@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.ea31ccd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
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  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,9 +8,10 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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16
 
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  function _mergeNamespaces(n, m) {
@@ -39,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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43
 
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -47,16 +51,21 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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62
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  //* Utility Types ==============================
@@ -151,6 +160,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
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  unprojectedPoint: THREE$1.Vector3
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  /** Normalized event coordinates */
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  pointer: THREE$1.Vector2
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+ /** pointerId of the original event for multiple pointer events */
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+ pointerId: number
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  /** Delta between first click and this event */
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  delta: number
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  /** The ray that pierced it */
@@ -227,6 +238,18 @@ interface EventHandlers {
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  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
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240
 
241
+ /** Configuration for XR pointer registration (controllers/hands) */
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+ interface XRPointerConfig {
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+ /** Ray origin (updated each frame by XR system) */
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+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
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+ /** Pointer type identifier */
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+ type: 'controller' | 'hand' | 'gaze'
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+ /** Which hand (for controller/hand types) */
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+ handedness?: 'left' | 'right'
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+ }
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+
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  interface EventManager<TTarget> {
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  /** Determines if the event layer is active */
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  enabled: boolean
@@ -246,8 +269,21 @@ interface EventManager<TTarget> {
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  disconnect?: () => void
247
270
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
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  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
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+ * @param pointerId - Optional pointer ID to update specific pointer only
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  */
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- update?: () => void
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+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
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+ frameTimedRaycasts?: boolean
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+ /** Always fire raycaster immediately on scroll events (default: true) */
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+ alwaysFireOnScroll?: boolean
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+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
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+ updateOnFrame?: boolean
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+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
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+ flush?: () => void
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+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
284
+ registerPointer?: (config: XRPointerConfig) => number
285
+ /** Unregister an XR pointer */
286
+ unregisterPointer?: (pointerId: number) => void
251
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  }
252
288
 
253
289
  interface PointerCaptureTarget {
@@ -267,227 +303,116 @@ interface VisibilityEntry {
267
303
  }
268
304
 
269
305
  //* Scheduler Types (useFrame) ==============================
306
+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
308
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
309
+ // so existing `#types` imports across the codebase keep resolving unchanged.
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310
 
271
311
 
272
312
 
273
- // Public Options --------------------------------
313
+ // Frame State (r3f-specific) --------------------------------
274
314
 
275
315
  /**
276
- * Options for useFrame hook
316
+ * State passed to useFrame callbacks (extends RootState with timing).
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  */
278
- interface UseFrameNextOptions {
279
- /** Optional stable id for the job. Auto-generated if not provided */
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- id?: string
281
- /** Named phase to run in. Default: 'update' */
282
- phase?: string
283
- /** Run before this phase or job id */
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- before?: string | string[]
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- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
288
- priority?: number
289
- /** Max frames per second for this job */
290
- fps?: number
291
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
292
- drop?: boolean
293
- /** Enable/disable without unregistering. Default: true */
294
- enabled?: boolean
295
- }
318
+ interface FrameNextState extends RootState, FrameTimingState {}
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319
 
297
- /** Alias for UseFrameNextOptions */
298
- type UseFrameOptions = UseFrameNextOptions
320
+ /** Alias for FrameNextState */
321
+ type FrameState = FrameNextState
322
+
323
+ // Callback Types (r3f-specific) --------------------------------
299
324
 
300
325
  /**
301
- * Options for addPhase
326
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
302
327
  */
303
- interface AddPhaseOptions {
304
- /** Insert this phase before the specified phase */
305
- before?: string
306
- /** Insert this phase after the specified phase */
307
- after?: string
308
- }
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+ type FrameNextCallback = FrameCallback$1<RootState>
329
+
330
+ /** Alias for FrameNextCallback */
331
+ type FrameCallback = FrameNextCallback
309
332
 
310
- // Frame State --------------------------------
333
+ //* Buffer Types (useBuffers) ========================================
311
334
 
312
335
  /**
313
- * Timing-only state for independent/outside mode (no RootState)
336
+ * Buffer-like types for GPU compute and storage operations.
337
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
338
+ *
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+ * @example
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+ * ```tsx
341
+ * const { positions, velocities } = useBuffers(() => ({
342
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
343
+ * velocities: new Float32Array(count * 3), // TypedArray
344
+ * }), 'particles')
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+ * ```
314
346
  */
315
- interface FrameTimingState {
316
- /** High-resolution timestamp from RAF (ms) */
317
- time: number
318
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
319
- delta: number
320
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
321
- elapsed: number
322
- /** Incrementing frame counter */
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- frame: number
324
- }
347
+ type BufferLike =
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+ | Float32Array
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+ | Uint32Array
350
+ | Int32Array
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+ | Float64Array
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+ | Uint8Array
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+ | Int8Array
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+ | Uint16Array
355
+ | Int16Array
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+ | THREE$1.BufferAttribute // Base class for all buffer attributes
357
+ | THREE$1.InterleavedBufferAttribute
358
+ | Node // TSL buffer nodes (instancedArray, storage)
359
+
360
+ /** Flat record of buffer-like values (no nested scopes) */
361
+ type BufferRecord = Record<string, BufferLike>
325
362
 
326
363
  /**
327
- * State passed to useFrame callbacks (extends RootState with timing)
364
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
365
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
328
366
  */
329
- interface FrameNextState extends RootState, FrameTimingState {}
330
-
331
- /** Alias for FrameNextState */
332
- type FrameState = FrameNextState
367
+ type BufferStore = Record<string, BufferLike | BufferRecord>
333
368
 
334
- // Root Options --------------------------------
369
+ //* Node Types (useNodes) ========================================
335
370
 
336
371
  /**
337
- * Options for registerRoot
372
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
373
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
374
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
375
+ * and the shape the store holds are one type by construction.
338
376
  */
339
- interface RootOptions {
340
- /** State provider for callbacks. Optional in independent mode. */
341
- getState?: () => any
342
- /** Error handler for job errors. Falls back to console.error if not provided. */
343
- onError?: (error: Error) => void
344
- }
377
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
345
378
 
346
- // Callback Types --------------------------------
379
+ /** Flat record of TSL nodes (no nested scopes) */
380
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
347
381
 
348
382
  /**
349
- * Callback function for useFrame
383
+ * Node store that can contain both root-level nodes and scoped node objects.
384
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
350
385
  */
351
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
352
-
353
- /** Alias for FrameNextCallback */
354
- type FrameCallback = FrameNextCallback
386
+ type NodeStore = Record<string, NodeLike | NodeRecord>
355
387
 
356
- // Controls returned from useFrame --------------------------------
388
+ //* Storage Types (useGPUStorage) ========================================
357
389
 
358
390
  /**
359
- * Controls object returned from useFrame hook
391
+ * GPU storage types for texture-based storage operations.
392
+ * Includes Three.js storage textures and TSL storage texture nodes.
393
+ *
394
+ * @example
395
+ * ```tsx
396
+ * const { heightMap } = useGPUStorage(() => ({
397
+ * heightMap: new StorageTexture(512, 512),
398
+ * }), 'terrain')
399
+ * ```
360
400
  */
361
- interface FrameNextControls {
362
- /** The job's unique ID */
363
- id: string
364
- /** Access to the global scheduler for frame loop control */
365
- scheduler: SchedulerApi
366
- /** Manually step this job only (bypasses FPS limiting) */
367
- step(timestamp?: number): void
368
- /** Manually step ALL jobs in the scheduler */
369
- stepAll(timestamp?: number): void
370
- /** Pause this job (set enabled=false) */
371
- pause(): void
372
- /** Resume this job (set enabled=true) */
373
- resume(): void
374
- /** Reactive paused state - automatically triggers re-render when changed */
375
- isPaused: boolean
376
- }
377
-
378
- /** Alias for FrameNextControls */
379
- type FrameControls = FrameNextControls
401
+ type StorageLike =
402
+ | StorageTexture // 2D GPU storage texture
403
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
404
+ | StorageArrayTexture // 2D-array GPU storage texture
405
+ | Data3DTexture // 3D texture (can be used as storage)
406
+ | Node // TSL storage texture nodes (storageTexture)
380
407
 
381
- // Scheduler Interface --------------------------------
408
+ /** Flat record of storage-like values (no nested scopes) */
409
+ type StorageRecord = Record<string, StorageLike>
382
410
 
383
411
  /**
384
- * Public interface for the global Scheduler
412
+ * Storage store that can contain both root-level storage and scoped storage objects.
413
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
385
414
  */
386
- interface SchedulerApi {
387
- //* Phase Management --------------------------------
388
-
389
- /** Add a named phase to the scheduler */
390
- addPhase(name: string, options?: AddPhaseOptions): void
391
- /** Get the ordered list of phase names */
392
- readonly phases: string[]
393
- /** Check if a phase exists */
394
- hasPhase(name: string): boolean
395
-
396
- //* Root Management --------------------------------
397
-
398
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
399
- registerRoot(id: string, options?: RootOptions): () => void
400
- /** Unregister a root */
401
- unregisterRoot(id: string): void
402
- /** Generate a unique root ID */
403
- generateRootId(): string
404
- /** Get the number of registered roots */
405
- getRootCount(): number
406
- /** Check if any root is registered and ready */
407
- readonly isReady: boolean
408
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
409
- onRootReady(callback: () => void): () => void
410
-
411
- //* Job Registration --------------------------------
412
-
413
- /** Register a job with the scheduler (returns unsubscribe function) */
414
- register(
415
- callback: FrameNextCallback,
416
- options?: {
417
- id?: string
418
- rootId?: string
419
- phase?: string
420
- before?: string | string[]
421
- after?: string | string[]
422
- priority?: number
423
- fps?: number
424
- drop?: boolean
425
- enabled?: boolean
426
- },
427
- ): () => void
428
- /** Update a job's options */
429
- updateJob(
430
- id: string,
431
- options: {
432
- priority?: number
433
- fps?: number
434
- drop?: boolean
435
- enabled?: boolean
436
- phase?: string
437
- before?: string | string[]
438
- after?: string | string[]
439
- },
440
- ): void
441
- /** Unregister a job by ID */
442
- unregister(id: string, rootId?: string): void
443
- /** Get the number of registered jobs */
444
- getJobCount(): number
445
- /** Get all job IDs */
446
- getJobIds(): string[]
447
-
448
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
449
-
450
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
451
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
452
-
453
- //* Idle Callbacks (for legacy addTail) --------------------------------
454
-
455
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
456
- onIdle(callback: (timestamp: number) => void): () => void
457
-
458
- //* Frame Loop Control --------------------------------
459
-
460
- /** Start the scheduler loop */
461
- start(): void
462
- /** Stop the scheduler loop */
463
- stop(): void
464
- /** Check if the scheduler is running */
465
- readonly isRunning: boolean
466
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
467
- frameloop: Frameloop
468
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
469
- independent: boolean
470
-
471
- //* Manual Stepping --------------------------------
472
-
473
- /** Manually step all jobs once (for frameloop='never' or testing) */
474
- step(timestamp?: number): void
475
- /** Manually step a single job by ID */
476
- stepJob(id: string, timestamp?: number): void
477
- /** Request frame(s) to be rendered (for frameloop='demand') */
478
- invalidate(frames?: number): void
479
-
480
- //* Per-Job Control --------------------------------
481
-
482
- /** Check if a job is paused */
483
- isJobPaused(id: string): boolean
484
- /** Pause a job */
485
- pauseJob(id: string): void
486
- /** Resume a job */
487
- resumeJob(id: string): void
488
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
489
- subscribeJobState(id: string, listener: () => void): () => void
490
- }
415
+ type StorageStore = Record<string, StorageLike | StorageRecord>
491
416
 
492
417
  //* Renderer Types ========================================
493
418
 
@@ -502,6 +427,18 @@ type Subscription = {
502
427
  store: RootStore
503
428
  }
504
429
 
430
+ /** Per-pointer state for multi-touch and XR support */
431
+ type PointerState = {
432
+ /** Objects currently hovered by this pointer */
433
+ hovered: Map<string, ThreeEvent<DomEvent>>
434
+ /** Objects capturing this pointer */
435
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
436
+ /** Initial click position [x, y] */
437
+ initialClick: [x: number, y: number]
438
+ /** Objects hit on initial click */
439
+ initialHits: THREE$1.Object3D[]
440
+ }
441
+
505
442
  type Dpr = number | [min: number, max: number]
506
443
 
507
444
  interface Size {
@@ -543,12 +480,21 @@ interface Performance {
543
480
 
544
481
  interface InternalState {
545
482
  interaction: THREE$1.Object3D[]
546
- hovered: Map<string, ThreeEvent<DomEvent>>
547
483
  subscribers: Subscription[]
484
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
485
+ pointerMap: Map<number, PointerState>
486
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
487
+ pointerDirty: Map<number, DomEvent>
488
+ /** Last event received (for events.update() compatibility) */
489
+ lastEvent: React$1.RefObject<DomEvent | null>
490
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
491
+ hovered: Map<string, ThreeEvent<DomEvent>>
492
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
548
493
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
494
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
549
495
  initialClick: [x: number, y: number]
496
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
550
497
  initialHits: THREE$1.Object3D[]
551
- lastEvent: React$1.RefObject<DomEvent | null>
552
498
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
553
499
  visibilityRegistry: Map<string, VisibilityEntry>
554
500
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -574,14 +520,31 @@ interface InternalState {
574
520
  /** Container for child attachment (scene for root, original container for portals) */
575
521
  container?: THREE$1.Object3D
576
522
  /**
577
- * CanvasTarget for multi-canvas WebGPU rendering.
578
- * Created for all WebGPU canvases to support renderer sharing.
523
+ * The CanvasTarget this root sizes and renders through.
524
+ *
525
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
526
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
527
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
528
+ * and the canvas-target job makes it the renderer's active one before this root renders.
529
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
579
530
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
580
531
  */
581
532
  canvasTarget?: CanvasTarget
533
+ /**
534
+ * Set when this root's canvas target has been resized and the backend's cached render pass
535
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
536
+ *
537
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
538
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
539
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
540
+ * invalidate some other canvas's descriptor instead.
541
+ *
542
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
543
+ */
544
+ canvasTargetSizeDirty?: boolean
582
545
  /**
583
546
  * Whether multi-canvas rendering is active.
584
- * True when any canvas uses `target` prop to share a renderer.
547
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
585
548
  * When true, setCanvasTarget is called before each render.
586
549
  */
587
550
  isMultiCanvas?: boolean
@@ -679,8 +642,8 @@ interface RootState {
679
642
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
680
643
  /** Shortcut to manual setting the pixel ratio */
681
644
  setDpr: (dpr: Dpr) => void
682
- /** Shortcut to setting frameloop flags */
683
- setFrameloop: (frameloop: Frameloop) => void
645
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
646
+ setFrameloop: (frameloop?: Frameloop) => void
684
647
  /** Set error state to propagate to error boundary */
685
648
  setError: (error: Error | null) => void
686
649
  /** Current error state (null when no error) */
@@ -688,13 +651,19 @@ interface RootState {
688
651
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
689
652
  uniforms: UniformStore
690
653
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
691
- nodes: Record<string, any>
692
- /** Global TSL texture nodes - use useTextures() hook for operations */
693
- textures: Map<string, any>
694
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
695
- postProcessing: any | null // THREE.PostProcessing when available
696
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
697
- passes: Record<string, any>
654
+ nodes: NodeStore
655
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
656
+ buffers: BufferStore
657
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
658
+ gpuStorage: StorageStore
659
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
660
+ textures: Map<string, THREE$1.Texture>
661
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
662
+ _textureRefs: Map<string, number>
663
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
664
+ renderPipeline: ThreeRenderPipeline | null
665
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
666
+ passes: PassRecord
698
667
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
699
668
  _hmrVersion: number
700
669
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -743,6 +712,20 @@ interface Renderer {
743
712
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
744
713
  }
745
714
 
715
+ //* Color Management Config ==============================
716
+
717
+ /**
718
+ * Color management configuration shared by both WebGL and WebGPU renderers.
719
+ */
720
+ interface ColorManagementConfig {
721
+ /**
722
+ * Color space assigned to 8-bit input textures (color maps).
723
+ * Defaults to sRGB. Most textures are authored in sRGB.
724
+ * @default THREE.SRGBColorSpace
725
+ */
726
+ textureColorSpace?: THREE$1.ColorSpace
727
+ }
728
+
746
729
  //* WebGL Renderer Props ==============================
747
730
 
748
731
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -753,7 +736,7 @@ type GLProps =
753
736
  | Renderer
754
737
  | ((defaultProps: DefaultGLProps) => Renderer)
755
738
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
756
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
739
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
757
740
 
758
741
  //* WebGPU Renderer Props ==============================
759
742
 
@@ -768,20 +751,27 @@ type DefaultRendererProps = {
768
751
  */
769
752
  interface CanvasSchedulerConfig {
770
753
  /**
771
- * Render this canvas after another canvas completes.
772
- * Pass the `id` of another canvas.
754
+ * Run this Canvas root before the referenced Canvas root id(s).
773
755
  */
774
- after?: string
756
+ before?: string | string[]
775
757
  /**
776
- * Limit this canvas's render rate (frames per second).
758
+ * Run this Canvas root after the referenced Canvas root id(s).
759
+ */
760
+ after?: string | string[]
761
+ /**
762
+ * Numeric root order. Lower values run first.
763
+ */
764
+ order?: number
765
+ /**
766
+ * Limit this Canvas's default render job (frames per second).
777
767
  */
778
768
  fps?: number
779
769
  }
780
770
 
781
771
  /**
782
- * Extended renderer configuration for multi-canvas support.
772
+ * Extended renderer configuration for multi-canvas support and color management.
783
773
  */
784
- interface RendererConfigExtended {
774
+ interface RendererConfigExtended extends ColorManagementConfig {
785
775
  /** Share renderer from another canvas (WebGPU only) */
786
776
  primaryCanvas?: string
787
777
  /** Canvas-level scheduler options */
@@ -846,8 +836,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
846
836
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
847
837
  */
848
838
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
849
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
850
- textureColorSpace?: THREE$1.ColorSpace
851
839
  /** Creates an orthographic camera */
852
840
  orthographic?: boolean
853
841
  /**
@@ -862,14 +850,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
862
850
  performance?: Partial<Omit<Performance, 'regress'>>
863
851
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
864
852
  dpr?: Dpr
865
- /** Props that go into the default raycaster */
866
- raycaster?: Partial<THREE$1.Raycaster>
853
+ /**
854
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
855
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
856
+ */
857
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
867
858
  /** A `THREE.Scene` instance or props that go into the default scene */
868
859
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
869
860
  /** A `THREE.Camera` instance or props that go into the default camera */
870
861
  camera?: CameraProps
871
862
  /** An R3F event manager to manage elements' pointer events */
872
- events?: (store: RootStore) => EventManager<HTMLElement>
863
+ events?: (store: RootStore) => EventManager<Element>
873
864
  /** Callback after the canvas has rendered (but not yet committed) */
874
865
  onCreated?: (state: RootState) => void
875
866
  /** Response for pointer clicks that have missed any target */
@@ -958,7 +949,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
958
949
  object?: T
959
950
  dispose?: null
960
951
  attach?: AttachType<T>
961
- onUpdate?: (self: T) => void
962
952
  }
963
953
 
964
954
  interface Instance<O = any> {
@@ -973,8 +963,6 @@ interface Instance<O = any> {
973
963
  attach?: AttachType<O>
974
964
  previousAttach?: any
975
965
  isHidden: boolean
976
- /** Deferred ref props to apply in commitMount */
977
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
978
966
  /** Set of props that have been applied via once() */
979
967
  appliedOnce?: Set<string>
980
968
  }
@@ -1100,7 +1088,7 @@ interface CanvasProps
1100
1088
  */
1101
1089
  resize?: Options
1102
1090
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1103
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1091
+ eventSource?: Element | React$1.RefObject<Element | null>
1104
1092
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1105
1093
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1106
1094
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1208,70 +1196,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1208
1196
 
1209
1197
  type RenderTargetOptions = RenderTargetOptions$1
1210
1198
 
1211
- //* Global Types ==============================
1199
+ //* Global TSL Types ==============================
1212
1200
 
1213
1201
  declare global {
1214
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1215
- interface UniformNode<T = unknown> extends Node {
1216
- value: T
1217
- }
1218
-
1219
1202
  /**
1220
- * ShaderCallable - the return type of Fn()
1221
- * A callable shader function node that can be invoked with parameters.
1222
- * The function returns a ShaderNodeObject when called.
1223
- *
1224
- * @example
1225
- * ```tsx
1226
- * // Define a shader function
1227
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1228
- * return mix(color1, color2, factor)
1229
- * })
1230
- *
1231
- * // Type when retrieving from nodes store
1232
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1233
- *
1234
- * // Or with specific return type
1235
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1236
- * ```
1203
+ * Broad callable-node fallback for dynamic store readers.
1204
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1237
1205
  */
1238
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1206
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1207
+ readonly shaderNode: unknown
1208
+ readonly id: number
1209
+ }
1239
1210
 
1240
- /**
1241
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1242
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1243
- *
1244
- * @example
1245
- * ```tsx
1246
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1247
- * ```
1248
- */
1249
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1211
+ /** Legacy structural node accepted when at least one historical marker exists. */
1212
+ type LegacyTSLNodeLike = {
1213
+ label?: ((label: string) => unknown) | string
1214
+ setName?: (name: string) => unknown
1215
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1216
+
1217
+ /** Node type accepted by broad dynamic node-store readers. */
1218
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1250
1219
 
1251
1220
  /**
1252
- * TSLNodeType - Union of all common TSL node types
1253
- * Used by ScopedStore to properly type node access from the store.
1254
- *
1255
- * Includes:
1256
- * - Node: base Three.js node type
1257
- * - ShaderCallable: function nodes created with Fn()
1258
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1259
- *
1260
- * @example
1261
- * ```tsx
1262
- * // In useLocalNodes, nodes are typed as TSLNodeType
1263
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1264
- * positionNode: nodes.myPosition, // Works - Node is in union
1265
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1266
- * }))
1267
- *
1268
- * // Can narrow with type guard or assertion when needed
1269
- * if (typeof blendColorFn === 'function') {
1270
- * blendColorFn(someColor, 0.5)
1271
- * }
1272
- * ```
1221
+ * Derive Three's shader node type from an existing node or a supported raw input.
1222
+ * Existing InputNode generics take precedence over structural value normalization.
1223
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1224
+ * InputNode base with its concrete InputNode specialization.
1273
1225
  */
1274
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1226
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1227
+ ? TNodeType
1228
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1229
+ ? TNodeType
1230
+ : T extends number
1231
+ ? 'float'
1232
+ : T extends boolean
1233
+ ? 'bool'
1234
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1235
+ ? 'color'
1236
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1237
+ ? 'vec4'
1238
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1239
+ ? 'vec3'
1240
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1241
+ ? 'vec2'
1242
+ : T extends three_webgpu.Matrix4
1243
+ ? 'mat4'
1244
+ : T extends three_webgpu.Matrix3
1245
+ ? 'mat3'
1246
+ : T extends three_webgpu.Matrix2
1247
+ ? 'mat2'
1248
+ : unknown
1249
+
1250
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1251
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1252
+ ? TValue
1253
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1254
+ ? TValue
1255
+ : T extends string | { r: number; g: number; b: number }
1256
+ ? three_webgpu.Color
1257
+ : T extends { x: number; y: number; z: number; w: number }
1258
+ ? three_webgpu.Vector4
1259
+ : T extends { x: number; y: number; z: number }
1260
+ ? three_webgpu.Vector3
1261
+ : T extends { x: number; y: number }
1262
+ ? three_webgpu.Vector2
1263
+ : T extends number
1264
+ ? number
1265
+ : T extends boolean
1266
+ ? boolean
1267
+ : T
1268
+
1269
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1270
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1271
+
1272
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1273
+ type UniformNodesFor<T extends UniformInputRecord> = {
1274
+ [K in keyof T]: UniformNodeFor<T[K]>
1275
+ }
1276
+
1277
+ /** Backward-compatible single-parameter uniform alias. */
1278
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1275
1279
 
1276
1280
  /** Flat record of uniform nodes (no nested scopes) */
1277
1281
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1296,7 +1300,7 @@ declare global {
1296
1300
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1297
1301
  * Supports:
1298
1302
  * - Primitives: number, string (color), boolean
1299
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1303
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1300
1304
  * - Plain objects: { x, y, z, w } converted to vectors
1301
1305
  * - TSL nodes: color(), vec3(), float() for type casting
1302
1306
  * - UniformNode: existing uniforms (reused as-is)
@@ -1309,226 +1313,124 @@ declare global {
1309
1313
  | three_webgpu.Vector2
1310
1314
  | three_webgpu.Vector3
1311
1315
  | three_webgpu.Vector4
1316
+ | three_webgpu.Matrix2
1312
1317
  | three_webgpu.Matrix3
1313
1318
  | three_webgpu.Matrix4
1314
- | three_webgpu.Euler
1315
- | three_webgpu.Quaternion
1316
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1317
- | Node // TSL nodes like color(), vec3(), float() for type casting
1319
+ | { x: number; y: number }
1320
+ | { x: number; y: number; z: number }
1321
+ | { x: number; y: number; z: number; w: number }
1322
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1323
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1318
1324
  | UniformNode
1319
1325
 
1320
1326
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1321
1327
  type UniformInputRecord = Record<string, UniformValue>
1322
1328
  }
1323
1329
 
1324
- //* Module Augmentation ==============================
1325
-
1326
- declare module 'three/tsl' {
1330
+ declare global {
1327
1331
  /**
1328
- * Fn with array parameter destructuring
1329
- * @example Fn(([uv, skew]) => { ... })
1332
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1333
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1334
+ * is r185, so the new name is the only one.
1330
1335
  */
1331
- export function Fn<R extends Node = Node>(
1332
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1333
- ): ShaderCallable<R>
1336
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1334
1337
 
1335
1338
  /**
1336
- * Fn with object parameter destructuring
1337
- * @example Fn(({ color, intensity }) => { ... })
1339
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1340
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1341
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1338
1342
  */
1339
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1340
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1341
- ): ShaderCallable<R>
1343
+ type ScenePassNode = three_webgpu.PassNode
1342
1344
 
1343
1345
  /**
1344
- * Fn with array params + layout
1345
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1346
+ * Pass record - stores TSL pass nodes for render pipeline.
1347
+ *
1348
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1349
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1350
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1351
+ * {@link RenderPipelineCallbackState}.
1352
+ *
1353
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1354
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1355
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1356
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1357
+ *
1358
+ * The index signature admits `undefined` because a key may simply not be registered, and
1359
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1360
+ * optional property whose type excludes `undefined` from the index signature is an error
1361
+ * (TS2411) for every consumer compiling these declarations.
1346
1362
  */
1347
- export function Fn<R extends Node = Node>(
1348
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1349
- layout: { layout?: unknown },
1350
- ): ShaderCallable<R>
1363
+ interface PassRecord {
1364
+ scenePass?: ScenePassNode
1365
+ [key: string]: three_webgpu.Node | undefined
1366
+ }
1351
1367
 
1352
1368
  /**
1353
- * Fn with object params + layout
1369
+ * State passed to pipeline callbacks after the active pipeline has been created.
1370
+ *
1371
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1372
+ * callback runs, so callbacks can use it without a guard or a cast.
1373
+ *
1374
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1375
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1354
1376
  */
1355
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1356
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1357
- layout: { layout?: unknown },
1358
- ): ShaderCallable<R>
1359
- }
1360
-
1361
- /**
1362
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1363
- */
1364
-
1365
-
1377
+ type RenderPipelineCallbackState = RootState & {
1378
+ renderPipeline: ThreeRenderPipeline
1379
+ passes: PassRecord & { scenePass: ScenePassNode }
1380
+ renderer: three_webgpu.WebGPURenderer
1381
+ isLegacy: false
1382
+ }
1366
1383
 
1367
- declare global {
1368
- /** Pass record - stores TSL pass nodes for post-processing */
1369
- type PassRecord = Record<string, any>
1384
+ /**
1385
+ * What a callback may return to register entries into `state.passes`.
1386
+ *
1387
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1388
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1389
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1390
+ * disposing a pass nothing references. So returning it is a type error.
1391
+ */
1392
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1370
1393
 
1371
1394
  /** Setup callback - runs first to configure MRT, create additional passes */
1372
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1395
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1373
1396
 
1374
1397
  /** Main callback - runs second to configure outputNode, create effect passes */
1375
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1398
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1376
1399
 
1377
- /** Return type for usePostProcessing hook */
1378
- interface UsePostProcessingReturn {
1400
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1401
+ interface UseRenderPipelineActions {
1379
1402
  /** Current passes from state */
1380
1403
  passes: PassRecord
1381
- /** PostProcessing instance (null if not initialized) */
1382
- postProcessing: any | null // THREE.PostProcessing
1383
1404
  /** Clear all passes from state */
1384
1405
  clearPasses: () => void
1385
- /** Reset PostProcessing entirely (clears PP + passes) */
1406
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1386
1407
  reset: () => void
1387
1408
  /** Re-run setup/main callbacks with current closure values */
1388
1409
  rebuild: () => void
1389
- /** True when PostProcessing is configured and ready */
1390
- isReady: boolean
1391
- }
1392
- }
1393
-
1394
- //* useFrameNext Types ==============================
1395
-
1396
-
1397
-
1398
- //* Global Type Declarations ==============================
1399
-
1400
- declare global {
1401
- // Job --------------------------------
1402
-
1403
- /**
1404
- * Internal job representation in the scheduler
1405
- */
1406
- interface Job {
1407
- /** Unique identifier */
1408
- id: string
1409
- /** The callback to execute */
1410
- callback: FrameNextCallback
1411
- /** Phase this job belongs to */
1412
- phase: string
1413
- /** Run before these phases/job ids */
1414
- before: Set<string>
1415
- /** Run after these phases/job ids */
1416
- after: Set<string>
1417
- /** Priority within phase (higher first) */
1418
- priority: number
1419
- /** Insertion order for deterministic tie-breaking */
1420
- index: number
1421
- /** Max FPS for this job (undefined = no limit) */
1422
- fps?: number
1423
- /** Drop frames when behind (true) or catch up (false) */
1424
- drop: boolean
1425
- /** Last run timestamp (ms) */
1426
- lastRun?: number
1427
- /** Whether job is enabled */
1428
- enabled: boolean
1429
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1430
- system?: boolean
1431
- }
1432
-
1433
- // Phase Graph --------------------------------
1434
-
1435
- /**
1436
- * A node in the phase graph
1437
- */
1438
- interface PhaseNode {
1439
- /** Phase name */
1440
- name: string
1441
- /** Whether this was auto-generated from a before/after constraint */
1442
- isAutoGenerated: boolean
1443
- }
1444
-
1445
- /**
1446
- * Options for creating a job from hook options
1447
- */
1448
- interface JobOptions {
1449
- id?: string
1450
- phase?: string
1451
- before?: string | string[]
1452
- after?: string | string[]
1453
- priority?: number
1454
- fps?: number
1455
- drop?: boolean
1456
- enabled?: boolean
1457
- }
1458
-
1459
- // Frame Loop State --------------------------------
1460
-
1461
- /**
1462
- * Internal frame loop state
1463
- */
1464
- interface FrameLoopState {
1465
- /** Whether the loop is running */
1466
- running: boolean
1467
- /** Current RAF handle */
1468
- rafHandle: number | null
1469
- /** Last frame timestamp in ms (null = uninitialized) */
1470
- lastTime: number | null
1471
- /** Frame counter */
1472
- frameCount: number
1473
- /** Elapsed time since first frame in ms */
1474
- elapsedTime: number
1475
- /** createdAt timestamp in ms */
1476
- createdAt: number
1477
- }
1478
-
1479
- // Root Entry --------------------------------
1480
-
1481
- /**
1482
- * Internal representation of a registered root (Canvas).
1483
- * Tracks jobs and manages rebuild state for this root.
1484
- * @internal
1485
- */
1486
- interface RootEntry {
1487
- /** Unique identifier for this root */
1488
- id: string
1489
- /** Function to get the root's current state. Returns any to support independent mode. */
1490
- getState: () => any
1491
- /** Map of job IDs to Job objects */
1492
- jobs: Map<string, Job>
1493
- /** Cached sorted job list for execution order */
1494
- sortedJobs: Job[]
1495
- /** Whether sortedJobs needs rebuilding */
1496
- needsRebuild: boolean
1497
1410
  }
1498
1411
 
1499
1412
  /**
1500
- * Internal representation of a global job (deprecated API).
1501
- * Global jobs run once per frame, not per-root.
1502
- * Used by legacy addEffect/addAfterEffect APIs.
1503
- * @internal
1504
- * @deprecated Use useFrame with phases instead
1505
- */
1506
- interface GlobalJob {
1507
- /** Unique identifier for this global job */
1508
- id: string
1509
- /** Callback invoked with RAF timestamp in ms */
1510
- callback: (timestamp: number) => void
1511
- }
1512
-
1513
- // HMR Support --------------------------------
1514
-
1515
- /**
1516
- * Hot Module Replacement data structure for preserving scheduler state
1517
- * @internal
1518
- */
1519
- interface HMRData {
1520
- /** Shared data object for storing values across reloads */
1521
- data: Record<string, any>
1522
- /** Optional function to accept HMR updates */
1523
- accept?: () => void
1524
- }
1525
-
1526
- // Default Phases --------------------------------
1527
-
1528
- /**
1529
- * Default phase names for the scheduler
1413
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1414
+ *
1415
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1416
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1417
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1530
1418
  */
1531
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1419
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1420
+ (
1421
+ | {
1422
+ /** True when RenderPipeline is configured and ready */
1423
+ isReady: true
1424
+ /** RenderPipeline instance */
1425
+ renderPipeline: ThreeRenderPipeline
1426
+ }
1427
+ | {
1428
+ /** False until the pipeline has been created */
1429
+ isReady: false
1430
+ /** Not initialized yet, or torn down by reset() */
1431
+ renderPipeline: null
1432
+ }
1433
+ )
1532
1434
  }
1533
1435
 
1534
1436
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1607,10 +1509,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1607
1509
 
1608
1510
  /**
1609
1511
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1610
- * since @types/three has broken inheritance for TSL node subclasses.
1512
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1513
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1611
1514
  */
1612
1515
  type NodeProps<P> = {
1613
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1516
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1614
1517
  }
1615
1518
 
1616
1519
  interface ReactProps<P> {
@@ -1631,11 +1534,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1631
1534
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1632
1535
  }
1633
1536
 
1537
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1538
+ type Object3DMethod = NonNullable<
1539
+ {
1540
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1541
+ }[keyof Object3D]
1542
+ >
1543
+
1634
1544
  type ThreeExports = typeof THREE
1635
1545
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1636
1546
 
1637
1547
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1638
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1548
+ /**
1549
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1550
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1551
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1552
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1553
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1554
+ */
1555
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1556
+ object: object
1557
+ ref?: React.Ref<any>
1558
+ [prop: string]: unknown
1559
+ }
1639
1560
  // Conflicts with DOM types can be accessed through a three* prefix
1640
1561
  threeAudio: ThreeElementsImpl['audio']
1641
1562
  threeSource: ThreeElementsImpl['source']
@@ -1676,6 +1597,7 @@ type three_d_Matrix3 = Matrix3;
1676
1597
  type three_d_Matrix4 = Matrix4;
1677
1598
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1678
1599
  type three_d_NodeProps<P> = NodeProps<P>;
1600
+ type three_d_Object3DMethod = Object3DMethod;
1679
1601
  type three_d_Quaternion = Quaternion;
1680
1602
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1681
1603
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1690,7 +1612,7 @@ type three_d_Vector3 = Vector3;
1690
1612
  type three_d_Vector4 = Vector4;
1691
1613
  type three_d_VectorRepresentation = VectorRepresentation;
1692
1614
  declare namespace three_d {
1693
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1615
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1694
1616
  }
1695
1617
 
1696
1618
  /**
@@ -1700,7 +1622,7 @@ declare namespace three_d {
1700
1622
  * a single WebGPURenderer using Three.js CanvasTarget API.
1701
1623
  *
1702
1624
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1703
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1625
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1704
1626
  */
1705
1627
 
1706
1628
  interface PrimaryCanvasEntry {
@@ -1768,12 +1690,23 @@ type EnvironmentLoaderProps = {
1768
1690
  * const texture = useEnvironment({ preset: 'sunset' })
1769
1691
  * ```
1770
1692
  */
1771
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1693
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1772
1694
  declare namespace useEnvironment {
1773
1695
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1774
1696
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1775
1697
  }
1776
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1698
+ /**
1699
+ * Options accepted by `useEnvironment.preload`.
1700
+ *
1701
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1702
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1703
+ * advertise an option this function silently ignores.
1704
+ *
1705
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1706
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1707
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1708
+ */
1709
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1777
1710
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1778
1711
 
1779
1712
  /**
@@ -1817,9 +1750,9 @@ type EnvironmentProps = {
1817
1750
  blur?: number;
1818
1751
  backgroundBlurriness?: number;
1819
1752
  backgroundIntensity?: number;
1820
- backgroundRotation?: Euler$3;
1753
+ backgroundRotation?: Euler;
1821
1754
  environmentIntensity?: number;
1822
- environmentRotation?: Euler$3;
1755
+ environmentRotation?: Euler;
1823
1756
  map?: Texture$1;
1824
1757
  preset?: PresetsType;
1825
1758
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1903,7 +1836,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1903
1836
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1904
1837
  declare module '@react-three/fiber' {
1905
1838
  interface ThreeElements {
1906
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1839
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1907
1840
  }
1908
1841
  }
1909
1842
  /**
@@ -2003,12 +1936,32 @@ declare module '@react-three/fiber' {
2003
1936
  */
2004
1937
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2005
1938
 
1939
+ /**
1940
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1941
+ *
1942
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1943
+ * instance. Removing the old object from the interaction state and registering the new one from
1944
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1945
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1946
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1947
+ * swap the user never asked to see (#3744).
1948
+ *
1949
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1950
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1951
+ *
1952
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1953
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1954
+ * cannot outlive the object it described.
1955
+ */
1956
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2006
1957
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2007
1958
  declare function createEvents(store: RootStore): {
2008
1959
  handlePointer: (name: string) => (event: DomEvent) => void;
1960
+ flushDeferredPointers: () => void;
1961
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2009
1962
  };
2010
1963
  /** Default R3F event manager for web */
2011
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1964
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2012
1965
 
2013
1966
  /**
2014
1967
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2021,419 +1974,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2021
1974
  * Note: this hook's caller must be wrapped with `React.Suspense`
2022
1975
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2023
1976
  */
2024
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1977
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2025
1978
  declare namespace useLoader {
2026
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2027
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1979
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1980
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2028
1981
  var loader: typeof getLoader;
2029
1982
  }
2030
1983
 
2031
- /**
2032
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2033
- *
2034
- * Features:
2035
- * - Single RAF loop for entire application
2036
- * - Root registration (multiple Canvas support)
2037
- * - Global phases for addEffect/addAfterEffect (deprecated)
2038
- * - Per-root job management with phases, priorities, FPS throttling
2039
- * - onIdle callbacks for addTail (deprecated)
2040
- * - Demand mode support via invalidate()
2041
- */
2042
- declare class Scheduler {
2043
- private static readonly INSTANCE_KEY;
2044
- private static get instance();
2045
- private static set instance(value);
2046
- /**
2047
- * Get the global scheduler instance (creates if doesn't exist).
2048
- * Uses HMR data to preserve instance across hot reloads.
2049
- * @returns {Scheduler} The singleton scheduler instance
2050
- */
2051
- static get(): Scheduler;
2052
- /**
2053
- * Reset the singleton instance. Stops the loop and clears all state.
2054
- * Primarily used for testing to ensure clean state between tests.
2055
- * @returns {void}
2056
- */
2057
- static reset(): void;
2058
- private roots;
2059
- private phaseGraph;
2060
- private loopState;
2061
- private stoppedTime;
2062
- private nextRootIndex;
2063
- private globalBeforeJobs;
2064
- private globalAfterJobs;
2065
- private nextGlobalIndex;
2066
- private idleCallbacks;
2067
- private nextJobIndex;
2068
- private jobStateListeners;
2069
- private pendingFrames;
2070
- private _frameloop;
2071
- private _independent;
2072
- private errorHandler;
2073
- private rootReadyCallbacks;
2074
- get phases(): string[];
2075
- get frameloop(): Frameloop;
2076
- set frameloop(mode: Frameloop);
2077
- get isRunning(): boolean;
2078
- get isReady(): boolean;
2079
- get independent(): boolean;
2080
- set independent(value: boolean);
2081
- constructor();
2082
- /**
2083
- * Register a root (Canvas) with the scheduler.
2084
- * The first root to register starts the RAF loop (if frameloop='always').
2085
- * @param {string} id - Unique identifier for this root
2086
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2087
- * @returns {() => void} Unsubscribe function to remove this root
2088
- */
2089
- registerRoot(id: string, options?: RootOptions): () => void;
2090
- /**
2091
- * Unregister a root from the scheduler.
2092
- * Cleans up all job state listeners for this root's jobs.
2093
- * The last root to unregister stops the RAF loop.
2094
- * @param {string} id - The root ID to unregister
2095
- * @returns {void}
2096
- */
2097
- unregisterRoot(id: string): void;
2098
- /**
2099
- * Subscribe to be notified when a root becomes available.
2100
- * Fires immediately if a root already exists.
2101
- * @param {() => void} callback - Function called when first root registers
2102
- * @returns {() => void} Unsubscribe function
2103
- */
2104
- onRootReady(callback: () => void): () => void;
2105
- /**
2106
- * Notify all registered root-ready callbacks.
2107
- * Called when the first root registers.
2108
- * @returns {void}
2109
- * @private
2110
- */
2111
- private notifyRootReady;
2112
- /**
2113
- * Ensure a default root exists for independent mode.
2114
- * Creates a minimal root with no state provider.
2115
- * @returns {void}
2116
- * @private
2117
- */
2118
- private ensureDefaultRoot;
2119
- /**
2120
- * Trigger error handling for job errors.
2121
- * Uses the bound error handler if available, otherwise logs to console.
2122
- * @param {Error} error - The error to handle
2123
- * @returns {void}
2124
- */
2125
- triggerError(error: Error): void;
2126
- /**
2127
- * Add a named phase to the scheduler's execution order.
2128
- * Marks all roots for rebuild to incorporate the new phase.
2129
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2130
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2131
- * @returns {void}
2132
- * @example
2133
- * scheduler.addPhase('physics', { before: 'update' });
2134
- * scheduler.addPhase('postprocess', { after: 'render' });
2135
- */
2136
- addPhase(name: string, options?: AddPhaseOptions): void;
2137
- /**
2138
- * Check if a phase exists in the scheduler.
2139
- * @param {string} name - The phase name to check
2140
- * @returns {boolean} True if the phase exists
2141
- */
2142
- hasPhase(name: string): boolean;
2143
- /**
2144
- * Register a global job that runs once per frame (not per-root).
2145
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2146
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2147
- * @param {string} id - Unique identifier for this global job
2148
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2149
- * @returns {() => void} Unsubscribe function to remove this global job
2150
- * @deprecated Use useFrame with phases instead
2151
- */
2152
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2153
- /**
2154
- * Register an idle callback that fires when the loop stops.
2155
- * Used internally by deprecated addTail API.
2156
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2157
- * @returns {() => void} Unsubscribe function to remove this idle callback
2158
- * @deprecated Use demand mode with invalidate() instead
2159
- */
2160
- onIdle(callback: (timestamp: number) => void): () => void;
2161
- /**
2162
- * Notify all registered idle callbacks.
2163
- * Called when the loop stops in demand mode.
2164
- * @param {number} timestamp - The RAF timestamp when idle occurred
2165
- * @returns {void}
2166
- * @private
2167
- */
2168
- private notifyIdle;
2169
- /**
2170
- * Register a job (frame callback) with a specific root.
2171
- * This is the core registration method used by useFrame internally.
2172
- * @param {FrameNextCallback} callback - The function to call each frame
2173
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2174
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2175
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2176
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2177
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2178
- * @param {number} [options.fps] - FPS throttle limit
2179
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2180
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2181
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2182
- * @returns {() => void} Unsubscribe function to remove this job
2183
- */
2184
- register(callback: FrameNextCallback, options?: JobOptions & {
2185
- rootId?: string;
2186
- system?: boolean;
2187
- }): () => void;
2188
- /**
2189
- * Unregister a job by its ID.
2190
- * Searches all roots if rootId is not provided.
2191
- * @param {string} id - The job ID to unregister
2192
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2193
- * @returns {void}
2194
- */
2195
- unregister(id: string, rootId?: string): void;
2196
- /**
2197
- * Update a job's options dynamically.
2198
- * Searches all roots to find the job by ID.
2199
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2200
- * @param {string} id - The job ID to update
2201
- * @param {Partial<JobOptions>} options - The options to update
2202
- * @returns {void}
2203
- */
2204
- updateJob(id: string, options: Partial<JobOptions>): void;
2205
- /**
2206
- * Check if a job is currently paused (disabled).
2207
- * @param {string} id - The job ID to check
2208
- * @returns {boolean} True if the job exists and is paused
2209
- */
2210
- isJobPaused(id: string): boolean;
2211
- /**
2212
- * Subscribe to state changes for a specific job.
2213
- * Listener is called when job is paused or resumed.
2214
- * @param {string} id - The job ID to subscribe to
2215
- * @param {() => void} listener - Callback invoked on state changes
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- subscribeJobState(id: string, listener: () => void): () => void;
2219
- /**
2220
- * Notify all listeners that a job's state has changed.
2221
- * @param {string} id - The job ID that changed
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyJobStateChange;
2226
- /**
2227
- * Pause a job by ID (sets enabled=false).
2228
- * Notifies any subscribed state listeners.
2229
- * @param {string} id - The job ID to pause
2230
- * @returns {void}
2231
- */
2232
- pauseJob(id: string): void;
2233
- /**
2234
- * Resume a paused job by ID (sets enabled=true).
2235
- * Resets job timing to prevent frame accumulation.
2236
- * Notifies any subscribed state listeners.
2237
- * @param {string} id - The job ID to resume
2238
- * @returns {void}
2239
- */
2240
- resumeJob(id: string): void;
2241
- /**
2242
- * Start the requestAnimationFrame loop.
2243
- * Resets timing state (elapsedTime, frameCount) on start.
2244
- * No-op if already running.
2245
- * @returns {void}
2246
- */
2247
- start(): void;
2248
- /**
2249
- * Stop the requestAnimationFrame loop.
2250
- * Cancels any pending RAF callback.
2251
- * No-op if not running.
2252
- * @returns {void}
2253
- */
2254
- stop(): void;
2255
- /**
2256
- * Request frames to be rendered in demand mode.
2257
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2258
- * No-op if frameloop is not 'demand'.
2259
- * @param {number} [frames=1] - Number of frames to request
2260
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2261
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2262
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2263
- * @returns {void}
2264
- * @example
2265
- * // Request a single frame render
2266
- * scheduler.invalidate();
2267
- *
2268
- * @example
2269
- * // Request 5 frames (e.g., for animations)
2270
- * scheduler.invalidate(5);
2271
- *
2272
- * @example
2273
- * // Set pending frames to exactly 3 (don't stack with existing)
2274
- * scheduler.invalidate(3, false);
2275
- *
2276
- * @example
2277
- * // Add 2 more frames to existing pending count
2278
- * scheduler.invalidate(2, true);
2279
- */
2280
- invalidate(frames?: number, stackFrames?: boolean): void;
2281
- /**
2282
- * Reset timing state for deterministic testing.
2283
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2284
- * @returns {void}
2285
- */
2286
- resetTiming(): void;
2287
- /**
2288
- * Manually execute a single frame for all roots.
2289
- * Useful for frameloop='never' mode or testing scenarios.
2290
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2291
- * @returns {void}
2292
- * @example
2293
- * // Manual control mode
2294
- * scheduler.frameloop = 'never';
2295
- * scheduler.step(); // Execute one frame
2296
- */
2297
- step(timestamp?: number): void;
2298
- /**
2299
- * Manually execute a single job by its ID.
2300
- * Useful for testing individual job callbacks in isolation.
2301
- * @param {string} id - The job ID to step
2302
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2303
- * @returns {void}
2304
- */
2305
- stepJob(id: string, timestamp?: number): void;
2306
- /**
2307
- * Main RAF loop callback.
2308
- * Executes frame, handles demand mode, and schedules next frame.
2309
- * @param {number} timestamp - RAF timestamp in milliseconds
2310
- * @returns {void}
2311
- * @private
2312
- */
2313
- private loop;
2314
- /**
2315
- * Execute a single frame across all roots.
2316
- * Order: globalBefore → each root's jobs → globalAfter
2317
- * @param {number} timestamp - RAF timestamp in milliseconds
2318
- * @returns {void}
2319
- * @private
2320
- */
2321
- private executeFrame;
2322
- /**
2323
- * Run all global jobs from a job map.
2324
- * Catches and logs errors without stopping execution.
2325
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2326
- * @param {number} timestamp - RAF timestamp in milliseconds
2327
- * @returns {void}
2328
- * @private
2329
- */
2330
- private runGlobalJobs;
2331
- /**
2332
- * Execute all jobs for a single root in sorted order.
2333
- * Rebuilds sorted job list if needed, then dispatches each job.
2334
- * Errors are caught and propagated via triggerError.
2335
- * @param {RootEntry} root - The root entry to tick
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @param {number} delta - Time since last frame in seconds
2338
- * @returns {void}
2339
- * @private
2340
- */
2341
- private tickRoot;
2342
- /**
2343
- * Get the total number of registered jobs across all roots.
2344
- * Includes both per-root jobs and global before/after jobs.
2345
- * @returns {number} Total job count
2346
- */
2347
- getJobCount(): number;
2348
- /**
2349
- * Get all registered job IDs across all roots.
2350
- * Includes both per-root jobs and global before/after jobs.
2351
- * @returns {string[]} Array of all job IDs
2352
- */
2353
- getJobIds(): string[];
2354
- /**
2355
- * Get the number of registered roots (Canvas instances).
2356
- * @returns {number} Number of registered roots
2357
- */
2358
- getRootCount(): number;
2359
- /**
2360
- * Check if any user (non-system) jobs are registered in a specific phase.
2361
- * Used by the default render job to know if a user has taken over rendering.
2362
- *
2363
- * @param phase The phase to check
2364
- * @param rootId Optional root ID to check (checks all roots if not provided)
2365
- * @returns true if any user jobs exist in the phase
2366
- */
2367
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2368
- /**
2369
- * Generate a unique root ID for automatic root registration.
2370
- * @returns {string} A unique root ID in the format 'root_N'
2371
- */
2372
- generateRootId(): string;
2373
- /**
2374
- * Generate a unique job ID.
2375
- * @returns {string} A unique job ID in the format 'job_N'
2376
- * @private
2377
- */
2378
- private generateJobId;
2379
- /**
2380
- * Normalize before/after constraints to a Set.
2381
- * Handles undefined, single string, or array inputs.
2382
- * @param {string | string[] | undefined} value - The constraint value(s)
2383
- * @returns {Set<string>} Normalized Set of constraint strings
2384
- * @private
2385
- */
2386
- private normalizeConstraints;
2387
- }
2388
- /**
2389
- * Get the global scheduler instance.
2390
- * Creates one if it doesn't exist.
2391
- */
2392
- declare const getScheduler: () => Scheduler;
2393
-
2394
- /**
2395
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2396
- *
2397
- * Works both inside and outside Canvas context:
2398
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2399
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2400
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2401
- *
2402
- * Returns a controls object for manual stepping, pausing, and resuming.
2403
- *
2404
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2405
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2406
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2407
- *
2408
- * @example
2409
- * // Simple priority (backwards compat)
2410
- * useFrame((state, delta) => { ... }, 5)
2411
- *
2412
- * @example
2413
- * // With phase-based ordering
2414
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2415
- *
2416
- * @example
2417
- * // Outside Canvas - waits for Canvas to mount
2418
- * function UI() {
2419
- * useFrame((state, delta) => { syncUI(state.camera) });
2420
- * return <button>...</button>;
2421
- * }
2422
- *
2423
- * @example
2424
- * // Independent mode - no Canvas needed
2425
- * getScheduler().independent = true;
2426
- * useFrame((state, delta) => { updateGame(delta) });
2427
- *
2428
- * @example
2429
- * // Scheduler-only access (no callback)
2430
- * const { scheduler } = useFrame()
2431
- * scheduler.pauseJob('some-job-id')
2432
- *
2433
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2434
- */
2435
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2436
-
2437
1984
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2438
1985
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2439
1986
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2446,11 +1993,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2446
1993
  /** Callback when texture(s) finish loading */
2447
1994
  onLoad?: (texture: MappedTextureType<Url>) => void;
2448
1995
  /**
2449
- * Cache the texture in R3F's global state for access via useTextures().
2450
- * When true:
1996
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1997
+ * When true (the default):
2451
1998
  * - Textures persist until explicitly disposed
2452
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2453
- * @default false
1999
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2000
+ *
2001
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2002
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2003
+ *
2004
+ * Pass `false` to opt out of registry enrollment entirely.
2005
+ * @default true
2454
2006
  */
2455
2007
  cache?: boolean;
2456
2008
  };
@@ -2474,15 +2026,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2474
2026
  * normal: '/normal.png'
2475
2027
  * })
2476
2028
  *
2477
- * // With caching - returns same texture object across components
2478
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2479
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2029
+ * // Textures are registered in the global registry by default — the same texture
2030
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2031
+ * const diffuse = useTexture('/diffuse.png')
2480
2032
  * diffuse.colorSpace = THREE.SRGBColorSpace
2481
2033
  *
2482
2034
  * // Another component gets the SAME texture with colorSpace already set
2483
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2035
+ * const sameDiffuse = useTexture('/diffuse.png')
2036
+ *
2037
+ * // Opt out of registry enrollment for a one-off texture
2038
+ * const scratch = useTexture('/scratch.png', { cache: false })
2484
2039
  *
2485
- * // Access cache directly
2040
+ * // Access the registry directly
2486
2041
  * const { get } = useTextures()
2487
2042
  * const cached = get('/diffuse.png')
2488
2043
  * ```
@@ -2499,63 +2054,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2499
2054
  cache?: boolean;
2500
2055
  }) => react_jsx_runtime.JSX.Element;
2501
2056
 
2502
- type TextureEntry = Texture$1 | {
2503
- value: Texture$1;
2504
- [key: string]: any;
2057
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2058
+ type TextureInput = string | string[] | Record<string, string>;
2059
+ /** Result of a `get()` read, mirroring the input shape. */
2060
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2061
+ [K in keyof Input]: Texture$1 | undefined;
2505
2062
  };
2063
+ /** Options for `dispose()`. */
2064
+ interface DisposeOptions {
2065
+ /** Dispose even if the texture still has active references (default false). */
2066
+ force?: boolean;
2067
+ }
2506
2068
  interface UseTexturesReturn {
2507
- /** Map of all textures currently in cache */
2508
- textures: Map<string, TextureEntry>;
2509
- /** Get a specific texture by key (usually URL) */
2510
- get: (key: string) => TextureEntry | undefined;
2511
- /** Check if a texture exists in cache */
2512
- has: (key: string) => boolean;
2513
- /** Add a texture to the cache */
2514
- add: (key: string, value: TextureEntry) => void;
2515
- /** Add multiple textures to the cache */
2516
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2517
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2518
- remove: (key: string) => void;
2519
- /** Remove multiple textures from cache */
2520
- removeMultiple: (keys: string[]) => void;
2521
- /** Dispose a texture's GPU resources and remove from cache */
2522
- dispose: (key: string) => void;
2523
- /** Dispose multiple textures */
2524
- disposeMultiple: (keys: string[]) => void;
2525
- /** Dispose ALL cached textures - use with caution */
2526
- disposeAll: () => void;
2069
+ /** The live registry Map (key → Texture). Treat as read-only. */
2070
+ readonly all: Map<string, Texture$1>;
2071
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2072
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2073
+ /** Check whether a key exists in the registry. */
2074
+ has(key: string): boolean;
2075
+ /**
2076
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2077
+ * target or procedural texture. URL-loaded textures are registered automatically
2078
+ * by `useTexture` (registry enrollment is on by default).
2079
+ */
2080
+ add(key: string, texture: Texture$1): void;
2081
+ add(record: Record<string, Texture$1>): void;
2082
+ /**
2083
+ * Dispose a texture's GPU resources and remove it from the registry.
2084
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2085
+ * skipped (with a warning) unless `{ force: true }` is passed.
2086
+ * @returns true if disposed, false if skipped.
2087
+ */
2088
+ dispose(key: string, options?: DisposeOptions): boolean;
2089
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2090
+ disposeAll(): void;
2527
2091
  }
2528
2092
  /**
2529
- * Hook for managing the global texture cache in R3F state.
2093
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2094
+ *
2095
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2096
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2097
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2530
2098
  *
2531
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2532
- * Useful for sharing texture references across materials and components.
2099
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2100
+ * changes. Pass a selector to scope the subscription to a single read.
2533
2101
  *
2534
2102
  * @example
2535
2103
  * ```tsx
2536
- * const { textures, add, get, remove, has, dispose } = useTextures()
2104
+ * // Load + register once (anywhere in the tree) — registered by default
2105
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2537
2106
  *
2538
- * // Check if texture is already cached
2539
- * if (!has('/textures/diffuse.png')) {
2540
- * // Load with useTexture and cache: true, or manually add
2541
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2542
- * }
2543
- *
2544
- * // Access cached texture from anywhere
2545
- * const diffuse = get('/textures/diffuse.png')
2546
- * if (diffuse) material.map = diffuse
2107
+ * // Reach them from another component — record form lands straight into a material
2108
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2109
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2547
2110
  *
2548
- * // Remove from cache only (texture still in GPU memory)
2549
- * remove('/textures/old.png')
2111
+ * // A set of heightmaps at once
2112
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2550
2113
  *
2551
- * // Fully dispose (frees GPU memory + removes from cache)
2552
- * dispose('/textures/unused.png')
2114
+ * // Register a non-URL texture (render target / procedural)
2115
+ * useTextures().add('rt-main', renderTarget.texture)
2553
2116
  *
2554
- * // Nuclear option - dispose everything
2555
- * disposeAll()
2117
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2118
+ * useTextures().dispose('/diffuse.jpg')
2119
+ * useTextures().disposeAll() // scene teardown
2556
2120
  * ```
2121
+ *
2122
+ * @remarks
2123
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2124
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2125
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2126
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2127
+ * `useTexture`.
2557
2128
  */
2558
2129
  declare function useTextures(): UseTexturesReturn;
2130
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2559
2131
 
2560
2132
  /**
2561
2133
  * Creates a render target compatible with the current renderer.
@@ -2585,20 +2157,15 @@ declare function useTextures(): UseTexturesReturn;
2585
2157
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2586
2158
  * ```
2587
2159
  */
2588
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2589
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2590
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2160
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2161
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2162
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2591
2163
 
2592
2164
  /**
2593
2165
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2594
2166
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2595
2167
  */
2596
2168
  declare function useStore(): RootStore;
2597
- /**
2598
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2599
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2600
- */
2601
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2602
2169
  /**
2603
2170
  * Exposes an object's {@link Instance}.
2604
2171
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2674,7 +2241,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2674
2241
  * Invalidates the view, requesting a frame to be rendered.
2675
2242
  * In demand mode, this triggers the scheduler to run frames.
2676
2243
  *
2677
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2244
+ * With a state argument, only that root's jobs run on the requested frames; other
2245
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2246
+ *
2247
+ * @param state - Optional root state; targets the invalidation at that root
2678
2248
  * @param frames - Number of frames to request (default: 1)
2679
2249
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2680
2250
  *
@@ -2685,14 +2255,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2685
2255
  * Advances the frameloop and runs render effects.
2686
2256
  * Useful for when manually rendering via `frameloop="never"`.
2687
2257
  *
2258
+ * With a state argument, only that root is stepped. Without one, every
2259
+ * registered root is stepped for backwards compatibility.
2260
+ *
2688
2261
  * @param timestamp - The timestamp to use for this frame
2689
2262
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2690
- * @param state - Ignored (kept for backwards compat)
2691
- * @param frame - Ignored (kept for backwards compat)
2263
+ * @param state - Optional root state; targets the manual step at that root
2692
2264
  *
2693
2265
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2694
2266
  */
2695
- declare function advance(timestamp: number): void;
2267
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2696
2268
 
2697
2269
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2698
2270
  declare function ReactReconciler<
@@ -3737,6 +3309,7 @@ declare namespace ReactReconciler {
3737
3309
 
3738
3310
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3739
3311
  declare function extend<T extends Catalogue>(objects: T): void;
3312
+ declare function extend(objects: Record<string, unknown>): void;
3740
3313
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3741
3314
 
3742
3315
  declare const isRenderer: (def: any) => boolean;
@@ -3763,11 +3336,6 @@ declare function flushSync<R>(fn: () => R): R;
3763
3336
  declare const context: React$1.Context<RootStore>;
3764
3337
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3765
3338
 
3766
- /**
3767
- * Safely flush async effects when testing, simulating a legacy root.
3768
- * @deprecated Import from React instead. import { act } from 'react'
3769
- */
3770
- declare const act: typeof React$1.act;
3771
3339
  /**
3772
3340
  * An SSR-friendly useLayoutEffect.
3773
3341
  *
@@ -4019,7 +3587,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4019
3587
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4020
3588
  /**
4021
3589
  * Triggers an update for an instance.
4022
- * Calls onUpdate callback and invalidates the frame if necessary.
3590
+ * Invalidates the frame if the root is in demand mode.
4023
3591
  *
4024
3592
  * @param instance - Instance to invalidate
4025
3593
  */
@@ -4185,29 +3753,44 @@ declare const hasConstructor: (object: unknown) => object is {
4185
3753
  * Used to identify values that should be resolved from refs after mount.
4186
3754
  */
4187
3755
  declare const FROM_REF: unique symbol;
3756
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3757
+ interface FromRefMarker<T = unknown, R = T> {
3758
+ [FROM_REF]: React$1.RefObject<T | null>;
3759
+ /** Optional transform applied to the resolved ref before assignment. */
3760
+ transform?: (value: T) => R;
3761
+ }
4188
3762
  /**
4189
3763
  * Defers prop application until the referenced object is available.
4190
3764
  * Useful for props like `target` that need sibling refs to be populated.
4191
3765
  *
3766
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3767
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3768
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3769
+ * what gets assigned.
3770
+ *
4192
3771
  * @param ref - React ref object to resolve at mount time
4193
- * @returns A marker value that applyProps will resolve after mount
3772
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3773
+ * @returns A marker value that the reconciler resolves after mount
4194
3774
  *
4195
3775
  * @example
4196
3776
  * const targetRef = useRef<THREE.Object3D>(null)
4197
3777
  *
4198
3778
  * <group ref={targetRef} position={[-3, -2, -15]} />
4199
3779
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3780
+ *
3781
+ * @example
3782
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3783
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4200
3784
  */
4201
3785
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3786
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4202
3787
  /**
4203
3788
  * Type guard to check if a value is a fromRef marker.
4204
3789
  *
4205
3790
  * @param value - Value to check
4206
3791
  * @returns True if value is a fromRef marker
4207
3792
  */
4208
- declare function isFromRef(value: unknown): value is {
4209
- [FROM_REF]: React$1.RefObject<any>;
4210
- };
3793
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4211
3794
 
4212
3795
  /**
4213
3796
  * Symbol marker for mount-only method calls.
@@ -4234,7 +3817,15 @@ declare const ONCE: unique symbol;
4234
3817
  * // No arguments
4235
3818
  * <geometry center={once()} />
4236
3819
  */
4237
- declare function once<T>(...args: T[]): T;
3820
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3821
+ /**
3822
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3823
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3824
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3825
+ *
3826
+ * The runtime value is always the marker object; only the declared type follows the prop.
3827
+ */
3828
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4238
3829
  /**
4239
3830
  * Type guard to check if a value is a once marker.
4240
3831
  *
@@ -4245,11 +3836,8 @@ declare function isOnce(value: unknown): value is {
4245
3836
  [ONCE]: any[] | true;
4246
3837
  };
4247
3838
 
4248
- /**
4249
- * A DOM canvas which accepts threejs elements as children.
4250
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
4251
- */
4252
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3839
+ /** Distinguishes a resource leaf from a nested resource scope. */
3840
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
4253
3841
 
4254
3842
  /**
4255
3843
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -4271,42 +3859,43 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4271
3859
  * ```
4272
3860
  */
4273
3861
 
4274
- /** Keys reserved for methods (excluded from index signature) */
4275
- type MethodKeys = 'scope' | 'has' | 'keys';
4276
3862
  /**
4277
3863
  * Type-safe wrapper interface for accessing nested store data.
4278
3864
  * Property access returns `T` (assumes leaf node).
4279
3865
  * Use `.scope(key)` for nested object access.
4280
3866
  *
4281
- * Uses mapped type with key filtering to exclude method names from index signature,
4282
- * allowing methods to have their correct return types.
4283
3867
  */
4284
- type ScopedStoreType<T> = {
4285
- /** Direct property access returns the leaf type T (method keys excluded) */
4286
- readonly [K in string as K extends MethodKeys ? never : K]: T;
4287
- } & {
3868
+ type ScopedStoreMethods<TLeaf> = {
4288
3869
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
4289
- scope(key: string): ScopedStoreType<T>;
3870
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
4290
3871
  /** Check if a key exists in the store */
4291
3872
  has(key: string): boolean;
4292
3873
  /** Get all keys in the store */
4293
3874
  keys(): string[];
4294
3875
  };
3876
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3877
+ interface ScopedStoreData<TLeaf> {
3878
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3879
+ }
4295
3880
  /**
4296
3881
  * Create a type-safe ScopedStore wrapper around store data.
4297
3882
  * @param data - The raw store data (uniforms or nodes from RootState)
4298
3883
  * @returns A ScopedStoreType wrapper with type-safe access
4299
3884
  */
4300
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3885
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
4301
3886
  /**
4302
3887
  * State type passed to creator functions with ScopedStore wrappers.
4303
- * Provides type-safe access to uniforms and nodes without manual casting.
3888
+ * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
4304
3889
  */
4305
- type CreatorState = Omit<RootState, 'uniforms' | 'nodes'> & {
3890
+ type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
4306
3891
  /** Type-safe uniform access - property access returns UniformNode */
4307
3892
  uniforms: ScopedStoreType<UniformNode>;
4308
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
4309
- nodes: ScopedStoreType<TSLNodeType>;
3893
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3894
+ nodes: ScopedStoreType<NodeLike>;
3895
+ /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3896
+ buffers: ScopedStoreType<BufferLike>;
3897
+ /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
3898
+ gpuStorage: ScopedStoreType<StorageLike>;
4310
3899
  };
4311
3900
 
4312
3901
  /** Creator function that returns uniform inputs (can be raw values or UniformNodes) */
@@ -4318,22 +3907,26 @@ type ClearUniformsFn = (scope?: string) => void;
4318
3907
  /** Function signature for rebuildUniforms util */
4319
3908
  type RebuildUniformsFn = (scope?: string) => void;
4320
3909
  /** Return type with utils included */
4321
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3910
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
4322
3911
  removeUniforms: RemoveUniformsFn;
4323
3912
  clearUniforms: ClearUniformsFn;
4324
3913
  rebuildUniforms: RebuildUniformsFn;
4325
3914
  };
4326
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3915
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3916
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3917
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3918
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3919
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
4327
3920
  declare function useUniforms(scope: string): UniformsWithUtils;
4328
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
4329
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4330
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
4331
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3921
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
4332
3922
  /**
4333
3923
  * Global rebuildUniforms function for HMR integration.
4334
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3924
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4335
3925
  * Call this when HMR is detected to refresh all uniform creators.
4336
3926
  *
3927
+ * Resolves to the primary store so shared TSL resources rebuild on the
3928
+ * authoritative store.
3929
+ *
4337
3930
  * @param store - The R3F store (from useStore or context)
4338
3931
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4339
3932
  */
@@ -4356,47 +3949,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
4356
3949
 
4357
3950
  /**
4358
3951
  * Supported uniform value types:
4359
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3952
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
4360
3953
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
4361
3954
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
4362
3955
  * - UniformNode: existing uniforms (reused as-is)
4363
3956
  */
4364
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
4365
- /**
4366
- * Widen literal types to their base types:
4367
- * - 0 → number
4368
- * - true → boolean
4369
- * - '#ff0000' → Color (string colors are converted to Color objects)
4370
- * - Node → Node (TSL nodes passed through for uniform type casting)
4371
- */
4372
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
4373
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
4374
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3957
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3958
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3959
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
4375
3960
 
4376
3961
  /**
4377
- * Minimal interface for TSL nodes.
4378
- * Used instead of Three.js's Node type because the @types/three definitions
4379
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
4380
- * extend Node with all required properties.
3962
+ * Every node representation a creator may return. The definition lives with the store types as
3963
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3964
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3965
+ * `{ uuid, nodeType }` shape.
4381
3966
  */
4382
- interface TSLNodeLike {
4383
- uuid?: string;
4384
- nodeType?: string | null;
4385
- /** label method for chaining - sets the node's label and returns self */
4386
- label?: ((label: string) => TSLNodeLike) | string;
4387
- setName?: (name: string) => this;
4388
- }
4389
- /** TSL node type - alias for compatibility */
3967
+ type TSLNodeLike = NodeLike;
3968
+
3969
+ /** Backward-compatible alias covering every accepted node representation. */
4390
3970
  type TSLNode = TSLNodeLike;
4391
- /**
4392
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
4393
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
4394
- */
4395
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
4396
3971
  /**
4397
3972
  * Creator function that returns a record of nodes.
4398
- * Uses TSLNodeLike constraint to allow mixed node types
4399
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3973
+ * Exact creator return inference is preserved within the compatible node constraint.
4400
3974
  */
4401
3975
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
4402
3976
  /** Function signature for removeNodes util */
@@ -4406,20 +3980,25 @@ type ClearNodesFn = (scope?: string) => void;
4406
3980
  /** Function signature for rebuildNodes util */
4407
3981
  type RebuildNodesFn = (scope?: string) => void;
4408
3982
  /** Return type with utils included */
4409
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3983
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
4410
3984
  removeNodes: RemoveNodesFn;
4411
3985
  clearNodes: ClearNodesFn;
4412
3986
  rebuildNodes: RebuildNodesFn;
4413
3987
  };
4414
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
4415
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
4416
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
4417
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3988
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3989
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3990
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3991
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3992
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3993
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
4418
3994
  /**
4419
3995
  * Global rebuildNodes function for HMR integration.
4420
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3996
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4421
3997
  * Call this when HMR is detected to refresh all node creators.
4422
3998
  *
3999
+ * Resolves to the primary store so shared TSL resources rebuild on the
4000
+ * authoritative store.
4001
+ *
4423
4002
  * @param store - The R3F store (from useStore or context)
4424
4003
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4425
4004
  */
@@ -4470,6 +4049,107 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
4470
4049
  */
4471
4050
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
4472
4051
 
4052
+ /**
4053
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4054
+ */
4055
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
4056
+ /**
4057
+ * Creator function that returns a record of buffers.
4058
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4059
+ */
4060
+ type BufferCreator<T extends Record<string, BufferLike>> = (state: CreatorState) => T;
4061
+ /** Function signature for removeBuffers util */
4062
+ type RemoveBuffersFn = (names: string | string[], scope?: string) => void;
4063
+ /** Function signature for clearBuffers util */
4064
+ type ClearBuffersFn = (scope?: string) => void;
4065
+ /** Function signature for rebuildBuffers util */
4066
+ type RebuildBuffersFn = (scope?: string) => void;
4067
+ /** Function signature for disposeBuffers util - releases GPU resources */
4068
+ type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
4069
+ /** Return type with utils included */
4070
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
4071
+ removeBuffers: RemoveBuffersFn;
4072
+ clearBuffers: ClearBuffersFn;
4073
+ rebuildBuffers: RebuildBuffersFn;
4074
+ disposeBuffers: DisposeBuffersFn;
4075
+ };
4076
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
4077
+ declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4078
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
4079
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4080
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4081
+ /**
4082
+ * Global rebuildBuffers function for HMR integration.
4083
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
4084
+ * Call this when HMR is detected to refresh all buffer creators.
4085
+ *
4086
+ * Resolves to the primary store so shared TSL resources rebuild on the
4087
+ * authoritative store.
4088
+ *
4089
+ * @param store - The R3F store (from useStore or context)
4090
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4091
+ */
4092
+ declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4093
+
4094
+ /**
4095
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4096
+ */
4097
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4098
+ /**
4099
+ * Creator function that returns a record of GPU storage objects.
4100
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4101
+ */
4102
+ type StorageCreator<T extends Record<string, StorageLike>> = (state: CreatorState) => T;
4103
+ /** Function signature for removeStorage util */
4104
+ type RemoveStorageFn = (names: string | string[], scope?: string) => void;
4105
+ /** Function signature for clearStorage util */
4106
+ type ClearStorageFn = (scope?: string) => void;
4107
+ /** Function signature for rebuildStorage util */
4108
+ type RebuildStorageFn = (scope?: string) => void;
4109
+ /** Function signature for disposeStorage util - releases GPU resources */
4110
+ type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4111
+ /** Return type with utils included */
4112
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4113
+ removeStorage: RemoveStorageFn;
4114
+ clearStorage: ClearStorageFn;
4115
+ rebuildStorage: RebuildStorageFn;
4116
+ disposeStorage: DisposeStorageFn;
4117
+ };
4118
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4119
+ declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4120
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4121
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4122
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4123
+ /**
4124
+ * Global rebuildStorage function for HMR integration.
4125
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4126
+ * Call this when HMR is detected to refresh all storage creators.
4127
+ *
4128
+ * Resolves to the primary store so shared TSL resources rebuild on the
4129
+ * authoritative store.
4130
+ *
4131
+ * @param store - The R3F store (from useStore or context)
4132
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4133
+ */
4134
+ declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4135
+
4136
+ /**
4137
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4138
+ *
4139
+ * This file maintains backwards compatibility for existing webgpu imports.
4140
+ */
4141
+
4142
+ /**
4143
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4144
+ * Kept as an alias for backwards compatibility.
4145
+ */
4146
+ type TextureEntry = Texture$1;
4147
+ /**
4148
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4149
+ * Kept as an alias for backwards compatibility.
4150
+ */
4151
+ type TextureNode = Texture$1;
4152
+
4473
4153
  interface TextureOperations {
4474
4154
  add: (key: string, value: any) => void;
4475
4155
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4479,32 +4159,36 @@ interface TextureOperations {
4479
4159
  declare function createTextureOperations(set: StoreApi<RootState>['setState']): TextureOperations;
4480
4160
 
4481
4161
  /**
4482
- * Hook for managing WebGPU PostProcessing with automatic scenePass setup.
4162
+ * Hook for managing WebGPU RenderPipeline with automatic scenePass setup.
4483
4163
  *
4484
4164
  * Features:
4485
- * - Creates PostProcessing instance if not exists
4165
+ * - Creates RenderPipeline instance if not exists
4486
4166
  * - Creates default scenePass (no MRT) automatically
4487
4167
  * - Callbacks receive full RootState for flexibility
4488
4168
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4489
4169
  * - Scene/camera changes trigger scenePass recreation
4170
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4171
+ * strand its render target (and MRT attachments) on the GPU
4172
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4173
+ * recompiles instead of silently keeping the first compiled graph
4490
4174
  *
4491
4175
  * @param mainCB - Main callback to configure outputNode and create effect passes
4492
4176
  * @param setupCB - Optional setup callback to configure MRT on scenePass
4493
- * @returns { passes, postProcessing, clearPasses, reset, rebuild }
4177
+ * @returns { passes, renderPipeline, clearPasses, reset, rebuild }
4494
4178
  *
4495
4179
  * @example
4496
4180
  * ```tsx
4497
4181
  * // Simple effect
4498
- * usePostProcessing(({ postProcessing, passes }) => {
4499
- * postProcessing.outputNode = bloom(passes.scenePass.getTextureNode())
4182
+ * useRenderPipeline(({ renderPipeline, passes }) => {
4183
+ * renderPipeline.outputNode = bloom(passes.scenePass.getTextureNode())
4500
4184
  * })
4501
4185
  *
4502
4186
  * // With MRT setup
4503
- * usePostProcessing(
4504
- * ({ postProcessing, passes }) => {
4187
+ * useRenderPipeline(
4188
+ * ({ renderPipeline, passes }) => {
4505
4189
  * const beauty = passes.scenePass.getTextureNode().toInspector('Color')
4506
4190
  * const vel = passes.scenePass.getTextureNode('velocity')
4507
- * postProcessing.outputNode = motionBlur(beauty, vel)
4191
+ * renderPipeline.outputNode = motionBlur(beauty, vel)
4508
4192
  * },
4509
4193
  * ({ passes }) => {
4510
4194
  * passes.scenePass.setMRT(mrt({ output, velocity }))
@@ -4512,10 +4196,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4512
4196
  * )
4513
4197
  *
4514
4198
  * // Read-only access
4515
- * const { postProcessing, passes } = usePostProcessing()
4199
+ * const { renderPipeline, passes } = useRenderPipeline()
4516
4200
  * ```
4517
4201
  */
4518
- declare function usePostProcessing(mainCB?: PostProcessingMainCallback, setupCB?: PostProcessingSetupCallback): UsePostProcessingReturn;
4202
+ declare function useRenderPipeline(mainCB?: RenderPipelineMainCallback, setupCB?: RenderPipelineSetupCallback): UseRenderPipelineReturn;
4519
4203
 
4520
4204
  //* Renderer Props ========================================
4521
4205
 
@@ -4564,5 +4248,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4564
4248
  internal: WebGPUInternalState
4565
4249
  }
4566
4250
 
4567
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4568
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearNodesFn, ClearUniformsFn, Color, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildNodesFn, RebuildUniformsFn, ReconcilerRoot, RemoveNodesFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager };
4251
+ /**
4252
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4253
+ *
4254
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4255
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4256
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4257
+ *
4258
+ * Usage:
4259
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4260
+ */
4261
+
4262
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4263
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4264
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4265
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4266
+ declare const useThree: UseThreeWebGPU;
4267
+ declare const useFrame: UseFrameWebGPU;
4268
+
4269
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4270
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4271
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4272
+ onCreated?: (state: WebGPURootState) => void;
4273
+ };
4274
+
4275
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4276
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4277
+
4278
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4279
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };