@relu-interactives/spatial-ecs 0.2.4 → 0.2.6

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Files changed (50) hide show
  1. package/dist/{System-BTyYvKVH.d.cts → System-CIiWteft.d.cts} +2 -2
  2. package/dist/{System-BTyYvKVH.d.ts → System-CIiWteft.d.ts} +2 -2
  3. package/dist/{Video-BWhbvVPg.d.ts → Video-B-qMljTn.d.ts} +147 -75
  4. package/dist/{Video-D2H5H-K3.d.cts → Video-Dj4KBqQ1.d.cts} +147 -75
  5. package/dist/{chunk-XWIEEJ7Z.js → chunk-EIC5B3A7.js} +128 -82
  6. package/dist/chunk-EIC5B3A7.js.map +1 -0
  7. package/dist/{chunk-AYEF3X2P.js → chunk-FDWNCXU3.js} +3 -3
  8. package/dist/chunk-FDWNCXU3.js.map +1 -0
  9. package/dist/{chunk-NFDTIYR4.js → chunk-G2DUXNTQ.js} +18 -2
  10. package/dist/chunk-G2DUXNTQ.js.map +1 -0
  11. package/dist/{chunk-P2YDX5DB.js → chunk-NRSUYDBA.js} +275 -5
  12. package/dist/chunk-NRSUYDBA.js.map +1 -0
  13. package/dist/{chunk-MAWBTMCG.js → chunk-R5D5PWXV.js} +160 -88
  14. package/dist/chunk-R5D5PWXV.js.map +1 -0
  15. package/dist/components/index.cjs +165 -93
  16. package/dist/components/index.cjs.map +1 -1
  17. package/dist/components/index.d.cts +2 -2
  18. package/dist/components/index.d.ts +2 -2
  19. package/dist/components/index.js +1 -1
  20. package/dist/factories/index.cjs +221 -105
  21. package/dist/factories/index.cjs.map +1 -1
  22. package/dist/factories/index.d.cts +9 -3
  23. package/dist/factories/index.d.ts +9 -3
  24. package/dist/factories/index.js +3 -3
  25. package/dist/{index-KdEzEZox.d.cts → index-B12sx9yF.d.cts} +8 -3
  26. package/dist/{index-Dm6zF1MY.d.ts → index-Cf-PaKyN.d.ts} +8 -3
  27. package/dist/index.cjs +627 -179
  28. package/dist/index.cjs.map +1 -1
  29. package/dist/index.d.cts +7 -7
  30. package/dist/index.d.ts +7 -7
  31. package/dist/index.js +54 -12
  32. package/dist/index.js.map +1 -1
  33. package/dist/systems/index.cjs +403 -63
  34. package/dist/systems/index.cjs.map +1 -1
  35. package/dist/systems/index.d.cts +27 -3
  36. package/dist/systems/index.d.ts +27 -3
  37. package/dist/systems/index.js +3 -3
  38. package/dist/types.d.cts +1 -1
  39. package/dist/types.d.ts +1 -1
  40. package/dist/worldSnapshotUtils.cjs +16 -0
  41. package/dist/worldSnapshotUtils.cjs.map +1 -1
  42. package/dist/worldSnapshotUtils.d.cts +1 -1
  43. package/dist/worldSnapshotUtils.d.ts +1 -1
  44. package/dist/worldSnapshotUtils.js +1 -1
  45. package/package.json +1 -1
  46. package/dist/chunk-AYEF3X2P.js.map +0 -1
  47. package/dist/chunk-MAWBTMCG.js.map +0 -1
  48. package/dist/chunk-NFDTIYR4.js.map +0 -1
  49. package/dist/chunk-P2YDX5DB.js.map +0 -1
  50. package/dist/chunk-XWIEEJ7Z.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { E as EcsSystem, b as World } from '../System-BTyYvKVH.cjs';
2
- export { h as ComponentFactory, l as EcsComponentFactoryKind, I as InputSystem, K as KeyboardKey, q as KeyboardKeys, M as MouseButton, O as ObjectManagementSystem, R as RenderSystem, u as TransformSyncSystem } from '../System-BTyYvKVH.cjs';
1
+ import { E as EcsSystem, b as World } from '../System-CIiWteft.cjs';
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+ export { h as ComponentFactory, l as EcsComponentFactoryKind, I as InputSystem, K as KeyboardKey, q as KeyboardKeys, M as MouseButton, O as ObjectManagementSystem, R as RenderSystem, u as TransformSyncSystem } from '../System-CIiWteft.cjs';
3
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  import * as THREE from 'three';
4
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  import '@dimforge/rapier3d-compat';
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@@ -88,6 +88,30 @@ declare class MeshGeometrySystem implements EcsSystem {
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  update(world: World): void;
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  }
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+ /**
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+ * Maintains the runtime geometry for entities with an {@link InstancedMeshComponent}.
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+ *
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+ * - **Primitive kinds** (`cube`, `sphere`, `plane`, `cylinder`, `capsule`): creates a single
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+ * `THREE.InstancedMesh` on the anchor and writes per-instance matrices every frame.
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+ * - **Model kind** (`model`): asynchronously loads the GLTF/GLB at `comp.modelPath`, traverses
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+ * the scene to collect all `THREE.Mesh` nodes, and creates one `THREE.InstancedMesh` per mesh
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+ * (preserving the mesh's local transform and original materials). All sub-meshes are grouped
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+ * under a `THREE.Group` stored in `comp.instancedMesh`. Per-instance matrices are composed as
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+ * `instanceTransform × meshLocalMatrix` every frame.
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+ *
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+ * Geometry is rebuilt whenever the signature (`meshKind:parameters:instanceCount` for primitives,
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+ * `model:path:instanceCount` for model kind) changes.
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+ */
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+ declare class InstancedMeshSystem implements EcsSystem {
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+ /** Signature tracking for geometry + instance count changes. */
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+ private readonly geometrySignatures;
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+ /** Entities whose GLTF model is currently loading. Prevents duplicate load triggers. */
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+ private readonly loadingEntities;
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+ /** Per-mesh data for model kind, populated after GLTF load. */
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+ private readonly modelMeshEntries;
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+ update(world: World): void;
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+ }
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+
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  type ModuleLoader = (scriptUrl: string) => Promise<Record<string, unknown>>;
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  /**
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  * Optional context that enables raycast-based onSelect / onDeselect dispatch.
@@ -197,4 +221,4 @@ declare class VideoSystem implements EcsSystem {
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  dispose(_world: World): void;
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  }
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- export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, ScriptBehaviourSystem, type SelectionContext, VideoSystem };
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+ export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InstancedMeshSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, ScriptBehaviourSystem, type SelectionContext, VideoSystem };
@@ -1,5 +1,5 @@
1
- import { E as EcsSystem, b as World } from '../System-BTyYvKVH.js';
2
- export { h as ComponentFactory, l as EcsComponentFactoryKind, I as InputSystem, K as KeyboardKey, q as KeyboardKeys, M as MouseButton, O as ObjectManagementSystem, R as RenderSystem, u as TransformSyncSystem } from '../System-BTyYvKVH.js';
1
+ import { E as EcsSystem, b as World } from '../System-CIiWteft.js';
2
+ export { h as ComponentFactory, l as EcsComponentFactoryKind, I as InputSystem, K as KeyboardKey, q as KeyboardKeys, M as MouseButton, O as ObjectManagementSystem, R as RenderSystem, u as TransformSyncSystem } from '../System-CIiWteft.js';
3
3
  import * as THREE from 'three';
4
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  import '@dimforge/rapier3d-compat';
5
5
 
@@ -88,6 +88,30 @@ declare class MeshGeometrySystem implements EcsSystem {
88
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  update(world: World): void;
89
89
  }
90
90
 
91
+ /**
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+ * Maintains the runtime geometry for entities with an {@link InstancedMeshComponent}.
