@realsee/five 5.0.0-alpha.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +362 -0
- package/TERMS.txt +56 -0
- package/docs/.nojekyll +1 -0
- package/docs/assets/highlight.css +134 -0
- package/docs/assets/icons.css +1043 -0
- package/docs/assets/icons.png +0 -0
- package/docs/assets/icons@2x.png +0 -0
- package/docs/assets/main.js +52 -0
- package/docs/assets/search.js +1 -0
- package/docs/assets/style.css +1388 -0
- package/docs/assets/widgets.png +0 -0
- package/docs/assets/widgets@2x.png +0 -0
- package/docs/classes/five.AnimationFrameLoop.html +15 -0
- package/docs/classes/five.BVH.html +10 -0
- package/docs/classes/five.BVHIntersect.html +1 -0
- package/docs/classes/five.BVHNode.html +7 -0
- package/docs/classes/five.BVHVector3.html +1 -0
- package/docs/classes/five.Camera.html +11 -0
- package/docs/classes/five.Five.html +303 -0
- package/docs/classes/five.InternalWebGLRenderer.html +1 -0
- package/docs/classes/five.IntersectMesh.html +1 -0
- package/docs/classes/five.LegacyPanoCircleMesh.html +5 -0
- package/docs/classes/five.Model.html +77 -0
- package/docs/classes/five.NetworkSubscribe.html +50 -0
- package/docs/classes/five.PBMContainer.html +17 -0
- package/docs/classes/five.PBMGroup.html +19 -0
- package/docs/classes/five.PBMMaterial.html +15 -0
- package/docs/classes/five.PBMMesh.html +7 -0
- package/docs/classes/five.PanoCircleMesh.html +7 -0
- package/docs/classes/five.Scene.html +3 -0
- package/docs/classes/five.Subscribe.html +56 -0
- package/docs/classes/five.Work.html +30 -0
- package/docs/classes/gltf_loader.GLTFLoader.html +17 -0
- package/docs/classes/gltf_loader.GLTFObject.html +7 -0
- package/docs/classes/line.Line.html +1 -0
- package/docs/classes/line.LineGeometry.html +1 -0
- package/docs/classes/line.LineMaterial.html +1 -0
- package/docs/classes/line.LineSegmentsGeometry.html +1 -0
- package/docs/classes/line.THREE_Line2.html +1 -0
- package/docs/classes/line.THREE_LineSegments2.html +1 -0
- package/docs/classes/react.Store.html +29 -0
- package/docs/classes/server.BVH.html +10 -0
- package/docs/classes/server.BVHIntersect.html +1 -0
- package/docs/classes/server.BVHNode.html +7 -0
- package/docs/classes/server.BVHVector3.html +1 -0
- package/docs/classes/server.Model.html +63 -0
- package/docs/classes/server.PBMGroup.html +9 -0
- package/docs/classes/server.PBMMesh.html +7 -0
- package/docs/classes/sticker.Sticker.html +32 -0
- package/docs/index.html +182 -0
- package/docs/interfaces/five.AddableObject.html +1 -0
- package/docs/interfaces/five.AnimationFrame.html +1 -0
- package/docs/interfaces/five.CameraPose.html +1 -0
- package/docs/interfaces/five.DepthPanoramaControllerCustomInitArgs.html +28 -0
- package/docs/interfaces/five.EventCallback.html +391 -0
- package/docs/interfaces/five.FiveInitArgs.html +96 -0
- package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +15 -0
- package/docs/interfaces/five.ImageOptions.html +16 -0
- package/docs/interfaces/five.ImageURLOptions.html +1 -0
- package/docs/interfaces/five.IntersectMeshInterface.html +3 -0
- package/docs/interfaces/five.Intersection.html +7 -0
- package/docs/interfaces/five.ModelControllerCustomInitArgs.html +20 -0
- package/docs/interfaces/five.ModelEventCallback.html +22 -0
- package/docs/interfaces/five.MovePanoOptions.html +39 -0
- package/docs/interfaces/five.PBMPanoPicture.html +7 -0
- package/docs/interfaces/five.PBMParameters.html +15 -0
- package/docs/interfaces/five.PanoCircleMeshInterface.html +19 -0
- package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +28 -0
- package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +20 -0
- package/docs/interfaces/five.Pose.html +35 -0
- package/docs/interfaces/five.Scissor.html +14 -0
- package/docs/interfaces/five.State.html +19 -0
- package/docs/interfaces/five.SubscribeMixinType.emit.html +1 -0
- package/docs/interfaces/five.SubscribeMixinType.hasListener.html +1 -0
- package/docs/interfaces/five.SubscribeMixinType.off.html +1 -0
- package/docs/interfaces/five.SubscribeMixinType.on.html +1 -0
- package/docs/interfaces/five.SubscribeMixinType.once.html +1 -0
- package/docs/interfaces/five.TextureOptions.html +18 -0
- package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -0
- package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +24 -0
- package/docs/interfaces/five.WorkCubeImage.html +13 -0
- package/docs/interfaces/five.WorkImage.html +21 -0
- package/docs/interfaces/five.WorkInitial.html +13 -0
- package/docs/interfaces/five.WorkModel.html +11 -0
- package/docs/interfaces/five.WorkObserver.html +25 -0
- package/docs/interfaces/five.WorkTile.html +1 -0
- package/docs/interfaces/five.WorkVideo.html +9 -0
- package/docs/interfaces/gltf_loader.GLTF.html +7 -0
- package/docs/interfaces/react.FiveActionReactCallbacks.html +62 -0
- package/docs/interfaces/react.FiveInjectionTypes.html +191 -0
- package/docs/interfaces/react.PropTypeOfFiveFeatures.html +1 -0
- package/docs/interfaces/server.Intersection.html +7 -0
- package/docs/interfaces/server.ModelEventCallback.html +18 -0
- package/docs/interfaces/sticker.IntersectionLike.html +8 -0
- package/docs/media/coordinate.jpg +0 -0
- package/docs/media/topview.jpg +0 -0
- package/docs/media/typescript.jpg +0 -0
- package/docs/modules/five.SubscribeMixinType.html +1 -0
- package/docs/modules/five.html +481 -0
- package/docs/modules/gltf_loader.html +1 -0
- package/docs/modules/line.html +1 -0
- package/docs/modules/react.html +130 -0
- package/docs/modules/server.html +18 -0
- package/docs/modules/sticker.html +1 -0
- package/docs/modules.html +1 -0
- package/exporters/staticify.js +203 -0
- package/five/index.d.ts +2061 -0
- package/five/index.js +372 -0
- package/gltf-loader/index.d.ts +75 -0
- package/gltf-loader/index.js +260 -0
- package/line/index.d.ts +68 -0
- package/line/index.js +260 -0
- package/package.json +36 -0
- package/react/index.d.ts +812 -0
- package/react/index.js +260 -0
- package/resource/basis/basis_transcoder.js +22 -0
- package/resource/basis/basis_transcoder.wasm +0 -0
- package/resource/gltf/draco_decoder.js +31 -0
- package/resource/gltf/draco_decoder.wasm +0 -0
- package/resource/gltf/draco_wasm_wrapper.js +119 -0
- package/scripts/five-plugin-init.js +83 -0
- package/scripts/five-quick-start-init.js +80 -0
- package/scripts/five-react-component-init.js +83 -0
- package/scripts/five-staticify.js +21 -0
- package/server/index.d.ts +568 -0
- package/server/index.js +367 -0
- package/sticker/index.d.ts +70 -0
- package/sticker/index.js +260 -0
- package/templates/plugin/README.md +38 -0
- package/templates/plugin/devtools/external-five.js +5 -0
- package/templates/plugin/devtools/external-three.js +5 -0
- package/templates/plugin/devtools/tsconfig.build.json +18 -0
- package/templates/plugin/devtools/webpack.bundle.js +44 -0
- package/templates/plugin/devtools/webpack.example.js +39 -0
- package/templates/plugin/docs/.gitkeep +0 -0
- package/templates/plugin/examples/data.json +507 -0
- package/templates/plugin/examples/index.html +28 -0
- package/templates/plugin/examples/index.ts +12 -0
- package/templates/plugin/lib/index.ts +30 -0
- package/templates/plugin/package.json +32 -0
- package/templates/plugin/tsconfig.json +26 -0
- package/templates/quick-start/README.md +47 -0
- package/templates/quick-start/assets/work.json +507 -0
- package/templates/quick-start/index.html +54 -0
- package/templates/quick-start/index.tsx +123 -0
- package/templates/quick-start/package.json +25 -0
- package/templates/quick-start/tsconfig.json +27 -0
- package/templates/quick-start/webpack.config.js +45 -0
- package/templates/quick-start/webpack.production.js +42 -0
- package/templates/react-component/README.md +32 -0
- package/templates/react-component/devtools/external-five.js +5 -0
- package/templates/react-component/devtools/external-react.js +5 -0
- package/templates/react-component/devtools/external-three.js +5 -0
- package/templates/react-component/devtools/tsconfig.build.json +19 -0
- package/templates/react-component/devtools/webpack.bundle.js +44 -0
- package/templates/react-component/devtools/webpack.example.js +39 -0
- package/templates/react-component/docs/.gitkeep +0 -0
- package/templates/react-component/examples/data.json +507 -0
- package/templates/react-component/examples/index.html +17 -0
- package/templates/react-component/examples/index.tsx +62 -0
- package/templates/react-component/lib/index.tsx +157 -0
- package/templates/react-component/package.json +38 -0
- package/templates/react-component/tsconfig.json +27 -0
- package/umd/five-gltf-loader.js +2 -0
- package/umd/five-gltf-loader.js.LICENSE.txt +14 -0
- package/umd/five-line.js +2 -0
- package/umd/five-line.js.LICENSE.txt +14 -0
- package/umd/five-react.js +2 -0
- package/umd/five-react.js.LICENSE.txt +14 -0
- package/umd/five-sticker.js +2 -0
- package/umd/five-sticker.js.LICENSE.txt +14 -0
- package/umd/five.js +2 -0
- package/umd/five.js.LICENSE.txt +116 -0
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this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}),$.prototype=Object.assign(Object.create(k.prototype),{constructor:$,isWebGLRenderTarget:!0,setSize:function(e,t){this.width===e&&this.height===t||(this.width=e,this.height=t,this.texture.image.width=e,this.texture.image.height=t,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.width=e.width,this.height=e.height,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),ee.prototype=Object.assign(Object.create($.prototype),{constructor:ee,isWebGLMultisampleRenderTarget:!0,copy:function(e){return $.prototype.copy.call(this,e),this.samples=e.samples,this}}),Object.assign(te,{slerp:function(e,t,n,r){return n.copy(e).slerp(t,r)},slerpFlat:function(e,t,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],h=n[r+3],u=i[a+0],p=i[a+1],d=i[a+2],f=i[a+3];if(h!==f||s!==u||c!==p||l!==d){var m=1-o,v=s*u+c*p+l*d+h*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)/x,o=Math.sin(o*_)/x}var b=o*g;if(s=s*m+u*b,c=c*m+p*b,l=l*m+d*b,h=h*m+f*b,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+h*h);s*=w,c*=w,l*=w,h*=w}}e[t]=s,e[t+1]=c,e[t+2]=l,e[t+3]=h},multiplyQuaternionsFlat:function(e,t,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],h=i[a],u=i[a+1],p=i[a+2],d=i[a+3];return e[t]=o*d+l*h+s*p-c*u,e[t+1]=s*d+l*u+c*h-o*p,e[t+2]=c*d+l*p+o*u-s*h,e[t+3]=l*d-o*h-s*u-c*p,e}}),Object.defineProperties(te.prototype,{x:{get:function(){return this._x},set:function(e){this._x=e,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(e){this._y=e,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(e){this._z=e,this._onChangeCallback()}},w:{get:function(){return this._w},set:function(e){this._w=e,this._onChangeCallback()}}}),Object.assign(te.prototype,{isQuaternion:!0,set:function(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this},setFromEuler:function(e,t){if(!e||!e.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=e._x,r=e._y,i=e._z,a=e.order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),h=o(i/2),u=s(n/2),p=s(r/2),d=s(i/2);switch(a){case"XYZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"YXZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"ZXY":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"ZYX":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"YZX":this._x=u*l*h+c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h-u*p*d;break;case"XZY":this._x=u*l*h-c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h+u*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==t&&this._onChangeCallback(),this},setFromAxisAngle:function(e,t){var n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},setFromRotationMatrix:function(e){var t,n=e.elements,r=n[0],i=n[4],a=n[8],o=n[1],s=n[5],c=n[9],l=n[2],h=n[6],u=n[10],p=r+s+u;return p>0?(t=.5/Math.sqrt(p+1),this._w=.25/t,this._x=(h-c)*t,this._y=(a-l)*t,this._z=(o-i)*t):r>s&&r>u?(t=2*Math.sqrt(1+r-s-u),this._w=(h-c)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(a+l)/t):s>u?(t=2*Math.sqrt(1+s-r-u),this._w=(a-l)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(c+h)/t):(t=2*Math.sqrt(1+u-r-s),this._w=(o-i)/t,this._x=(a+l)/t,this._y=(c+h)/t,this._z=.25*t),this._onChangeCallback(),this},setFromUnitVectors:function(e,t){var n=e.dot(t)+1;return n<1e-6?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()},angleTo:function(e){return 2*Math.acos(Math.abs(q.clamp(this.dot(e),-1,1)))},rotateTowards:function(e,t){var n=this.angleTo(e);if(0===n)return this;var r=Math.min(1,t/n);return this.slerp(e,r),this},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},dot:function(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this},multiply:function(e,t){return void 0!==t?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)},premultiply:function(e){return this.multiplyQuaternions(e,this)},multiplyQuaternions:function(e,t){var n=e._x,r=e._y,i=e._z,a=e._w,o=t._x,s=t._y,c=t._z,l=t._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},slerp:function(e,t){if(0===t)return this;if(1===t)return this.copy(e);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*e._w+n*e._x+r*e._y+i*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-t;return this._w=c*a+t*this._w,this._x=c*n+t*this._x,this._y=c*r+t*this._y,this._z=c*i+t*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),h=Math.atan2(l,o),u=Math.sin((1-t)*h)/l,p=Math.sin(t*h)/l;return this._w=a*u+this._w*p,this._x=n*u+this._x*p,this._y=r*u+this._y*p,this._z=i*u+this._z*p,this._onChangeCallback(),this},equals:function(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w},fromArray:function(e,t){return void 0===t&&(t=0),this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e},fromBufferAttribute:function(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this},_onChange:function(e){return this._onChangeCallback=e,this},_onChangeCallback:function(){}});var ne=new ie,re=new te;function ie(e,t,n){this.x=e||0,this.y=t||0,this.z=n||0}Object.assign(ie.prototype,{isVector3:!0,set:function(e,t,n){return this.x=e,this.y=t,this.z=n,this},setScalar:function(e){return this.x=e,this.y=e,this.z=e,this},setX:function(e){return this.x=e,this},setY:function(e){return this.y=e,this},setZ:function(e){return this.z=e,this},setComponent:function(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this},getComponent:function(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this},add:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)},addScalar:function(e){return this.x+=e,this.y+=e,this.z+=e,this},addVectors:function(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this},addScaledVector:function(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this},sub:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)},subScalar:function(e){return this.x-=e,this.y-=e,this.z-=e,this},subVectors:function(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this},multiply:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)},multiplyScalar:function(e){return this.x*=e,this.y*=e,this.z*=e,this},multiplyVectors:function(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this},applyEuler:function(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(re.setFromEuler(e))},applyAxisAngle:function(e,t){return this.applyQuaternion(re.setFromAxisAngle(e,t))},applyMatrix3:function(e){var t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6]*r,this.y=i[1]*t+i[4]*n+i[7]*r,this.z=i[2]*t+i[5]*n+i[8]*r,this},applyNormalMatrix:function(e){return this.applyMatrix3(e).normalize()},applyMatrix4:function(e){var t=this.x,n=this.y,r=this.z,i=e.elements,a=1/(i[3]*t+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*t+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*t+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*t+i[6]*n+i[10]*r+i[14])*a,this},applyQuaternion:function(e){var t=this.x,n=this.y,r=this.z,i=e.x,a=e.y,o=e.z,s=e.w,c=s*t+a*r-o*n,l=s*n+o*t-i*r,h=s*r+i*n-a*t,u=-i*t-a*n-o*r;return this.x=c*s+u*-i+l*-o-h*-a,this.y=l*s+u*-a+h*-i-c*-o,this.z=h*s+u*-o+c*-a-l*-i,this},project:function(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)},unproject:function(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)},transformDirection:function(e){var t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[4]*n+i[8]*r,this.y=i[1]*t+i[5]*n+i[9]*r,this.z=i[2]*t+i[6]*n+i[10]*r,this.normalize()},divide:function(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this},divideScalar:function(e){return this.multiplyScalar(1/e)},min:function(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this},max:function(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this},clamp:function(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this},clampScalar:function(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this},clampLength:function(e,t){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(e){return this.x*e.x+this.y*e.y+this.z*e.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(e){return this.normalize().multiplyScalar(e)},lerp:function(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this},lerpVectors:function(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this},cross:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)},crossVectors:function(e,t){var n=e.x,r=e.y,i=e.z,a=t.x,o=t.y,s=t.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},projectOnVector:function(e){var t=e.lengthSq();if(0===t)return this.set(0,0,0);var n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)},projectOnPlane:function(e){return ne.copy(this).projectOnVector(e),this.sub(ne)},reflect:function(e){return this.sub(ne.copy(e).multiplyScalar(2*this.dot(e)))},angleTo:function(e){var t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;var n=this.dot(e)/t;return Math.acos(q.clamp(n,-1,1))},distanceTo:function(e){return Math.sqrt(this.distanceToSquared(e))},distanceToSquared:function(e){var t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r},manhattanDistanceTo:function(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)},setFromSpherical:function(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)},setFromSphericalCoords:function(e,t,n){var r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this},setFromCylindrical:function(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)},setFromCylindricalCoords:function(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this},setFromMatrixPosition:function(e){var t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this},setFromMatrixScale:function(e){var t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this},setFromMatrixColumn:function(e,t){return this.fromArray(e.elements,4*t)},setFromMatrix3Column:function(e,t){return this.fromArray(e.elements,3*t)},equals:function(e){return e.x===this.x&&e.y===this.y&&e.z===this.z},fromArray:function(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e},fromBufferAttribute:function(e,t,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}});var ae=new ie,oe=new pe,se=new ie(0,0,0),ce=new ie(1,1,1),le=new ie,he=new ie,ue=new ie;function pe(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}Object.assign(pe.prototype,{isMatrix4:!0,set:function(e,t,n,r,i,a,o,s,c,l,h,u,p,d,f,m){var v=this.elements;return v[0]=e,v[4]=t,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=h,v[14]=u,v[3]=p,v[7]=d,v[11]=f,v[15]=m,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return(new pe).fromArray(this.elements)},copy:function(e){var t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this},copyPosition:function(e){var t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this},extractBasis:function(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this},extractRotation:function(e){var t=this.elements,n=e.elements,r=1/ae.setFromMatrixColumn(e,0).length(),i=1/ae.setFromMatrixColumn(e,1).length(),a=1/ae.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this},makeRotationFromEuler:function(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var t=this.elements,n=e.x,r=e.y,i=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),h=Math.sin(i);if("XYZ"===e.order){var u=a*l,p=a*h,d=o*l,f=o*h;t[0]=s*l,t[4]=-s*h,t[8]=c,t[1]=p+d*c,t[5]=u-f*c,t[9]=-o*s,t[2]=f-u*c,t[6]=d+p*c,t[10]=a*s}else if("YXZ"===e.order){var m=s*l,v=s*h,g=c*l,y=c*h;t[0]=m+y*o,t[4]=g*o-v,t[8]=a*c,t[1]=a*h,t[5]=a*l,t[9]=-o,t[2]=v*o-g,t[6]=y+m*o,t[10]=a*s}else if("ZXY"===e.order)m=s*l,v=s*h,g=c*l,y=c*h,t[0]=m-y*o,t[4]=-a*h,t[8]=g+v*o,t[1]=v+g*o,t[5]=a*l,t[9]=y-m*o,t[2]=-a*c,t[6]=o,t[10]=a*s;else if("ZYX"===e.order)u=a*l,p=a*h,d=o*l,f=o*h,t[0]=s*l,t[4]=d*c-p,t[8]=u*c+f,t[1]=s*h,t[5]=f*c+u,t[9]=p*c-d,t[2]=-c,t[6]=o*s,t[10]=a*s;else if("YZX"===e.order){var x=a*s,_=a*c,b=o*s,w=o*c;t[0]=s*l,t[4]=w-x*h,t[8]=b*h+_,t[1]=h,t[5]=a*l,t[9]=-o*l,t[2]=-c*l,t[6]=_*h+b,t[10]=x-w*h}else"XZY"===e.order&&(x=a*s,_=a*c,b=o*s,w=o*c,t[0]=s*l,t[4]=-h,t[8]=c*l,t[1]=x*h+w,t[5]=a*l,t[9]=_*h-b,t[2]=b*h-_,t[6]=o*l,t[10]=w*h+x);return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this},makeRotationFromQuaternion:function(e){return this.compose(se,e,ce)},lookAt:function(e,t,n){var r=this.elements;return ue.subVectors(e,t),0===ue.lengthSq()&&(ue.z=1),ue.normalize(),le.crossVectors(n,ue),0===le.lengthSq()&&(1===Math.abs(n.z)?ue.x+=1e-4:ue.z+=1e-4,ue.normalize(),le.crossVectors(n,ue)),le.normalize(),he.crossVectors(ue,le),r[0]=le.x,r[4]=he.x,r[8]=ue.x,r[1]=le.y,r[5]=he.y,r[9]=ue.y,r[2]=le.z,r[6]=he.z,r[10]=ue.z,this},multiply:function(e,t){return void 0!==t?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)},premultiply:function(e){return this.multiplyMatrices(e,this)},multiplyMatrices:function(e,t){var n=e.elements,r=t.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],h=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],_=n[15],b=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],P=r[6],C=r[10],O=r[14],D=r[3],I=r[7],N=r[11],z=r[15];return i[0]=a*b+o*T+s*R+c*D,i[4]=a*w+o*E+s*P+c*I,i[8]=a*M+o*A+s*C+c*N,i[12]=a*S+o*L+s*O+c*z,i[1]=l*b+h*T+u*R+p*D,i[5]=l*w+h*E+u*P+p*I,i[9]=l*M+h*A+u*C+p*N,i[13]=l*S+h*L+u*O+p*z,i[2]=d*b+f*T+m*R+v*D,i[6]=d*w+f*E+m*P+v*I,i[10]=d*M+f*A+m*C+v*N,i[14]=d*S+f*L+m*O+v*z,i[3]=g*b+y*T+x*R+_*D,i[7]=g*w+y*E+x*P+_*I,i[11]=g*M+y*A+x*C+_*N,i[15]=g*S+y*L+x*O+_*z,this},multiplyScalar:function(e){var t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this},determinant:function(){var e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],o=e[5],s=e[9],c=e[13],l=e[2],h=e[6],u=e[10],p=e[14];return e[3]*(+i*s*h-r*c*h-i*o*u+n*c*u+r*o*p-n*s*p)+e[7]*(+t*s*p-t*c*u+i*a*u-r*a*p+r*c*l-i*s*l)+e[11]*(+t*c*h-t*o*p-i*a*h+n*a*p+i*o*l-n*c*l)+e[15]*(-r*o*l-t*s*h+t*o*u+r*a*h-n*a*u+n*s*l)},transpose:function(){var e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(e,t,n){var r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this},getInverse:function(e,t){void 0!==t&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");var n=this.elements,r=e.elements,i=r[0],a=r[1],o=r[2],s=r[3],c=r[4],l=r[5],h=r[6],u=r[7],p=r[8],d=r[9],f=r[10],m=r[11],v=r[12],g=r[13],y=r[14],x=r[15],_=d*y*u-g*f*u+g*h*m-l*y*m-d*h*x+l*f*x,b=v*f*u-p*y*u-v*h*m+c*y*m+p*h*x-c*f*x,w=p*g*u-v*d*u+v*l*m-c*g*m-p*l*x+c*d*x,M=v*d*h-p*g*h-v*l*f+c*g*f+p*l*y-c*d*y,S=i*_+a*b+o*w+s*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var T=1/S;return n[0]=_*T,n[1]=(g*f*s-d*y*s-g*o*m+a*y*m+d*o*x-a*f*x)*T,n[2]=(l*y*s-g*h*s+g*o*u-a*y*u-l*o*x+a*h*x)*T,n[3]=(d*h*s-l*f*s-d*o*u+a*f*u+l*o*m-a*h*m)*T,n[4]=b*T,n[5]=(p*y*s-v*f*s+v*o*m-i*y*m-p*o*x+i*f*x)*T,n[6]=(v*h*s-c*y*s-v*o*u+i*y*u+c*o*x-i*h*x)*T,n[7]=(c*f*s-p*h*s+p*o*u-i*f*u-c*o*m+i*h*m)*T,n[8]=w*T,n[9]=(v*d*s-p*g*s-v*a*m+i*g*m+p*a*x-i*d*x)*T,n[10]=(c*g*s-v*l*s+v*a*u-i*g*u-c*a*x+i*l*x)*T,n[11]=(p*l*s-c*d*s-p*a*u+i*d*u+c*a*m-i*l*m)*T,n[12]=M*T,n[13]=(p*g*o-v*d*o+v*a*f-i*g*f-p*a*y+i*d*y)*T,n[14]=(v*l*o-c*g*o-v*a*h+i*g*h+c*a*y-i*l*y)*T,n[15]=(c*d*o-p*l*o+p*a*h-i*d*h-c*a*f+i*l*f)*T,this},scale:function(e){var t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this},getMaxScaleOnAxis:function(){var e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))},makeTranslation:function(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this},makeRotationX:function(e){var t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this},makeRotationY:function(e){var t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this},makeRotationZ:function(e){var t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(e,t){var n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,o=e.y,s=e.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},makeScale:function(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this},makeShear:function(e,t,n){return this.set(1,t,n,0,e,1,n,0,e,t,1,0,0,0,0,1),this},compose:function(e,t,n){var r=this.elements,i=t._x,a=t._y,o=t._z,s=t._w,c=i+i,l=a+a,h=o+o,u=i*c,p=i*l,d=i*h,f=a*l,m=a*h,v=o*h,g=s*c,y=s*l,x=s*h,_=n.x,b=n.y,w=n.z;return r[0]=(1-(f+v))*_,r[1]=(p+x)*_,r[2]=(d-y)*_,r[3]=0,r[4]=(p-x)*b,r[5]=(1-(u+v))*b,r[6]=(m+g)*b,r[7]=0,r[8]=(d+y)*w,r[9]=(m-g)*w,r[10]=(1-(u+f))*w,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this},decompose:function(e,t,n){var r=this.elements,i=ae.set(r[0],r[1],r[2]).length(),a=ae.set(r[4],r[5],r[6]).length(),o=ae.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),e.x=r[12],e.y=r[13],e.z=r[14],oe.copy(this);var s=1/i,c=1/a,l=1/o;return oe.elements[0]*=s,oe.elements[1]*=s,oe.elements[2]*=s,oe.elements[4]*=c,oe.elements[5]*=c,oe.elements[6]*=c,oe.elements[8]*=l,oe.elements[9]*=l,oe.elements[10]*=l,t.setFromRotationMatrix(oe),n.x=i,n.y=a,n.z=o,this},makePerspective:function(e,t,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(t-e),c=2*i/(n-r),l=(t+e)/(t-e),h=(n+r)/(n-r),u=-(a+i)/(a-i),p=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makeOrthographic:function(e,t,n,r,i,a){var o=this.elements,s=1/(t-e),c=1/(n-r),l=1/(a-i),h=(t+e)*s,u=(n+r)*c,p=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(e){for(var t=this.elements,n=e.elements,r=0;r<16;r++)if(t[r]!==n[r])return!1;return!0},fromArray:function(e,t){void 0===t&&(t=0);for(var n=0;n<16;n++)this.elements[n]=e[n+t];return this},toArray:function(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);var n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}});var de=new pe,fe=new te;function me(e,t,n,r){this._x=e||0,this._y=t||0,this._z=n||0,this._order=r||me.DefaultOrder}function ve(){this.mask=1}me.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],me.DefaultOrder="XYZ",Object.defineProperties(me.prototype,{x:{get:function(){return this._x},set:function(e){this._x=e,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(e){this._y=e,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(e){this._z=e,this._onChangeCallback()}},order:{get:function(){return this._order},set:function(e){this._order=e,this._onChangeCallback()}}}),Object.assign(me.prototype,{isEuler:!0,set:function(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this},setFromRotationMatrix:function(e,t,n){var r=q.clamp,i=e.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],h=i[9],u=i[2],p=i[6],d=i[10];switch(t=t||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(p,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,a)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(p,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!1!==n&&this._onChangeCallback(),this},setFromQuaternion:function(e,t,n){return de.makeRotationFromQuaternion(e),this.setFromRotationMatrix(de,t,n)},setFromVector3:function(e,t){return this.set(e.x,e.y,e.z,t||this._order)},reorder:function(e){return fe.setFromEuler(this),this.setFromQuaternion(fe,e)},equals:function(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order},fromArray:function(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e},toVector3:function(e){return e?e.set(this._x,this._y,this._z):new ie(this._x,this._y,this._z)},_onChange:function(e){return this._onChangeCallback=e,this},_onChangeCallback:function(){}}),Object.assign(ve.prototype,{set:function(e){this.mask=1<<e|0},enable:function(e){this.mask|=1<<e|0},enableAll:function(){this.mask=-1},toggle:function(e){this.mask^=1<<e|0},disable:function(e){this.mask&=~(1<<e|0)},disableAll:function(){this.mask=0},test:function(e){return 0!=(this.mask&e.mask)}});let ge=0;const ye=new ie,xe=new te,_e=new pe,be=new ie,we=new ie,Me=new ie,Se=new te,Te=new ie(1,0,0),Ee=new ie(0,1,0),Ae=new ie(0,0,1),Le={type:"added"},Re={type:"removed"};function Pe(){Object.defineProperty(this,"id",{value:ge++}),this.uuid=q.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Pe.DefaultUp.clone();var e=new ie,t=new me,n=new te,r=new ie(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new pe},normalMatrix:{value:new Y}}),this.matrix=new pe,this.matrixWorld=new pe,this.matrixAutoUpdate=Pe.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ve,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}function Ce(){Pe.call(this),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Pe.DefaultUp=new ie(0,1,0),Pe.DefaultMatrixAutoUpdate=!0,Pe.prototype=Object.assign(Object.create(k.prototype),{constructor:Pe,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(e){return this.quaternion.premultiply(e),this},setRotationFromAxisAngle:function(e,t){this.quaternion.setFromAxisAngle(e,t)},setRotationFromEuler:function(e){this.quaternion.setFromEuler(e,!0)},setRotationFromMatrix:function(e){this.quaternion.setFromRotationMatrix(e)},setRotationFromQuaternion:function(e){this.quaternion.copy(e)},rotateOnAxis:function(e,t){return xe.setFromAxisAngle(e,t),this.quaternion.multiply(xe),this},rotateOnWorldAxis:function(e,t){return xe.setFromAxisAngle(e,t),this.quaternion.premultiply(xe),this},rotateX:function(e){return this.rotateOnAxis(Te,e)},rotateY:function(e){return this.rotateOnAxis(Ee,e)},rotateZ:function(e){return this.rotateOnAxis(Ae,e)},translateOnAxis:function(e,t){return ye.copy(e).applyQuaternion(this.quaternion),this.position.add(ye.multiplyScalar(t)),this},translateX:function(e){return this.translateOnAxis(Te,e)},translateY:function(e){return this.translateOnAxis(Ee,e)},translateZ:function(e){return this.translateOnAxis(Ae,e)},localToWorld:function(e){return e.applyMatrix4(this.matrixWorld)},worldToLocal:function(e){return e.applyMatrix4(_e.getInverse(this.matrixWorld))},lookAt:function(e,t,n){e.isVector3?be.copy(e):be.set(e,t,n);var r=this.parent;this.updateWorldMatrix(!0,!1),we.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?_e.lookAt(we,be,this.up):_e.lookAt(be,we,this.up),this.quaternion.setFromRotationMatrix(_e),r&&(_e.extractRotation(r.matrixWorld),xe.setFromRotationMatrix(_e),this.quaternion.premultiply(xe.inverse()))},add:function(e){if(arguments.length>1){for(var t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Le)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)},remove:function(e){if(arguments.length>1){for(var t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}var n=this.children.indexOf(e);return-1!==n&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(Re)),this},attach:function(e){return this.updateWorldMatrix(!0,!1),_e.getInverse(this.matrixWorld),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),_e.multiply(e.parent.matrixWorld)),e.applyMatrix4(_e),e.updateWorldMatrix(!1,!1),this.add(e),this},getObjectById:function(e){return this.getObjectByProperty("id",e)},getObjectByName:function(e){return this.getObjectByProperty("name",e)},getObjectByProperty:function(e,t){if(this[e]===t)return this;for(var n=0,r=this.children.length;n<r;n++){var i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}},getWorldPosition:function(e){return void 0===e&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),e=new ie),this.updateMatrixWorld(!0),e.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(e){return void 0===e&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),e=new te),this.updateMatrixWorld(!0),this.matrixWorld.decompose(we,e,Me),e},getWorldScale:function(e){return void 0===e&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),e=new ie),this.updateMatrixWorld(!0),this.matrixWorld.decompose(we,Se,e),e},getWorldDirection:function(e){void 0===e&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),e=new ie),this.updateMatrixWorld(!0);var t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()},raycast:function(){},traverse:function(e){e(this);for(var t=this.children,n=0,r=t.length;n<r;n++)t[n].traverse(e)},traverseVisible:function(e){if(!1!==this.visible){e(this);for(var t=this.children,n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}},traverseAncestors:function(e){var t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);for(var t=this.children,n=0,r=t.length;n<r;n++)t[n].updateMatrixWorld(e)},updateWorldMatrix:function(e,t){var n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t)for(var r=this.children,i=0,a=r.length;i<a;i++)r[i].updateWorldMatrix(!1,!0)},toJSON:function(e){var t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var r={};function i(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);var a=this.geometry.parameters;if(void 0!==a&&void 0!==a.shapes){var o=a.shapes;if(Array.isArray(o))for(var s=0,c=o.length;s<c;s++){var l=o[s];i(e.shapes,l)}else i(e.shapes,o)}}if(void 0!==this.material)if(Array.isArray(this.material)){var h=[];for(s=0,c=this.material.length;s<c;s++)h.push(i(e.materials,this.material[s]));r.material=h}else r.material=i(e.materials,this.material);if(this.children.length>0)for(r.children=[],s=0;s<this.children.length;s++)r.children.push(this.children[s].toJSON(e).object);if(t){var u=m(e.geometries),p=m(e.materials),d=m(e.textures),f=m(e.images);o=m(e.shapes),u.length>0&&(n.geometries=u),p.length>0&&(n.materials=p),d.length>0&&(n.textures=d),f.length>0&&(n.images=f),o.length>0&&(n.shapes=o)}return n.object=r,n;function m(e){var t=[];for(var n in e){var r=e[n];delete r.metadata,t.push(r)}return t}},clone:function(e){return(new this.constructor).copy(this,e)},copy:function(e,t){if(void 0===t&&(t=!0),this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(var n=0;n<e.children.length;n++){var r=e.children[n];this.add(r.clone())}return this}}),Ce.prototype=Object.assign(Object.create(Pe.prototype),{constructor:Ce,isScene:!0,copy:function(e,t){return Pe.prototype.copy.call(this,e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},toJSON:function(e){var t=Pe.prototype.toJSON.call(this,e);return null!==this.background&&(t.object.background=this.background.toJSON(e)),null!==this.environment&&(t.object.environment=this.environment.toJSON(e)),null!==this.fog&&(t.object.fog=this.fog.toJSON()),t},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Oe=[new ie,new ie,new ie,new ie,new ie,new ie,new ie,new ie],De=new ie,Ie=new We,Ne=new ie,ze=new ie,Ue=new ie,Fe=new ie,Be=new ie,Ge=new ie,He=new ie,ke=new ie,Ve=new ie,je=new ie;function We(e,t){this.min=void 0!==e?e:new ie(1/0,1/0,1/0),this.max=void 0!==t?t:new ie(-1/0,-1/0,-1/0)}function qe(e,t,n,r,i){var a,o;for(a=0,o=e.length-3;a<=o;a+=3){je.fromArray(e,a);var s=i.x*Math.abs(je.x)+i.y*Math.abs(je.y)+i.z*Math.abs(je.z),c=t.dot(je),l=n.dot(je),h=r.dot(je);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>s)return!1}return!0}Object.assign(We.prototype,{isBox3:!0,set:function(e,t){return this.min.copy(e),this.max.copy(t),this},setFromArray:function(e){for(var t=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=e.length;s<c;s+=3){var l=e[s],h=e[s+1],u=e[s+2];l<t&&(t=l),h<n&&(n=h),u<r&&(r=u),l>i&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(t,n,r),this.max.set(i,a,o),this},setFromBufferAttribute:function(e){for(var t=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=e.count;s<c;s++){var l=e.getX(s),h=e.getY(s),u=e.getZ(s);l<t&&(t=l),h<n&&(n=h),u<r&&(r=u),l>i&&(i=l),h>a&&(a=h),u>o&&(o=u)}return this.min.set(t,n,r),this.max.set(i,a,o),this},setFromPoints:function(e){this.makeEmpty();for(var t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this},setFromCenterAndSize:function(e,t){var n=De.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this},setFromObject:function(e){return this.makeEmpty(),this.expandByObject(e)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.min.copy(e.min),this.max.copy(e.max),this},makeEmpty:function(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(e){return void 0===e&&(console.warn("THREE.Box3: .getCenter() target is now required"),e=new ie),this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(e){return void 0===e&&(console.warn("THREE.Box3: .getSize() target is now required"),e=new ie),this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)},expandByPoint:function(e){return this.min.min(e),this.max.max(e),this},expandByVector:function(e){return this.min.sub(e),this.max.add(e),this},expandByScalar:function(e){return this.min.addScalar(-e),this.max.addScalar(e),this},expandByObject:function(e){e.updateWorldMatrix(!1,!1);var t=e.geometry;void 0!==t&&(null===t.boundingBox&&t.computeBoundingBox(),Ie.copy(t.boundingBox),Ie.applyMatrix4(e.matrixWorld),this.union(Ie));for(var n=e.children,r=0,i=n.length;r<i;r++)this.expandByObject(n[r]);return this},containsPoint:function(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)},containsBox:function(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z},getParameter:function(e,t){return void 0===t&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new ie),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)},intersectsSphere:function(e){return this.clampPoint(e.center,De),De.distanceToSquared(e.center)<=e.radius*e.radius},intersectsPlane:function(e){var t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant},intersectsTriangle:function(e){if(this.isEmpty())return!1;this.getCenter(He),ke.subVectors(this.max,He),Ne.subVectors(e.a,He),ze.subVectors(e.b,He),Ue.subVectors(e.c,He),Fe.subVectors(ze,Ne),Be.subVectors(Ue,ze),Ge.subVectors(Ne,Ue);var t=[0,-Fe.z,Fe.y,0,-Be.z,Be.y,0,-Ge.z,Ge.y,Fe.z,0,-Fe.x,Be.z,0,-Be.x,Ge.z,0,-Ge.x,-Fe.y,Fe.x,0,-Be.y,Be.x,0,-Ge.y,Ge.x,0];return!!qe(t,Ne,ze,Ue,ke)&&!!qe(t=[1,0,0,0,1,0,0,0,1],Ne,ze,Ue,ke)&&(Ve.crossVectors(Fe,Be),qe(t=[Ve.x,Ve.y,Ve.z],Ne,ze,Ue,ke))},clampPoint:function(e,t){return void 0===t&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new ie),t.copy(e).clamp(this.min,this.max)},distanceToPoint:function(e){return De.copy(e).clamp(this.min,this.max).sub(e).length()},getBoundingSphere:function(e){return void 0===e&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(e.center),e.radius=.5*this.getSize(De).length(),e},intersect:function(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this},union:function(e){return this.min.min(e.min),this.max.max(e.max),this},applyMatrix4:function(e){return this.isEmpty()||(Oe[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Oe[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Oe[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Oe[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Oe[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Oe[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Oe[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Oe[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Oe)),this},translate:function(e){return this.min.add(e),this.max.add(e),this},equals:function(e){return e.min.equals(this.min)&&e.max.equals(this.max)}});var Xe=new We;function Ye(e,t){this.center=void 0!==e?e:new ie,this.radius=void 0!==t?t:-1}Object.assign(Ye.prototype,{set:function(e,t){return this.center.copy(e),this.radius=t,this},setFromPoints:function(e,t){var n=this.center;void 0!==t?n.copy(t):Xe.setFromPoints(e).getCenter(n);for(var r=0,i=0,a=e.length;i<a;i++)r=Math.max(r,n.distanceToSquared(e[i]));return this.radius=Math.sqrt(r),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.center.copy(e.center),this.radius=e.radius,this},isEmpty:function(){return this.radius<0},makeEmpty:function(){return this.center.set(0,0,0),this.radius=-1,this},containsPoint:function(e){return e.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(e){return e.distanceTo(this.center)-this.radius},intersectsSphere:function(e){var t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t},intersectsBox:function(e){return e.intersectsSphere(this)},intersectsPlane:function(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius},clampPoint:function(e,t){var n=this.center.distanceToSquared(e);return void 0===t&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),t=new ie),t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t},getBoundingBox:function(e){return void 0===e&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new We),this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)},applyMatrix4:function(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this},translate:function(e){return this.center.add(e),this},equals:function(e){return e.center.equals(this.center)&&e.radius===this.radius}});var Ze=new ie,Je=new ie,Ke=new ie,Qe=new ie,$e=new ie,et=new ie,tt=new ie;function nt(e,t){this.origin=void 0!==e?e:new ie,this.direction=void 0!==t?t:new ie(0,0,-1)}Object.assign(nt.prototype,{set:function(e,t){return this.origin.copy(e),this.direction.copy(t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this},at:function(e,t){return void 0===t&&(console.warn("THREE.Ray: .at() target is now required"),t=new ie),t.copy(this.direction).multiplyScalar(e).add(this.origin)},lookAt:function(e){return this.direction.copy(e).sub(this.origin).normalize(),this},recast:function(e){return this.origin.copy(this.at(e,Ze)),this},closestPointToPoint:function(e,t){void 0===t&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),t=new ie),t.subVectors(e,this.origin);var n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(e){return Math.sqrt(this.distanceSqToPoint(e))},distanceSqToPoint:function(e){var t=Ze.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ze.copy(this.direction).multiplyScalar(t).add(this.origin),Ze.distanceToSquared(e))},distanceSqToSegment:function(e,t,n,r){Je.copy(e).add(t).multiplyScalar(.5),Ke.copy(t).sub(e).normalize(),Qe.copy(this.origin).sub(Je);var i,a,o,s,c=.5*e.distanceTo(t),l=-this.direction.dot(Ke),h=Qe.dot(this.direction),u=-Qe.dot(Ke),p=Qe.lengthSq(),d=Math.abs(1-l*l);if(d>0)if(a=l*h-u,s=c*d,(i=l*u-h)>=0)if(a>=-s)if(a<=s){var f=1/d;o=(i*=f)*(i+l*(a*=f)+2*h)+a*(l*i+a+2*u)+p}else a=c,o=-(i=Math.max(0,-(l*a+h)))*i+a*(a+2*u)+p;else a=-c,o=-(i=Math.max(0,-(l*a+h)))*i+a*(a+2*u)+p;else a<=-s?o=-(i=Math.max(0,-(-l*c+h)))*i+(a=i>0?-c:Math.min(Math.max(-c,-u),c))*(a+2*u)+p:a<=s?(i=0,o=(a=Math.min(Math.max(-c,-u),c))*(a+2*u)+p):o=-(i=Math.max(0,-(l*c+h)))*i+(a=i>0?c:Math.min(Math.max(-c,-u),c))*(a+2*u)+p;else a=l>0?-c:c,o=-(i=Math.max(0,-(l*a+h)))*i+a*(a+2*u)+p;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(Ke).multiplyScalar(a).add(Je),o},intersectSphere:function(e,t){Ze.subVectors(e.center,this.origin);var n=Ze.dot(this.direction),r=Ze.dot(Ze)-n*n,i=e.radius*e.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,t):this.at(o,t)},intersectsSphere:function(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius},distanceToPlane:function(e){var t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null},intersectPlane:function(e,t){var n=this.distanceToPlane(e);return null===n?null:this.at(n,t)},intersectsPlane:function(e){var t=e.distanceToPoint(this.origin);return 0===t||e.normal.dot(this.direction)*t<0},intersectBox:function(e,t){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(e.min.x-u.x)*c,r=(e.max.x-u.x)*c):(n=(e.max.x-u.x)*c,r=(e.min.x-u.x)*c),l>=0?(i=(e.min.y-u.y)*l,a=(e.max.y-u.y)*l):(i=(e.max.y-u.y)*l,a=(e.min.y-u.y)*l),n>a||i>r?null:((i>n||n!=n)&&(n=i),(a<r||r!=r)&&(r=a),h>=0?(o=(e.min.z-u.z)*h,s=(e.max.z-u.z)*h):(o=(e.max.z-u.z)*h,s=(e.min.z-u.z)*h),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s<r||r!=r)&&(r=s),r<0?null:this.at(n>=0?n:r,t)))},intersectsBox:function(e){return null!==this.intersectBox(e,Ze)},intersectTriangle:function(e,t,n,r,i){$e.subVectors(t,e),et.subVectors(n,e),tt.crossVectors($e,et);var a,o=this.direction.dot(tt);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Qe.subVectors(this.origin,e);var s=a*this.direction.dot(et.crossVectors(Qe,et));if(s<0)return null;var c=a*this.direction.dot($e.cross(Qe));if(c<0)return null;if(s+c>o)return null;var l=-a*Qe.dot(tt);return l<0?null:this.at(l/o,i)},applyMatrix4:function(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this},equals:function(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}});var rt=new ie,it=new ie,at=new Y;function ot(e,t){this.normal=void 0!==e?e:new ie(1,0,0),this.constant=void 0!==t?t:0}Object.assign(ot.prototype,{isPlane:!0,set:function(e,t){return this.normal.copy(e),this.constant=t,this},setComponents:function(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this},setFromNormalAndCoplanarPoint:function(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this},setFromCoplanarPoints:function(e,t,n){var r=rt.subVectors(n,t).cross(it.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.normal.copy(e.normal),this.constant=e.constant,this},normalize:function(){var e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(e){return this.normal.dot(e)+this.constant},distanceToSphere:function(e){return this.distanceToPoint(e.center)-e.radius},projectPoint:function(e,t){return void 0===t&&(console.warn("THREE.Plane: .projectPoint() target is now required"),t=new ie),t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)},intersectLine:function(e,t){void 0===t&&(console.warn("THREE.Plane: .intersectLine() target is now required"),t=new ie);var n=e.delta(rt),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):void 0;var i=-(e.start.dot(this.normal)+this.constant)/r;return i<0||i>1?void 0:t.copy(n).multiplyScalar(i).add(e.start)},intersectsLine:function(e){var t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0},intersectsBox:function(e){return e.intersectsPlane(this)},intersectsSphere:function(e){return e.intersectsPlane(this)},coplanarPoint:function(e){return void 0===e&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new ie),e.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(e,t){var n=t||at.getNormalMatrix(e),r=this.coplanarPoint(rt).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},translate:function(e){return this.constant-=e.dot(this.normal),this},equals:function(e){return e.normal.equals(this.normal)&&e.constant===this.constant}});var st=new ie,ct=new ie,lt=new ie,ht=new ie,ut=new ie,pt=new ie,dt=new ie,ft=new ie,mt=new ie,vt=new ie;function gt(e,t,n){this.a=void 0!==e?e:new ie,this.b=void 0!==t?t:new ie,this.c=void 0!==n?n:new ie}Object.assign(gt,{getNormal:function(e,t,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new ie),r.subVectors(n,t),st.subVectors(e,t),r.cross(st);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},getBarycoord:function(e,t,n,r,i){st.subVectors(r,t),ct.subVectors(n,t),lt.subVectors(e,t);var a=st.dot(st),o=st.dot(ct),s=st.dot(lt),c=ct.dot(ct),l=ct.dot(lt),h=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new ie),0===h)return i.set(-2,-1,-1);var u=1/h,p=(c*s-o*l)*u,d=(a*l-o*s)*u;return i.set(1-p-d,d,p)},containsPoint:function(e,t,n,r){return gt.getBarycoord(e,t,n,r,ht),ht.x>=0&&ht.y>=0&&ht.x+ht.y<=1},getUV:function(e,t,n,r,i,a,o,s){return this.getBarycoord(e,t,n,r,ht),s.set(0,0),s.addScaledVector(i,ht.x),s.addScaledVector(a,ht.y),s.addScaledVector(o,ht.z),s},isFrontFacing:function(e,t,n,r){return st.subVectors(n,t),ct.subVectors(e,t),st.cross(ct).dot(r)<0}}),Object.assign(gt.prototype,{set:function(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this},setFromPointsAndIndices:function(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this},getArea:function(){return st.subVectors(this.c,this.b),ct.subVectors(this.a,this.b),.5*st.cross(ct).length()},getMidpoint:function(e){return void 0===e&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new ie),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(e){return gt.getNormal(this.a,this.b,this.c,e)},getPlane:function(e){return void 0===e&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new ot),e.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(e,t){return gt.getBarycoord(e,this.a,this.b,this.c,t)},getUV:function(e,t,n,r,i){return gt.getUV(e,this.a,this.b,this.c,t,n,r,i)},containsPoint:function(e){return gt.containsPoint(e,this.a,this.b,this.c)},isFrontFacing:function(e){return gt.isFrontFacing(this.a,this.b,this.c,e)},intersectsBox:function(e){return e.intersectsTriangle(this)},closestPointToPoint:function(e,t){void 0===t&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),t=new ie);var n,r,i=this.a,a=this.b,o=this.c;ut.subVectors(a,i),pt.subVectors(o,i),ft.subVectors(e,i);var s=ut.dot(ft),c=pt.dot(ft);if(s<=0&&c<=0)return t.copy(i);mt.subVectors(e,a);var l=ut.dot(mt),h=pt.dot(mt);if(l>=0&&h<=l)return t.copy(a);var u=s*h-l*c;if(u<=0&&s>=0&&l<=0)return n=s/(s-l),t.copy(i).addScaledVector(ut,n);vt.subVectors(e,o);var p=ut.dot(vt),d=pt.dot(vt);if(d>=0&&p<=d)return t.copy(o);var f=p*c-s*d;if(f<=0&&c>=0&&d<=0)return r=c/(c-d),t.copy(i).addScaledVector(pt,r);var m=l*d-p*h;if(m<=0&&h-l>=0&&p-d>=0)return dt.subVectors(o,a),r=(h-l)/(h-l+(p-d)),t.copy(a).addScaledVector(dt,r);var v=1/(m+f+u);return n=f*v,r=u*v,t.copy(i).addScaledVector(ut,n).addScaledVector(pt,r)},equals:function(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}});var yt={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},xt={h:0,s:0,l:0},_t={h:0,s:0,l:0};function bt(e,t,n){return void 0===t&&void 0===n?this.set(e):this.setRGB(e,t,n)}function wt(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}function Mt(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function St(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}function Tt(e,t,n,r,i,a){this.a=e,this.b=t,this.c=n,this.normal=r&&r.isVector3?r:new ie,this.vertexNormals=Array.isArray(r)?r:[],this.color=i&&i.isColor?i:new bt,this.vertexColors=Array.isArray(i)?i:[],this.materialIndex=void 0!==a?a:0}Object.assign(bt.prototype,{isColor:!0,r:1,g:1,b:1,set:function(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this},setScalar:function(e){return this.r=e,this.g=e,this.b=e,this},setHex:function(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,this},setRGB:function(e,t,n){return this.r=e,this.g=t,this.b=n,this},setHSL:function(e,t,n){if(e=q.euclideanModulo(e,1),t=q.clamp(t,0,1),n=q.clamp(n,0,1),0===t)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+t):n+t-n*t,i=2*n-r;this.r=wt(i,r,e+1/3),this.g=wt(i,r,e),this.b=wt(i,r,e-1/3)}return this},setStyle:function(e){function t(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,t(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,t(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return t(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(e)){var l=n[1],h=l.length;if(3===h)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===h)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this},setColorName:function(e){var t=yt[e];return void 0!==t?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(e){return this.r=e.r,this.g=e.g,this.b=e.b,this},copyGammaToLinear:function(e,t){return void 0===t&&(t=2),this.r=Math.pow(e.r,t),this.g=Math.pow(e.g,t),this.b=Math.pow(e.b,t),this},copyLinearToGamma:function(e,t){void 0===t&&(t=2);var n=t>0?1/t:1;return this.r=Math.pow(e.r,n),this.g=Math.pow(e.g,n),this.b=Math.pow(e.b,n),this},convertGammaToLinear:function(e){return this.copyGammaToLinear(this,e),this},convertLinearToGamma:function(e){return this.copyLinearToGamma(this,e),this},copySRGBToLinear:function(e){return this.r=Mt(e.r),this.g=Mt(e.g),this.b=Mt(e.b),this},copyLinearToSRGB:function(e){return this.r=St(e.r),this.g=St(e.g),this.b=St(e.b),this},convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(e){void 0===e&&(console.warn("THREE.Color: .getHSL() target is now required"),e={h:0,s:0,l:0});var t,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)t=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case r:t=(i-a)/l+(i<a?6:0);break;case i:t=(a-r)/l+2;break;case a:t=(r-i)/l+4}t/=6}return e.h=t,e.s=n,e.l=c,e},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(e,t,n){return this.getHSL(xt),xt.h+=e,xt.s+=t,xt.l+=n,this.setHSL(xt.h,xt.s,xt.l),this},add:function(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this},addColors:function(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this},addScalar:function(e){return this.r+=e,this.g+=e,this.b+=e,this},sub:function(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this},multiply:function(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this},multiplyScalar:function(e){return this.r*=e,this.g*=e,this.b*=e,this},lerp:function(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this},lerpHSL:function(e,t){this.getHSL(xt),e.getHSL(_t);var n=q.lerp(xt.h,_t.h,t),r=q.lerp(xt.s,_t.s,t),i=q.lerp(xt.l,_t.l,t);return this.setHSL(n,r,i),this},equals:function(e){return e.r===this.r&&e.g===this.g&&e.b===this.b},fromArray:function(e,t){return void 0===t&&(t=0),this.r=e[t],this.g=e[t+1],this.b=e[t+2],this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e},toJSON:function(){return this.getHex()}}),bt.NAMES=yt,Object.assign(Tt.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.a=e.a,this.b=e.b,this.c=e.c,this.normal.copy(e.normal),this.color.copy(e.color),this.materialIndex=e.materialIndex;for(var t=0,n=e.vertexNormals.length;t<n;t++)this.vertexNormals[t]=e.vertexNormals[t].clone();for(t=0,n=e.vertexColors.length;t<n;t++)this.vertexColors[t]=e.vertexColors[t].clone();return this}});var Et=0;function At(){Object.defineProperty(this,"id",{value:Et++}),this.uuid=q.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=i,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=B,this.stencilZFail=B,this.stencilZPass=B,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Lt(e){At.call(this),this.type="MeshBasicMaterial",this.color=new bt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(e)}At.prototype=Object.assign(Object.create(k.prototype),{constructor:At,isMaterial:!0,onBeforeCompile:function(){},setValues:function(e){if(void 0!==e)for(var t in e){var n=e[t];if(void 0!==n)if("shading"!==t){var r=this[t];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n:console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.")}else console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;else console.warn("THREE.Material: '"+t+"' parameter is undefined.")}},toJSON:function(e){var t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});var n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function r(e){var t=[];for(var n in e){var r=e[n];delete r.metadata,t.push(r)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),t){var i=r(e.textures),a=r(e.images);i.length>0&&(n.textures=i),a.length>0&&(n.images=a)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.flatShading=e.flatShading,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;var t=e.clippingPlanes,n=null;if(null!==t){var r=t.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(At.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Lt.prototype=Object.create(At.prototype),Lt.prototype.constructor=Lt,Lt.prototype.isMeshBasicMaterial=!0,Lt.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this};var Rt=new ie;function Pt(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===n,this.usage=G,this.updateRange={offset:0,count:-1},this.version=0}function Ct(e,t,n){Pt.call(this,new Int8Array(e),t,n)}function Ot(e,t,n){Pt.call(this,new Uint8Array(e),t,n)}function Dt(e,t,n){Pt.call(this,new Uint8ClampedArray(e),t,n)}function It(e,t,n){Pt.call(this,new Int16Array(e),t,n)}function Nt(e,t,n){Pt.call(this,new Uint16Array(e),t,n)}function zt(e,t,n){Pt.call(this,new Int32Array(e),t,n)}function Ut(e,t,n){Pt.call(this,new Uint32Array(e),t,n)}function Ft(e,t,n){Pt.call(this,new Float32Array(e),t,n)}function Bt(e,t,n){Pt.call(this,new Float64Array(e),t,n)}function Gt(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}function Ht(e){if(0===e.length)return-1/0;let t=e[0];for(let n=1,r=e.length;n<r;++n)e[n]>t&&(t=e[n]);return t}Object.defineProperty(Pt.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Pt.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.itemSize,n*=t.itemSize;for(var r=0,i=this.itemSize;r<i;r++)this.array[e+r]=t.array[n+r];return this},copyArray:function(e){return this.array.set(e),this},copyColorsArray:function(e){for(var t=this.array,n=0,r=0,i=e.length;r<i;r++){var a=e[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",r),a=new bt),t[n++]=a.r,t[n++]=a.g,t[n++]=a.b}return this},copyVector2sArray:function(e){for(var t=this.array,n=0,r=0,i=e.length;r<i;r++){var a=e[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",r),a=new X),t[n++]=a.x,t[n++]=a.y}return this},copyVector3sArray:function(e){for(var t=this.array,n=0,r=0,i=e.length;r<i;r++){var a=e[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",r),a=new ie),t[n++]=a.x,t[n++]=a.y,t[n++]=a.z}return this},copyVector4sArray:function(e){for(var t=this.array,n=0,r=0,i=e.length;r<i;r++){var a=e[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",r),a=new Q),t[n++]=a.x,t[n++]=a.y,t[n++]=a.z,t[n++]=a.w}return this},applyMatrix3:function(e){for(var t=0,n=this.count;t<n;t++)Rt.x=this.getX(t),Rt.y=this.getY(t),Rt.z=this.getZ(t),Rt.applyMatrix3(e),this.setXYZ(t,Rt.x,Rt.y,Rt.z);return this},applyMatrix4:function(e){for(var t=0,n=this.count;t<n;t++)Rt.x=this.getX(t),Rt.y=this.getY(t),Rt.z=this.getZ(t),Rt.applyMatrix4(e),this.setXYZ(t,Rt.x,Rt.y,Rt.z);return this},applyNormalMatrix:function(e){for(var t=0,n=this.count;t<n;t++)Rt.x=this.getX(t),Rt.y=this.getY(t),Rt.z=this.getZ(t),Rt.applyNormalMatrix(e),this.setXYZ(t,Rt.x,Rt.y,Rt.z);return this},transformDirection:function(e){for(var t=0,n=this.count;t<n;t++)Rt.x=this.getX(t),Rt.y=this.getY(t),Rt.z=this.getZ(t),Rt.transformDirection(e),this.setXYZ(t,Rt.x,Rt.y,Rt.z);return this},set:function(e,t){return void 0===t&&(t=0),this.array.set(e,t),this},getX:function(e){return this.array[e*this.itemSize]},setX:function(e,t){return this.array[e*this.itemSize]=t,this},getY:function(e){return this.array[e*this.itemSize+1]},setY:function(e,t){return this.array[e*this.itemSize+1]=t,this},getZ:function(e){return this.array[e*this.itemSize+2]},setZ:function(e,t){return this.array[e*this.itemSize+2]=t,this},getW:function(e){return this.array[e*this.itemSize+3]},setW:function(e,t){return this.array[e*this.itemSize+3]=t,this},setXY:function(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this},setXYZ:function(e,t,n,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this},setXYZW:function(e,t,n,r,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this.array[e+3]=i,this},onUpload:function(e){return this.onUploadCallback=e,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Ct.prototype=Object.create(Pt.prototype),Ct.prototype.constructor=Ct,Ot.prototype=Object.create(Pt.prototype),Ot.prototype.constructor=Ot,Dt.prototype=Object.create(Pt.prototype),Dt.prototype.constructor=Dt,It.prototype=Object.create(Pt.prototype),It.prototype.constructor=It,Nt.prototype=Object.create(Pt.prototype),Nt.prototype.constructor=Nt,zt.prototype=Object.create(Pt.prototype),zt.prototype.constructor=zt,Ut.prototype=Object.create(Pt.prototype),Ut.prototype.constructor=Ut,Ft.prototype=Object.create(Pt.prototype),Ft.prototype.constructor=Ft,Bt.prototype=Object.create(Pt.prototype),Bt.prototype.constructor=Bt,Object.assign(Gt.prototype,{computeGroups:function(e){for(var t,n=[],r=void 0,i=e.faces,a=0;a<i.length;a++){var o=i[a];o.materialIndex!==r&&(r=o.materialIndex,void 0!==t&&(t.count=3*a-t.start,n.push(t)),t={start:3*a,materialIndex:r})}void 0!==t&&(t.count=3*a-t.start,n.push(t)),this.groups=n},fromGeometry:function(e){var t,n=e.faces,r=e.vertices,i=e.faceVertexUvs,a=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=e.morphTargets,c=s.length;if(c>0){t=[];for(var l=0;l<c;l++)t[l]={name:s[l].name,data:[]};this.morphTargets.position=t}var h,u=e.morphNormals,p=u.length;if(p>0){for(h=[],l=0;l<p;l++)h[l]={name:u[l].name,data:[]};this.morphTargets.normal=h}var d=e.skinIndices,f=e.skinWeights,m=d.length===r.length,v=f.length===r.length;for(r.length>0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported."),l=0;l<n.length;l++){var g=n[l];this.vertices.push(r[g.a],r[g.b],r[g.c]);var y=g.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{var x=g.normal;this.normals.push(x,x,x)}var _,b=g.vertexColors;if(3===b.length)this.colors.push(b[0],b[1],b[2]);else{var w=g.color;this.colors.push(w,w,w)}!0===a&&(void 0!==(_=i[0][l])?this.uvs.push(_[0],_[1],_[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",l),this.uvs.push(new X,new X,new X))),!0===o&&(void 0!==(_=i[1][l])?this.uvs2.push(_[0],_[1],_[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new X,new X,new X)));for(var M=0;M<c;M++){var S=s[M].vertices;t[M].data.push(S[g.a],S[g.b],S[g.c])}for(M=0;M<p;M++){var T=u[M].vertexNormals[l];h[M].data.push(T.a,T.b,T.c)}m&&this.skinIndices.push(d[g.a],d[g.b],d[g.c]),v&&this.skinWeights.push(f[g.a],f[g.b],f[g.c])}return this.computeGroups(e),this.verticesNeedUpdate=e.verticesNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this}});var kt=1,Vt=new pe,jt=new Pe,Wt=new ie,qt=new We,Xt=new We,Yt=new ie;function Zt(){Object.defineProperty(this,"id",{value:kt+=2}),this.uuid=q.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}Zt.prototype=Object.assign(Object.create(k.prototype),{constructor:Zt,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(e){Array.isArray(e)?this.index=new(Ht(e)>65535?Ut:Nt)(e,1):this.index=e},getAttribute:function(e){return this.attributes[e]},setAttribute:function(e,t){return this.attributes[e]=t,this},deleteAttribute:function(e){return delete this.attributes[e],this},addGroup:function(e,t,n){this.groups.push({start:e,count:t,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(e,t){this.drawRange.start=e,this.drawRange.count=t},applyMatrix4:function(e){var t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new Y).getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(e){return Vt.makeRotationX(e),this.applyMatrix4(Vt),this},rotateY:function(e){return Vt.makeRotationY(e),this.applyMatrix4(Vt),this},rotateZ:function(e){return Vt.makeRotationZ(e),this.applyMatrix4(Vt),this},translate:function(e,t,n){return Vt.makeTranslation(e,t,n),this.applyMatrix4(Vt),this},scale:function(e,t,n){return Vt.makeScale(e,t,n),this.applyMatrix4(Vt),this},lookAt:function(e){return jt.lookAt(e),jt.updateMatrix(),this.applyMatrix4(jt.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Wt).negate(),this.translate(Wt.x,Wt.y,Wt.z),this},setFromObject:function(e){var t=e.geometry;if(e.isPoints||e.isLine){var n=new Ft(3*t.vertices.length,3),r=new Ft(3*t.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(t.vertices)),this.setAttribute("color",r.copyColorsArray(t.colors)),t.lineDistances&&t.lineDistances.length===t.vertices.length){var i=new Ft(t.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(t.lineDistances))}null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone())}else e.isMesh&&t&&t.isGeometry&&this.fromGeometry(t);return this},setFromPoints:function(e){for(var t=[],n=0,r=e.length;n<r;n++){var i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Ft(t,3)),this},updateFromObject:function(e){var t,n=e.geometry;if(e.isMesh){var r=n.__directGeometry;if(!0===n.elementsNeedUpdate&&(r=void 0,n.elementsNeedUpdate=!1),void 0===r)return this.fromGeometry(n);r.verticesNeedUpdate=n.verticesNeedUpdate,r.normalsNeedUpdate=n.normalsNeedUpdate,r.colorsNeedUpdate=n.colorsNeedUpdate,r.uvsNeedUpdate=n.uvsNeedUpdate,r.groupsNeedUpdate=n.groupsNeedUpdate,n.verticesNeedUpdate=!1,n.normalsNeedUpdate=!1,n.colorsNeedUpdate=!1,n.uvsNeedUpdate=!1,n.groupsNeedUpdate=!1,n=r}return!0===n.verticesNeedUpdate&&(void 0!==(t=this.attributes.position)&&(t.copyVector3sArray(n.vertices),t.needsUpdate=!0),n.verticesNeedUpdate=!1),!0===n.normalsNeedUpdate&&(void 0!==(t=this.attributes.normal)&&(t.copyVector3sArray(n.normals),t.needsUpdate=!0),n.normalsNeedUpdate=!1),!0===n.colorsNeedUpdate&&(void 0!==(t=this.attributes.color)&&(t.copyColorsArray(n.colors),t.needsUpdate=!0),n.colorsNeedUpdate=!1),n.uvsNeedUpdate&&(void 0!==(t=this.attributes.uv)&&(t.copyVector2sArray(n.uvs),t.needsUpdate=!0),n.uvsNeedUpdate=!1),n.lineDistancesNeedUpdate&&(void 0!==(t=this.attributes.lineDistance)&&(t.copyArray(n.lineDistances),t.needsUpdate=!0),n.lineDistancesNeedUpdate=!1),n.groupsNeedUpdate&&(n.computeGroups(e.geometry),this.groups=n.groups,n.groupsNeedUpdate=!1),this},fromGeometry:function(e){return e.__directGeometry=(new Gt).fromGeometry(e),this.fromDirectGeometry(e.__directGeometry)},fromDirectGeometry:function(e){var t=new Float32Array(3*e.vertices.length);if(this.setAttribute("position",new Pt(t,3).copyVector3sArray(e.vertices)),e.normals.length>0){var n=new Float32Array(3*e.normals.length);this.setAttribute("normal",new Pt(n,3).copyVector3sArray(e.normals))}if(e.colors.length>0){var r=new Float32Array(3*e.colors.length);this.setAttribute("color",new Pt(r,3).copyColorsArray(e.colors))}if(e.uvs.length>0){var i=new Float32Array(2*e.uvs.length);this.setAttribute("uv",new Pt(i,2).copyVector2sArray(e.uvs))}if(e.uvs2.length>0){var a=new Float32Array(2*e.uvs2.length);this.setAttribute("uv2",new Pt(a,2).copyVector2sArray(e.uvs2))}for(var o in this.groups=e.groups,e.morphTargets){for(var s=[],c=e.morphTargets[o],l=0,h=c.length;l<h;l++){var u=c[l],p=new Ft(3*u.data.length,3);p.name=u.name,s.push(p.copyVector3sArray(u.data))}this.morphAttributes[o]=s}if(e.skinIndices.length>0){var d=new Ft(4*e.skinIndices.length,4);this.setAttribute("skinIndex",d.copyVector4sArray(e.skinIndices))}if(e.skinWeights.length>0){var f=new Ft(4*e.skinWeights.length,4);this.setAttribute("skinWeight",f.copyVector4sArray(e.skinWeights))}return null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new We);var e=this.attributes.position,t=this.morphAttributes.position;if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(var n=0,r=t.length;n<r;n++){var i=t[n];qt.setFromBufferAttribute(i),this.morphTargetsRelative?(Yt.addVectors(this.boundingBox.min,qt.min),this.boundingBox.expandByPoint(Yt),Yt.addVectors(this.boundingBox.max,qt.max),this.boundingBox.expandByPoint(Yt)):(this.boundingBox.expandByPoint(qt.min),this.boundingBox.expandByPoint(qt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ye);var e=this.attributes.position,t=this.morphAttributes.position;if(e){var n=this.boundingSphere.center;if(qt.setFromBufferAttribute(e),t)for(var r=0,i=t.length;r<i;r++){var a=t[r];Xt.setFromBufferAttribute(a),this.morphTargetsRelative?(Yt.addVectors(qt.min,Xt.min),qt.expandByPoint(Yt),Yt.addVectors(qt.max,Xt.max),qt.expandByPoint(Yt)):(qt.expandByPoint(Xt.min),qt.expandByPoint(Xt.max))}qt.getCenter(n);var o=0;for(r=0,i=e.count;r<i;r++)Yt.fromBufferAttribute(e,r),o=Math.max(o,n.distanceToSquared(Yt));if(t)for(r=0,i=t.length;r<i;r++){a=t[r];for(var s=this.morphTargetsRelative,c=0,l=a.count;c<l;c++)Yt.fromBufferAttribute(a,c),s&&(Wt.fromBufferAttribute(e,c),Yt.add(Wt)),o=Math.max(o,n.distanceToSquared(Yt))}this.boundingSphere.radius=Math.sqrt(o),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){var e=this.index,t=this.attributes;if(t.position){var n=t.position.array;if(void 0===t.normal)this.setAttribute("normal",new Pt(new Float32Array(n.length),3));else for(var r=t.normal.array,i=0,a=r.length;i<a;i++)r[i]=0;var o,s,c,l=t.normal.array,h=new ie,u=new ie,p=new ie,d=new ie,f=new ie;if(e){var m=e.array;for(i=0,a=e.count;i<a;i+=3)o=3*m[i+0],s=3*m[i+1],c=3*m[i+2],h.fromArray(n,o),u.fromArray(n,s),p.fromArray(n,c),d.subVectors(p,u),f.subVectors(h,u),d.cross(f),l[o]+=d.x,l[o+1]+=d.y,l[o+2]+=d.z,l[s]+=d.x,l[s+1]+=d.y,l[s+2]+=d.z,l[c]+=d.x,l[c+1]+=d.y,l[c+2]+=d.z}else for(i=0,a=n.length;i<a;i+=9)h.fromArray(n,i),u.fromArray(n,i+3),p.fromArray(n,i+6),d.subVectors(p,u),f.subVectors(h,u),d.cross(f),l[i]=d.x,l[i+1]=d.y,l[i+2]=d.z,l[i+3]=d.x,l[i+4]=d.y,l[i+5]=d.z,l[i+6]=d.x,l[i+7]=d.y,l[i+8]=d.z;this.normalizeNormals(),t.normal.needsUpdate=!0}},merge:function(e,t){if(e&&e.isBufferGeometry){void 0===t&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var n=this.attributes;for(var r in n)if(void 0!==e.attributes[r])for(var i=n[r].array,a=e.attributes[r],o=a.array,s=a.itemSize*t,c=Math.min(o.length,i.length-s),l=0,h=s;l<c;l++,h++)i[h]=o[l];return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e)},normalizeNormals:function(){for(var e=this.attributes.normal,t=0,n=e.count;t<n;t++)Yt.x=e.getX(t),Yt.y=e.getY(t),Yt.z=e.getZ(t),Yt.normalize(),e.setXYZ(t,Yt.x,Yt.y,Yt.z)},toNonIndexed:function(){function e(e,t){for(var n=e.array,r=e.itemSize,i=e.normalized,a=new n.constructor(t.length*r),o=0,s=0,c=0,l=t.length;c<l;c++){o=t[c]*r;for(var h=0;h<r;h++)a[s++]=n[o++]}return new Pt(a,r,i)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var t=new Zt,n=this.index.array,r=this.attributes;for(var i in r){var a=e(r[i],n);t.setAttribute(i,a)}var o=this.morphAttributes;for(i in o){for(var s=[],c=o[i],l=0,h=c.length;l<h;l++)a=e(c[l],n),s.push(a);t.morphAttributes[i]=s}t.morphTargetsRelative=this.morphTargetsRelative;for(var u=this.groups,p=(l=0,u.length);l<p;l++){var d=u[l];t.addGroup(d.start,d.count,d.materialIndex)}return t},toJSON:function(){var e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){var t=this.parameters;for(var n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};var r=this.index;null!==r&&(e.data.index={type:r.array.constructor.name,array:Array.prototype.slice.call(r.array)});var i=this.attributes;for(var n in i){var a=(p=i[n]).toJSON();""!==p.name&&(a.name=p.name),e.data.attributes[n]=a}var o={},s=!1;for(var n in this.morphAttributes){for(var c=this.morphAttributes[n],l=[],h=0,u=c.length;h<u;h++){var p;a=(p=c[h]).toJSON(),""!==p.name&&(a.name=p.name),l.push(a)}l.length>0&&(o[n]=l,s=!0)}s&&(e.data.morphAttributes=o,e.data.morphTargetsRelative=this.morphTargetsRelative);var d=this.groups;d.length>0&&(e.data.groups=JSON.parse(JSON.stringify(d)));var f=this.boundingSphere;return null!==f&&(e.data.boundingSphere={center:f.center.toArray(),radius:f.radius}),e},clone:function(){return(new Zt).copy(this)},copy:function(e){var t,n,r;this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;var i=e.index;null!==i&&this.setIndex(i.clone());var a=e.attributes;for(t in a){var o=a[t];this.setAttribute(t,o.clone())}var s=e.morphAttributes;for(t in s){var c=[],l=s[t];for(n=0,r=l.length;n<r;n++)c.push(l[n].clone());this.morphAttributes[t]=c}this.morphTargetsRelative=e.morphTargetsRelative;var h=e.groups;for(n=0,r=h.length;n<r;n++){var u=h[n];this.addGroup(u.start,u.count,u.materialIndex)}var p=e.boundingBox;null!==p&&(this.boundingBox=p.clone());var d=e.boundingSphere;return null!==d&&(this.boundingSphere=d.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Jt=new pe,Kt=new nt,Qt=new Ye,$t=new ie,en=new ie,tn=new ie,nn=new ie,rn=new ie,an=new ie,on=new ie,sn=new ie,cn=new ie,ln=new X,hn=new X,un=new X,pn=new ie,dn=new ie;function fn(e,t){Pe.call(this),this.type="Mesh",this.geometry=void 0!==e?e:new Zt,this.material=void 0!==t?t:new Lt,this.updateMorphTargets()}function mn(e,t,n,r,i,a,o,s){if(null===(1===t.side?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,2!==t.side,s)))return null;dn.copy(s),dn.applyMatrix4(e.matrixWorld);var c=n.ray.origin.distanceTo(dn);return c<n.near||c>n.far?null:{distance:c,point:dn.clone(),object:e}}function vn(e,t,n,r,i,a,o,s,c,l,h,u){$t.fromBufferAttribute(i,l),en.fromBufferAttribute(i,h),tn.fromBufferAttribute(i,u);var p=e.morphTargetInfluences;if(t.morphTargets&&a&&p){on.set(0,0,0),sn.set(0,0,0),cn.set(0,0,0);for(var d=0,f=a.length;d<f;d++){var m=p[d],v=a[d];0!==m&&(nn.fromBufferAttribute(v,l),rn.fromBufferAttribute(v,h),an.fromBufferAttribute(v,u),o?(on.addScaledVector(nn,m),sn.addScaledVector(rn,m),cn.addScaledVector(an,m)):(on.addScaledVector(nn.sub($t),m),sn.addScaledVector(rn.sub(en),m),cn.addScaledVector(an.sub(tn),m)))}$t.add(on),en.add(sn),tn.add(cn)}e.isSkinnedMesh&&(e.boneTransform(l,$t),e.boneTransform(h,en),e.boneTransform(u,tn));var g=mn(e,t,n,r,$t,en,tn,pn);if(g){s&&(ln.fromBufferAttribute(s,l),hn.fromBufferAttribute(s,h),un.fromBufferAttribute(s,u),g.uv=gt.getUV(pn,$t,en,tn,ln,hn,un,new X)),c&&(ln.fromBufferAttribute(c,l),hn.fromBufferAttribute(c,h),un.fromBufferAttribute(c,u),g.uv2=gt.getUV(pn,$t,en,tn,ln,hn,un,new X));var y=new Tt(l,h,u);gt.getNormal($t,en,tn,y.normal),g.face=y}return g}fn.prototype=Object.assign(Object.create(Pe.prototype),{constructor:fn,isMesh:!0,copy:function(e){return Pe.prototype.copy.call(this,e),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this},updateMorphTargets:function(){var e,t,n,r=this.geometry;if(r.isBufferGeometry){var i=r.morphAttributes,a=Object.keys(i);if(a.length>0){var o=i[a[0]];if(void 0!==o)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},e=0,t=o.length;e<t;e++)n=o[e].name||String(e),this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}else{var s=r.morphTargets;void 0!==s&&s.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(e,t){var n,r=this.geometry,i=this.material,a=this.matrixWorld;if(void 0!==i&&(null===r.boundingSphere&&r.computeBoundingSphere(),Qt.copy(r.boundingSphere),Qt.applyMatrix4(a),!1!==e.ray.intersectsSphere(Qt)&&(Jt.getInverse(a),Kt.copy(e.ray).applyMatrix4(Jt),null===r.boundingBox||!1!==Kt.intersectsBox(r.boundingBox))))if(r.isBufferGeometry){var o,s,c,l,h,u,p,d,f,m=r.index,v=r.attributes.position,g=r.morphAttributes.position,y=r.morphTargetsRelative,x=r.attributes.uv,_=r.attributes.uv2,b=r.groups,w=r.drawRange;if(null!==m)if(Array.isArray(i))for(l=0,u=b.length;l<u;l++)for(f=i[(d=b[l]).materialIndex],h=Math.max(d.start,w.start),p=Math.min(d.start+d.count,w.start+w.count);h<p;h+=3)o=m.getX(h),s=m.getX(h+1),c=m.getX(h+2),(n=vn(this,f,e,Kt,v,g,y,x,_,o,s,c))&&(n.faceIndex=Math.floor(h/3),n.face.materialIndex=d.materialIndex,t.push(n));else for(l=Math.max(0,w.start),u=Math.min(m.count,w.start+w.count);l<u;l+=3)o=m.getX(l),s=m.getX(l+1),c=m.getX(l+2),(n=vn(this,i,e,Kt,v,g,y,x,_,o,s,c))&&(n.faceIndex=Math.floor(l/3),t.push(n));else if(void 0!==v)if(Array.isArray(i))for(l=0,u=b.length;l<u;l++)for(f=i[(d=b[l]).materialIndex],h=Math.max(d.start,w.start),p=Math.min(d.start+d.count,w.start+w.count);h<p;h+=3)(n=vn(this,f,e,Kt,v,g,y,x,_,o=h,s=h+1,c=h+2))&&(n.faceIndex=Math.floor(h/3),n.face.materialIndex=d.materialIndex,t.push(n));else for(l=Math.max(0,w.start),u=Math.min(v.count,w.start+w.count);l<u;l+=3)(n=vn(this,i,e,Kt,v,g,y,x,_,o=l,s=l+1,c=l+2))&&(n.faceIndex=Math.floor(l/3),t.push(n))}else if(r.isGeometry){var M,S,T,E,A=Array.isArray(i),L=r.vertices,R=r.faces,P=r.faceVertexUvs[0];P.length>0&&(E=P);for(var C=0,O=R.length;C<O;C++){var D=R[C],I=A?i[D.materialIndex]:i;if(void 0!==I&&(M=L[D.a],S=L[D.b],T=L[D.c],n=mn(this,I,e,Kt,M,S,T,pn))){if(E&&E[C]){var N=E[C];ln.copy(N[0]),hn.copy(N[1]),un.copy(N[2]),n.uv=gt.getUV(pn,M,S,T,ln,hn,un,new X)}n.face=D,n.faceIndex=C,t.push(n)}}}},clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});var gn=0,yn=new pe,xn=new Pe,_n=new ie;function bn(){Object.defineProperty(this,"id",{value:gn+=2}),this.uuid=q.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}bn.prototype=Object.assign(Object.create(k.prototype),{constructor:bn,isGeometry:!0,applyMatrix4:function(e){for(var t=(new Y).getNormalMatrix(e),n=0,r=this.vertices.length;n<r;n++)this.vertices[n].applyMatrix4(e);for(n=0,r=this.faces.length;n<r;n++){var i=this.faces[n];i.normal.applyMatrix3(t).normalize();for(var a=0,o=i.vertexNormals.length;a<o;a++)i.vertexNormals[a].applyMatrix3(t).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(e){return yn.makeRotationX(e),this.applyMatrix4(yn),this},rotateY:function(e){return yn.makeRotationY(e),this.applyMatrix4(yn),this},rotateZ:function(e){return yn.makeRotationZ(e),this.applyMatrix4(yn),this},translate:function(e,t,n){return yn.makeTranslation(e,t,n),this.applyMatrix4(yn),this},scale:function(e,t,n){return yn.makeScale(e,t,n),this.applyMatrix4(yn),this},lookAt:function(e){return xn.lookAt(e),xn.updateMatrix(),this.applyMatrix4(xn.matrix),this},fromBufferGeometry:function(e){var t=this,n=null!==e.index?e.index.array:void 0,r=e.attributes;if(void 0===r.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;var i=r.position.array,a=void 0!==r.normal?r.normal.array:void 0,o=void 0!==r.color?r.color.array:void 0,s=void 0!==r.uv?r.uv.array:void 0,c=void 0!==r.uv2?r.uv2.array:void 0;void 0!==c&&(this.faceVertexUvs[1]=[]);for(var l=0;l<i.length;l+=3)t.vertices.push((new ie).fromArray(i,l)),void 0!==o&&t.colors.push((new bt).fromArray(o,l));function h(e,n,r,i){var l=void 0===o?[]:[t.colors[e].clone(),t.colors[n].clone(),t.colors[r].clone()],h=new Tt(e,n,r,void 0===a?[]:[(new ie).fromArray(a,3*e),(new ie).fromArray(a,3*n),(new ie).fromArray(a,3*r)],l,i);t.faces.push(h),void 0!==s&&t.faceVertexUvs[0].push([(new X).fromArray(s,2*e),(new X).fromArray(s,2*n),(new X).fromArray(s,2*r)]),void 0!==c&&t.faceVertexUvs[1].push([(new X).fromArray(c,2*e),(new X).fromArray(c,2*n),(new X).fromArray(c,2*r)])}var u=e.groups;if(u.length>0)for(l=0;l<u.length;l++)for(var p=u[l],d=p.start,f=d,m=d+p.count;f<m;f+=3)void 0!==n?h(n[f],n[f+1],n[f+2],p.materialIndex):h(f,f+1,f+2,p.materialIndex);else if(void 0!==n)for(l=0;l<n.length;l+=3)h(n[l],n[l+1],n[l+2]);else for(l=0;l<i.length/3;l+=3)h(l,l+1,l+2);return this.computeFaceNormals(),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(_n).negate(),this.translate(_n.x,_n.y,_n.z),this},normalize:function(){this.computeBoundingSphere();var e=this.boundingSphere.center,t=this.boundingSphere.radius,n=0===t?1:1/t,r=new pe;return r.set(n,0,0,-n*e.x,0,n,0,-n*e.y,0,0,n,-n*e.z,0,0,0,1),this.applyMatrix4(r),this},computeFaceNormals:function(){for(var e=new ie,t=new ie,n=0,r=this.faces.length;n<r;n++){var i=this.faces[n],a=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];e.subVectors(s,o),t.subVectors(a,o),e.cross(t),e.normalize(),i.normal.copy(e)}},computeVertexNormals:function(e){var t,n,r,i,a,o;for(void 0===e&&(e=!0),o=new Array(this.vertices.length),t=0,n=this.vertices.length;t<n;t++)o[t]=new ie;if(e){var s,c,l,h=new ie,u=new ie;for(r=0,i=this.faces.length;r<i;r++)a=this.faces[r],s=this.vertices[a.a],c=this.vertices[a.b],l=this.vertices[a.c],h.subVectors(l,c),u.subVectors(s,c),h.cross(u),o[a.a].add(h),o[a.b].add(h),o[a.c].add(h)}else for(this.computeFaceNormals(),r=0,i=this.faces.length;r<i;r++)o[(a=this.faces[r]).a].add(a.normal),o[a.b].add(a.normal),o[a.c].add(a.normal);for(t=0,n=this.vertices.length;t<n;t++)o[t].normalize();for(r=0,i=this.faces.length;r<i;r++){var p=(a=this.faces[r]).vertexNormals;3===p.length?(p[0].copy(o[a.a]),p[1].copy(o[a.b]),p[2].copy(o[a.c])):(p[0]=o[a.a].clone(),p[1]=o[a.b].clone(),p[2]=o[a.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var e,t,n;for(this.computeFaceNormals(),e=0,t=this.faces.length;e<t;e++){var r=(n=this.faces[e]).vertexNormals;3===r.length?(r[0].copy(n.normal),r[1].copy(n.normal),r[2].copy(n.normal)):(r[0]=n.normal.clone(),r[1]=n.normal.clone(),r[2]=n.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var e,t,n,r,i;for(n=0,r=this.faces.length;n<r;n++)for((i=this.faces[n]).__originalFaceNormal?i.__originalFaceNormal.copy(i.normal):i.__originalFaceNormal=i.normal.clone(),i.__originalVertexNormals||(i.__originalVertexNormals=[]),e=0,t=i.vertexNormals.length;e<t;e++)i.__originalVertexNormals[e]?i.__originalVertexNormals[e].copy(i.vertexNormals[e]):i.__originalVertexNormals[e]=i.vertexNormals[e].clone();var a=new bn;for(a.faces=this.faces,e=0,t=this.morphTargets.length;e<t;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];var o=this.morphNormals[e].faceNormals,s=this.morphNormals[e].vertexNormals;for(n=0,r=this.faces.length;n<r;n++)c=new ie,l={a:new ie,b:new ie,c:new ie},o.push(c),s.push(l)}var c,l,h=this.morphNormals[e];for(a.vertices=this.morphTargets[e].vertices,a.computeFaceNormals(),a.computeVertexNormals(),n=0,r=this.faces.length;n<r;n++)i=this.faces[n],c=h.faceNormals[n],l=h.vertexNormals[n],c.copy(i.normal),l.a.copy(i.vertexNormals[0]),l.b.copy(i.vertexNormals[1]),l.c.copy(i.vertexNormals[2])}for(n=0,r=this.faces.length;n<r;n++)(i=this.faces[n]).normal=i.__originalFaceNormal,i.vertexNormals=i.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new We),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ye),this.boundingSphere.setFromPoints(this.vertices)},merge:function(e,t,n){if(e&&e.isGeometry){var r,i=this.vertices.length,a=this.vertices,o=e.vertices,s=this.faces,c=e.faces,l=this.colors,h=e.colors;void 0===n&&(n=0),void 0!==t&&(r=(new Y).getNormalMatrix(t));for(var u=0,p=o.length;u<p;u++){var d=o[u].clone();void 0!==t&&d.applyMatrix4(t),a.push(d)}for(u=0,p=h.length;u<p;u++)l.push(h[u].clone());for(u=0,p=c.length;u<p;u++){var f,m,v,g=c[u],y=g.vertexNormals,x=g.vertexColors;(f=new Tt(g.a+i,g.b+i,g.c+i)).normal.copy(g.normal),void 0!==r&&f.normal.applyMatrix3(r).normalize();for(var _=0,b=y.length;_<b;_++)m=y[_].clone(),void 0!==r&&m.applyMatrix3(r).normalize(),f.vertexNormals.push(m);for(f.color.copy(g.color),_=0,b=x.length;_<b;_++)v=x[_],f.vertexColors.push(v.clone());f.materialIndex=g.materialIndex+n,s.push(f)}for(u=0,p=e.faceVertexUvs.length;u<p;u++){var w=e.faceVertexUvs[u];for(void 0===this.faceVertexUvs[u]&&(this.faceVertexUvs[u]=[]),_=0,b=w.length;_<b;_++){for(var M=w[_],S=[],T=0,E=M.length;T<E;T++)S.push(M[T].clone());this.faceVertexUvs[u].push(S)}}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",e)},mergeMesh:function(e){e&&e.isMesh?(e.matrixAutoUpdate&&e.updateMatrix(),this.merge(e.geometry,e.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",e)},mergeVertices:function(){var e,t,n,r,i,a,o,s,c={},l=[],h=[],u=Math.pow(10,4);for(n=0,r=this.vertices.length;n<r;n++)e=this.vertices[n],void 0===c[t=Math.round(e.x*u)+"_"+Math.round(e.y*u)+"_"+Math.round(e.z*u)]?(c[t]=n,l.push(this.vertices[n]),h[n]=l.length-1):h[n]=h[c[t]];var p=[];for(n=0,r=this.faces.length;n<r;n++){(i=this.faces[n]).a=h[i.a],i.b=h[i.b],i.c=h[i.c],a=[i.a,i.b,i.c];for(var d=0;d<3;d++)if(a[d]===a[(d+1)%3]){p.push(n);break}}for(n=p.length-1;n>=0;n--){var f=p[n];for(this.faces.splice(f,1),o=0,s=this.faceVertexUvs.length;o<s;o++)this.faceVertexUvs[o].splice(f,1)}var m=this.vertices.length-l.length;return this.vertices=l,m},setFromPoints:function(e){this.vertices=[];for(var t=0,n=e.length;t<n;t++){var r=e[t];this.vertices.push(new ie(r.x,r.y,r.z||0))}return this},sortFacesByMaterialIndex:function(){for(var e=this.faces,t=e.length,n=0;n<t;n++)e[n]._id=n;e.sort((function(e,t){return e.materialIndex-t.materialIndex}));var r,i,a=this.faceVertexUvs[0],o=this.faceVertexUvs[1];for(a&&a.length===t&&(r=[]),o&&o.length===t&&(i=[]),n=0;n<t;n++){var s=e[n]._id;r&&r.push(a[s]),i&&i.push(o[s])}r&&(this.faceVertexUvs[0]=r),i&&(this.faceVertexUvs[1]=i)},toJSON:function(){var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),void 0!==this.parameters){var t=this.parameters;for(var n in t)void 0!==t[n]&&(e[n]=t[n]);return e}for(var r=[],i=0;i<this.vertices.length;i++){var a=this.vertices[i];r.push(a.x,a.y,a.z)}var o=[],s=[],c={},l=[],h={},u=[],p={};for(i=0;i<this.faces.length;i++){var d=this.faces[i],f=void 0!==this.faceVertexUvs[0][i],m=d.normal.length()>0,v=d.vertexNormals.length>0,g=1!==d.color.r||1!==d.color.g||1!==d.color.b,y=d.vertexColors.length>0,x=0;if(x=M(x,0,0),x=M(x,1,!0),x=M(x,2,!1),x=M(x,3,f),x=M(x,4,m),x=M(x,5,v),x=M(x,6,g),x=M(x,7,y),o.push(x),o.push(d.a,d.b,d.c),o.push(d.materialIndex),f){var _=this.faceVertexUvs[0][i];o.push(E(_[0]),E(_[1]),E(_[2]))}if(m&&o.push(S(d.normal)),v){var b=d.vertexNormals;o.push(S(b[0]),S(b[1]),S(b[2]))}if(g&&o.push(T(d.color)),y){var w=d.vertexColors;o.push(T(w[0]),T(w[1]),T(w[2]))}}function M(e,t,n){return n?e|1<<t:e&~(1<<t)}function S(e){var t=e.x.toString()+e.y.toString()+e.z.toString();return void 0!==c[t]||(c[t]=s.length/3,s.push(e.x,e.y,e.z)),c[t]}function T(e){var t=e.r.toString()+e.g.toString()+e.b.toString();return void 0!==h[t]||(h[t]=l.length,l.push(e.getHex())),h[t]}function E(e){var t=e.x.toString()+e.y.toString();return void 0!==p[t]||(p[t]=u.length/2,u.push(e.x,e.y)),p[t]}return e.data={},e.data.vertices=r,e.data.normals=s,l.length>0&&(e.data.colors=l),u.length>0&&(e.data.uvs=[u]),e.data.faces=o,e},clone:function(){return(new bn).copy(this)},copy:function(e){var t,n,r,i,a,o;this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;var s=e.vertices;for(t=0,n=s.length;t<n;t++)this.vertices.push(s[t].clone());var c=e.colors;for(t=0,n=c.length;t<n;t++)this.colors.push(c[t].clone());var l=e.faces;for(t=0,n=l.length;t<n;t++)this.faces.push(l[t].clone());for(t=0,n=e.faceVertexUvs.length;t<n;t++){var h=e.faceVertexUvs[t];for(void 0===this.faceVertexUvs[t]&&(this.faceVertexUvs[t]=[]),r=0,i=h.length;r<i;r++){var u=h[r],p=[];for(a=0,o=u.length;a<o;a++){var d=u[a];p.push(d.clone())}this.faceVertexUvs[t].push(p)}}var f=e.morphTargets;for(t=0,n=f.length;t<n;t++){var m={};if(m.name=f[t].name,void 0!==f[t].vertices)for(m.vertices=[],r=0,i=f[t].vertices.length;r<i;r++)m.vertices.push(f[t].vertices[r].clone());if(void 0!==f[t].normals)for(m.normals=[],r=0,i=f[t].normals.length;r<i;r++)m.normals.push(f[t].normals[r].clone());this.morphTargets.push(m)}var v=e.morphNormals;for(t=0,n=v.length;t<n;t++){var g={};if(void 0!==v[t].vertexNormals)for(g.vertexNormals=[],r=0,i=v[t].vertexNormals.length;r<i;r++){var y=v[t].vertexNormals[r],x={};x.a=y.a.clone(),x.b=y.b.clone(),x.c=y.c.clone(),g.vertexNormals.push(x)}if(void 0!==v[t].faceNormals)for(g.faceNormals=[],r=0,i=v[t].faceNormals.length;r<i;r++)g.faceNormals.push(v[t].faceNormals[r].clone());this.morphNormals.push(g)}var _=e.skinWeights;for(t=0,n=_.length;t<n;t++)this.skinWeights.push(_[t].clone());var b=e.skinIndices;for(t=0,n=b.length;t<n;t++)this.skinIndices.push(b[t].clone());var w=e.lineDistances;for(t=0,n=w.length;t<n;t++)this.lineDistances.push(w[t]);var M=e.boundingBox;null!==M&&(this.boundingBox=M.clone());var S=e.boundingSphere;return null!==S&&(this.boundingSphere=S.clone()),this.elementsNeedUpdate=e.elementsNeedUpdate,this.verticesNeedUpdate=e.verticesNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.lineDistancesNeedUpdate=e.lineDistancesNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class wn extends Zt{constructor(e,t,n,r,i,a){super(),this.type="BoxBufferGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};const o=this;e=e||1,t=t||1,n=n||1,r=Math.floor(r)||1,i=Math.floor(i)||1,a=Math.floor(a)||1;const s=[],c=[],l=[],h=[];let u=0,p=0;function d(e,t,n,r,i,a,d,f,m,v,g){const y=a/m,x=d/v,_=a/2,b=d/2,w=f/2,M=m+1,S=v+1;let T=0,E=0;const A=new ie;for(let a=0;a<S;a++){const o=a*x-b;for(let s=0;s<M;s++){const u=s*y-_;A[e]=u*r,A[t]=o*i,A[n]=w,c.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=f>0?1:-1,l.push(A.x,A.y,A.z),h.push(s/m),h.push(1-a/v),T+=1}}for(let e=0;e<v;e++)for(let t=0;t<m;t++){const n=u+t+M*e,r=u+t+M*(e+1),i=u+(t+1)+M*(e+1),a=u+(t+1)+M*e;s.push(n,r,a),s.push(r,i,a),E+=6}o.addGroup(p,E,g),p+=E,u+=T}d("z","y","x",-1,-1,n,t,e,a,i,0),d("z","y","x",1,-1,n,t,-e,a,i,1),d("x","z","y",1,1,e,n,t,r,a,2),d("x","z","y",1,-1,e,n,-t,r,a,3),d("x","y","z",1,-1,e,t,n,r,i,4),d("x","y","z",-1,-1,e,t,-n,r,i,5),this.setIndex(s),this.setAttribute("position",new Ft(c,3)),this.setAttribute("normal",new Ft(l,3)),this.setAttribute("uv",new Ft(h,2))}}function Mn(e){var t={};for(var n in e)for(var r in t[n]={},e[n]){var i=e[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture)?t[n][r]=i.clone():Array.isArray(i)?t[n][r]=i.slice():t[n][r]=i}return t}function Sn(e){for(var t={},n=0;n<e.length;n++){var r=Mn(e[n]);for(var i in r)t[i]=r[i]}return t}var Tn={clone:Mn,merge:Sn};function En(e){At.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,void 0!==e&&(void 0!==e.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}function An(){Pe.call(this),this.type="Camera",this.matrixWorldInverse=new pe,this.projectionMatrix=new pe,this.projectionMatrixInverse=new pe}function Ln(e,t,n,r){An.call(this),this.type="PerspectiveCamera",this.fov=void 0!==e?e:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==r?r:2e3,this.focus=10,this.aspect=void 0!==t?t:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}En.prototype=Object.create(At.prototype),En.prototype.constructor=En,En.prototype.isShaderMaterial=!0,En.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Mn(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.extensions=Object.assign({},e.extensions),this},En.prototype.toJSON=function(e){var t=At.prototype.toJSON.call(this,e);for(var n in t.uniforms={},this.uniforms){var r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:"m4",value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;var i={};for(var a in this.extensions)!0===this.extensions[a]&&(i[a]=!0);return Object.keys(i).length>0&&(t.extensions=i),t},An.prototype=Object.assign(Object.create(Pe.prototype),{constructor:An,isCamera:!0,copy:function(e,t){return Pe.prototype.copy.call(this,e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this},getWorldDirection:function(e){void 0===e&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),e=new ie),this.updateMatrixWorld(!0);var t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()},updateMatrixWorld:function(e){Pe.prototype.updateMatrixWorld.call(this,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(e,t){Pe.prototype.updateWorldMatrix.call(this,e,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),Ln.prototype=Object.assign(Object.create(An.prototype),{constructor:Ln,isPerspectiveCamera:!0,copy:function(e,t){return An.prototype.copy.call(this,e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this},setFocalLength:function(e){var t=.5*this.getFilmHeight()/e;this.fov=2*q.RAD2DEG*Math.atan(t),this.updateProjectionMatrix()},getFocalLength:function(){var e=Math.tan(.5*q.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*q.RAD2DEG*Math.atan(Math.tan(.5*q.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(e,t,n,r,i,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var e=this.near,t=e*Math.tan(.5*q.DEG2RAD*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,t-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=e*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(e){var t=Pe.prototype.toJSON.call(this,e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}});var Rn=90;function Pn(e,t,n){if(Pe.call(this),this.type="CubeCamera",!0===n.isWebGLCubeRenderTarget){this.renderTarget=n;var r=new Ln(Rn,1,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new ie(1,0,0)),this.add(r);var i=new Ln(Rn,1,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new ie(-1,0,0)),this.add(i);var a=new Ln(Rn,1,e,t);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new ie(0,1,0)),this.add(a);var o=new Ln(Rn,1,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new ie(0,-1,0)),this.add(o);var s=new Ln(Rn,1,e,t);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new ie(0,0,1)),this.add(s);var c=new Ln(Rn,1,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new ie(0,0,-1)),this.add(c),this.update=function(e,t){null===this.parent&&this.updateMatrixWorld();var l=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;var u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,r),e.setRenderTarget(n,1),e.render(t,i),e.setRenderTarget(n,2),e.render(t,a),e.setRenderTarget(n,3),e.render(t,o),e.setRenderTarget(n,4),e.render(t,s),n.texture.generateMipmaps=u,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=l},this.clear=function(e,t,r,i){for(var a=e.getRenderTarget(),o=0;o<6;o++)e.setRenderTarget(n,o),e.clear(t,r,i);e.setRenderTarget(a)}}else console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.")}function Cn(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),$.call(this,e,e,t)}function On(e,t,n,r,i,a,o,s,c,h,u,p){K.call(this,null,a,o,s,c,h,r,i,u,p),this.image={data:e||null,width:t||1,height:n||1},this.magFilter=void 0!==c?c:l,this.minFilter=void 0!==h?h:l,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Pn.prototype=Object.create(Pe.prototype),Pn.prototype.constructor=Pn,Cn.prototype=Object.create($.prototype),Cn.prototype.constructor=Cn,Cn.prototype.isWebGLCubeRenderTarget=!0,Cn.prototype.fromEquirectangularTexture=function(e,t){this.texture.type=t.type,this.texture.format=t.format,this.texture.encoding=t.encoding;var n=new Ce,r={uniforms:{tEquirect:{value:null}},vertexShader:["varying vec3 vWorldDirection;","vec3 transformDirection( in vec3 dir, in mat4 matrix ) {","\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );","}","void main() {","\tvWorldDirection = transformDirection( position, modelMatrix );","\t#include <begin_vertex>","\t#include <project_vertex>","}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;","varying vec3 vWorldDirection;","#include <common>","void main() {","\tvec3 direction = normalize( vWorldDirection );","\tvec2 sampleUV = equirectUv( direction );","\tgl_FragColor = texture2D( tEquirect, sampleUV );","}"].join("\n")},i=new En({type:"CubemapFromEquirect",uniforms:Mn(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,side:1,blending:0});i.uniforms.tEquirect.value=t;var a=new fn(new wn(5,5,5),i);return n.add(a),new Pn(1,10,this).update(e,n),a.geometry.dispose(),a.material.dispose(),this},On.prototype=Object.create(K.prototype),On.prototype.constructor=On,On.prototype.isDataTexture=!0;var Dn=new Ye,In=new ie;function Nn(e,t,n,r,i,a){this.planes=[void 0!==e?e:new ot,void 0!==t?t:new ot,void 0!==n?n:new ot,void 0!==r?r:new ot,void 0!==i?i:new ot,void 0!==a?a:new ot]}Object.assign(Nn.prototype,{set:function(e,t,n,r,i,a){var o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){for(var t=this.planes,n=0;n<6;n++)t[n].copy(e.planes[n]);return this},setFromProjectionMatrix:function(e){var t=this.planes,n=e.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],h=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return t[0].setComponents(o-r,h-s,f-u,y-m).normalize(),t[1].setComponents(o+r,h+s,f+u,y+m).normalize(),t[2].setComponents(o+i,h+c,f+p,y+v).normalize(),t[3].setComponents(o-i,h-c,f-p,y-v).normalize(),t[4].setComponents(o-a,h-l,f-d,y-g).normalize(),t[5].setComponents(o+a,h+l,f+d,y+g).normalize(),this},intersectsObject:function(e){var t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),Dn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Dn)},intersectsSprite:function(e){return Dn.center.set(0,0,0),Dn.radius=.7071067811865476,Dn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Dn)},intersectsSphere:function(e){for(var t=this.planes,n=e.center,r=-e.radius,i=0;i<6;i++)if(t[i].distanceToPoint(n)<r)return!1;return!0},intersectsBox:function(e){for(var t=this.planes,n=0;n<6;n++){var r=t[n];if(In.x=r.normal.x>0?e.max.x:e.min.x,In.y=r.normal.y>0?e.max.y:e.min.y,In.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(In)<0)return!1}return!0},containsPoint:function(e){for(var t=this.planes,n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}});var zn={common:{diffuse:{value:new bt(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Y},uv2Transform:{value:new Y},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new X(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new bt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new bt(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Y}},sprite:{diffuse:{value:new bt(15658734)},opacity:{value:1},center:{value:new X(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Y}}};function Un(){var e=null,t=!1,n=null;function r(i,a){!1!==t&&(n(i,a),e.requestAnimationFrame(r))}return{start:function(){!0!==t&&null!==n&&(e.requestAnimationFrame(r),t=!0)},stop:function(){t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Fn(e,t){var n=t.isWebGL2,r=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),r.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);var n=r.get(t);n&&(e.deleteBuffer(n.buffer),r.delete(t))},update:function(t,i){t.isInterleavedBufferAttribute&&(t=t.data);var a=r.get(t);void 0===a?r.set(t,function(t,n){var r=t.array,i=t.usage,a=e.createBuffer();e.bindBuffer(n,a),e.bufferData(n,r,i),t.onUploadCallback();var o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:r instanceof Uint8Array&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version}}(t,i)):a.version<t.version&&(function(t,r,i){var a=r.array,o=r.updateRange;e.bindBuffer(i,t),-1===o.count?e.bufferSubData(i,0,a):(n?e.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a,o.offset,o.count):e.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a.subarray(o.offset,o.offset+o.count)),o.count=-1)}(a.buffer,t,i),a.version=t.version)}}}function Bn(e,t,n,r){bn.call(this),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r},this.fromBufferGeometry(new Gn(e,t,n,r)),this.mergeVertices()}function Gn(e,t,n,r){Zt.call(this),this.type="PlaneBufferGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r};var i,a,o=(e=e||1)/2,s=(t=t||1)/2,c=Math.floor(n)||1,l=Math.floor(r)||1,h=c+1,u=l+1,p=e/c,d=t/l,f=[],m=[],v=[],g=[];for(a=0;a<u;a++){var y=a*d-s;for(i=0;i<h;i++){var x=i*p-o;m.push(x,-y,0),v.push(0,0,1),g.push(i/c),g.push(1-a/l)}}for(a=0;a<l;a++)for(i=0;i<c;i++){var _=i+h*a,b=i+h*(a+1),w=i+1+h*(a+1),M=i+1+h*a;f.push(_,b,M),f.push(b,w,M)}this.setIndex(f),this.setAttribute("position",new Ft(m,3)),this.setAttribute("normal",new Ft(v,3)),this.setAttribute("uv",new Ft(g,2))}Bn.prototype=Object.create(bn.prototype),Bn.prototype.constructor=Bn,Gn.prototype=Object.create(Zt.prototype),Gn.prototype.constructor=Gn;var Hn={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},kn={basic:{uniforms:Sn([zn.common,zn.specularmap,zn.envmap,zn.aomap,zn.lightmap,zn.fog]),vertexShader:Hn.meshbasic_vert,fragmentShader:Hn.meshbasic_frag},lambert:{uniforms:Sn([zn.common,zn.specularmap,zn.envmap,zn.aomap,zn.lightmap,zn.emissivemap,zn.fog,zn.lights,{emissive:{value:new bt(0)}}]),vertexShader:Hn.meshlambert_vert,fragmentShader:Hn.meshlambert_frag},phong:{uniforms:Sn([zn.common,zn.specularmap,zn.envmap,zn.aomap,zn.lightmap,zn.emissivemap,zn.bumpmap,zn.normalmap,zn.displacementmap,zn.fog,zn.lights,{emissive:{value:new bt(0)},specular:{value:new bt(1118481)},shininess:{value:30}}]),vertexShader:Hn.meshphong_vert,fragmentShader:Hn.meshphong_frag},standard:{uniforms:Sn([zn.common,zn.envmap,zn.aomap,zn.lightmap,zn.emissivemap,zn.bumpmap,zn.normalmap,zn.displacementmap,zn.roughnessmap,zn.metalnessmap,zn.fog,zn.lights,{emissive:{value:new bt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Hn.meshphysical_vert,fragmentShader:Hn.meshphysical_frag},toon:{uniforms:Sn([zn.common,zn.specularmap,zn.aomap,zn.lightmap,zn.emissivemap,zn.bumpmap,zn.normalmap,zn.displacementmap,zn.gradientmap,zn.fog,zn.lights,{emissive:{value:new bt(0)},specular:{value:new bt(1118481)},shininess:{value:30}}]),vertexShader:Hn.meshtoon_vert,fragmentShader:Hn.meshtoon_frag},matcap:{uniforms:Sn([zn.common,zn.bumpmap,zn.normalmap,zn.displacementmap,zn.fog,{matcap:{value:null}}]),vertexShader:Hn.meshmatcap_vert,fragmentShader:Hn.meshmatcap_frag},points:{uniforms:Sn([zn.points,zn.fog]),vertexShader:Hn.points_vert,fragmentShader:Hn.points_frag},dashed:{uniforms:Sn([zn.common,zn.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Hn.linedashed_vert,fragmentShader:Hn.linedashed_frag},depth:{uniforms:Sn([zn.common,zn.displacementmap]),vertexShader:Hn.depth_vert,fragmentShader:Hn.depth_frag},normal:{uniforms:Sn([zn.common,zn.bumpmap,zn.normalmap,zn.displacementmap,{opacity:{value:1}}]),vertexShader:Hn.normal_vert,fragmentShader:Hn.normal_frag},sprite:{uniforms:Sn([zn.sprite,zn.fog]),vertexShader:Hn.sprite_vert,fragmentShader:Hn.sprite_frag},background:{uniforms:{uvTransform:{value:new Y},t2D:{value:null}},vertexShader:Hn.background_vert,fragmentShader:Hn.background_frag},cube:{uniforms:Sn([zn.envmap,{opacity:{value:1}}]),vertexShader:Hn.cube_vert,fragmentShader:Hn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Hn.equirect_vert,fragmentShader:Hn.equirect_frag},distanceRGBA:{uniforms:Sn([zn.common,zn.displacementmap,{referencePosition:{value:new ie},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Hn.distanceRGBA_vert,fragmentShader:Hn.distanceRGBA_frag},shadow:{uniforms:Sn([zn.lights,zn.fog,{color:{value:new bt(0)},opacity:{value:1}}]),vertexShader:Hn.shadow_vert,fragmentShader:Hn.shadow_frag}};function Vn(e,t,n,r){var i,o,s=new bt(0),c=0,l=null,h=0,u=null;function p(e,n){t.buffers.color.setClear(e.r,e.g,e.b,n,r)}return{getClearColor:function(){return s},setClearColor:function(e,t){s.set(e),p(s,c=void 0!==t?t:1)},getClearAlpha:function(){return c},setClearAlpha:function(e){p(s,c=e)},render:function(t,r,d,f){var m=r.background,v=e.xr,g=v.getSession&&v.getSession();if(g&&"additive"===g.environmentBlendMode&&(m=null),null===m?p(s,c):m&&m.isColor&&(p(m,1),f=!0),(e.autoClear||f)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),m&&(m.isCubeTexture||m.isWebGLCubeRenderTarget||m.mapping===a)){void 0===o&&((o=new fn(new wn(1,1,1),new En({type:"BackgroundCubeMaterial",uniforms:Mn(kn.cube.uniforms),vertexShader:kn.cube.vertexShader,fragmentShader:kn.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(o));var y=m.isWebGLCubeRenderTarget?m.texture:m;o.material.uniforms.envMap.value=y,o.material.uniforms.flipEnvMap.value=y.isCubeTexture?-1:1,l===m&&h===y.version&&u===e.toneMapping||(o.material.needsUpdate=!0,l=m,h=y.version,u=e.toneMapping),t.unshift(o,o.geometry,o.material,0,0,null)}else m&&m.isTexture&&(void 0===i&&((i=new fn(new Gn(2,2),new En({type:"BackgroundMaterial",uniforms:Mn(kn.background.uniforms),vertexShader:kn.background.vertexShader,fragmentShader:kn.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(i.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(i)),i.material.uniforms.t2D.value=m,!0===m.matrixAutoUpdate&&m.updateMatrix(),i.material.uniforms.uvTransform.value.copy(m.matrix),l===m&&h===m.version&&u===e.toneMapping||(i.material.needsUpdate=!0,l=m,h=m.version,u=e.toneMapping),t.unshift(i,i.geometry,i.material,0,0,null))}}}function jn(e,t,n,r){var i,a=r.isWebGL2;this.setMode=function(e){i=e},this.render=function(t,r){e.drawArrays(i,t,r),n.update(r,i)},this.renderInstances=function(r,o,s,c){if(0!==c){var l,h;if(a)l=e,h="drawArraysInstanced";else if(h="drawArraysInstancedANGLE",null===(l=t.get("ANGLE_instanced_arrays")))return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[h](i,o,s,c),n.update(s,i,c)}}}function Wn(e,t,n){var r;function i(t){if("highp"===t){if(e.getShaderPrecisionFormat(35633,36338).precision>0&&e.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(35633,36337).precision>0&&e.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}var a="undefined"!=typeof WebGL2RenderingContext&&e instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&e instanceof WebGL2ComputeRenderingContext,o=void 0!==n.precision?n.precision:"highp",s=i(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);var c=!0===n.logarithmicDepthBuffer,l=e.getParameter(34930),h=e.getParameter(35660),u=e.getParameter(3379),p=e.getParameter(34076),d=e.getParameter(34921),f=e.getParameter(36347),m=e.getParameter(36348),v=e.getParameter(36349),g=h>0,y=a||!!t.get("OES_texture_float");return{isWebGL2:a,getMaxAnisotropy:function(){if(void 0!==r)return r;var n=t.get("EXT_texture_filter_anisotropic");return r=null!==n?e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:i,precision:o,logarithmicDepthBuffer:c,maxTextures:l,maxVertexTextures:h,maxTextureSize:u,maxCubemapSize:p,maxAttributes:d,maxVertexUniforms:f,maxVaryings:m,maxFragmentUniforms:v,vertexTextures:g,floatFragmentTextures:y,floatVertexTextures:g&&y,maxSamples:a?e.getParameter(36183):0}}function qn(){var e=this,t=null,n=0,r=!1,i=!1,a=new ot,o=new Y,s={value:null,needsUpdate:!1};function c(){s.value!==t&&(s.value=t,s.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function l(t,n,r,i){var c=null!==t?t.length:0,l=null;if(0!==c){if(l=s.value,!0!==i||null===l){var h=r+4*c,u=n.matrixWorldInverse;o.getNormalMatrix(u),(null===l||l.length<h)&&(l=new Float32Array(h));for(var p=0,d=r;p!==c;++p,d+=4)a.copy(t[p]).applyMatrix4(u,o),a.normal.toArray(l,d),l[d+3]=a.constant}s.value=l,s.needsUpdate=!0}return e.numPlanes=c,e.numIntersection=0,l}this.uniform=s,this.numPlanes=0,this.numIntersection=0,this.init=function(e,i,a){var o=0!==e.length||i||0!==n||r;return r=i,t=l(e,a,0),n=e.length,o},this.beginShadows=function(){i=!0,l(null)},this.endShadows=function(){i=!1,c()},this.setState=function(e,a,o,h,u,p){if(!r||null===e||0===e.length||i&&!o)i?l(null):c();else{var d=i?0:n,f=4*d,m=u.clippingState||null;s.value=m,m=l(e,h,f,p);for(var v=0;v!==f;++v)m[v]=t[v];u.clippingState=m,this.numIntersection=a?this.numPlanes:0,this.numPlanes+=d}}}function Xn(e){var t={};return{get:function(n){if(void 0!==t[n])return t[n];var r;switch(n){case"WEBGL_depth_texture":r=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=e.getExtension(n)}return null===r&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),t[n]=r,r}}}function Yn(e,t,n){var r=new WeakMap,i=new WeakMap;function a(e){var o=e.target,s=r.get(o);for(var c in null!==s.index&&t.remove(s.index),s.attributes)t.remove(s.attributes[c]);o.removeEventListener("dispose",a),r.delete(o);var l=i.get(s);l&&(t.remove(l),i.delete(s)),n.memory.geometries--}function o(e){var n=[],r=e.index,a=e.attributes.position,o=0;if(null!==r){var s=r.array;o=r.version;for(var c=0,l=s.length;c<l;c+=3){var h=s[c+0],u=s[c+1],p=s[c+2];n.push(h,u,u,p,p,h)}}else for(s=a.array,o=a.version,c=0,l=s.length/3-1;c<l;c+=3)h=c+0,u=c+1,p=c+2,n.push(h,u,u,p,p,h);var d=new(Ht(n)>65535?Ut:Nt)(n,1);d.version=o,t.update(d,34963);var f=i.get(e);f&&t.remove(f),i.set(e,d)}return{get:function(e,t){var i=r.get(t);return i||(t.addEventListener("dispose",a),t.isBufferGeometry?i=t:t.isGeometry&&(void 0===t._bufferGeometry&&(t._bufferGeometry=(new Zt).setFromObject(e)),i=t._bufferGeometry),r.set(t,i),n.memory.geometries++,i)},update:function(e){var n=e.index,r=e.attributes;for(var i in null!==n&&t.update(n,34963),r)t.update(r[i],34962);var a=e.morphAttributes;for(var i in a)for(var o=a[i],s=0,c=o.length;s<c;s++)t.update(o[s],34962)},getWireframeAttribute:function(e){var t=i.get(e);if(t){var n=e.index;null!==n&&t.version<n.version&&o(e)}else o(e);return i.get(e)}}}function Zn(e,t,n,r){var i,a,o,s=r.isWebGL2;this.setMode=function(e){i=e},this.setIndex=function(e){a=e.type,o=e.bytesPerElement},this.render=function(t,r){e.drawElements(i,r,a,t*o),n.update(r,i)},this.renderInstances=function(r,c,l,h){if(0!==h){var u,p;if(s)u=e,p="drawElementsInstanced";else if(p="drawElementsInstancedANGLE",null===(u=t.get("ANGLE_instanced_arrays")))return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");u[p](i,l,a,c*o,h),n.update(l,i,h)}}}function Jn(e){var t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(e,n,r){switch(r=r||1,t.calls++,n){case 4:t.triangles+=r*(e/3);break;case 1:t.lines+=r*(e/2);break;case 3:t.lines+=r*(e-1);break;case 2:t.lines+=r*e;break;case 0:t.points+=r*e;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function Kn(e,t){return Math.abs(t[1])-Math.abs(e[1])}function Qn(e){var t={},n=new Float32Array(8);return{update:function(r,i,a,o){var s=r.morphTargetInfluences,c=void 0===s?0:s.length,l=t[i.id];if(void 0===l){l=[];for(var h=0;h<c;h++)l[h]=[h,0];t[i.id]=l}var u=a.morphTargets&&i.morphAttributes.position,p=a.morphNormals&&i.morphAttributes.normal;for(h=0;h<c;h++)0!==(f=l[h])[1]&&(u&&i.deleteAttribute("morphTarget"+h),p&&i.deleteAttribute("morphNormal"+h));for(h=0;h<c;h++)(f=l[h])[0]=h,f[1]=s[h];l.sort(Kn);var d=0;for(h=0;h<8;h++){var 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nr(e,t,n,r){K.call(this,null),this.image={data:e||null,width:t||1,height:n||1,depth:r||1},this.magFilter=l,this.minFilter=l,this.wrapR=s,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}kn.physical={uniforms:Sn([kn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new X(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new bt(0)},transparency:{value:0}}]),vertexShader:Hn.meshphysical_vert,fragmentShader:Hn.meshphysical_frag},er.prototype=Object.create(K.prototype),er.prototype.constructor=er,er.prototype.isCubeTexture=!0,Object.defineProperty(er.prototype,"images",{get:function(){return this.image},set:function(e){this.image=e}}),tr.prototype=Object.create(K.prototype),tr.prototype.constructor=tr,tr.prototype.isDataTexture2DArray=!0,nr.prototype=Object.create(K.prototype),nr.prototype.constructor=nr,nr.prototype.isDataTexture3D=!0;var rr=new K,ir=new tr,ar=new nr,or=new er,sr=[],cr=[],lr=new Float32Array(16),hr=new Float32Array(9),ur=new Float32Array(4);function pr(e,t,n){var r=e[0];if(r<=0||r>0)return e;var i=t*n,a=sr[i];if(void 0===a&&(a=new Float32Array(i),sr[i]=a),0!==t){r.toArray(a,0);for(var o=1,s=0;o!==t;++o)s+=n,e[o].toArray(a,s)}return a}function dr(e,t){if(e.length!==t.length)return!1;for(var n=0,r=e.length;n<r;n++)if(e[n]!==t[n])return!1;return!0}function fr(e,t){for(var n=0,r=t.length;n<r;n++)e[n]=t[n]}function mr(e,t){var n=cr[t];void 0===n&&(n=new Int32Array(t),cr[t]=n);for(var r=0;r!==t;++r)n[r]=e.allocateTextureUnit();return n}function vr(e,t){var n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function gr(e,t){var n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(dr(n,t))return;e.uniform2fv(this.addr,t),fr(n,t)}}function yr(e,t){var n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else 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i,a=0,o=r.length;a<o;a++){var s=r[a];if(s.cacheKey===n){++(i=s).usedTimes;break}}return void 0===i&&(i=new vi(e,n,t),r.push(i)),i},this.releaseProgram=function(e){if(0==--e.usedTimes){var t=r.indexOf(e);r[t]=r[r.length-1],r.pop(),e.destroy()}},this.programs=r}function yi(){var e=new WeakMap;return{get:function(t){var n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,r){e.get(t)[n]=r},dispose:function(){e=new WeakMap}}}function xi(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.program!==t.program?e.program.id-t.program.id:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function _i(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function bi(){var e=[],t=0,n=[],r=[],i={id:-1};function a(n,r,a,o,s,c){var l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:r,material:a,program:a.program||i,groupOrder:o,renderOrder:n.renderOrder,z:s,group:c},e[t]=l):(l.id=n.id,l.object=n,l.geometry=r,l.material=a,l.program=a.program||i,l.groupOrder=o,l.renderOrder=n.renderOrder,l.z=s,l.group=c),t++,l}return{opaque:n,transparent:r,init:function(){t=0,n.length=0,r.length=0},push:function(e,t,i,o,s,c){var l=a(e,t,i,o,s,c);(!0===i.transparent?r:n).push(l)},unshift:function(e,t,i,o,s,c){var l=a(e,t,i,o,s,c);(!0===i.transparent?r:n).unshift(l)},finish:function(){for(var n=t,r=e.length;n<r;n++){var i=e[n];if(null===i.id)break;i.id=null,i.object=null,i.geometry=null,i.material=null,i.program=null,i.group=null}},sort:function(e,t){n.length>1&&n.sort(e||xi),r.length>1&&r.sort(t||_i)}}}function wi(){var e=new WeakMap;function t(n){var r=n.target;r.removeEventListener("dispose",t),e.delete(r)}return{get:function(n,r){var i,a=e.get(n);return void 0===a?(i=new bi,e.set(n,new WeakMap),e.get(n).set(r,i),n.addEventListener("dispose",t)):void 0===(i=a.get(r))&&(i=new bi,a.set(r,i)),i},dispose:function(){e=new WeakMap}}}function Mi(){var e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];var n;switch(t.type){case"DirectionalLight":n={direction:new ie,color:new bt};break;case"SpotLight":n={position:new ie,direction:new ie,color:new bt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new ie,color:new bt,distance:0,decay:0};break;case"HemisphereLight":n={direction:new ie,skyColor:new bt,groundColor:new bt};break;case"RectAreaLight":n={color:new bt,position:new ie,halfWidth:new ie,halfHeight:new ie}}return e[t.id]=n,n}}}var Si=0;function Ti(e,t){return(t.castShadow?1:0)-(e.castShadow?1:0)}function Ei(){for(var e,t=new Mi,n=(e={},{get:function(t){if(void 0!==e[t.id])return e[t.id];var n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowRadius:1,shadowMapSize:new X};break;case"PointLight":n={shadowBias:0,shadowRadius:1,shadowMapSize:new X,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},i=0;i<9;i++)r.probe.push(new ie);var a=new ie,o=new pe,s=new pe;return{setup:function(e,i,c){for(var l=0,h=0,u=0,p=0;p<9;p++)r.probe[p].set(0,0,0);var d=0,f=0,m=0,v=0,g=0,y=0,x=0,_=0,b=c.matrixWorldInverse;e.sort(Ti),p=0;for(var w=e.length;p<w;p++){var M=e[p],S=M.color,T=M.intensity,E=M.distance,A=M.shadow&&M.shadow.map?M.shadow.map.texture:null;if(M.isAmbientLight)l+=S.r*T,h+=S.g*T,u+=S.b*T;else if(M.isLightProbe)for(var L=0;L<9;L++)r.probe[L].addScaledVector(M.sh.coefficients[L],T);else if(M.isDirectionalLight){if((C=t.get(M)).color.copy(M.color).multiplyScalar(M.intensity),C.direction.setFromMatrixPosition(M.matrixWorld),a.setFromMatrixPosition(M.target.matrixWorld),C.direction.sub(a),C.direction.transformDirection(b),M.castShadow){var R=M.shadow;(P=n.get(M)).shadowBias=R.bias,P.shadowRadius=R.radius,P.shadowMapSize=R.mapSize,r.directionalShadow[d]=P,r.directionalShadowMap[d]=A,r.directionalShadowMatrix[d]=M.shadow.matrix,y++}r.directional[d]=C,d++}else if(M.isSpotLight)(C=t.get(M)).position.setFromMatrixPosition(M.matrixWorld),C.position.applyMatrix4(b),C.color.copy(S).multiplyScalar(T),C.distance=E,C.direction.setFromMatrixPosition(M.matrixWorld),a.setFromMatrixPosition(M.target.matrixWorld),C.direction.sub(a),C.direction.transformDirection(b),C.coneCos=Math.cos(M.angle),C.penumbraCos=Math.cos(M.angle*(1-M.penumbra)),C.decay=M.decay,M.castShadow&&(R=M.shadow,(P=n.get(M)).shadowBias=R.bias,P.shadowRadius=R.radius,P.shadowMapSize=R.mapSize,r.spotShadow[m]=P,r.spotShadowMap[m]=A,r.spotShadowMatrix[m]=M.shadow.matrix,_++),r.spot[m]=C,m++;else if(M.isRectAreaLight)(C=t.get(M)).color.copy(S).multiplyScalar(T),C.position.setFromMatrixPosition(M.matrixWorld),C.position.applyMatrix4(b),s.identity(),o.copy(M.matrixWorld),o.premultiply(b),s.extractRotation(o),C.halfWidth.set(.5*M.width,0,0),C.halfHeight.set(0,.5*M.height,0),C.halfWidth.applyMatrix4(s),C.halfHeight.applyMatrix4(s),r.rectArea[v]=C,v++;else if(M.isPointLight){var P;if((C=t.get(M)).position.setFromMatrixPosition(M.matrixWorld),C.position.applyMatrix4(b),C.color.copy(M.color).multiplyScalar(M.intensity),C.distance=M.distance,C.decay=M.decay,M.castShadow)R=M.shadow,(P=n.get(M)).shadowBias=R.bias,P.shadowRadius=R.radius,P.shadowMapSize=R.mapSize,P.shadowCameraNear=R.camera.near,P.shadowCameraFar=R.camera.far,r.pointShadow[f]=P,r.pointShadowMap[f]=A,r.pointShadowMatrix[f]=M.shadow.matrix,x++;r.point[f]=C,f++}else if(M.isHemisphereLight){var C;(C=t.get(M)).direction.setFromMatrixPosition(M.matrixWorld),C.direction.transformDirection(b),C.direction.normalize(),C.skyColor.copy(M.color).multiplyScalar(T),C.groundColor.copy(M.groundColor).multiplyScalar(T),r.hemi[g]=C,g++}}r.ambient[0]=l,r.ambient[1]=h,r.ambient[2]=u;var O=r.hash;O.directionalLength===d&&O.pointLength===f&&O.spotLength===m&&O.rectAreaLength===v&&O.hemiLength===g&&O.numDirectionalShadows===y&&O.numPointShadows===x&&O.numSpotShadows===_||(r.directional.length=d,r.spot.length=m,r.rectArea.length=v,r.point.length=f,r.hemi.length=g,r.directionalShadow.length=y,r.directionalShadowMap.length=y,r.pointShadow.length=x,r.pointShadowMap.length=x,r.spotShadow.length=_,r.spotShadowMap.length=_,r.directionalShadowMatrix.length=y,r.pointShadowMatrix.length=x,r.spotShadowMatrix.length=_,O.directionalLength=d,O.pointLength=f,O.spotLength=m,O.rectAreaLength=v,O.hemiLength=g,O.numDirectionalShadows=y,O.numPointShadows=x,O.numSpotShadows=_,r.version=Si++)},state:r}}function Ai(){var e=new Ei,t=[],n=[];return{init:function(){t.length=0,n.length=0},state:{lightsArray:t,shadowsArray:n,lights:e},setupLights:function(r){e.setup(t,n,r)},pushLight:function(e){t.push(e)},pushShadow:function(e){n.push(e)}}}function Li(){var e=new WeakMap;function t(n){var r=n.target;r.removeEventListener("dispose",t),e.delete(r)}return{get:function(n,r){var i;return!1===e.has(n)?(i=new Ai,e.set(n,new WeakMap),e.get(n).set(r,i),n.addEventListener("dispose",t)):!1===e.get(n).has(r)?(i=new Ai,e.get(n).set(r,i)):i=e.get(n).get(r),i},dispose:function(){e=new WeakMap}}}function Ri(e){At.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}function Pi(e){At.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new ie,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}function Ci(e,t,n){var r=new Nn,i=new X,a=new X,o=new Q,s=[],c=[],h={},u={0:1,1:0,2:2},d=new En({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new X},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=d.clone();f.defines.HORIZONAL_PASS=1;var m=new Zt;m.setAttribute("position",new Pt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var v=new fn(m,d),g=this;function y(n,r){var i=t.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(r,null,i,d,v,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(r,null,i,f,v,null)}function x(e,t,n){var r=e<<0|t<<1|n<<2,i=s[r];return void 0===i&&(i=new Ri({depthPacking:3201,morphTargets:e,skinning:t}),s[r]=i),i}function _(e,t,n){var r=e<<0|t<<1|n<<2,i=c[r];return void 0===i&&(i=new Pi({morphTargets:e,skinning:t}),c[r]=i),i}function b(t,n,r,i,a,o,s){var c=null,l=x,p=t.customDepthMaterial;if(!0===i.isPointLight&&(l=_,p=t.customDistanceMaterial),void 0===p){var d=!1;!0===r.morphTargets&&(d=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===t.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",t)),c=l(d,f,!0===t.isInstancedMesh)}else c=p;if(e.localClippingEnabled&&!0===r.clipShadows&&0!==r.clippingPlanes.length){var m=c.uuid,v=r.uuid,g=h[m];void 0===g&&(g={},h[m]=g);var y=g[v];void 0===y&&(y=c.clone(),g[v]=y),c=y}return c.visible=r.visible,c.wireframe=r.wireframe,c.side=3===s?null!==r.shadowSide?r.shadowSide:r.side:null!==r.shadowSide?r.shadowSide:u[r.side],c.clipShadows=r.clipShadows,c.clippingPlanes=r.clippingPlanes,c.clipIntersection=r.clipIntersection,c.wireframeLinewidth=r.wireframeLinewidth,c.linewidth=r.linewidth,!0===i.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(i.matrixWorld),c.nearDistance=a,c.farDistance=o),c}function M(n,i,a,o,s){if(!1!==n.visible){if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===s)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);var c=t.update(n),l=n.material;if(Array.isArray(l))for(var h=c.groups,u=0,p=h.length;u<p;u++){var d=h[u],f=l[d.materialIndex];if(f&&f.visible){var m=b(n,c,f,o,a.near,a.far,s);e.renderBufferDirect(a,null,c,m,n,d)}}else l.visible&&(m=b(n,c,l,o,a.near,a.far,s),e.renderBufferDirect(a,null,c,m,n,null))}for(var v=n.children,g=0,y=v.length;g<y;g++)M(v[g],i,a,o,s)}}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(t,s,c){if(!1!==g.enabled&&(!1!==g.autoUpdate||!1!==g.needsUpdate)&&0!==t.length){var h=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),f=e.state;f.setBlending(0),f.buffers.color.setClear(1,1,1,1),f.buffers.depth.setTest(!0),f.setScissorTest(!1);for(var m=0,v=t.length;m<v;m++){var x=t[m],_=x.shadow;if(void 0!==_){i.copy(_.mapSize);var b=_.getFrameExtents();if(i.multiply(b),a.copy(_.mapSize),(i.x>n||i.y>n)&&(i.x>n&&(a.x=Math.floor(n/b.x),i.x=a.x*b.x,_.mapSize.x=a.x),i.y>n&&(a.y=Math.floor(n/b.y),i.y=a.y*b.y,_.mapSize.y=a.y)),null===_.map&&!_.isPointLightShadow&&3===this.type){var S={minFilter:p,magFilter:p,format:w};_.map=new $(i.x,i.y,S),_.map.texture.name=x.name+".shadowMap",_.mapPass=new $(i.x,i.y,S),_.camera.updateProjectionMatrix()}null===_.map&&(S={minFilter:l,magFilter:l,format:w},_.map=new $(i.x,i.y,S),_.map.texture.name=x.name+".shadowMap",_.camera.updateProjectionMatrix()),e.setRenderTarget(_.map),e.clear();for(var T=_.getViewportCount(),E=0;E<T;E++){var A=_.getViewport(E);o.set(a.x*A.x,a.y*A.y,a.x*A.z,a.y*A.w),f.viewport(o),_.updateMatrices(x,E),r=_.getFrustum(),M(s,c,_.camera,x,this.type)}_.isPointLightShadow||3!==this.type||y(_,c)}else console.warn("THREE.WebGLShadowMap:",x,"has no shadow.")}g.needsUpdate=!1,e.setRenderTarget(h,u,d)}}}function Oi(e,t,n){var r=n.isWebGL2,a=new function(){var t=!1,n=new Q,r=null,i=new Q(0,0,0,0);return{setMask:function(n){r===n||t||(e.colorMask(n,n,n,n),r=n)},setLocked:function(e){t=e},setClear:function(t,r,a,o,s){!0===s&&(t*=o,r*=o,a*=o),n.set(t,r,a,o),!1===i.equals(n)&&(e.clearColor(t,r,a,o),i.copy(n))},reset:function(){t=!1,r=null,i.set(-1,0,0,0)}}},o=new function(){var 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c=function(e){return!E&&(e.wrapS!==s||e.wrapT!==s||e.minFilter!==l&&e.minFilter!==p)}(r)&&!1===N(r.image),h=I(r.image,c,!1,R),u=N(h)||E,d=a.convert(r.format),f=a.convert(r.type),m=F(r.internalFormat,d,f);Z(o,r,u);var x,T=r.mipmaps;if(r.isDepthTexture)m=6402,E?m=r.type===y?36012:r.type===g?33190:r.type===_?35056:33189:r.type===y&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===M&&6402===m&&r.type!==v&&r.type!==g&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=v,f=a.convert(r.type)),r.format===S&&6402===m&&(m=34041,r.type!==_&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),r.type=_,f=a.convert(r.type))),n.texImage2D(3553,0,m,h.width,h.height,0,d,f,null);else if(r.isDataTexture)if(T.length>0&&u){for(var 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i=r.get(t),o=r.get(t.texture);t.addEventListener("dispose",H),o.__webglTexture=e.createTexture(),m.memory.textures++;var s=!0===t.isWebGLCubeRenderTarget,c=!0===t.isWebGLMultisampleRenderTarget,l=N(t)||E;if(!E||t.texture.format!==b||t.texture.type!==y&&t.texture.type!==x||(t.texture.format=w,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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Use their .texture property instead."),te=!0),e=e.texture),V(e,t)},this.safeSetTextureCube=function(e,t){e&&e.isWebGLCubeRenderTarget&&(!1===ne&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),ne=!0),e=e.texture),e&&e.isCubeTexture||Array.isArray(e.image)&&6===e.image.length?j(e,t):W(e,t)}}function Ii(e,t,n){var r=n.isWebGL2;return{convert:function(e){var n;if(e===m)return 5121;if(1017===e)return 32819;if(1018===e)return 32820;if(1019===e)return 33635;if(1010===e)return 5120;if(1011===e)return 5122;if(e===v)return 5123;if(1013===e)return 5124;if(e===g)return 5125;if(e===y)return 5126;if(e===x)return r?5131:null!==(n=t.get("OES_texture_half_float"))?n.HALF_FLOAT_OES:null;if(1021===e)return 6406;if(e===b)return 6407;if(e===w)return 6408;if(1024===e)return 6409;if(1025===e)return 6410;if(e===M)return 6402;if(e===S)return 34041;if(1028===e)return 6403;if(1029===e)return 36244;if(1030===e)return 33319;if(1031===e)return 33320;if(1032===e)return 36248;if(1033===e)return 36249;if(e===T||33777===e||e===E||e===A){if(null===(n=t.get("WEBGL_compressed_texture_s3tc")))return null;if(e===T)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===e)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(e===E)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(e===A)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===e||35841===e||35842===e||35843===e){if(null===(n=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(35840===e)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===e)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===e)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===e)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===e)return null!==(n=t.get("WEBGL_compressed_texture_etc1"))?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===e||37496===e)&&null!==(n=t.get("WEBGL_compressed_texture_etc"))){if(37492===e)return n.COMPRESSED_RGB8_ETC2;if(37496===e)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===e||37809===e||37810===e||37811===e||37812===e||37813===e||37814===e||37815===e||37816===e||37817===e||37818===e||37819===e||37820===e||37821===e||37840===e||37841===e||37842===e||37843===e||37844===e||37845===e||37846===e||37847===e||37848===e||37849===e||37850===e||37851===e||37852===e||37853===e?null!==(n=t.get("WEBGL_compressed_texture_astc"))?e:null:36492===e?null!==(n=t.get("EXT_texture_compression_bptc"))?e:null:e===_?r?34042:null!==(n=t.get("WEBGL_depth_texture"))?n.UNSIGNED_INT_24_8_WEBGL:null:void 0}}}function Ni(e){Ln.call(this),this.cameras=e||[]}function zi(){Pe.call(this),this.type="Group"}function Ui(){this._targetRay=null,this._grip=null}function Fi(e,t){var n=this,r=null,i=1,a=null,o="local-floor",s=null,c=[],l=new Map,h=new Ln;h.layers.enable(1),h.viewport=new Q;var u=new Ln;u.layers.enable(2),u.viewport=new Q;var p=[h,u],d=new Ni;d.layers.enable(1),d.layers.enable(2);var f=null,m=null;function v(e){var t=l.get(e.inputSource);t&&t.dispatchEvent({type:e.type})}function g(){l.forEach((function(e,t){e.disconnect(t)})),l.clear(),e.setFramebuffer(null),e.setRenderTarget(e.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(e){a=e,S.setContext(r),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(e){for(var t=r.inputSources,n=0;n<c.length;n++)l.set(t[n],c[n]);for(n=0;n<e.removed.length;n++){var i=e.removed[n];(a=l.get(i))&&(a.dispatchEvent({type:"disconnected",data:i}),l.delete(i))}for(n=0;n<e.added.length;n++){var a;i=e.added[n],(a=l.get(i))&&a.dispatchEvent({type:"connected",data:i})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(e){var t=c[e];return void 0===t&&(t=new Ui,c[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){var t=c[e];return void 0===t&&(t=new Ui,c[e]=t),t.getGripSpace()},this.setFramebufferScaleFactor=function(e){i=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getSession=function(){return r},this.setSession=function(e){if(null!==(r=e)){r.addEventListener("select",v),r.addEventListener("selectstart",v),r.addEventListener("selectend",v),r.addEventListener("squeeze",v),r.addEventListener("squeezestart",v),r.addEventListener("squeezeend",v),r.addEventListener("end",g);var n=t.getContextAttributes();!0!==n.xrCompatible&&t.makeXRCompatible();var a={antialias:n.antialias,alpha:n.alpha,depth:n.depth,stencil:n.stencil,framebufferScaleFactor:i},s=new XRWebGLLayer(r,t,a);r.updateRenderState({baseLayer:s}),r.requestReferenceSpace(o).then(y),r.addEventListener("inputsourceschange",x)}};var _=new ie,b=new ie;function w(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.getInverse(e.matrixWorld)}this.getCamera=function(e){d.near=u.near=h.near=e.near,d.far=u.far=h.far=e.far,f===d.near&&m===d.far||(r.updateRenderState({depthNear:d.near,depthFar:d.far}),f=d.near,m=d.far);var t=e.parent,n=d.cameras;w(d,t);for(var i=0;i<n.length;i++)w(n[i],t);e.matrixWorld.copy(d.matrixWorld);for(var a=e.children,o=(i=0,a.length);i<o;i++)a[i].updateMatrixWorld(!0);return 2===n.length?function(e,t,n){_.setFromMatrixPosition(t.matrixWorld),b.setFromMatrixPosition(n.matrixWorld);var r=_.distanceTo(b),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],h=(i[8]-1)/i[0],u=(a[8]+1)/a[0],p=o*h,d=o*u,f=r/(-h+u),m=f*-h;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(f),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.getInverse(e.matrixWorld);var v=o+f,g=s+f,y=p-m,x=d+(r-m),w=c*s/g*v,M=l*s/g*v;e.projectionMatrix.makePerspective(y,x,w,M,v,g)}(d,h,u):d.projectionMatrix.copy(h.projectionMatrix),d};var M=null,S=new Un;S.setAnimationLoop((function(t,n){if(null!==(s=n.getViewerPose(a))){var i=s.views,o=r.renderState.baseLayer;e.setFramebuffer(o.framebuffer);var l=!1;i.length!==d.cameras.length&&(d.cameras.length=0,l=!0);for(var h=0;h<i.length;h++){var u=i[h],f=o.getViewport(u),m=p[h];m.matrix.fromArray(u.transform.matrix),m.projectionMatrix.fromArray(u.projectionMatrix),m.viewport.set(f.x,f.y,f.width,f.height),0===h&&d.matrix.copy(m.matrix),!0===l&&d.cameras.push(m)}}var v=r.inputSources;for(h=0;h<c.length;h++){var g=c[h],y=v[h];g.update(y,n,a)}M&&M(t,n)})),this.setAnimationLoop=function(e){M=e},this.dispose=function(){}}function Bi(e){function t(t,n,r){t.opacity.value=n.opacity,n.color&&t.diffuse.value.copy(n.color),n.emissive&&t.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(t.map.value=n.map),n.alphaMap&&(t.alphaMap.value=n.alphaMap),n.specularMap&&(t.specularMap.value=n.specularMap);var i,a,o=n.envMap||r;o&&(t.envMap.value=o,t.flipEnvMap.value=o.isCubeTexture?-1:1,t.reflectivity.value=n.reflectivity,t.refractionRatio.value=n.refractionRatio,t.maxMipLevel.value=e.get(o).__maxMipLevel),n.lightMap&&(t.lightMap.value=n.lightMap,t.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(t.aoMap.value=n.aoMap,t.aoMapIntensity.value=n.aoMapIntensity),n.map?i=n.map:n.specularMap?i=n.specularMap:n.displacementMap?i=n.displacementMap:n.normalMap?i=n.normalMap:n.bumpMap?i=n.bumpMap:n.roughnessMap?i=n.roughnessMap:n.metalnessMap?i=n.metalnessMap:n.alphaMap?i=n.alphaMap:n.emissiveMap&&(i=n.emissiveMap),void 0!==i&&(i.isWebGLRenderTarget&&(i=i.texture),!0===i.matrixAutoUpdate&&i.updateMatrix(),t.uvTransform.value.copy(i.matrix)),n.aoMap?a=n.aoMap:n.lightMap&&(a=n.lightMap),void 0!==a&&(a.isWebGLRenderTarget&&(a=a.texture),!0===a.matrixAutoUpdate&&a.updateMatrix(),t.uv2Transform.value.copy(a.matrix))}function n(e,t,n){e.roughness.value=t.roughness,e.metalness.value=t.metalness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap),t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap),t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,1===t.side&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),1===t.side&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias),(t.envMap||n)&&(e.envMapIntensity.value=t.envMapIntensity)}return{refreshFogUniforms:function(e,t){e.fogColor.value.copy(t.color),t.isFog?(e.fogNear.value=t.near,e.fogFar.value=t.far):t.isFogExp2&&(e.fogDensity.value=t.density)},refreshMaterialUniforms:function(e,r,i,a,o){r.isMeshBasicMaterial?t(e,r):r.isMeshLambertMaterial?(t(e,r),function(e,t){t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap)}(e,r)):r.isMeshToonMaterial?(t(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4),t.gradientMap&&(e.gradientMap.value=t.gradientMap),t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,1===t.side&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),1===t.side&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(e,r)):r.isMeshPhongMaterial?(t(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4),t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,1===t.side&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),1===t.side&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(e,r)):r.isMeshStandardMaterial?(t(e,r,i),r.isMeshPhysicalMaterial?function(e,t,r){n(e,t,r),e.reflectivity.value=t.reflectivity,e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.sheen&&e.sheen.value.copy(t.sheen),t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap),t.clearcoatNormalMap&&(e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),e.clearcoatNormalMap.value=t.clearcoatNormalMap,1===t.side&&e.clearcoatNormalScale.value.negate()),e.transparency.value=t.transparency}(e,r,i):n(e,r,i)):r.isMeshMatcapMaterial?(t(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,1===t.side&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),1===t.side&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(e,r)):r.isMeshDepthMaterial?(t(e,r),function(e,t){t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(e,r)):r.isMeshDistanceMaterial?(t(e,r),function(e,t){t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias),e.referencePosition.value.copy(t.referencePosition),e.nearDistance.value=t.nearDistance,e.farDistance.value=t.farDistance}(e,r)):r.isMeshNormalMaterial?(t(e,r),function(e,t){t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,1===t.side&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),1===t.side&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(e,r)):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,n,r){var i;e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*n,e.scale.value=.5*r,t.map&&(e.map.value=t.map),t.alphaMap&&(e.alphaMap.value=t.alphaMap),t.map?i=t.map:t.alphaMap&&(i=t.alphaMap),void 0!==i&&(!0===i.matrixAutoUpdate&&i.updateMatrix(),e.uvTransform.value.copy(i.matrix))}(e,r,a,o):r.isSpriteMaterial?function(e,t){var n;e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map),t.alphaMap&&(e.alphaMap.value=t.alphaMap),t.map?n=t.map:t.alphaMap&&(n=t.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),e.uvTransform.value.copy(n.matrix))}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Gi(e){var t=void 0!==(e=e||{}).canvas?e.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),n=void 0!==e.context?e.context:null,r=void 0!==e.alpha&&e.alpha,i=void 0===e.depth||e.depth,a=void 0===e.stencil||e.stencil,o=void 0!==e.antialias&&e.antialias,s=void 0===e.premultipliedAlpha||e.premultipliedAlpha,c=void 0!==e.preserveDrawingBuffer&&e.preserveDrawingBuffer,l=void 0!==e.powerPreference?e.powerPreference:"default",h=void 0!==e.failIfMajorPerformanceCaveat&&e.failIfMajorPerformanceCaveat,u=null,p=null;this.domElement=t,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=N,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,this.toneMappingWhitePoint=1,this.maxMorphTargets=8,this.maxMorphNormals=4;var d,f,v,g,_,b,M,S,T,E,A,L,R,P,C,O,D,I,z,U=this,F=!1,B=null,G=0,H=0,k=null,V=null,j=-1,W={geometry:null,program:null,wireframe:!1},Y=null,Z=null,J=new Q,K=new Q,$=null,ee=t.width,te=t.height,ne=1,re=null,ae=null,oe=new Q(0,0,ee,te),se=new Q(0,0,ee,te),ce=!1,le=new 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t=e.target;t.removeEventListener("dispose",Me),function(e){Se(e),b.remove(e)}(t)}function Se(e){var t=b.get(e).program;e.program=void 0,void 0!==t&&A.releaseProgram(t)}this.shadowMap=_e,this.getContext=function(){return d},this.getContextAttributes=function(){return d.getContextAttributes()},this.forceContextLoss=function(){var e=f.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){var e=f.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return ne},this.setPixelRatio=function(e){void 0!==e&&(ne=e,this.setSize(ee,te,!1))},this.getSize=function(e){return void 0===e&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),e=new X),e.set(ee,te)},this.setSize=function(e,n,r){xe.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(ee=e,te=n,t.width=Math.floor(e*ne),t.height=Math.floor(n*ne),!1!==r&&(t.style.width=e+"px",t.style.height=n+"px"),this.setViewport(0,0,e,n))},this.getDrawingBufferSize=function(e){return void 0===e&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),e=new X),e.set(ee*ne,te*ne).floor()},this.setDrawingBufferSize=function(e,n,r){ee=e,te=n,ne=r,t.width=Math.floor(e*r),t.height=Math.floor(n*r),this.setViewport(0,0,e,n)},this.getCurrentViewport=function(e){return void 0===e&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),e=new Q),e.copy(J)},this.getViewport=function(e){return e.copy(oe)},this.setViewport=function(e,t,n,r){e.isVector4?oe.set(e.x,e.y,e.z,e.w):oe.set(e,t,n,r),g.viewport(J.copy(oe).multiplyScalar(ne).floor())},this.getScissor=function(e){return e.copy(se)},this.setScissor=function(e,t,n,r){e.isVector4?se.set(e.x,e.y,e.z,e.w):se.set(e,t,n,r),g.scissor(K.copy(se).multiplyScalar(ne).floor())},this.getScissorTest=function(){return ce},this.setScissorTest=function(e){g.setScissorTest(ce=e)},this.setOpaqueSort=function(e){re=e},this.setTransparentSort=function(e){ae=e},this.getClearColor=function(){return C.getClearColor()},this.setClearColor=function(){C.setClearColor.apply(C,arguments)},this.getClearAlpha=function(){return C.getClearAlpha()},this.setClearAlpha=function(){C.setClearAlpha.apply(C,arguments)},this.clear=function(e,t,n){var r=0;(void 0===e||e)&&(r|=16384),(void 0===t||t)&&(r|=256),(void 0===n||n)&&(r|=1024),d.clear(r)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",be,!1),t.removeEventListener("webglcontextrestored",we,!1),R.dispose(),P.dispose(),b.dispose(),E.dispose(),xe.dispose(),Ae.stop()},this.renderBufferImmediate=function(e,t){g.initAttributes();var n=b.get(e);e.hasPositions&&!n.position&&(n.position=d.createBuffer()),e.hasNormals&&!n.normal&&(n.normal=d.createBuffer()),e.hasUvs&&!n.uv&&(n.uv=d.createBuffer()),e.hasColors&&!n.color&&(n.color=d.createBuffer());var r=t.getAttributes();e.hasPositions&&(d.bindBuffer(34962,n.position),d.bufferData(34962,e.positionArray,35048),g.enableAttribute(r.position),d.vertexAttribPointer(r.position,3,5126,!1,0,0)),e.hasNormals&&(d.bindBuffer(34962,n.normal),d.bufferData(34962,e.normalArray,35048),g.enableAttribute(r.normal),d.vertexAttribPointer(r.normal,3,5126,!1,0,0)),e.hasUvs&&(d.bindBuffer(34962,n.uv),d.bufferData(34962,e.uvArray,35048),g.enableAttribute(r.uv),d.vertexAttribPointer(r.uv,2,5126,!1,0,0)),e.hasColors&&(d.bindBuffer(34962,n.color),d.bufferData(34962,e.colorArray,35048),g.enableAttribute(r.color),d.vertexAttribPointer(r.color,3,5126,!1,0,0)),g.disableUnusedAttributes(),d.drawArrays(4,0,e.count),e.count=0};var Te=new Ce;this.renderBufferDirect=function(e,t,n,r,i,a){null===t&&(t=Te);var o=i.isMesh&&i.matrixWorld.determinant()<0,s=De(e,t,r,i);g.setMaterial(r,o);var c=!1;W.geometry===n.id&&W.program===s.id&&W.wireframe===(!0===r.wireframe)||(W.geometry=n.id,W.program=s.id,W.wireframe=!0===r.wireframe,c=!0),(r.morphTargets||r.morphNormals)&&(O.update(i,n,r,s),c=!0),!0===i.isInstancedMesh&&(c=!0);var l=n.index,h=n.attributes.position;if(null===l){if(void 0===h||0===h.count)return}else if(0===l.count)return;var u,p=1;!0===r.wireframe&&(l=T.getWireframeAttribute(n),p=2);var m=D;null!==l&&(u=S.get(l),(m=I).setIndex(u)),c&&(function(e,t,n,r){if(!1!==v.isWebGL2||!e.isInstancedMesh&&!t.isInstancedBufferGeometry||null!==f.get("ANGLE_instanced_arrays")){g.initAttributes();var i=t.attributes,a=r.getAttributes(),o=n.defaultAttributeValues;for(var s in a){var c=a[s];if(c>=0){var l=i[s];if(void 0!==l){var h=l.normalized,u=l.itemSize;if(void 0===(w=S.get(l)))continue;var p=w.buffer,m=w.type,y=w.bytesPerElement;if(l.isInterleavedBufferAttribute){var x=l.data,_=x.stride,b=l.offset;x&&x.isInstancedInterleavedBuffer?(g.enableAttributeAndDivisor(c,x.meshPerAttribute),void 0===t._maxInstanceCount&&(t._maxInstanceCount=x.meshPerAttribute*x.count)):g.enableAttribute(c),d.bindBuffer(34962,p),g.vertexAttribPointer(c,u,m,h,_*y,b*y)}else l.isInstancedBufferAttribute?(g.enableAttributeAndDivisor(c,l.meshPerAttribute),void 0===t._maxInstanceCount&&(t._maxInstanceCount=l.meshPerAttribute*l.count)):g.enableAttribute(c),d.bindBuffer(34962,p),g.vertexAttribPointer(c,u,m,h,0,0)}else if("instanceMatrix"===s){var w;if(void 0===(w=S.get(e.instanceMatrix)))continue;p=w.buffer,m=w.type,g.enableAttributeAndDivisor(c+0,1),g.enableAttributeAndDivisor(c+1,1),g.enableAttributeAndDivisor(c+2,1),g.enableAttributeAndDivisor(c+3,1),d.bindBuffer(34962,p),d.vertexAttribPointer(c+0,4,m,!1,64,0),d.vertexAttribPointer(c+1,4,m,!1,64,16),d.vertexAttribPointer(c+2,4,m,!1,64,32),d.vertexAttribPointer(c+3,4,m,!1,64,48)}else if(void 0!==o){var M=o[s];if(void 0!==M)switch(M.length){case 2:d.vertexAttrib2fv(c,M);break;case 3:d.vertexAttrib3fv(c,M);break;case 4:d.vertexAttrib4fv(c,M);break;default:d.vertexAttrib1fv(c,M)}}}}g.disableUnusedAttributes()}}(i,n,r,s),null!==l&&d.bindBuffer(34963,u.buffer));var y=null!==l?l.count:h.count,x=n.drawRange.start*p,_=n.drawRange.count*p,b=null!==a?a.start*p:0,w=null!==a?a.count*p:1/0,M=Math.max(x,b),E=Math.min(y,x+_,b+w)-1,A=Math.max(0,E-M+1);if(0!==A){if(i.isMesh)!0===r.wireframe?(g.setLineWidth(r.wireframeLinewidth*ve()),m.setMode(1)):m.setMode(4);else if(i.isLine){var L=r.linewidth;void 0===L&&(L=1),g.setLineWidth(L*ve()),i.isLineSegments?m.setMode(1):i.isLineLoop?m.setMode(2):m.setMode(3)}else i.isPoints?m.setMode(0):i.isSprite&&m.setMode(4);if(i.isInstancedMesh)m.renderInstances(n,M,A,i.count);else if(n.isInstancedBufferGeometry){var R=Math.min(n.instanceCount,n._maxInstanceCount);m.renderInstances(n,M,A,R)}else m.render(M,A)}},this.compile=function(e,t){(p=P.get(e,t)).init(),e.traverse((function(e){e.isLight&&(p.pushLight(e),e.castShadow&&p.pushShadow(e))})),p.setupLights(t);const n={};e.traverse((function(t){let r=t.material;if(r)if(Array.isArray(r))for(let i=0;i<r.length;i++){let a=r[i];a.uuid in n==0&&(Oe(a,e,t),n[a.uuid]=!0)}else r.uuid in n==0&&(Oe(r,e,t),n[r.uuid]=!0)}))};var Ee=null,Ae=new Un;function Le(e,t,n,r){if(!1!==e.visible){if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)p.pushLight(e),e.castShadow&&p.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||le.intersectsSprite(e)){r&&me.setFromMatrixPosition(e.matrixWorld).applyMatrix4(fe);var i=E.update(e);(a=e.material).visible&&u.push(e,i,a,n,me.z,null)}}else if(e.isImmediateRenderObject)r&&me.setFromMatrixPosition(e.matrixWorld).applyMatrix4(fe),u.push(e,null,e.material,n,me.z,null);else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==_.render.frame&&(e.skeleton.update(),e.skeleton.frame=_.render.frame),!e.frustumCulled||le.intersectsObject(e))){r&&me.setFromMatrixPosition(e.matrixWorld).applyMatrix4(fe),i=E.update(e);var a=e.material;if(Array.isArray(a))for(var o=i.groups,s=0,c=o.length;s<c;s++){var l=o[s],h=a[l.materialIndex];h&&h.visible&&u.push(e,i,h,n,me.z,l)}else a.visible&&u.push(e,i,a,n,me.z,null)}var d=e.children;for(s=0,c=d.length;s<c;s++)Le(d[s],t,n,r)}}function Re(e,t,n,r){for(var i=0,a=e.length;i<a;i++){var o=e[i],s=o.object,c=o.geometry,l=void 0===r?o.material:r,h=o.group;if(n.isArrayCamera){Z=n;for(var u=n.cameras,d=0,f=u.length;d<f;d++){var m=u[d];s.layers.test(m.layers)&&(g.viewport(J.copy(m.viewport)),p.setupLights(m),Pe(s,t,m,c,l,h))}}else Z=null,Pe(s,t,n,c,l,h)}}function Pe(e,t,n,r,i,a){if(e.onBeforeRender(U,t,n,r,i,a),p=P.get(t,Z||n),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),e.isImmediateRenderObject){var o=De(n,t,i,e);g.setMaterial(i),W.geometry=null,W.program=null,W.wireframe=!1,function(e,t){e.render((function(e){U.renderBufferImmediate(e,t)}))}(e,o)}else U.renderBufferDirect(n,t,r,i,e,a);e.onAfterRender(U,t,n,r,i,a),p=P.get(t,Z||n)}function Oe(e,t,n){var r=b.get(e),i=p.state.lights,a=p.state.shadowsArray,o=i.state.version,s=A.getParameters(e,i.state,a,t,he.numPlanes,he.numIntersection,n),c=A.getProgramCacheKey(s),l=r.program,h=!0;if(void 0===l)e.addEventListener("dispose",Me);else if(l.cacheKey!==c)Se(e);else if(r.lightsStateVersion!==o)r.lightsStateVersion=o,h=!1;else{if(void 0!==s.shaderID)return;h=!1}h&&(l=A.acquireProgram(s,c),r.program=l,r.uniforms=s.uniforms,r.outputEncoding=s.outputEncoding,e.program=l);var u=l.getAttributes();if(e.morphTargets){e.numSupportedMorphTargets=0;for(var d=0;d<U.maxMorphTargets;d++)u["morphTarget"+d]>=0&&e.numSupportedMorphTargets++}if(e.morphNormals)for(e.numSupportedMorphNormals=0,d=0;d<U.maxMorphNormals;d++)u["morphNormal"+d]>=0&&e.numSupportedMorphNormals++;var f=r.uniforms;(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(r.numClippingPlanes=he.numPlanes,r.numIntersection=he.numIntersection,f.clippingPlanes=he.uniform),r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.needsLights=function(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights}(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMap.value=i.state.directionalShadowMap,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotShadowMap.value=i.state.spotShadowMap,f.spotShadowMatrix.value=i.state.spotShadowMatrix,f.pointShadowMap.value=i.state.pointShadowMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix);var m=r.program.getUniforms(),v=Kr.seqWithValue(m.seq,f);r.uniformsList=v}function De(e,t,n,r){M.resetTextureUnits();var i=t.fog,a=n.isMeshStandardMaterial?t.environment:null,o=null===k?U.outputEncoding:k.texture.encoding,s=b.get(n),c=p.state.lights;if(ue&&(de||e!==Y)){var l=e===Y&&n.id===j;he.setState(n.clippingPlanes,n.clipIntersection,n.clipShadows,e,s,l)}n.version===s.__version?void 0===s.program||n.fog&&s.fog!==i||s.environment!==a||s.needsLights&&s.lightsStateVersion!==c.state.version?Oe(n,t,r):void 0===s.numClippingPlanes||s.numClippingPlanes===he.numPlanes&&s.numIntersection===he.numIntersection?s.outputEncoding!==o&&Oe(n,t,r):Oe(n,t,r):(Oe(n,t,r),s.__version=n.version);var h,u,f=!1,m=!1,x=!1,_=s.program,S=_.getUniforms(),T=s.uniforms;if(g.useProgram(_.program)&&(f=!0,m=!0,x=!0),n.id!==j&&(j=n.id,m=!0),f||Y!==e){if(S.setValue(d,"projectionMatrix",e.projectionMatrix),v.logarithmicDepthBuffer&&S.setValue(d,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),Y!==e&&(Y=e,m=!0,x=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){var E=S.map.cameraPosition;void 0!==E&&E.setValue(d,me.setFromMatrixPosition(e.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&S.setValue(d,"isOrthographic",!0===e.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.skinning)&&S.setValue(d,"viewMatrix",e.matrixWorldInverse)}if(n.skinning){S.setOptional(d,r,"bindMatrix"),S.setOptional(d,r,"bindMatrixInverse");var A=r.skeleton;if(A){var R=A.bones;if(v.floatVertexTextures){if(void 0===A.boneTexture){var P=Math.sqrt(4*R.length);P=q.ceilPowerOfTwo(P),P=Math.max(P,4);var C=new Float32Array(P*P*4);C.set(A.boneMatrices);var O=new On(C,P,P,w,y);A.boneMatrices=C,A.boneTexture=O,A.boneTextureSize=P}S.setValue(d,"boneTexture",A.boneTexture,M),S.setValue(d,"boneTextureSize",A.boneTextureSize)}else S.setOptional(d,A,"boneMatrices")}}return(m||s.receiveShadow!==r.receiveShadow)&&(s.receiveShadow=r.receiveShadow,S.setValue(d,"receiveShadow",r.receiveShadow)),m&&(S.setValue(d,"toneMappingExposure",U.toneMappingExposure),S.setValue(d,"toneMappingWhitePoint",U.toneMappingWhitePoint),s.needsLights&&(u=x,(h=T).ambientLightColor.needsUpdate=u,h.lightProbe.needsUpdate=u,h.directionalLights.needsUpdate=u,h.directionalLightShadows.needsUpdate=u,h.pointLights.needsUpdate=u,h.pointLightShadows.needsUpdate=u,h.spotLights.needsUpdate=u,h.spotLightShadows.needsUpdate=u,h.rectAreaLights.needsUpdate=u,h.hemisphereLights.needsUpdate=u),i&&n.fog&&L.refreshFogUniforms(T,i),L.refreshMaterialUniforms(T,n,a,ne,te),void 0!==T.ltc_1&&(T.ltc_1.value=zn.LTC_1),void 0!==T.ltc_2&&(T.ltc_2.value=zn.LTC_2),Kr.upload(d,s.uniformsList,T,M)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Kr.upload(d,s.uniformsList,T,M),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&S.setValue(d,"center",r.center),S.setValue(d,"modelViewMatrix",r.modelViewMatrix),S.setValue(d,"normalMatrix",r.normalMatrix),S.setValue(d,"modelMatrix",r.matrixWorld),_}Ae.setAnimationLoop((function(e){xe.isPresenting||Ee&&Ee(e)})),"undefined"!=typeof window&&Ae.setContext(window),this.setAnimationLoop=function(e){Ee=e,xe.setAnimationLoop(e),Ae.start()},this.render=function(e,t){var n,r;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),r=arguments[3]),t&&t.isCamera){if(!F){W.geometry=null,W.program=null,W.wireframe=!1,j=-1,Y=null,!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),xe.enabled&&xe.isPresenting&&(t=xe.getCamera(t)),e.onBeforeRender(U,e,t,n||k),(p=P.get(e,t)).init(),fe.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),le.setFromProjectionMatrix(fe),de=this.localClippingEnabled,ue=he.init(this.clippingPlanes,de,t),(u=R.get(e,t)).init(),Le(e,t,0,U.sortObjects),u.finish(),!0===U.sortObjects&&u.sort(re,ae),ue&&he.beginShadows();var i=p.state.shadowsArray;_e.render(i,e,t),p.setupLights(t),ue&&he.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),C.render(u,e,t,r);var a=u.opaque,o=u.transparent;if(e.overrideMaterial){var s=e.overrideMaterial;a.length&&Re(a,e,t,s),o.length&&Re(o,e,t,s)}else a.length&&Re(a,e,t),o.length&&Re(o,e,t);e.onAfterRender(U,e,t),null!==k&&(M.updateRenderTargetMipmap(k),M.updateMultisampleRenderTarget(k)),g.buffers.depth.setTest(!0),g.buffers.depth.setMask(!0),g.buffers.color.setMask(!0),g.setPolygonOffset(!1),u=null,p=null}}else console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")},this.setFramebuffer=function(e){B!==e&&null===k&&d.bindFramebuffer(36160,e),B=e},this.getActiveCubeFace=function(){return G},this.getActiveMipmapLevel=function(){return H},this.getRenderTarget=function(){return k},this.setRenderTarget=function(e,t,n){k=e,G=t,H=n,e&&void 0===b.get(e).__webglFramebuffer&&M.setupRenderTarget(e);var r=B,i=!1;if(e){var a=b.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=a[t||0],i=!0):r=e.isWebGLMultisampleRenderTarget?b.get(e).__webglMultisampledFramebuffer:a,J.copy(e.viewport),K.copy(e.scissor),$=e.scissorTest}else J.copy(oe).multiplyScalar(ne).floor(),K.copy(se).multiplyScalar(ne).floor(),$=ce;if(V!==r&&(d.bindFramebuffer(36160,r),V=r),g.viewport(J),g.scissor(K),g.setScissorTest($),i){var o=b.get(e.texture);d.framebufferTexture2D(36160,36064,34069+(t||0),o.__webglTexture,n||0)}},this.readRenderTargetPixels=function(e,t,n,r,i,a,o){if(e&&e.isWebGLRenderTarget){var s=b.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){var c=!1;s!==V&&(d.bindFramebuffer(36160,s),c=!0);try{var l=e.texture,h=l.format,u=l.type;if(h!==w&&z.convert(h)!==d.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(u===m||z.convert(u)===d.getParameter(35738)||u===y&&(v.isWebGL2||f.get("OES_texture_float")||f.get("WEBGL_color_buffer_float"))||u===x&&(v.isWebGL2?f.get("EXT_color_buffer_float"):f.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===d.checkFramebufferStatus(36160)?t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&d.readPixels(t,n,r,i,z.convert(h),z.convert(u),a):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{c&&d.bindFramebuffer(36160,V)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")},this.copyFramebufferToTexture=function(e,t,n){void 0===n&&(n=0);var r=Math.pow(2,-n),i=Math.floor(t.image.width*r),a=Math.floor(t.image.height*r),o=z.convert(t.format);M.setTexture2D(t,0),d.copyTexImage2D(3553,n,o,e.x,e.y,i,a,0),g.unbindTexture()},this.copyTextureToTexture=function(e,t,n,r){void 0===r&&(r=0);var i=t.image.width,a=t.image.height,o=z.convert(n.format),s=z.convert(n.type);M.setTexture2D(n,0),t.isDataTexture?d.texSubImage2D(3553,r,e.x,e.y,i,a,o,s,t.image.data):t.isCompressedTexture?d.compressedTexSubImage2D(3553,r,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,o,t.mipmaps[0].data):d.texSubImage2D(3553,r,e.x,e.y,o,s,t.image),0===r&&n.generateMipmaps&&d.generateMipmap(3553),g.unbindTexture()},this.initTexture=function(e){M.setTexture2D(e,0),g.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Hi(e,t){this.name="",this.color=new bt(e),this.density=void 0!==t?t:25e-5}function ki(e,t,n){this.name="",this.color=new bt(e),this.near=void 0!==t?t:1,this.far=void 0!==n?n:1e3}function Vi(e,t){this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=G,this.updateRange={offset:0,count:-1},this.version=0}Ri.prototype=Object.create(At.prototype),Ri.prototype.constructor=Ri,Ri.prototype.isMeshDepthMaterial=!0,Ri.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.depthPacking=e.depthPacking,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this},Pi.prototype=Object.create(At.prototype),Pi.prototype.constructor=Pi,Pi.prototype.isMeshDistanceMaterial=!0,Pi.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this},Ni.prototype=Object.assign(Object.create(Ln.prototype),{constructor:Ni,isArrayCamera:!0}),zi.prototype=Object.assign(Object.create(Pe.prototype),{constructor:zi,isGroup:!0}),Object.assign(Ui.prototype,{constructor:Ui,getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new zi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new zi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),this},disconnect:function(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),this},update:function(e,t,n){var r=null,i=null,a=this._targetRay,o=this._grip;return e&&(null!==a&&null!==(r=t.getPose(e.targetRaySpace,n))&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)),null!==o&&e.gripSpace&&null!==(i=t.getPose(e.gripSpace,n))&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale))),null!==a&&(a.visible=null!==r),null!==o&&(o.visible=null!==i),this}}),Object.assign(Fi.prototype,k.prototype),Object.assign(Hi.prototype,{isFogExp2:!0,clone:function(){return new Hi(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}),Object.assign(ki.prototype,{isFog:!0,clone:function(){return new ki(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}),Object.defineProperty(Vi.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Vi.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.stride,n*=t.stride;for(var r=0,i=this.stride;r<i;r++)this.array[e+r]=t.array[n+r];return this},set:function(e,t){return void 0===t&&(t=0),this.array.set(e,t),this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(e){return this.onUploadCallback=e,this}});var ji,Wi=new ie;function qi(e,t,n,r){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=!0===r}function Xi(e){At.call(this),this.type="SpriteMaterial",this.color=new bt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}Object.defineProperties(qi.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}}),Object.assign(qi.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(e){for(var t=0,n=this.data.count;t<n;t++)Wi.x=this.getX(t),Wi.y=this.getY(t),Wi.z=this.getZ(t),Wi.applyMatrix4(e),this.setXYZ(t,Wi.x,Wi.y,Wi.z);return this},setX:function(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this},setY:function(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this},setZ:function(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this},setW:function(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this},getX:function(e){return this.data.array[e*this.data.stride+this.offset]},getY:function(e){return this.data.array[e*this.data.stride+this.offset+1]},getZ:function(e){return this.data.array[e*this.data.stride+this.offset+2]},getW:function(e){return this.data.array[e*this.data.stride+this.offset+3]},setXY:function(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this},setXYZ:function(e,t,n,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this},setXYZW:function(e,t,n,r,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this.data.array[e+3]=i,this},clone:function(){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");for(var e=[],t=0;t<this.count;t++)for(var n=t*this.data.stride+this.offset,r=0;r<this.itemSize;r++)e.push(this.data.array[n+r]);return new Pt(new this.array.constructor(e),this.itemSize,this.normalized)},toJSON:function(){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");for(var e=[],t=0;t<this.count;t++)for(var n=t*this.data.stride+this.offset,r=0;r<this.itemSize;r++)e.push(this.data.array[n+r]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}),Xi.prototype=Object.create(At.prototype),Xi.prototype.constructor=Xi,Xi.prototype.isSpriteMaterial=!0,Xi.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this};var Yi=new ie,Zi=new ie,Ji=new ie,Ki=new X,Qi=new X,$i=new pe,ea=new ie,ta=new ie,na=new ie,ra=new X,ia=new X,aa=new X;function oa(e){if(Pe.call(this),this.type="Sprite",void 0===ji){ji=new Zt;var t=new Vi(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);ji.setIndex([0,1,2,0,2,3]),ji.setAttribute("position",new qi(t,3,0,!1)),ji.setAttribute("uv",new qi(t,2,3,!1))}this.geometry=ji,this.material=void 0!==e?e:new Xi,this.center=new X(.5,.5)}function sa(e,t,n,r,i,a){Ki.subVectors(e,n).addScalar(.5).multiply(r),void 0!==i?(Qi.x=a*Ki.x-i*Ki.y,Qi.y=i*Ki.x+a*Ki.y):Qi.copy(Ki),e.copy(t),e.x+=Qi.x,e.y+=Qi.y,e.applyMatrix4($i)}oa.prototype=Object.assign(Object.create(Pe.prototype),{constructor:oa,isSprite:!0,raycast:function(e,t){null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Zi.setFromMatrixScale(this.matrixWorld),$i.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Ji.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Zi.multiplyScalar(-Ji.z);var n,r,i=this.material.rotation;0!==i&&(r=Math.cos(i),n=Math.sin(i));var a=this.center;sa(ea.set(-.5,-.5,0),Ji,a,Zi,n,r),sa(ta.set(.5,-.5,0),Ji,a,Zi,n,r),sa(na.set(.5,.5,0),Ji,a,Zi,n,r),ra.set(0,0),ia.set(1,0),aa.set(1,1);var o=e.ray.intersectTriangle(ea,ta,na,!1,Yi);if(null!==o||(sa(ta.set(-.5,.5,0),Ji,a,Zi,n,r),ia.set(0,1),null!==(o=e.ray.intersectTriangle(ea,na,ta,!1,Yi)))){var s=e.ray.origin.distanceTo(Yi);s<e.near||s>e.far||t.push({distance:s,point:Yi.clone(),uv:gt.getUV(Yi,ea,ta,na,ra,ia,aa,new X),face:null,object:this})}},clone:function(){return new this.constructor(this.material).copy(this)},copy:function(e){return Pe.prototype.copy.call(this,e),void 0!==e.center&&this.center.copy(e.center),this}});var ca,la,ha,ua,pa,da=new ie,fa=new ie;function ma(){Pe.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function va(e,t){e&&e.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),fn.call(this,e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new pe,this.bindMatrixInverse=new pe}ma.prototype=Object.assign(Object.create(Pe.prototype),{constructor:ma,isLOD:!0,copy:function(e){Pe.prototype.copy.call(this,e,!1);for(var t=e.levels,n=0,r=t.length;n<r;n++){var i=t[n];this.addLevel(i.object.clone(),i.distance)}return this.autoUpdate=e.autoUpdate,this},addLevel:function(e,t){void 0===t&&(t=0),t=Math.abs(t);for(var n=this.levels,r=0;r<n.length&&!(t<n[r].distance);r++);return n.splice(r,0,{distance:t,object:e}),this.add(e),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(e){var t=this.levels;if(t.length>0){for(var n=1,r=t.length;n<r&&!(e<t[n].distance);n++);return t[n-1].object}return null},raycast:function(e,t){if(this.levels.length>0){da.setFromMatrixPosition(this.matrixWorld);var n=e.ray.origin.distanceTo(da);this.getObjectForDistance(n).raycast(e,t)}},update:function(e){var t=this.levels;if(t.length>1){da.setFromMatrixPosition(e.matrixWorld),fa.setFromMatrixPosition(this.matrixWorld);var n=da.distanceTo(fa)/e.zoom;t[0].object.visible=!0;for(var r=1,i=t.length;r<i&&n>=t[r].distance;r++)t[r-1].object.visible=!1,t[r].object.visible=!0;for(this._currentLevel=r-1;r<i;r++)t[r].object.visible=!1}},toJSON:function(e){var t=Pe.prototype.toJSON.call(this,e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];for(var n=this.levels,r=0,i=n.length;r<i;r++){var a=n[r];t.object.levels.push({object:a.object.uuid,distance:a.distance})}return t}}),va.prototype=Object.assign(Object.create(fn.prototype),{constructor:va,isSkinnedMesh:!0,bind:function(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.getInverse(t)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var e=new Q,t=this.geometry.attributes.skinWeight,n=0,r=t.count;n<r;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);var i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}},updateMatrixWorld:function(e){fn.prototype.updateMatrixWorld.call(this,e),"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return new this.constructor(this.geometry,this.material).copy(this)},boneTransform:(ca=new ie,la=new Q,ha=new Q,ua=new ie,pa=new pe,function(e,t){var n=this.skeleton,r=this.geometry;la.fromBufferAttribute(r.attributes.skinIndex,e),ha.fromBufferAttribute(r.attributes.skinWeight,e),ca.fromBufferAttribute(r.attributes.position,e).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(var i=0;i<4;i++){var a=ha.getComponent(i);if(0!==a){var o=la.getComponent(i);pa.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(ua.copy(ca).applyMatrix4(pa),a)}}return t.applyMatrix4(this.bindMatrixInverse)})});var ga=new pe,ya=new pe;function xa(e,t){if(e=e||[],this.bones=e.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),this.frame=-1,void 0===t)this.calculateInverses();else if(this.bones.length===t.length)this.boneInverses=t.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(var n=0,r=this.bones.length;n<r;n++)this.boneInverses.push(new pe)}}function _a(){Pe.call(this),this.type="Bone"}Object.assign(xa.prototype,{calculateInverses:function(){this.boneInverses=[];for(var e=0,t=this.bones.length;e<t;e++){var n=new pe;this.bones[e]&&n.getInverse(this.bones[e].matrixWorld),this.boneInverses.push(n)}},pose:function(){var e,t,n;for(t=0,n=this.bones.length;t<n;t++)(e=this.bones[t])&&e.matrixWorld.getInverse(this.boneInverses[t]);for(t=0,n=this.bones.length;t<n;t++)(e=this.bones[t])&&(e.parent&&e.parent.isBone?(e.matrix.getInverse(e.parent.matrixWorld),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))},update:function(){for(var e=this.bones,t=this.boneInverses,n=this.boneMatrices,r=this.boneTexture,i=0,a=e.length;i<a;i++){var o=e[i]?e[i].matrixWorld:ya;ga.multiplyMatrices(o,t[i]),ga.toArray(n,16*i)}void 0!==r&&(r.needsUpdate=!0)},clone:function(){return new xa(this.bones,this.boneInverses)},getBoneByName:function(e){for(var t=0,n=this.bones.length;t<n;t++){var r=this.bones[t];if(r.name===e)return r}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}}),_a.prototype=Object.assign(Object.create(Pe.prototype),{constructor:_a,isBone:!0});var ba=new pe,wa=new pe,Ma=[],Sa=new fn;function Ta(e,t,n){fn.call(this,e,t),this.instanceMatrix=new Pt(new Float32Array(16*n),16),this.count=n,this.frustumCulled=!1}function Ea(e){At.call(this),this.type="LineBasicMaterial",this.color=new bt(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(e)}Ta.prototype=Object.assign(Object.create(fn.prototype),{constructor:Ta,isInstancedMesh:!0,getMatrixAt:function(e,t){t.fromArray(this.instanceMatrix.array,16*e)},raycast:function(e,t){var n=this.matrixWorld,r=this.count;if(Sa.geometry=this.geometry,Sa.material=this.material,void 0!==Sa.material)for(var i=0;i<r;i++){this.getMatrixAt(i,ba),wa.multiplyMatrices(n,ba),Sa.matrixWorld=wa,Sa.raycast(e,Ma);for(var a=0,o=Ma.length;a<o;a++){var s=Ma[a];s.instanceId=i,s.object=this,t.push(s)}Ma.length=0}},setMatrixAt:function(e,t){t.toArray(this.instanceMatrix.array,16*e)},updateMorphTargets:function(){}}),Ea.prototype=Object.create(At.prototype),Ea.prototype.constructor=Ea,Ea.prototype.isLineBasicMaterial=!0,Ea.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.morphTargets=e.morphTargets,this};var Aa=new ie,La=new ie,Ra=new pe,Pa=new nt,Ca=new Ye;function Oa(e,t,n){1===n&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."),Pe.call(this),this.type="Line",this.geometry=void 0!==e?e:new Zt,this.material=void 0!==t?t:new Ea,this.updateMorphTargets()}Oa.prototype=Object.assign(Object.create(Pe.prototype),{constructor:Oa,isLine:!0,computeLineDistances:function(){var e=this.geometry;if(e.isBufferGeometry)if(null===e.index){for(var t=e.attributes.position,n=[0],r=1,i=t.count;r<i;r++)Aa.fromBufferAttribute(t,r-1),La.fromBufferAttribute(t,r),n[r]=n[r-1],n[r]+=Aa.distanceTo(La);e.setAttribute("lineDistance",new Ft(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(e.isGeometry){var a=e.vertices;for((n=e.lineDistances)[0]=0,r=1,i=a.length;r<i;r++)n[r]=n[r-1],n[r]+=a[r-1].distanceTo(a[r])}return this},raycast:function(e,t){var n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Ca.copy(n.boundingSphere),Ca.applyMatrix4(r),Ca.radius+=i,!1!==e.ray.intersectsSphere(Ca)){Ra.getInverse(r),Pa.copy(e.ray).applyMatrix4(Ra);var a=i/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,s=new ie,c=new ie,l=new ie,h=new ie,u=this&&this.isLineSegments?2:1;if(n.isBufferGeometry){var p=n.index,d=n.attributes.position.array;if(null!==p)for(var f=p.array,m=0,v=f.length-1;m<v;m+=u){var g=f[m],y=f[m+1];s.fromArray(d,3*g),c.fromArray(d,3*y),Pa.distanceSqToSegment(s,c,h,l)>o||(h.applyMatrix4(this.matrixWorld),(b=e.ray.origin.distanceTo(h))<e.near||b>e.far||t.push({distance:b,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else for(m=0,v=d.length/3-1;m<v;m+=u)s.fromArray(d,3*m),c.fromArray(d,3*m+3),Pa.distanceSqToSegment(s,c,h,l)>o||(h.applyMatrix4(this.matrixWorld),(b=e.ray.origin.distanceTo(h))<e.near||b>e.far||t.push({distance:b,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}else if(n.isGeometry){var x=n.vertices,_=x.length;for(m=0;m<_-1;m+=u){var b;Pa.distanceSqToSegment(x[m],x[m+1],h,l)>o||(h.applyMatrix4(this.matrixWorld),(b=e.ray.origin.distanceTo(h))<e.near||b>e.far||t.push({distance:b,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this}))}}}},updateMorphTargets:function(){var e,t,n,r=this.geometry;if(r.isBufferGeometry){var i=r.morphAttributes,a=Object.keys(i);if(a.length>0){var o=i[a[0]];if(void 0!==o)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},e=0,t=o.length;e<t;e++)n=o[e].name||String(e),this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}else{var s=r.morphTargets;void 0!==s&&s.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}},clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});var Da=new ie,Ia=new ie;function Na(e,t){Oa.call(this,e,t),this.type="LineSegments"}function za(e,t){Oa.call(this,e,t),this.type="LineLoop"}function Ua(e){At.call(this),this.type="PointsMaterial",this.color=new bt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(e)}Na.prototype=Object.assign(Object.create(Oa.prototype),{constructor:Na,isLineSegments:!0,computeLineDistances:function(){var e=this.geometry;if(e.isBufferGeometry)if(null===e.index){for(var t=e.attributes.position,n=[],r=0,i=t.count;r<i;r+=2)Da.fromBufferAttribute(t,r),Ia.fromBufferAttribute(t,r+1),n[r]=0===r?0:n[r-1],n[r+1]=n[r]+Da.distanceTo(Ia);e.setAttribute("lineDistance",new Ft(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(e.isGeometry){var a=e.vertices;for(n=e.lineDistances,r=0,i=a.length;r<i;r+=2)Da.copy(a[r]),Ia.copy(a[r+1]),n[r]=0===r?0:n[r-1],n[r+1]=n[r]+Da.distanceTo(Ia)}return this}}),za.prototype=Object.assign(Object.create(Oa.prototype),{constructor:za,isLineLoop:!0}),Ua.prototype=Object.create(At.prototype),Ua.prototype.constructor=Ua,Ua.prototype.isPointsMaterial=!0,Ua.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.morphTargets=e.morphTargets,this};var Fa=new pe,Ba=new nt,Ga=new Ye,Ha=new ie;function ka(e,t){Pe.call(this),this.type="Points",this.geometry=void 0!==e?e:new Zt,this.material=void 0!==t?t:new Ua,this.updateMorphTargets()}function Va(e,t,n,r,i,a,o){var s=Ba.distanceSqToPoint(e);if(s<n){var c=new ie;Ba.closestPointToPoint(e,c),c.applyMatrix4(r);var l=i.ray.origin.distanceTo(c);if(l<i.near||l>i.far)return;a.push({distance:l,distanceToRay:Math.sqrt(s),point:c,index:t,face:null,object:o})}}function ja(e,t,n,r,i,a,o,s,c){K.call(this,e,t,n,r,i,a,o,s,c),this.format=void 0!==o?o:b,this.minFilter=void 0!==a?a:p,this.magFilter=void 0!==i?i:p,this.generateMipmaps=!1}function Wa(e,t,n,r,i,a,o,s,c,l,h,u){K.call(this,null,a,o,s,c,l,r,i,h,u),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}function qa(e,t,n,r,i,a,o,s,c){K.call(this,e,t,n,r,i,a,o,s,c),this.needsUpdate=!0}function Xa(e,t,n,r,i,a,o,s,c,h){if((h=void 0!==h?h:M)!==M&&h!==S)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&h===M&&(n=v),void 0===n&&h===S&&(n=_),K.call(this,null,r,i,a,o,s,h,n,c),this.image={width:e,height:t},this.magFilter=void 0!==o?o:l,this.minFilter=void 0!==s?s:l,this.flipY=!1,this.generateMipmaps=!1}function Ya(e){Zt.call(this),this.type="WireframeGeometry";var t,n,r,i,a,o,s,c,l,h,u=[],p=[0,0],d={},f=["a","b","c"];if(e&&e.isGeometry){var m=e.faces;for(t=0,r=m.length;t<r;t++){var v=m[t];for(n=0;n<3;n++)s=v[f[n]],c=v[f[(n+1)%3]],p[0]=Math.min(s,c),p[1]=Math.max(s,c),void 0===d[l=p[0]+","+p[1]]&&(d[l]={index1:p[0],index2:p[1]})}for(l in d)o=d[l],h=e.vertices[o.index1],u.push(h.x,h.y,h.z),h=e.vertices[o.index2],u.push(h.x,h.y,h.z)}else if(e&&e.isBufferGeometry){var g,y,x,_,b,w,M;if(h=new ie,null!==e.index){for(g=e.attributes.position,y=e.index,0===(x=e.groups).length&&(x=[{start:0,count:y.count,materialIndex:0}]),i=0,a=x.length;i<a;++i)for(t=b=(_=x[i]).start,r=b+_.count;t<r;t+=3)for(n=0;n<3;n++)s=y.getX(t+n),c=y.getX(t+(n+1)%3),p[0]=Math.min(s,c),p[1]=Math.max(s,c),void 0===d[l=p[0]+","+p[1]]&&(d[l]={index1:p[0],index2:p[1]});for(l in d)o=d[l],h.fromBufferAttribute(g,o.index1),u.push(h.x,h.y,h.z),h.fromBufferAttribute(g,o.index2),u.push(h.x,h.y,h.z)}else for(t=0,r=(g=e.attributes.position).count/3;t<r;t++)for(n=0;n<3;n++)w=3*t+n,h.fromBufferAttribute(g,w),u.push(h.x,h.y,h.z),M=3*t+(n+1)%3,h.fromBufferAttribute(g,M),u.push(h.x,h.y,h.z)}this.setAttribute("position",new Ft(u,3))}function Za(e,t,n){bn.call(this),this.type="ParametricGeometry",this.parameters={func:e,slices:t,stacks:n},this.fromBufferGeometry(new Ja(e,t,n)),this.mergeVertices()}function Ja(e,t,n){Zt.call(this),this.type="ParametricBufferGeometry",this.parameters={func:e,slices:t,stacks:n};var r,i,a=[],o=[],s=[],c=[],l=1e-5,h=new ie,u=new ie,p=new ie,d=new ie,f=new ie;e.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");var m=t+1;for(r=0;r<=n;r++){var v=r/n;for(i=0;i<=t;i++){var g=i/t;e(g,v,u),o.push(u.x,u.y,u.z),g-l>=0?(e(g-l,v,p),d.subVectors(u,p)):(e(g+l,v,p),d.subVectors(p,u)),v-l>=0?(e(g,v-l,p),f.subVectors(u,p)):(e(g,v+l,p),f.subVectors(p,u)),h.crossVectors(d,f).normalize(),s.push(h.x,h.y,h.z),c.push(g,v)}}for(r=0;r<n;r++)for(i=0;i<t;i++){var y=r*m+i,x=r*m+i+1,_=(r+1)*m+i+1,b=(r+1)*m+i;a.push(y,x,b),a.push(x,_,b)}this.setIndex(a),this.setAttribute("position",new Ft(o,3)),this.setAttribute("normal",new Ft(s,3)),this.setAttribute("uv",new Ft(c,2))}function Ka(e,t,n,r){bn.call(this),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:r},this.fromBufferGeometry(new Qa(e,t,n,r)),this.mergeVertices()}function Qa(e,t,n,r){Zt.call(this),this.type="PolyhedronBufferGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:r},n=n||1;var i=[],a=[];function o(e,t,n,r){var i,a,o=Math.pow(2,r),c=[];for(i=0;i<=o;i++){c[i]=[];var l=e.clone().lerp(n,i/o),h=t.clone().lerp(n,i/o),u=o-i;for(a=0;a<=u;a++)c[i][a]=0===a&&i===o?l:l.clone().lerp(h,a/u)}for(i=0;i<o;i++)for(a=0;a<2*(o-i)-1;a++){var p=Math.floor(a/2);a%2==0?(s(c[i][p+1]),s(c[i+1][p]),s(c[i][p])):(s(c[i][p+1]),s(c[i+1][p+1]),s(c[i+1][p]))}}function s(e){i.push(e.x,e.y,e.z)}function c(t,n){var r=3*t;n.x=e[r+0],n.y=e[r+1],n.z=e[r+2]}function l(e,t,n,r){r<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=r/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}function u(e){return Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))}!function(e){for(var n=new ie,r=new ie,i=new ie,a=0;a<t.length;a+=3)c(t[a+0],n),c(t[a+1],r),c(t[a+2],i),o(n,r,i,e)}(r=r||0),function(e){for(var t=new ie,n=0;n<i.length;n+=3)t.x=i[n+0],t.y=i[n+1],t.z=i[n+2],t.normalize().multiplyScalar(e),i[n+0]=t.x,i[n+1]=t.y,i[n+2]=t.z}(n),function(){for(var e=new ie,t=0;t<i.length;t+=3){e.x=i[t+0],e.y=i[t+1],e.z=i[t+2];var n=h(e)/2/Math.PI+.5,r=u(e)/Math.PI+.5;a.push(n,1-r)}(function(){for(var e=new ie,t=new ie,n=new ie,r=new ie,o=new X,s=new X,c=new X,u=0,p=0;u<i.length;u+=9,p+=6){e.set(i[u+0],i[u+1],i[u+2]),t.set(i[u+3],i[u+4],i[u+5]),n.set(i[u+6],i[u+7],i[u+8]),o.set(a[p+0],a[p+1]),s.set(a[p+2],a[p+3]),c.set(a[p+4],a[p+5]),r.copy(e).add(t).add(n).divideScalar(3);var d=h(r);l(o,p+0,e,d),l(s,p+2,t,d),l(c,p+4,n,d)}})(),function(){for(var e=0;e<a.length;e+=6){var t=a[e+0],n=a[e+2],r=a[e+4],i=Math.max(t,n,r),o=Math.min(t,n,r);i>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),r<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new Ft(i,3)),this.setAttribute("normal",new Ft(i.slice(),3)),this.setAttribute("uv",new Ft(a,2)),0===r?this.computeVertexNormals():this.normalizeNormals()}function $a(e,t){bn.call(this),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new eo(e,t)),this.mergeVertices()}function eo(e,t){Qa.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronBufferGeometry",this.parameters={radius:e,detail:t}}function to(e,t){bn.call(this),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new no(e,t)),this.mergeVertices()}function no(e,t){Qa.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronBufferGeometry",this.parameters={radius:e,detail:t}}function ro(e,t){bn.call(this),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new io(e,t)),this.mergeVertices()}function io(e,t){var n=(1+Math.sqrt(5))/2,r=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1];Qa.call(this,r,[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronBufferGeometry",this.parameters={radius:e,detail:t}}function ao(e,t){bn.call(this),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new oo(e,t)),this.mergeVertices()}function oo(e,t){var n=(1+Math.sqrt(5))/2,r=1/n,i=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-r,-n,0,-r,n,0,r,-n,0,r,n,-r,-n,0,-r,n,0,r,-n,0,r,n,0,-n,0,-r,n,0,-r,-n,0,r,n,0,r];Qa.call(this,i,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronBufferGeometry",this.parameters={radius:e,detail:t}}function so(e,t,n,r,i,a){bn.call(this),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:r,closed:i},void 0!==a&&console.warn("THREE.TubeGeometry: taper has been removed.");var o=new co(e,t,n,r,i);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals,this.fromBufferGeometry(o),this.mergeVertices()}function co(e,t,n,r,i){Zt.call(this),this.type="TubeBufferGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:r,closed:i},t=t||64,n=n||1,r=r||8,i=i||!1;var a=e.computeFrenetFrames(t,i);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;var o,s,c=new ie,l=new ie,h=new X,u=new ie,p=[],d=[],f=[],m=[];function v(i){u=e.getPointAt(i/t,u);var o=a.normals[i],h=a.binormals[i];for(s=0;s<=r;s++){var f=s/r*Math.PI*2,m=Math.sin(f),v=-Math.cos(f);l.x=v*o.x+m*h.x,l.y=v*o.y+m*h.y,l.z=v*o.z+m*h.z,l.normalize(),d.push(l.x,l.y,l.z),c.x=u.x+n*l.x,c.y=u.y+n*l.y,c.z=u.z+n*l.z,p.push(c.x,c.y,c.z)}}!function(){for(o=0;o<t;o++)v(o);v(!1===i?t:0),function(){for(o=0;o<=t;o++)for(s=0;s<=r;s++)h.x=o/t,h.y=s/r,f.push(h.x,h.y)}(),function(){for(s=1;s<=t;s++)for(o=1;o<=r;o++){var e=(r+1)*(s-1)+(o-1),n=(r+1)*s+(o-1),i=(r+1)*s+o,a=(r+1)*(s-1)+o;m.push(e,n,a),m.push(n,i,a)}}()}(),this.setIndex(m),this.setAttribute("position",new Ft(p,3)),this.setAttribute("normal",new Ft(d,3)),this.setAttribute("uv",new Ft(f,2))}function lo(e,t,n,r,i,a,o){bn.call(this),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:r,p:i,q:a},void 0!==o&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. 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ls=Object.freeze({__proto__:null,WireframeGeometry:Ya,ParametricGeometry:Za,ParametricBufferGeometry:Ja,TetrahedronGeometry:$a,TetrahedronBufferGeometry:eo,OctahedronGeometry:to,OctahedronBufferGeometry:no,IcosahedronGeometry:ro,IcosahedronBufferGeometry:io,DodecahedronGeometry:ao,DodecahedronBufferGeometry:oo,PolyhedronGeometry:Ka,PolyhedronBufferGeometry:Qa,TubeGeometry:so,TubeBufferGeometry:co,TorusKnotGeometry:lo,TorusKnotBufferGeometry:ho,TorusGeometry:uo,TorusBufferGeometry:po,TextGeometry:Wo,TextBufferGeometry:qo,SphereGeometry:Xo,SphereBufferGeometry:Yo,RingGeometry:Zo,RingBufferGeometry:Jo,PlaneGeometry:Bn,PlaneBufferGeometry:Gn,LatheGeometry:Ko,LatheBufferGeometry:Qo,ShapeGeometry:$o,ShapeBufferGeometry:es,ExtrudeGeometry:Ho,ExtrudeBufferGeometry:ko,EdgesGeometry:ns,ConeGeometry:as,ConeBufferGeometry:os,CylinderGeometry:rs,CylinderBufferGeometry:is,CircleGeometry:ss,CircleBufferGeometry:cs,BoxGeometry:class extends bn{constructor(e,t,n,r,i,a){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a},this.fromBufferGeometry(new wn(e,t,n,r,i,a)),this.mergeVertices()}},BoxBufferGeometry:wn});function hs(e){At.call(this),this.type="ShadowMaterial",this.color=new bt(0),this.transparent=!0,this.setValues(e)}function us(e){En.call(this,e),this.type="RawShaderMaterial"}function ps(e){At.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new bt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(e)}function ds(e){ps.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new X(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,this.sheen=null,this.transparency=0,this.setValues(e)}function fs(e){At.call(this),this.type="MeshPhongMaterial",this.color=new bt(16777215),this.specular=new bt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function ms(e){At.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new bt(16777215),this.specular=new bt(1118481),this.shininess=30,this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function vs(e){At.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function gs(e){At.call(this),this.type="MeshLambertMaterial",this.color=new bt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function ys(e){At.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new bt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function xs(e){Ea.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}hs.prototype=Object.create(At.prototype),hs.prototype.constructor=hs,hs.prototype.isShadowMaterial=!0,hs.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this},us.prototype=Object.create(En.prototype),us.prototype.constructor=us,us.prototype.isRawShaderMaterial=!0,ps.prototype=Object.create(At.prototype),ps.prototype.constructor=ps,ps.prototype.isMeshStandardMaterial=!0,ps.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.vertexTangents=e.vertexTangents,this},ds.prototype=Object.create(ps.prototype),ds.prototype.constructor=ds,ds.prototype.isMeshPhysicalMaterial=!0,ds.prototype.copy=function(e){return ps.prototype.copy.call(this,e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.reflectivity=e.reflectivity,e.sheen?this.sheen=(this.sheen||new bt).copy(e.sheen):this.sheen=null,this.transparency=e.transparency,this},fs.prototype=Object.create(At.prototype),fs.prototype.constructor=fs,fs.prototype.isMeshPhongMaterial=!0,fs.prototype.copy=function(e){return 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At.prototype.copy.call(this,e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this},vs.prototype=Object.create(At.prototype),vs.prototype.constructor=vs,vs.prototype.isMeshNormalMaterial=!0,vs.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this},gs.prototype=Object.create(At.prototype),gs.prototype.constructor=gs,gs.prototype.isMeshLambertMaterial=!0,gs.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this},ys.prototype=Object.create(At.prototype),ys.prototype.constructor=ys,ys.prototype.isMeshMatcapMaterial=!0,ys.prototype.copy=function(e){return At.prototype.copy.call(this,e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this},xs.prototype=Object.create(Ea.prototype),xs.prototype.constructor=xs,xs.prototype.isLineDashedMaterial=!0,xs.prototype.copy=function(e){return Ea.prototype.copy.call(this,e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this};var 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n=1e-4,r=e-n,i=e+n;r<0&&(r=0),i>1&&(i=1);var a=this.getPoint(r),o=this.getPoint(i),s=t||(a.isVector2?new X:new ie);return s.copy(o).sub(a).normalize(),s},getTangentAt:function(e,t){var n=this.getUtoTmapping(e);return this.getTangent(n,t)},computeFrenetFrames:function(e,t){var n,r,i,a=new ie,o=[],s=[],c=[],l=new ie,h=new pe;for(n=0;n<=e;n++)r=n/e,o[n]=this.getTangentAt(r,new ie),o[n].normalize();s[0]=new ie,c[0]=new ie;var u=Number.MAX_VALUE,p=Math.abs(o[0].x),d=Math.abs(o[0].y),f=Math.abs(o[0].z);for(p<=u&&(u=p,a.set(1,0,0)),d<=u&&(u=d,a.set(0,1,0)),f<=u&&a.set(0,0,1),l.crossVectors(o[0],a).normalize(),s[0].crossVectors(o[0],l),c[0].crossVectors(o[0],s[0]),n=1;n<=e;n++)s[n]=s[n-1].clone(),c[n]=c[n-1].clone(),l.crossVectors(o[n-1],o[n]),l.length()>Number.EPSILON&&(l.normalize(),i=Math.acos(q.clamp(o[n-1].dot(o[n]),-1,1)),s[n].applyMatrix4(h.makeRotationAxis(l,i))),c[n].crossVectors(o[n],s[n]);if(!0===t)for(i=Math.acos(q.clamp(s[0].dot(s[e]),-1,1)),i/=e,o[0].dot(l.crossVectors(s[0],s[e]))>0&&(i=-i),n=1;n<=e;n++)s[n].applyMatrix4(h.makeRotationAxis(o[n],i*n)),c[n].crossVectors(o[n],s[n]);return{tangents:o,normals:s,binormals:c}},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this},toJSON:function(){var e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e},fromJSON:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}),Zs.prototype=Object.create(Ys.prototype),Zs.prototype.constructor=Zs,Zs.prototype.isEllipseCurve=!0,Zs.prototype.getPoint=function(e,t){for(var n=t||new X,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)<Number.EPSILON;i<0;)i+=r;for(;i>r;)i-=r;i<Number.EPSILON&&(i=a?0:r),!0!==this.aClockwise||a||(i===r?i=-r:i-=r);var o=this.aStartAngle+e*i,s=this.aX+this.xRadius*Math.cos(o),c=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){var l=Math.cos(this.aRotation),h=Math.sin(this.aRotation),u=s-this.aX,p=c-this.aY;s=u*l-p*h+this.aX,c=u*h+p*l+this.aY}return n.set(s,c)},Zs.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this},Zs.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e},Zs.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this},Js.prototype=Object.create(Zs.prototype),Js.prototype.constructor=Js,Js.prototype.isArcCurve=!0;var Qs=new ie,$s=new Ks,ec=new Ks,tc=new Ks;function nc(e,t,n,r){Ys.call(this),this.type="CatmullRomCurve3",this.points=e||[],this.closed=t||!1,this.curveType=n||"centripetal",this.tension=r||.5}function rc(e,t,n,r,i){var a=.5*(r-t),o=.5*(i-n),s=e*e;return(2*n-2*r+a+o)*(e*s)+(-3*n+3*r-2*a-o)*s+a*e+n}function ic(e,t,n,r){return function(e,t){var n=1-e;return n*n*t}(e,t)+function(e,t){return 2*(1-e)*e*t}(e,n)+function(e,t){return e*e*t}(e,r)}function ac(e,t,n,r,i){return function(e,t){var n=1-e;return n*n*n*t}(e,t)+function(e,t){var n=1-e;return 3*n*n*e*t}(e,n)+function(e,t){return 3*(1-e)*e*e*t}(e,r)+function(e,t){return e*e*e*t}(e,i)}function oc(e,t,n,r){Ys.call(this),this.type="CubicBezierCurve",this.v0=e||new X,this.v1=t||new X,this.v2=n||new X,this.v3=r||new X}function sc(e,t,n,r){Ys.call(this),this.type="CubicBezierCurve3",this.v0=e||new ie,this.v1=t||new ie,this.v2=n||new ie,this.v3=r||new ie}function cc(e,t){Ys.call(this),this.type="LineCurve",this.v1=e||new X,this.v2=t||new X}function lc(e,t){Ys.call(this),this.type="LineCurve3",this.v1=e||new ie,this.v2=t||new ie}function hc(e,t,n){Ys.call(this),this.type="QuadraticBezierCurve",this.v0=e||new X,this.v1=t||new X,this.v2=n||new X}function uc(e,t,n){Ys.call(this),this.type="QuadraticBezierCurve3",this.v0=e||new ie,this.v1=t||new ie,this.v2=n||new ie}function pc(e){Ys.call(this),this.type="SplineCurve",this.points=e||[]}nc.prototype=Object.create(Ys.prototype),nc.prototype.constructor=nc,nc.prototype.isCatmullRomCurve3=!0,nc.prototype.getPoint=function(e,t){var n,r,i,a,o=t||new ie,s=this.points,c=s.length,l=(c-(this.closed?0:1))*e,h=Math.floor(l),u=l-h;if(this.closed?h+=h>0?0:(Math.floor(Math.abs(h)/c)+1)*c:0===u&&h===c-1&&(h=c-2,u=1),this.closed||h>0?n=s[(h-1)%c]:(Qs.subVectors(s[0],s[1]).add(s[0]),n=Qs),r=s[h%c],i=s[(h+1)%c],this.closed||h+2<c?a=s[(h+2)%c]:(Qs.subVectors(s[c-1],s[c-2]).add(s[c-1]),a=Qs),"centripetal"===this.curveType||"chordal"===this.curveType){var p="chordal"===this.curveType?.5:.25,d=Math.pow(n.distanceToSquared(r),p),f=Math.pow(r.distanceToSquared(i),p),m=Math.pow(i.distanceToSquared(a),p);f<1e-4&&(f=1),d<1e-4&&(d=f),m<1e-4&&(m=f),$s.initNonuniformCatmullRom(n.x,r.x,i.x,a.x,d,f,m),ec.initNonuniformCatmullRom(n.y,r.y,i.y,a.y,d,f,m),tc.initNonuniformCatmullRom(n.z,r.z,i.z,a.z,d,f,m)}else"catmullrom"===this.curveType&&($s.initCatmullRom(n.x,r.x,i.x,a.x,this.tension),ec.initCatmullRom(n.y,r.y,i.y,a.y,this.tension),tc.initCatmullRom(n.z,r.z,i.z,a.z,this.tension));return o.set($s.calc(u),ec.calc(u),tc.calc(u)),o},nc.prototype.copy=function(e){Ys.prototype.copy.call(this,e),this.points=[];for(var t=0,n=e.points.length;t<n;t++){var r=e.points[t];this.points.push(r.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this},nc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);e.points=[];for(var t=0,n=this.points.length;t<n;t++){var r=this.points[t];e.points.push(r.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e},nc.prototype.fromJSON=function(e){Ys.prototype.fromJSON.call(this,e),this.points=[];for(var t=0,n=e.points.length;t<n;t++){var r=e.points[t];this.points.push((new ie).fromArray(r))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this},oc.prototype=Object.create(Ys.prototype),oc.prototype.constructor=oc,oc.prototype.isCubicBezierCurve=!0,oc.prototype.getPoint=function(e,t){var n=t||new X,r=this.v0,i=this.v1,a=this.v2,o=this.v3;return n.set(ac(e,r.x,i.x,a.x,o.x),ac(e,r.y,i.y,a.y,o.y)),n},oc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this},oc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e},oc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this},sc.prototype=Object.create(Ys.prototype),sc.prototype.constructor=sc,sc.prototype.isCubicBezierCurve3=!0,sc.prototype.getPoint=function(e,t){var n=t||new ie,r=this.v0,i=this.v1,a=this.v2,o=this.v3;return n.set(ac(e,r.x,i.x,a.x,o.x),ac(e,r.y,i.y,a.y,o.y),ac(e,r.z,i.z,a.z,o.z)),n},sc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this},sc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e},sc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this},cc.prototype=Object.create(Ys.prototype),cc.prototype.constructor=cc,cc.prototype.isLineCurve=!0,cc.prototype.getPoint=function(e,t){var n=t||new X;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n},cc.prototype.getPointAt=function(e,t){return this.getPoint(e,t)},cc.prototype.getTangent=function(e,t){return(t||new X).copy(this.v2).sub(this.v1).normalize()},cc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v1.copy(e.v1),this.v2.copy(e.v2),this},cc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},cc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},lc.prototype=Object.create(Ys.prototype),lc.prototype.constructor=lc,lc.prototype.isLineCurve3=!0,lc.prototype.getPoint=function(e,t){var n=t||new ie;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n},lc.prototype.getPointAt=function(e,t){return this.getPoint(e,t)},lc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v1.copy(e.v1),this.v2.copy(e.v2),this},lc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},lc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},hc.prototype=Object.create(Ys.prototype),hc.prototype.constructor=hc,hc.prototype.isQuadraticBezierCurve=!0,hc.prototype.getPoint=function(e,t){var n=t||new X,r=this.v0,i=this.v1,a=this.v2;return n.set(ic(e,r.x,i.x,a.x),ic(e,r.y,i.y,a.y)),n},hc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this},hc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},hc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},uc.prototype=Object.create(Ys.prototype),uc.prototype.constructor=uc,uc.prototype.isQuadraticBezierCurve3=!0,uc.prototype.getPoint=function(e,t){var n=t||new ie,r=this.v0,i=this.v1,a=this.v2;return n.set(ic(e,r.x,i.x,a.x),ic(e,r.y,i.y,a.y),ic(e,r.z,i.z,a.z)),n},uc.prototype.copy=function(e){return Ys.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this},uc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},uc.prototype.fromJSON=function(e){return Ys.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},pc.prototype=Object.create(Ys.prototype),pc.prototype.constructor=pc,pc.prototype.isSplineCurve=!0,pc.prototype.getPoint=function(e,t){var n=t||new X,r=this.points,i=(r.length-1)*e,a=Math.floor(i),o=i-a,s=r[0===a?a:a-1],c=r[a],l=r[a>r.length-2?r.length-1:a+1],h=r[a>r.length-3?r.length-1:a+2];return n.set(rc(o,s.x,c.x,l.x,h.x),rc(o,s.y,c.y,l.y,h.y)),n},pc.prototype.copy=function(e){Ys.prototype.copy.call(this,e),this.points=[];for(var t=0,n=e.points.length;t<n;t++){var r=e.points[t];this.points.push(r.clone())}return this},pc.prototype.toJSON=function(){var e=Ys.prototype.toJSON.call(this);e.points=[];for(var t=0,n=this.points.length;t<n;t++){var r=this.points[t];e.points.push(r.toArray())}return e},pc.prototype.fromJSON=function(e){Ys.prototype.fromJSON.call(this,e),this.points=[];for(var t=0,n=e.points.length;t<n;t++){var r=e.points[t];this.points.push((new X).fromArray(r))}return this};var dc=Object.freeze({__proto__:null,ArcCurve:Js,CatmullRomCurve3:nc,CubicBezierCurve:oc,CubicBezierCurve3:sc,EllipseCurve:Zs,LineCurve:cc,LineCurve3:lc,QuadraticBezierCurve:hc,QuadraticBezierCurve3:uc,SplineCurve:pc});function fc(){Ys.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function mc(e){fc.call(this),this.type="Path",this.currentPoint=new X,e&&this.setFromPoints(e)}function vc(e){mc.call(this,e),this.uuid=q.generateUUID(),this.type="Shape",this.holes=[]}function gc(e,t){Pe.call(this),this.type="Light",this.color=new bt(e),this.intensity=void 0!==t?t:1,this.receiveShadow=void 0}function yc(e,t,n){gc.call(this,e,n),this.type="HemisphereLight",this.castShadow=void 0,this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.groundColor=new bt(t)}function xc(e){this.camera=e,this.bias=0,this.radius=1,this.mapSize=new X(512,512),this.map=null,this.mapPass=null,this.matrix=new pe,this._frustum=new Nn,this._frameExtents=new X(1,1),this._viewportCount=1,this._viewports=[new Q(0,0,1,1)]}function _c(){xc.call(this,new Ln(50,1,.5,500))}function bc(e,t,n,r,i,a){gc.call(this,e,t),this.type="SpotLight",this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.target=new Pe,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(e){this.intensity=e/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==r?r:Math.PI/3,this.penumbra=void 0!==i?i:0,this.decay=void 0!==a?a:1,this.shadow=new _c}function wc(){xc.call(this,new Ln(90,1,.5,500)),this._frameExtents=new X(4,2),this._viewportCount=6,this._viewports=[new Q(2,1,1,1),new Q(0,1,1,1),new Q(3,1,1,1),new Q(1,1,1,1),new Q(3,0,1,1),new Q(1,0,1,1)],this._cubeDirections=[new ie(1,0,0),new ie(-1,0,0),new ie(0,0,1),new ie(0,0,-1),new ie(0,1,0),new ie(0,-1,0)],this._cubeUps=[new ie(0,1,0),new ie(0,1,0),new ie(0,1,0),new ie(0,1,0),new ie(0,0,1),new ie(0,0,-1)]}function Mc(e,t,n,r){gc.call(this,e,t),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(e){this.intensity=e/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==r?r:1,this.shadow=new wc}function Sc(e,t,n,r,i,a){An.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=void 0!==e?e:-1,this.right=void 0!==t?t:1,this.top=void 0!==n?n:1,this.bottom=void 0!==r?r:-1,this.near=void 0!==i?i:.1,this.far=void 0!==a?a:2e3,this.updateProjectionMatrix()}function Tc(){xc.call(this,new Sc(-5,5,5,-5,.5,500))}function Ec(e,t){gc.call(this,e,t),this.type="DirectionalLight",this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.target=new Pe,this.shadow=new Tc}function Ac(e,t){gc.call(this,e,t),this.type="AmbientLight",this.castShadow=void 0}function Lc(e,t,n,r){gc.call(this,e,t),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==r?r:10}function Rc(){this.coefficients=[];for(var e=0;e<9;e++)this.coefficients.push(new ie)}function Pc(e,t){gc.call(this,void 0,t),this.type="LightProbe",this.sh=void 0!==e?e:new Rc}function Cc(e){Bs.call(this,e),this.textures={}}fc.prototype=Object.assign(Object.create(Ys.prototype),{constructor:fc,add:function(e){this.curves.push(e)},closePath:function(){var e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new cc(t,e))},getPoint:function(e){for(var t=e*this.getLength(),n=this.getCurveLengths(),r=0;r<n.length;){if(n[r]>=t){var i=n[r]-t,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i/o;return a.getPointAt(s)}r++}return null},getLength:function(){var e=this.getCurveLengths();return e[e.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var e=[],t=0,n=0,r=this.curves.length;n<r;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e},getSpacedPoints:function(e){void 0===e&&(e=40);for(var t=[],n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t},getPoints:function(e){e=e||12;for(var t,n=[],r=0,i=this.curves;r<i.length;r++)for(var a=i[r],o=a&&a.isEllipseCurve?2*e:a&&(a.isLineCurve||a.isLineCurve3)?1:a&&a.isSplineCurve?e*a.points.length:e,s=a.getPoints(o),c=0;c<s.length;c++){var l=s[c];t&&t.equals(l)||(n.push(l),t=l)}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(e){Ys.prototype.copy.call(this,e),this.curves=[];for(var t=0,n=e.curves.length;t<n;t++){var r=e.curves[t];this.curves.push(r.clone())}return this.autoClose=e.autoClose,this},toJSON:function(){var e=Ys.prototype.toJSON.call(this);e.autoClose=this.autoClose,e.curves=[];for(var t=0,n=this.curves.length;t<n;t++){var r=this.curves[t];e.curves.push(r.toJSON())}return e},fromJSON:function(e){Ys.prototype.fromJSON.call(this,e),this.autoClose=e.autoClose,this.curves=[];for(var t=0,n=e.curves.length;t<n;t++){var r=e.curves[t];this.curves.push((new dc[r.type]).fromJSON(r))}return this}}),mc.prototype=Object.assign(Object.create(fc.prototype),{constructor:mc,setFromPoints:function(e){this.moveTo(e[0].x,e[0].y);for(var t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this},moveTo:function(e,t){return this.currentPoint.set(e,t),this},lineTo:function(e,t){var n=new cc(this.currentPoint.clone(),new X(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this},quadraticCurveTo:function(e,t,n,r){var i=new hc(this.currentPoint.clone(),new X(e,t),new X(n,r));return this.curves.push(i),this.currentPoint.set(n,r),this},bezierCurveTo:function(e,t,n,r,i,a){var o=new oc(this.currentPoint.clone(),new X(e,t),new X(n,r),new X(i,a));return this.curves.push(o),this.currentPoint.set(i,a),this},splineThru:function(e){var t=new pc([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this},arc:function(e,t,n,r,i,a){var o=this.currentPoint.x,s=this.currentPoint.y;return this.absarc(e+o,t+s,n,r,i,a),this},absarc:function(e,t,n,r,i,a){return this.absellipse(e,t,n,n,r,i,a),this},ellipse:function(e,t,n,r,i,a,o,s){var c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(e+c,t+l,n,r,i,a,o,s),this},absellipse:function(e,t,n,r,i,a,o,s){var c=new Zs(e,t,n,r,i,a,o,s);if(this.curves.length>0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var h=c.getPoint(1);return this.currentPoint.copy(h),this},copy:function(e){return fc.prototype.copy.call(this,e),this.currentPoint.copy(e.currentPoint),this},toJSON:function(){var e=fc.prototype.toJSON.call(this);return e.currentPoint=this.currentPoint.toArray(),e},fromJSON:function(e){return fc.prototype.fromJSON.call(this,e),this.currentPoint.fromArray(e.currentPoint),this}}),vc.prototype=Object.assign(Object.create(mc.prototype),{constructor:vc,getPointsHoles:function(e){for(var t=[],n=0,r=this.holes.length;n<r;n++)t[n]=this.holes[n].getPoints(e);return t},extractPoints:function(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}},copy:function(e){mc.prototype.copy.call(this,e),this.holes=[];for(var t=0,n=e.holes.length;t<n;t++){var r=e.holes[t];this.holes.push(r.clone())}return this},toJSON:function(){var e=mc.prototype.toJSON.call(this);e.uuid=this.uuid,e.holes=[];for(var t=0,n=this.holes.length;t<n;t++){var r=this.holes[t];e.holes.push(r.toJSON())}return e},fromJSON:function(e){mc.prototype.fromJSON.call(this,e),this.uuid=e.uuid,this.holes=[];for(var t=0,n=e.holes.length;t<n;t++){var r=e.holes[t];this.holes.push((new mc).fromJSON(r))}return this}}),gc.prototype=Object.assign(Object.create(Pe.prototype),{constructor:gc,isLight:!0,copy:function(e){return Pe.prototype.copy.call(this,e),this.color.copy(e.color),this.intensity=e.intensity,this},toJSON:function(e){var t=Pe.prototype.toJSON.call(this,e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}),yc.prototype=Object.assign(Object.create(gc.prototype),{constructor:yc,isHemisphereLight:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}),Object.assign(xc.prototype,{_projScreenMatrix:new pe,_lightPositionWorld:new ie,_lookTarget:new ie,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(e){var t=this.camera,n=this.matrix,r=this._projScreenMatrix,i=this._lookTarget,a=this._lightPositionWorld;a.setFromMatrixPosition(e.matrixWorld),t.position.copy(a),i.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(i),t.updateMatrixWorld(),r.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(r),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)},getViewport:function(e){return this._viewports[e]},getFrameExtents:function(){return this._frameExtents},copy:function(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var e={};return 0!==this.bias&&(e.bias=this.bias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}),_c.prototype=Object.assign(Object.create(xc.prototype),{constructor:_c,isSpotLightShadow:!0,updateMatrices:function(e){var t=this.camera,n=2*q.RAD2DEG*e.angle,r=this.mapSize.width/this.mapSize.height,i=e.distance||t.far;n===t.fov&&r===t.aspect&&i===t.far||(t.fov=n,t.aspect=r,t.far=i,t.updateProjectionMatrix()),xc.prototype.updateMatrices.call(this,e)}}),bc.prototype=Object.assign(Object.create(gc.prototype),{constructor:bc,isSpotLight:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}),wc.prototype=Object.assign(Object.create(xc.prototype),{constructor:wc,isPointLightShadow:!0,updateMatrices:function(e,t){void 0===t&&(t=0);var n=this.camera,r=this.matrix,i=this._lightPositionWorld,a=this._lookTarget,o=this._projScreenMatrix;i.setFromMatrixPosition(e.matrixWorld),n.position.copy(i),a.copy(n.position),a.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(a),n.updateMatrixWorld(),r.makeTranslation(-i.x,-i.y,-i.z),o.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(o)}}),Mc.prototype=Object.assign(Object.create(gc.prototype),{constructor:Mc,isPointLight:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}),Sc.prototype=Object.assign(Object.create(An.prototype),{constructor:Sc,isOrthographicCamera:!0,copy:function(e,t){return An.prototype.copy.call(this,e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this},setViewOffset:function(e,t,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2,i=n-e,a=n+e,o=r+t,s=r-t;if(null!==this.view&&this.view.enabled){var c=(this.right-this.left)/this.view.fullWidth/this.zoom,l=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a=(i+=c*this.view.offsetX)+c*this.view.width,s=(o-=l*this.view.offsetY)-l*this.view.height}this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(e){var t=Pe.prototype.toJSON.call(this,e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}),Tc.prototype=Object.assign(Object.create(xc.prototype),{constructor:Tc,isDirectionalLightShadow:!0,updateMatrices:function(e){xc.prototype.updateMatrices.call(this,e)}}),Ec.prototype=Object.assign(Object.create(gc.prototype),{constructor:Ec,isDirectionalLight:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}),Ac.prototype=Object.assign(Object.create(gc.prototype),{constructor:Ac,isAmbientLight:!0}),Lc.prototype=Object.assign(Object.create(gc.prototype),{constructor:Lc,isRectAreaLight:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.width=e.width,this.height=e.height,this},toJSON:function(e){var t=gc.prototype.toJSON.call(this,e);return t.object.width=this.width,t.object.height=this.height,t}}),Object.assign(Rc.prototype,{isSphericalHarmonics3:!0,set:function(e){for(var t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this},zero:function(){for(var e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this},getAt:function(e,t){var n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*r),t.addScaledVector(a[2],.488603*i),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],n*r*1.092548),t.addScaledVector(a[5],r*i*1.092548),t.addScaledVector(a[6],.315392*(3*i*i-1)),t.addScaledVector(a[7],n*i*1.092548),t.addScaledVector(a[8],.546274*(n*n-r*r)),t},getIrradianceAt:function(e,t){var n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*r),t.addScaledVector(a[2],1.023328*i),t.addScaledVector(a[3],1.023328*n),t.addScaledVector(a[4],.858086*n*r),t.addScaledVector(a[5],.858086*r*i),t.addScaledVector(a[6],.743125*i*i-.247708),t.addScaledVector(a[7],.858086*n*i),t.addScaledVector(a[8],.429043*(n*n-r*r)),t},add:function(e){for(var t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this},addScaledSH:function(e,t){for(var n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this},scale:function(e){for(var t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this},lerp:function(e,t){for(var n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this},equals:function(e){for(var t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0},copy:function(e){return this.set(e.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(e,t){void 0===t&&(t=0);for(var n=this.coefficients,r=0;r<9;r++)n[r].fromArray(e,t+3*r);return this},toArray:function(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);for(var n=this.coefficients,r=0;r<9;r++)n[r].toArray(e,t+3*r);return e}}),Object.assign(Rc,{getBasisAt:function(e,t){var n=e.x,r=e.y,i=e.z;t[0]=.282095,t[1]=.488603*r,t[2]=.488603*i,t[3]=.488603*n,t[4]=1.092548*n*r,t[5]=1.092548*r*i,t[6]=.315392*(3*i*i-1),t[7]=1.092548*n*i,t[8]=.546274*(n*n-r*r)}}),Pc.prototype=Object.assign(Object.create(gc.prototype),{constructor:Pc,isLightProbe:!0,copy:function(e){return gc.prototype.copy.call(this,e),this.sh.copy(e.sh),this},fromJSON:function(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this},toJSON:function(e){var t=gc.prototype.toJSON.call(this,e);return t.object.sh=this.sh.toArray(),t}}),Cc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Cc,load:function(e,t,n,r){var i=this,a=new Hs(i.manager);a.setPath(i.path),a.load(e,(function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)},parse:function(e){var t=this.textures;function n(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}var r=new _s[e.type];if(void 0!==e.uuid&&(r.uuid=e.uuid),void 0!==e.name&&(r.name=e.name),void 0!==e.color&&r.color.setHex(e.color),void 0!==e.roughness&&(r.roughness=e.roughness),void 0!==e.metalness&&(r.metalness=e.metalness),void 0!==e.sheen&&(r.sheen=(new bt).setHex(e.sheen)),void 0!==e.emissive&&r.emissive.setHex(e.emissive),void 0!==e.specular&&r.specular.setHex(e.specular),void 0!==e.shininess&&(r.shininess=e.shininess),void 0!==e.clearcoat&&(r.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(r.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.fog&&(r.fog=e.fog),void 0!==e.flatShading&&(r.flatShading=e.flatShading),void 0!==e.blending&&(r.blending=e.blending),void 0!==e.combine&&(r.combine=e.combine),void 0!==e.side&&(r.side=e.side),void 0!==e.opacity&&(r.opacity=e.opacity),void 0!==e.transparent&&(r.transparent=e.transparent),void 0!==e.alphaTest&&(r.alphaTest=e.alphaTest),void 0!==e.depthTest&&(r.depthTest=e.depthTest),void 0!==e.depthWrite&&(r.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(r.colorWrite=e.colorWrite),void 0!==e.stencilWrite&&(r.stencilWrite=e.stencilWrite),void 0!==e.stencilWriteMask&&(r.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(r.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(r.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(r.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(r.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(r.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(r.stencilZPass=e.stencilZPass),void 0!==e.wireframe&&(r.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(r.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(r.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(r.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(r.rotation=e.rotation),1!==e.linewidth&&(r.linewidth=e.linewidth),void 0!==e.dashSize&&(r.dashSize=e.dashSize),void 0!==e.gapSize&&(r.gapSize=e.gapSize),void 0!==e.scale&&(r.scale=e.scale),void 0!==e.polygonOffset&&(r.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(r.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(r.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.skinning&&(r.skinning=e.skinning),void 0!==e.morphTargets&&(r.morphTargets=e.morphTargets),void 0!==e.morphNormals&&(r.morphNormals=e.morphNormals),void 0!==e.dithering&&(r.dithering=e.dithering),void 0!==e.vertexTangents&&(r.vertexTangents=e.vertexTangents),void 0!==e.visible&&(r.visible=e.visible),void 0!==e.toneMapped&&(r.toneMapped=e.toneMapped),void 0!==e.userData&&(r.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?r.vertexColors=e.vertexColors>0:r.vertexColors=e.vertexColors),void 0!==e.uniforms)for(var i in e.uniforms){var a=e.uniforms[i];switch(r.uniforms[i]={},a.type){case"t":r.uniforms[i].value=n(a.value);break;case"c":r.uniforms[i].value=(new bt).setHex(a.value);break;case"v2":r.uniforms[i].value=(new X).fromArray(a.value);break;case"v3":r.uniforms[i].value=(new ie).fromArray(a.value);break;case"v4":r.uniforms[i].value=(new Q).fromArray(a.value);break;case"m3":r.uniforms[i].value=(new Y).fromArray(a.value);case"m4":r.uniforms[i].value=(new pe).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==e.defines&&(r.defines=e.defines),void 0!==e.vertexShader&&(r.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(r.fragmentShader=e.fragmentShader),void 0!==e.extensions)for(var o in e.extensions)r.extensions[o]=e.extensions[o];if(void 0!==e.shading&&(r.flatShading=1===e.shading),void 0!==e.size&&(r.size=e.size),void 0!==e.sizeAttenuation&&(r.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(r.map=n(e.map)),void 0!==e.matcap&&(r.matcap=n(e.matcap)),void 0!==e.alphaMap&&(r.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(r.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(r.bumpScale=e.bumpScale),void 0!==e.normalMap&&(r.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(r.normalMapType=e.normalMapType),void 0!==e.normalScale){var s=e.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new X).fromArray(s)}return void 0!==e.displacementMap&&(r.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(r.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(r.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(r.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(r.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(r.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(r.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(r.specularMap=n(e.specularMap)),void 0!==e.envMap&&(r.envMap=n(e.envMap)),void 0!==e.envMapIntensity&&(r.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(r.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(r.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(r.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(r.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(r.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(r.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(r.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(r.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(r.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(r.clearcoatNormalScale=(new X).fromArray(e.clearcoatNormalScale)),r},setTextures:function(e){return this.textures=e,this}});var Oc=function(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);for(var t="",n=0,r=e.length;n<r;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(e){return t}},Dc=function(e){var t=e.lastIndexOf("/");return-1===t?"./":e.substr(0,t+1)};function Ic(){Zt.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function Nc(e,t,n,r){"number"==typeof n&&(r=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Pt.call(this,e,t,n),this.meshPerAttribute=r||1}function zc(e){Bs.call(this,e)}Ic.prototype=Object.assign(Object.create(Zt.prototype),{constructor:Ic,isInstancedBufferGeometry:!0,copy:function(e){return Zt.prototype.copy.call(this,e),this.instanceCount=e.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var e=Zt.prototype.toJSON.call(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}),Nc.prototype=Object.assign(Object.create(Pt.prototype),{constructor:Nc,isInstancedBufferAttribute:!0,copy:function(e){return Pt.prototype.copy.call(this,e),this.meshPerAttribute=e.meshPerAttribute,this},toJSON:function(){var e=Pt.prototype.toJSON.call(this);return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}),zc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:zc,load:function(e,t,n,r){var i=this,a=new Hs(i.manager);a.setPath(i.path),a.load(e,(function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)},parse:function(e){var t=e.isInstancedBufferGeometry?new Ic:new Zt,n=e.data.index;if(void 0!==n){var r=new Uc[n.type](n.array);t.setIndex(new Pt(r,1))}var i=e.data.attributes;for(var a in i){var o=i[a],s=(r=new Uc[o.type](o.array),new(o.isInstancedBufferAttribute?Nc:Pt)(r,o.itemSize,o.normalized));void 0!==o.name&&(s.name=o.name),t.setAttribute(a,s)}var c=e.data.morphAttributes;if(c)for(var a in c){for(var l=c[a],h=[],u=0,p=l.length;u<p;u++)o=l[u],s=new Pt(r=new Uc[o.type](o.array),o.itemSize,o.normalized),void 0!==o.name&&(s.name=o.name),h.push(s);t.morphAttributes[a]=h}e.data.morphTargetsRelative&&(t.morphTargetsRelative=!0);var d=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==d){u=0;for(var f=d.length;u!==f;++u){var m=d[u];t.addGroup(m.start,m.count,m.materialIndex)}}var v=e.data.boundingSphere;if(void 0!==v){var g=new ie;void 0!==v.center&&g.fromArray(v.center),t.boundingSphere=new Ye(g,v.radius)}return e.name&&(t.name=e.name),e.userData&&(t.userData=e.userData),t}});var Uc={Int8Array,Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Fc(e){Bs.call(this,e)}Fc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Fc,load:function(e,t,n,r){var i=this,a=""===this.path?Dc(e):this.path;this.resourcePath=this.resourcePath||a;var o=new Hs(i.manager);o.setPath(this.path),o.load(e,(function(n){var a=null;try{a=JSON.parse(n)}catch(t){return void 0!==r&&r(t),void console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message)}var o=a.metadata;void 0!==o&&void 0!==o.type&&"geometry"!==o.type.toLowerCase()?i.parse(a,t):console.error("THREE.ObjectLoader: Can't load "+e)}),n,r)},parse:function(e,t){var n=this.parseShape(e.shapes),r=this.parseGeometries(e.geometries,n),i=this.parseImages(e.images,(function(){void 0!==t&&t(s)})),a=this.parseTextures(e.textures,i),o=this.parseMaterials(e.materials,a),s=this.parseObject(e.object,r,o);return e.animations&&(s.animations=this.parseAnimations(e.animations)),void 0!==e.images&&0!==e.images.length||void 0!==t&&t(s),s},parseShape:function(e){var t={};if(void 0!==e)for(var n=0,r=e.length;n<r;n++){var i=(new vc).fromJSON(e[n]);t[i.uuid]=i}return t},parseGeometries:function(e,t){var n={};if(void 0!==e)for(var r=new zc,i=0,a=e.length;i<a;i++){var o,s=e[i];switch(s.type){case"PlaneGeometry":case"PlaneBufferGeometry":o=new ls[s.type](s.width,s.height,s.widthSegments,s.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":o=new ls[s.type](s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":o=new ls[s.type](s.radius,s.segments,s.thetaStart,s.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":o=new ls[s.type](s.radiusTop,s.radiusBottom,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":o=new ls[s.type](s.radius,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":o=new ls[s.type](s.radius,s.widthSegments,s.heightSegments,s.phiStart,s.phiLength,s.thetaStart,s.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":o=new ls[s.type](s.radius,s.detail);break;case"RingGeometry":case"RingBufferGeometry":o=new ls[s.type](s.innerRadius,s.outerRadius,s.thetaSegments,s.phiSegments,s.thetaStart,s.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":o=new ls[s.type](s.radius,s.tube,s.radialSegments,s.tubularSegments,s.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":o=new ls[s.type](s.radius,s.tube,s.tubularSegments,s.radialSegments,s.p,s.q);break;case"TubeGeometry":case"TubeBufferGeometry":o=new ls[s.type]((new dc[s.path.type]).fromJSON(s.path),s.tubularSegments,s.radius,s.radialSegments,s.closed);break;case"LatheGeometry":case"LatheBufferGeometry":o=new ls[s.type](s.points,s.segments,s.phiStart,s.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":o=new ls[s.type](s.vertices,s.indices,s.radius,s.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":for(var c=[],l=0,h=s.shapes.length;l<h;l++){var u=t[s.shapes[l]];c.push(u)}o=new ls[s.type](c,s.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":for(c=[],l=0,h=s.shapes.length;l<h;l++)u=t[s.shapes[l]],c.push(u);var p=s.options.extrudePath;void 0!==p&&(s.options.extrudePath=(new dc[p.type]).fromJSON(p)),o=new ls[s.type](c,s.options);break;case"BufferGeometry":case"InstancedBufferGeometry":o=r.parse(s);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+s.type+'"');continue}o.uuid=s.uuid,void 0!==s.name&&(o.name=s.name),!0===o.isBufferGeometry&&void 0!==s.userData&&(o.userData=s.userData),n[s.uuid]=o}return n},parseMaterials:function(e,t){var n={},r={};if(void 0!==e){var i=new Cc;i.setTextures(t);for(var a=0,o=e.length;a<o;a++){var s=e[a];if("MultiMaterial"===s.type){for(var c=[],l=0;l<s.materials.length;l++){var h=s.materials[l];void 0===n[h.uuid]&&(n[h.uuid]=i.parse(h)),c.push(n[h.uuid])}r[s.uuid]=c}else void 0===n[s.uuid]&&(n[s.uuid]=i.parse(s)),r[s.uuid]=n[s.uuid]}}return r},parseAnimations:function(e){for(var t=[],n=0;n<e.length;n++){var r=e[n],i=Is.parse(r);void 0!==r.uuid&&(i.uuid=r.uuid),t.push(i)}return t},parseImages:function(e,t){var n=this,r={};function i(e){return n.manager.itemStart(e),a.load(e,(function(){n.manager.itemEnd(e)}),void 0,(function(){n.manager.itemError(e),n.manager.itemEnd(e)}))}if(void 0!==e&&e.length>0){var a=new Ws(new Us(t));a.setCrossOrigin(this.crossOrigin);for(var o=0,s=e.length;o<s;o++){var c=e[o],l=c.url;if(Array.isArray(l)){r[c.uuid]=[];for(var h=0,u=l.length;h<u;h++){var p=l[h],d=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?p:n.resourcePath+p;r[c.uuid].push(i(d))}}else d=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c.url)?c.url:n.resourcePath+c.url,r[c.uuid]=i(d)}}return r},parseTextures:function(e,t){function n(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}var r={};if(void 0!==e)for(var i=0,a=e.length;i<a;i++){var o,s=e[i];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image),(o=Array.isArray(t[s.image])?new er(t[s.image]):new K(t[s.image])).needsUpdate=!0,o.uuid=s.uuid,void 0!==s.name&&(o.name=s.name),void 0!==s.mapping&&(o.mapping=n(s.mapping,Gc)),void 0!==s.offset&&o.offset.fromArray(s.offset),void 0!==s.repeat&&o.repeat.fromArray(s.repeat),void 0!==s.center&&o.center.fromArray(s.center),void 0!==s.rotation&&(o.rotation=s.rotation),void 0!==s.wrap&&(o.wrapS=n(s.wrap[0],Hc),o.wrapT=n(s.wrap[1],Hc)),void 0!==s.format&&(o.format=s.format),void 0!==s.type&&(o.type=s.type),void 0!==s.encoding&&(o.encoding=s.encoding),void 0!==s.minFilter&&(o.minFilter=n(s.minFilter,kc)),void 0!==s.magFilter&&(o.magFilter=n(s.magFilter,kc)),void 0!==s.anisotropy&&(o.anisotropy=s.anisotropy),void 0!==s.flipY&&(o.flipY=s.flipY),void 0!==s.premultiplyAlpha&&(o.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(o.unpackAlignment=s.unpackAlignment),r[s.uuid]=o}return r},parseObject:function(e,t,n){var r;function i(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function a(e){if(void 0!==e){if(Array.isArray(e)){for(var t=[],r=0,i=e.length;r<i;r++){var a=e[r];void 0===n[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),t.push(n[a])}return t}return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),n[e]}}switch(e.type){case"Scene":r=new Ce,void 0!==e.background&&Number.isInteger(e.background)&&(r.background=new bt(e.background)),void 0!==e.fog&&("Fog"===e.fog.type?r.fog=new ki(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(r.fog=new Hi(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":r=new Ln(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(r.focus=e.focus),void 0!==e.zoom&&(r.zoom=e.zoom),void 0!==e.filmGauge&&(r.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(r.filmOffset=e.filmOffset),void 0!==e.view&&(r.view=Object.assign({},e.view));break;case"OrthographicCamera":r=new Sc(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(r.zoom=e.zoom),void 0!==e.view&&(r.view=Object.assign({},e.view));break;case"AmbientLight":r=new Ac(e.color,e.intensity);break;case"DirectionalLight":r=new Ec(e.color,e.intensity);break;case"PointLight":r=new Mc(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":r=new Lc(e.color,e.intensity,e.width,e.height);break;case"SpotLight":r=new bc(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":r=new yc(e.color,e.groundColor,e.intensity);break;case"LightProbe":r=(new Pc).fromJSON(e);break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case"Mesh":r=new fn(o=i(e.geometry),s=a(e.material));break;case"InstancedMesh":var o=i(e.geometry),s=a(e.material),c=e.count,l=e.instanceMatrix;(r=new Ta(o,s,c)).instanceMatrix=new Pt(new Float32Array(l.array),16);break;case"LOD":r=new ma;break;case"Line":r=new Oa(i(e.geometry),a(e.material),e.mode);break;case"LineLoop":r=new za(i(e.geometry),a(e.material));break;case"LineSegments":r=new Na(i(e.geometry),a(e.material));break;case"PointCloud":case"Points":r=new ka(i(e.geometry),a(e.material));break;case"Sprite":r=new oa(a(e.material));break;case"Group":r=new zi;break;default:r=new Pe}if(r.uuid=e.uuid,void 0!==e.name&&(r.name=e.name),void 0!==e.matrix?(r.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(r.matrixAutoUpdate=e.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==e.position&&r.position.fromArray(e.position),void 0!==e.rotation&&r.rotation.fromArray(e.rotation),void 0!==e.quaternion&&r.quaternion.fromArray(e.quaternion),void 0!==e.scale&&r.scale.fromArray(e.scale)),void 0!==e.castShadow&&(r.castShadow=e.castShadow),void 0!==e.receiveShadow&&(r.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(r.shadow.bias=e.shadow.bias),void 0!==e.shadow.radius&&(r.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&r.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(r.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(r.visible=e.visible),void 0!==e.frustumCulled&&(r.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(r.renderOrder=e.renderOrder),void 0!==e.userData&&(r.userData=e.userData),void 0!==e.layers&&(r.layers.mask=e.layers),void 0!==e.children)for(var h=e.children,u=0;u<h.length;u++)r.add(this.parseObject(h[u],t,n));if("LOD"===e.type){void 0!==e.autoUpdate&&(r.autoUpdate=e.autoUpdate);for(var p=e.levels,d=0;d<p.length;d++){var f=p[d],m=r.getObjectByProperty("uuid",f.object);void 0!==m&&r.addLevel(m,f.distance)}}return r}});var Bc,Gc={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:a,CubeUVRefractionMapping:307},Hc={RepeatWrapping:o,ClampToEdgeWrapping:s,MirroredRepeatWrapping:c},kc={NearestFilter:l,NearestMipmapNearestFilter:h,NearestMipmapLinearFilter:u,LinearFilter:p,LinearMipmapNearestFilter:d,LinearMipmapLinearFilter:f};function Vc(e){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Bs.call(this,e),this.options=void 0}function jc(){this.type="ShapePath",this.color=new bt,this.subPaths=[],this.currentPath=null}function Wc(e){this.type="Font",this.data=e}function qc(e,t,n,r,i){var a=i.glyphs[e]||i.glyphs["?"];if(a){var o,s,c,l,h,u,p,d,f=new jc;if(a.o)for(var m=a._cachedOutline||(a._cachedOutline=a.o.split(" ")),v=0,g=m.length;v<g;)switch(m[v++]){case"m":o=m[v++]*t+n,s=m[v++]*t+r,f.moveTo(o,s);break;case"l":o=m[v++]*t+n,s=m[v++]*t+r,f.lineTo(o,s);break;case"q":c=m[v++]*t+n,l=m[v++]*t+r,h=m[v++]*t+n,u=m[v++]*t+r,f.quadraticCurveTo(h,u,c,l);break;case"b":c=m[v++]*t+n,l=m[v++]*t+r,h=m[v++]*t+n,u=m[v++]*t+r,p=m[v++]*t+n,d=m[v++]*t+r,f.bezierCurveTo(h,u,p,d,c,l)}return{offsetX:a.ha*t,path:f}}console.error('THREE.Font: character "'+e+'" does not exists in font family '+i.familyName+".")}function Xc(e){Bs.call(this,e)}Vc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Vc,setOptions:function(e){return this.options=e,this},load:function(e,t,n,r){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);var i=this,a=zs.get(e);if(void 0!==a)return i.manager.itemStart(e),setTimeout((function(){t&&t(a),i.manager.itemEnd(e)}),0),a;fetch(e).then((function(e){return e.blob()})).then((function(e){return void 0===i.options?createImageBitmap(e):createImageBitmap(e,i.options)})).then((function(n){zs.add(e,n),t&&t(n),i.manager.itemEnd(e)})).catch((function(t){r&&r(t),i.manager.itemError(e),i.manager.itemEnd(e)})),i.manager.itemStart(e)}}),Object.assign(jc.prototype,{moveTo:function(e,t){return this.currentPath=new mc,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this},lineTo:function(e,t){return this.currentPath.lineTo(e,t),this},quadraticCurveTo:function(e,t,n,r){return this.currentPath.quadraticCurveTo(e,t,n,r),this},bezierCurveTo:function(e,t,n,r,i,a){return this.currentPath.bezierCurveTo(e,t,n,r,i,a),this},splineThru:function(e){return this.currentPath.splineThru(e),this},toShapes:function(e,t){function n(e){for(var t=[],n=0,r=e.length;n<r;n++){var i=e[n],a=new vc;a.curves=i.curves,t.push(a)}return t}function r(e,t){for(var n=t.length,r=!1,i=n-1,a=0;a<n;i=a++){var o=t[i],s=t[a],c=s.x-o.x,l=s.y-o.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(o=t[a],c=-c,s=t[i],l=-l),e.y<o.y||e.y>s.y)continue;if(e.y===o.y){if(e.x===o.x)return!0}else{var h=l*(e.x-o.x)-c*(e.y-o.y);if(0===h)return!0;if(h<0)continue;r=!r}}else{if(e.y!==o.y)continue;if(s.x<=e.x&&e.x<=o.x||o.x<=e.x&&e.x<=s.x)return!0}}return r}var i=Fo.isClockWise,a=this.subPaths;if(0===a.length)return[];if(!0===t)return n(a);var o,s,c,l=[];if(1===a.length)return s=a[0],(c=new vc).curves=s.curves,l.push(c),l;var h=!i(a[0].getPoints());h=e?!h:h;var u,p,d=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=a.length;g<y;g++)o=i(u=(s=a[g]).getPoints()),(o=e?!o:o)?(!h&&f[v]&&v++,f[v]={s:new vc,p:u},f[v].s.curves=s.curves,h&&v++,m[v]=[]):m[v].push({h:s,p:u[0]});if(!f[0])return n(a);if(f.length>1){for(var x=!1,_=[],b=0,w=f.length;b<w;b++)d[b]=[];for(b=0,w=f.length;b<w;b++)for(var M=m[b],S=0;S<M.length;S++){for(var T=M[S],E=!0,A=0;A<f.length;A++)r(T.p,f[A].p)&&(b!==A&&_.push({froms:b,tos:A,hole:S}),E?(E=!1,d[A].push(T)):x=!0);E&&d[b].push(T)}_.length>0&&(x||(m=d))}g=0;for(var L=f.length;g<L;g++){c=f[g].s,l.push(c);for(var R=0,P=(p=m[g]).length;R<P;R++)c.holes.push(p[R].h)}return l}}),Object.assign(Wc.prototype,{isFont:!0,generateShapes:function(e,t){void 0===t&&(t=100);for(var n=[],r=function(e,t,n){for(var r=Array.from?Array.from(e):String(e).split(""),i=t/n.resolution,a=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*i,o=[],s=0,c=0,l=0;l<r.length;l++){var h=r[l];if("\n"===h)s=0,c-=a;else{var u=qc(h,i,s,c,n);s+=u.offsetX,o.push(u.path)}}return o}(e,t,this.data),i=0,a=r.length;i<a;i++)Array.prototype.push.apply(n,r[i].toShapes());return n}}),Xc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Xc,load:function(e,t,n,r){var i=this,a=new Hs(this.manager);a.setPath(this.path),a.load(e,(function(e){var n;try{n=JSON.parse(e)}catch(t){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(e.substring(65,e.length-2))}var r=i.parse(n);t&&t(r)}),n,r)},parse:function(e){return new Wc(e)}});var Yc=function(){return void 0===Bc&&(Bc=new(window.AudioContext||window.webkitAudioContext)),Bc};function Zc(e){Bs.call(this,e)}function Jc(e,t,n){Pc.call(this,void 0,n);var r=(new bt).set(e),i=(new bt).set(t),a=new ie(r.r,r.g,r.b),o=new ie(i.r,i.g,i.b),s=Math.sqrt(Math.PI),c=s*Math.sqrt(.75);this.sh.coefficients[0].copy(a).add(o).multiplyScalar(s),this.sh.coefficients[1].copy(a).sub(o).multiplyScalar(c)}function Kc(e,t){Pc.call(this,void 0,t);var n=(new bt).set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Zc.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Zc,load:function(e,t,n,r){var i=this,a=new Hs(i.manager);a.setResponseType("arraybuffer"),a.setPath(i.path),a.load(e,(function(n){try{var a=n.slice(0);Yc().decodeAudioData(a,(function(e){t(e)}))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)}}),Jc.prototype=Object.assign(Object.create(Pc.prototype),{constructor:Jc,isHemisphereLightProbe:!0,copy:function(e){return Pc.prototype.copy.call(this,e),this},toJSON:function(e){return Pc.prototype.toJSON.call(this,e)}}),Kc.prototype=Object.assign(Object.create(Pc.prototype),{constructor:Kc,isAmbientLightProbe:!0,copy:function(e){return Pc.prototype.copy.call(this,e),this},toJSON:function(e){return Pc.prototype.toJSON.call(this,e)}});var Qc=new pe,$c=new pe;function el(e){this.autoStart=void 0===e||e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}Object.assign(function(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Ln,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Ln,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}.prototype,{update:function(e){var t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep;var n,r,i=e.projectionMatrix.clone(),a=t.eyeSep/2,o=a*t.near/t.focus,s=t.near*Math.tan(q.DEG2RAD*t.fov*.5)/t.zoom;$c.elements[12]=-a,Qc.elements[12]=a,n=-s*t.aspect+o,r=s*t.aspect+o,i.elements[0]=2*t.near/(r-n),i.elements[8]=(r+n)/(r-n),this.cameraL.projectionMatrix.copy(i),n=-s*t.aspect-o,r=s*t.aspect-o,i.elements[0]=2*t.near/(r-n),i.elements[8]=(r+n)/(r-n),this.cameraR.projectionMatrix.copy(i)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply($c),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Qc)}}),Object.assign(el.prototype,{start:function(){this.startTime=("undefined"==typeof performance?Date:performance).now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0},stop:function(){this.getElapsedTime(),this.running=!1,this.autoStart=!1},getElapsedTime:function(){return this.getDelta(),this.elapsedTime},getDelta:function(){var e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var t=("undefined"==typeof performance?Date:performance).now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}});var tl=new ie,nl=new te,rl=new ie,il=new ie;function al(){Pe.call(this),this.type="AudioListener",this.context=Yc(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new el}function ol(e){Pe.call(this),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.sourceType="empty",this._startedAt=0,this._progress=0,this.filters=[]}al.prototype=Object.assign(Object.create(Pe.prototype),{constructor:al,getInput:function(){return this.gain},removeFilter:function(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this},getFilter:function(){return this.filter},setFilter:function(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this},updateMatrixWorld:function(e){Pe.prototype.updateMatrixWorld.call(this,e);var t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(tl,nl,rl),il.set(0,0,-1).applyQuaternion(nl),t.positionX){var r=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(tl.x,r),t.positionY.linearRampToValueAtTime(tl.y,r),t.positionZ.linearRampToValueAtTime(tl.z,r),t.forwardX.linearRampToValueAtTime(il.x,r),t.forwardY.linearRampToValueAtTime(il.y,r),t.forwardZ.linearRampToValueAtTime(il.z,r),t.upX.linearRampToValueAtTime(n.x,r),t.upY.linearRampToValueAtTime(n.y,r),t.upZ.linearRampToValueAtTime(n.z,r)}else t.setPosition(tl.x,tl.y,tl.z),t.setOrientation(il.x,il.y,il.z,n.x,n.y,n.z)}}),ol.prototype=Object.assign(Object.create(Pe.prototype),{constructor:ol,getOutput:function(){return this.gain},setNodeSource:function(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this},setMediaElementSource:function(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this},setMediaStreamSource:function(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this},setBuffer:function(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this},play:function(e){if(void 0===e&&(e=0),!0!==this.isPlaying){if(!1!==this.hasPlaybackControl){this._startedAt=this.context.currentTime+e;var t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}console.warn("THREE.Audio: this Audio has no playback control.")}else console.warn("THREE.Audio: Audio is already playing.")},pause:function(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")},stop:function(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(e){return e||(e=[]),!0===this.isPlaying?(this.disconnect(),this.filters=e,this.connect()):this.filters=e,this},setDetune:function(e){if(this.detune=e,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(e){return this.setFilters(e?[e]:[])},setPlaybackRate:function(e){if(!1!==this.hasPlaybackControl)return this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(e){if(!1!==this.hasPlaybackControl)return this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")},setLoopStart:function(e){return this.loopStart=e,this},setLoopEnd:function(e){return this.loopEnd=e,this},getVolume:function(){return this.gain.gain.value},setVolume:function(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}});var sl=new ie,cl=new te,ll=new ie,hl=new ie;function ul(e){ol.call(this,e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}function pl(e,t){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=void 0!==t?t:2048,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}function dl(e,t,n){var r,i,a;switch(this.binding=e,this.valueSize=n,t){case"quaternion":r=this._slerp,i=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":r=this._select,i=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:r=this._lerp,i=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=i,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}ul.prototype=Object.assign(Object.create(ol.prototype),{constructor:ul,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(e){return this.panner.refDistance=e,this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(e){return this.panner.rolloffFactor=e,this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(e){return this.panner.distanceModel=e,this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(e){return this.panner.maxDistance=e,this},setDirectionalCone:function(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this},updateMatrixWorld:function(e){if(Pe.prototype.updateMatrixWorld.call(this,e),!0!==this.hasPlaybackControl||!1!==this.isPlaying){this.matrixWorld.decompose(sl,cl,ll),hl.set(0,0,1).applyQuaternion(cl);var t=this.panner;if(t.positionX){var n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(sl.x,n),t.positionY.linearRampToValueAtTime(sl.y,n),t.positionZ.linearRampToValueAtTime(sl.z,n),t.orientationX.linearRampToValueAtTime(hl.x,n),t.orientationY.linearRampToValueAtTime(hl.y,n),t.orientationZ.linearRampToValueAtTime(hl.z,n)}else t.setPosition(sl.x,sl.y,sl.z),t.setOrientation(hl.x,hl.y,hl.z)}}}),Object.assign(pl.prototype,{getFrequencyData:function(){return this.analyser.getByteFrequencyData(this.data),this.data},getAverageFrequency:function(){for(var e=0,t=this.getFrequencyData(),n=0;n<t.length;n++)e+=t[n];return e/t.length}}),Object.assign(dl.prototype,{accumulate:function(e,t){var n=this.buffer,r=this.valueSize,i=e*r+r,a=this.cumulativeWeight;if(0===a){for(var o=0;o!==r;++o)n[i+o]=n[o];a=t}else{var s=t/(a+=t);this._mixBufferRegion(n,i,0,s,r)}this.cumulativeWeight=a},accumulateAdditive:function(e){var t=this.buffer,n=this.valueSize,r=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,n),this.cumulativeWeightAdditive+=e},apply:function(e){var t=this.valueSize,n=this.buffer,r=e*t+t,i=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,i<1){var s=t*this._origIndex;this._mixBufferRegion(n,r,s,1-i,t)}a>0&&this._mixBufferRegionAdditive(n,r,this._addIndex*t,1,t);for(var c=t,l=t+t;c!==l;++c)if(n[c]!==n[c+t]){o.setValue(n,r);break}},saveOriginalState:function(){var e=this.binding,t=this.buffer,n=this.valueSize,r=n*this._origIndex;e.getValue(t,r);for(var i=n,a=r;i!==a;++i)t[i]=t[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){var e=3*this.valueSize;this.binding.setValue(this.buffer,e)},_setAdditiveIdentityNumeric:function(){for(var e=this._addIndex*this.valueSize,t=e+this.valueSize,n=e;n<t;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){for(var e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize,n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]},_select:function(e,t,n,r,i){if(r>=.5)for(var a=0;a!==i;++a)e[t+a]=e[n+a]},_slerp:function(e,t,n,r){te.slerpFlat(e,t,e,t,e,n,r)},_slerpAdditive:function(e,t,n,r,i){var a=this._workIndex*i;te.multiplyQuaternionsFlat(e,a,e,t,e,n),te.slerpFlat(e,t,e,t,e,a,r)},_lerp:function(e,t,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=t+o;e[s]=e[s]*a+e[n+o]*r}},_lerpAdditive:function(e,t,n,r,i){for(var a=0;a!==i;++a){var o=t+a;e[o]=e[o]+e[n+a]*r}}});var fl=new RegExp("[\\[\\]\\.:\\/]","g"),ml="[^\\[\\]\\.:\\/]",vl="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",gl=/((?:WC+[\/:])*)/.source.replace("WC",ml),yl=/(WCOD+)?/.source.replace("WCOD",vl),xl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ml),_l=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ml),bl=new RegExp("^"+gl+yl+xl+_l+"$"),wl=["material","materials","bones"];function Ml(e,t,n){var r=n||Sl.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}function Sl(e,t,n){this.path=t,this.parsedPath=n||Sl.parseTrackName(t),this.node=Sl.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e}function Tl(e,t,n,r){this._mixer=e,this._clip=t,this._localRoot=n||null,this.blendMode=r||t.blendMode;for(var i=t.tracks,a=i.length,o=new Array(a),s={endingStart:C,endingEnd:C},c=0;c!==a;++c){var l=i[c].createInterpolant(null);o[c]=l,l.settings=s}this._interpolantSettings=s,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function El(e){this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function Al(e){"string"==typeof e&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}function Ll(e,t,n){Vi.call(this,e,t),this.meshPerAttribute=n||1}function Rl(e,t,n,r){this.ray=new nt(e,t),this.near=n||0,this.far=r||1/0,this.camera=null,this.layers=new ve,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function Pl(e,t){return e.distance-t.distance}function Cl(e,t,n,r){if(e.layers.test(t.layers)&&e.raycast(t,n),!0===r)for(var i=e.children,a=0,o=i.length;a<o;a++)Cl(i[a],t,n,!0)}Object.assign(Ml.prototype,{getValue:function(e,t){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(e,t)},setValue:function(e,t){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(e,t)},bind:function(){for(var e=this._bindings,t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()},unbind:function(){for(var e=this._bindings,t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}),Object.assign(Sl,{Composite:Ml,create:function(e,t,n){return e&&e.isAnimationObjectGroup?new Sl.Composite(e,t,n):new Sl(e,t,n)},sanitizeNodeName:function(e){return e.replace(/\s/g,"_").replace(fl,"")},parseTrackName:function(e){var t=bl.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);var n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==wl.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n},findNode:function(e,t){if(!t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){var n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){var r=function(e){for(var n=0;n<e.length;n++){var i=e[n];if(i.name===t||i.uuid===t)return i;var a=r(i.children);if(a)return a}return null},i=r(e.children);if(i)return i}return null}}),Object.assign(Sl.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(e,t){e[t]=this.node[this.propertyName]},function(e,t){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)e[t++]=n[r]},function(e,t){e[t]=this.resolvedProperty[this.propertyIndex]},function(e,t){this.resolvedProperty.toArray(e,t)}],SetterByBindingTypeAndVersioning:[[function(e,t){this.targetObject[this.propertyName]=e[t]},function(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=e[t++]},function(e,t){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.needsUpdate=!0},function(e,t){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty[this.propertyIndex]=e[t]},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty.fromArray(e,t)},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(e,t){this.bind(),this.getValue(e,t)},setValue:function(e,t){this.bind(),this.setValue(e,t)},bind:function(){var e=this.node,t=this.parsedPath,n=t.objectName,r=t.propertyName,i=t.propertyIndex;if(e||(e=Sl.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,e){if(n){var a=t.objectIndex;switch(n){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(var o=0;o<e.length;o++)if(e[o].name===a){a=o;break}break;default:if(void 0===e[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==a){if(void 0===e[a])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[a]}}var s=e[r];if(void 0!==s){var c=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?c=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(c=this.Versioning.MatrixWorldNeedsUpdate);var l=this.BindingType.Direct;if(void 0!==i){if("morphTargetInfluences"===r){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[i]&&(i=e.morphTargetDictionary[i])}l=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=i}else void 0!==s.fromArray&&void 0!==s.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(l=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][c]}else{var h=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+h+"."+r+" but it wasn't found.",e)}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(Sl.prototype,{_getValue_unbound:Sl.prototype.getValue,_setValue_unbound:Sl.prototype.setValue}),Object.assign(function(){this.uuid=q.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var e={};this._indicesByUUID=e;for(var t=0,n=arguments.length;t!==n;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var r=this;this.stats={objects:{get total(){return r._objects.length},get inUse(){return this.total-r.nCachedObjects_}},get bindingsPerObject(){return r._bindings.length}}}.prototype,{isAnimationObjectGroup:!0,add:function(){for(var e=this._objects,t=e.length,n=this.nCachedObjects_,r=this._indicesByUUID,i=this._paths,a=this._parsedPaths,o=this._bindings,s=o.length,c=void 0,l=0,h=arguments.length;l!==h;++l){var u=arguments[l],p=u.uuid,d=r[p];if(void 0===d){d=t++,r[p]=d,e.push(u);for(var f=0,m=s;f!==m;++f)o[f].push(new Sl(u,i[f],a[f]))}else if(d<n){c=e[d];var v=--n,g=e[v];for(r[g.uuid]=d,e[d]=g,r[p]=v,e[v]=u,f=0,m=s;f!==m;++f){var y=o[f],x=y[v],_=y[d];y[d]=x,void 0===_&&(_=new Sl(u,i[f],a[f])),y[v]=_}}else e[d]!==c&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=n},remove:function(){for(var e=this._objects,t=this.nCachedObjects_,n=this._indicesByUUID,r=this._bindings,i=r.length,a=0,o=arguments.length;a!==o;++a){var s=arguments[a],c=s.uuid,l=n[c];if(void 0!==l&&l>=t){var h=t++,u=e[h];n[u.uuid]=l,e[l]=u,n[c]=h,e[h]=s;for(var p=0,d=i;p!==d;++p){var f=r[p],m=f[h],v=f[l];f[l]=m,f[h]=v}}}this.nCachedObjects_=t},uncache:function(){for(var e=this._objects,t=e.length,n=this.nCachedObjects_,r=this._indicesByUUID,i=this._bindings,a=i.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,h=r[l];if(void 0!==h)if(delete r[l],h<n){var u=--n,p=e[u],d=e[y=--t];r[p.uuid]=h,e[h]=p,r[d.uuid]=u,e[u]=d,e.pop();for(var f=0,m=a;f!==m;++f){var v=(x=i[f])[u],g=x[y];x[h]=v,x[u]=g,x.pop()}}else{var y;for(r[(d=e[y=--t]).uuid]=h,e[h]=d,e.pop(),f=0,m=a;f!==m;++f){var x;(x=i[f])[h]=x[y],x.pop()}}}this.nCachedObjects_=n},subscribe_:function(e,t){var n=this._bindingsIndicesByPath,r=n[e],i=this._bindings;if(void 0!==r)return i[r];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,l=this.nCachedObjects_,h=new Array(c);r=i.length,n[e]=r,a.push(e),o.push(t),i.push(h);for(var u=l,p=s.length;u!==p;++u){var d=s[u];h[u]=new Sl(d,e,t)}return h},unsubscribe_:function(e){var t=this._bindingsIndicesByPath,n=t[e];if(void 0!==n){var r=this._paths,i=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o];t[e[o]]=n,a[n]=s,a.pop(),i[n]=i[o],i.pop(),r[n]=r[o],r.pop()}}}),Object.assign(Tl.prototype,{play:function(){return this._mixer._activateAction(this),this},stop:function(){return this._mixer._deactivateAction(this),this.reset()},reset:function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(e){return this._startTime=e,this},setLoop:function(e,t){return this.loop=e,this.repetitions=t,this},setEffectiveWeight:function(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(e){return this._scheduleFading(e,0,1)},fadeOut:function(e){return this._scheduleFading(e,1,0)},crossFadeFrom:function(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){var r=this._clip.duration,i=e._clip.duration,a=i/r,o=r/i;e.warp(1,a,t),this.warp(o,1,t)}return this},crossFadeTo:function(e,t,n){return e.crossFadeFrom(this,t,n)},stopFading:function(){var e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this},setEffectiveTimeScale:function(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(e){return this.timeScale=this._clip.duration/e,this.stopWarping()},syncWith:function(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()},halt:function(e){return this.warp(this._effectiveTimeScale,0,e)},warp:function(e,t,n){var r=this._mixer,i=r.time,a=this._timeScaleInterpolant,o=this.timeScale;null===a&&(a=r._lendControlInterpolant(),this._timeScaleInterpolant=a);var s=a.parameterPositions,c=a.sampleValues;return s[0]=i,s[1]=i+n,c[0]=e/o,c[1]=t/o,this},stopWarping:function(){var e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(e,t,n,r){if(this.enabled){var i=this._startTime;if(null!==i){var a=(e-i)*n;if(a<0||0===n)return;this._startTime=null,t=n*a}t*=this._updateTimeScale(e);var o=this._updateTime(t),s=this._updateWeight(e);if(s>0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case 2501:for(var h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulateAdditive(s);break;case I:default:for(h=0,u=c.length;h!==u;++h)c[h].evaluate(o),l[h].accumulate(r,s)}}}else this._updateWeight(e)},_updateWeight:function(e){var t=0;if(this.enabled){t=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(e)[0];t*=r,e>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=t,t},_updateTimeScale:function(e){var t=0;if(!this.paused){t=this.timeScale;var n=this._timeScaleInterpolant;null!==n&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t},_updateTime:function(e){var t=this.time+e,n=this._clip.duration,r=this.loop,i=this._loopCount,a=2202===r;if(0===e)return-1===i?t:a&&1==(1&i)?n-t:t;if(2200===r){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(t>=n)t=n;else{if(!