@realsee/dnalogel 3.81.11-alpha.2 → 3.81.12-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/dist/DigitalPerformancePlugin/controller/index.d.ts +0 -15
  3. package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +0 -2
  4. package/dist/DigitalPerformancePlugin/index.d.ts +0 -2
  5. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +0 -13
  6. package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +0 -4
  7. package/dist/DigitalPerformanceV2Plugin/index.d.ts +0 -2
  8. package/dist/FireScenePlugin/FireControl.d.ts +153 -0
  9. package/dist/FireScenePlugin/SequencePlayer.d.ts +41 -0
  10. package/dist/FireScenePlugin/constants.d.ts +28 -0
  11. package/dist/FireScenePlugin/fire/config.d.ts +10 -0
  12. package/dist/FireScenePlugin/fire/index.d.ts +6 -0
  13. package/dist/FireScenePlugin/fire/managers/FireManager.d.ts +76 -0
  14. package/dist/FireScenePlugin/fire/type.d.ts +51 -0
  15. package/dist/FireScenePlugin/index.d.ts +6 -0
  16. package/dist/FireScenePlugin/smoke/config.d.ts +8 -0
  17. package/dist/FireScenePlugin/smoke/index.d.ts +1 -0
  18. package/dist/FireScenePlugin/smoke/managers/NormalSmokeManager.d.ts +49 -0
  19. package/dist/FireScenePlugin/smoke/managers/SmokeManager.d.ts +89 -0
  20. package/dist/FireScenePlugin/typing.d.ts +55 -0
  21. package/dist/FireScenePlugin/utils/areaBounds.d.ts +14 -0
  22. package/dist/FireScenePlugin/utils/particle.d.ts +5 -0
  23. package/dist/FireScenePlugin/utils/particleTexture.d.ts +21 -0
  24. package/dist/FireScenePlugin/utils/radialSpread.d.ts +54 -0
  25. package/dist/FireScenePlugin/utils/spread.d.ts +17 -0
  26. package/dist/Sculpt/index.d.ts +4 -0
  27. package/dist/index.cjs.js +493 -114
  28. package/dist/index.d.ts +1 -0
  29. package/dist/index.js +17342 -15563
  30. package/dist/index.umd.js +483 -104
  31. package/dist/shared-utils/Object3DHelper/Base/BaseHelper.d.ts +1 -0
  32. package/dist/shared-utils/Object3DHelper/Controller/ScaleController.d.ts +1 -1
  33. package/dist/shared-utils/Object3DHelper/Helper/ScaleHelper.d.ts +4 -0
  34. package/dist/shared-utils/Object3DHelper/typings/index.d.ts +1 -0
  35. package/dist/shared-utils/three/getTextureLoader.d.ts +6 -0
  36. package/docs/assets/highlight.css +35 -0
  37. package/docs/assets/navigation.js +1 -1
  38. package/docs/assets/search.js +1 -1
  39. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  40. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  41. package/docs/classes/CSS3DRender.html +2 -2
  42. package/docs/classes/DigitalHuman.html +2 -2
  43. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +46 -54
  44. package/docs/classes/DigitalPlayground.html +2 -2
  45. package/docs/classes/DigitalStateMachine.html +2 -2
  46. package/docs/classes/FireControl.html +56 -0
  47. package/docs/classes/FireScenePlayer.html +10 -0
  48. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  49. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  50. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  51. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  52. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  53. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  54. package/docs/classes/ModelRoomLabelController.html +2 -2
  55. package/docs/classes/MoveController.html +2 -2
  56. package/docs/classes/Object3DHelperController.html +2 -2
  57. package/docs/classes/PaintBrush.html +2 -2
  58. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  59. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  60. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  61. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  62. package/docs/classes/PanoTagPluginController.html +2 -2
  63. package/docs/classes/Sculpt.html +20 -18
  64. package/docs/classes/Util.BetterTween.html +2 -2
  65. package/docs/classes/Util.FiveDomEvents.html +2 -2
  66. package/docs/classes/Util.FivePuppet.html +3 -3
  67. package/docs/classes/Util.Interval.html +2 -2
  68. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  69. package/docs/classes/Util.LightTag.html +2 -2
  70. package/docs/classes/Util.LineSegments.html +2 -2
  71. package/docs/classes/Util.Magnifier.html +2 -2
  72. package/docs/classes/Util.Object3D.html +2 -2
  73. package/docs/classes/Util.PointDomHelper.html +2 -2
  74. package/docs/classes/Util.PointHelper.html +2 -2
  75. package/docs/classes/Util.PointSelector.html +2 -2
  76. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  77. package/docs/classes/Util.Rectangle.html +2 -2
  78. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  79. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  80. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  81. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  82. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  83. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  84. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  85. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  86. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  87. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  88. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  89. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  90. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  91. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  92. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  93. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  94. package/docs/classes/WalkController.html +2 -2
  95. package/docs/enums/CameraMovementEffect.html +2 -2
  96. package/docs/enums/ContentType.html +2 -2
  97. package/docs/enums/DIRECTION.html +2 -2
  98. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  99. package/docs/enums/DimensionType.html +2 -2
  100. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  101. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  102. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  103. package/docs/enums/PointType.html +2 -2
  104. package/docs/enums/Rotation.html +2 -2
  105. package/docs/functions/AreaMakerPlugin.html +1 -1
  106. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  107. package/docs/functions/CameraMovementPlugin.html +2 -2
  108. package/docs/functions/CruisePlugin.html +1 -1
  109. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  110. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  111. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  112. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  113. package/docs/functions/GuideLinePlugin.html +1 -1
  114. package/docs/functions/ItemLabelPlugin.html +1 -1
  115. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  116. package/docs/functions/MeasurePlugin.html +1 -1
  117. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  118. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  119. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  120. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  121. package/docs/functions/ModelMakerPlugin.html +1 -1
  122. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  123. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  124. package/docs/functions/ModelViewPlugin.html +2 -2
  125. package/docs/functions/MovePlugin.html +1 -1
  126. package/docs/functions/Object3DHelperPlugin.html +1 -1
  127. package/docs/functions/PanoCompassPlugin.html +1 -1
  128. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  129. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  130. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  131. package/docs/functions/PanoMeasurePlugin.html +1 -1
  132. package/docs/functions/PanoRulerPlugin.html +2 -2
  133. package/docs/functions/PanoRulerProPlugin.html +2 -2
  134. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  135. package/docs/functions/PanoTagPlugin.html +1 -1
  136. package/docs/functions/PanoVideoPlugin.html +2 -2
  137. package/docs/functions/PipelinePlugin.html +1 -1
  138. package/docs/functions/SculptPlugin.html +2 -2
  139. package/docs/functions/SculptPluginForFive.html +2 -2
  140. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  141. package/docs/functions/Util.awaitNextFrame.html +1 -1
  142. package/docs/functions/Util.blink.html +2 -2
  143. package/docs/functions/Util.blinkWithPreset.html +2 -2
  144. package/docs/functions/Util.bounding.html +1 -1
  145. package/docs/functions/Util.boundingBox.html +1 -1
  146. package/docs/functions/Util.boundingSphere.html +1 -1
  147. package/docs/functions/Util.boxVertex.html +2 -2
  148. package/docs/functions/Util.boxVertexes.html +1 -1
  149. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  150. package/docs/functions/Util.cleanup.html +2 -2
  151. package/docs/functions/Util.convexHull.html +2 -2
  152. package/docs/functions/Util.equal.html +2 -2
  153. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  154. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  155. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  156. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  157. package/docs/functions/Util.getFrameTime.html +2 -2
  158. package/docs/functions/Util.getGeometryArea.html +1 -1
  159. package/docs/functions/Util.getGeometryInfo.html +1 -1
  160. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  161. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  162. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  163. package/docs/functions/Util.inside.html +1 -1
  164. package/docs/functions/Util.isModelLike.html +1 -1
  165. package/docs/functions/Util.isNil.html +2 -2
  166. package/docs/functions/Util.isPanoramaLike.html +1 -1
  167. package/docs/functions/Util.lookObject.html +2 -2
  168. package/docs/functions/Util.lookPoint.html +2 -2
  169. package/docs/functions/Util.nextFrame.html +1 -1
  170. package/docs/functions/Util.notNil.html +2 -2
  171. package/docs/functions/Util.reblink.html +2 -2
  172. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  173. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  174. package/docs/functions/Util.sculpt.createBox.html +1 -1
  175. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  176. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  177. package/docs/functions/Util.sculpt.createLine.html +2 -2
  178. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  179. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  180. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  181. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  182. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  183. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  184. package/docs/functions/Util.tag.html +1 -1
  185. package/docs/functions/Util.triangleArea.html +2 -2
  186. package/docs/functions/Util.triangleCenter.html +2 -2
  187. package/docs/functions/Util.tweenProgress.html +1 -1
  188. package/docs/functions/Util.uuid.html +2 -2
  189. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  190. package/docs/functions/Util.worldBounding.html +1 -1
  191. package/docs/functions/Util.worldBoundingBox.html +1 -1
  192. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  193. package/docs/functions/createPolyline.html +2 -2
  194. package/docs/functions/getAreaBox3.html +2 -0
  195. package/docs/functions/getAreaVertices.html +2 -0
  196. package/docs/functions/getEntryArea.html +2 -0
  197. package/docs/functions/pluginFlag.html +1 -1
  198. package/docs/functions/validatePolygon.html +1 -1
  199. package/docs/hierarchy.html +1 -1
  200. package/docs/index.html +2 -2
  201. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  202. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  203. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  204. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  205. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  206. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  207. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  208. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  209. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  210. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  211. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  212. package/docs/interfaces/BoxPosition.html +2 -2
  213. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  214. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  215. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  216. package/docs/interfaces/ChapterLocation.html +2 -2
  217. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  218. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  219. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  220. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  221. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  222. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  223. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  224. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  225. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  226. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  227. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  228. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  229. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  230. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  231. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  232. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  233. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  234. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  235. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  236. package/docs/interfaces/DigitalCameraState.html +2 -2
  237. package/docs/interfaces/DigitalChapter.html +2 -2
  238. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  239. package/docs/interfaces/DigitalDataState.html +2 -2
  240. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  241. package/docs/interfaces/DigitalEffectState.html +2 -2
  242. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  243. package/docs/interfaces/DigitalItemState.html +2 -2
  244. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  245. package/docs/interfaces/DigitalModelPlayer.html +2 -4
  246. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  247. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  248. package/docs/interfaces/DigitalModelState.html +2 -2
  249. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
  250. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
  251. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
  252. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
  253. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
  254. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
  255. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
  256. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  257. package/docs/interfaces/DigitalScript.html +2 -2
  258. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  259. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  260. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  261. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  262. package/docs/interfaces/FireArea.html +5 -0
  263. package/docs/interfaces/FireModel.html +9 -0
  264. package/docs/interfaces/FireSceneConfig.html +9 -0
  265. package/docs/interfaces/FireSequencePlayerOptions.html +4 -0
  266. package/docs/interfaces/FireSequenceStep.html +5 -0
  267. package/docs/interfaces/FireVector3.html +4 -0
  268. package/docs/interfaces/FloorplanBounding.html +2 -2
  269. package/docs/interfaces/FloorplanData.html +2 -2
  270. package/docs/interfaces/FloorplanEntrance.html +2 -2
  271. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  272. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  273. package/docs/interfaces/FloorplanFloorData.html +2 -2
  274. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  275. package/docs/interfaces/FloorplanObserver.html +2 -2
  276. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  277. package/docs/interfaces/FloorplanPosition.html +2 -2
  278. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  279. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  280. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  281. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  282. package/docs/interfaces/FloorplanServerData.html +2 -2
  283. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  284. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  285. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  286. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  287. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  288. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  289. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  290. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  291. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  292. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  293. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  294. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  295. package/docs/interfaces/GlobalProgress.html +2 -2
  296. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  297. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  298. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  299. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  300. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  301. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  302. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  303. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  304. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  305. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  306. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  307. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  308. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  309. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  310. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  311. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  312. package/docs/interfaces/HelperOffset.html +2 -2
  313. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  314. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  315. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  316. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  317. package/docs/interfaces/MinMax.html +2 -2
  318. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  319. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  320. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  321. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  322. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  323. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  324. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  325. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  326. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  327. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  328. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  329. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  330. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  331. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  332. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  333. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  334. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  335. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  336. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  337. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  338. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  339. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  340. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
  341. package/docs/interfaces/ModelViewPluginExportType.html +2 -2
  342. package/docs/interfaces/Object3DHelperState.html +2 -2
  343. package/docs/interfaces/ObjectHelperControllers.html +2 -2
  344. package/docs/interfaces/PaintBrushAction.html +2 -2
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@@ -0,0 +1,977 @@
1
+ import * as i from "three";
2
+ var ae = function(n, o) {
3
+ return ae = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(e, t) {
4
+ e.__proto__ = t;
5
+ } || function(e, t) {
6
+ for (var r in t)
7
+ Object.prototype.hasOwnProperty.call(t, r) && (e[r] = t[r]);
8
+ }, ae(n, o);
9
+ };
10
+ function L(n, o) {
11
+ if (typeof o != "function" && o !== null)
12
+ throw new TypeError("Class extends value " + String(o) + " is not a constructor or null");
13
+ ae(n, o);
14
+ function e() {
15
+ this.constructor = n;
16
+ }
17
+ n.prototype = o === null ? Object.create(o) : (e.prototype = o.prototype, new e());
18
+ }
19
+ var be = `
20
+ uniform vec3 uColor1;
21
+ uniform vec3 uColor2;
22
+ uniform float uOpacity;
23
+
24
+ varying vec3 vPosition;
25
+ varying float vNoise;
26
+
27
+ void main() {
28
+ float alpha = 1.0;
29
+ float gradient = mix(0.0, 1.0, -vPosition.y + 1.75);
30
+ if(vNoise > 0.3 * gradient) {
31
+ alpha = 0.0;
32
+ }
33
+ float mask = mix(0.3, 1.0, -vPosition.y + 0.5);
34
+ alpha = clamp(alpha * (mask * 10.0), 0.0, 1.0);
35
+ vec3 color = mix(uColor1, uColor2, -vPosition.y + 0.5);
36
+ color.g = color.g * (1.0 + gradient * vNoise);
37
+ gl_FragColor = vec4(color, alpha * uOpacity);
38
+ }
39
+ `, se = `
40
+ // Simplex 4D Noise
41
+ // by Ian McEwan, Ashima Arts
42
+ //
43
+ vec4 permute(vec4 x) {
44
+ return mod((x * 34.0 + 1.0) * x, 289.0);
45
+ }
46
+ float permute(float x) {
47
+ return floor( mod((x * 34.0 + 1.0) * x, 289.0) );
48
+ }
49
+ vec4 taylorInvSqrt(vec4 r) {
50
+ return 1.79284291400159 - 0.85373472095314 * r;
51
+ }
52
+ float taylorInvSqrt(float r) {
53
+ return 1.79284291400159 - 0.85373472095314 * r;
54
+ }
55
+
56
+ vec4 grad4(float j, vec4 ip) {
57
+ const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
58
+ vec4 p,s;
59
+
60
+ p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
61
+ p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
62
+ s = vec4(lessThan(p, vec4(0.0)));
63
+ p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
64
+
65
+ return p;
66
+ }
67
+
68
+ float simplexNoise(vec4 v) {
69
+ const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4
70
+ 0.309016994374947451); // (sqrt(5) - 1)/4 F4
71
+ // First corner
72
+ vec4 i = floor(v + dot(v, C.yyyy) );
73
+ vec4 x0 = v - i + dot(i, C.xxxx);
74
+
75
+ // Other corners
76
+
77
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
78
+ vec4 i0;
79
+
80
+ vec3 isX = step( x0.yzw, x0.xxx );
81
+ vec3 isYZ = step( x0.zww, x0.yyz );
82
+
83
+ // i0.x = dot( isX, vec3( 1.0 ) );
84
+ i0.x = isX.x + isX.y + isX.z;
85
+ i0.yzw = 1.0 - isX;
86
+
87
+ // i0.y += dot( isYZ.xy, vec2( 1.0 ) );
88
+ i0.y += isYZ.x + isYZ.y;
89
+ i0.zw += 1.0 - isYZ.xy;
90
+
91
+ i0.z += isYZ.z;
92
+ i0.w += 1.0 - isYZ.z;
93
+
94
+ // i0 now contains the unique values 0,1,2,3 in each channel
95
+ vec4 i3 = clamp( i0, 0.0, 1.0 );
96
+ vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
97
+ vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
98
+
99
+ // x0 = x0 - 0.0 + 0.0 * C
100
+ vec4 x1 = x0 - i1 + 1.0 * C.xxxx;
101
+ vec4 x2 = x0 - i2 + 2.0 * C.xxxx;
102
+ vec4 x3 = x0 - i3 + 3.0 * C.xxxx;
103
+ vec4 x4 = x0 - 1.0 + 4.0 * C.xxxx;
104
+
105
+ // Permutations
106
+ i = mod(i, 289.0);
107
+ float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);
108
+ vec4 j1 = permute( permute( permute( permute (
109
+ i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
110
+ + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
111
+ + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
112
+ + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
113
+
114
+ // Gradients
115
+ // ( 7*7*6 points uniformly over a cube, mapped onto a 4-octahedron.)
116
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
117
+
118
+ vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
119
+
120
+ vec4 p0 = grad4(j0, ip);
121
+ vec4 p1 = grad4(j1.x, ip);
122
+ vec4 p2 = grad4(j1.y, ip);
123
+ vec4 p3 = grad4(j1.z, ip);
124
+ vec4 p4 = grad4(j1.w, ip);
125
+
126
+ // Normalise gradients
127
+ vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
128
+ p0 *= norm.x;
129
+ p1 *= norm.y;
130
+ p2 *= norm.z;
131
+ p3 *= norm.w;
132
+ p4 *= taylorInvSqrt(dot(p4,p4));
133
+
134
+ // Mix contributions from the five corners
135
+ vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
136
+ vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
137
+ m0 = m0 * m0;
138
+ m1 = m1 * m1;
139
+ return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
140
+ + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
141
+
142
+ }
143
+ `, ue = `
144
+ float scale(float value, float fromMin, float fromMax, float toMin, float toMax) {
145
+ return toMin + (value - fromMin) * (toMax - toMin) / (fromMax - fromMin);
146
+ }
147
+ `, we = `
148
+ uniform float uTime;
149
+ uniform float uNoise;
150
+ uniform float uSpeed;
151
+
152
+ varying vec3 vPosition;
153
+ varying float vNoise;
154
+
155
+ `.concat(se, `
156
+ `).concat(ue, `
157
+
158
+ float fbm(vec4 x) {
159
+ float v = 0.0;
160
+ float a = 0.5;
161
+ vec4 shift = vec4(100.0);
162
+ #pragma unroll_loop_start
163
+ for ( int i = 0; i < FRAGMENTATION_DEGREE; i ++ ) {
164
+ v += a * simplexNoise(x);
165
+ x = x * 2.0 + shift;
166
+ a *= 0.5;
167
+ }
168
+ #pragma unroll_loop_end
169
+ return v;
170
+ }
171
+
172
+ void main() {
173
+ vPosition = position;
174
+ vNoise = fbm(vec4((position / uNoise) - vec3(0.0, uTime * uSpeed, 0.0), 0.0));
175
+ vNoise = scale(vNoise, -1.0, 1.0, 0.0, 1.0);
176
+
177
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1.0);
178
+ }
179
+ `), ze = new i.SphereBufferGeometry(1, 300, 300), Ae = [];
180
+ for (var J = 0; J < 2; J++)
181
+ Ae.push(new i.Vector2(Math.sin(J) / 2 + 1, J * 2 - 0.8));
182
+ var Ve = new i.LatheBufferGeometry(Ae, 300);
183
+ /** @class */
184
+ (function(n) {
185
+ L(o, n);
186
+ function o(e) {
187
+ var t = n.call(this) || this;
188
+ t.needsRender = !0;
189
+ var r;
190
+ if (e instanceof i.BufferGeometry)
191
+ r = e;
192
+ else
193
+ switch (e) {
194
+ case "ring":
195
+ r = Ve;
196
+ break;
197
+ case "circle":
198
+ default:
199
+ r = ze;
200
+ break;
201
+ }
202
+ t.uniforms = {
203
+ uTime: {
204
+ value: 0
205
+ },
206
+ uColor1: {
207
+ value: new i.Color("rgb(255, 177, 20)")
208
+ },
209
+ uColor2: {
210
+ value: new i.Color("rgb(255, 0, 0)")
211
+ },
212
+ uNoise: {
213
+ value: 1.2
214
+ },
215
+ uSpeed: {
216
+ value: 1
217
+ },
218
+ uOpacity: {
219
+ value: 1
220
+ }
221
+ }, t.defines = {
222
+ FRAGMENTATION_DEGREE: 2
223
+ };
224
+ var l = new i.Mesh(r, new i.ShaderMaterial({
225
+ uniforms: t.uniforms,
226
+ defines: t.defines,
227
+ vertexShader: we,
228
+ fragmentShader: be,
229
+ transparent: !0,
230
+ depthWrite: !1,
231
+ side: i.BackSide
232
+ })), a = new i.Mesh(r, new i.ShaderMaterial({
233
+ uniforms: t.uniforms,
234
+ defines: t.defines,
235
+ vertexShader: we,
236
+ fragmentShader: be,
237
+ transparent: !0,
238
+ depthWrite: !1,
239
+ side: i.FrontSide
240
+ }));
241
+ return l.scale.setScalar(0.1), a.scale.setScalar(0.1), t.add(l), t.add(a), t;
242
+ }
243
+ return o.prototype.setTime = function(e) {
244
+ this.startTime === void 0 && (this.startTime = e), this.uniforms.uTime.value = (e - this.startTime) / 1e3, this.needsRender = !0;
245
+ }, Object.defineProperty(o.prototype, "color1", {
246
+ get: function() {
247
+ return this.uniforms.uColor1.value;
248
+ },
249
+ set: function(e) {
250
+ this.uniforms.uColor1.value = e, this.needsRender = !0;
251
+ },
252
+ enumerable: !1,
253
+ configurable: !0
254
+ }), Object.defineProperty(o.prototype, "color2", {
255
+ get: function() {
256
+ return this.uniforms.uColor2.value;
257
+ },
258
+ set: function(e) {
259
+ this.uniforms.uColor2.value = e, this.needsRender = !0;
260
+ },
261
+ enumerable: !1,
262
+ configurable: !0
263
+ }), Object.defineProperty(o.prototype, "speed", {
264
+ get: function() {
265
+ return this.uniforms.uSpeed.value;
266
+ },
267
+ set: function(e) {
268
+ this.uniforms.uSpeed.value = e;
269
+ },
270
+ enumerable: !1,
271
+ configurable: !0
272
+ }), Object.defineProperty(o.prototype, "noise", {
273
+ get: function() {
274
+ return this.uniforms.uSpeed.value;
275
+ },
276
+ set: function(e) {
277
+ this.uniforms.uSpeed.value = e, this.needsRender = !0;
278
+ },
279
+ enumerable: !1,
280
+ configurable: !0
281
+ }), Object.defineProperty(o.prototype, "opacity", {
282
+ get: function() {
283
+ return this.uniforms.opacity.value;
284
+ },
285
+ set: function(e) {
286
+ this.uniforms.uOpacity.value = e, this.needsRender = !0;
287
+ },
288
+ enumerable: !1,
289
+ configurable: !0
290
+ }), Object.defineProperty(o.prototype, "fragmentationDegree", {
291
+ get: function() {
292
+ return this.defines.FRAGMENTATION_DEGREE;
293
+ },
294
+ set: function(e) {
295
+ this.defines.FRAGMENTATION_DEGREE = e, this.traverse(function(t) {
296
+ t instanceof i.Mesh && t.material instanceof i.ShaderMaterial && (t.material.needsUpdate = !0);
297
+ }), this.needsRender = !0;
298
+ },
299
+ enumerable: !1,
300
+ configurable: !0
301
+ }), o;
302
+ })(i.Group);
303
+ var Ee = `
304
+ uniform vec3 uLightColor;
305
+ uniform vec3 uSpotPosition;
306
+ uniform float uAttenuation;
307
+ uniform float uAnglePower;
308
+
309
+ varying vec3 vNormal;
310
+ varying vec3 vWorldPosition;
311
+ varying float vNoise;
312
+
313
+ void main() {
314
+ float intensity;
315
+ intensity = distance(vWorldPosition, uSpotPosition) / uAttenuation;
316
+ intensity = 1.0 - clamp(intensity, 0.1, 1.0);
317
+
318
+ vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));
319
+ float angleIntensity = pow( dot(normal, vec3(0.0, 0.0, 1.0)), uAnglePower * vNoise );
320
+ intensity = intensity * angleIntensity * vNoise;
321
+ gl_FragColor = vec4( uLightColor, intensity );
322
+ }
323
+ `, _e = `
324
+
325
+ uniform float uTime;
326
+
327
+ varying vec3 vNormal;
328
+ varying vec3 vWorldPosition;
329
+ varying float vNoise;
330
+
331
+ `.concat(se, `
332
+ `).concat(ue, `
333
+
334
+ void main(){
335
+
336
+ vNormal = normalize( normalMatrix * normal );
337
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
338
+ vWorldPosition = worldPosition.xyz;
339
+ vNoise = simplexNoise(vec4(position - vec3(0.0, uTime * 0.4, 0.0), 0));
340
+ vNoise = scale(vNoise, -1.0, 1.0, 0.5, 1.0);
341
+
342
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
343
+ }
344
+ `);
345
+ /** @class */
346
+ (function(n) {
347
+ L(o, n);
348
+ function o(e, t, r) {
349
+ e === void 0 && (e = 1), t === void 0 && (t = 0.1), r === void 0 && (r = 0.2);
350
+ var l = n.call(this) || this;
351
+ l.needsRender = !0, l.uniforms = {
352
+ uTime: {
353
+ value: 0
354
+ },
355
+ uAttenuation: {
356
+ value: e * 0.9
357
+ },
358
+ uAnglePower: {
359
+ value: 2
360
+ },
361
+ uSpotPosition: {
362
+ value: l.position
363
+ },
364
+ uLightColor: {
365
+ value: new i.Color(16777215)
366
+ }
367
+ };
368
+ var a = new i.CylinderBufferGeometry(t, r, e, 64, 20, !0);
369
+ a.applyMatrix4(new i.Matrix4().makeTranslation(0, -e / 2, 0)), a.applyMatrix4(new i.Matrix4().makeRotationX(-Math.PI / 2));
370
+ var u = new i.Mesh(a, new i.ShaderMaterial({
371
+ uniforms: l.uniforms,
372
+ vertexShader: _e,
373
+ fragmentShader: Ee,
374
+ transparent: !0,
375
+ side: i.FrontSide,
376
+ depthWrite: !1
377
+ }));
378
+ return l.add(u), l;
379
+ }
380
+ return o.prototype.setTime = function(e) {
381
+ this.startTime === void 0 && (this.startTime = e), this.uniforms.uTime.value = (e - this.startTime) / 1e3, this.needsRender = !0;
382
+ }, Object.defineProperty(o.prototype, "attenuation", {
383
+ get: function() {
384
+ return this.uniforms.uAttenuation.value;
385
+ },
386
+ set: function(e) {
387
+ this.uniforms.uAttenuation.value = e, this.needsRender = !0;
388
+ },
389
+ enumerable: !1,
390
+ configurable: !0
391
+ }), Object.defineProperty(o.prototype, "anglePower", {
392
+ get: function() {
393
+ return this.uniforms.uAnglePower.value;
394
+ },
395
+ set: function(e) {
396
+ this.uniforms.uAnglePower.value = e, this.needsRender = !0;
397
+ },
398
+ enumerable: !1,
399
+ configurable: !0
400
+ }), Object.defineProperty(o.prototype, "color", {
401
+ get: function() {
402
+ return this.uniforms.uLightColor.value;
403
+ },
404
+ set: function(e) {
405
+ this.uniforms.uLightColor.value = e, this.needsRender = !0;
406
+ },
407
+ enumerable: !1,
408
+ configurable: !0
409
+ }), o;
410
+ })(i.Group);
411
+ var xe = `
412
+ uniform vec3 uColor;
413
+ uniform float uOpacity;
414
+ varying vec3 vPosition;
415
+ varying float vNoise;
416
+
417
+ void main() {
418
+ float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);
419
+ gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);
420
+ }
421
+ `, Se = `
422
+
423
+ uniform float uTime;
424
+ uniform float uSpeed;
425
+ uniform float uScale;
426
+ uniform float uExpand;
427
+ varying float vNoise;
428
+ varying vec3 vPosition;
429
+
430
+ `.concat(se, `
431
+ `).concat(ue, `
432
+
433
+ void main(){
434
+
435
+ vPosition = position;
436
+ vNoise = simplexNoise(vec4(position.x * uScale, position.y + uTime * uSpeed, 0.0, 0.0));
437
+ vNoise = scale(vNoise, 0.0, 1.0, 0.5, 1.0);
438
+
439
+ vec4 transformed = vec4( position, 1.0 );
440
+ transformed.x = transformed.x * scale(abs(transformed.y), 0.0, 1.0, 1.0, uExpand);
441
+
442
+ gl_Position = projectionMatrix * modelViewMatrix * transformed;
443
+ }
444
+ `), le = new i.PlaneBufferGeometry(1, 1, 200, 200);
445
+ le.translate(0, -0.5, 0);
446
+ /** @class */
447
+ (function(n) {
448
+ L(o, n);
449
+ function o() {
450
+ var e = n.call(this) || this;
451
+ e.needsRender = !0;
452
+ var t = e.outer = new i.Mesh(le, new i.ShaderMaterial({
453
+ uniforms: {
454
+ uTime: {
455
+ value: 0
456
+ },
457
+ uSpeed: {
458
+ value: 0.75
459
+ },
460
+ uScale: {
461
+ value: 2
462
+ },
463
+ uExpand: {
464
+ value: 1.2
465
+ },
466
+ uColor: {
467
+ value: new i.Color(0.5, 0.5, 0.9)
468
+ },
469
+ uOpacity: {
470
+ value: 1
471
+ }
472
+ },
473
+ vertexShader: Se,
474
+ fragmentShader: xe,
475
+ transparent: !0,
476
+ side: i.DoubleSide,
477
+ depthWrite: !1
478
+ })), r = e.inner = new i.Mesh(le, new i.ShaderMaterial({
479
+ uniforms: {
480
+ uTime: {
481
+ value: 0
482
+ },
483
+ uSpeed: {
484
+ value: 2
485
+ },
486
+ uScale: {
487
+ value: 20
488
+ },
489
+ uExpand: {
490
+ value: 1.2
491
+ },
492
+ uColor: {
493
+ value: new i.Color(1, 1, 1)
494
+ },
495
+ uOpacity: {
496
+ value: 0.1
497
+ }
498
+ },
499
+ vertexShader: Se,
500
+ fragmentShader: xe,
501
+ transparent: !0,
502
+ side: i.DoubleSide,
503
+ depthWrite: !1
504
+ }));
505
+ return t.rotateX(-Math.PI / 2), r.rotateX(-Math.PI / 2), e.add(t), e.add(r), e;
506
+ }
507
+ return o.prototype.setTime = function(e) {
508
+ this.startTime === void 0 && (this.startTime = e);
509
+ var t = (e - this.startTime) / 1e3;
510
+ this.inner.material.uniforms.uTime.value = t, this.outer.material.uniforms.uTime.value = t, this.needsRender = !0;
511
+ }, Object.defineProperty(o.prototype, "expand", {
512
+ get: function() {
513
+ return this.outer.material.uniforms.uExpand.value;
514
+ },
515
+ set: function(e) {
516
+ this.outer.material.uniforms.uExpand.value = e, this.inner.material.uniforms.uExpand.value = e, this.needsRender = !0;
517
+ },
518
+ enumerable: !1,
519
+ configurable: !0
520
+ }), Object.defineProperty(o.prototype, "speed", {
521
+ get: function() {
522
+ return this.inner.material.uniforms.speed.value;
523
+ },
524
+ set: function(e) {
525
+ this.inner.material.uniforms.speed.value = e, this.needsRender = !0;
526
+ },
527
+ enumerable: !1,
528
+ configurable: !0
529
+ }), Object.defineProperty(o.prototype, "color", {
530
+ get: function() {
531
+ return this.outer.material.uniforms.color.value;
532
+ },
533
+ set: function(e) {
534
+ this.outer.material.uniforms.color.value = e, this.needsRender = !0;
535
+ },
536
+ enumerable: !1,
537
+ configurable: !0
538
+ }), Object.defineProperty(o.prototype, "flowColor", {
539
+ get: function() {
540
+ return this.inner.material.uniforms.color.value;
541
+ },
542
+ set: function(e) {
543
+ this.inner.material.uniforms.color.value = e, this.needsRender = !0;
544
+ },
545
+ enumerable: !1,
546
+ configurable: !0
547
+ }), o;
548
+ })(i.Group);
549
+ function Z(n, o) {
550
+ return n + o * (Math.random() - 0.5);
551
+ }
552
+ function Q(n, o) {
553
+ var e = new i.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
554
+ return new i.Vector3().addVectors(n, new i.Vector3().multiplyVectors(o, e));
555
+ }
556
+ function te(n, o, e) {
557
+ return n * e + o * e * e / 2;
558
+ }
559
+ function Ue(n, o, e) {
560
+ return new i.Vector3(te(n.x, o.x, e), te(n.y, o.y, e), te(n.z, o.z, e));
561
+ }
562
+ function ne(n, o) {
563
+ for (var e = n.times.length, t = 0; t < e && o > n.times[t]; )
564
+ t++;
565
+ if (t == 0)
566
+ return n.values[0];
567
+ if (t == e)
568
+ return n.values[e - 1];
569
+ var r = (o - n.times[t - 1]) / (n.times[t] - n.times[t - 1]), l = n.values[t - 1], a = n.values[t];
570
+ return typeof n.values[0] == "number" ? l + r * (a - l) : l.clone().lerp(a, r);
571
+ }
572
+ var Ne = (
573
+ /** @class */
574
+ function() {
575
+ function n(o, e, t, r, l, a, u, c, p, m, h, d, y, b) {
576
+ this.birthTime = o, this.deathAge = e, this.position = t.clone(), this.velocity = r.clone(), this.acceleration = l.clone(), this.angle = a, this.angleVelocity = u, this.angleAcceleration = c, this.color = p, this.colorTween = m, this.size = h, this.sizeTween = d, this.opacity = y, this.opacityTween = b;
577
+ }
578
+ return n.prototype.getAlive = function(o) {
579
+ return this.deathAge > o - this.birthTime;
580
+ }, n.prototype.getState = function(o) {
581
+ var e = this.getAlive(o), t = Math.min(this.deathAge, o - this.birthTime), r = Ue(this.velocity, this.acceleration, t).add(this.position), l = te(this.angleVelocity, this.angleAcceleration, t) + this.angle, a = (this.sizeTween ? ne(this.sizeTween, t) : 0) + this.size, u = (this.colorTween ? ne(this.colorTween, t) : new i.Vector3()).add(this.color), c = new i.Color().setHSL(u.x, u.y, u.z), p = (this.opacityTween ? ne(this.opacityTween, t) : 0) + this.opacity;
582
+ return { alive: e, age: t, position: r, angle: l, size: a, color: c, opacity: p };
583
+ }, n;
584
+ }()
585
+ ), Oe = `
586
+ attribute vec3 color;
587
+ attribute float opacity;
588
+ attribute float size;
589
+ attribute float alive; // float used as boolean (0 = false, 1 = true)
590
+
591
+ varying vec4 vColor;
592
+
593
+ #if defined(USE_MAP)
594
+ attribute float angle;
595
+ varying float vAngle;
596
+ #endif
597
+
598
+ void main() {
599
+ if (alive > 0.5) {
600
+ vColor = vec4(color, opacity);
601
+ } else {
602
+ vColor = vec4(0.0, 0.0, 0.0, 0.0);
603
+ }
604
+ #if defined(USE_MAP)
605
+ vAngle = angle;
606
+ #endif
607
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
608
+ gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
609
+ gl_Position = projectionMatrix * mvPosition;
610
+ }
611
+ `, Fe = `
612
+ varying vec4 vColor;
613
+
614
+ #if defined(USE_MAP)
615
+ uniform sampler2D map;
616
+ varying float vAngle;
617
+ #endif
618
+
619
+ void main() {
620
+ gl_FragColor = vColor;
621
+
622
+ #if defined(USE_MAP)
623
+ float c = cos(vAngle);
624
+ float s = sin(vAngle);
625
+
626
+ // rotate UV coordinates to rotate texture
627
+ vec2 rotatedUV = vec2(
628
+ c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,
629
+ c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5
630
+ );
631
+ vec4 rotatedTexture = texture2D(map, rotatedUV);
632
+ gl_FragColor = vColor * rotatedTexture;
633
+ #endif
634
+ }
635
+ `, De = (
636
+ /** @class */
637
+ function(n) {
638
+ L(o, n);
639
+ function o(e) {
640
+ var t = this, r, l, a, u, c, p, m, h, d, y, b, x, g, P, C, B, T, M, z, V, E, _, U, N, O, F, R, j, D, G, I, k, X, q, v, f, S, A, w = new i.BufferGeometry();
641
+ w.setAttribute("position", new i.BufferAttribute(new Float32Array(), 3)), w.setAttribute("alive", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("color", new i.BufferAttribute(new Float32Array(), 3)), w.setAttribute("opacity", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("size", new i.BufferAttribute(new Float32Array(), 1)), w.setAttribute("angle", new i.BufferAttribute(new Float32Array(), 1));
642
+ var K = new i.ShaderMaterial({
643
+ uniforms: {
644
+ map: { value: (r = e.texture) !== null && r !== void 0 ? r : null }
645
+ },
646
+ defines: {
647
+ USE_MAP: !!e.texture
648
+ },
649
+ vertexShader: Oe,
650
+ fragmentShader: Fe,
651
+ transparent: !0,
652
+ blending: (l = e.blending) !== null && l !== void 0 ? l : i.NormalBlending,
653
+ depthWrite: !1
654
+ });
655
+ return t = n.call(this, w, K) || this, t.instances = [], t.needsRender = !0, t.birthTime = Date.now() / 1e3, t.disposed = !1, t.paused = !1, t.positionBase = (u = (a = e.positionBase) === null || a === void 0 ? void 0 : a.clone()) !== null && u !== void 0 ? u : new i.Vector3(), t.positionStyle = (c = e.positionStyle) !== null && c !== void 0 ? c : "CUBE", t.positionCubeSpread = (m = (p = e.positionCubeSpread) === null || p === void 0 ? void 0 : p.clone()) !== null && m !== void 0 ? m : new i.Vector3(), t.positionSphereSpread = (h = e.positionSphereSpread) !== null && h !== void 0 ? h : 0, t.velocityStyle = (d = e.velocityStyle) !== null && d !== void 0 ? d : "CUBE", t.velocityCubeBase = (b = (y = e.velocityCubeBase) === null || y === void 0 ? void 0 : y.clone()) !== null && b !== void 0 ? b : new i.Vector3(), t.velocityCubeSpread = (g = (x = e.velocityCubeSpread) === null || x === void 0 ? void 0 : x.clone()) !== null && g !== void 0 ? g : new i.Vector3(), t.velocitySphereBase = (P = e.velocitySphereBase) !== null && P !== void 0 ? P : 0, t.velocitySphereSpread = (C = e.velocitySphereSpread) !== null && C !== void 0 ? C : 0, t.accelerationBase = (T = (B = e.accelerationBase) === null || B === void 0 ? void 0 : B.clone()) !== null && T !== void 0 ? T : new i.Vector3(), t.accelerationSpread = (z = (M = e.accelerationSpread) === null || M === void 0 ? void 0 : M.clone()) !== null && z !== void 0 ? z : new i.Vector3(), t.angleBase = (V = e.angleBase) !== null && V !== void 0 ? V : 0, t.angleSpread = (E = e.angleSpread) !== null && E !== void 0 ? E : 0, t.angleVelocityBase = (_ = e.angleVelocityBase) !== null && _ !== void 0 ? _ : 0, t.angleVelocitySpread = (U = e.angleVelocitySpread) !== null && U !== void 0 ? U : 0, t.angleAccelerationBase = (N = e.angleAccelerationBase) !== null && N !== void 0 ? N : 0, t.angleAccelerationSpread = (O = e.angleAccelerationSpread) !== null && O !== void 0 ? O : 0, t.sizeBase = (F = e.sizeBase) !== null && F !== void 0 ? F : 0.1, t.sizeSpread = (R = e.sizeSpread) !== null && R !== void 0 ? R : 0, t.sizeTween = (j = e.sizeTween) !== null && j !== void 0 ? j : null, t.colorBase = (G = (D = e.colorBase) === null || D === void 0 ? void 0 : D.clone()) !== null && G !== void 0 ? G : new i.Vector3(), t.colorSpread = (k = (I = e.colorSpread) === null || I === void 0 ? void 0 : I.clone()) !== null && k !== void 0 ? k : new i.Vector3(), t.colorTween = (X = e.colorTween) !== null && X !== void 0 ? X : null, t.opacityBase = ((q = e.opacityBase) !== null && q !== void 0 ? q : e.opacityTween) ? 0 : 1, t.opacitySpread = (v = e.opacitySpread) !== null && v !== void 0 ? v : 0, t.opacityTween = (f = e.opacityTween) !== null && f !== void 0 ? f : null, t.particlesPerSecond = (S = e.particlesPerSecond) !== null && S !== void 0 ? S : 60, t.particleDeathAge = (A = e.particleDeathAge) !== null && A !== void 0 ? A : 1, t;
656
+ }
657
+ return Object.defineProperty(o.prototype, "texture", {
658
+ /** 贴图素材 */
659
+ get: function() {
660
+ return this.material.uniforms.map.value;
661
+ },
662
+ set: function(e) {
663
+ this.material.uniforms.map.value = e, e === null ? this.material.defines.USE_MAP !== !1 && (this.material.defines.USE_MAP = !1, this.material.needsUpdate = !0) : this.material.defines.USE_MAP !== !0 && (this.material.defines.USE_MAP = !0, this.material.needsUpdate = !0);
664
+ },
665
+ enumerable: !1,
666
+ configurable: !0
667
+ }), Object.defineProperty(o.prototype, "blending", {
668
+ /** 材质混合方式 */
669
+ get: function() {
670
+ return this.material.blending;
671
+ },
672
+ set: function(e) {
673
+ this.material.blending = e;
674
+ },
675
+ enumerable: !1,
676
+ configurable: !0
677
+ }), o.prototype.createInstance = function(e) {
678
+ var t = this.positionBase.clone();
679
+ switch (this.positionStyle) {
680
+ case "CUBE": {
681
+ t = Q(this.positionBase, this.positionCubeSpread);
682
+ break;
683
+ }
684
+ case "SPHERE": {
685
+ var r = 2 * Math.random() - 1, l = Math.PI * 2 * Math.random(), a = Math.sqrt(1 - r * r), u = new i.Vector3(a * Math.cos(l), a * Math.sin(l), r);
686
+ t = new i.Vector3().addVectors(this.positionBase, u.multiplyScalar(this.positionSphereSpread));
687
+ break;
688
+ }
689
+ }
690
+ var c = new i.Vector3();
691
+ switch (this.velocityStyle) {
692
+ case "CUBE": {
693
+ c = Q(this.velocityCubeBase, this.velocityCubeSpread);
694
+ break;
695
+ }
696
+ case "SPHERE": {
697
+ var p = new i.Vector3().subVectors(t, this.positionBase), m = Z(this.velocitySphereBase, this.velocitySphereSpread);
698
+ c = p.normalize().multiplyScalar(m);
699
+ break;
700
+ }
701
+ }
702
+ var h = new Ne(e, this.particleDeathAge, t, c, Q(this.accelerationBase, this.accelerationSpread), Z(this.angleBase, this.angleSpread), Z(this.angleVelocityBase, this.angleVelocitySpread), Z(this.angleAccelerationBase, this.angleAccelerationSpread), Q(this.colorBase, this.colorSpread), this.colorTween, Z(this.sizeBase, this.sizeSpread), this.sizeTween, Z(this.opacityBase, this.opacitySpread), this.opacityTween);
703
+ return h;
704
+ }, o.prototype.pause = function() {
705
+ this.paused !== !0 && (this.paused = !0, this.birthTime = Date.now() / 1e3);
706
+ }, o.prototype.play = function() {
707
+ this.paused !== !1 && (this.paused = !1, this.birthTime = Date.now() / 1e3);
708
+ }, o.prototype.setTime = function(e) {
709
+ if (!this.disposed) {
710
+ e /= 1e3;
711
+ var t = e - this.birthTime, r = Math.ceil(this.particlesPerSecond * this.particleDeathAge);
712
+ if (this.geometry.attributes.position.count < r) {
713
+ var l = new Float32Array(r * 3);
714
+ l.set(this.geometry.attributes.position.array, 0);
715
+ var a = new i.BufferAttribute(l, 3);
716
+ a.needsUpdate = !0, this.geometry.setAttribute("position", a);
717
+ }
718
+ if (this.geometry.attributes.alive.count < r) {
719
+ var u = new Float32Array(r);
720
+ u.set(this.geometry.attributes.alive.array, 0);
721
+ var a = new i.BufferAttribute(u, 1);
722
+ a.needsUpdate = !0, this.geometry.setAttribute("alive", a);
723
+ }
724
+ if (this.geometry.attributes.color.count < r) {
725
+ var c = new Float32Array(r * 3);
726
+ c.set(this.geometry.attributes.color.array, 0);
727
+ var a = new i.BufferAttribute(c, 3);
728
+ a.needsUpdate = !0, this.geometry.setAttribute("color", a);
729
+ }
730
+ if (this.geometry.attributes.opacity.count < r) {
731
+ var p = new Float32Array(r);
732
+ p.set(this.geometry.attributes.opacity.array, 0);
733
+ var a = new i.BufferAttribute(p, 1);
734
+ a.needsUpdate = !0, this.geometry.setAttribute("opacity", a);
735
+ }
736
+ if (this.geometry.attributes.size.count < r) {
737
+ var m = new Float32Array(r);
738
+ m.set(this.geometry.attributes.size.array, 0);
739
+ var a = new i.BufferAttribute(m, 1);
740
+ a.needsUpdate = !0, this.geometry.setAttribute("size", a);
741
+ }
742
+ if (this.geometry.attributes.angle.count < r) {
743
+ var h = new Float32Array(r);
744
+ h.set(this.geometry.attributes.angle.array, 0);
745
+ var a = new i.BufferAttribute(h, 1);
746
+ a.needsUpdate = !0, this.geometry.setAttribute("angle", a);
747
+ }
748
+ this.instances.length < r && (this.instances.length = r);
749
+ for (var d = 0; d < this.instances.length; d++) {
750
+ var y = this.instances[d];
751
+ if (d < r && this.paused === !1 && (y === void 0 || y.getAlive(e) === !1)) {
752
+ var b = this.particleDeathAge / r * d;
753
+ if (t > b) {
754
+ var x = e - (t - b) % this.particleDeathAge;
755
+ this.instances[d] = y = this.createInstance(x);
756
+ }
757
+ }
758
+ if (y) {
759
+ var g = y.getState(e), l = g.position, u = g.alive, c = g.color, p = g.opacity, m = g.size, h = g.angle;
760
+ this.geometry.attributes.position.setXYZ(d, l.x, l.y, l.z), this.geometry.attributes.position.needsUpdate = !0, this.geometry.attributes.alive.setX(d, u ? 1 : 0), this.geometry.attributes.alive.needsUpdate = !0, this.geometry.attributes.color.setXYZ(d, c.r, c.g, c.b), this.geometry.attributes.color.needsUpdate = !0, this.geometry.attributes.opacity.setX(d, p), this.geometry.attributes.opacity.needsUpdate = !0, this.geometry.attributes.size.setX(d, m), this.geometry.attributes.size.needsUpdate = !0, this.geometry.attributes.angle.setX(d, h), this.geometry.attributes.angle.needsUpdate = !0;
761
+ }
762
+ }
763
+ this.geometry.computeBoundingBox(), this.geometry.boundingSphere || (this.geometry.boundingSphere = new i.Sphere()), this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere), this.needsRender = !0;
764
+ }
765
+ }, o.prototype.dispose = function() {
766
+ var e;
767
+ this.disposed = !0, this.geometry.dispose(), (e = this.texture) === null || e === void 0 || e.dispose(), this.material.dispose();
768
+ }, o;
769
+ }(i.Points)
770
+ );
771
+ function W(n, o) {
772
+ return n + o * (Math.random() - 0.5);
773
+ }
774
+ function ee(n, o) {
775
+ var e = new i.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
776
+ return new i.Vector3().addVectors(n, new i.Vector3().multiplyVectors(o, e));
777
+ }
778
+ var Re = `
779
+ // 粒子初始属性
780
+ attribute vec3 initialVelocity;
781
+ attribute vec3 acceleration;
782
+ attribute float birthTime;
783
+ attribute float lifeTime;
784
+ attribute float initialSize;
785
+ attribute float sizeGrowth;
786
+ attribute vec3 initialColor;
787
+ attribute float initialOpacity;
788
+ attribute float initialAngle;
789
+ attribute float angleVelocity;
790
+ attribute float particleIndex;
791
+
792
+ // 全局uniform参数
793
+ uniform float uTime;
794
+
795
+ // 传递给fragment shader的变量
796
+ varying vec4 vColor;
797
+ varying float vAngle;
798
+
799
+ // 简单噪声函数
800
+ float random(vec2 st) {
801
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
802
+ }
803
+
804
+ // HSL转RGB函数
805
+ vec3 hsl2rgb(vec3 c) {
806
+ vec3 rgb = clamp(abs(mod(c.x*6.0+vec3(0.0,4.0,2.0), 6.0)-3.0)-1.0, 0.0, 1.0);
807
+ return c.z + c.y * (rgb-0.5)*(1.0-abs(2.0*c.z-1.0));
808
+ }
809
+
810
+ void main() {
811
+ // 计算粒子的实际年龄,考虑循环重生
812
+ float totalCycleTime = lifeTime;
813
+ float adjustedTime = uTime + birthTime;
814
+ float cycleTime = mod(adjustedTime, totalCycleTime);
815
+ float age = cycleTime;
816
+ float normalizedAge = clamp(age / lifeTime, 0.0, 1.0);
817
+
818
+ // 如果粒子年龄超过生命周期,让它重新开始
819
+ if (age > lifeTime) {
820
+ age = 0.0;
821
+ normalizedAge = 0.0;
822
+ }
823
+
824
+ // 计算当前位置(物理模拟)
825
+ vec3 currentVelocity = initialVelocity + acceleration * age;
826
+
827
+ vec3 currentPosition = position + currentVelocity * age;
828
+
829
+ // 计算当前大小(随时间变化)
830
+ float currentSize = initialSize + sizeGrowth * normalizedAge;
831
+
832
+ // 计算当前角度
833
+ vAngle = initialAngle + angleVelocity * age;
834
+
835
+ // 计算当前颜色和透明度(生命周期渐变)
836
+ vec3 currentColor = initialColor;
837
+ float currentOpacity = initialOpacity;
838
+
839
+ // 生命周期透明度渐变(出生和死亡时渐变)
840
+ if (normalizedAge < 0.1) {
841
+ currentOpacity *= normalizedAge / 0.1; // 淡入
842
+ } else if (normalizedAge > 0.8) {
843
+ currentOpacity *= (1.0 - normalizedAge) / 0.2; // 淡出
844
+ }
845
+
846
+ // 将HSL颜色转换为RGB
847
+ vec3 rgbColor = hsl2rgb(currentColor);
848
+ vColor = vec4(rgbColor, currentOpacity);
849
+
850
+ // 计算最终位置和大小
851
+ vec4 mvPosition = modelViewMatrix * vec4(currentPosition, 1.0);
852
+ gl_PointSize = currentSize * (300.0 / length(mvPosition.xyz));
853
+ gl_Position = projectionMatrix * mvPosition;
854
+ }
855
+ `, je = `
856
+ varying vec4 vColor;
857
+ varying float vAngle;
858
+
859
+ #if defined(USE_MAP)
860
+ uniform sampler2D map;
861
+ #endif
862
+
863
+ void main() {
864
+ // 如果粒子透明度为0,直接丢弃
865
+ if (vColor.a <= 0.0) {
866
+ discard;
867
+ }
868
+
869
+ gl_FragColor = vColor;
870
+
871
+ #if defined(USE_MAP)
872
+ float c = cos(vAngle);
873
+ float s = sin(vAngle);
874
+
875
+ // 旋转UV坐标以旋转纹理
876
+ vec2 rotatedUV = vec2(
877
+ c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,
878
+ c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5
879
+ );
880
+
881
+ vec4 textureColor = texture2D(map, rotatedUV);
882
+ gl_FragColor = vColor * textureColor;
883
+ #endif
884
+ }
885
+ `;
886
+ /** @class */
887
+ (function(n) {
888
+ L(o, n);
889
+ function o(e) {
890
+ for (var t = this, r, l, a, u, c, p, m, h, d, y, b, x, g, P, C, B, T, M, z, V, E, _, U, N, O, F, R, j, D, G, I, k, X, q, v = Math.ceil(((r = e.particlesPerSecond) !== null && r !== void 0 ? r : 60) * ((l = e.particleDeathAge) !== null && l !== void 0 ? l : 1)), f = new i.BufferGeometry(), S = new Float32Array(v * 3), A = new Float32Array(v * 3), w = new Float32Array(v * 3), K = new Float32Array(v), ce = new Float32Array(v), de = new Float32Array(v), ve = new Float32Array(v), $ = new Float32Array(v * 3), pe = new Float32Array(v), fe = new Float32Array(v), me = new Float32Array(v), he = new Float32Array(v), s = 0; s < v; s++) {
891
+ var Pe = ((a = e.particleDeathAge) !== null && a !== void 0 ? a : 1) / v * s;
892
+ K[s] = Pe, ce[s] = (u = e.particleDeathAge) !== null && u !== void 0 ? u : 1, he[s] = s;
893
+ var Y = (p = (c = e.positionBase) === null || c === void 0 ? void 0 : c.clone()) !== null && p !== void 0 ? p : new i.Vector3();
894
+ switch ((m = e.positionStyle) !== null && m !== void 0 ? m : "CUBE") {
895
+ case "CUBE": {
896
+ Y = ee((h = e.positionBase) !== null && h !== void 0 ? h : new i.Vector3(), (d = e.positionCubeSpread) !== null && d !== void 0 ? d : new i.Vector3());
897
+ break;
898
+ }
899
+ case "SPHERE": {
900
+ var ie = 2 * Math.random() - 1, ye = Math.PI * 2 * Math.random(), ge = Math.sqrt(1 - ie * ie), Ce = new i.Vector3(ge * Math.cos(ye), ge * Math.sin(ye), ie);
901
+ Y = new i.Vector3().addVectors((y = e.positionBase) !== null && y !== void 0 ? y : new i.Vector3(), Ce.multiplyScalar((b = e.positionSphereSpread) !== null && b !== void 0 ? b : 0));
902
+ break;
903
+ }
904
+ }
905
+ S[s * 3] = Y.x, S[s * 3 + 1] = Y.y, S[s * 3 + 2] = Y.z;
906
+ var H = new i.Vector3();
907
+ switch ((x = e.velocityStyle) !== null && x !== void 0 ? x : "CUBE") {
908
+ case "CUBE": {
909
+ H = ee((g = e.velocityCubeBase) !== null && g !== void 0 ? g : new i.Vector3(), (P = e.velocityCubeSpread) !== null && P !== void 0 ? P : new i.Vector3());
910
+ break;
911
+ }
912
+ case "SPHERE": {
913
+ var Be = new i.Vector3().subVectors(Y, (C = e.positionBase) !== null && C !== void 0 ? C : new i.Vector3()), Te = W((B = e.velocitySphereBase) !== null && B !== void 0 ? B : 0, (T = e.velocitySphereSpread) !== null && T !== void 0 ? T : 0);
914
+ H = Be.normalize().multiplyScalar(Te);
915
+ break;
916
+ }
917
+ }
918
+ A[s * 3] = H.x, A[s * 3 + 1] = H.y, A[s * 3 + 2] = H.z;
919
+ var oe = ee((M = e.accelerationBase) !== null && M !== void 0 ? M : new i.Vector3(), (z = e.accelerationSpread) !== null && z !== void 0 ? z : new i.Vector3());
920
+ w[s * 3] = oe.x, w[s * 3 + 1] = oe.y, w[s * 3 + 2] = oe.z, de[s] = W((V = e.sizeBase) !== null && V !== void 0 ? V : 0.1, (E = e.sizeSpread) !== null && E !== void 0 ? E : 0), ve[s] = (_ = e.sizeGrowth) !== null && _ !== void 0 ? _ : 0;
921
+ var re = ee((U = e.colorBase) !== null && U !== void 0 ? U : new i.Vector3(), (N = e.colorSpread) !== null && N !== void 0 ? N : new i.Vector3());
922
+ $[s * 3] = re.x, $[s * 3 + 1] = re.y, $[s * 3 + 2] = re.z, pe[s] = W((O = e.opacityBase) !== null && O !== void 0 ? O : 1, (F = e.opacitySpread) !== null && F !== void 0 ? F : 0), fe[s] = W((R = e.angleBase) !== null && R !== void 0 ? R : 0, (j = e.angleSpread) !== null && j !== void 0 ? j : 0), me[s] = W((D = e.angleVelocityBase) !== null && D !== void 0 ? D : 0, (G = e.angleVelocitySpread) !== null && G !== void 0 ? G : 0);
923
+ }
924
+ f.setAttribute("position", new i.BufferAttribute(S, 3)), f.setAttribute("initialVelocity", new i.BufferAttribute(A, 3)), f.setAttribute("acceleration", new i.BufferAttribute(w, 3)), f.setAttribute("birthTime", new i.BufferAttribute(K, 1)), f.setAttribute("lifeTime", new i.BufferAttribute(ce, 1)), f.setAttribute("initialSize", new i.BufferAttribute(de, 1)), f.setAttribute("sizeGrowth", new i.BufferAttribute(ve, 1)), f.setAttribute("initialColor", new i.BufferAttribute($, 3)), f.setAttribute("initialOpacity", new i.BufferAttribute(pe, 1)), f.setAttribute("initialAngle", new i.BufferAttribute(fe, 1)), f.setAttribute("angleVelocity", new i.BufferAttribute(me, 1)), f.setAttribute("particleIndex", new i.BufferAttribute(he, 1));
925
+ var Me = new i.ShaderMaterial({
926
+ uniforms: {
927
+ map: { value: (I = e.texture) !== null && I !== void 0 ? I : null },
928
+ uTime: { value: 0 }
929
+ },
930
+ defines: {
931
+ USE_MAP: !!e.texture
932
+ },
933
+ vertexShader: Re,
934
+ fragmentShader: je,
935
+ transparent: !0,
936
+ blending: (k = e.blending) !== null && k !== void 0 ? k : i.NormalBlending,
937
+ depthWrite: !1
938
+ });
939
+ return t = n.call(this, f, Me) || this, t.needsRender = !0, t.startTime = Date.now() / 1e3, t.disposed = !1, t.paused = !1, t.particleCount = v, t.particlesPerSecond = (X = e.particlesPerSecond) !== null && X !== void 0 ? X : 60, t.particleDeathAge = (q = e.particleDeathAge) !== null && q !== void 0 ? q : 1, t;
940
+ }
941
+ return Object.defineProperty(o.prototype, "texture", {
942
+ /** 贴图素材 */
943
+ get: function() {
944
+ return this.material.uniforms.map.value;
945
+ },
946
+ set: function(e) {
947
+ this.material.uniforms.map.value = e, e === null ? this.material.defines.USE_MAP !== !1 && (this.material.defines.USE_MAP = !1, this.material.needsUpdate = !0) : this.material.defines.USE_MAP !== !0 && (this.material.defines.USE_MAP = !0, this.material.needsUpdate = !0);
948
+ },
949
+ enumerable: !1,
950
+ configurable: !0
951
+ }), Object.defineProperty(o.prototype, "blending", {
952
+ /** 材质混合方式 */
953
+ get: function() {
954
+ return this.material.blending;
955
+ },
956
+ set: function(e) {
957
+ this.material.blending = e;
958
+ },
959
+ enumerable: !1,
960
+ configurable: !0
961
+ }), o.prototype.pause = function() {
962
+ this.paused !== !0 && (this.paused = !0, this.startTime = Date.now() / 1e3);
963
+ }, o.prototype.play = function() {
964
+ this.paused !== !1 && (this.paused = !1, this.startTime = Date.now() / 1e3);
965
+ }, o.prototype.setTime = function(e) {
966
+ if (!(this.disposed || this.paused)) {
967
+ var t = e / 1e3, r = t - this.startTime;
968
+ this.material.uniforms.uTime.value = r, this.needsRender = !0;
969
+ }
970
+ }, o.prototype.dispose = function() {
971
+ var e;
972
+ this.disposed = !0, this.geometry.dispose(), (e = this.texture) === null || e === void 0 || e.dispose(), this.material.dispose();
973
+ }, o;
974
+ })(i.Points);
975
+ export {
976
+ De as Xe
977
+ };