93
+ *
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+ * - **Primitive kinds** (`cube`, `sphere`, `plane`, `cylinder`, `capsule`): creates a single
95
+ * `THREE.InstancedMesh` on the anchor and writes per-instance matrices every frame.
96
+ * - **Model kind** (`model`): asynchronously loads the GLTF/GLB at `comp.modelPath`, traverses
97
+ * the scene to collect all `THREE.Mesh` nodes, and creates one `THREE.InstancedMesh` per mesh
98
+ * (preserving the mesh's local transform and original materials). All sub-meshes are grouped
99
+ * under a `THREE.Group` stored in `comp.instancedMesh`. Per-instance matrices are composed as
100
+ * `instanceTransform × meshLocalMatrix` every frame.
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+ *
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+ * Geometry is rebuilt whenever the signature (`meshKind:parameters:instanceCount` for primitives,
103
+ * `model:path:instanceCount` for model kind) changes.
104
+ */
105
+ declare class InstancedMeshSystem implements EcsSystem {
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+ /** Signature tracking for geometry + instance count changes. */
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+ private readonly geometrySignatures;
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+ /** Entities whose GLTF model is currently loading. Prevents duplicate load triggers. */
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+ private readonly loadingEntities;
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+ /** Per-mesh data for model kind, populated after GLTF load. */
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+ private readonly modelMeshEntries;
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+ update(world: World): void;
113
+ }
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+
91
115
  type ModuleLoader = (scriptUrl: string) => Promise<Record<string, unknown>>;
92
116
  /**
93
117
  * Optional context that enables raycast-based onSelect / onDeselect dispatch.
@@ -197,4 +221,4 @@ declare class VideoSystem implements EcsSystem {
197
221
  dispose(_world: World): void;
198
222
  }
199
223
 
200
- export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, ScriptBehaviourSystem, type SelectionContext, VideoSystem };
224
+ export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InstancedMeshSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, ScriptBehaviourSystem, type SelectionContext, VideoSystem };
@@ -1,6 +1,6 @@
1
- export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem } from '../chunk-P2YDX5DB.js';
2
- export { ObjectManagementSystem } from '../chunk-AYEF3X2P.js';
3
- import '../chunk-MAWBTMCG.js';
1
+ export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem } from '../chunk-NRSUYDBA.js';
2
+ export { ObjectManagementSystem } from '../chunk-FDWNCXU3.js';
3
+ import '../chunk-R5D5PWXV.js';
4
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  import '../chunk-OY7ZODZP.js';
5
5
  //# sourceMappingURL=index.js.map
6
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  //# sourceMappingURL=index.js.map
package/dist/types.d.cts CHANGED
@@ -1,3 +1,3 @@
1
1
  import 'three';
2
- export { A as AssetInput, f as CheckboxInput, g as ColorInput, i as ComponentInput, j as ComponentKind, D as DropdownInput, k as DropdownOption, m as EcsEntityEditorKind, e as EcsEntityKind, n as EntityId, o as EntityInput, F as FloatInput, p as IntersectionResult, d as ParentLookup, S as SelectionListener, r as SliderInput, s as TextInput, t as ToggleInput, v as Vec3, w as Vector2Input, x as Vector3Input, W as WorldEntityView } from './System-BTyYvKVH.cjs';
2
+ export { A as AssetInput, f as CheckboxInput, g as ColorInput, i as ComponentInput, j as ComponentKind, D as DropdownInput, k as DropdownOption, m as EcsEntityEditorKind, e as EcsEntityKind, n as EntityId, o as EntityInput, F as FloatInput, p as IntersectionResult, d as ParentLookup, S as SelectionListener, r as SliderInput, s as TextInput, t as ToggleInput, v as Vec3, w as Vector2Input, x as Vector3Input, W as WorldEntityView } from './System-CIiWteft.cjs';
3
3
  import '@dimforge/rapier3d-compat';
package/dist/types.d.ts CHANGED
@@ -1,3 +1,3 @@
1
1
  import 'three';
2
- export { A as AssetInput, f as CheckboxInput, g as ColorInput, i as ComponentInput, j as ComponentKind, D as DropdownInput, k as DropdownOption, m as EcsEntityEditorKind, e as EcsEntityKind, n as EntityId, o as EntityInput, F as FloatInput, p as IntersectionResult, d as ParentLookup, S as SelectionListener, r as SliderInput, s as TextInput, t as ToggleInput, v as Vec3, w as Vector2Input, x as Vector3Input, W as WorldEntityView } from './System-BTyYvKVH.js';
2
+ export { A as AssetInput, f as CheckboxInput, g as ColorInput, i as ComponentInput, j as ComponentKind, D as DropdownInput, k as DropdownOption, m as EcsEntityEditorKind, e as EcsEntityKind, n as EntityId, o as EntityInput, F as FloatInput, p as IntersectionResult, d as ParentLookup, S as SelectionListener, r as SliderInput, s as TextInput, t as ToggleInput, v as Vec3, w as Vector2Input, x as Vector3Input, W as WorldEntityView } from './System-CIiWteft.js';
3
3
  import '@dimforge/rapier3d-compat';
@@ -106,6 +106,22 @@ function normalizeDebugValue(value, ctx) {
106
106
  crossFadeDuration: typeof objectValue.crossFadeDuration === "number" && Number.isFinite(objectValue.crossFadeDuration) ? Math.max(0, objectValue.crossFadeDuration) : 0
107
107
  };
108
108
  }
109
+ if (constructorName === "InstancedMeshComponent") {
110
+ const imCtx = {
111
+ seen: ctx.seen,
112
+ depth: ctx.depth + 1,
113
+ maxDepth: ctx.maxDepth
114
+ };
115
+ return {
116
+ __type: "InstancedMeshComponent",
117
+ meshKind: typeof objectValue.meshKind === "string" ? objectValue.meshKind : "cube",
118
+ modelPath: typeof objectValue.modelPath === "string" ? objectValue.modelPath : "",
119
+ meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),
120
+ castShadow: Boolean(objectValue.castShadow),
121
+ receiveShadow: Boolean(objectValue.receiveShadow),
122
+ instances: normalizeDebugValue(objectValue.instances, imCtx)
123
+ };
124
+ }
109
125
  if (constructorName === "PhysicsComponent") {
110
126
  return {
111
127
  __type: "PhysicsComponent",
@@ -1 +1 @@
1
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* Marker base class for every ECS component. Subclass `Component` to declare\n * a typed data container that systems can query.\n *\n * @remarks\n * Components own state only — runtime behaviour belongs in {@link Behaviour}\n * subclasses for user scripts. Keep fields plain (numbers, strings, vectors,\n * asset URLs).\n *\n * @category Components\n */\nexport class Component {}\n\n","import { Component } from \"./Component\";\nimport type { EntityId } from \"./types\";\n\nexport type ComponentClass<T extends Component> = new (...args: never[]) => T;\nexport type AnyComponent = Component;\n\nexport type WorldHistorySnapshot = {\n selectedEntityId: EntityId | null;\n entities: EntityId[];\n nextEntityId: number;\n components: Array<{\n componentType: ComponentClass<AnyComponent>;\n entries: Array<{\n entityId: EntityId;\n component: AnyComponent;\n }>;\n }>;\n};\n\nexport const DEBUG_CHANGE_IGNORED_SYSTEMS = new Set<string>([\n \"OrbitCameraSystem\",\n \"PhysicsSyncSystem\",\n]);\n\ntype NormalizeContext = {\n seen: WeakSet<object>;\n depth: number;\n maxDepth: number;\n};\n\nexport function normalizeDebugValue(\n value: unknown,\n ctx: NormalizeContext,\n): unknown {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\"\n ) {\n return value;\n }\n\n if (valueType === \"function\") {\n const fn = value as (...args: unknown[]) => unknown;\n return `[Function:${fn.name || \"anonymous\"}]`;\n }\n\n if (value instanceof Date) {\n return value.toISOString();\n }\n\n if (valueType !