(t<0)){this.time=t;break e}t=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=t,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===i&&(e>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),t>=n||t<0){var o=Math.floor(t/n);t-=n*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,t=e>0?n:0,this.time=t,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){var c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=t,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=t;if(a&&1==(1&i))return n-t}return t},_setEndings:function(e,t,n){var r=this._interpolantSettings;n?(r.endingStart=O,r.endingEnd=O):(r.endingStart=e?this.zeroSlopeAtStart?O:C:D,r.endingEnd=t?this.zeroSlopeAtEnd?O:C:D)},_scheduleFading:function(e,t,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=t,o[1]=i+e,s[1]=n,this}}),El.prototype=Object.assign(Object.create(k.prototype),{constructor:El,_bindAction:function(e,t){var n=e._localRoot||this._root,r=e._clip.tracks,i=r.length,a=e._propertyBindings,o=e._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var h=0;h!==i;++h){var u=r[h],p=u.name,d=l[p];if(void 0!==d)a[h]=d;else{if(void 0!==(d=a[h])){null===d._cacheIndex&&(++d.referenceCount,this._addInactiveBinding(d,s,p));continue}var f=t&&t._propertyBindings[h].binding.parsedPath;++(d=new dl(Sl.create(n,p,f),u.ValueTypeName,u.getValueSize())).referenceCount,this._addInactiveBinding(d,s,p),a[h]=d}o[h].resultBuffer=d.buffer}},_activateAction:function(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){var t=(e._localRoot||this._root).uuid,n=e._clip.uuid,r=this._actionsByClip[n];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,n,t)}for(var i=e._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}},_deactivateAction:function(e){if(this._isActiveAction(e)){for(var t=e._propertyBindings,n=0,r=t.length;n!==r;++n){var i=t[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}},_isActiveAction:function(e){var t=e._cacheIndex;return null!==t&&t<this._nActiveActions},_addInactiveAction:function(e,t,n){var r=this._actions,i=this._actionsByClip,a=i[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,i[t]=a;else{var o=a.knownActions;e._byClipCacheIndex=o.length,o.push(e)}e._cacheIndex=r.length,r.push(e),a.actionByRoot[n]=e},_removeInactiveAction:function(e){var t=this._actions,n=t[t.length-1],r=e._cacheIndex;n._cacheIndex=r,t[r]=n,t.pop(),e._cacheIndex=null;var i=e._clip.uuid,a=this._actionsByClip,o=a[i],s=o.knownActions,c=s[s.length-1],l=e._byClipCacheIndex;c._byClipCacheIndex=l,s[l]=c,s.pop(),e._byClipCacheIndex=null,delete o.actionByRoot[(e._localRoot||this._root).uuid],0===s.length&&delete a[i],this._removeInactiveBindingsForAction(e)},_removeInactiveBindingsForAction:function(e){for(var t=e._propertyBindings,n=0,r=t.length;n!==r;++n){var i=t[n];0==--i.referenceCount&&this._removeInactiveBinding(i)}},_lendAction:function(e){var t=this._actions,n=e._cacheIndex,r=this._nActiveActions++,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i},_takeBackAction:function(e){var t=this._actions,n=e._cacheIndex,r=--this._nActiveActions,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i},_addInactiveBinding:function(e,t,n){var r=this._bindingsByRootAndName,i=r[t],a=this._bindings;void 0===i&&(i={},r[t]=i),i[n]=e,e._cacheIndex=a.length,a.push(e)},_removeInactiveBinding:function(e){var t=this._bindings,n=e.binding,r=n.rootNode.uuid,i=n.path,a=this._bindingsByRootAndName,o=a[r],s=t[t.length-1],c=e._cacheIndex;s._cacheIndex=c,t[c]=s,t.pop(),delete o[i],0===Object.keys(o).length&&delete a[r]},_lendBinding:function(e){var t=this._bindings,n=e._cacheIndex,r=this._nActiveBindings++,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i},_takeBackBinding:function(e){var t=this._bindings,n=e._cacheIndex,r=--this._nActiveBindings,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i},_lendControlInterpolant:function(){var e=this._controlInterpolants,t=this._nActiveControlInterpolants++,n=e[t];return void 0===n&&((n=new Ss(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex=t,e[t]=n),n},_takeBackControlInterpolant:function(e){var t=this._controlInterpolants,n=e.__cacheIndex,r=--this._nActiveControlInterpolants,i=t[r];e.__cacheIndex=r,t[r]=e,i.__cacheIndex=n,t[n]=i},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(e,t,n){var r=t||this._root,i=r.uuid,a="string"==typeof e?Is.findByName(r,e):e,o=null!==a?a.uuid:e,s=this._actionsByClip[o],c=null;if(void 0===n&&(n=null!==a?a.blendMode:I),void 0!==s){var l=s.actionByRoot[i];if(void 0!==l&&l.blendMode===n)return l;c=s.knownActions[0],null===a&&(a=c._clip)}if(null===a)return null;var h=new Tl(this,a,t,n);return this._bindAction(h,c),this._addInactiveAction(h,o,i),h},existingAction:function(e,t){var n=t||this._root,r=n.uuid,i="string"==typeof e?Is.findByName(n,e):e,a=i?i.uuid:e,o=this._actionsByClip[a];return void 0!==o&&o.actionByRoot[r]||null},stopAllAction:function(){for(var e=this._actions,t=this._nActiveActions-1;t>=0;--t)e[t].stop();return this},update:function(e){e*=this.timeScale;for(var t=this._actions,n=this._nActiveActions,r=this.time+=e,i=Math.sign(e),a=this._accuIndex^=1,o=0;o!==n;++o)t[o]._update(r,e,i,a);var s=this._bindings,c=this._nActiveBindings;for(o=0;o!==c;++o)s[o].apply(a);return this},setTime:function(e){this.time=0;for(var t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)},getRoot:function(){return this._root},uncacheClip:function(e){var t=this._actions,n=e.uuid,r=this._actionsByClip,i=r[n];if(void 0!==i){for(var a=i.knownActions,o=0,s=a.length;o!==s;++o){var c=a[o];this._deactivateAction(c);var l=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=l,t[l]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete r[n]}},uncacheRoot:function(e){var t=e.uuid,n=this._actionsByClip;for(var r in n){var i=n[r].actionByRoot[t];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}var a=this._bindingsByRootAndName[t];if(void 0!==a)for(var o in a){var s=a[o];s.restoreOriginalState(),this._removeInactiveBinding(s)}},uncacheAction:function(e,t){var n=this.existingAction(e,t);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}),Al.prototype.clone=function(){return new Al(void 0===this.value.clone?this.value:this.value.clone())},Ll.prototype=Object.assign(Object.create(Vi.prototype),{constructor:Ll,isInstancedInterleavedBuffer:!0,copy:function(e){return Vi.prototype.copy.call(this,e),this.meshPerAttribute=e.meshPerAttribute,this}}),Object.assign(Rl.prototype,{set:function(e,t){this.ray.set(e,t)},setFromCamera:function(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(e,t,n){var r=n||[];return Cl(e,this,r,t),r.sort(Pl),r},intersectObjects:function(e,t,n){var r=n||[];if(!1===Array.isArray(e))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),r;for(var i=0,a=e.length;i<a;i++)Cl(e[i],this,r,t);return r.sort(Pl),r}}),Object.assign(function(e,t,n){return this.radius=void 0!==e?e:1,this.phi=void 0!==t?t:0,this.theta=void 0!==n?n:0,this}.prototype,{set:function(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this},makeSafe:function(){var e=1e-6;return this.phi=Math.max(e,Math.min(Math.PI-e,this.phi)),this},setFromVector3:function(e){return this.setFromCartesianCoords(e.x,e.y,e.z)},setFromCartesianCoords:function(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(q.clamp(t/this.radius,-1,1))),this}}),Object.assign(function(e,t,n){return this.radius=void 0!==e?e:1,this.theta=void 0!==t?t:0,this.y=void 0!==n?n:0,this}.prototype,{set:function(e,t,n){return this.radius=e,this.theta=t,this.y=n,this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this},setFromVector3:function(e){return this.setFromCartesianCoords(e.x,e.y,e.z)},setFromCartesianCoords:function(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}});var Ol=new X;function Dl(e,t){this.min=void 0!==e?e:new X(1/0,1/0),this.max=void 0!==t?t:new X(-1/0,-1/0)}Object.assign(Dl.prototype,{set:function(e,t){return this.min.copy(e),this.max.copy(t),this},setFromPoints:function(e){this.makeEmpty();for(var t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this},setFromCenterAndSize:function(e,t){var n=Ol.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.min.copy(e.min),this.max.copy(e.max),this},makeEmpty:function(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(e){return void 0===e&&(console.warn("THREE.Box2: .getCenter() target is now required"),e=new X),this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(e){return void 0===e&&(console.warn("THREE.Box2: .getSize() target is now required"),e=new X),this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)},expandByPoint:function(e){return this.min.min(e),this.max.max(e),this},expandByVector:function(e){return this.min.sub(e),this.max.add(e),this},expandByScalar:function(e){return this.min.addScalar(-e),this.max.addScalar(e),this},containsPoint:function(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)},containsBox:function(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y},getParameter:function(e,t){return void 0===t&&(console.warn("THREE.Box2: .getParameter() target is now required"),t=new X),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)},clampPoint:function(e,t){return void 0===t&&(console.warn("THREE.Box2: .clampPoint() target is now required"),t=new X),t.copy(e).clamp(this.min,this.max)},distanceToPoint:function(e){return Ol.copy(e).clamp(this.min,this.max).sub(e).length()},intersect:function(e){return this.min.max(e.min),this.max.min(e.max),this},union:function(e){return this.min.min(e.min),this.max.max(e.max),this},translate:function(e){return this.min.add(e),this.max.add(e),this},equals:function(e){return e.min.equals(this.min)&&e.max.equals(this.max)}});var Il=new ie,Nl=new ie;function zl(e,t){this.start=void 0!==e?e:new ie,this.end=void 0!==t?t:new ie}function Ul(e){Pe.call(this),this.material=e,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Object.assign(zl.prototype,{set:function(e,t){return this.start.copy(e),this.end.copy(t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.start.copy(e.start),this.end.copy(e.end),this},getCenter:function(e){return void 0===e&&(console.warn("THREE.Line3: .getCenter() target is now required"),e=new ie),e.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(e){return void 0===e&&(console.warn("THREE.Line3: .delta() target is now required"),e=new ie),e.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(e,t){return void 0===t&&(console.warn("THREE.Line3: .at() target is now required"),t=new ie),this.delta(t).multiplyScalar(e).add(this.start)},closestPointToPointParameter:function(e,t){Il.subVectors(e,this.start),Nl.subVectors(this.end,this.start);var n=Nl.dot(Nl),r=Nl.dot(Il)/n;return t&&(r=q.clamp(r,0,1)),r},closestPointToPoint:function(e,t,n){var r=this.closestPointToPointParameter(e,t);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new ie),this.delta(n).multiplyScalar(r).add(this.start)},applyMatrix4:function(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this},equals:function(e){return e.start.equals(this.start)&&e.end.equals(this.end)}}),Ul.prototype=Object.create(Pe.prototype),Ul.prototype.constructor=Ul,Ul.prototype.isImmediateRenderObject=!0;var Fl=new ie;function Bl(e,t){Pe.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;for(var n=new Zt,r=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],i=0,a=1;i<32;i++,a++){var o=i/32*Math.PI*2,s=a/32*Math.PI*2;r.push(Math.cos(o),Math.sin(o),1,Math.cos(s),Math.sin(s),1)}n.setAttribute("position",new Ft(r,3));var c=new Ea({fog:!1,toneMapped:!1});this.cone=new Na(n,c),this.add(this.cone),this.update()}Bl.prototype=Object.create(Pe.prototype),Bl.prototype.constructor=Bl,Bl.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},Bl.prototype.update=function(){this.light.updateMatrixWorld();var e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Fl.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Fl),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Gl=new ie,Hl=new pe,kl=new pe;function Vl(e){var t=[];e&&e.isBone&&t.push(e);for(var n=0;n<e.children.length;n++)t.push.apply(t,Vl(e.children[n]));return t}function jl(e){for(var t=Vl(e),n=new Zt,r=[],i=[],a=new bt(0,0,1),o=new bt(0,1,0),s=0;s<t.length;s++){var c=t[s];c.parent&&c.parent.isBone&&(r.push(0,0,0),r.push(0,0,0),i.push(a.r,a.g,a.b),i.push(o.r,o.g,o.b))}n.setAttribute("position",new Ft(r,3)),n.setAttribute("color",new Ft(i,3));var l=new Ea({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});Na.call(this,n,l),this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}function Wl(e,t,n){this.light=e,this.light.updateMatrixWorld(),this.color=n;var r=new Yo(t,4,2),i=new Lt({wireframe:!0,fog:!1,toneMapped:!1});fn.call(this,r,i),this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}jl.prototype=Object.create(Na.prototype),jl.prototype.constructor=jl,jl.prototype.isSkeletonHelper=!0,jl.prototype.updateMatrixWorld=function(e){var t=this.bones,n=this.geometry,r=n.getAttribute("position");kl.getInverse(this.root.matrixWorld);for(var i=0,a=0;i<t.length;i++){var o=t[i];o.parent&&o.parent.isBone&&(Hl.multiplyMatrices(kl,o.matrixWorld),Gl.setFromMatrixPosition(Hl),r.setXYZ(a,Gl.x,Gl.y,Gl.z),Hl.multiplyMatrices(kl,o.parent.matrixWorld),Gl.setFromMatrixPosition(Hl),r.setXYZ(a+1,Gl.x,Gl.y,Gl.z),a+=2)}n.getAttribute("position").needsUpdate=!0,Pe.prototype.updateMatrixWorld.call(this,e)},Wl.prototype=Object.create(fn.prototype),Wl.prototype.constructor=Wl,Wl.prototype.dispose=function(){this.geometry.dispose(),this.material.dispose()},Wl.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};var ql=new ie,Xl=new bt,Yl=new bt;function Zl(e,t,n){Pe.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;var r=new no(t);r.rotateY(.5*Math.PI),this.material=new Lt({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);var i=r.getAttribute("position"),a=new Float32Array(3*i.count);r.setAttribute("color",new Pt(a,3)),this.add(new fn(r,this.material)),this.update()}function Jl(e,t,n,r){e=e||10,t=t||10,n=new bt(void 0!==n?n:4473924),r=new bt(void 0!==r?r:8947848);for(var i=t/2,a=e/t,o=e/2,s=[],c=[],l=0,h=0,u=-o;l<=t;l++,u+=a){s.push(-o,0,u,o,0,u),s.push(u,0,-o,u,0,o);var p=l===i?n:r;p.toArray(c,h),h+=3,p.toArray(c,h),h+=3,p.toArray(c,h),h+=3,p.toArray(c,h),h+=3}var d=new Zt;d.setAttribute("position",new Ft(s,3)),d.setAttribute("color",new Ft(c,3));var f=new Ea({vertexColors:!0,toneMapped:!1});Na.call(this,d,f),this.type="GridHelper"}function Kl(e,t,n,r,i,a){e=e||10,t=t||16,n=n||8,r=r||64,i=new bt(void 0!==i?i:4473924),a=new bt(void 0!==a?a:8947848);var o,s,c,l,h,u,p,d=[],f=[];for(l=0;l<=t;l++)c=l/t*(2*Math.PI),o=Math.sin(c)*e,s=Math.cos(c)*e,d.push(0,0,0),d.push(o,0,s),p=1&l?i:a,f.push(p.r,p.g,p.b),f.push(p.r,p.g,p.b);for(l=0;l<=n;l++)for(p=1&l?i:a,u=e-e/n*l,h=0;h<r;h++)c=h/r*(2*Math.PI),o=Math.sin(c)*u,s=Math.cos(c)*u,d.push(o,0,s),f.push(p.r,p.g,p.b),c=(h+1)/r*(2*Math.PI),o=Math.sin(c)*u,s=Math.cos(c)*u,d.push(o,0,s),f.push(p.r,p.g,p.b);var m=new Zt;m.setAttribute("position",new Ft(d,3)),m.setAttribute("color",new Ft(f,3));var v=new Ea({vertexColors:!0,toneMapped:!1});Na.call(this,m,v),this.type="PolarGridHelper"}Zl.prototype=Object.create(Pe.prototype),Zl.prototype.constructor=Zl,Zl.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()},Zl.prototype.update=function(){var e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var t=e.geometry.getAttribute("color");Xl.copy(this.light.color),Yl.copy(this.light.groundColor);for(var n=0,r=t.count;n<r;n++){var i=n<r/2?Xl:Yl;t.setXYZ(n,i.r,i.g,i.b)}t.needsUpdate=!0}e.lookAt(ql.setFromMatrixPosition(this.light.matrixWorld).negate())},Jl.prototype=Object.assign(Object.create(Na.prototype),{constructor:Jl,copy:function(e){return Na.prototype.copy.call(this,e),this.geometry.copy(e.geometry),this.material.copy(e.material),this},clone:function(){return(new this.constructor).copy(this)}}),Kl.prototype=Object.create(Na.prototype),Kl.prototype.constructor=Kl;var Ql=new ie,$l=new ie,eh=new ie;function th(e,t,n){Pe.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===t&&(t=1);var r=new Zt;r.setAttribute("position",new Ft([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));var i=new Ea({fog:!1,toneMapped:!1});this.lightPlane=new Oa(r,i),this.add(this.lightPlane),(r=new Zt).setAttribute("position",new Ft([0,0,0,0,0,1],3)),this.targetLine=new Oa(r,i),this.add(this.targetLine),this.update()}th.prototype=Object.create(Pe.prototype),th.prototype.constructor=th,th.prototype.dispose=function(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()},th.prototype.update=function(){Ql.setFromMatrixPosition(this.light.matrixWorld),$l.setFromMatrixPosition(this.light.target.matrixWorld),eh.subVectors($l,Ql),this.lightPlane.lookAt($l),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt($l),this.targetLine.scale.z=eh.length()};var nh=new ie,rh=new An;function ih(e){var t=new Zt,n=new Ea({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],i=[],a={},o=new bt(16755200),s=new bt(16711680),c=new bt(43775),l=new bt(16777215),h=new bt(3355443);function u(e,t,n){p(e,n),p(t,n)}function p(e,t){r.push(0,0,0),i.push(t.r,t.g,t.b),void 0===a[e]&&(a[e]=[]),a[e].push(r.length/3-1)}u("n1","n2",o),u("n2","n4",o),u("n4","n3",o),u("n3","n1",o),u("f1","f2",o),u("f2","f4",o),u("f4","f3",o),u("f3","f1",o),u("n1","f1",o),u("n2","f2",o),u("n3","f3",o),u("n4","f4",o),u("p","n1",s),u("p","n2",s),u("p","n3",s),u("p","n4",s),u("u1","u2",c),u("u2","u3",c),u("u3","u1",c),u("c","t",l),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),t.setAttribute("position",new Ft(r,3)),t.setAttribute("color",new Ft(i,3)),Na.call(this,t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update()}function ah(e,t,n,r,i,a,o){nh.set(i,a,o).unproject(r);var s=t[e];if(void 0!==s)for(var c=n.getAttribute("position"),l=0,h=s.length;l<h;l++)c.setXYZ(s[l],nh.x,nh.y,nh.z)}ih.prototype=Object.create(Na.prototype),ih.prototype.constructor=ih,ih.prototype.update=function(){var e=this.geometry,t=this.pointMap;rh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),ah("c",t,e,rh,0,0,-1),ah("t",t,e,rh,0,0,1),ah("n1",t,e,rh,-1,-1,-1),ah("n2",t,e,rh,1,-1,-1),ah("n3",t,e,rh,-1,1,-1),ah("n4",t,e,rh,1,1,-1),ah("f1",t,e,rh,-1,-1,1),ah("f2",t,e,rh,1,-1,1),ah("f3",t,e,rh,-1,1,1),ah("f4",t,e,rh,1,1,1),ah("u1",t,e,rh,.7,1.1,-1),ah("u2",t,e,rh,-.7,1.1,-1),ah("u3",t,e,rh,0,2,-1),ah("cf1",t,e,rh,-1,0,1),ah("cf2",t,e,rh,1,0,1),ah("cf3",t,e,rh,0,-1,1),ah("cf4",t,e,rh,0,1,1),ah("cn1",t,e,rh,-1,0,-1),ah("cn2",t,e,rh,1,0,-1),ah("cn3",t,e,rh,0,-1,-1),ah("cn4",t,e,rh,0,1,-1),e.getAttribute("position").needsUpdate=!0};var oh=new We;function sh(e,t){this.object=e,void 0===t&&(t=16776960);var n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Float32Array(24),i=new Zt;i.setIndex(new Pt(n,1)),i.setAttribute("position",new Pt(r,3)),Na.call(this,i,new Ea({color:t,toneMapped:!1})),this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}function ch(e,t){this.type="Box3Helper",this.box=e,t=t||16776960;var n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Zt;r.setIndex(new Pt(n,1)),r.setAttribute("position",new Ft([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),Na.call(this,r,new Ea({color:t,toneMapped:!1})),this.type="Box3Helper",this.geometry.computeBoundingSphere()}function lh(e,t,n){this.plane=e,this.size=void 0===t?1:t;var r=void 0!==n?n:16776960,i=new Zt;i.setAttribute("position",new Ft([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),i.computeBoundingSphere(),Oa.call(this,i,new Ea({color:r,toneMapped:!1})),this.type="PlaneHelper";var a=new Zt;a.setAttribute("position",new Ft([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),a.computeBoundingSphere(),this.add(new fn(a,new Lt({color:r,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}sh.prototype=Object.create(Na.prototype),sh.prototype.constructor=sh,sh.prototype.update=function(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&oh.setFromObject(this.object),!oh.isEmpty()){var t=oh.min,n=oh.max,r=this.geometry.attributes.position,i=r.array;i[0]=n.x,i[1]=n.y,i[2]=n.z,i[3]=t.x,i[4]=n.y,i[5]=n.z,i[6]=t.x,i[7]=t.y,i[8]=n.z,i[9]=n.x,i[10]=t.y,i[11]=n.z,i[12]=n.x,i[13]=n.y,i[14]=t.z,i[15]=t.x,i[16]=n.y,i[17]=t.z,i[18]=t.x,i[19]=t.y,i[20]=t.z,i[21]=n.x,i[22]=t.y,i[23]=t.z,r.needsUpdate=!0,this.geometry.computeBoundingSphere()}},sh.prototype.setFromObject=function(e){return this.object=e,this.update(),this},sh.prototype.copy=function(e){return Na.prototype.copy.call(this,e),this.object=e.object,this},sh.prototype.clone=function(){return(new this.constructor).copy(this)},ch.prototype=Object.create(Na.prototype),ch.prototype.constructor=ch,ch.prototype.updateMatrixWorld=function(e){var t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),Pe.prototype.updateMatrixWorld.call(this,e))},lh.prototype=Object.create(Oa.prototype),lh.prototype.constructor=lh,lh.prototype.updateMatrixWorld=function(e){var t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?1:0,this.lookAt(this.plane.normal),Pe.prototype.updateMatrixWorld.call(this,e)};var hh,uh,ph=new ie;function dh(e,t,n,r,i,a){Pe.call(this),this.type="ArrowHelper",void 0===e&&(e=new ie(0,0,1)),void 0===t&&(t=new ie(0,0,0)),void 0===n&&(n=1),void 0===r&&(r=16776960),void 0===i&&(i=.2*n),void 0===a&&(a=.2*i),void 0===hh&&((hh=new Zt).setAttribute("position",new Ft([0,0,0,0,1,0],3)),(uh=new is(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new Oa(hh,new Ea({color:r,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new fn(uh,new Lt({color:r,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,i,a)}function fh(e){var t=[0,0,0,e=e||1,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=new Zt;n.setAttribute("position",new Ft(t,3)),n.setAttribute("color",new Ft([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));var r=new Ea({vertexColors:!0,toneMapped:!1});Na.call(this,n,r),this.type="AxesHelper"}dh.prototype=Object.create(Pe.prototype),dh.prototype.constructor=dh,dh.prototype.setDirection=function(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{ph.set(e.z,0,-e.x).normalize();var t=Math.acos(e.y);this.quaternion.setFromAxisAngle(ph,t)}},dh.prototype.setLength=function(e,t,n){void 0===t&&(t=.2*e),void 0===n&&(n=.2*t),this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()},dh.prototype.setColor=function(e){this.line.material.color.set(e),this.cone.material.color.set(e)},dh.prototype.copy=function(e){return Pe.prototype.copy.call(this,e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this},dh.prototype.clone=function(){return(new this.constructor).copy(this)},fh.prototype=Object.create(Na.prototype),fh.prototype.constructor=fh;var mh=Math.pow(2,8),vh=[.125,.215,.35,.446,.526,.582],gh=5+vh.length,yh={[N]:0,[z]:1,[F]:2,3004:3,3005:4,3006:5,[U]:6},xh=new Sc,{_lodPlanes:_h,_sizeLods:bh,_sigmas:wh}=function(){for(var e=[],t=[],n=[],r=8,i=0;i<gh;i++){var a=Math.pow(2,r);t.push(a);var o=1/a;i>4?o=vh[i-8+4-1]:0==i&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=new Float32Array(108),p=new Float32Array(72),d=new Float32Array(36),f=0;f<6;f++){var m=f%3*2/3-1,v=f>2?0:-1,g=[m,v,0,m+2/3,v,0,m+2/3,v+1,0,m,v,0,m+2/3,v+1,0,m,v+1,0];u.set(g,18*f),p.set(h,12*f);var y=[f,f,f,f,f,f];d.set(y,6*f)}var x=new Zt;x.setAttribute("position",new Pt(u,3)),x.setAttribute("uv",new Pt(p,2)),x.setAttribute("faceIndex",new Pt(d,1)),e.push(x),r>4&&r--}return{_lodPlanes:e,_sizeLods:t,_sigmas:n}}(),Mh=null,Sh=(1+Math.sqrt(5))/2,Th=1/Sh,Eh=[new ie(1,1,1),new ie(-1,1,1),new ie(1,1,-1),new ie(-1,1,-1),new ie(0,Sh,Th),new ie(0,Sh,-Th),new ie(Th,0,Sh),new ie(-Th,0,Sh),new ie(Sh,Th,0),new ie(-Sh,Th,0)];function Ah(e){var t;this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=(20,(t=new us({defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new ie(0,1,0)},inputEncoding:{value:yh[3e3]},outputEncoding:{value:yh[3e3]}},vertexShader:"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t",fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})).type="SphericalGaussianBlur",t),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}function Lh(e){var t=new $(3*mh,3*mh,e);return t.texture.mapping=a,t.texture.name="PMREM.cubeUv",t.scissorTest=!0,t}function Rh(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function Ph(){var e=new us({uniforms:{envMap:{value:null},texelSize:{value:new X(1,1)},inputEncoding:{value:yh[3e3]},outputEncoding:{value:yh[3e3]}},vertexShader:"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t",fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t\n\n#include <common>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return e.type="EquirectangularToCubeUV",e}function Ch(){var e=new us({uniforms:{envMap:{value:null},inputEncoding:{value:yh[3e3]},outputEncoding:{value:yh[3e3]}},vertexShader:"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t",fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return e.type="CubemapToCubeUV",e}function Oh(e){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),nc.call(this,e),this.type="catmullrom"}Ah.prototype={constructor:Ah,fromScene:function(e,t=0,n=.1,r=100){Mh=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(e,n,r,i),t>0&&this._blur(i,0,0,t),this._applyPMREM(i),this._cleanup(i),i},fromEquirectangular:function(e){return e.magFilter=l,e.minFilter=l,e.generateMipmaps=!1,this.fromCubemap(e)},fromCubemap:function(e){Mh=this._renderer.getRenderTarget();var t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=Ch(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=Ph(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var e=0;e<_h.length;e++)_h[e].dispose()},_cleanup:function(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Mh),e.scissorTest=!1,e.setSize(e.width,e.height)},_allocateTargets:function(e){var t,n={magFilter:l,minFilter:l,generateMipmaps:!1,type:m,format:1023,encoding:(t=e,void 0===t||t.type!==m||t.encoding!==N&&t.encoding!==z&&t.encoding!==U?F:e.encoding),depthBuffer:!1,stencilBuffer:!1},r=Lh(n);return r.depthBuffer=!e,this._pingPongRenderTarget=Lh(n),r},_compileMaterial:function(e){var t=new fn(_h[0],e);this._renderer.compile(t,xh)},_sceneToCubeUV:function(e,t,n,r){var i=new Ln(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,c=s.outputEncoding,l=s.toneMapping,h=s.toneMappingExposure,u=s.getClearColor(),p=s.getClearAlpha();s.toneMapping=1,s.toneMappingExposure=1,s.outputEncoding=N;var d=e.background;if(d&&d.isColor){d.convertSRGBToLinear();var f=Math.max(d.r,d.g,d.b),m=Math.min(Math.max(Math.ceil(Math.log2(f)),-128),127);d=d.multiplyScalar(Math.pow(2,-m));var v=(m+128)/255;s.setClearColor(d,v),e.background=null}for(var g=0;g<6;g++){var y=g%3;0==y?(i.up.set(0,a[g],0),i.lookAt(o[g],0,0)):1==y?(i.up.set(0,0,a[g]),i.lookAt(0,o[g],0)):(i.up.set(0,a[g],0),i.lookAt(0,0,o[g])),Rh(r,y*mh,g>2?mh:0,mh,mh),s.setRenderTarget(r),s.render(e,i)}s.toneMapping=l,s.toneMappingExposure=h,s.outputEncoding=c,s.setClearColor(u,p)},_textureToCubeUV:function(e,t){var n=this._renderer;e.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Ch()):null==this._equirectShader&&(this._equirectShader=Ph());var r=e.isCubeTexture?this._cubemapShader:this._equirectShader,i=new fn(_h[0],r),a=r.uniforms;a.envMap.value=e,e.isCubeTexture||a.texelSize.value.set(1/e.image.width,1/e.image.height),a.inputEncoding.value=yh[e.encoding],a.outputEncoding.value=yh[t.texture.encoding],Rh(t,0,0,3*mh,2*mh),n.setRenderTarget(t),n.render(i,xh)},_applyPMREM:function(e){var t=this._renderer,n=t.autoClear;t.autoClear=!1;for(var r=1;r<gh;r++){var i=Math.sqrt(wh[r]*wh[r]-wh[r-1]*wh[r-1]),a=Eh[(r-1)%Eh.length];this._blur(e,r-1,r,i,a)}t.autoClear=n},_blur:function(e,t,n,r,i){var a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,"latitudinal",i),this._halfBlur(a,e,n,n,r,"longitudinal",i)},_halfBlur:function(e,t,n,r,i,a,o){var s=this._renderer,c=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");var l=new fn(_h[r],c),h=c.uniforms,u=bh[n]-1,p=isFinite(i)?Math.PI/(2*u):2*Math.PI/39,d=i/p,f=isFinite(i)?1+Math.floor(3*d):20;f>20&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);for(var m=[],v=0,g=0;g<20;++g){var y=g/d,x=Math.exp(-y*y/2);m.push(x),0==g?v+=x:g<f&&(v+=2*x)}for(g=0;g<m.length;g++)m[g]=m[g]/v;h.envMap.value=e.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===a,o&&(h.poleAxis.value=o),h.dTheta.value=p,h.mipInt.value=8-n,h.inputEncoding.value=yh[e.texture.encoding],h.outputEncoding.value=yh[e.texture.encoding];var _=bh[r];Rh(t,y=3*Math.max(0,mh-2*_),(0===r?0:2*mh)+2*_*(r>4?r-8+4:0),3*_,2*_),s.setRenderTarget(t),s.render(l,xh)}},Ys.create=function(e,t){return console.log("THREE.Curve.create() has been deprecated"),e.prototype=Object.create(Ys.prototype),e.prototype.constructor=e,e.prototype.getPoint=t,e},Object.assign(fc.prototype,{createPointsGeometry:function(e){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var t=this.getPoints(e);return this.createGeometry(t)},createSpacedPointsGeometry:function(e){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var t=this.getSpacedPoints(e);return this.createGeometry(t)},createGeometry:function(e){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var t=new bn,n=0,r=e.length;n<r;n++){var i=e[n];t.vertices.push(new ie(i.x,i.y,i.z||0))}return t}}),Object.assign(mc.prototype,{fromPoints:function(e){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(e)}}),Object.create(nc.prototype),Object.create(nc.prototype),Oh.prototype=Object.create(nc.prototype),Object.assign(Oh.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),Jl.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},jl.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Bs.prototype,{extractUrlBase:function(e){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Dc(e)}}),Bs.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Fc.prototype,{setTexturePath:function(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}),Object.assign(Dl.prototype,{center:function(e){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},size:function(e){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(We.prototype,{center:function(e){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionSphere:function(e){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)},size:function(e){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(Ye.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Nn.prototype.setFromMatrix=function(e){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(e)},zl.prototype.center=function(e){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(e)},Object.assign(q,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(e){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),q.floorPowerOfTwo(e)},nextPowerOfTwo:function(e){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),q.ceilPowerOfTwo(e)}}),Object.assign(Y.prototype,{flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},multiplyVector3:function(e){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(pe.prototype,{extractPosition:function(e){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(e)},flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new ie).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(e){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(e)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(e){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector4:function(e){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(e){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),e.transformDirection(this)},crossVector:function(e){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(e,t,n,r,i,a){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(e,t,r,n,i,a)}}),ot.prototype.isIntersectionLine=function(e){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(e)},te.prototype.multiplyVector3=function(e){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),e.applyQuaternion(this)},Object.assign(nt.prototype,{isIntersectionBox:function(e){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionPlane:function(e){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(e)},isIntersectionSphere:function(e){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)}}),Object.assign(gt.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(e,t){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(e,t)},midpoint:function(e){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(e)},normal:function(e){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(e)},plane:function(e){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(e)}}),Object.assign(gt,{barycoordFromPoint:function(e,t,n,r,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),gt.getBarycoord(e,t,n,r,i)},normal:function(e,t,n,r){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),gt.getNormal(e,t,n,r)}}),Object.assign(vc.prototype,{extractAllPoints:function(e){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(e)},extrude:function(e){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Ho(this,e)},makeGeometry:function(e){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new $o(this,e)}}),Object.assign(X.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(ie.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(e){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(e)},getScaleFromMatrix:function(e){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(e)},getColumnFromMatrix:function(e,t){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(t,e)},applyProjection:function(e){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(e)},fromAttribute:function(e,t,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Q.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(bn.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(e){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.assign(Pe.prototype,{getChildByName:function(e){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(e)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(e,t){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(t,e)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(e){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Pe.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(e){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=e}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(fn.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(fn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(ma.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(xa.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),va.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Ys.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(e){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=e}}),Ln.prototype.setLens=function(e,t){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==t&&(this.filmGauge=t),this.setFocalLength(e)},Object.defineProperties(gc.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(e){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=e}},shadowCameraLeft:{set:function(e){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=e}},shadowCameraRight:{set:function(e){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=e}},shadowCameraTop:{set:function(e){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=e}},shadowCameraBottom:{set:function(e){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=e}},shadowCameraNear:{set:function(e){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=e}},shadowCameraFar:{set:function(e){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=e}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(e){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=e}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(e){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=e}},shadowMapHeight:{set:function(e){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=e}}}),Object.defineProperties(Pt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===H},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(H)}}}),Object.assign(Pt.prototype,{setDynamic:function(e){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?H:G),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Zt.prototype,{addIndex:function(e){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(e)},addAttribute:function(e,t){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),t&&t.isBufferAttribute||t&&t.isInterleavedBufferAttribute?"index"===e?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(t),this):this.setAttribute(e,t):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(e,new Pt(arguments[1],arguments[2])))},addDrawCall:function(e,t,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(e,t)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(e){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(e)},applyMatrix:function(e){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Zt.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Ic.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(e){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=e}}}),Object.defineProperties(Rl.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(e){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=e}}}),Object.defineProperties(Vi.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===H},set:function(e){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(e)}}}),Object.assign(Vi.prototype,{setDynamic:function(e){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?H:G),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ko.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.defineProperties(Al.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(At.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new bt}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===e}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(e){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=e}}}),Object.defineProperties(fs.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(En.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(e){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=e}}}),Object.assign(Gi.prototype,{clearTarget:function(e,t,n,r){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(e),this.clear(t,n,r)},animate:function(e){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(e)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(e){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(e)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Gi.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=e}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=e}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(e){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===e?z:N}}}),Object.defineProperties(Ci.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties($.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=e}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=e}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=e}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=e}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(e){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=e}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(e){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=e}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(e){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=e}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(e){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=e}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(e){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=e}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(e){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=e}}}),Object.defineProperties(ol.prototype,{load:{value:function(e){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var t=this;return(new Zc).load(e,(function(e){t.setBuffer(e)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),pl.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Pn.prototype.updateCubeMap=function(e,t){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(e,t)},Z.crossOrigin=void 0,Z.loadTexture=function(e,t,n,r){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var i=new Xs;i.setCrossOrigin(this.crossOrigin);var a=i.load(e,n,void 0,r);return t&&(a.mapping=t),a},Z.loadTextureCube=function(e,t,n,r){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var i=new qs;i.setCrossOrigin(this.crossOrigin);var a=i.load(e,n,void 0,r);return t&&(a.mapping=t),a},Z.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},Z.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"117"}}));var Dh=function(){function e(e){Bs.call(this,e),this.dracoLoader=null,this.ddsLoader=null}function t(){var e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}e.prototype=Object.assign(Object.create(Bs.prototype),{constructor:e,load:function(e,t,n,r){var i,a=this;i=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:Dc(e),a.manager.itemStart(e);var o=function(t){r?r(t):console.error(t),a.manager.itemError(e),a.manager.itemEnd(e)},s=new Hs(a.manager);s.setPath(this.path),s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),"use-credentials"===a.crossOrigin&&s.setWithCredentials(!0),s.load(e,(function(n){try{a.parse(n,i,(function(n){t(n),a.manager.itemEnd(e)}),o)}catch(e){o(e)}}),n,o)},setDRACOLoader:function(e){return this.dracoLoader=e,this},setDDSLoader:function(e){return this.ddsLoader=e,this},parse:function(e,t,o,s){var c,l={};if("string"==typeof e)c=e;else if(Oc(new Uint8Array(e,0,4))===v){try{l[n.KHR_BINARY_GLTF]=new g(e)}catch(e){return void(s&&s(e))}c=l[n.KHR_BINARY_GLTF].content}else c=Oc(new Uint8Array(e));var h=JSON.parse(c);if(void 0===h.asset||h.asset.version[0]<2)s&&s(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{if(h.extensionsUsed)for(var u=0;u<h.extensionsUsed.length;++u){var p=h.extensionsUsed[u],d=h.extensionsRequired||[];switch(p){case n.KHR_LIGHTS_PUNCTUAL:l[p]=new i(h);break;case n.KHR_MATERIALS_CLEARCOAT:l[p]=new m;break;case n.KHR_MATERIALS_UNLIT:l[p]=new a;break;case n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:l[p]=new M;break;case n.KHR_DRACO_MESH_COMPRESSION:l[p]=new y(h,this.dracoLoader);break;case n.MSFT_TEXTURE_DDS:l[p]=new r(this.ddsLoader);break;case n.KHR_TEXTURE_TRANSFORM:l[p]=new x;break;case n.KHR_MESH_QUANTIZATION:l[p]=new S;break;default:d.indexOf(p)>=0&&console.warn('THREE.GLTFLoader: Unknown extension "'+p+'".')}}var f=new k(h,l,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager});f.fileLoader.setRequestHeader(this.requestHeader),f.parse(o,s)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function r(e){if(!e)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=e}function i(e){this.name=n.KHR_LIGHTS_PUNCTUAL;var t=e.extensions&&e.extensions[n.KHR_LIGHTS_PUNCTUAL]||{};this.lightDefs=t.lights||[]}function a(){this.name=n.KHR_MATERIALS_UNLIT}function m(){this.name=n.KHR_MATERIALS_CLEARCOAT}i.prototype.loadLight=function(e){var t,n=this.lightDefs[e],r=new bt(16777215);void 0!==n.color&&r.fromArray(n.color);var i=void 0!==n.range?n.range:0;switch(n.type){case"directional":(t=new Ec(r)).target.position.set(0,0,-1),t.add(t.target);break;case"point":(t=new Mc(r)).distance=i;break;case"spot":(t=new bc(r)).distance=i,n.spot=n.spot||{},n.spot.innerConeAngle=void 0!==n.spot.innerConeAngle?n.spot.innerConeAngle:0,n.spot.outerConeAngle=void 0!==n.spot.outerConeAngle?n.spot.outerConeAngle:Math.PI/4,t.angle=n.spot.outerConeAngle,t.penumbra=1-n.spot.innerConeAngle/n.spot.outerConeAngle,t.target.position.set(0,0,-1),t.add(t.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, "'+n.type+'".')}return t.position.set(0,0,0),t.decay=2,void 0!==n.intensity&&(t.intensity=n.intensity),t.name=n.name||"light_"+e,Promise.resolve(t)},a.prototype.getMaterialType=function(){return Lt},a.prototype.extendParams=function(e,t,n){var r=[];e.color=new bt(1,1,1),e.opacity=1;var i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){var a=i.baseColorFactor;e.color.fromArray(a),e.opacity=a[3]}void 0!==i.baseColorTexture&&r.push(n.assignTexture(e,"map",i.baseColorTexture))}return Promise.all(r)},m.prototype.getMaterialType=function(){return ds},m.prototype.extendParams=function(e,t,n){var r=[],i=t.extensions[this.name];if(void 0!==i.clearcoatFactor&&(e.clearcoat=i.clearcoatFactor),void 0!==i.clearcoatTexture&&r.push(n.assignTexture(e,"clearcoatMap",i.clearcoatTexture)),void 0!==i.clearcoatRoughnessFactor&&(e.clearcoatRoughness=i.clearcoatRoughnessFactor),void 0!==i.clearcoatRoughnessTexture&&r.push(n.assignTexture(e,"clearcoatRoughnessMap",i.clearcoatRoughnessTexture)),void 0!==i.clearcoatNormalTexture&&(r.push(n.assignTexture(e,"clearcoatNormalMap",i.clearcoatNormalTexture)),void 0!==i.clearcoatNormalTexture.scale)){var a=i.clearcoatNormalTexture.scale;e.clearcoatNormalScale=new X(a,a)}return Promise.all(r)};var v="glTF";function g(e){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var t=new DataView(e,0,12);if(this.header={magic:Oc(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==v)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var r=new DataView(e,12),i=0;i<r.byteLength;){var a=r.getUint32(i,!0);i+=4;var o=r.getUint32(i,!0);if(i+=4,1313821514===o){var s=new Uint8Array(e,12+i,a);this.content=Oc(s)}else if(5130562===o){var c=12+i;this.body=e.slice(c,c+a)}i+=a}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}function y(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=n.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}function x(){this.name=n.KHR_TEXTURE_TRANSFORM}function _(e){ps.call(this),this.isGLTFSpecularGlossinessMaterial=!0;var t=["#ifdef USE_SPECULARMAP","\tuniform sampler2D specularMap;","#endif"].join("\n"),n=["#ifdef USE_GLOSSINESSMAP","\tuniform sampler2D glossinessMap;","#endif"].join("\n"),r=["vec3 specularFactor = specular;","#ifdef USE_SPECULARMAP","\tvec4 texelSpecular = texture2D( specularMap, vUv );","\ttexelSpecular = sRGBToLinear( texelSpecular );","\t// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture","\tspecularFactor *= texelSpecular.rgb;","#endif"].join("\n"),i=["float glossinessFactor = glossiness;","#ifdef USE_GLOSSINESSMAP","\tvec4 texelGlossiness = texture2D( glossinessMap, vUv );","\t// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture","\tglossinessFactor *= texelGlossiness.a;","#endif"].join("\n"),a=["PhysicalMaterial material;","material.diffuseColor = diffuseColor.rgb;","vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );","float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );","material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.","material.specularRoughness += geometryRoughness;","material.specularRoughness = min( material.specularRoughness, 1.0 );","material.specularColor = specularFactor.rgb;"].join("\n"),o={specular:{value:(new bt).setHex(16777215)},glossiness:{value:1},specularMap:{value:null},glossinessMap:{value:null}};this._extraUniforms=o,this.onBeforeCompile=function(e){for(var s in o)e.uniforms[s]=o[s];e.fragmentShader=e.fragmentShader.replace("uniform float roughness;","uniform vec3 specular;"),e.fragmentShader=e.fragmentShader.replace("uniform float metalness;","uniform float glossiness;"),e.fragmentShader=e.fragmentShader.replace("#include <roughnessmap_pars_fragment>",t),e.fragmentShader=e.fragmentShader.replace("#include <metalnessmap_pars_fragment>",n),e.fragmentShader=e.fragmentShader.replace("#include <roughnessmap_fragment>",r),e.fragmentShader=e.fragmentShader.replace("#include <metalnessmap_fragment>",i),e.fragmentShader=e.fragmentShader.replace("#include <lights_physical_fragment>",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(e){o.specular.value=e}},specularMap:{get:function(){return o.specularMap.value},set:function(e){o.specularMap.value=e}},glossiness:{get:function(){return o.glossiness.value},set:function(e){o.glossiness.value=e}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(e){o.glossinessMap.value=e,e?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_ROUGHNESSMAP=""):(delete this.defines.USE_ROUGHNESSMAP,delete this.defines.USE_GLOSSINESSMAP)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(e)}function M(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return _},extendParams:function(e,t,n){var r=t.extensions[this.name];e.color=new bt(1,1,1),e.opacity=1;var i=[];if(Array.isArray(r.diffuseFactor)){var a=r.diffuseFactor;e.color.fromArray(a),e.opacity=a[3]}if(void 0!==r.diffuseTexture&&i.push(n.assignTexture(e,"map",r.diffuseTexture)),e.emissive=new bt(0,0,0),e.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,e.specular=new bt(1,1,1),Array.isArray(r.specularFactor)&&e.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){var o=r.specularGlossinessTexture;i.push(n.assignTexture(e,"glossinessMap",o)),i.push(n.assignTexture(e,"specularMap",o))}return Promise.all(i)},createMaterial:function(e){var t=new _(e);return t.fog=!0,t.color=e.color,t.map=void 0===e.map?null:e.map,t.lightMap=null,t.lightMapIntensity=1,t.aoMap=void 0===e.aoMap?null:e.aoMap,t.aoMapIntensity=1,t.emissive=e.emissive,t.emissiveIntensity=1,t.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,t.bumpMap=void 0===e.bumpMap?null:e.bumpMap,t.bumpScale=1,t.normalMap=void 0===e.normalMap?null:e.normalMap,t.normalMapType=0,e.normalScale&&(t.normalScale=e.normalScale),t.displacementMap=null,t.displacementScale=1,t.displacementBias=0,t.specularMap=void 0===e.specularMap?null:e.specularMap,t.specular=e.specular,t.glossinessMap=void 0===e.glossinessMap?null:e.glossinessMap,t.glossiness=e.glossiness,t.alphaMap=null,t.envMap=void 0===e.envMap?null:e.envMap,t.envMapIntensity=1,t.refractionRatio=.98,t}}}function S(){this.name=n.KHR_MESH_QUANTIZATION}function T(e,t,n,r){ws.call(this,e,t,n,r)}y.prototype.decodePrimitive=function(e,t){var n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(var l in a){var h=O[l]||l.toLowerCase();o[h]=a[l]}for(l in e.attributes)if(h=O[l]||l.toLowerCase(),void 0!==a[l]){var u=n.accessors[e.attributes[l]],p=E[u.componentType];c[h]=p,s[h]=!0===u.normalized}return t.getDependency("bufferView",i).then((function(e){return new Promise((function(t){r.decodeDracoFile(e,(function(e){for(var n in e.attributes){var r=e.attributes[n],i=s[n];void 0!==i&&(r.normalized=i)}t(e)}),o,c)}))}))},x.prototype.extendTexture=function(e,t){return e=e.clone(),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),void 0!==t.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),e.needsUpdate=!0,e},_.prototype=Object.create(ps.prototype),_.prototype.constructor=_,_.prototype.copy=function(e){return ps.prototype.copy.call(this,e),this.specularMap=e.specularMap,this.specular.copy(e.specular),this.glossinessMap=e.glossinessMap,this.glossiness=e.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},T.prototype=Object.create(ws.prototype),T.prototype.constructor=T,T.prototype.copySampleValue_=function(e){for(var t=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=e*r*3+r,a=0;a!==r;a++)t[a]=n[i+a];return t},T.prototype.beforeStart_=T.prototype.copySampleValue_,T.prototype.afterEnd_=T.prototype.copySampleValue_,T.prototype.interpolate_=function(e,t,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=2*o,c=3*o,l=r-t,h=(n-t)/l,u=h*h,p=u*h,d=e*c,f=d-c,m=-2*p+3*u,v=p-u,g=1-m,y=v-u+h,x=0;x!==o;x++){var _=a[f+x+o],b=a[f+x+s]*l,w=a[d+x+o],M=a[d+x]*l;i[x]=g*_+y*b+m*w+v*M}return i};var E={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},A={9728:l,9729:p,9984:h,9985:d,9986:u,9987:f},P={33071:s,33648:c,10497:o},C={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},O={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},D={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},I={CUBICSPLINE:void 0,LINEAR:R,STEP:L},N={"image/png":w,"image/jpeg":b};function U(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}function F(e,t,n){for(var r in n.extensions)void 0===e[r]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function B(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function G(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(var n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){var i=t.extras.targetNames;if(e.morphTargetInfluences.length===i.length)for(e.morphTargetDictionary={},n=0,r=i.length;n<r;n++)e.morphTargetDictionary[i[n]]=n;else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function H(e){for(var t="",n=Object.keys(e).sort(),r=0,i=n.length;r<i;r++)t+=n[r]+":"+e[n[r]]+";";return t}function k(e,n,r){this.json=e||{},this.extensions=n||{},this.options=r||{},this.cache=new t,this.associations=new Map,this.primitiveCache={},this.textureLoader=new Xs(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.fileLoader=new Hs(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}function V(e,t,n){var r=t.attributes,i=[];function a(t,r){return n.getDependency("accessor",t).then((function(t){e.setAttribute(r,t)}))}for(var o in r){var s=O[o]||o.toLowerCase();s in e.attributes||i.push(a(r[o],s))}if(void 0!==t.indices&&!e.index){var c=n.getDependency("accessor",t.indices).then((function(t){e.setIndex(t)}));i.push(c)}return B(e,t),function(e,t,n){var r=t.attributes,i=new We;if(void 0!==r.POSITION){var a=(p=n.json.accessors[r.POSITION]).min,o=p.max;if(void 0!==a&&void 0!==o){i.set(new ie(a[0],a[1],a[2]),new ie(o[0],o[1],o[2]));var s=t.targets;if(void 0!==s){for(var c=new ie,l=new ie,h=0,u=s.length;h<u;h++){var p,d=s[h];void 0!==d.POSITION&&(a=(p=n.json.accessors[d.POSITION]).min,o=p.max,void 0!==a&&void 0!==o?(l.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),l.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),l.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),c.max(l)):console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION."))}i.expandByVector(c)}e.boundingBox=i;var f=new Ye;i.getCenter(f.center),f.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=f}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}(e,t,n),Promise.all(i).then((function(){return void 0!==t.targets?function(e,t,n){for(var r=!1,i=!1,a=0,o=t.length;a<o&&(void 0!==(l=t[a]).POSITION&&(r=!0),void 0!==l.NORMAL&&(i=!0),!r||!i);a++);if(!r&&!i)return Promise.resolve(e);var s=[],c=[];for(a=0,o=t.length;a<o;a++){var l=t[a];if(r){var h=void 0!==l.POSITION?n.getDependency("accessor",l.POSITION):e.attributes.position;s.push(h)}i&&(h=void 0!==l.NORMAL?n.getDependency("accessor",l.NORMAL):e.attributes.normal,c.push(h))}return Promise.all([Promise.all(s),Promise.all(c)]).then((function(t){var n=t[0],a=t[1];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=a),e.morphTargetsRelative=!0,e}))}(e,t.targets,n):e}))}function j(e,t){var n=e.getIndex();if(null===n){var r=[],i=e.getAttribute("position");if(void 0===i)return console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),e;for(var a=0;a<i.count;a++)r.push(a);e.setIndex(r),n=e.getIndex()}var o=n.count-2,s=[];if(2===t)for(a=1;a<=o;a++)s.push(n.getX(0)),s.push(n.getX(a)),s.push(n.getX(a+1));else for(a=0;a<o;a++)a%2==0?(s.push(n.getX(a)),s.push(n.getX(a+1)),s.push(n.getX(a+2))):(s.push(n.getX(a+2)),s.push(n.getX(a+1)),s.push(n.getX(a)));s.length/3!==o&&console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");var c=e.clone();return c.setIndex(s),c}return k.prototype.parse=function(e,t){var n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.markDefs(),Promise.all([this.getDependencies("scene"),this.getDependencies("animation"),this.getDependencies("camera")]).then((function(t){var a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};F(i,a,r),B(a,r),e(a)})).catch(t)},k.prototype.markDefs=function(){for(var e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[],r={},i={},a=0,o=t.length;a<o;a++)for(var s=t[a].joints,c=0,l=s.length;c<l;c++)e[s[c]].isBone=!0;for(var h=0,u=e.length;h<u;h++){var p=e[h];void 0!==p.mesh&&(void 0===r[p.mesh]&&(r[p.mesh]=i[p.mesh]=0),r[p.mesh]++,void 0!==p.skin&&(n[p.mesh].isSkinnedMesh=!0))}this.json.meshReferences=r,this.json.meshUses=i},k.prototype.getDependency=function(e,t){var r=e+":"+t,i=this.cache.get(r);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this.loadNode(t);break;case"mesh":i=this.loadMesh(t);break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this.loadBufferView(t);break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this.loadMaterial(t);break;case"texture":i=this.loadTexture(t);break;case"skin":i=this.loadSkin(t);break;case"animation":i=this.loadAnimation(t);break;case"camera":i=this.loadCamera(t);break;case"light":i=this.extensions[n.KHR_LIGHTS_PUNCTUAL].loadLight(t);break;default:throw new Error("Unknown type: "+e)}this.cache.add(r,i)}return i},k.prototype.getDependencies=function(e){var t=this.cache.get(e);if(!t){var n=this,r=this.json[e+("mesh"===e?"es":"s")]||[];t=Promise.all(r.map((function(t,r){return n.getDependency(e,r)}))),this.cache.add(e,t)}return t},k.prototype.loadBuffer=function(e){var t=this.json.buffers[e],r=this.fileLoader;if(t.type&&"arraybuffer"!==t.type)throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(void 0===t.uri&&0===e)return Promise.resolve(this.extensions[n.KHR_BINARY_GLTF].body);var i=this.options;return new Promise((function(e,n){r.load(U(t.uri,i.path),e,void 0,(function(){n(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))}))}))},k.prototype.loadBufferView=function(e){var t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then((function(e){var n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)}))},k.prototype.loadAccessor=function(e){var t=this,n=this.json,r=this.json.accessors[e];if(void 0===r.bufferView&&void 0===r.sparse)return Promise.resolve(null);var i=[];return void 0!==r.bufferView?i.push(this.getDependency("bufferView",r.bufferView)):i.push(null),void 0!==r.sparse&&(i.push(this.getDependency("bufferView",r.sparse.indices.bufferView)),i.push(this.getDependency("bufferView",r.sparse.values.bufferView))),Promise.all(i).then((function(e){var i,a=e[0],o=C[r.type],s=E[r.componentType],c=s.BYTES_PER_ELEMENT,l=c*o,h=r.byteOffset||0,u=void 0!==r.bufferView?n.bufferViews[r.bufferView].byteStride:void 0,p=!0===r.normalized;if(u&&u!==l){var d=Math.floor(h/u),f="InterleavedBuffer:"+r.bufferView+":"+r.componentType+":"+d+":"+r.count,m=t.cache.get(f);m||(m=new Vi(new s(a,d*u,r.count*u/c),u/c),t.cache.add(f,m)),i=new qi(m,o,h%u/c,p)}else i=new Pt(null===a?new s(r.count*o):new s(a,h,r.count*o),o,p);if(void 0!==r.sparse){var v=C.SCALAR,g=E[r.sparse.indices.componentType],y=r.sparse.indices.byteOffset||0,x=r.sparse.values.byteOffset||0,_=new g(e[1],y,r.sparse.count*v),b=new s(e[2],x,r.sparse.count*o);null!==a&&(i=new Pt(i.array.slice(),i.itemSize,i.normalized));for(var w=0,M=_.length;w<M;w++){var S=_[w];if(i.setX(S,b[w*o]),o>=2&&i.setY(S,b[w*o+1]),o>=3&&i.setZ(S,b[w*o+2]),o>=4&&i.setW(S,b[w*o+3]),o>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return i}))},k.prototype.loadTexture=function(e){var t,r=this,i=this.json,a=this.options,s=this.textureLoader,c=self.URL||self.webkitURL,l=i.textures[e],h=l.extensions||{},u=(t=h[n.MSFT_TEXTURE_DDS]?i.images[h[n.MSFT_TEXTURE_DDS].source]:i.images[l.source]).uri,d=!1;return void 0!==t.bufferView&&(u=r.getDependency("bufferView",t.bufferView).then((function(e){d=!0;var n=new Blob([e],{type:t.mimeType});return u=c.createObjectURL(n)}))),Promise.resolve(u).then((function(e){var t=a.manager.getHandler(e);return t||(t=h[n.MSFT_TEXTURE_DDS]?r.extensions[n.MSFT_TEXTURE_DDS].ddsLoader:s),new Promise((function(n,r){t.load(U(e,a.path),n,void 0,r)}))})).then((function(n){!0===d&&c.revokeObjectURL(u),n.flipY=!1,l.name&&(n.name=l.name),t.mimeType in N&&(n.format=N[t.mimeType]);var a=(i.samplers||{})[l.sampler]||{};return n.magFilter=A[a.magFilter]||p,n.minFilter=A[a.minFilter]||f,n.wrapS=P[a.wrapS]||o,n.wrapT=P[a.wrapT]||o,r.associations.set(n,{type:"textures",index:e}),n}))},k.prototype.assignTexture=function(e,t,r){var i=this;return this.getDependency("texture",r.index).then((function(a){if(!a.isCompressedTexture)switch(t){case"aoMap":case"emissiveMap":case"metalnessMap":case"normalMap":case"roughnessMap":a.format=b}if(void 0===r.texCoord||0==r.texCoord||"aoMap"===t&&1==r.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+r.texCoord+" for texture "+t+" not yet supported."),i.extensions[n.KHR_TEXTURE_TRANSFORM]){var o=void 0!==r.extensions?r.extensions[n.KHR_TEXTURE_TRANSFORM]:void 0;if(o){var s=i.associations.get(a);a=i.extensions[n.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),i.associations.set(a,s)}}e[t]=a}))},k.prototype.assignFinalMaterial=function(e){var t=e.geometry,n=e.material,r=void 0!==t.attributes.tangent,i=void 0!==t.attributes.color,a=void 0===t.attributes.normal,o=!0===e.isSkinnedMesh,s=Object.keys(t.morphAttributes).length>0,c=s&&void 0!==t.morphAttributes.normal;if(e.isPoints){var l="PointsMaterial:"+n.uuid,h=this.cache.get(l);h||(h=new Ua,At.prototype.copy.call(h,n),h.color.copy(n.color),h.map=n.map,h.sizeAttenuation=!1,this.cache.add(l,h)),n=h}else if(e.isLine){l="LineBasicMaterial:"+n.uuid;var u=this.cache.get(l);u||(u=new Ea,At.prototype.copy.call(u,n),u.color.copy(n.color),this.cache.add(l,u)),n=u}if(r||i||a||o||s){l="ClonedMaterial:"+n.uuid+":",n.isGLTFSpecularGlossinessMaterial&&(l+="specular-glossiness:"),o&&(l+="skinning:"),r&&(l+="vertex-tangents:"),i&&(l+="vertex-colors:"),a&&(l+="flat-shading:"),s&&(l+="morph-targets:"),c&&(l+="morph-normals:");var p=this.cache.get(l);p||(p=n.clone(),o&&(p.skinning=!0),r&&(p.vertexTangents=!0),i&&(p.vertexColors=!0),a&&(p.flatShading=!0),s&&(p.morphTargets=!0),c&&(p.morphNormals=!0),this.cache.add(l,p),this.associations.set(p,this.associations.get(n))),n=p}n.aoMap&&void 0===t.attributes.uv2&&void 0!==t.attributes.uv&&t.setAttribute("uv2",t.attributes.uv),n.normalScale&&!r&&(n.normalScale.y=-n.normalScale.y),n.clearcoatNormalScale&&!r&&(n.clearcoatNormalScale.y=-n.clearcoatNormalScale.y),e.material=n},k.prototype.loadMaterial=function(e){var t,r=this,i=this.json,a=this.extensions,o=i.materials[e],s={},c=o.extensions||{},l=[];if(c[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var h=a[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];t=h.getMaterialType(),l.push(h.extendParams(s,o,r))}else if(c[n.KHR_MATERIALS_UNLIT]){var u=a[n.KHR_MATERIALS_UNLIT];t=u.getMaterialType(),l.push(u.extendParams(s,o,r))}else{t=ps;var p=o.pbrMetallicRoughness||{};if(s.color=new bt(1,1,1),s.opacity=1,Array.isArray(p.baseColorFactor)){var d=p.baseColorFactor;s.color.fromArray(d),s.opacity=d[3]}void 0!==p.baseColorTexture&&l.push(r.assignTexture(s,"map",p.baseColorTexture)),s.metalness=void 0!==p.metallicFactor?p.metallicFactor:1,s.roughness=void 0!==p.roughnessFactor?p.roughnessFactor:1,void 0!==p.metallicRoughnessTexture&&(l.push(r.assignTexture(s,"metalnessMap",p.metallicRoughnessTexture)),l.push(r.assignTexture(s,"roughnessMap",p.metallicRoughnessTexture)))}!0===o.doubleSided&&(s.side=2);var f=o.alphaMode||"OPAQUE";if("BLEND"===f?(s.transparent=!0,s.depthWrite=!1):(s.transparent=!1,"MASK"===f&&(s.alphaTest=void 0!==o.alphaCutoff?o.alphaCutoff:.5)),void 0!==o.normalTexture&&t!==Lt&&(l.push(r.assignTexture(s,"normalMap",o.normalTexture)),s.normalScale=new X(1,1),void 0!==o.normalTexture.scale&&s.normalScale.set(o.normalTexture.scale,o.normalTexture.scale)),void 0!==o.occlusionTexture&&t!==Lt&&(l.push(r.assignTexture(s,"aoMap",o.occlusionTexture)),void 0!==o.occlusionTexture.strength&&(s.aoMapIntensity=o.occlusionTexture.strength)),void 0!==o.emissiveFactor&&t!==Lt&&(s.emissive=(new bt).fromArray(o.emissiveFactor)),void 0!==o.emissiveTexture&&t!==Lt&&l.push(r.assignTexture(s,"emissiveMap",o.emissiveTexture)),c[n.KHR_MATERIALS_CLEARCOAT]){var m=a[n.KHR_MATERIALS_CLEARCOAT];t=m.getMaterialType(),l.push(m.extendParams(s,{extensions:c},r))}return Promise.all(l).then((function(){var i;return i=t===_?a[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(s):new t(s),o.name&&(i.name=o.name),i.map&&(i.map.encoding=z),i.emissiveMap&&(i.emissiveMap.encoding=z),B(i,o),r.associations.set(i,{type:"materials",index:e}),o.extensions&&F(a,i,o),i}))},k.prototype.loadGeometries=function(e){var t=this,r=this.extensions,i=this.primitiveCache;function a(e){return r[n.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return V(n,e,t)}))}for(var o,s,c=[],l=0,h=e.length;l<h;l++){var u,p=e[l],d=(void 0,(s=(o=p).extensions&&o.extensions[n.KHR_DRACO_MESH_COMPRESSION])?"draco:"+s.bufferView+":"+s.indices+":"+H(s.attributes):o.indices+":"+H(o.attributes)+":"+o.mode),f=i[d];f?c.push(f.promise):(u=p.extensions&&p.extensions[n.KHR_DRACO_MESH_COMPRESSION]?a(p):V(new Zt,p,t),i[d]={primitive:p,promise:u},c.push(u))}return Promise.all(c)},k.prototype.loadMesh=function(e){for(var t,n=this,r=this.json.meshes[e],i=r.primitives,a=[],o=0,s=i.length;o<s;o++){var c=void 0===i[o].material?(void 0===(t=this.cache).DefaultMaterial&&(t.DefaultMaterial=new ps({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),t.DefaultMaterial):this.getDependency("material",i[o].material);a.push(c)}return a.push(n.loadGeometries(i)),Promise.all(a).then((function(t){for(var a=t.slice(0,t.length-1),o=t[t.length-1],s=[],c=0,l=o.length;c<l;c++){var h,u=o[c],p=i[c],d=a[c];if(4===p.mode||5===p.mode||6===p.mode||void 0===p.mode)!0!==(h=!0===r.isSkinnedMesh?new va(u,d):new fn(u,d)).isSkinnedMesh||h.geometry.attributes.skinWeight.normalized||h.normalizeSkinWeights(),5===p.mode?h.geometry=j(h.geometry,1):6===p.mode&&(h.geometry=j(h.geometry,2));else if(1===p.mode)h=new Na(u,d);else if(3===p.mode)h=new Oa(u,d);else if(2===p.mode)h=new za(u,d);else{if(0!==p.mode)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+p.mode);h=new ka(u,d)}Object.keys(h.geometry.morphAttributes).length>0&&G(h,r),h.name=r.name||"mesh_"+e,o.length>1&&(h.name+="_"+c),B(h,r),n.assignFinalMaterial(h),s.push(h)}if(1===s.length)return s[0];var f=new zi;for(c=0,l=s.length;c<l;c++)f.add(s[c]);return f}))},k.prototype.loadCamera=function(e){var t,n=this.json.cameras[e],r=n[n.type];if(r)return"perspective"===n.type?t=new Ln(q.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):"orthographic"===n.type&&(t=new Sc(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=n.name),B(t,n),Promise.resolve(t);console.warn("THREE.GLTFLoader: Missing camera parameters.")},k.prototype.loadSkin=function(e){var t=this.json.skins[e],n={joints:t.joints};return void 0===t.inverseBindMatrices?Promise.resolve(n):this.getDependency("accessor",t.inverseBindMatrices).then((function(e){return n.inverseBindMatrices=e,n}))},k.prototype.loadAnimation=function(e){for(var t=this.json.animations[e],n=[],r=[],i=[],a=[],o=[],s=0,c=t.channels.length;s<c;s++){var l=t.channels[s],h=t.samplers[l.sampler],u=l.target,p=void 0!==u.node?u.node:u.id,d=void 0!==t.parameters?t.parameters[h.input]:h.input,f=void 0!==t.parameters?t.parameters[h.output]:h.output;n.push(this.getDependency("node",p)),r.push(this.getDependency("accessor",d)),i.push(this.getDependency("accessor",f)),a.push(h),o.push(u)}return Promise.all([Promise.all(n),Promise.all(r),Promise.all(i),Promise.all(a),Promise.all(o)]).then((function(n){for(var r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=[],l=0,h=r.length;l<h;l++){var u=r[l],p=i[l],d=a[l],f=o[l],m=s[l];if(void 0!==u){var v;switch(u.updateMatrix(),u.matrixAutoUpdate=!0,D[m.path]){case D.weights:v=Rs;break;case D.rotation:v=Cs;break;case D.position:case D.scale:default:v=Ds}var g=u.name?u.name:u.uuid,y=void 0!==f.interpolation?I[f.interpolation]:R,x=[];D[m.path]===D.weights?u.traverse((function(e){!0===e.isMesh&&e.morphTargetInfluences&&x.push(e.name?e.name:e.uuid)})):x.push(g);var _=d.array;if(d.normalized){var b;if(_.constructor===Int8Array)b=1/127;else if(_.constructor===Uint8Array)b=1/255;else if(_.constructor==Int16Array)b=1/32767;else{if(_.constructor!==Uint16Array)throw new Error("THREE.GLTFLoader: Unsupported output accessor component type.");b=1/65535}for(var w=new Float32Array(_.length),M=0,S=_.length;M<S;M++)w[M]=_[M]*b;_=w}for(M=0,S=x.length;M<S;M++){var E=new v(x[M]+"."+D[m.path],p.array,_,y);"CUBICSPLINE"===f.interpolation&&(E.createInterpolant=function(e){return new T(this.times,this.values,this.getValueSize()/3,e)},E.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0),c.push(E)}}}return new Is(t.name?t.name:"animation_"+e,void 0,c)}))},k.prototype.loadNode=function(e){var t,r=this.json,i=this.extensions,a=this,o=r.meshReferences,s=r.meshUses,c=r.nodes[e];return(t=[],void 0!==c.mesh&&t.push(a.getDependency("mesh",c.mesh).then((function(e){var t;if(o[c.mesh]>1){var n=s[c.mesh]++;(t=e.clone()).name+="_instance_"+n}else t=e;return void 0!==c.weights&&t.traverse((function(e){if(e.isMesh)for(var t=0,n=c.weights.length;t<n;t++)e.morphTargetInfluences[t]=c.weights[t]})),t}))),void 0!==c.camera&&t.push(a.getDependency("camera",c.camera)),c.extensions&&c.extensions[n.KHR_LIGHTS_PUNCTUAL]&&void 0!==c.extensions[n.KHR_LIGHTS_PUNCTUAL].light&&t.push(a.getDependency("light",c.extensions[n.KHR_LIGHTS_PUNCTUAL].light)),Promise.all(t)).then((function(t){var n;if((n=!0===c.isBone?new _a:t.length>1?new zi:1===t.length?t[0]:new Pe)!==t[0])for(var r=0,o=t.length;r<o;r++)n.add(t[r]);if(c.name&&(n.userData.name=c.name,n.name=Sl.sanitizeNodeName(c.name)),B(n,c),c.extensions&&F(i,n,c),void 0!==c.matrix){var s=new pe;s.fromArray(c.matrix),n.applyMatrix4(s)}else void 0!==c.translation&&n.position.fromArray(c.translation),void 0!==c.rotation&&n.quaternion.fromArray(c.rotation),void 0!==c.scale&&n.scale.fromArray(c.scale);return a.associations.set(n,{type:"nodes",index:e}),n}))},k.prototype.loadScene=function(){function e(t,n,r,i){var a=r.nodes[t];return i.getDependency("node",t).then((function(e){return void 0===a.skin?e:i.getDependency("skin",a.skin).then((function(e){for(var n=[],r=0,a=(t=e).joints.length;r<a;r++)n.push(i.getDependency("node",t.joints[r]));return Promise.all(n)})).then((function(n){return e.traverse((function(e){if(e.isMesh){for(var r=[],i=[],a=0,o=n.length;a<o;a++){var s=n[a];if(s){r.push(s);var c=new pe;void 0!==t.inverseBindMatrices&&c.fromArray(t.inverseBindMatrices.array,16*a),i.push(c)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[a])}e.bind(new xa(r,i),e.matrixWorld)}})),e}));var t})).then((function(t){n.add(t);var o=[];if(a.children)for(var s=a.children,c=0,l=s.length;c<l;c++){var h=s[c];o.push(e(h,t,r,i))}return Promise.all(o)}))}return function(t){var n=this.json,r=this.extensions,i=this.json.scenes[t],a=new zi;i.name&&(a.name=i.name),B(a,i),i.extensions&&F(r,a,i);for(var o=i.nodes||[],s=[],c=0,l=o.length;c<l;c++)s.push(e(o[c],a,n,this));return Promise.all(s).then((function(){return a}))}}(),e}(),Ih=function(e){Bs.call(this,e),this.decoderPath="",this.decoderConfig={},this.decoderBinary=null,this.decoderPending=null,this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.defaultAttributeIDs={position:"POSITION",normal:"NORMAL",color:"COLOR",uv:"TEX_COORD"},this.defaultAttributeTypes={position:"Float32Array",normal:"Float32Array",color:"Float32Array",uv:"Float32Array"}};Ih.prototype=Object.assign(Object.create(Bs.prototype),{constructor:Ih,setDecoderPath:function(e){return this.decoderPath=e,this},setDecoderConfig:function(e){return this.decoderConfig=e,this},setWorkerLimit:function(e){return this.workerLimit=e,this},setVerbosity:function(){console.warn("THREE.DRACOLoader: The .setVerbosity() method has been removed.")},setDrawMode:function(){console.warn("THREE.DRACOLoader: The .setDrawMode() method has been removed.")},setSkipDequantization:function(){console.warn("THREE.DRACOLoader: The .setSkipDequantization() method has been removed.")},load:function(e,t,n,r){var i=new Hs(this.manager);i.setPath(this.path),i.setResponseType("arraybuffer"),"use-credentials"===this.crossOrigin&&i.setWithCredentials(!0),i.load(e,(e=>{var n={attributeIDs:this.defaultAttributeIDs,attributeTypes:this.defaultAttributeTypes,useUniqueIDs:!1};this.decodeGeometry(e,n).then(t).catch(r)}),n,r)},decodeDracoFile:function(e,t,n,r){var i={attributeIDs:n||this.defaultAttributeIDs,attributeTypes:r||this.defaultAttributeTypes,useUniqueIDs:!!n};this.decodeGeometry(e,i).then(t)},decodeGeometry:function(e,t){for(var n in t.attributeTypes){var r=t.attributeTypes[n];void 0!==r.BYTES_PER_ELEMENT&&(t.attributeTypes[n]=r.name)}var i,a=JSON.stringify(t);if(Ih.taskCache.has(e)){var o=Ih.taskCache.get(e);if(o.key===a)return o.promise;if(0===e.byteLength)throw new Error("THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred.")}var s=this.workerNextTaskID++,c=e.byteLength,l=this._getWorker(s,c).then((n=>(i=n,new Promise(((n,r)=>{i._callbacks[s]={resolve:n,reject:r},i.postMessage({type:"decode",id:s,taskConfig:t,buffer:e},[e])}))))).then((e=>this._createGeometry(e.geometry)));return l.catch((()=>!0)).then((()=>{i&&s&&this._releaseTask(i,s)})),Ih.taskCache.set(e,{key:a,promise:l}),l},_createGeometry:function(e){var t=new Zt;e.index&&t.setIndex(new Pt(e.index.array,1));for(var n=0;n<e.attributes.length;n++){var r=e.attributes[n],i=r.name,a=r.array,o=r.itemSize;t.setAttribute(i,new Pt(a,o))}return t},_loadLibrary:function(e,t){var n=new Hs(this.manager);return n.setPath(this.decoderPath),n.setResponseType(t),new Promise(((t,r)=>{n.load(e,t,void 0,r)}))},preload:function(){return this._initDecoder(),this},_initDecoder:function(){if(this.decoderPending)return this.decoderPending;var e="object"!=typeof WebAssembly||"js"===this.decoderConfig.type,t=[];return e?t.push(this._loadLibrary("draco_decoder.js","text")):(t.push(this._loadLibrary("draco_wasm_wrapper.js","text")),t.push(this._loadLibrary("draco_decoder.wasm","arraybuffer"))),this.decoderPending=Promise.all(t).then((t=>{var n=t[0];e||(this.decoderConfig.wasmBinary=t[1]);var r=Ih.DRACOWorker.toString(),i=["/* draco decoder */",n,"","/* worker */",r.substring(r.indexOf("{")+1,r.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([i]))})),this.decoderPending},_getWorker:function(e,t){return this._initDecoder().then((()=>{var n;return this.workerPool.length<this.workerLimit?((n=new Worker(this.workerSourceURL))._callbacks={},n._taskCosts={},n._taskLoad=0,n.postMessage({type:"init",decoderConfig:this.decoderConfig}),n.onmessage=function(e){var t=e.data;switch(t.type){case"decode":n._callbacks[t.id].resolve(t);break;case"error":n._callbacks[t.id].reject(t);break;default:console.error('THREE.DRACOLoader: Unexpected message, "'+t.type+'"')}},this.workerPool.push(n)):this.workerPool.sort((function(e,t){return e._taskLoad>t._taskLoad?-1:1})),(n=this.workerPool[this.workerPool.length-1])._taskCosts[e]=t,n._taskLoad+=t,n}))},_releaseTask:function(e,t){e._taskLoad-=e._taskCosts[t],delete e._callbacks[t],delete e._taskCosts[t]},debug:function(){console.log("Task load: ",this.workerPool.map((e=>e._taskLoad)))},dispose:function(){for(var e=0;e<this.workerPool.length;++e)this.workerPool[e].terminate();return this.workerPool.length=0,this}}),Ih.DRACOWorker=function(){var e,t;function n(e,t,n,r,i,a){var o,s,c=a.num_components(),l=n.num_points()*c;switch(i){case Float32Array:o=new e.DracoFloat32Array,t.GetAttributeFloatForAllPoints(n,a,o),s=new Float32Array(l);break;case Int8Array:o=new e.DracoInt8Array,t.GetAttributeInt8ForAllPoints(n,a,o),s=new Int8Array(l);break;case Int16Array:o=new e.DracoInt16Array,t.GetAttributeInt16ForAllPoints(n,a,o),s=new Int16Array(l);break;case Int32Array:o=new e.DracoInt32Array,t.GetAttributeInt32ForAllPoints(n,a,o),s=new Int32Array(l);break;case Uint8Array:o=new e.DracoUInt8Array,t.GetAttributeUInt8ForAllPoints(n,a,o),s=new Uint8Array(l);break;case Uint16Array:o=new e.DracoUInt16Array,t.GetAttributeUInt16ForAllPoints(n,a,o),s=new Uint16Array(l);break;case Uint32Array:o=new e.DracoUInt32Array,t.GetAttributeUInt32ForAllPoints(n,a,o),s=new Uint32Array(l);break;default:throw new Error("THREE.DRACOLoader: Unexpected attribute type.")}for(var h=0;h<l;h++)s[h]=o.GetValue(h);return e.destroy(o),{name:r,array:s,itemSize:c}}onmessage=function(r){var i=r.data;switch(i.type){case"init":e=i.decoderConfig,t=new Promise((function(t){e.onModuleLoaded=function(e){t({draco:e})},DracoDecoderModule(e)}));break;case"decode":var a=i.buffer,o=i.taskConfig;t.then((e=>{var t=e.draco,r=new t.Decoder,s=new t.DecoderBuffer;s.Init(new Int8Array(a),a.byteLength);try{var c=function(e,t,r,i){var a,o,s=i.attributeIDs,c=i.attributeTypes,l=t.GetEncodedGeometryType(r);if(l===e.TRIANGULAR_MESH)a=new e.Mesh,o=t.DecodeBufferToMesh(r,a);else{if(l!==e.POINT_CLOUD)throw new Error("THREE.DRACOLoader: Unexpected geometry type.");a=new e.PointCloud,o=t.DecodeBufferToPointCloud(r,a)}if(!o.ok()||0===a.ptr)throw new Error("THREE.DRACOLoader: Decoding failed: "+o.error_msg());var h={index:null,attributes:[]};for(var u in s){var p,d,f=self[c[u]];if(i.useUniqueIDs)d=s[u],p=t.GetAttributeByUniqueId(a,d);else{if(-1===(d=t.GetAttributeId(a,e[s[u]])))continue;p=t.GetAttribute(a,d)}h.attributes.push(n(e,t,a,u,f,p))}if(l===e.TRIANGULAR_MESH){for(var m=a.num_faces(),v=new Uint32Array(3*m),g=new e.DracoInt32Array,y=0;y<m;++y){t.GetFaceFromMesh(a,y,g);for(var x=0;x<3;++x)v[3*y+x]=g.GetValue(x)}h.index={array:v,itemSize:1},e.destroy(g)}return e.destroy(a),h}(t,r,s,o),l=c.attributes.map((e=>e.array.buffer));c.index&&l.push(c.index.array.buffer),self.postMessage({type:"decode",id:i.id,geometry:c},l)}catch(e){console.error(e),self.postMessage({type:"error",id:i.id,error:e.message})}finally{t.destroy(s),t.destroy(r)}}))}}},Ih.taskCache=new WeakMap,Ih.setDecoderPath=function(){console.warn("THREE.DRACOLoader: The .setDecoderPath() method has been removed. Use instance methods.")},Ih.setDecoderConfig=function(){console.warn("THREE.DRACOLoader: The .setDecoderConfig() method has been removed. Use instance methods.")},Ih.releaseDecoderModule=function(){console.warn("THREE.DRACOLoader: The .releaseDecoderModule() method has been removed. Use instance methods.")},Ih.getDecoderModule=function(){console.warn("THREE.DRACOLoader: The .getDecoderModule() method has been removed. Use instance methods.")};var Nh=function(e){Vs.call(this,e)};Nh.prototype=Object.assign(Object.create(Vs.prototype),{constructor:Nh,parse:function(e,t){var n={mipmaps:[],width:0,height:0,format:null,mipmapCount:1};function r(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}function i(e,t,n,r){for(var i=n*r*4,a=new Uint8Array(e,t,i),o=new Uint8Array(i),s=0,c=0,l=0;l<r;l++)for(var h=0;h<n;h++){var u=a[c],p=a[++c],d=a[++c],f=a[++c];c++,o[s]=d,o[++s]=p,o[++s]=u,o[++s]=f,s++}return o}var a,o=r("DXT1"),s=r("DXT3"),c=r("DXT5"),l=r("ETC1"),h=new Int32Array(e,0,31);if(542327876!==h[0])return console.error("THREE.DDSLoader.parse: Invalid magic number in DDS header."),n;if(4&!h[20])return console.error("THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code."),n;var u,p=h[21],d=!1;switch(p){case o:a=8,n.format=T;break;case s:a=16,n.format=E;break;case c:a=16,n.format=A;break;case l:a=8,n.format=36196;break;default:if(!(32===h[22]&&16711680&h[23]&&65280&h[24]&&255&h[25]&&4278190080&h[26]))return console.error("THREE.DDSLoader.parse: Unsupported FourCC code ",(u=p,String.fromCharCode(255&u,u>>8&255,u>>16&255,u>>24&255))),n;d=!0,a=64,n.format=w}n.mipmapCount=1,131072&h[2]&&!1!==t&&(n.mipmapCount=Math.max(1,h[7]));var f=h[28];if(n.isCubemap=!!(512&f),n.isCubemap&&(!(1024&f)||!(2048&f)||!(4096&f)||!(8192&f)||!(16384&f)||!(32768&f)))return console.error("THREE.DDSLoader.parse: Incomplete cubemap faces"),n;n.width=h[4],n.height=h[3];for(var m=h[1]+4,v=n.isCubemap?6:1,g=0;g<v;g++)for(var y=n.width,x=n.height,_=0;_<n.mipmapCount;_++){if(d)var b=(M=i(e,m,y,x)).length;else{b=Math.max(4,y)/4*Math.max(4,x)/4*a;var M=new Uint8Array(e,m,b)}var S={data:M,width:y,height:x};n.mipmaps.push(S),m+=b,y=Math.max(y>>1,1),x=Math.max(x>>1,1)}return n}});var zh=n(438),Uh=function(e){function n(t){var n=e.call(this)||this;return n.needsRender=!0,t&&t.children.length&&n.add.apply(n,t.children),n.mixer=new zh.AnimationMixer(n),n}return t(n,e),n.prototype.clone=function(){var t=e.prototype.clone.call(this,!0),n=new zh.AnimationMixer(t);return t.mixer=n,t.needsRender=!0,t},n}(zh.Group),Fh=function(e){function n(t){var n=e.call(this,t)||this;return n.ddsLoader=new Nh(t),n.dracoLoader=new Ih(t),n.dracoLoader.setDecoderPath("https://vrlab-public.ljcdn.com/release/static/image/release/five/gltf/"),n}return t(n,e),n.prototype.load=function(t,n,r,i){return e.prototype.load.call(this,t,n,r,i)},n.prototype.parse=function(t,n,r,i){return e.prototype.parse.call(this,t,n,(function(e){var t=new Uh(e.scene),n=e.scenes.map((function(n){return n===e.scene?t:new Uh(n)}));r(Object.assign(e,{scene:t,scenes:n}))}),i)},n}(Dh)})(),r})()}));
|