@react-three/fiber 10.0.0-canary.d6fdf72 → 10.0.0-canary.d91831d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -1,16 +1,18 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
3
4
  import * as THREE$1 from 'three';
4
- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
6
  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
6
7
  import { Inspector } from 'three/addons/inspector/Inspector.js';
7
8
  import * as React$1 from 'react';
8
9
  import { ReactNode, Component, RefObject, JSX } from 'react';
9
10
  import { StoreApi } from 'zustand';
10
11
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
12
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
13
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
14
  import { Options } from 'react-use-measure';
12
15
  import * as react_jsx_runtime from 'react/jsx-runtime';
13
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
14
16
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
15
17
 
16
18
  function _mergeNamespaces(n, m) {
@@ -46,15 +48,22 @@ function _mergeNamespaces(n, m) {
46
48
  declare const R3F_BUILD_LEGACY = true;
47
49
  declare const R3F_BUILD_WEBGPU = true;
48
50
 
51
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
52
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
53
+
49
54
  var THREE = /*#__PURE__*/_mergeNamespaces({
50
55
  __proto__: null,
56
+ CubeRenderTarget: CubeRenderTarget,
57
+ CubeRenderTargetCompat: CubeRenderTarget,
51
58
  Inspector: Inspector,
52
59
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
60
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
61
  RenderTargetCompat: RenderTarget,
62
+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
55
63
  WebGLRenderTarget: WebGLRenderTarget,
56
64
  WebGLRenderer: WebGLRenderer,
57
- WebGLRendererParameters: WebGLRendererParameters
65
+ WebGLRendererParameters: WebGLRendererParameters,
66
+ loadInspector: loadInspector
58
67
  }, [three_webgpu]);
59
68
 
60
69
  //* Utility Types ==============================
@@ -292,228 +301,33 @@ interface VisibilityEntry {
292
301
  }
293
302
 
294
303
  //* Scheduler Types (useFrame) ==============================
304
+ //
305
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
306
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
307
+ // so existing `#types` imports across the codebase keep resolving unchanged.
295
308
 
296
309
 
297
310
 
298
- // Public Options --------------------------------
299
-
300
- /**
301
- * Options for useFrame hook
302
- */
303
- interface UseFrameNextOptions {
304
- /** Optional stable id for the job. Auto-generated if not provided */
305
- id?: string
306
- /** Named phase to run in. Default: 'update' */
307
- phase?: string
308
- /** Run before this phase or job id */
309
- before?: string | string[]
310
- /** Run after this phase or job id */
311
- after?: string | string[]
312
- /** Priority within phase. Higher runs first. Default: 0 */
313
- priority?: number
314
- /** Max frames per second for this job */
315
- fps?: number
316
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
317
- drop?: boolean
318
- /** Enable/disable without unregistering. Default: true */
319
- enabled?: boolean
320
- }
321
-
322
- /** Alias for UseFrameNextOptions */
323
- type UseFrameOptions = UseFrameNextOptions
324
-
325
- /**
326
- * Options for addPhase
327
- */
328
- interface AddPhaseOptions {
329
- /** Insert this phase before the specified phase */
330
- before?: string
331
- /** Insert this phase after the specified phase */
332
- after?: string
333
- }
334
-
335
- // Frame State --------------------------------
336
-
337
- /**
338
- * Timing-only state for independent/outside mode (no RootState)
339
- */
340
- interface FrameTimingState {
341
- /** High-resolution timestamp from RAF (ms) */
342
- time: number
343
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
344
- delta: number
345
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
346
- elapsed: number
347
- /** Incrementing frame counter */
348
- frame: number
349
- }
311
+ // Frame State (r3f-specific) --------------------------------
350
312
 
351
313
  /**
352
- * State passed to useFrame callbacks (extends RootState with timing)
314
+ * State passed to useFrame callbacks (extends RootState with timing).
353
315
  */
354
316
  interface FrameNextState extends RootState, FrameTimingState {}
355
317
 
356
318
  /** Alias for FrameNextState */
357
319
  type FrameState = FrameNextState
358
320
 
359
- // Root Options --------------------------------
360
-
361
- /**
362
- * Options for registerRoot
363
- */
364
- interface RootOptions {
365
- /** State provider for callbacks. Optional in independent mode. */
366
- getState?: () => any
367
- /** Error handler for job errors. Falls back to console.error if not provided. */
368
- onError?: (error: Error) => void
369
- }
370
-
371
- // Callback Types --------------------------------
321
+ // Callback Types (r3f-specific) --------------------------------
372
322
 
373
323
  /**
374
- * Callback function for useFrame
324
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
375
325
  */
376
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
326
+ type FrameNextCallback = FrameCallback$1<RootState>
377
327
 
378
328
  /** Alias for FrameNextCallback */
379
329
  type FrameCallback = FrameNextCallback
380
330
 
381
- // Controls returned from useFrame --------------------------------
382
-
383
- /**
384
- * Controls object returned from useFrame hook
385
- */
386
- interface FrameNextControls {
387
- /** The job's unique ID */
388
- id: string
389
- /** Access to the global scheduler for frame loop control */
390
- scheduler: SchedulerApi
391
- /** Manually step this job only (bypasses FPS limiting) */
392
- step(timestamp?: number): void
393
- /** Manually step ALL jobs in the scheduler */
394
- stepAll(timestamp?: number): void
395
- /** Pause this job (set enabled=false) */
396
- pause(): void
397
- /** Resume this job (set enabled=true) */
398
- resume(): void
399
- /** Reactive paused state - automatically triggers re-render when changed */
400
- isPaused: boolean
401
- }
402
-
403
- /** Alias for FrameNextControls */
404
- type FrameControls = FrameNextControls
405
-
406
- // Scheduler Interface --------------------------------
407
-
408
- /**
409
- * Public interface for the global Scheduler
410
- */
411
- interface SchedulerApi {
412
- //* Phase Management --------------------------------
413
-
414
- /** Add a named phase to the scheduler */
415
- addPhase(name: string, options?: AddPhaseOptions): void
416
- /** Get the ordered list of phase names */
417
- readonly phases: string[]
418
- /** Check if a phase exists */
419
- hasPhase(name: string): boolean
420
-
421
- //* Root Management --------------------------------
422
-
423
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
424
- registerRoot(id: string, options?: RootOptions): () => void
425
- /** Unregister a root */
426
- unregisterRoot(id: string): void
427
- /** Generate a unique root ID */
428
- generateRootId(): string
429
- /** Get the number of registered roots */
430
- getRootCount(): number
431
- /** Check if any root is registered and ready */
432
- readonly isReady: boolean
433
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
434
- onRootReady(callback: () => void): () => void
435
-
436
- //* Job Registration --------------------------------
437
-
438
- /** Register a job with the scheduler (returns unsubscribe function) */
439
- register(
440
- callback: FrameNextCallback,
441
- options?: {
442
- id?: string
443
- rootId?: string
444
- phase?: string
445
- before?: string | string[]
446
- after?: string | string[]
447
- priority?: number
448
- fps?: number
449
- drop?: boolean
450
- enabled?: boolean
451
- },
452
- ): () => void
453
- /** Update a job's options */
454
- updateJob(
455
- id: string,
456
- options: {
457
- priority?: number
458
- fps?: number
459
- drop?: boolean
460
- enabled?: boolean
461
- phase?: string
462
- before?: string | string[]
463
- after?: string | string[]
464
- },
465
- ): void
466
- /** Unregister a job by ID */
467
- unregister(id: string, rootId?: string): void
468
- /** Get the number of registered jobs */
469
- getJobCount(): number
470
- /** Get all job IDs */
471
- getJobIds(): string[]
472
-
473
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
474
-
475
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
476
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
477
-
478
- //* Idle Callbacks (for legacy addTail) --------------------------------
479
-
480
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
481
- onIdle(callback: (timestamp: number) => void): () => void
482
-
483
- //* Frame Loop Control --------------------------------
484
-
485
- /** Start the scheduler loop */
486
- start(): void
487
- /** Stop the scheduler loop */
488
- stop(): void
489
- /** Check if the scheduler is running */
490
- readonly isRunning: boolean
491
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
492
- frameloop: Frameloop
493
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
494
- independent: boolean
495
-
496
- //* Manual Stepping --------------------------------
497
-
498
- /** Manually step all jobs once (for frameloop='never' or testing) */
499
- step(timestamp?: number): void
500
- /** Manually step a single job by ID */
501
- stepJob(id: string, timestamp?: number): void
502
- /** Request frame(s) to be rendered (for frameloop='demand') */
503
- invalidate(frames?: number): void
504
-
505
- //* Per-Job Control --------------------------------
506
-
507
- /** Check if a job is paused */
508
- isJobPaused(id: string): boolean
509
- /** Pause a job */
510
- pauseJob(id: string): void
511
- /** Resume a job */
512
- resumeJob(id: string): void
513
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
514
- subscribeJobState(id: string, listener: () => void): () => void
515
- }
516
-
517
331
  //* Buffer Types (useBuffers) ========================================
518
332
 
519
333
  /**
@@ -538,6 +352,7 @@ type BufferLike =
538
352
  | Uint16Array
539
353
  | Int16Array
540
354
  | THREE$1.BufferAttribute // Base class for all buffer attributes
355
+ | THREE$1.InterleavedBufferAttribute
541
356
  | Node // TSL buffer nodes (instancedArray, storage)
542
357
 
543
358
  /** Flat record of buffer-like values (no nested scopes) */
@@ -549,6 +364,25 @@ type BufferRecord = Record<string, BufferLike>
549
364
  */
550
365
  type BufferStore = Record<string, BufferLike | BufferRecord>
551
366
 
367
+ //* Node Types (useNodes) ========================================
368
+
369
+ /**
370
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
371
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
372
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
373
+ * and the shape the store holds are one type by construction.
374
+ */
375
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
376
+
377
+ /** Flat record of TSL nodes (no nested scopes) */
378
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
379
+
380
+ /**
381
+ * Node store that can contain both root-level nodes and scoped node objects.
382
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
383
+ */
384
+ type NodeStore = Record<string, NodeLike | NodeRecord>
385
+
552
386
  //* Storage Types (useGPUStorage) ========================================
553
387
 
554
388
  /**
@@ -563,7 +397,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
563
397
  * ```
564
398
  */
565
399
  type StorageLike =
566
- | StorageTexture // GPU storage texture
400
+ | StorageTexture // 2D GPU storage texture
401
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
402
+ | StorageArrayTexture // 2D-array GPU storage texture
567
403
  | Data3DTexture // 3D texture (can be used as storage)
568
404
  | Node // TSL storage texture nodes (storageTexture)
569
405
 
@@ -682,14 +518,31 @@ interface InternalState {
682
518
  /** Container for child attachment (scene for root, original container for portals) */
683
519
  container?: THREE$1.Object3D
684
520
  /**
685
- * CanvasTarget for multi-canvas WebGPU rendering.
686
- * Created for all WebGPU canvases to support renderer sharing.
521
+ * The CanvasTarget this root sizes and renders through.
522
+ *
523
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
524
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
525
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
526
+ * and the canvas-target job makes it the renderer's active one before this root renders.
527
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
687
528
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
688
529
  */
689
530
  canvasTarget?: CanvasTarget
531
+ /**
532
+ * Set when this root's canvas target has been resized and the backend's cached render pass
533
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
534
+ *
535
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
536
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
537
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
538
+ * invalidate some other canvas's descriptor instead.
539
+ *
540
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
541
+ */
542
+ canvasTargetSizeDirty?: boolean
690
543
  /**
691
544
  * Whether multi-canvas rendering is active.
692
- * True when any canvas uses `target` prop to share a renderer.
545
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
693
546
  * When true, setCanvasTarget is called before each render.
694
547
  */
695
548
  isMultiCanvas?: boolean
@@ -787,8 +640,8 @@ interface RootState {
787
640
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
788
641
  /** Shortcut to manual setting the pixel ratio */
789
642
  setDpr: (dpr: Dpr) => void
790
- /** Shortcut to setting frameloop flags */
791
- setFrameloop: (frameloop: Frameloop) => void
643
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
644
+ setFrameloop: (frameloop?: Frameloop) => void
792
645
  /** Set error state to propagate to error boundary */
793
646
  setError: (error: Error | null) => void
794
647
  /** Current error state (null when no error) */
@@ -796,7 +649,7 @@ interface RootState {
796
649
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
797
650
  uniforms: UniformStore
798
651
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
799
- nodes: Record<string, any>
652
+ nodes: NodeStore
800
653
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
801
654
  buffers: BufferStore
802
655
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -806,9 +659,9 @@ interface RootState {
806
659
  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
807
660
  _textureRefs: Map<string, number>
808
661
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
809
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
662
+ renderPipeline: ThreeRenderPipeline | null
810
663
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
811
- passes: Record<string, any>
664
+ passes: PassRecord
812
665
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
813
666
  _hmrVersion: number
814
667
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -896,12 +749,19 @@ type DefaultRendererProps = {
896
749
  */
897
750
  interface CanvasSchedulerConfig {
898
751
  /**
899
- * Render this canvas after another canvas completes.
900
- * Pass the `id` of another canvas.
752
+ * Run this Canvas root before the referenced Canvas root id(s).
753
+ */
754
+ before?: string | string[]
755
+ /**
756
+ * Run this Canvas root after the referenced Canvas root id(s).
757
+ */
758
+ after?: string | string[]
759
+ /**
760
+ * Numeric root order. Lower values run first.
901
761
  */
902
- after?: string
762
+ order?: number
903
763
  /**
904
- * Limit this canvas's render rate (frames per second).
764
+ * Limit this Canvas's default render job (frames per second).
905
765
  */
906
766
  fps?: number
907
767
  }
@@ -988,14 +848,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
988
848
  performance?: Partial<Omit<Performance, 'regress'>>
989
849
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
990
850
  dpr?: Dpr
991
- /** Props that go into the default raycaster */
992
- raycaster?: Partial<THREE$1.Raycaster>
851
+ /**
852
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
853
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
854
+ */
855
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
993
856
  /** A `THREE.Scene` instance or props that go into the default scene */
994
857
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
995
858
  /** A `THREE.Camera` instance or props that go into the default camera */
996
859
  camera?: CameraProps
997
860
  /** An R3F event manager to manage elements' pointer events */
998
- events?: (store: RootStore) => EventManager<HTMLElement>
861
+ events?: (store: RootStore) => EventManager<Element>
999
862
  /** Callback after the canvas has rendered (but not yet committed) */
1000
863
  onCreated?: (state: RootState) => void
1001
864
  /** Response for pointer clicks that have missed any target */
@@ -1099,8 +962,6 @@ interface Instance<O = any> {
1099
962
  attach?: AttachType<O>
1100
963
  previousAttach?: any
1101
964
  isHidden: boolean
1102
- /** Deferred ref props to apply in commitMount */
1103
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1104
965
  /** Set of props that have been applied via once() */
1105
966
  appliedOnce?: Set<string>
1106
967
  }
@@ -1226,7 +1087,7 @@ interface CanvasProps
1226
1087
  */
1227
1088
  resize?: Options
1228
1089
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1229
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1090
+ eventSource?: Element | React$1.RefObject<Element | null>
1230
1091
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1231
1092
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1232
1093
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1334,70 +1195,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1334
1195
 
1335
1196
  type RenderTargetOptions = RenderTargetOptions$1
1336
1197
 
1337
- //* Global Types ==============================
1198
+ //* Global TSL Types ==============================
1338
1199
 
1339
1200
  declare global {
1340
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1341
- interface UniformNode<T = unknown> extends Node {
1342
- value: T
1343
- }
1344
-
1345
1201
  /**
1346
- * ShaderCallable - the return type of Fn()
1347
- * A callable shader function node that can be invoked with parameters.
1348
- * The function returns a ShaderNodeObject when called.
1349
- *
1350
- * @example
1351
- * ```tsx
1352
- * // Define a shader function
1353
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1354
- * return mix(color1, color2, factor)
1355
- * })
1356
- *
1357
- * // Type when retrieving from nodes store
1358
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1359
- *
1360
- * // Or with specific return type
1361
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1362
- * ```
1202
+ * Broad callable-node fallback for dynamic store readers.
1203
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1363
1204
  */
1364
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1205
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1206
+ readonly shaderNode: unknown
1207
+ readonly id: number
1208
+ }
1365
1209
 
1366
- /**
1367
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1368
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1369
- *
1370
- * @example
1371
- * ```tsx
1372
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1373
- * ```
1374
- */
1375
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1210
+ /** Legacy structural node accepted when at least one historical marker exists. */
1211
+ type LegacyTSLNodeLike = {
1212
+ label?: ((label: string) => unknown) | string
1213
+ setName?: (name: string) => unknown
1214
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1215
+
1216
+ /** Node type accepted by broad dynamic node-store readers. */
1217
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1376
1218
 
1377
1219
  /**
1378
- * TSLNodeType - Union of all common TSL node types
1379
- * Used by ScopedStore to properly type node access from the store.
1380
- *
1381
- * Includes:
1382
- * - Node: base Three.js node type
1383
- * - ShaderCallable: function nodes created with Fn()
1384
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1385
- *
1386
- * @example
1387
- * ```tsx
1388
- * // In useLocalNodes, nodes are typed as TSLNodeType
1389
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1390
- * positionNode: nodes.myPosition, // Works - Node is in union
1391
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1392
- * }))
1393
- *
1394
- * // Can narrow with type guard or assertion when needed
1395
- * if (typeof blendColorFn === 'function') {
1396
- * blendColorFn(someColor, 0.5)
1397
- * }
1398
- * ```
1220
+ * Derive Three's shader node type from an existing node or a supported raw input.
1221
+ * Existing InputNode generics take precedence over structural value normalization.
1222
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1223
+ * InputNode base with its concrete InputNode specialization.
1399
1224
  */
1400
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1225
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1226
+ ? TNodeType
1227
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
1229
+ : T extends number
1230
+ ? 'float'
1231
+ : T extends boolean
1232
+ ? 'bool'
1233
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1234
+ ? 'color'
1235
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1236
+ ? 'vec4'
1237
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1238
+ ? 'vec3'
1239
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1240
+ ? 'vec2'
1241
+ : T extends three_webgpu.Matrix4
1242
+ ? 'mat4'
1243
+ : T extends three_webgpu.Matrix3
1244
+ ? 'mat3'
1245
+ : T extends three_webgpu.Matrix2
1246
+ ? 'mat2'
1247
+ : unknown
1248
+
1249
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1250
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1251
+ ? TValue
1252
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends string | { r: number; g: number; b: number }
1255
+ ? three_webgpu.Color
1256
+ : T extends { x: number; y: number; z: number; w: number }
1257
+ ? three_webgpu.Vector4
1258
+ : T extends { x: number; y: number; z: number }
1259
+ ? three_webgpu.Vector3
1260
+ : T extends { x: number; y: number }
1261
+ ? three_webgpu.Vector2
1262
+ : T extends number
1263
+ ? number
1264
+ : T extends boolean
1265
+ ? boolean
1266
+ : T
1267
+
1268
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1269
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1270
+
1271
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1272
+ type UniformNodesFor<T extends UniformInputRecord> = {
1273
+ [K in keyof T]: UniformNodeFor<T[K]>
1274
+ }
1275
+
1276
+ /** Backward-compatible single-parameter uniform alias. */
1277
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1401
1278
 
1402
1279
  /** Flat record of uniform nodes (no nested scopes) */
1403
1280
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1422,7 +1299,7 @@ declare global {
1422
1299
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1423
1300
  * Supports:
1424
1301
  * - Primitives: number, string (color), boolean
1425
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1302
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1426
1303
  * - Plain objects: { x, y, z, w } converted to vectors
1427
1304
  * - TSL nodes: color(), vec3(), float() for type casting
1428
1305
  * - UniformNode: existing uniforms (reused as-is)
@@ -1435,227 +1312,124 @@ declare global {
1435
1312
  | three_webgpu.Vector2
1436
1313
  | three_webgpu.Vector3
1437
1314
  | three_webgpu.Vector4
1315
+ | three_webgpu.Matrix2
1438
1316
  | three_webgpu.Matrix3
1439
1317
  | three_webgpu.Matrix4
1440
- | three_webgpu.Euler
1441
- | three_webgpu.Quaternion
1442
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1318
+ | { x: number; y: number }
1319
+ | { x: number; y: number; z: number }
1320
+ | { x: number; y: number; z: number; w: number }
1443
1321
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1444
- | Node // TSL nodes like color(), vec3(), float() for type casting
1322
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1445
1323
  | UniformNode
1446
1324
 
1447
1325
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1448
1326
  type UniformInputRecord = Record<string, UniformValue>
1449
1327
  }
1450
1328
 
1451
- //* Module Augmentation ==============================
1452
-
1453
- declare module 'three/tsl' {
1329
+ declare global {
1454
1330
  /**
1455
- * Fn with array parameter destructuring
1456
- * @example Fn(([uv, skew]) => { ... })
1331
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1332
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1333
+ * is r185, so the new name is the only one.
1457
1334
  */
1458
- export function Fn<R extends Node = Node>(
1459
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1460
- ): ShaderCallable<R>
1335
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1461
1336
 
1462
1337
  /**
1463
- * Fn with object parameter destructuring
1464
- * @example Fn(({ color, intensity }) => { ... })
1338
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1339
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1340
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1465
1341
  */
1466
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1467
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1468
- ): ShaderCallable<R>
1342
+ type ScenePassNode = three_webgpu.PassNode
1469
1343
 
1470
1344
  /**
1471
- * Fn with array params + layout
1472
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1345
+ * Pass record - stores TSL pass nodes for render pipeline.
1346
+ *
1347
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1348
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1349
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1350
+ * {@link RenderPipelineCallbackState}.
1351
+ *
1352
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1353
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1354
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1355
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1356
+ *
1357
+ * The index signature admits `undefined` because a key may simply not be registered, and
1358
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1359
+ * optional property whose type excludes `undefined` from the index signature is an error
1360
+ * (TS2411) for every consumer compiling these declarations.
1473
1361
  */
1474
- export function Fn<R extends Node = Node>(
1475
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1476
- layout: { layout?: unknown },
1477
- ): ShaderCallable<R>
1362
+ interface PassRecord {
1363
+ scenePass?: ScenePassNode
1364
+ [key: string]: three_webgpu.Node | undefined
1365
+ }
1478
1366
 
1479
1367
  /**
1480
- * Fn with object params + layout
1368
+ * State passed to pipeline callbacks after the active pipeline has been created.
1369
+ *
1370
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1371
+ * callback runs, so callbacks can use it without a guard or a cast.
1372
+ *
1373
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1374
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1481
1375
  */
1482
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1483
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1484
- layout: { layout?: unknown },
1485
- ): ShaderCallable<R>
1486
- }
1487
-
1488
- /**
1489
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1490
- */
1491
-
1492
-
1376
+ type RenderPipelineCallbackState = RootState & {
1377
+ renderPipeline: ThreeRenderPipeline
1378
+ passes: PassRecord & { scenePass: ScenePassNode }
1379
+ renderer: three_webgpu.WebGPURenderer
1380
+ isLegacy: false
1381
+ }
1493
1382
 
1494
- declare global {
1495
- /** Pass record - stores TSL pass nodes for render pipeline */
1496
- type PassRecord = Record<string, any>
1383
+ /**
1384
+ * What a callback may return to register entries into `state.passes`.
1385
+ *
1386
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1387
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1388
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1389
+ * disposing a pass nothing references. So returning it is a type error.
1390
+ */
1391
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1497
1392
 
1498
1393
  /** Setup callback - runs first to configure MRT, create additional passes */
1499
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1394
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1500
1395
 
1501
1396
  /** Main callback - runs second to configure outputNode, create effect passes */
1502
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1397
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1503
1398
 
1504
- /** Return type for useRenderPipeline hook */
1505
- interface UseRenderPipelineReturn {
1399
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1400
+ interface UseRenderPipelineActions {
1506
1401
  /** Current passes from state */
1507
1402
  passes: PassRecord
1508
- /** RenderPipeline instance (null if not initialized) */
1509
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1510
1403
  /** Clear all passes from state */
1511
1404
  clearPasses: () => void
1512
1405
  /** Reset RenderPipeline entirely (clears PP + passes) */
1513
1406
  reset: () => void
1514
1407
  /** Re-run setup/main callbacks with current closure values */
1515
1408
  rebuild: () => void
1516
- /** True when RenderPipeline is configured and ready */
1517
- isReady: boolean
1518
- }
1519
- }
1520
-
1521
- //* useFrameNext Types ==============================
1522
-
1523
-
1524
-
1525
- //* Global Type Declarations ==============================
1526
-
1527
- declare global {
1528
- // Job --------------------------------
1529
-
1530
- /**
1531
- * Internal job representation in the scheduler
1532
- */
1533
- interface Job {
1534
- /** Unique identifier */
1535
- id: string
1536
- /** The callback to execute */
1537
- callback: FrameNextCallback
1538
- /** Phase this job belongs to */
1539
- phase: string
1540
- /** Run before these phases/job ids */
1541
- before: Set<string>
1542
- /** Run after these phases/job ids */
1543
- after: Set<string>
1544
- /** Priority within phase (higher first) */
1545
- priority: number
1546
- /** Insertion order for deterministic tie-breaking */
1547
- index: number
1548
- /** Max FPS for this job (undefined = no limit) */
1549
- fps?: number
1550
- /** Drop frames when behind (true) or catch up (false) */
1551
- drop: boolean
1552
- /** Last run timestamp (ms) */
1553
- lastRun?: number
1554
- /** Whether job is enabled */
1555
- enabled: boolean
1556
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1557
- system?: boolean
1558
- }
1559
-
1560
- // Phase Graph --------------------------------
1561
-
1562
- /**
1563
- * A node in the phase graph
1564
- */
1565
- interface PhaseNode {
1566
- /** Phase name */
1567
- name: string
1568
- /** Whether this was auto-generated from a before/after constraint */
1569
- isAutoGenerated: boolean
1570
- }
1571
-
1572
- /**
1573
- * Options for creating a job from hook options
1574
- */
1575
- interface JobOptions {
1576
- id?: string
1577
- phase?: string
1578
- before?: string | string[]
1579
- after?: string | string[]
1580
- priority?: number
1581
- fps?: number
1582
- drop?: boolean
1583
- enabled?: boolean
1584
- }
1585
-
1586
- // Frame Loop State --------------------------------
1587
-
1588
- /**
1589
- * Internal frame loop state
1590
- */
1591
- interface FrameLoopState {
1592
- /** Whether the loop is running */
1593
- running: boolean
1594
- /** Current RAF handle */
1595
- rafHandle: number | null
1596
- /** Last frame timestamp in ms (null = uninitialized) */
1597
- lastTime: number | null
1598
- /** Frame counter */
1599
- frameCount: number
1600
- /** Elapsed time since first frame in ms */
1601
- elapsedTime: number
1602
- /** createdAt timestamp in ms */
1603
- createdAt: number
1604
1409
  }
1605
1410
 
1606
- // Root Entry --------------------------------
1607
-
1608
1411
  /**
1609
- * Internal representation of a registered root (Canvas).
1610
- * Tracks jobs and manages rebuild state for this root.
1611
- * @internal
1612
- */
1613
- interface RootEntry {
1614
- /** Unique identifier for this root */
1615
- id: string
1616
- /** Function to get the root's current state. Returns any to support independent mode. */
1617
- getState: () => any
1618
- /** Map of job IDs to Job objects */
1619
- jobs: Map<string, Job>
1620
- /** Cached sorted job list for execution order */
1621
- sortedJobs: Job[]
1622
- /** Whether sortedJobs needs rebuilding */
1623
- needsRebuild: boolean
1624
- }
1625
-
1626
- /**
1627
- * Internal representation of a global job (deprecated API).
1628
- * Global jobs run once per frame, not per-root.
1629
- * Used by legacy addEffect/addAfterEffect APIs.
1630
- * @internal
1631
- * @deprecated Use useFrame with phases instead
1632
- */
1633
- interface GlobalJob {
1634
- /** Unique identifier for this global job */
1635
- id: string
1636
- /** Callback invoked with RAF timestamp in ms */
1637
- callback: (timestamp: number) => void
1638
- }
1639
-
1640
- // HMR Support --------------------------------
1641
-
1642
- /**
1643
- * Hot Module Replacement data structure for preserving scheduler state
1644
- * @internal
1645
- */
1646
- interface HMRData {
1647
- /** Shared data object for storing values across reloads */
1648
- data: Record<string, any>
1649
- /** Optional function to accept HMR updates */
1650
- accept?: () => void
1651
- }
1652
-
1653
- // Default Phases --------------------------------
1654
-
1655
- /**
1656
- * Default phase names for the scheduler
1412
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1413
+ *
1414
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1415
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1416
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1657
1417
  */
1658
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1418
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1419
+ (
1420
+ | {
1421
+ /** True when RenderPipeline is configured and ready */
1422
+ isReady: true
1423
+ /** RenderPipeline instance */
1424
+ renderPipeline: ThreeRenderPipeline
1425
+ }
1426
+ | {
1427
+ /** False until the pipeline has been created */
1428
+ isReady: false
1429
+ /** Not initialized yet, or torn down by reset() */
1430
+ renderPipeline: null
1431
+ }
1432
+ )
1659
1433
  }
1660
1434
 
1661
1435
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1734,10 +1508,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1734
1508
 
1735
1509
  /**
1736
1510
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1737
- * since @types/three has broken inheritance for TSL node subclasses.
1511
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1512
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1738
1513
  */
1739
1514
  type NodeProps<P> = {
1740
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1515
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1741
1516
  }
1742
1517
 
1743
1518
  interface ReactProps<P> {
@@ -1758,11 +1533,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1758
1533
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1759
1534
  }
1760
1535
 
1536
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1537
+ type Object3DMethod = NonNullable<
1538
+ {
1539
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1540
+ }[keyof Object3D]
1541
+ >
1542
+
1761
1543
  type ThreeExports = typeof THREE
1762
1544
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1763
1545
 
1764
1546
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1765
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1547
+ /**
1548
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1549
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1550
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1551
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1552
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1553
+ */
1554
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1555
+ object: object
1556
+ ref?: React.Ref<any>
1557
+ onUpdate?: (self: any) => void
1558
+ [prop: string]: unknown
1559
+ }
1766
1560
  // Conflicts with DOM types can be accessed through a three* prefix
1767
1561
  threeAudio: ThreeElementsImpl['audio']
1768
1562
  threeSource: ThreeElementsImpl['source']
@@ -1803,6 +1597,7 @@ type three_d_Matrix3 = Matrix3;
1803
1597
  type three_d_Matrix4 = Matrix4;
1804
1598
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1805
1599
  type three_d_NodeProps<P> = NodeProps<P>;
1600
+ type three_d_Object3DMethod = Object3DMethod;
1806
1601
  type three_d_Quaternion = Quaternion;
1807
1602
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1808
1603
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1817,7 +1612,7 @@ type three_d_Vector3 = Vector3;
1817
1612
  type three_d_Vector4 = Vector4;
1818
1613
  type three_d_VectorRepresentation = VectorRepresentation;
1819
1614
  declare namespace three_d {
1820
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1615
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1821
1616
  }
1822
1617
 
1823
1618
  /**
@@ -1827,7 +1622,7 @@ declare namespace three_d {
1827
1622
  * a single WebGPURenderer using Three.js CanvasTarget API.
1828
1623
  *
1829
1624
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1830
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1625
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1831
1626
  */
1832
1627
 
1833
1628
  interface PrimaryCanvasEntry {
@@ -1895,12 +1690,23 @@ type EnvironmentLoaderProps = {
1895
1690
  * const texture = useEnvironment({ preset: 'sunset' })
1896
1691
  * ```
1897
1692
  */
1898
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1693
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1899
1694
  declare namespace useEnvironment {
1900
1695
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1901
1696
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1902
1697
  }
1903
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1698
+ /**
1699
+ * Options accepted by `useEnvironment.preload`.
1700
+ *
1701
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1702
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1703
+ * advertise an option this function silently ignores.
1704
+ *
1705
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1706
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1707
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1708
+ */
1709
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1904
1710
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1905
1711
 
1906
1712
  /**
@@ -1944,9 +1750,9 @@ type EnvironmentProps = {
1944
1750
  blur?: number;
1945
1751
  backgroundBlurriness?: number;
1946
1752
  backgroundIntensity?: number;
1947
- backgroundRotation?: Euler$3;
1753
+ backgroundRotation?: Euler;
1948
1754
  environmentIntensity?: number;
1949
- environmentRotation?: Euler$3;
1755
+ environmentRotation?: Euler;
1950
1756
  map?: Texture$1;
1951
1757
  preset?: PresetsType;
1952
1758
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2030,7 +1836,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2030
1836
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2031
1837
  declare module '@react-three/fiber' {
2032
1838
  interface ThreeElements {
2033
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1839
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2034
1840
  }
2035
1841
  }
2036
1842
  /**
@@ -2130,6 +1936,24 @@ declare module '@react-three/fiber' {
2130
1936
  */
2131
1937
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2132
1938
 
1939
+ /**
1940
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1941
+ *
1942
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1943
+ * instance. Removing the old object from the interaction state and registering the new one from
1944
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1945
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1946
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1947
+ * swap the user never asked to see (#3744).
1948
+ *
1949
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1950
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1951
+ *
1952
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1953
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1954
+ * cannot outlive the object it described.
1955
+ */
1956
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2133
1957
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2134
1958
  declare function createEvents(store: RootStore): {
2135
1959
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2137,7 +1961,7 @@ declare function createEvents(store: RootStore): {
2137
1961
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2138
1962
  };
2139
1963
  /** Default R3F event manager for web */
2140
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1964
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2141
1965
 
2142
1966
  /**
2143
1967
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2150,389 +1974,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2150
1974
  * Note: this hook's caller must be wrapped with `React.Suspense`
2151
1975
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2152
1976
  */
2153
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1977
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2154
1978
  declare namespace useLoader {
2155
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2156
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1979
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1980
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2157
1981
  var loader: typeof getLoader;
2158
1982
  }
2159
1983
 
2160
- /**
2161
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2162
- *
2163
- * Features:
2164
- * - Single RAF loop for entire application
2165
- * - Root registration (multiple Canvas support)
2166
- * - Global phases for addEffect/addAfterEffect (deprecated)
2167
- * - Per-root job management with phases, priorities, FPS throttling
2168
- * - onIdle callbacks for addTail (deprecated)
2169
- * - Demand mode support via invalidate()
2170
- */
2171
- declare class Scheduler {
2172
- private static readonly INSTANCE_KEY;
2173
- private static get instance();
2174
- private static set instance(value);
2175
- /**
2176
- * Get the global scheduler instance (creates if doesn't exist).
2177
- * Uses HMR data to preserve instance across hot reloads.
2178
- * @returns {Scheduler} The singleton scheduler instance
2179
- */
2180
- static get(): Scheduler;
2181
- /**
2182
- * Reset the singleton instance. Stops the loop and clears all state.
2183
- * Primarily used for testing to ensure clean state between tests.
2184
- * @returns {void}
2185
- */
2186
- static reset(): void;
2187
- private roots;
2188
- private phaseGraph;
2189
- private loopState;
2190
- private stoppedTime;
2191
- private nextRootIndex;
2192
- private globalBeforeJobs;
2193
- private globalAfterJobs;
2194
- private nextGlobalIndex;
2195
- private idleCallbacks;
2196
- private nextJobIndex;
2197
- private jobStateListeners;
2198
- private pendingFrames;
2199
- private _frameloop;
2200
- private _independent;
2201
- private errorHandler;
2202
- private rootReadyCallbacks;
2203
- get phases(): string[];
2204
- get frameloop(): Frameloop;
2205
- set frameloop(mode: Frameloop);
2206
- get isRunning(): boolean;
2207
- get isReady(): boolean;
2208
- get independent(): boolean;
2209
- set independent(value: boolean);
2210
- constructor();
2211
- /**
2212
- * Register a root (Canvas) with the scheduler.
2213
- * The first root to register starts the RAF loop (if frameloop='always').
2214
- * @param {string} id - Unique identifier for this root
2215
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2216
- * @returns {() => void} Unsubscribe function to remove this root
2217
- */
2218
- registerRoot(id: string, options?: RootOptions): () => void;
2219
- /**
2220
- * Unregister a root from the scheduler.
2221
- * Cleans up all job state listeners for this root's jobs.
2222
- * The last root to unregister stops the RAF loop.
2223
- * @param {string} id - The root ID to unregister
2224
- * @returns {void}
2225
- */
2226
- unregisterRoot(id: string): void;
2227
- /**
2228
- * Subscribe to be notified when a root becomes available.
2229
- * Fires immediately if a root already exists.
2230
- * @param {() => void} callback - Function called when first root registers
2231
- * @returns {() => void} Unsubscribe function
2232
- */
2233
- onRootReady(callback: () => void): () => void;
2234
- /**
2235
- * Notify all registered root-ready callbacks.
2236
- * Called when the first root registers.
2237
- * @returns {void}
2238
- * @private
2239
- */
2240
- private notifyRootReady;
2241
- /**
2242
- * Ensure a default root exists for independent mode.
2243
- * Creates a minimal root with no state provider.
2244
- * @returns {void}
2245
- * @private
2246
- */
2247
- private ensureDefaultRoot;
2248
- /**
2249
- * Trigger error handling for job errors.
2250
- * Uses the bound error handler if available, otherwise logs to console.
2251
- * @param {Error} error - The error to handle
2252
- * @returns {void}
2253
- */
2254
- triggerError(error: Error): void;
2255
- /**
2256
- * Add a named phase to the scheduler's execution order.
2257
- * Marks all roots for rebuild to incorporate the new phase.
2258
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2259
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2260
- * @returns {void}
2261
- * @example
2262
- * scheduler.addPhase('physics', { before: 'update' });
2263
- * scheduler.addPhase('postprocess', { after: 'render' });
2264
- */
2265
- addPhase(name: string, options?: AddPhaseOptions): void;
2266
- /**
2267
- * Check if a phase exists in the scheduler.
2268
- * @param {string} name - The phase name to check
2269
- * @returns {boolean} True if the phase exists
2270
- */
2271
- hasPhase(name: string): boolean;
2272
- /**
2273
- * Register a global job that runs once per frame (not per-root).
2274
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2275
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2276
- * @param {string} id - Unique identifier for this global job
2277
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2278
- * @returns {() => void} Unsubscribe function to remove this global job
2279
- * @deprecated Use useFrame with phases instead
2280
- */
2281
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2282
- /**
2283
- * Register an idle callback that fires when the loop stops.
2284
- * Used internally by deprecated addTail API.
2285
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2286
- * @returns {() => void} Unsubscribe function to remove this idle callback
2287
- * @deprecated Use demand mode with invalidate() instead
2288
- */
2289
- onIdle(callback: (timestamp: number) => void): () => void;
2290
- /**
2291
- * Notify all registered idle callbacks.
2292
- * Called when the loop stops in demand mode.
2293
- * @param {number} timestamp - The RAF timestamp when idle occurred
2294
- * @returns {void}
2295
- * @private
2296
- */
2297
- private notifyIdle;
2298
- /**
2299
- * Register a job (frame callback) with a specific root.
2300
- * This is the core registration method used by useFrame internally.
2301
- * @param {FrameNextCallback} callback - The function to call each frame
2302
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2303
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2304
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2305
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2306
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2307
- * @param {number} [options.fps] - FPS throttle limit
2308
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2309
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2310
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2311
- * @returns {() => void} Unsubscribe function to remove this job
2312
- */
2313
- register(callback: FrameNextCallback, options?: JobOptions & {
2314
- rootId?: string;
2315
- system?: boolean;
2316
- }): () => void;
2317
- /**
2318
- * Unregister a job by its ID.
2319
- * Searches all roots if rootId is not provided.
2320
- * @param {string} id - The job ID to unregister
2321
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2322
- * @returns {void}
2323
- */
2324
- unregister(id: string, rootId?: string): void;
2325
- /**
2326
- * Update a job's options dynamically.
2327
- * Searches all roots to find the job by ID.
2328
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2329
- * @param {string} id - The job ID to update
2330
- * @param {Partial<JobOptions>} options - The options to update
2331
- * @returns {void}
2332
- */
2333
- updateJob(id: string, options: Partial<JobOptions>): void;
2334
- /**
2335
- * Check if a job is currently paused (disabled).
2336
- * @param {string} id - The job ID to check
2337
- * @returns {boolean} True if the job exists and is paused
2338
- */
2339
- isJobPaused(id: string): boolean;
2340
- /**
2341
- * Subscribe to state changes for a specific job.
2342
- * Listener is called when job is paused or resumed.
2343
- * @param {string} id - The job ID to subscribe to
2344
- * @param {() => void} listener - Callback invoked on state changes
2345
- * @returns {() => void} Unsubscribe function
2346
- */
2347
- subscribeJobState(id: string, listener: () => void): () => void;
2348
- /**
2349
- * Notify all listeners that a job's state has changed.
2350
- * @param {string} id - The job ID that changed
2351
- * @returns {void}
2352
- * @private
2353
- */
2354
- private notifyJobStateChange;
2355
- /**
2356
- * Pause a job by ID (sets enabled=false).
2357
- * Notifies any subscribed state listeners.
2358
- * @param {string} id - The job ID to pause
2359
- * @returns {void}
2360
- */
2361
- pauseJob(id: string): void;
2362
- /**
2363
- * Resume a paused job by ID (sets enabled=true).
2364
- * Resets job timing to prevent frame accumulation.
2365
- * Notifies any subscribed state listeners.
2366
- * @param {string} id - The job ID to resume
2367
- * @returns {void}
2368
- */
2369
- resumeJob(id: string): void;
2370
- /**
2371
- * Start the requestAnimationFrame loop.
2372
- * Resets timing state (elapsedTime, frameCount) on start.
2373
- * No-op if already running.
2374
- * @returns {void}
2375
- */
2376
- start(): void;
2377
- /**
2378
- * Stop the requestAnimationFrame loop.
2379
- * Cancels any pending RAF callback.
2380
- * No-op if not running.
2381
- * @returns {void}
2382
- */
2383
- stop(): void;
2384
- /**
2385
- * Request frames to be rendered in demand mode.
2386
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2387
- * No-op if frameloop is not 'demand'.
2388
- * @param {number} [frames=1] - Number of frames to request
2389
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2390
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2391
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2392
- * @returns {void}
2393
- * @example
2394
- * // Request a single frame render
2395
- * scheduler.invalidate();
2396
- *
2397
- * @example
2398
- * // Request 5 frames (e.g., for animations)
2399
- * scheduler.invalidate(5);
2400
- *
2401
- * @example
2402
- * // Set pending frames to exactly 3 (don't stack with existing)
2403
- * scheduler.invalidate(3, false);
2404
- *
2405
- * @example
2406
- * // Add 2 more frames to existing pending count
2407
- * scheduler.invalidate(2, true);
2408
- */
2409
- invalidate(frames?: number, stackFrames?: boolean): void;
2410
- /**
2411
- * Reset timing state for deterministic testing.
2412
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2413
- * @returns {void}
2414
- */
2415
- resetTiming(): void;
2416
- /**
2417
- * Manually execute a single frame for all roots.
2418
- * Useful for frameloop='never' mode or testing scenarios.
2419
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2420
- * @returns {void}
2421
- * @example
2422
- * // Manual control mode
2423
- * scheduler.frameloop = 'never';
2424
- * scheduler.step(); // Execute one frame
2425
- */
2426
- step(timestamp?: number): void;
2427
- /**
2428
- * Manually execute a single job by its ID.
2429
- * Useful for testing individual job callbacks in isolation.
2430
- * @param {string} id - The job ID to step
2431
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2432
- * @returns {void}
2433
- */
2434
- stepJob(id: string, timestamp?: number): void;
2435
- /**
2436
- * Main RAF loop callback.
2437
- * Executes frame, handles demand mode, and schedules next frame.
2438
- * @param {number} timestamp - RAF timestamp in milliseconds
2439
- * @returns {void}
2440
- * @private
2441
- */
2442
- private loop;
2443
- /**
2444
- * Execute a single frame across all roots.
2445
- * Order: globalBefore → each root's jobs → globalAfter
2446
- * @param {number} timestamp - RAF timestamp in milliseconds
2447
- * @returns {void}
2448
- * @private
2449
- */
2450
- private executeFrame;
2451
- /**
2452
- * Run all global jobs from a job map.
2453
- * Catches and logs errors without stopping execution.
2454
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2455
- * @param {number} timestamp - RAF timestamp in milliseconds
2456
- * @returns {void}
2457
- * @private
2458
- */
2459
- private runGlobalJobs;
2460
- /**
2461
- * Execute all jobs for a single root in sorted order.
2462
- * Rebuilds sorted job list if needed, then dispatches each job.
2463
- * Errors are caught and propagated via triggerError.
2464
- * @param {RootEntry} root - The root entry to tick
2465
- * @param {number} timestamp - RAF timestamp in milliseconds
2466
- * @param {number} delta - Time since last frame in seconds
2467
- * @returns {void}
2468
- * @private
2469
- */
2470
- private tickRoot;
2471
- /**
2472
- * Get the total number of registered jobs across all roots.
2473
- * Includes both per-root jobs and global before/after jobs.
2474
- * @returns {number} Total job count
2475
- */
2476
- getJobCount(): number;
2477
- /**
2478
- * Get all registered job IDs across all roots.
2479
- * Includes both per-root jobs and global before/after jobs.
2480
- * @returns {string[]} Array of all job IDs
2481
- */
2482
- getJobIds(): string[];
2483
- /**
2484
- * Get the number of registered roots (Canvas instances).
2485
- * @returns {number} Number of registered roots
2486
- */
2487
- getRootCount(): number;
2488
- /**
2489
- * Check if any user (non-system) jobs are registered in a specific phase.
2490
- * Used by the default render job to know if a user has taken over rendering.
2491
- *
2492
- * @param phase The phase to check
2493
- * @param rootId Optional root ID to check (checks all roots if not provided)
2494
- * @returns true if any user jobs exist in the phase
2495
- */
2496
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2497
- /**
2498
- * Generate a unique root ID for automatic root registration.
2499
- * @returns {string} A unique root ID in the format 'root_N'
2500
- */
2501
- generateRootId(): string;
2502
- /**
2503
- * Generate a unique job ID.
2504
- * @returns {string} A unique job ID in the format 'job_N'
2505
- * @private
2506
- */
2507
- private generateJobId;
2508
- /**
2509
- * Normalize before/after constraints to a Set.
2510
- * Handles undefined, single string, or array inputs.
2511
- * @param {string | string[] | undefined} value - The constraint value(s)
2512
- * @returns {Set<string>} Normalized Set of constraint strings
2513
- * @private
2514
- */
2515
- private normalizeConstraints;
2516
- }
2517
- /**
2518
- * Get the global scheduler instance.
2519
- * Creates one if it doesn't exist.
2520
- */
2521
- declare const getScheduler: () => Scheduler;
2522
-
2523
1984
  /**
2524
1985
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2525
1986
  *
2526
- * Works both inside and outside Canvas context:
2527
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2528
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2529
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1987
+ * Always delivers full RootState — works both inside and outside Canvas context:
1988
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1989
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1990
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1991
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2530
1992
  *
2531
1993
  * Returns a controls object for manual stepping, pausing, and resuming.
2532
1994
  *
2533
1995
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2534
1996
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2535
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1997
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2536
1998
  *
2537
1999
  * @example
2538
2000
  * // Simple priority (backwards compat)
@@ -2543,16 +2005,16 @@ declare const getScheduler: () => Scheduler;
2543
2005
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2544
2006
  *
2545
2007
  * @example
2546
- * // Outside Canvas - waits for Canvas to mount
2008
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2547
2009
  * function UI() {
2548
2010
  * useFrame((state, delta) => { syncUI(state.camera) });
2549
2011
  * return <button>...</button>;
2550
2012
  * }
2551
2013
  *
2552
2014
  * @example
2553
- * // Independent mode - no Canvas needed
2554
- * getScheduler().independent = true;
2555
- * useFrame((state, delta) => { updateGame(delta) });
2015
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
2016
+ * import { getScheduler } from '@pmndrs/scheduler'
2017
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2556
2018
  *
2557
2019
  * @example
2558
2020
  * // Scheduler-only access (no callback)
@@ -2828,7 +2290,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2828
2290
  * Invalidates the view, requesting a frame to be rendered.
2829
2291
  * In demand mode, this triggers the scheduler to run frames.
2830
2292
  *
2831
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2293
+ * With a state argument, only that root's jobs run on the requested frames; other
2294
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2295
+ *
2296
+ * @param state - Optional root state; targets the invalidation at that root
2832
2297
  * @param frames - Number of frames to request (default: 1)
2833
2298
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2834
2299
  *
@@ -2839,14 +2304,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2839
2304
  * Advances the frameloop and runs render effects.
2840
2305
  * Useful for when manually rendering via `frameloop="never"`.
2841
2306
  *
2307
+ * With a state argument, only that root is stepped. Without one, every
2308
+ * registered root is stepped for backwards compatibility.
2309
+ *
2842
2310
  * @param timestamp - The timestamp to use for this frame
2843
2311
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2844
- * @param state - Ignored (kept for backwards compat)
2845
- * @param frame - Ignored (kept for backwards compat)
2312
+ * @param state - Optional root state; targets the manual step at that root
2846
2313
  *
2847
2314
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2848
2315
  */
2849
- declare function advance(timestamp: number): void;
2316
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2850
2317
 
2851
2318
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2852
2319
  declare function ReactReconciler<
@@ -3891,6 +3358,7 @@ declare namespace ReactReconciler {
3891
3358
 
3892
3359
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3893
3360
  declare function extend<T extends Catalogue>(objects: T): void;
3361
+ declare function extend(objects: Record<string, unknown>): void;
3894
3362
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3895
3363
 
3896
3364
  declare const isRenderer: (def: any) => boolean;
@@ -3917,11 +3385,6 @@ declare function flushSync<R>(fn: () => R): R;
3917
3385
  declare const context: React$1.Context<RootStore>;
3918
3386
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3919
3387
 
3920
- /**
3921
- * Safely flush async effects when testing, simulating a legacy root.
3922
- * @deprecated Import from React instead. import { act } from 'react'
3923
- */
3924
- declare const act: typeof React$1.act;
3925
3388
  /**
3926
3389
  * An SSR-friendly useLayoutEffect.
3927
3390
  *
@@ -4339,29 +3802,44 @@ declare const hasConstructor: (object: unknown) => object is {
4339
3802
  * Used to identify values that should be resolved from refs after mount.
4340
3803
  */
4341
3804
  declare const FROM_REF: unique symbol;
3805
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3806
+ interface FromRefMarker<T = unknown, R = T> {
3807
+ [FROM_REF]: React$1.RefObject<T | null>;
3808
+ /** Optional transform applied to the resolved ref before assignment. */
3809
+ transform?: (value: T) => R;
3810
+ }
4342
3811
  /**
4343
3812
  * Defers prop application until the referenced object is available.
4344
3813
  * Useful for props like `target` that need sibling refs to be populated.
4345
3814
  *
3815
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3816
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3817
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3818
+ * what gets assigned.
3819
+ *
4346
3820
  * @param ref - React ref object to resolve at mount time
4347
- * @returns A marker value that applyProps will resolve after mount
3821
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3822
+ * @returns A marker value that the reconciler resolves after mount
4348
3823
  *
4349
3824
  * @example
4350
3825
  * const targetRef = useRef<THREE.Object3D>(null)
4351
3826
  *
4352
3827
  * <group ref={targetRef} position={[-3, -2, -15]} />
4353
3828
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3829
+ *
3830
+ * @example
3831
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3832
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4354
3833
  */
4355
3834
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3835
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4356
3836
  /**
4357
3837
  * Type guard to check if a value is a fromRef marker.
4358
3838
  *
4359
3839
  * @param value - Value to check
4360
3840
  * @returns True if value is a fromRef marker
4361
3841
  */
4362
- declare function isFromRef(value: unknown): value is {
4363
- [FROM_REF]: React$1.RefObject<any>;
4364
- };
3842
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4365
3843
 
4366
3844
  /**
4367
3845
  * Symbol marker for mount-only method calls.
@@ -4388,7 +3866,15 @@ declare const ONCE: unique symbol;
4388
3866
  * // No arguments
4389
3867
  * <geometry center={once()} />
4390
3868
  */
4391
- declare function once<T>(...args: T[]): T;
3869
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3870
+ /**
3871
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3872
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3873
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3874
+ *
3875
+ * The runtime value is always the marker object; only the declared type follows the prop.
3876
+ */
3877
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4392
3878
  /**
4393
3879
  * Type guard to check if a value is a once marker.
4394
3880
  *
@@ -4405,5 +3891,5 @@ declare function isOnce(value: unknown): value is {
4405
3891
  */
4406
3892
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4407
3893
 
4408
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4409
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3894
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3895
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };