2436
|
+
const currentAnchor = currentRef?.object ?? null;
|
|
2437
|
+
if (!currentAnchor) {
|
|
2438
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2439
|
+
return;
|
|
2440
|
+
}
|
|
2441
|
+
const count2 = Math.max(1, currentComp.instances.length);
|
|
2442
|
+
const entries = [];
|
|
2443
|
+
gltf.scene.updateWorldMatrix(true, true);
|
|
2444
|
+
gltf.scene.traverse((child) => {
|
|
2445
|
+
const meshChild = child;
|
|
2446
|
+
if (!meshChild.isMesh) return;
|
|
2447
|
+
const geometry2 = meshChild.geometry.clone();
|
|
2448
|
+
const sourceMaterial = Array.isArray(meshChild.material) ? meshChild.material.map((m) => m.clone()) : meshChild.material.clone();
|
|
2449
|
+
meshChild.updateWorldMatrix(true, false);
|
|
2450
|
+
const localMatrix = meshChild.matrixWorld.clone();
|
|
2451
|
+
const instancedMesh2 = new THREE7.InstancedMesh(
|
|
2452
|
+
geometry2,
|
|
2453
|
+
Array.isArray(sourceMaterial) ? sourceMaterial : sourceMaterial,
|
|
2454
|
+
count2
|
|
2455
|
+
);
|
|
2456
|
+
instancedMesh2.castShadow = currentComp.castShadow;
|
|
2457
|
+
instancedMesh2.receiveShadow = currentComp.receiveShadow;
|
|
2458
|
+
for (let i = 0; i < count2; i++) {
|
|
2459
|
+
const inst = currentComp.instances[i] ?? {
|
|
2460
|
+
position: { x: 0, y: 0, z: 0 },
|
|
2461
|
+
rotation: { x: 0, y: 0, z: 0 },
|
|
2462
|
+
scale: { x: 1, y: 1, z: 1 }
|
|
2463
|
+
};
|
|
2464
|
+
instanceTransformToMatrix4(inst, _matrix);
|
|
2465
|
+
_modelMatrix.multiplyMatrices(_matrix, localMatrix);
|
|
2466
|
+
instancedMesh2.setMatrixAt(i, _modelMatrix);
|
|
2467
|
+
}
|
|
2468
|
+
instancedMesh2.instanceMatrix.needsUpdate = true;
|
|
2469
|
+
entries.push({ localMatrix, instancedMesh: instancedMesh2 });
|
|
2470
|
+
});
|
|
2471
|
+
if (entries.length === 0) {
|
|
2472
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2473
|
+
return;
|
|
2474
|
+
}
|
|
2475
|
+
const group = new THREE7.Group();
|
|
2476
|
+
for (const entry of entries) {
|
|
2477
|
+
group.add(entry.instancedMesh);
|
|
2478
|
+
}
|
|
2479
|
+
currentAnchor.add(group);
|
|
2480
|
+
currentComp.instancedMesh = group;
|
|
2481
|
+
this.modelMeshEntries.set(targetEntityId, entries);
|
|
2482
|
+
this.geometrySignatures.set(targetEntityId, targetSignature);
|
|
2483
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2484
|
+
}).catch(() => {
|
|
2485
|
+
this.loadingEntities.delete(targetEntityId);
|
|
2486
|
+
});
|
|
2487
|
+
}
|
|
2488
|
+
continue;
|
|
2489
|
+
}
|
|
2356
2490
|
const count = Math.max(1, instanceCount);
|
|
2357
2491
|
const geometry = buildGeometry(comp);
|
|
2358
2492
|
const material = new THREE7.MeshStandardMaterial({ color: "#ffffff" });
|
|
@@ -2373,15 +2507,32 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
|
|
|
2373
2507
|
comp.instancedMesh = instancedMesh;
|
|
2374
2508
|
this.geometrySignatures.set(entityId, geometrySignature);
|
|
2375
2509
|
} else {
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2380
|
-
|
|
2510
|
+
if (comp.meshKind === "model") {
|
|
2511
|
+
const entries = this.modelMeshEntries.get(entityId);
|
|
2512
|
+
if (entries) {
|
|
2513
|
+
const count = comp.instances.length;
|
|
2514
|
+
for (const entry of entries) {
|
|
2515
|
+
for (let i = 0; i < count; i++) {
|
|
2516
|
+
instanceTransformToMatrix4(comp.instances[i], _matrix);
|
|
2517
|
+
_modelMatrix.multiplyMatrices(_matrix, entry.localMatrix);
|
|
2518
|
+
entry.instancedMesh.setMatrixAt(i, _modelMatrix);
|
|
2519
|
+
}
|
|
2520
|
+
entry.instancedMesh.instanceMatrix.needsUpdate = true;
|
|
2521
|
+
entry.instancedMesh.castShadow = comp.castShadow;
|
|
2522
|
+
entry.instancedMesh.receiveShadow = comp.receiveShadow;
|
|
2523
|
+
}
|
|
2524
|
+
}
|
|
2525
|
+
} else {
|
|
2526
|
+
const im = comp.instancedMesh;
|
|
2527
|
+
const count = comp.instances.length;
|
|
2528
|
+
for (let i = 0; i < count; i++) {
|
|
2529
|
+
instanceTransformToMatrix4(comp.instances[i], _matrix);
|
|
2530
|
+
im.setMatrixAt(i, _matrix);
|
|
2531
|
+
}
|
|
2532
|
+
im.instanceMatrix.needsUpdate = true;
|
|
2533
|
+
im.castShadow = comp.castShadow;
|
|
2534
|
+
im.receiveShadow = comp.receiveShadow;
|
|
2381
2535
|
}
|
|
2382
|
-
im.instanceMatrix.needsUpdate = true;
|
|
2383
|
-
im.castShadow = comp.castShadow;
|
|
2384
|
-
im.receiveShadow = comp.receiveShadow;
|
|
2385
2536
|
}
|
|
2386
2537
|
}
|
|
2387
2538
|
}
|
|
@@ -3419,5 +3570,5 @@ __name(_VideoSystem, "VideoSystem");
|
|
|
3419
3570
|
var VideoSystem = _VideoSystem;
|
|
3420
3571
|
|
|
3421
3572
|
export { AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem };
|
|
3422
|
-
//# sourceMappingURL=chunk-
|
|
3423
|
-
//# sourceMappingURL=chunk-
|
|
3573
|
+
//# sourceMappingURL=chunk-NRSUYDBA.js.map
|
|
3574
|
+
//# sourceMappingURL=chunk-NRSUYDBA.js.map
|