@react-three/postprocessing 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/dist/EffectComposer.cjs +126 -0
  2. package/dist/EffectComposer.cjs.map +1 -0
  3. package/dist/EffectComposer.js +126 -0
  4. package/dist/EffectComposer.js.map +1 -0
  5. package/dist/Selection.cjs +36 -0
  6. package/dist/Selection.cjs.map +1 -0
  7. package/dist/Selection.js +36 -0
  8. package/dist/Selection.js.map +1 -0
  9. package/dist/effects/ASCII.cjs +105 -0
  10. package/dist/effects/ASCII.cjs.map +1 -0
  11. package/dist/effects/ASCII.js +105 -0
  12. package/dist/effects/ASCII.js.map +1 -0
  13. package/dist/effects/Autofocus.cjs +126 -0
  14. package/dist/effects/Autofocus.cjs.map +1 -0
  15. package/dist/effects/Autofocus.js +109 -0
  16. package/dist/effects/Autofocus.js.map +1 -0
  17. package/dist/effects/Bloom.cjs +9 -0
  18. package/dist/effects/Bloom.cjs.map +1 -0
  19. package/dist/effects/Bloom.js +9 -0
  20. package/dist/effects/Bloom.js.map +1 -0
  21. package/dist/effects/BrightnessContrast.cjs +7 -0
  22. package/dist/effects/BrightnessContrast.cjs.map +1 -0
  23. package/dist/effects/BrightnessContrast.js +7 -0
  24. package/dist/effects/BrightnessContrast.js.map +1 -0
  25. package/dist/effects/ChromaticAberration.cjs +7 -0
  26. package/dist/effects/ChromaticAberration.cjs.map +1 -0
  27. package/dist/effects/ChromaticAberration.js +7 -0
  28. package/dist/effects/ChromaticAberration.js.map +1 -0
  29. package/dist/effects/ColorAverage.cjs +11 -0
  30. package/dist/effects/ColorAverage.cjs.map +1 -0
  31. package/dist/effects/ColorAverage.js +11 -0
  32. package/dist/effects/ColorAverage.js.map +1 -0
  33. package/dist/effects/ColorDepth.cjs +7 -0
  34. package/dist/effects/ColorDepth.cjs.map +1 -0
  35. package/dist/effects/ColorDepth.js +7 -0
  36. package/dist/effects/ColorDepth.js.map +1 -0
  37. package/dist/effects/Depth.cjs +7 -0
  38. package/dist/effects/Depth.cjs.map +1 -0
  39. package/dist/effects/Depth.js +7 -0
  40. package/dist/effects/Depth.js.map +1 -0
  41. package/dist/effects/DepthOfField.cjs +74 -0
  42. package/dist/effects/DepthOfField.cjs.map +1 -0
  43. package/dist/effects/DepthOfField.js +74 -0
  44. package/dist/effects/DepthOfField.js.map +1 -0
  45. package/dist/effects/DotScreen.cjs +7 -0
  46. package/dist/effects/DotScreen.cjs.map +1 -0
  47. package/dist/effects/DotScreen.js +7 -0
  48. package/dist/effects/DotScreen.js.map +1 -0
  49. package/dist/effects/FXAA.cjs +7 -0
  50. package/dist/effects/FXAA.cjs.map +1 -0
  51. package/dist/effects/FXAA.js +7 -0
  52. package/dist/effects/FXAA.js.map +1 -0
  53. package/dist/effects/Glitch.cjs +30 -0
  54. package/dist/effects/Glitch.cjs.map +1 -0
  55. package/dist/effects/Glitch.js +30 -0
  56. package/dist/effects/Glitch.js.map +1 -0
  57. package/dist/effects/GodRays.cjs +15 -0
  58. package/dist/effects/GodRays.cjs.map +1 -0
  59. package/dist/effects/GodRays.js +15 -0
  60. package/dist/effects/GodRays.js.map +1 -0
  61. package/dist/effects/Grid.cjs +18 -0
  62. package/dist/effects/Grid.cjs.map +1 -0
  63. package/dist/effects/Grid.js +18 -0
  64. package/dist/effects/Grid.js.map +1 -0
  65. package/dist/effects/HueSaturation.cjs +7 -0
  66. package/dist/effects/HueSaturation.cjs.map +1 -0
  67. package/dist/effects/HueSaturation.js +7 -0
  68. package/dist/effects/HueSaturation.js.map +1 -0
  69. package/dist/effects/LUT.cjs +20 -0
  70. package/dist/effects/LUT.cjs.map +1 -0
  71. package/dist/effects/LUT.js +20 -0
  72. package/dist/effects/LUT.js.map +1 -0
  73. package/dist/effects/LensFlare.cjs +189 -0
  74. package/dist/effects/LensFlare.cjs.map +1 -0
  75. package/dist/effects/LensFlare.js +172 -0
  76. package/dist/effects/LensFlare.js.map +1 -0
  77. package/dist/effects/N8AO.cjs +59 -0
  78. package/dist/effects/N8AO.cjs.map +1 -0
  79. package/dist/effects/N8AO.js +59 -0
  80. package/dist/effects/N8AO.js.map +1 -0
  81. package/dist/effects/Noise.cjs +7 -0
  82. package/dist/effects/Noise.cjs.map +1 -0
  83. package/dist/effects/Noise.js +7 -0
  84. package/dist/effects/Noise.js.map +1 -0
  85. package/dist/effects/Outline.cjs +93 -0
  86. package/dist/effects/Outline.cjs.map +1 -0
  87. package/dist/effects/Outline.js +93 -0
  88. package/dist/effects/Outline.js.map +1 -0
  89. package/dist/effects/Pixelation.cjs +11 -0
  90. package/dist/effects/Pixelation.cjs.map +1 -0
  91. package/dist/effects/Pixelation.js +11 -0
  92. package/dist/effects/Pixelation.js.map +1 -0
  93. package/dist/effects/SMAA.cjs +7 -0
  94. package/dist/effects/SMAA.cjs.map +1 -0
  95. package/dist/effects/SMAA.js +7 -0
  96. package/dist/effects/SMAA.js.map +1 -0
  97. package/dist/effects/SSAO.cjs +37 -0
  98. package/dist/effects/SSAO.cjs.map +1 -0
  99. package/dist/effects/SSAO.js +37 -0
  100. package/dist/effects/SSAO.js.map +1 -0
  101. package/dist/effects/SSR/index.cjs +33 -0
  102. package/dist/effects/SSR/index.cjs.map +1 -0
  103. package/dist/effects/SSR/index.js +33 -0
  104. package/dist/effects/SSR/index.js.map +1 -0
  105. package/dist/effects/SSR/screen-space-reflections.cjs +1133 -0
  106. package/dist/effects/SSR/screen-space-reflections.cjs.map +1 -0
  107. package/dist/effects/SSR/screen-space-reflections.js +1133 -0
  108. package/dist/effects/SSR/screen-space-reflections.js.map +1 -0
  109. package/dist/effects/ScanlineEffect.cjs +7 -0
  110. package/dist/effects/ScanlineEffect.cjs.map +1 -0
  111. package/dist/effects/ScanlineEffect.js +7 -0
  112. package/dist/effects/ScanlineEffect.js.map +1 -0
  113. package/dist/effects/SelectiveBloom.cjs +87 -0
  114. package/dist/effects/SelectiveBloom.cjs.map +1 -0
  115. package/dist/effects/SelectiveBloom.js +87 -0
  116. package/dist/effects/SelectiveBloom.js.map +1 -0
  117. package/dist/effects/Sepia.cjs +7 -0
  118. package/dist/effects/Sepia.cjs.map +1 -0
  119. package/dist/effects/Sepia.js +7 -0
  120. package/dist/effects/Sepia.js.map +1 -0
  121. package/dist/effects/ShockWave.cjs +7 -0
  122. package/dist/effects/ShockWave.cjs.map +1 -0
  123. package/dist/effects/ShockWave.js +7 -0
  124. package/dist/effects/ShockWave.js.map +1 -0
  125. package/dist/effects/Texture.cjs +18 -0
  126. package/dist/effects/Texture.cjs.map +1 -0
  127. package/dist/effects/Texture.js +18 -0
  128. package/dist/effects/Texture.js.map +1 -0
  129. package/dist/effects/TiltShift.cjs +7 -0
  130. package/dist/effects/TiltShift.cjs.map +1 -0
  131. package/dist/effects/TiltShift.js +7 -0
  132. package/dist/effects/TiltShift.js.map +1 -0
  133. package/dist/effects/TiltShift2.cjs +98 -0
  134. package/dist/effects/TiltShift2.cjs.map +1 -0
  135. package/dist/effects/TiltShift2.js +98 -0
  136. package/dist/effects/TiltShift2.js.map +1 -0
  137. package/dist/effects/ToneMapping.cjs +7 -0
  138. package/dist/effects/ToneMapping.cjs.map +1 -0
  139. package/dist/effects/ToneMapping.js +7 -0
  140. package/dist/effects/ToneMapping.js.map +1 -0
  141. package/dist/effects/Vignette.cjs +7 -0
  142. package/dist/effects/Vignette.cjs.map +1 -0
  143. package/dist/effects/Vignette.js +7 -0
  144. package/dist/effects/Vignette.js.map +1 -0
  145. package/dist/index.cjs +79 -3616
  146. package/dist/index.cjs.map +1 -1
  147. package/dist/index.js +36 -3557
  148. package/dist/index.js.map +1 -1
  149. package/dist/node_modules/n8ao/dist/N8AO.cjs +1439 -0
  150. package/dist/node_modules/n8ao/dist/N8AO.cjs.map +1 -0
  151. package/dist/node_modules/n8ao/dist/N8AO.js +1439 -0
  152. package/dist/node_modules/n8ao/dist/N8AO.js.map +1 -0
  153. package/dist/util.cjs +69 -0
  154. package/dist/util.cjs.map +1 -0
  155. package/dist/util.js +52 -0
  156. package/dist/util.js.map +1 -0
  157. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -1,3560 +1,39 @@
1
- import { jsx, jsxs, Fragment } from "react/jsx-runtime";
2
- import React, { createContext, useState, useMemo, useRef, useContext, useEffect, forwardRef, useLayoutEffect, useImperativeHandle, useCallback } from "react";
3
- import * as THREE from "three";
4
- import { HalfFloatType, Vector3, TextureLoader, sRGBEncoding, RepeatWrapping, Uniform, Texture as Texture$1, Color, CanvasTexture, NearestFilter, ShaderChunk, Vector2, WebGLCubeRenderTarget, CubeCamera, PMREMGenerator, LinearFilter, WebGLRenderTarget, WebGLMultipleRenderTargets, Quaternion, FramebufferTexture, RGBAFormat, ShaderMaterial, Matrix3, REVISION, TangentSpaceNormalMap, GLSL3, Matrix4, VideoTexture, DataTexture, FloatType, BufferGeometry, BufferAttribute, Sphere, OrthographicCamera, NoColorSpace, RedFormat, Mesh } from "three";
5
- import { useThree, useFrame, useInstanceHandle, extend, createPortal, useLoader, applyProps } from "@react-three/fiber";
6
- import { EffectComposer as EffectComposer$1, RenderPass, NormalPass, DepthDownsamplingPass, Effect, EffectPass, Pass, DepthOfFieldEffect, MaskFunction, DepthPickingPass, CopyPass, BlendFunction, BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, ColorAverageEffect, ColorDepthEffect, DepthEffect, DotScreenEffect, GlitchEffect, GlitchMode, GodRaysEffect, GridEffect, HueSaturationEffect, NoiseEffect, OutlineEffect, PixelationEffect, ScanlineEffect, SelectiveBloomEffect, SepiaEffect, SSAOEffect, SMAAEffect, FXAAEffect, TextureEffect, ToneMappingEffect, VignetteEffect, ShockWaveEffect, LUT3DEffect, TiltShiftEffect as TiltShiftEffect$1, EffectAttribute, Selection as Selection$1, DepthPass } from "postprocessing";
7
- import { isWebGL2Available as isWebGL2Available$1 } from "three-stdlib";
8
- import { easing } from "maath";
9
- import "three-stdlib";
10
- const selectionContext = createContext(null);
11
- function Selection({ children, enabled = true }) {
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- const [selected, select] = useState([]);
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- const value = useMemo(() => ({ selected, select, enabled }), [selected, select, enabled]);
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- return /* @__PURE__ */ jsx(selectionContext.Provider, { value, children });
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- }
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- function Select({ enabled = false, children, ...props }) {
17
- const group = useRef(null);
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- const api = useContext(selectionContext);
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- useEffect(() => {
20
- if (api && enabled) {
21
- let changed = false;
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- const current = [];
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- group.current.traverse((o) => {
24
- o.type === "Mesh" && current.push(o);
25
- if (api.selected.indexOf(o) === -1)
26
- changed = true;
27
- });
28
- if (changed) {
29
- api.select((state) => [...state, ...current]);
30
- return () => {
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- api.select((state) => state.filter((selected) => !current.includes(selected)));
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- };
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- }
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- }
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- }, [enabled, children, api]);
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- return /* @__PURE__ */ jsx("group", { ref: group, ...props, children });
37
- }
38
- const EffectComposerContext = createContext(null);
39
- const EffectComposer = React.memo(
40
- forwardRef(
41
- ({
42
- children,
43
- camera: _camera,
44
- scene: _scene,
45
- resolutionScale,
46
- enabled = true,
47
- renderPriority = 1,
48
- autoClear = true,
49
- depthBuffer,
50
- disableNormalPass,
51
- stencilBuffer,
52
- multisampling = 8,
53
- frameBufferType = HalfFloatType
54
- }, ref) => {
55
- const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree();
56
- const scene = _scene || defaultScene;
57
- const camera = _camera || defaultCamera;
58
- const [composer, normalPass, downSamplingPass] = useMemo(() => {
59
- const webGL2Available = isWebGL2Available$1();
60
- const effectComposer = new EffectComposer$1(gl, {
61
- depthBuffer,
62
- stencilBuffer,
63
- multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,
64
- frameBufferType
65
- });
66
- effectComposer.addPass(new RenderPass(scene, camera));
67
- let downSamplingPass2 = null;
68
- let normalPass2 = null;
69
- if (!disableNormalPass) {
70
- normalPass2 = new NormalPass(scene, camera);
71
- normalPass2.enabled = false;
72
- effectComposer.addPass(normalPass2);
73
- if (resolutionScale !== void 0 && webGL2Available) {
74
- downSamplingPass2 = new DepthDownsamplingPass({ normalBuffer: normalPass2.texture, resolutionScale });
75
- downSamplingPass2.enabled = false;
76
- effectComposer.addPass(downSamplingPass2);
77
- }
78
- }
79
- return [effectComposer, normalPass2, downSamplingPass2];
80
- }, [
81
- camera,
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- gl,
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- depthBuffer,
84
- stencilBuffer,
85
- multisampling,
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- frameBufferType,
87
- scene,
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- disableNormalPass,
89
- resolutionScale
90
- ]);
91
- useEffect(() => composer == null ? void 0 : composer.setSize(size.width, size.height), [composer, size]);
92
- useFrame(
93
- (_, delta) => {
94
- if (enabled) {
95
- const currentAutoClear = gl.autoClear;
96
- gl.autoClear = autoClear;
97
- if (stencilBuffer && !autoClear)
98
- gl.clearStencil();
99
- composer.render(delta);
100
- gl.autoClear = currentAutoClear;
101
- }
102
- },
103
- enabled ? renderPriority : 0
104
- );
105
- const group = useRef(null);
106
- const instance = useInstanceHandle(group);
107
- useLayoutEffect(() => {
108
- const passes = [];
109
- if (group.current && instance.current && composer) {
110
- const children2 = instance.current.objects;
111
- for (let i2 = 0; i2 < children2.length; i2++) {
112
- const child = children2[i2];
113
- if (child instanceof Effect) {
114
- const effects = [];
115
- while (children2[i2] instanceof Effect)
116
- effects.push(children2[i2++]);
117
- i2--;
118
- const pass = new EffectPass(camera, ...effects);
119
- passes.push(pass);
120
- } else if (child instanceof Pass) {
121
- passes.push(child);
122
- }
123
- }
124
- for (const pass of passes)
125
- composer == null ? void 0 : composer.addPass(pass);
126
- if (normalPass)
127
- normalPass.enabled = true;
128
- if (downSamplingPass)
129
- downSamplingPass.enabled = true;
130
- }
131
- return () => {
132
- for (const pass of passes)
133
- composer == null ? void 0 : composer.removePass(pass);
134
- if (normalPass)
135
- normalPass.enabled = false;
136
- if (downSamplingPass)
137
- downSamplingPass.enabled = false;
138
- };
139
- }, [composer, children, camera, normalPass, downSamplingPass, instance]);
140
- const state = useMemo(
141
- () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),
142
- [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]
143
- );
144
- useImperativeHandle(ref, () => composer, [composer]);
145
- return /* @__PURE__ */ jsx(EffectComposerContext.Provider, { value: state, children: /* @__PURE__ */ jsx("group", { ref: group, children }) });
146
- }
147
- )
148
- );
149
- const resolveRef = (ref) => typeof ref === "object" && ref != null && "current" in ref ? ref.current : ref;
150
- let i = 0;
151
- const components = /* @__PURE__ */ new WeakMap();
152
- const wrapEffect = (effect, defaults) => /* @__PURE__ */ React.forwardRef(function Effect2({ blendFunction = defaults == null ? void 0 : defaults.blendFunction, opacity = defaults == null ? void 0 : defaults.opacity, ...props }, ref) {
153
- let Component = components.get(effect);
154
- if (!Component) {
155
- const key = `@react-three/postprocessing/${effect.name}-${i++}`;
156
- extend({ [key]: effect });
157
- components.set(effect, Component = key);
158
- }
159
- const camera = useThree((state) => state.camera);
160
- const args = React.useMemo(
161
- () => {
162
- var _a, _b;
163
- return [...(_a = defaults == null ? void 0 : defaults.args) != null ? _a : [], ...(_b = props.args) != null ? _b : [{ ...defaults, ...props }]];
164
- },
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- // eslint-disable-next-line react-hooks/exhaustive-deps
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- [JSON.stringify(props)]
167
- );
168
- return /* @__PURE__ */ jsx(
169
- Component,
170
- {
171
- camera,
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- "blendMode-blendFunction": blendFunction,
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- "blendMode-opacity-value": opacity,
174
- ...props,
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- ref,
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- args
177
- }
178
- );
179
- });
180
- const useVector2 = (props, key) => {
181
- const value = props[key];
182
- return React.useMemo(() => {
183
- if (typeof value === "number")
184
- return new THREE.Vector2(value, value);
185
- else if (value)
186
- return new THREE.Vector2(...value);
187
- else
188
- return new THREE.Vector2();
189
- }, [value]);
190
- };
191
- const DepthOfField = forwardRef(function DepthOfField2({ target, depthTexture, ...props }, ref) {
192
- const invalidate = useThree((state) => state.invalidate);
193
- const { camera } = useContext(EffectComposerContext);
194
- const effect = useMemo(() => {
195
- const effect2 = new DepthOfFieldEffect(camera, props);
196
- const maskMaterial = effect2.maskPass.getFullscreenMaterial();
197
- maskMaterial.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA;
198
- return effect2;
199
- }, [camera, props]);
200
- useLayoutEffect(() => {
201
- if (target && typeof target !== "number") {
202
- const vec = target instanceof Vector3 ? new Vector3().set(target.x, target.y, target.z) : new Vector3().set(target[0], target[1], target[2]);
203
- effect.target = vec;
204
- }
205
- if (depthTexture)
206
- effect.setDepthTexture(depthTexture.texture, depthTexture.packing);
207
- invalidate();
208
- }, [target, depthTexture, effect]);
209
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
210
- });
211
- const Autofocus = forwardRef(
212
- ({ target = void 0, mouse: followMouse = false, debug = void 0, manual = false, smoothTime = 0.25, ...props }, fref) => {
213
- const dofRef = useRef(null);
214
- const hitpointRef = useRef(null);
215
- const targetRef = useRef(null);
216
- const scene = useThree(({ scene: scene2 }) => scene2);
217
- const pointer = useThree(({ pointer: pointer2 }) => pointer2);
218
- const { composer, camera } = useContext(EffectComposerContext);
219
- const [depthPickingPass] = useState(() => new DepthPickingPass());
220
- const [copyPass] = useState(() => new CopyPass());
221
- useEffect(() => {
222
- composer.addPass(depthPickingPass);
223
- composer.addPass(copyPass);
224
- return () => {
225
- composer.removePass(depthPickingPass);
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- composer.removePass(copyPass);
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- };
228
- }, [composer, depthPickingPass, copyPass]);
229
- useEffect(() => {
230
- return () => {
231
- depthPickingPass.dispose();
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- copyPass.dispose();
233
- };
234
- }, [depthPickingPass, copyPass]);
235
- const [hitpoint] = useState(() => new THREE.Vector3(0, 0, 0));
236
- const [ndc] = useState(() => new THREE.Vector3(0, 0, 0));
237
- const getHit = useCallback(
238
- async (x, y) => {
239
- ndc.x = x;
240
- ndc.y = y;
241
- ndc.z = await depthPickingPass.readDepth(ndc);
242
- ndc.z = ndc.z * 2 - 1;
243
- const hit = 1 - ndc.z > 1e-7;
244
- return hit ? ndc.unproject(camera) : false;
245
- },
246
- [ndc, depthPickingPass, camera]
247
- );
248
- const update = useCallback(
249
- async (delta, updateTarget = true) => {
250
- var _a;
251
- if (target) {
252
- hitpoint.set(...target);
253
- } else {
254
- const { x, y } = followMouse ? pointer : { x: 0, y: 0 };
255
- const hit = await getHit(x, y);
256
- if (hit)
257
- hitpoint.copy(hit);
258
- }
259
- if (updateTarget && ((_a = dofRef.current) == null ? void 0 : _a.target)) {
260
- if (smoothTime > 0 && delta > 0) {
261
- easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta);
262
- } else {
263
- dofRef.current.target.copy(hitpoint);
264
- }
265
- }
266
- },
267
- [target, hitpoint, followMouse, getHit, smoothTime, pointer]
268
- );
269
- useFrame(async (_, delta) => {
270
- var _a;
271
- if (!manual) {
272
- update(delta);
273
- }
274
- if (hitpointRef.current) {
275
- hitpointRef.current.position.copy(hitpoint);
276
- }
277
- if (targetRef.current && ((_a = dofRef.current) == null ? void 0 : _a.target)) {
278
- targetRef.current.position.copy(dofRef.current.target);
279
- }
280
- });
281
- const api = useMemo(
282
- () => ({
283
- dofRef,
284
- hitpoint,
285
- update
286
- }),
287
- [hitpoint, update]
288
- );
289
- useImperativeHandle(fref, () => api, [api]);
290
- return /* @__PURE__ */ jsxs(Fragment, { children: [
291
- debug ? createPortal(
292
- /* @__PURE__ */ jsxs(Fragment, { children: [
293
- /* @__PURE__ */ jsxs("mesh", { ref: hitpointRef, children: [
294
- /* @__PURE__ */ jsx("sphereGeometry", { args: [debug, 16, 16] }),
295
- /* @__PURE__ */ jsx("meshBasicMaterial", { color: "#00ff00", opacity: 1, transparent: true, depthWrite: false })
296
- ] }),
297
- /* @__PURE__ */ jsxs("mesh", { ref: targetRef, children: [
298
- /* @__PURE__ */ jsx("sphereGeometry", { args: [debug / 2, 16, 16] }),
299
- /* @__PURE__ */ jsx("meshBasicMaterial", { color: "#00ff00", opacity: 0.5, transparent: true, depthWrite: false })
300
- ] })
301
- ] }),
302
- scene
303
- ) : null,
304
- /* @__PURE__ */ jsx(DepthOfField, { ref: dofRef, ...props, target: hitpoint })
305
- ] });
306
- }
307
- );
308
- const LensFlareShader = {
309
- fragmentShader: (
310
- /* glsl */
311
- `
312
-
313
- uniform float iTime;
314
- uniform vec2 lensPosition;
315
- uniform vec2 iResolution;
316
- uniform vec3 colorGain;
317
- uniform float starPoints;
318
- uniform float glareSize;
319
- uniform float flareSize;
320
- uniform float flareSpeed;
321
- uniform float flareShape;
322
- uniform float haloScale;
323
- uniform float opacity;
324
- uniform bool animated;
325
- uniform bool anamorphic;
326
- uniform bool enabled;
327
- uniform bool secondaryGhosts;
328
- uniform bool starBurst;
329
- uniform float ghostScale;
330
- uniform bool aditionalStreaks;
331
- uniform sampler2D lensDirtTexture;
332
- vec2 vxtC;
333
-
334
- float rndf(float n){return fract(sin(n) * 43758.5453123);}float niz(float p){float fl = floor(p);float fc = fract(p);return mix(rndf(fl),rndf(fl + 1.0), fc);}
335
- vec3 hsv2rgb(vec3 c){vec4 k = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);vec3 p = abs(fract(c.xxx + k.xyz) * 6.0 - k.www);return c.z * mix(k.xxx, clamp(p - k.xxx, 0.0, 1.0), c.y);}
336
- float satU(float x){return clamp(x, 0.,1.);}vec2 rtU(vec2 naz, float rtn){return vec2(cos(rtn) * naz.x + sin(rtn) * naz.y,cos(rtn) * naz.y - sin(rtn) * naz.x);}
337
- vec3 drwF(vec2 p, float intensity, float rnd, float speed, int id){float flhos = (1. / 32.) * float(id) * 0.1;float lingrad = distance(vec2(0.), p);float expg = 1. / exp(lingrad * (fract(rnd) * 0.66 + 0.33));vec3 qzTg = hsv2rgb(vec3( fract( (expg * 8.) + speed * flareSpeed + flhos), pow(1.-abs(expg*2.-1.), 0.45), 20.0 * expg * intensity));float internalStarPoints;if(anamorphic){internalStarPoints = 1.0;} else{internalStarPoints = starPoints;}float ams = length(p * flareShape * sin(internalStarPoints * atan(p.x, p.y)));float kJhg = pow(1.-satU(ams), ( anamorphic ? 100. : 12.));kJhg += satU(expg-0.9) * 3.;kJhg = pow(kJhg * expg, 8. + (1.-intensity) * 5.);if(flareSpeed > 0.0){return vec3(kJhg) * qzTg;} else{return vec3(kJhg) * flareSize * 15.;}}
338
- float ams2(vec3 a, vec3 b) { return abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z);}vec3 satU(vec3 x){return clamp(x, vec3(0.0), vec3(1.0));}
339
- float glR(vec2 naz, vec2 pos, float zsi){vec2 mni;if(animated){mni = rtU(naz-pos, iTime * 0.1);} else{mni = naz-pos;}float ang = atan(mni.y, mni.x) * (anamorphic ? 1.0 : starPoints);float ams2 = length(mni);ams2 = pow(ams2, .9);float f0 = 1.0/(length(naz-pos)*(1.0/zsi*16.0)+.2);return f0+f0*(sin((ang))*.2 +.3);}
340
- float sdHex(vec2 p){p = abs(p);vec2 q = vec2(p.x*2.0*0.5773503, p.y + p.x*0.5773503);return dot(step(q.xy,q.yx), 1.0-q.yx);}float fpow(float x, float k){return x > k ? pow((x-k)/(1.0-k),2.0) : 0.0;}
341
- vec3 rHx(vec2 naz, vec2 p, float s, vec3 col){naz -= p;if (abs(naz.x) < 0.2*s && abs(naz.y) < 0.2*s){return mix(vec3(0),mix(vec3(0),col,0.1 + fpow(length(naz/s),0.1)*10.0),smoothstep(0.0,0.1,sdHex(naz*20.0/s)));}return vec3(0);}
342
- vec3 mLs(vec2 naz, vec2 pos){vec2 mni = naz-pos;vec2 zxMp = naz*(length(naz));float ang = atan(mni.x,mni.y);float f0 = .3/(length(naz-pos)*16.0+1.0);f0 = f0*(sin(niz(sin(ang*3.9-(animated ? iTime : 0.0) * 0.3) * starPoints))*.2 );float f1 = max(0.01-pow(length(naz+1.2*pos),1.9),.0)*7.0;float f2 = max(.9/(10.0+32.0*pow(length(zxMp+0.99*pos),2.0)),.0)*0.35;float f22 = max(.9/(11.0+32.0*pow(length(zxMp+0.85*pos),2.0)),.0)*0.23;float f23 = max(.9/(12.0+32.0*pow(length(zxMp+0.95*pos),2.0)),.0)*0.6;vec2 ztX = mix(naz,zxMp, 0.1);float f4 = max(0.01-pow(length(ztX+0.4*pos),2.9),.0)*4.02;float f42 = max(0.0-pow(length(ztX+0.45*pos),2.9),.0)*4.1;float f43 = max(0.01-pow(length(ztX+0.5*pos),2.9),.0)*4.6;ztX = mix(naz,zxMp,-.4);float f5 = max(0.01-pow(length(ztX+0.1*pos),5.5),.0)*2.0;float f52 = max(0.01-pow(length(ztX+0.2*pos),5.5),.0)*2.0;float f53 = max(0.01-pow(length(ztX+0.1*pos),5.5),.0)*2.0;ztX = mix(naz,zxMp, 2.1);float f6 = max(0.01-pow(length(ztX-0.3*pos),1.61),.0)*3.159;float f62 = max(0.01-pow(length(ztX-0.325*pos),1.614),.0)*3.14;float f63 = max(0.01-pow(length(ztX-0.389*pos),1.623),.0)*3.12;vec3 c = vec3(glR(naz,pos, glareSize));vec2 prot;if(animated){prot = rtU(naz - pos, (iTime * 0.1));} else if(anamorphic){prot = rtU(naz - pos, 1.570796);} else {prot = naz - pos;}c += drwF(prot, (anamorphic ? flareSize * 10. : flareSize), 0.1, iTime, 1);c.r+=f1+f2+f4+f5+f6; c.g+=f1+f22+f42+f52+f62; c.b+=f1+f23+f43+f53+f63;c = c*1.3 * vec3(length(zxMp)+.09);c+=vec3(f0);return c;}
343
- vec3 cc(vec3 clr, float fct,float fct2){float w = clr.x+clr.y+clr.z;return mix(clr,vec3(w)*fct,w*fct2);}float rnd(vec2 p){float f = fract(sin(dot(p, vec2(12.1234, 72.8392) )*45123.2));return f;}float rnd(float w){float f = fract(sin(w)*1000.);return f;}
344
- float rShp(vec2 p, int N){float f;float a=atan(p.x,p.y)+.2;float b=6.28319/float(N);f=smoothstep(.5,.51, cos(floor(.5+a/b)*b-a)*length(p.xy)* 2.0 -ghostScale);return f;}
345
- vec3 drC(vec2 p, float zsi, float dCy, vec3 clr, vec3 clr2, float ams2, vec2 esom){float l = length(p + esom*(ams2*2.))+zsi/2.;float l2 = length(p + esom*(ams2*4.))+zsi/3.;float c = max(0.01-pow(length(p + esom*ams2), zsi*ghostScale), 0.0)*10.;float c1 = max(0.001-pow(l-0.3, 1./40.)+sin(l*20.), 0.0)*3.;float c2 = max(0.09/pow(length(p-esom*ams2/.5)*1., .95), 0.0)/20.;float s = max(0.02-pow(rShp(p*5. + esom*ams2*5. + dCy, 6) , 1.), 0.0)*1.5;clr = cos(vec3(0.44, .24, .2)*8. + ams2*4.)*0.5+.5;vec3 f = c*clr;f += c1*clr;f += c2*clr;f += s*clr;return f-0.01;}
346
- vec4 geLC(float x){return vec4(vec3(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(vec3(0., 0., 0.),vec3(0., 0., 0.), smoothstep(0.0, 0.063, x)),vec3(0., 0., 0.), smoothstep(0.063, 0.125, x)),vec3(0.0, 0., 0.), smoothstep(0.125, 0.188, x)),vec3(0.188, 0.131, 0.116), smoothstep(0.188, 0.227, x)),vec3(0.31, 0.204, 0.537), smoothstep(0.227, 0.251, x)),vec3(0.192, 0.106, 0.286), smoothstep(0.251, 0.314, x)),vec3(0.102, 0.008, 0.341), smoothstep(0.314, 0.392, x)),vec3(0.086, 0.0, 0.141), smoothstep(0.392, 0.502, x)),vec3(1.0, 0.31, 0.0), smoothstep(0.502, 0.604, x)),vec3(.1, 0.1, 0.1), smoothstep(0.604, 0.643, x)),vec3(1.0, 0.929, 0.0), smoothstep(0.643, 0.761, x)),vec3(1.0, 0.086, 0.424), smoothstep(0.761, 0.847, x)),vec3(1.0, 0.49, 0.0), smoothstep(0.847, 0.89, x)),vec3(0.945, 0.275, 0.475), smoothstep(0.89, 0.941, x)),vec3(0.251, 0.275, 0.796), smoothstep(0.941, 1.0, x))),1.0);}
347
- float diTN(vec2 p){vec2 f = fract(p);f = (f * f) * (3.0 - (2.0 * f));float n = dot(floor(p), vec2(1.0, 157.0));vec4 a = fract(sin(vec4(n + 0.0, n + 1.0, n + 157.0, n + 158.0)) * 43758.5453123);return mix(mix(a.x, a.y, f.x), mix(a.z, a.w, f.x), f.y);}
348
- float fbm(vec2 p){const mat2 m = mat2(0.80, -0.60, 0.60, 0.80);float f = 0.0;f += 0.5000*diTN(p); p = m*p*2.02;f += 0.2500*diTN(p); p = m*p*2.03;f += 0.1250*diTN(p); p = m*p*2.01;f += 0.0625*diTN(p);return f/0.9375;}
349
- vec4 geLS(vec2 p){vec2 pp = (p - vec2(0.5)) * 2.0;float a = atan(pp.y, pp.x);vec4 cp = vec4(sin(a * 1.0), length(pp), sin(a * 13.0), sin(a * 53.0));float d = sin(clamp(pow(length(vec2(0.5) - p) * 0.5 + haloScale /2., 5.0), 0.0, 1.0) * 3.14159);vec3 c = vec3(d) * vec3(fbm(cp.xy * 16.0) * fbm(cp.zw * 9.0) * max(max(max(max(0.5, sin(a * 1.0)), sin(a * 3.0) * 0.8), sin(a * 7.0) * 0.8), sin(a * 9.0) * 10.6));c *= vec3(mix(2.0, (sin(length(pp.xy) * 256.0) * 0.5) + 0.5, sin((clamp((length(pp.xy) - 0.875) / 0.1, 0.0, 1.0) + 0.0) * 2.0 * 3.14159) * 1.5) + 0.5) * 0.3275;return vec4(vec3(c * 1.0), d);}
350
- vec4 geLD(vec2 p){p.xy += vec2(fbm(p.yx * 3.0), fbm(p.yx * 2.0)) * 0.0825;vec3 o = vec3(mix(0.125, 0.25, max(max(smoothstep(0.1, 0.0, length(p - vec2(0.25))),smoothstep(0.4, 0.0, length(p - vec2(0.75)))),smoothstep(0.8, 0.0, length(p - vec2(0.875, 0.125))))));o += vec3(max(fbm(p * 1.0) - 0.5, 0.0)) * 0.5;o += vec3(max(fbm(p * 2.0) - 0.5, 0.0)) * 0.5;o += vec3(max(fbm(p * 4.0) - 0.5, 0.0)) * 0.25;o += vec3(max(fbm(p * 8.0) - 0.75, 0.0)) * 1.0;o += vec3(max(fbm(p * 16.0) - 0.75, 0.0)) * 0.75;o += vec3(max(fbm(p * 64.0) - 0.75, 0.0)) * 0.5;return vec4(clamp(o, vec3(0.15), vec3(1.0)), 1.0);}
351
- vec4 txL(sampler2D tex, vec2 xtC){if(((xtC.x < 0.) || (xtC.y < 0.)) || ((xtC.x > 1.) || (xtC.y > 1.))){return vec4(0.0);}else{return texture(tex, xtC); }}
352
- vec4 txD(sampler2D tex, vec2 xtC, vec2 dir, vec3 ditn) {return vec4(txL(tex, (xtC + (dir * ditn.r))).r,txL(tex, (xtC + (dir * ditn.g))).g,txL(tex, (xtC + (dir * ditn.b))).b,1.0);}
353
- vec4 strB(){vec2 aspXtc = vec2(1.0) - (((vxtC - vec2(0.5)) * vec2(1.0)) + vec2(0.5)); vec2 xtC = vec2(1.0) - vxtC; vec2 ghvc = (vec2(0.5) - xtC) * 0.3 - lensPosition; vec2 ghNm = normalize(ghvc * vec2(1.0)) * vec2(1.0);vec2 haloVec = normalize(ghvc) * 0.6;vec2 hlNm = ghNm * 0.6;vec2 texelSize = vec2(1.0) / vec2(iResolution.xy);vec3 ditn = vec3(-(texelSize.x * 1.5), 0.2, texelSize.x * 1.5);vec4 c = vec4(0.0);for (int i = 0; i < 8; i++) {vec2 offset = xtC + (ghvc * float(i));c += txD(lensDirtTexture, offset, ghNm, ditn) * pow(max(0.0, 1.0 - (length(vec2(0.5) - offset) / length(vec2(0.5)))), 10.0);}vec2 uyTrz = xtC + hlNm; return (c * geLC((length(vec2(0.5) - aspXtc) / length(vec2(haloScale))))) +(txD(lensDirtTexture, uyTrz, ghNm, ditn) * pow(max(0.0, 1.0 - (length(vec2(0.5) - uyTrz) / length(vec2(0.5)))), 10.0));}
354
- void mainImage(vec4 v,vec2 r,out vec4 i){vec2 g=r-.5;g.y*=iResolution.y/iResolution.x;vec2 l=lensPosition*.5;l.y*=iResolution.y/iResolution.x;vec3 f=mLs(g,l)*20.*colorGain/256.;if(aditionalStreaks){vec3 o=vec3(.9,.2,.1),p=vec3(.3,.1,.9);for(float n=0.;n<10.;n++)f+=drC(g,pow(rnd(n*2e3)*2.8,.1)+1.41,0.,o+n,p+n,rnd(n*20.)*3.+.2-.5,lensPosition);}if(secondaryGhosts){vec3 n=vec3(0);n+=rHx(g,-lensPosition*.25,ghostScale*1.4,vec3(.25,.35,0));n+=rHx(g,lensPosition*.25,ghostScale*.5,vec3(1,.5,.5));n+=rHx(g,lensPosition*.1,ghostScale*1.6,vec3(1));n+=rHx(g,lensPosition*1.8,ghostScale*2.,vec3(0,.5,.75));n+=rHx(g,lensPosition*1.25,ghostScale*.8,vec3(1,1,.5));n+=rHx(g,-lensPosition*1.25,ghostScale*5.,vec3(.5,.5,.25));n+=fpow(1.-abs(distance(lensPosition*.8,g)-.7),.985)*colorGain/2100.;f+=n;}if(starBurst){vxtC=g+.5;vec4 n=geLD(g);float o=1.-clamp(0.5,0.,.5)*2.;n+=mix(n,pow(n*2.,vec4(2))*.5,o);float s=(g.x+g.y)*(1./6.);vec2 d=mat2(cos(s),-sin(s),sin(s),cos(s))*vxtC;n+=geLS(d)*2.;f+=clamp(n.xyz*strB().xyz,.01,1.);}i=enabled?vec4(mix(f,vec3(0),opacity)+v.xyz,v.w):vec4(v);}
355
- `
356
- )
357
- };
358
- class LensFlareEffect extends Effect {
359
- constructor({
360
- blendFunction = BlendFunction.NORMAL,
361
- enabled = true,
362
- glareSize = 0.2,
363
- lensPosition = [0.01, 0.01],
364
- iResolution = [0, 0],
365
- starPoints = 6,
366
- flareSize = 0.01,
367
- flareSpeed = 0.01,
368
- flareShape = 0.01,
369
- animated = true,
370
- anamorphic = false,
371
- colorGain = new THREE.Color(20, 20, 20),
372
- lensDirtTexture = null,
373
- haloScale = 0.5,
374
- secondaryGhosts = true,
375
- aditionalStreaks = true,
376
- ghostScale = 0,
377
- opacity = 1,
378
- starBurst = false
379
- } = {}) {
380
- super("LensFlareEffect", LensFlareShader.fragmentShader, {
381
- blendFunction,
382
- uniforms: /* @__PURE__ */ new Map([
383
- ["enabled", new THREE.Uniform(enabled)],
384
- ["glareSize", new THREE.Uniform(glareSize)],
385
- ["lensPosition", new THREE.Uniform(lensPosition)],
386
- ["iTime", new THREE.Uniform(0)],
387
- ["iResolution", new THREE.Uniform(iResolution)],
388
- ["starPoints", new THREE.Uniform(starPoints)],
389
- ["flareSize", new THREE.Uniform(flareSize)],
390
- ["flareSpeed", new THREE.Uniform(flareSpeed)],
391
- ["flareShape", new THREE.Uniform(flareShape)],
392
- ["animated", new THREE.Uniform(animated)],
393
- ["anamorphic", new THREE.Uniform(anamorphic)],
394
- ["colorGain", new THREE.Uniform(colorGain)],
395
- ["lensDirtTexture", new THREE.Uniform(lensDirtTexture)],
396
- ["haloScale", new THREE.Uniform(haloScale)],
397
- ["secondaryGhosts", new THREE.Uniform(secondaryGhosts)],
398
- ["aditionalStreaks", new THREE.Uniform(aditionalStreaks)],
399
- ["ghostScale", new THREE.Uniform(ghostScale)],
400
- ["starBurst", new THREE.Uniform(starBurst)],
401
- ["opacity", new THREE.Uniform(opacity)]
402
- ])
403
- });
404
- }
405
- update(_renderer, _inputBuffer, deltaTime) {
406
- const iTime = this.uniforms.get("iTime");
407
- if (iTime) {
408
- iTime.value += deltaTime;
409
- }
410
- }
411
- }
412
- const LensFlare = forwardRef(
413
- ({ position = new THREE.Vector3(-25, 6, -60), followMouse = false, smoothTime = 0.07, ...props }, ref) => {
414
- const viewport = useThree(({ viewport: viewport2 }) => viewport2);
415
- const raycaster = useThree(({ raycaster: raycaster2 }) => raycaster2);
416
- const pointer = useThree(({ pointer: pointer2 }) => pointer2);
417
- const { scene, camera } = useContext(EffectComposerContext);
418
- const [projectedPosition] = useState(() => new THREE.Vector3());
419
- const [mouse2d] = useState(() => new THREE.Vector2());
420
- const effect = useMemo(() => new LensFlareEffect(props), [props]);
421
- useFrame((_, delta) => {
422
- var _a, _b, _c;
423
- const uLensPosition = effect.uniforms.get("lensPosition");
424
- const uOpacity = effect.uniforms.get("opacity");
425
- if (!uLensPosition || !uOpacity)
426
- return;
427
- let target = 1;
428
- if (followMouse) {
429
- uLensPosition.value.x = pointer.x;
430
- uLensPosition.value.y = pointer.y;
431
- target = 0;
432
- } else {
433
- projectedPosition.copy(position).project(camera);
434
- if (projectedPosition.z > 1)
435
- return;
436
- uLensPosition.value.x = projectedPosition.x;
437
- uLensPosition.value.y = projectedPosition.y;
438
- mouse2d.set(projectedPosition.x, projectedPosition.y);
439
- raycaster.setFromCamera(mouse2d, camera);
440
- const intersects = raycaster.intersectObjects(scene.children, true);
441
- const { object } = intersects[0];
442
- if (object) {
443
- if (((_a = object.userData) == null ? void 0 : _a.lensflare) === "no-occlusion") {
444
- target = 0;
445
- } else if (object instanceof THREE.Mesh) {
446
- if (((_c = (_b = object.material.uniforms) == null ? void 0 : _b._transmission) == null ? void 0 : _c.value) > 0.2) {
447
- target = 0.2;
448
- } else if (object.material._transmission && object.material._transmission > 0.2) {
449
- target = 0.2;
450
- } else if (object.material.transparent) {
451
- target = object.material.opacity;
452
- }
453
- }
454
- }
455
- }
456
- easing.damp(uOpacity, "value", target, smoothTime, delta);
457
- });
458
- useEffect(() => {
459
- const iResolution = effect.uniforms.get("iResolution");
460
- if (iResolution) {
461
- iResolution.value.x = viewport.width;
462
- iResolution.value.y = viewport.height;
463
- }
464
- }, [effect, viewport]);
465
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
466
- }
467
- );
468
- const Bloom = wrapEffect(BloomEffect, {
469
- blendFunction: BlendFunction.ADD
470
- });
471
- const BrightnessContrast = wrapEffect(BrightnessContrastEffect);
472
- const ChromaticAberration = wrapEffect(ChromaticAberrationEffect);
473
- const ColorAverage = forwardRef(function ColorAverage2({ blendFunction = BlendFunction.NORMAL }, ref) {
474
- const effect = useMemo(() => new ColorAverageEffect(blendFunction), [blendFunction]);
475
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
476
- });
477
- const ColorDepth = wrapEffect(ColorDepthEffect);
478
- const Depth = wrapEffect(DepthEffect);
479
- const DotScreen = wrapEffect(DotScreenEffect);
480
- const Glitch = forwardRef(function Glitch2({ active = true, ...props }, ref) {
481
- const invalidate = useThree((state) => state.invalidate);
482
- const delay = useVector2(props, "delay");
483
- const duration = useVector2(props, "duration");
484
- const strength = useVector2(props, "strength");
485
- const chromaticAberrationOffset = useVector2(props, "chromaticAberrationOffset");
486
- const effect = useMemo(
487
- () => new GlitchEffect({ ...props, delay, duration, strength, chromaticAberrationOffset }),
488
- [delay, duration, props, strength, chromaticAberrationOffset]
489
- );
490
- useLayoutEffect(() => {
491
- effect.mode = active ? props.mode || GlitchMode.SPORADIC : GlitchMode.DISABLED;
492
- invalidate();
493
- }, [active, effect, invalidate, props.mode]);
494
- useEffect(() => {
495
- return () => {
496
- effect.dispose();
497
- };
498
- }, [effect]);
499
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
500
- });
501
- const GodRays = forwardRef(function GodRays2(props, ref) {
502
- const { camera } = useContext(EffectComposerContext);
503
- const effect = useMemo(() => new GodRaysEffect(camera, resolveRef(props.sun), props), [camera, props]);
504
- useLayoutEffect(() => void (effect.lightSource = resolveRef(props.sun)), [effect, props.sun]);
505
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
506
- });
507
- const Grid = forwardRef(function Grid2({ size, ...props }, ref) {
508
- const invalidate = useThree((state) => state.invalidate);
509
- const effect = useMemo(() => new GridEffect(props), [props]);
510
- useLayoutEffect(() => {
511
- if (size)
512
- effect.setSize(size.width, size.height);
513
- invalidate();
514
- }, [effect, size]);
515
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
516
- });
517
- const HueSaturation = wrapEffect(HueSaturationEffect);
518
- const Noise = wrapEffect(NoiseEffect, { blendFunction: BlendFunction.COLOR_DODGE });
519
- const Outline = forwardRef(function Outline2({
520
- selection = [],
521
- selectionLayer = 10,
522
- blendFunction,
523
- patternTexture,
524
- edgeStrength,
525
- pulseSpeed,
526
- visibleEdgeColor,
527
- hiddenEdgeColor,
528
- width,
529
- height,
530
- kernelSize,
531
- blur,
532
- xRay,
533
- ...props
534
- }, forwardRef2) {
535
- const invalidate = useThree((state) => state.invalidate);
536
- const { scene, camera } = useContext(EffectComposerContext);
537
- const effect = useMemo(
538
- () => new OutlineEffect(scene, camera, {
539
- blendFunction,
540
- patternTexture,
541
- edgeStrength,
542
- pulseSpeed,
543
- visibleEdgeColor,
544
- hiddenEdgeColor,
545
- width,
546
- height,
547
- kernelSize,
548
- blur,
549
- xRay,
550
- ...props
551
- }),
552
- [
553
- blendFunction,
554
- blur,
555
- camera,
556
- edgeStrength,
557
- height,
558
- hiddenEdgeColor,
559
- kernelSize,
560
- patternTexture,
561
- pulseSpeed,
562
- scene,
563
- visibleEdgeColor,
564
- width,
565
- xRay
566
- ]
567
- );
568
- const api = useContext(selectionContext);
569
- useEffect(() => {
570
- if (!api && selection) {
571
- effect.selection.set(
572
- Array.isArray(selection) ? selection.map(resolveRef) : [resolveRef(selection)]
573
- );
574
- invalidate();
575
- return () => {
576
- effect.selection.clear();
577
- invalidate();
578
- };
579
- }
580
- }, [effect, selection, api, invalidate]);
581
- useEffect(() => {
582
- effect.selectionLayer = selectionLayer;
583
- invalidate();
584
- }, [effect, invalidate, selectionLayer]);
585
- useRef();
586
- useEffect(() => {
587
- var _a;
588
- if (api && api.enabled) {
589
- if ((_a = api.selected) == null ? void 0 : _a.length) {
590
- effect.selection.set(api.selected);
591
- invalidate();
592
- return () => {
593
- effect.selection.clear();
594
- invalidate();
595
- };
596
- }
597
- }
598
- }, [api, effect.selection, invalidate]);
599
- return /* @__PURE__ */ jsx("primitive", { ref: forwardRef2, object: effect });
600
- });
601
- const Pixelation = forwardRef(function Pixelation2({ granularity = 5 }, ref) {
602
- const effect = useMemo(() => new PixelationEffect(granularity), [granularity]);
603
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
604
- });
605
- const Scanline = wrapEffect(ScanlineEffect, { blendFunction: BlendFunction.OVERLAY, density: 1.25 });
606
- const addLight = (light, effect) => light.layers.enable(effect.selection.layer);
607
- const removeLight = (light, effect) => light.layers.disable(effect.selection.layer);
608
- const SelectiveBloom = forwardRef(function SelectiveBloom2({
609
- selection = [],
610
- selectionLayer = 10,
611
- lights = [],
612
- luminanceThreshold,
613
- luminanceSmoothing,
614
- intensity,
615
- width,
616
- height,
617
- kernelSize,
618
- mipmapBlur,
619
- ...props
620
- }, forwardRef2) {
621
- if (lights.length === 0) {
622
- console.warn("SelectiveBloom requires lights to work.");
623
- }
624
- const invalidate = useThree((state) => state.invalidate);
625
- const { scene, camera } = useContext(EffectComposerContext);
626
- const effect = useMemo(
627
- () => new SelectiveBloomEffect(scene, camera, {
628
- blendFunction: BlendFunction.ADD,
629
- luminanceThreshold,
630
- luminanceSmoothing,
631
- intensity,
632
- width,
633
- height,
634
- kernelSize,
635
- mipmapBlur,
636
- ...props
637
- }),
638
- [scene, camera, luminanceThreshold, luminanceSmoothing, intensity, width, height, kernelSize, mipmapBlur, props]
639
- );
640
- const api = useContext(selectionContext);
641
- useEffect(() => {
642
- if (!api && selection) {
643
- effect.selection.set(
644
- Array.isArray(selection) ? selection.map(resolveRef) : [resolveRef(selection)]
645
- );
646
- invalidate();
647
- return () => {
648
- effect.selection.clear();
649
- invalidate();
650
- };
651
- }
652
- }, [effect, selection, api, invalidate]);
653
- useEffect(() => {
654
- effect.selection.layer = selectionLayer;
655
- invalidate();
656
- }, [effect, invalidate, selectionLayer]);
657
- useEffect(() => {
658
- if (lights && lights.length > 0) {
659
- lights.forEach((light) => addLight(resolveRef(light), effect));
660
- invalidate();
661
- return () => {
662
- lights.forEach((light) => removeLight(resolveRef(light), effect));
663
- invalidate();
664
- };
665
- }
666
- }, [effect, invalidate, lights, selectionLayer]);
667
- useEffect(() => {
668
- var _a;
669
- if (api && api.enabled) {
670
- if ((_a = api.selected) == null ? void 0 : _a.length) {
671
- effect.selection.set(api.selected);
672
- invalidate();
673
- return () => {
674
- effect.selection.clear();
675
- invalidate();
676
- };
677
- }
678
- }
679
- }, [api, effect.selection, invalidate]);
680
- return /* @__PURE__ */ jsx("primitive", { ref: forwardRef2, object: effect, dispose: null });
681
- });
682
- const Sepia = wrapEffect(SepiaEffect);
683
- const SSAO = forwardRef(function SSAO2(props, ref) {
684
- const { camera, normalPass, downSamplingPass, resolutionScale } = useContext(EffectComposerContext);
685
- const effect = useMemo(() => {
686
- if (normalPass === null && downSamplingPass === null) {
687
- console.error("Please enable the NormalPass in the EffectComposer in order to use SSAO.");
688
- return {};
689
- }
690
- return new SSAOEffect(camera, normalPass && !downSamplingPass ? normalPass.texture : null, {
691
- blendFunction: BlendFunction.MULTIPLY,
692
- samples: 30,
693
- rings: 4,
694
- distanceThreshold: 1,
695
- distanceFalloff: 0,
696
- rangeThreshold: 0.5,
697
- rangeFalloff: 0.1,
698
- luminanceInfluence: 0.9,
699
- radius: 20,
700
- bias: 0.5,
701
- intensity: 1,
702
- color: void 0,
703
- // @ts-ignore
704
- normalDepthBuffer: downSamplingPass ? downSamplingPass.texture : null,
705
- resolutionScale: resolutionScale != null ? resolutionScale : 1,
706
- depthAwareUpsampling: true,
707
- ...props
708
- });
709
- }, [camera, normalPass, props]);
710
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
711
- });
712
- const SMAA = wrapEffect(SMAAEffect);
713
- const FXAA = wrapEffect(FXAAEffect);
714
- const Texture = forwardRef(function Texture2({ textureSrc, texture, ...props }, ref) {
715
- const t = useLoader(TextureLoader, textureSrc);
716
- useLayoutEffect(() => {
717
- t.encoding = sRGBEncoding;
718
- t.wrapS = t.wrapT = RepeatWrapping;
719
- }, [t]);
720
- const effect = useMemo(() => new TextureEffect({ ...props, texture: t || texture }), [props, t, texture]);
721
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
722
- });
723
- const ToneMapping = wrapEffect(ToneMappingEffect);
724
- const Vignette = wrapEffect(VignetteEffect);
725
- const ShockWave = wrapEffect(ShockWaveEffect);
726
- const LUT = forwardRef(function LUT2({ lut, tetrahedralInterpolation, ...props }, ref) {
727
- const effect = useMemo(() => new LUT3DEffect(lut, props), [lut, props]);
728
- const invalidate = useThree((state) => state.invalidate);
729
- useLayoutEffect(() => {
730
- if (tetrahedralInterpolation)
731
- effect.tetrahedralInterpolation = tetrahedralInterpolation;
732
- if (lut)
733
- effect.lut = lut;
734
- invalidate();
735
- }, [effect, invalidate, lut, tetrahedralInterpolation]);
736
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, dispose: null });
737
- });
738
- const TiltShift = wrapEffect(TiltShiftEffect$1, { blendFunction: BlendFunction.ADD });
739
- const TiltShiftShader = {
740
- fragmentShader: `
741
-
742
- // original shader by Evan Wallace
743
-
744
- #define MAX_ITERATIONS 100
745
-
746
- uniform float blur;
747
- uniform float taper;
748
- uniform vec2 start;
749
- uniform vec2 end;
750
- uniform vec2 direction;
751
- uniform int samples;
752
-
753
- float random(vec3 scale, float seed) {
754
- /* use the fragment position for a different seed per-pixel */
755
- return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
756
- }
757
-
758
- void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
759
- vec4 color = vec4(0.0);
760
- float total = 0.0;
761
- vec2 startPixel = vec2(start.x * resolution.x, start.y * resolution.y);
762
- vec2 endPixel = vec2(end.x * resolution.x, end.y * resolution.y);
763
- float f_samples = float(samples);
764
- float half_samples = f_samples / 2.0;
765
-
766
- // use screen diagonal to normalize blur radii
767
- float maxScreenDistance = distance(vec2(0.0), resolution); // diagonal distance
768
- float gradientRadius = taper * (maxScreenDistance);
769
- float blurRadius = blur * (maxScreenDistance / 16.0);
770
-
771
- /* randomize the lookup values to hide the fixed number of samples */
772
- float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
773
- vec2 normal = normalize(vec2(startPixel.y - endPixel.y, endPixel.x - startPixel.x));
774
- float radius = smoothstep(0.0, 1.0, abs(dot(uv * resolution - startPixel, normal)) / gradientRadius) * blurRadius;
775
-
776
- #pragma unroll_loop_start
777
- for (int i = 0; i <= MAX_ITERATIONS; i++) {
778
- if (i >= samples) { break; } // return early if over sample count
779
- float f_i = float(i);
780
- float s_i = -half_samples + f_i;
781
- float percent = (s_i + offset - 0.5) / half_samples;
782
- float weight = 1.0 - abs(percent);
783
- vec4 sample_i = texture2D(inputBuffer, uv + normalize(direction) / resolution * percent * radius);
784
- /* switch to pre-multiplied alpha to correctly blur transparent images */
785
- sample_i.rgb *= sample_i.a;
786
- color += sample_i * weight;
787
- total += weight;
788
- }
789
- #pragma unroll_loop_end
790
-
791
- outputColor = color / total;
792
-
793
- /* switch back from pre-multiplied alpha */
794
- outputColor.rgb /= outputColor.a + 0.00001;
795
- }
796
- `
797
- };
798
- class TiltShiftEffect extends Effect {
799
- constructor({
800
- blendFunction = BlendFunction.NORMAL,
801
- blur = 0.15,
802
- // [0, 1], can go beyond 1 for extra
803
- taper = 0.5,
804
- // [0, 1], can go beyond 1 for extra
805
- start = [0.5, 0],
806
- // [0,1] percentage x,y of screenspace
807
- end = [0.5, 1],
808
- // [0,1] percentage x,y of screenspace
809
- samples = 10,
810
- // number of blur samples
811
- direction = [1, 1]
812
- // direction of blur
813
- } = {}) {
814
- super("TiltShiftEffect", TiltShiftShader.fragmentShader, {
815
- blendFunction,
816
- attributes: EffectAttribute.CONVOLUTION,
817
- uniforms: /* @__PURE__ */ new Map([
818
- ["blur", new Uniform(blur)],
819
- ["taper", new Uniform(taper)],
820
- ["start", new Uniform(start)],
821
- ["end", new Uniform(end)],
822
- ["samples", new Uniform(samples)],
823
- ["direction", new Uniform(direction)]
824
- ])
825
- });
826
- }
827
- }
828
- const TiltShift2 = wrapEffect(TiltShiftEffect, { blendFunction: BlendFunction.NORMAL });
829
- const fragment = `
830
- uniform sampler2D uCharacters;
831
- uniform float uCharactersCount;
832
- uniform float uCellSize;
833
- uniform bool uInvert;
834
- uniform vec3 uColor;
835
-
836
- const vec2 SIZE = vec2(16.);
837
-
838
- vec3 greyscale(vec3 color, float strength) {
839
- float g = dot(color, vec3(0.299, 0.587, 0.114));
840
- return mix(color, vec3(g), strength);
841
- }
842
-
843
- vec3 greyscale(vec3 color) {
844
- return greyscale(color, 1.0);
845
- }
846
-
847
- void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
848
- vec2 cell = resolution / uCellSize;
849
- vec2 grid = 1.0 / cell;
850
- vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));
851
- vec4 pixelized = texture2D(inputBuffer, pixelizedUV);
852
- float greyscaled = greyscale(pixelized.rgb).r;
853
-
854
- if (uInvert) {
855
- greyscaled = 1.0 - greyscaled;
856
- }
857
-
858
- float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);
859
- vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));
860
- vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;
861
- vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;
862
- vec4 asciiCharacter = texture2D(uCharacters, charUV);
863
-
864
- asciiCharacter.rgb = uColor * asciiCharacter.r;
865
- asciiCharacter.a = pixelized.a;
866
- outputColor = asciiCharacter;
867
- }
868
- `;
869
- class ASCIIEffect extends Effect {
870
- constructor({
871
- characters = ` .:,'-^=*+?!|0#X%WM@`,
872
- fontSize = 54,
873
- cellSize = 16,
874
- color = "#ffffff",
875
- invert = false
876
- } = {}) {
877
- const uniforms = /* @__PURE__ */ new Map([
878
- ["uCharacters", new Uniform(new Texture$1())],
879
- ["uCellSize", new Uniform(cellSize)],
880
- ["uCharactersCount", new Uniform(characters.length)],
881
- ["uColor", new Uniform(new Color(color))],
882
- ["uInvert", new Uniform(invert)]
883
- ]);
884
- super("ASCIIEffect", fragment, { uniforms });
885
- const charactersTextureUniform = this.uniforms.get("uCharacters");
886
- if (charactersTextureUniform) {
887
- charactersTextureUniform.value = this.createCharactersTexture(characters, fontSize);
888
- }
889
- }
890
- /** Draws the characters on a Canvas and returns a texture */
891
- createCharactersTexture(characters, fontSize) {
892
- const canvas = document.createElement("canvas");
893
- const SIZE = 1024;
894
- const MAX_PER_ROW = 16;
895
- const CELL = SIZE / MAX_PER_ROW;
896
- canvas.width = canvas.height = SIZE;
897
- const texture = new CanvasTexture(canvas, void 0, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter);
898
- const context = canvas.getContext("2d");
899
- if (!context) {
900
- throw new Error("Context not available");
901
- }
902
- context.clearRect(0, 0, SIZE, SIZE);
903
- context.font = `${fontSize}px arial`;
904
- context.textAlign = "center";
905
- context.textBaseline = "middle";
906
- context.fillStyle = "#fff";
907
- for (let i2 = 0; i2 < characters.length; i2++) {
908
- const char = characters[i2];
909
- const x = i2 % MAX_PER_ROW;
910
- const y = Math.floor(i2 / MAX_PER_ROW);
911
- context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2);
912
- }
913
- texture.needsUpdate = true;
914
- return texture;
915
- }
916
- }
917
- const ASCII = forwardRef(
918
- ({ characters = ` .:,'-^=*+?!|0#X%WM@`, fontSize = 54, cellSize = 16, color = "#ffffff", invert = false }, fref) => {
919
- const effect = useMemo(
920
- () => new ASCIIEffect({ characters, fontSize, cellSize, color, invert }),
921
- [characters, fontSize, cellSize, color, invert]
922
- );
923
- return /* @__PURE__ */ jsx("primitive", { ref: fref, object: effect });
924
- }
925
- );
926
- var boxBlur = "#define GLSLIFY 1\nuniform float blur;uniform float blurSharpness;uniform int blurKernel;vec3 denoise(vec3 center,sampler2D tex,vec2 uv,vec2 invTexSize,float blur,float blurSharpness,int blurKernel){vec3 color;float total;vec3 col;float weight;for(int x=-blurKernel;x<=blurKernel;x++){for(int y=-blurKernel;y<=blurKernel;y++){col=textureLod(tex,uv+vec2(x,y)*invTexSize,0.).rgb;weight=1.0-abs(dot(col-center,vec3(0.25)));weight=pow(weight,blurSharpness);color+=col*weight;total+=weight;}}return color/total;}";
927
- var finalSSRShader = "#define GLSLIFY 1\n#define MODE_DEFAULT 0\n#define MODE_REFLECTIONS 1\n#define MODE_RAW_REFLECTION 2\n#define MODE_BLURRED_REFLECTIONS 3\n#define MODE_INPUT 4\n#define MODE_BLUR_MIX 5\n#define FLOAT_EPSILON 0.00001\nuniform sampler2D inputTexture;uniform sampler2D reflectionsTexture;uniform float samples;\n#include <boxBlur>\nvoid mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 reflectionsTexel=texture2D(reflectionsTexture,vUv);ivec2 size=textureSize(reflectionsTexture,0);vec2 invTexSize=1./vec2(size.x,size.y);vec3 reflectionClr=reflectionsTexel.xyz;if(blur>FLOAT_EPSILON){vec3 blurredReflectionsColor=denoise(reflectionsTexel.rgb,reflectionsTexture,vUv,invTexSize,blur,blurSharpness,blurKernel);reflectionClr=mix(reflectionClr,blurredReflectionsColor.rgb,blur);}\n#if RENDER_MODE == MODE_DEFAULT\noutputColor=vec4(inputColor.rgb+reflectionClr,1.0);\n#endif\n#if RENDER_MODE == MODE_REFLECTIONS\noutputColor=vec4(reflectionClr,1.0);\n#endif\n#if RENDER_MODE == MODE_RAW_REFLECTION\noutputColor=vec4(reflectionsTexel.xyz,1.0);\n#endif\n#if RENDER_MODE == MODE_BLURRED_REFLECTIONS\noutputColor=vec4(blurredReflectionsTexel.xyz,1.0);\n#endif\n#if RENDER_MODE == MODE_INPUT\noutputColor=vec4(inputColor.xyz,1.0);\n#endif\n#if RENDER_MODE == MODE_BLUR_MIX\noutputColor=vec4(vec3(blur),1.0);\n#endif\n}";
928
- var helperFunctions = "#define GLSLIFY 1\nvec3 getViewPosition(const float depth){float clipW=_projectionMatrix[2][3]*depth+_projectionMatrix[3][3];vec4 clipPosition=vec4((vec3(vUv,depth)-0.5)*2.0,1.0);clipPosition*=clipW;return(_inverseProjectionMatrix*clipPosition).xyz;}float getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 screenSpaceToWorldSpace(const vec2 uv,const float depth){vec4 ndc=vec4((uv.x-0.5)*2.0,(uv.y-0.5)*2.0,(depth-0.5)*2.0,1.0);vec4 clip=_inverseProjectionMatrix*ndc;vec4 view=cameraMatrixWorld*(clip/clip.w);return view.xyz;}\n#define Scale (vec3(0.8, 0.8, 0.8))\n#define K (19.19)\nvec3 hash(vec3 a){a=fract(a*Scale);a+=dot(a,a.yxz+K);return fract((a.xxy+a.yxx)*a.zyx);}float fresnel_dielectric_cos(float cosi,float eta){float c=abs(cosi);float g=eta*eta-1.0+c*c;float result;if(g>0.0){g=sqrt(g);float A=(g-c)/(g+c);float B=(c*(g+c)-1.0)/(c*(g-c)+1.0);result=0.5*A*A*(1.0+B*B);}else{result=1.0;}return result;}float fresnel_dielectric(vec3 Incoming,vec3 Normal,float eta){float cosine=dot(Incoming,Normal);return min(1.0,5.0*fresnel_dielectric_cos(cosine,eta));}";
929
- var trCompose = "#define GLSLIFY 1\n#define INV_EULER 0.36787944117144233\nalpha=velocityDisocclusion<FLOAT_EPSILON ?(alpha+0.0075): 0.0;alpha=clamp(alpha,0.0,1.0);bool needsBlur=!didReproject||velocityDisocclusion>0.5;\n#ifdef boxBlur\nif(needsBlur)inputColor=boxBlurredColor;\n#endif\nif(alpha==1.0){outputColor=accumulatedColor;}else{float m=mix(alpha,1.0,blend);if(needsBlur)m=0.0;outputColor=accumulatedColor*m+inputColor*(1.0-m);}";
930
- class MRTMaterial extends ShaderMaterial {
931
- constructor() {
932
- super({
933
- type: "MRTMaterial",
934
- defines: {
935
- USE_UV: "",
936
- TEMPORAL_RESOLVE: ""
937
- },
938
- uniforms: {
939
- opacity: new Uniform(1),
940
- normalMap: new Uniform(null),
941
- normalScale: new Uniform(new Vector2(1, 1)),
942
- uvTransform: new Uniform(new Matrix3()),
943
- roughness: new Uniform(1),
944
- roughnessMap: new Uniform(null)
945
- },
946
- vertexShader: (
947
- /* glsl */
948
- `
949
- #ifdef USE_MRT
950
- varying vec2 vHighPrecisionZW;
951
- #endif
952
- #define NORMAL
953
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
954
- varying vec3 vViewPosition;
955
- #endif
956
- #include <common>
957
- #include <uv_pars_vertex>
958
- #include <displacementmap_pars_vertex>
959
- #include <normal_pars_vertex>
960
- #include <morphtarget_pars_vertex>
961
- #include <skinning_pars_vertex>
962
- #include <logdepthbuf_pars_vertex>
963
- #include <clipping_planes_pars_vertex>
964
- #ifdef USE_UV
965
- ${REVISION.replace(/\D+/g, "") >= 151 ? "uniform mat3 uvTransform;" : ""}
966
- #endif
967
- void main() {
968
- #include <uv_vertex>
969
- #include <beginnormal_vertex>
970
- #include <morphnormal_vertex>
971
- #include <skinbase_vertex>
972
- #include <skinnormal_vertex>
973
- #include <defaultnormal_vertex>
974
- #include <normal_vertex>
975
- #include <begin_vertex>
976
- #include <morphtarget_vertex>
977
- #include <skinning_vertex>
978
- #include <displacementmap_vertex>
979
- #include <project_vertex>
980
- #include <logdepthbuf_vertex>
981
- #include <clipping_planes_vertex>
982
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
983
- vViewPosition = - mvPosition.xyz;
984
- #endif
985
- #ifdef USE_MRT
986
- vHighPrecisionZW = gl_Position.zw;
987
- #endif
988
- #ifdef USE_UV
989
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
990
- #endif
991
- }
992
- `
993
- ),
994
- fragmentShader: (
995
- /* glsl */
996
- `
997
- #define NORMAL
998
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
999
- varying vec3 vViewPosition;
1000
- #endif
1001
- #include <packing>
1002
- #include <uv_pars_fragment>
1003
- #include <normal_pars_fragment>
1004
- #include <bumpmap_pars_fragment>
1005
- #include <normalmap_pars_fragment>
1006
- #include <logdepthbuf_pars_fragment>
1007
- #include <clipping_planes_pars_fragment>
1008
- #include <roughnessmap_pars_fragment>
1009
-
1010
- #ifdef USE_MRT
1011
- layout(location = 0) out vec4 gNormal;
1012
- layout(location = 1) out vec4 gDepth;
1013
-
1014
- varying vec2 vHighPrecisionZW;
1015
- #endif
1016
- uniform float roughness;
1017
- void main() {
1018
- #include <clipping_planes_fragment>
1019
- #include <logdepthbuf_fragment>
1020
- #include <normal_fragment_begin>
1021
- #include <normal_fragment_maps>
1022
-
1023
- float roughnessFactor = roughness;
1024
-
1025
- if(roughness > 10.0e9){
1026
- roughnessFactor = 1.;
1027
- }else{
1028
- #ifdef useRoughnessMap
1029
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
1030
- // reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
1031
- roughnessFactor *= texelRoughness.g;
1032
- #endif
1033
- }
1034
-
1035
- vec3 normalColor = packNormalToRGB( normal );
1036
- #ifdef USE_MRT
1037
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1038
- vec4 depthColor = packDepthToRGBA( fragCoordZ );
1039
- gNormal = vec4( normalColor, roughnessFactor );
1040
- gDepth = depthColor;
1041
- #else
1042
- gl_FragColor = vec4(normalColor, roughnessFactor);
1043
- #endif
1044
- }
1045
- `
1046
- ),
1047
- toneMapped: false
1048
- });
1049
- this.normalMapType = TangentSpaceNormalMap;
1050
- this.normalScale = new Vector2(1, 1);
1051
- Object.defineProperty(this, "glslVersion", {
1052
- get() {
1053
- return "USE_MRT" in this.defines ? GLSL3 : null;
1054
- },
1055
- set(_) {
1056
- }
1057
- });
1058
- }
1059
- }
1060
- var vertexShader$1 = "#define GLSLIFY 1\nvarying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}";
1061
- var fragmentShader = "#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D inputTexture;uniform sampler2D accumulatedTexture;uniform sampler2D normalTexture;uniform sampler2D depthTexture;uniform sampler2D envMap;uniform mat4 _projectionMatrix;uniform mat4 _inverseProjectionMatrix;uniform mat4 cameraMatrixWorld;uniform float cameraNear;uniform float cameraFar;uniform float rayDistance;uniform float intensity;uniform float maxDepthDifference;uniform float roughnessFade;uniform float maxRoughness;uniform float fade;uniform float thickness;uniform float ior;uniform float samples;uniform float jitter;uniform float jitterRoughness;\n#define INVALID_RAY_COORDS vec2(-1.0);\n#define EARLY_OUT_COLOR vec4(0.0, 0.0, 0.0, 1.0)\n#define FLOAT_EPSILON 0.00001\nfloat nearMinusFar;float nearMulFar;float farMinusNear;\n#include <packing>\n#include <helperFunctions>\nvec2 RayMarch(vec3 dir,inout vec3 hitPos,inout float rayHitDepthDifference);vec2 BinarySearch(in vec3 dir,inout vec3 hitPos,inout float rayHitDepthDifference);float fastGetViewZ(const in float depth);vec3 getIBLRadiance(const in vec3 viewDir,const in vec3 normal,const in float roughness);void main(){vec4 depthTexel=textureLod(depthTexture,vUv,0.0);if(dot(depthTexel.rgb,depthTexel.rgb)<FLOAT_EPSILON){gl_FragColor=EARLY_OUT_COLOR;return;}float unpackedDepth=unpackRGBAToDepth(depthTexel);vec4 normalTexel=textureLod(normalTexture,vUv,0.0);float roughness=normalTexel.a;float specular=1.0-roughness;nearMinusFar=cameraNear-cameraFar;nearMulFar=cameraNear*cameraFar;farMinusNear=cameraFar-cameraNear;normalTexel.rgb=unpackRGBToNormal(normalTexel.rgb);float depth=fastGetViewZ(unpackedDepth);vec3 viewPos=getViewPosition(depth);vec3 viewDir=normalize(viewPos);vec3 viewNormal=normalTexel.xyz;vec3 worldPos=screenSpaceToWorldSpace(vUv,unpackedDepth);vec3 jitt=vec3(0.0);if(jitterRoughness!=0.0||jitter!=0.0){vec3 randomJitter=hash(50.0*samples*worldPos)-0.5;float spread=((2.0-specular)+roughness*jitterRoughness);float jitterMix=jitter*0.25+jitterRoughness*roughness;if(jitterMix>1.0)jitterMix=1.0;jitt=mix(vec3(0.0),randomJitter*spread,jitterMix);}viewNormal+=jitt;float fresnelFactor=fresnel_dielectric(viewDir,viewNormal,ior);vec3 iblRadiance=getIBLRadiance(-viewDir,viewNormal,0.)*fresnelFactor;float lastFrameAlpha=textureLod(accumulatedTexture,vUv,0.0).a;if(roughness>maxRoughness||(roughness>1.0-FLOAT_EPSILON&&roughnessFade>1.0-FLOAT_EPSILON)){gl_FragColor=vec4(iblRadiance,lastFrameAlpha);return;}vec3 reflected=reflect(viewDir,viewNormal);vec3 rayDir=reflected*-viewPos.z;vec3 hitPos=viewPos;float rayHitDepthDifference;vec2 coords=RayMarch(rayDir,hitPos,rayHitDepthDifference);if(coords.x==-1.0){gl_FragColor=vec4(iblRadiance,lastFrameAlpha);return;}vec4 SSRTexel=textureLod(inputTexture,coords.xy,0.0);vec4 SSRTexelReflected=textureLod(accumulatedTexture,coords.xy,0.0);vec3 SSR=SSRTexel.rgb+SSRTexelReflected.rgb;float roughnessFactor=mix(specular,1.0,max(0.0,1.0-roughnessFade));vec2 coordsNDC=(coords.xy*2.0-1.0);float screenFade=0.1;float maxDimension=min(1.0,max(abs(coordsNDC.x),abs(coordsNDC.y)));float reflectionIntensity=1.0-(max(0.0,maxDimension-screenFade)/(1.0-screenFade));reflectionIntensity=max(0.,reflectionIntensity);vec3 finalSSR=mix(iblRadiance,SSR,reflectionIntensity)*roughnessFactor;if(fade!=0.0){vec3 hitWorldPos=screenSpaceToWorldSpace(coords,rayHitDepthDifference);float reflectionDistance=distance(hitWorldPos,worldPos)+1.0;float opacity=1.0/(reflectionDistance*fade*0.1);if(opacity>1.0)opacity=1.0;finalSSR*=opacity;}finalSSR*=fresnelFactor*intensity;finalSSR=min(vec3(1.0),finalSSR);float alpha=hitPos.z==1.0 ? 1.0 : SSRTexelReflected.a;alpha=min(lastFrameAlpha,alpha);gl_FragColor=vec4(finalSSR,alpha);}vec2 RayMarch(vec3 dir,inout vec3 hitPos,inout float rayHitDepthDifference){dir=normalize(dir);dir*=rayDistance/float(steps);float depth;vec4 projectedCoord;vec4 lastProjectedCoord;float unpackedDepth;vec4 depthTexel;for(int i=0;i<steps;i++){hitPos+=dir;projectedCoord=_projectionMatrix*vec4(hitPos,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;\n#ifndef missedRays\nif(projectedCoord.x<0.0||projectedCoord.x>1.0||projectedCoord.y<0.0||projectedCoord.y>1.0){return INVALID_RAY_COORDS;}\n#endif\ndepthTexel=textureLod(depthTexture,projectedCoord.xy,0.0);unpackedDepth=unpackRGBAToDepth(depthTexel);depth=fastGetViewZ(unpackedDepth);rayHitDepthDifference=depth-hitPos.z;if(rayHitDepthDifference>=0.0&&rayHitDepthDifference<thickness){\n#if refineSteps == 0\nif(dot(depthTexel.rgb,depthTexel.rgb)<FLOAT_EPSILON)return INVALID_RAY_COORDS;\n#else\nreturn BinarySearch(dir,hitPos,rayHitDepthDifference);\n#endif\n}\n#ifndef missedRays\nif(hitPos.z>0.0){return INVALID_RAY_COORDS;}\n#endif\nlastProjectedCoord=projectedCoord;}hitPos.z=1.0;\n#ifndef missedRays\nreturn INVALID_RAY_COORDS;\n#endif\nrayHitDepthDifference=unpackedDepth;return projectedCoord.xy;}vec2 BinarySearch(in vec3 dir,inout vec3 hitPos,inout float rayHitDepthDifference){float depth;vec4 projectedCoord;vec2 lastMinProjectedCoordXY;float unpackedDepth;vec4 depthTexel;for(int i=0;i<refineSteps;i++){projectedCoord=_projectionMatrix*vec4(hitPos,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;depthTexel=textureLod(depthTexture,projectedCoord.xy,0.0);unpackedDepth=unpackRGBAToDepth(depthTexel);depth=fastGetViewZ(unpackedDepth);rayHitDepthDifference=depth-hitPos.z;dir*=0.5;if(rayHitDepthDifference>0.0){hitPos-=dir;}else{hitPos+=dir;}}if(dot(depthTexel.rgb,depthTexel.rgb)<FLOAT_EPSILON)return INVALID_RAY_COORDS;if(abs(rayHitDepthDifference)>maxDepthDifference)return INVALID_RAY_COORDS;projectedCoord=_projectionMatrix*vec4(hitPos,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;rayHitDepthDifference=unpackedDepth;return projectedCoord.xy;}float fastGetViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn nearMulFar/(farMinusNear*depth-cameraFar);\n#else\nreturn depth*nearMinusFar-cameraNear;\n#endif\n}\n#include <common>\n#include <cube_uv_reflection_fragment>\nvec3 getIBLRadiance(const in vec3 viewDir,const in vec3 normal,const in float roughness){\n#if defined(ENVMAP_TYPE_CUBE_UV)\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec=normalize(mix(reflectVec,normal,roughness*roughness));reflectVec=inverseTransformDirection(reflectVec,viewMatrix);vec4 envMapColor=textureCubeUV(envMap,reflectVec,roughness);return envMapColor.rgb*intensity;\n#else\nreturn vec3(0.0);\n#endif\n}";
1062
- class ReflectionsMaterial extends ShaderMaterial {
1063
- constructor() {
1064
- super({
1065
- type: "ReflectionsMaterial",
1066
- uniforms: {
1067
- inputTexture: new Uniform(null),
1068
- accumulatedTexture: new Uniform(null),
1069
- normalTexture: new Uniform(null),
1070
- depthTexture: new Uniform(null),
1071
- _projectionMatrix: new Uniform(new Matrix4()),
1072
- _inverseProjectionMatrix: new Uniform(new Matrix4()),
1073
- cameraMatrixWorld: new Uniform(new Matrix4()),
1074
- cameraNear: new Uniform(0),
1075
- cameraFar: new Uniform(0),
1076
- rayDistance: new Uniform(0),
1077
- intensity: new Uniform(0),
1078
- roughnessFade: new Uniform(0),
1079
- fade: new Uniform(0),
1080
- thickness: new Uniform(0),
1081
- ior: new Uniform(0),
1082
- maxDepthDifference: new Uniform(0),
1083
- jitter: new Uniform(0),
1084
- jitterRoughness: new Uniform(0),
1085
- maxRoughness: new Uniform(0),
1086
- samples: new Uniform(0),
1087
- envMap: new Uniform(null),
1088
- envMapPosition: new Uniform(new Vector3()),
1089
- envMapSize: new Uniform(new Vector3()),
1090
- viewMatrix: new Uniform(new Matrix4())
1091
- },
1092
- defines: {
1093
- steps: 20,
1094
- refineSteps: 5,
1095
- CUBEUV_TEXEL_WIDTH: 0,
1096
- CUBEUV_TEXEL_HEIGHT: 0,
1097
- CUBEUV_MAX_MIP: 0,
1098
- vWorldPosition: "worldPos"
1099
- },
1100
- fragmentShader: fragmentShader.replace("#include <helperFunctions>", helperFunctions),
1101
- vertexShader: vertexShader$1,
1102
- toneMapped: false,
1103
- depthWrite: false,
1104
- depthTest: false
1105
- });
1106
- }
1107
- }
1108
- const getVisibleChildren = (object) => {
1109
- const queue = [object];
1110
- const objects = [];
1111
- while (queue.length !== 0) {
1112
- const mesh = queue.shift();
1113
- if (mesh.material)
1114
- objects.push(mesh);
1115
- for (const c of mesh.children) {
1116
- if (c.visible)
1117
- queue.push(c);
1118
- }
1119
- }
1120
- return objects;
1121
- };
1122
- const generateCubeUVSize = (parameters) => {
1123
- const imageHeight = parameters.envMapCubeUVHeight;
1124
- if (imageHeight === null)
1125
- return null;
1126
- const maxMip = Math.log2(imageHeight) - 2;
1127
- const texelHeight = 1 / imageHeight;
1128
- const texelWidth = 1 / (3 * Math.max(Math.pow(2, maxMip), 7 * 16));
1129
- return {
1130
- texelWidth,
1131
- texelHeight,
1132
- maxMip
1133
- };
1134
- };
1135
- const setupEnvMap = (reflectionsMaterial, envMap, envMapCubeUVHeight) => {
1136
- reflectionsMaterial.uniforms.envMap.value = envMap;
1137
- const envMapCubeUVSize = generateCubeUVSize({
1138
- envMapCubeUVHeight
1139
- });
1140
- reflectionsMaterial.defines.ENVMAP_TYPE_CUBE_UV = "";
1141
- reflectionsMaterial.defines.CUBEUV_TEXEL_WIDTH = envMapCubeUVSize.texelWidth;
1142
- reflectionsMaterial.defines.CUBEUV_TEXEL_HEIGHT = envMapCubeUVSize.texelHeight;
1143
- reflectionsMaterial.defines.CUBEUV_MAX_MIP = envMapCubeUVSize.maxMip + ".0";
1144
- reflectionsMaterial.needsUpdate = true;
1145
- };
1146
- const isWebGL2Available = () => {
1147
- try {
1148
- const canvas = document.createElement("canvas");
1149
- return !!(window.WebGL2RenderingContext && canvas.getContext("webgl2"));
1150
- } catch (e) {
1151
- return false;
1152
- }
1153
- };
1154
- class ReflectionsPass extends Pass {
1155
- constructor(ssrEffect, options = {}) {
1156
- super("ReflectionsPass");
1157
- this.ssrEffect = void 0;
1158
- this.cachedMaterials = /* @__PURE__ */ new WeakMap();
1159
- this.USE_MRT = false;
1160
- this.webgl1DepthPass = null;
1161
- this.visibleMeshes = [];
1162
- this.ssrEffect = ssrEffect;
1163
- this._scene = ssrEffect._scene;
1164
- this._camera = ssrEffect._camera;
1165
- this.fullscreenMaterial = new ReflectionsMaterial();
1166
- if (ssrEffect._camera.isPerspectiveCamera)
1167
- this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
1168
- const width = options.width || typeof window !== "undefined" ? window.innerWidth : 2e3;
1169
- const height = options.height || typeof window !== "undefined" ? window.innerHeight : 1e3;
1170
- this.renderTarget = new WebGLRenderTarget(width, height, {
1171
- minFilter: LinearFilter,
1172
- magFilter: LinearFilter,
1173
- type: HalfFloatType,
1174
- depthBuffer: false
1175
- });
1176
- this.renderPass = new RenderPass(this._scene, this._camera);
1177
- this.USE_MRT = isWebGL2Available();
1178
- if (this.USE_MRT) {
1179
- this.gBuffersRenderTarget = new WebGLMultipleRenderTargets(width, height, 2, {
1180
- minFilter: LinearFilter,
1181
- magFilter: LinearFilter
1182
- });
1183
- this.normalTexture = this.gBuffersRenderTarget.texture[0];
1184
- this.depthTexture = this.gBuffersRenderTarget.texture[1];
1185
- } else {
1186
- this.webgl1DepthPass = new DepthPass(this._scene, this._camera);
1187
- this.webgl1DepthPass.renderTarget.minFilter = LinearFilter;
1188
- this.webgl1DepthPass.renderTarget.magFilter = LinearFilter;
1189
- this.webgl1DepthPass.renderTarget.texture.minFilter = LinearFilter;
1190
- this.webgl1DepthPass.renderTarget.texture.magFilter = LinearFilter;
1191
- this.webgl1DepthPass.setSize(
1192
- typeof window !== "undefined" ? window.innerWidth : 2e3,
1193
- typeof window !== "undefined" ? window.innerHeight : 1e3
1194
- );
1195
- this.gBuffersRenderTarget = new WebGLRenderTarget(width, height, {
1196
- minFilter: LinearFilter,
1197
- magFilter: LinearFilter
1198
- });
1199
- this.normalTexture = this.gBuffersRenderTarget.texture;
1200
- this.depthTexture = this.webgl1DepthPass.texture;
1201
- }
1202
- this.fullscreenMaterial.uniforms.normalTexture.value = this.normalTexture;
1203
- this.fullscreenMaterial.uniforms.depthTexture.value = this.depthTexture;
1204
- this.fullscreenMaterial.uniforms.accumulatedTexture.value = this.ssrEffect.temporalResolvePass.accumulatedTexture;
1205
- this.fullscreenMaterial.uniforms.cameraMatrixWorld.value = this._camera.matrixWorld;
1206
- this.fullscreenMaterial.uniforms._projectionMatrix.value = this._camera.projectionMatrix;
1207
- this.fullscreenMaterial.uniforms._inverseProjectionMatrix.value = this._camera.projectionMatrixInverse;
1208
- }
1209
- setSize(width, height) {
1210
- this.renderTarget.setSize(width * this.ssrEffect.resolutionScale, height * this.ssrEffect.resolutionScale);
1211
- this.gBuffersRenderTarget.setSize(width * this.ssrEffect.resolutionScale, height * this.ssrEffect.resolutionScale);
1212
- this.fullscreenMaterial.uniforms.accumulatedTexture.value = this.ssrEffect.temporalResolvePass.accumulatedTexture;
1213
- this.fullscreenMaterial.needsUpdate = true;
1214
- }
1215
- dispose() {
1216
- this.renderTarget.dispose();
1217
- this.gBuffersRenderTarget.dispose();
1218
- this.renderPass.dispose();
1219
- if (!this.USE_MRT)
1220
- this.webgl1DepthPass.dispose();
1221
- this.fullscreenMaterial.dispose();
1222
- this.normalTexture = null;
1223
- this.depthTexture = null;
1224
- this.velocityTexture = null;
1225
- }
1226
- keepMaterialMapUpdated(mrtMaterial, originalMaterial, prop, define) {
1227
- if (this.ssrEffect[define]) {
1228
- if (originalMaterial[prop] !== mrtMaterial[prop]) {
1229
- mrtMaterial[prop] = originalMaterial[prop];
1230
- mrtMaterial.uniforms[prop].value = originalMaterial[prop];
1231
- if (originalMaterial[prop]) {
1232
- mrtMaterial.defines[define] = "";
1233
- } else {
1234
- delete mrtMaterial.defines[define];
1235
- }
1236
- mrtMaterial.needsUpdate = true;
1237
- }
1238
- } else if (mrtMaterial[prop] !== void 0) {
1239
- mrtMaterial[prop] = void 0;
1240
- mrtMaterial.uniforms[prop].value = void 0;
1241
- delete mrtMaterial.defines[define];
1242
- mrtMaterial.needsUpdate = true;
1243
- }
1244
- }
1245
- setMRTMaterialInScene() {
1246
- this.visibleMeshes = getVisibleChildren(this._scene);
1247
- for (const c of this.visibleMeshes) {
1248
- if (c.material) {
1249
- const originalMaterial = c.material;
1250
- let [cachedOriginalMaterial, mrtMaterial] = this.cachedMaterials.get(c) || [];
1251
- if (originalMaterial !== cachedOriginalMaterial) {
1252
- if (mrtMaterial)
1253
- mrtMaterial.dispose();
1254
- mrtMaterial = new MRTMaterial();
1255
- if (this.USE_MRT)
1256
- mrtMaterial.defines.USE_MRT = "";
1257
- mrtMaterial.normalScale = originalMaterial.normalScale;
1258
- mrtMaterial.uniforms.normalScale.value = originalMaterial.normalScale;
1259
- const map = originalMaterial.map || originalMaterial.normalMap || originalMaterial.roughnessMap || originalMaterial.metalnessMap;
1260
- if (map)
1261
- mrtMaterial.uniforms.uvTransform.value = map.matrix;
1262
- this.cachedMaterials.set(c, [originalMaterial, mrtMaterial]);
1263
- }
1264
- this.keepMaterialMapUpdated(mrtMaterial, originalMaterial, "normalMap", "useNormalMap");
1265
- this.keepMaterialMapUpdated(mrtMaterial, originalMaterial, "roughnessMap", "useRoughnessMap");
1266
- mrtMaterial.uniforms.roughness.value = this.ssrEffect.selection.size === 0 || this.ssrEffect.selection.has(c) ? originalMaterial.roughness || 0 : 1e11;
1267
- c.material = mrtMaterial;
1268
- }
1269
- }
1270
- }
1271
- unsetMRTMaterialInScene() {
1272
- for (const c of this.visibleMeshes) {
1273
- var _c$material;
1274
- if (((_c$material = c.material) == null ? void 0 : _c$material.type) === "MRTMaterial") {
1275
- c.visible = true;
1276
- const [originalMaterial] = this.cachedMaterials.get(c);
1277
- c.material = originalMaterial;
1278
- }
1279
- }
1280
- }
1281
- render(renderer, inputBuffer) {
1282
- this.setMRTMaterialInScene();
1283
- renderer.setRenderTarget(this.gBuffersRenderTarget);
1284
- this.renderPass.render(renderer, this.gBuffersRenderTarget);
1285
- this.unsetMRTMaterialInScene();
1286
- if (!this.USE_MRT)
1287
- this.webgl1DepthPass.renderPass.render(renderer, this.webgl1DepthPass.renderTarget);
1288
- this.fullscreenMaterial.uniforms.inputTexture.value = inputBuffer.texture;
1289
- this.fullscreenMaterial.uniforms.samples.value = this.ssrEffect.temporalResolvePass.samples;
1290
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
1291
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
1292
- this.fullscreenMaterial.uniforms.viewMatrix.value.copy(this._camera.matrixWorldInverse);
1293
- renderer.setRenderTarget(this.renderTarget);
1294
- renderer.render(this.scene, this.camera);
1295
- }
1296
- }
1297
- const defaultSSROptions = {
1298
- intensity: 1,
1299
- exponent: 1,
1300
- distance: 10,
1301
- fade: 0,
1302
- roughnessFade: 1,
1303
- thickness: 10,
1304
- ior: 1.45,
1305
- maxRoughness: 1,
1306
- maxDepthDifference: 10,
1307
- blend: 0.9,
1308
- correction: 1,
1309
- correctionRadius: 1,
1310
- blur: 0.5,
1311
- blurKernel: 1,
1312
- blurSharpness: 10,
1313
- jitter: 0,
1314
- jitterRoughness: 0,
1315
- steps: 20,
1316
- refineSteps: 5,
1317
- missedRays: true,
1318
- useNormalMap: true,
1319
- useRoughnessMap: true,
1320
- resolutionScale: 1,
1321
- velocityResolutionScale: 1
1322
- };
1323
- var vertexShader = "#define GLSLIFY 1\nvarying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}";
1324
- var temporalResolve = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform sampler2D accumulatedTexture;uniform sampler2D velocityTexture;uniform sampler2D lastVelocityTexture;uniform float blend;uniform float correction;uniform float exponent;uniform float samples;uniform vec2 invTexSize;uniform mat4 curInverseProjectionMatrix;uniform mat4 curCameraMatrixWorld;uniform mat4 prevInverseProjectionMatrix;uniform mat4 prevCameraMatrixWorld;varying vec2 vUv;\n#define MAX_NEIGHBOR_DEPTH_DIFFERENCE 0.001\n#define FLOAT_EPSILON 0.00001\n#define FLOAT_ONE_MINUS_EPSILON 0.99999\nvec3 transformexponent;vec3 undoColorTransformExponent;vec3 transformColor(vec3 color){if(exponent==1.0)return color;return pow(abs(color),transformexponent);}vec3 undoColorTransform(vec3 color){if(exponent==1.0)return color;return max(pow(abs(color),undoColorTransformExponent),vec3(0.0));}void main(){if(exponent!=1.0){transformexponent=vec3(1.0/exponent);undoColorTransformExponent=vec3(exponent);}vec4 inputTexel=textureLod(inputTexture,vUv,0.0);vec4 accumulatedTexel;vec3 inputColor=transformColor(inputTexel.rgb);vec3 accumulatedColor;float alpha=inputTexel.a;float velocityDisocclusion;bool didReproject=false;\n#ifdef boxBlur\nvec3 boxBlurredColor=inputTexel.rgb;\n#endif\nvec4 velocity=textureLod(velocityTexture,vUv,0.0);bool isMoving=alpha<1.0||dot(velocity.xy,velocity.xy)>0.0;if(isMoving){vec3 minNeighborColor=inputColor;vec3 maxNeighborColor=inputColor;vec3 col;vec2 neighborUv;vec2 reprojectedUv=vUv-velocity.xy;vec4 lastVelocity=textureLod(lastVelocityTexture,reprojectedUv,0.0);float depth=velocity.b;float closestDepth=depth;float lastClosestDepth=lastVelocity.b;float neighborDepth;float lastNeighborDepth;for(int x=-correctionRadius;x<=correctionRadius;x++){for(int y=-correctionRadius;y<=correctionRadius;y++){if(x!=0||y!=0){neighborUv=vUv+vec2(x,y)*invTexSize;vec4 neigborVelocity=textureLod(velocityTexture,neighborUv,0.0);neighborDepth=neigborVelocity.b;col=textureLod(inputTexture,neighborUv,0.0).xyz;int absX=abs(x);int absY=abs(y);\n#ifdef dilation\nif(absX==1&&absY==1){if(neighborDepth>closestDepth){velocity=neigborVelocity;closestDepth=neighborDepth;}vec4 lastNeighborVelocity=textureLod(velocityTexture,vUv+vec2(x,y)*invTexSize,0.0);lastNeighborDepth=lastNeighborVelocity.b;if(neighborDepth>closestDepth){lastVelocity=lastNeighborVelocity;lastClosestDepth=lastNeighborDepth;}}\n#endif\nif(abs(depth-neighborDepth)<MAX_NEIGHBOR_DEPTH_DIFFERENCE){\n#ifdef boxBlur\nif(absX<=2&&absY<=2)boxBlurredColor+=col;\n#endif\ncol=transformColor(col);minNeighborColor=min(col,minNeighborColor);maxNeighborColor=max(col,maxNeighborColor);}}}}float velocityLength=length(lastVelocity.xy-velocity.xy);velocityDisocclusion=(velocityLength-0.000005)*10.0;velocityDisocclusion*=velocityDisocclusion;reprojectedUv=vUv-velocity.xy;\n#ifdef boxBlur\nfloat pxRadius=correctionRadius>5 ? 121.0 : pow(float(correctionRadius*2+1),2.0);boxBlurredColor/=pxRadius;boxBlurredColor=transformColor(boxBlurredColor);\n#endif\nif(reprojectedUv.x>=0.0&&reprojectedUv.x<=1.0&&reprojectedUv.y>=0.0&&reprojectedUv.y<=1.0){accumulatedTexel=textureLod(accumulatedTexture,reprojectedUv,0.0);accumulatedColor=transformColor(accumulatedTexel.rgb);vec3 clampedColor=clamp(accumulatedColor,minNeighborColor,maxNeighborColor);accumulatedColor=mix(accumulatedColor,clampedColor,correction);didReproject=true;}else{\n#ifdef boxBlur\naccumulatedColor=boxBlurredColor;\n#else\naccumulatedColor=inputColor;\n#endif\n}if(velocity.r>FLOAT_ONE_MINUS_EPSILON&&velocity.g>FLOAT_ONE_MINUS_EPSILON){alpha=0.0;velocityDisocclusion=1.0;}}else{accumulatedColor=transformColor(textureLod(accumulatedTexture,vUv,0.0).rgb);}vec3 outputColor=inputColor;\n#include <custom_compose_shader>\ngl_FragColor=vec4(undoColorTransform(outputColor),alpha);}";
1325
- class TemporalResolveMaterial extends ShaderMaterial {
1326
- constructor(customComposeShader) {
1327
- const fragmentShader2 = temporalResolve.replace("#include <custom_compose_shader>", customComposeShader);
1328
- super({
1329
- type: "TemporalResolveMaterial",
1330
- uniforms: {
1331
- inputTexture: new Uniform(null),
1332
- accumulatedTexture: new Uniform(null),
1333
- velocityTexture: new Uniform(null),
1334
- lastVelocityTexture: new Uniform(null),
1335
- samples: new Uniform(1),
1336
- blend: new Uniform(0.5),
1337
- correction: new Uniform(1),
1338
- exponent: new Uniform(1),
1339
- invTexSize: new Uniform(new Vector2())
1340
- },
1341
- defines: {
1342
- correctionRadius: 1
1343
- },
1344
- vertexShader,
1345
- fragmentShader: fragmentShader2
1346
- });
1347
- }
1348
- }
1349
- const prev_skinning_pars_vertex = (
1350
- /* glsl */
1351
- `
1352
- #ifdef USE_SKINNING
1353
- #ifdef BONE_TEXTURE
1354
- uniform sampler2D prevBoneTexture;
1355
- mat4 getPrevBoneMatrix( const in float i ) {
1356
- float j = i * 4.0;
1357
- float x = mod( j, float( boneTextureSize ) );
1358
- float y = floor( j / float( boneTextureSize ) );
1359
- float dx = 1.0 / float( boneTextureSize );
1360
- float dy = 1.0 / float( boneTextureSize );
1361
- y = dy * ( y + 0.5 );
1362
- vec4 v1 = texture2D( prevBoneTexture, vec2( dx * ( x + 0.5 ), y ) );
1363
- vec4 v2 = texture2D( prevBoneTexture, vec2( dx * ( x + 1.5 ), y ) );
1364
- vec4 v3 = texture2D( prevBoneTexture, vec2( dx * ( x + 2.5 ), y ) );
1365
- vec4 v4 = texture2D( prevBoneTexture, vec2( dx * ( x + 3.5 ), y ) );
1366
- mat4 bone = mat4( v1, v2, v3, v4 );
1367
- return bone;
1368
- }
1369
- #else
1370
- uniform mat4 prevBoneMatrices[ MAX_BONES ];
1371
- mat4 getPrevBoneMatrix( const in float i ) {
1372
- mat4 bone = prevBoneMatrices[ int(i) ];
1373
- return bone;
1374
- }
1375
- #endif
1376
- #endif
1377
- `
1378
- );
1379
- const velocity_vertex = (
1380
- /* glsl */
1381
- `
1382
- vec3 transformed;
1383
-
1384
- // Get the normal
1385
- ${ShaderChunk.skinbase_vertex}
1386
- ${ShaderChunk.beginnormal_vertex}
1387
- ${ShaderChunk.skinnormal_vertex}
1388
- ${ShaderChunk.defaultnormal_vertex}
1389
-
1390
- // Get the current vertex position
1391
- transformed = vec3( position );
1392
- ${ShaderChunk.skinning_vertex}
1393
- newPosition = velocityMatrix * vec4( transformed, 1.0 );
1394
-
1395
- // Get the previous vertex position
1396
- transformed = vec3( position );
1397
- ${ShaderChunk.skinbase_vertex.replace(/mat4 /g, "").replace(/getBoneMatrix/g, "getPrevBoneMatrix")}
1398
- ${ShaderChunk.skinning_vertex.replace(/vec4 /g, "")}
1399
- prevPosition = prevVelocityMatrix * vec4( transformed, 1.0 );
1400
-
1401
- gl_Position = newPosition;
1402
- `
1403
- );
1404
- class VelocityMaterial extends ShaderMaterial {
1405
- constructor() {
1406
- super({
1407
- uniforms: {
1408
- prevVelocityMatrix: {
1409
- value: new Matrix4()
1410
- },
1411
- velocityMatrix: {
1412
- value: new Matrix4()
1413
- },
1414
- prevBoneTexture: {
1415
- value: null
1416
- },
1417
- interpolateGeometry: {
1418
- value: 0
1419
- },
1420
- intensity: {
1421
- value: 1
1422
- },
1423
- boneTexture: {
1424
- value: null
1425
- },
1426
- alphaTest: {
1427
- value: 0
1428
- },
1429
- map: {
1430
- value: null
1431
- },
1432
- alphaMap: {
1433
- value: null
1434
- },
1435
- opacity: {
1436
- value: 1
1437
- }
1438
- },
1439
- vertexShader: (
1440
- /* glsl */
1441
- `
1442
- #define MAX_BONES 1024
1443
-
1444
- ${ShaderChunk.skinning_pars_vertex}
1445
- ${prev_skinning_pars_vertex}
1446
-
1447
- uniform mat4 velocityMatrix;
1448
- uniform mat4 prevVelocityMatrix;
1449
- uniform float interpolateGeometry;
1450
- varying vec4 prevPosition;
1451
- varying vec4 newPosition;
1452
- varying vec2 vHighPrecisionZW;
1453
-
1454
- void main() {
1455
-
1456
- ${velocity_vertex}
1457
-
1458
- vHighPrecisionZW = gl_Position.zw;
1459
-
1460
- }`
1461
- ),
1462
- fragmentShader: (
1463
- /* glsl */
1464
- `
1465
- uniform float intensity;
1466
- varying vec4 prevPosition;
1467
- varying vec4 newPosition;
1468
- varying vec2 vHighPrecisionZW;
1469
-
1470
- void main() {
1471
- #ifdef FULL_MOVEMENT
1472
- gl_FragColor = vec4( 1., 1., 1. - gl_FragCoord.z, 0. );
1473
- return;
1474
- #endif
1475
-
1476
- vec2 pos0 = (prevPosition.xy / prevPosition.w) * 0.5 + 0.5;
1477
- vec2 pos1 = (newPosition.xy / newPosition.w) * 0.5 + 0.5;
1478
-
1479
- vec2 vel = pos1 - pos0;
1480
-
1481
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1482
-
1483
- gl_FragColor = vec4( vel, 1. - fragCoordZ, 0. );
1484
-
1485
- }`
1486
- )
1487
- });
1488
- this.isVelocityMaterial = true;
1489
- }
1490
- }
1491
- const backgroundColor = new Color(0);
1492
- const updateProperties = ["visible", "wireframe", "side"];
1493
- class VelocityPass extends Pass {
1494
- constructor(scene, camera) {
1495
- var _window, _window2;
1496
- super("VelocityPass");
1497
- this.cachedMaterials = /* @__PURE__ */ new WeakMap();
1498
- this.lastCameraTransform = {
1499
- position: new Vector3(),
1500
- quaternion: new Quaternion()
1501
- };
1502
- this.visibleMeshes = [];
1503
- this.renderedMeshesThisFrame = 0;
1504
- this.renderedMeshesLastFrame = 0;
1505
- this._scene = scene;
1506
- this._camera = camera;
1507
- this.renderTarget = new WebGLRenderTarget(
1508
- ((_window = window) == null ? void 0 : _window.innerWidth) || 1e3,
1509
- ((_window2 = window) == null ? void 0 : _window2.innerHeight) || 1e3,
1510
- {
1511
- type: HalfFloatType
1512
- }
1513
- );
1514
- }
1515
- setVelocityMaterialInScene() {
1516
- this.renderedMeshesThisFrame = 0;
1517
- this.visibleMeshes = getVisibleChildren(this._scene);
1518
- for (const c of this.visibleMeshes) {
1519
- var _c$skeleton2;
1520
- const originalMaterial = c.material;
1521
- let [cachedOriginalMaterial, velocityMaterial] = this.cachedMaterials.get(c) || [];
1522
- if (originalMaterial !== cachedOriginalMaterial) {
1523
- var _c$skeleton;
1524
- velocityMaterial = new VelocityMaterial();
1525
- velocityMaterial.lastMatrixWorld = new Matrix4();
1526
- c.material = velocityMaterial;
1527
- if ((_c$skeleton = c.skeleton) != null && _c$skeleton.boneTexture)
1528
- this.saveBoneTexture(c);
1529
- this.cachedMaterials.set(c, [originalMaterial, velocityMaterial]);
1530
- }
1531
- velocityMaterial.uniforms.velocityMatrix.value.multiplyMatrices(this._camera.projectionMatrix, c.modelViewMatrix);
1532
- if (c.userData.needsUpdatedReflections || originalMaterial.map instanceof VideoTexture) {
1533
- if (!("FULL_MOVEMENT" in velocityMaterial.defines))
1534
- velocityMaterial.needsUpdate = true;
1535
- velocityMaterial.defines.FULL_MOVEMENT = "";
1536
- } else {
1537
- if ("FULL_MOVEMENT" in velocityMaterial.defines) {
1538
- delete velocityMaterial.defines.FULL_MOVEMENT;
1539
- velocityMaterial.needsUpdate = true;
1540
- }
1541
- }
1542
- c.visible = this.cameraMovedThisFrame || !c.matrixWorld.equals(velocityMaterial.lastMatrixWorld) || c.skeleton || "FULL_MOVEMENT" in velocityMaterial.defines;
1543
- c.material = velocityMaterial;
1544
- if (!c.visible)
1545
- continue;
1546
- this.renderedMeshesThisFrame++;
1547
- for (const prop of updateProperties)
1548
- velocityMaterial[prop] = originalMaterial[prop];
1549
- if ((_c$skeleton2 = c.skeleton) != null && _c$skeleton2.boneTexture) {
1550
- velocityMaterial.defines.USE_SKINNING = "";
1551
- velocityMaterial.defines.BONE_TEXTURE = "";
1552
- velocityMaterial.uniforms.boneTexture.value = c.skeleton.boneTexture;
1553
- }
1554
- }
1555
- }
1556
- saveBoneTexture(object) {
1557
- let boneTexture = object.material.uniforms.prevBoneTexture.value;
1558
- if (boneTexture && boneTexture.image.width === object.skeleton.boneTexture.width) {
1559
- boneTexture = object.material.uniforms.prevBoneTexture.value;
1560
- boneTexture.image.data.set(object.skeleton.boneTexture.image.data);
1561
- } else {
1562
- var _boneTexture;
1563
- (_boneTexture = boneTexture) == null ? void 0 : _boneTexture.dispose();
1564
- const boneMatrices = object.skeleton.boneTexture.image.data.slice();
1565
- const size = object.skeleton.boneTexture.image.width;
1566
- boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType);
1567
- object.material.uniforms.prevBoneTexture.value = boneTexture;
1568
- boneTexture.needsUpdate = true;
1569
- }
1570
- }
1571
- unsetVelocityMaterialInScene() {
1572
- for (const c of this.visibleMeshes) {
1573
- if (c.material.isVelocityMaterial) {
1574
- var _c$skeleton3;
1575
- c.visible = true;
1576
- c.material.lastMatrixWorld.copy(c.matrixWorld);
1577
- c.material.uniforms.prevVelocityMatrix.value.multiplyMatrices(this._camera.projectionMatrix, c.modelViewMatrix);
1578
- if ((_c$skeleton3 = c.skeleton) != null && _c$skeleton3.boneTexture)
1579
- this.saveBoneTexture(c);
1580
- c.material = this.cachedMaterials.get(c)[0];
1581
- }
1582
- }
1583
- }
1584
- setSize(width, height) {
1585
- this.renderTarget.setSize(width, height);
1586
- }
1587
- renderVelocity(renderer) {
1588
- renderer.setRenderTarget(this.renderTarget);
1589
- if (this.renderedMeshesThisFrame > 0) {
1590
- const { background } = this._scene;
1591
- this._scene.background = backgroundColor;
1592
- renderer.render(this._scene, this._camera);
1593
- this._scene.background = background;
1594
- } else {
1595
- renderer.clearColor();
1596
- }
1597
- }
1598
- checkCameraMoved() {
1599
- const moveDist = this.lastCameraTransform.position.distanceToSquared(this._camera.position);
1600
- const rotateDist = 8 * (1 - this.lastCameraTransform.quaternion.dot(this._camera.quaternion));
1601
- if (moveDist > 1e-6 || rotateDist > 1e-6) {
1602
- this.lastCameraTransform.position.copy(this._camera.position);
1603
- this.lastCameraTransform.quaternion.copy(this._camera.quaternion);
1604
- return true;
1605
- }
1606
- return false;
1607
- }
1608
- render(renderer) {
1609
- this.cameraMovedThisFrame = this.checkCameraMoved();
1610
- this.setVelocityMaterialInScene();
1611
- if (this.renderedMeshesThisFrame > 0 || this.renderedMeshesLastFrame > 0)
1612
- this.renderVelocity(renderer);
1613
- this.unsetVelocityMaterialInScene();
1614
- this.renderedMeshesLastFrame = this.renderedMeshesThisFrame;
1615
- }
1616
- }
1617
- const zeroVec2 = new Vector2();
1618
- class TemporalResolvePass extends Pass {
1619
- constructor(scene, camera, customComposeShader, options = {}) {
1620
- super("TemporalResolvePass");
1621
- this.velocityPass = null;
1622
- this.velocityResolutionScale = 1;
1623
- this.samples = 1;
1624
- this.lastCameraTransform = {
1625
- position: new Vector3(),
1626
- quaternion: new Quaternion()
1627
- };
1628
- this._scene = scene;
1629
- this._camera = camera;
1630
- this.renderTarget = new WebGLRenderTarget(1, 1, {
1631
- minFilter: LinearFilter,
1632
- magFilter: LinearFilter,
1633
- type: HalfFloatType,
1634
- depthBuffer: false
1635
- });
1636
- this.velocityPass = new VelocityPass(scene, camera);
1637
- this.fullscreenMaterial = new TemporalResolveMaterial(customComposeShader);
1638
- this.fullscreenMaterial.defines.correctionRadius = options.correctionRadius || 1;
1639
- if (options.dilation)
1640
- this.fullscreenMaterial.defines.dilation = "";
1641
- if (options.boxBlur)
1642
- this.fullscreenMaterial.defines.boxBlur = "";
1643
- this.setupFramebuffers(1, 1);
1644
- this.checkCanUseSharedVelocityTexture();
1645
- }
1646
- dispose() {
1647
- if (this._scene.userData.velocityTexture === this.velocityPass.renderTarget.texture) {
1648
- delete this._scene.userData.velocityTexture;
1649
- delete this._scene.userData.lastVelocityTexture;
1650
- }
1651
- this.renderTarget.dispose();
1652
- this.accumulatedTexture.dispose();
1653
- this.fullscreenMaterial.dispose();
1654
- this.velocityPass.dispose();
1655
- }
1656
- setSize(width, height) {
1657
- this.renderTarget.setSize(width, height);
1658
- this.velocityPass.setSize(width * this.velocityResolutionScale, height * this.velocityResolutionScale);
1659
- this.velocityPass.renderTarget.texture.minFilter = this.velocityResolutionScale === 1 ? NearestFilter : LinearFilter;
1660
- this.velocityPass.renderTarget.texture.magFilter = this.velocityResolutionScale === 1 ? NearestFilter : LinearFilter;
1661
- this.velocityPass.renderTarget.texture.needsUpdate = true;
1662
- this.fullscreenMaterial.uniforms.invTexSize.value.set(1 / width, 1 / height);
1663
- this.setupFramebuffers(width, height);
1664
- }
1665
- setupFramebuffers(width, height) {
1666
- if (this.accumulatedTexture)
1667
- this.accumulatedTexture.dispose();
1668
- if (this.lastVelocityTexture)
1669
- this.lastVelocityTexture.dispose();
1670
- this.accumulatedTexture = new FramebufferTexture(width, height, RGBAFormat);
1671
- this.accumulatedTexture.minFilter = LinearFilter;
1672
- this.accumulatedTexture.magFilter = LinearFilter;
1673
- this.accumulatedTexture.type = HalfFloatType;
1674
- this.lastVelocityTexture = new FramebufferTexture(
1675
- width * this.velocityResolutionScale,
1676
- height * this.velocityResolutionScale,
1677
- RGBAFormat
1678
- );
1679
- this.lastVelocityTexture.minFilter = this.velocityResolutionScale === 1 ? NearestFilter : LinearFilter;
1680
- this.lastVelocityTexture.magFilter = this.velocityResolutionScale === 1 ? NearestFilter : LinearFilter;
1681
- this.lastVelocityTexture.type = HalfFloatType;
1682
- this.fullscreenMaterial.uniforms.accumulatedTexture.value = this.accumulatedTexture;
1683
- this.fullscreenMaterial.uniforms.lastVelocityTexture.value = this.lastVelocityTexture;
1684
- this.fullscreenMaterial.needsUpdate = true;
1685
- }
1686
- checkCanUseSharedVelocityTexture() {
1687
- const canUseSharedVelocityTexture = this._scene.userData.velocityTexture && this.velocityPass.renderTarget.texture !== this._scene.userData.velocityTexture;
1688
- if (canUseSharedVelocityTexture) {
1689
- if (this.velocityPass.renderTarget.texture === this.fullscreenMaterial.uniforms.velocityTexture.value) {
1690
- this.fullscreenMaterial.uniforms.lastVelocityTexture.value = this._scene.userData.lastVelocityTexture;
1691
- this.fullscreenMaterial.uniforms.velocityTexture.value = this._scene.userData.velocityTexture;
1692
- this.fullscreenMaterial.needsUpdate = true;
1693
- }
1694
- } else {
1695
- if (this.velocityPass.renderTarget.texture !== this.fullscreenMaterial.uniforms.velocityTexture.value) {
1696
- this.fullscreenMaterial.uniforms.velocityTexture.value = this.velocityPass.renderTarget.texture;
1697
- this.fullscreenMaterial.uniforms.lastVelocityTexture.value = this.lastVelocityTexture;
1698
- this.fullscreenMaterial.needsUpdate = true;
1699
- if (!this._scene.userData.velocityTexture) {
1700
- this._scene.userData.velocityTexture = this.velocityPass.renderTarget.texture;
1701
- this._scene.userData.lastVelocityTexture = this.lastVelocityTexture;
1702
- }
1703
- }
1704
- }
1705
- return this.velocityPass.renderTarget.texture !== this.fullscreenMaterial.uniforms.velocityTexture.value;
1706
- }
1707
- checkNeedsResample() {
1708
- const moveDist = this.lastCameraTransform.position.distanceToSquared(this._camera.position);
1709
- const rotateDist = 8 * (1 - this.lastCameraTransform.quaternion.dot(this._camera.quaternion));
1710
- if (moveDist > 1e-6 || rotateDist > 1e-6) {
1711
- this.samples = 1;
1712
- this.lastCameraTransform.position.copy(this._camera.position);
1713
- this.lastCameraTransform.quaternion.copy(this._camera.quaternion);
1714
- }
1715
- }
1716
- render(renderer) {
1717
- this.samples++;
1718
- this.checkNeedsResample();
1719
- this.fullscreenMaterial.uniforms.samples.value = this.samples;
1720
- renderer.setRenderTarget(this.renderTarget);
1721
- renderer.render(this.scene, this.camera);
1722
- renderer.copyFramebufferToTexture(zeroVec2, this.accumulatedTexture);
1723
- renderer.setRenderTarget(this.velocityPass.renderTarget);
1724
- renderer.copyFramebufferToTexture(zeroVec2, this.lastVelocityTexture);
1725
- }
1726
- }
1727
- const halton = function halton2(index, base) {
1728
- let fraction = 1;
1729
- let result = 0;
1730
- while (index > 0) {
1731
- fraction /= base;
1732
- result += fraction * (index % base);
1733
- index = ~~(index / base);
1734
- }
1735
- return result;
1736
- };
1737
- const generateHalton23Points = (count) => {
1738
- const data = [];
1739
- let i2 = 1;
1740
- const end = i2 + count;
1741
- for (; i2 < end; i2++) {
1742
- data.push([halton(i2, 2) - 0.5, halton(i2, 3) - 0.5]);
1743
- }
1744
- return data;
1745
- };
1746
- function escapeRegExp(string) {
1747
- return string.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
1748
- }
1749
- const worldposReplace = (
1750
- /* glsl */
1751
- `
1752
- #if defined( USE_ENVMAP ) || defined( ) || defined ( USE_SHADOWMAP )
1753
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
1754
-
1755
- #ifdef BOX_PROJECTED_ENV_MAP
1756
- vWorldPosition = worldPosition.xyz;
1757
- #endif
1758
- #endif
1759
- `
1760
- );
1761
- const boxProjectDefinitions = (
1762
- /* glsl */
1763
- `
1764
- #ifdef BOX_PROJECTED_ENV_MAP
1765
- uniform vec3 envMapSize;
1766
- uniform vec3 envMapPosition;
1767
- varying vec3 vWorldPosition;
1768
-
1769
- vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {
1770
- vec3 nDir = normalize( v );
1771
-
1772
- vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;
1773
- vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;
1774
-
1775
- vec3 rbminmax;
1776
-
1777
- rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;
1778
- rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;
1779
- rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;
1780
-
1781
- float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );
1782
- vec3 boxIntersection = vWorldPosition + nDir * correction;
1783
-
1784
- return boxIntersection - cubePos;
1785
- }
1786
- #endif
1787
- `
1788
- );
1789
- const getIBLIrradiance_patch = (
1790
- /* glsl */
1791
- `
1792
- #ifdef BOX_PROJECTED_ENV_MAP
1793
- worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );
1794
- #endif
1795
- `
1796
- );
1797
- const getIBLRadiance_patch = (
1798
- /* glsl */
1799
- `
1800
- #ifdef BOX_PROJECTED_ENV_MAP
1801
- reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );
1802
- #endif
1803
- `
1804
- );
1805
- function useBoxProjectedEnvMap(shader, envMapPosition, envMapSize) {
1806
- shader.defines.BOX_PROJECTED_ENV_MAP = "";
1807
- shader.uniforms.envMapPosition = {
1808
- value: envMapPosition
1809
- };
1810
- shader.uniforms.envMapSize = {
1811
- value: envMapSize
1812
- };
1813
- const line1 = new RegExp(
1814
- escapeRegExp("vec3 worldNormal = inverseTransformDirection ( normal , viewMatrix ) ;").replaceAll(" ", "\\s*"),
1815
- "g"
1816
- );
1817
- const line2 = new RegExp(
1818
- escapeRegExp("reflectVec = inverseTransformDirection ( reflectVec , viewMatrix ) ;").replaceAll(" ", "\\s*"),
1819
- "g"
1820
- );
1821
- shader.vertexShader = "varying vec3 vWorldPosition;\n" + shader.vertexShader.replace("#include <worldpos_vertex>", worldposReplace);
1822
- shader.fragmentShader = boxProjectDefinitions + "\n" + shader.fragmentShader.replace("#include <envmap_physical_pars_fragment>", ShaderChunk.envmap_physical_pars_fragment).replace(
1823
- line1,
1824
- `vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
1825
- ${getIBLIrradiance_patch}`
1826
- ).replace(
1827
- line2,
1828
- `reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
1829
- ${getIBLRadiance_patch}`
1830
- );
1831
- }
1832
- const finalFragmentShader = finalSSRShader.replace("#include <helperFunctions>", helperFunctions).replace("#include <boxBlur>", boxBlur);
1833
- const noResetSamplesProperties = ["blur", "blurSharpness", "blurKernel"];
1834
- const defaultCubeRenderTarget = new WebGLCubeRenderTarget(1);
1835
- let pmremGenerator;
1836
- class SSREffect extends Effect {
1837
- /**
1838
- * @param {THREE.Scene} scene The scene of the SSR effect
1839
- * @param {THREE.Camera} camera The camera with which SSR is being rendered
1840
- * @param {SSROptions} [options] The optional options for the SSR effect
1841
- */
1842
- constructor(scene, camera, options = defaultSSROptions) {
1843
- super("SSREffect", finalFragmentShader, {
1844
- type: "FinalSSRMaterial",
1845
- uniforms: /* @__PURE__ */ new Map([
1846
- ["reflectionsTexture", new Uniform(null)],
1847
- ["blur", new Uniform(0)],
1848
- ["blurSharpness", new Uniform(0)],
1849
- ["blurKernel", new Uniform(0)]
1850
- ]),
1851
- defines: /* @__PURE__ */ new Map([["RENDER_MODE", "0"]])
1852
- });
1853
- this.haltonSequence = generateHalton23Points(1024);
1854
- this.haltonIndex = 0;
1855
- this.selection = new Selection$1();
1856
- this.lastSize = void 0;
1857
- this.cubeCamera = new CubeCamera(1e-3, 1e3, defaultCubeRenderTarget);
1858
- this.usingBoxProjectedEnvMap = false;
1859
- this._scene = scene;
1860
- this._camera = camera;
1861
- const trOptions = {
1862
- boxBlur: true,
1863
- dilation: true
1864
- };
1865
- options = { ...defaultSSROptions, ...options, ...trOptions };
1866
- this.temporalResolvePass = new TemporalResolvePass(scene, camera, trCompose, options);
1867
- this.uniforms.get("reflectionsTexture").value = this.temporalResolvePass.renderTarget.texture;
1868
- this.reflectionsPass = new ReflectionsPass(this, options);
1869
- this.temporalResolvePass.fullscreenMaterial.uniforms.inputTexture.value = this.reflectionsPass.renderTarget.texture;
1870
- this.lastSize = {
1871
- width: options.width,
1872
- height: options.height,
1873
- resolutionScale: options.resolutionScale,
1874
- velocityResolutionScale: options.velocityResolutionScale
1875
- };
1876
- this.setSize(options.width, options.height);
1877
- this.makeOptionsReactive(options);
1878
- }
1879
- makeOptionsReactive(options) {
1880
- let needsUpdate = false;
1881
- const reflectionPassFullscreenMaterialUniforms = this.reflectionsPass.fullscreenMaterial.uniforms;
1882
- const reflectionPassFullscreenMaterialUniformsKeys = Object.keys(reflectionPassFullscreenMaterialUniforms);
1883
- for (const key of Object.keys(options)) {
1884
- Object.defineProperty(this, key, {
1885
- get() {
1886
- return options[key];
1887
- },
1888
- set(value) {
1889
- if (options[key] === value && needsUpdate)
1890
- return;
1891
- options[key] = value;
1892
- if (!noResetSamplesProperties.includes(key)) {
1893
- this.setSize(this.lastSize.width, this.lastSize.height, true);
1894
- }
1895
- switch (key) {
1896
- case "resolutionScale":
1897
- this.setSize(this.lastSize.width, this.lastSize.height);
1898
- break;
1899
- case "velocityResolutionScale":
1900
- this.temporalResolvePass.velocityResolutionScale = value;
1901
- this.setSize(this.lastSize.width, this.lastSize.height, true);
1902
- break;
1903
- case "blur":
1904
- this.uniforms.get("blur").value = value;
1905
- break;
1906
- case "blurSharpness":
1907
- this.uniforms.get("blurSharpness").value = value;
1908
- break;
1909
- case "blurKernel":
1910
- this.uniforms.get("blurKernel").value = value;
1911
- break;
1912
- case "steps":
1913
- this.reflectionsPass.fullscreenMaterial.defines.steps = parseInt(value);
1914
- this.reflectionsPass.fullscreenMaterial.needsUpdate = needsUpdate;
1915
- break;
1916
- case "refineSteps":
1917
- this.reflectionsPass.fullscreenMaterial.defines.refineSteps = parseInt(value);
1918
- this.reflectionsPass.fullscreenMaterial.needsUpdate = needsUpdate;
1919
- break;
1920
- case "missedRays":
1921
- if (value) {
1922
- this.reflectionsPass.fullscreenMaterial.defines.missedRays = "";
1923
- } else {
1924
- delete this.reflectionsPass.fullscreenMaterial.defines.missedRays;
1925
- }
1926
- this.reflectionsPass.fullscreenMaterial.needsUpdate = needsUpdate;
1927
- break;
1928
- case "correctionRadius":
1929
- this.temporalResolvePass.fullscreenMaterial.defines.correctionRadius = Math.round(value);
1930
- this.temporalResolvePass.fullscreenMaterial.needsUpdate = needsUpdate;
1931
- break;
1932
- case "blend":
1933
- this.temporalResolvePass.fullscreenMaterial.uniforms.blend.value = value;
1934
- break;
1935
- case "correction":
1936
- this.temporalResolvePass.fullscreenMaterial.uniforms.correction.value = value;
1937
- break;
1938
- case "exponent":
1939
- this.temporalResolvePass.fullscreenMaterial.uniforms.exponent.value = value;
1940
- break;
1941
- case "distance":
1942
- reflectionPassFullscreenMaterialUniforms.rayDistance.value = value;
1943
- default:
1944
- if (reflectionPassFullscreenMaterialUniformsKeys.includes(key)) {
1945
- reflectionPassFullscreenMaterialUniforms[key].value = value;
1946
- }
1947
- }
1948
- }
1949
- });
1950
- this[key] = options[key];
1951
- }
1952
- needsUpdate = true;
1953
- }
1954
- setSize(width, height, force = false) {
1955
- if (!force && width === this.lastSize.width && height === this.lastSize.height && this.resolutionScale === this.lastSize.resolutionScale && this.velocityResolutionScale === this.lastSize.velocityResolutionScale)
1956
- return;
1957
- this.temporalResolvePass.setSize(width, height);
1958
- this.reflectionsPass.setSize(width, height);
1959
- this.lastSize = {
1960
- width,
1961
- height,
1962
- resolutionScale: this.resolutionScale,
1963
- velocityResolutionScale: this.velocityResolutionScale
1964
- };
1965
- }
1966
- generateBoxProjectedEnvMapFallback(renderer, position = new Vector3(), size = new Vector3(), envMapSize = 512) {
1967
- this.cubeCamera.renderTarget.dispose();
1968
- this.cubeCamera.renderTarget = new WebGLCubeRenderTarget(envMapSize);
1969
- this.cubeCamera.position.copy(position);
1970
- this.cubeCamera.updateMatrixWorld();
1971
- this.cubeCamera.update(renderer, this._scene);
1972
- if (!pmremGenerator) {
1973
- pmremGenerator = new PMREMGenerator(renderer);
1974
- pmremGenerator.compileCubemapShader();
1975
- }
1976
- const envMap = pmremGenerator.fromCubemap(this.cubeCamera.renderTarget.texture).texture;
1977
- envMap.minFilter = LinearFilter;
1978
- envMap.magFilter = LinearFilter;
1979
- const reflectionsMaterial = this.reflectionsPass.fullscreenMaterial;
1980
- useBoxProjectedEnvMap(reflectionsMaterial, position, size);
1981
- reflectionsMaterial.fragmentShader = reflectionsMaterial.fragmentShader.replace("vec3 worldPos", "worldPos").replace("varying vec3 vWorldPosition;", "vec3 worldPos;");
1982
- reflectionsMaterial.uniforms.envMapPosition.value.copy(position);
1983
- reflectionsMaterial.uniforms.envMapSize.value.copy(size);
1984
- setupEnvMap(reflectionsMaterial, envMap, envMapSize);
1985
- this.usingBoxProjectedEnvMap = true;
1986
- return envMap;
1987
- }
1988
- setIBLRadiance(iblRadiance, renderer) {
1989
- this._scene.traverse((c) => {
1990
- if (c.material) {
1991
- var _renderer$properties$;
1992
- const uniforms = (_renderer$properties$ = renderer.properties.get(c.material)) == null ? void 0 : _renderer$properties$.uniforms;
1993
- if (uniforms && "disableIBLRadiance" in uniforms) {
1994
- uniforms.disableIBLRadiance.value = iblRadiance;
1995
- }
1996
- }
1997
- });
1998
- }
1999
- deleteBoxProjectedEnvMapFallback() {
2000
- const reflectionsMaterial = this.reflectionsPass.fullscreenMaterial;
2001
- reflectionsMaterial.uniforms.envMap.value = null;
2002
- reflectionsMaterial.fragmentShader = reflectionsMaterial.fragmentShader.replace("worldPos = ", "vec3 worldPos = ");
2003
- delete reflectionsMaterial.defines.BOX_PROJECTED_ENV_MAP;
2004
- reflectionsMaterial.needsUpdate = true;
2005
- this.usingBoxProjectedEnvMap = false;
2006
- }
2007
- dispose() {
2008
- super.dispose();
2009
- this.reflectionsPass.dispose();
2010
- this.temporalResolvePass.dispose();
2011
- }
2012
- update(renderer, inputBuffer) {
2013
- if (!this.usingBoxProjectedEnvMap && this._scene.environment) {
2014
- const reflectionsMaterial = this.reflectionsPass.fullscreenMaterial;
2015
- let envMap = null;
2016
- this._scene.traverse((c) => {
2017
- if (!envMap && c.material && !c.material.envMap) {
2018
- const properties = renderer.properties.get(c.material);
2019
- if ("envMap" in properties && properties.envMap instanceof Texture$1)
2020
- envMap = properties.envMap;
2021
- }
2022
- });
2023
- if (envMap) {
2024
- const envMapCubeUVHeight = this._scene.environment.image.height;
2025
- setupEnvMap(reflectionsMaterial, envMap, envMapCubeUVHeight);
2026
- }
2027
- }
2028
- this.haltonIndex = (this.haltonIndex + 1) % this.haltonSequence.length;
2029
- const [x, y] = this.haltonSequence[this.haltonIndex];
2030
- const { width, height } = this.lastSize;
2031
- this.temporalResolvePass.velocityPass.render(renderer);
2032
- if (this._camera.setViewOffset)
2033
- this._camera.setViewOffset(width, height, x, y, width, height);
2034
- this.reflectionsPass.render(renderer, inputBuffer);
2035
- this.temporalResolvePass.render(renderer);
2036
- this._camera.clearViewOffset();
2037
- }
2038
- static patchDirectEnvIntensity(envMapIntensity = 0) {
2039
- if (envMapIntensity === 0) {
2040
- ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace(
2041
- "vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {",
2042
- "vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { return vec3(0.0);"
2043
- );
2044
- } else {
2045
- ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace(
2046
- "vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );",
2047
- "vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness ) * " + envMapIntensity.toFixed(5) + ";"
2048
- );
2049
- }
2050
- }
2051
- }
2052
- const SSR = forwardRef(function SSR2({ ENABLE_BLUR = true, USE_MRT = true, ...props }, ref) {
2053
- const { invalidate } = useThree();
2054
- const { scene, camera } = useContext(EffectComposerContext);
2055
- const effect = useMemo(
2056
- () => new SSREffect(scene, camera, { ENABLE_BLUR, USE_MRT, ...props }),
2057
- [scene, camera, ENABLE_BLUR, USE_MRT, props]
2058
- );
2059
- const api = useContext(selectionContext);
2060
- useEffect(() => {
2061
- var _a;
2062
- if (api && api.enabled) {
2063
- if ((_a = api.selected) == null ? void 0 : _a.length) {
2064
- effect.selection.set(api.selected);
2065
- invalidate();
2066
- return () => {
2067
- effect.selection.clear();
2068
- invalidate();
2069
- };
2070
- }
2071
- }
2072
- }, [api]);
2073
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect, ...props });
2074
- });
2075
- const $e4ca8dcb0218f846$var$_geometry = new BufferGeometry();
2076
- $e4ca8dcb0218f846$var$_geometry.setAttribute("position", new BufferAttribute(new Float32Array([
2077
- -1,
2078
- -1,
2079
- 3,
2080
- -1,
2081
- -1,
2082
- 3
2083
- ]), 2));
2084
- $e4ca8dcb0218f846$var$_geometry.setAttribute("uv", new BufferAttribute(new Float32Array([
2085
- 0,
2086
- 0,
2087
- 2,
2088
- 0,
2089
- 0,
2090
- 2
2091
- ]), 2));
2092
- $e4ca8dcb0218f846$var$_geometry.boundingSphere = new Sphere();
2093
- $e4ca8dcb0218f846$var$_geometry.computeBoundingSphere = function() {
2094
- };
2095
- const $e4ca8dcb0218f846$var$_camera = new OrthographicCamera();
2096
- class $e4ca8dcb0218f846$export$dcd670d73db751f5 {
2097
- constructor(material) {
2098
- this._mesh = new Mesh($e4ca8dcb0218f846$var$_geometry, material);
2099
- this._mesh.frustumCulled = false;
2100
- }
2101
- render(renderer) {
2102
- renderer.render(this._mesh, $e4ca8dcb0218f846$var$_camera);
2103
- }
2104
- get material() {
2105
- return this._mesh.material;
2106
- }
2107
- set material(value) {
2108
- this._mesh.material = value;
2109
- }
2110
- dispose() {
2111
- this._mesh.material.dispose();
2112
- this._mesh.geometry.dispose();
2113
- }
2114
- }
2115
- const $1ed45968c1160c3c$export$c9b263b9a17dffd7 = {
2116
- uniforms: {
2117
- "sceneDiffuse": {
2118
- value: null
2119
- },
2120
- "sceneDepth": {
2121
- value: null
2122
- },
2123
- "sceneNormal": {
2124
- value: null
2125
- },
2126
- "projMat": {
2127
- value: new Matrix4()
2128
- },
2129
- "viewMat": {
2130
- value: new Matrix4()
2131
- },
2132
- "projViewMat": {
2133
- value: new Matrix4()
2134
- },
2135
- "projectionMatrixInv": {
2136
- value: new Matrix4()
2137
- },
2138
- "viewMatrixInv": {
2139
- value: new Matrix4()
2140
- },
2141
- "cameraPos": {
2142
- value: new Vector3()
2143
- },
2144
- "resolution": {
2145
- value: new Vector2()
2146
- },
2147
- "time": {
2148
- value: 0
2149
- },
2150
- "samples": {
2151
- value: []
2152
- },
2153
- "samplesR": {
2154
- value: []
2155
- },
2156
- "bluenoise": {
2157
- value: null
2158
- },
2159
- "distanceFalloff": {
2160
- value: 1
2161
- },
2162
- "radius": {
2163
- value: 5
2164
- },
2165
- "near": {
2166
- value: 0.1
2167
- },
2168
- "far": {
2169
- value: 1e3
2170
- },
2171
- "logDepth": {
2172
- value: false
2173
- },
2174
- "ortho": {
2175
- value: false
2176
- },
2177
- "screenSpaceRadius": {
2178
- value: false
2179
- }
2180
- },
2181
- vertexShader: (
2182
- /* glsl */
2183
- `
2184
- varying vec2 vUv;
2185
- void main() {
2186
- vUv = uv;
2187
- gl_Position = vec4(position, 1);
2188
- }`
2189
- ),
2190
- fragmentShader: (
2191
- /* glsl */
2192
- `
2193
- #define SAMPLES 16
2194
- #define FSAMPLES 16.0
2195
- uniform sampler2D sceneDiffuse;
2196
- uniform highp sampler2D sceneNormal;
2197
- uniform highp sampler2D sceneDepth;
2198
- uniform mat4 projectionMatrixInv;
2199
- uniform mat4 viewMatrixInv;
2200
- uniform mat4 projMat;
2201
- uniform mat4 viewMat;
2202
- uniform mat4 projViewMat;
2203
- uniform vec3 cameraPos;
2204
- uniform vec2 resolution;
2205
- uniform float time;
2206
- uniform vec3[SAMPLES] samples;
2207
- uniform float[SAMPLES] samplesR;
2208
- uniform float radius;
2209
- uniform float distanceFalloff;
2210
- uniform float near;
2211
- uniform float far;
2212
- uniform bool logDepth;
2213
- uniform bool ortho;
2214
- uniform bool screenSpaceRadius;
2215
- uniform sampler2D bluenoise;
2216
- varying vec2 vUv;
2217
- highp float linearize_depth(highp float d, highp float zNear,highp float zFar)
2218
- {
2219
- return (zFar * zNear) / (zFar - d * (zFar - zNear));
2220
- }
2221
- highp float linearize_depth_ortho(highp float d, highp float nearZ, highp float farZ) {
2222
- return nearZ + (farZ - nearZ) * d;
2223
- }
2224
- highp float linearize_depth_log(highp float d, highp float nearZ,highp float farZ) {
2225
- float depth = pow(2.0, d * log2(farZ + 1.0)) - 1.0;
2226
- float a = farZ / (farZ - nearZ);
2227
- float b = farZ * nearZ / (nearZ - farZ);
2228
- float linDepth = a + b / depth;
2229
- return ortho ? linearize_depth_ortho(
2230
- linDepth,
2231
- nearZ,
2232
- farZ
2233
- ) :linearize_depth(linDepth, nearZ, farZ);
2234
- }
2235
-
2236
- vec3 getWorldPosLog(vec3 posS) {
2237
- vec2 uv = posS.xy;
2238
- float z = posS.z;
2239
- float nearZ =near;
2240
- float farZ = far;
2241
- float depth = pow(2.0, z * log2(farZ + 1.0)) - 1.0;
2242
- float a = farZ / (farZ - nearZ);
2243
- float b = farZ * nearZ / (nearZ - farZ);
2244
- float linDepth = a + b / depth;
2245
- vec4 clipVec = vec4(uv, linDepth, 1.0) * 2.0 - 1.0;
2246
- vec4 wpos = projectionMatrixInv * clipVec;
2247
- return wpos.xyz / wpos.w;
2248
- }
2249
- vec3 getWorldPos(float depth, vec2 coord) {
2250
- #ifdef LOGDEPTH
2251
- return getWorldPosLog(vec3(coord, depth));
2252
- #endif
2253
- float z = depth * 2.0 - 1.0;
2254
- vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
2255
- vec4 viewSpacePosition = projectionMatrixInv * clipSpacePosition;
2256
- // Perspective division
2257
- vec4 worldSpacePosition = viewSpacePosition;
2258
- worldSpacePosition.xyz /= worldSpacePosition.w;
2259
- return worldSpacePosition.xyz;
2260
- }
2261
-
2262
- vec3 computeNormal(vec3 worldPos, vec2 vUv) {
2263
- ivec2 p = ivec2(vUv * resolution);
2264
- float c0 = texelFetch(sceneDepth, p, 0).x;
2265
- float l2 = texelFetch(sceneDepth, p - ivec2(2, 0), 0).x;
2266
- float l1 = texelFetch(sceneDepth, p - ivec2(1, 0), 0).x;
2267
- float r1 = texelFetch(sceneDepth, p + ivec2(1, 0), 0).x;
2268
- float r2 = texelFetch(sceneDepth, p + ivec2(2, 0), 0).x;
2269
- float b2 = texelFetch(sceneDepth, p - ivec2(0, 2), 0).x;
2270
- float b1 = texelFetch(sceneDepth, p - ivec2(0, 1), 0).x;
2271
- float t1 = texelFetch(sceneDepth, p + ivec2(0, 1), 0).x;
2272
- float t2 = texelFetch(sceneDepth, p + ivec2(0, 2), 0).x;
2273
-
2274
- float dl = abs((2.0 * l1 - l2) - c0);
2275
- float dr = abs((2.0 * r1 - r2) - c0);
2276
- float db = abs((2.0 * b1 - b2) - c0);
2277
- float dt = abs((2.0 * t1 - t2) - c0);
2278
-
2279
- vec3 ce = getWorldPos(c0, vUv).xyz;
2280
-
2281
- vec3 dpdx = (dl < dr) ? ce - getWorldPos(l1, (vUv - vec2(1.0 / resolution.x, 0.0))).xyz
2282
- : -ce + getWorldPos(r1, (vUv + vec2(1.0 / resolution.x, 0.0))).xyz;
2283
- vec3 dpdy = (db < dt) ? ce - getWorldPos(b1, (vUv - vec2(0.0, 1.0 / resolution.y))).xyz
2284
- : -ce + getWorldPos(t1, (vUv + vec2(0.0, 1.0 / resolution.y))).xyz;
2285
-
2286
- return normalize(cross(dpdx, dpdy));
2287
- }
2288
-
2289
- void main() {
2290
- vec4 diffuse = texture2D(sceneDiffuse, vUv);
2291
- float depth = texture2D(sceneDepth, vUv).x;
2292
- if (depth == 1.0) {
2293
- gl_FragColor = vec4(vec3(1.0), 1.0);
2294
- return;
2295
- }
2296
- vec3 worldPos = getWorldPos(depth, vUv);
2297
- // vec3 normal = texture2D(sceneNormal, vUv).rgb;//computeNormal(worldPos, vUv);
2298
- #ifdef HALFRES
2299
- vec3 normal = texture2D(sceneNormal, vUv).rgb;
2300
- #else
2301
- vec3 normal = computeNormal(worldPos, vUv);
2302
- #endif
2303
- vec4 noise = texture2D(bluenoise, gl_FragCoord.xy / 128.0);
2304
- vec3 randomVec = normalize(noise.rgb * 2.0 - 1.0);
2305
- vec3 tangent = normalize(randomVec - normal * dot(randomVec, normal));
2306
- vec3 bitangent = cross(normal, tangent);
2307
- mat3 tbn = mat3(tangent, bitangent, normal);
2308
- float occluded = 0.0;
2309
- float totalWeight = 0.0;
2310
- /* float radiusScreen = distance(
2311
- worldPos,
2312
- getWorldPos(depth, vUv +
2313
- vec2(48.0, 0.0) / resolution)
2314
- );/*vUv.x < 0.5 ? radius : min(distance(
2315
- worldPos,
2316
- getWorldPos(depth, vUv +
2317
- vec2(100.0, 0.0) / resolution)
2318
- ), radius);
2319
- float distanceFalloffScreen = radiusScreen * 0.2;*/
2320
- float radiusToUse = screenSpaceRadius ? distance(
2321
- worldPos,
2322
- getWorldPos(depth, vUv +
2323
- vec2(radius, 0.0) / resolution)
2324
- ) : radius;
2325
- float distanceFalloffToUse =screenSpaceRadius ?
2326
- radiusToUse * distanceFalloff
2327
- : distanceFalloff;
2328
- float bias = (0.1 / near) * fwidth(distance(worldPos, cameraPos)) / radiusToUse;
2329
- for(float i = 0.0; i < FSAMPLES; i++) {
2330
- vec3 sampleDirection =
2331
- tbn *
2332
- samples[int(i)];
2333
- ;
2334
- float moveAmt = samplesR[int(mod(i + noise.a * FSAMPLES, FSAMPLES))];
2335
- vec3 samplePos = worldPos + radiusToUse * moveAmt * sampleDirection;
2336
- vec4 offset = projMat * vec4(samplePos, 1.0);
2337
- offset.xyz /= offset.w;
2338
- offset.xyz = offset.xyz * 0.5 + 0.5;
2339
- float sampleDepth = textureLod(sceneDepth, offset.xy, 0.0).x;
2340
- /*float distSample = logDepth ? linearize_depth_log(sampleDepth, near, far)
2341
- (ortho ? linearize_depth_ortho(sampleDepth, near, far) : linearize_depth(sampleDepth, near, far));*/
2342
- #ifdef LOGDEPTH
2343
- float distSample = linearize_depth_log(sampleDepth, near, far);
2344
- #else
2345
- float distSample = ortho ? linearize_depth_ortho(sampleDepth, near, far) : linearize_depth(sampleDepth, near, far);
2346
- #endif
2347
- float distWorld = ortho ? linearize_depth_ortho(offset.z, near, far) : linearize_depth(offset.z, near, far);
2348
- float rangeCheck = smoothstep(0.0, 1.0, distanceFalloffToUse / (abs(distSample - distWorld)));
2349
- vec2 diff = gl_FragCoord.xy - ( offset.xy * resolution);
2350
- float weight = dot(sampleDirection, normal);
2351
- occluded += rangeCheck * weight *
2352
- (distSample + bias
2353
- < distWorld ? 1.0 : 0.0) * (
2354
- (dot(
2355
- diff,
2356
- diff
2357
-
2358
- ) < 1.0 || (sampleDepth == depth) || (
2359
- offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0
2360
- ) ? 0.0 : 1.0)
2361
- );
2362
- totalWeight += weight;
2363
- }
2364
- float occ = clamp(1.0 - occluded / totalWeight, 0.0, 1.0);
2365
- gl_FragColor = vec4(0.5 + 0.5 * normal, occ);
2366
- }`
2367
- )
2368
- };
2369
- const $12b21d24d1192a04$export$a815acccbd2c9a49 = {
2370
- uniforms: {
2371
- "sceneDiffuse": {
2372
- value: null
2373
- },
2374
- "sceneDepth": {
2375
- value: null
2376
- },
2377
- "tDiffuse": {
2378
- value: null
2379
- },
2380
- "projMat": {
2381
- value: new Matrix4()
2382
- },
2383
- "viewMat": {
2384
- value: new Matrix4()
2385
- },
2386
- "projectionMatrixInv": {
2387
- value: new Matrix4()
2388
- },
2389
- "viewMatrixInv": {
2390
- value: new Matrix4()
2391
- },
2392
- "cameraPos": {
2393
- value: new Vector3()
2394
- },
2395
- "resolution": {
2396
- value: new Vector2()
2397
- },
2398
- "color": {
2399
- value: new Vector3(0, 0, 0)
2400
- },
2401
- "blueNoise": {
2402
- value: null
2403
- },
2404
- "downsampledDepth": {
2405
- value: null
2406
- },
2407
- "time": {
2408
- value: 0
2409
- },
2410
- "intensity": {
2411
- value: 10
2412
- },
2413
- "renderMode": {
2414
- value: 0
2415
- },
2416
- "gammaCorrection": {
2417
- value: false
2418
- },
2419
- "logDepth": {
2420
- value: false
2421
- },
2422
- "ortho": {
2423
- value: false
2424
- },
2425
- "near": {
2426
- value: 0.1
2427
- },
2428
- "far": {
2429
- value: 1e3
2430
- },
2431
- "screenSpaceRadius": {
2432
- value: false
2433
- },
2434
- "radius": {
2435
- value: 0
2436
- },
2437
- "distanceFalloff": {
2438
- value: 1
2439
- },
2440
- "fog": {
2441
- value: false
2442
- },
2443
- "fogExp": {
2444
- value: false
2445
- },
2446
- "fogDensity": {
2447
- value: 0
2448
- },
2449
- "fogNear": {
2450
- value: Infinity
2451
- },
2452
- "fogFar": {
2453
- value: Infinity
2454
- },
2455
- "colorMultiply": {
2456
- value: true
2457
- }
2458
- },
2459
- vertexShader: (
2460
- /* glsl */
2461
- `
2462
- varying vec2 vUv;
2463
- void main() {
2464
- vUv = uv;
2465
- gl_Position = vec4(position, 1);
2466
- }`
2467
- ),
2468
- fragmentShader: (
2469
- /* glsl */
2470
- `
2471
- uniform sampler2D sceneDiffuse;
2472
- uniform highp sampler2D sceneDepth;
2473
- uniform highp sampler2D downsampledDepth;
2474
- uniform sampler2D tDiffuse;
2475
- uniform sampler2D blueNoise;
2476
- uniform vec2 resolution;
2477
- uniform vec3 color;
2478
- uniform mat4 projectionMatrixInv;
2479
- uniform mat4 viewMatrixInv;
2480
- uniform float intensity;
2481
- uniform float renderMode;
2482
- uniform float near;
2483
- uniform float far;
2484
- uniform bool gammaCorrection;
2485
- uniform bool logDepth;
2486
- uniform bool ortho;
2487
- uniform bool screenSpaceRadius;
2488
- uniform bool fog;
2489
- uniform bool fogExp;
2490
- uniform bool colorMultiply;
2491
- uniform float fogDensity;
2492
- uniform float fogNear;
2493
- uniform float fogFar;
2494
- uniform float radius;
2495
- uniform float distanceFalloff;
2496
- uniform vec3 cameraPos;
2497
- varying vec2 vUv;
2498
- highp float linearize_depth(highp float d, highp float zNear,highp float zFar)
2499
- {
2500
- return (zFar * zNear) / (zFar - d * (zFar - zNear));
2501
- }
2502
- highp float linearize_depth_ortho(highp float d, highp float nearZ, highp float farZ) {
2503
- return nearZ + (farZ - nearZ) * d;
2504
- }
2505
- highp float linearize_depth_log(highp float d, highp float nearZ,highp float farZ) {
2506
- float depth = pow(2.0, d * log2(farZ + 1.0)) - 1.0;
2507
- float a = farZ / (farZ - nearZ);
2508
- float b = farZ * nearZ / (nearZ - farZ);
2509
- float linDepth = a + b / depth;
2510
- return ortho ? linearize_depth_ortho(
2511
- linDepth,
2512
- nearZ,
2513
- farZ
2514
- ) :linearize_depth(linDepth, nearZ, farZ);
2515
- }
2516
- vec3 getWorldPosLog(vec3 posS) {
2517
- vec2 uv = posS.xy;
2518
- float z = posS.z;
2519
- float nearZ =near;
2520
- float farZ = far;
2521
- float depth = pow(2.0, z * log2(farZ + 1.0)) - 1.0;
2522
- float a = farZ / (farZ - nearZ);
2523
- float b = farZ * nearZ / (nearZ - farZ);
2524
- float linDepth = a + b / depth;
2525
- vec4 clipVec = vec4(uv, linDepth, 1.0) * 2.0 - 1.0;
2526
- vec4 wpos = projectionMatrixInv * clipVec;
2527
- return wpos.xyz / wpos.w;
2528
- }
2529
- vec3 getWorldPos(float depth, vec2 coord) {
2530
- // if (logDepth) {
2531
- #ifdef LOGDEPTH
2532
- return getWorldPosLog(vec3(coord, depth));
2533
- #endif
2534
- // }
2535
- float z = depth * 2.0 - 1.0;
2536
- vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
2537
- vec4 viewSpacePosition = projectionMatrixInv * clipSpacePosition;
2538
- // Perspective division
2539
- vec4 worldSpacePosition = viewSpacePosition;
2540
- worldSpacePosition.xyz /= worldSpacePosition.w;
2541
- return worldSpacePosition.xyz;
2542
- }
2543
-
2544
- vec3 computeNormal(vec3 worldPos, vec2 vUv) {
2545
- ivec2 p = ivec2(vUv * resolution);
2546
- float c0 = texelFetch(sceneDepth, p, 0).x;
2547
- float l2 = texelFetch(sceneDepth, p - ivec2(2, 0), 0).x;
2548
- float l1 = texelFetch(sceneDepth, p - ivec2(1, 0), 0).x;
2549
- float r1 = texelFetch(sceneDepth, p + ivec2(1, 0), 0).x;
2550
- float r2 = texelFetch(sceneDepth, p + ivec2(2, 0), 0).x;
2551
- float b2 = texelFetch(sceneDepth, p - ivec2(0, 2), 0).x;
2552
- float b1 = texelFetch(sceneDepth, p - ivec2(0, 1), 0).x;
2553
- float t1 = texelFetch(sceneDepth, p + ivec2(0, 1), 0).x;
2554
- float t2 = texelFetch(sceneDepth, p + ivec2(0, 2), 0).x;
2555
-
2556
- float dl = abs((2.0 * l1 - l2) - c0);
2557
- float dr = abs((2.0 * r1 - r2) - c0);
2558
- float db = abs((2.0 * b1 - b2) - c0);
2559
- float dt = abs((2.0 * t1 - t2) - c0);
2560
-
2561
- vec3 ce = getWorldPos(c0, vUv).xyz;
2562
-
2563
- vec3 dpdx = (dl < dr) ? ce - getWorldPos(l1, (vUv - vec2(1.0 / resolution.x, 0.0))).xyz
2564
- : -ce + getWorldPos(r1, (vUv + vec2(1.0 / resolution.x, 0.0))).xyz;
2565
- vec3 dpdy = (db < dt) ? ce - getWorldPos(b1, (vUv - vec2(0.0, 1.0 / resolution.y))).xyz
2566
- : -ce + getWorldPos(t1, (vUv + vec2(0.0, 1.0 / resolution.y))).xyz;
2567
-
2568
- return normalize(cross(dpdx, dpdy));
2569
- }
2570
-
2571
- #include <common>
2572
- #include <dithering_pars_fragment>
2573
- void main() {
2574
- //vec4 texel = texture2D(tDiffuse, vUv);//vec3(0.0);
2575
- vec4 sceneTexel = texture2D(sceneDiffuse, vUv);
2576
- float depth = texture2D(
2577
- sceneDepth,
2578
- vUv
2579
- ).x;
2580
- #ifdef HALFRES
2581
- vec4 texel;
2582
- if (depth == 1.0) {
2583
- texel = vec4(0.0, 0.0, 0.0, 1.0);
2584
- } else {
2585
- vec3 worldPos = getWorldPos(depth, vUv);
2586
- vec3 normal = computeNormal(getWorldPos(depth, vUv), vUv);
2587
- // vec4 texel = texture2D(tDiffuse, vUv);
2588
- // Find closest depth;
2589
- float totalWeight = 0.0;
2590
- float radiusToUse = screenSpaceRadius ? distance(
2591
- worldPos,
2592
- getWorldPos(depth, vUv +
2593
- vec2(radius, 0.0) / resolution)
2594
- ) : radius;
2595
- float distanceFalloffToUse =screenSpaceRadius ?
2596
- radiusToUse * distanceFalloff
2597
- : distanceFalloff;
2598
- for(float x = -1.0; x <= 1.0; x++) {
2599
- for(float y = -1.0; y <= 1.0; y++) {
2600
- vec2 offset = vec2(x, y);
2601
- ivec2 p = ivec2(
2602
- (vUv * resolution * 0.5) + offset
2603
- );
2604
- vec2 pUv = vec2(p) / (resolution * 0.5);
2605
- float sampleDepth = texelFetch(downsampledDepth,p, 0).x;
2606
- vec4 sampleInfo = texelFetch(tDiffuse, p, 0);
2607
- vec3 normalSample = sampleInfo.xyz * 2.0 - 1.0;
2608
- vec3 worldPosSample = getWorldPos(sampleDepth, pUv);
2609
- float tangentPlaneDist = abs(dot(worldPos - worldPosSample, normal));
2610
- float rangeCheck = exp(-1.0 * tangentPlaneDist * (1.0 / distanceFalloffToUse)) * max(dot(normal, normalSample), 0.0);
2611
- float weight = rangeCheck;
2612
- totalWeight += weight;
2613
- texel += sampleInfo * weight;
2614
- }
2615
- }
2616
- if (totalWeight == 0.0) {
2617
- texel = texture2D(tDiffuse, vUv);
2618
- } else {
2619
- texel /= totalWeight;
2620
- }
2621
- }
2622
- #else
2623
- vec4 texel = texture2D(tDiffuse, vUv);
2624
- #endif
2625
-
2626
-
2627
- float finalAo = pow(texel.a, intensity);
2628
- float fogFactor;
2629
- float fogDepth = distance(
2630
- cameraPos,
2631
- getWorldPos(depth, vUv)
2632
- );
2633
- if (fog) {
2634
- if (fogExp) {
2635
- fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );
2636
- } else {
2637
- fogFactor = smoothstep( fogNear, fogFar, fogDepth );
2638
- }
2639
- }
2640
- finalAo = mix(finalAo, 1.0, fogFactor);
2641
- vec3 aoApplied = color * mix(vec3(1.0), sceneTexel.rgb, float(colorMultiply));
2642
- if (renderMode == 0.0) {
2643
- gl_FragColor = vec4( mix(sceneTexel.rgb, aoApplied, 1.0 - finalAo), sceneTexel.a);
2644
- } else if (renderMode == 1.0) {
2645
- gl_FragColor = vec4( mix(vec3(1.0), aoApplied, 1.0 - finalAo), sceneTexel.a);
2646
- } else if (renderMode == 2.0) {
2647
- gl_FragColor = vec4( sceneTexel.rgb, sceneTexel.a);
2648
- } else if (renderMode == 3.0) {
2649
- if (vUv.x < 0.5) {
2650
- gl_FragColor = vec4( sceneTexel.rgb, sceneTexel.a);
2651
- } else if (abs(vUv.x - 0.5) < 1.0 / resolution.x) {
2652
- gl_FragColor = vec4(1.0);
2653
- } else {
2654
- gl_FragColor = vec4( mix(sceneTexel.rgb, aoApplied, 1.0 - finalAo), sceneTexel.a);
2655
- }
2656
- } else if (renderMode == 4.0) {
2657
- if (vUv.x < 0.5) {
2658
- gl_FragColor = vec4( sceneTexel.rgb, sceneTexel.a);
2659
- } else if (abs(vUv.x - 0.5) < 1.0 / resolution.x) {
2660
- gl_FragColor = vec4(1.0);
2661
- } else {
2662
- gl_FragColor = vec4( mix(vec3(1.0), aoApplied, 1.0 - finalAo), sceneTexel.a);
2663
- }
2664
- }
2665
- #include <dithering_fragment>
2666
- if (gammaCorrection) {
2667
- gl_FragColor = LinearTosRGB(gl_FragColor);
2668
- }
2669
- }
2670
- `
2671
- )
2672
- };
2673
- const $e52378cd0f5a973d$export$57856b59f317262e = {
2674
- uniforms: {
2675
- "sceneDiffuse": {
2676
- value: null
2677
- },
2678
- "sceneDepth": {
2679
- value: null
2680
- },
2681
- "tDiffuse": {
2682
- value: null
2683
- },
2684
- "projMat": {
2685
- value: new Matrix4()
2686
- },
2687
- "viewMat": {
2688
- value: new Matrix4()
2689
- },
2690
- "projectionMatrixInv": {
2691
- value: new Matrix4()
2692
- },
2693
- "viewMatrixInv": {
2694
- value: new Matrix4()
2695
- },
2696
- "cameraPos": {
2697
- value: new Vector3()
2698
- },
2699
- "resolution": {
2700
- value: new Vector2()
2701
- },
2702
- "time": {
2703
- value: 0
2704
- },
2705
- "r": {
2706
- value: 5
2707
- },
2708
- "blueNoise": {
2709
- value: null
2710
- },
2711
- "radius": {
2712
- value: 12
2713
- },
2714
- "worldRadius": {
2715
- value: 5
2716
- },
2717
- "index": {
2718
- value: 0
2719
- },
2720
- "poissonDisk": {
2721
- value: []
2722
- },
2723
- "distanceFalloff": {
2724
- value: 1
2725
- },
2726
- "near": {
2727
- value: 0.1
2728
- },
2729
- "far": {
2730
- value: 1e3
2731
- },
2732
- "logDepth": {
2733
- value: false
2734
- },
2735
- "screenSpaceRadius": {
2736
- value: false
2737
- }
2738
- },
2739
- vertexShader: (
2740
- /* glsl */
2741
- `
2742
- varying vec2 vUv;
2743
- void main() {
2744
- vUv = uv;
2745
- gl_Position = vec4(position, 1.0);
2746
- }`
2747
- ),
2748
- fragmentShader: (
2749
- /* glsl */
2750
- `
2751
- uniform sampler2D sceneDiffuse;
2752
- uniform highp sampler2D sceneDepth;
2753
- uniform sampler2D tDiffuse;
2754
- uniform sampler2D blueNoise;
2755
- uniform mat4 projectionMatrixInv;
2756
- uniform mat4 viewMatrixInv;
2757
- uniform vec2 resolution;
2758
- uniform float r;
2759
- uniform float radius;
2760
- uniform float worldRadius;
2761
- uniform float index;
2762
- uniform float near;
2763
- uniform float far;
2764
- uniform float distanceFalloff;
2765
- uniform bool logDepth;
2766
- uniform bool screenSpaceRadius;
2767
- varying vec2 vUv;
2768
-
2769
- highp float linearize_depth(highp float d, highp float zNear,highp float zFar)
2770
- {
2771
- highp float z_n = 2.0 * d - 1.0;
2772
- return 2.0 * zNear * zFar / (zFar + zNear - z_n * (zFar - zNear));
2773
- }
2774
- highp float linearize_depth_log(highp float d, highp float nearZ,highp float farZ) {
2775
- float depth = pow(2.0, d * log2(farZ + 1.0)) - 1.0;
2776
- float a = farZ / (farZ - nearZ);
2777
- float b = farZ * nearZ / (nearZ - farZ);
2778
- float linDepth = a + b / depth;
2779
- return linearize_depth(linDepth, nearZ, farZ);
2780
- }
2781
- highp float linearize_depth_ortho(highp float d, highp float nearZ, highp float farZ) {
2782
- return nearZ + (farZ - nearZ) * d;
2783
- }
2784
- vec3 getWorldPosLog(vec3 posS) {
2785
- vec2 uv = posS.xy;
2786
- float z = posS.z;
2787
- float nearZ =near;
2788
- float farZ = far;
2789
- float depth = pow(2.0, z * log2(farZ + 1.0)) - 1.0;
2790
- float a = farZ / (farZ - nearZ);
2791
- float b = farZ * nearZ / (nearZ - farZ);
2792
- float linDepth = a + b / depth;
2793
- vec4 clipVec = vec4(uv, linDepth, 1.0) * 2.0 - 1.0;
2794
- vec4 wpos = projectionMatrixInv * clipVec;
2795
- return wpos.xyz / wpos.w;
2796
- }
2797
- vec3 getWorldPos(float depth, vec2 coord) {
2798
- #ifdef LOGDEPTH
2799
- return getWorldPosLog(vec3(coord, depth));
2800
- #endif
2801
-
2802
- float z = depth * 2.0 - 1.0;
2803
- vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
2804
- vec4 viewSpacePosition = projectionMatrixInv * clipSpacePosition;
2805
- // Perspective division
2806
- vec4 worldSpacePosition = viewSpacePosition;
2807
- worldSpacePosition.xyz /= worldSpacePosition.w;
2808
- return worldSpacePosition.xyz;
2809
- }
2810
- #include <common>
2811
- #define NUM_SAMPLES 16
2812
- uniform vec2 poissonDisk[NUM_SAMPLES];
2813
- void main() {
2814
- const float pi = 3.14159;
2815
- vec2 texelSize = vec2(1.0 / resolution.x, 1.0 / resolution.y);
2816
- vec2 uv = vUv;
2817
- vec4 data = texture2D(tDiffuse, vUv);
2818
- float occlusion = data.a;
2819
- float baseOcc = data.a;
2820
- vec3 normal = data.rgb * 2.0 - 1.0;
2821
- float count = 1.0;
2822
- float d = texture2D(sceneDepth, vUv).x;
2823
- if (d == 1.0) {
2824
- gl_FragColor = data;
2825
- return;
2826
- }
2827
- vec3 worldPos = getWorldPos(d, vUv);
2828
- float size = radius;
2829
- float angle;
2830
- if (index == 0.0) {
2831
- angle = texture2D(blueNoise, gl_FragCoord.xy / 128.0).x * PI2;
2832
- } else if (index == 1.0) {
2833
- angle = texture2D(blueNoise, gl_FragCoord.xy / 128.0).y * PI2;
2834
- } else if (index == 2.0) {
2835
- angle = texture2D(blueNoise, gl_FragCoord.xy / 128.0).z * PI2;
2836
- } else {
2837
- angle = texture2D(blueNoise, gl_FragCoord.xy / 128.0).w * PI2;
2838
- }
2839
-
2840
- mat2 rotationMatrix = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
2841
- float radiusToUse = screenSpaceRadius ? distance(
2842
- worldPos,
2843
- getWorldPos(d, vUv +
2844
- vec2(worldRadius, 0.0) / resolution)
2845
- ) : worldRadius;
2846
- float distanceFalloffToUse =screenSpaceRadius ?
2847
- radiusToUse * distanceFalloff
2848
- : distanceFalloff;
2849
-
2850
-
2851
- for(int i = 0; i < NUM_SAMPLES; i++) {
2852
- vec2 offset = (rotationMatrix * poissonDisk[i]) * texelSize * size;
2853
- vec4 dataSample = texture2D(tDiffuse, uv + offset);
2854
- float occSample = dataSample.a;
2855
- vec3 normalSample = dataSample.rgb * 2.0 - 1.0;
2856
- float dSample = texture2D(sceneDepth, uv + offset).x;
2857
- vec3 worldPosSample = getWorldPos(dSample, uv + offset);
2858
- float tangentPlaneDist = abs(dot(worldPos - worldPosSample, normal));
2859
- float rangeCheck = dSample == 1.0 ? 0.0 :exp(-1.0 * tangentPlaneDist * (1.0 / distanceFalloffToUse)) * max(dot(normal, normalSample), 0.0) * (1.0 - abs(occSample - baseOcc));
2860
- occlusion += occSample * rangeCheck;
2861
- count += rangeCheck;
2862
- }
2863
- occlusion /= count;
2864
- gl_FragColor = vec4(0.5 + 0.5 * normal, occlusion);
2865
- }
2866
- `
2867
- )
2868
- };
2869
- const $26aca173e0984d99$export$1efdf491687cd442 = {
2870
- uniforms: {
2871
- "sceneDepth": {
2872
- value: null
2873
- },
2874
- "resolution": {
2875
- value: new Vector2()
2876
- },
2877
- "near": {
2878
- value: 0.1
2879
- },
2880
- "far": {
2881
- value: 1e3
2882
- },
2883
- "viewMatrixInv": {
2884
- value: new Matrix4()
2885
- },
2886
- "projectionMatrixInv": {
2887
- value: new Matrix4()
2888
- },
2889
- "logDepth": {
2890
- value: false
2891
- }
2892
- },
2893
- vertexShader: (
2894
- /* glsl */
2895
- `
2896
- varying vec2 vUv;
2897
- void main() {
2898
- vUv = uv;
2899
- gl_Position = vec4(position, 1);
2900
- }`
2901
- ),
2902
- fragmentShader: (
2903
- /* glsl */
2904
- `
2905
- uniform highp sampler2D sceneDepth;
2906
- uniform vec2 resolution;
2907
- uniform float near;
2908
- uniform float far;
2909
- uniform bool logDepth;
2910
- uniform mat4 viewMatrixInv;
2911
- uniform mat4 projectionMatrixInv;
2912
- varying vec2 vUv;
2913
- layout(location = 1) out vec4 gNormal;
2914
- vec3 getWorldPosLog(vec3 posS) {
2915
- vec2 uv = posS.xy;
2916
- float z = posS.z;
2917
- float nearZ =near;
2918
- float farZ = far;
2919
- float depth = pow(2.0, z * log2(farZ + 1.0)) - 1.0;
2920
- float a = farZ / (farZ - nearZ);
2921
- float b = farZ * nearZ / (nearZ - farZ);
2922
- float linDepth = a + b / depth;
2923
- vec4 clipVec = vec4(uv, linDepth, 1.0) * 2.0 - 1.0;
2924
- vec4 wpos = projectionMatrixInv * clipVec;
2925
- return wpos.xyz / wpos.w;
2926
- }
2927
- vec3 getWorldPos(float depth, vec2 coord) {
2928
- if (logDepth) {
2929
- return getWorldPosLog(vec3(coord, depth));
2930
- }
2931
- float z = depth * 2.0 - 1.0;
2932
- vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
2933
- vec4 viewSpacePosition = projectionMatrixInv * clipSpacePosition;
2934
- // Perspective division
2935
- vec4 worldSpacePosition = viewSpacePosition;
2936
- worldSpacePosition.xyz /= worldSpacePosition.w;
2937
- return worldSpacePosition.xyz;
2938
- }
2939
-
2940
- vec3 computeNormal(vec3 worldPos, vec2 vUv) {
2941
- ivec2 p = ivec2(vUv * resolution);
2942
- float c0 = texelFetch(sceneDepth, p, 0).x;
2943
- float l2 = texelFetch(sceneDepth, p - ivec2(2, 0), 0).x;
2944
- float l1 = texelFetch(sceneDepth, p - ivec2(1, 0), 0).x;
2945
- float r1 = texelFetch(sceneDepth, p + ivec2(1, 0), 0).x;
2946
- float r2 = texelFetch(sceneDepth, p + ivec2(2, 0), 0).x;
2947
- float b2 = texelFetch(sceneDepth, p - ivec2(0, 2), 0).x;
2948
- float b1 = texelFetch(sceneDepth, p - ivec2(0, 1), 0).x;
2949
- float t1 = texelFetch(sceneDepth, p + ivec2(0, 1), 0).x;
2950
- float t2 = texelFetch(sceneDepth, p + ivec2(0, 2), 0).x;
2951
-
2952
- float dl = abs((2.0 * l1 - l2) - c0);
2953
- float dr = abs((2.0 * r1 - r2) - c0);
2954
- float db = abs((2.0 * b1 - b2) - c0);
2955
- float dt = abs((2.0 * t1 - t2) - c0);
2956
-
2957
- vec3 ce = getWorldPos(c0, vUv).xyz;
2958
-
2959
- vec3 dpdx = (dl < dr) ? ce - getWorldPos(l1, (vUv - vec2(1.0 / resolution.x, 0.0))).xyz
2960
- : -ce + getWorldPos(r1, (vUv + vec2(1.0 / resolution.x, 0.0))).xyz;
2961
- vec3 dpdy = (db < dt) ? ce - getWorldPos(b1, (vUv - vec2(0.0, 1.0 / resolution.y))).xyz
2962
- : -ce + getWorldPos(t1, (vUv + vec2(0.0, 1.0 / resolution.y))).xyz;
2963
-
2964
- return normalize(cross(dpdx, dpdy));
2965
- }
2966
- void main() {
2967
- vec2 uv = vUv - vec2(0.5) / resolution;
2968
- vec2 pixelSize = vec2(1.0) / resolution;
2969
- vec2[] uvSamples = vec2[4](
2970
- uv,
2971
- uv + vec2(pixelSize.x, 0.0),
2972
- uv + vec2(0.0, pixelSize.y),
2973
- uv + pixelSize
2974
- );
2975
- float depth00 = texture2D(sceneDepth, uvSamples[0]).r;
2976
- float depth10 = texture2D(sceneDepth, uvSamples[1]).r;
2977
- float depth01 = texture2D(sceneDepth, uvSamples[2]).r;
2978
- float depth11 = texture2D(sceneDepth, uvSamples[3]).r;
2979
- float minDepth = min(min(depth00, depth10), min(depth01, depth11));
2980
- float maxDepth = max(max(depth00, depth10), max(depth01, depth11));
2981
- float targetDepth = minDepth;
2982
- // Checkerboard pattern to avoid artifacts
2983
- if (mod(gl_FragCoord.x + gl_FragCoord.y, 2.0) > 0.5) {
2984
- targetDepth = maxDepth;
2985
- }
2986
- int chosenIndex = 0;
2987
- float[] samples = float[4](depth00, depth10, depth01, depth11);
2988
- for(int i = 0; i < 4; ++i) {
2989
- if (samples[i] == targetDepth) {
2990
- chosenIndex = i;
2991
- break;
2992
- }
2993
- }
2994
- gl_FragColor = vec4(samples[chosenIndex], 0.0, 0.0, 1.0);
2995
- gNormal = vec4(computeNormal(
2996
- getWorldPos(samples[chosenIndex], uvSamples[chosenIndex]), uvSamples[chosenIndex]
2997
- ), 0.0);
2998
- /* float[] samples = float[4](depth00, depth10, depth01, depth11);
2999
- float c = 0.25 * (depth00 + depth10 + depth01 + depth11);
3000
- float[] distances = float[4](depth00, depth10, depth01, depth11);
3001
- float maxDistance = max(max(distances[0], distances[1]), max(distances[2], distances[3]));
3002
-
3003
- int remaining[3];
3004
- int rejected[3];
3005
- int i, j, k;
3006
-
3007
- for(i = 0, j = 0, k = 0; i < 4; ++i) {
3008
- if (distances[i] < maxDistance) {
3009
- remaining[j++] = i;
3010
- } else {
3011
- rejected[k++] = i;
3012
- }
3013
- }
3014
- for(;j < 3;++j) {
3015
- remaining[j] = rejected[--k];
3016
- }
3017
- vec3 s = vec3(
3018
- samples[remaining[0]],
3019
- samples[remaining[1]],
3020
- samples[remaining[2]]
3021
- );
3022
- c = (s.x + s.y + s.z) / 3.0;
3023
-
3024
- distances[0] = abs(c - s.x);
3025
- distances[1] = abs(c - s.y);
3026
- distances[2] = abs(c - s.z);
3027
-
3028
- float minDistance = min(min(distances[0], distances[1]), distances[2]);
3029
-
3030
- for(i = 0; i < 3; ++i) {
3031
- if (distances[i] == minDistance) {
3032
- break;
3033
- }
3034
- }*/
3035
- /* gl_FragColor = vec4(samples[remaining[i]], 0.0, 0.0, 0.0);
3036
- gNormal = vec4(computeNormal(
3037
- getWorldPos(samples[remaining[i]], uvSamples[remaining[i]]), uvSamples[remaining[i]]
3038
- ), 0.0);*/
3039
- }`
3040
- )
3041
- };
3042
- var $06269ad78f3c5fdf$export$2e2bcd8739ae039 = 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`;
3043
- const $87431ee93b037844$var$bluenoiseBits = Uint8Array.from(atob($06269ad78f3c5fdf$export$2e2bcd8739ae039), (c) => c.charCodeAt(0));
3044
- function $87431ee93b037844$var$checkTimerQuery(timerQuery, gl, pass) {
3045
- const available = gl.getQueryParameter(timerQuery, gl.QUERY_RESULT_AVAILABLE);
3046
- if (available) {
3047
- const elapsedTimeInNs = gl.getQueryParameter(timerQuery, gl.QUERY_RESULT);
3048
- const elapsedTimeInMs = elapsedTimeInNs / 1e6;
3049
- pass.lastTime = elapsedTimeInMs;
3050
- } else
3051
- setTimeout(() => {
3052
- $87431ee93b037844$var$checkTimerQuery(timerQuery, gl, pass);
3053
- }, 1);
3054
- }
3055
- class $87431ee93b037844$export$2489f9981ab0fa82 extends Pass {
3056
- /**
3057
- *
3058
- * @param {THREE.Scene} scene
3059
- * @param {THREE.Camera} camera
3060
- * @param {number} width
3061
- * @param {number} height
3062
- *
3063
- * @property {THREE.Scene} scene
3064
- * @property {THREE.Camera} camera
3065
- * @property {number} width
3066
- * @property {number} height
3067
- */
3068
- constructor(scene, camera, width = 512, height = 512) {
3069
- super();
3070
- this.width = width;
3071
- this.height = height;
3072
- this.clear = true;
3073
- this.camera = camera;
3074
- this.scene = scene;
3075
- this.autosetGamma = true;
3076
- this.configuration = new Proxy({
3077
- aoSamples: 16,
3078
- aoRadius: 5,
3079
- denoiseSamples: 8,
3080
- denoiseRadius: 12,
3081
- distanceFalloff: 1,
3082
- intensity: 5,
3083
- denoiseIterations: 2,
3084
- renderMode: 0,
3085
- color: new Color(0, 0, 0),
3086
- gammaCorrection: true,
3087
- logarithmicDepthBuffer: false,
3088
- screenSpaceRadius: false,
3089
- halfRes: false,
3090
- depthAwareUpsampling: true,
3091
- colorMultiply: true
3092
- }, {
3093
- set: (target, propName, value) => {
3094
- const oldProp = target[propName];
3095
- target[propName] = value;
3096
- if (propName === "aoSamples" && oldProp !== value)
3097
- this.configureAOPass(this.configuration.logarithmicDepthBuffer);
3098
- if (propName === "denoiseSamples" && oldProp !== value)
3099
- this.configureDenoisePass(this.configuration.logarithmicDepthBuffer);
3100
- if (propName === "halfRes" && oldProp !== value) {
3101
- this.configureAOPass(this.configuration.logarithmicDepthBuffer);
3102
- this.configureHalfResTargets();
3103
- this.configureEffectCompositer(this.configuration.logarithmicDepthBuffer);
3104
- this.setSize(this.width, this.height);
3105
- }
3106
- if (propName === "depthAwareUpsampling" && oldProp !== value)
3107
- this.configureEffectCompositer(this.configuration.logarithmicDepthBuffer);
3108
- if (propName === "gammaCorrection")
3109
- this.autosetGamma = false;
3110
- return true;
3111
- }
3112
- });
3113
- this.samples = [];
3114
- this.samplesR = [];
3115
- this.samplesDenoise = [];
3116
- this.configureEffectCompositer(this.configuration.logarithmicDepthBuffer);
3117
- this.configureSampleDependentPasses();
3118
- this.configureHalfResTargets();
3119
- this.copyQuad = new $e4ca8dcb0218f846$export$dcd670d73db751f5(new ShaderMaterial({
3120
- uniforms: {
3121
- tDiffuse: {
3122
- value: null
3123
- }
3124
- },
3125
- depthWrite: false,
3126
- vertexShader: `
3127
- varying vec2 vUv;
3128
- void main() {
3129
- vUv = uv;
3130
- gl_Position = vec4(position, 1);
3131
- }
3132
- `,
3133
- fragmentShader: `
3134
- uniform sampler2D tDiffuse;
3135
- varying vec2 vUv;
3136
- void main() {
3137
- gl_FragColor = texture2D(tDiffuse, vUv);
3138
- }
3139
- `
3140
- }));
3141
- this.writeTargetInternal = new WebGLRenderTarget(this.width, this.height, {
3142
- minFilter: LinearFilter,
3143
- magFilter: LinearFilter,
3144
- depthBuffer: false
3145
- });
3146
- this.readTargetInternal = new WebGLRenderTarget(this.width, this.height, {
3147
- minFilter: LinearFilter,
3148
- magFilter: LinearFilter,
3149
- depthBuffer: false
3150
- });
3151
- this.outputTargetInternal = new WebGLRenderTarget(this.width, this.height, {
3152
- minFilter: LinearFilter,
3153
- magFilter: LinearFilter,
3154
- depthBuffer: false
3155
- });
3156
- this.bluenoise = new DataTexture($87431ee93b037844$var$bluenoiseBits, 128, 128);
3157
- this.bluenoise.colorSpace = NoColorSpace;
3158
- this.bluenoise.wrapS = RepeatWrapping;
3159
- this.bluenoise.wrapT = RepeatWrapping;
3160
- this.bluenoise.minFilter = NearestFilter;
3161
- this.bluenoise.magFilter = NearestFilter;
3162
- this.bluenoise.needsUpdate = true;
3163
- this.lastTime = 0;
3164
- this.needsDepthTexture = true;
3165
- this.needsSwap = true;
3166
- this._r = new Vector2();
3167
- this._c = new Color();
3168
- }
3169
- configureHalfResTargets() {
3170
- if (this.configuration.halfRes) {
3171
- this.depthDownsampleTarget = /*new THREE.WebGLRenderTarget(this.width / 2, this.height / 2, {
3172
- minFilter: THREE.NearestFilter,
3173
- magFilter: THREE.NearestFilter,
3174
- depthBuffer: false,
3175
- format: THREE.RedFormat,
3176
- type: THREE.FloatType
3177
- });*/
3178
- new WebGLMultipleRenderTargets(this.width / 2, this.height / 2, 2);
3179
- this.depthDownsampleTarget.texture[0].format = RedFormat;
3180
- this.depthDownsampleTarget.texture[0].type = FloatType;
3181
- this.depthDownsampleTarget.texture[0].minFilter = NearestFilter;
3182
- this.depthDownsampleTarget.texture[0].magFilter = NearestFilter;
3183
- this.depthDownsampleTarget.texture[0].depthBuffer = false;
3184
- this.depthDownsampleTarget.texture[1].format = RGBAFormat;
3185
- this.depthDownsampleTarget.texture[1].type = HalfFloatType;
3186
- this.depthDownsampleTarget.texture[1].minFilter = NearestFilter;
3187
- this.depthDownsampleTarget.texture[1].magFilter = NearestFilter;
3188
- this.depthDownsampleTarget.texture[1].depthBuffer = false;
3189
- this.depthDownsampleQuad = new $e4ca8dcb0218f846$export$dcd670d73db751f5(new ShaderMaterial($26aca173e0984d99$export$1efdf491687cd442));
3190
- } else {
3191
- if (this.depthDownsampleTarget) {
3192
- this.depthDownsampleTarget.dispose();
3193
- this.depthDownsampleTarget = null;
3194
- }
3195
- if (this.depthDownsampleQuad) {
3196
- this.depthDownsampleQuad.dispose();
3197
- this.depthDownsampleQuad = null;
3198
- }
3199
- }
3200
- }
3201
- configureSampleDependentPasses() {
3202
- this.configureAOPass(this.configuration.logarithmicDepthBuffer);
3203
- this.configureDenoisePass(this.configuration.logarithmicDepthBuffer);
3204
- }
3205
- configureAOPass(logarithmicDepthBuffer = false) {
3206
- this.samples = this.generateHemisphereSamples(this.configuration.aoSamples);
3207
- this.samplesR = this.generateHemisphereSamplesR(this.configuration.aoSamples);
3208
- const e = {
3209
- ...$1ed45968c1160c3c$export$c9b263b9a17dffd7
3210
- };
3211
- e.fragmentShader = e.fragmentShader.replace("16", this.configuration.aoSamples).replace("16.0", this.configuration.aoSamples + ".0");
3212
- if (logarithmicDepthBuffer)
3213
- e.fragmentShader = "#define LOGDEPTH\n" + e.fragmentShader;
3214
- if (this.configuration.halfRes)
3215
- e.fragmentShader = "#define HALFRES\n" + e.fragmentShader;
3216
- if (this.effectShaderQuad) {
3217
- this.effectShaderQuad.material.dispose();
3218
- this.effectShaderQuad.material = new ShaderMaterial(e);
3219
- } else
3220
- this.effectShaderQuad = new $e4ca8dcb0218f846$export$dcd670d73db751f5(new ShaderMaterial(e));
3221
- }
3222
- configureDenoisePass(logarithmicDepthBuffer = false) {
3223
- this.samplesDenoise = this.generateDenoiseSamples(this.configuration.denoiseSamples, 11);
3224
- const p = {
3225
- ...$e52378cd0f5a973d$export$57856b59f317262e
3226
- };
3227
- p.fragmentShader = p.fragmentShader.replace("16", this.configuration.denoiseSamples);
3228
- if (logarithmicDepthBuffer)
3229
- p.fragmentShader = "#define LOGDEPTH\n" + p.fragmentShader;
3230
- if (this.poissonBlurQuad) {
3231
- this.poissonBlurQuad.material.dispose();
3232
- this.poissonBlurQuad.material = new ShaderMaterial(p);
3233
- } else
3234
- this.poissonBlurQuad = new $e4ca8dcb0218f846$export$dcd670d73db751f5(new ShaderMaterial(p));
3235
- }
3236
- configureEffectCompositer(logarithmicDepthBuffer = false) {
3237
- const e = {
3238
- ...$12b21d24d1192a04$export$a815acccbd2c9a49
3239
- };
3240
- if (logarithmicDepthBuffer)
3241
- e.fragmentShader = "#define LOGDEPTH\n" + e.fragmentShader;
3242
- if (this.configuration.halfRes && this.configuration.depthAwareUpsampling)
3243
- e.fragmentShader = "#define HALFRES\n" + e.fragmentShader;
3244
- if (this.effectCompositerQuad) {
3245
- this.effectCompositerQuad.material.dispose();
3246
- this.effectCompositerQuad.material = new ShaderMaterial(e);
3247
- } else
3248
- this.effectCompositerQuad = new $e4ca8dcb0218f846$export$dcd670d73db751f5(new ShaderMaterial(e));
3249
- }
3250
- /**
3251
- *
3252
- * @param {Number} n
3253
- * @returns {THREE.Vector3[]}
3254
- */
3255
- generateHemisphereSamples(n) {
3256
- const points = [];
3257
- for (let k = 0; k < n; k++) {
3258
- const theta = 2.399963 * k;
3259
- const r = Math.sqrt(k + 0.5) / Math.sqrt(n);
3260
- const x = r * Math.cos(theta);
3261
- const y = r * Math.sin(theta);
3262
- const z = Math.sqrt(1 - (x * x + y * y));
3263
- points.push(new Vector3(x, y, z));
3264
- }
3265
- return points;
3266
- }
3267
- /**
3268
- *
3269
- * @param {number} n
3270
- * @returns {number[]}
3271
- */
3272
- generateHemisphereSamplesR(n) {
3273
- let samplesR = [];
3274
- for (let i2 = 0; i2 < n; i2++)
3275
- samplesR.push((i2 + 1) / n);
3276
- return samplesR;
3277
- }
3278
- /**
3279
- *
3280
- * @param {number} numSamples
3281
- * @param {number} numRings
3282
- * @returns {THREE.Vector2[]}
3283
- */
3284
- generateDenoiseSamples(numSamples, numRings) {
3285
- const angleStep = 2 * Math.PI * numRings / numSamples;
3286
- const invNumSamples = 1 / numSamples;
3287
- const radiusStep = invNumSamples;
3288
- const samples = [];
3289
- let radius = invNumSamples;
3290
- let angle = 0;
3291
- for (let i2 = 0; i2 < numSamples; i2++) {
3292
- samples.push(new Vector2(Math.cos(angle), Math.sin(angle)).multiplyScalar(Math.pow(radius, 0.75)));
3293
- radius += radiusStep;
3294
- angle += angleStep;
3295
- }
3296
- return samples;
3297
- }
3298
- setSize(width, height) {
3299
- this.width = width;
3300
- this.height = height;
3301
- const c = this.configuration.halfRes ? 0.5 : 1;
3302
- this.writeTargetInternal.setSize(width * c, height * c);
3303
- this.readTargetInternal.setSize(width * c, height * c);
3304
- if (this.configuration.halfRes)
3305
- this.depthDownsampleTarget.setSize(width * c, height * c);
3306
- this.outputTargetInternal.setSize(width, height);
3307
- }
3308
- setDepthTexture(depthTexture) {
3309
- this.depthTexture = depthTexture;
3310
- }
3311
- render(renderer, inputBuffer, outputBuffer) {
3312
- const xrEnabled = renderer.xr.enabled;
3313
- renderer.xr.enabled = false;
3314
- if (renderer.capabilities.logarithmicDepthBuffer !== this.configuration.logarithmicDepthBuffer) {
3315
- this.configuration.logarithmicDepthBuffer = renderer.capabilities.logarithmicDepthBuffer;
3316
- this.configureAOPass(this.configuration.logarithmicDepthBuffer);
3317
- this.configureDenoisePass(this.configuration.logarithmicDepthBuffer);
3318
- this.configureEffectCompositer(this.configuration.logarithmicDepthBuffer);
3319
- }
3320
- if (inputBuffer.texture.type !== this.outputTargetInternal.texture.type) {
3321
- this.outputTargetInternal.texture.type = inputBuffer.texture.type;
3322
- this.outputTargetInternal.texture.needsUpdate = true;
3323
- }
3324
- let gl;
3325
- let ext;
3326
- let timerQuery;
3327
- if (this.debugMode) {
3328
- gl = renderer.getContext();
3329
- ext = gl.getExtension("EXT_disjoint_timer_query_webgl2");
3330
- if (ext === null) {
3331
- console.error("EXT_disjoint_timer_query_webgl2 not available, disabling debug mode.");
3332
- this.debugMode = false;
3333
- }
3334
- }
3335
- if (this.debugMode) {
3336
- timerQuery = gl.createQuery();
3337
- gl.beginQuery(ext.TIME_ELAPSED_EXT, timerQuery);
3338
- }
3339
- this.camera.updateMatrixWorld();
3340
- this._r.set(this.width, this.height);
3341
- let trueRadius = this.configuration.aoRadius;
3342
- if (this.configuration.halfRes && this.configuration.screenSpaceRadius)
3343
- trueRadius *= 0.5;
3344
- if (this.configuration.halfRes) {
3345
- renderer.setRenderTarget(this.depthDownsampleTarget);
3346
- this.depthDownsampleQuad.material.uniforms.sceneDepth.value = this.depthTexture;
3347
- this.depthDownsampleQuad.material.uniforms.resolution.value = this._r;
3348
- this.depthDownsampleQuad.material.uniforms["near"].value = this.camera.near;
3349
- this.depthDownsampleQuad.material.uniforms["far"].value = this.camera.far;
3350
- this.depthDownsampleQuad.material.uniforms["projectionMatrixInv"].value = this.camera.projectionMatrixInverse;
3351
- this.depthDownsampleQuad.material.uniforms["viewMatrixInv"].value = this.camera.matrixWorld;
3352
- this.depthDownsampleQuad.material.uniforms["logDepth"].value = this.configuration.logarithmicDepthBuffer;
3353
- this.depthDownsampleQuad.render(renderer);
3354
- }
3355
- this.effectShaderQuad.material.uniforms["sceneDiffuse"].value = inputBuffer.texture;
3356
- this.effectShaderQuad.material.uniforms["sceneDepth"].value = this.configuration.halfRes ? this.depthDownsampleTarget.texture[0] : this.depthTexture;
3357
- this.effectShaderQuad.material.uniforms["sceneNormal"].value = this.configuration.halfRes ? this.depthDownsampleTarget.texture[1] : null;
3358
- this.effectShaderQuad.material.uniforms["projMat"].value = this.camera.projectionMatrix;
3359
- this.effectShaderQuad.material.uniforms["viewMat"].value = this.camera.matrixWorldInverse;
3360
- this.effectShaderQuad.material.uniforms["projViewMat"].value = this.camera.projectionMatrix.clone().multiply(this.camera.matrixWorldInverse.clone());
3361
- this.effectShaderQuad.material.uniforms["projectionMatrixInv"].value = this.camera.projectionMatrixInverse;
3362
- this.effectShaderQuad.material.uniforms["viewMatrixInv"].value = this.camera.matrixWorld;
3363
- this.effectShaderQuad.material.uniforms["cameraPos"].value = this.camera.getWorldPosition(new Vector3());
3364
- this.effectShaderQuad.material.uniforms["resolution"].value = this.configuration.halfRes ? this._r.clone().multiplyScalar(0.5).floor() : this._r;
3365
- this.effectShaderQuad.material.uniforms["time"].value = performance.now() / 1e3;
3366
- this.effectShaderQuad.material.uniforms["samples"].value = this.samples;
3367
- this.effectShaderQuad.material.uniforms["samplesR"].value = this.samplesR;
3368
- this.effectShaderQuad.material.uniforms["bluenoise"].value = this.bluenoise;
3369
- this.effectShaderQuad.material.uniforms["radius"].value = trueRadius;
3370
- this.effectShaderQuad.material.uniforms["distanceFalloff"].value = this.configuration.distanceFalloff;
3371
- this.effectShaderQuad.material.uniforms["near"].value = this.camera.near;
3372
- this.effectShaderQuad.material.uniforms["far"].value = this.camera.far;
3373
- this.effectShaderQuad.material.uniforms["logDepth"].value = renderer.capabilities.logarithmicDepthBuffer;
3374
- this.effectShaderQuad.material.uniforms["ortho"].value = this.camera.isOrthographicCamera;
3375
- this.effectShaderQuad.material.uniforms["screenSpaceRadius"].value = this.configuration.screenSpaceRadius;
3376
- renderer.setRenderTarget(this.writeTargetInternal);
3377
- this.effectShaderQuad.render(renderer);
3378
- for (let i2 = 0; i2 < this.configuration.denoiseIterations; i2++) {
3379
- [this.writeTargetInternal, this.readTargetInternal] = [
3380
- this.readTargetInternal,
3381
- this.writeTargetInternal
3382
- ];
3383
- this.poissonBlurQuad.material.uniforms["tDiffuse"].value = this.readTargetInternal.texture;
3384
- this.poissonBlurQuad.material.uniforms["sceneDepth"].value = this.configuration.halfRes ? this.depthDownsampleTarget.texture[0] : this.depthTexture;
3385
- this.poissonBlurQuad.material.uniforms["projMat"].value = this.camera.projectionMatrix;
3386
- this.poissonBlurQuad.material.uniforms["viewMat"].value = this.camera.matrixWorldInverse;
3387
- this.poissonBlurQuad.material.uniforms["projectionMatrixInv"].value = this.camera.projectionMatrixInverse;
3388
- this.poissonBlurQuad.material.uniforms["viewMatrixInv"].value = this.camera.matrixWorld;
3389
- this.poissonBlurQuad.material.uniforms["cameraPos"].value = this.camera.getWorldPosition(new Vector3());
3390
- this.poissonBlurQuad.material.uniforms["resolution"].value = this.configuration.halfRes ? this._r.clone().multiplyScalar(0.5).floor() : this._r;
3391
- this.poissonBlurQuad.material.uniforms["time"].value = performance.now() / 1e3;
3392
- this.poissonBlurQuad.material.uniforms["blueNoise"].value = this.bluenoise;
3393
- this.poissonBlurQuad.material.uniforms["radius"].value = this.configuration.denoiseRadius * (this.configuration.halfRes ? 0.5 : 1);
3394
- this.poissonBlurQuad.material.uniforms["worldRadius"].value = trueRadius;
3395
- this.poissonBlurQuad.material.uniforms["distanceFalloff"].value = this.configuration.distanceFalloff;
3396
- this.poissonBlurQuad.material.uniforms["index"].value = i2;
3397
- this.poissonBlurQuad.material.uniforms["poissonDisk"].value = this.samplesDenoise;
3398
- this.poissonBlurQuad.material.uniforms["near"].value = this.camera.near;
3399
- this.poissonBlurQuad.material.uniforms["far"].value = this.camera.far;
3400
- this.poissonBlurQuad.material.uniforms["logDepth"].value = renderer.capabilities.logarithmicDepthBuffer;
3401
- this.poissonBlurQuad.material.uniforms["screenSpaceRadius"].value = this.configuration.screenSpaceRadius;
3402
- renderer.setRenderTarget(this.writeTargetInternal);
3403
- this.poissonBlurQuad.render(renderer);
3404
- }
3405
- this.effectCompositerQuad.material.uniforms["sceneDiffuse"].value = inputBuffer.texture;
3406
- this.effectCompositerQuad.material.uniforms["sceneDepth"].value = this.depthTexture;
3407
- this.effectCompositerQuad.material.uniforms["near"].value = this.camera.near;
3408
- this.effectCompositerQuad.material.uniforms["far"].value = this.camera.far;
3409
- this.effectCompositerQuad.material.uniforms["projectionMatrixInv"].value = this.camera.projectionMatrixInverse;
3410
- this.effectCompositerQuad.material.uniforms["viewMatrixInv"].value = this.camera.matrixWorld;
3411
- this.effectCompositerQuad.material.uniforms["logDepth"].value = renderer.capabilities.logarithmicDepthBuffer;
3412
- this.effectCompositerQuad.material.uniforms["ortho"].value = this.camera.isOrthographicCamera;
3413
- this.effectCompositerQuad.material.uniforms["downsampledDepth"].value = this.configuration.halfRes ? this.depthDownsampleTarget.texture[0] : this.depthTexture;
3414
- this.effectCompositerQuad.material.uniforms["resolution"].value = this._r;
3415
- this.effectCompositerQuad.material.uniforms["blueNoise"].value = this.bluenoise;
3416
- this.effectCompositerQuad.material.uniforms["intensity"].value = this.configuration.intensity;
3417
- this.effectCompositerQuad.material.uniforms["renderMode"].value = this.configuration.renderMode;
3418
- this.effectCompositerQuad.material.uniforms["screenSpaceRadius"].value = this.configuration.screenSpaceRadius;
3419
- this.effectCompositerQuad.material.uniforms["radius"].value = trueRadius;
3420
- this.effectCompositerQuad.material.uniforms["distanceFalloff"].value = this.configuration.distanceFalloff;
3421
- this.effectCompositerQuad.material.uniforms["gammaCorrection"].value = this.autosetGamma ? this.renderToScreen : this.configuration.gammaCorrection;
3422
- this.effectCompositerQuad.material.uniforms["tDiffuse"].value = this.writeTargetInternal.texture;
3423
- this.effectCompositerQuad.material.uniforms["color"].value = this._c.copy(this.configuration.color).convertSRGBToLinear();
3424
- this.effectCompositerQuad.material.uniforms["colorMultiply"].value = this.configuration.colorMultiply;
3425
- this.effectCompositerQuad.material.uniforms["cameraPos"].value = this.camera.getWorldPosition(new Vector3());
3426
- this.effectCompositerQuad.material.uniforms["fog"].value = !!this.scene.fog;
3427
- if (this.scene.fog) {
3428
- if (this.scene.fog.isFog) {
3429
- this.effectCompositerQuad.material.uniforms["fogExp"].value = false;
3430
- this.effectCompositerQuad.material.uniforms["fogNear"].value = this.scene.fog.near;
3431
- this.effectCompositerQuad.material.uniforms["fogFar"].value = this.scene.fog.far;
3432
- } else if (this.scene.fog.isFogExp2) {
3433
- this.effectCompositerQuad.material.uniforms["fogExp"].value = true;
3434
- this.effectCompositerQuad.material.uniforms["fogDensity"].value = this.scene.fog.density;
3435
- } else
3436
- console.error(`Unsupported fog type ${this.scene.fog.constructor.name} in SSAOPass.`);
3437
- }
3438
- renderer.setRenderTarget(
3439
- /* this.renderToScreen ? null :
3440
- outputBuffer*/
3441
- this.outputTargetInternal
3442
- );
3443
- this.effectCompositerQuad.render(renderer);
3444
- renderer.setRenderTarget(this.renderToScreen ? null : outputBuffer);
3445
- this.copyQuad.material.uniforms["tDiffuse"].value = this.outputTargetInternal.texture;
3446
- this.copyQuad.render(renderer);
3447
- if (this.debugMode) {
3448
- gl.endQuery(ext.TIME_ELAPSED_EXT);
3449
- $87431ee93b037844$var$checkTimerQuery(timerQuery, gl, this);
3450
- }
3451
- renderer.xr.enabled = xrEnabled;
3452
- }
3453
- /**
3454
- * Enables the debug mode of the AO, meaning the lastTime value will be updated.
3455
- */
3456
- enableDebugMode() {
3457
- this.debugMode = true;
3458
- }
3459
- /**
3460
- * Disables the debug mode of the AO, meaning the lastTime value will not be updated.
3461
- */
3462
- disableDebugMode() {
3463
- this.debugMode = false;
3464
- }
3465
- /**
3466
- * Sets the display mode of the AO
3467
- * @param {"Combined" | "AO" | "No AO" | "Split" | "Split AO"} mode - The display mode.
3468
- */
3469
- setDisplayMode(mode) {
3470
- this.configuration.renderMode = [
3471
- "Combined",
3472
- "AO",
3473
- "No AO",
3474
- "Split",
3475
- "Split AO"
3476
- ].indexOf(mode);
3477
- }
3478
- /**
3479
- *
3480
- * @param {"Performance" | "Low" | "Medium" | "High" | "Ultra"} mode
3481
- */
3482
- setQualityMode(mode) {
3483
- if (mode === "Performance") {
3484
- this.configuration.aoSamples = 8;
3485
- this.configuration.denoiseSamples = 4;
3486
- this.configuration.denoiseRadius = 12;
3487
- } else if (mode === "Low") {
3488
- this.configuration.aoSamples = 16;
3489
- this.configuration.denoiseSamples = 4;
3490
- this.configuration.denoiseRadius = 12;
3491
- } else if (mode === "Medium") {
3492
- this.configuration.aoSamples = 16;
3493
- this.configuration.denoiseSamples = 8;
3494
- this.configuration.denoiseRadius = 12;
3495
- } else if (mode === "High") {
3496
- this.configuration.aoSamples = 64;
3497
- this.configuration.denoiseSamples = 8;
3498
- this.configuration.denoiseRadius = 6;
3499
- } else if (mode === "Ultra") {
3500
- this.configuration.aoSamples = 64;
3501
- this.configuration.denoiseSamples = 16;
3502
- this.configuration.denoiseRadius = 6;
3503
- }
3504
- }
3505
- }
3506
- Uint8Array.from(atob($06269ad78f3c5fdf$export$2e2bcd8739ae039), (c) => c.charCodeAt(0));
3507
- const N8AO = forwardRef(
3508
- ({
3509
- halfRes,
3510
- screenSpaceRadius,
3511
- quality,
3512
- depthAwareUpsampling = true,
3513
- aoRadius = 5,
3514
- aoSamples = 16,
3515
- denoiseSamples = 4,
3516
- denoiseRadius = 12,
3517
- distanceFalloff = 1,
3518
- intensity = 1,
3519
- color,
3520
- renderMode = 0
3521
- }, ref) => {
3522
- const { camera, scene } = useThree();
3523
- const effect = useMemo(() => new $87431ee93b037844$export$2489f9981ab0fa82(scene, camera), []);
3524
- useLayoutEffect(() => {
3525
- applyProps(effect.configuration, {
3526
- color,
3527
- aoRadius,
3528
- distanceFalloff,
3529
- intensity,
3530
- aoSamples,
3531
- denoiseSamples,
3532
- denoiseRadius,
3533
- screenSpaceRadius,
3534
- renderMode,
3535
- halfRes,
3536
- depthAwareUpsampling
3537
- });
3538
- }, [
3539
- screenSpaceRadius,
3540
- color,
3541
- aoRadius,
3542
- distanceFalloff,
3543
- intensity,
3544
- aoSamples,
3545
- denoiseSamples,
3546
- denoiseRadius,
3547
- renderMode,
3548
- halfRes,
3549
- depthAwareUpsampling
3550
- ]);
3551
- useLayoutEffect(() => {
3552
- if (quality)
3553
- effect.setQualityMode(quality.charAt(0).toUpperCase() + quality.slice(1));
3554
- }, [quality]);
3555
- return /* @__PURE__ */ jsx("primitive", { ref, object: effect });
3556
- }
3557
- );
1
+ import { Select, Selection, selectionContext } from "./Selection.js";
2
+ import { EffectComposer, EffectComposerContext } from "./EffectComposer.js";
3
+ import { resolveRef, useVector2, wrapEffect } from "./util.js";
4
+ import { Autofocus } from "./effects/Autofocus.js";
5
+ import { LensFlare, LensFlareEffect } from "./effects/LensFlare.js";
6
+ import { Bloom } from "./effects/Bloom.js";
7
+ import { BrightnessContrast } from "./effects/BrightnessContrast.js";
8
+ import { ChromaticAberration } from "./effects/ChromaticAberration.js";
9
+ import { ColorAverage } from "./effects/ColorAverage.js";
10
+ import { ColorDepth } from "./effects/ColorDepth.js";
11
+ import { Depth } from "./effects/Depth.js";
12
+ import { DepthOfField } from "./effects/DepthOfField.js";
13
+ import { DotScreen } from "./effects/DotScreen.js";
14
+ import { Glitch } from "./effects/Glitch.js";
15
+ import { GodRays } from "./effects/GodRays.js";
16
+ import { Grid } from "./effects/Grid.js";
17
+ import { HueSaturation } from "./effects/HueSaturation.js";
18
+ import { Noise } from "./effects/Noise.js";
19
+ import { Outline } from "./effects/Outline.js";
20
+ import { Pixelation } from "./effects/Pixelation.js";
21
+ import { Scanline } from "./effects/ScanlineEffect.js";
22
+ import { SelectiveBloom } from "./effects/SelectiveBloom.js";
23
+ import { Sepia } from "./effects/Sepia.js";
24
+ import { SSAO } from "./effects/SSAO.js";
25
+ import { SMAA } from "./effects/SMAA.js";
26
+ import { FXAA } from "./effects/FXAA.js";
27
+ import { Texture } from "./effects/Texture.js";
28
+ import { ToneMapping } from "./effects/ToneMapping.js";
29
+ import { Vignette } from "./effects/Vignette.js";
30
+ import { ShockWave } from "./effects/ShockWave.js";
31
+ import { LUT } from "./effects/LUT.js";
32
+ import { TiltShift } from "./effects/TiltShift.js";
33
+ import { TiltShift2, TiltShiftEffect } from "./effects/TiltShift2.js";
34
+ import { ASCII } from "./effects/ASCII.js";
35
+ import { SSR } from "./effects/SSR/index.js";
36
+ import { N8AO } from "./effects/N8AO.js";
3558
37
  export {
3559
38
  ASCII,
3560
39
  Autofocus,