@react-x11/components 0.8.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +105 -38
- package/dist/charts/node.d.ts +12 -2
- package/dist/charts/node.d.ts.map +1 -1
- package/dist/charts/node.js +50 -16
- package/dist/charts/node.js.map +1 -1
- package/dist/charts/render.d.ts +12 -3
- package/dist/charts/render.d.ts.map +1 -1
- package/dist/charts/render.js +94 -25
- package/dist/charts/render.js.map +1 -1
- package/dist/code/index.d.ts.map +1 -1
- package/dist/code/index.js +3 -1
- package/dist/code/index.js.map +1 -1
- package/dist/code-editor/completion.d.ts.map +1 -1
- package/dist/code-editor/completion.js +3 -2
- package/dist/code-editor/completion.js.map +1 -1
- package/dist/code-editor/index.d.ts.map +1 -1
- package/dist/code-editor/index.js +19 -0
- package/dist/code-editor/index.js.map +1 -1
- package/dist/code-editor/node.d.ts +177 -7
- package/dist/code-editor/node.d.ts.map +1 -1
- package/dist/code-editor/node.js +1329 -164
- package/dist/code-editor/node.js.map +1 -1
- package/dist/code-language/languages/glsl.d.ts.map +1 -1
- package/dist/code-language/languages/glsl.js +10 -2
- package/dist/code-language/languages/glsl.js.map +1 -1
- package/dist/code-language/languages/javascript.d.ts.map +1 -1
- package/dist/code-language/languages/javascript.js +18 -3
- package/dist/code-language/languages/javascript.js.map +1 -1
- package/dist/code-language/languages/json.d.ts.map +1 -1
- package/dist/code-language/languages/json.js +10 -2
- package/dist/code-language/languages/json.js.map +1 -1
- package/dist/code-language/languages/shell.d.ts.map +1 -1
- package/dist/code-language/languages/shell.js +10 -2
- package/dist/code-language/languages/shell.js.map +1 -1
- package/dist/code-language/languages/sql.d.ts.map +1 -1
- package/dist/code-language/languages/sql.js +20 -2
- package/dist/code-language/languages/sql.js.map +1 -1
- package/dist/code-language/stream.d.ts +22 -0
- package/dist/code-language/stream.d.ts.map +1 -1
- package/dist/code-language/stream.js +259 -9
- package/dist/code-language/stream.js.map +1 -1
- package/dist/code-language/types.d.ts +5 -4
- package/dist/code-language/types.d.ts.map +1 -1
- package/dist/codeblock/index.d.ts +13 -2
- package/dist/codeblock/index.d.ts.map +1 -1
- package/dist/codeblock/index.js +20 -3
- package/dist/codeblock/index.js.map +1 -1
- package/dist/embed/client.d.ts +48 -3
- package/dist/embed/client.d.ts.map +1 -1
- package/dist/embed/client.js +79 -5
- package/dist/embed/client.js.map +1 -1
- package/dist/embed/index.d.ts +1 -1
- package/dist/embed/index.d.ts.map +1 -1
- package/dist/embed/index.js +1 -1
- package/dist/embed/index.js.map +1 -1
- package/dist/flow/draw.d.ts +50 -0
- package/dist/flow/draw.d.ts.map +1 -1
- package/dist/flow/draw.js +132 -33
- package/dist/flow/draw.js.map +1 -1
- package/dist/flow/gl/color.d.ts +13 -0
- package/dist/flow/gl/color.d.ts.map +1 -0
- package/dist/flow/gl/color.js +82 -0
- package/dist/flow/gl/color.js.map +1 -0
- package/dist/flow/gl/index.d.ts +60 -0
- package/dist/flow/gl/index.d.ts.map +1 -0
- package/dist/flow/gl/index.js +283 -0
- package/dist/flow/gl/index.js.map +1 -0
- package/dist/flow/gl/pack.d.ts +133 -0
- package/dist/flow/gl/pack.d.ts.map +1 -0
- package/dist/flow/gl/pack.js +408 -0
- package/dist/flow/gl/pack.js.map +1 -0
- package/dist/flow/gl/renderer.d.ts +95 -0
- package/dist/flow/gl/renderer.d.ts.map +1 -0
- package/dist/flow/gl/renderer.js +459 -0
- package/dist/flow/gl/renderer.js.map +1 -0
- package/dist/flow/gl/shaders.d.ts +79 -0
- package/dist/flow/gl/shaders.d.ts.map +1 -0
- package/dist/flow/gl/shaders.js +346 -0
- package/dist/flow/gl/shaders.js.map +1 -0
- package/dist/flow/gl/text.d.ts +318 -0
- package/dist/flow/gl/text.d.ts.map +1 -0
- package/dist/flow/gl/text.js +1103 -0
- package/dist/flow/gl/text.js.map +1 -0
- package/dist/flow/index.d.ts +1 -1
- package/dist/flow/index.d.ts.map +1 -1
- package/dist/flow/index.js +619 -64
- package/dist/flow/index.js.map +1 -1
- package/dist/flow/node.d.ts +621 -72
- package/dist/flow/node.d.ts.map +1 -1
- package/dist/flow/node.js +2253 -1018
- package/dist/flow/node.js.map +1 -1
- package/dist/flow/paint.d.ts +35 -0
- package/dist/flow/paint.d.ts.map +1 -0
- package/dist/flow/paint.js +393 -0
- package/dist/flow/paint.js.map +1 -0
- package/dist/flow/paths.d.ts +14 -0
- package/dist/flow/paths.d.ts.map +1 -1
- package/dist/flow/paths.js +45 -19
- package/dist/flow/paths.js.map +1 -1
- package/dist/flow/scene.d.ts +584 -0
- package/dist/flow/scene.d.ts.map +1 -0
- package/dist/flow/scene.js +1453 -0
- package/dist/flow/scene.js.map +1 -0
- package/dist/flow/types.d.ts +111 -1
- package/dist/flow/types.d.ts.map +1 -1
- package/dist/html/controls.d.ts +28 -0
- package/dist/html/controls.d.ts.map +1 -1
- package/dist/html/controls.js +52 -2
- package/dist/html/controls.js.map +1 -1
- package/dist/html/css/calc.d.ts +14 -0
- package/dist/html/css/calc.d.ts.map +1 -0
- package/dist/html/css/calc.js +344 -0
- package/dist/html/css/calc.js.map +1 -0
- package/dist/html/css/cascade.d.ts +240 -6
- package/dist/html/css/cascade.d.ts.map +1 -1
- package/dist/html/css/cascade.js +1327 -66
- package/dist/html/css/cascade.js.map +1 -1
- package/dist/html/css/color.d.ts +23 -0
- package/dist/html/css/color.d.ts.map +1 -0
- package/dist/html/css/color.js +740 -0
- package/dist/html/css/color.js.map +1 -0
- package/dist/html/css/content.d.ts +92 -0
- package/dist/html/css/content.d.ts.map +1 -0
- package/dist/html/css/content.js +388 -0
- package/dist/html/css/content.js.map +1 -0
- package/dist/html/css/counter-styles.d.ts +76 -0
- package/dist/html/css/counter-styles.d.ts.map +1 -0
- package/dist/html/css/counter-styles.js +893 -0
- package/dist/html/css/counter-styles.js.map +1 -0
- package/dist/html/css/decode.d.ts +12 -0
- package/dist/html/css/decode.d.ts.map +1 -0
- package/dist/html/css/decode.js +116 -0
- package/dist/html/css/decode.js.map +1 -0
- package/dist/html/css/parse.d.ts +110 -10
- package/dist/html/css/parse.d.ts.map +1 -1
- package/dist/html/css/parse.js +1473 -180
- package/dist/html/css/parse.js.map +1 -1
- package/dist/html/css/style.d.ts +498 -15
- package/dist/html/css/style.d.ts.map +1 -1
- package/dist/html/css/style.js +3698 -206
- package/dist/html/css/style.js.map +1 -1
- package/dist/html/css/ua.d.ts.map +1 -1
- package/dist/html/css/ua.js +57 -11
- package/dist/html/css/ua.js.map +1 -1
- package/dist/html/css/values.d.ts +37 -3
- package/dist/html/css/values.d.ts.map +1 -1
- package/dist/html/css/values.js +122 -48
- package/dist/html/css/values.js.map +1 -1
- package/dist/html/css/vars.d.ts +52 -0
- package/dist/html/css/vars.d.ts.map +1 -0
- package/dist/html/css/vars.js +358 -0
- package/dist/html/css/vars.js.map +1 -0
- package/dist/html/dom.d.ts +30 -4
- package/dist/html/dom.d.ts.map +1 -1
- package/dist/html/dom.js +278 -17
- package/dist/html/dom.js.map +1 -1
- package/dist/html/fonts.d.ts +106 -0
- package/dist/html/fonts.d.ts.map +1 -0
- package/dist/html/fonts.js +565 -0
- package/dist/html/fonts.js.map +1 -0
- package/dist/html/gif.d.ts +15 -0
- package/dist/html/gif.d.ts.map +1 -0
- package/dist/html/gif.js +229 -0
- package/dist/html/gif.js.map +1 -0
- package/dist/html/index.d.ts +50 -11
- package/dist/html/index.d.ts.map +1 -1
- package/dist/html/index.js +115 -9
- package/dist/html/index.js.map +1 -1
- package/dist/html/layout/block.d.ts +226 -3
- package/dist/html/layout/block.d.ts.map +1 -1
- package/dist/html/layout/block.js +2937 -197
- package/dist/html/layout/block.js.map +1 -1
- package/dist/html/layout/boxes.d.ts +340 -17
- package/dist/html/layout/boxes.d.ts.map +1 -1
- package/dist/html/layout/boxes.js +1714 -182
- package/dist/html/layout/boxes.js.map +1 -1
- package/dist/html/layout/cache.d.ts +58 -0
- package/dist/html/layout/cache.d.ts.map +1 -0
- package/dist/html/layout/cache.js +224 -0
- package/dist/html/layout/cache.js.map +1 -0
- package/dist/html/layout/collapse.d.ts +45 -0
- package/dist/html/layout/collapse.d.ts.map +1 -0
- package/dist/html/layout/collapse.js +246 -0
- package/dist/html/layout/collapse.js.map +1 -0
- package/dist/html/layout/css-grid.d.ts +7 -0
- package/dist/html/layout/css-grid.d.ts.map +1 -0
- package/dist/html/layout/css-grid.js +900 -0
- package/dist/html/layout/css-grid.js.map +1 -0
- package/dist/html/layout/flex.d.ts.map +1 -1
- package/dist/html/layout/flex.js +1025 -89
- package/dist/html/layout/flex.js.map +1 -1
- package/dist/html/layout/floats.d.ts +45 -6
- package/dist/html/layout/floats.d.ts.map +1 -1
- package/dist/html/layout/floats.js +113 -14
- package/dist/html/layout/floats.js.map +1 -1
- package/dist/html/layout/grid-lines.d.ts +39 -0
- package/dist/html/layout/grid-lines.d.ts.map +1 -0
- package/dist/html/layout/grid-lines.js +119 -0
- package/dist/html/layout/grid-lines.js.map +1 -0
- package/dist/html/layout/grid.d.ts +53 -0
- package/dist/html/layout/grid.d.ts.map +1 -0
- package/dist/html/layout/grid.js +153 -0
- package/dist/html/layout/grid.js.map +1 -0
- package/dist/html/layout/inline.d.ts +151 -1
- package/dist/html/layout/inline.d.ts.map +1 -1
- package/dist/html/layout/inline.js +3375 -174
- package/dist/html/layout/inline.js.map +1 -1
- package/dist/html/layout/shaping.d.ts +6 -0
- package/dist/html/layout/shaping.d.ts.map +1 -0
- package/dist/html/layout/shaping.js +100 -0
- package/dist/html/layout/shaping.js.map +1 -0
- package/dist/html/layout/table.d.ts +3 -0
- package/dist/html/layout/table.d.ts.map +1 -1
- package/dist/html/layout/table.js +681 -175
- package/dist/html/layout/table.js.map +1 -1
- package/dist/html/layout/tracks.d.ts +44 -0
- package/dist/html/layout/tracks.d.ts.map +1 -0
- package/dist/html/layout/tracks.js +349 -0
- package/dist/html/layout/tracks.js.map +1 -0
- package/dist/html/node.d.ts +172 -5
- package/dist/html/node.d.ts.map +1 -1
- package/dist/html/node.js +1336 -103
- package/dist/html/node.js.map +1 -1
- package/dist/html/paint.d.ts +92 -3
- package/dist/html/paint.d.ts.map +1 -1
- package/dist/html/paint.js +3503 -141
- package/dist/html/paint.js.map +1 -1
- package/dist/html/resources.d.ts +60 -14
- package/dist/html/resources.d.ts.map +1 -1
- package/dist/html/resources.js +122 -36
- package/dist/html/resources.js.map +1 -1
- package/dist/html/surfaces.d.ts +23 -0
- package/dist/html/surfaces.d.ts.map +1 -0
- package/dist/html/surfaces.js +68 -0
- package/dist/html/surfaces.js.map +1 -0
- package/dist/html/svg.d.ts +80 -0
- package/dist/html/svg.d.ts.map +1 -0
- package/dist/html/svg.js +435 -0
- package/dist/html/svg.js.map +1 -0
- package/dist/html/url.d.ts +23 -0
- package/dist/html/url.d.ts.map +1 -0
- package/dist/html/url.js +80 -0
- package/dist/html/url.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/internal/collate.d.ts +3 -0
- package/dist/internal/collate.d.ts.map +1 -0
- package/dist/internal/collate.js +11 -0
- package/dist/internal/collate.js.map +1 -0
- package/dist/{markdown → internal/markdown}/ast.d.ts +23 -0
- package/dist/internal/markdown/ast.d.ts.map +1 -0
- package/dist/internal/markdown/ast.js +22 -0
- package/dist/internal/markdown/ast.js.map +1 -0
- package/dist/internal/markdown/parse.d.ts.map +1 -0
- package/dist/{markdown → internal/markdown}/parse.js +221 -30
- package/dist/internal/markdown/parse.js.map +1 -0
- package/dist/internal/markdown/stringify.d.ts +4 -0
- package/dist/internal/markdown/stringify.d.ts.map +1 -0
- package/dist/internal/markdown/stringify.js +684 -0
- package/dist/internal/markdown/stringify.js.map +1 -0
- package/dist/internal/markdown/tags.d.ts.map +1 -0
- package/dist/internal/markdown/tags.js.map +1 -0
- package/dist/internal/prewarm.d.ts +18 -0
- package/dist/internal/prewarm.d.ts.map +1 -0
- package/dist/internal/prewarm.js +42 -0
- package/dist/internal/prewarm.js.map +1 -0
- package/dist/internal/scroll.d.ts +3 -2
- package/dist/internal/scroll.d.ts.map +1 -1
- package/dist/internal/scroll.js +1 -0
- package/dist/internal/scroll.js.map +1 -1
- package/dist/internal/sdf.d.ts +20 -0
- package/dist/internal/sdf.d.ts.map +1 -0
- package/dist/internal/sdf.js +216 -0
- package/dist/internal/sdf.js.map +1 -0
- package/dist/internal/splice.d.ts +12 -0
- package/dist/internal/splice.d.ts.map +1 -0
- package/dist/internal/splice.js +23 -0
- package/dist/internal/splice.js.map +1 -0
- package/dist/internal/window.d.ts +12 -0
- package/dist/internal/window.d.ts.map +1 -1
- package/dist/internal/window.js +23 -6
- package/dist/internal/window.js.map +1 -1
- package/dist/maps/anchors.d.ts +103 -0
- package/dist/maps/anchors.d.ts.map +1 -0
- package/dist/maps/anchors.js +790 -0
- package/dist/maps/anchors.js.map +1 -0
- package/dist/maps/controller.d.ts +340 -0
- package/dist/maps/controller.d.ts.map +1 -0
- package/dist/maps/controller.js +822 -0
- package/dist/maps/controller.js.map +1 -0
- package/dist/maps/gl/buckets.d.ts +99 -0
- package/dist/maps/gl/buckets.d.ts.map +1 -0
- package/dist/maps/gl/buckets.js +365 -0
- package/dist/maps/gl/buckets.js.map +1 -0
- package/dist/maps/gl/build-worker.d.ts +15 -0
- package/dist/maps/gl/build-worker.d.ts.map +1 -0
- package/dist/maps/gl/build-worker.js +44 -0
- package/dist/maps/gl/build-worker.js.map +1 -0
- package/dist/maps/gl/color.d.ts +8 -0
- package/dist/maps/gl/color.d.ts.map +1 -0
- package/dist/maps/gl/color.js +57 -0
- package/dist/maps/gl/color.js.map +1 -0
- package/dist/maps/gl/cover.d.ts +70 -0
- package/dist/maps/gl/cover.d.ts.map +1 -0
- package/dist/maps/gl/cover.js +137 -0
- package/dist/maps/gl/cover.js.map +1 -0
- package/dist/maps/gl/index.d.ts +3 -0
- package/dist/maps/gl/index.d.ts.map +1 -0
- package/dist/maps/gl/index.js +20 -0
- package/dist/maps/gl/index.js.map +1 -0
- package/dist/maps/gl/markers.d.ts +28 -0
- package/dist/maps/gl/markers.d.ts.map +1 -0
- package/dist/maps/gl/markers.js +60 -0
- package/dist/maps/gl/markers.js.map +1 -0
- package/dist/maps/gl/overlays.d.ts +68 -0
- package/dist/maps/gl/overlays.d.ts.map +1 -0
- package/dist/maps/gl/overlays.js +300 -0
- package/dist/maps/gl/overlays.js.map +1 -0
- package/dist/maps/gl/pane.d.ts +12 -0
- package/dist/maps/gl/pane.d.ts.map +1 -0
- package/dist/maps/gl/pane.js +37 -0
- package/dist/maps/gl/pane.js.map +1 -0
- package/dist/maps/gl/placement.d.ts +124 -0
- package/dist/maps/gl/placement.d.ts.map +1 -0
- package/dist/maps/gl/placement.js +642 -0
- package/dist/maps/gl/placement.js.map +1 -0
- package/dist/maps/gl/renderer.d.ts +384 -0
- package/dist/maps/gl/renderer.d.ts.map +1 -0
- package/dist/maps/gl/renderer.js +1184 -0
- package/dist/maps/gl/renderer.js.map +1 -0
- package/dist/maps/gl/shaders.d.ts +121 -0
- package/dist/maps/gl/shaders.d.ts.map +1 -0
- package/dist/maps/gl/shaders.js +453 -0
- package/dist/maps/gl/shaders.js.map +1 -0
- package/dist/maps/gl/store.d.ts +125 -0
- package/dist/maps/gl/store.d.ts.map +1 -0
- package/dist/maps/gl/store.js +512 -0
- package/dist/maps/gl/store.js.map +1 -0
- package/dist/maps/gl/text.d.ts +283 -0
- package/dist/maps/gl/text.d.ts.map +1 -0
- package/dist/maps/gl/text.js +698 -0
- package/dist/maps/gl/text.js.map +1 -0
- package/dist/maps/gl/view.d.ts +345 -0
- package/dist/maps/gl/view.d.ts.map +1 -0
- package/dist/maps/gl/view.js +1209 -0
- package/dist/maps/gl/view.js.map +1 -0
- package/dist/maps/icons.d.ts +32 -0
- package/dist/maps/icons.d.ts.map +1 -0
- package/dist/maps/icons.js +151 -0
- package/dist/maps/icons.js.map +1 -0
- package/dist/maps/index.d.ts +3 -1
- package/dist/maps/index.d.ts.map +1 -1
- package/dist/maps/index.js +218 -52
- package/dist/maps/index.js.map +1 -1
- package/dist/maps/labels.d.ts +91 -18
- package/dist/maps/labels.d.ts.map +1 -1
- package/dist/maps/labels.js +376 -140
- package/dist/maps/labels.js.map +1 -1
- package/dist/maps/node.d.ts +179 -56
- package/dist/maps/node.d.ts.map +1 -1
- package/dist/maps/node.js +663 -537
- package/dist/maps/node.js.map +1 -1
- package/dist/maps/overlay.d.ts +72 -9
- package/dist/maps/overlay.d.ts.map +1 -1
- package/dist/maps/overlay.js +108 -28
- package/dist/maps/overlay.js.map +1 -1
- package/dist/maps/paint.d.ts +3 -0
- package/dist/maps/paint.d.ts.map +1 -1
- package/dist/maps/paint.js.map +1 -1
- package/dist/maps/proj.d.ts +62 -0
- package/dist/maps/proj.d.ts.map +1 -1
- package/dist/maps/proj.js +101 -0
- package/dist/maps/proj.js.map +1 -1
- package/dist/maps/renderer.d.ts +69 -0
- package/dist/maps/renderer.d.ts.map +1 -0
- package/dist/maps/renderer.js +66 -0
- package/dist/maps/renderer.js.map +1 -0
- package/dist/maps/sources.d.ts +30 -6
- package/dist/maps/sources.d.ts.map +1 -1
- package/dist/maps/sources.js +22 -3
- package/dist/maps/sources.js.map +1 -1
- package/dist/maps/style.d.ts +35 -0
- package/dist/maps/style.d.ts.map +1 -1
- package/dist/maps/style.js.map +1 -1
- package/dist/maps/styles.d.ts +12 -0
- package/dist/maps/styles.d.ts.map +1 -1
- package/dist/maps/styles.js +120 -6
- package/dist/maps/styles.js.map +1 -1
- package/dist/maps/theme.d.ts +19 -0
- package/dist/maps/theme.d.ts.map +1 -0
- package/dist/maps/theme.js +44 -0
- package/dist/maps/theme.js.map +1 -0
- package/dist/maps/tiles.d.ts +147 -27
- package/dist/maps/tiles.d.ts.map +1 -1
- package/dist/maps/tiles.js +221 -54
- package/dist/maps/tiles.js.map +1 -1
- package/dist/maps/types.d.ts +213 -21
- package/dist/maps/types.d.ts.map +1 -1
- package/dist/markdown/expressions.d.ts +1 -1
- package/dist/markdown/expressions.d.ts.map +1 -1
- package/dist/markdown/expressions.js.map +1 -1
- package/dist/markdown/index.d.ts +7 -6
- package/dist/markdown/index.d.ts.map +1 -1
- package/dist/markdown/index.js +121 -50
- package/dist/markdown/index.js.map +1 -1
- package/dist/markdown/spans.d.ts +1 -1
- package/dist/markdown/spans.d.ts.map +1 -1
- package/dist/markdown/spans.js +6 -0
- package/dist/markdown/spans.js.map +1 -1
- package/dist/media-player/index.d.ts +11 -3
- package/dist/media-player/index.d.ts.map +1 -1
- package/dist/media-player/index.js +13 -2
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- package/src/{markdown → internal/markdown}/parse.ts +288 -35
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- package/src/rich-text-editor/tables.ts +272 -0
- package/src/rich-text-editor/toolbar.ts +724 -0
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- package/src/rich-text-editor/virtual.ts +372 -0
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- package/src/richtext/runs.ts +23 -12
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- /package/dist/{markdown → internal/markdown}/tags.d.ts +0 -0
- /package/dist/{markdown → internal/markdown}/tags.js +0 -0
- /package/src/{markdown → internal/markdown}/tags.ts +0 -0
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attribute vec2 a_corner;
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* nothing has been drawn yet.
|
|
76
|
+
*/
|
|
77
|
+
export const LINE_VERTEX = `${PRELUDE}
|
|
78
|
+
uniform float u_half;
|
|
79
|
+
varying vec2 v_local;
|
|
80
|
+
varying float v_len;
|
|
81
|
+
varying float v_dist;
|
|
82
|
+
void main() {
|
|
83
|
+
if (broken()) {
|
|
84
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
85
|
+
return;
|
|
86
|
+
}
|
|
87
|
+
vec2 a = a_p0 * u_tile.x + u_tile.yz;
|
|
88
|
+
vec2 b = a_p1 * u_tile.x + u_tile.yz;
|
|
89
|
+
vec2 d = b - a;
|
|
90
|
+
float len = length(d);
|
|
91
|
+
vec2 t = len > 0.0001 ? d / len : vec2(1.0, 0.0);
|
|
92
|
+
vec2 n = vec2(-t.y, t.x);
|
|
93
|
+
float e = u_half + 1.0;
|
|
94
|
+
float along = mix(-e, len + e, a_corner.x);
|
|
95
|
+
float across = a_corner.y * e;
|
|
96
|
+
v_local = vec2(along, across);
|
|
97
|
+
v_len = len;
|
|
98
|
+
v_dist = a_x.x * u_tile.x + along;
|
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99
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+
gl_Position = clip(a + t * along + n * across);
|
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100
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+
}
|
|
101
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+
`;
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102
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+
|
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103
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+
export const LINE_FRAGMENT = `precision highp float;
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104
|
+
uniform vec4 u_color;
|
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105
|
+
uniform float u_half;
|
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106
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+
// up to four dashes, on and off in turn, and the pattern's length — device
|
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107
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+
// pixels; a length of 0 is a solid line
|
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108
|
+
uniform vec4 u_dash_a;
|
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109
|
+
uniform vec4 u_dash_b;
|
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110
|
+
uniform float u_period;
|
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111
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+
// 0: every pixel; 1: only those the capsule covers wholly; 2: only the rest
|
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112
|
+
uniform float u_part;
|
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113
|
+
varying vec2 v_local;
|
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114
|
+
varying float v_len;
|
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115
|
+
varying float v_dist;
|
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116
|
+
// How much of the pixel at \`m\` along the pattern the dash from \`s\`, \`on\`
|
|
117
|
+
// long, covers — or its copy a pattern later, which the last pixels of a
|
|
118
|
+
// pattern are nearest to.
|
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119
|
+
float dash(float m, float s, float on) {
|
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120
|
+
if (on <= 0.0) return 0.0;
|
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121
|
+
float here = min(m - s, s + on - m);
|
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122
|
+
float next = min(m - u_period - s, s + on - m + u_period);
|
|
123
|
+
return clamp(max(here, next) + 0.5, 0.0, 1.0);
|
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124
|
+
}
|
|
125
|
+
void main() {
|
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126
|
+
float x = clamp(v_local.x, 0.0, v_len);
|
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127
|
+
float dist = length(vec2(v_local.x - x, v_local.y));
|
|
128
|
+
float alpha = clamp(u_half - dist + 0.5, 0.0, 1.0);
|
|
129
|
+
if (u_period > 0.0) {
|
|
130
|
+
float m = mod(v_dist, u_period);
|
|
131
|
+
float s1 = u_dash_a.x + u_dash_a.y;
|
|
132
|
+
float s2 = s1 + u_dash_a.z + u_dash_a.w;
|
|
133
|
+
float s3 = s2 + u_dash_b.x + u_dash_b.y;
|
|
134
|
+
alpha *= max(
|
|
135
|
+
max(dash(m, 0.0, u_dash_a.x), dash(m, s1, u_dash_a.z)),
|
|
136
|
+
max(dash(m, s2, u_dash_b.x), dash(m, s3, u_dash_b.z))
|
|
137
|
+
);
|
|
138
|
+
}
|
|
139
|
+
if (u_part > 0.5 && (alpha < 1.0) == (u_part < 1.5)) discard;
|
|
140
|
+
if (alpha <= 0.0) discard;
|
|
141
|
+
gl_FragColor = u_color * alpha;
|
|
142
|
+
}
|
|
143
|
+
`;
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* A fill edge as one triangle of its ring's fan: apex, p0, p1.
|
|
147
|
+
*
|
|
148
|
+
* Drawn into the stencil buffer only. A fan per ring, apex anywhere, covers
|
|
149
|
+
* each pixel as many times as the ring winds around it, so incrementing on
|
|
150
|
+
* one facing and decrementing on the other leaves the winding number behind
|
|
151
|
+
* — non-zero is inside, which is a polygon with its holes cut, with no
|
|
152
|
+
* triangulation anywhere. The quad corner picks the vertex: `(0,-1)` is the
|
|
153
|
+
* apex, `(1,-1)` is p0 and `(0,1)` is p1.
|
|
154
|
+
*/
|
|
155
|
+
export const FAN_VERTEX = `${PRELUDE}
|
|
156
|
+
void main() {
|
|
157
|
+
if (broken()) {
|
|
158
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
float which = a_corner.x + a_corner.y + 1.0;
|
|
162
|
+
vec2 q = which < 0.5 ? a_x : (which < 1.5 ? a_p0 : a_p1);
|
|
163
|
+
gl_Position = clip(q * u_tile.x + u_tile.yz);
|
|
164
|
+
}
|
|
165
|
+
`;
|
|
166
|
+
|
|
167
|
+
export const FAN_FRAGMENT = `precision mediump float;
|
|
168
|
+
void main() {
|
|
169
|
+
gl_FragColor = vec4(0.0);
|
|
170
|
+
}
|
|
171
|
+
`;
|
|
172
|
+
|
|
173
|
+
/** The viewport, filled where the stencil says a polygon is. */
|
|
174
|
+
export const COVER_VERTEX = `precision highp float;
|
|
175
|
+
attribute vec2 a_corner;
|
|
176
|
+
void main() {
|
|
177
|
+
gl_Position = vec4(a_corner.x * 2.0 - 1.0, a_corner.y, 0.0, 1.0);
|
|
178
|
+
}
|
|
179
|
+
`;
|
|
180
|
+
|
|
181
|
+
export const COVER_FRAGMENT = `precision mediump float;
|
|
182
|
+
uniform vec4 u_color;
|
|
183
|
+
void main() {
|
|
184
|
+
gl_FragColor = u_color;
|
|
185
|
+
}
|
|
186
|
+
`;
|
|
187
|
+
|
|
188
|
+
/** The offscreen frame, copied to the surface — only where the surface has
|
|
189
|
+
* no stencil buffer of its own. */
|
|
190
|
+
export const BLIT_VERTEX = `precision highp float;
|
|
191
|
+
attribute vec2 a_corner;
|
|
192
|
+
varying vec2 v_uv;
|
|
193
|
+
void main() {
|
|
194
|
+
v_uv = vec2(a_corner.x, a_corner.y * 0.5 + 0.5);
|
|
195
|
+
gl_Position = vec4(a_corner.x * 2.0 - 1.0, a_corner.y, 0.0, 1.0);
|
|
196
|
+
}
|
|
197
|
+
`;
|
|
198
|
+
|
|
199
|
+
export const BLIT_FRAGMENT = `precision mediump float;
|
|
200
|
+
uniform sampler2D u_image;
|
|
201
|
+
// 1 copies the frame; below 1 it is a level fading in over the one leaving,
|
|
202
|
+
// premultiplied for the ONE, ONE_MINUS_SRC_ALPHA blend
|
|
203
|
+
uniform float u_alpha;
|
|
204
|
+
varying vec2 v_uv;
|
|
205
|
+
void main() {
|
|
206
|
+
gl_FragColor = texture2D(u_image, v_uv) * u_alpha;
|
|
207
|
+
}
|
|
208
|
+
`;
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* A label: its distance field from the atlas as one quad, centred on the
|
|
212
|
+
* anchor, turned to the baseline — which is all a label needs, because
|
|
213
|
+
* placement only ever sets a line label on a straight stretch — and scaled
|
|
214
|
+
* from the field's base size to the size it is drawn at (`a_params.z`,
|
|
215
|
+
* device pixels per texel). One field serves every size.
|
|
216
|
+
*
|
|
217
|
+
* A level label's quad starts on a **whole pixel**, so type that is not
|
|
218
|
+
* moving sits on the pixel grid the same way every frame. The quad is the
|
|
219
|
+
* field less an inset (`u_inset`) texel each side, which keeps the
|
|
220
|
+
* bilinear samples at its edge inside the field's own margin.
|
|
221
|
+
*/
|
|
222
|
+
export const LABEL_VERTEX = `precision highp float;
|
|
223
|
+
attribute vec2 a_corner;
|
|
224
|
+
// centre (device pixels), then cos and sin of the baseline
|
|
225
|
+
attribute vec4 a_anchor;
|
|
226
|
+
// the field in the atlas: x, y, width, height in texels, margin included
|
|
227
|
+
attribute vec4 a_rect;
|
|
228
|
+
attribute vec4 a_ink;
|
|
229
|
+
attribute vec4 a_halo;
|
|
230
|
+
// halo radius in device pixels, 1 to set the label on whole pixels, and
|
|
231
|
+
// device pixels per field texel
|
|
232
|
+
attribute vec3 a_params;
|
|
233
|
+
uniform vec2 u_viewport;
|
|
234
|
+
uniform vec2 u_atlas;
|
|
235
|
+
uniform float u_inset;
|
|
236
|
+
varying vec2 v_uv;
|
|
237
|
+
varying vec4 v_ink;
|
|
238
|
+
varying vec4 v_halo;
|
|
239
|
+
varying float v_radius;
|
|
240
|
+
varying float v_scale;
|
|
241
|
+
void main() {
|
|
242
|
+
vec2 corner = vec2(a_corner.x, a_corner.y * 0.5 + 0.5);
|
|
243
|
+
vec2 texels = a_rect.zw - 2.0 * u_inset;
|
|
244
|
+
vec2 size = texels * a_params.z;
|
|
245
|
+
vec2 p;
|
|
246
|
+
if (a_params.y > 0.5) {
|
|
247
|
+
p = floor(a_anchor.xy - size * 0.5 + 0.5) + corner * size;
|
|
248
|
+
} else {
|
|
249
|
+
vec2 local = (corner - 0.5) * size;
|
|
250
|
+
vec2 axis = a_anchor.zw;
|
|
251
|
+
p = a_anchor.xy + vec2(local.x * axis.x - local.y * axis.y,
|
|
252
|
+
local.x * axis.y + local.y * axis.x);
|
|
253
|
+
}
|
|
254
|
+
v_uv = (a_rect.xy + u_inset + corner * texels) / u_atlas;
|
|
255
|
+
v_ink = a_ink;
|
|
256
|
+
v_halo = a_halo;
|
|
257
|
+
v_radius = a_params.x;
|
|
258
|
+
v_scale = a_params.z;
|
|
259
|
+
gl_Position = vec4(p.x / u_viewport.x * 2.0 - 1.0, 1.0 - p.y / u_viewport.y * 2.0, 0.0, 1.0);
|
|
260
|
+
}
|
|
261
|
+
`;
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* Distance in, colour out. The field says how far this pixel is from the
|
|
265
|
+
* glyphs' edge — in texels, `u_spread` of them across the byte range, and
|
|
266
|
+
* so in device pixels once scaled — and ink is the pixel of that distance
|
|
267
|
+
* nearest the edge, antialiased across one device pixel whatever size the
|
|
268
|
+
* label is drawn at. The halo is the same edge pushed out by its radius:
|
|
269
|
+
* one texture read, where a halo dilated from coverage took thirty-three,
|
|
270
|
+
* and exactly as wide as the style asks up to the field's reach.
|
|
271
|
+
*/
|
|
272
|
+
export const LABEL_FRAGMENT = `precision highp float;
|
|
273
|
+
uniform sampler2D u_image;
|
|
274
|
+
uniform float u_spread;
|
|
275
|
+
varying vec2 v_uv;
|
|
276
|
+
varying vec4 v_ink;
|
|
277
|
+
varying vec4 v_halo;
|
|
278
|
+
varying float v_radius;
|
|
279
|
+
varying float v_scale;
|
|
280
|
+
void main() {
|
|
281
|
+
float field = texture2D(u_image, v_uv).a;
|
|
282
|
+
// Device pixels past the glyphs' edge: positive outside, negative in.
|
|
283
|
+
float d = (${SDF_EDGE.toFixed(4)} - field) * u_spread * v_scale;
|
|
284
|
+
// The ink's edge a little outside the outline (SDF_INK_BIAS_PX).
|
|
285
|
+
float ink = clamp(0.5 + ${SDF_INK_BIAS_PX.toFixed(2)} - d, 0.0, 1.0);
|
|
286
|
+
float halo = v_radius > 0.0 ? clamp(0.5 + v_radius - d, 0.0, 1.0) : 0.0;
|
|
287
|
+
vec4 color = v_ink * ink + v_halo * (halo * (1.0 - ink));
|
|
288
|
+
if (color.a <= 0.0) discard;
|
|
289
|
+
gl_FragColor = color;
|
|
290
|
+
}
|
|
291
|
+
`;
|
|
292
|
+
|
|
293
|
+
/**
|
|
294
|
+
* A marker: a quad around it, instanced. Its outline is computed per pixel
|
|
295
|
+
* (`MARKER_FRAGMENT`), so the quad is only big enough to hold the shape, its
|
|
296
|
+
* ring and a pixel of coverage.
|
|
297
|
+
*/
|
|
298
|
+
export const MARKER_VERTEX = `precision highp float;
|
|
299
|
+
attribute vec2 a_corner;
|
|
300
|
+
// the point marked (device pixels) — a pin's tip, a disc's centre — the
|
|
301
|
+
// head's radius, and how far above the point the head's centre is: 0 for a
|
|
302
|
+
// disc
|
|
303
|
+
attribute vec4 a_anchor;
|
|
304
|
+
// the fill and the ring, premultiplied
|
|
305
|
+
attribute vec4 a_ink;
|
|
306
|
+
attribute vec4 a_halo;
|
|
307
|
+
// the ring's width in pixels
|
|
308
|
+
attribute vec2 a_params;
|
|
309
|
+
uniform vec2 u_viewport;
|
|
310
|
+
varying vec2 v_local;
|
|
311
|
+
varying vec4 v_fill;
|
|
312
|
+
varying vec4 v_ring;
|
|
313
|
+
varying vec3 v_shape;
|
|
314
|
+
void main() {
|
|
315
|
+
float r = a_anchor.z;
|
|
316
|
+
float d = a_anchor.w;
|
|
317
|
+
vec2 centre = a_anchor.xy - vec2(0.0, d);
|
|
318
|
+
float m = a_params.x * 0.5 + 1.0;
|
|
319
|
+
vec2 lo = centre - vec2(r + m);
|
|
320
|
+
vec2 hi = centre + vec2(r + m, max(r, d) + m);
|
|
321
|
+
vec2 p = mix(lo, hi, vec2(a_corner.x, a_corner.y * 0.5 + 0.5));
|
|
322
|
+
v_local = p - centre;
|
|
323
|
+
v_fill = a_ink;
|
|
324
|
+
v_ring = a_halo;
|
|
325
|
+
v_shape = vec3(r, d, a_params.x * 0.5);
|
|
326
|
+
gl_Position = vec4(p.x / u_viewport.x * 2.0 - 1.0, 1.0 - p.y / u_viewport.y * 2.0, 0.0, 1.0);
|
|
327
|
+
}
|
|
328
|
+
`;
|
|
329
|
+
|
|
330
|
+
/**
|
|
331
|
+
* A marker's pixels: the signed distance to its outline, and from it the
|
|
332
|
+
* fill inside and the ring over it — a stroke centred on the outline, which
|
|
333
|
+
* is how the retained renderer fills its path and then strokes it. The
|
|
334
|
+
* outline is a disc, or a pin's teardrop: the hull of the head and a point
|
|
335
|
+
* below it, which is Inigo Quilez's uneven capsule with a second radius of
|
|
336
|
+
* zero — its straight sides tangent to the head where the retained
|
|
337
|
+
* renderer's are.
|
|
338
|
+
*/
|
|
339
|
+
export const MARKER_FRAGMENT = `precision highp float;
|
|
340
|
+
varying vec2 v_local;
|
|
341
|
+
varying vec4 v_fill;
|
|
342
|
+
varying vec4 v_ring;
|
|
343
|
+
varying vec3 v_shape;
|
|
344
|
+
float outline(vec2 p, float r, float d) {
|
|
345
|
+
if (d <= r) return length(p) - r;
|
|
346
|
+
p.x = abs(p.x);
|
|
347
|
+
float b = r / d;
|
|
348
|
+
float a = sqrt(1.0 - b * b);
|
|
349
|
+
float k = dot(p, vec2(-b, a));
|
|
350
|
+
if (k < 0.0) return length(p) - r;
|
|
351
|
+
if (k > a * d) return length(p - vec2(0.0, d));
|
|
352
|
+
return dot(p, vec2(a, b)) - r;
|
|
353
|
+
}
|
|
354
|
+
void main() {
|
|
355
|
+
float dist = outline(v_local, v_shape.x, v_shape.y);
|
|
356
|
+
float fill = clamp(0.5 - dist, 0.0, 1.0);
|
|
357
|
+
float ring = clamp(v_shape.z + 0.5 - abs(dist), 0.0, 1.0);
|
|
358
|
+
vec4 stroke = v_ring * ring;
|
|
359
|
+
vec4 color = stroke + v_fill * (fill * (1.0 - stroke.a));
|
|
360
|
+
if (color.a <= 0.0) discard;
|
|
361
|
+
gl_FragColor = color;
|
|
362
|
+
}
|
|
363
|
+
`;
|
|
364
|
+
|
|
365
|
+
/**
|
|
366
|
+
* A circle layer's point as a disc: a quad around it, instanced over the
|
|
367
|
+
* layer's records. Only `a_p0` is read — a point is one record, and the
|
|
368
|
+
* sentinel after a range's last point is `a_p1` of nothing drawn.
|
|
369
|
+
*/
|
|
370
|
+
export const CIRCLE_VERTEX = `${PRELUDE}
|
|
371
|
+
uniform float u_radius;
|
|
372
|
+
uniform float u_stroke;
|
|
373
|
+
varying vec2 v_local;
|
|
374
|
+
void main() {
|
|
375
|
+
if (a_p0.x < -32767.5) {
|
|
376
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
377
|
+
return;
|
|
378
|
+
}
|
|
379
|
+
vec2 centre = a_p0 * u_tile.x + u_tile.yz;
|
|
380
|
+
float e = u_radius + u_stroke * 0.5 + 1.0;
|
|
381
|
+
v_local = vec2(a_corner.x * 2.0 - 1.0, a_corner.y) * e;
|
|
382
|
+
gl_Position = clip(centre + v_local);
|
|
383
|
+
}
|
|
384
|
+
`;
|
|
385
|
+
|
|
386
|
+
/** The disc's pixels: the fill inside, and a stroke centred on the edge
|
|
387
|
+
* over it — `paint.ts` fills a circle's path and then strokes it. */
|
|
388
|
+
export const CIRCLE_FRAGMENT = `precision highp float;
|
|
389
|
+
uniform vec4 u_color;
|
|
390
|
+
uniform vec4 u_stroke_color;
|
|
391
|
+
uniform float u_radius;
|
|
392
|
+
uniform float u_stroke;
|
|
393
|
+
varying vec2 v_local;
|
|
394
|
+
void main() {
|
|
395
|
+
float dist = length(v_local) - u_radius;
|
|
396
|
+
float fill = clamp(0.5 - dist, 0.0, 1.0);
|
|
397
|
+
float ring = u_stroke > 0.0
|
|
398
|
+
? clamp(u_stroke * 0.5 + 0.5 - abs(dist), 0.0, 1.0)
|
|
399
|
+
: 0.0;
|
|
400
|
+
vec4 stroke = u_stroke_color * ring;
|
|
401
|
+
vec4 color = stroke + u_color * (fill * (1.0 - stroke.a));
|
|
402
|
+
if (color.a <= 0.0) discard;
|
|
403
|
+
gl_FragColor = color;
|
|
404
|
+
}
|
|
405
|
+
`;
|
|
406
|
+
|
|
407
|
+
/**
|
|
408
|
+
* A raster tile: its image over its square — the data tile's, which past
|
|
409
|
+
* the source's depth is larger than the cell it is drawn for — and a
|
|
410
|
+
* scissor clipping it to that cell. A pixel past every edge, so two squares
|
|
411
|
+
* that share an edge leave no gap; the scissor crops it and the image
|
|
412
|
+
* clamps to it.
|
|
413
|
+
*/
|
|
414
|
+
export const RASTER_VERTEX = `precision highp float;
|
|
415
|
+
attribute vec2 a_corner;
|
|
416
|
+
// the square's size, then its top-left corner — device pixels
|
|
417
|
+
uniform vec3 u_tile;
|
|
418
|
+
uniform vec2 u_viewport;
|
|
419
|
+
varying vec2 v_uv;
|
|
420
|
+
void main() {
|
|
421
|
+
vec2 corner = vec2(a_corner.x, a_corner.y * 0.5 + 0.5);
|
|
422
|
+
vec2 p = u_tile.yz - 1.0 + corner * (u_tile.x + 2.0);
|
|
423
|
+
v_uv = (p - u_tile.yz) / u_tile.x;
|
|
424
|
+
gl_Position = vec4(p.x / u_viewport.x * 2.0 - 1.0, 1.0 - p.y / u_viewport.y * 2.0, 0.0, 1.0);
|
|
425
|
+
}
|
|
426
|
+
`;
|
|
427
|
+
|
|
428
|
+
/** An image as a source decodes one — not premultiplied — onto a frame
|
|
429
|
+
* that is. */
|
|
430
|
+
export const RASTER_FRAGMENT = `precision mediump float;
|
|
431
|
+
uniform sampler2D u_image;
|
|
432
|
+
varying vec2 v_uv;
|
|
433
|
+
void main() {
|
|
434
|
+
vec4 c = texture2D(u_image, v_uv);
|
|
435
|
+
gl_FragColor = vec4(c.rgb * c.a, c.a);
|
|
436
|
+
}
|
|
437
|
+
`;
|
|
438
|
+
|
|
439
|
+
/* The GL table is WebGL-shaped (x11-dri's camelCase), typed loosely on
|
|
440
|
+
* purpose — the same reason `src/three/renderer-direct.ts` gives. */
|
|
441
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
442
|
+
export type GL = any;
|
|
443
|
+
|
|
444
|
+
/** A linked program and its uniform locations, looked up once. */
|
|
445
|
+
export interface Program {
|
|
446
|
+
program: unknown;
|
|
447
|
+
uniforms: Record<string, unknown>;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
function compileShader(gl: GL, type: number, source: string): unknown {
|
|
451
|
+
const shader = gl.createShader(type);
|
|
452
|
+
gl.shaderSource(shader, source);
|
|
453
|
+
gl.compileShader(shader);
|
|
454
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
455
|
+
const log = gl.getShaderInfoLog(shader);
|
|
456
|
+
gl.deleteShader(shader);
|
|
457
|
+
throw new Error(`@react-x11/components maps/gl: shader failed: ${log}`);
|
|
458
|
+
}
|
|
459
|
+
return shader;
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
/** Compile, bind the shared locations, link, and look the uniforms up. */
|
|
463
|
+
export function linkProgram(
|
|
464
|
+
gl: GL,
|
|
465
|
+
vertex: string,
|
|
466
|
+
fragment: string,
|
|
467
|
+
uniforms: readonly string[],
|
|
468
|
+
): Program {
|
|
469
|
+
const program = gl.createProgram();
|
|
470
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, vertex);
|
|
471
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragment);
|
|
472
|
+
gl.attachShader(program, vs);
|
|
473
|
+
gl.attachShader(program, fs);
|
|
474
|
+
for (const [name, location] of Object.entries(ATTRIBUTES)) {
|
|
475
|
+
gl.bindAttribLocation(program, location, name);
|
|
476
|
+
}
|
|
477
|
+
gl.linkProgram(program);
|
|
478
|
+
gl.deleteShader(vs);
|
|
479
|
+
gl.deleteShader(fs);
|
|
480
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
481
|
+
const log = gl.getProgramInfoLog(program);
|
|
482
|
+
gl.deleteProgram(program);
|
|
483
|
+
throw new Error(`@react-x11/components maps/gl: link failed: ${log}`);
|
|
484
|
+
}
|
|
485
|
+
const found: Record<string, unknown> = {};
|
|
486
|
+
for (const name of uniforms)
|
|
487
|
+
found[name] = gl.getUniformLocation(program, name);
|
|
488
|
+
return { program, uniforms: found };
|
|
489
|
+
}
|