@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.e881a4a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,13 +1,15 @@
1
1
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
2
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
3
  import * as THREE$1 from 'three';
4
- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
4
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
5
  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
6
6
  import { Inspector } from 'three/addons/inspector/Inspector.js';
7
7
  import * as React$1 from 'react';
8
8
  import { ReactNode, Component, RefObject, JSX } from 'react';
9
9
  import { StoreApi } from 'zustand';
10
10
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
11
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
12
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
13
  import { Options } from 'react-use-measure';
12
14
  import * as react_jsx_runtime from 'react/jsx-runtime';
13
15
  import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
@@ -48,10 +50,13 @@ declare const R3F_BUILD_WEBGPU = true;
48
50
 
49
51
  var THREE = /*#__PURE__*/_mergeNamespaces({
50
52
  __proto__: null,
53
+ CubeRenderTarget: CubeRenderTarget,
54
+ CubeRenderTargetCompat: CubeRenderTarget,
51
55
  Inspector: Inspector,
52
56
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
57
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
58
  RenderTargetCompat: RenderTarget,
59
+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
55
60
  WebGLRenderTarget: WebGLRenderTarget,
56
61
  WebGLRenderer: WebGLRenderer,
57
62
  WebGLRendererParameters: WebGLRendererParameters
@@ -149,6 +154,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
149
154
  unprojectedPoint: THREE$1.Vector3
150
155
  /** Normalized event coordinates */
151
156
  pointer: THREE$1.Vector2
157
+ /** pointerId of the original event for multiple pointer events */
158
+ pointerId: number
152
159
  /** Delta between first click and this event */
153
160
  delta: number
154
161
  /** The ray that pierced it */
@@ -225,6 +232,18 @@ interface EventHandlers {
225
232
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
226
233
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
227
234
 
235
+ /** Configuration for XR pointer registration (controllers/hands) */
236
+ interface XRPointerConfig {
237
+ /** Ray origin (updated each frame by XR system) */
238
+ ray: THREE$1.Ray
239
+ /** Optional: custom compute function for this pointer */
240
+ compute?: (state: RootState) => void
241
+ /** Pointer type identifier */
242
+ type: 'controller' | 'hand' | 'gaze'
243
+ /** Which hand (for controller/hand types) */
244
+ handedness?: 'left' | 'right'
245
+ }
246
+
228
247
  interface EventManager<TTarget> {
229
248
  /** Determines if the event layer is active */
230
249
  enabled: boolean
@@ -244,8 +263,21 @@ interface EventManager<TTarget> {
244
263
  disconnect?: () => void
245
264
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
246
265
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
266
+ * @param pointerId - Optional pointer ID to update specific pointer only
247
267
  */
248
- update?: () => void
268
+ update?: (pointerId?: number) => void
269
+ /** Defer pointer move raycasting to frame start (default: true) */
270
+ frameTimedRaycasts?: boolean
271
+ /** Always fire raycaster immediately on scroll events (default: true) */
272
+ alwaysFireOnScroll?: boolean
273
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
274
+ updateOnFrame?: boolean
275
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
276
+ flush?: () => void
277
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
278
+ registerPointer?: (config: XRPointerConfig) => number
279
+ /** Unregister an XR pointer */
280
+ unregisterPointer?: (pointerId: number) => void
249
281
  }
250
282
 
251
283
  interface PointerCaptureTarget {
@@ -265,227 +297,94 @@ interface VisibilityEntry {
265
297
  }
266
298
 
267
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
268
304
 
269
305
 
270
306
 
271
- // Public Options --------------------------------
307
+ // Frame State (r3f-specific) --------------------------------
272
308
 
273
309
  /**
274
- * Options for useFrame hook
310
+ * State passed to useFrame callbacks (extends RootState with timing).
275
311
  */
276
- interface UseFrameNextOptions {
277
- /** Optional stable id for the job. Auto-generated if not provided */
278
- id?: string
279
- /** Named phase to run in. Default: 'update' */
280
- phase?: string
281
- /** Run before this phase or job id */
282
- before?: string | string[]
283
- /** Run after this phase or job id */
284
- after?: string | string[]
285
- /** Priority within phase. Higher runs first. Default: 0 */
286
- priority?: number
287
- /** Max frames per second for this job */
288
- fps?: number
289
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
290
- drop?: boolean
291
- /** Enable/disable without unregistering. Default: true */
292
- enabled?: boolean
293
- }
294
-
295
- /** Alias for UseFrameNextOptions */
296
- type UseFrameOptions = UseFrameNextOptions
312
+ interface FrameNextState extends RootState, FrameTimingState {}
297
313
 
298
- /**
299
- * Options for addPhase
300
- */
301
- interface AddPhaseOptions {
302
- /** Insert this phase before the specified phase */
303
- before?: string
304
- /** Insert this phase after the specified phase */
305
- after?: string
306
- }
314
+ /** Alias for FrameNextState */
315
+ type FrameState = FrameNextState
307
316
 
308
- // Frame State --------------------------------
317
+ // Callback Types (r3f-specific) --------------------------------
309
318
 
310
319
  /**
311
- * Timing-only state for independent/outside mode (no RootState)
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
312
321
  */
313
- interface FrameTimingState {
314
- /** High-resolution timestamp from RAF (ms) */
315
- time: number
316
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
317
- delta: number
318
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
319
- elapsed: number
320
- /** Incrementing frame counter */
321
- frame: number
322
- }
322
+ type FrameNextCallback = FrameCallback$1<RootState>
323
323
 
324
- /**
325
- * State passed to useFrame callbacks (extends RootState with timing)
326
- */
327
- interface FrameNextState extends RootState, FrameTimingState {}
328
-
329
- /** Alias for FrameNextState */
330
- type FrameState = FrameNextState
324
+ /** Alias for FrameNextCallback */
325
+ type FrameCallback = FrameNextCallback
331
326
 
332
- // Root Options --------------------------------
327
+ //* Buffer Types (useBuffers) ========================================
333
328
 
334
329
  /**
335
- * Options for registerRoot
330
+ * Buffer-like types for GPU compute and storage operations.
331
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
332
+ *
333
+ * @example
334
+ * ```tsx
335
+ * const { positions, velocities } = useBuffers(() => ({
336
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
337
+ * velocities: new Float32Array(count * 3), // TypedArray
338
+ * }), 'particles')
339
+ * ```
336
340
  */
337
- interface RootOptions {
338
- /** State provider for callbacks. Optional in independent mode. */
339
- getState?: () => any
340
- /** Error handler for job errors. Falls back to console.error if not provided. */
341
- onError?: (error: Error) => void
342
- }
341
+ type BufferLike =
342
+ | Float32Array
343
+ | Uint32Array
344
+ | Int32Array
345
+ | Float64Array
346
+ | Uint8Array
347
+ | Int8Array
348
+ | Uint16Array
349
+ | Int16Array
350
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
351
+ | Node // TSL buffer nodes (instancedArray, storage)
343
352
 
344
- // Callback Types --------------------------------
353
+ /** Flat record of buffer-like values (no nested scopes) */
354
+ type BufferRecord = Record<string, BufferLike>
345
355
 
346
356
  /**
347
- * Callback function for useFrame
357
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
358
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
348
359
  */
349
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
360
+ type BufferStore = Record<string, BufferLike | BufferRecord>
350
361
 
351
- /** Alias for FrameNextCallback */
352
- type FrameCallback = FrameNextCallback
353
-
354
- // Controls returned from useFrame --------------------------------
362
+ //* Storage Types (useGPUStorage) ========================================
355
363
 
356
364
  /**
357
- * Controls object returned from useFrame hook
365
+ * GPU storage types for texture-based storage operations.
366
+ * Includes Three.js storage textures and TSL storage texture nodes.
367
+ *
368
+ * @example
369
+ * ```tsx
370
+ * const { heightMap } = useGPUStorage(() => ({
371
+ * heightMap: new StorageTexture(512, 512),
372
+ * }), 'terrain')
373
+ * ```
358
374
  */
359
- interface FrameNextControls {
360
- /** The job's unique ID */
361
- id: string
362
- /** Access to the global scheduler for frame loop control */
363
- scheduler: SchedulerApi
364
- /** Manually step this job only (bypasses FPS limiting) */
365
- step(timestamp?: number): void
366
- /** Manually step ALL jobs in the scheduler */
367
- stepAll(timestamp?: number): void
368
- /** Pause this job (set enabled=false) */
369
- pause(): void
370
- /** Resume this job (set enabled=true) */
371
- resume(): void
372
- /** Reactive paused state - automatically triggers re-render when changed */
373
- isPaused: boolean
374
- }
375
-
376
- /** Alias for FrameNextControls */
377
- type FrameControls = FrameNextControls
375
+ type StorageLike =
376
+ | StorageTexture // GPU storage texture
377
+ | Data3DTexture // 3D texture (can be used as storage)
378
+ | Node // TSL storage texture nodes (storageTexture)
378
379
 
379
- // Scheduler Interface --------------------------------
380
+ /** Flat record of storage-like values (no nested scopes) */
381
+ type StorageRecord = Record<string, StorageLike>
380
382
 
381
383
  /**
382
- * Public interface for the global Scheduler
384
+ * Storage store that can contain both root-level storage and scoped storage objects.
385
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
383
386
  */
384
- interface SchedulerApi {
385
- //* Phase Management --------------------------------
386
-
387
- /** Add a named phase to the scheduler */
388
- addPhase(name: string, options?: AddPhaseOptions): void
389
- /** Get the ordered list of phase names */
390
- readonly phases: string[]
391
- /** Check if a phase exists */
392
- hasPhase(name: string): boolean
393
-
394
- //* Root Management --------------------------------
395
-
396
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
397
- registerRoot(id: string, options?: RootOptions): () => void
398
- /** Unregister a root */
399
- unregisterRoot(id: string): void
400
- /** Generate a unique root ID */
401
- generateRootId(): string
402
- /** Get the number of registered roots */
403
- getRootCount(): number
404
- /** Check if any root is registered and ready */
405
- readonly isReady: boolean
406
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
407
- onRootReady(callback: () => void): () => void
408
-
409
- //* Job Registration --------------------------------
410
-
411
- /** Register a job with the scheduler (returns unsubscribe function) */
412
- register(
413
- callback: FrameNextCallback,
414
- options?: {
415
- id?: string
416
- rootId?: string
417
- phase?: string
418
- before?: string | string[]
419
- after?: string | string[]
420
- priority?: number
421
- fps?: number
422
- drop?: boolean
423
- enabled?: boolean
424
- },
425
- ): () => void
426
- /** Update a job's options */
427
- updateJob(
428
- id: string,
429
- options: {
430
- priority?: number
431
- fps?: number
432
- drop?: boolean
433
- enabled?: boolean
434
- phase?: string
435
- before?: string | string[]
436
- after?: string | string[]
437
- },
438
- ): void
439
- /** Unregister a job by ID */
440
- unregister(id: string, rootId?: string): void
441
- /** Get the number of registered jobs */
442
- getJobCount(): number
443
- /** Get all job IDs */
444
- getJobIds(): string[]
445
-
446
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
447
-
448
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
449
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
450
-
451
- //* Idle Callbacks (for legacy addTail) --------------------------------
452
-
453
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
454
- onIdle(callback: (timestamp: number) => void): () => void
455
-
456
- //* Frame Loop Control --------------------------------
457
-
458
- /** Start the scheduler loop */
459
- start(): void
460
- /** Stop the scheduler loop */
461
- stop(): void
462
- /** Check if the scheduler is running */
463
- readonly isRunning: boolean
464
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
465
- frameloop: Frameloop
466
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
467
- independent: boolean
468
-
469
- //* Manual Stepping --------------------------------
470
-
471
- /** Manually step all jobs once (for frameloop='never' or testing) */
472
- step(timestamp?: number): void
473
- /** Manually step a single job by ID */
474
- stepJob(id: string, timestamp?: number): void
475
- /** Request frame(s) to be rendered (for frameloop='demand') */
476
- invalidate(frames?: number): void
477
-
478
- //* Per-Job Control --------------------------------
479
-
480
- /** Check if a job is paused */
481
- isJobPaused(id: string): boolean
482
- /** Pause a job */
483
- pauseJob(id: string): void
484
- /** Resume a job */
485
- resumeJob(id: string): void
486
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
487
- subscribeJobState(id: string, listener: () => void): () => void
488
- }
387
+ type StorageStore = Record<string, StorageLike | StorageRecord>
489
388
 
490
389
  //* Renderer Types ========================================
491
390
 
@@ -500,6 +399,18 @@ type Subscription = {
500
399
  store: RootStore
501
400
  }
502
401
 
402
+ /** Per-pointer state for multi-touch and XR support */
403
+ type PointerState = {
404
+ /** Objects currently hovered by this pointer */
405
+ hovered: Map<string, ThreeEvent<DomEvent>>
406
+ /** Objects capturing this pointer */
407
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
408
+ /** Initial click position [x, y] */
409
+ initialClick: [x: number, y: number]
410
+ /** Objects hit on initial click */
411
+ initialHits: THREE$1.Object3D[]
412
+ }
413
+
503
414
  type Dpr = number | [min: number, max: number]
504
415
 
505
416
  interface Size {
@@ -541,12 +452,21 @@ interface Performance {
541
452
 
542
453
  interface InternalState {
543
454
  interaction: THREE$1.Object3D[]
544
- hovered: Map<string, ThreeEvent<DomEvent>>
545
455
  subscribers: Subscription[]
456
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
457
+ pointerMap: Map<number, PointerState>
458
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
459
+ pointerDirty: Map<number, DomEvent>
460
+ /** Last event received (for events.update() compatibility) */
461
+ lastEvent: React$1.RefObject<DomEvent | null>
462
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
463
+ hovered: Map<string, ThreeEvent<DomEvent>>
464
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
546
465
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
466
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
547
467
  initialClick: [x: number, y: number]
468
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
548
469
  initialHits: THREE$1.Object3D[]
549
- lastEvent: React$1.RefObject<DomEvent | null>
550
470
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
551
471
  visibilityRegistry: Map<string, VisibilityEntry>
552
472
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -579,7 +499,7 @@ interface InternalState {
579
499
  canvasTarget?: CanvasTarget
580
500
  /**
581
501
  * Whether multi-canvas rendering is active.
582
- * True when any canvas uses `target` prop to share a renderer.
502
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
583
503
  * When true, setCanvasTarget is called before each render.
584
504
  */
585
505
  isMultiCanvas?: boolean
@@ -677,8 +597,8 @@ interface RootState {
677
597
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
678
598
  /** Shortcut to manual setting the pixel ratio */
679
599
  setDpr: (dpr: Dpr) => void
680
- /** Shortcut to setting frameloop flags */
681
- setFrameloop: (frameloop: Frameloop) => void
600
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
601
+ setFrameloop: (frameloop?: Frameloop) => void
682
602
  /** Set error state to propagate to error boundary */
683
603
  setError: (error: Error | null) => void
684
604
  /** Current error state (null when no error) */
@@ -687,11 +607,17 @@ interface RootState {
687
607
  uniforms: UniformStore
688
608
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
689
609
  nodes: Record<string, any>
690
- /** Global TSL texture nodes - use useTextures() hook for operations */
691
- textures: Map<string, any>
692
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
693
- postProcessing: any | null // THREE.PostProcessing when available
694
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
610
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
611
+ buffers: BufferStore
612
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
613
+ gpuStorage: StorageStore
614
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
615
+ textures: Map<string, THREE$1.Texture>
616
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
617
+ _textureRefs: Map<string, number>
618
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
619
+ renderPipeline: ThreeRenderPipeline | null
620
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
695
621
  passes: Record<string, any>
696
622
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
697
623
  _hmrVersion: number
@@ -741,6 +667,20 @@ interface Renderer {
741
667
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
742
668
  }
743
669
 
670
+ //* Color Management Config ==============================
671
+
672
+ /**
673
+ * Color management configuration shared by both WebGL and WebGPU renderers.
674
+ */
675
+ interface ColorManagementConfig {
676
+ /**
677
+ * Color space assigned to 8-bit input textures (color maps).
678
+ * Defaults to sRGB. Most textures are authored in sRGB.
679
+ * @default THREE.SRGBColorSpace
680
+ */
681
+ textureColorSpace?: THREE$1.ColorSpace
682
+ }
683
+
744
684
  //* WebGL Renderer Props ==============================
745
685
 
746
686
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -751,7 +691,7 @@ type GLProps =
751
691
  | Renderer
752
692
  | ((defaultProps: DefaultGLProps) => Renderer)
753
693
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
754
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
694
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
755
695
 
756
696
  //* WebGPU Renderer Props ==============================
757
697
 
@@ -777,9 +717,9 @@ interface CanvasSchedulerConfig {
777
717
  }
778
718
 
779
719
  /**
780
- * Extended renderer configuration for multi-canvas support.
720
+ * Extended renderer configuration for multi-canvas support and color management.
781
721
  */
782
- interface RendererConfigExtended {
722
+ interface RendererConfigExtended extends ColorManagementConfig {
783
723
  /** Share renderer from another canvas (WebGPU only) */
784
724
  primaryCanvas?: string
785
725
  /** Canvas-level scheduler options */
@@ -844,8 +784,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
844
784
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
845
785
  */
846
786
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
847
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
848
- textureColorSpace?: THREE$1.ColorSpace
849
787
  /** Creates an orthographic camera */
850
788
  orthographic?: boolean
851
789
  /**
@@ -971,8 +909,6 @@ interface Instance<O = any> {
971
909
  attach?: AttachType<O>
972
910
  previousAttach?: any
973
911
  isHidden: boolean
974
- /** Deferred ref props to apply in commitMount */
975
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
976
912
  /** Set of props that have been applied via once() */
977
913
  appliedOnce?: Set<string>
978
914
  }
@@ -1098,7 +1034,7 @@ interface CanvasProps
1098
1034
  */
1099
1035
  resize?: Options
1100
1036
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1101
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1037
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1102
1038
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1103
1039
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1104
1040
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1209,10 +1145,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1209
1145
  //* Global Types ==============================
1210
1146
 
1211
1147
  declare global {
1212
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1213
- interface UniformNode<T = unknown> extends Node {
1214
- value: T
1215
- }
1148
+ /**
1149
+ * Uniform node type.
1150
+ *
1151
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1152
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1153
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1154
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1155
+ * arity when three made `UniformNode` two-parameter.
1156
+ *
1157
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1158
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1159
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1160
+ * installed three instead of needing to be mirrored by hand.
1161
+ */
1162
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1216
1163
 
1217
1164
  /**
1218
1165
  * ShaderCallable - the return type of Fn()
@@ -1312,6 +1259,7 @@ declare global {
1312
1259
  | three_webgpu.Euler
1313
1260
  | three_webgpu.Quaternion
1314
1261
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1262
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1315
1263
  | Node // TSL nodes like color(), vec3(), float() for type casting
1316
1264
  | UniformNode
1317
1265
 
@@ -1356,179 +1304,40 @@ declare module 'three/tsl' {
1356
1304
  ): ShaderCallable<R>
1357
1305
  }
1358
1306
 
1359
- /**
1360
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1361
- */
1362
-
1363
-
1364
-
1365
1307
  declare global {
1366
- /** Pass record - stores TSL pass nodes for post-processing */
1308
+ /**
1309
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1310
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1311
+ * is r185, so the new name is the only one.
1312
+ */
1313
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1314
+
1315
+ /** Pass record - stores TSL pass nodes for render pipeline */
1367
1316
  type PassRecord = Record<string, any>
1368
1317
 
1369
1318
  /** Setup callback - runs first to configure MRT, create additional passes */
1370
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1319
+ type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1371
1320
 
1372
1321
  /** Main callback - runs second to configure outputNode, create effect passes */
1373
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1322
+ type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1374
1323
 
1375
- /** Return type for usePostProcessing hook */
1376
- interface UsePostProcessingReturn {
1324
+ /** Return type for useRenderPipeline hook */
1325
+ interface UseRenderPipelineReturn {
1377
1326
  /** Current passes from state */
1378
1327
  passes: PassRecord
1379
- /** PostProcessing instance (null if not initialized) */
1380
- postProcessing: any | null // THREE.PostProcessing
1328
+ /** RenderPipeline instance (null if not initialized) */
1329
+ renderPipeline: ThreeRenderPipeline | null
1381
1330
  /** Clear all passes from state */
1382
1331
  clearPasses: () => void
1383
- /** Reset PostProcessing entirely (clears PP + passes) */
1332
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1384
1333
  reset: () => void
1385
1334
  /** Re-run setup/main callbacks with current closure values */
1386
1335
  rebuild: () => void
1387
- /** True when PostProcessing is configured and ready */
1336
+ /** True when RenderPipeline is configured and ready */
1388
1337
  isReady: boolean
1389
1338
  }
1390
1339
  }
1391
1340
 
1392
- //* useFrameNext Types ==============================
1393
-
1394
-
1395
-
1396
- //* Global Type Declarations ==============================
1397
-
1398
- declare global {
1399
- // Job --------------------------------
1400
-
1401
- /**
1402
- * Internal job representation in the scheduler
1403
- */
1404
- interface Job {
1405
- /** Unique identifier */
1406
- id: string
1407
- /** The callback to execute */
1408
- callback: FrameNextCallback
1409
- /** Phase this job belongs to */
1410
- phase: string
1411
- /** Run before these phases/job ids */
1412
- before: Set<string>
1413
- /** Run after these phases/job ids */
1414
- after: Set<string>
1415
- /** Priority within phase (higher first) */
1416
- priority: number
1417
- /** Insertion order for deterministic tie-breaking */
1418
- index: number
1419
- /** Max FPS for this job (undefined = no limit) */
1420
- fps?: number
1421
- /** Drop frames when behind (true) or catch up (false) */
1422
- drop: boolean
1423
- /** Last run timestamp (ms) */
1424
- lastRun?: number
1425
- /** Whether job is enabled */
1426
- enabled: boolean
1427
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1428
- system?: boolean
1429
- }
1430
-
1431
- // Phase Graph --------------------------------
1432
-
1433
- /**
1434
- * A node in the phase graph
1435
- */
1436
- interface PhaseNode {
1437
- /** Phase name */
1438
- name: string
1439
- /** Whether this was auto-generated from a before/after constraint */
1440
- isAutoGenerated: boolean
1441
- }
1442
-
1443
- /**
1444
- * Options for creating a job from hook options
1445
- */
1446
- interface JobOptions {
1447
- id?: string
1448
- phase?: string
1449
- before?: string | string[]
1450
- after?: string | string[]
1451
- priority?: number
1452
- fps?: number
1453
- drop?: boolean
1454
- enabled?: boolean
1455
- }
1456
-
1457
- // Frame Loop State --------------------------------
1458
-
1459
- /**
1460
- * Internal frame loop state
1461
- */
1462
- interface FrameLoopState {
1463
- /** Whether the loop is running */
1464
- running: boolean
1465
- /** Current RAF handle */
1466
- rafHandle: number | null
1467
- /** Last frame timestamp in ms (null = uninitialized) */
1468
- lastTime: number | null
1469
- /** Frame counter */
1470
- frameCount: number
1471
- /** Elapsed time since first frame in ms */
1472
- elapsedTime: number
1473
- /** createdAt timestamp in ms */
1474
- createdAt: number
1475
- }
1476
-
1477
- // Root Entry --------------------------------
1478
-
1479
- /**
1480
- * Internal representation of a registered root (Canvas).
1481
- * Tracks jobs and manages rebuild state for this root.
1482
- * @internal
1483
- */
1484
- interface RootEntry {
1485
- /** Unique identifier for this root */
1486
- id: string
1487
- /** Function to get the root's current state. Returns any to support independent mode. */
1488
- getState: () => any
1489
- /** Map of job IDs to Job objects */
1490
- jobs: Map<string, Job>
1491
- /** Cached sorted job list for execution order */
1492
- sortedJobs: Job[]
1493
- /** Whether sortedJobs needs rebuilding */
1494
- needsRebuild: boolean
1495
- }
1496
-
1497
- /**
1498
- * Internal representation of a global job (deprecated API).
1499
- * Global jobs run once per frame, not per-root.
1500
- * Used by legacy addEffect/addAfterEffect APIs.
1501
- * @internal
1502
- * @deprecated Use useFrame with phases instead
1503
- */
1504
- interface GlobalJob {
1505
- /** Unique identifier for this global job */
1506
- id: string
1507
- /** Callback invoked with RAF timestamp in ms */
1508
- callback: (timestamp: number) => void
1509
- }
1510
-
1511
- // HMR Support --------------------------------
1512
-
1513
- /**
1514
- * Hot Module Replacement data structure for preserving scheduler state
1515
- * @internal
1516
- */
1517
- interface HMRData {
1518
- /** Shared data object for storing values across reloads */
1519
- data: Record<string, any>
1520
- /** Optional function to accept HMR updates */
1521
- accept?: () => void
1522
- }
1523
-
1524
- // Default Phases --------------------------------
1525
-
1526
- /**
1527
- * Default phase names for the scheduler
1528
- */
1529
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1530
- }
1531
-
1532
1341
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1533
1342
 
1534
1343
  interface MathRepresentation {
@@ -1698,7 +1507,7 @@ declare namespace three_d {
1698
1507
  * a single WebGPURenderer using Three.js CanvasTarget API.
1699
1508
  *
1700
1509
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1701
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1510
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1702
1511
  */
1703
1512
 
1704
1513
  interface PrimaryCanvasEntry {
@@ -1766,12 +1575,23 @@ type EnvironmentLoaderProps = {
1766
1575
  * const texture = useEnvironment({ preset: 'sunset' })
1767
1576
  * ```
1768
1577
  */
1769
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1578
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1770
1579
  declare namespace useEnvironment {
1771
1580
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1772
1581
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1773
1582
  }
1774
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1583
+ /**
1584
+ * Options accepted by `useEnvironment.preload`.
1585
+ *
1586
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1587
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1588
+ * advertise an option this function silently ignores.
1589
+ *
1590
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1591
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1592
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1593
+ */
1594
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1775
1595
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1776
1596
 
1777
1597
  /**
@@ -2004,6 +1824,8 @@ declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Ele
2004
1824
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2005
1825
  declare function createEvents(store: RootStore): {
2006
1826
  handlePointer: (name: string) => (event: DomEvent) => void;
1827
+ flushDeferredPointers: () => void;
1828
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2007
1829
  };
2008
1830
  /** Default R3F event manager for web */
2009
1831
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2019,383 +1841,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2019
1841
  * Note: this hook's caller must be wrapped with `React.Suspense`
2020
1842
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2021
1843
  */
2022
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1844
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2023
1845
  declare namespace useLoader {
2024
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2025
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1846
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1847
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2026
1848
  var loader: typeof getLoader;
2027
1849
  }
2028
1850
 
2029
- /**
2030
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2031
- *
2032
- * Features:
2033
- * - Single RAF loop for entire application
2034
- * - Root registration (multiple Canvas support)
2035
- * - Global phases for addEffect/addAfterEffect (deprecated)
2036
- * - Per-root job management with phases, priorities, FPS throttling
2037
- * - onIdle callbacks for addTail (deprecated)
2038
- * - Demand mode support via invalidate()
2039
- */
2040
- declare class Scheduler {
2041
- private static readonly INSTANCE_KEY;
2042
- private static get instance();
2043
- private static set instance(value);
2044
- /**
2045
- * Get the global scheduler instance (creates if doesn't exist).
2046
- * Uses HMR data to preserve instance across hot reloads.
2047
- * @returns {Scheduler} The singleton scheduler instance
2048
- */
2049
- static get(): Scheduler;
2050
- /**
2051
- * Reset the singleton instance. Stops the loop and clears all state.
2052
- * Primarily used for testing to ensure clean state between tests.
2053
- * @returns {void}
2054
- */
2055
- static reset(): void;
2056
- private roots;
2057
- private phaseGraph;
2058
- private loopState;
2059
- private stoppedTime;
2060
- private nextRootIndex;
2061
- private globalBeforeJobs;
2062
- private globalAfterJobs;
2063
- private nextGlobalIndex;
2064
- private idleCallbacks;
2065
- private nextJobIndex;
2066
- private jobStateListeners;
2067
- private pendingFrames;
2068
- private _frameloop;
2069
- private _independent;
2070
- private errorHandler;
2071
- private rootReadyCallbacks;
2072
- get phases(): string[];
2073
- get frameloop(): Frameloop;
2074
- set frameloop(mode: Frameloop);
2075
- get isRunning(): boolean;
2076
- get isReady(): boolean;
2077
- get independent(): boolean;
2078
- set independent(value: boolean);
2079
- constructor();
2080
- /**
2081
- * Register a root (Canvas) with the scheduler.
2082
- * The first root to register starts the RAF loop (if frameloop='always').
2083
- * @param {string} id - Unique identifier for this root
2084
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2085
- * @returns {() => void} Unsubscribe function to remove this root
2086
- */
2087
- registerRoot(id: string, options?: RootOptions): () => void;
2088
- /**
2089
- * Unregister a root from the scheduler.
2090
- * Cleans up all job state listeners for this root's jobs.
2091
- * The last root to unregister stops the RAF loop.
2092
- * @param {string} id - The root ID to unregister
2093
- * @returns {void}
2094
- */
2095
- unregisterRoot(id: string): void;
2096
- /**
2097
- * Subscribe to be notified when a root becomes available.
2098
- * Fires immediately if a root already exists.
2099
- * @param {() => void} callback - Function called when first root registers
2100
- * @returns {() => void} Unsubscribe function
2101
- */
2102
- onRootReady(callback: () => void): () => void;
2103
- /**
2104
- * Notify all registered root-ready callbacks.
2105
- * Called when the first root registers.
2106
- * @returns {void}
2107
- * @private
2108
- */
2109
- private notifyRootReady;
2110
- /**
2111
- * Ensure a default root exists for independent mode.
2112
- * Creates a minimal root with no state provider.
2113
- * @returns {void}
2114
- * @private
2115
- */
2116
- private ensureDefaultRoot;
2117
- /**
2118
- * Trigger error handling for job errors.
2119
- * Uses the bound error handler if available, otherwise logs to console.
2120
- * @param {Error} error - The error to handle
2121
- * @returns {void}
2122
- */
2123
- triggerError(error: Error): void;
2124
- /**
2125
- * Add a named phase to the scheduler's execution order.
2126
- * Marks all roots for rebuild to incorporate the new phase.
2127
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2128
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2129
- * @returns {void}
2130
- * @example
2131
- * scheduler.addPhase('physics', { before: 'update' });
2132
- * scheduler.addPhase('postprocess', { after: 'render' });
2133
- */
2134
- addPhase(name: string, options?: AddPhaseOptions): void;
2135
- /**
2136
- * Check if a phase exists in the scheduler.
2137
- * @param {string} name - The phase name to check
2138
- * @returns {boolean} True if the phase exists
2139
- */
2140
- hasPhase(name: string): boolean;
2141
- /**
2142
- * Register a global job that runs once per frame (not per-root).
2143
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2144
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2145
- * @param {string} id - Unique identifier for this global job
2146
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2147
- * @returns {() => void} Unsubscribe function to remove this global job
2148
- * @deprecated Use useFrame with phases instead
2149
- */
2150
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2151
- /**
2152
- * Register an idle callback that fires when the loop stops.
2153
- * Used internally by deprecated addTail API.
2154
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2155
- * @returns {() => void} Unsubscribe function to remove this idle callback
2156
- * @deprecated Use demand mode with invalidate() instead
2157
- */
2158
- onIdle(callback: (timestamp: number) => void): () => void;
2159
- /**
2160
- * Notify all registered idle callbacks.
2161
- * Called when the loop stops in demand mode.
2162
- * @param {number} timestamp - The RAF timestamp when idle occurred
2163
- * @returns {void}
2164
- * @private
2165
- */
2166
- private notifyIdle;
2167
- /**
2168
- * Register a job (frame callback) with a specific root.
2169
- * This is the core registration method used by useFrame internally.
2170
- * @param {FrameNextCallback} callback - The function to call each frame
2171
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2172
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2173
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2174
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2175
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2176
- * @param {number} [options.fps] - FPS throttle limit
2177
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2178
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2179
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2180
- * @returns {() => void} Unsubscribe function to remove this job
2181
- */
2182
- register(callback: FrameNextCallback, options?: JobOptions & {
2183
- rootId?: string;
2184
- system?: boolean;
2185
- }): () => void;
2186
- /**
2187
- * Unregister a job by its ID.
2188
- * Searches all roots if rootId is not provided.
2189
- * @param {string} id - The job ID to unregister
2190
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2191
- * @returns {void}
2192
- */
2193
- unregister(id: string, rootId?: string): void;
2194
- /**
2195
- * Update a job's options dynamically.
2196
- * Searches all roots to find the job by ID.
2197
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2198
- * @param {string} id - The job ID to update
2199
- * @param {Partial<JobOptions>} options - The options to update
2200
- * @returns {void}
2201
- */
2202
- updateJob(id: string, options: Partial<JobOptions>): void;
2203
- /**
2204
- * Check if a job is currently paused (disabled).
2205
- * @param {string} id - The job ID to check
2206
- * @returns {boolean} True if the job exists and is paused
2207
- */
2208
- isJobPaused(id: string): boolean;
2209
- /**
2210
- * Subscribe to state changes for a specific job.
2211
- * Listener is called when job is paused or resumed.
2212
- * @param {string} id - The job ID to subscribe to
2213
- * @param {() => void} listener - Callback invoked on state changes
2214
- * @returns {() => void} Unsubscribe function
2215
- */
2216
- subscribeJobState(id: string, listener: () => void): () => void;
2217
- /**
2218
- * Notify all listeners that a job's state has changed.
2219
- * @param {string} id - The job ID that changed
2220
- * @returns {void}
2221
- * @private
2222
- */
2223
- private notifyJobStateChange;
2224
- /**
2225
- * Pause a job by ID (sets enabled=false).
2226
- * Notifies any subscribed state listeners.
2227
- * @param {string} id - The job ID to pause
2228
- * @returns {void}
2229
- */
2230
- pauseJob(id: string): void;
2231
- /**
2232
- * Resume a paused job by ID (sets enabled=true).
2233
- * Resets job timing to prevent frame accumulation.
2234
- * Notifies any subscribed state listeners.
2235
- * @param {string} id - The job ID to resume
2236
- * @returns {void}
2237
- */
2238
- resumeJob(id: string): void;
2239
- /**
2240
- * Start the requestAnimationFrame loop.
2241
- * Resets timing state (elapsedTime, frameCount) on start.
2242
- * No-op if already running.
2243
- * @returns {void}
2244
- */
2245
- start(): void;
2246
- /**
2247
- * Stop the requestAnimationFrame loop.
2248
- * Cancels any pending RAF callback.
2249
- * No-op if not running.
2250
- * @returns {void}
2251
- */
2252
- stop(): void;
2253
- /**
2254
- * Request frames to be rendered in demand mode.
2255
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2256
- * No-op if frameloop is not 'demand'.
2257
- * @param {number} [frames=1] - Number of frames to request
2258
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2259
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2260
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2261
- * @returns {void}
2262
- * @example
2263
- * // Request a single frame render
2264
- * scheduler.invalidate();
2265
- *
2266
- * @example
2267
- * // Request 5 frames (e.g., for animations)
2268
- * scheduler.invalidate(5);
2269
- *
2270
- * @example
2271
- * // Set pending frames to exactly 3 (don't stack with existing)
2272
- * scheduler.invalidate(3, false);
2273
- *
2274
- * @example
2275
- * // Add 2 more frames to existing pending count
2276
- * scheduler.invalidate(2, true);
2277
- */
2278
- invalidate(frames?: number, stackFrames?: boolean): void;
2279
- /**
2280
- * Reset timing state for deterministic testing.
2281
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2282
- * @returns {void}
2283
- */
2284
- resetTiming(): void;
2285
- /**
2286
- * Manually execute a single frame for all roots.
2287
- * Useful for frameloop='never' mode or testing scenarios.
2288
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2289
- * @returns {void}
2290
- * @example
2291
- * // Manual control mode
2292
- * scheduler.frameloop = 'never';
2293
- * scheduler.step(); // Execute one frame
2294
- */
2295
- step(timestamp?: number): void;
2296
- /**
2297
- * Manually execute a single job by its ID.
2298
- * Useful for testing individual job callbacks in isolation.
2299
- * @param {string} id - The job ID to step
2300
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2301
- * @returns {void}
2302
- */
2303
- stepJob(id: string, timestamp?: number): void;
2304
- /**
2305
- * Main RAF loop callback.
2306
- * Executes frame, handles demand mode, and schedules next frame.
2307
- * @param {number} timestamp - RAF timestamp in milliseconds
2308
- * @returns {void}
2309
- * @private
2310
- */
2311
- private loop;
2312
- /**
2313
- * Execute a single frame across all roots.
2314
- * Order: globalBefore → each root's jobs → globalAfter
2315
- * @param {number} timestamp - RAF timestamp in milliseconds
2316
- * @returns {void}
2317
- * @private
2318
- */
2319
- private executeFrame;
2320
- /**
2321
- * Run all global jobs from a job map.
2322
- * Catches and logs errors without stopping execution.
2323
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2324
- * @param {number} timestamp - RAF timestamp in milliseconds
2325
- * @returns {void}
2326
- * @private
2327
- */
2328
- private runGlobalJobs;
2329
- /**
2330
- * Execute all jobs for a single root in sorted order.
2331
- * Rebuilds sorted job list if needed, then dispatches each job.
2332
- * Errors are caught and propagated via triggerError.
2333
- * @param {RootEntry} root - The root entry to tick
2334
- * @param {number} timestamp - RAF timestamp in milliseconds
2335
- * @param {number} delta - Time since last frame in seconds
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private tickRoot;
2340
- /**
2341
- * Get the total number of registered jobs across all roots.
2342
- * Includes both per-root jobs and global before/after jobs.
2343
- * @returns {number} Total job count
2344
- */
2345
- getJobCount(): number;
2346
- /**
2347
- * Get all registered job IDs across all roots.
2348
- * Includes both per-root jobs and global before/after jobs.
2349
- * @returns {string[]} Array of all job IDs
2350
- */
2351
- getJobIds(): string[];
2352
- /**
2353
- * Get the number of registered roots (Canvas instances).
2354
- * @returns {number} Number of registered roots
2355
- */
2356
- getRootCount(): number;
2357
- /**
2358
- * Check if any user (non-system) jobs are registered in a specific phase.
2359
- * Used by the default render job to know if a user has taken over rendering.
2360
- *
2361
- * @param phase The phase to check
2362
- * @param rootId Optional root ID to check (checks all roots if not provided)
2363
- * @returns true if any user jobs exist in the phase
2364
- */
2365
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2366
- /**
2367
- * Generate a unique root ID for automatic root registration.
2368
- * @returns {string} A unique root ID in the format 'root_N'
2369
- */
2370
- generateRootId(): string;
2371
- /**
2372
- * Generate a unique job ID.
2373
- * @returns {string} A unique job ID in the format 'job_N'
2374
- * @private
2375
- */
2376
- private generateJobId;
2377
- /**
2378
- * Normalize before/after constraints to a Set.
2379
- * Handles undefined, single string, or array inputs.
2380
- * @param {string | string[] | undefined} value - The constraint value(s)
2381
- * @returns {Set<string>} Normalized Set of constraint strings
2382
- * @private
2383
- */
2384
- private normalizeConstraints;
2385
- }
2386
- /**
2387
- * Get the global scheduler instance.
2388
- * Creates one if it doesn't exist.
2389
- */
2390
- declare const getScheduler: () => Scheduler;
2391
-
2392
1851
  /**
2393
1852
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2394
1853
  *
2395
- * Works both inside and outside Canvas context:
2396
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2397
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2398
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1854
+ * Always delivers full RootState — works both inside and outside Canvas context:
1855
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1856
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1857
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1858
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2399
1859
  *
2400
1860
  * Returns a controls object for manual stepping, pausing, and resuming.
2401
1861
  *
@@ -2412,16 +1872,16 @@ declare const getScheduler: () => Scheduler;
2412
1872
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2413
1873
  *
2414
1874
  * @example
2415
- * // Outside Canvas - waits for Canvas to mount
1875
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2416
1876
  * function UI() {
2417
1877
  * useFrame((state, delta) => { syncUI(state.camera) });
2418
1878
  * return <button>...</button>;
2419
1879
  * }
2420
1880
  *
2421
1881
  * @example
2422
- * // Independent mode - no Canvas needed
2423
- * getScheduler().independent = true;
2424
- * useFrame((state, delta) => { updateGame(delta) });
1882
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1883
+ * import { getScheduler } from '@pmndrs/scheduler'
1884
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2425
1885
  *
2426
1886
  * @example
2427
1887
  * // Scheduler-only access (no callback)
@@ -2444,11 +1904,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2444
1904
  /** Callback when texture(s) finish loading */
2445
1905
  onLoad?: (texture: MappedTextureType<Url>) => void;
2446
1906
  /**
2447
- * Cache the texture in R3F's global state for access via useTextures().
2448
- * When true:
1907
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1908
+ * When true (the default):
2449
1909
  * - Textures persist until explicitly disposed
2450
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2451
- * @default false
1910
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1911
+ *
1912
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1913
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1914
+ *
1915
+ * Pass `false` to opt out of registry enrollment entirely.
1916
+ * @default true
2452
1917
  */
2453
1918
  cache?: boolean;
2454
1919
  };
@@ -2472,15 +1937,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2472
1937
  * normal: '/normal.png'
2473
1938
  * })
2474
1939
  *
2475
- * // With caching - returns same texture object across components
2476
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2477
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1940
+ * // Textures are registered in the global registry by default — the same texture
1941
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1942
+ * const diffuse = useTexture('/diffuse.png')
2478
1943
  * diffuse.colorSpace = THREE.SRGBColorSpace
2479
1944
  *
2480
1945
  * // Another component gets the SAME texture with colorSpace already set
2481
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1946
+ * const sameDiffuse = useTexture('/diffuse.png')
1947
+ *
1948
+ * // Opt out of registry enrollment for a one-off texture
1949
+ * const scratch = useTexture('/scratch.png', { cache: false })
2482
1950
  *
2483
- * // Access cache directly
1951
+ * // Access the registry directly
2484
1952
  * const { get } = useTextures()
2485
1953
  * const cached = get('/diffuse.png')
2486
1954
  * ```
@@ -2497,63 +1965,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2497
1965
  cache?: boolean;
2498
1966
  }) => react_jsx_runtime.JSX.Element;
2499
1967
 
2500
- type TextureEntry = Texture$1 | {
2501
- value: Texture$1;
2502
- [key: string]: any;
1968
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1969
+ type TextureInput = string | string[] | Record<string, string>;
1970
+ /** Result of a `get()` read, mirroring the input shape. */
1971
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1972
+ [K in keyof Input]: Texture$1 | undefined;
2503
1973
  };
1974
+ /** Options for `dispose()`. */
1975
+ interface DisposeOptions {
1976
+ /** Dispose even if the texture still has active references (default false). */
1977
+ force?: boolean;
1978
+ }
2504
1979
  interface UseTexturesReturn {
2505
- /** Map of all textures currently in cache */
2506
- textures: Map<string, TextureEntry>;
2507
- /** Get a specific texture by key (usually URL) */
2508
- get: (key: string) => TextureEntry | undefined;
2509
- /** Check if a texture exists in cache */
2510
- has: (key: string) => boolean;
2511
- /** Add a texture to the cache */
2512
- add: (key: string, value: TextureEntry) => void;
2513
- /** Add multiple textures to the cache */
2514
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2515
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2516
- remove: (key: string) => void;
2517
- /** Remove multiple textures from cache */
2518
- removeMultiple: (keys: string[]) => void;
2519
- /** Dispose a texture's GPU resources and remove from cache */
2520
- dispose: (key: string) => void;
2521
- /** Dispose multiple textures */
2522
- disposeMultiple: (keys: string[]) => void;
2523
- /** Dispose ALL cached textures - use with caution */
2524
- disposeAll: () => void;
1980
+ /** The live registry Map (key → Texture). Treat as read-only. */
1981
+ readonly all: Map<string, Texture$1>;
1982
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1983
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1984
+ /** Check whether a key exists in the registry. */
1985
+ has(key: string): boolean;
1986
+ /**
1987
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1988
+ * target or procedural texture. URL-loaded textures are registered automatically
1989
+ * by `useTexture` (registry enrollment is on by default).
1990
+ */
1991
+ add(key: string, texture: Texture$1): void;
1992
+ add(record: Record<string, Texture$1>): void;
1993
+ /**
1994
+ * Dispose a texture's GPU resources and remove it from the registry.
1995
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1996
+ * skipped (with a warning) unless `{ force: true }` is passed.
1997
+ * @returns true if disposed, false if skipped.
1998
+ */
1999
+ dispose(key: string, options?: DisposeOptions): boolean;
2000
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2001
+ disposeAll(): void;
2525
2002
  }
2526
2003
  /**
2527
- * Hook for managing the global texture cache in R3F state.
2004
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2528
2005
  *
2529
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2530
- * Useful for sharing texture references across materials and components.
2006
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2007
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2008
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2009
+ *
2010
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2011
+ * changes. Pass a selector to scope the subscription to a single read.
2531
2012
  *
2532
2013
  * @example
2533
2014
  * ```tsx
2534
- * const { textures, add, get, remove, has, dispose } = useTextures()
2015
+ * // Load + register once (anywhere in the tree) — registered by default
2016
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2535
2017
  *
2536
- * // Check if texture is already cached
2537
- * if (!has('/textures/diffuse.png')) {
2538
- * // Load with useTexture and cache: true, or manually add
2539
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2540
- * }
2018
+ * // Reach them from another component — record form lands straight into a material
2019
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2020
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2541
2021
  *
2542
- * // Access cached texture from anywhere
2543
- * const diffuse = get('/textures/diffuse.png')
2544
- * if (diffuse) material.map = diffuse
2022
+ * // A set of heightmaps at once
2023
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2545
2024
  *
2546
- * // Remove from cache only (texture still in GPU memory)
2547
- * remove('/textures/old.png')
2025
+ * // Register a non-URL texture (render target / procedural)
2026
+ * useTextures().add('rt-main', renderTarget.texture)
2548
2027
  *
2549
- * // Fully dispose (frees GPU memory + removes from cache)
2550
- * dispose('/textures/unused.png')
2551
- *
2552
- * // Nuclear option - dispose everything
2553
- * disposeAll()
2028
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2029
+ * useTextures().dispose('/diffuse.jpg')
2030
+ * useTextures().disposeAll() // scene teardown
2554
2031
  * ```
2032
+ *
2033
+ * @remarks
2034
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2035
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2036
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2037
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2038
+ * `useTexture`.
2555
2039
  */
2556
2040
  declare function useTextures(): UseTexturesReturn;
2041
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2557
2042
 
2558
2043
  /**
2559
2044
  * Creates a render target compatible with the current renderer.
@@ -2583,9 +2068,9 @@ declare function useTextures(): UseTexturesReturn;
2583
2068
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2584
2069
  * ```
2585
2070
  */
2586
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2588
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2071
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2072
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2073
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2589
2074
 
2590
2075
  /**
2591
2076
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -4249,5 +3734,5 @@ declare function isOnce(value: unknown): value is {
4249
3734
  */
4250
3735
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4251
3736
 
4252
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4253
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3737
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3738
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };