@realsee/dnalogel 3.81.11-alpha.2 → 3.81.12-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/DigitalPerformancePlugin/controller/index.d.ts +0 -15
- package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +0 -2
- package/dist/DigitalPerformancePlugin/index.d.ts +0 -2
- package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +0 -13
- package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +0 -4
- package/dist/DigitalPerformanceV2Plugin/index.d.ts +0 -2
- package/dist/FireScenePlugin/FireControl.d.ts +153 -0
- package/dist/FireScenePlugin/SequencePlayer.d.ts +41 -0
- package/dist/FireScenePlugin/constants.d.ts +28 -0
- package/dist/FireScenePlugin/fire/config.d.ts +10 -0
- package/dist/FireScenePlugin/fire/index.d.ts +6 -0
- package/dist/FireScenePlugin/fire/managers/FireManager.d.ts +76 -0
- package/dist/FireScenePlugin/fire/type.d.ts +51 -0
- package/dist/FireScenePlugin/index.d.ts +6 -0
- package/dist/FireScenePlugin/smoke/config.d.ts +8 -0
- package/dist/FireScenePlugin/smoke/index.d.ts +1 -0
- package/dist/FireScenePlugin/smoke/managers/NormalSmokeManager.d.ts +49 -0
- package/dist/FireScenePlugin/smoke/managers/SmokeManager.d.ts +89 -0
- package/dist/FireScenePlugin/typing.d.ts +55 -0
- package/dist/FireScenePlugin/utils/areaBounds.d.ts +14 -0
- package/dist/FireScenePlugin/utils/particle.d.ts +5 -0
- package/dist/FireScenePlugin/utils/particleTexture.d.ts +21 -0
- package/dist/FireScenePlugin/utils/radialSpread.d.ts +54 -0
- package/dist/FireScenePlugin/utils/spread.d.ts +17 -0
- package/dist/Sculpt/index.d.ts +4 -0
- package/dist/index.cjs.js +493 -114
- package/dist/index.d.ts +1 -0
- package/dist/index.js +17342 -15563
- package/dist/index.umd.js +483 -104
- package/dist/shared-utils/Object3DHelper/Base/BaseHelper.d.ts +1 -0
- package/dist/shared-utils/Object3DHelper/Controller/ScaleController.d.ts +1 -1
- package/dist/shared-utils/Object3DHelper/Helper/ScaleHelper.d.ts +4 -0
- package/dist/shared-utils/Object3DHelper/typings/index.d.ts +1 -0
- package/dist/shared-utils/three/getTextureLoader.d.ts +6 -0
- package/docs/assets/highlight.css +35 -0
- package/docs/assets/navigation.js +1 -1
- package/docs/assets/search.js +1 -1
- package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
- package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
- package/docs/classes/CSS3DRender.html +2 -2
- package/docs/classes/DigitalHuman.html +2 -2
- package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +46 -54
- package/docs/classes/DigitalPlayground.html +2 -2
- package/docs/classes/DigitalStateMachine.html +2 -2
- package/docs/classes/FireControl.html +56 -0
- package/docs/classes/FireScenePlayer.html +10 -0
- package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
- package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
- package/docs/classes/ModelMakerPluginInstance.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
- package/docs/classes/ModelRoomLabelController.html +2 -2
- package/docs/classes/MoveController.html +2 -2
- package/docs/classes/Object3DHelperController.html +2 -2
- package/docs/classes/PaintBrush.html +2 -2
- package/docs/classes/PanoMeasurePluginLine.html +2 -2
- package/docs/classes/PanoMeasurePluginModel.html +2 -2
- package/docs/classes/PanoMeasurePluginPoint.html +2 -2
- package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
- package/docs/classes/PanoTagPluginController.html +2 -2
- package/docs/classes/Sculpt.html +20 -18
- package/docs/classes/Util.BetterTween.html +2 -2
- package/docs/classes/Util.FiveDomEvents.html +2 -2
- package/docs/classes/Util.FivePuppet.html +3 -3
- package/docs/classes/Util.Interval.html +2 -2
- package/docs/classes/Util.LegacyPointHelper.html +2 -2
- package/docs/classes/Util.LightTag.html +2 -2
- package/docs/classes/Util.LineSegments.html +2 -2
- package/docs/classes/Util.Magnifier.html +2 -2
- package/docs/classes/Util.Object3D.html +2 -2
- package/docs/classes/Util.PointDomHelper.html +2 -2
- package/docs/classes/Util.PointHelper.html +2 -2
- package/docs/classes/Util.PointSelector.html +2 -2
- package/docs/classes/Util.PointSelectorHelper.html +2 -2
- package/docs/classes/Util.Rectangle.html +2 -2
- package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
- package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
- package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
- package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
- package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
- package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.LineMesh.html +2 -2
- package/docs/classes/Util.sculpt.PointMesh.html +2 -2
- package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
- package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
- package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
- package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
- package/docs/classes/WalkController.html +2 -2
- package/docs/enums/CameraMovementEffect.html +2 -2
- package/docs/enums/ContentType.html +2 -2
- package/docs/enums/DIRECTION.html +2 -2
- package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
- package/docs/enums/DimensionType.html +2 -2
- package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
- package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
- package/docs/enums/PaintBrushTypeEnum.html +2 -2
- package/docs/enums/PointType.html +2 -2
- package/docs/enums/Rotation.html +2 -2
- package/docs/functions/AreaMakerPlugin.html +1 -1
- package/docs/functions/CSS3DRenderPlugin.html +1 -1
- package/docs/functions/CameraMovementPlugin.html +2 -2
- package/docs/functions/CruisePlugin.html +1 -1
- package/docs/functions/CurrentPanoImagePlugin.html +1 -1
- package/docs/functions/DigitalPerformancePlugin.html +1 -1
- package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
- package/docs/functions/FloorplanGuidePlugin.html +1 -1
- package/docs/functions/GuideLinePlugin.html +1 -1
- package/docs/functions/ItemLabelPlugin.html +1 -1
- package/docs/functions/MapviewFloorplanPlugin.html +1 -1
- package/docs/functions/MeasurePlugin.html +1 -1
- package/docs/functions/ModelChassisCompassPlugin.html +2 -2
- package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
- package/docs/functions/ModelFloorplanPlugin.html +1 -1
- package/docs/functions/ModelItemLabelPlugin.html +1 -1
- package/docs/functions/ModelMakerPlugin.html +1 -1
- package/docs/functions/ModelRoomLabelPlugin.html +1 -1
- package/docs/functions/ModelTVVideoPlugin.html +1 -1
- package/docs/functions/ModelViewPlugin.html +2 -2
- package/docs/functions/MovePlugin.html +1 -1
- package/docs/functions/Object3DHelperPlugin.html +1 -1
- package/docs/functions/PanoCompassPlugin.html +1 -1
- package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
- package/docs/functions/PanoDoorLabelPlugin.html +1 -1
- package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
- package/docs/functions/PanoMeasurePlugin.html +1 -1
- package/docs/functions/PanoRulerPlugin.html +2 -2
- package/docs/functions/PanoRulerProPlugin.html +2 -2
- package/docs/functions/PanoSpatialTagPlugin.html +2 -2
- package/docs/functions/PanoTagPlugin.html +1 -1
- package/docs/functions/PanoVideoPlugin.html +2 -2
- package/docs/functions/PipelinePlugin.html +1 -1
- package/docs/functions/SculptPlugin.html +2 -2
- package/docs/functions/SculptPluginForFive.html +2 -2
- package/docs/functions/TopviewFloorplanPlugin.html +1 -1
- package/docs/functions/Util.awaitNextFrame.html +1 -1
- package/docs/functions/Util.blink.html +2 -2
- package/docs/functions/Util.blinkWithPreset.html +2 -2
- package/docs/functions/Util.bounding.html +1 -1
- package/docs/functions/Util.boundingBox.html +1 -1
- package/docs/functions/Util.boundingSphere.html +1 -1
- package/docs/functions/Util.boxVertex.html +2 -2
- package/docs/functions/Util.boxVertexes.html +1 -1
- package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
- package/docs/functions/Util.cleanup.html +2 -2
- package/docs/functions/Util.convexHull.html +2 -2
- package/docs/functions/Util.equal.html +2 -2
- package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
- package/docs/functions/Util.generatePolygonGeometry.html +2 -2
- package/docs/functions/Util.getCoordsFromClient.html +1 -1
- package/docs/functions/Util.getCoordsFromElement.html +1 -1
- package/docs/functions/Util.getFrameTime.html +2 -2
- package/docs/functions/Util.getGeometryArea.html +1 -1
- package/docs/functions/Util.getGeometryInfo.html +1 -1
- package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
- package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
- package/docs/functions/Util.initialCSS3DRender.html +1 -1
- package/docs/functions/Util.inside.html +1 -1
- package/docs/functions/Util.isModelLike.html +1 -1
- package/docs/functions/Util.isNil.html +2 -2
- package/docs/functions/Util.isPanoramaLike.html +1 -1
- package/docs/functions/Util.lookObject.html +2 -2
- package/docs/functions/Util.lookPoint.html +2 -2
- package/docs/functions/Util.nextFrame.html +1 -1
- package/docs/functions/Util.notNil.html +2 -2
- package/docs/functions/Util.reblink.html +2 -2
- package/docs/functions/Util.replaceStaticPrefix.html +2 -2
- package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
- package/docs/functions/Util.sculpt.createBox.html +1 -1
- package/docs/functions/Util.sculpt.createCircle.html +1 -1
- package/docs/functions/Util.sculpt.createCylinder.html +1 -1
- package/docs/functions/Util.sculpt.createLine.html +2 -2
- package/docs/functions/Util.sculpt.createPoint.html +1 -1
- package/docs/functions/Util.sculpt.createPolygon.html +1 -1
- package/docs/functions/Util.sculpt.createPrism.html +1 -1
- package/docs/functions/Util.sculpt.createRectangle.html +2 -2
- package/docs/functions/Util.sculpt.transformUnit.html +2 -2
- package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
- package/docs/functions/Util.tag.html +1 -1
- package/docs/functions/Util.triangleArea.html +2 -2
- package/docs/functions/Util.triangleCenter.html +2 -2
- package/docs/functions/Util.tweenProgress.html +1 -1
- package/docs/functions/Util.uuid.html +2 -2
- package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
- package/docs/functions/Util.worldBounding.html +1 -1
- package/docs/functions/Util.worldBoundingBox.html +1 -1
- package/docs/functions/Util.worldBoundingSphere.html +1 -1
- package/docs/functions/createPolyline.html +2 -2
- package/docs/functions/getAreaBox3.html +2 -0
- package/docs/functions/getAreaVertices.html +2 -0
- package/docs/functions/getEntryArea.html +2 -0
- package/docs/functions/pluginFlag.html +1 -1
- package/docs/functions/validatePolygon.html +1 -1
- package/docs/hierarchy.html +1 -1
- package/docs/index.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
- package/docs/interfaces/BoxAnimationConfig.html +2 -2
- package/docs/interfaces/BoxPosition.html +2 -2
- package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
- package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
- package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
- package/docs/interfaces/ChapterLocation.html +2 -2
- package/docs/interfaces/ChapterTimeInfo.html +2 -2
- package/docs/interfaces/ContentTypeMapInterface.html +2 -2
- package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
- package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
- package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
- package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
- package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
- package/docs/interfaces/DigitalCameraPlayer.html +2 -2
- package/docs/interfaces/DigitalCameraState.html +2 -2
- package/docs/interfaces/DigitalChapter.html +2 -2
- package/docs/interfaces/DigitalDataPlayer.html +2 -2
- package/docs/interfaces/DigitalDataState.html +2 -2
- package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
- package/docs/interfaces/DigitalEffectState.html +2 -2
- package/docs/interfaces/DigitalItemKeyframe.html +2 -2
- package/docs/interfaces/DigitalItemState.html +2 -2
- package/docs/interfaces/DigitalModelKeyframe.html +2 -2
- package/docs/interfaces/DigitalModelPlayer.html +2 -4
- package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
- package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
- package/docs/interfaces/DigitalModelState.html +2 -2
- package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
- package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
- package/docs/interfaces/DigitalScript.html +2 -2
- package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
- package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
- package/docs/interfaces/DigitalSubTitleState.html +2 -2
- package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
- package/docs/interfaces/FireArea.html +5 -0
- package/docs/interfaces/FireModel.html +9 -0
- package/docs/interfaces/FireSceneConfig.html +9 -0
- package/docs/interfaces/FireSequencePlayerOptions.html +4 -0
- package/docs/interfaces/FireSequenceStep.html +5 -0
- package/docs/interfaces/FireVector3.html +4 -0
- package/docs/interfaces/FloorplanBounding.html +2 -2
- package/docs/interfaces/FloorplanData.html +2 -2
- package/docs/interfaces/FloorplanEntrance.html +2 -2
- package/docs/interfaces/FloorplanExtraObject.html +2 -2
- package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
- package/docs/interfaces/FloorplanFloorData.html +2 -2
- package/docs/interfaces/FloorplanImagePosition.html +2 -2
- package/docs/interfaces/FloorplanObserver.html +2 -2
- package/docs/interfaces/FloorplanOutlineItem.html +2 -2
- package/docs/interfaces/FloorplanPosition.html +2 -2
- package/docs/interfaces/FloorplanRoomItem.html +2 -2
- package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
- package/docs/interfaces/FloorplanServerBounding.html +2 -2
- package/docs/interfaces/FloorplanServerComputedData.html +2 -2
- package/docs/interfaces/FloorplanServerData.html +2 -2
- package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
- package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
- package/docs/interfaces/FloorplanServerEntrance.html +2 -2
- package/docs/interfaces/FloorplanServerFloorData.html +2 -2
- package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
- package/docs/interfaces/FloorplanServerObserver.html +2 -2
- package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
- package/docs/interfaces/FloorplanServerPosition.html +2 -2
- package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
- package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
- package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
- package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
- package/docs/interfaces/GlobalProgress.html +2 -2
- package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
- package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
- package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
- package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
- package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
- package/docs/interfaces/HelperOffset.html +2 -2
- package/docs/interfaces/ImagePlaneGroup.html +2 -2
- package/docs/interfaces/ItemLabelPluginData.html +2 -2
- package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
- package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
- package/docs/interfaces/MinMax.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
- package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
- package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
- package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
- package/docs/interfaces/ModelViewPluginExportType.html +2 -2
- package/docs/interfaces/Object3DHelperState.html +2 -2
- package/docs/interfaces/ObjectHelperControllers.html +2 -2
- package/docs/interfaces/PaintBrushAction.html +2 -2
- package/docs/interfaces/PaintBrushConfigs.html +2 -2
- package/docs/interfaces/PaintBrushState.html +2 -2
- package/docs/interfaces/PanoCursorRaycasterPluginExportType.html +2 -2
- package/docs/interfaces/PanoCursorRaycasterPluginParameterType.html +1 -1
- package/docs/interfaces/PanoMeasureParameterType.html +2 -2
- package/docs/interfaces/PanoMeasurePluginLineJson.html +2 -2
- package/docs/interfaces/PanoMeasurePluginOpenParameter.html +2 -2
- package/docs/interfaces/PanoMeasurePluginPointJson.html +2 -2
- package/docs/interfaces/PanoMeasurePluginPolylineJson.html +2 -2
- package/docs/interfaces/PanoRulerPluginExportType.html +2 -2
- package/docs/interfaces/PanoRulerPluginOptions.html +2 -2
- package/docs/interfaces/PanoRulerPluginParameterType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginExportType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginOptions.html +2 -2
- package/docs/interfaces/PanoRulerProPluginParameterType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginState.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginContentEvent.html +1 -1
- package/docs/interfaces/PanoSpatialTagPluginContentReplacement.html +1 -1
- package/docs/interfaces/PanoSpatialTagPluginData.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginDataElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginExportType.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginOriginElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginParameterType.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginPointElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginTagElement.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.LoadParams.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PanoVideoItem.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginData.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginEventMap.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginState.html +2 -2
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s = vec4(lessThan(p, vec4(0.0)));
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|
63
|
+
p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
|
|
64
|
+
|
|
65
|
+
return p;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
float simplexNoise(vec4 v) {
|
|
69
|
+
const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4
|
|
70
|
+
0.309016994374947451); // (sqrt(5) - 1)/4 F4
|
|
71
|
+
// First corner
|
|
72
|
+
vec4 i = floor(v + dot(v, C.yyyy) );
|
|
73
|
+
vec4 x0 = v - i + dot(i, C.xxxx);
|
|
74
|
+
|
|
75
|
+
// Other corners
|
|
76
|
+
|
|
77
|
+
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
|
78
|
+
vec4 i0;
|
|
79
|
+
|
|
80
|
+
vec3 isX = step( x0.yzw, x0.xxx );
|
|
81
|
+
vec3 isYZ = step( x0.zww, x0.yyz );
|
|
82
|
+
|
|
83
|
+
// i0.x = dot( isX, vec3( 1.0 ) );
|
|
84
|
+
i0.x = isX.x + isX.y + isX.z;
|
|
85
|
+
i0.yzw = 1.0 - isX;
|
|
86
|
+
|
|
87
|
+
// i0.y += dot( isYZ.xy, vec2( 1.0 ) );
|
|
88
|
+
i0.y += isYZ.x + isYZ.y;
|
|
89
|
+
i0.zw += 1.0 - isYZ.xy;
|
|
90
|
+
|
|
91
|
+
i0.z += isYZ.z;
|
|
92
|
+
i0.w += 1.0 - isYZ.z;
|
|
93
|
+
|
|
94
|
+
// i0 now contains the unique values 0,1,2,3 in each channel
|
|
95
|
+
vec4 i3 = clamp( i0, 0.0, 1.0 );
|
|
96
|
+
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
|
|
97
|
+
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
|
|
98
|
+
|
|
99
|
+
// x0 = x0 - 0.0 + 0.0 * C
|
|
100
|
+
vec4 x1 = x0 - i1 + 1.0 * C.xxxx;
|
|
101
|
+
vec4 x2 = x0 - i2 + 2.0 * C.xxxx;
|
|
102
|
+
vec4 x3 = x0 - i3 + 3.0 * C.xxxx;
|
|
103
|
+
vec4 x4 = x0 - 1.0 + 4.0 * C.xxxx;
|
|
104
|
+
|
|
105
|
+
// Permutations
|
|
106
|
+
i = mod(i, 289.0);
|
|
107
|
+
float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);
|
|
108
|
+
vec4 j1 = permute( permute( permute( permute (
|
|
109
|
+
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
|
|
110
|
+
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
|
|
111
|
+
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
|
|
112
|
+
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
|
|
113
|
+
|
|
114
|
+
// Gradients
|
|
115
|
+
// ( 7*7*6 points uniformly over a cube, mapped onto a 4-octahedron.)
|
|
116
|
+
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
|
117
|
+
|
|
118
|
+
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
|
|
119
|
+
|
|
120
|
+
vec4 p0 = grad4(j0, ip);
|
|
121
|
+
vec4 p1 = grad4(j1.x, ip);
|
|
122
|
+
vec4 p2 = grad4(j1.y, ip);
|
|
123
|
+
vec4 p3 = grad4(j1.z, ip);
|
|
124
|
+
vec4 p4 = grad4(j1.w, ip);
|
|
125
|
+
|
|
126
|
+
// Normalise gradients
|
|
127
|
+
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
|
128
|
+
p0 *= norm.x;
|
|
129
|
+
p1 *= norm.y;
|
|
130
|
+
p2 *= norm.z;
|
|
131
|
+
p3 *= norm.w;
|
|
132
|
+
p4 *= taylorInvSqrt(dot(p4,p4));
|
|
133
|
+
|
|
134
|
+
// Mix contributions from the five corners
|
|
135
|
+
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
|
|
136
|
+
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
|
|
137
|
+
m0 = m0 * m0;
|
|
138
|
+
m1 = m1 * m1;
|
|
139
|
+
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
|
|
140
|
+
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
|
|
141
|
+
|
|
142
|
+
}
|
|
143
|
+
`, ue = `
|
|
144
|
+
float scale(float value, float fromMin, float fromMax, float toMin, float toMax) {
|
|
145
|
+
return toMin + (value - fromMin) * (toMax - toMin) / (fromMax - fromMin);
|
|
146
|
+
}
|
|
147
|
+
`, we = `
|
|
148
|
+
uniform float uTime;
|
|
149
|
+
uniform float uNoise;
|
|
150
|
+
uniform float uSpeed;
|
|
151
|
+
|
|
152
|
+
varying vec3 vPosition;
|
|
153
|
+
varying float vNoise;
|
|
154
|
+
|
|
155
|
+
`.concat(se, `
|
|
156
|
+
`).concat(ue, `
|
|
157
|
+
|
|
158
|
+
float fbm(vec4 x) {
|
|
159
|
+
float v = 0.0;
|
|
160
|
+
float a = 0.5;
|
|
161
|
+
vec4 shift = vec4(100.0);
|
|
162
|
+
#pragma unroll_loop_start
|
|
163
|
+
for ( int i = 0; i < FRAGMENTATION_DEGREE; i ++ ) {
|
|
164
|
+
v += a * simplexNoise(x);
|
|
165
|
+
x = x * 2.0 + shift;
|
|
166
|
+
a *= 0.5;
|
|
167
|
+
}
|
|
168
|
+
#pragma unroll_loop_end
|
|
169
|
+
return v;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
void main() {
|
|
173
|
+
vPosition = position;
|
|
174
|
+
vNoise = fbm(vec4((position / uNoise) - vec3(0.0, uTime * uSpeed, 0.0), 0.0));
|
|
175
|
+
vNoise = scale(vNoise, -1.0, 1.0, 0.0, 1.0);
|
|
176
|
+
|
|
177
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1.0);
|
|
178
|
+
}
|
|
179
|
+
`), ze = new i.SphereBufferGeometry(1, 300, 300), Ae = [];
|
|
180
|
+
for (var J = 0; J < 2; J++)
|
|
181
|
+
Ae.push(new i.Vector2(Math.sin(J) / 2 + 1, J * 2 - 0.8));
|
|
182
|
+
var Ve = new i.LatheBufferGeometry(Ae, 300);
|
|
183
|
+
/** @class */
|
|
184
|
+
(function(n) {
|
|
185
|
+
L(o, n);
|
|
186
|
+
function o(e) {
|
|
187
|
+
var t = n.call(this) || this;
|
|
188
|
+
t.needsRender = !0;
|
|
189
|
+
var r;
|
|
190
|
+
if (e instanceof i.BufferGeometry)
|
|
191
|
+
r = e;
|
|
192
|
+
else
|
|
193
|
+
switch (e) {
|
|
194
|
+
case "ring":
|
|
195
|
+
r = Ve;
|
|
196
|
+
break;
|
|
197
|
+
case "circle":
|
|
198
|
+
default:
|
|
199
|
+
r = ze;
|
|
200
|
+
break;
|
|
201
|
+
}
|
|
202
|
+
t.uniforms = {
|
|
203
|
+
uTime: {
|
|
204
|
+
value: 0
|
|
205
|
+
},
|
|
206
|
+
uColor1: {
|
|
207
|
+
value: new i.Color("rgb(255, 177, 20)")
|
|
208
|
+
},
|
|
209
|
+
uColor2: {
|
|
210
|
+
value: new i.Color("rgb(255, 0, 0)")
|
|
211
|
+
},
|
|
212
|
+
uNoise: {
|
|
213
|
+
value: 1.2
|
|
214
|
+
},
|
|
215
|
+
uSpeed: {
|
|
216
|
+
value: 1
|
|
217
|
+
},
|
|
218
|
+
uOpacity: {
|
|
219
|
+
value: 1
|
|
220
|
+
}
|
|
221
|
+
}, t.defines = {
|
|
222
|
+
FRAGMENTATION_DEGREE: 2
|
|
223
|
+
};
|
|
224
|
+
var l = new i.Mesh(r, new i.ShaderMaterial({
|
|
225
|
+
uniforms: t.uniforms,
|
|
226
|
+
defines: t.defines,
|
|
227
|
+
vertexShader: we,
|
|
228
|
+
fragmentShader: be,
|
|
229
|
+
transparent: !0,
|
|
230
|
+
depthWrite: !1,
|
|
231
|
+
side: i.BackSide
|
|
232
|
+
})), a = new i.Mesh(r, new i.ShaderMaterial({
|
|
233
|
+
uniforms: t.uniforms,
|
|
234
|
+
defines: t.defines,
|
|
235
|
+
vertexShader: we,
|
|
236
|
+
fragmentShader: be,
|
|
237
|
+
transparent: !0,
|
|
238
|
+
depthWrite: !1,
|
|
239
|
+
side: i.FrontSide
|
|
240
|
+
}));
|
|
241
|
+
return l.scale.setScalar(0.1), a.scale.setScalar(0.1), t.add(l), t.add(a), t;
|
|
242
|
+
}
|
|
243
|
+
return o.prototype.setTime = function(e) {
|
|
244
|
+
this.startTime === void 0 && (this.startTime = e), this.uniforms.uTime.value = (e - this.startTime) / 1e3, this.needsRender = !0;
|
|
245
|
+
}, Object.defineProperty(o.prototype, "color1", {
|
|
246
|
+
get: function() {
|
|
247
|
+
return this.uniforms.uColor1.value;
|
|
248
|
+
},
|
|
249
|
+
set: function(e) {
|
|
250
|
+
this.uniforms.uColor1.value = e, this.needsRender = !0;
|
|
251
|
+
},
|
|
252
|
+
enumerable: !1,
|
|
253
|
+
configurable: !0
|
|
254
|
+
}), Object.defineProperty(o.prototype, "color2", {
|
|
255
|
+
get: function() {
|
|
256
|
+
return this.uniforms.uColor2.value;
|
|
257
|
+
},
|
|
258
|
+
set: function(e) {
|
|
259
|
+
this.uniforms.uColor2.value = e, this.needsRender = !0;
|
|
260
|
+
},
|
|
261
|
+
enumerable: !1,
|
|
262
|
+
configurable: !0
|
|
263
|
+
}), Object.defineProperty(o.prototype, "speed", {
|
|
264
|
+
get: function() {
|
|
265
|
+
return this.uniforms.uSpeed.value;
|
|
266
|
+
},
|
|
267
|
+
set: function(e) {
|
|
268
|
+
this.uniforms.uSpeed.value = e;
|
|
269
|
+
},
|
|
270
|
+
enumerable: !1,
|
|
271
|
+
configurable: !0
|
|
272
|
+
}), Object.defineProperty(o.prototype, "noise", {
|
|
273
|
+
get: function() {
|
|
274
|
+
return this.uniforms.uSpeed.value;
|
|
275
|
+
},
|
|
276
|
+
set: function(e) {
|
|
277
|
+
this.uniforms.uSpeed.value = e, this.needsRender = !0;
|
|
278
|
+
},
|
|
279
|
+
enumerable: !1,
|
|
280
|
+
configurable: !0
|
|
281
|
+
}), Object.defineProperty(o.prototype, "opacity", {
|
|
282
|
+
get: function() {
|
|
283
|
+
return this.uniforms.opacity.value;
|
|
284
|
+
},
|
|
285
|
+
set: function(e) {
|
|
286
|
+
this.uniforms.uOpacity.value = e, this.needsRender = !0;
|
|
287
|
+
},
|
|
288
|
+
enumerable: !1,
|
|
289
|
+
configurable: !0
|
|
290
|
+
}), Object.defineProperty(o.prototype, "fragmentationDegree", {
|
|
291
|
+
get: function() {
|
|
292
|
+
return this.defines.FRAGMENTATION_DEGREE;
|
|
293
|
+
},
|
|
294
|
+
set: function(e) {
|
|
295
|
+
this.defines.FRAGMENTATION_DEGREE = e, this.traverse(function(t) {
|
|
296
|
+
t instanceof i.Mesh && t.material instanceof i.ShaderMaterial && (t.material.needsUpdate = !0);
|
|
297
|
+
}), this.needsRender = !0;
|
|
298
|
+
},
|
|
299
|
+
enumerable: !1,
|
|
300
|
+
configurable: !0
|
|
301
|
+
}), o;
|
|
302
|
+
})(i.Group);
|
|
303
|
+
var Ee = `
|
|
304
|
+
uniform vec3 uLightColor;
|
|
305
|
+
uniform vec3 uSpotPosition;
|
|
306
|
+
uniform float uAttenuation;
|
|
307
|
+
uniform float uAnglePower;
|
|
308
|
+
|
|
309
|
+
varying vec3 vNormal;
|
|
310
|
+
varying vec3 vWorldPosition;
