@react-three/fiber 10.0.0-canary.c3fa45d → 10.0.0-canary.d6fdf72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -800,8 +800,10 @@ interface RootState {
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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  gpuStorage: StorageStore
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- /** Global TSL texture nodes - use useTextures() hook for operations */
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- textures: Map<string, any>
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+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
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+ textures: Map<string, THREE$1.Texture>
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+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
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+ _textureRefs: Map<string, number>
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
@@ -2572,11 +2574,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
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  /** Callback when texture(s) finish loading */
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  onLoad?: (texture: MappedTextureType<Url>) => void;
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  /**
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- * Cache the texture in R3F's global state for access via useTextures().
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- * When true:
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+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
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+ * When true (the default):
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  * - Textures persist until explicitly disposed
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- * - Returns existing cached textures if available (preserving modifications like colorSpace)
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- * @default false
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+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
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+ *
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+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
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+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
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+ *
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+ * Pass `false` to opt out of registry enrollment entirely.
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+ * @default true
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  */
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  cache?: boolean;
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  };
@@ -2600,15 +2607,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
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  * normal: '/normal.png'
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  * })
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  *
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- * // With caching - returns same texture object across components
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- * // Modifications (colorSpace, wrapS, etc.) are preserved
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- * const diffuse = useTexture('/diffuse.png', { cache: true })
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+ * // Textures are registered in the global registry by default — the same texture
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+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
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+ * const diffuse = useTexture('/diffuse.png')
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  * diffuse.colorSpace = THREE.SRGBColorSpace
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  *
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  * // Another component gets the SAME texture with colorSpace already set
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- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
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+ * const sameDiffuse = useTexture('/diffuse.png')
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  *
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- * // Access cache directly
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+ * // Opt out of registry enrollment for a one-off texture
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+ * const scratch = useTexture('/scratch.png', { cache: false })
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+ *
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+ * // Access the registry directly
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  * const { get } = useTextures()
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  * const cached = get('/diffuse.png')
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  * ```
@@ -2625,63 +2635,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
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  cache?: boolean;
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  }) => react_jsx_runtime.JSX.Element;
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- type TextureEntry = Texture$1 | {
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- value: Texture$1;
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- [key: string]: any;
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+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
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+ type TextureInput = string | string[] | Record<string, string>;
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+ /** Result of a `get()` read, mirroring the input shape. */
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+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
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+ [K in keyof Input]: Texture$1 | undefined;
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  };
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+ /** Options for `dispose()`. */
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+ interface DisposeOptions {
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+ /** Dispose even if the texture still has active references (default false). */
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+ force?: boolean;
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+ }
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  interface UseTexturesReturn {
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- /** Map of all textures currently in cache */
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- textures: Map<string, TextureEntry>;
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- /** Get a specific texture by key (usually URL) */
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- get: (key: string) => TextureEntry | undefined;
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- /** Check if a texture exists in cache */
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- has: (key: string) => boolean;
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- /** Add a texture to the cache */
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- add: (key: string, value: TextureEntry) => void;
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- /** Add multiple textures to the cache */
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- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
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- /** Remove a texture from cache (does NOT dispose GPU resources) */
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- remove: (key: string) => void;
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- /** Remove multiple textures from cache */
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- removeMultiple: (keys: string[]) => void;
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- /** Dispose a texture's GPU resources and remove from cache */
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- dispose: (key: string) => void;
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- /** Dispose multiple textures */
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- disposeMultiple: (keys: string[]) => void;
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- /** Dispose ALL cached textures - use with caution */
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- disposeAll: () => void;
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+ /** The live registry Map (key Texture). Treat as read-only. */
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+ readonly all: Map<string, Texture$1>;
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+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
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+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
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+ /** Check whether a key exists in the registry. */
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+ has(key: string): boolean;
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+ /**
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+ * Register a texture (or a record of textures) that has no URL — e.g. a render
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+ * target or procedural texture. URL-loaded textures are registered automatically
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+ * by `useTexture` (registry enrollment is on by default).
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+ */
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+ add(key: string, texture: Texture$1): void;
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+ add(record: Record<string, Texture$1>): void;
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+ /**
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+ * Dispose a texture's GPU resources and remove it from the registry.
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+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
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+ * skipped (with a warning) unless `{ force: true }` is passed.
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+ * @returns true if disposed, false if skipped.
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+ */
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+ dispose(key: string, options?: DisposeOptions): boolean;
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+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
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+ disposeAll(): void;
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  }
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  /**
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- * Hook for managing the global texture cache in R3F state.
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+ * Reactive Texture registry load once with `useTexture`, reach the textures from anywhere.
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+ *
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+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
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+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
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+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
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  *
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- * Textures are stored in a Map with URL/path keys for efficient lookup.
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- * Useful for sharing texture references across materials and components.
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+ * The returned handle is **reactive**: the calling component re-renders when the registry
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+ * changes. Pass a selector to scope the subscription to a single read.
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  *
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  * @example
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  * ```tsx
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- * const { textures, add, get, remove, has, dispose } = useTextures()
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- *
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- * // Check if texture is already cached
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- * if (!has('/textures/diffuse.png')) {
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- * // Load with useTexture and cache: true, or manually add
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- * const tex = useTexture('/textures/diffuse.png', { cache: true })
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- * }
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+ * // Load + register once (anywhere in the tree) registered by default
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+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
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  *
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- * // Access cached texture from anywhere
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- * const diffuse = get('/textures/diffuse.png')
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- * if (diffuse) material.map = diffuse
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+ * // Reach them from another component — record form lands straight into a material
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+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
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+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
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  *
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- * // Remove from cache only (texture still in GPU memory)
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- * remove('/textures/old.png')
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+ * // A set of heightmaps at once
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+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
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  *
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- * // Fully dispose (frees GPU memory + removes from cache)
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- * dispose('/textures/unused.png')
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+ * // Register a non-URL texture (render target / procedural)
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+ * useTextures().add('rt-main', renderTarget.texture)
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  *
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- * // Nuclear option - dispose everything
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- * disposeAll()
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+ * // Deliberate GPU cleanup (refcount-aware; force to override)
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+ * useTextures().dispose('/diffuse.jpg')
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+ * useTextures().disposeAll() // scene teardown
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  * ```
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+ *
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+ * @remarks
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+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
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+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
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+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
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+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
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+ * `useTexture`.
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  */
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  declare function useTextures(): UseTexturesReturn;
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+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
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  /**
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  * Creates a render target compatible with the current renderer.
@@ -4378,4 +4405,4 @@ declare function isOnce(value: unknown): value is {
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  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
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  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
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- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
4408
+ export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/legacy.d.mts CHANGED
@@ -800,8 +800,10 @@ interface RootState {
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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  gpuStorage: StorageStore
803
- /** Global TSL texture nodes - use useTextures() hook for operations */
804
- textures: Map<string, any>
803
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
804
+ textures: Map<string, THREE$1.Texture>
805
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
806
+ _textureRefs: Map<string, number>
805
807
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
806
808
  renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
807
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
@@ -2572,11 +2574,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2572
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  /** Callback when texture(s) finish loading */
2573
2575
  onLoad?: (texture: MappedTextureType<Url>) => void;
2574
2576
  /**
2575
- * Cache the texture in R3F's global state for access via useTextures().
2576
- * When true:
2577
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
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+ * When true (the default):
2577
2579
  * - Textures persist until explicitly disposed
2578
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2579
- * @default false
2580
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2581
+ *
2582
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2583
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2584
+ *
2585
+ * Pass `false` to opt out of registry enrollment entirely.
2586
+ * @default true
2580
2587
  */
2581
2588
  cache?: boolean;
2582
2589
  };
@@ -2600,15 +2607,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2600
2607
  * normal: '/normal.png'
2601
2608
  * })
2602
2609
  *
2603
- * // With caching - returns same texture object across components
2604
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2605
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2610
+ * // Textures are registered in the global registry by default — the same texture
2611
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2612
+ * const diffuse = useTexture('/diffuse.png')
2606
2613
  * diffuse.colorSpace = THREE.SRGBColorSpace
2607
2614
  *
2608
2615
  * // Another component gets the SAME texture with colorSpace already set
2609
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2616
+ * const sameDiffuse = useTexture('/diffuse.png')
2610
2617
  *
2611
- * // Access cache directly
2618
+ * // Opt out of registry enrollment for a one-off texture
2619
+ * const scratch = useTexture('/scratch.png', { cache: false })
2620
+ *
2621
+ * // Access the registry directly
2612
2622
  * const { get } = useTextures()
2613
2623
  * const cached = get('/diffuse.png')
2614
2624
  * ```
@@ -2625,63 +2635,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2625
2635
  cache?: boolean;
2626
2636
  }) => react_jsx_runtime.JSX.Element;
2627
2637
 
2628
- type TextureEntry = Texture$1 | {
2629
- value: Texture$1;
2630
- [key: string]: any;
2638
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2639
+ type TextureInput = string | string[] | Record<string, string>;
2640
+ /** Result of a `get()` read, mirroring the input shape. */
2641
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2642
+ [K in keyof Input]: Texture$1 | undefined;
2631
2643
  };
2644
+ /** Options for `dispose()`. */
2645
+ interface DisposeOptions {
2646
+ /** Dispose even if the texture still has active references (default false). */
2647
+ force?: boolean;
2648
+ }
2632
2649
  interface UseTexturesReturn {
2633
- /** Map of all textures currently in cache */
2634
- textures: Map<string, TextureEntry>;
2635
- /** Get a specific texture by key (usually URL) */
2636
- get: (key: string) => TextureEntry | undefined;
2637
- /** Check if a texture exists in cache */
2638
- has: (key: string) => boolean;
2639
- /** Add a texture to the cache */
2640
- add: (key: string, value: TextureEntry) => void;
2641
- /** Add multiple textures to the cache */
2642
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2643
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2644
- remove: (key: string) => void;
2645
- /** Remove multiple textures from cache */
2646
- removeMultiple: (keys: string[]) => void;
2647
- /** Dispose a texture's GPU resources and remove from cache */
2648
- dispose: (key: string) => void;
2649
- /** Dispose multiple textures */
2650
- disposeMultiple: (keys: string[]) => void;
2651
- /** Dispose ALL cached textures - use with caution */
2652
- disposeAll: () => void;
2650
+ /** The live registry Map (key Texture). Treat as read-only. */
2651
+ readonly all: Map<string, Texture$1>;
2652
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2653
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2654
+ /** Check whether a key exists in the registry. */
2655
+ has(key: string): boolean;
2656
+ /**
2657
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2658
+ * target or procedural texture. URL-loaded textures are registered automatically
2659
+ * by `useTexture` (registry enrollment is on by default).
2660
+ */
2661
+ add(key: string, texture: Texture$1): void;
2662
+ add(record: Record<string, Texture$1>): void;
2663
+ /**
2664
+ * Dispose a texture's GPU resources and remove it from the registry.
2665
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2666
+ * skipped (with a warning) unless `{ force: true }` is passed.
2667
+ * @returns true if disposed, false if skipped.
2668
+ */
2669
+ dispose(key: string, options?: DisposeOptions): boolean;
2670
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2671
+ disposeAll(): void;
2653
2672
  }
2654
2673
  /**
2655
- * Hook for managing the global texture cache in R3F state.
2674
+ * Reactive Texture registry load once with `useTexture`, reach the textures from anywhere.
2675
+ *
2676
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2677
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2678
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2656
2679
  *
2657
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2658
- * Useful for sharing texture references across materials and components.
2680
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2681
+ * changes. Pass a selector to scope the subscription to a single read.
2659
2682
  *
2660
2683
  * @example
2661
2684
  * ```tsx
2662
- * const { textures, add, get, remove, has, dispose } = useTextures()
2663
- *
2664
- * // Check if texture is already cached
2665
- * if (!has('/textures/diffuse.png')) {
2666
- * // Load with useTexture and cache: true, or manually add
2667
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2668
- * }
2685
+ * // Load + register once (anywhere in the tree) registered by default
2686
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2669
2687
  *
2670
- * // Access cached texture from anywhere
2671
- * const diffuse = get('/textures/diffuse.png')
2672
- * if (diffuse) material.map = diffuse
2688
+ * // Reach them from another component — record form lands straight into a material
2689
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2690
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2673
2691
  *
2674
- * // Remove from cache only (texture still in GPU memory)
2675
- * remove('/textures/old.png')
2692
+ * // A set of heightmaps at once
2693
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2676
2694
  *
2677
- * // Fully dispose (frees GPU memory + removes from cache)
2678
- * dispose('/textures/unused.png')
2695
+ * // Register a non-URL texture (render target / procedural)
2696
+ * useTextures().add('rt-main', renderTarget.texture)
2679
2697
  *
2680
- * // Nuclear option - dispose everything
2681
- * disposeAll()
2698
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2699
+ * useTextures().dispose('/diffuse.jpg')
2700
+ * useTextures().disposeAll() // scene teardown
2682
2701
  * ```
2702
+ *
2703
+ * @remarks
2704
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2705
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2706
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2707
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2708
+ * `useTexture`.
2683
2709
  */
2684
2710
  declare function useTextures(): UseTexturesReturn;
2711
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2685
2712
 
2686
2713
  /**
2687
2714
  * Creates a render target compatible with the current renderer.
@@ -4378,4 +4405,4 @@ declare function isOnce(value: unknown): value is {
4378
4405
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4379
4406
 
4380
4407
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4381
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
4408
+ export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/legacy.d.ts CHANGED
@@ -800,8 +800,10 @@ interface RootState {
800
800
  buffers: BufferStore
801
801
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
802
802
  gpuStorage: StorageStore
803
- /** Global TSL texture nodes - use useTextures() hook for operations */
804
- textures: Map<string, any>
803
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
804
+ textures: Map<string, THREE$1.Texture>
805
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
806
+ _textureRefs: Map<string, number>
805
807
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
806
808
  renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
807
809
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
@@ -2572,11 +2574,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2572
2574
  /** Callback when texture(s) finish loading */
2573
2575
  onLoad?: (texture: MappedTextureType<Url>) => void;
2574
2576
  /**
2575
- * Cache the texture in R3F's global state for access via useTextures().
2576
- * When true:
2577
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
2578
+ * When true (the default):
2577
2579
  * - Textures persist until explicitly disposed
2578
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2579
- * @default false
2580
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2581
+ *
2582
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2583
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2584
+ *
2585
+ * Pass `false` to opt out of registry enrollment entirely.
2586
+ * @default true
2580
2587
  */
2581
2588
  cache?: boolean;
2582
2589
  };
@@ -2600,15 +2607,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2600
2607
  * normal: '/normal.png'
2601
2608
  * })
2602
2609
  *
2603
- * // With caching - returns same texture object across components
2604
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2605
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2610
+ * // Textures are registered in the global registry by default — the same texture
2611
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2612
+ * const diffuse = useTexture('/diffuse.png')
2606
2613
  * diffuse.colorSpace = THREE.SRGBColorSpace
2607
2614
  *
2608
2615
  * // Another component gets the SAME texture with colorSpace already set
2609
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2616
+ * const sameDiffuse = useTexture('/diffuse.png')
2610
2617
  *
2611
- * // Access cache directly
2618
+ * // Opt out of registry enrollment for a one-off texture
2619
+ * const scratch = useTexture('/scratch.png', { cache: false })
2620
+ *
2621
+ * // Access the registry directly
2612
2622
  * const { get } = useTextures()
2613
2623
  * const cached = get('/diffuse.png')
2614
2624
  * ```
@@ -2625,63 +2635,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2625
2635
  cache?: boolean;
2626
2636
  }) => react_jsx_runtime.JSX.Element;
2627
2637
 
2628
- type TextureEntry = Texture$1 | {
2629
- value: Texture$1;
2630
- [key: string]: any;
2638
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2639
+ type TextureInput = string | string[] | Record<string, string>;
2640
+ /** Result of a `get()` read, mirroring the input shape. */
2641
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2642
+ [K in keyof Input]: Texture$1 | undefined;
2631
2643
  };
2644
+ /** Options for `dispose()`. */
2645
+ interface DisposeOptions {
2646
+ /** Dispose even if the texture still has active references (default false). */
2647
+ force?: boolean;
2648
+ }
2632
2649
  interface UseTexturesReturn {
2633
- /** Map of all textures currently in cache */
2634
- textures: Map<string, TextureEntry>;
2635
- /** Get a specific texture by key (usually URL) */
2636
- get: (key: string) => TextureEntry | undefined;
2637
- /** Check if a texture exists in cache */
2638
- has: (key: string) => boolean;
2639
- /** Add a texture to the cache */
2640
- add: (key: string, value: TextureEntry) => void;
2641
- /** Add multiple textures to the cache */
2642
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2643
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2644
- remove: (key: string) => void;
2645
- /** Remove multiple textures from cache */
2646
- removeMultiple: (keys: string[]) => void;
2647
- /** Dispose a texture's GPU resources and remove from cache */
2648
- dispose: (key: string) => void;
2649
- /** Dispose multiple textures */
2650
- disposeMultiple: (keys: string[]) => void;
2651
- /** Dispose ALL cached textures - use with caution */
2652
- disposeAll: () => void;
2650
+ /** The live registry Map (key Texture). Treat as read-only. */
2651
+ readonly all: Map<string, Texture$1>;
2652
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2653
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2654
+ /** Check whether a key exists in the registry. */
2655
+ has(key: string): boolean;
2656
+ /**
2657
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2658
+ * target or procedural texture. URL-loaded textures are registered automatically
2659
+ * by `useTexture` (registry enrollment is on by default).
2660
+ */
2661
+ add(key: string, texture: Texture$1): void;
2662
+ add(record: Record<string, Texture$1>): void;
2663
+ /**
2664
+ * Dispose a texture's GPU resources and remove it from the registry.
2665
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2666
+ * skipped (with a warning) unless `{ force: true }` is passed.
2667
+ * @returns true if disposed, false if skipped.
2668
+ */
2669
+ dispose(key: string, options?: DisposeOptions): boolean;
2670
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2671
+ disposeAll(): void;
2653
2672
  }
2654
2673
  /**
2655
- * Hook for managing the global texture cache in R3F state.
2674
+ * Reactive Texture registry load once with `useTexture`, reach the textures from anywhere.
2675
+ *
2676
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2677
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2678
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2656
2679
  *
2657
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2658
- * Useful for sharing texture references across materials and components.
2680
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2681
+ * changes. Pass a selector to scope the subscription to a single read.
2659
2682
  *
2660
2683
  * @example
2661
2684
  * ```tsx
2662
- * const { textures, add, get, remove, has, dispose } = useTextures()
2663
- *
2664
- * // Check if texture is already cached
2665
- * if (!has('/textures/diffuse.png')) {
2666
- * // Load with useTexture and cache: true, or manually add
2667
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2668
- * }
2685
+ * // Load + register once (anywhere in the tree) registered by default
2686
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2669
2687
  *
2670
- * // Access cached texture from anywhere
2671
- * const diffuse = get('/textures/diffuse.png')
2672
- * if (diffuse) material.map = diffuse
2688
+ * // Reach them from another component — record form lands straight into a material
2689
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2690
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2673
2691
  *
2674
- * // Remove from cache only (texture still in GPU memory)
2675
- * remove('/textures/old.png')
2692
+ * // A set of heightmaps at once
2693
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2676
2694
  *
2677
- * // Fully dispose (frees GPU memory + removes from cache)
2678
- * dispose('/textures/unused.png')
2695
+ * // Register a non-URL texture (render target / procedural)
2696
+ * useTextures().add('rt-main', renderTarget.texture)
2679
2697
  *
2680
- * // Nuclear option - dispose everything
2681
- * disposeAll()
2698
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2699
+ * useTextures().dispose('/diffuse.jpg')
2700
+ * useTextures().disposeAll() // scene teardown
2682
2701
  * ```
2702
+ *
2703
+ * @remarks
2704
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2705
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2706
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2707
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2708
+ * `useTexture`.
2683
2709
  */
2684
2710
  declare function useTextures(): UseTexturesReturn;
2711
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2685
2712
 
2686
2713
  /**
2687
2714
  * Creates a render target compatible with the current renderer.
@@ -4378,4 +4405,4 @@ declare function isOnce(value: unknown): value is {
4378
4405
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4379
4406
 
4380
4407
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4381
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
4408
+ export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };