@reearth/core 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
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- package/src/mantle/evaluator/simple/expression/node.ts +570 -0
- package/src/mantle/evaluator/simple/expression/runtime.ts +266 -0
- package/src/mantle/evaluator/simple/expression/variableReplacer.test.ts +54 -0
- package/src/mantle/evaluator/simple/expression/variableReplacer.ts +121 -0
- package/src/mantle/evaluator/simple/index.test.ts +656 -0
- package/src/mantle/evaluator/simple/index.ts +178 -0
- package/src/mantle/evaluator/simple/interval.test.ts +102 -0
- package/src/mantle/evaluator/simple/interval.ts +27 -0
- package/src/mantle/evaluator/simple/utils.test.ts +56 -0
- package/src/mantle/evaluator/simple/utils.ts +31 -0
- package/src/mantle/index.ts +6 -0
- package/src/mantle/types/appearance.ts +318 -0
- package/src/mantle/types/events.ts +16 -0
- package/src/mantle/types/expression.ts +9 -0
- package/src/mantle/types/index.ts +156 -0
- package/src/mantle/types/value.ts +153 -0
- package/src/mantle/utils.test.ts +74 -0
- package/src/mantle/utils.ts +53 -0
- package/src/reearthTypes.ts +64 -0
- package/src/setupTests.ts +1 -0
- package/src/test/setup.ts +40 -0
- package/src/test/utils.tsx +40 -0
- package/src/types.ts +66 -0
- package/src/utils/StringMatcher.test.ts +132 -0
- package/src/utils/StringMatcher.ts +104 -0
- package/src/utils/assertType.ts +1 -0
- package/src/utils/generate-random-string.ts +9 -0
- package/src/utils/idle.ts +22 -0
- package/src/utils/image.ts +35 -0
- package/src/utils/index.ts +11 -0
- package/src/utils/object.ts +70 -0
- package/src/utils/raf.ts +58 -0
- package/src/utils/time.ts +18 -0
- package/src/utils/use-delayed-count.test.ts +139 -0
- package/src/utils/use-delayed-count.ts +65 -0
- package/src/utils/use-dnd/drag.ts +34 -0
- package/src/utils/use-dnd/drop.ts +93 -0
- package/src/utils/use-dnd/index.tsx +20 -0
- package/src/utils/use-dnd/types.ts +47 -0
- package/src/utils/util.ts +81 -0
- package/src/utils/value.ts +260 -0
- package/src/vite-env.d.ts +1 -0
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import { Meta, StoryFn } from "@storybook/react";
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import { Map, Props } from "../../Map";
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export default {
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component: Map,
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parameters: { actions: { argTypesRegex: "^on.*" } },
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const Template: StoryFn<Props> = args => <Map {...args} />;
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export const Default = Template.bind([]);
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Default.args = {
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engine: "cesium",
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engines: {
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cesium: engine,
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},
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ready: true,
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layers: [
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{
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id: "l",
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type: "simple",
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data: {
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value: { type: "Feature", geometry: { type: "Point", coordinates: [0, 0] } },
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},
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marker: {
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],
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property: {
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tiles: [
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{
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import { ArcType, Color, KeyboardEventModifier, ScreenSpaceEventType } from "cesium";
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import React, { forwardRef } from "react";
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import {
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Viewer,
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Fog,
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Sun,
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SkyAtmosphere,
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Scene,
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SkyBox,
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Camera,
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ScreenSpaceEventHandler,
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ScreenSpaceEvent,
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ScreenSpaceCameraController,
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Entity,
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PolylineGraphics,
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Moon,
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} from "resium";
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import type { Engine, EngineProps, EngineRef } from "..";
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import Cluster from "./Cluster";
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import Clock from "./core/Clock";
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import Globe from "./core/Globe";
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import ImageryLayers from "./core/Imagery";
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import Event from "./Event";
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import { AmbientOcclusion, AmbientOcclusionOutputType } from "./PostProcesses/hbao";
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import { AMBIENT_OCCLUSION_QUALITY } from "./PostProcesses/hbao/config";
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import Sketch from "./Sketch";
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const Cesium: React.ForwardRefRenderFunction<EngineRef, EngineProps> = (
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{
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className,
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style,
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property,
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camera,
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small,
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ready,
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children,
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selectedLayerId,
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isLayerDraggable,
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isLayerDragging,
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shouldRender,
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layerSelectionReason,
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meta,
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layersRef,
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featureFlags,
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requestingRenderMode,
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timelineManagerRef,
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cameraForceHorizontalRoll,
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onLayerSelect,
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onCameraChange,
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onLayerDrag,
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onLayerEdit,
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onMount,
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onLayerLoad,
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},
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ref,
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) => {
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backgroundColor,
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cesium,
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cameraViewOuterBoundaries,
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cameraViewBoundariesMaterial,
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mouseEventHandles,
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context,
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light,
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handleMount,
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handleUnmount,
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handleUpdate,
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handleClick,
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handleCameraChange,
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handleCameraMoveEnd,
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} = useHooks({
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ref,
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property,
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selectedLayerId,
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selectionReason: layerSelectionReason,
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isLayerDraggable,
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isLayerDragging,
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meta,
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layersRef,
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featureFlags,
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requestingRenderMode,
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shouldRender,
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timelineManagerRef,
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cameraForceHorizontalRoll,
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onLayerSelect,
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onCameraChange,
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onLayerDrag,
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onLayerDrop,
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onLayerEdit,
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onLayerSelectWithRectStart,
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onLayerSelectWithRectMove,
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onLayerSelectWithRectEnd,
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onMount,
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onLayerVisibility,
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onLayerLoad,
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});
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<Viewer
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ref={cesium}
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onUpdate={handleUpdate}
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className={className}
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requestRenderMode={true}
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animation={false}
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timeline={false}
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// NOTE: We need to update cesium ion token dynamically.
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// To replace old imagery provider, we need to remove old imagery provider.
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baseLayer={false}
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fullscreenButton={false}
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homeButton={false}
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geocoder={false}
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infoBox={false}
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baseLayerPicker={false}
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navigationHelpButton={false}
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projectionPicker={false}
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sceneModePicker={false}
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creditContainer={creditContainer}
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style={{
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width: small ? "300px" : "auto",
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height: small ? "300px" : "100%",
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display: ready ? undefined : "none",
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cursor: isLayerDragging ? "grab" : undefined,
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...style,
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}}
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shadows={!!(property?.atmosphere?.shadows ?? property?.globeShadow?.globeShadow)}
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onClick={handleClick}
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onDoubleClick={mouseEventHandles.doubleclick}
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onMouseDown={mouseEventHandles.mousedown}
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onMouseUp={mouseEventHandles.mouseup}
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onRightClick={mouseEventHandles.rightclick}
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onRightDown={mouseEventHandles.rightdown}
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onRightUp={mouseEventHandles.rightup}
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onMiddleClick={mouseEventHandles.middleclick}
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onMiddleDown={mouseEventHandles.middledown}
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onMiddleUp={mouseEventHandles.middleup}
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onMouseMove={mouseEventHandles.mousemove}
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onMouseEnter={mouseEventHandles.mouseenter}
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onMouseLeave={mouseEventHandles.mouseleave}
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onWheel={mouseEventHandles.wheel}>
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<Event onMount={handleMount} onUnmount={handleUnmount} />
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<Clock timelineManagerRef={timelineManagerRef} />
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<ImageryLayers tiles={property?.tiles} cesiumIonAccessToken={cesiumIonAccessToken} />
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<LabelImageryLayers tileLabels={property?.tileLabels} />
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<Indicator property={property} timelineManagerRef={timelineManagerRef} />
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<ScreenSpaceEventHandler useDefault>
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{/* remove default click event */}
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<ScreenSpaceEvent type={ScreenSpaceEventType.LEFT_CLICK} />
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{/* remove default double click event */}
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<ScreenSpaceEvent type={ScreenSpaceEventType.LEFT_DOUBLE_CLICK} />
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</ScreenSpaceEventHandler>
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166
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+
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167
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{/* For LayerSelectWithRect event */}
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<ScreenSpaceEventHandler>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.LEFT_DOWN}
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action={layerSelectWithRectEventHandlers.start.handler}
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/>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.LEFT_DOWN}
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modifier={KeyboardEventModifier.SHIFT}
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action={layerSelectWithRectEventHandlers.start.shift}
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/>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.MOUSE_MOVE}
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action={layerSelectWithRectEventHandlers.move.handler}
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/>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.MOUSE_MOVE}
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modifier={KeyboardEventModifier.SHIFT}
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action={layerSelectWithRectEventHandlers.move.shift}
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/>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.LEFT_UP}
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action={layerSelectWithRectEventHandlers.end.handler}
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/>
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<ScreenSpaceEvent
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type={ScreenSpaceEventType.LEFT_UP}
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modifier={KeyboardEventModifier.SHIFT}
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194
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action={layerSelectWithRectEventHandlers.end.shift}
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195
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/>
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196
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</ScreenSpaceEventHandler>
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<ScreenSpaceCameraController
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198
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maximumZoomDistance={
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199
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property?.cameraLimiter?.cameraLimitterEnabled
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200
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? property.cameraLimiter?.cameraLimitterTargetArea?.height ?? Number.POSITIVE_INFINITY
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201
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: Number.POSITIVE_INFINITY
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202
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}
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203
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enableCollisionDetection={
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204
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!(property?.default?.allowEnterGround ?? property?.camera?.allowEnterGround)
|
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}
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206
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/>
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207
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<Camera
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208
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onChange={handleCameraChange}
|
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209
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percentageChanged={0.2}
|
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210
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onMoveEnd={handleCameraMoveEnd}
|
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211
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/>
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212
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{cameraViewBoundaries && property?.cameraLimiter?.cameraLimitterShowHelper && (
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213
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<Entity>
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214
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<PolylineGraphics
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215
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positions={cameraViewBoundaries}
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216
|
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width={1}
|
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217
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material={Color.RED}
|
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218
|
+
arcType={ArcType.RHUMB}
|
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219
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/>
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220
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</Entity>
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221
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)}
|
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222
|
+
{cameraViewOuterBoundaries && property?.cameraLimiter?.cameraLimitterShowHelper && (
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223
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<Entity>
|
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224
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<PolylineGraphics
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225
|
+
positions={cameraViewOuterBoundaries}
|
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226
|
+
width={1}
|
|
227
|
+
material={cameraViewBoundariesMaterial}
|
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228
|
+
arcType={ArcType.RHUMB}
|
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229
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/>
|
|
230
|
+
</Entity>
|
|
231
|
+
)}
|
|
232
|
+
{/* NOTE: useWebVR={false} will crash Cesium */}
|
|
233
|
+
<Scene
|
|
234
|
+
backgroundColor={backgroundColor}
|
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235
|
+
useWebVR={!!property?.default?.vr || undefined}
|
|
236
|
+
light={light}
|
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237
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+
useDepthPicking={false}
|
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238
|
+
debugShowFramesPerSecond={!!property?.render?.debugFramePerSecond}
|
|
239
|
+
verticalExaggerationRelativeHeight={property?.terrain?.terrainExaggerationRelativeHeight}
|
|
240
|
+
verticalExaggeration={property?.terrain?.terrainExaggeration}
|
|
241
|
+
/>
|
|
242
|
+
<SkyBox show={property?.default?.skybox ?? property?.skyBox?.skyBox ?? true} />
|
|
243
|
+
<Fog
|
|
244
|
+
enabled={property?.atmosphere?.fog ?? true}
|
|
245
|
+
density={property?.atmosphere?.fog_density}
|
|
246
|
+
/>
|
|
247
|
+
<Sun show={property?.atmosphere?.enable_sun ?? property?.sun?.sun ?? true} />
|
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248
|
+
<Moon show={property?.atmosphere?.enableMoon ?? property?.moon?.moon ?? true} />
|
|
249
|
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<SkyAtmosphere
|
|
250
|
+
show={
|
|
251
|
+
property?.atmosphere?.sky_atmosphere ?? property?.skyAtmosphere?.skyAtmosphere ?? true
|
|
252
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}
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|
253
|
+
saturationShift={property?.atmosphere?.skyboxSurturationShift}
|
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254
|
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atmosphereLightIntensity={property?.skyAtmosphere?.skyAtmosphereIntensity}
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255
|
+
brightnessShift={property?.atmosphere?.skyboxBrightnessShift}
|
|
256
|
+
/>
|
|
257
|
+
<Globe property={property} cesiumIonAccessToken={cesiumIonAccessToken} />
|
|
258
|
+
<featureContext.Provider value={context}>{ready ? children : null}</featureContext.Provider>
|
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259
|
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<AmbientOcclusion
|
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260
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+
{...AMBIENT_OCCLUSION_QUALITY[property?.ambientOcclusion?.quality || "low"]}
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261
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enabled={!!property?.ambientOcclusion?.enabled}
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intensity={property?.ambientOcclusion?.intensity ?? 100}
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outputType={
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property?.ambientOcclusion?.ambientOcclusionOnly
|
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|
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: null
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}
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/>
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</Viewer>
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);
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};
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const creditContainer = document.createElement("div");
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const Component = forwardRef(Cesium);
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export default Component;
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export const engine: Engine = {
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component: Component,
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featureComponent: Feature,
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clusterComponent: Cluster,
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sketchComponent: Sketch,
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+
delegatedDataTypes: ["czml", "wms", "mvt", "3dtiles", "osm-buildings", "kml"],
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};
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@@ -0,0 +1,310 @@
|
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1
|
+
import { SceneTransforms, type Scene } from "@cesium/engine";
|
|
2
|
+
import Cesium3DTilePass from "@cesium/engine/Source/Scene/Cesium3DTilePass";
|
|
3
|
+
import Cesium3DTilePassState from "@cesium/engine/Source/Scene/Cesium3DTilePassState";
|
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4
|
+
import {
|
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5
|
+
BoundingRectangle,
|
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6
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+
Cartesian2,
|
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7
|
+
Color,
|
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8
|
+
PerspectiveFrustum,
|
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9
|
+
PerspectiveOffCenterFrustum,
|
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10
|
+
type CullingVolume,
|
|
11
|
+
Viewer,
|
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12
|
+
} from "cesium";
|
|
13
|
+
import invariant from "tiny-invariant";
|
|
14
|
+
|
|
15
|
+
import { ComputedFeature } from "../../Map";
|
|
16
|
+
import { assertType } from "../../utils";
|
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|
+
|
|
18
|
+
import { convertObjToComputedFeature, getPixelRatio } from "./utils/utils";
|
|
19
|
+
|
|
20
|
+
declare module "@cesium/engine" {
|
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21
|
+
// eslint-disable-next-line @typescript-eslint/no-namespace
|
|
22
|
+
namespace SceneTransforms {
|
|
23
|
+
function transformWindowToDrawingBuffer(
|
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24
|
+
scene: Scene,
|
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25
|
+
windowPosition: Cartesian2,
|
|
26
|
+
result?: Cartesian2,
|
|
27
|
+
): Cartesian2;
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
interface ReadState {
|
|
32
|
+
x: number;
|
|
33
|
+
y: number;
|
|
34
|
+
width: number;
|
|
35
|
+
height: number;
|
|
36
|
+
framebuffer: unknown;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
interface PickFramebuffer {
|
|
40
|
+
_fb: {
|
|
41
|
+
framebuffer: unknown;
|
|
42
|
+
};
|
|
43
|
+
_context: {
|
|
44
|
+
readPixels: (readState: ReadState) => Uint8Array;
|
|
45
|
+
getObjectByPickColor: (color: Color) => unknown | undefined;
|
|
46
|
+
};
|
|
47
|
+
begin: (screenSpaceRectangle: BoundingRectangle, viewport: BoundingRectangle) => PassState;
|
|
48
|
+
end: (screenSpaceRectangle: BoundingRectangle) => unknown | undefined;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
interface PassState {
|
|
52
|
+
viewport: BoundingRectangle;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
interface FrameState {
|
|
56
|
+
passes: {
|
|
57
|
+
pick: boolean;
|
|
58
|
+
};
|
|
59
|
+
cullingVolume?: CullingVolume;
|
|
60
|
+
invertClassification: boolean;
|
|
61
|
+
tilesetPassState?: PassState;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
interface UniformState {
|
|
65
|
+
update: (frameState: FrameState) => void;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
interface Context {
|
|
69
|
+
uniformState: UniformState;
|
|
70
|
+
drawingBufferWidth: number;
|
|
71
|
+
drawingBufferHeight: number;
|
|
72
|
+
endFrame: () => void;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
interface JobScheduler {
|
|
76
|
+
disableThisFrame: () => void;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
interface View {
|
|
80
|
+
viewport: BoundingRectangle;
|
|
81
|
+
passState: PassState;
|
|
82
|
+
pickFramebuffer: PickFramebuffer;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
interface PrivateScene extends Scene {
|
|
86
|
+
view: View;
|
|
87
|
+
defaultView: View;
|
|
88
|
+
jobScheduler: JobScheduler;
|
|
89
|
+
frameState: FrameState;
|
|
90
|
+
context: Context;
|
|
91
|
+
updateFrameState: () => void;
|
|
92
|
+
updateEnvironment: () => void;
|
|
93
|
+
updateAndExecuteCommands: (passState: PassState, backgroundColor: Color) => void;
|
|
94
|
+
resolveFramebuffers: (passState: PassState) => void;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
const colorScratch = new Color();
|
|
98
|
+
|
|
99
|
+
// Derived from: https://github.com/CesiumGS/cesium/blob/1.105/packages/engine/Source/Scene/PickFramebuffer.js#L54
|
|
100
|
+
// Picks multiple objects in the given rectangle.
|
|
101
|
+
function pickFramebufferEnd(
|
|
102
|
+
this: PickFramebuffer,
|
|
103
|
+
screenSpaceRectangle: BoundingRectangle,
|
|
104
|
+
): object[] {
|
|
105
|
+
const width = screenSpaceRectangle.width ?? 1;
|
|
106
|
+
const height = screenSpaceRectangle.height ?? 1;
|
|
107
|
+
const context = this._context;
|
|
108
|
+
const pixels = context.readPixels({
|
|
109
|
+
x: screenSpaceRectangle.x,
|
|
110
|
+
y: screenSpaceRectangle.y,
|
|
111
|
+
width,
|
|
112
|
+
height,
|
|
113
|
+
framebuffer: this._fb.framebuffer,
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
// TODO: Why this assertion fails, even if the format is RGBA and data type
|
|
117
|
+
// is unsigned bytes?
|
|
118
|
+
// invariant(pixels.length % 4 === 0)
|
|
119
|
+
|
|
120
|
+
// I don't know why Cesium doesn't provide this functionality but reads pixels
|
|
121
|
+
// in spiral to find only a single object. Precision issue maybe?
|
|
122
|
+
const objects = new Set<object>();
|
|
123
|
+
for (let index = 0; index < pixels.length; index += 4) {
|
|
124
|
+
try {
|
|
125
|
+
colorScratch.red = Color.byteToFloat(pixels[index]);
|
|
126
|
+
colorScratch.green = Color.byteToFloat(pixels[index + 1]);
|
|
127
|
+
colorScratch.blue = Color.byteToFloat(pixels[index + 2]);
|
|
128
|
+
colorScratch.alpha = Color.byteToFloat(pixels[index + 3]);
|
|
129
|
+
const object = context.getObjectByPickColor(colorScratch);
|
|
130
|
+
if (object != null) {
|
|
131
|
+
objects.add(object);
|
|
132
|
+
}
|
|
133
|
+
} catch (e) {
|
|
134
|
+
console.error(e);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
return Array.from(objects.values());
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
const pickingFrustumScratch = new PerspectiveOffCenterFrustum();
|
|
141
|
+
const pixelSizeScratch = new Cartesian2();
|
|
142
|
+
|
|
143
|
+
// Derived from: https://github.com/CesiumGS/cesium/blob/1.105/packages/engine/Source/Scene/Picking.js#L197
|
|
144
|
+
// Changes are in the comments below.
|
|
145
|
+
function getPickCullingVolume(
|
|
146
|
+
scene: Scene,
|
|
147
|
+
drawingBufferPosition: Cartesian2,
|
|
148
|
+
width: number,
|
|
149
|
+
height: number,
|
|
150
|
+
viewport: BoundingRectangle,
|
|
151
|
+
): CullingVolume {
|
|
152
|
+
const camera = scene.camera;
|
|
153
|
+
const frustum = camera.frustum;
|
|
154
|
+
invariant(frustum instanceof PerspectiveFrustum);
|
|
155
|
+
|
|
156
|
+
const near = frustum.near;
|
|
157
|
+
const tanPhi = Math.tan(frustum.fovy / 2);
|
|
158
|
+
const tanTheta = frustum.aspectRatio * tanPhi;
|
|
159
|
+
|
|
160
|
+
const bx = drawingBufferPosition.x;
|
|
161
|
+
const by = drawingBufferPosition.y;
|
|
162
|
+
const x = (2 * (bx - viewport.x)) / viewport.width - 1;
|
|
163
|
+
const y = (2 * (viewport.height - by - viewport.y)) / viewport.height - 1;
|
|
164
|
+
const xDir = x * near * tanTheta;
|
|
165
|
+
const yDir = y * near * tanPhi;
|
|
166
|
+
|
|
167
|
+
const pixelSize = frustum.getPixelDimensions(
|
|
168
|
+
viewport.width,
|
|
169
|
+
viewport.height,
|
|
170
|
+
near, // Changed from 1
|
|
171
|
+
getPixelRatio(scene), // Changed from 1
|
|
172
|
+
pixelSizeScratch,
|
|
173
|
+
);
|
|
174
|
+
const pickWidth = (pixelSize.x * width) / 2;
|
|
175
|
+
const pickHeight = (pixelSize.y * height) / 2;
|
|
176
|
+
|
|
177
|
+
const offCenter = pickingFrustumScratch;
|
|
178
|
+
offCenter.top = yDir + pickHeight;
|
|
179
|
+
offCenter.bottom = yDir - pickHeight;
|
|
180
|
+
offCenter.right = xDir + pickWidth;
|
|
181
|
+
offCenter.left = xDir - pickWidth;
|
|
182
|
+
offCenter.near = near;
|
|
183
|
+
offCenter.far = frustum.far;
|
|
184
|
+
|
|
185
|
+
return offCenter.computeCullingVolume(camera.positionWC, camera.directionWC, camera.upWC);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
function getIntersection(
|
|
189
|
+
a: BoundingRectangle,
|
|
190
|
+
b: BoundingRectangle,
|
|
191
|
+
result = new BoundingRectangle(),
|
|
192
|
+
): BoundingRectangle | undefined {
|
|
193
|
+
invariant(a.width >= 0 && a.height >= 0);
|
|
194
|
+
invariant(b.width >= 0 && b.height >= 0);
|
|
195
|
+
const x1 = Math.max(a.x, b.x);
|
|
196
|
+
const x2 = Math.min(a.x + a.width, b.x + b.width);
|
|
197
|
+
const y1 = Math.max(a.y, b.y);
|
|
198
|
+
const y2 = Math.min(a.y + a.height, b.y + b.height);
|
|
199
|
+
if (x1 >= x2 || y1 >= y2) {
|
|
200
|
+
return undefined;
|
|
201
|
+
}
|
|
202
|
+
result.x = x1;
|
|
203
|
+
result.y = y1;
|
|
204
|
+
result.width = x2 - x1;
|
|
205
|
+
result.height = y2 - y1;
|
|
206
|
+
return result.clone(new BoundingRectangle());
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
const pickTilesetPassState = new Cesium3DTilePassState({
|
|
210
|
+
pass: Cesium3DTilePass.PICK,
|
|
211
|
+
});
|
|
212
|
+
const zeroColor = new Color(0, 0, 0, 0);
|
|
213
|
+
const positionScratch = new Cartesian2();
|
|
214
|
+
const rectangleScratch = new BoundingRectangle();
|
|
215
|
+
|
|
216
|
+
// Derived from: https://github.com/CesiumGS/cesium/blob/1.105/packages/engine/Source/Scene/Picking.js#L239
|
|
217
|
+
// Changes are in the comments below.
|
|
218
|
+
function pickManyFromViewport(
|
|
219
|
+
scene: Scene,
|
|
220
|
+
windowPosition: Cartesian2,
|
|
221
|
+
windowWidth: number,
|
|
222
|
+
windowHeight: number,
|
|
223
|
+
): object[] {
|
|
224
|
+
const showGroundPrimitives = scene.groundPrimitives.show;
|
|
225
|
+
scene.groundPrimitives.show = false;
|
|
226
|
+
invariant(windowWidth > 0 && windowHeight > 0);
|
|
227
|
+
assertType<PrivateScene>(scene);
|
|
228
|
+
const context = scene.context;
|
|
229
|
+
const view = scene.defaultView;
|
|
230
|
+
scene.view = view;
|
|
231
|
+
|
|
232
|
+
const viewport = view.viewport;
|
|
233
|
+
viewport.x = 0;
|
|
234
|
+
viewport.y = 0;
|
|
235
|
+
viewport.width = context.drawingBufferWidth;
|
|
236
|
+
viewport.height = context.drawingBufferHeight;
|
|
237
|
+
view.passState.viewport = BoundingRectangle.clone(viewport, view.passState.viewport);
|
|
238
|
+
|
|
239
|
+
scene.jobScheduler.disableThisFrame();
|
|
240
|
+
scene.updateFrameState();
|
|
241
|
+
|
|
242
|
+
// Drawing buffer coordinates are scaled by pixel ratio, so do we scale width
|
|
243
|
+
// and height which are supposed to be window coordinates.
|
|
244
|
+
const position = SceneTransforms.transformWindowToDrawingBuffer(
|
|
245
|
+
scene,
|
|
246
|
+
windowPosition,
|
|
247
|
+
positionScratch,
|
|
248
|
+
);
|
|
249
|
+
const pixelRatio = getPixelRatio(scene);
|
|
250
|
+
const width = windowWidth * pixelRatio;
|
|
251
|
+
const height = windowHeight * pixelRatio;
|
|
252
|
+
const frameState = scene.frameState;
|
|
253
|
+
frameState.cullingVolume = getPickCullingVolume(scene, position, width, height, viewport);
|
|
254
|
+
frameState.invertClassification = false;
|
|
255
|
+
frameState.passes.pick = true;
|
|
256
|
+
frameState.tilesetPassState = pickTilesetPassState;
|
|
257
|
+
context.uniformState.update(frameState);
|
|
258
|
+
scene.updateEnvironment();
|
|
259
|
+
|
|
260
|
+
// In the original code, width and height are offset by one. I don't know why
|
|
261
|
+
// because they are not normalized coordinates.
|
|
262
|
+
rectangleScratch.x = position.x - width / 2;
|
|
263
|
+
rectangleScratch.y = scene.drawingBufferHeight - position.y - height / 2;
|
|
264
|
+
rectangleScratch.height = height;
|
|
265
|
+
rectangleScratch.width = width;
|
|
266
|
+
const intersection = getIntersection(rectangleScratch, view.viewport, rectangleScratch);
|
|
267
|
+
invariant(intersection != null);
|
|
268
|
+
const passState = view.pickFramebuffer.begin(intersection, view.viewport);
|
|
269
|
+
|
|
270
|
+
scene.updateAndExecuteCommands(passState, zeroColor);
|
|
271
|
+
scene.resolveFramebuffers(passState);
|
|
272
|
+
|
|
273
|
+
// Use our pickFramebufferEnd instead of PickFramebuffer.pick().
|
|
274
|
+
const objects = pickFramebufferEnd.apply(view.pickFramebuffer, [rectangleScratch]);
|
|
275
|
+
context.endFrame();
|
|
276
|
+
|
|
277
|
+
scene.groundPrimitives.show = showGroundPrimitives;
|
|
278
|
+
|
|
279
|
+
return objects;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
export type PickedFeature = ComputedFeature & { layerId?: string };
|
|
283
|
+
|
|
284
|
+
export const pickManyFromViewportAsFeature = (
|
|
285
|
+
viewer: Viewer,
|
|
286
|
+
windowPosition: Cartesian2,
|
|
287
|
+
windowWidth: number,
|
|
288
|
+
windowHeight: number,
|
|
289
|
+
// TODO: Get condition as expression for plugin
|
|
290
|
+
condition?: (f: PickedFeature) => boolean,
|
|
291
|
+
): PickedFeature[] => {
|
|
292
|
+
const objs = pickManyFromViewport(
|
|
293
|
+
viewer.scene as Scene,
|
|
294
|
+
windowPosition,
|
|
295
|
+
windowWidth,
|
|
296
|
+
windowHeight,
|
|
297
|
+
);
|
|
298
|
+
|
|
299
|
+
const result = [];
|
|
300
|
+
for (const obj of objs) {
|
|
301
|
+
const [layerId, f] = convertObjToComputedFeature(viewer.clock.currentTime, obj) ?? [];
|
|
302
|
+
const pickedFeature = f ? { ...f, layerId } : undefined;
|
|
303
|
+
if (!pickedFeature || (condition && !condition(pickedFeature))) {
|
|
304
|
+
continue;
|
|
305
|
+
}
|
|
306
|
+
result.push(pickedFeature);
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
return result;
|
|
310
|
+
};
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// ref: https://github.com/takram-design-engineering/plateau-view/blob/6c8225d626cd8085e5d10ffe8980837814c333b0/types.d.ts
|
|
2
|
+
declare module "@cesium/engine" {
|
|
3
|
+
export class ShaderSource {
|
|
4
|
+
sources: string[];
|
|
5
|
+
defines: string[];
|
|
6
|
+
constructor(options: { sources: string[]; defines: string[] });
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
// Cesium's type definition is wrong. The parameter type of raiseEvent()
|
|
10
|
+
// should be (...args: Parameter<Listener>) instead of
|
|
11
|
+
// (...args: Parameter<Listener>[]).
|
|
12
|
+
// This cannot be fixed by augmentation but by overloading.
|
|
13
|
+
export interface Event<Listener extends (...args: any[]) => void = (...args: any[]) => void> {
|
|
14
|
+
// eslint-disable-next-line @typescript-eslint/method-signature-style
|
|
15
|
+
raiseEvent(...arguments: Parameters<Listener>): void;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// https://github.com/CesiumGS/cesium/blob/1.105/packages/engine/Source/Core/EllipsoidalOccluder.js
|
|
19
|
+
export class EllipsoidalOccluder {
|
|
20
|
+
constructor(ellipsoid: Ellipsoid, cameraPosition: Cartesian3);
|
|
21
|
+
|
|
22
|
+
readonly ellipsoid: Ellipsoid;
|
|
23
|
+
cameraPosition: Cartesian3;
|
|
24
|
+
position: Cartesian3;
|
|
25
|
+
|
|
26
|
+
isPointVisible: (occludee: Cartesian3) => boolean;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
declare module "@cesium/engine/Source/Scene/Cesium3DTilePass" {
|
|
31
|
+
enum Cesium3DTilePass {
|
|
32
|
+
PICK,
|
|
33
|
+
}
|
|
34
|
+
export default Cesium3DTilePass;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
declare module "@cesium/engine/Source/Scene/Cesium3DTilePassState" {
|
|
38
|
+
export default class Cesium3DTilePassState {
|
|
39
|
+
viewport: BoundingRectangle;
|
|
40
|
+
constructor(arg: { pass: Cesium3DTilePass });
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
declare module "@cesium/engine/Source/Renderer/DrawCommand" {
|
|
45
|
+
const DrawCommand: () => void;
|
|
46
|
+
export default DrawCommand;
|
|
47
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { ShaderSource } from "@cesium/engine";
|
|
2
|
+
import type {
|
|
3
|
+
Cesium3DTileContent,
|
|
4
|
+
Cesium3DTileFeature,
|
|
5
|
+
Cesium3DTilePointFeature,
|
|
6
|
+
Globe,
|
|
7
|
+
Model,
|
|
8
|
+
} from "cesium";
|
|
9
|
+
|
|
10
|
+
export type InternalCesium3DTileFeature = Cesium3DTileFeature | Cesium3DTilePointFeature | Model;
|
|
11
|
+
export type InternalCesium3DTileContent = Cesium3DTileContent | Model;
|
|
12
|
+
|
|
13
|
+
export type PrivateCesiumGlobe = Globe & {
|
|
14
|
+
_surface?: {
|
|
15
|
+
_tileProvider?: {
|
|
16
|
+
materialUniformMap?: Record<string, () => unknown>;
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
_surfaceShaderSet?: {
|
|
20
|
+
baseFragmentShaderSource?: ShaderSource;
|
|
21
|
+
};
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
export type CursorType = "default" | "auto" | "help" | "pointer" | "grab" | "crosshair";
|