@realsee/dnalogel 3.81.11-alpha.2 → 3.81.12-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/dist/DigitalPerformancePlugin/controller/index.d.ts +0 -15
  3. package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +0 -2
  4. package/dist/DigitalPerformancePlugin/index.d.ts +0 -2
  5. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +0 -13
  6. package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +0 -4
  7. package/dist/DigitalPerformanceV2Plugin/index.d.ts +0 -2
  8. package/dist/FireScenePlugin/FireControl.d.ts +153 -0
  9. package/dist/FireScenePlugin/SequencePlayer.d.ts +41 -0
  10. package/dist/FireScenePlugin/constants.d.ts +28 -0
  11. package/dist/FireScenePlugin/fire/config.d.ts +10 -0
  12. package/dist/FireScenePlugin/fire/index.d.ts +6 -0
  13. package/dist/FireScenePlugin/fire/managers/FireManager.d.ts +76 -0
  14. package/dist/FireScenePlugin/fire/type.d.ts +51 -0
  15. package/dist/FireScenePlugin/index.d.ts +6 -0
  16. package/dist/FireScenePlugin/smoke/config.d.ts +8 -0
  17. package/dist/FireScenePlugin/smoke/index.d.ts +1 -0
  18. package/dist/FireScenePlugin/smoke/managers/NormalSmokeManager.d.ts +49 -0
  19. package/dist/FireScenePlugin/smoke/managers/SmokeManager.d.ts +89 -0
  20. package/dist/FireScenePlugin/typing.d.ts +55 -0
  21. package/dist/FireScenePlugin/utils/areaBounds.d.ts +14 -0
  22. package/dist/FireScenePlugin/utils/particle.d.ts +5 -0
  23. package/dist/FireScenePlugin/utils/particleTexture.d.ts +21 -0
  24. package/dist/FireScenePlugin/utils/radialSpread.d.ts +54 -0
  25. package/dist/FireScenePlugin/utils/spread.d.ts +17 -0
  26. package/dist/Sculpt/index.d.ts +4 -0
  27. package/dist/index.cjs.js +493 -114
  28. package/dist/index.d.ts +1 -0
  29. package/dist/index.js +17342 -15563
  30. package/dist/index.umd.js +483 -104
  31. package/dist/shared-utils/Object3DHelper/Base/BaseHelper.d.ts +1 -0
  32. package/dist/shared-utils/Object3DHelper/Controller/ScaleController.d.ts +1 -1
  33. package/dist/shared-utils/Object3DHelper/Helper/ScaleHelper.d.ts +4 -0
  34. package/dist/shared-utils/Object3DHelper/typings/index.d.ts +1 -0
  35. package/dist/shared-utils/three/getTextureLoader.d.ts +6 -0
  36. package/docs/assets/highlight.css +35 -0
  37. package/docs/assets/navigation.js +1 -1
  38. package/docs/assets/search.js +1 -1
  39. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  40. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  41. package/docs/classes/CSS3DRender.html +2 -2
  42. package/docs/classes/DigitalHuman.html +2 -2
  43. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +46 -54
  44. package/docs/classes/DigitalPlayground.html +2 -2
  45. package/docs/classes/DigitalStateMachine.html +2 -2
  46. package/docs/classes/FireControl.html +56 -0
  47. package/docs/classes/FireScenePlayer.html +10 -0
  48. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  49. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  50. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  51. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  52. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  53. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  54. package/docs/classes/ModelRoomLabelController.html +2 -2
  55. package/docs/classes/MoveController.html +2 -2
  56. package/docs/classes/Object3DHelperController.html +2 -2
  57. package/docs/classes/PaintBrush.html +2 -2
  58. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  59. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  60. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  61. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  62. package/docs/classes/PanoTagPluginController.html +2 -2
  63. package/docs/classes/Sculpt.html +20 -18
  64. package/docs/classes/Util.BetterTween.html +2 -2
  65. package/docs/classes/Util.FiveDomEvents.html +2 -2
  66. package/docs/classes/Util.FivePuppet.html +3 -3
  67. package/docs/classes/Util.Interval.html +2 -2
  68. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  69. package/docs/classes/Util.LightTag.html +2 -2
  70. package/docs/classes/Util.LineSegments.html +2 -2
  71. package/docs/classes/Util.Magnifier.html +2 -2
  72. package/docs/classes/Util.Object3D.html +2 -2
  73. package/docs/classes/Util.PointDomHelper.html +2 -2
  74. package/docs/classes/Util.PointHelper.html +2 -2
  75. package/docs/classes/Util.PointSelector.html +2 -2
  76. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  77. package/docs/classes/Util.Rectangle.html +2 -2
  78. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  79. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  80. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  81. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  82. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  83. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  84. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  85. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  86. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  87. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  88. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  89. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  90. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  91. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  92. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  93. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  94. package/docs/classes/WalkController.html +2 -2
  95. package/docs/enums/CameraMovementEffect.html +2 -2
  96. package/docs/enums/ContentType.html +2 -2
  97. package/docs/enums/DIRECTION.html +2 -2
  98. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  99. package/docs/enums/DimensionType.html +2 -2
  100. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  101. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  102. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  103. package/docs/enums/PointType.html +2 -2
  104. package/docs/enums/Rotation.html +2 -2
  105. package/docs/functions/AreaMakerPlugin.html +1 -1
  106. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  107. package/docs/functions/CameraMovementPlugin.html +2 -2
  108. package/docs/functions/CruisePlugin.html +1 -1
  109. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  110. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  111. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  112. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  113. package/docs/functions/GuideLinePlugin.html +1 -1
  114. package/docs/functions/ItemLabelPlugin.html +1 -1
  115. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  116. package/docs/functions/MeasurePlugin.html +1 -1
  117. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  118. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  119. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  120. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  121. package/docs/functions/ModelMakerPlugin.html +1 -1
  122. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  123. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  124. package/docs/functions/ModelViewPlugin.html +2 -2
  125. package/docs/functions/MovePlugin.html +1 -1
  126. package/docs/functions/Object3DHelperPlugin.html +1 -1
  127. package/docs/functions/PanoCompassPlugin.html +1 -1
  128. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  129. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  130. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  131. package/docs/functions/PanoMeasurePlugin.html +1 -1
  132. package/docs/functions/PanoRulerPlugin.html +2 -2
  133. package/docs/functions/PanoRulerProPlugin.html +2 -2
  134. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  135. package/docs/functions/PanoTagPlugin.html +1 -1
  136. package/docs/functions/PanoVideoPlugin.html +2 -2
  137. package/docs/functions/PipelinePlugin.html +1 -1
  138. package/docs/functions/SculptPlugin.html +2 -2
  139. package/docs/functions/SculptPluginForFive.html +2 -2
  140. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  141. package/docs/functions/Util.awaitNextFrame.html +1 -1
  142. package/docs/functions/Util.blink.html +2 -2
  143. package/docs/functions/Util.blinkWithPreset.html +2 -2
  144. package/docs/functions/Util.bounding.html +1 -1
  145. package/docs/functions/Util.boundingBox.html +1 -1
  146. package/docs/functions/Util.boundingSphere.html +1 -1
  147. package/docs/functions/Util.boxVertex.html +2 -2
  148. package/docs/functions/Util.boxVertexes.html +1 -1
  149. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  150. package/docs/functions/Util.cleanup.html +2 -2
  151. package/docs/functions/Util.convexHull.html +2 -2
  152. package/docs/functions/Util.equal.html +2 -2
  153. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  154. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  155. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  156. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  157. package/docs/functions/Util.getFrameTime.html +2 -2
  158. package/docs/functions/Util.getGeometryArea.html +1 -1
  159. package/docs/functions/Util.getGeometryInfo.html +1 -1
  160. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  161. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  162. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  163. package/docs/functions/Util.inside.html +1 -1
  164. package/docs/functions/Util.isModelLike.html +1 -1
  165. package/docs/functions/Util.isNil.html +2 -2
  166. package/docs/functions/Util.isPanoramaLike.html +1 -1
  167. package/docs/functions/Util.lookObject.html +2 -2
  168. package/docs/functions/Util.lookPoint.html +2 -2
  169. package/docs/functions/Util.nextFrame.html +1 -1
  170. package/docs/functions/Util.notNil.html +2 -2
  171. package/docs/functions/Util.reblink.html +2 -2
  172. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  173. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  174. package/docs/functions/Util.sculpt.createBox.html +1 -1
  175. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  176. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  177. package/docs/functions/Util.sculpt.createLine.html +2 -2
  178. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  179. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  180. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  181. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  182. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  183. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  184. package/docs/functions/Util.tag.html +1 -1
  185. package/docs/functions/Util.triangleArea.html +2 -2
  186. package/docs/functions/Util.triangleCenter.html +2 -2
  187. package/docs/functions/Util.tweenProgress.html +1 -1
  188. package/docs/functions/Util.uuid.html +2 -2
  189. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  190. package/docs/functions/Util.worldBounding.html +1 -1
  191. package/docs/functions/Util.worldBoundingBox.html +1 -1
  192. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  193. package/docs/functions/createPolyline.html +2 -2
  194. package/docs/functions/getAreaBox3.html +2 -0
  195. package/docs/functions/getAreaVertices.html +2 -0
  196. package/docs/functions/getEntryArea.html +2 -0
  197. package/docs/functions/pluginFlag.html +1 -1
  198. package/docs/functions/validatePolygon.html +1 -1
  199. package/docs/hierarchy.html +1 -1
  200. package/docs/index.html +2 -2
  201. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  202. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  203. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  204. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  205. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  206. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  207. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  208. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  209. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  210. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  211. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  212. package/docs/interfaces/BoxPosition.html +2 -2
  213. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  214. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  215. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  216. package/docs/interfaces/ChapterLocation.html +2 -2
  217. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  218. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  219. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  220. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  221. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  222. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  223. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  224. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  225. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  226. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  227. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  228. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  229. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  230. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  231. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  232. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  233. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  234. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  235. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  236. package/docs/interfaces/DigitalCameraState.html +2 -2
  237. package/docs/interfaces/DigitalChapter.html +2 -2
  238. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  239. package/docs/interfaces/DigitalDataState.html +2 -2
  240. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  241. package/docs/interfaces/DigitalEffectState.html +2 -2
  242. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  243. package/docs/interfaces/DigitalItemState.html +2 -2
  244. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  245. package/docs/interfaces/DigitalModelPlayer.html +2 -4
  246. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  247. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  248. package/docs/interfaces/DigitalModelState.html +2 -2
  249. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
  250. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
  251. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
  252. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
  253. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
  254. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
  255. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
  256. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  257. package/docs/interfaces/DigitalScript.html +2 -2
  258. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  259. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  260. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  261. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  262. package/docs/interfaces/FireArea.html +5 -0
  263. package/docs/interfaces/FireModel.html +9 -0
  264. package/docs/interfaces/FireSceneConfig.html +9 -0
  265. package/docs/interfaces/FireSequencePlayerOptions.html +4 -0
  266. package/docs/interfaces/FireSequenceStep.html +5 -0
  267. package/docs/interfaces/FireVector3.html +4 -0
  268. package/docs/interfaces/FloorplanBounding.html +2 -2
  269. package/docs/interfaces/FloorplanData.html +2 -2
  270. package/docs/interfaces/FloorplanEntrance.html +2 -2
  271. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  272. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  273. package/docs/interfaces/FloorplanFloorData.html +2 -2
  274. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  275. package/docs/interfaces/FloorplanObserver.html +2 -2
  276. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  277. package/docs/interfaces/FloorplanPosition.html +2 -2
  278. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  279. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  280. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  281. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  282. package/docs/interfaces/FloorplanServerData.html +2 -2
  283. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  284. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  285. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  286. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  287. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  288. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  289. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  290. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  291. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  292. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  293. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  294. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  295. package/docs/interfaces/GlobalProgress.html +2 -2
  296. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  297. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  298. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  299. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  300. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  301. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  302. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  303. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  304. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  305. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  306. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  307. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  308. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  309. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  310. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  311. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  312. package/docs/interfaces/HelperOffset.html +2 -2
  313. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  314. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  315. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  316. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  317. package/docs/interfaces/MinMax.html +2 -2
  318. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  319. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  320. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  321. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  322. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  323. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  324. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  325. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  326. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  327. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  328. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  329. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  330. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  331. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  332. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  333. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  334. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  335. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  336. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  337. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  338. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  339. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  340. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
  341. package/docs/interfaces/ModelViewPluginExportType.html +2 -2
  342. package/docs/interfaces/Object3DHelperState.html +2 -2
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@@ -0,0 +1,153 @@
1
+ import { Five } from '@realsee/five';
2
+ import * as THREE from 'three';
3
+ import type { FireSpreadBounds } from './typing';
4
+ /**
5
+ * 消防演绎的三维实体控制器
6
+ * 管理三类实体:火、烟、消防员
7
+ */
8
+ export declare class FireControl {
9
+ readonly five: Five;
10
+ private fireManager;
11
+ private smokeManager;
12
+ /** 已添加的起火点 */
13
+ private fires;
14
+ /** 已添加的烟雾*/
15
+ private smokes;
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+ /** 已添加的消防员 */
17
+ private firefighters;
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+ /** 消防员加载代次,用于丢弃加载期间已经失效的结果 */
19
+ private firefighterTokens;
20
+ /** 粒子贴图 */
21
+ private particleTexture;
22
+ private unsubscribeTexture;
23
+ private resourceConfig;
24
+ private resourceConfigResolvers;
25
+ private workUtil;
26
+ constructor(five: Five);
27
+ set workCode(workCode: string);
28
+ get workCode(): string;
29
+ /** 粒子贴图是否已配置 */
30
+ get hasParticleTexture(): boolean;
31
+ /** 消防员模型 URL 是否已配置 */
32
+ get hasWaterGunModel(): boolean;
33
+ /** 更新资源配置 */
34
+ updateResourceConfig(config: {
35
+ waterGunObj?: string;
36
+ particleTexture?: string;
37
+ }): void;
38
+ /**
39
+ * 等待某项资源配置就位
40
+ */
41
+ waitForResourceConfig(kind: 'particle' | 'firefighter'): Promise<void>;
42
+ /**
43
+ * 添加一个起火点
44
+ */
45
+ addFire(id: string, position: [number, number, number], options?: {
46
+ size?: number;
47
+ floorIndex?: number;
48
+ fadeInMs?: number;
49
+ }): void;
50
+ /**
51
+ * 让指定起火点开始在给定区域内蔓延。
52
+ */
53
+ igniteFire(id: string, bounds: FireSpreadBounds, options?: {
54
+ spreadSpeed?: number;
55
+ }): void;
56
+ /** 熄灭:渐进减少火点直到完全消失 */
57
+ extinguishFire(id: string, options?: {
58
+ duration?: number;
59
+ onComplete?: () => void;
60
+ }): void;
61
+ /** 停止熄灭过程 */
62
+ stopExtinguishFire(id: string): void;
63
+ /**
64
+ * 移动起火点
65
+ */
66
+ moveFire(id: string, position: [number, number, number]): void;
67
+ /**
68
+ * 缩放起火点
69
+ */
70
+ scaleFire(id: string, size: number): void;
71
+ /** 移除起火点 */
72
+ removeFire(id: string): void;
73
+ /**
74
+ * 按楼层控制起火点的可见性
75
+ */
76
+ changeFireVisibleByFloorIndex(floorIndex: number | null): void;
77
+ /**
78
+ * 添加烟雾。
79
+ */
80
+ addSmoke(id: string, position: [number, number, number], options?: {
81
+ intensity?: number;
82
+ fadeInMs?: number;
83
+ }): void;
84
+ /**
85
+ * 让烟雾在所属区域内扩散
86
+ */
87
+ spreadSmoke(id: string, bounds: FireSpreadBounds, options?: {
88
+ spreadSpeed?: number;
89
+ }): void;
90
+ /**
91
+ * 移动烟雾。
92
+ */
93
+ moveSmoke(id: string, position: [number, number, number]): void;
94
+ /**
95
+ * 缩放烟雾
96
+ */
97
+ scaleSmoke(id: string, size: number): void;
98
+ /**
99
+ * 烟雾渐隐并移除。
100
+ */
101
+ dissipateSmoke(id: string, options?: {
102
+ duration?: number;
103
+ onComplete?: () => void;
104
+ }): void;
105
+ /**
106
+ * 停止消散
107
+ */
108
+ stopDissipateSmoke(id: string): void;
109
+ /** 移除烟雾 */
110
+ removeSmoke(id: string): void;
111
+ /**
112
+ * 添加消防员。
113
+ */
114
+ addFirefighter(options: {
115
+ id: string;
116
+ position: [number, number, number];
117
+ rotation: THREE.Euler;
118
+ /** 是否喷水 */
119
+ spray?: boolean;
120
+ /** 等比缩放 */
121
+ scale?: number;
122
+ }): Promise<void>;
123
+ private invalidateFirefighter;
124
+ /**
125
+ * 把相机移到某个实体上(以最佳视角观察它)。
126
+ */
127
+ focusEntity(id: string, options?: {
128
+ scale?: number;
129
+ }): Promise<void>;
130
+ /** 移除消防员 */
131
+ removeFirefighter(id?: string): void;
132
+ /** 清空所有实体,保留管理器与资源配置 */
133
+ clearAll(): void;
134
+ /** 销毁控制器 */
135
+ destroy(): void;
136
+ /**
137
+ * 创建火焰管理器。
138
+ */
139
+ private ensureFireManager;
140
+ /**
141
+ * 创建烟雾管理器。
142
+ */
143
+ private ensureSmokeManager;
144
+ private ensureParticleTexture;
145
+ /** 把数据里的 work 局部坐标变换为场景世界坐标 */
146
+ private toWorld;
147
+ /**
148
+ * 把局部坐标的包围盒变换为世界坐标包围盒。
149
+ */
150
+ private toWorldBounds;
151
+ /** 创建消防员的喷水粒子 */
152
+ private createSprayParticle;
153
+ }
@@ -0,0 +1,450 @@
1
+ var F = Object.defineProperty, C = Object.defineProperties;
2
+ var R = Object.getOwnPropertyDescriptors;
3
+ var k = Object.getOwnPropertySymbols;
4
+ var E = Object.prototype.hasOwnProperty, I = Object.prototype.propertyIsEnumerable;
5
+ var d = (c, r, e) => r in c ? F(c, r, { enumerable: !0, configurable: !0, writable: !0, value: e }) : c[r] = e, w = (c, r) => {
6
+ for (var e in r || (r = {}))
7
+ E.call(r, e) && d(c, e, r[e]);
8
+ if (k)
9
+ for (var e of k(r))
10
+ I.call(r, e) && d(c, e, r[e]);
11
+ return c;
12
+ }, x = (c, r) => C(c, R(r));
13
+ var l = (c, r, e) => (d(c, typeof r != "symbol" ? r + "" : r, e), e);
14
+ var M = (c, r, e) => new Promise((t, i) => {
15
+ var s = (a) => {
16
+ try {
17
+ n(e.next(a));
18
+ } catch (h) {
19
+ i(h);
20
+ }
21
+ }, o = (a) => {
22
+ try {
23
+ n(e.throw(a));
24
+ } catch (h) {
25
+ i(h);
26
+ }
27
+ }, n = (a) => a.done ? t(a.value) : Promise.resolve(a.value).then(s, o);
28
+ n((e = e.apply(c, r)).next());
29
+ });
30
+ import * as f from "three";
31
+ import { FireManager as P } from "./fire/managers/FireManager.js";
32
+ import { buildFireGrowthConfig as U } from "./fire/config.js";
33
+ import { SmokeManager as B } from "./smoke/managers/SmokeManager.js";
34
+ import { buildSmokeSpreadConfig as b } from "./smoke/config.js";
35
+ import { FADE_STEP_MS as S, MODEL_SCALE_RANGE as y } from "./constants.js";
36
+ import { Xe as V } from "../vendor/@realsee/five/vfx/index.js";
37
+ import { disposeParticle as z } from "./utils/particle.js";
38
+ import { ParticleTexture as G } from "./utils/particleTexture.js";
39
+ import { loadGLTF as W } from "../shared-utils/three/GLTFLoader.js";
40
+ import { transformPosition as A } from "../shared-utils/five/transformPosition.js";
41
+ import { lookObject as T } from "../shared-utils/five/lookObject.js";
42
+ import { WorkUtil as O } from "../shared-utils/Utils/WorkUtil.js";
43
+ import "./utils/radialSpread.js";
44
+ import "./utils/spread.js";
45
+ import "./smoke/managers/NormalSmokeManager.js";
46
+ import "../shared-utils/three/getTextureLoader.js";
47
+ import "../shared-utils/three/loadTexture.js";
48
+ import "@realsee/five";
49
+ import "../vendor/hammerjs/hammer.js";
50
+ import "../shared-utils/three/PointSelector/index.js";
51
+ import "../shared-utils/three/PointSelector/utils/PointSelectorHelper.js";
52
+ import "../shared-utils/three/Magnifier.js";
53
+ import "../shared-utils/Subscribe.js";
54
+ import "../shared-utils/three/PointSelector/utils/PointHelper.js";
55
+ import "../shared-utils/three/Assets/index.js";
56
+ import "../CSS3DRenderPlugin/utils/three/CSS3DObject.js";
57
+ import "../shared-utils/even.js";
58
+ import "../shared-utils/CSS3DRender/OpacityMesh.js";
59
+ import "../shared-utils/three/centerPoint.js";
60
+ import "../shared-utils/three/getObjectVisible.js";
61
+ import "../shared-utils/tag.js";
62
+ import "../shared-utils/positionToVector3.js";
63
+ import "../shared-utils/five/vector3ToScreen.js";
64
+ import "../shared-utils/five/getFiveModel.js";
65
+ import "../shared-utils/Utils/FiveUtil.js";
66
+ import "../shared-utils/Utils/BaseUtil.js";
67
+ import "../shared-utils/three/temp.js";
68
+ import "../shared-utils/three/core/Raycaster.js";
69
+ import "../shared-utils/dom/resizeObserver.js";
70
+ import "../shared-utils/five/fiveEveryReadyListener.js";
71
+ import "../shared-utils/throttle.js";
72
+ import "../shared-utils/three/CSS3DRenderer/index.js";
73
+ import "../shared-utils/five/fiveModelLoad.js";
74
+ import "../CSS3DRenderPlugin/utils/generateBehindFiveElement.js";
75
+ import "@realsee/five/line";
76
+ import "../shared-utils/three/core/Five_LineMaterial2.js";
77
+ import "../shared-utils/three/core/Sphere.js";
78
+ import "../shared-utils/three/blink.js";
79
+ import "../vendor/animejs/lib/anime.es.js";
80
+ import "../shared-utils/util.js";
81
+ import "../vendor/@tweenjs/tween/dist/tween.esm.js.js";
82
+ import "../CSS3DRenderPlugin/utils/three/CSS3DRender.js";
83
+ import "../shared-utils/CSS3DRender/CSS3DRenderer.js";
84
+ import "../shared-utils/createResizeObserver.js";
85
+ import "../CSS3DRenderPlugin/utils/three/CSS3DScene.js";
86
+ import "../CSS3DRenderPlugin/utils/getAllCSS3DObject.js";
87
+ import "../CSS3DRenderPlugin/utils/three/CSS3DGroup.js";
88
+ import "../shared-utils/three/PointSelector/utils/html.js";
89
+ import "../shared-utils/CSS3DRender/index.js";
90
+ import "../shared-utils/three/PointSelector/utils/PointHelper2.js";
91
+ import "../Sculpt/Meshes/Line.js";
92
+ import "../Sculpt/typings/style.js";
93
+ import "../shared-utils/three/IObject3D.js";
94
+ import "../Sculpt/utils/Meshes/getLengthHTML.js";
95
+ import "../shared-utils/three/applyObjectMatrixWorld.js";
96
+ import "../shared-utils/five/getFiveFromParentChain.js";
97
+ import "../shared-utils/three/core/LineGeometry.js";
98
+ import "../shared-utils/three/core/LineMaterial.js";
99
+ import "../shared-utils/isNil.js";
100
+ import "../shared-utils/three/core/Line2.js";
101
+ import "../shared-utils/three/core/LineMaterial2.js";
102
+ import "../Sculpt/utils/unit.js";
103
+ import "../Sculpt/utils/renderDom.js";
104
+ import "../vendor/earcut/src/earcut.js";
105
+ import "../shared-utils/five/FivePuppet.js";
106
+ import "../CSS3DRenderPlugin/utils/three/CSS3DSprite.js";
107
+ import "../shared-utils/isTouchDevice.js";
108
+ import "../shared-utils/five/getPosition.js";
109
+ import "../shared-utils/five/getRaycasterByNdcPosition.js";
110
+ import "../shared-utils/three/PointSelector/utils/contents.js";
111
+ import "../Sculpt/utils/three/rayOnLine.js";
112
+ import "../shared-utils/three/filterVisibleIntersections.js";
113
+ import "../shared-utils/vectorToCoordinate.js";
114
+ import "../shared-utils/formatRad.js";
115
+ import "../shared-utils/three/boundingBox.js";
116
+ const _ = {
117
+ densityMultiplier: 0.2,
118
+ heightOffset: 0.2,
119
+ spreadMultiplier: 4.5
120
+ }, g = (c) => f.MathUtils.clamp(c, y.min, y.max);
121
+ class kr {
122
+ constructor(r) {
123
+ l(this, "five");
124
+ l(this, "fireManager", null);
125
+ l(this, "smokeManager", null);
126
+ /** 已添加的起火点 */
127
+ l(this, "fires", /* @__PURE__ */ new Map());
128
+ /** 已添加的烟雾*/
129
+ l(this, "smokes", /* @__PURE__ */ new Map());
130
+ /** 已添加的消防员 */
131
+ l(this, "firefighters", /* @__PURE__ */ new Map());
132
+ /** 消防员加载代次,用于丢弃加载期间已经失效的结果 */
133
+ l(this, "firefighterTokens", /* @__PURE__ */ new Map());
134
+ /** 粒子贴图 */
135
+ l(this, "particleTexture", new G());
136
+ l(this, "unsubscribeTexture");
137
+ l(this, "resourceConfig", {
138
+ waterGunModelUrl: "",
139
+ /** 粒子贴图。火焰、烟雾、喷水三种粒子共用同一张 */
140
+ particleTextureUrl: ""
141
+ });
142
+ l(this, "resourceConfigResolvers", []);
143
+ l(this, "workUtil");
144
+ this.five = r, this.workUtil = new O(r), this.unsubscribeTexture = this.particleTexture.onChange((e) => {
145
+ this.firefighters.forEach((t) => {
146
+ t.particle && (t.particle.texture = e);
147
+ });
148
+ });
149
+ }
150
+ set workCode(r) {
151
+ this.workUtil.workCode = r;
152
+ }
153
+ get workCode() {
154
+ return this.workUtil.workCode;
155
+ }
156
+ /** 粒子贴图是否已配置 */
157
+ get hasParticleTexture() {
158
+ return !!this.resourceConfig.particleTextureUrl;
159
+ }
160
+ /** 消防员模型 URL 是否已配置 */
161
+ get hasWaterGunModel() {
162
+ return !!this.resourceConfig.waterGunModelUrl;
163
+ }
164
+ /** 更新资源配置 */
165
+ updateResourceConfig(r) {
166
+ var i, s;
167
+ const e = (i = r.waterGunObj) == null ? void 0 : i.trim(), t = (s = r.particleTexture) == null ? void 0 : s.trim();
168
+ e && (this.resourceConfig.waterGunModelUrl = e), t && t !== this.resourceConfig.particleTextureUrl && (this.resourceConfig.particleTextureUrl = t, this.particleTexture.setUrl(t)), this.resourceConfigResolvers = this.resourceConfigResolvers.filter((o) => o.check() ? (o.resolve(), !1) : !0);
169
+ }
170
+ /**
171
+ * 等待某项资源配置就位
172
+ */
173
+ waitForResourceConfig(r) {
174
+ const e = r === "particle" ? () => this.hasParticleTexture : () => this.hasWaterGunModel;
175
+ return e() ? Promise.resolve() : new Promise((t) => this.resourceConfigResolvers.push({ check: e, resolve: t }));
176
+ }
177
+ /**
178
+ * 添加一个起火点
179
+ */
180
+ addFire(r, e, t) {
181
+ var o, n;
182
+ const i = g((o = t == null ? void 0 : t.size) != null ? o : 1), s = this.toWorld(new f.Vector3(e[0], e[1], e[2]));
183
+ this.fires.has(r) && this.removeFire(r), this.ensureFireManager().addFire(r, [s], { fireSize: i }), t != null && t.fadeInMs && ((n = this.fireManager) == null || n.startFadeIn(r, t.fadeInMs)), this.fires.set(r, { position: s, size: i, floorIndex: t == null ? void 0 : t.floorIndex }), this.five.needsRender = !0;
184
+ }
185
+ /**
186
+ * 让指定起火点开始在给定区域内蔓延。
187
+ */
188
+ igniteFire(r, e, t) {
189
+ var n;
190
+ const i = this.fires.get(r);
191
+ if (!i || !this.fireManager)
192
+ return;
193
+ const s = (n = t == null ? void 0 : t.spreadSpeed) != null ? n : 1, o = this.toWorldBounds(e);
194
+ i.spreadBounds = e, i.spreadSpeed = s, this.fireManager.updateFireConfig(r, x(w({}, U(o, i.size, s)), {
195
+ fireSize: i.size
196
+ })), this.five.needsRender = !0;
197
+ }
198
+ /** 熄灭:渐进减少火点直到完全消失 */
199
+ extinguishFire(r, e) {
200
+ var t;
201
+ !this.fires.has(r) || !this.fireManager || this.fireManager.startExtinguish(r, e == null ? void 0 : e.onComplete, (t = e == null ? void 0 : e.duration) != null ? t : 5e3);
202
+ }
203
+ /** 停止熄灭过程 */
204
+ stopExtinguishFire(r) {
205
+ !this.fires.has(r) || !this.fireManager || this.fireManager.stopExtinguish(r);
206
+ }
207
+ /**
208
+ * 移动起火点
209
+ */
210
+ moveFire(r, e) {
211
+ const t = this.fires.get(r);
212
+ if (!t || !this.fireManager)
213
+ return;
214
+ const i = this.toWorld(new f.Vector3(e[0], e[1], e[2]));
215
+ t.position = i, this.fireManager.moveFire(r, i), this.five.needsRender = !0;
216
+ }
217
+ /**
218
+ * 缩放起火点
219
+ */
220
+ scaleFire(r, e) {
221
+ var h;
222
+ const t = this.fires.get(r);
223
+ if (!t)
224
+ return;
225
+ const { position: i, floorIndex: s, spreadBounds: o, spreadSpeed: n } = t, a = g(e);
226
+ (h = this.fireManager) == null || h.removeFire(r), this.ensureFireManager().addFire(r, [i], { fireSize: a }), this.fires.set(r, { position: i, size: a, floorIndex: s, spreadBounds: o, spreadSpeed: n }), o && this.igniteFire(r, o, { spreadSpeed: n }), this.five.needsRender = !0;
227
+ }
228
+ /** 移除起火点 */
229
+ removeFire(r) {
230
+ var e;
231
+ this.fires.has(r) && ((e = this.fireManager) == null || e.removeFire(r), this.fires.delete(r), this.five.needsRender = !0);
232
+ }
233
+ /**
234
+ * 按楼层控制起火点的可见性
235
+ */
236
+ changeFireVisibleByFloorIndex(r) {
237
+ this.fireManager && (this.fires.forEach((e, t) => {
238
+ const i = r === null || e.floorIndex === void 0 || e.floorIndex === r;
239
+ this.fireManager.setFireOpacity(t, i ? 1 : 0.1);
240
+ }), this.five.needsRender = !0);
241
+ }
242
+ /**
243
+ * 添加烟雾。
244
+ */
245
+ addSmoke(r, e, t) {
246
+ var n, a;
247
+ const i = this.ensureSmokeManager(), s = g((n = t == null ? void 0 : t.intensity) != null ? n : 1), o = this.toWorld(new f.Vector3(e[0], e[1], e[2]));
248
+ this.smokes.has(r) && this.removeSmoke(r), i.addSource(r, o, s, (a = t == null ? void 0 : t.fadeInMs) != null ? a : 0), this.smokes.set(r, { position: o }), this.five.needsRender = !0;
249
+ }
250
+ /**
251
+ * 让烟雾在所属区域内扩散
252
+ */
253
+ spreadSmoke(r, e, t) {
254
+ var a;
255
+ const i = this.smokes.get(r), s = this.smokeManager;
256
+ if (!i || !s)
257
+ return;
258
+ const o = this.toWorldBounds(e), n = s.getSourceIntensity(r);
259
+ s.spreadSmoke(r, b(o, n, (a = t == null ? void 0 : t.spreadSpeed) != null ? a : 1));
260
+ }
261
+ /**
262
+ * 移动烟雾。
263
+ */
264
+ moveSmoke(r, e) {
265
+ const t = this.smokes.get(r), i = this.smokeManager;
266
+ if (!t || !i)
267
+ return;
268
+ const s = this.toWorld(new f.Vector3(e[0], e[1], e[2]));
269
+ t.position = s, i.moveSource(r, s), this.five.needsRender = !0;
270
+ }
271
+ /**
272
+ * 缩放烟雾
273
+ */
274
+ scaleSmoke(r, e) {
275
+ const t = this.smokes.get(r), i = this.smokeManager;
276
+ !t || !i || (i.updateSourceIntensity(r, g(e)), this.five.needsRender = !0);
277
+ }
278
+ /**
279
+ * 烟雾渐隐并移除。
280
+ */
281
+ dissipateSmoke(r, e) {
282
+ var h;
283
+ const t = this.smokes.get(r), i = this.smokeManager;
284
+ if (!t || !i)
285
+ return;
286
+ t.dissipateTimer && clearInterval(t.dissipateTimer), i.stopSmokeSpread(r);
287
+ const s = [r, ...i.getSpreadSourceIds(r)], o = new Map(s.map((m) => [m, i.getSourceIntensity(m)])), n = Math.max(1, Math.round(((h = e == null ? void 0 : e.duration) != null ? h : 3e3) / S));
288
+ let a = 0;
289
+ t.dissipateTimer = setInterval(() => {
290
+ var m;
291
+ if (a += 1, a >= n) {
292
+ this.removeSmoke(r), (m = e == null ? void 0 : e.onComplete) == null || m.call(e);
293
+ return;
294
+ }
295
+ o.forEach((u, p) => {
296
+ i.updateSourceIntensity(p, u * (1 - a / n));
297
+ }), this.five.needsRender = !0;
298
+ }, S);
299
+ }
300
+ /**
301
+ * 停止消散
302
+ */
303
+ stopDissipateSmoke(r) {
304
+ const e = this.smokes.get(r);
305
+ e && e.dissipateTimer && (clearInterval(e.dissipateTimer), e.dissipateTimer = void 0, this.five.needsRender = !0);
306
+ }
307
+ /** 移除烟雾 */
308
+ removeSmoke(r) {
309
+ var t;
310
+ const e = this.smokes.get(r);
311
+ e && (e.dissipateTimer && clearInterval(e.dissipateTimer), (t = this.smokeManager) == null || t.removeSource(r), this.smokes.delete(r), this.five.needsRender = !0);
312
+ }
313
+ /**
314
+ * 添加消防员。
315
+ */
316
+ addFirefighter(r) {
317
+ return M(this, null, function* () {
318
+ const { id: e, position: t, rotation: i, spray: s = !1, scale: o = 1 } = r;
319
+ if (!this.resourceConfig.waterGunModelUrl)
320
+ throw new Error("消防员模型未配置,请先调用 updateResourceConfig 设置 waterGunObj");
321
+ this.firefighters.has(e) && this.removeFirefighter(e), this.invalidateFirefighter(e);
322
+ const n = this.firefighterTokens.get(e), a = this.toWorld(new f.Vector3(t[0], t[1], t[2])), h = yield W(this.resourceConfig.waterGunModelUrl);
323
+ if (this.firefighterTokens.get(e) !== n) {
324
+ h.dispose();
325
+ return;
326
+ }
327
+ const m = h.scene;
328
+ m.scale.setScalar(g(o)), m.rotation.copy(i), m.position.copy(a), m.name = e, this.five.scene.add(m);
329
+ let u = null;
330
+ s && (u = this.createSprayParticle(e), m.add(u)), this.firefighters.set(e, { scene: m, particle: u, dispose: h.dispose }), this.five.needsRender = !0;
331
+ });
332
+ }
333
+ invalidateFirefighter(r) {
334
+ var e;
335
+ this.firefighterTokens.set(r, ((e = this.firefighterTokens.get(r)) != null ? e : 0) + 1);
336
+ }
337
+ /**
338
+ * 把相机移到某个实体上(以最佳视角观察它)。
339
+ */
340
+ focusEntity(r, e) {
341
+ return M(this, null, function* () {
342
+ var m, u, p, v;
343
+ const t = this.firefighters.get(r);
344
+ if (t) {
345
+ yield T(this.five, t.scene, e);
346
+ return;
347
+ }
348
+ const i = this.fires.get(r), s = this.smokes.get(r), o = (m = i == null ? void 0 : i.position) != null ? m : s == null ? void 0 : s.position;
349
+ if (!o)
350
+ return;
351
+ const n = (v = i == null ? void 0 : i.size) != null ? v : s && (p = (u = this.smokeManager) == null ? void 0 : u.getSourceIntensity(r)) != null ? p : 1, a = Math.max(n, 3), h = new f.Mesh(new f.BoxGeometry(a, a, a));
352
+ h.visible = !1, h.position.copy(o), this.five.scene.add(h);
353
+ try {
354
+ yield T(this.five, h, e);
355
+ } finally {
356
+ this.five.scene.remove(h), h.geometry.dispose();
357
+ }
358
+ });
359
+ }
360
+ /** 移除消防员 */
361
+ removeFirefighter(r) {
362
+ if (r === void 0) {
363
+ Array.from(this.firefighterTokens.keys()).forEach((t) => this.invalidateFirefighter(t)), Array.from(this.firefighters.keys()).forEach((t) => this.removeFirefighter(t));
364
+ return;
365
+ }
366
+ this.invalidateFirefighter(r);
367
+ const e = this.firefighters.get(r);
368
+ e && (e.particle && z(e.particle), this.five.scene.remove(e.scene), e.dispose(), this.firefighters.delete(r), this.five.needsRender = !0);
369
+ }
370
+ /** 清空所有实体,保留管理器与资源配置 */
371
+ clearAll() {
372
+ var r;
373
+ this.fires.forEach((e, t) => {
374
+ var i;
375
+ return (i = this.fireManager) == null ? void 0 : i.removeFire(t);
376
+ }), this.fires.clear(), this.smokes.forEach((e) => e.dissipateTimer && clearInterval(e.dissipateTimer)), this.smokes.clear(), (r = this.smokeManager) == null || r.clearAll(), this.removeFirefighter(), this.five.needsRender = !0;
377
+ }
378
+ /** 销毁控制器 */
379
+ destroy() {
380
+ var e, t;
381
+ this.clearAll(), (e = this.fireManager) == null || e.destroy(), this.fireManager = null, (t = this.smokeManager) == null || t.destroy(), this.smokeManager = null, this.unsubscribeTexture(), this.particleTexture.dispose(), this.firefighterTokens.clear();
382
+ const r = this.resourceConfigResolvers;
383
+ this.resourceConfigResolvers = [], r.forEach((i) => i.resolve());
384
+ }
385
+ /**
386
+ * 创建火焰管理器。
387
+ */
388
+ ensureFireManager() {
389
+ return this.fireManager ? this.fireManager : (this.ensureParticleTexture(), this.fireManager = new P(this.five.scene, this.particleTexture), this.fireManager);
390
+ }
391
+ /**
392
+ * 创建烟雾管理器。
393
+ */
394
+ ensureSmokeManager() {
395
+ return this.smokeManager ? this.smokeManager : (this.ensureParticleTexture(), this.smokeManager = new B(this.five.scene, _, this.particleTexture), this.smokeManager);
396
+ }
397
+ ensureParticleTexture() {
398
+ if (!this.resourceConfig.particleTextureUrl)
399
+ throw new Error("粒子贴图未配置,请先调用 updateResourceConfig 设置 particleTexture");
400
+ }
401
+ /** 把数据里的 work 局部坐标变换为场景世界坐标 */
402
+ toWorld(r) {
403
+ return A(r, this.workUtil.transform);
404
+ }
405
+ /**
406
+ * 把局部坐标的包围盒变换为世界坐标包围盒。
407
+ */
408
+ toWorldBounds(r) {
409
+ const [e, t, i, s, o, n] = r, a = [
410
+ [e, t, i],
411
+ [s, t, i],
412
+ [e, o, i],
413
+ [s, o, i],
414
+ [e, t, n],
415
+ [s, t, n],
416
+ [e, o, n],
417
+ [s, o, n]
418
+ ].map(([m, u, p]) => this.toWorld(new f.Vector3(m, u, p))), h = new f.Box3().setFromPoints(a);
419
+ return [h.min.x, h.min.y, h.min.z, h.max.x, h.max.y, h.max.z];
420
+ }
421
+ /** 创建消防员的喷水粒子 */
422
+ createSprayParticle(r) {
423
+ const e = new V({
424
+ positionStyle: "CUBE",
425
+ positionBase: new f.Vector3(0, 0, 0),
426
+ positionCubeSpread: new f.Vector3(0.05, 0, 0.05),
427
+ velocityStyle: "CUBE",
428
+ velocityCubeBase: new f.Vector3(0, 1, -1.5),
429
+ velocityCubeSpread: new f.Vector3(0.5, 0.5, 0.5),
430
+ accelerationBase: new f.Vector3(0.3, -1.5, -2.5),
431
+ texture: this.particleTexture.current,
432
+ angleBase: 0,
433
+ angleSpread: 0.5 * Math.PI,
434
+ angleVelocityBase: 0,
435
+ angleVelocitySpread: 2 * Math.PI,
436
+ sizeTween: { times: [0, 1], values: [5e-3, 0.01] },
437
+ opacityTween: { times: [1, 2], values: [1, 0] },
438
+ colorTween: {
439
+ times: [0.5, 2],
440
+ values: [new f.Vector3(0, 0, 0.9), new f.Vector3(0, 0, 0.95)]
441
+ },
442
+ particlesPerSecond: 1e3,
443
+ particleDeathAge: 2
444
+ });
445
+ return e.name = `${r}_water`, e.rotation.set(0, Math.PI * 1.05, 0), e.position.set(0.05, 1.25, 1.5), e;
446
+ }
447
+ }
448
+ export {
449
+ kr as FireControl
450
+ };
@@ -0,0 +1,41 @@
1
+ import type { FireControl } from './FireControl';
2
+ import type { FireSceneConfig, FireSequenceKind } from './typing';
3
+ /** 播放器配置 */
4
+ export interface FireSequencePlayerOptions {
5
+ /** 整条序列播完(最后一段动画也结束)后触发 */
6
+ onSequenceEnd?: (kind: FireSequenceKind) => void;
7
+ }
8
+ /**
9
+ * 消防演绎时间轴播放器
10
+ */
11
+ export declare class FireScenePlayer {
12
+ private fireControl;
13
+ private config;
14
+ private options;
15
+ private timers;
16
+ /** 当前正在播放的过程 */
17
+ private playingKind;
18
+ /** 已经触发过的动画段,停止时按它逐段去停 */
19
+ private executedSteps;
20
+ constructor(fireControl: FireControl, config: FireSceneConfig, options?: FireSequencePlayerOptions);
21
+ /** 当前是否正在播放 */
22
+ get playing(): boolean;
23
+ /**
24
+ * 播放一条序列。
25
+ */
26
+ play(kind: FireSequenceKind): void;
27
+ /**
28
+ * 中断播放
29
+ */
30
+ stop(): void;
31
+ dispose(): void;
32
+ /** 停掉一段已经触发的动画 */
33
+ private stopStep;
34
+ private findModel;
35
+ /**
36
+ * 计算扩散范围
37
+ */
38
+ private getAreaBounds;
39
+ /** 执行一段动画 */
40
+ private runStep;
41
+ }