== \"object\") {\n return String(value);\n }\n\n const objectValue = value as Record<string, unknown>;\n\n const constructorName =\n objectValue.constructor?.name && objectValue.constructor.name !== \"Object\"\n ? objectValue.constructor.name\n : null;\n\n if (constructorName === \"AnimationClip\") {\n return {\n __type: \"AnimationClip\",\n name: typeof objectValue.name === \"string\" ? objectValue.name : \"\",\n };\n }\n\n if (constructorName === \"AnimationStateMachine\") {\n const clipValue =\n objectValue.clip && typeof objectValue.clip === \"object\"\n ? (objectValue.clip as Record<string, unknown>)\n : null;\n\n return {\n __type: \"AnimationStateMachine\",\n name: typeof objectValue.name === \"string\" ? objectValue.name : \"\",\n loop: Boolean(objectValue.loop),\n isPlaying: Boolean(objectValue.isPlaying),\n isPaused: Boolean(objectValue.isPaused),\n clip: {\n __type: \"AnimationClip\",\n name: typeof clipValue?.name === \"string\" ? clipValue.name : \"\",\n },\n };\n }\n\n if (constructorName === \"AnimationComponent\") {\n const clips = Array.isArray(objectValue.clips)\n ? objectValue.clips\n .map((clip) => {\n if (!clip || typeof clip !== \"object\") {\n return null;\n }\n\n const clipValue = clip as Record<string, unknown>;\n return {\n __type: \"AnimationClip\",\n name: typeof clipValue.name === \"string\" ? clipValue.name : \"\",\n };\n })\n .filter((clip): clip is { __type: \"AnimationClip\"; name: string } => clip !== null)\n : [];\n\n const availableClips = Array.isArray(objectValue.availableClips)\n ? objectValue.availableClips.filter(\n (entry): entry is string => typeof entry === \"string\" && entry.length > 0,\n )\n : clips.map((clip) => clip.name).filter((name) => name.length > 0);\n\n const externalClipSources = Array.isArray(objectValue.externalClipSources)\n ? objectValue.externalClipSources.filter(\n (entry): entry is string => typeof entry === \"string\" && entry.length > 0,\n )\n : [];\n\n const states = Array.isArray(objectValue.states)\n ? objectValue.states\n .map((state) => {\n if (!state || typeof state !== \"object\") {\n return null;\n }\n\n const stateValue = state as Record<string, unknown>;\n const clipValue =\n stateValue.clip && typeof stateValue.clip === \"object\"\n ? (stateValue.clip as Record<string, unknown>)\n : null;\n\n const name = typeof stateValue.name === \"string\" ? stateValue.name : \"\";\n const clip = typeof clipValue?.name === \"string\" ? clipValue.name : \"\";\n if (!name || !clip) {\n return null;\n }\n\n return {\n name,\n clip,\n clipId:\n typeof stateValue.clipId === \"string\" && stateValue.clipId.length > 0\n ? stateValue.clipId\n : null,\n loop: Boolean(stateValue.loop),\n };\n })\n .filter(\n (\n state,\n ): state is {\n name: string;\n clip: string;\n clipId: string | null;\n loop: boolean;\n } => state !== null,\n )\n : [];\n\n const activeValue =\n objectValue.active && typeof objectValue.active === \"object\"\n ? (objectValue.active as Record<string, unknown>)\n : null;\n\n const activeStateName =\n typeof objectValue.activeStateName === \"string\"\n ? objectValue.activeStateName\n : typeof activeValue?.name === \"string\"\n ? activeValue.name\n : null;\n\n return {\n __type: \"AnimationComponent\",\n clips,\n availableClips,\n externalClipSources,\n states,\n activeStateName,\n paused: Boolean(objectValue.paused),\n reverse: Boolean(objectValue.reverse),\n timeScale:\n typeof objectValue.timeScale === \"number\" && Number.isFinite(objectValue.timeScale)\n ? objectValue.timeScale\n : 1,\n crossFadeDuration:\n typeof objectValue.crossFadeDuration === \"number\" &&\n Number.isFinite(objectValue.crossFadeDuration)\n ? Math.max(0, objectValue.crossFadeDuration)\n : 0,\n };\n }\n\n if (constructorName === \"InstancedMeshComponent\") {\n // Only serialize the authoring fields. The live `instancedMesh` Three.js\n // ref changes on every geometry rebuild and must not enter the debug\n // snapshot — doing so would cause WorldChangeDetectionSystem to flood\n // the undo history with spurious entries.\n const imCtx: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n return {\n __type: \"InstancedMeshComponent\",\n meshKind: typeof objectValue.meshKind === \"string\" ? objectValue.meshKind : \"cube\",\n modelPath: typeof objectValue.modelPath === \"string\" ? objectValue.modelPath : \"\",\n meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),\n castShadow: Boolean(objectValue.castShadow),\n receiveShadow: Boolean(objectValue.receiveShadow),\n instances: normalizeDebugValue(objectValue.instances, imCtx),\n };\n }\n\n if (constructorName === \"PhysicsComponent\") {\n // `collider` Rapier references change every physics frame and must not\n // be included in the debug snapshot, otherwise the WorldChangeDetection-\n // System would detect a change every frame and flood the undo history.\n return {\n __type: \"PhysicsComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"MaterialComponent\") {\n // Only serialize the authoring `values` state. The live Three.js\n // `material` / `materials` objects mutate after transparency is toggled\n // (shader recompilation flags, `needsUpdate`, etc.) and must not be\n // included in the debug snapshot — doing so causes the\n // WorldChangeDetectionSystem to detect a spurious change every frame.\n return {\n __type: \"MaterialComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"VideoComponent\") {\n // Only serialize `path` and `options`. The live runtime fields\n // (`object`, `videoElement`, `texture`, `material`, `audioNode`) change\n // during video load/playback and must not be included in the debug\n // snapshot — doing so causes WorldChangeDetectionSystem to detect a\n // spurious change on every frame while a video is loading or playing.\n return {\n __type: \"VideoComponent\",\n path: typeof objectValue.path === \"string\" ? objectValue.path : \"\",\n options: normalizeDebugValue(objectValue.options, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (ctx.seen.has(objectValue)) {\n return \"[Circular]\";\n }\n\n if (ctx.depth >= ctx.maxDepth) {\n return constructorName\n ? `[MaxDepth:${constructorName}]`\n : \"[MaxDepth:Object]\";\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return `[HTMLElement:${String(objectValue.tagName)}]`;\n }\n\n if (objectValue.isObject3D === true) {\n const position = objectValue.position as\n | { x?: number; y?: number; z?: number }\n | undefined;\n\n return {\n __type: \"Object3D\",\n objectType: objectValue.type,\n name: objectValue.name,\n uuid: objectValue.uuid,\n position:\n position &&\n typeof position.x === \"number\" &&\n typeof position.y === \"number\" &&\n typeof position.z === \"number\"\n ? {\n x: position.x,\n y: position.y,\n z: position.z,\n }\n : undefined,\n };\n }\n\n ctx.seen.add(objectValue);\n const nextContext: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n\n if (Array.isArray(objectValue)) {\n return objectValue.map((item) => normalizeDebugValue(item, nextContext));\n }\n\n if (objectValue instanceof Map) {\n return {\n __type: \"Map\",\n entries: [...objectValue.entries()].map(([key, mapValue]) => [\n normalizeDebugValue(key, nextContext),\n normalizeDebugValue(mapValue, nextContext),\n ]),\n };\n }\n\n if (objectValue instanceof Set) {\n return {\n __type: \"Set\",\n values: [...objectValue.values()].map((setValue) =>\n normalizeDebugValue(setValue, nextContext),\n ),\n };\n }\n\n const normalized: Record<string, unknown> = {};\n const keys = Object.keys(objectValue).sort((a, b) => a.localeCompare(b));\n for (const key of keys) {\n normalized[key] = normalizeDebugValue(objectValue[key], nextContext);\n }\n\n return constructorName\n ? {\n __type: constructorName,\n ...normalized,\n }\n : normalized;\n}\n\nfunction shouldPreserveReference(value: object): boolean {\n const objectValue = value as Record<string, unknown>;\n\n if (objectValue.isObject3D === true) {\n return true;\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return true;\n }\n\n return false;\n}\n\nexport function cloneHistoryValue<T>(\n value: T,\n seen: WeakMap<object, unknown> = new WeakMap<object, unknown>(),\n): T {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\" ||\n valueType === \"bigint\" ||\n valueType === \"symbol\" ||\n valueType === \"function\"\n ) {\n return value;\n }\n\n if (value instanceof Date) {\n return new Date(value.getTime()) as T;\n }\n\n if (valueType !== \"object\") {\n return value;\n }\n\n const objectValue = value as Record<string, unknown>;\n\n if (shouldPreserveReference(objectValue)) {\n return value;\n }\n\n const seenValue = seen.get(objectValue);\n if (seenValue !== undefined) {\n return seenValue as T;\n }\n\n if (Array.isArray(objectValue)) {\n const cloneArray: unknown[] = [];\n seen.set(objectValue, cloneArray);\n\n for (const item of objectValue) {\n cloneArray.push(cloneHistoryValue(item, seen));\n }\n\n return cloneArray as T;\n }\n\n const prototype = Object.getPrototypeOf(objectValue);\n const shouldCloneWithPrototype =\n objectValue instanceof Component ||\n prototype === Object.prototype ||\n prototype === null;\n\n if (!shouldCloneWithPrototype) {\n return value;\n }\n\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] = cloneHistoryValue(objectValue[key], seen);\n }\n\n return cloneObject as T;\n}\n"]}
@@ -1,3 +1,3 @@
1
- export { y as AnyComponent, c as ComponentClass, z as DEBUG_CHANGE_IGNORED_SYSTEMS, B as WorldHistorySnapshot, G as cloneHistoryValue, H as normalizeDebugValue } from './System-BTyYvKVH.cjs';
1
+ export { y as AnyComponent, c as ComponentClass, z as DEBUG_CHANGE_IGNORED_SYSTEMS, B as WorldHistorySnapshot, G as cloneHistoryValue, H as normalizeDebugValue } from './System-CIiWteft.cjs';
2
2
  import 'three';
3
3
  import '@dimforge/rapier3d-compat';
@@ -1,3 +1,3 @@
1
- export { y as AnyComponent, c as ComponentClass, z as DEBUG_CHANGE_IGNORED_SYSTEMS, B as WorldHistorySnapshot, G as cloneHistoryValue, H as normalizeDebugValue } from './System-BTyYvKVH.js';
1
+ export { y as AnyComponent, c as ComponentClass, z as DEBUG_CHANGE_IGNORED_SYSTEMS, B as WorldHistorySnapshot, G as cloneHistoryValue, H as normalizeDebugValue } from './System-CIiWteft.js';
2
2
  import 'three';
3
3
  import '@dimforge/rapier3d-compat';
@@ -1,4 +1,4 @@
1
- export { DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue, normalizeDebugValue } from './chunk-NFDTIYR4.js';
1
+ export { DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue, normalizeDebugValue } from './chunk-G2DUXNTQ.js';
2
2
  import './chunk-OY7ZODZP.js';
3
3
  //# sourceMappingURL=worldSnapshotUtils.js.map
4
4
  //# sourceMappingURL=worldSnapshotUtils.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@relu-interactives/spatial-ecs",
3
- "version": "0.2.4",
3
+ "version": "0.2.6",
4
4
  "description": "Reusable ECS core engine for Relu Spatial editor and runtime experiences.",
5
5
  "license": "MIT",
6
6
  "private": false,
@@ -1 +0,0 @@
1
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* as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n deleteEntity(world: World, entityId: EntityId): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = 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LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}