@reearth/core 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
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- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/dist/cesium/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
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- package/src/mantle/evaluator/simple/expression/node.ts +570 -0
- package/src/mantle/evaluator/simple/expression/runtime.ts +266 -0
- package/src/mantle/evaluator/simple/expression/variableReplacer.test.ts +54 -0
- package/src/mantle/evaluator/simple/expression/variableReplacer.ts +121 -0
- package/src/mantle/evaluator/simple/index.test.ts +656 -0
- package/src/mantle/evaluator/simple/index.ts +178 -0
- package/src/mantle/evaluator/simple/interval.test.ts +102 -0
- package/src/mantle/evaluator/simple/interval.ts +27 -0
- package/src/mantle/evaluator/simple/utils.test.ts +56 -0
- package/src/mantle/evaluator/simple/utils.ts +31 -0
- package/src/mantle/index.ts +6 -0
- package/src/mantle/types/appearance.ts +318 -0
- package/src/mantle/types/events.ts +16 -0
- package/src/mantle/types/expression.ts +9 -0
- package/src/mantle/types/index.ts +156 -0
- package/src/mantle/types/value.ts +153 -0
- package/src/mantle/utils.test.ts +74 -0
- package/src/mantle/utils.ts +53 -0
- package/src/reearthTypes.ts +64 -0
- package/src/setupTests.ts +1 -0
- package/src/test/setup.ts +40 -0
- package/src/test/utils.tsx +40 -0
- package/src/types.ts +66 -0
- package/src/utils/StringMatcher.test.ts +132 -0
- package/src/utils/StringMatcher.ts +104 -0
- package/src/utils/assertType.ts +1 -0
- package/src/utils/generate-random-string.ts +9 -0
- package/src/utils/idle.ts +22 -0
- package/src/utils/image.ts +35 -0
- package/src/utils/index.ts +11 -0
- package/src/utils/object.ts +70 -0
- package/src/utils/raf.ts +58 -0
- package/src/utils/time.ts +18 -0
- package/src/utils/use-delayed-count.test.ts +139 -0
- package/src/utils/use-delayed-count.ts +65 -0
- package/src/utils/use-dnd/drag.ts +34 -0
- package/src/utils/use-dnd/drop.ts +93 -0
- package/src/utils/use-dnd/index.tsx +20 -0
- package/src/utils/use-dnd/types.ts +47 -0
- package/src/utils/util.ts +81 -0
- package/src/utils/value.ts +260 -0
- package/src/vite-env.d.ts +1 -0
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import { Meta, StoryFn } from "@storybook/react";
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import { engine } from "../..";
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import { Map, Props } from "../../../../Map";
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export default {
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component: Map,
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parameters: { actions: { argTypesRegex: "^on.*" } },
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} as Meta;
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const Template: StoryFn<Props> = args => <Map {...args} />;
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export const Default = Template.bind([]);
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Default.args = {
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engine: "cesium",
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engines: {
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cesium: engine,
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},
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ready: true,
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layers: [
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{
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id: "l",
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type: "simple",
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data: {
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type: "geojson",
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value: {
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geometry: {
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coordinates: [0, 0, 1000],
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},
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},
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},
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frustum: {
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zoom: 1,
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color: "#ffffff",
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length: 10000,
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},
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},
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],
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property: {
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tiles: [
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{
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id: "default",
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tile_type: "default",
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};
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// Ref: https://github.com/takram-design-engineering/plateau-view/blob/main/libs/pedestrian/src/StreetViewFrustum.tsx
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import {
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Cartesian3,
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Math as CesiumMath,
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FrustumGeometry,
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PerspectiveFrustum,
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Quaternion,
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GeometryInstance,
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ComponentDatatype,
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GeometryAttribute,
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Primitive as CesiumPrimitive,
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HeadingPitchRoll,
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Transforms,
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Cartesian2,
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Matrix4,
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} from "cesium";
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import { useEffect, useLayoutEffect, useMemo, useRef } from "react";
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import { CesiumComponentRef, Primitive, useCesium } from "resium";
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import { FrustumAppearance } from "../../../../mantle";
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import { usePreRender } from "../../hooks/useSceneEvent";
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import { useContext } from "../context";
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import { toColor } from "../utils";
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import { attachTag, type FeatureComponentConfig, type FeatureProps } from "../utils";
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import { FrustumColorAppearance } from "./FrustumColorAppearance";
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import { getFieldOfViewSeparate } from "./getFieldOfView";
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export type Props = FeatureProps<Property>;
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export type Property = FrustumAppearance;
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const colorGeometryAttribute = new GeometryAttribute({
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componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
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componentsPerAttribute: 3,
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normalize: true,
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values: new Uint8Array(
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// Colors of vertices adjacent to the near plane are 255. 0 otherwise.
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[
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0xff, 0, 0, 0xff,
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].flatMap(value => [value, value, value]),
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),
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});
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const scaleScratch = new Cartesian3();
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const fovScratch = new Cartesian2();
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const TAN_PI_OVER_FOUR = Math.tan(CesiumMath.PI_OVER_FOUR);
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export default function Frustum({ isVisible, property, geometry, layer, feature }: Props) {
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const { viewer } = useCesium();
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const {
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color,
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show = true,
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opacity = 1,
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zoom = 1,
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aspectRatio = 3 / 2,
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length = 200,
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} = property || {};
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const { requestRender } = useContext();
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const primitiveRef = useRef<CesiumComponentRef<CesiumPrimitive>>(null);
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const { translate, rotate } = layer?.transition ?? {};
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const translatedCoords = useMemo(
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() => (translate ? Cartesian3.fromDegrees(...translate) : undefined),
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[translate],
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);
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const coordinates = useMemo(
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() => (geometry?.type === "Point" ? geometry.coordinates : undefined),
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[geometry?.coordinates, geometry?.type],
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);
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? Cartesian3.fromDegrees(coordinates[0], coordinates[1], coordinates[2])
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: Cartesian3.ZERO;
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}, [coordinates]);
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const geometryInstance = useMemo(() => {
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const geometry = FrustumGeometry.createGeometry(
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new FrustumGeometry({
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frustum: new PerspectiveFrustum({
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fov: CesiumMath.PI_OVER_TWO,
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aspectRatio: 1,
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near: 0.0001,
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far: 1,
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}),
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origin: Cartesian3.ZERO,
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orientation: Quaternion.IDENTITY,
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vertexFormat: FrustumColorAppearance.VERTEX_FORMAT,
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}),
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return new GeometryInstance({ geometry });
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}, []);
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const appearance = useMemo(
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() =>
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new FrustumColorAppearance({
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color: toColor(color),
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}),
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[color],
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);
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requestRender?.();
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});
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attachTag(primitiveRef.current.cesiumElement, {
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usePreRender(() => {
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primitive.appearance.material.uniforms.opacity = opacity;
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const origin = translatedCoords ?? position;
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const rotation = Transforms.headingPitchRollQuaternion(
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origin,
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new HeadingPitchRoll(
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CesiumMath.toRadians(rotate?.[0] ?? 0) + CesiumMath.PI_OVER_TWO,
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CesiumMath.PI_OVER_TWO - CesiumMath.toRadians(rotate?.[1] ?? 0),
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CesiumMath.toRadians(rotate?.[2] ?? 0),
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),
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);
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const fov = getFieldOfViewSeparate(viewer.scene.camera, zoom, fovScratch);
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const farWidth = (Math.tan(fov.x / 2) / TAN_PI_OVER_FOUR) * length;
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Matrix4.fromTranslationQuaternionRotationScale(
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origin,
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rotation,
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scaleScratch,
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primitive.modelMatrix,
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);
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});
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return !feature || !isVisible || !show ? null : (
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<Primitive
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ref={primitiveRef}
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geometryInstances={geometryInstance}
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asynchronous={false}
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appearance={appearance}
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/>
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);
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}
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export const config: FeatureComponentConfig = {
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noLayer: true,
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};
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in vec3 v_positionEC;
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in vec3 v_normalEC;
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in vec3 v_tangentEC;
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in vec3 v_bitangentEC;
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in vec2 v_st;
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in vec4 v_color;
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void main() {
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vec3 positionToEyeEC = -v_positionEC;
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mat3 tangentToEyeMatrix = czm_tangentToEyeSpaceMatrix(
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v_normalEC,
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v_tangentEC,
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v_bitangentEC
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);
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vec3 normalEC = normalize(v_normalEC);
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// TODO: Make volumetric.
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czm_materialInput materialInput;
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materialInput.normalEC = normalEC;
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materialInput.tangentToEyeMatrix = tangentToEyeMatrix;
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materialInput.positionToEyeEC = positionToEyeEC;
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materialInput.st = v_st;
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czm_material material = czm_getMaterial(materialInput);
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material.alpha *= v_color.r;
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out_FragColor = czm_phong(
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normalize(positionToEyeEC),
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material,
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czm_lightDirectionEC
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);
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}
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in vec3 position3DHigh;
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in vec3 position3DLow;
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in vec3 normal;
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in vec3 normal;
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in vec3 tangent;
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in vec3 bitangent;
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in vec2 st;
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in vec4 color;
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in float batchId;
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out vec3 v_positionEC;
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out vec3 v_normalEC;
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out vec3 v_tangentEC;
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out vec3 v_bitangentEC;
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out vec2 v_st;
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out vec4 v_color;
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void main() {
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vec4 p = czm_computePosition();
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v_positionEC = (czm_modelViewRelativeToEye * p).xyz;
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v_normalEC = czm_normal * normal;
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v_tangentEC = czm_normal * tangent;
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v_bitangentEC = czm_normal * bitangent;
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v_st = st;
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v_color = color;
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gl_Position = czm_modelViewProjectionRelativeToEye * p;
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}
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// ref: https://github.com/takram-design-engineering/plateau-view/blob/main/libs/heatmap/src/HeatmapMesh.tsx
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import {
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ArcType,
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BoundingSphere,
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EllipsoidSurfaceAppearance,
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GeometryInstance,
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GroundPrimitive,
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PolygonGeometry,
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} from "cesium";
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import { type MultiPolygon, type Polygon } from "geojson";
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import { pick } from "lodash-es";
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import {
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forwardRef,
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useEffect,
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useImperativeHandle,
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useRef,
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useMemo,
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useLayoutEffect,
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memo,
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} from "react";
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import { useCesium } from "resium";
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import { ComputedFeature, ComputedLayer } from "../../../../mantle";
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import { useConstant } from "../../../../utils";
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import { convertPolygonToHierarchyArray } from "../../utils/polygon";
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import { attachTag } from "../utils";
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import { createColorMapImage } from "./colorMap";
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import { viridisColorMapLUT } from "./constants";
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31
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+
import { type MeshImageData } from "./createMeshImageData";
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32
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+
import { createHeatmapMeshMaterial, type HeatmapMeshMaterialOptions } from "./HeatmapMeshMaterial";
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33
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+
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34
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+
export type HeatmapMeshHandle = {
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35
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bringToFront: () => void;
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36
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+
sendToBack: () => void;
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};
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38
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+
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39
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+
export type HeatmapMeshProps = Omit<HeatmapMeshMaterialOptions, "image"> & {
|
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40
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+
layer?: ComputedLayer;
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41
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+
feature?: ComputedFeature;
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42
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+
boundingSphere: BoundingSphere;
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meshImageData: MeshImageData;
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44
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+
geometry: Polygon | MultiPolygon;
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};
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46
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+
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47
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+
export const HeatmapMesh = memo(
|
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48
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forwardRef<HeatmapMeshHandle, HeatmapMeshProps>(
|
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49
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+
(
|
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50
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+
{
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51
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layer,
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52
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+
feature,
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53
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+
boundingSphere,
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54
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+
meshImageData,
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55
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geometry,
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56
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colorMapLUT,
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bound,
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58
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cropBound,
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59
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...props
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60
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},
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61
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ref,
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62
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) => {
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63
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+
const { scene } = useCesium();
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64
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+
const groundPrimitives = scene?.groundPrimitives;
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65
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+
const primitiveRef = useRef<GroundPrimitive>();
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66
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+
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67
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+
const material = useConstant(() =>
|
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+
createHeatmapMeshMaterial({
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69
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+
image: meshImageData.image,
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+
width: meshImageData.width,
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+
height: meshImageData.height,
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bound,
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cropBound,
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74
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+
}),
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75
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+
);
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76
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+
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77
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+
const geometryInstances = useMemo(() => {
|
|
78
|
+
return convertPolygonToHierarchyArray(geometry).map(polygonHierarchy => {
|
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79
|
+
const instance = new GeometryInstance({
|
|
80
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+
geometry: new PolygonGeometry({
|
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81
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+
polygonHierarchy,
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82
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+
arcType: ArcType.GEODESIC,
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83
|
+
vertexFormat: EllipsoidSurfaceAppearance.VERTEX_FORMAT,
|
|
84
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+
}),
|
|
85
|
+
id: layer?.id,
|
|
86
|
+
});
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|
87
|
+
|
|
88
|
+
return instance;
|
|
89
|
+
});
|
|
90
|
+
}, [geometry, layer?.id]);
|
|
91
|
+
|
|
92
|
+
// Since we expect a single feature, we directly access the first one
|
|
93
|
+
const geometryInstance = geometryInstances[0];
|
|
94
|
+
|
|
95
|
+
useEffect(() => {
|
|
96
|
+
if (groundPrimitives?.isDestroyed()) {
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
const primitive =
|
|
100
|
+
// TODO: Needs trapezoidal texture projection to accurately map the
|
|
101
|
+
// data. See also: https://github.com/CesiumGS/cesium/issues/4164
|
|
102
|
+
new GroundPrimitive({
|
|
103
|
+
geometryInstances: geometryInstance,
|
|
104
|
+
appearance: new EllipsoidSurfaceAppearance({
|
|
105
|
+
material,
|
|
106
|
+
}),
|
|
107
|
+
});
|
|
108
|
+
groundPrimitives?.add(primitive);
|
|
109
|
+
primitiveRef.current = primitive;
|
|
110
|
+
|
|
111
|
+
return () => {
|
|
112
|
+
if (!groundPrimitives?.isDestroyed()) {
|
|
113
|
+
groundPrimitives?.remove(primitive);
|
|
114
|
+
}
|
|
115
|
+
primitiveRef.current = undefined;
|
|
116
|
+
};
|
|
117
|
+
}, [geometryInstance, groundPrimitives, material]);
|
|
118
|
+
|
|
119
|
+
useLayoutEffect(() => {
|
|
120
|
+
// Code for attaching tag
|
|
121
|
+
if (!primitiveRef.current || primitiveRef.current?.isDestroyed()) return;
|
|
122
|
+
attachTag(primitiveRef.current, {
|
|
123
|
+
layerId: layer?.id,
|
|
124
|
+
featureId: feature?.id,
|
|
125
|
+
originalProperties: boundingSphere,
|
|
126
|
+
});
|
|
127
|
+
}, [layer?.id, feature?.id, boundingSphere]);
|
|
128
|
+
|
|
129
|
+
useEffect(() => {
|
|
130
|
+
material.uniforms.image = meshImageData.image;
|
|
131
|
+
}, [meshImageData.image, material]);
|
|
132
|
+
|
|
133
|
+
Object.assign(material.uniforms, pick(meshImageData, ["width", "height"]));
|
|
134
|
+
|
|
135
|
+
useEffect(() => {
|
|
136
|
+
material.uniforms.colorMap =
|
|
137
|
+
colorMapLUT != null
|
|
138
|
+
? createColorMapImage(colorMapLUT)
|
|
139
|
+
: createColorMapImage(viridisColorMapLUT);
|
|
140
|
+
}, [colorMapLUT, material]);
|
|
141
|
+
|
|
142
|
+
Object.assign(
|
|
143
|
+
material.uniforms,
|
|
144
|
+
pick(props, [
|
|
145
|
+
"minValue",
|
|
146
|
+
"maxValue",
|
|
147
|
+
"opacity",
|
|
148
|
+
"contourSpacing",
|
|
149
|
+
"contourThickness",
|
|
150
|
+
"contourAlpha",
|
|
151
|
+
"logarithmic",
|
|
152
|
+
]),
|
|
153
|
+
);
|
|
154
|
+
|
|
155
|
+
useImperativeHandle(
|
|
156
|
+
ref,
|
|
157
|
+
() => ({
|
|
158
|
+
bringToFront: () => {
|
|
159
|
+
if (groundPrimitives?.isDestroyed()) {
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
if (groundPrimitives?.contains(primitiveRef)) {
|
|
164
|
+
groundPrimitives?.raiseToTop(primitiveRef);
|
|
165
|
+
}
|
|
166
|
+
},
|
|
167
|
+
sendToBack: () => {
|
|
168
|
+
if (groundPrimitives?.isDestroyed()) {
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
if (groundPrimitives?.contains(primitiveRef)) {
|
|
173
|
+
groundPrimitives?.lowerToBottom(primitiveRef);
|
|
174
|
+
}
|
|
175
|
+
},
|
|
176
|
+
}),
|
|
177
|
+
[groundPrimitives],
|
|
178
|
+
);
|
|
179
|
+
|
|
180
|
+
scene?.requestRender();
|
|
181
|
+
return null;
|
|
182
|
+
},
|
|
183
|
+
),
|
|
184
|
+
);
|
|
185
|
+
|
|
186
|
+
HeatmapMesh.displayName = "HeatmapMesh";
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
// ref: https://github.com/takram-design-engineering/plateau-view/blob/main/libs/heatmap/src/HeatmapMeshMaterial.ts
|
|
2
|
+
|
|
3
|
+
import { Cartesian2, Material, Rectangle } from "cesium";
|
|
4
|
+
|
|
5
|
+
import { Bound, LUT } from "../../../../mantle";
|
|
6
|
+
|
|
7
|
+
import { createColorMapImage } from "./colorMap";
|
|
8
|
+
import { viridisColorMapLUT } from "./constants";
|
|
9
|
+
import heatmapMeshMaterial from "./shaders/heatmapMeshMaterial.glsl?raw";
|
|
10
|
+
import makeContour from "./shaders/makeContour.glsl?raw";
|
|
11
|
+
import sampleBicubic from "./shaders/sampleBicubic.glsl?raw";
|
|
12
|
+
|
|
13
|
+
export type HeatmapMeshMaterialOptions = {
|
|
14
|
+
image: string | HTMLCanvasElement;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
minValue?: number;
|
|
18
|
+
maxValue?: number;
|
|
19
|
+
bound?: Bound;
|
|
20
|
+
cropBound?: Bound;
|
|
21
|
+
colorMapLUT?: LUT;
|
|
22
|
+
opacity?: number;
|
|
23
|
+
contourSpacing?: number;
|
|
24
|
+
contourThickness?: number;
|
|
25
|
+
contourAlpha?: number;
|
|
26
|
+
logarithmic?: boolean;
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
export function createHeatmapMeshMaterial({
|
|
30
|
+
image,
|
|
31
|
+
width,
|
|
32
|
+
height,
|
|
33
|
+
minValue = 0,
|
|
34
|
+
maxValue = 100,
|
|
35
|
+
bound,
|
|
36
|
+
cropBound,
|
|
37
|
+
colorMapLUT = viridisColorMapLUT,
|
|
38
|
+
opacity = 1,
|
|
39
|
+
contourSpacing = 10,
|
|
40
|
+
contourThickness = 1,
|
|
41
|
+
contourAlpha = 0.2,
|
|
42
|
+
logarithmic = false,
|
|
43
|
+
}: HeatmapMeshMaterialOptions): Material {
|
|
44
|
+
const imageScale = new Cartesian2(1, 1);
|
|
45
|
+
const imageOffset = new Cartesian2();
|
|
46
|
+
const cropRectangle = new Rectangle(
|
|
47
|
+
cropBound?.west,
|
|
48
|
+
cropBound?.south,
|
|
49
|
+
cropBound?.east,
|
|
50
|
+
cropBound?.north,
|
|
51
|
+
);
|
|
52
|
+
const rectangle = new Rectangle(bound?.west, bound?.south, bound?.east, bound?.north);
|
|
53
|
+
if (cropBound != null && rectangle != null && cropRectangle != null) {
|
|
54
|
+
imageScale.x = cropRectangle.width / rectangle.width;
|
|
55
|
+
imageScale.y = cropRectangle.height / rectangle.height;
|
|
56
|
+
imageOffset.x = (cropRectangle.west - rectangle.west) / rectangle.width;
|
|
57
|
+
imageOffset.y = (cropRectangle.south - rectangle.south) / rectangle.height;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
return new Material({
|
|
61
|
+
fabric: {
|
|
62
|
+
type: "HeatmapMesh",
|
|
63
|
+
uniforms: {
|
|
64
|
+
colorMap: createColorMapImage(colorMapLUT),
|
|
65
|
+
image,
|
|
66
|
+
imageScale,
|
|
67
|
+
imageOffset,
|
|
68
|
+
width,
|
|
69
|
+
height,
|
|
70
|
+
minValue,
|
|
71
|
+
maxValue,
|
|
72
|
+
opacity,
|
|
73
|
+
contourSpacing,
|
|
74
|
+
contourThickness,
|
|
75
|
+
contourAlpha,
|
|
76
|
+
logarithmic,
|
|
77
|
+
},
|
|
78
|
+
source: [sampleBicubic, makeContour, heatmapMeshMaterial].join("\n"),
|
|
79
|
+
},
|
|
80
|
+
});
|
|
81
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// ref: https://github.com/takram-design-engineering/plateau-view/blob/main/libs/color-maps/src/ColorMap.ts
|
|
2
|
+
|
|
3
|
+
import { interpolate, quantize, rgb, scaleLinear, type ScaleLinear } from "d3";
|
|
4
|
+
import invariant from "tiny-invariant";
|
|
5
|
+
|
|
6
|
+
import type { ColorTuple, LUT } from "../../../../mantle";
|
|
7
|
+
|
|
8
|
+
export type ColorMapType = "sequential" | "diverging";
|
|
9
|
+
|
|
10
|
+
function createScaleLinear(lut: LUT): ScaleLinear<ColorTuple, ColorTuple> {
|
|
11
|
+
invariant(lut.length > 1);
|
|
12
|
+
return scaleLinear<ColorTuple>()
|
|
13
|
+
.domain(quantize(interpolate(0, 1), lut.length))
|
|
14
|
+
.range(lut)
|
|
15
|
+
.clamp(true);
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export function linearColorMap(lut: LUT, value: number): ColorTuple {
|
|
19
|
+
const scaleLinear = createScaleLinear(lut);
|
|
20
|
+
const result = scaleLinear(value);
|
|
21
|
+
invariant(result != null);
|
|
22
|
+
return result;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export function countColorMap(lut: LUT): number {
|
|
26
|
+
return lut.length;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export function quantizeColorMap(lut: LUT, count: number): ColorTuple[] {
|
|
30
|
+
invariant(count > 1);
|
|
31
|
+
return [...Array(count)].map((_, index) => {
|
|
32
|
+
return linearColorMap(lut, index / (count - 1));
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
export function createColorMapImage(lut: LUT): HTMLCanvasElement {
|
|
37
|
+
const canvas = document.createElement("canvas");
|
|
38
|
+
canvas.width = lut.length;
|
|
39
|
+
canvas.height = 1;
|
|
40
|
+
const context = canvas.getContext("2d");
|
|
41
|
+
invariant(context != null);
|
|
42
|
+
lut.forEach(([r, g, b], index) => {
|
|
43
|
+
context.fillStyle = rgb(r * 255, g * 255, b * 255).toString();
|
|
44
|
+
context.fillRect(index, 0, 1, 1);
|
|
45
|
+
});
|
|
46
|
+
return canvas;
|
|
47
|
+
}
|