@react-three/fiber 10.0.0-canary.d6fdf72 → 10.0.0-canary.d91831d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
3
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  import * as React$1 from 'react';
4
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  import { ReactNode, Component, RefObject, JSX } from 'react';
5
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  import * as three_webgpu from 'three/webgpu';
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- import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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+ import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
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  import { Options } from 'react-use-measure';
10
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
38
  declare const R3F_BUILD_LEGACY = true;
38
39
  declare const R3F_BUILD_WEBGPU = false;
39
40
 
40
- declare const Inspector: {
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- new (): {};
42
- };
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- declare const WebGPURenderer: {
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- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
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+ declare class WebGPURenderer {
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+ constructor();
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+ }
46
47
 
47
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  declare const RenderTarget: any;
48
49
 
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+ declare const CubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
51
56
  Inspector: Inspector,
52
57
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
62
+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -291,228 +297,33 @@ interface VisibilityEntry {
291
297
  }
292
298
 
293
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
294
304
 
295
305
 
296
306
 
297
- // Public Options --------------------------------
307
+ // Frame State (r3f-specific) --------------------------------
298
308
 
299
309
  /**
300
- * Options for useFrame hook
301
- */
302
- interface UseFrameNextOptions {
303
- /** Optional stable id for the job. Auto-generated if not provided */
304
- id?: string
305
- /** Named phase to run in. Default: 'update' */
306
- phase?: string
307
- /** Run before this phase or job id */
308
- before?: string | string[]
309
- /** Run after this phase or job id */
310
- after?: string | string[]
311
- /** Priority within phase. Higher runs first. Default: 0 */
312
- priority?: number
313
- /** Max frames per second for this job */
314
- fps?: number
315
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
316
- drop?: boolean
317
- /** Enable/disable without unregistering. Default: true */
318
- enabled?: boolean
319
- }
320
-
321
- /** Alias for UseFrameNextOptions */
322
- type UseFrameOptions = UseFrameNextOptions
323
-
324
- /**
325
- * Options for addPhase
326
- */
327
- interface AddPhaseOptions {
328
- /** Insert this phase before the specified phase */
329
- before?: string
330
- /** Insert this phase after the specified phase */
331
- after?: string
332
- }
333
-
334
- // Frame State --------------------------------
335
-
336
- /**
337
- * Timing-only state for independent/outside mode (no RootState)
338
- */
339
- interface FrameTimingState {
340
- /** High-resolution timestamp from RAF (ms) */
341
- time: number
342
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
343
- delta: number
344
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
345
- elapsed: number
346
- /** Incrementing frame counter */
347
- frame: number
348
- }
349
-
350
- /**
351
- * State passed to useFrame callbacks (extends RootState with timing)
310
+ * State passed to useFrame callbacks (extends RootState with timing).
352
311
  */
353
312
  interface FrameNextState extends RootState, FrameTimingState {}
354
313
 
355
314
  /** Alias for FrameNextState */
356
315
  type FrameState = FrameNextState
357
316
 
358
- // Root Options --------------------------------
359
-
360
- /**
361
- * Options for registerRoot
362
- */
363
- interface RootOptions {
364
- /** State provider for callbacks. Optional in independent mode. */
365
- getState?: () => any
366
- /** Error handler for job errors. Falls back to console.error if not provided. */
367
- onError?: (error: Error) => void
368
- }
369
-
370
- // Callback Types --------------------------------
317
+ // Callback Types (r3f-specific) --------------------------------
371
318
 
372
319
  /**
373
- * Callback function for useFrame
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
374
321
  */
375
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
322
+ type FrameNextCallback = FrameCallback$1<RootState>
376
323
 
377
324
  /** Alias for FrameNextCallback */
378
325
  type FrameCallback = FrameNextCallback
379
326
 
380
- // Controls returned from useFrame --------------------------------
381
-
382
- /**
383
- * Controls object returned from useFrame hook
384
- */
385
- interface FrameNextControls {
386
- /** The job's unique ID */
387
- id: string
388
- /** Access to the global scheduler for frame loop control */
389
- scheduler: SchedulerApi
390
- /** Manually step this job only (bypasses FPS limiting) */
391
- step(timestamp?: number): void
392
- /** Manually step ALL jobs in the scheduler */
393
- stepAll(timestamp?: number): void
394
- /** Pause this job (set enabled=false) */
395
- pause(): void
396
- /** Resume this job (set enabled=true) */
397
- resume(): void
398
- /** Reactive paused state - automatically triggers re-render when changed */
399
- isPaused: boolean
400
- }
401
-
402
- /** Alias for FrameNextControls */
403
- type FrameControls = FrameNextControls
404
-
405
- // Scheduler Interface --------------------------------
406
-
407
- /**
408
- * Public interface for the global Scheduler
409
- */
410
- interface SchedulerApi {
411
- //* Phase Management --------------------------------
412
-
413
- /** Add a named phase to the scheduler */
414
- addPhase(name: string, options?: AddPhaseOptions): void
415
- /** Get the ordered list of phase names */
416
- readonly phases: string[]
417
- /** Check if a phase exists */
418
- hasPhase(name: string): boolean
419
-
420
- //* Root Management --------------------------------
421
-
422
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
423
- registerRoot(id: string, options?: RootOptions): () => void
424
- /** Unregister a root */
425
- unregisterRoot(id: string): void
426
- /** Generate a unique root ID */
427
- generateRootId(): string
428
- /** Get the number of registered roots */
429
- getRootCount(): number
430
- /** Check if any root is registered and ready */
431
- readonly isReady: boolean
432
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
433
- onRootReady(callback: () => void): () => void
434
-
435
- //* Job Registration --------------------------------
436
-
437
- /** Register a job with the scheduler (returns unsubscribe function) */
438
- register(
439
- callback: FrameNextCallback,
440
- options?: {
441
- id?: string
442
- rootId?: string
443
- phase?: string
444
- before?: string | string[]
445
- after?: string | string[]
446
- priority?: number
447
- fps?: number
448
- drop?: boolean
449
- enabled?: boolean
450
- },
451
- ): () => void
452
- /** Update a job's options */
453
- updateJob(
454
- id: string,
455
- options: {
456
- priority?: number
457
- fps?: number
458
- drop?: boolean
459
- enabled?: boolean
460
- phase?: string
461
- before?: string | string[]
462
- after?: string | string[]
463
- },
464
- ): void
465
- /** Unregister a job by ID */
466
- unregister(id: string, rootId?: string): void
467
- /** Get the number of registered jobs */
468
- getJobCount(): number
469
- /** Get all job IDs */
470
- getJobIds(): string[]
471
-
472
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
473
-
474
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
475
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
476
-
477
- //* Idle Callbacks (for legacy addTail) --------------------------------
478
-
479
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
480
- onIdle(callback: (timestamp: number) => void): () => void
481
-
482
- //* Frame Loop Control --------------------------------
483
-
484
- /** Start the scheduler loop */
485
- start(): void
486
- /** Stop the scheduler loop */
487
- stop(): void
488
- /** Check if the scheduler is running */
489
- readonly isRunning: boolean
490
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
491
- frameloop: Frameloop
492
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
493
- independent: boolean
494
-
495
- //* Manual Stepping --------------------------------
496
-
497
- /** Manually step all jobs once (for frameloop='never' or testing) */
498
- step(timestamp?: number): void
499
- /** Manually step a single job by ID */
500
- stepJob(id: string, timestamp?: number): void
501
- /** Request frame(s) to be rendered (for frameloop='demand') */
502
- invalidate(frames?: number): void
503
-
504
- //* Per-Job Control --------------------------------
505
-
506
- /** Check if a job is paused */
507
- isJobPaused(id: string): boolean
508
- /** Pause a job */
509
- pauseJob(id: string): void
510
- /** Resume a job */
511
- resumeJob(id: string): void
512
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
513
- subscribeJobState(id: string, listener: () => void): () => void
514
- }
515
-
516
327
  //* Buffer Types (useBuffers) ========================================
517
328
 
518
329
  /**
@@ -537,6 +348,7 @@ type BufferLike =
537
348
  | Uint16Array
538
349
  | Int16Array
539
350
  | THREE$1.BufferAttribute // Base class for all buffer attributes
351
+ | THREE$1.InterleavedBufferAttribute
540
352
  | Node // TSL buffer nodes (instancedArray, storage)
541
353
 
542
354
  /** Flat record of buffer-like values (no nested scopes) */
@@ -548,6 +360,25 @@ type BufferRecord = Record<string, BufferLike>
548
360
  */
549
361
  type BufferStore = Record<string, BufferLike | BufferRecord>
550
362
 
363
+ //* Node Types (useNodes) ========================================
364
+
365
+ /**
366
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
367
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
368
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
369
+ * and the shape the store holds are one type by construction.
370
+ */
371
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
372
+
373
+ /** Flat record of TSL nodes (no nested scopes) */
374
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
375
+
376
+ /**
377
+ * Node store that can contain both root-level nodes and scoped node objects.
378
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
379
+ */
380
+ type NodeStore = Record<string, NodeLike | NodeRecord>
381
+
551
382
  //* Storage Types (useGPUStorage) ========================================
552
383
 
553
384
  /**
@@ -562,7 +393,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
562
393
  * ```
563
394
  */
564
395
  type StorageLike =
565
- | StorageTexture // GPU storage texture
396
+ | StorageTexture // 2D GPU storage texture
397
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
398
+ | StorageArrayTexture // 2D-array GPU storage texture
566
399
  | Data3DTexture // 3D texture (can be used as storage)
567
400
  | Node // TSL storage texture nodes (storageTexture)
568
401
 
@@ -681,14 +514,31 @@ interface InternalState {
681
514
  /** Container for child attachment (scene for root, original container for portals) */
682
515
  container?: THREE$1.Object3D
683
516
  /**
684
- * CanvasTarget for multi-canvas WebGPU rendering.
685
- * Created for all WebGPU canvases to support renderer sharing.
517
+ * The CanvasTarget this root sizes and renders through.
518
+ *
519
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
520
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
521
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
522
+ * and the canvas-target job makes it the renderer's active one before this root renders.
523
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
686
524
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
687
525
  */
688
526
  canvasTarget?: CanvasTarget
527
+ /**
528
+ * Set when this root's canvas target has been resized and the backend's cached render pass
529
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
530
+ *
531
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
532
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
533
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
534
+ * invalidate some other canvas's descriptor instead.
535
+ *
536
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
537
+ */
538
+ canvasTargetSizeDirty?: boolean
689
539
  /**
690
540
  * Whether multi-canvas rendering is active.
691
- * True when any canvas uses `target` prop to share a renderer.
541
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
692
542
  * When true, setCanvasTarget is called before each render.
693
543
  */
694
544
  isMultiCanvas?: boolean
@@ -786,8 +636,8 @@ interface RootState {
786
636
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
787
637
  /** Shortcut to manual setting the pixel ratio */
788
638
  setDpr: (dpr: Dpr) => void
789
- /** Shortcut to setting frameloop flags */
790
- setFrameloop: (frameloop: Frameloop) => void
639
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
640
+ setFrameloop: (frameloop?: Frameloop) => void
791
641
  /** Set error state to propagate to error boundary */
792
642
  setError: (error: Error | null) => void
793
643
  /** Current error state (null when no error) */
@@ -795,7 +645,7 @@ interface RootState {
795
645
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
796
646
  uniforms: UniformStore
797
647
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
798
- nodes: Record<string, any>
648
+ nodes: NodeStore
799
649
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
800
650
  buffers: BufferStore
801
651
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -805,9 +655,9 @@ interface RootState {
805
655
  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
806
656
  _textureRefs: Map<string, number>
807
657
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
808
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
658
+ renderPipeline: ThreeRenderPipeline | null
809
659
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
810
- passes: Record<string, any>
660
+ passes: PassRecord
811
661
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
812
662
  _hmrVersion: number
813
663
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -895,12 +745,19 @@ type DefaultRendererProps = {
895
745
  */
896
746
  interface CanvasSchedulerConfig {
897
747
  /**
898
- * Render this canvas after another canvas completes.
899
- * Pass the `id` of another canvas.
748
+ * Run this Canvas root before the referenced Canvas root id(s).
749
+ */
750
+ before?: string | string[]
751
+ /**
752
+ * Run this Canvas root after the referenced Canvas root id(s).
900
753
  */
901
- after?: string
754
+ after?: string | string[]
755
+ /**
756
+ * Numeric root order. Lower values run first.
757
+ */
758
+ order?: number
902
759
  /**
903
- * Limit this canvas's render rate (frames per second).
760
+ * Limit this Canvas's default render job (frames per second).
904
761
  */
905
762
  fps?: number
906
763
  }
@@ -987,14 +844,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
987
844
  performance?: Partial<Omit<Performance, 'regress'>>
988
845
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
989
846
  dpr?: Dpr
990
- /** Props that go into the default raycaster */
991
- raycaster?: Partial<THREE$1.Raycaster>
847
+ /**
848
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
849
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
850
+ */
851
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
992
852
  /** A `THREE.Scene` instance or props that go into the default scene */
993
853
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
994
854
  /** A `THREE.Camera` instance or props that go into the default camera */
995
855
  camera?: CameraProps
996
856
  /** An R3F event manager to manage elements' pointer events */
997
- events?: (store: RootStore) => EventManager<HTMLElement>
857
+ events?: (store: RootStore) => EventManager<Element>
998
858
  /** Callback after the canvas has rendered (but not yet committed) */
999
859
  onCreated?: (state: RootState) => void
1000
860
  /** Response for pointer clicks that have missed any target */
@@ -1098,8 +958,6 @@ interface Instance<O = any> {
1098
958
  attach?: AttachType<O>
1099
959
  previousAttach?: any
1100
960
  isHidden: boolean
1101
- /** Deferred ref props to apply in commitMount */
1102
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1103
961
  /** Set of props that have been applied via once() */
1104
962
  appliedOnce?: Set<string>
1105
963
  }
@@ -1225,7 +1083,7 @@ interface CanvasProps
1225
1083
  */
1226
1084
  resize?: Options
1227
1085
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1228
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1086
+ eventSource?: Element | React$1.RefObject<Element | null>
1229
1087
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1230
1088
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1231
1089
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1333,70 +1191,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1333
1191
 
1334
1192
  type RenderTargetOptions = RenderTargetOptions$1
1335
1193
 
1336
- //* Global Types ==============================
1194
+ //* Global TSL Types ==============================
1337
1195
 
1338
1196
  declare global {
1339
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1340
- interface UniformNode<T = unknown> extends Node {
1341
- value: T
1342
- }
1343
-
1344
1197
  /**
1345
- * ShaderCallable - the return type of Fn()
1346
- * A callable shader function node that can be invoked with parameters.
1347
- * The function returns a ShaderNodeObject when called.
1348
- *
1349
- * @example
1350
- * ```tsx
1351
- * // Define a shader function
1352
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1353
- * return mix(color1, color2, factor)
1354
- * })
1355
- *
1356
- * // Type when retrieving from nodes store
1357
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1358
- *
1359
- * // Or with specific return type
1360
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1361
- * ```
1198
+ * Broad callable-node fallback for dynamic store readers.
1199
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1362
1200
  */
1363
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1201
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1202
+ readonly shaderNode: unknown
1203
+ readonly id: number
1204
+ }
1364
1205
 
1365
- /**
1366
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1367
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1368
- *
1369
- * @example
1370
- * ```tsx
1371
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1372
- * ```
1373
- */
1374
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1206
+ /** Legacy structural node accepted when at least one historical marker exists. */
1207
+ type LegacyTSLNodeLike = {
1208
+ label?: ((label: string) => unknown) | string
1209
+ setName?: (name: string) => unknown
1210
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1211
+
1212
+ /** Node type accepted by broad dynamic node-store readers. */
1213
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1375
1214
 
1376
1215
  /**
1377
- * TSLNodeType - Union of all common TSL node types
1378
- * Used by ScopedStore to properly type node access from the store.
1379
- *
1380
- * Includes:
1381
- * - Node: base Three.js node type
1382
- * - ShaderCallable: function nodes created with Fn()
1383
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1384
- *
1385
- * @example
1386
- * ```tsx
1387
- * // In useLocalNodes, nodes are typed as TSLNodeType
1388
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1389
- * positionNode: nodes.myPosition, // Works - Node is in union
1390
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1391
- * }))
1392
- *
1393
- * // Can narrow with type guard or assertion when needed
1394
- * if (typeof blendColorFn === 'function') {
1395
- * blendColorFn(someColor, 0.5)
1396
- * }
1397
- * ```
1216
+ * Derive Three's shader node type from an existing node or a supported raw input.
1217
+ * Existing InputNode generics take precedence over structural value normalization.
1218
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1219
+ * InputNode base with its concrete InputNode specialization.
1398
1220
  */
1399
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1221
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1222
+ ? TNodeType
1223
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1224
+ ? TNodeType
1225
+ : T extends number
1226
+ ? 'float'
1227
+ : T extends boolean
1228
+ ? 'bool'
1229
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1230
+ ? 'color'
1231
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1232
+ ? 'vec4'
1233
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1234
+ ? 'vec3'
1235
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1236
+ ? 'vec2'
1237
+ : T extends three_webgpu.Matrix4
1238
+ ? 'mat4'
1239
+ : T extends three_webgpu.Matrix3
1240
+ ? 'mat3'
1241
+ : T extends three_webgpu.Matrix2
1242
+ ? 'mat2'
1243
+ : unknown
1244
+
1245
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1246
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1247
+ ? TValue
1248
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1249
+ ? TValue
1250
+ : T extends string | { r: number; g: number; b: number }
1251
+ ? three_webgpu.Color
1252
+ : T extends { x: number; y: number; z: number; w: number }
1253
+ ? three_webgpu.Vector4
1254
+ : T extends { x: number; y: number; z: number }
1255
+ ? three_webgpu.Vector3
1256
+ : T extends { x: number; y: number }
1257
+ ? three_webgpu.Vector2
1258
+ : T extends number
1259
+ ? number
1260
+ : T extends boolean
1261
+ ? boolean
1262
+ : T
1263
+
1264
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1265
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1266
+
1267
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1268
+ type UniformNodesFor<T extends UniformInputRecord> = {
1269
+ [K in keyof T]: UniformNodeFor<T[K]>
1270
+ }
1271
+
1272
+ /** Backward-compatible single-parameter uniform alias. */
1273
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1400
1274
 
1401
1275
  /** Flat record of uniform nodes (no nested scopes) */
1402
1276
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1421,7 +1295,7 @@ declare global {
1421
1295
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1422
1296
  * Supports:
1423
1297
  * - Primitives: number, string (color), boolean
1424
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1298
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1425
1299
  * - Plain objects: { x, y, z, w } converted to vectors
1426
1300
  * - TSL nodes: color(), vec3(), float() for type casting
1427
1301
  * - UniformNode: existing uniforms (reused as-is)
@@ -1434,227 +1308,124 @@ declare global {
1434
1308
  | three_webgpu.Vector2
1435
1309
  | three_webgpu.Vector3
1436
1310
  | three_webgpu.Vector4
1311
+ | three_webgpu.Matrix2
1437
1312
  | three_webgpu.Matrix3
1438
1313
  | three_webgpu.Matrix4
1439
- | three_webgpu.Euler
1440
- | three_webgpu.Quaternion
1441
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1314
+ | { x: number; y: number }
1315
+ | { x: number; y: number; z: number }
1316
+ | { x: number; y: number; z: number; w: number }
1442
1317
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1443
- | Node // TSL nodes like color(), vec3(), float() for type casting
1318
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1444
1319
  | UniformNode
1445
1320
 
1446
1321
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1447
1322
  type UniformInputRecord = Record<string, UniformValue>
1448
1323
  }
1449
1324
 
1450
- //* Module Augmentation ==============================
1451
-
1452
- declare module 'three/tsl' {
1325
+ declare global {
1453
1326
  /**
1454
- * Fn with array parameter destructuring
1455
- * @example Fn(([uv, skew]) => { ... })
1327
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1328
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1329
+ * is r185, so the new name is the only one.
1456
1330
  */
1457
- export function Fn<R extends Node = Node>(
1458
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1459
- ): ShaderCallable<R>
1331
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1460
1332
 
1461
1333
  /**
1462
- * Fn with object parameter destructuring
1463
- * @example Fn(({ color, intensity }) => { ... })
1334
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1335
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1336
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1464
1337
  */
1465
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1466
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1467
- ): ShaderCallable<R>
1338
+ type ScenePassNode = three_webgpu.PassNode
1468
1339
 
1469
1340
  /**
1470
- * Fn with array params + layout
1471
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1341
+ * Pass record - stores TSL pass nodes for render pipeline.
1342
+ *
1343
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1344
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1345
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1346
+ * {@link RenderPipelineCallbackState}.
1347
+ *
1348
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1349
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1350
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1351
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1352
+ *
1353
+ * The index signature admits `undefined` because a key may simply not be registered, and
1354
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1355
+ * optional property whose type excludes `undefined` from the index signature is an error
1356
+ * (TS2411) for every consumer compiling these declarations.
1472
1357
  */
1473
- export function Fn<R extends Node = Node>(
1474
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1475
- layout: { layout?: unknown },
1476
- ): ShaderCallable<R>
1358
+ interface PassRecord {
1359
+ scenePass?: ScenePassNode
1360
+ [key: string]: three_webgpu.Node | undefined
1361
+ }
1477
1362
 
1478
1363
  /**
1479
- * Fn with object params + layout
1364
+ * State passed to pipeline callbacks after the active pipeline has been created.
1365
+ *
1366
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1367
+ * callback runs, so callbacks can use it without a guard or a cast.
1368
+ *
1369
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1370
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1480
1371
  */
1481
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1482
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1483
- layout: { layout?: unknown },
1484
- ): ShaderCallable<R>
1485
- }
1486
-
1487
- /**
1488
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1489
- */
1490
-
1491
-
1372
+ type RenderPipelineCallbackState = RootState & {
1373
+ renderPipeline: ThreeRenderPipeline
1374
+ passes: PassRecord & { scenePass: ScenePassNode }
1375
+ renderer: three_webgpu.WebGPURenderer
1376
+ isLegacy: false
1377
+ }
1492
1378
 
1493
- declare global {
1494
- /** Pass record - stores TSL pass nodes for render pipeline */
1495
- type PassRecord = Record<string, any>
1379
+ /**
1380
+ * What a callback may return to register entries into `state.passes`.
1381
+ *
1382
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1383
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1384
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1385
+ * disposing a pass nothing references. So returning it is a type error.
1386
+ */
1387
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1496
1388
 
1497
1389
  /** Setup callback - runs first to configure MRT, create additional passes */
1498
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1390
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1499
1391
 
1500
1392
  /** Main callback - runs second to configure outputNode, create effect passes */
1501
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1393
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1502
1394
 
1503
- /** Return type for useRenderPipeline hook */
1504
- interface UseRenderPipelineReturn {
1395
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1396
+ interface UseRenderPipelineActions {
1505
1397
  /** Current passes from state */
1506
1398
  passes: PassRecord
1507
- /** RenderPipeline instance (null if not initialized) */
1508
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1509
1399
  /** Clear all passes from state */
1510
1400
  clearPasses: () => void
1511
1401
  /** Reset RenderPipeline entirely (clears PP + passes) */
1512
1402
  reset: () => void
1513
1403
  /** Re-run setup/main callbacks with current closure values */
1514
1404
  rebuild: () => void
1515
- /** True when RenderPipeline is configured and ready */
1516
- isReady: boolean
1517
- }
1518
- }
1519
-
1520
- //* useFrameNext Types ==============================
1521
-
1522
-
1523
-
1524
- //* Global Type Declarations ==============================
1525
-
1526
- declare global {
1527
- // Job --------------------------------
1528
-
1529
- /**
1530
- * Internal job representation in the scheduler
1531
- */
1532
- interface Job {
1533
- /** Unique identifier */
1534
- id: string
1535
- /** The callback to execute */
1536
- callback: FrameNextCallback
1537
- /** Phase this job belongs to */
1538
- phase: string
1539
- /** Run before these phases/job ids */
1540
- before: Set<string>
1541
- /** Run after these phases/job ids */
1542
- after: Set<string>
1543
- /** Priority within phase (higher first) */
1544
- priority: number
1545
- /** Insertion order for deterministic tie-breaking */
1546
- index: number
1547
- /** Max FPS for this job (undefined = no limit) */
1548
- fps?: number
1549
- /** Drop frames when behind (true) or catch up (false) */
1550
- drop: boolean
1551
- /** Last run timestamp (ms) */
1552
- lastRun?: number
1553
- /** Whether job is enabled */
1554
- enabled: boolean
1555
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1556
- system?: boolean
1557
- }
1558
-
1559
- // Phase Graph --------------------------------
1560
-
1561
- /**
1562
- * A node in the phase graph
1563
- */
1564
- interface PhaseNode {
1565
- /** Phase name */
1566
- name: string
1567
- /** Whether this was auto-generated from a before/after constraint */
1568
- isAutoGenerated: boolean
1569
- }
1570
-
1571
- /**
1572
- * Options for creating a job from hook options
1573
- */
1574
- interface JobOptions {
1575
- id?: string
1576
- phase?: string
1577
- before?: string | string[]
1578
- after?: string | string[]
1579
- priority?: number
1580
- fps?: number
1581
- drop?: boolean
1582
- enabled?: boolean
1583
- }
1584
-
1585
- // Frame Loop State --------------------------------
1586
-
1587
- /**
1588
- * Internal frame loop state
1589
- */
1590
- interface FrameLoopState {
1591
- /** Whether the loop is running */
1592
- running: boolean
1593
- /** Current RAF handle */
1594
- rafHandle: number | null
1595
- /** Last frame timestamp in ms (null = uninitialized) */
1596
- lastTime: number | null
1597
- /** Frame counter */
1598
- frameCount: number
1599
- /** Elapsed time since first frame in ms */
1600
- elapsedTime: number
1601
- /** createdAt timestamp in ms */
1602
- createdAt: number
1603
- }
1604
-
1605
- // Root Entry --------------------------------
1606
-
1607
- /**
1608
- * Internal representation of a registered root (Canvas).
1609
- * Tracks jobs and manages rebuild state for this root.
1610
- * @internal
1611
- */
1612
- interface RootEntry {
1613
- /** Unique identifier for this root */
1614
- id: string
1615
- /** Function to get the root's current state. Returns any to support independent mode. */
1616
- getState: () => any
1617
- /** Map of job IDs to Job objects */
1618
- jobs: Map<string, Job>
1619
- /** Cached sorted job list for execution order */
1620
- sortedJobs: Job[]
1621
- /** Whether sortedJobs needs rebuilding */
1622
- needsRebuild: boolean
1623
1405
  }
1624
1406
 
1625
1407
  /**
1626
- * Internal representation of a global job (deprecated API).
1627
- * Global jobs run once per frame, not per-root.
1628
- * Used by legacy addEffect/addAfterEffect APIs.
1629
- * @internal
1630
- * @deprecated Use useFrame with phases instead
1631
- */
1632
- interface GlobalJob {
1633
- /** Unique identifier for this global job */
1634
- id: string
1635
- /** Callback invoked with RAF timestamp in ms */
1636
- callback: (timestamp: number) => void
1637
- }
1638
-
1639
- // HMR Support --------------------------------
1640
-
1641
- /**
1642
- * Hot Module Replacement data structure for preserving scheduler state
1643
- * @internal
1644
- */
1645
- interface HMRData {
1646
- /** Shared data object for storing values across reloads */
1647
- data: Record<string, any>
1648
- /** Optional function to accept HMR updates */
1649
- accept?: () => void
1650
- }
1651
-
1652
- // Default Phases --------------------------------
1653
-
1654
- /**
1655
- * Default phase names for the scheduler
1408
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1409
+ *
1410
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1411
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1412
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1656
1413
  */
1657
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1414
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1415
+ (
1416
+ | {
1417
+ /** True when RenderPipeline is configured and ready */
1418
+ isReady: true
1419
+ /** RenderPipeline instance */
1420
+ renderPipeline: ThreeRenderPipeline
1421
+ }
1422
+ | {
1423
+ /** False until the pipeline has been created */
1424
+ isReady: false
1425
+ /** Not initialized yet, or torn down by reset() */
1426
+ renderPipeline: null
1427
+ }
1428
+ )
1658
1429
  }
1659
1430
 
1660
1431
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1733,10 +1504,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1733
1504
 
1734
1505
  /**
1735
1506
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1736
- * since @types/three has broken inheritance for TSL node subclasses.
1507
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1508
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1737
1509
  */
1738
1510
  type NodeProps<P> = {
1739
- [K in keyof P as P[K] extends Node$1 | null ? K : never]?: TSLNodeInput
1511
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1740
1512
  }
1741
1513
 
1742
1514
  interface ReactProps<P> {
@@ -1757,11 +1529,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1757
1529
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1758
1530
  }
1759
1531
 
1532
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1533
+ type Object3DMethod = NonNullable<
1534
+ {
1535
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1536
+ }[keyof Object3D]
1537
+ >
1538
+
1760
1539
  type ThreeExports = typeof THREE
1761
1540
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1762
1541
 
1763
1542
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1764
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1543
+ /**
1544
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1545
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1546
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1547
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1548
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1549
+ */
1550
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1551
+ object: object
1552
+ ref?: React.Ref<any>
1553
+ onUpdate?: (self: any) => void
1554
+ [prop: string]: unknown
1555
+ }
1765
1556
  // Conflicts with DOM types can be accessed through a three* prefix
1766
1557
  threeAudio: ThreeElementsImpl['audio']
1767
1558
  threeSource: ThreeElementsImpl['source']
@@ -1802,6 +1593,7 @@ type three_d_Matrix3 = Matrix3;
1802
1593
  type three_d_Matrix4 = Matrix4;
1803
1594
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1804
1595
  type three_d_NodeProps<P> = NodeProps<P>;
1596
+ type three_d_Object3DMethod = Object3DMethod;
1805
1597
  type three_d_Quaternion = Quaternion;
1806
1598
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1807
1599
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1816,7 +1608,7 @@ type three_d_Vector3 = Vector3;
1816
1608
  type three_d_Vector4 = Vector4;
1817
1609
  type three_d_VectorRepresentation = VectorRepresentation;
1818
1610
  declare namespace three_d {
1819
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1611
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1820
1612
  }
1821
1613
 
1822
1614
  /**
@@ -1826,7 +1618,7 @@ declare namespace three_d {
1826
1618
  * a single WebGPURenderer using Three.js CanvasTarget API.
1827
1619
  *
1828
1620
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1829
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1621
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1830
1622
  */
1831
1623
 
1832
1624
  interface PrimaryCanvasEntry {
@@ -1894,12 +1686,23 @@ type EnvironmentLoaderProps = {
1894
1686
  * const texture = useEnvironment({ preset: 'sunset' })
1895
1687
  * ```
1896
1688
  */
1897
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1689
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1898
1690
  declare namespace useEnvironment {
1899
1691
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1900
1692
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1901
1693
  }
1902
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1694
+ /**
1695
+ * Options accepted by `useEnvironment.preload`.
1696
+ *
1697
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1698
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1699
+ * advertise an option this function silently ignores.
1700
+ *
1701
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1702
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1703
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1704
+ */
1705
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1903
1706
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1904
1707
 
1905
1708
  /**
@@ -1943,9 +1746,9 @@ type EnvironmentProps = {
1943
1746
  blur?: number;
1944
1747
  backgroundBlurriness?: number;
1945
1748
  backgroundIntensity?: number;
1946
- backgroundRotation?: Euler$2;
1749
+ backgroundRotation?: Euler;
1947
1750
  environmentIntensity?: number;
1948
- environmentRotation?: Euler$2;
1751
+ environmentRotation?: Euler;
1949
1752
  map?: Texture$1;
1950
1753
  preset?: PresetsType;
1951
1754
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2029,7 +1832,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2029
1832
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2030
1833
  declare module '@react-three/fiber' {
2031
1834
  interface ThreeElements {
2032
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1835
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2033
1836
  }
2034
1837
  }
2035
1838
  /**
@@ -2129,6 +1932,24 @@ declare module '@react-three/fiber' {
2129
1932
  */
2130
1933
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2131
1934
 
1935
+ /**
1936
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1937
+ *
1938
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1939
+ * instance. Removing the old object from the interaction state and registering the new one from
1940
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1941
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1942
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1943
+ * swap the user never asked to see (#3744).
1944
+ *
1945
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1946
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1947
+ *
1948
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1949
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1950
+ * cannot outlive the object it described.
1951
+ */
1952
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2132
1953
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2133
1954
  declare function createEvents(store: RootStore): {
2134
1955
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2136,7 +1957,7 @@ declare function createEvents(store: RootStore): {
2136
1957
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2137
1958
  };
2138
1959
  /** Default R3F event manager for web */
2139
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1960
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2140
1961
 
2141
1962
  /**
2142
1963
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2149,389 +1970,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2149
1970
  * Note: this hook's caller must be wrapped with `React.Suspense`
2150
1971
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2151
1972
  */
2152
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1973
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2153
1974
  declare namespace useLoader {
2154
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2155
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1975
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1976
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2156
1977
  var loader: typeof getLoader;
2157
1978
  }
2158
1979
 
2159
- /**
2160
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2161
- *
2162
- * Features:
2163
- * - Single RAF loop for entire application
2164
- * - Root registration (multiple Canvas support)
2165
- * - Global phases for addEffect/addAfterEffect (deprecated)
2166
- * - Per-root job management with phases, priorities, FPS throttling
2167
- * - onIdle callbacks for addTail (deprecated)
2168
- * - Demand mode support via invalidate()
2169
- */
2170
- declare class Scheduler {
2171
- private static readonly INSTANCE_KEY;
2172
- private static get instance();
2173
- private static set instance(value);
2174
- /**
2175
- * Get the global scheduler instance (creates if doesn't exist).
2176
- * Uses HMR data to preserve instance across hot reloads.
2177
- * @returns {Scheduler} The singleton scheduler instance
2178
- */
2179
- static get(): Scheduler;
2180
- /**
2181
- * Reset the singleton instance. Stops the loop and clears all state.
2182
- * Primarily used for testing to ensure clean state between tests.
2183
- * @returns {void}
2184
- */
2185
- static reset(): void;
2186
- private roots;
2187
- private phaseGraph;
2188
- private loopState;
2189
- private stoppedTime;
2190
- private nextRootIndex;
2191
- private globalBeforeJobs;
2192
- private globalAfterJobs;
2193
- private nextGlobalIndex;
2194
- private idleCallbacks;
2195
- private nextJobIndex;
2196
- private jobStateListeners;
2197
- private pendingFrames;
2198
- private _frameloop;
2199
- private _independent;
2200
- private errorHandler;
2201
- private rootReadyCallbacks;
2202
- get phases(): string[];
2203
- get frameloop(): Frameloop;
2204
- set frameloop(mode: Frameloop);
2205
- get isRunning(): boolean;
2206
- get isReady(): boolean;
2207
- get independent(): boolean;
2208
- set independent(value: boolean);
2209
- constructor();
2210
- /**
2211
- * Register a root (Canvas) with the scheduler.
2212
- * The first root to register starts the RAF loop (if frameloop='always').
2213
- * @param {string} id - Unique identifier for this root
2214
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2215
- * @returns {() => void} Unsubscribe function to remove this root
2216
- */
2217
- registerRoot(id: string, options?: RootOptions): () => void;
2218
- /**
2219
- * Unregister a root from the scheduler.
2220
- * Cleans up all job state listeners for this root's jobs.
2221
- * The last root to unregister stops the RAF loop.
2222
- * @param {string} id - The root ID to unregister
2223
- * @returns {void}
2224
- */
2225
- unregisterRoot(id: string): void;
2226
- /**
2227
- * Subscribe to be notified when a root becomes available.
2228
- * Fires immediately if a root already exists.
2229
- * @param {() => void} callback - Function called when first root registers
2230
- * @returns {() => void} Unsubscribe function
2231
- */
2232
- onRootReady(callback: () => void): () => void;
2233
- /**
2234
- * Notify all registered root-ready callbacks.
2235
- * Called when the first root registers.
2236
- * @returns {void}
2237
- * @private
2238
- */
2239
- private notifyRootReady;
2240
- /**
2241
- * Ensure a default root exists for independent mode.
2242
- * Creates a minimal root with no state provider.
2243
- * @returns {void}
2244
- * @private
2245
- */
2246
- private ensureDefaultRoot;
2247
- /**
2248
- * Trigger error handling for job errors.
2249
- * Uses the bound error handler if available, otherwise logs to console.
2250
- * @param {Error} error - The error to handle
2251
- * @returns {void}
2252
- */
2253
- triggerError(error: Error): void;
2254
- /**
2255
- * Add a named phase to the scheduler's execution order.
2256
- * Marks all roots for rebuild to incorporate the new phase.
2257
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2258
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2259
- * @returns {void}
2260
- * @example
2261
- * scheduler.addPhase('physics', { before: 'update' });
2262
- * scheduler.addPhase('postprocess', { after: 'render' });
2263
- */
2264
- addPhase(name: string, options?: AddPhaseOptions): void;
2265
- /**
2266
- * Check if a phase exists in the scheduler.
2267
- * @param {string} name - The phase name to check
2268
- * @returns {boolean} True if the phase exists
2269
- */
2270
- hasPhase(name: string): boolean;
2271
- /**
2272
- * Register a global job that runs once per frame (not per-root).
2273
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2274
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2275
- * @param {string} id - Unique identifier for this global job
2276
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2277
- * @returns {() => void} Unsubscribe function to remove this global job
2278
- * @deprecated Use useFrame with phases instead
2279
- */
2280
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2281
- /**
2282
- * Register an idle callback that fires when the loop stops.
2283
- * Used internally by deprecated addTail API.
2284
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2285
- * @returns {() => void} Unsubscribe function to remove this idle callback
2286
- * @deprecated Use demand mode with invalidate() instead
2287
- */
2288
- onIdle(callback: (timestamp: number) => void): () => void;
2289
- /**
2290
- * Notify all registered idle callbacks.
2291
- * Called when the loop stops in demand mode.
2292
- * @param {number} timestamp - The RAF timestamp when idle occurred
2293
- * @returns {void}
2294
- * @private
2295
- */
2296
- private notifyIdle;
2297
- /**
2298
- * Register a job (frame callback) with a specific root.
2299
- * This is the core registration method used by useFrame internally.
2300
- * @param {FrameNextCallback} callback - The function to call each frame
2301
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2302
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2303
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2304
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2305
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2306
- * @param {number} [options.fps] - FPS throttle limit
2307
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2308
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2309
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2310
- * @returns {() => void} Unsubscribe function to remove this job
2311
- */
2312
- register(callback: FrameNextCallback, options?: JobOptions & {
2313
- rootId?: string;
2314
- system?: boolean;
2315
- }): () => void;
2316
- /**
2317
- * Unregister a job by its ID.
2318
- * Searches all roots if rootId is not provided.
2319
- * @param {string} id - The job ID to unregister
2320
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2321
- * @returns {void}
2322
- */
2323
- unregister(id: string, rootId?: string): void;
2324
- /**
2325
- * Update a job's options dynamically.
2326
- * Searches all roots to find the job by ID.
2327
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2328
- * @param {string} id - The job ID to update
2329
- * @param {Partial<JobOptions>} options - The options to update
2330
- * @returns {void}
2331
- */
2332
- updateJob(id: string, options: Partial<JobOptions>): void;
2333
- /**
2334
- * Check if a job is currently paused (disabled).
2335
- * @param {string} id - The job ID to check
2336
- * @returns {boolean} True if the job exists and is paused
2337
- */
2338
- isJobPaused(id: string): boolean;
2339
- /**
2340
- * Subscribe to state changes for a specific job.
2341
- * Listener is called when job is paused or resumed.
2342
- * @param {string} id - The job ID to subscribe to
2343
- * @param {() => void} listener - Callback invoked on state changes
2344
- * @returns {() => void} Unsubscribe function
2345
- */
2346
- subscribeJobState(id: string, listener: () => void): () => void;
2347
- /**
2348
- * Notify all listeners that a job's state has changed.
2349
- * @param {string} id - The job ID that changed
2350
- * @returns {void}
2351
- * @private
2352
- */
2353
- private notifyJobStateChange;
2354
- /**
2355
- * Pause a job by ID (sets enabled=false).
2356
- * Notifies any subscribed state listeners.
2357
- * @param {string} id - The job ID to pause
2358
- * @returns {void}
2359
- */
2360
- pauseJob(id: string): void;
2361
- /**
2362
- * Resume a paused job by ID (sets enabled=true).
2363
- * Resets job timing to prevent frame accumulation.
2364
- * Notifies any subscribed state listeners.
2365
- * @param {string} id - The job ID to resume
2366
- * @returns {void}
2367
- */
2368
- resumeJob(id: string): void;
2369
- /**
2370
- * Start the requestAnimationFrame loop.
2371
- * Resets timing state (elapsedTime, frameCount) on start.
2372
- * No-op if already running.
2373
- * @returns {void}
2374
- */
2375
- start(): void;
2376
- /**
2377
- * Stop the requestAnimationFrame loop.
2378
- * Cancels any pending RAF callback.
2379
- * No-op if not running.
2380
- * @returns {void}
2381
- */
2382
- stop(): void;
2383
- /**
2384
- * Request frames to be rendered in demand mode.
2385
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2386
- * No-op if frameloop is not 'demand'.
2387
- * @param {number} [frames=1] - Number of frames to request
2388
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2389
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2390
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2391
- * @returns {void}
2392
- * @example
2393
- * // Request a single frame render
2394
- * scheduler.invalidate();
2395
- *
2396
- * @example
2397
- * // Request 5 frames (e.g., for animations)
2398
- * scheduler.invalidate(5);
2399
- *
2400
- * @example
2401
- * // Set pending frames to exactly 3 (don't stack with existing)
2402
- * scheduler.invalidate(3, false);
2403
- *
2404
- * @example
2405
- * // Add 2 more frames to existing pending count
2406
- * scheduler.invalidate(2, true);
2407
- */
2408
- invalidate(frames?: number, stackFrames?: boolean): void;
2409
- /**
2410
- * Reset timing state for deterministic testing.
2411
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2412
- * @returns {void}
2413
- */
2414
- resetTiming(): void;
2415
- /**
2416
- * Manually execute a single frame for all roots.
2417
- * Useful for frameloop='never' mode or testing scenarios.
2418
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2419
- * @returns {void}
2420
- * @example
2421
- * // Manual control mode
2422
- * scheduler.frameloop = 'never';
2423
- * scheduler.step(); // Execute one frame
2424
- */
2425
- step(timestamp?: number): void;
2426
- /**
2427
- * Manually execute a single job by its ID.
2428
- * Useful for testing individual job callbacks in isolation.
2429
- * @param {string} id - The job ID to step
2430
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2431
- * @returns {void}
2432
- */
2433
- stepJob(id: string, timestamp?: number): void;
2434
- /**
2435
- * Main RAF loop callback.
2436
- * Executes frame, handles demand mode, and schedules next frame.
2437
- * @param {number} timestamp - RAF timestamp in milliseconds
2438
- * @returns {void}
2439
- * @private
2440
- */
2441
- private loop;
2442
- /**
2443
- * Execute a single frame across all roots.
2444
- * Order: globalBefore → each root's jobs → globalAfter
2445
- * @param {number} timestamp - RAF timestamp in milliseconds
2446
- * @returns {void}
2447
- * @private
2448
- */
2449
- private executeFrame;
2450
- /**
2451
- * Run all global jobs from a job map.
2452
- * Catches and logs errors without stopping execution.
2453
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2454
- * @param {number} timestamp - RAF timestamp in milliseconds
2455
- * @returns {void}
2456
- * @private
2457
- */
2458
- private runGlobalJobs;
2459
- /**
2460
- * Execute all jobs for a single root in sorted order.
2461
- * Rebuilds sorted job list if needed, then dispatches each job.
2462
- * Errors are caught and propagated via triggerError.
2463
- * @param {RootEntry} root - The root entry to tick
2464
- * @param {number} timestamp - RAF timestamp in milliseconds
2465
- * @param {number} delta - Time since last frame in seconds
2466
- * @returns {void}
2467
- * @private
2468
- */
2469
- private tickRoot;
2470
- /**
2471
- * Get the total number of registered jobs across all roots.
2472
- * Includes both per-root jobs and global before/after jobs.
2473
- * @returns {number} Total job count
2474
- */
2475
- getJobCount(): number;
2476
- /**
2477
- * Get all registered job IDs across all roots.
2478
- * Includes both per-root jobs and global before/after jobs.
2479
- * @returns {string[]} Array of all job IDs
2480
- */
2481
- getJobIds(): string[];
2482
- /**
2483
- * Get the number of registered roots (Canvas instances).
2484
- * @returns {number} Number of registered roots
2485
- */
2486
- getRootCount(): number;
2487
- /**
2488
- * Check if any user (non-system) jobs are registered in a specific phase.
2489
- * Used by the default render job to know if a user has taken over rendering.
2490
- *
2491
- * @param phase The phase to check
2492
- * @param rootId Optional root ID to check (checks all roots if not provided)
2493
- * @returns true if any user jobs exist in the phase
2494
- */
2495
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2496
- /**
2497
- * Generate a unique root ID for automatic root registration.
2498
- * @returns {string} A unique root ID in the format 'root_N'
2499
- */
2500
- generateRootId(): string;
2501
- /**
2502
- * Generate a unique job ID.
2503
- * @returns {string} A unique job ID in the format 'job_N'
2504
- * @private
2505
- */
2506
- private generateJobId;
2507
- /**
2508
- * Normalize before/after constraints to a Set.
2509
- * Handles undefined, single string, or array inputs.
2510
- * @param {string | string[] | undefined} value - The constraint value(s)
2511
- * @returns {Set<string>} Normalized Set of constraint strings
2512
- * @private
2513
- */
2514
- private normalizeConstraints;
2515
- }
2516
- /**
2517
- * Get the global scheduler instance.
2518
- * Creates one if it doesn't exist.
2519
- */
2520
- declare const getScheduler: () => Scheduler;
2521
-
2522
1980
  /**
2523
1981
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2524
1982
  *
2525
- * Works both inside and outside Canvas context:
2526
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2527
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2528
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1983
+ * Always delivers full RootState — works both inside and outside Canvas context:
1984
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1985
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1986
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1987
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2529
1988
  *
2530
1989
  * Returns a controls object for manual stepping, pausing, and resuming.
2531
1990
  *
2532
1991
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2533
1992
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2534
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1993
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2535
1994
  *
2536
1995
  * @example
2537
1996
  * // Simple priority (backwards compat)
@@ -2542,16 +2001,16 @@ declare const getScheduler: () => Scheduler;
2542
2001
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2543
2002
  *
2544
2003
  * @example
2545
- * // Outside Canvas - waits for Canvas to mount
2004
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2546
2005
  * function UI() {
2547
2006
  * useFrame((state, delta) => { syncUI(state.camera) });
2548
2007
  * return <button>...</button>;
2549
2008
  * }
2550
2009
  *
2551
2010
  * @example
2552
- * // Independent mode - no Canvas needed
2553
- * getScheduler().independent = true;
2554
- * useFrame((state, delta) => { updateGame(delta) });
2011
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
2012
+ * import { getScheduler } from '@pmndrs/scheduler'
2013
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2555
2014
  *
2556
2015
  * @example
2557
2016
  * // Scheduler-only access (no callback)
@@ -2827,7 +2286,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2827
2286
  * Invalidates the view, requesting a frame to be rendered.
2828
2287
  * In demand mode, this triggers the scheduler to run frames.
2829
2288
  *
2830
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2289
+ * With a state argument, only that root's jobs run on the requested frames; other
2290
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2291
+ *
2292
+ * @param state - Optional root state; targets the invalidation at that root
2831
2293
  * @param frames - Number of frames to request (default: 1)
2832
2294
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2833
2295
  *
@@ -2838,14 +2300,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2838
2300
  * Advances the frameloop and runs render effects.
2839
2301
  * Useful for when manually rendering via `frameloop="never"`.
2840
2302
  *
2303
+ * With a state argument, only that root is stepped. Without one, every
2304
+ * registered root is stepped for backwards compatibility.
2305
+ *
2841
2306
  * @param timestamp - The timestamp to use for this frame
2842
2307
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2843
- * @param state - Ignored (kept for backwards compat)
2844
- * @param frame - Ignored (kept for backwards compat)
2308
+ * @param state - Optional root state; targets the manual step at that root
2845
2309
  *
2846
2310
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2847
2311
  */
2848
- declare function advance(timestamp: number): void;
2312
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2849
2313
 
2850
2314
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2851
2315
  declare function ReactReconciler<
@@ -3890,6 +3354,7 @@ declare namespace ReactReconciler {
3890
3354
 
3891
3355
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3892
3356
  declare function extend<T extends Catalogue>(objects: T): void;
3357
+ declare function extend(objects: Record<string, unknown>): void;
3893
3358
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3894
3359
 
3895
3360
  declare const isRenderer: (def: any) => boolean;
@@ -3916,11 +3381,6 @@ declare function flushSync<R>(fn: () => R): R;
3916
3381
  declare const context: React$1.Context<RootStore>;
3917
3382
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3918
3383
 
3919
- /**
3920
- * Safely flush async effects when testing, simulating a legacy root.
3921
- * @deprecated Import from React instead. import { act } from 'react'
3922
- */
3923
- declare const act: typeof React$1.act;
3924
3384
  /**
3925
3385
  * An SSR-friendly useLayoutEffect.
3926
3386
  *
@@ -4338,29 +3798,44 @@ declare const hasConstructor: (object: unknown) => object is {
4338
3798
  * Used to identify values that should be resolved from refs after mount.
4339
3799
  */
4340
3800
  declare const FROM_REF: unique symbol;
3801
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3802
+ interface FromRefMarker<T = unknown, R = T> {
3803
+ [FROM_REF]: React$1.RefObject<T | null>;
3804
+ /** Optional transform applied to the resolved ref before assignment. */
3805
+ transform?: (value: T) => R;
3806
+ }
4341
3807
  /**
4342
3808
  * Defers prop application until the referenced object is available.
4343
3809
  * Useful for props like `target` that need sibling refs to be populated.
4344
3810
  *
3811
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3812
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3813
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3814
+ * what gets assigned.
3815
+ *
4345
3816
  * @param ref - React ref object to resolve at mount time
4346
- * @returns A marker value that applyProps will resolve after mount
3817
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3818
+ * @returns A marker value that the reconciler resolves after mount
4347
3819
  *
4348
3820
  * @example
4349
3821
  * const targetRef = useRef<THREE.Object3D>(null)
4350
3822
  *
4351
3823
  * <group ref={targetRef} position={[-3, -2, -15]} />
4352
3824
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3825
+ *
3826
+ * @example
3827
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3828
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4353
3829
  */
4354
3830
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3831
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4355
3832
  /**
4356
3833
  * Type guard to check if a value is a fromRef marker.
4357
3834
  *
4358
3835
  * @param value - Value to check
4359
3836
  * @returns True if value is a fromRef marker
4360
3837
  */
4361
- declare function isFromRef(value: unknown): value is {
4362
- [FROM_REF]: React$1.RefObject<any>;
4363
- };
3838
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4364
3839
 
4365
3840
  /**
4366
3841
  * Symbol marker for mount-only method calls.
@@ -4387,7 +3862,15 @@ declare const ONCE: unique symbol;
4387
3862
  * // No arguments
4388
3863
  * <geometry center={once()} />
4389
3864
  */
4390
- declare function once<T>(...args: T[]): T;
3865
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3866
+ /**
3867
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3868
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3869
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3870
+ *
3871
+ * The runtime value is always the marker object; only the declared type follows the prop.
3872
+ */
3873
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4391
3874
  /**
4392
3875
  * Type guard to check if a value is a once marker.
4393
3876
  *
@@ -4404,5 +3887,5 @@ declare function isOnce(value: unknown): value is {
4404
3887
  */
4405
3888
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4406
3889
 
4407
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4408
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3890
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3891
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };