@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.ea31ccd

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package/dist/index.d.ts CHANGED
@@ -1,32 +1,20 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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4
  import * as THREE$1 from 'three';
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- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
14
  import { Options } from 'react-use-measure';
12
15
  import * as react_jsx_runtime from 'react/jsx-runtime';
13
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
14
16
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
15
17
 
16
- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
29
- }
30
18
 
31
19
  /**
32
20
  * @fileoverview Internal Three.js re-exports - DEFAULT ENTRY
@@ -46,16 +34,9 @@ function _mergeNamespaces(n, m) {
46
34
  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
48
36
 
49
- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
58
- }, [three_webgpu]);
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
59
40
 
60
41
  //* Utility Types ==============================
61
42
 
@@ -149,6 +130,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
149
130
  unprojectedPoint: THREE$1.Vector3
150
131
  /** Normalized event coordinates */
151
132
  pointer: THREE$1.Vector2
133
+ /** pointerId of the original event for multiple pointer events */
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+ pointerId: number
152
135
  /** Delta between first click and this event */
153
136
  delta: number
154
137
  /** The ray that pierced it */
@@ -225,6 +208,18 @@ interface EventHandlers {
225
208
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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209
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
227
210
 
211
+ /** Configuration for XR pointer registration (controllers/hands) */
212
+ interface XRPointerConfig {
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+ /** Ray origin (updated each frame by XR system) */
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+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
217
+ /** Pointer type identifier */
218
+ type: 'controller' | 'hand' | 'gaze'
219
+ /** Which hand (for controller/hand types) */
220
+ handedness?: 'left' | 'right'
221
+ }
222
+
228
223
  interface EventManager<TTarget> {
229
224
  /** Determines if the event layer is active */
230
225
  enabled: boolean
@@ -244,8 +239,21 @@ interface EventManager<TTarget> {
244
239
  disconnect?: () => void
245
240
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
246
241
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
242
+ * @param pointerId - Optional pointer ID to update specific pointer only
247
243
  */
248
- update?: () => void
244
+ update?: (pointerId?: number) => void
245
+ /** Defer pointer move raycasting to frame start (default: true) */
246
+ frameTimedRaycasts?: boolean
247
+ /** Always fire raycaster immediately on scroll events (default: true) */
248
+ alwaysFireOnScroll?: boolean
249
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
250
+ updateOnFrame?: boolean
251
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
252
+ flush?: () => void
253
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
254
+ registerPointer?: (config: XRPointerConfig) => number
255
+ /** Unregister an XR pointer */
256
+ unregisterPointer?: (pointerId: number) => void
249
257
  }
250
258
 
251
259
  interface PointerCaptureTarget {
@@ -265,227 +273,116 @@ interface VisibilityEntry {
265
273
  }
266
274
 
267
275
  //* Scheduler Types (useFrame) ==============================
276
+ //
277
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
278
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
279
+ // so existing `#types` imports across the codebase keep resolving unchanged.
268
280
 
269
281
 
270
282
 
271
- // Public Options --------------------------------
283
+ // Frame State (r3f-specific) --------------------------------
272
284
 
273
285
  /**
274
- * Options for useFrame hook
286
+ * State passed to useFrame callbacks (extends RootState with timing).
275
287
  */
276
- interface UseFrameNextOptions {
277
- /** Optional stable id for the job. Auto-generated if not provided */
278
- id?: string
279
- /** Named phase to run in. Default: 'update' */
280
- phase?: string
281
- /** Run before this phase or job id */
282
- before?: string | string[]
283
- /** Run after this phase or job id */
284
- after?: string | string[]
285
- /** Priority within phase. Higher runs first. Default: 0 */
286
- priority?: number
287
- /** Max frames per second for this job */
288
- fps?: number
289
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
290
- drop?: boolean
291
- /** Enable/disable without unregistering. Default: true */
292
- enabled?: boolean
293
- }
288
+ interface FrameNextState extends RootState, FrameTimingState {}
294
289
 
295
- /** Alias for UseFrameNextOptions */
296
- type UseFrameOptions = UseFrameNextOptions
290
+ /** Alias for FrameNextState */
291
+ type FrameState = FrameNextState
292
+
293
+ // Callback Types (r3f-specific) --------------------------------
297
294
 
298
295
  /**
299
- * Options for addPhase
296
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
300
297
  */
301
- interface AddPhaseOptions {
302
- /** Insert this phase before the specified phase */
303
- before?: string
304
- /** Insert this phase after the specified phase */
305
- after?: string
306
- }
298
+ type FrameNextCallback = FrameCallback$1<RootState>
299
+
300
+ /** Alias for FrameNextCallback */
301
+ type FrameCallback = FrameNextCallback
307
302
 
308
- // Frame State --------------------------------
303
+ //* Buffer Types (useBuffers) ========================================
309
304
 
310
305
  /**
311
- * Timing-only state for independent/outside mode (no RootState)
306
+ * Buffer-like types for GPU compute and storage operations.
307
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
308
+ *
309
+ * @example
310
+ * ```tsx
311
+ * const { positions, velocities } = useBuffers(() => ({
312
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
313
+ * velocities: new Float32Array(count * 3), // TypedArray
314
+ * }), 'particles')
315
+ * ```
312
316
  */
313
- interface FrameTimingState {
314
- /** High-resolution timestamp from RAF (ms) */
315
- time: number
316
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
317
- delta: number
318
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
319
- elapsed: number
320
- /** Incrementing frame counter */
321
- frame: number
322
- }
317
+ type BufferLike =
318
+ | Float32Array
319
+ | Uint32Array
320
+ | Int32Array
321
+ | Float64Array
322
+ | Uint8Array
323
+ | Int8Array
324
+ | Uint16Array
325
+ | Int16Array
326
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
327
+ | THREE$1.InterleavedBufferAttribute
328
+ | Node // TSL buffer nodes (instancedArray, storage)
329
+
330
+ /** Flat record of buffer-like values (no nested scopes) */
331
+ type BufferRecord = Record<string, BufferLike>
323
332
 
324
333
  /**
325
- * State passed to useFrame callbacks (extends RootState with timing)
334
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
335
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
326
336
  */
327
- interface FrameNextState extends RootState, FrameTimingState {}
337
+ type BufferStore = Record<string, BufferLike | BufferRecord>
328
338
 
329
- /** Alias for FrameNextState */
330
- type FrameState = FrameNextState
331
-
332
- // Root Options --------------------------------
339
+ //* Node Types (useNodes) ========================================
333
340
 
334
341
  /**
335
- * Options for registerRoot
342
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
343
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
344
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
345
+ * and the shape the store holds are one type by construction.
336
346
  */
337
- interface RootOptions {
338
- /** State provider for callbacks. Optional in independent mode. */
339
- getState?: () => any
340
- /** Error handler for job errors. Falls back to console.error if not provided. */
341
- onError?: (error: Error) => void
342
- }
347
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
343
348
 
344
- // Callback Types --------------------------------
349
+ /** Flat record of TSL nodes (no nested scopes) */
350
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
345
351
 
346
352
  /**
347
- * Callback function for useFrame
353
+ * Node store that can contain both root-level nodes and scoped node objects.
354
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
348
355
  */
349
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
356
+ type NodeStore = Record<string, NodeLike | NodeRecord>
350
357
 
351
- /** Alias for FrameNextCallback */
352
- type FrameCallback = FrameNextCallback
353
-
354
- // Controls returned from useFrame --------------------------------
358
+ //* Storage Types (useGPUStorage) ========================================
355
359
 
356
360
  /**
357
- * Controls object returned from useFrame hook
361
+ * GPU storage types for texture-based storage operations.
362
+ * Includes Three.js storage textures and TSL storage texture nodes.
363
+ *
364
+ * @example
365
+ * ```tsx
366
+ * const { heightMap } = useGPUStorage(() => ({
367
+ * heightMap: new StorageTexture(512, 512),
368
+ * }), 'terrain')
369
+ * ```
358
370
  */
359
- interface FrameNextControls {
360
- /** The job's unique ID */
361
- id: string
362
- /** Access to the global scheduler for frame loop control */
363
- scheduler: SchedulerApi
364
- /** Manually step this job only (bypasses FPS limiting) */
365
- step(timestamp?: number): void
366
- /** Manually step ALL jobs in the scheduler */
367
- stepAll(timestamp?: number): void
368
- /** Pause this job (set enabled=false) */
369
- pause(): void
370
- /** Resume this job (set enabled=true) */
371
- resume(): void
372
- /** Reactive paused state - automatically triggers re-render when changed */
373
- isPaused: boolean
374
- }
371
+ type StorageLike =
372
+ | StorageTexture // 2D GPU storage texture
373
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
374
+ | StorageArrayTexture // 2D-array GPU storage texture
375
+ | Data3DTexture // 3D texture (can be used as storage)
376
+ | Node // TSL storage texture nodes (storageTexture)
375
377
 
376
- /** Alias for FrameNextControls */
377
- type FrameControls = FrameNextControls
378
-
379
- // Scheduler Interface --------------------------------
378
+ /** Flat record of storage-like values (no nested scopes) */
379
+ type StorageRecord = Record<string, StorageLike>
380
380
 
381
381
  /**
382
- * Public interface for the global Scheduler
382
+ * Storage store that can contain both root-level storage and scoped storage objects.
383
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
383
384
  */
384
- interface SchedulerApi {
385
- //* Phase Management --------------------------------
386
-
387
- /** Add a named phase to the scheduler */
388
- addPhase(name: string, options?: AddPhaseOptions): void
389
- /** Get the ordered list of phase names */
390
- readonly phases: string[]
391
- /** Check if a phase exists */
392
- hasPhase(name: string): boolean
393
-
394
- //* Root Management --------------------------------
395
-
396
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
397
- registerRoot(id: string, options?: RootOptions): () => void
398
- /** Unregister a root */
399
- unregisterRoot(id: string): void
400
- /** Generate a unique root ID */
401
- generateRootId(): string
402
- /** Get the number of registered roots */
403
- getRootCount(): number
404
- /** Check if any root is registered and ready */
405
- readonly isReady: boolean
406
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
407
- onRootReady(callback: () => void): () => void
408
-
409
- //* Job Registration --------------------------------
410
-
411
- /** Register a job with the scheduler (returns unsubscribe function) */
412
- register(
413
- callback: FrameNextCallback,
414
- options?: {
415
- id?: string
416
- rootId?: string
417
- phase?: string
418
- before?: string | string[]
419
- after?: string | string[]
420
- priority?: number
421
- fps?: number
422
- drop?: boolean
423
- enabled?: boolean
424
- },
425
- ): () => void
426
- /** Update a job's options */
427
- updateJob(
428
- id: string,
429
- options: {
430
- priority?: number
431
- fps?: number
432
- drop?: boolean
433
- enabled?: boolean
434
- phase?: string
435
- before?: string | string[]
436
- after?: string | string[]
437
- },
438
- ): void
439
- /** Unregister a job by ID */
440
- unregister(id: string, rootId?: string): void
441
- /** Get the number of registered jobs */
442
- getJobCount(): number
443
- /** Get all job IDs */
444
- getJobIds(): string[]
445
-
446
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
447
-
448
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
449
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
450
-
451
- //* Idle Callbacks (for legacy addTail) --------------------------------
452
-
453
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
454
- onIdle(callback: (timestamp: number) => void): () => void
455
-
456
- //* Frame Loop Control --------------------------------
457
-
458
- /** Start the scheduler loop */
459
- start(): void
460
- /** Stop the scheduler loop */
461
- stop(): void
462
- /** Check if the scheduler is running */
463
- readonly isRunning: boolean
464
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
465
- frameloop: Frameloop
466
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
467
- independent: boolean
468
-
469
- //* Manual Stepping --------------------------------
470
-
471
- /** Manually step all jobs once (for frameloop='never' or testing) */
472
- step(timestamp?: number): void
473
- /** Manually step a single job by ID */
474
- stepJob(id: string, timestamp?: number): void
475
- /** Request frame(s) to be rendered (for frameloop='demand') */
476
- invalidate(frames?: number): void
477
-
478
- //* Per-Job Control --------------------------------
479
-
480
- /** Check if a job is paused */
481
- isJobPaused(id: string): boolean
482
- /** Pause a job */
483
- pauseJob(id: string): void
484
- /** Resume a job */
485
- resumeJob(id: string): void
486
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
487
- subscribeJobState(id: string, listener: () => void): () => void
488
- }
385
+ type StorageStore = Record<string, StorageLike | StorageRecord>
489
386
 
490
387
  //* Renderer Types ========================================
491
388
 
@@ -500,6 +397,18 @@ type Subscription = {
500
397
  store: RootStore
501
398
  }
502
399
 
400
+ /** Per-pointer state for multi-touch and XR support */
401
+ type PointerState = {
402
+ /** Objects currently hovered by this pointer */
403
+ hovered: Map<string, ThreeEvent<DomEvent>>
404
+ /** Objects capturing this pointer */
405
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
406
+ /** Initial click position [x, y] */
407
+ initialClick: [x: number, y: number]
408
+ /** Objects hit on initial click */
409
+ initialHits: THREE$1.Object3D[]
410
+ }
411
+
503
412
  type Dpr = number | [min: number, max: number]
504
413
 
505
414
  interface Size {
@@ -541,12 +450,21 @@ interface Performance {
541
450
 
542
451
  interface InternalState {
543
452
  interaction: THREE$1.Object3D[]
544
- hovered: Map<string, ThreeEvent<DomEvent>>
545
453
  subscribers: Subscription[]
454
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
455
+ pointerMap: Map<number, PointerState>
456
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
457
+ pointerDirty: Map<number, DomEvent>
458
+ /** Last event received (for events.update() compatibility) */
459
+ lastEvent: React$1.RefObject<DomEvent | null>
460
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
461
+ hovered: Map<string, ThreeEvent<DomEvent>>
462
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
546
463
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
464
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
547
465
  initialClick: [x: number, y: number]
466
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
548
467
  initialHits: THREE$1.Object3D[]
549
- lastEvent: React$1.RefObject<DomEvent | null>
550
468
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
551
469
  visibilityRegistry: Map<string, VisibilityEntry>
552
470
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -572,14 +490,31 @@ interface InternalState {
572
490
  /** Container for child attachment (scene for root, original container for portals) */
573
491
  container?: THREE$1.Object3D
574
492
  /**
575
- * CanvasTarget for multi-canvas WebGPU rendering.
576
- * Created for all WebGPU canvases to support renderer sharing.
493
+ * The CanvasTarget this root sizes and renders through.
494
+ *
495
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
496
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
497
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
498
+ * and the canvas-target job makes it the renderer's active one before this root renders.
499
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
577
500
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
578
501
  */
579
502
  canvasTarget?: CanvasTarget
503
+ /**
504
+ * Set when this root's canvas target has been resized and the backend's cached render pass
505
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
506
+ *
507
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
508
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
509
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
510
+ * invalidate some other canvas's descriptor instead.
511
+ *
512
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
513
+ */
514
+ canvasTargetSizeDirty?: boolean
580
515
  /**
581
516
  * Whether multi-canvas rendering is active.
582
- * True when any canvas uses `target` prop to share a renderer.
517
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
583
518
  * When true, setCanvasTarget is called before each render.
584
519
  */
585
520
  isMultiCanvas?: boolean
@@ -677,8 +612,8 @@ interface RootState {
677
612
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
678
613
  /** Shortcut to manual setting the pixel ratio */
679
614
  setDpr: (dpr: Dpr) => void
680
- /** Shortcut to setting frameloop flags */
681
- setFrameloop: (frameloop: Frameloop) => void
615
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
616
+ setFrameloop: (frameloop?: Frameloop) => void
682
617
  /** Set error state to propagate to error boundary */
683
618
  setError: (error: Error | null) => void
684
619
  /** Current error state (null when no error) */
@@ -686,13 +621,19 @@ interface RootState {
686
621
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
687
622
  uniforms: UniformStore
688
623
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
689
- nodes: Record<string, any>
690
- /** Global TSL texture nodes - use useTextures() hook for operations */
691
- textures: Map<string, any>
692
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
693
- postProcessing: any | null // THREE.PostProcessing when available
694
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
695
- passes: Record<string, any>
624
+ nodes: NodeStore
625
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
626
+ buffers: BufferStore
627
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
628
+ gpuStorage: StorageStore
629
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
630
+ textures: Map<string, THREE$1.Texture>
631
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
632
+ _textureRefs: Map<string, number>
633
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
634
+ renderPipeline: ThreeRenderPipeline | null
635
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
636
+ passes: PassRecord
696
637
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
697
638
  _hmrVersion: number
698
639
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -741,6 +682,20 @@ interface Renderer {
741
682
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
742
683
  }
743
684
 
685
+ //* Color Management Config ==============================
686
+
687
+ /**
688
+ * Color management configuration shared by both WebGL and WebGPU renderers.
689
+ */
690
+ interface ColorManagementConfig {
691
+ /**
692
+ * Color space assigned to 8-bit input textures (color maps).
693
+ * Defaults to sRGB. Most textures are authored in sRGB.
694
+ * @default THREE.SRGBColorSpace
695
+ */
696
+ textureColorSpace?: THREE$1.ColorSpace
697
+ }
698
+
744
699
  //* WebGL Renderer Props ==============================
745
700
 
746
701
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -751,7 +706,7 @@ type GLProps =
751
706
  | Renderer
752
707
  | ((defaultProps: DefaultGLProps) => Renderer)
753
708
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
754
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
709
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
755
710
 
756
711
  //* WebGPU Renderer Props ==============================
757
712
 
@@ -766,20 +721,27 @@ type DefaultRendererProps = {
766
721
  */
767
722
  interface CanvasSchedulerConfig {
768
723
  /**
769
- * Render this canvas after another canvas completes.
770
- * Pass the `id` of another canvas.
724
+ * Run this Canvas root before the referenced Canvas root id(s).
725
+ */
726
+ before?: string | string[]
727
+ /**
728
+ * Run this Canvas root after the referenced Canvas root id(s).
771
729
  */
772
- after?: string
730
+ after?: string | string[]
773
731
  /**
774
- * Limit this canvas's render rate (frames per second).
732
+ * Numeric root order. Lower values run first.
733
+ */
734
+ order?: number
735
+ /**
736
+ * Limit this Canvas's default render job (frames per second).
775
737
  */
776
738
  fps?: number
777
739
  }
778
740
 
779
741
  /**
780
- * Extended renderer configuration for multi-canvas support.
742
+ * Extended renderer configuration for multi-canvas support and color management.
781
743
  */
782
- interface RendererConfigExtended {
744
+ interface RendererConfigExtended extends ColorManagementConfig {
783
745
  /** Share renderer from another canvas (WebGPU only) */
784
746
  primaryCanvas?: string
785
747
  /** Canvas-level scheduler options */
@@ -844,8 +806,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
844
806
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
845
807
  */
846
808
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
847
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
848
- textureColorSpace?: THREE$1.ColorSpace
849
809
  /** Creates an orthographic camera */
850
810
  orthographic?: boolean
851
811
  /**
@@ -860,14 +820,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
860
820
  performance?: Partial<Omit<Performance, 'regress'>>
861
821
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
862
822
  dpr?: Dpr
863
- /** Props that go into the default raycaster */
864
- raycaster?: Partial<THREE$1.Raycaster>
823
+ /**
824
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
825
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
826
+ */
827
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
865
828
  /** A `THREE.Scene` instance or props that go into the default scene */
866
829
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
867
830
  /** A `THREE.Camera` instance or props that go into the default camera */
868
831
  camera?: CameraProps
869
832
  /** An R3F event manager to manage elements' pointer events */
870
- events?: (store: RootStore) => EventManager<HTMLElement>
833
+ events?: (store: RootStore) => EventManager<Element>
871
834
  /** Callback after the canvas has rendered (but not yet committed) */
872
835
  onCreated?: (state: RootState) => void
873
836
  /** Response for pointer clicks that have missed any target */
@@ -956,7 +919,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
956
919
  object?: T
957
920
  dispose?: null
958
921
  attach?: AttachType<T>
959
- onUpdate?: (self: T) => void
960
922
  }
961
923
 
962
924
  interface Instance<O = any> {
@@ -971,8 +933,6 @@ interface Instance<O = any> {
971
933
  attach?: AttachType<O>
972
934
  previousAttach?: any
973
935
  isHidden: boolean
974
- /** Deferred ref props to apply in commitMount */
975
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
976
936
  /** Set of props that have been applied via once() */
977
937
  appliedOnce?: Set<string>
978
938
  }
@@ -1098,7 +1058,7 @@ interface CanvasProps
1098
1058
  */
1099
1059
  resize?: Options
1100
1060
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1101
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1061
+ eventSource?: Element | React$1.RefObject<Element | null>
1102
1062
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1103
1063
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1104
1064
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1206,70 +1166,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1206
1166
 
1207
1167
  type RenderTargetOptions = RenderTargetOptions$1
1208
1168
 
1209
- //* Global Types ==============================
1169
+ //* Global TSL Types ==============================
1210
1170
 
1211
1171
  declare global {
1212
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1213
- interface UniformNode<T = unknown> extends Node {
1214
- value: T
1215
- }
1216
-
1217
1172
  /**
1218
- * ShaderCallable - the return type of Fn()
1219
- * A callable shader function node that can be invoked with parameters.
1220
- * The function returns a ShaderNodeObject when called.
1221
- *
1222
- * @example
1223
- * ```tsx
1224
- * // Define a shader function
1225
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1226
- * return mix(color1, color2, factor)
1227
- * })
1228
- *
1229
- * // Type when retrieving from nodes store
1230
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1231
- *
1232
- * // Or with specific return type
1233
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1234
- * ```
1173
+ * Broad callable-node fallback for dynamic store readers.
1174
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1235
1175
  */
1236
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1176
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1177
+ readonly shaderNode: unknown
1178
+ readonly id: number
1179
+ }
1237
1180
 
1238
- /**
1239
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1240
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1241
- *
1242
- * @example
1243
- * ```tsx
1244
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1245
- * ```
1246
- */
1247
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1181
+ /** Legacy structural node accepted when at least one historical marker exists. */
1182
+ type LegacyTSLNodeLike = {
1183
+ label?: ((label: string) => unknown) | string
1184
+ setName?: (name: string) => unknown
1185
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1186
+
1187
+ /** Node type accepted by broad dynamic node-store readers. */
1188
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1248
1189
 
1249
1190
  /**
1250
- * TSLNodeType - Union of all common TSL node types
1251
- * Used by ScopedStore to properly type node access from the store.
1252
- *
1253
- * Includes:
1254
- * - Node: base Three.js node type
1255
- * - ShaderCallable: function nodes created with Fn()
1256
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1257
- *
1258
- * @example
1259
- * ```tsx
1260
- * // In useLocalNodes, nodes are typed as TSLNodeType
1261
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1262
- * positionNode: nodes.myPosition, // Works - Node is in union
1263
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1264
- * }))
1265
- *
1266
- * // Can narrow with type guard or assertion when needed
1267
- * if (typeof blendColorFn === 'function') {
1268
- * blendColorFn(someColor, 0.5)
1269
- * }
1270
- * ```
1191
+ * Derive Three's shader node type from an existing node or a supported raw input.
1192
+ * Existing InputNode generics take precedence over structural value normalization.
1193
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1194
+ * InputNode base with its concrete InputNode specialization.
1271
1195
  */
1272
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1196
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1197
+ ? TNodeType
1198
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1199
+ ? TNodeType
1200
+ : T extends number
1201
+ ? 'float'
1202
+ : T extends boolean
1203
+ ? 'bool'
1204
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1205
+ ? 'color'
1206
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1207
+ ? 'vec4'
1208
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1209
+ ? 'vec3'
1210
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1211
+ ? 'vec2'
1212
+ : T extends three_webgpu.Matrix4
1213
+ ? 'mat4'
1214
+ : T extends three_webgpu.Matrix3
1215
+ ? 'mat3'
1216
+ : T extends three_webgpu.Matrix2
1217
+ ? 'mat2'
1218
+ : unknown
1219
+
1220
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1221
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1222
+ ? TValue
1223
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1224
+ ? TValue
1225
+ : T extends string | { r: number; g: number; b: number }
1226
+ ? three_webgpu.Color
1227
+ : T extends { x: number; y: number; z: number; w: number }
1228
+ ? three_webgpu.Vector4
1229
+ : T extends { x: number; y: number; z: number }
1230
+ ? three_webgpu.Vector3
1231
+ : T extends { x: number; y: number }
1232
+ ? three_webgpu.Vector2
1233
+ : T extends number
1234
+ ? number
1235
+ : T extends boolean
1236
+ ? boolean
1237
+ : T
1238
+
1239
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1240
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1241
+
1242
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1243
+ type UniformNodesFor<T extends UniformInputRecord> = {
1244
+ [K in keyof T]: UniformNodeFor<T[K]>
1245
+ }
1246
+
1247
+ /** Backward-compatible single-parameter uniform alias. */
1248
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1273
1249
 
1274
1250
  /** Flat record of uniform nodes (no nested scopes) */
1275
1251
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1294,7 +1270,7 @@ declare global {
1294
1270
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1295
1271
  * Supports:
1296
1272
  * - Primitives: number, string (color), boolean
1297
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1273
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1298
1274
  * - Plain objects: { x, y, z, w } converted to vectors
1299
1275
  * - TSL nodes: color(), vec3(), float() for type casting
1300
1276
  * - UniformNode: existing uniforms (reused as-is)
@@ -1307,226 +1283,124 @@ declare global {
1307
1283
  | three_webgpu.Vector2
1308
1284
  | three_webgpu.Vector3
1309
1285
  | three_webgpu.Vector4
1286
+ | three_webgpu.Matrix2
1310
1287
  | three_webgpu.Matrix3
1311
1288
  | three_webgpu.Matrix4
1312
- | three_webgpu.Euler
1313
- | three_webgpu.Quaternion
1314
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1315
- | Node // TSL nodes like color(), vec3(), float() for type casting
1289
+ | { x: number; y: number }
1290
+ | { x: number; y: number; z: number }
1291
+ | { x: number; y: number; z: number; w: number }
1292
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1293
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1316
1294
  | UniformNode
1317
1295
 
1318
1296
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1319
1297
  type UniformInputRecord = Record<string, UniformValue>
1320
1298
  }
1321
1299
 
1322
- //* Module Augmentation ==============================
1323
-
1324
- declare module 'three/tsl' {
1300
+ declare global {
1325
1301
  /**
1326
- * Fn with array parameter destructuring
1327
- * @example Fn(([uv, skew]) => { ... })
1302
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1303
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1304
+ * is r185, so the new name is the only one.
1328
1305
  */
1329
- export function Fn<R extends Node = Node>(
1330
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1331
- ): ShaderCallable<R>
1306
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1332
1307
 
1333
1308
  /**
1334
- * Fn with object parameter destructuring
1335
- * @example Fn(({ color, intensity }) => { ... })
1309
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1310
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1311
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1336
1312
  */
1337
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1338
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1339
- ): ShaderCallable<R>
1313
+ type ScenePassNode = three_webgpu.PassNode
1340
1314
 
1341
1315
  /**
1342
- * Fn with array params + layout
1343
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1316
+ * Pass record - stores TSL pass nodes for render pipeline.
1317
+ *
1318
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1319
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1320
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1321
+ * {@link RenderPipelineCallbackState}.
1322
+ *
1323
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1324
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1325
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1326
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1327
+ *
1328
+ * The index signature admits `undefined` because a key may simply not be registered, and
1329
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1330
+ * optional property whose type excludes `undefined` from the index signature is an error
1331
+ * (TS2411) for every consumer compiling these declarations.
1344
1332
  */
1345
- export function Fn<R extends Node = Node>(
1346
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1347
- layout: { layout?: unknown },
1348
- ): ShaderCallable<R>
1333
+ interface PassRecord {
1334
+ scenePass?: ScenePassNode
1335
+ [key: string]: three_webgpu.Node | undefined
1336
+ }
1349
1337
 
1350
1338
  /**
1351
- * Fn with object params + layout
1339
+ * State passed to pipeline callbacks after the active pipeline has been created.
1340
+ *
1341
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1342
+ * callback runs, so callbacks can use it without a guard or a cast.
1343
+ *
1344
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1345
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1352
1346
  */
1353
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1354
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1355
- layout: { layout?: unknown },
1356
- ): ShaderCallable<R>
1357
- }
1358
-
1359
- /**
1360
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1361
- */
1362
-
1363
-
1347
+ type RenderPipelineCallbackState = RootState & {
1348
+ renderPipeline: ThreeRenderPipeline
1349
+ passes: PassRecord & { scenePass: ScenePassNode }
1350
+ renderer: three_webgpu.WebGPURenderer
1351
+ isLegacy: false
1352
+ }
1364
1353
 
1365
- declare global {
1366
- /** Pass record - stores TSL pass nodes for post-processing */
1367
- type PassRecord = Record<string, any>
1354
+ /**
1355
+ * What a callback may return to register entries into `state.passes`.
1356
+ *
1357
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1358
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1359
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1360
+ * disposing a pass nothing references. So returning it is a type error.
1361
+ */
1362
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1368
1363
 
1369
1364
  /** Setup callback - runs first to configure MRT, create additional passes */
1370
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1365
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1371
1366
 
1372
1367
  /** Main callback - runs second to configure outputNode, create effect passes */
1373
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1368
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1374
1369
 
1375
- /** Return type for usePostProcessing hook */
1376
- interface UsePostProcessingReturn {
1370
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1371
+ interface UseRenderPipelineActions {
1377
1372
  /** Current passes from state */
1378
1373
  passes: PassRecord
1379
- /** PostProcessing instance (null if not initialized) */
1380
- postProcessing: any | null // THREE.PostProcessing
1381
1374
  /** Clear all passes from state */
1382
1375
  clearPasses: () => void
1383
- /** Reset PostProcessing entirely (clears PP + passes) */
1376
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1384
1377
  reset: () => void
1385
1378
  /** Re-run setup/main callbacks with current closure values */
1386
1379
  rebuild: () => void
1387
- /** True when PostProcessing is configured and ready */
1388
- isReady: boolean
1389
- }
1390
- }
1391
-
1392
- //* useFrameNext Types ==============================
1393
-
1394
-
1395
-
1396
- //* Global Type Declarations ==============================
1397
-
1398
- declare global {
1399
- // Job --------------------------------
1400
-
1401
- /**
1402
- * Internal job representation in the scheduler
1403
- */
1404
- interface Job {
1405
- /** Unique identifier */
1406
- id: string
1407
- /** The callback to execute */
1408
- callback: FrameNextCallback
1409
- /** Phase this job belongs to */
1410
- phase: string
1411
- /** Run before these phases/job ids */
1412
- before: Set<string>
1413
- /** Run after these phases/job ids */
1414
- after: Set<string>
1415
- /** Priority within phase (higher first) */
1416
- priority: number
1417
- /** Insertion order for deterministic tie-breaking */
1418
- index: number
1419
- /** Max FPS for this job (undefined = no limit) */
1420
- fps?: number
1421
- /** Drop frames when behind (true) or catch up (false) */
1422
- drop: boolean
1423
- /** Last run timestamp (ms) */
1424
- lastRun?: number
1425
- /** Whether job is enabled */
1426
- enabled: boolean
1427
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1428
- system?: boolean
1429
- }
1430
-
1431
- // Phase Graph --------------------------------
1432
-
1433
- /**
1434
- * A node in the phase graph
1435
- */
1436
- interface PhaseNode {
1437
- /** Phase name */
1438
- name: string
1439
- /** Whether this was auto-generated from a before/after constraint */
1440
- isAutoGenerated: boolean
1441
- }
1442
-
1443
- /**
1444
- * Options for creating a job from hook options
1445
- */
1446
- interface JobOptions {
1447
- id?: string
1448
- phase?: string
1449
- before?: string | string[]
1450
- after?: string | string[]
1451
- priority?: number
1452
- fps?: number
1453
- drop?: boolean
1454
- enabled?: boolean
1455
- }
1456
-
1457
- // Frame Loop State --------------------------------
1458
-
1459
- /**
1460
- * Internal frame loop state
1461
- */
1462
- interface FrameLoopState {
1463
- /** Whether the loop is running */
1464
- running: boolean
1465
- /** Current RAF handle */
1466
- rafHandle: number | null
1467
- /** Last frame timestamp in ms (null = uninitialized) */
1468
- lastTime: number | null
1469
- /** Frame counter */
1470
- frameCount: number
1471
- /** Elapsed time since first frame in ms */
1472
- elapsedTime: number
1473
- /** createdAt timestamp in ms */
1474
- createdAt: number
1475
- }
1476
-
1477
- // Root Entry --------------------------------
1478
-
1479
- /**
1480
- * Internal representation of a registered root (Canvas).
1481
- * Tracks jobs and manages rebuild state for this root.
1482
- * @internal
1483
- */
1484
- interface RootEntry {
1485
- /** Unique identifier for this root */
1486
- id: string
1487
- /** Function to get the root's current state. Returns any to support independent mode. */
1488
- getState: () => any
1489
- /** Map of job IDs to Job objects */
1490
- jobs: Map<string, Job>
1491
- /** Cached sorted job list for execution order */
1492
- sortedJobs: Job[]
1493
- /** Whether sortedJobs needs rebuilding */
1494
- needsRebuild: boolean
1495
- }
1496
-
1497
- /**
1498
- * Internal representation of a global job (deprecated API).
1499
- * Global jobs run once per frame, not per-root.
1500
- * Used by legacy addEffect/addAfterEffect APIs.
1501
- * @internal
1502
- * @deprecated Use useFrame with phases instead
1503
- */
1504
- interface GlobalJob {
1505
- /** Unique identifier for this global job */
1506
- id: string
1507
- /** Callback invoked with RAF timestamp in ms */
1508
- callback: (timestamp: number) => void
1509
1380
  }
1510
1381
 
1511
- // HMR Support --------------------------------
1512
-
1513
1382
  /**
1514
- * Hot Module Replacement data structure for preserving scheduler state
1515
- * @internal
1516
- */
1517
- interface HMRData {
1518
- /** Shared data object for storing values across reloads */
1519
- data: Record<string, any>
1520
- /** Optional function to accept HMR updates */
1521
- accept?: () => void
1522
- }
1523
-
1524
- // Default Phases --------------------------------
1525
-
1526
- /**
1527
- * Default phase names for the scheduler
1383
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1384
+ *
1385
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1386
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1387
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1528
1388
  */
1529
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1389
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1390
+ (
1391
+ | {
1392
+ /** True when RenderPipeline is configured and ready */
1393
+ isReady: true
1394
+ /** RenderPipeline instance */
1395
+ renderPipeline: ThreeRenderPipeline
1396
+ }
1397
+ | {
1398
+ /** False until the pipeline has been created */
1399
+ isReady: false
1400
+ /** Not initialized yet, or torn down by reset() */
1401
+ renderPipeline: null
1402
+ }
1403
+ )
1530
1404
  }
1531
1405
 
1532
1406
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1605,10 +1479,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1605
1479
 
1606
1480
  /**
1607
1481
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1608
- * since @types/three has broken inheritance for TSL node subclasses.
1482
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1483
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1609
1484
  */
1610
1485
  type NodeProps<P> = {
1611
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1486
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1612
1487
  }
1613
1488
 
1614
1489
  interface ReactProps<P> {
@@ -1629,11 +1504,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1629
1504
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1630
1505
  }
1631
1506
 
1507
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1508
+ type Object3DMethod = NonNullable<
1509
+ {
1510
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1511
+ }[keyof Object3D]
1512
+ >
1513
+
1632
1514
  type ThreeExports = typeof import('three') & typeof import('three/webgpu')
1633
1515
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1634
1516
 
1635
1517
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1636
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1518
+ /**
1519
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1520
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1521
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1522
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1523
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1524
+ */
1525
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1526
+ object: object
1527
+ ref?: React.Ref<any>
1528
+ [prop: string]: unknown
1529
+ }
1637
1530
  // Conflicts with DOM types can be accessed through a three* prefix
1638
1531
  threeAudio: ThreeElementsImpl['audio']
1639
1532
  threeSource: ThreeElementsImpl['source']
@@ -1674,6 +1567,7 @@ type three_d_Matrix3 = Matrix3;
1674
1567
  type three_d_Matrix4 = Matrix4;
1675
1568
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1676
1569
  type three_d_NodeProps<P> = NodeProps<P>;
1570
+ type three_d_Object3DMethod = Object3DMethod;
1677
1571
  type three_d_Quaternion = Quaternion;
1678
1572
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1679
1573
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1688,7 +1582,7 @@ type three_d_Vector3 = Vector3;
1688
1582
  type three_d_Vector4 = Vector4;
1689
1583
  type three_d_VectorRepresentation = VectorRepresentation;
1690
1584
  declare namespace three_d {
1691
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1585
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1692
1586
  }
1693
1587
 
1694
1588
  /**
@@ -1698,7 +1592,7 @@ declare namespace three_d {
1698
1592
  * a single WebGPURenderer using Three.js CanvasTarget API.
1699
1593
  *
1700
1594
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1701
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1595
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1702
1596
  */
1703
1597
 
1704
1598
  interface PrimaryCanvasEntry {
@@ -1766,12 +1660,23 @@ type EnvironmentLoaderProps = {
1766
1660
  * const texture = useEnvironment({ preset: 'sunset' })
1767
1661
  * ```
1768
1662
  */
1769
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1663
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1770
1664
  declare namespace useEnvironment {
1771
1665
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1772
1666
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1773
1667
  }
1774
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1668
+ /**
1669
+ * Options accepted by `useEnvironment.preload`.
1670
+ *
1671
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1672
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1673
+ * advertise an option this function silently ignores.
1674
+ *
1675
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1676
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1677
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1678
+ */
1679
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1775
1680
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1776
1681
 
1777
1682
  /**
@@ -1815,9 +1720,9 @@ type EnvironmentProps = {
1815
1720
  blur?: number;
1816
1721
  backgroundBlurriness?: number;
1817
1722
  backgroundIntensity?: number;
1818
- backgroundRotation?: Euler$3;
1723
+ backgroundRotation?: Euler;
1819
1724
  environmentIntensity?: number;
1820
- environmentRotation?: Euler$3;
1725
+ environmentRotation?: Euler;
1821
1726
  map?: Texture$1;
1822
1727
  preset?: PresetsType;
1823
1728
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1901,7 +1806,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1901
1806
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1902
1807
  declare module '@react-three/fiber' {
1903
1808
  interface ThreeElements {
1904
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1809
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1905
1810
  }
1906
1811
  }
1907
1812
  /**
@@ -2001,12 +1906,32 @@ declare module '@react-three/fiber' {
2001
1906
  */
2002
1907
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2003
1908
 
1909
+ /**
1910
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1911
+ *
1912
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1913
+ * instance. Removing the old object from the interaction state and registering the new one from
1914
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1915
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1916
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1917
+ * swap the user never asked to see (#3744).
1918
+ *
1919
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1920
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1921
+ *
1922
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1923
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1924
+ * cannot outlive the object it described.
1925
+ */
1926
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2004
1927
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2005
1928
  declare function createEvents(store: RootStore): {
2006
1929
  handlePointer: (name: string) => (event: DomEvent) => void;
1930
+ flushDeferredPointers: () => void;
1931
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2007
1932
  };
2008
1933
  /** Default R3F event manager for web */
2009
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1934
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2010
1935
 
2011
1936
  /**
2012
1937
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2019,389 +1944,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2019
1944
  * Note: this hook's caller must be wrapped with `React.Suspense`
2020
1945
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2021
1946
  */
2022
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1947
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2023
1948
  declare namespace useLoader {
2024
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2025
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1949
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1950
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2026
1951
  var loader: typeof getLoader;
2027
1952
  }
2028
1953
 
2029
- /**
2030
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2031
- *
2032
- * Features:
2033
- * - Single RAF loop for entire application
2034
- * - Root registration (multiple Canvas support)
2035
- * - Global phases for addEffect/addAfterEffect (deprecated)
2036
- * - Per-root job management with phases, priorities, FPS throttling
2037
- * - onIdle callbacks for addTail (deprecated)
2038
- * - Demand mode support via invalidate()
2039
- */
2040
- declare class Scheduler {
2041
- private static readonly INSTANCE_KEY;
2042
- private static get instance();
2043
- private static set instance(value);
2044
- /**
2045
- * Get the global scheduler instance (creates if doesn't exist).
2046
- * Uses HMR data to preserve instance across hot reloads.
2047
- * @returns {Scheduler} The singleton scheduler instance
2048
- */
2049
- static get(): Scheduler;
2050
- /**
2051
- * Reset the singleton instance. Stops the loop and clears all state.
2052
- * Primarily used for testing to ensure clean state between tests.
2053
- * @returns {void}
2054
- */
2055
- static reset(): void;
2056
- private roots;
2057
- private phaseGraph;
2058
- private loopState;
2059
- private stoppedTime;
2060
- private nextRootIndex;
2061
- private globalBeforeJobs;
2062
- private globalAfterJobs;
2063
- private nextGlobalIndex;
2064
- private idleCallbacks;
2065
- private nextJobIndex;
2066
- private jobStateListeners;
2067
- private pendingFrames;
2068
- private _frameloop;
2069
- private _independent;
2070
- private errorHandler;
2071
- private rootReadyCallbacks;
2072
- get phases(): string[];
2073
- get frameloop(): Frameloop;
2074
- set frameloop(mode: Frameloop);
2075
- get isRunning(): boolean;
2076
- get isReady(): boolean;
2077
- get independent(): boolean;
2078
- set independent(value: boolean);
2079
- constructor();
2080
- /**
2081
- * Register a root (Canvas) with the scheduler.
2082
- * The first root to register starts the RAF loop (if frameloop='always').
2083
- * @param {string} id - Unique identifier for this root
2084
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2085
- * @returns {() => void} Unsubscribe function to remove this root
2086
- */
2087
- registerRoot(id: string, options?: RootOptions): () => void;
2088
- /**
2089
- * Unregister a root from the scheduler.
2090
- * Cleans up all job state listeners for this root's jobs.
2091
- * The last root to unregister stops the RAF loop.
2092
- * @param {string} id - The root ID to unregister
2093
- * @returns {void}
2094
- */
2095
- unregisterRoot(id: string): void;
2096
- /**
2097
- * Subscribe to be notified when a root becomes available.
2098
- * Fires immediately if a root already exists.
2099
- * @param {() => void} callback - Function called when first root registers
2100
- * @returns {() => void} Unsubscribe function
2101
- */
2102
- onRootReady(callback: () => void): () => void;
2103
- /**
2104
- * Notify all registered root-ready callbacks.
2105
- * Called when the first root registers.
2106
- * @returns {void}
2107
- * @private
2108
- */
2109
- private notifyRootReady;
2110
- /**
2111
- * Ensure a default root exists for independent mode.
2112
- * Creates a minimal root with no state provider.
2113
- * @returns {void}
2114
- * @private
2115
- */
2116
- private ensureDefaultRoot;
2117
- /**
2118
- * Trigger error handling for job errors.
2119
- * Uses the bound error handler if available, otherwise logs to console.
2120
- * @param {Error} error - The error to handle
2121
- * @returns {void}
2122
- */
2123
- triggerError(error: Error): void;
2124
- /**
2125
- * Add a named phase to the scheduler's execution order.
2126
- * Marks all roots for rebuild to incorporate the new phase.
2127
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2128
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2129
- * @returns {void}
2130
- * @example
2131
- * scheduler.addPhase('physics', { before: 'update' });
2132
- * scheduler.addPhase('postprocess', { after: 'render' });
2133
- */
2134
- addPhase(name: string, options?: AddPhaseOptions): void;
2135
- /**
2136
- * Check if a phase exists in the scheduler.
2137
- * @param {string} name - The phase name to check
2138
- * @returns {boolean} True if the phase exists
2139
- */
2140
- hasPhase(name: string): boolean;
2141
- /**
2142
- * Register a global job that runs once per frame (not per-root).
2143
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2144
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2145
- * @param {string} id - Unique identifier for this global job
2146
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2147
- * @returns {() => void} Unsubscribe function to remove this global job
2148
- * @deprecated Use useFrame with phases instead
2149
- */
2150
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2151
- /**
2152
- * Register an idle callback that fires when the loop stops.
2153
- * Used internally by deprecated addTail API.
2154
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2155
- * @returns {() => void} Unsubscribe function to remove this idle callback
2156
- * @deprecated Use demand mode with invalidate() instead
2157
- */
2158
- onIdle(callback: (timestamp: number) => void): () => void;
2159
- /**
2160
- * Notify all registered idle callbacks.
2161
- * Called when the loop stops in demand mode.
2162
- * @param {number} timestamp - The RAF timestamp when idle occurred
2163
- * @returns {void}
2164
- * @private
2165
- */
2166
- private notifyIdle;
2167
- /**
2168
- * Register a job (frame callback) with a specific root.
2169
- * This is the core registration method used by useFrame internally.
2170
- * @param {FrameNextCallback} callback - The function to call each frame
2171
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2172
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2173
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2174
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2175
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2176
- * @param {number} [options.fps] - FPS throttle limit
2177
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2178
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2179
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2180
- * @returns {() => void} Unsubscribe function to remove this job
2181
- */
2182
- register(callback: FrameNextCallback, options?: JobOptions & {
2183
- rootId?: string;
2184
- system?: boolean;
2185
- }): () => void;
2186
- /**
2187
- * Unregister a job by its ID.
2188
- * Searches all roots if rootId is not provided.
2189
- * @param {string} id - The job ID to unregister
2190
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2191
- * @returns {void}
2192
- */
2193
- unregister(id: string, rootId?: string): void;
2194
- /**
2195
- * Update a job's options dynamically.
2196
- * Searches all roots to find the job by ID.
2197
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2198
- * @param {string} id - The job ID to update
2199
- * @param {Partial<JobOptions>} options - The options to update
2200
- * @returns {void}
2201
- */
2202
- updateJob(id: string, options: Partial<JobOptions>): void;
2203
- /**
2204
- * Check if a job is currently paused (disabled).
2205
- * @param {string} id - The job ID to check
2206
- * @returns {boolean} True if the job exists and is paused
2207
- */
2208
- isJobPaused(id: string): boolean;
2209
- /**
2210
- * Subscribe to state changes for a specific job.
2211
- * Listener is called when job is paused or resumed.
2212
- * @param {string} id - The job ID to subscribe to
2213
- * @param {() => void} listener - Callback invoked on state changes
2214
- * @returns {() => void} Unsubscribe function
2215
- */
2216
- subscribeJobState(id: string, listener: () => void): () => void;
2217
- /**
2218
- * Notify all listeners that a job's state has changed.
2219
- * @param {string} id - The job ID that changed
2220
- * @returns {void}
2221
- * @private
2222
- */
2223
- private notifyJobStateChange;
2224
- /**
2225
- * Pause a job by ID (sets enabled=false).
2226
- * Notifies any subscribed state listeners.
2227
- * @param {string} id - The job ID to pause
2228
- * @returns {void}
2229
- */
2230
- pauseJob(id: string): void;
2231
- /**
2232
- * Resume a paused job by ID (sets enabled=true).
2233
- * Resets job timing to prevent frame accumulation.
2234
- * Notifies any subscribed state listeners.
2235
- * @param {string} id - The job ID to resume
2236
- * @returns {void}
2237
- */
2238
- resumeJob(id: string): void;
2239
- /**
2240
- * Start the requestAnimationFrame loop.
2241
- * Resets timing state (elapsedTime, frameCount) on start.
2242
- * No-op if already running.
2243
- * @returns {void}
2244
- */
2245
- start(): void;
2246
- /**
2247
- * Stop the requestAnimationFrame loop.
2248
- * Cancels any pending RAF callback.
2249
- * No-op if not running.
2250
- * @returns {void}
2251
- */
2252
- stop(): void;
2253
- /**
2254
- * Request frames to be rendered in demand mode.
2255
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2256
- * No-op if frameloop is not 'demand'.
2257
- * @param {number} [frames=1] - Number of frames to request
2258
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2259
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2260
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2261
- * @returns {void}
2262
- * @example
2263
- * // Request a single frame render
2264
- * scheduler.invalidate();
2265
- *
2266
- * @example
2267
- * // Request 5 frames (e.g., for animations)
2268
- * scheduler.invalidate(5);
2269
- *
2270
- * @example
2271
- * // Set pending frames to exactly 3 (don't stack with existing)
2272
- * scheduler.invalidate(3, false);
2273
- *
2274
- * @example
2275
- * // Add 2 more frames to existing pending count
2276
- * scheduler.invalidate(2, true);
2277
- */
2278
- invalidate(frames?: number, stackFrames?: boolean): void;
2279
- /**
2280
- * Reset timing state for deterministic testing.
2281
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2282
- * @returns {void}
2283
- */
2284
- resetTiming(): void;
2285
- /**
2286
- * Manually execute a single frame for all roots.
2287
- * Useful for frameloop='never' mode or testing scenarios.
2288
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2289
- * @returns {void}
2290
- * @example
2291
- * // Manual control mode
2292
- * scheduler.frameloop = 'never';
2293
- * scheduler.step(); // Execute one frame
2294
- */
2295
- step(timestamp?: number): void;
2296
- /**
2297
- * Manually execute a single job by its ID.
2298
- * Useful for testing individual job callbacks in isolation.
2299
- * @param {string} id - The job ID to step
2300
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2301
- * @returns {void}
2302
- */
2303
- stepJob(id: string, timestamp?: number): void;
2304
- /**
2305
- * Main RAF loop callback.
2306
- * Executes frame, handles demand mode, and schedules next frame.
2307
- * @param {number} timestamp - RAF timestamp in milliseconds
2308
- * @returns {void}
2309
- * @private
2310
- */
2311
- private loop;
2312
- /**
2313
- * Execute a single frame across all roots.
2314
- * Order: globalBefore → each root's jobs → globalAfter
2315
- * @param {number} timestamp - RAF timestamp in milliseconds
2316
- * @returns {void}
2317
- * @private
2318
- */
2319
- private executeFrame;
2320
- /**
2321
- * Run all global jobs from a job map.
2322
- * Catches and logs errors without stopping execution.
2323
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2324
- * @param {number} timestamp - RAF timestamp in milliseconds
2325
- * @returns {void}
2326
- * @private
2327
- */
2328
- private runGlobalJobs;
2329
- /**
2330
- * Execute all jobs for a single root in sorted order.
2331
- * Rebuilds sorted job list if needed, then dispatches each job.
2332
- * Errors are caught and propagated via triggerError.
2333
- * @param {RootEntry} root - The root entry to tick
2334
- * @param {number} timestamp - RAF timestamp in milliseconds
2335
- * @param {number} delta - Time since last frame in seconds
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private tickRoot;
2340
- /**
2341
- * Get the total number of registered jobs across all roots.
2342
- * Includes both per-root jobs and global before/after jobs.
2343
- * @returns {number} Total job count
2344
- */
2345
- getJobCount(): number;
2346
- /**
2347
- * Get all registered job IDs across all roots.
2348
- * Includes both per-root jobs and global before/after jobs.
2349
- * @returns {string[]} Array of all job IDs
2350
- */
2351
- getJobIds(): string[];
2352
- /**
2353
- * Get the number of registered roots (Canvas instances).
2354
- * @returns {number} Number of registered roots
2355
- */
2356
- getRootCount(): number;
2357
- /**
2358
- * Check if any user (non-system) jobs are registered in a specific phase.
2359
- * Used by the default render job to know if a user has taken over rendering.
2360
- *
2361
- * @param phase The phase to check
2362
- * @param rootId Optional root ID to check (checks all roots if not provided)
2363
- * @returns true if any user jobs exist in the phase
2364
- */
2365
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2366
- /**
2367
- * Generate a unique root ID for automatic root registration.
2368
- * @returns {string} A unique root ID in the format 'root_N'
2369
- */
2370
- generateRootId(): string;
2371
- /**
2372
- * Generate a unique job ID.
2373
- * @returns {string} A unique job ID in the format 'job_N'
2374
- * @private
2375
- */
2376
- private generateJobId;
2377
- /**
2378
- * Normalize before/after constraints to a Set.
2379
- * Handles undefined, single string, or array inputs.
2380
- * @param {string | string[] | undefined} value - The constraint value(s)
2381
- * @returns {Set<string>} Normalized Set of constraint strings
2382
- * @private
2383
- */
2384
- private normalizeConstraints;
2385
- }
2386
- /**
2387
- * Get the global scheduler instance.
2388
- * Creates one if it doesn't exist.
2389
- */
2390
- declare const getScheduler: () => Scheduler;
2391
-
2392
1954
  /**
2393
1955
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2394
1956
  *
2395
- * Works both inside and outside Canvas context:
2396
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2397
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2398
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1957
+ * Always delivers full RootState — works both inside and outside Canvas context:
1958
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1959
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1960
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1961
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2399
1962
  *
2400
1963
  * Returns a controls object for manual stepping, pausing, and resuming.
2401
1964
  *
2402
1965
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2403
1966
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2404
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1967
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2405
1968
  *
2406
1969
  * @example
2407
1970
  * // Simple priority (backwards compat)
@@ -2412,16 +1975,16 @@ declare const getScheduler: () => Scheduler;
2412
1975
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2413
1976
  *
2414
1977
  * @example
2415
- * // Outside Canvas - waits for Canvas to mount
1978
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2416
1979
  * function UI() {
2417
1980
  * useFrame((state, delta) => { syncUI(state.camera) });
2418
1981
  * return <button>...</button>;
2419
1982
  * }
2420
1983
  *
2421
1984
  * @example
2422
- * // Independent mode - no Canvas needed
2423
- * getScheduler().independent = true;
2424
- * useFrame((state, delta) => { updateGame(delta) });
1985
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1986
+ * import { getScheduler } from '@pmndrs/scheduler'
1987
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2425
1988
  *
2426
1989
  * @example
2427
1990
  * // Scheduler-only access (no callback)
@@ -2444,11 +2007,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2444
2007
  /** Callback when texture(s) finish loading */
2445
2008
  onLoad?: (texture: MappedTextureType<Url>) => void;
2446
2009
  /**
2447
- * Cache the texture in R3F's global state for access via useTextures().
2448
- * When true:
2010
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
2011
+ * When true (the default):
2449
2012
  * - Textures persist until explicitly disposed
2450
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2451
- * @default false
2013
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2014
+ *
2015
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2016
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2017
+ *
2018
+ * Pass `false` to opt out of registry enrollment entirely.
2019
+ * @default true
2452
2020
  */
2453
2021
  cache?: boolean;
2454
2022
  };
@@ -2472,15 +2040,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2472
2040
  * normal: '/normal.png'
2473
2041
  * })
2474
2042
  *
2475
- * // With caching - returns same texture object across components
2476
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2477
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2043
+ * // Textures are registered in the global registry by default — the same texture
2044
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2045
+ * const diffuse = useTexture('/diffuse.png')
2478
2046
  * diffuse.colorSpace = THREE.SRGBColorSpace
2479
2047
  *
2480
2048
  * // Another component gets the SAME texture with colorSpace already set
2481
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2049
+ * const sameDiffuse = useTexture('/diffuse.png')
2482
2050
  *
2483
- * // Access cache directly
2051
+ * // Opt out of registry enrollment for a one-off texture
2052
+ * const scratch = useTexture('/scratch.png', { cache: false })
2053
+ *
2054
+ * // Access the registry directly
2484
2055
  * const { get } = useTextures()
2485
2056
  * const cached = get('/diffuse.png')
2486
2057
  * ```
@@ -2497,63 +2068,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2497
2068
  cache?: boolean;
2498
2069
  }) => react_jsx_runtime.JSX.Element;
2499
2070
 
2500
- type TextureEntry = Texture$1 | {
2501
- value: Texture$1;
2502
- [key: string]: any;
2071
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2072
+ type TextureInput = string | string[] | Record<string, string>;
2073
+ /** Result of a `get()` read, mirroring the input shape. */
2074
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2075
+ [K in keyof Input]: Texture$1 | undefined;
2503
2076
  };
2077
+ /** Options for `dispose()`. */
2078
+ interface DisposeOptions {
2079
+ /** Dispose even if the texture still has active references (default false). */
2080
+ force?: boolean;
2081
+ }
2504
2082
  interface UseTexturesReturn {
2505
- /** Map of all textures currently in cache */
2506
- textures: Map<string, TextureEntry>;
2507
- /** Get a specific texture by key (usually URL) */
2508
- get: (key: string) => TextureEntry | undefined;
2509
- /** Check if a texture exists in cache */
2510
- has: (key: string) => boolean;
2511
- /** Add a texture to the cache */
2512
- add: (key: string, value: TextureEntry) => void;
2513
- /** Add multiple textures to the cache */
2514
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2515
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2516
- remove: (key: string) => void;
2517
- /** Remove multiple textures from cache */
2518
- removeMultiple: (keys: string[]) => void;
2519
- /** Dispose a texture's GPU resources and remove from cache */
2520
- dispose: (key: string) => void;
2521
- /** Dispose multiple textures */
2522
- disposeMultiple: (keys: string[]) => void;
2523
- /** Dispose ALL cached textures - use with caution */
2524
- disposeAll: () => void;
2083
+ /** The live registry Map (key → Texture). Treat as read-only. */
2084
+ readonly all: Map<string, Texture$1>;
2085
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2086
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2087
+ /** Check whether a key exists in the registry. */
2088
+ has(key: string): boolean;
2089
+ /**
2090
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2091
+ * target or procedural texture. URL-loaded textures are registered automatically
2092
+ * by `useTexture` (registry enrollment is on by default).
2093
+ */
2094
+ add(key: string, texture: Texture$1): void;
2095
+ add(record: Record<string, Texture$1>): void;
2096
+ /**
2097
+ * Dispose a texture's GPU resources and remove it from the registry.
2098
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2099
+ * skipped (with a warning) unless `{ force: true }` is passed.
2100
+ * @returns true if disposed, false if skipped.
2101
+ */
2102
+ dispose(key: string, options?: DisposeOptions): boolean;
2103
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2104
+ disposeAll(): void;
2525
2105
  }
2526
2106
  /**
2527
- * Hook for managing the global texture cache in R3F state.
2107
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2528
2108
  *
2529
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2530
- * Useful for sharing texture references across materials and components.
2109
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2110
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2111
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2112
+ *
2113
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2114
+ * changes. Pass a selector to scope the subscription to a single read.
2531
2115
  *
2532
2116
  * @example
2533
2117
  * ```tsx
2534
- * const { textures, add, get, remove, has, dispose } = useTextures()
2535
- *
2536
- * // Check if texture is already cached
2537
- * if (!has('/textures/diffuse.png')) {
2538
- * // Load with useTexture and cache: true, or manually add
2539
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2540
- * }
2118
+ * // Load + register once (anywhere in the tree) — registered by default
2119
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2541
2120
  *
2542
- * // Access cached texture from anywhere
2543
- * const diffuse = get('/textures/diffuse.png')
2544
- * if (diffuse) material.map = diffuse
2121
+ * // Reach them from another component — record form lands straight into a material
2122
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2123
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2545
2124
  *
2546
- * // Remove from cache only (texture still in GPU memory)
2547
- * remove('/textures/old.png')
2125
+ * // A set of heightmaps at once
2126
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2548
2127
  *
2549
- * // Fully dispose (frees GPU memory + removes from cache)
2550
- * dispose('/textures/unused.png')
2128
+ * // Register a non-URL texture (render target / procedural)
2129
+ * useTextures().add('rt-main', renderTarget.texture)
2551
2130
  *
2552
- * // Nuclear option - dispose everything
2553
- * disposeAll()
2131
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2132
+ * useTextures().dispose('/diffuse.jpg')
2133
+ * useTextures().disposeAll() // scene teardown
2554
2134
  * ```
2135
+ *
2136
+ * @remarks
2137
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2138
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2139
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2140
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2141
+ * `useTexture`.
2555
2142
  */
2556
2143
  declare function useTextures(): UseTexturesReturn;
2144
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2557
2145
 
2558
2146
  /**
2559
2147
  * Creates a render target compatible with the current renderer.
@@ -2583,9 +2171,9 @@ declare function useTextures(): UseTexturesReturn;
2583
2171
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2584
2172
  * ```
2585
2173
  */
2586
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2588
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2174
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2175
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2176
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2589
2177
 
2590
2178
  /**
2591
2179
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -2672,7 +2260,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2672
2260
  * Invalidates the view, requesting a frame to be rendered.
2673
2261
  * In demand mode, this triggers the scheduler to run frames.
2674
2262
  *
2675
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2263
+ * With a state argument, only that root's jobs run on the requested frames; other
2264
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2265
+ *
2266
+ * @param state - Optional root state; targets the invalidation at that root
2676
2267
  * @param frames - Number of frames to request (default: 1)
2677
2268
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2678
2269
  *
@@ -2683,14 +2274,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2683
2274
  * Advances the frameloop and runs render effects.
2684
2275
  * Useful for when manually rendering via `frameloop="never"`.
2685
2276
  *
2277
+ * With a state argument, only that root is stepped. Without one, every
2278
+ * registered root is stepped for backwards compatibility.
2279
+ *
2686
2280
  * @param timestamp - The timestamp to use for this frame
2687
2281
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2688
- * @param state - Ignored (kept for backwards compat)
2689
- * @param frame - Ignored (kept for backwards compat)
2282
+ * @param state - Optional root state; targets the manual step at that root
2690
2283
  *
2691
2284
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2692
2285
  */
2693
- declare function advance(timestamp: number): void;
2286
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2694
2287
 
2695
2288
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2696
2289
  declare function ReactReconciler<
@@ -3735,6 +3328,7 @@ declare namespace ReactReconciler {
3735
3328
 
3736
3329
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3737
3330
  declare function extend<T extends Catalogue>(objects: T): void;
3331
+ declare function extend(objects: Record<string, unknown>): void;
3738
3332
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3739
3333
 
3740
3334
  declare const isRenderer: (def: any) => boolean;
@@ -3761,11 +3355,6 @@ declare function flushSync<R>(fn: () => R): R;
3761
3355
  declare const context: React$1.Context<RootStore>;
3762
3356
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3763
3357
 
3764
- /**
3765
- * Safely flush async effects when testing, simulating a legacy root.
3766
- * @deprecated Import from React instead. import { act } from 'react'
3767
- */
3768
- declare const act: typeof React$1.act;
3769
3358
  /**
3770
3359
  * An SSR-friendly useLayoutEffect.
3771
3360
  *
@@ -4017,7 +3606,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4017
3606
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4018
3607
  /**
4019
3608
  * Triggers an update for an instance.
4020
- * Calls onUpdate callback and invalidates the frame if necessary.
3609
+ * Invalidates the frame if the root is in demand mode.
4021
3610
  *
4022
3611
  * @param instance - Instance to invalidate
4023
3612
  */
@@ -4183,29 +3772,44 @@ declare const hasConstructor: (object: unknown) => object is {
4183
3772
  * Used to identify values that should be resolved from refs after mount.
4184
3773
  */
4185
3774
  declare const FROM_REF: unique symbol;
3775
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3776
+ interface FromRefMarker<T = unknown, R = T> {
3777
+ [FROM_REF]: React$1.RefObject<T | null>;
3778
+ /** Optional transform applied to the resolved ref before assignment. */
3779
+ transform?: (value: T) => R;
3780
+ }
4186
3781
  /**
4187
3782
  * Defers prop application until the referenced object is available.
4188
3783
  * Useful for props like `target` that need sibling refs to be populated.
4189
3784
  *
3785
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3786
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3787
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3788
+ * what gets assigned.
3789
+ *
4190
3790
  * @param ref - React ref object to resolve at mount time
4191
- * @returns A marker value that applyProps will resolve after mount
3791
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3792
+ * @returns A marker value that the reconciler resolves after mount
4192
3793
  *
4193
3794
  * @example
4194
3795
  * const targetRef = useRef<THREE.Object3D>(null)
4195
3796
  *
4196
3797
  * <group ref={targetRef} position={[-3, -2, -15]} />
4197
3798
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3799
+ *
3800
+ * @example
3801
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3802
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4198
3803
  */
4199
3804
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3805
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4200
3806
  /**
4201
3807
  * Type guard to check if a value is a fromRef marker.
4202
3808
  *
4203
3809
  * @param value - Value to check
4204
3810
  * @returns True if value is a fromRef marker
4205
3811
  */
4206
- declare function isFromRef(value: unknown): value is {
4207
- [FROM_REF]: React$1.RefObject<any>;
4208
- };
3812
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4209
3813
 
4210
3814
  /**
4211
3815
  * Symbol marker for mount-only method calls.
@@ -4232,7 +3836,15 @@ declare const ONCE: unique symbol;
4232
3836
  * // No arguments
4233
3837
  * <geometry center={once()} />
4234
3838
  */
4235
- declare function once<T>(...args: T[]): T;
3839
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3840
+ /**
3841
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3842
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3843
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3844
+ *
3845
+ * The runtime value is always the marker object; only the declared type follows the prop.
3846
+ */
3847
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4236
3848
  /**
4237
3849
  * Type guard to check if a value is a once marker.
4238
3850
  *
@@ -4249,5 +3861,5 @@ declare function isOnce(value: unknown): value is {
4249
3861
  */
4250
3862
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4251
3863
 
4252
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4253
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3864
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3865
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };