@relu-interactives/spatial-ecs 0.2.24 → 0.2.25

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Files changed (39) hide show
  1. package/dist/{Video-ppAXaKt0.d.cts → Video-AIQYTAAr.d.cts} +15 -3
  2. package/dist/{Video-C1IOat7L.d.ts → Video-DlZ4G9ig.d.ts} +15 -3
  3. package/dist/{chunk-CCE5K2TU.js → chunk-3P3ZBP7K.js} +17 -13
  4. package/dist/chunk-3P3ZBP7K.js.map +1 -0
  5. package/dist/{chunk-JHCPRVBC.js → chunk-J6736FFO.js} +16 -6
  6. package/dist/chunk-J6736FFO.js.map +1 -0
  7. package/dist/{chunk-ZXGHKX7N.js → chunk-OWQSESTO.js} +12 -2
  8. package/dist/chunk-OWQSESTO.js.map +1 -0
  9. package/dist/{chunk-52CHDPRQ.js → chunk-RJ4J5UEX.js} +4 -4
  10. package/dist/{chunk-52CHDPRQ.js.map → chunk-RJ4J5UEX.js.map} +1 -1
  11. package/dist/{chunk-WKGCC7YL.js → chunk-XFD74BQL.js} +3 -3
  12. package/dist/{chunk-WKGCC7YL.js.map → chunk-XFD74BQL.js.map} +1 -1
  13. package/dist/components/index.cjs +12 -2
  14. package/dist/components/index.cjs.map +1 -1
  15. package/dist/components/index.d.cts +2 -2
  16. package/dist/components/index.d.ts +2 -2
  17. package/dist/components/index.js +1 -1
  18. package/dist/factories/index.cjs +11 -2
  19. package/dist/factories/index.cjs.map +1 -1
  20. package/dist/factories/index.d.cts +1 -1
  21. package/dist/factories/index.d.ts +1 -1
  22. package/dist/factories/index.js +3 -3
  23. package/dist/{index-DdiWu1b6.d.ts → index-BwiRJNIT.d.ts} +3 -2
  24. package/dist/{index-Cu2Pt7wN.d.cts → index-Gr8aCPRM.d.cts} +3 -2
  25. package/dist/index.cjs +36 -12
  26. package/dist/index.cjs.map +1 -1
  27. package/dist/index.d.cts +3 -3
  28. package/dist/index.d.ts +3 -3
  29. package/dist/index.js +9 -9
  30. package/dist/systems/index.cjs +24 -11
  31. package/dist/systems/index.cjs.map +1 -1
  32. package/dist/systems/index.js +3 -3
  33. package/dist/worldSnapshotUtils.cjs +10 -0
  34. package/dist/worldSnapshotUtils.cjs.map +1 -1
  35. package/dist/worldSnapshotUtils.js +1 -1
  36. package/package.json +1 -1
  37. package/dist/chunk-CCE5K2TU.js.map +0 -1
  38. package/dist/chunk-JHCPRVBC.js.map +0 -1
  39. package/dist/chunk-ZXGHKX7N.js.map +0 -1
package/dist/index.d.cts CHANGED
@@ -1,9 +1,9 @@
1
1
  import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-CYWZ_Zx5.cjs';
2
2
  export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-CYWZ_Zx5.cjs';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef } from './Video-ppAXaKt0.cjs';
5
- export { a6 as AnimationStateCallbacks, a7 as AnimationStateMachine, a8 as AnimationStateManager, a9 as StateMachine } from './Video-ppAXaKt0.cjs';
6
- export { i as CoreComponents } from './index-Cu2Pt7wN.cjs';
4
+ import { O as Object3DRef } from './Video-AIQYTAAr.cjs';
5
+ export { a7 as AnimationStateCallbacks, a8 as AnimationStateMachine, a9 as AnimationStateManager, aa as StateMachine } from './Video-AIQYTAAr.cjs';
6
+ export { i as CoreComponents } from './index-Gr8aCPRM.cjs';
7
7
  export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InstancedMeshSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ModuleLoader, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObjectSystem, SelectionContext, VideoSystem } from './systems/index.cjs';
8
8
  export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
9
9
  import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
package/dist/index.d.ts CHANGED
@@ -1,9 +1,9 @@
1
1
  import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-CYWZ_Zx5.js';
2
2
  export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-CYWZ_Zx5.js';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef } from './Video-C1IOat7L.js';
5
- export { a6 as AnimationStateCallbacks, a7 as AnimationStateMachine, a8 as AnimationStateManager, a9 as StateMachine } from './Video-C1IOat7L.js';
6
- export { i as CoreComponents } from './index-DdiWu1b6.js';
4
+ import { O as Object3DRef } from './Video-DlZ4G9ig.js';
5
+ export { a7 as AnimationStateCallbacks, a8 as AnimationStateMachine, a9 as AnimationStateManager, aa as StateMachine } from './Video-DlZ4G9ig.js';
6
+ export { i as CoreComponents } from './index-BwiRJNIT.js';
7
7
  export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InstancedMeshSystem, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ModuleLoader, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObjectSystem, SelectionContext, VideoSystem } from './systems/index.js';
8
8
  export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
9
9
  import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
package/dist/index.js CHANGED
@@ -1,13 +1,13 @@
1
- import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-CCE5K2TU.js';
2
- export { ADDED_NODE_MARKER_COMPONENT, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VideoSystem, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, restoreComponentState, restorePostCreateComponents, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-CCE5K2TU.js';
3
- import { registerDefaultFactories } from './chunk-52CHDPRQ.js';
4
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-52CHDPRQ.js';
5
- import { ObjectManagementSystem } from './chunk-WKGCC7YL.js';
6
- export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-WKGCC7YL.js';
7
- import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-JHCPRVBC.js';
8
- export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents } from './chunk-JHCPRVBC.js';
1
+ import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-3P3ZBP7K.js';
2
+ export { ADDED_NODE_MARKER_COMPONENT, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VideoSystem, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, restoreComponentState, restorePostCreateComponents, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-3P3ZBP7K.js';
3
+ import { registerDefaultFactories } from './chunk-RJ4J5UEX.js';
4
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-RJ4J5UEX.js';
5
+ import { ObjectManagementSystem } from './chunk-XFD74BQL.js';
6
+ export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-XFD74BQL.js';
7
+ import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-J6736FFO.js';
8
+ export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents } from './chunk-J6736FFO.js';
9
9
  import './chunk-QHILSPT4.js';
10
- import { normalizeDebugValue, DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue } from './chunk-ZXGHKX7N.js';
10
+ import { normalizeDebugValue, DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue } from './chunk-OWQSESTO.js';
11
11
  import { __name } from './chunk-OY7ZODZP.js';
12
12
  export { Component } from './chunk-OY7ZODZP.js';
13
13
  import * as THREE from 'three';
@@ -1596,12 +1596,21 @@ function normalizePhysicsState(value) {
1596
1596
  };
1597
1597
  }
1598
1598
  __name(normalizePhysicsState, "normalizePhysicsState");
1599
+ function setPhysicsLiveRef(component, key, value) {
1600
+ Object.defineProperty(component, key, {
1601
+ value,
1602
+ writable: true,
1603
+ configurable: true,
1604
+ enumerable: false
1605
+ });
1606
+ }
1607
+ __name(setPhysicsLiveRef, "setPhysicsLiveRef");
1599
1608
  var _PhysicsComponent = class _PhysicsComponent extends Component {
1600
1609
  constructor(values) {
1601
1610
  super();
1602
1611
  this.values = normalizePhysicsState(values);
1603
- this.rigidBody = null;
1604
- this.collider = null;
1612
+ setPhysicsLiveRef(this, "rigidBody", null);
1613
+ setPhysicsLiveRef(this, "collider", null);
1605
1614
  }
1606
1615
  /**
1607
1616
  * Patch rigidbody and/or collider state. Each sub-object is deep-merged
@@ -3228,8 +3237,8 @@ var _PhysicsSyncSystem = class _PhysicsSyncSystem {
3228
3237
  }
3229
3238
  if (!physics.values.rigidbody.enabled) {
3230
3239
  this.removeEntityPhysics(physicsWorld, entityId);
3231
- physics.rigidBody = null;
3232
- physics.collider = null;
3240
+ setPhysicsLiveRef(physics, "rigidBody", null);
3241
+ setPhysicsLiveRef(physics, "collider", null);
3233
3242
  continue;
3234
3243
  }
3235
3244
  const rigidBodySignature = JSON.stringify(physics.values.rigidbody);
@@ -3273,7 +3282,7 @@ var _PhysicsSyncSystem = class _PhysicsSyncSystem {
3273
3282
  }
3274
3283
  this.rigidBodyHandles.set(entityId, body2.handle);
3275
3284
  this.rigidBodySignatures.set(entityId, rigidBodySignature);
3276
- physics.rigidBody = body2;
3285
+ setPhysicsLiveRef(physics, "rigidBody", body2);
3277
3286
  }
3278
3287
  const rigidBodyHandle = this.rigidBodyHandles.get(entityId);
3279
3288
  if (typeof rigidBodyHandle !== "number") {
@@ -3282,11 +3291,11 @@ var _PhysicsSyncSystem = class _PhysicsSyncSystem {
3282
3291
  const body = physicsWorld.getRigidBody(rigidBodyHandle);
3283
3292
  if (!body) {
3284
3293
  this.removeEntityPhysics(physicsWorld, entityId);
3285
- physics.rigidBody = null;
3286
- physics.collider = null;
3294
+ setPhysicsLiveRef(physics, "rigidBody", null);
3295
+ setPhysicsLiveRef(physics, "collider", null);
3287
3296
  continue;
3288
3297
  }
3289
- physics.rigidBody = body;
3298
+ setPhysicsLiveRef(physics, "rigidBody", body);
3290
3299
  if (this.isEditorMode || physics.values.rigidbody.type !== "dynamic") {
3291
3300
  syncBodyFromTransform(body, transform);
3292
3301
  }
@@ -3302,7 +3311,7 @@ var _PhysicsSyncSystem = class _PhysicsSyncSystem {
3302
3311
  }
3303
3312
  this.colliderHandles.delete(entityId);
3304
3313
  this.colliderSignatures.delete(entityId);
3305
- physics.collider = null;
3314
+ setPhysicsLiveRef(physics, "collider", null);
3306
3315
  continue;
3307
3316
  }
3308
3317
  const colliderSignature = `${JSON.stringify(effectiveCollider)}:${triMeshParts?.signature ?? ""}`;
@@ -3323,10 +3332,14 @@ var _PhysicsSyncSystem = class _PhysicsSyncSystem {
3323
3332
  const createdCollider = physicsWorld.createCollider(colliderDesc, body);
3324
3333
  this.colliderHandles.set(entityId, createdCollider.handle);
3325
3334
  this.colliderSignatures.set(entityId, colliderSignature);
3326
- physics.collider = createdCollider;
3335
+ setPhysicsLiveRef(physics, "collider", createdCollider);
3327
3336
  } else {
3328
3337
  const colliderHandle = this.colliderHandles.get(entityId);
3329
- physics.collider = typeof colliderHandle === "number" ? physicsWorld.getCollider(colliderHandle) ?? null : null;
3338
+ setPhysicsLiveRef(
3339
+ physics,
3340
+ "collider",
3341
+ typeof colliderHandle === "number" ? physicsWorld.getCollider(colliderHandle) ?? null : null
3342
+ );
3330
3343
  }
3331
3344
  }
3332
3345
  if (!this.isEditorMode) {