|
|
311
|
+
varying float vNoise;
|
|
312
|
+
|
|
313
|
+
void main() {
|
|
314
|
+
float intensity;
|
|
315
|
+
intensity = distance(vWorldPosition, uSpotPosition) / uAttenuation;
|
|
316
|
+
intensity = 1.0 - clamp(intensity, 0.1, 1.0);
|
|
317
|
+
|
|
318
|
+
vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));
|
|
319
|
+
float angleIntensity = pow( dot(normal, vec3(0.0, 0.0, 1.0)), uAnglePower * vNoise );
|
|
320
|
+
intensity = intensity * angleIntensity * vNoise;
|
|
321
|
+
gl_FragColor = vec4( uLightColor, intensity );
|
|
322
|
+
}
|
|
323
|
+
`, _e = `
|
|
324
|
+
|
|
325
|
+
uniform float uTime;
|
|
326
|
+
|
|
327
|
+
varying vec3 vNormal;
|
|
328
|
+
varying vec3 vWorldPosition;
|
|
329
|
+
varying float vNoise;
|
|
330
|
+
|
|
331
|
+
`.concat(se, `
|
|
332
|
+
`).concat(ue, `
|
|
333
|
+
|
|
334
|
+
void main(){
|
|
335
|
+
|
|
336
|
+
vNormal = normalize( normalMatrix * normal );
|
|
337
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
338
|
+
vWorldPosition = worldPosition.xyz;
|
|
339
|
+
vNoise = simplexNoise(vec4(position - vec3(0.0, uTime * 0.4, 0.0), 0));
|
|
340
|
+
vNoise = scale(vNoise, -1.0, 1.0, 0.5, 1.0);
|
|
341
|
+
|
|
342
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
343
|
+
}
|
|
344
|
+
`);
|
|
345
|
+
/** @class */
|
|
346
|
+
(function(n) {
|
|
347
|
+
L(o, n);
|
|
348
|
+
function o(e, t, r) {
|
|
349
|
+
e === void 0 && (e = 1), t === void 0 && (t = 0.1), r === void 0 && (r = 0.2);
|
|
350
|
+
var l = n.call(this) || this;
|
|
351
|
+
l.needsRender = !0, l.uniforms = {
|
|
352
|
+
uTime: {
|
|
353
|
+
value: 0
|
|
354
|
+
},
|
|
355
|
+
uAttenuation: {
|
|
356
|
+
value: e * 0.9
|
|
357
|
+
},
|
|
358
|
+
uAnglePower: {
|
|
359
|
+
value: 2
|
|
360
|
+
},
|
|
361
|
+
uSpotPosition: {
|
|
362
|
+
value: l.position
|
|
363
|
+
},
|
|
364
|
+
uLightColor: {
|
|
365
|
+
value: new i.Color(16777215)
|
|
366
|
+
}
|
|
367
|
+
};
|
|
368
|
+
var a = new i.CylinderBufferGeometry(t, r, e, 64, 20, !0);
|
|
369
|
+
a.applyMatrix4(new i.Matrix4().makeTranslation(0, -e / 2, 0)), a.applyMatrix4(new i.Matrix4().makeRotationX(-Math.PI / 2));
|
|
370
|
+
var u = new i.Mesh(a, new i.ShaderMaterial({
|
|
371
|
+
uniforms: l.uniforms,
|
|
372
|
+
vertexShader: _e,
|
|
373
|
+
fragmentShader: Ee,
|
|
374
|
+
transparent: !0,
|
|
375
|
+
side: i.FrontSide,
|
|
376
|
+
depthWrite: !1
|
|
377
|
+
}));
|
|
378
|
+
return l.add(u), l;
|
|
379
|
+
}
|
|
380
|
+
return o.prototype.setTime = function(e) {
|
|
381
|
+
this.startTime === void 0 && (this.startTime = e), this.uniforms.uTime.value = (e - this.startTime) / 1e3, this.needsRender = !0;
|
|
382
|
+
}, Object.defineProperty(o.prototype, "attenuation", {
|
|
383
|
+
get: function() {
|
|
384
|
+
return this.uniforms.uAttenuation.value;
|
|
385
|
+
},
|
|
386
|
+
set: function(e) {
|
|
387
|
+
this.uniforms.uAttenuation.value = e, this.needsRender = !0;
|
|
388
|
+
},
|
|
389
|
+
enumerable: !1,
|
|
390
|
+
configurable: !0
|
|
391
|
+
}), Object.defineProperty(o.prototype, "anglePower", {
|
|
392
|
+
get: function() {
|
|
393
|
+
return this.uniforms.uAnglePower.value;
|
|
394
|
+
},
|
|
395
|
+
set: function(e) {
|
|
396
|
+
this.uniforms.uAnglePower.value = e, this.needsRender = !0;
|
|
397
|
+
},
|
|
398
|
+
enumerable: !1,
|
|
399
|
+
configurable: !0
|
|
400
|
+
}), Object.defineProperty(o.prototype, "color", {
|
|
401
|
+
get: function() {
|
|
402
|
+
return this.uniforms.uLightColor.value;
|
|
403
|
+
},
|
|
404
|
+
set: function(e) {
|
|
405
|
+
this.uniforms.uLightColor.value = e, this.needsRender = !0;
|
|
406
|
+
},
|
|
407
|
+
enumerable: !1,
|
|
408
|
+
configurable: !0
|
|
409
|
+
}), o;
|
|
410
|
+
})(i.Group);
|
|
411
|
+
var xe = `
|
|
412
|
+
uniform vec3 uColor;
|
|
413
|
+
uniform float uOpacity;
|
|
414
|
+
varying vec3 vPosition;
|
|
415
|
+
varying float vNoise;
|
|
416
|
+
|
|
417
|
+
void main() {
|
|
418
|
+
float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);
|
|
419
|
+
gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);
|
|
420
|
+
}
|
|
421
|
+
`, Se = `
|
|
422
|
+
|
|
423
|
+
uniform float uTime;
|
|
424
|
+
uniform float uSpeed;
|
|
425
|
+
uniform float uScale;
|
|
426
|
+
uniform float uExpand;
|
|
427
|
+
varying float vNoise;
|
|
428
|
+
varying vec3 vPosition;
|
|
429
|
+
|
|
430
|
+
`.concat(se, `
|
|
431
|
+
`).concat(ue, `
|
|
432
|
+
|
|
433
|
+
void main(){
|
|
434
|
+
|
|
435
|
+
vPosition = position;
|
|
436
|
+
vNoise = simplexNoise(vec4(position.x * uScale, position.y + uTime * uSpeed, 0.0, 0.0));
|
|
437
|
+
vNoise = scale(vNoise, 0.0, 1.0, 0.5, 1.0);
|
|
438
|
+
|
|
439
|
+
vec4 transformed = vec4( position, 1.0 );
|
|
440
|
+
transformed.x = transformed.x * scale(abs(transformed.y), 0.0, 1.0, 1.0, uExpand);
|
|
441
|
+
|
|
442
|
+
gl_Position = projectionMatrix * modelViewMatrix * transformed;
|
|
443
|
+
}
|
|
444
|
+
`), le = new i.PlaneBufferGeometry(1, 1, 200, 200);
|
|
445
|
+
le.translate(0, -0.5, 0);
|
|
446
|
+
/** @class */
|
|
447
|
+
(function(n) {
|
|
448
|
+
L(o, n);
|
|
449
|
+
function o() {
|
|
450
|
+
var e = n.call(this) || this;
|
|
451
|
+
e.needsRender = !0;
|
|
452
|
+
var t = e.outer = new i.Mesh(le, new i.ShaderMaterial({
|
|
453
|
+
uniforms: {
|
|
454
|
+
uTime: {
|
|
455
|
+
value: 0
|
|
456
|
+
},
|
|
457
|
+
uSpeed: {
|
|
458
|
+
value: 0.75
|
|
459
|
+
},
|
|
460
|
+
uScale: {
|
|
461
|
+
value: 2
|
|
462
|
+
},
|
|
463
|
+
uExpand: {
|
|
464
|
+
value: 1.2
|
|
465
|
+
},
|
|
466
|
+
uColor: {
|
|
467
|
+
value: new i.Color(0.5, 0.5, 0.9)
|
|
468
|
+
},
|
|
469
|
+
uOpacity: {
|
|
470
|
+
value: 1
|
|
471
|
+
}
|
|
472
|
+
},
|
|
473
|
+
vertexShader: Se,
|
|
474
|
+
fragmentShader: xe,
|
|
475
|
+
transparent: !0,
|
|
476
|
+
side: i.DoubleSide,
|
|
477
|
+
depthWrite: !1
|
|
478
|
+
})), r = e.inner = new i.Mesh(le, new i.ShaderMaterial({
|
|
479
|
+
uniforms: {
|
|
480
|
+
uTime: {
|
|
481
|
+
value: 0
|
|
482
|
+
},
|
|
483
|
+
uSpeed: {
|
|
484
|
+
value: 2
|
|
485
|
+
},
|
|
486
|
+
uScale: {
|
|
487
|
+
value: 20
|
|
488
|
+
},
|
|
489
|
+
uExpand: {
|
|
490
|
+
value: 1.2
|
|
491
|
+
},
|
|
492
|
+
uColor: {
|
|
493
|
+
value: new i.Color(1, 1, 1)
|
|
494
|
+
},
|
|
495
|
+
uOpacity: {
|
|
496
|
+
value: 0.1
|
|
497
|
+
}
|
|
498
|
+
},
|
|
499
|
+
vertexShader: Se,
|
|
500
|
+
fragmentShader: xe,
|
|
501
|
+
transparent: !0,
|
|
502
|
+
side: i.DoubleSide,
|
|
503
|
+
depthWrite: !1
|
|
504
|
+
}));
|
|
505
|
+
return t.rotateX(-Math.PI / 2), r.rotateX(-Math.PI / 2), e.add(t), e.add(r), e;
|
|
506
|
+
}
|
|
507
|
+
return o.prototype.setTime = function(e) {
|
|
508
|
+
this.startTime === void 0 && (this.startTime = e);
|
|
509
|
+
var t = (e - this.startTime) / 1e3;
|
|
510
|
+
this.inner.material.uniforms.uTime.value = t, this.outer.material.uniforms.uTime.value = t, this.needsRender = !0;
|
|
511
|
+
}, Object.defineProperty(o.prototype, "expand", {
|
|
512
|
+
get: function() {
|
|
513
|
+
return this.outer.material.uniforms.uExpand.value;
|
|
514
|
+
},
|
|
515
|
+
set: function(e) {
|
|
516
|
+
this.outer.material.uniforms.uExpand.value = e, this.inner.material.uniforms.uExpand.value = e, this.needsRender = !0;
|
|
517
|
+
},
|
|
518
|
+
enumerable: !1,
|
|
519
|
+
configurable: !0
|
|
520
|
+
}), Object.defineProperty(o.prototype, "speed", {
|
|
521
|
+
get: function() {
|
|
522
|
+
return this.inner.material.uniforms.speed.value;
|
|
523
|
+
},
|
|
524
|
+
set: function(e) {
|
|
525
|
+
this.inner.material.uniforms.speed.value = e, this.needsRender = !0;
|
|
526
|
+
},
|
|
527
|
+
enumerable: !1,
|
|
528
|
+
configurable: !0
|
|
529
|
+
}), Object.defineProperty(o.prototype, "color", {
|
|
530
|
+
get: function() {
|
|
531
|
+
return this.outer.material.uniforms.color.value;
|
|
532
|
+
},
|
|
533
|
+
set: function(e) {
|
|
534
|
+
this.outer.material.uniforms.color.value = e, this.needsRender = !0;
|
|
535
|
+
},
|
|
536
|
+
enumerable: !1,
|
|
537
|
+
configurable: !0
|
|
538
|
+
}), Object.defineProperty(o.prototype, "flowColor", {
|
|
539
|
+
get: function() {
|
|
540
|
+
return this.inner.material.uniforms.color.value;
|
|
541
|
+
},
|
|
542
|
+
set: function(e) {
|
|
543
|
+
this.inner.material.uniforms.color.value = e, this.needsRender = !0;
|
|
544
|
+
},
|
|
545
|
+
enumerable: !1,
|
|
546
|
+
configurable: !0
|
|
547
|
+
}), o;
|
|
548
|
+
})(i.Group);
|
|
549
|
+
function Z(n, o) {
|
|
550
|
+
return n + o * (Math.random() - 0.5);
|
|
551
|
+
}
|
|
552
|
+
function Q(n, o) {
|
|
553
|
+
var e = new i.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
|
|
554
|
+
return new i.Vector3().addVectors(n, new i.Vector3().multiplyVectors(o, e));
|
|
555
|
+
}
|
|
556
|
+
function te(n, o, e) {
|
|
557
|
+
return n * e + o * e * e / 2;
|
|
558
|
+
}
|
|
559
|
+
function Ue(n, o, e) {
|
|
560
|
+
return new i.Vector3(te(n.x, o.x, e), te(n.y, o.y, e), te(n.z, o.z, e));
|
|
561
|
+
}
|
|
562
|
+
function ne(n, o) {
|
|
563
|
+
for (var e = n.times.length, t = 0; t < e && o > n.times[t]; )
|
|
564
|
+
t++;
|
|
565
|
+
if (t == 0)
|
|
566
|
+
return n.values[0];
|
|
567
|
+
if (t == e)
|
|
568
|
+
return n.values[e - 1];
|
|
569
|
+
var r = (o - n.times[t - 1]) / (n.times[t] - n.times[t - 1]), l = n.values[t - 1], a = n.values[t];
|
|
570
|
+
return typeof n.values[0] == "number" ? l + r * (a - l) : l.clone().lerp(a, r);
|
|
571
|
+
}
|
|
572
|
+
var Ne = (
|
|
573
|
+
/** @class */
|
|
574
|
+
function() {
|
|
575
|
+
function n(o, e, t, r, l, a, u, c, p, m, h, d, y, b) {
|
|
576
|
+
this.birthTime = o, this.deathAge = e, this.position = t.clone(), this.velocity = r.clone(), this.acceleration = l.clone(), this.angle = a, this.angleVelocity = u, this.angleAcceleration = c, this.color = p, this.colorTween = m, this.size = h, this.sizeTween = d, this.opacity = y, this.opacityTween = b;
|
|
577
|
+
}
|
|
578
|
+
return n.prototype.getAlive = function(o) {
|
|
579
|
+
return this.deathAge > o - this.birthTime;
|
|
580
|
+
}, n.prototype.getState = function(o) {
|
|
581
|
+
var e = this.getAlive(o), t = Math.min(this.deathAge, o - this.birthTime), r = Ue(this.velocity, this.acceleration, t).add(this.position), l = te(this.angleVelocity, this.angleAcceleration, t) + this.angle, a = (this.sizeTween ? ne(this.sizeTween, t) : 0) + this.size, u = (this.colorTween ? ne(this.colorTween, t) : new i.Vector3()).add(this.color), c = new i.Color().setHSL(u.x, u.y, u.z), p = (this.opacityTween ? ne(this.opacityTween, t) : 0) + this.opacity;
|
|
582
|
+
return { alive: e, age: t, position: r, angle: l, size: a, color: c, opacity: p };
|
|
583
|
+
}, n;
|
|
584
|
+
}()
|
|
585
|
+
), Oe = `
|
|
586
|
+
attribute vec3 color;
|
|
587
|
+
attribute float opacity;
|
|
588
|
+
attribute float size;
|
|
589
|
+
attribute float alive; // float used as boolean (0 = false, 1 = true)
|
|
590
|
+
|
|
591
|
+
varying vec4 vColor;
|
|
592
|
+
|
|
593
|
+
#if defined(USE_MAP)
|
|
594
|
+
attribute float angle;
|
|
595
|
+
varying float vAngle;
|
|
596
|
+
#endif
|
|
597
|
+
|
|
598
|
+
void main() {
|
|
599
|
+
if (alive > 0.5) {
|
|
600
|
+
vColor = vec4(color, opacity);
|
|
601
|
+
} else {
|
|
602
|
+
vColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
603
|
+
}
|
|
604
|
+
#if defined(USE_MAP)
|
|
605
|
+
vAngle = angle;
|
|
606
|
+
#endif
|
|
607
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
|
608
|
+
gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
|
|
609
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
610
|
+
}
|
|
611
|
+
`, Fe = `
|
|
612
|
+
varying vec4 vColor;
|
|
613
|
+
|
|
614
|
+
#if defined(USE_MAP)
|
|
615
|
+
uniform sampler2D map;
|
|
616
|
+
varying float vAngle;
|
|
617
|
+
#endif
|
|
618
|
+
|
|
619
|
+
void main() {
|
|
620
|
+
gl_FragColor = vColor;
|
|
621
|
+
|
|
622
|
+
#if defined(USE_MAP)
|
|
623
|
+
float c = cos(vAngle);
|
|
624
|
+
float s = sin(vAngle);
|
|
625
|
+
|
|
626
|
+
// rotate UV coordinates to rotate texture
|
|
627
|
+
vec2 rotatedUV = vec2(
|
|
628
|
+
c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,
|
|
629
|
+
c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5
|
|
630
|
+
);
|
|
631
|
+
vec4 rotatedTexture = texture2D(map, rotatedUV);
|
|
632
|
+
gl_FragColor = vColor * rotatedTexture;
|
|
633
|
+
#endif
|
|
634
|
+
}
|
|
635
|
+
`, De = (
|
|
636
|
+
/** @class */
|
|
637
|
+
function(n) {
|
|
638
|
+
L(o, n);
|
|
639
|
+
function o(e) {
|
|
640
|
+
var t = this, r, l, a, u, c, p, m, h, d, y, b, x, g, P, C, B, T, M, z, V, E, _, U, N, O, F, R, j, D, G, I, k, X, q, v, f, S, A, w = new i.BufferGeometry();
|
|
641
|
+
w.setAttribute("position", new i.BufferAttribute(new Float32Array(), 3)), w.setAttribute("alive", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("color", new i.BufferAttribute(new Float32Array(), 3)), w.setAttribute("opacity", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("size", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("angle", new i.BufferAttribute(new Float32Array(), 1));
|
|
642
|
+
var K = new i.ShaderMaterial({
|
|
643
|
+
uniforms: {
|
|
644
|
+
map: { value: (r = e.texture) !== null && r !== void 0 ? r : null }
|
|
645
|
+
},
|
|
646
|
+
defines: {
|
|
647
|
+
USE_MAP: !!e.texture
|
|
648
|
+
},
|
|
649
|
+
vertexShader: Oe,
|
|
650
|
+
fragmentShader: Fe,
|
|
651
|
+
transparent: !0,
|
|
652
|
+
blending: (l = e.blending) !== null && l !== void 0 ? l : i.NormalBlending,
|
|
653
|
+
depthWrite: !1
|
|
654
|
+
});
|
|
655
|
+
return t = n.call(this, w, K) || this, t.instances = [], t.needsRender = !0, t.birthTime = Date.now() / 1e3, t.disposed = !1, t.paused = !1, t.positionBase = (u = (a = e.positionBase) === null || a === void 0 ? void 0 : a.clone()) !== null && u !== void 0 ? u : new i.Vector3(), t.positionStyle = (c = e.positionStyle) !== null && c !== void 0 ? c : "CUBE", t.positionCubeSpread = (m = (p = e.positionCubeSpread) === null || p === void 0 ? void 0 : p.clone()) !== null && m !== void 0 ? m : new i.Vector3(), t.positionSphereSpread = (h = e.positionSphereSpread) !== null && h !== void 0 ? h : 0, t.velocityStyle = (d = e.velocityStyle) !== null && d !== void 0 ? d : "CUBE", t.velocityCubeBase = (b = (y = e.velocityCubeBase) === null || y === void 0 ? void 0 : y.clone()) !== null && b !== void 0 ? b : new i.Vector3(), t.velocityCubeSpread = (g = (x = e.velocityCubeSpread) === null || x === void 0 ? void 0 : x.clone()) !== null && g !== void 0 ? g : new i.Vector3(), t.velocitySphereBase = (P = e.velocitySphereBase) !== null && P !== void 0 ? P : 0, t.velocitySphereSpread = (C = e.velocitySphereSpread) !== null && C !== void 0 ? C : 0, t.accelerationBase = (T = (B = e.accelerationBase) === null || B === void 0 ? void 0 : B.clone()) !== null && T !== void 0 ? T : new i.Vector3(), t.accelerationSpread = (z = (M = e.accelerationSpread) === null || M === void 0 ? void 0 : M.clone()) !== null && z !== void 0 ? z : new i.Vector3(), t.angleBase = (V = e.angleBase) !== null && V !== void 0 ? V : 0, t.angleSpread = (E = e.angleSpread) !== null && E !== void 0 ? E : 0, t.angleVelocityBase = (_ = e.angleVelocityBase) !== null && _ !== void 0 ? _ : 0, t.angleVelocitySpread = (U = e.angleVelocitySpread) !== null && U !== void 0 ? U : 0, t.angleAccelerationBase = (N = e.angleAccelerationBase) !== null && N !== void 0 ? N : 0, t.angleAccelerationSpread = (O = e.angleAccelerationSpread) !== null && O !== void 0 ? O : 0, t.sizeBase = (F = e.sizeBase) !== null && F !== void 0 ? F : 0.1, t.sizeSpread = (R = e.sizeSpread) !== null && R !== void 0 ? R : 0, t.sizeTween = (j = e.sizeTween) !== null && j !== void 0 ? j : null, t.colorBase = (G = (D = e.colorBase) === null || D === void 0 ? void 0 : D.clone()) !== null && G !== void 0 ? G : new i.Vector3(), t.colorSpread = (k = (I = e.colorSpread) === null || I === void 0 ? void 0 : I.clone()) !== null && k !== void 0 ? k : new i.Vector3(), t.colorTween = (X = e.colorTween) !== null && X !== void 0 ? X : null, t.opacityBase = ((q = e.opacityBase) !== null && q !== void 0 ? q : e.opacityTween) ? 0 : 1, t.opacitySpread = (v = e.opacitySpread) !== null && v !== void 0 ? v : 0, t.opacityTween = (f = e.opacityTween) !== null && f !== void 0 ? f : null, t.particlesPerSecond = (S = e.particlesPerSecond) !== null && S !== void 0 ? S : 60, t.particleDeathAge = (A = e.particleDeathAge) !== null && A !== void 0 ? A : 1, t;
|
|
656
|
+
}
|
|
657
|
+
return Object.defineProperty(o.prototype, "texture", {
|
|
658
|
+
/** 贴图素材 */
|
|
659
|
+
get: function() {
|
|
660
|
+
return this.material.uniforms.map.value;
|
|
661
|
+
},
|
|
662
|
+
set: function(e) {
|
|
663
|
+
this.material.uniforms.map.value = e, e === null ? this.material.defines.USE_MAP !== !1 && (this.material.defines.USE_MAP = !1, this.material.needsUpdate = !0) : this.material.defines.USE_MAP !== !0 && (this.material.defines.USE_MAP = !0, this.material.needsUpdate = !0);
|
|
664
|
+
},
|
|
665
|
+
enumerable: !1,
|
|
666
|
+
configurable: !0
|
|
667
|
+
}), Object.defineProperty(o.prototype, "blending", {
|
|
668
|
+
/** 材质混合方式 */
|
|
669
|
+
get: function() {
|
|
670
|
+
return this.material.blending;
|
|
671
|
+
},
|
|
672
|
+
set: function(e) {
|
|
673
|
+
this.material.blending = e;
|
|
674
|
+
},
|
|
675
|
+
enumerable: !1,
|
|
676
|
+
configurable: !0
|
|
677
|
+
}), o.prototype.createInstance = function(e) {
|
|
678
|
+
var t = this.positionBase.clone();
|
|
679
|
+
switch (this.positionStyle) {
|
|
680
|
+
case "CUBE": {
|
|
681
|
+
t = Q(this.positionBase, this.positionCubeSpread);
|
|
682
|
+
break;
|
|
683
|
+
}
|
|
684
|
+
case "SPHERE": {
|
|
685
|
+
var r = 2 * Math.random() - 1, l = Math.PI * 2 * Math.random(), a = Math.sqrt(1 - r * r), u = new i.Vector3(a * Math.cos(l), a * Math.sin(l), r);
|
|
686
|
+
t = new i.Vector3().addVectors(this.positionBase, u.multiplyScalar(this.positionSphereSpread));
|
|
687
|
+
break;
|
|
688
|
+
}
|
|
689
|
+
}
|
|
690
|
+
var c = new i.Vector3();
|
|
691
|
+
switch (this.velocityStyle) {
|
|
692
|
+
case "CUBE": {
|
|
693
|
+
c = Q(this.velocityCubeBase, this.velocityCubeSpread);
|
|
694
|
+
break;
|
|
695
|
+
}
|
|
696
|
+
case "SPHERE": {
|
|
697
|
+
var p = new i.Vector3().subVectors(t, this.positionBase), m = Z(this.velocitySphereBase, this.velocitySphereSpread);
|
|
698
|
+
c = p.normalize().multiplyScalar(m);
|
|
699
|
+
break;
|
|
700
|
+
}
|
|
701
|
+
}
|
|
702
|
+
var h = new Ne(e, this.particleDeathAge, t, c, Q(this.accelerationBase, this.accelerationSpread), Z(this.angleBase, this.angleSpread), Z(this.angleVelocityBase, this.angleVelocitySpread), Z(this.angleAccelerationBase, this.angleAccelerationSpread), Q(this.colorBase, this.colorSpread), this.colorTween, Z(this.sizeBase, this.sizeSpread), this.sizeTween, Z(this.opacityBase, this.opacitySpread), this.opacityTween);
|
|
703
|
+
return h;
|
|
704
|
+
}, o.prototype.pause = function() {
|
|
705
|
+
this.paused !== !0 && (this.paused = !0, this.birthTime = Date.now() / 1e3);
|
|
706
|
+
}, o.prototype.play = function() {
|
|
707
|
+
this.paused !== !1 && (this.paused = !1, this.birthTime = Date.now() / 1e3);
|
|
708
|
+
}, o.prototype.setTime = function(e) {
|
|
709
|
+
if (!this.disposed) {
|
|
710
|
+
e /= 1e3;
|
|
711
|
+
var t = e - this.birthTime, r = Math.ceil(this.particlesPerSecond * this.particleDeathAge);
|
|
712
|
+
if (this.geometry.attributes.position.count < r) {
|
|
713
|
+
var l = new Float32Array(r * 3);
|
|
714
|
+
l.set(this.geometry.attributes.position.array, 0);
|
|
715
|
+
var a = new i.BufferAttribute(l, 3);
|
|
716
|
+
a.needsUpdate = !0, this.geometry.setAttribute("position", a);
|
|
717
|
+
}
|
|
718
|
+
if (this.geometry.attributes.alive.count < r) {
|
|
719
|
+
var u = new Float32Array(r);
|
|
720
|
+
u.set(this.geometry.attributes.alive.array, 0);
|
|
721
|
+
var a = new i.BufferAttribute(u, 1);
|
|
722
|
+
a.needsUpdate = !0, this.geometry.setAttribute("alive", a);
|
|
723
|
+
}
|
|
724
|
+
if (this.geometry.attributes.color.count < r) {
|
|
725
|
+
var c = new Float32Array(r * 3);
|
|
726
|
+
c.set(this.geometry.attributes.color.array, 0);
|
|
727
|
+
var a = new i.BufferAttribute(c, 3);
|
|
728
|
+
a.needsUpdate = !0, this.geometry.setAttribute("color", a);
|
|
729
|
+
}
|
|
730
|
+
if (this.geometry.attributes.opacity.count < r) {
|
|
731
|
+
var p = new Float32Array(r);
|
|
732
|
+
p.set(this.geometry.attributes.opacity.array, 0);
|
|
733
|
+
var a = new i.BufferAttribute(p, 1);
|
|
734
|
+
a.needsUpdate = !0, this.geometry.setAttribute("opacity", a);
|
|
735
|
+
}
|
|
736
|
+
if (this.geometry.attributes.size.count < r) {
|
|
737
|
+
var m = new Float32Array(r);
|
|
738
|
+
m.set(this.geometry.attributes.size.array, 0);
|
|
739
|
+
var a = new i.BufferAttribute(m, 1);
|
|
740
|
+
a.needsUpdate = !0, this.geometry.setAttribute("size", a);
|
|
741
|
+
}
|
|
742
|
+
if (this.geometry.attributes.angle.count < r) {
|
|
743
|
+
var h = new Float32Array(r);
|
|
744
|
+
h.set(this.geometry.attributes.angle.array, 0);
|
|
745
|
+
var a = new i.BufferAttribute(h, 1);
|
|
746
|
+
a.needsUpdate = !0, this.geometry.setAttribute("angle", a);
|
|
747
|
+
}
|
|
748
|
+
this.instances.length < r && (this.instances.length = r);
|
|
749
|
+
for (var d = 0; d < this.instances.length; d++) {
|
|
750
|
+
var y = this.instances[d];
|
|
751
|
+
if (d < r && this.paused === !1 && (y === void 0 || y.getAlive(e) === !1)) {
|
|
752
|
+
var b = this.particleDeathAge / r * d;
|
|
753
|
+
if (t > b) {
|
|
754
|
+
var x = e - (t - b) % this.particleDeathAge;
|
|
755
|
+
this.instances[d] = y = this.createInstance(x);
|
|
756
|
+
}
|
|
757
|
+
}
|
|
758
|
+
if (y) {
|
|
759
|
+
var g = y.getState(e), l = g.position, u = g.alive, c = g.color, p = g.opacity, m = g.size, h = g.angle;
|
|
760
|
+
this.geometry.attributes.position.setXYZ(d, l.x, l.y, l.z), this.geometry.attributes.position.needsUpdate = !0, this.geometry.attributes.alive.setX(d, u ? 1 : 0), this.geometry.attributes.alive.needsUpdate = !0, this.geometry.attributes.color.setXYZ(d, c.r, c.g, c.b), this.geometry.attributes.color.needsUpdate = !0, this.geometry.attributes.opacity.setX(d, p), this.geometry.attributes.opacity.needsUpdate = !0, this.geometry.attributes.size.setX(d, m), this.geometry.attributes.size.needsUpdate = !0, this.geometry.attributes.angle.setX(d, h), this.geometry.attributes.angle.needsUpdate = !0;
|
|
761
|
+
}
|
|
762
|
+
}
|
|
763
|
+
this.geometry.computeBoundingBox(), this.geometry.boundingSphere || (this.geometry.boundingSphere = new i.Sphere()), this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere), this.needsRender = !0;
|
|
764
|
+
}
|
|
765
|
+
}, o.prototype.dispose = function() {
|
|
766
|
+
var e;
|
|
767
|
+
this.disposed = !0, this.geometry.dispose(), (e = this.texture) === null || e === void 0 || e.dispose(), this.material.dispose();
|
|
768
|
+
}, o;
|
|
769
|
+
}(i.Points)
|
|
770
|
+
);
|
|
771
|
+
function W(n, o) {
|
|
772
|
+
return n + o * (Math.random() - 0.5);
|
|
773
|
+
}
|
|
774
|
+
function ee(n, o) {
|
|
775
|
+
var e = new i.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
|
|
776
|
+
return new i.Vector3().addVectors(n, new i.Vector3().multiplyVectors(o, e));
|
|
777
|
+
}
|
|
778
|
+
var Re = `
|
|
779
|
+
// 粒子初始属性
|
|
780
|
+
attribute vec3 initialVelocity;
|
|
781
|
+
attribute vec3 acceleration;
|
|
782
|
+
attribute float birthTime;
|
|
783
|
+
attribute float lifeTime;
|
|
784
|
+
attribute float initialSize;
|
|
785
|
+
attribute float sizeGrowth;
|
|
786
|
+
attribute vec3 initialColor;
|
|
787
|
+
attribute float initialOpacity;
|
|
788
|
+
attribute float initialAngle;
|
|
789
|
+
attribute float angleVelocity;
|
|
790
|
+
attribute float particleIndex;
|
|
791
|
+
|
|
792
|
+
// 全局uniform参数
|
|
793
|
+
uniform float uTime;
|
|
794
|
+
|
|
795
|
+
// 传递给fragment shader的变量
|
|
796
|
+
varying vec4 vColor;
|
|
797
|
+
varying float vAngle;
|
|
798
|
+
|
|
799
|
+
// 简单噪声函数
|
|
800
|
+
float random(vec2 st) {
|
|
801
|
+
return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
// HSL转RGB函数
|
|
805
|
+
vec3 hsl2rgb(vec3 c) {
|
|
806
|
+
vec3 rgb = clamp(abs(mod(c.x*6.0+vec3(0.0,4.0,2.0), 6.0)-3.0)-1.0, 0.0, 1.0);
|
|
807
|
+
return c.z + c.y * (rgb-0.5)*(1.0-abs(2.0*c.z-1.0));
|
|
808
|
+
}
|
|
809
|
+
|
|
810
|
+
void main() {
|
|
811
|
+
// 计算粒子的实际年龄,考虑循环重生
|
|
812
|
+
float totalCycleTime = lifeTime;
|
|
813
|
+
float adjustedTime = uTime + birthTime;
|
|
814
|
+
float cycleTime = mod(adjustedTime, totalCycleTime);
|
|
815
|
+
float age = cycleTime;
|
|
816
|
+
float normalizedAge = clamp(age / lifeTime, 0.0, 1.0);
|
|
817
|
+
|
|
818
|
+
// 如果粒子年龄超过生命周期,让它重新开始
|
|
819
|
+
if (age > lifeTime) {
|
|
820
|
+
age = 0.0;
|
|
821
|
+
normalizedAge = 0.0;
|
|
822
|
+
}
|
|
823
|
+
|
|
824
|
+
// 计算当前位置(物理模拟)
|
|
825
|
+
vec3 currentVelocity = initialVelocity + acceleration * age;
|
|
826
|
+
|
|
827
|
+
vec3 currentPosition = position + currentVelocity * age;
|
|
828
|
+
|
|
829
|
+
// 计算当前大小(随时间变化)
|
|
830
|
+
float currentSize = initialSize + sizeGrowth * normalizedAge;
|
|
831
|
+
|
|
832
|
+
// 计算当前角度
|
|
833
|
+
vAngle = initialAngle + angleVelocity * age;
|
|
834
|
+
|
|
835
|
+
// 计算当前颜色和透明度(生命周期渐变)
|
|
836
|
+
vec3 currentColor = initialColor;
|
|
837
|
+
float currentOpacity = initialOpacity;
|
|
838
|
+
|
|
839
|
+
// 生命周期透明度渐变(出生和死亡时渐变)
|
|
840
|
+
if (normalizedAge < 0.1) {
|
|
841
|
+
currentOpacity *= normalizedAge / 0.1; // 淡入
|
|
842
|
+
} else if (normalizedAge > 0.8) {
|
|
843
|
+
currentOpacity *= (1.0 - normalizedAge) / 0.2; // 淡出
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
// 将HSL颜色转换为RGB
|
|
847
|
+
vec3 rgbColor = hsl2rgb(currentColor);
|
|
848
|
+
vColor = vec4(rgbColor, currentOpacity);
|
|
849
|
+
|
|
850
|
+
// 计算最终位置和大小
|
|
851
|
+
vec4 mvPosition = modelViewMatrix * vec4(currentPosition, 1.0);
|
|
852
|
+
gl_PointSize = currentSize * (300.0 / length(mvPosition.xyz));
|
|
853
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
854
|
+
}
|
|
855
|
+
`, je = `
|
|
856
|
+
varying vec4 vColor;
|
|
857
|
+
varying float vAngle;
|
|
858
|
+
|
|
859
|
+
#if defined(USE_MAP)
|
|
860
|
+
uniform sampler2D map;
|
|
861
|
+
#endif
|
|
862
|
+
|
|
863
|
+
void main() {
|
|
864
|
+
// 如果粒子透明度为0,直接丢弃
|
|
865
|
+
if (vColor.a <= 0.0) {
|
|
866
|
+
discard;
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
gl_FragColor = vColor;
|
|
870
|
+
|
|
871
|
+
#if defined(USE_MAP)
|
|
872
|
+
float c = cos(vAngle);
|
|
873
|
+
float s = sin(vAngle);
|
|
874
|
+
|
|
875
|
+
// 旋转UV坐标以旋转纹理
|
|
876
|
+
vec2 rotatedUV = vec2(
|
|
877
|
+
c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,
|
|
878
|
+
c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5
|
|
879
|
+
);
|
|
880
|
+
|
|
881
|
+
vec4 textureColor = texture2D(map, rotatedUV);
|
|
882
|
+
gl_FragColor = vColor * textureColor;
|
|
883
|
+
#endif
|
|
884
|
+
}
|
|
885
|
+
`;
|
|
886
|
+
/** @class */
|
|
887
|
+
(function(n) {
|
|
888
|
+
L(o, n);
|
|
889
|
+
function o(e) {
|
|
890
|
+
for (var t = this, r, l, a, u, c, p, m, h, d, y, b, x, g, P, C, B, T, M, z, V, E, _, U, N, O, F, R, j, D, G, I, k, X, q, v = Math.ceil(((r = e.particlesPerSecond) !== null && r !== void 0 ? r : 60) * ((l = e.particleDeathAge) !== null && l !== void 0 ? l : 1)), f = new i.BufferGeometry(), S = new Float32Array(v * 3), A = new Float32Array(v * 3), w = new Float32Array(v * 3), K = new Float32Array(v), ce = new Float32Array(v), de = new Float32Array(v), ve = new Float32Array(v), $ = new Float32Array(v * 3), pe = new Float32Array(v), fe = new Float32Array(v), me = new Float32Array(v), he = new Float32Array(v), s = 0; s < v; s++) {
|
|
891
|
+
var Pe = ((a = e.particleDeathAge) !== null && a !== void 0 ? a : 1) / v * s;
|
|
892
|
+
K[s] = Pe, ce[s] = (u = e.particleDeathAge) !== null && u !== void 0 ? u : 1, he[s] = s;
|
|
893
|
+
var Y = (p = (c = e.positionBase) === null || c === void 0 ? void 0 : c.clone()) !== null && p !== void 0 ? p : new i.Vector3();
|
|
894
|
+
switch ((m = e.positionStyle) !== null && m !== void 0 ? m : "CUBE") {
|
|
895
|
+
case "CUBE": {
|
|
896
|
+
Y = ee((h = e.positionBase) !== null && h !== void 0 ? h : new i.Vector3(), (d = e.positionCubeSpread) !== null && d !== void 0 ? d : new i.Vector3());
|
|
897
|
+
break;
|
|
898
|
+
}
|
|
899
|
+
case "SPHERE": {
|
|
900
|
+
var ie = 2 * Math.random() - 1, ye = Math.PI * 2 * Math.random(), ge = Math.sqrt(1 - ie * ie), Ce = new i.Vector3(ge * Math.cos(ye), ge * Math.sin(ye), ie);
|
|
901
|
+
Y = new i.Vector3().addVectors((y = e.positionBase) !== null && y !== void 0 ? y : new i.Vector3(), Ce.multiplyScalar((b = e.positionSphereSpread) !== null && b !== void 0 ? b : 0));
|
|
902
|
+
break;
|
|
903
|
+
}
|
|
904
|
+
}
|
|
905
|
+
S[s * 3] = Y.x, S[s * 3 + 1] = Y.y, S[s * 3 + 2] = Y.z;
|
|
906
|
+
var H = new i.Vector3();
|
|
907
|
+
switch ((x = e.velocityStyle) !== null && x !== void 0 ? x : "CUBE") {
|
|
908
|
+
case "CUBE": {
|
|
909
|
+
H = ee((g = e.velocityCubeBase) !== null && g !== void 0 ? g : new i.Vector3(), (P = e.velocityCubeSpread) !== null && P !== void 0 ? P : new i.Vector3());
|
|
910
|
+
break;
|
|
911
|
+
}
|
|
912
|
+
case "SPHERE": {
|
|
913
|
+
var Be = new i.Vector3().subVectors(Y, (C = e.positionBase) !== null && C !== void 0 ? C : new i.Vector3()), Te = W((B = e.velocitySphereBase) !== null && B !== void 0 ? B : 0, (T = e.velocitySphereSpread) !== null && T !== void 0 ? T : 0);
|
|
914
|
+
H = Be.normalize().multiplyScalar(Te);
|
|
915
|
+
break;
|
|
916
|
+
}
|
|
917
|
+
}
|
|
918
|
+
A[s * 3] = H.x, A[s * 3 + 1] = H.y, A[s * 3 + 2] = H.z;
|
|
919
|
+
var oe = ee((M = e.accelerationBase) !== null && M !== void 0 ? M : new i.Vector3(), (z = e.accelerationSpread) !== null && z !== void 0 ? z : new i.Vector3());
|
|
920
|
+
w[s * 3] = oe.x, w[s * 3 + 1] = oe.y, w[s * 3 + 2] = oe.z, de[s] = W((V = e.sizeBase) !== null && V !== void 0 ? V : 0.1, (E = e.sizeSpread) !== null && E !== void 0 ? E : 0), ve[s] = (_ = e.sizeGrowth) !== null && _ !== void 0 ? _ : 0;
|
|
921
|
+
var re = ee((U = e.colorBase) !== null && U !== void 0 ? U : new i.Vector3(), (N = e.colorSpread) !== null && N !== void 0 ? N : new i.Vector3());
|
|
922
|
+
$[s * 3] = re.x, $[s * 3 + 1] = re.y, $[s * 3 + 2] = re.z, pe[s] = W((O = e.opacityBase) !== null && O !== void 0 ? O : 1, (F = e.opacitySpread) !== null && F !== void 0 ? F : 0), fe[s] = W((R = e.angleBase) !== null && R !== void 0 ? R : 0, (j = e.angleSpread) !== null && j !== void 0 ? j : 0), me[s] = W((D = e.angleVelocityBase) !== null && D !== void 0 ? D : 0, (G = e.angleVelocitySpread) !== null && G !== void 0 ? G : 0);
|
|
923
|
+
}
|
|
924
|
+
f.setAttribute("position", new i.BufferAttribute(S, 3)), f.setAttribute("initialVelocity", new i.BufferAttribute(A, 3)), f.setAttribute("acceleration", new i.BufferAttribute(w, 3)), f.setAttribute("birthTime", new i.BufferAttribute(K, 1)), f.setAttribute("lifeTime", new i.BufferAttribute(ce, 1)), f.setAttribute("initialSize", new i.BufferAttribute(de, 1)), f.setAttribute("sizeGrowth", new i.BufferAttribute(ve, 1)), f.setAttribute("initialColor", new i.BufferAttribute($, 3)), f.setAttribute("initialOpacity", new i.BufferAttribute(pe, 1)), f.setAttribute("initialAngle", new i.BufferAttribute(fe, 1)), f.setAttribute("angleVelocity", new i.BufferAttribute(me, 1)), f.setAttribute("particleIndex", new i.BufferAttribute(he, 1));
|
|
925
|
+
var Me = new i.ShaderMaterial({
|
|
926
|
+
uniforms: {
|
|
927
|
+
map: { value: (I = e.texture) !== null && I !== void 0 ? I : null },
|
|
928
|
+
uTime: { value: 0 }
|
|
929
|
+
},
|
|
930
|
+
defines: {
|
|
931
|
+
USE_MAP: !!e.texture
|
|
932
|
+
},
|
|
933
|
+
vertexShader: Re,
|
|
934
|
+
fragmentShader: je,
|
|
935
|
+
transparent: !0,
|
|
936
|
+
blending: (k = e.blending) !== null && k !== void 0 ? k : i.NormalBlending,
|
|
937
|
+
depthWrite: !1
|
|
938
|
+
});
|
|
939
|
+
return t = n.call(this, f, Me) || this, t.needsRender = !0, t.startTime = Date.now() / 1e3, t.disposed = !1, t.paused = !1, t.particleCount = v, t.particlesPerSecond = (X = e.particlesPerSecond) !== null && X !== void 0 ? X : 60, t.particleDeathAge = (q = e.particleDeathAge) !== null && q !== void 0 ? q : 1, t;
|
|
940
|
+
}
|
|
941
|
+
return Object.defineProperty(o.prototype, "texture", {
|
|
942
|
+
/** 贴图素材 */
|
|
943
|
+
get: function() {
|
|
944
|
+
return this.material.uniforms.map.value;
|
|
945
|
+
},
|
|
946
|
+
set: function(e) {
|
|
947
|
+
this.material.uniforms.map.value = e, e === null ? this.material.defines.USE_MAP !== !1 && (this.material.defines.USE_MAP = !1, this.material.needsUpdate = !0) : this.material.defines.USE_MAP !== !0 && (this.material.defines.USE_MAP = !0, this.material.needsUpdate = !0);
|
|
948
|
+
},
|
|
949
|
+
enumerable: !1,
|
|
950
|
+
configurable: !0
|
|
951
|
+
}), Object.defineProperty(o.prototype, "blending", {
|
|
952
|
+
/** 材质混合方式 */
|
|
953
|
+
get: function() {
|
|
954
|
+
return this.material.blending;
|
|
955
|
+
},
|
|
956
|
+
set: function(e) {
|
|
957
|
+
this.material.blending = e;
|
|
958
|
+
},
|
|
959
|
+
enumerable: !1,
|
|
960
|
+
configurable: !0
|
|
961
|
+
}), o.prototype.pause = function() {
|
|
962
|
+
this.paused !== !0 && (this.paused = !0, this.startTime = Date.now() / 1e3);
|
|
963
|
+
}, o.prototype.play = function() {
|
|
964
|
+
this.paused !== !1 && (this.paused = !1, this.startTime = Date.now() / 1e3);
|
|
965
|
+
}, o.prototype.setTime = function(e) {
|
|
966
|
+
if (!(this.disposed || this.paused)) {
|
|
967
|
+
var t = e / 1e3, r = t - this.startTime;
|
|
968
|
+
this.material.uniforms.uTime.value = r, this.needsRender = !0;
|
|
969
|
+
}
|
|
970
|
+
}, o.prototype.dispose = function() {
|
|
971
|
+
var e;
|
|
972
|
+
this.disposed = !0, this.geometry.dispose(), (e = this.texture) === null || e === void 0 || e.dispose(), this.material.dispose();
|
|
973
|
+
}, o;
|
|
974
|
+
})(i.Points);
|
|
975
|
+
export {
|
|
976
|
+
De as Xe
|
|
977
|
+
};
|