@react-three/postprocessing 2.15.0 → 2.15.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EffectComposer.cjs +126 -0
- package/dist/EffectComposer.cjs.map +1 -0
- package/dist/EffectComposer.js +126 -0
- package/dist/EffectComposer.js.map +1 -0
- package/dist/Selection.cjs +36 -0
- package/dist/Selection.cjs.map +1 -0
- package/dist/Selection.js +36 -0
- package/dist/Selection.js.map +1 -0
- package/dist/effects/ASCII.cjs +105 -0
- package/dist/effects/ASCII.cjs.map +1 -0
- package/dist/effects/ASCII.js +105 -0
- package/dist/effects/ASCII.js.map +1 -0
- package/dist/effects/Autofocus.cjs +126 -0
- package/dist/effects/Autofocus.cjs.map +1 -0
- package/dist/effects/Autofocus.js +109 -0
- package/dist/effects/Autofocus.js.map +1 -0
- package/dist/effects/Bloom.cjs +9 -0
- package/dist/effects/Bloom.cjs.map +1 -0
- package/dist/effects/Bloom.js +9 -0
- package/dist/effects/Bloom.js.map +1 -0
- package/dist/effects/BrightnessContrast.cjs +7 -0
- package/dist/effects/BrightnessContrast.cjs.map +1 -0
- package/dist/effects/BrightnessContrast.js +7 -0
- package/dist/effects/BrightnessContrast.js.map +1 -0
- package/dist/effects/ChromaticAberration.cjs +7 -0
- package/dist/effects/ChromaticAberration.cjs.map +1 -0
- package/dist/effects/ChromaticAberration.js +7 -0
- package/dist/effects/ChromaticAberration.js.map +1 -0
- package/dist/effects/ColorAverage.cjs +11 -0
- package/dist/effects/ColorAverage.cjs.map +1 -0
- package/dist/effects/ColorAverage.js +11 -0
- package/dist/effects/ColorAverage.js.map +1 -0
- package/dist/effects/ColorDepth.cjs +7 -0
- package/dist/effects/ColorDepth.cjs.map +1 -0
- package/dist/effects/ColorDepth.js +7 -0
- package/dist/effects/ColorDepth.js.map +1 -0
- package/dist/effects/Depth.cjs +7 -0
- package/dist/effects/Depth.cjs.map +1 -0
- package/dist/effects/Depth.js +7 -0
- package/dist/effects/Depth.js.map +1 -0
- package/dist/effects/DepthOfField.cjs +74 -0
- package/dist/effects/DepthOfField.cjs.map +1 -0
- package/dist/effects/DepthOfField.js +74 -0
- package/dist/effects/DepthOfField.js.map +1 -0
- package/dist/effects/DotScreen.cjs +7 -0
- package/dist/effects/DotScreen.cjs.map +1 -0
- package/dist/effects/DotScreen.js +7 -0
- package/dist/effects/DotScreen.js.map +1 -0
- package/dist/effects/FXAA.cjs +7 -0
- package/dist/effects/FXAA.cjs.map +1 -0
- package/dist/effects/FXAA.js +7 -0
- package/dist/effects/FXAA.js.map +1 -0
- package/dist/effects/Glitch.cjs +30 -0
- package/dist/effects/Glitch.cjs.map +1 -0
- package/dist/effects/Glitch.js +30 -0
- package/dist/effects/Glitch.js.map +1 -0
- package/dist/effects/GodRays.cjs +15 -0
- package/dist/effects/GodRays.cjs.map +1 -0
- package/dist/effects/GodRays.js +15 -0
- package/dist/effects/GodRays.js.map +1 -0
- package/dist/effects/Grid.cjs +18 -0
- package/dist/effects/Grid.cjs.map +1 -0
- package/dist/effects/Grid.js +18 -0
- package/dist/effects/Grid.js.map +1 -0
- package/dist/effects/HueSaturation.cjs +7 -0
- package/dist/effects/HueSaturation.cjs.map +1 -0
- package/dist/effects/HueSaturation.js +7 -0
- package/dist/effects/HueSaturation.js.map +1 -0
- package/dist/effects/LUT.cjs +20 -0
- package/dist/effects/LUT.cjs.map +1 -0
- package/dist/effects/LUT.js +20 -0
- package/dist/effects/LUT.js.map +1 -0
- package/dist/effects/LensFlare.cjs +189 -0
- package/dist/effects/LensFlare.cjs.map +1 -0
- package/dist/effects/LensFlare.js +172 -0
- package/dist/effects/LensFlare.js.map +1 -0
- package/dist/effects/N8AO.cjs +59 -0
- package/dist/effects/N8AO.cjs.map +1 -0
- package/dist/effects/N8AO.js +59 -0
- package/dist/effects/N8AO.js.map +1 -0
- package/dist/effects/Noise.cjs +7 -0
- package/dist/effects/Noise.cjs.map +1 -0
- package/dist/effects/Noise.js +7 -0
- package/dist/effects/Noise.js.map +1 -0
- package/dist/effects/Outline.cjs +93 -0
- package/dist/effects/Outline.cjs.map +1 -0
- package/dist/effects/Outline.js +93 -0
- package/dist/effects/Outline.js.map +1 -0
- package/dist/effects/Pixelation.cjs +11 -0
- package/dist/effects/Pixelation.cjs.map +1 -0
- package/dist/effects/Pixelation.js +11 -0
- package/dist/effects/Pixelation.js.map +1 -0
- package/dist/effects/SMAA.cjs +7 -0
- package/dist/effects/SMAA.cjs.map +1 -0
- package/dist/effects/SMAA.js +7 -0
- package/dist/effects/SMAA.js.map +1 -0
- package/dist/effects/SSAO.cjs +37 -0
- package/dist/effects/SSAO.cjs.map +1 -0
- package/dist/effects/SSAO.js +37 -0
- package/dist/effects/SSAO.js.map +1 -0
- package/dist/effects/SSR/index.cjs +33 -0
- package/dist/effects/SSR/index.cjs.map +1 -0
- package/dist/effects/SSR/index.js +33 -0
- package/dist/effects/SSR/index.js.map +1 -0
- package/dist/effects/SSR/screen-space-reflections.cjs +1133 -0
- package/dist/effects/SSR/screen-space-reflections.cjs.map +1 -0
- package/dist/effects/SSR/screen-space-reflections.js +1133 -0
- package/dist/effects/SSR/screen-space-reflections.js.map +1 -0
- package/dist/effects/ScanlineEffect.cjs +7 -0
- package/dist/effects/ScanlineEffect.cjs.map +1 -0
- package/dist/effects/ScanlineEffect.js +7 -0
- package/dist/effects/ScanlineEffect.js.map +1 -0
- package/dist/effects/SelectiveBloom.cjs +87 -0
- package/dist/effects/SelectiveBloom.cjs.map +1 -0
- package/dist/effects/SelectiveBloom.js +87 -0
- package/dist/effects/SelectiveBloom.js.map +1 -0
- package/dist/effects/Sepia.cjs +7 -0
- package/dist/effects/Sepia.cjs.map +1 -0
- package/dist/effects/Sepia.js +7 -0
- package/dist/effects/Sepia.js.map +1 -0
- package/dist/effects/ShockWave.cjs +7 -0
- package/dist/effects/ShockWave.cjs.map +1 -0
- package/dist/effects/ShockWave.js +7 -0
- package/dist/effects/ShockWave.js.map +1 -0
- package/dist/effects/Texture.cjs +18 -0
- package/dist/effects/Texture.cjs.map +1 -0
- package/dist/effects/Texture.js +18 -0
- package/dist/effects/Texture.js.map +1 -0
- package/dist/effects/TiltShift.cjs +7 -0
- package/dist/effects/TiltShift.cjs.map +1 -0
- package/dist/effects/TiltShift.js +7 -0
- package/dist/effects/TiltShift.js.map +1 -0
- package/dist/effects/TiltShift2.cjs +98 -0
- package/dist/effects/TiltShift2.cjs.map +1 -0
- package/dist/effects/TiltShift2.js +98 -0
- package/dist/effects/TiltShift2.js.map +1 -0
- package/dist/effects/ToneMapping.cjs +7 -0
- package/dist/effects/ToneMapping.cjs.map +1 -0
- package/dist/effects/ToneMapping.js +7 -0
- package/dist/effects/ToneMapping.js.map +1 -0
- package/dist/effects/Vignette.cjs +7 -0
- package/dist/effects/Vignette.cjs.map +1 -0
- package/dist/effects/Vignette.js +7 -0
- package/dist/effects/Vignette.js.map +1 -0
- package/dist/index.cjs +79 -3616
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +36 -3557
- package/dist/index.js.map +1 -1
- package/dist/node_modules/n8ao/dist/N8AO.cjs +1439 -0
- package/dist/node_modules/n8ao/dist/N8AO.cjs.map +1 -0
- package/dist/node_modules/n8ao/dist/N8AO.js +1439 -0
- package/dist/node_modules/n8ao/dist/N8AO.js.map +1 -0
- package/dist/util.cjs +69 -0
- package/dist/util.cjs.map +1 -0
- package/dist/util.js +52 -0
- package/dist/util.js.map +1 -0
- package/package.json +1 -1
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const jsxRuntime = require("react/jsx-runtime");
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const THREE = require("three");
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const React = require("react");
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const fiber = require("@react-three/fiber");
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const postprocessing = require("postprocessing");
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const threeStdlib = require("three-stdlib");
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const EffectComposerContext = React.createContext(null);
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const EffectComposer = React.memo(
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React.forwardRef(
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({
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children,
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camera: _camera,
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scene: _scene,
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resolutionScale,
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enabled = true,
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renderPriority = 1,
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autoClear = true,
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depthBuffer,
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disableNormalPass,
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stencilBuffer,
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multisampling = 8,
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frameBufferType = THREE.HalfFloatType
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}, ref) => {
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const { gl, scene: defaultScene, camera: defaultCamera, size } = fiber.useThree();
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const scene = _scene || defaultScene;
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const camera = _camera || defaultCamera;
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const [composer, normalPass, downSamplingPass] = React.useMemo(() => {
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const webGL2Available = threeStdlib.isWebGL2Available();
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const effectComposer = new postprocessing.EffectComposer(gl, {
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depthBuffer,
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stencilBuffer,
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multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,
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frameBufferType
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});
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effectComposer.addPass(new postprocessing.RenderPass(scene, camera));
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let downSamplingPass2 = null;
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let normalPass2 = null;
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if (!disableNormalPass) {
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normalPass2 = new postprocessing.NormalPass(scene, camera);
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normalPass2.enabled = false;
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effectComposer.addPass(normalPass2);
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if (resolutionScale !== void 0 && webGL2Available) {
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downSamplingPass2 = new postprocessing.DepthDownsamplingPass({ normalBuffer: normalPass2.texture, resolutionScale });
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downSamplingPass2.enabled = false;
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effectComposer.addPass(downSamplingPass2);
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}
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}
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return [effectComposer, normalPass2, downSamplingPass2];
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}, [
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camera,
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gl,
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depthBuffer,
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stencilBuffer,
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multisampling,
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frameBufferType,
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scene,
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disableNormalPass,
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resolutionScale
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]);
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React.useEffect(() => composer == null ? void 0 : composer.setSize(size.width, size.height), [composer, size]);
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fiber.useFrame(
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(_, delta) => {
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if (enabled) {
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const currentAutoClear = gl.autoClear;
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gl.autoClear = autoClear;
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if (stencilBuffer && !autoClear)
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gl.clearStencil();
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composer.render(delta);
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gl.autoClear = currentAutoClear;
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}
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},
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enabled ? renderPriority : 0
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);
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const group = React.useRef(null);
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const instance = fiber.useInstanceHandle(group);
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React.useLayoutEffect(() => {
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const passes = [];
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if (group.current && instance.current && composer) {
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const children2 = instance.current.objects;
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for (let i = 0; i < children2.length; i++) {
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const child = children2[i];
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if (child instanceof postprocessing.Effect) {
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const effects = [];
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while (
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// Filter to effects
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children2[i] instanceof postprocessing.Effect && // Don't merge convolution effects
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(children2[i].getAttributes() & postprocessing.EffectAttribute.CONVOLUTION) !== 0
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)
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effects.push(children2[i++]);
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i--;
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const pass = new postprocessing.EffectPass(camera, ...effects);
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passes.push(pass);
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} else if (child instanceof postprocessing.Pass) {
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passes.push(child);
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}
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}
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for (const pass of passes)
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composer == null ? void 0 : composer.addPass(pass);
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if (normalPass)
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normalPass.enabled = true;
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if (downSamplingPass)
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downSamplingPass.enabled = true;
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}
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return () => {
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for (const pass of passes)
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composer == null ? void 0 : composer.removePass(pass);
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if (normalPass)
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normalPass.enabled = false;
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if (downSamplingPass)
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downSamplingPass.enabled = false;
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};
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}, [composer, children, camera, normalPass, downSamplingPass, instance]);
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const state = React.useMemo(
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() => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),
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[composer, normalPass, downSamplingPass, resolutionScale, camera, scene]
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);
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React.useImperativeHandle(ref, () => composer, [composer]);
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return /* @__PURE__ */ jsxRuntime.jsx(EffectComposerContext.Provider, { value: state, children: /* @__PURE__ */ jsxRuntime.jsx("group", { ref: group, children }) });
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}
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)
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);
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exports.EffectComposer = EffectComposer;
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exports.EffectComposerContext = EffectComposerContext;
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//# sourceMappingURL=EffectComposer.cjs.map
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{"version":3,"file":"EffectComposer.cjs","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { TextureDataType } from 'three'\nimport { HalfFloatType } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame, useInstanceHandle } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: THREE.Camera\n scene: THREE.Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n disableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: THREE.Camera\n scene?: THREE.Scene\n}\n\nexport const EffectComposer = React.memo(\n forwardRef(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n disableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n }: EffectComposerProps,\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (!disableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n disableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n const instance = useInstanceHandle(group)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n if (group.current && instance.current && composer) {\n const children = instance.current.objects as unknown[]\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = []\n while (\n // Filter to effects\n children[i] instanceof Effect &&\n // Don't merge convolution effects\n ((children[i] as Effect).getAttributes() & EffectAttribute.CONVOLUTION) !== 0\n )\n effects.push(children[i++] as Effect)\n i--\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass, instance])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["createContext","forwardRef","HalfFloatType","useThree","useMemo","isWebGL2Available","EffectComposerImpl","RenderPass","downSamplingPass","normalPass","NormalPass","DepthDownsamplingPass","useEffect","useFrame","useRef","useInstanceHandle","useLayoutEffect","children","Effect","EffectAttribute","EffectPass","Pass","useImperativeHandle","jsx"],"mappings":";;;;;;;;AAyBa,MAAA,wBAAwBA,oBAOlC,IAAK;AAiBD,MAAM,iBAAiB,MAAM;AAAA,EAClCC,MAAA;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkBC,MAAA;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAASC,MAAAA;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAIC,cAAQ,MAAM;AAC7D,cAAM,kBAAkBC,YAAAA;AAElB,cAAA,iBAAiB,IAAIC,eAAA,eAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAIC,eAAAA,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,CAAC,mBAAmB;AACtBA,wBAAa,IAAIC,eAAAA,WAAW,OAAO,MAAM;AACzCD,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAIG,eAAAA,sBAAsB,EAAE,cAAcF,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAESI,YAAAA,UAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5EC,YAAA;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQC,aAAO,IAAI;AACnB,YAAA,WAAWC,wBAAkB,KAAK;AACxCC,YAAAA,gBAAgB,MAAM;AACpB,cAAM,SAAiB,CAAA;AAEvB,YAAI,MAAM,WAAW,SAAS,WAAW,UAAU;AAC3CC,gBAAAA,YAAW,SAAS,QAAQ;AAElC,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiBC,eAAAA,QAAQ;AAC3B,oBAAM,UAAoB,CAAA;AAC1B;AAAA;AAAA,gBAEED,UAAS,CAAC,aAAaC,eAAA;AAAA,iBAErBD,UAAS,CAAC,EAAa,cAAc,IAAIE,eAAAA,gBAAgB,iBAAiB;AAAA;AAEpE,wBAAA,KAAKF,UAAS,GAAG,CAAW;AACtC;AAEA,oBAAM,OAAO,IAAIG,eAAAA,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiBC,qBAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,kBAAkB,QAAQ,CAAC;AAGvE,YAAM,QAAQjB,MAAA;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzEkB,YAAAA,oBAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAAC,2BAAAA,IAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAAA,2BAAA,IAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;;;"}
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import { jsx } from "react/jsx-runtime";
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import { HalfFloatType } from "three";
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import React, { createContext, forwardRef, useMemo, useEffect, useRef, useLayoutEffect, useImperativeHandle } from "react";
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import { useThree, useFrame, useInstanceHandle } from "@react-three/fiber";
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import { EffectComposer as EffectComposer$1, RenderPass, NormalPass, DepthDownsamplingPass, Effect, EffectAttribute, EffectPass, Pass } from "postprocessing";
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import { isWebGL2Available } from "three-stdlib";
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const EffectComposerContext = createContext(null);
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const EffectComposer = React.memo(
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forwardRef(
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({
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children,
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camera: _camera,
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scene: _scene,
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resolutionScale,
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enabled = true,
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renderPriority = 1,
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autoClear = true,
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depthBuffer,
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disableNormalPass,
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stencilBuffer,
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multisampling = 8,
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frameBufferType = HalfFloatType
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}, ref) => {
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const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree();
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const scene = _scene || defaultScene;
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const camera = _camera || defaultCamera;
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const [composer, normalPass, downSamplingPass] = useMemo(() => {
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const webGL2Available = isWebGL2Available();
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const effectComposer = new EffectComposer$1(gl, {
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depthBuffer,
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stencilBuffer,
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frameBufferType
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});
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effectComposer.addPass(new RenderPass(scene, camera));
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let downSamplingPass2 = null;
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let normalPass2 = null;
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if (!disableNormalPass) {
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normalPass2 = new NormalPass(scene, camera);
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normalPass2.enabled = false;
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effectComposer.addPass(normalPass2);
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if (resolutionScale !== void 0 && webGL2Available) {
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downSamplingPass2 = new DepthDownsamplingPass({ normalBuffer: normalPass2.texture, resolutionScale });
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effectComposer.addPass(downSamplingPass2);
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}
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}
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return [effectComposer, normalPass2, downSamplingPass2];
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}, [
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multisampling,
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scene,
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disableNormalPass,
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resolutionScale
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]);
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useEffect(() => composer == null ? void 0 : composer.setSize(size.width, size.height), [composer, size]);
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useFrame(
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(_, delta) => {
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if (enabled) {
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const currentAutoClear = gl.autoClear;
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gl.autoClear = autoClear;
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if (stencilBuffer && !autoClear)
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gl.clearStencil();
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composer.render(delta);
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gl.autoClear = currentAutoClear;
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}
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},
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enabled ? renderPriority : 0
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);
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const group = useRef(null);
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const instance = useInstanceHandle(group);
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useLayoutEffect(() => {
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const passes = [];
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if (group.current && instance.current && composer) {
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const children2 = instance.current.objects;
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for (let i = 0; i < children2.length; i++) {
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const child = children2[i];
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if (child instanceof Effect) {
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const effects = [];
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while (
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// Filter to effects
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children2[i] instanceof Effect && // Don't merge convolution effects
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(children2[i].getAttributes() & EffectAttribute.CONVOLUTION) !== 0
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)
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effects.push(children2[i++]);
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i--;
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const pass = new EffectPass(camera, ...effects);
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passes.push(pass);
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} else if (child instanceof Pass) {
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passes.push(child);
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}
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}
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for (const pass of passes)
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composer == null ? void 0 : composer.addPass(pass);
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if (normalPass)
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normalPass.enabled = true;
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if (downSamplingPass)
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downSamplingPass.enabled = true;
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}
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return () => {
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for (const pass of passes)
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composer == null ? void 0 : composer.removePass(pass);
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if (normalPass)
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normalPass.enabled = false;
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if (downSamplingPass)
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downSamplingPass.enabled = false;
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};
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}, [composer, children, camera, normalPass, downSamplingPass, instance]);
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const state = useMemo(
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() => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),
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[composer, normalPass, downSamplingPass, resolutionScale, camera, scene]
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);
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useImperativeHandle(ref, () => composer, [composer]);
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return /* @__PURE__ */ jsx(EffectComposerContext.Provider, { value: state, children: /* @__PURE__ */ jsx("group", { ref: group, children }) });
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}
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)
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);
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export {
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EffectComposer,
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EffectComposerContext
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};
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//# sourceMappingURL=EffectComposer.js.map
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{"version":3,"file":"EffectComposer.js","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { TextureDataType } from 'three'\nimport { HalfFloatType } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame, useInstanceHandle } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: THREE.Camera\n scene: THREE.Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n disableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: THREE.Camera\n scene?: THREE.Scene\n}\n\nexport const EffectComposer = React.memo(\n forwardRef(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n disableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n }: EffectComposerProps,\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (!disableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n disableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n const instance = useInstanceHandle(group)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n if (group.current && instance.current && composer) {\n const children = instance.current.objects as unknown[]\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = []\n while (\n // Filter to effects\n children[i] instanceof Effect &&\n // Don't merge convolution effects\n ((children[i] as Effect).getAttributes() & EffectAttribute.CONVOLUTION) !== 0\n )\n effects.push(children[i++] as Effect)\n i--\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass, instance])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["EffectComposerImpl","downSamplingPass","normalPass","children"],"mappings":";;;;;;AAyBa,MAAA,wBAAwB,cAOlC,IAAK;AAiBD,MAAM,iBAAiB,MAAM;AAAA,EAClC;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkB;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAAS;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAI,QAAQ,MAAM;AAC7D,cAAM,kBAAkB;AAElB,cAAA,iBAAiB,IAAIA,iBAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAI,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,CAAC,mBAAmB;AACtBA,wBAAa,IAAI,WAAW,OAAO,MAAM;AACzCA,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAI,sBAAsB,EAAE,cAAcC,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAES,gBAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5E;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQ,OAAO,IAAI;AACnB,YAAA,WAAW,kBAAkB,KAAK;AACxC,sBAAgB,MAAM;AACpB,cAAM,SAAiB,CAAA;AAEvB,YAAI,MAAM,WAAW,SAAS,WAAW,UAAU;AAC3CE,gBAAAA,YAAW,SAAS,QAAQ;AAElC,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiB,QAAQ;AAC3B,oBAAM,UAAoB,CAAA;AAC1B;AAAA;AAAA,gBAEEA,UAAS,CAAC,aAAa;AAAA,iBAErBA,UAAS,CAAC,EAAa,cAAc,IAAI,gBAAgB,iBAAiB;AAAA;AAEpE,wBAAA,KAAKA,UAAS,GAAG,CAAW;AACtC;AAEA,oBAAM,OAAO,IAAI,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiB,MAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,kBAAkB,QAAQ,CAAC;AAGvE,YAAM,QAAQ;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzE,0BAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAA,oBAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAA,oBAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;"}
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{"version":3,"file":"Selection.cjs","sources":["../src/Selection.tsx"],"sourcesContent":["import * as THREE from 'three'\nimport React, { createContext, useState, useContext, useEffect, useRef, useMemo } from 'react'\n\nexport type Api = {\n selected: THREE.Object3D[]\n select: React.Dispatch<React.SetStateAction<THREE.Object3D[]>>\n enabled: boolean\n}\nexport type SelectApi = JSX.IntrinsicElements['group'] & {\n enabled?: boolean\n}\n\nexport const selectionContext = createContext<Api | null>(null)\n\nexport function Selection({ children, enabled = true }: { enabled?: boolean; children: React.ReactNode }) {\n const [selected, select] = useState<THREE.Object3D[]>([])\n const value = useMemo(() => ({ selected, select, enabled }), [selected, select, enabled])\n return <selectionContext.Provider value={value}>{children}</selectionContext.Provider>\n}\n\nexport function Select({ enabled = false, children, ...props }: SelectApi) {\n const group = useRef<THREE.Group>(null!)\n const api = useContext(selectionContext)\n useEffect(() => {\n if (api && enabled) {\n let changed = false\n const current: THREE.Object3D<THREE.Event>[] = []\n group.current.traverse((o) => {\n o.type === 'Mesh' && current.push(o)\n if (api.selected.indexOf(o) === -1) changed = true\n })\n if (changed) {\n api.select((state) => [...state, ...current])\n return () => {\n api.select((state) => state.filter((selected) => !current.includes(selected)))\n }\n }\n }\n }, [enabled, children, api])\n return (\n <group ref={group} {...props}>\n {children}\n </group>\n )\n}\n"],"names":["createContext","useState","useMemo","jsx","useRef","useContext","useEffect"],"mappings":";;;;AAYa,MAAA,mBAAmBA,oBAA0B,IAAI;AAEvD,SAAS,UAAU,EAAE,UAAU,UAAU,QAA0D;AACxG,QAAM,CAAC,UAAU,MAAM,IAAIC,MAAA,SAA2B,CAAE,CAAA;AACxD,QAAM,QAAQC,MAAAA,QAAQ,OAAO,EAAE,UAAU,QAAQ,QAAQ,IAAI,CAAC,UAAU,QAAQ,OAAO,CAAC;AACxF,SAAQC,2BAAAA,IAAA,iBAAiB,UAAjB,EAA0B,OAAe,SAAS,CAAA;AAC5D;AAEO,SAAS,OAAO,EAAE,UAAU,OAAO,UAAU,GAAG,SAAoB;AACnE,QAAA,QAAQC,aAAoB,IAAK;AACjC,QAAA,MAAMC,iBAAW,gBAAgB;AACvCC,QAAAA,UAAU,MAAM;AACd,QAAI,OAAO,SAAS;AAClB,UAAI,UAAU;AACd,YAAM,UAAyC,CAAA;AACzC,YAAA,QAAQ,SAAS,CAAC,MAAM;AAC5B,UAAE,SAAS,UAAU,QAAQ,KAAK,CAAC;AACnC,YAAI,IAAI,SAAS,QAAQ,CAAC,MAAM;AAAc,oBAAA;AAAA,MAAA,CAC/C;AACD,UAAI,SAAS;AACP,YAAA,OAAO,CAAC,UAAU,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC;AAC5C,eAAO,MAAM;AACX,cAAI,OAAO,CAAC,UAAU,MAAM,OAAO,CAAC,aAAa,CAAC,QAAQ,SAAS,QAAQ,CAAC,CAAC;AAAA,QAAA;AAAA,MAEjF;AAAA,IACF;AAAA,EACC,GAAA,CAAC,SAAS,UAAU,GAAG,CAAC;AAC3B,wCACG,SAAM,EAAA,KAAK,OAAQ,GAAG,OACpB,SACH,CAAA;AAEJ;;;;"}
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Selection,
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{"version":3,"file":"Selection.js","sources":["../src/Selection.tsx"],"sourcesContent":["import * as THREE from 'three'\nimport React, { createContext, useState, useContext, useEffect, useRef, useMemo } from 'react'\n\nexport type Api = {\n selected: THREE.Object3D[]\n select: React.Dispatch<React.SetStateAction<THREE.Object3D[]>>\n enabled: boolean\n}\nexport type SelectApi = JSX.IntrinsicElements['group'] & {\n enabled?: boolean\n}\n\nexport const selectionContext = createContext<Api | null>(null)\n\nexport function Selection({ children, enabled = true }: { enabled?: boolean; children: React.ReactNode }) {\n const [selected, select] = useState<THREE.Object3D[]>([])\n const value = useMemo(() => ({ selected, select, enabled }), [selected, select, enabled])\n return <selectionContext.Provider value={value}>{children}</selectionContext.Provider>\n}\n\nexport function Select({ enabled = false, children, ...props }: SelectApi) {\n const group = useRef<THREE.Group>(null!)\n const api = useContext(selectionContext)\n useEffect(() => {\n if (api && enabled) {\n let changed = false\n const current: THREE.Object3D<THREE.Event>[] = []\n group.current.traverse((o) => {\n o.type === 'Mesh' && current.push(o)\n if (api.selected.indexOf(o) === -1) changed = true\n })\n if (changed) {\n api.select((state) => [...state, ...current])\n return () => {\n api.select((state) => state.filter((selected) => !current.includes(selected)))\n }\n }\n }\n }, [enabled, children, api])\n return (\n <group ref={group} {...props}>\n {children}\n </group>\n )\n}\n"],"names":[],"mappings":";;AAYa,MAAA,mBAAmB,cAA0B,IAAI;AAEvD,SAAS,UAAU,EAAE,UAAU,UAAU,QAA0D;AACxG,QAAM,CAAC,UAAU,MAAM,IAAI,SAA2B,CAAE,CAAA;AACxD,QAAM,QAAQ,QAAQ,OAAO,EAAE,UAAU,QAAQ,QAAQ,IAAI,CAAC,UAAU,QAAQ,OAAO,CAAC;AACxF,SAAQ,oBAAA,iBAAiB,UAAjB,EAA0B,OAAe,SAAS,CAAA;AAC5D;AAEO,SAAS,OAAO,EAAE,UAAU,OAAO,UAAU,GAAG,SAAoB;AACnE,QAAA,QAAQ,OAAoB,IAAK;AACjC,QAAA,MAAM,WAAW,gBAAgB;AACvC,YAAU,MAAM;AACd,QAAI,OAAO,SAAS;AAClB,UAAI,UAAU;AACd,YAAM,UAAyC,CAAA;AACzC,YAAA,QAAQ,SAAS,CAAC,MAAM;AAC5B,UAAE,SAAS,UAAU,QAAQ,KAAK,CAAC;AACnC,YAAI,IAAI,SAAS,QAAQ,CAAC,MAAM;AAAc,oBAAA;AAAA,MAAA,CAC/C;AACD,UAAI,SAAS;AACP,YAAA,OAAO,CAAC,UAAU,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC;AAC5C,eAAO,MAAM;AACX,cAAI,OAAO,CAAC,UAAU,MAAM,OAAO,CAAC,aAAa,CAAC,QAAQ,SAAS,QAAQ,CAAC,CAAC;AAAA,QAAA;AAAA,MAEjF;AAAA,IACF;AAAA,EACC,GAAA,CAAC,SAAS,UAAU,GAAG,CAAC;AAC3B,6BACG,SAAM,EAAA,KAAK,OAAQ,GAAG,OACpB,SACH,CAAA;AAEJ;"}
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uniform sampler2D uCharacters;
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greyscaled = 1.0 - greyscaled;
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}
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float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);
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vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));
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vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;
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vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;
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vec4 asciiCharacter = texture2D(uCharacters, charUV);
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asciiCharacter.rgb = uColor * asciiCharacter.r;
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asciiCharacter.a = pixelized.a;
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outputColor = asciiCharacter;
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}
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`;
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class ASCIIEffect extends postprocessing.Effect {
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constructor({
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characters = ` .:,'-^=*+?!|0#X%WM@`,
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fontSize = 54,
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cellSize = 16,
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color = "#ffffff",
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invert = false
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} = {}) {
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const uniforms = /* @__PURE__ */ new Map([
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["uCharacters", new THREE.Uniform(new THREE.Texture())],
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["uCellSize", new THREE.Uniform(cellSize)],
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["uCharactersCount", new THREE.Uniform(characters.length)],
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["uColor", new THREE.Uniform(new THREE.Color(color))],
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["uInvert", new THREE.Uniform(invert)]
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]);
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super("ASCIIEffect", fragment, { uniforms });
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const charactersTextureUniform = this.uniforms.get("uCharacters");
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if (charactersTextureUniform) {
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charactersTextureUniform.value = this.createCharactersTexture(characters, fontSize);
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}
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}
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/** Draws the characters on a Canvas and returns a texture */
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createCharactersTexture(characters, fontSize) {
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const canvas = document.createElement("canvas");
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const SIZE = 1024;
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const MAX_PER_ROW = 16;
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const CELL = SIZE / MAX_PER_ROW;
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canvas.width = canvas.height = SIZE;
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const texture = new THREE.CanvasTexture(canvas, void 0, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestFilter);
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const context = canvas.getContext("2d");
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throw new Error("Context not available");
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}
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context.clearRect(0, 0, SIZE, SIZE);
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context.font = `${fontSize}px arial`;
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context.textAlign = "center";
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context.textBaseline = "middle";
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context.fillStyle = "#fff";
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for (let i = 0; i < characters.length; i++) {
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const char = characters[i];
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const x = i % MAX_PER_ROW;
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const y = Math.floor(i / MAX_PER_ROW);
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context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2);
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}
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texture.needsUpdate = true;
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return texture;
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}
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}
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const ASCII = React.forwardRef(
|
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({ characters = ` .:,'-^=*+?!|0#X%WM@`, fontSize = 54, cellSize = 16, color = "#ffffff", invert = false }, fref) => {
|
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const effect = React.useMemo(
|
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() => new ASCIIEffect({ characters, fontSize, cellSize, color, invert }),
|
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[characters, fontSize, cellSize, color, invert]
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);
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return /* @__PURE__ */ jsxRuntime.jsx("primitive", { ref: fref, object: effect });
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}
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);
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exports.ASCII = ASCII;
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//# sourceMappingURL=ASCII.cjs.map
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{"version":3,"file":"ASCII.cjs","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, fontSize: number): THREE.Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px arial`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n ({ characters = ` .:,'-^=*+?!|0#X%WM@`, fontSize = 54, cellSize = 16, color = '#ffffff', invert = false }, fref) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":["Effect","Uniform","Texture","Color","CanvasTexture","RepeatWrapping","NearestFilter","forwardRef","useMemo","jsx"],"mappings":";;;;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiDjB,MAAM,oBAAoBA,eAAAA,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAIC,MAAAA,QAAQ,IAAIC,MAAAA,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAID,cAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAIA,MAAAA,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAIA,MAAA,QAAQ,IAAIE,MAAAA,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAIF,cAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,QAAQ;AAAA,IACpF;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,UAAiC;AAC5E,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAIG,MAAc,cAAA,QAAQ,QAAWC,MAAAA,gBAAgBA,MAAA,gBAAgBC,qBAAeA,MAAAA,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAClC,YAAQ,OAAO,GAAG;AAClB,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQC,MAAA;AAAA,EACnB,CAAC,EAAE,aAAa,wBAAwB,WAAW,IAAI,WAAW,IAAI,QAAQ,WAAW,SAAS,MAAA,GAAS,SAAS;AAClH,UAAM,SAASC,MAAA;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,UAAU,UAAU,OAAO,QAAQ;AAAA,MACvE,CAAC,YAAY,UAAU,UAAU,OAAO,MAAM;AAAA,IAAA;AAEhD,WAAQC,2BAAAA,IAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;;"}
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|
|
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1
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+
import { jsx } from "react/jsx-runtime";
|
|
2
|
+
import { forwardRef, useMemo } from "react";
|
|
3
|
+
import { Uniform, Texture, Color, CanvasTexture, RepeatWrapping, NearestFilter } from "three";
|
|
4
|
+
import { Effect } from "postprocessing";
|
|
5
|
+
const fragment = `
|
|
6
|
+
uniform sampler2D uCharacters;
|
|
7
|
+
uniform float uCharactersCount;
|
|
8
|
+
uniform float uCellSize;
|
|
9
|
+
uniform bool uInvert;
|
|
10
|
+
uniform vec3 uColor;
|
|
11
|
+
|
|
12
|
+
const vec2 SIZE = vec2(16.);
|
|
13
|
+
|
|
14
|
+
vec3 greyscale(vec3 color, float strength) {
|
|
15
|
+
float g = dot(color, vec3(0.299, 0.587, 0.114));
|
|
16
|
+
return mix(color, vec3(g), strength);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
vec3 greyscale(vec3 color) {
|
|
20
|
+
return greyscale(color, 1.0);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
|
|
24
|
+
vec2 cell = resolution / uCellSize;
|
|
25
|
+
vec2 grid = 1.0 / cell;
|
|
26
|
+
vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));
|
|
27
|
+
vec4 pixelized = texture2D(inputBuffer, pixelizedUV);
|
|
28
|
+
float greyscaled = greyscale(pixelized.rgb).r;
|
|
29
|
+
|
|
30
|
+
if (uInvert) {
|
|
31
|
+
greyscaled = 1.0 - greyscaled;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);
|
|
35
|
+
vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));
|
|
36
|
+
vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;
|
|
37
|
+
vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;
|
|
38
|
+
vec4 asciiCharacter = texture2D(uCharacters, charUV);
|
|
39
|
+
|
|
40
|
+
asciiCharacter.rgb = uColor * asciiCharacter.r;
|
|
41
|
+
asciiCharacter.a = pixelized.a;
|
|
42
|
+
outputColor = asciiCharacter;
|
|
43
|
+
}
|
|
44
|
+
`;
|
|
45
|
+
class ASCIIEffect extends Effect {
|
|
46
|
+
constructor({
|
|
47
|
+
characters = ` .:,'-^=*+?!|0#X%WM@`,
|
|
48
|
+
fontSize = 54,
|
|
49
|
+
cellSize = 16,
|
|
50
|
+
color = "#ffffff",
|
|
51
|
+
invert = false
|
|
52
|
+
} = {}) {
|
|
53
|
+
const uniforms = /* @__PURE__ */ new Map([
|
|
54
|
+
["uCharacters", new Uniform(new Texture())],
|
|
55
|
+
["uCellSize", new Uniform(cellSize)],
|
|
56
|
+
["uCharactersCount", new Uniform(characters.length)],
|
|
57
|
+
["uColor", new Uniform(new Color(color))],
|
|
58
|
+
["uInvert", new Uniform(invert)]
|
|
59
|
+
]);
|
|
60
|
+
super("ASCIIEffect", fragment, { uniforms });
|
|
61
|
+
const charactersTextureUniform = this.uniforms.get("uCharacters");
|
|
62
|
+
if (charactersTextureUniform) {
|
|
63
|
+
charactersTextureUniform.value = this.createCharactersTexture(characters, fontSize);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
/** Draws the characters on a Canvas and returns a texture */
|
|
67
|
+
createCharactersTexture(characters, fontSize) {
|
|
68
|
+
const canvas = document.createElement("canvas");
|
|
69
|
+
const SIZE = 1024;
|
|
70
|
+
const MAX_PER_ROW = 16;
|
|
71
|
+
const CELL = SIZE / MAX_PER_ROW;
|
|
72
|
+
canvas.width = canvas.height = SIZE;
|
|
73
|
+
const texture = new CanvasTexture(canvas, void 0, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter);
|
|
74
|
+
const context = canvas.getContext("2d");
|
|
75
|
+
if (!context) {
|
|
76
|
+
throw new Error("Context not available");
|
|
77
|
+
}
|
|
78
|
+
context.clearRect(0, 0, SIZE, SIZE);
|
|
79
|
+
context.font = `${fontSize}px arial`;
|
|
80
|
+
context.textAlign = "center";
|
|
81
|
+
context.textBaseline = "middle";
|
|
82
|
+
context.fillStyle = "#fff";
|
|
83
|
+
for (let i = 0; i < characters.length; i++) {
|
|
84
|
+
const char = characters[i];
|
|
85
|
+
const x = i % MAX_PER_ROW;
|
|
86
|
+
const y = Math.floor(i / MAX_PER_ROW);
|
|
87
|
+
context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2);
|
|
88
|
+
}
|
|
89
|
+
texture.needsUpdate = true;
|
|
90
|
+
return texture;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
const ASCII = forwardRef(
|
|
94
|
+
({ characters = ` .:,'-^=*+?!|0#X%WM@`, fontSize = 54, cellSize = 16, color = "#ffffff", invert = false }, fref) => {
|
|
95
|
+
const effect = useMemo(
|
|
96
|
+
() => new ASCIIEffect({ characters, fontSize, cellSize, color, invert }),
|
|
97
|
+
[characters, fontSize, cellSize, color, invert]
|
|
98
|
+
);
|
|
99
|
+
return /* @__PURE__ */ jsx("primitive", { ref: fref, object: effect });
|
|
100
|
+
}
|
|
101
|
+
);
|
|
102
|
+
export {
|
|
103
|
+
ASCII
|
|
104
|
+
};
|
|
105
|
+
//# sourceMappingURL=ASCII.js.map
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|
@@ -0,0 +1 @@
|
|
|
1
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+
{"version":3,"file":"ASCII.js","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, fontSize: number): THREE.Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px arial`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n ({ characters = ` .:,'-^=*+?!|0#X%WM@`, fontSize = 54, cellSize = 16, color = '#ffffff', invert = false }, fref) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":[],"mappings":";;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiDjB,MAAM,oBAAoB,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAI,QAAQ,IAAI,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAI,QAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAI,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAI,QAAQ,IAAI,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAI,QAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,QAAQ;AAAA,IACpF;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,UAAiC;AAC5E,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAI,cAAc,QAAQ,QAAW,gBAAgB,gBAAgB,eAAe,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAClC,YAAQ,OAAO,GAAG;AAClB,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQ;AAAA,EACnB,CAAC,EAAE,aAAa,wBAAwB,WAAW,IAAI,WAAW,IAAI,QAAQ,WAAW,SAAS,MAAA,GAAS,SAAS;AAClH,UAAM,SAAS;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,UAAU,UAAU,OAAO,QAAQ;AAAA,MACvE,CAAC,YAAY,UAAU,UAAU,OAAO,MAAM;AAAA,IAAA;AAEhD,WAAQ,oBAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;"}
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