@react-three/fiber 10.0.0-canary.b0fafc8 → 10.0.0-canary.c49d4cb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
1
  import * as webgpu from 'three/webgpu';
2
- import { RenderTarget, CubeReflectionMapping, EquirectangularReflectionMapping, CubeTextureLoader, Scene, WebGLCubeRenderTarget, HalfFloatType, Color, Frustum, Matrix4, Group, BoxGeometry, MeshBasicNodeMaterial, Mesh, Node, NodeUpdateType, Layers, SRGBColorSpace, RGBAFormat, UnsignedByteType, Vector3, Vector2, TextureLoader, Texture as Texture$1, CanvasTarget, Raycaster, OrthographicCamera, PerspectiveCamera, PCFSoftShadowMap, VSMShadowMap, PCFShadowMap, BasicShadowMap, ACESFilmicToneMapping, WebGPURenderer, Vector4, PostProcessing } from 'three/webgpu';
2
+ import { CubeRenderTarget, RenderTarget, CubeReflectionMapping, EquirectangularReflectionMapping, CubeTextureLoader, Scene, HalfFloatType, Color, Frustum, Matrix4, Group, BoxGeometry, MeshBasicNodeMaterial, Mesh, Node, NodeUpdateType, Layers, ShaderMaterial, Uniform, SRGBColorSpace, RGBAFormat, UnsignedByteType, Vector3, Vector2, TextureLoader, Texture as Texture$1, CanvasTarget, Raycaster, OrthographicCamera, PerspectiveCamera, PCFShadowMap, VSMShadowMap, BasicShadowMap, ACESFilmicToneMapping, WebGPURenderer, Vector4, RenderPipeline } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import { jsx, Fragment, jsxs } from 'react/jsx-runtime';
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  import * as React from 'react';
@@ -14,6 +14,8 @@ import { UltraHDRLoader } from 'three/examples/jsm/loaders/UltraHDRLoader.js';
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  import { GainMapLoader } from '@monogrid/gainmap-js';
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  import Tb, { unstable_scheduleCallback, unstable_IdlePriority } from 'scheduler';
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  import { createWithEqualityFn } from 'zustand/traditional';
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+ import { getScheduler } from '@pmndrs/scheduler';
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+ export { Scheduler, getScheduler } from '@pmndrs/scheduler';
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  import { suspend, preload, clear } from 'suspend-react';
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  import { dequal } from 'dequal/lite';
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  import 'zustand/shallow';
@@ -41,13 +43,16 @@ const WebGLRenderer = class WebGLRenderer2 {
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  }
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  };
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  const WebGLRenderTarget = null;
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+ const WebGLCubeRenderTarget = null;
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  const THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer
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  }, [webgpu]);
@@ -149,7 +154,7 @@ function useEnvironment({
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  useLoader$1.clear(loader, multiFile ? [files] : files);
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  }
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  renderer.domElement.addEventListener("webglcontextlost", clearGainmapTexture, { once: true });
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- }, [files, renderer.domElement]);
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+ }, [extension, files, loader, multiFile, renderer.domElement]);
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  const loaderResult = useLoader$1(
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  loader,
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  multiFile ? [files] : files,
@@ -321,15 +326,16 @@ function EnvironmentPortal({
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  preset = void 0,
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  extensions
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  }) {
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- const gl = useThree$1((state) => state.gl);
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+ const renderer = useThree$1((state) => state.renderer);
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+ const isLegacy = useThree$1((state) => state.isLegacy);
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  const defaultScene = useThree$1((state) => state.scene);
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  const camera = React.useRef(null);
327
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  const [virtualScene] = React.useState(() => new Scene());
328
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  const fbo = React.useMemo(() => {
329
- const fbo2 = new WebGLCubeRenderTarget(resolution);
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+ const fbo2 = isLegacy ? new WebGLCubeRenderTarget(resolution) : new CubeRenderTarget(resolution);
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  fbo2.texture.type = HalfFloatType;
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  return fbo2;
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- }, [resolution]);
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+ }, [resolution, isLegacy]);
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  React.useEffect(() => {
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  return () => {
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  fbo.dispose();
@@ -337,10 +343,10 @@ function EnvironmentPortal({
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  }, [fbo]);
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  React.useLayoutEffect(() => {
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  if (frames === 1) {
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- const autoClear = gl.autoClear;
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- gl.autoClear = true;
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- camera.current.update(gl, virtualScene);
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- gl.autoClear = autoClear;
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+ const autoClear = renderer.autoClear;
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+ renderer.autoClear = true;
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+ camera.current.update(renderer, virtualScene);
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+ renderer.autoClear = autoClear;
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  }
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  return setEnvProps(background, scene, defaultScene, fbo.texture, {
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  backgroundBlurriness: blur ?? backgroundBlurriness,
@@ -349,14 +355,29 @@ function EnvironmentPortal({
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  environmentIntensity,
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  environmentRotation
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  });
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- }, [children, virtualScene, fbo.texture, scene, defaultScene, background, frames, gl]);
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+ }, [
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+ children,
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+ virtualScene,
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+ fbo.texture,
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+ scene,
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+ defaultScene,
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+ background,
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+ frames,
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+ renderer,
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+ blur,
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+ backgroundBlurriness,
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+ backgroundIntensity,
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+ backgroundRotation,
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+ environmentIntensity,
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+ environmentRotation
373
+ ]);
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  let count = 1;
354
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  useFrame$1(() => {
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  if (frames === Infinity || count < frames) {
356
- const autoClear = gl.autoClear;
357
- gl.autoClear = true;
358
- camera.current.update(gl, virtualScene);
359
- gl.autoClear = autoClear;
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+ const autoClear = renderer.autoClear;
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+ renderer.autoClear = true;
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+ camera.current.update(renderer, virtualScene);
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+ renderer.autoClear = autoClear;
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  count++;
361
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  }
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  });
@@ -420,9 +441,9 @@ function Environment(props) {
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  return props.ground ? /* @__PURE__ */ jsx(EnvironmentGround, { ...props }) : props.map ? /* @__PURE__ */ jsx(EnvironmentMap, { ...props }) : props.children ? /* @__PURE__ */ jsx(EnvironmentPortal, { ...props }) : /* @__PURE__ */ jsx(EnvironmentCube, { ...props });
421
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  }
422
443
 
423
- var __defProp$3 = Object.defineProperty;
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- var __defNormalProp$3 = (obj, key, value) => key in obj ? __defProp$3(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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- var __publicField$3 = (obj, key, value) => __defNormalProp$3(obj, typeof key !== "symbol" ? key + "" : key, value);
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+ var __defProp$1 = Object.defineProperty;
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+ var __defNormalProp$1 = (obj, key, value) => key in obj ? __defProp$1(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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+ var __publicField$1 = (obj, key, value) => __defNormalProp$1(obj, typeof key !== "symbol" ? key + "" : key, value);
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  const act = React["act"];
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  const useIsomorphicLayoutEffect = /* @__PURE__ */ (() => typeof window !== "undefined" && (window.document?.createElement || window.navigator?.product === "ReactNative"))() ? React.useLayoutEffect : React.useEffect;
428
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  function useMutableCallback(fn) {
@@ -454,7 +475,7 @@ const ErrorBoundary = /* @__PURE__ */ (() => {
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  return _a = class extends React.Component {
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  constructor() {
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  super(...arguments);
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- __publicField$3(this, "state", { error: false });
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+ __publicField$1(this, "state", { error: false });
458
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  }
459
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  componentDidCatch(err) {
460
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  this.props.set(err);
@@ -462,7 +483,7 @@ const ErrorBoundary = /* @__PURE__ */ (() => {
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  render() {
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  return this.state.error ? null : this.props.children;
464
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  }
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- }, __publicField$3(_a, "getDerivedStateFromError", () => ({ error: true })), _a;
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+ }, __publicField$1(_a, "getDerivedStateFromError", () => ({ error: true })), _a;
466
487
  })();
467
488
 
468
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  const is = {
@@ -599,8 +620,7 @@ function prepare(target, root, type, props) {
599
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  object,
600
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  eventCount: 0,
601
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  handlers: {},
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- isHidden: false,
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- deferredRefs: []
623
+ isHidden: false
604
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  };
605
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  if (object) object.__r3f = instance;
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  }
@@ -757,6 +777,17 @@ function unregisterVisibility(store, object) {
757
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  internal.visibilityRegistry.delete(object.uuid);
758
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  internal.occlusionCache.delete(object);
759
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  }
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+ function updateVisibilityHandlers(store, object, handlers) {
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+ const { internal } = store.getState();
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+ const entry = internal.visibilityRegistry.get(object.uuid);
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+ if (!entry) return false;
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+ entry.handlers = handlers;
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+ if ((handlers.onOccluded || handlers.onVisible) && !internal.occlusionEnabled) {
786
+ object.occlusionTest = true;
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+ enableOcclusion(store);
788
+ }
789
+ return true;
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+ }
760
791
  function checkVisibility(state) {
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  const { internal, camera } = state;
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  const registry = internal.visibilityRegistry;
@@ -944,10 +975,7 @@ function applyProps(object, props) {
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  continue;
945
976
  }
946
977
  if (value === void 0) continue;
947
- if (isFromRef(value)) {
948
- instance?.deferredRefs?.push({ prop, ref: value[FROM_REF] });
949
- continue;
950
- }
978
+ if (isFromRef(value)) continue;
951
979
  if (isOnce(value)) {
952
980
  if (instance?.appliedOnce?.has(prop)) continue;
953
981
  if (instance) {
@@ -983,8 +1011,24 @@ function applyProps(object, props) {
983
1011
  } else if (isVectorLike(target) && is.num(value)) {
984
1012
  if ("setScalar" in target && typeof target.setScalar === "function") target.setScalar(value);
985
1013
  else target.set(value);
1014
+ } else if (root instanceof ShaderMaterial && key === "uniforms" && is.obj(value)) {
1015
+ if (!is.obj(root.uniforms)) root.uniforms = {};
1016
+ const uniforms = root.uniforms;
1017
+ const nextUniforms = value;
1018
+ for (const name in nextUniforms) {
1019
+ const uniform = nextUniforms[name];
1020
+ const targetUniform = uniforms[name];
1021
+ if (targetUniform) Object.assign(targetUniform, uniform);
1022
+ else {
1023
+ const nextUniform = uniform instanceof Uniform ? uniform.clone() : new Uniform(uniform.value);
1024
+ uniforms[name] = nextUniform;
1025
+ }
1026
+ }
986
1027
  } else {
987
1028
  root[key] = value;
1029
+ if (key.endsWith("Node") && root.isMaterial) {
1030
+ root.needsUpdate = true;
1031
+ }
988
1032
  if (rootState && rootState.renderer?.outputColorSpace === SRGBColorSpace && colorMaps.includes(key) && isTexture(value) && root[key]?.isTexture && // sRGB textures must be RGBA8 since r137 https://github.com/mrdoob/three.js/pull/23129
989
1033
  root[key].format === RGBAFormat && root[key].type === UnsignedByteType) {
990
1034
  root[key].colorSpace = rootState.textureColorSpace;
@@ -998,6 +1042,9 @@ function applyProps(object, props) {
998
1042
  if (instance.eventCount && object2.raycast !== null) {
999
1043
  rootState.internal.interaction.push(object2);
1000
1044
  }
1045
+ }
1046
+ if (instance?.parent && rootState?.internal && instance.object?.isObject3D) {
1047
+ const object2 = instance.object;
1001
1048
  const root = findInitialRoot(instance);
1002
1049
  const visibilityHandlers = {
1003
1050
  onFramed: instance.handlers.onFramed,
@@ -1005,7 +1052,9 @@ function applyProps(object, props) {
1005
1052
  onVisible: instance.handlers.onVisible
1006
1053
  };
1007
1054
  if (hasVisibilityHandlers(visibilityHandlers)) {
1008
- registerVisibility(root, object2, visibilityHandlers);
1055
+ if (!updateVisibilityHandlers(root, object2, visibilityHandlers)) {
1056
+ registerVisibility(root, object2, visibilityHandlers);
1057
+ }
1009
1058
  } else {
1010
1059
  unregisterVisibility(root, object2);
1011
1060
  }
@@ -1018,38 +1067,60 @@ function applyProps(object, props) {
1018
1067
  return object;
1019
1068
  }
1020
1069
 
1070
+ const DEFAULT_POINTER_ID = 0;
1071
+ const XR_POINTER_ID_START = 1e3;
1072
+ function getPointerState(internal, pointerId) {
1073
+ let state = internal.pointerMap.get(pointerId);
1074
+ if (!state) {
1075
+ state = {
1076
+ hovered: /* @__PURE__ */ new Map(),
1077
+ captured: /* @__PURE__ */ new Map(),
1078
+ initialClick: [0, 0],
1079
+ initialHits: []
1080
+ };
1081
+ internal.pointerMap.set(pointerId, state);
1082
+ }
1083
+ return state;
1084
+ }
1085
+ function getPointerId(event) {
1086
+ return "pointerId" in event ? event.pointerId : DEFAULT_POINTER_ID;
1087
+ }
1021
1088
  function makeId(event) {
1022
1089
  return (event.eventObject || event.object).uuid + "/" + event.index + event.instanceId;
1023
1090
  }
1024
- function releaseInternalPointerCapture(capturedMap, obj, captures, pointerId) {
1025
- const captureData = captures.get(obj);
1091
+ function releaseInternalPointerCapture(internal, obj, pointerId) {
1092
+ const pointerState = internal.pointerMap.get(pointerId);
1093
+ if (!pointerState) return;
1094
+ const captureData = pointerState.captured.get(obj);
1026
1095
  if (captureData) {
1027
- captures.delete(obj);
1028
- if (captures.size === 0) {
1029
- capturedMap.delete(pointerId);
1030
- captureData.target.releasePointerCapture(pointerId);
1031
- }
1096
+ pointerState.captured.delete(obj);
1097
+ captureData.target.releasePointerCapture(pointerId);
1032
1098
  }
1033
1099
  }
1034
1100
  function removeInteractivity(store, object) {
1035
1101
  const { internal } = store.getState();
1036
1102
  internal.interaction = internal.interaction.filter((o) => o !== object);
1037
- internal.initialHits = internal.initialHits.filter((o) => o !== object);
1038
- internal.hovered.forEach((value, key) => {
1039
- if (value.eventObject === object || value.object === object) {
1040
- internal.hovered.delete(key);
1103
+ for (const [pointerId, pointerState] of internal.pointerMap) {
1104
+ pointerState.initialHits = pointerState.initialHits.filter((o) => o !== object);
1105
+ pointerState.hovered.forEach((value, key) => {
1106
+ if (value.eventObject === object || value.object === object) {
1107
+ pointerState.hovered.delete(key);
1108
+ }
1109
+ });
1110
+ if (pointerState.captured.has(object)) {
1111
+ releaseInternalPointerCapture(internal, object, pointerId);
1041
1112
  }
1042
- });
1043
- internal.capturedMap.forEach((captures, pointerId) => {
1044
- releaseInternalPointerCapture(internal.capturedMap, object, captures, pointerId);
1045
- });
1113
+ }
1046
1114
  unregisterVisibility(store, object);
1047
1115
  }
1048
1116
  function createEvents(store) {
1049
- function calculateDistance(event) {
1117
+ function calculateDistance(event, pointerId) {
1050
1118
  const { internal } = store.getState();
1051
- const dx = event.offsetX - internal.initialClick[0];
1052
- const dy = event.offsetY - internal.initialClick[1];
1119
+ const pointerState = internal.pointerMap.get(pointerId);
1120
+ if (!pointerState) return 0;
1121
+ const [initialX, initialY] = pointerState.initialClick;
1122
+ const dx = event.offsetX - initialX;
1123
+ const dy = event.offsetY - initialY;
1053
1124
  return Math.round(Math.sqrt(dx * dx + dy * dy));
1054
1125
  }
1055
1126
  function filterPointerEvents(objects) {
@@ -1085,6 +1156,15 @@ function createEvents(store) {
1085
1156
  return state2.raycaster.camera ? state2.raycaster.intersectObject(obj, true) : [];
1086
1157
  }
1087
1158
  let hits = eventsObjects.flatMap(handleRaycast).sort((a, b) => {
1159
+ const aInteractivePriority = a.object.userData?.interactivePriority;
1160
+ const bInteractivePriority = b.object.userData?.interactivePriority;
1161
+ if (aInteractivePriority !== void 0 || bInteractivePriority !== void 0) {
1162
+ if (aInteractivePriority !== void 0 && bInteractivePriority === void 0) return -1;
1163
+ if (bInteractivePriority !== void 0 && aInteractivePriority === void 0) return 1;
1164
+ if (aInteractivePriority !== bInteractivePriority) {
1165
+ return (bInteractivePriority ?? 0) - (aInteractivePriority ?? 0);
1166
+ }
1167
+ }
1088
1168
  const aState = getRootState(a.object);
1089
1169
  const bState = getRootState(b.object);
1090
1170
  const aPriority = aState?.events?.priority ?? 1;
@@ -1106,9 +1186,13 @@ function createEvents(store) {
1106
1186
  eventObject = eventObject.parent;
1107
1187
  }
1108
1188
  }
1109
- if ("pointerId" in event && state.internal.capturedMap.has(event.pointerId)) {
1110
- for (const captureData of state.internal.capturedMap.get(event.pointerId).values()) {
1111
- if (!duplicates.has(makeId(captureData.intersection))) intersections.push(captureData.intersection);
1189
+ if ("pointerId" in event) {
1190
+ const pointerId = event.pointerId;
1191
+ const pointerState = state.internal.pointerMap.get(pointerId);
1192
+ if (pointerState?.captured.size) {
1193
+ for (const captureData of pointerState.captured.values()) {
1194
+ if (!duplicates.has(makeId(captureData.intersection))) intersections.push(captureData.intersection);
1195
+ }
1112
1196
  }
1113
1197
  }
1114
1198
  return intersections;
@@ -1121,27 +1205,25 @@ function createEvents(store) {
1121
1205
  if (state) {
1122
1206
  const { raycaster, pointer, camera, internal } = state;
1123
1207
  const unprojectedPoint = new Vector3(pointer.x, pointer.y, 0).unproject(camera);
1124
- const hasPointerCapture = (id) => internal.capturedMap.get(id)?.has(hit.eventObject) ?? false;
1208
+ const hasPointerCapture = (id) => {
1209
+ const pointerState = internal.pointerMap.get(id);
1210
+ return pointerState?.captured.has(hit.eventObject) ?? false;
1211
+ };
1125
1212
  const setPointerCapture = (id) => {
1126
1213
  const captureData = { intersection: hit, target: event.target };
1127
- if (internal.capturedMap.has(id)) {
1128
- internal.capturedMap.get(id).set(hit.eventObject, captureData);
1129
- } else {
1130
- internal.capturedMap.set(id, /* @__PURE__ */ new Map([[hit.eventObject, captureData]]));
1131
- }
1214
+ const pointerState = getPointerState(internal, id);
1215
+ pointerState.captured.set(hit.eventObject, captureData);
1132
1216
  event.target.setPointerCapture(id);
1133
1217
  };
1134
1218
  const releasePointerCapture = (id) => {
1135
- const captures = internal.capturedMap.get(id);
1136
- if (captures) {
1137
- releaseInternalPointerCapture(internal.capturedMap, hit.eventObject, captures, id);
1138
- }
1219
+ releaseInternalPointerCapture(internal, hit.eventObject, id);
1139
1220
  };
1140
1221
  const extractEventProps = {};
1141
1222
  for (const prop in event) {
1142
1223
  const property = event[prop];
1143
1224
  if (typeof property !== "function") extractEventProps[prop] = property;
1144
1225
  }
1226
+ const eventPointerId = "pointerId" in event ? event.pointerId : void 0;
1145
1227
  const raycastEvent = {
1146
1228
  ...hit,
1147
1229
  ...extractEventProps,
@@ -1152,18 +1234,19 @@ function createEvents(store) {
1152
1234
  unprojectedPoint,
1153
1235
  ray: raycaster.ray,
1154
1236
  camera,
1237
+ pointerId: eventPointerId,
1155
1238
  // Hijack stopPropagation, which just sets a flag
1156
1239
  stopPropagation() {
1157
- const capturesForPointer = "pointerId" in event && internal.capturedMap.get(event.pointerId);
1240
+ const pointerState = eventPointerId !== void 0 ? internal.pointerMap.get(eventPointerId) : void 0;
1158
1241
  if (
1159
1242
  // ...if this pointer hasn't been captured
1160
- !capturesForPointer || // ... or if the hit object is capturing the pointer
1161
- capturesForPointer.has(hit.eventObject)
1243
+ !pointerState?.captured.size || // ... or if the hit object is capturing the pointer
1244
+ pointerState.captured.has(hit.eventObject)
1162
1245
  ) {
1163
1246
  raycastEvent.stopped = localState.stopped = true;
1164
- if (internal.hovered.size && Array.from(internal.hovered.values()).find((i) => i.eventObject === hit.eventObject)) {
1247
+ if (pointerState?.hovered.size && Array.from(pointerState.hovered.values()).find((i) => i.eventObject === hit.eventObject)) {
1165
1248
  const higher = intersections.slice(0, intersections.indexOf(hit));
1166
- cancelPointer([...higher, hit]);
1249
+ cancelPointer([...higher, hit], eventPointerId);
1167
1250
  }
1168
1251
  }
1169
1252
  },
@@ -1179,15 +1262,18 @@ function createEvents(store) {
1179
1262
  }
1180
1263
  return intersections;
1181
1264
  }
1182
- function cancelPointer(intersections) {
1265
+ function cancelPointer(intersections, pointerId) {
1183
1266
  const { internal } = store.getState();
1184
- for (const hoveredObj of internal.hovered.values()) {
1267
+ const pid = pointerId ?? DEFAULT_POINTER_ID;
1268
+ const pointerState = internal.pointerMap.get(pid);
1269
+ if (!pointerState) return;
1270
+ for (const [hoveredId, hoveredObj] of pointerState.hovered) {
1185
1271
  if (!intersections.length || !intersections.find(
1186
1272
  (hit) => hit.object === hoveredObj.object && hit.index === hoveredObj.index && hit.instanceId === hoveredObj.instanceId
1187
1273
  )) {
1188
1274
  const eventObject = hoveredObj.eventObject;
1189
1275
  const instance = eventObject.__r3f;
1190
- internal.hovered.delete(makeId(hoveredObj));
1276
+ pointerState.hovered.delete(hoveredId);
1191
1277
  if (instance?.eventCount) {
1192
1278
  const handlers = instance.handlers;
1193
1279
  const data = { ...hoveredObj, intersections };
@@ -1216,41 +1302,118 @@ function createEvents(store) {
1216
1302
  instance?.handlers.onDropMissed?.(event);
1217
1303
  }
1218
1304
  }
1305
+ function cleanupPointer(pointerId) {
1306
+ const { internal } = store.getState();
1307
+ const pointerState = internal.pointerMap.get(pointerId);
1308
+ if (pointerState) {
1309
+ for (const [, hoveredObj] of pointerState.hovered) {
1310
+ const eventObject = hoveredObj.eventObject;
1311
+ const instance = eventObject.__r3f;
1312
+ if (instance?.eventCount) {
1313
+ const handlers = instance.handlers;
1314
+ const data = { ...hoveredObj, intersections: [] };
1315
+ handlers.onPointerOut?.(data);
1316
+ handlers.onPointerLeave?.(data);
1317
+ }
1318
+ }
1319
+ internal.pointerMap.delete(pointerId);
1320
+ }
1321
+ internal.pointerDirty.delete(pointerId);
1322
+ }
1323
+ function processDeferredPointer(event, pointerId) {
1324
+ const state = store.getState();
1325
+ const { internal } = state;
1326
+ if (!state.events.enabled) return;
1327
+ const filter = filterPointerEvents;
1328
+ const hits = intersect(event, filter);
1329
+ cancelPointer(hits, pointerId);
1330
+ function onIntersect(data) {
1331
+ const eventObject = data.eventObject;
1332
+ const instance = eventObject.__r3f;
1333
+ if (!instance?.eventCount) return;
1334
+ const handlers = instance.handlers;
1335
+ if (handlers.onPointerOver || handlers.onPointerEnter || handlers.onPointerOut || handlers.onPointerLeave) {
1336
+ const id = makeId(data);
1337
+ const pointerState = getPointerState(internal, pointerId);
1338
+ const hoveredItem = pointerState.hovered.get(id);
1339
+ if (!hoveredItem) {
1340
+ pointerState.hovered.set(id, data);
1341
+ handlers.onPointerOver?.(data);
1342
+ handlers.onPointerEnter?.(data);
1343
+ } else if (hoveredItem.stopped) {
1344
+ data.stopPropagation();
1345
+ }
1346
+ }
1347
+ handlers.onPointerMove?.(data);
1348
+ }
1349
+ handleIntersects(hits, event, 0, onIntersect);
1350
+ }
1219
1351
  function handlePointer(name) {
1220
1352
  switch (name) {
1221
1353
  case "onPointerLeave":
1222
- case "onPointerCancel":
1223
1354
  case "onDragLeave":
1224
1355
  return () => cancelPointer([]);
1356
+ // Global cancel of these events
1357
+ case "onPointerCancel":
1358
+ return (event) => {
1359
+ const pointerId = getPointerId(event);
1360
+ cleanupPointer(pointerId);
1361
+ };
1225
1362
  case "onLostPointerCapture":
1226
1363
  return (event) => {
1227
1364
  const { internal } = store.getState();
1228
- if ("pointerId" in event && internal.capturedMap.has(event.pointerId)) {
1365
+ const pointerId = getPointerId(event);
1366
+ const pointerState = internal.pointerMap.get(pointerId);
1367
+ if (pointerState?.captured.size) {
1229
1368
  requestAnimationFrame(() => {
1230
- if (internal.capturedMap.has(event.pointerId)) {
1231
- internal.capturedMap.delete(event.pointerId);
1232
- cancelPointer([]);
1369
+ const pointerState2 = internal.pointerMap.get(pointerId);
1370
+ if (pointerState2?.captured.size) {
1371
+ pointerState2.captured.clear();
1233
1372
  }
1373
+ cancelPointer([], pointerId);
1234
1374
  });
1235
1375
  }
1236
1376
  };
1237
1377
  }
1238
1378
  return function handleEvent(event) {
1239
1379
  const state = store.getState();
1240
- const { onPointerMissed, onDragOverMissed, onDropMissed, internal } = state;
1380
+ const { onPointerMissed, onDragOverMissed, onDropMissed, internal, events } = state;
1381
+ const pointerId = getPointerId(event);
1241
1382
  internal.lastEvent.current = event;
1242
- if (!state.events.enabled) return;
1383
+ if (!events.enabled) return;
1243
1384
  const isPointerMove = name === "onPointerMove";
1244
1385
  const isDragOver = name === "onDragOver";
1245
1386
  const isDrop = name === "onDrop";
1246
1387
  const isClickEvent = name === "onClick" || name === "onContextMenu" || name === "onDoubleClick";
1388
+ const isPointerDown = name === "onPointerDown";
1389
+ const isPointerUp = name === "onPointerUp";
1390
+ const isWheel = name === "onWheel";
1391
+ const canDeferRaycasts = events.frameTimedRaycasts && state.frameloop === "always";
1392
+ if (isPointerMove && canDeferRaycasts) {
1393
+ events.compute?.(event, state);
1394
+ internal.pointerDirty.set(pointerId, event);
1395
+ return;
1396
+ }
1397
+ if (isWheel && canDeferRaycasts && !events.alwaysFireOnScroll) {
1398
+ events.compute?.(event, state);
1399
+ internal.pointerDirty.set(pointerId, event);
1400
+ return;
1401
+ }
1402
+ if ((isClickEvent || isPointerDown || isPointerUp) && internal.pointerDirty.has(pointerId)) {
1403
+ const deferredEvent = internal.pointerDirty.get(pointerId);
1404
+ internal.pointerDirty.delete(pointerId);
1405
+ processDeferredPointer(deferredEvent, pointerId);
1406
+ }
1247
1407
  const filter = isPointerMove || isDragOver || isDrop ? filterPointerEvents : void 0;
1248
1408
  const hits = intersect(event, filter);
1249
- const delta = isClickEvent ? calculateDistance(event) : 0;
1250
- if (name === "onPointerDown") {
1251
- internal.initialClick = [event.offsetX, event.offsetY];
1252
- internal.initialHits = hits.map((hit) => hit.eventObject);
1253
- }
1409
+ const delta = isClickEvent ? calculateDistance(event, pointerId) : 0;
1410
+ if (isPointerDown) {
1411
+ const pointerState2 = getPointerState(internal, pointerId);
1412
+ pointerState2.initialClick = [event.offsetX, event.offsetY];
1413
+ pointerState2.initialHits = hits.map((hit) => hit.eventObject);
1414
+ }
1415
+ const pointerState = internal.pointerMap.get(pointerId);
1416
+ const initialHits = pointerState?.initialHits ?? [];
1254
1417
  if (isClickEvent && !hits.length) {
1255
1418
  if (delta <= 2) {
1256
1419
  pointerMissed(event, internal.interaction);
@@ -1265,7 +1428,9 @@ function createEvents(store) {
1265
1428
  dropMissed(event, internal.interaction);
1266
1429
  if (onDropMissed) onDropMissed(event);
1267
1430
  }
1268
- if (isPointerMove || isDragOver) cancelPointer(hits);
1431
+ if (isPointerMove || isDragOver) {
1432
+ cancelPointer(hits, pointerId);
1433
+ }
1269
1434
  function onIntersect(data) {
1270
1435
  const eventObject = data.eventObject;
1271
1436
  const instance = eventObject.__r3f;
@@ -1274,9 +1439,10 @@ function createEvents(store) {
1274
1439
  if (isPointerMove) {
1275
1440
  if (handlers.onPointerOver || handlers.onPointerEnter || handlers.onPointerOut || handlers.onPointerLeave) {
1276
1441
  const id = makeId(data);
1277
- const hoveredItem = internal.hovered.get(id);
1442
+ const pointerState2 = getPointerState(internal, pointerId);
1443
+ const hoveredItem = pointerState2.hovered.get(id);
1278
1444
  if (!hoveredItem) {
1279
- internal.hovered.set(id, data);
1445
+ pointerState2.hovered.set(id, data);
1280
1446
  handlers.onPointerOver?.(data);
1281
1447
  handlers.onPointerEnter?.(data);
1282
1448
  } else if (hoveredItem.stopped) {
@@ -1286,9 +1452,10 @@ function createEvents(store) {
1286
1452
  handlers.onPointerMove?.(data);
1287
1453
  } else if (isDragOver) {
1288
1454
  const id = makeId(data);
1289
- const hoveredItem = internal.hovered.get(id);
1455
+ const pointerState2 = getPointerState(internal, pointerId);
1456
+ const hoveredItem = pointerState2.hovered.get(id);
1290
1457
  if (!hoveredItem) {
1291
- internal.hovered.set(id, data);
1458
+ pointerState2.hovered.set(id, data);
1292
1459
  handlers.onDragOverEnter?.(data);
1293
1460
  } else if (hoveredItem.stopped) {
1294
1461
  data.stopPropagation();
@@ -1299,18 +1466,18 @@ function createEvents(store) {
1299
1466
  } else {
1300
1467
  const handler = handlers[name];
1301
1468
  if (handler) {
1302
- if (!isClickEvent || internal.initialHits.includes(eventObject)) {
1469
+ if (!isClickEvent || initialHits.includes(eventObject)) {
1303
1470
  pointerMissed(
1304
1471
  event,
1305
- internal.interaction.filter((object) => !internal.initialHits.includes(object))
1472
+ internal.interaction.filter((object) => !initialHits.includes(object))
1306
1473
  );
1307
1474
  handler(data);
1308
1475
  }
1309
1476
  } else {
1310
- if (isClickEvent && internal.initialHits.includes(eventObject)) {
1477
+ if (isClickEvent && initialHits.includes(eventObject)) {
1311
1478
  pointerMissed(
1312
1479
  event,
1313
- internal.interaction.filter((object) => !internal.initialHits.includes(object))
1480
+ internal.interaction.filter((object) => !initialHits.includes(object))
1314
1481
  );
1315
1482
  }
1316
1483
  }
@@ -1319,7 +1486,15 @@ function createEvents(store) {
1319
1486
  handleIntersects(hits, event, delta, onIntersect);
1320
1487
  };
1321
1488
  }
1322
- return { handlePointer };
1489
+ function flushDeferredPointers() {
1490
+ const { internal, events } = store.getState();
1491
+ if (!events.frameTimedRaycasts) return;
1492
+ for (const [pointerId, event] of internal.pointerDirty) {
1493
+ processDeferredPointer(event, pointerId);
1494
+ }
1495
+ internal.pointerDirty.clear();
1496
+ }
1497
+ return { handlePointer, flushDeferredPointers, processDeferredPointer };
1323
1498
  }
1324
1499
  const DOM_EVENTS = {
1325
1500
  onClick: ["click", false],
@@ -1338,10 +1513,15 @@ const DOM_EVENTS = {
1338
1513
  onLostPointerCapture: ["lostpointercapture", true]
1339
1514
  };
1340
1515
  function createPointerEvents(store) {
1341
- const { handlePointer } = createEvents(store);
1516
+ const { handlePointer, flushDeferredPointers, processDeferredPointer } = createEvents(store);
1517
+ let nextXRPointerId = XR_POINTER_ID_START;
1518
+ const xrPointers = /* @__PURE__ */ new Map();
1342
1519
  return {
1343
1520
  priority: 1,
1344
1521
  enabled: true,
1522
+ frameTimedRaycasts: true,
1523
+ alwaysFireOnScroll: true,
1524
+ updateOnFrame: false,
1345
1525
  compute(event, state) {
1346
1526
  state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
1347
1527
  state.raycaster.setFromCamera(state.pointer, state.camera);
@@ -1351,11 +1531,33 @@ function createPointerEvents(store) {
1351
1531
  (acc, key) => ({ ...acc, [key]: handlePointer(key) }),
1352
1532
  {}
1353
1533
  ),
1354
- update: () => {
1534
+ update: (pointerId) => {
1355
1535
  const { events, internal } = store.getState();
1356
- if (internal.lastEvent?.current && events.handlers) events.handlers.onPointerMove(internal.lastEvent.current);
1536
+ if (!events.handlers) return;
1537
+ if (pointerId !== void 0) {
1538
+ const event = internal.pointerDirty.get(pointerId);
1539
+ if (event) {
1540
+ internal.pointerDirty.delete(pointerId);
1541
+ processDeferredPointer(event, pointerId);
1542
+ } else if (internal.lastEvent?.current) {
1543
+ processDeferredPointer(internal.lastEvent.current, pointerId);
1544
+ }
1545
+ } else {
1546
+ flushDeferredPointers();
1547
+ if (internal.lastEvent?.current) {
1548
+ events.handlers.onPointerMove(internal.lastEvent.current);
1549
+ }
1550
+ }
1551
+ },
1552
+ flush: () => {
1553
+ const { events, internal } = store.getState();
1554
+ flushDeferredPointers();
1555
+ if (events.updateOnFrame && internal.lastEvent?.current && events.handlers) {
1556
+ events.handlers.onPointerMove(internal.lastEvent.current);
1557
+ }
1357
1558
  },
1358
1559
  connect: (target) => {
1560
+ if (!target) return;
1359
1561
  const { set, events } = store.getState();
1360
1562
  events.disconnect?.();
1361
1563
  set((state) => ({ events: { ...state.events, connected: target } }));
@@ -1379,6 +1581,33 @@ function createPointerEvents(store) {
1379
1581
  }
1380
1582
  set((state) => ({ events: { ...state.events, connected: void 0 } }));
1381
1583
  }
1584
+ },
1585
+ // PREVIEW (A8): the XR pointer registration API may change before stable.
1586
+ registerPointer: (config) => {
1587
+ const pointerId = nextXRPointerId++;
1588
+ xrPointers.set(pointerId, config);
1589
+ const { internal } = store.getState();
1590
+ getPointerState(internal, pointerId);
1591
+ return pointerId;
1592
+ },
1593
+ unregisterPointer: (pointerId) => {
1594
+ xrPointers.delete(pointerId);
1595
+ const { internal } = store.getState();
1596
+ const pointerState = internal.pointerMap.get(pointerId);
1597
+ if (pointerState) {
1598
+ for (const [, hoveredObj] of pointerState.hovered) {
1599
+ const eventObject = hoveredObj.eventObject;
1600
+ const instance = eventObject.__r3f;
1601
+ if (instance?.eventCount) {
1602
+ const handlers = instance.handlers;
1603
+ const data = { ...hoveredObj, intersections: [] };
1604
+ handlers.onPointerOut?.(data);
1605
+ handlers.onPointerLeave?.(data);
1606
+ }
1607
+ }
1608
+ internal.pointerMap.delete(pointerId);
1609
+ }
1610
+ internal.pointerDirty.delete(pointerId);
1382
1611
  }
1383
1612
  };
1384
1613
  }
@@ -1440,1036 +1669,11 @@ function notifyAlpha({ message, link }) {
1440
1669
  }
1441
1670
  }
1442
1671
 
1443
- var __defProp$2 = Object.defineProperty;
1444
- var __defNormalProp$2 = (obj, key, value) => key in obj ? __defProp$2(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
1445
- var __publicField$2 = (obj, key, value) => __defNormalProp$2(obj, typeof key !== "symbol" ? key + "" : key, value);
1446
- const DEFAULT_PHASES = ["start", "input", "physics", "update", "render", "finish"];
1447
- class PhaseGraph {
1448
- constructor() {
1449
- /** Ordered list of phase nodes */
1450
- __publicField$2(this, "phases", []);
1451
- /** Quick lookup by name */
1452
- __publicField$2(this, "phaseMap", /* @__PURE__ */ new Map());
1453
- /** Cached ordered names (invalidated on changes) */
1454
- __publicField$2(this, "orderedNamesCache", null);
1455
- this.initializeDefaultPhases();
1456
- }
1457
- //* Initialization --------------------------------
1458
- initializeDefaultPhases() {
1459
- for (const name of DEFAULT_PHASES) {
1460
- const node = { name, isAutoGenerated: false };
1461
- this.phases.push(node);
1462
- this.phaseMap.set(name, node);
1463
- }
1464
- this.invalidateCache();
1465
- }
1466
- //* Public API --------------------------------
1467
- /**
1468
- * Add a named phase to the graph
1469
- * @param name - Phase name (must be unique)
1470
- * @param options - Position options (before or after another phase)
1471
- */
1472
- addPhase(name, options = {}) {
1473
- if (this.phaseMap.has(name)) {
1474
- console.warn(`[useFrame] Phase "${name}" already exists`);
1475
- return;
1476
- }
1477
- const { before, after } = options;
1478
- const node = { name, isAutoGenerated: false };
1479
- let insertIndex = this.phases.length;
1480
- const targetIndex = this.getPhaseIndex(before ?? after);
1481
- if (targetIndex !== -1) {
1482
- insertIndex = before ? targetIndex : targetIndex + 1;
1483
- } else {
1484
- const constraintType = before ? "before" : "after";
1485
- console.warn(`[useFrame] Phase "${before ?? after}" not found for '${constraintType}' constraint`);
1486
- }
1487
- this.phases.splice(insertIndex, 0, node);
1488
- this.phaseMap.set(name, node);
1489
- this.invalidateCache();
1490
- }
1491
- /**
1492
- * Get ordered list of phase names
1493
- */
1494
- getOrderedPhases() {
1495
- if (this.orderedNamesCache === null) this.orderedNamesCache = this.phases.map((p) => p.name);
1496
- return this.orderedNamesCache;
1497
- }
1498
- /**
1499
- * Check if a phase exists
1500
- */
1501
- hasPhase(name) {
1502
- return this.phaseMap.has(name);
1503
- }
1504
- /**
1505
- * Get the index of a phase (-1 if not found)
1506
- */
1507
- getPhaseIndex(name) {
1508
- if (!name) return -1;
1509
- return this.phases.findIndex((p) => p.name === name);
1510
- }
1511
- /**
1512
- * Ensure a phase exists, creating an auto-generated one if needed.
1513
- * Used for resolving before/after constraints.
1514
- *
1515
- * @param name - The phase name to ensure exists
1516
- * @returns The phase name (may be auto-generated like 'before:render')
1517
- */
1518
- ensurePhase(name) {
1519
- if (this.phaseMap.has(name)) return name;
1520
- const node = { name, isAutoGenerated: true };
1521
- this.phases.push(node);
1522
- this.phaseMap.set(name, node);
1523
- this.invalidateCache();
1524
- return name;
1525
- }
1526
- /**
1527
- * Resolve where a job with before/after constraints should go.
1528
- * Creates auto-generated phases if needed.
1529
- *
1530
- * @param before - Phase(s) to run before
1531
- * @param after - Phase(s) to run after
1532
- * @returns The resolved phase name
1533
- */
1534
- resolveConstraintPhase(before, after) {
1535
- const beforeArr = before ? Array.isArray(before) ? before : [before] : [];
1536
- const afterArr = after ? Array.isArray(after) ? after : [after] : [];
1537
- if (beforeArr.length > 0) {
1538
- return this.ensureAutoPhase(beforeArr[0], "before", 0);
1539
- }
1540
- if (afterArr.length > 0) {
1541
- return this.ensureAutoPhase(afterArr[0], "after", 1);
1542
- }
1543
- return "update";
1544
- }
1545
- /**
1546
- * Ensure an auto-generated phase exists relative to a target phase.
1547
- * Creates the phase if it doesn't exist, inserting it at the correct position.
1548
- *
1549
- * @param target - The target phase name to position relative to
1550
- * @param prefix - Prefix for auto-generated phase name ('before' or 'after')
1551
- * @param offset - Insertion offset (0 for before, 1 for after)
1552
- * @returns The auto-generated phase name
1553
- */
1554
- ensureAutoPhase(target, prefix, offset) {
1555
- const autoName = `${prefix}:${target}`;
1556
- if (this.phaseMap.has(autoName)) return autoName;
1557
- const node = { name: autoName, isAutoGenerated: true };
1558
- const targetIndex = this.getPhaseIndex(target);
1559
- if (targetIndex !== -1) this.phases.splice(targetIndex + offset, 0, node);
1560
- else this.phases.push(node);
1561
- this.phaseMap.set(autoName, node);
1562
- this.invalidateCache();
1563
- return autoName;
1564
- }
1565
- // Internal --------------------------------
1566
- invalidateCache() {
1567
- this.orderedNamesCache = null;
1568
- }
1569
- }
1570
-
1571
- function rebuildSortedJobs(jobs, phaseGraph) {
1572
- const orderedPhases = phaseGraph.getOrderedPhases();
1573
- const buckets = /* @__PURE__ */ new Map();
1574
- for (const phase of orderedPhases) {
1575
- buckets.set(phase, []);
1576
- }
1577
- for (const job of jobs.values()) {
1578
- if (!job.enabled) continue;
1579
- let bucket = buckets.get(job.phase);
1580
- if (!bucket) {
1581
- bucket = [];
1582
- buckets.set(job.phase, bucket);
1583
- }
1584
- bucket.push(job);
1585
- }
1586
- const sortedBuckets = [];
1587
- for (const phase of orderedPhases) {
1588
- const bucket = buckets.get(phase);
1589
- if (!bucket || bucket.length === 0) continue;
1590
- bucket.sort((a, b) => {
1591
- if (a.priority !== b.priority) return b.priority - a.priority;
1592
- return a.index - b.index;
1593
- });
1594
- sortedBuckets.push(hasCrossJobConstraints(bucket) ? topologicalSort(bucket) : bucket);
1595
- }
1596
- for (const [phase, bucket] of buckets) {
1597
- if (!orderedPhases.includes(phase) && bucket.length > 0) {
1598
- bucket.sort((a, b) => {
1599
- if (a.priority !== b.priority) return b.priority - a.priority;
1600
- return a.index - b.index;
1601
- });
1602
- sortedBuckets.push(bucket);
1603
- }
1604
- }
1605
- return sortedBuckets.flat();
1606
- }
1607
- function hasCrossJobConstraints(bucket) {
1608
- const jobIds = new Set(bucket.map((j) => j.id));
1609
- for (const job of bucket) {
1610
- for (const ref of job.before) {
1611
- if (jobIds.has(ref)) return true;
1612
- }
1613
- for (const ref of job.after) {
1614
- if (jobIds.has(ref)) return true;
1615
- }
1616
- }
1617
- return false;
1618
- }
1619
- function topologicalSort(jobs) {
1620
- const n = jobs.length;
1621
- if (n <= 1) return jobs;
1622
- const jobMap = /* @__PURE__ */ new Map();
1623
- const inDegree = /* @__PURE__ */ new Map();
1624
- const adjacency = /* @__PURE__ */ new Map();
1625
- for (const job of jobs) {
1626
- jobMap.set(job.id, job);
1627
- inDegree.set(job.id, 0);
1628
- adjacency.set(job.id, []);
1629
- }
1630
- for (const job of jobs) {
1631
- for (const ref of job.before) {
1632
- if (jobMap.has(ref)) {
1633
- adjacency.get(job.id).push(ref);
1634
- inDegree.set(ref, inDegree.get(ref) + 1);
1635
- }
1636
- }
1637
- for (const ref of job.after) {
1638
- if (jobMap.has(ref)) {
1639
- adjacency.get(ref).push(job.id);
1640
- inDegree.set(job.id, inDegree.get(job.id) + 1);
1641
- }
1642
- }
1643
- }
1644
- const queue = [];
1645
- for (const job of jobs) {
1646
- if (inDegree.get(job.id) === 0) {
1647
- queue.push(job);
1648
- }
1649
- }
1650
- queue.sort((a, b) => {
1651
- if (a.priority !== b.priority) return b.priority - a.priority;
1652
- return a.index - b.index;
1653
- });
1654
- const result = [];
1655
- while (queue.length > 0) {
1656
- const job = queue.shift();
1657
- result.push(job);
1658
- const neighbors = adjacency.get(job.id) || [];
1659
- for (const neighborId of neighbors) {
1660
- const newDegree = inDegree.get(neighborId) - 1;
1661
- inDegree.set(neighborId, newDegree);
1662
- if (newDegree === 0) {
1663
- const neighbor = jobMap.get(neighborId);
1664
- insertSorted(queue, neighbor);
1665
- }
1666
- }
1667
- }
1668
- if (result.length !== n) {
1669
- console.warn("[useFrame] Circular dependency detected in job constraints");
1670
- const resultIds = new Set(result.map((j) => j.id));
1671
- for (const job of jobs) {
1672
- if (!resultIds.has(job.id)) result.push(job);
1673
- }
1674
- }
1675
- return result;
1676
- }
1677
- function insertSorted(arr, job) {
1678
- let i = 0;
1679
- while (i < arr.length) {
1680
- const cmp = arr[i];
1681
- if (job.priority > cmp.priority || job.priority === cmp.priority && job.index < cmp.index) {
1682
- break;
1683
- }
1684
- i++;
1685
- }
1686
- arr.splice(i, 0, job);
1687
- }
1688
-
1689
- function shouldRun(job, now) {
1690
- if (!job.enabled) return false;
1691
- if (!job.fps) return true;
1692
- const minInterval = 1e3 / job.fps;
1693
- const lastRun = job.lastRun ?? 0;
1694
- const elapsed = now - lastRun;
1695
- if (elapsed < minInterval) return false;
1696
- if (job.drop) {
1697
- job.lastRun = now;
1698
- } else {
1699
- const steps = Math.floor(elapsed / minInterval);
1700
- job.lastRun = lastRun + steps * minInterval;
1701
- if (job.lastRun < now - minInterval) {
1702
- job.lastRun = now;
1703
- }
1704
- }
1705
- return true;
1706
- }
1707
- function resetJobTiming(job) {
1708
- job.lastRun = void 0;
1709
- }
1710
-
1711
- var __defProp$1 = Object.defineProperty;
1712
- var __defNormalProp$1 = (obj, key, value) => key in obj ? __defProp$1(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
1713
- var __publicField$1 = (obj, key, value) => __defNormalProp$1(obj, typeof key !== "symbol" ? key + "" : key, value);
1714
- const hmrData = (() => {
1715
- if (typeof process !== "undefined" && process.env.NODE_ENV === "test") return void 0;
1716
- if (typeof import_meta_hot !== "undefined") return import_meta_hot;
1717
- try {
1718
- return (0, eval)("import.meta.hot");
1719
- } catch {
1720
- return void 0;
1721
- }
1722
- })();
1723
- const _Scheduler = class _Scheduler {
1724
- //* Constructor ================================
1725
- constructor() {
1726
- //* Critical State ================================
1727
- __publicField$1(this, "roots", /* @__PURE__ */ new Map());
1728
- __publicField$1(this, "phaseGraph");
1729
- __publicField$1(this, "loopState", {
1730
- running: false,
1731
- rafHandle: null,
1732
- lastTime: null,
1733
- // null = uninitialized, 0+ = valid timestamp
1734
- frameCount: 0,
1735
- elapsedTime: 0,
1736
- createdAt: performance.now()
1737
- });
1738
- __publicField$1(this, "stoppedTime", 0);
1739
- //* Private State ================================
1740
- __publicField$1(this, "nextRootIndex", 0);
1741
- __publicField$1(this, "globalBeforeJobs", /* @__PURE__ */ new Map());
1742
- __publicField$1(this, "globalAfterJobs", /* @__PURE__ */ new Map());
1743
- __publicField$1(this, "nextGlobalIndex", 0);
1744
- __publicField$1(this, "idleCallbacks", /* @__PURE__ */ new Set());
1745
- __publicField$1(this, "nextJobIndex", 0);
1746
- __publicField$1(this, "jobStateListeners", /* @__PURE__ */ new Map());
1747
- __publicField$1(this, "pendingFrames", 0);
1748
- __publicField$1(this, "_frameloop", "always");
1749
- //* Independent Mode & Error Handling State ================================
1750
- __publicField$1(this, "_independent", false);
1751
- __publicField$1(this, "errorHandler", null);
1752
- __publicField$1(this, "rootReadyCallbacks", /* @__PURE__ */ new Set());
1753
- //* Core Loop Execution Methods ================================
1754
- /**
1755
- * Main RAF loop callback.
1756
- * Executes frame, handles demand mode, and schedules next frame.
1757
- * @param {number} timestamp - RAF timestamp in milliseconds
1758
- * @returns {void}
1759
- * @private
1760
- */
1761
- __publicField$1(this, "loop", (timestamp) => {
1762
- if (!this.loopState.running) return;
1763
- this.executeFrame(timestamp);
1764
- if (this._frameloop === "demand") {
1765
- this.pendingFrames = Math.max(0, this.pendingFrames - 1);
1766
- if (this.pendingFrames === 0) {
1767
- this.notifyIdle(timestamp);
1768
- return this.stop();
1769
- }
1770
- }
1771
- this.loopState.rafHandle = requestAnimationFrame(this.loop);
1772
- });
1773
- this.phaseGraph = new PhaseGraph();
1774
- }
1775
- static get instance() {
1776
- return globalThis[_Scheduler.INSTANCE_KEY] ?? null;
1777
- }
1778
- static set instance(value) {
1779
- globalThis[_Scheduler.INSTANCE_KEY] = value;
1780
- }
1781
- /**
1782
- * Get the global scheduler instance (creates if doesn't exist).
1783
- * Uses HMR data to preserve instance across hot reloads.
1784
- * @returns {Scheduler} The singleton scheduler instance
1785
- */
1786
- static get() {
1787
- if (!_Scheduler.instance && hmrData?.data?.scheduler) {
1788
- _Scheduler.instance = hmrData.data.scheduler;
1789
- }
1790
- if (!_Scheduler.instance) {
1791
- _Scheduler.instance = new _Scheduler();
1792
- if (hmrData?.data) {
1793
- hmrData.data.scheduler = _Scheduler.instance;
1794
- }
1795
- }
1796
- return _Scheduler.instance;
1797
- }
1798
- /**
1799
- * Reset the singleton instance. Stops the loop and clears all state.
1800
- * Primarily used for testing to ensure clean state between tests.
1801
- * @returns {void}
1802
- */
1803
- static reset() {
1804
- if (_Scheduler.instance) {
1805
- _Scheduler.instance.stop();
1806
- _Scheduler.instance = null;
1807
- }
1808
- if (hmrData?.data) {
1809
- hmrData.data.scheduler = null;
1810
- }
1811
- }
1812
- //* Getters & Setters ================================
1813
- get phases() {
1814
- return this.phaseGraph.getOrderedPhases();
1815
- }
1816
- get frameloop() {
1817
- return this._frameloop;
1818
- }
1819
- set frameloop(mode) {
1820
- if (this._frameloop === mode) return;
1821
- const wasAlways = this._frameloop === "always";
1822
- this._frameloop = mode;
1823
- if (mode === "always" && !this.loopState.running && this.roots.size > 0) this.start();
1824
- else if (mode !== "always" && wasAlways) this.stop();
1825
- }
1826
- get isRunning() {
1827
- return this.loopState.running;
1828
- }
1829
- get isReady() {
1830
- return this.roots.size > 0;
1831
- }
1832
- get independent() {
1833
- return this._independent;
1834
- }
1835
- set independent(value) {
1836
- this._independent = value;
1837
- if (value) this.ensureDefaultRoot();
1838
- }
1839
- //* Root Management Methods ================================
1840
- /**
1841
- * Register a root (Canvas) with the scheduler.
1842
- * The first root to register starts the RAF loop (if frameloop='always').
1843
- * @param {string} id - Unique identifier for this root
1844
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
1845
- * @returns {() => void} Unsubscribe function to remove this root
1846
- */
1847
- registerRoot(id, options = {}) {
1848
- if (this.roots.has(id)) {
1849
- console.warn(`[Scheduler] Root "${id}" already registered`);
1850
- return () => this.unregisterRoot(id);
1851
- }
1852
- const entry = {
1853
- id,
1854
- getState: options.getState ?? (() => ({})),
1855
- jobs: /* @__PURE__ */ new Map(),
1856
- sortedJobs: [],
1857
- needsRebuild: false
1858
- };
1859
- if (options.onError) {
1860
- this.errorHandler = options.onError;
1861
- }
1862
- this.roots.set(id, entry);
1863
- if (this.roots.size === 1) {
1864
- this.notifyRootReady();
1865
- if (this._frameloop === "always") this.start();
1866
- }
1867
- return () => this.unregisterRoot(id);
1868
- }
1869
- /**
1870
- * Unregister a root from the scheduler.
1871
- * Cleans up all job state listeners for this root's jobs.
1872
- * The last root to unregister stops the RAF loop.
1873
- * @param {string} id - The root ID to unregister
1874
- * @returns {void}
1875
- */
1876
- unregisterRoot(id) {
1877
- const root = this.roots.get(id);
1878
- if (!root) return;
1879
- for (const jobId of root.jobs.keys()) {
1880
- this.jobStateListeners.delete(jobId);
1881
- }
1882
- this.roots.delete(id);
1883
- if (this.roots.size === 0) {
1884
- this.stop();
1885
- this.errorHandler = null;
1886
- }
1887
- }
1888
- /**
1889
- * Subscribe to be notified when a root becomes available.
1890
- * Fires immediately if a root already exists.
1891
- * @param {() => void} callback - Function called when first root registers
1892
- * @returns {() => void} Unsubscribe function
1893
- */
1894
- onRootReady(callback) {
1895
- if (this.roots.size > 0) {
1896
- callback();
1897
- return () => {
1898
- };
1899
- }
1900
- this.rootReadyCallbacks.add(callback);
1901
- return () => this.rootReadyCallbacks.delete(callback);
1902
- }
1903
- /**
1904
- * Notify all registered root-ready callbacks.
1905
- * Called when the first root registers.
1906
- * @returns {void}
1907
- * @private
1908
- */
1909
- notifyRootReady() {
1910
- for (const cb of this.rootReadyCallbacks) {
1911
- try {
1912
- cb();
1913
- } catch (error) {
1914
- console.error("[Scheduler] Error in root-ready callback:", error);
1915
- }
1916
- }
1917
- this.rootReadyCallbacks.clear();
1918
- }
1919
- /**
1920
- * Ensure a default root exists for independent mode.
1921
- * Creates a minimal root with no state provider.
1922
- * @returns {void}
1923
- * @private
1924
- */
1925
- ensureDefaultRoot() {
1926
- if (!this.roots.has("__default__")) {
1927
- this.registerRoot("__default__");
1928
- }
1929
- }
1930
- /**
1931
- * Trigger error handling for job errors.
1932
- * Uses the bound error handler if available, otherwise logs to console.
1933
- * @param {Error} error - The error to handle
1934
- * @returns {void}
1935
- */
1936
- triggerError(error) {
1937
- if (this.errorHandler) this.errorHandler(error);
1938
- else console.error("[Scheduler]", error);
1939
- }
1940
- //* Phase Management Methods ================================
1941
- /**
1942
- * Add a named phase to the scheduler's execution order.
1943
- * Marks all roots for rebuild to incorporate the new phase.
1944
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
1945
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
1946
- * @returns {void}
1947
- * @example
1948
- * scheduler.addPhase('physics', { before: 'update' });
1949
- * scheduler.addPhase('postprocess', { after: 'render' });
1950
- */
1951
- addPhase(name, options) {
1952
- this.phaseGraph.addPhase(name, options);
1953
- for (const root of this.roots.values()) {
1954
- root.needsRebuild = true;
1955
- }
1956
- }
1957
- /**
1958
- * Check if a phase exists in the scheduler.
1959
- * @param {string} name - The phase name to check
1960
- * @returns {boolean} True if the phase exists
1961
- */
1962
- hasPhase(name) {
1963
- return this.phaseGraph.hasPhase(name);
1964
- }
1965
- //* Global Job Registration Methods (Deprecated APIs) ================================
1966
- /**
1967
- * Register a global job that runs once per frame (not per-root).
1968
- * Used internally by deprecated addEffect/addAfterEffect APIs.
1969
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
1970
- * @param {string} id - Unique identifier for this global job
1971
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
1972
- * @returns {() => void} Unsubscribe function to remove this global job
1973
- * @deprecated Use useFrame with phases instead
1974
- */
1975
- registerGlobal(phase, id, callback) {
1976
- const job = { id, callback };
1977
- if (phase === "before") {
1978
- this.globalBeforeJobs.set(id, job);
1979
- } else {
1980
- this.globalAfterJobs.set(id, job);
1981
- }
1982
- return () => {
1983
- if (phase === "before") this.globalBeforeJobs.delete(id);
1984
- else this.globalAfterJobs.delete(id);
1985
- };
1986
- }
1987
- //* Idle Callback Methods (Deprecated API) ================================
1988
- /**
1989
- * Register an idle callback that fires when the loop stops.
1990
- * Used internally by deprecated addTail API.
1991
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
1992
- * @returns {() => void} Unsubscribe function to remove this idle callback
1993
- * @deprecated Use demand mode with invalidate() instead
1994
- */
1995
- onIdle(callback) {
1996
- this.idleCallbacks.add(callback);
1997
- return () => this.idleCallbacks.delete(callback);
1998
- }
1999
- /**
2000
- * Notify all registered idle callbacks.
2001
- * Called when the loop stops in demand mode.
2002
- * @param {number} timestamp - The RAF timestamp when idle occurred
2003
- * @returns {void}
2004
- * @private
2005
- */
2006
- notifyIdle(timestamp) {
2007
- for (const cb of this.idleCallbacks) {
2008
- try {
2009
- cb(timestamp);
2010
- } catch (error) {
2011
- console.error("[Scheduler] Error in idle callback:", error);
2012
- }
2013
- }
2014
- }
2015
- //* Job Registration & Management Methods ================================
2016
- /**
2017
- * Register a job (frame callback) with a specific root.
2018
- * This is the core registration method used by useFrame internally.
2019
- * @param {FrameNextCallback} callback - The function to call each frame
2020
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2021
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2022
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2023
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2024
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2025
- * @param {number} [options.fps] - FPS throttle limit
2026
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2027
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2028
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2029
- * @returns {() => void} Unsubscribe function to remove this job
2030
- */
2031
- register(callback, options = {}) {
2032
- const rootId = options.rootId;
2033
- const root = rootId ? this.roots.get(rootId) : this.roots.values().next().value;
2034
- if (!root) {
2035
- console.warn("[Scheduler] No root registered. Is this inside a Canvas?");
2036
- return () => {
2037
- };
2038
- }
2039
- const id = options.id ?? this.generateJobId();
2040
- let phase = options.phase ?? "update";
2041
- if (!options.phase && (options.before || options.after)) {
2042
- phase = this.phaseGraph.resolveConstraintPhase(options.before, options.after);
2043
- }
2044
- const before = this.normalizeConstraints(options.before);
2045
- const after = this.normalizeConstraints(options.after);
2046
- const job = {
2047
- id,
2048
- callback,
2049
- phase,
2050
- before,
2051
- after,
2052
- priority: options.priority ?? 0,
2053
- index: this.nextJobIndex++,
2054
- fps: options.fps,
2055
- drop: options.drop ?? true,
2056
- enabled: options.enabled ?? true,
2057
- system: options.system ?? false
2058
- };
2059
- if (root.jobs.has(id)) {
2060
- console.warn(`[useFrame] Job with id "${id}" already exists, replacing`);
2061
- }
2062
- root.jobs.set(id, job);
2063
- root.needsRebuild = true;
2064
- return () => this.unregister(id, root.id);
2065
- }
2066
- /**
2067
- * Unregister a job by its ID.
2068
- * Searches all roots if rootId is not provided.
2069
- * @param {string} id - The job ID to unregister
2070
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2071
- * @returns {void}
2072
- */
2073
- unregister(id, rootId) {
2074
- const root = rootId ? this.roots.get(rootId) : Array.from(this.roots.values()).find((r) => r.jobs.has(id));
2075
- if (root?.jobs.delete(id)) {
2076
- root.needsRebuild = true;
2077
- this.jobStateListeners.delete(id);
2078
- }
2079
- }
2080
- /**
2081
- * Update a job's options dynamically.
2082
- * Searches all roots to find the job by ID.
2083
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2084
- * @param {string} id - The job ID to update
2085
- * @param {Partial<JobOptions>} options - The options to update
2086
- * @returns {void}
2087
- */
2088
- updateJob(id, options) {
2089
- let job;
2090
- let root;
2091
- for (const r of this.roots.values()) {
2092
- job = r.jobs.get(id);
2093
- if (job) {
2094
- root = r;
2095
- break;
2096
- }
2097
- }
2098
- if (!job || !root) return;
2099
- if (options.priority !== void 0) job.priority = options.priority;
2100
- if (options.fps !== void 0) job.fps = options.fps;
2101
- if (options.drop !== void 0) job.drop = options.drop;
2102
- if (options.enabled !== void 0) {
2103
- const wasEnabled = job.enabled;
2104
- job.enabled = options.enabled;
2105
- if (!wasEnabled && job.enabled) resetJobTiming(job);
2106
- if (wasEnabled !== job.enabled) root.needsRebuild = true;
2107
- }
2108
- if (options.phase !== void 0 || options.before !== void 0 || options.after !== void 0) {
2109
- if (options.phase) job.phase = options.phase;
2110
- if (options.before !== void 0) job.before = this.normalizeConstraints(options.before);
2111
- if (options.after !== void 0) job.after = this.normalizeConstraints(options.after);
2112
- root.needsRebuild = true;
2113
- }
2114
- }
2115
- //* Job State Management Methods ================================
2116
- /**
2117
- * Check if a job is currently paused (disabled).
2118
- * @param {string} id - The job ID to check
2119
- * @returns {boolean} True if the job exists and is paused
2120
- */
2121
- isJobPaused(id) {
2122
- for (const root of this.roots.values()) {
2123
- const job = root.jobs.get(id);
2124
- if (job) return !job.enabled;
2125
- }
2126
- return false;
2127
- }
2128
- /**
2129
- * Subscribe to state changes for a specific job.
2130
- * Listener is called when job is paused or resumed.
2131
- * @param {string} id - The job ID to subscribe to
2132
- * @param {() => void} listener - Callback invoked on state changes
2133
- * @returns {() => void} Unsubscribe function
2134
- */
2135
- subscribeJobState(id, listener) {
2136
- if (!this.jobStateListeners.has(id)) {
2137
- this.jobStateListeners.set(id, /* @__PURE__ */ new Set());
2138
- }
2139
- this.jobStateListeners.get(id).add(listener);
2140
- return () => {
2141
- this.jobStateListeners.get(id)?.delete(listener);
2142
- if (this.jobStateListeners.get(id)?.size === 0) {
2143
- this.jobStateListeners.delete(id);
2144
- }
2145
- };
2146
- }
2147
- /**
2148
- * Notify all listeners that a job's state has changed.
2149
- * @param {string} id - The job ID that changed
2150
- * @returns {void}
2151
- * @private
2152
- */
2153
- notifyJobStateChange(id) {
2154
- this.jobStateListeners.get(id)?.forEach((listener) => listener());
2155
- }
2156
- /**
2157
- * Pause a job by ID (sets enabled=false).
2158
- * Notifies any subscribed state listeners.
2159
- * @param {string} id - The job ID to pause
2160
- * @returns {void}
2161
- */
2162
- pauseJob(id) {
2163
- this.updateJob(id, { enabled: false });
2164
- this.notifyJobStateChange(id);
2165
- }
2166
- /**
2167
- * Resume a paused job by ID (sets enabled=true).
2168
- * Resets job timing to prevent frame accumulation.
2169
- * Notifies any subscribed state listeners.
2170
- * @param {string} id - The job ID to resume
2171
- * @returns {void}
2172
- */
2173
- resumeJob(id) {
2174
- this.updateJob(id, { enabled: true });
2175
- this.notifyJobStateChange(id);
2176
- }
2177
- //* Frame Loop Control Methods ================================
2178
- /**
2179
- * Start the requestAnimationFrame loop.
2180
- * Resets timing state (elapsedTime, frameCount) on start.
2181
- * No-op if already running.
2182
- * @returns {void}
2183
- */
2184
- start() {
2185
- if (this.loopState.running) return;
2186
- const { elapsedTime, createdAt } = this.loopState;
2187
- let adjustedCreated = 0;
2188
- if (this.stoppedTime > 0) {
2189
- adjustedCreated = createdAt - (performance.now() - this.stoppedTime);
2190
- this.stoppedTime = 0;
2191
- }
2192
- Object.assign(this.loopState, {
2193
- running: true,
2194
- elapsedTime: elapsedTime ?? 0,
2195
- lastTime: performance.now(),
2196
- createdAt: adjustedCreated > 0 ? adjustedCreated : performance.now(),
2197
- frameCount: 0,
2198
- rafHandle: requestAnimationFrame(this.loop)
2199
- });
2200
- }
2201
- /**
2202
- * Stop the requestAnimationFrame loop.
2203
- * Cancels any pending RAF callback.
2204
- * No-op if not running.
2205
- * @returns {void}
2206
- */
2207
- stop() {
2208
- if (!this.loopState.running) return;
2209
- this.loopState.running = false;
2210
- if (this.loopState.rafHandle !== null) {
2211
- cancelAnimationFrame(this.loopState.rafHandle);
2212
- this.loopState.rafHandle = null;
2213
- }
2214
- this.stoppedTime = performance.now();
2215
- }
2216
- /**
2217
- * Request frames to be rendered in demand mode.
2218
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2219
- * No-op if frameloop is not 'demand'.
2220
- * @param {number} [frames=1] - Number of frames to request
2221
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2222
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2223
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2224
- * @returns {void}
2225
- * @example
2226
- * // Request a single frame render
2227
- * scheduler.invalidate();
2228
- *
2229
- * @example
2230
- * // Request 5 frames (e.g., for animations)
2231
- * scheduler.invalidate(5);
2232
- *
2233
- * @example
2234
- * // Set pending frames to exactly 3 (don't stack with existing)
2235
- * scheduler.invalidate(3, false);
2236
- *
2237
- * @example
2238
- * // Add 2 more frames to existing pending count
2239
- * scheduler.invalidate(2, true);
2240
- */
2241
- invalidate(frames = 1, stackFrames = false) {
2242
- if (this._frameloop !== "demand") return;
2243
- const baseFrames = stackFrames ? this.pendingFrames : 0;
2244
- this.pendingFrames = Math.min(60, baseFrames + frames);
2245
- if (!this.loopState.running && this.pendingFrames > 0) this.start();
2246
- }
2247
- /**
2248
- * Reset timing state for deterministic testing.
2249
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2250
- * @returns {void}
2251
- */
2252
- resetTiming() {
2253
- this.loopState.lastTime = null;
2254
- this.loopState.frameCount = 0;
2255
- this.loopState.elapsedTime = 0;
2256
- this.loopState.createdAt = performance.now();
2257
- }
2258
- //* Manual Stepping Methods ================================
2259
- /**
2260
- * Manually execute a single frame for all roots.
2261
- * Useful for frameloop='never' mode or testing scenarios.
2262
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2263
- * @returns {void}
2264
- * @example
2265
- * // Manual control mode
2266
- * scheduler.frameloop = 'never';
2267
- * scheduler.step(); // Execute one frame
2268
- */
2269
- step(timestamp) {
2270
- const now = timestamp ?? performance.now();
2271
- this.executeFrame(now);
2272
- }
2273
- /**
2274
- * Manually execute a single job by its ID.
2275
- * Useful for testing individual job callbacks in isolation.
2276
- * @param {string} id - The job ID to step
2277
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2278
- * @returns {void}
2279
- */
2280
- stepJob(id, timestamp) {
2281
- let job;
2282
- let root;
2283
- for (const r of this.roots.values()) {
2284
- job = r.jobs.get(id);
2285
- if (job) {
2286
- root = r;
2287
- break;
2288
- }
2289
- }
2290
- if (!job || !root) {
2291
- console.warn(`[Scheduler] Job "${id}" not found`);
2292
- return;
2293
- }
2294
- const now = timestamp ?? performance.now();
2295
- const deltaMs = this.loopState.lastTime !== null ? now - this.loopState.lastTime : 0;
2296
- const delta = deltaMs / 1e3;
2297
- const elapsed = now - this.loopState.createdAt;
2298
- const providedState = root.getState?.() ?? {};
2299
- const frameState = {
2300
- ...providedState,
2301
- time: now,
2302
- delta,
2303
- elapsed,
2304
- frame: this.loopState.frameCount
2305
- };
2306
- try {
2307
- job.callback(frameState, delta);
2308
- } catch (error) {
2309
- console.error(`[Scheduler] Error in job "${job.id}":`, error);
2310
- this.triggerError(error instanceof Error ? error : new Error(String(error)));
2311
- }
2312
- }
2313
- /**
2314
- * Execute a single frame across all roots.
2315
- * Order: globalBefore → each root's jobs → globalAfter
2316
- * @param {number} timestamp - RAF timestamp in milliseconds
2317
- * @returns {void}
2318
- * @private
2319
- */
2320
- executeFrame(timestamp) {
2321
- const deltaMs = this.loopState.lastTime !== null ? timestamp - this.loopState.lastTime : 0;
2322
- const delta = deltaMs / 1e3;
2323
- this.loopState.lastTime = timestamp;
2324
- this.loopState.frameCount++;
2325
- this.loopState.elapsedTime += deltaMs;
2326
- this.runGlobalJobs(this.globalBeforeJobs, timestamp);
2327
- for (const root of this.roots.values()) {
2328
- this.tickRoot(root, timestamp, delta);
2329
- }
2330
- this.runGlobalJobs(this.globalAfterJobs, timestamp);
2331
- }
2332
- /**
2333
- * Run all global jobs from a job map.
2334
- * Catches and logs errors without stopping execution.
2335
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @returns {void}
2338
- * @private
2339
- */
2340
- runGlobalJobs(jobs, timestamp) {
2341
- for (const job of jobs.values()) {
2342
- try {
2343
- job.callback(timestamp);
2344
- } catch (error) {
2345
- console.error(`[Scheduler] Error in global job "${job.id}":`, error);
2346
- }
2347
- }
2348
- }
2349
- /**
2350
- * Execute all jobs for a single root in sorted order.
2351
- * Rebuilds sorted job list if needed, then dispatches each job.
2352
- * Errors are caught and propagated via triggerError.
2353
- * @param {RootEntry} root - The root entry to tick
2354
- * @param {number} timestamp - RAF timestamp in milliseconds
2355
- * @param {number} delta - Time since last frame in seconds
2356
- * @returns {void}
2357
- * @private
2358
- */
2359
- tickRoot(root, timestamp, delta) {
2360
- if (root.needsRebuild) {
2361
- root.sortedJobs = rebuildSortedJobs(root.jobs, this.phaseGraph);
2362
- root.needsRebuild = false;
2363
- }
2364
- const providedState = root.getState?.() ?? {};
2365
- const frameState = {
2366
- ...providedState,
2367
- time: timestamp,
2368
- delta,
2369
- elapsed: this.loopState.elapsedTime / 1e3,
2370
- // Convert ms to seconds
2371
- frame: this.loopState.frameCount
2372
- };
2373
- for (const job of root.sortedJobs) {
2374
- if (!shouldRun(job, timestamp)) continue;
2375
- try {
2376
- job.callback(frameState, delta);
2377
- } catch (error) {
2378
- console.error(`[Scheduler] Error in job "${job.id}":`, error);
2379
- this.triggerError(error instanceof Error ? error : new Error(String(error)));
2380
- }
2381
- }
2382
- }
2383
- //* Debug & Inspection Methods ================================
2384
- /**
2385
- * Get the total number of registered jobs across all roots.
2386
- * Includes both per-root jobs and global before/after jobs.
2387
- * @returns {number} Total job count
2388
- */
2389
- getJobCount() {
2390
- let count = 0;
2391
- for (const root of this.roots.values()) {
2392
- count += root.jobs.size;
2393
- }
2394
- return count + this.globalBeforeJobs.size + this.globalAfterJobs.size;
2395
- }
2396
- /**
2397
- * Get all registered job IDs across all roots.
2398
- * Includes both per-root jobs and global before/after jobs.
2399
- * @returns {string[]} Array of all job IDs
2400
- */
2401
- getJobIds() {
2402
- const ids = [];
2403
- for (const root of this.roots.values()) {
2404
- ids.push(...root.jobs.keys());
2405
- }
2406
- ids.push(...this.globalBeforeJobs.keys());
2407
- ids.push(...this.globalAfterJobs.keys());
2408
- return ids;
2409
- }
2410
- /**
2411
- * Get the number of registered roots (Canvas instances).
2412
- * @returns {number} Number of registered roots
2413
- */
2414
- getRootCount() {
2415
- return this.roots.size;
2416
- }
2417
- /**
2418
- * Check if any user (non-system) jobs are registered in a specific phase.
2419
- * Used by the default render job to know if a user has taken over rendering.
2420
- *
2421
- * @param phase The phase to check
2422
- * @param rootId Optional root ID to check (checks all roots if not provided)
2423
- * @returns true if any user jobs exist in the phase
2424
- */
2425
- hasUserJobsInPhase(phase, rootId) {
2426
- const rootsToCheck = rootId ? [this.roots.get(rootId)].filter(Boolean) : Array.from(this.roots.values());
2427
- return rootsToCheck.some((root) => {
2428
- if (!root) return false;
2429
- for (const job of root.jobs.values()) {
2430
- if (job.phase === phase && !job.system && job.enabled) return true;
2431
- }
2432
- return false;
2433
- });
2434
- }
2435
- //* Utility Methods ================================
2436
- /**
2437
- * Generate a unique root ID for automatic root registration.
2438
- * @returns {string} A unique root ID in the format 'root_N'
2439
- */
2440
- generateRootId() {
2441
- return `root_${this.nextRootIndex++}`;
2442
- }
2443
- /**
2444
- * Generate a unique job ID.
2445
- * @returns {string} A unique job ID in the format 'job_N'
2446
- * @private
2447
- */
2448
- generateJobId() {
2449
- return `job_${this.nextJobIndex}`;
2450
- }
2451
- /**
2452
- * Normalize before/after constraints to a Set.
2453
- * Handles undefined, single string, or array inputs.
2454
- * @param {string | string[] | undefined} value - The constraint value(s)
2455
- * @returns {Set<string>} Normalized Set of constraint strings
2456
- * @private
2457
- */
2458
- normalizeConstraints(value) {
2459
- if (!value) return /* @__PURE__ */ new Set();
2460
- if (Array.isArray(value)) return new Set(value);
2461
- return /* @__PURE__ */ new Set([value]);
2462
- }
2463
- };
2464
- //* Static State & Methods (Singleton Usage) ================================
2465
- //* Cross-Bundle Singleton Key ==============================
2466
- // Use Symbol.for() to ensure scheduler is shared across bundle boundaries
2467
- // This prevents issues when mixing imports from @react-three/fiber and @react-three/fiber/webgpu
2468
- __publicField$1(_Scheduler, "INSTANCE_KEY", Symbol.for("@react-three/fiber.scheduler"));
2469
- let Scheduler = _Scheduler;
2470
- const getScheduler = () => Scheduler.get();
2471
- if (hmrData) {
2472
- hmrData.accept?.();
1672
+ const INTERNAL_LIB_MARKERS = ["zustand", "setState", "Object.assign"];
1673
+ function isInternalRendererAccess(stack, callerDepth = 2) {
1674
+ if (!stack) return false;
1675
+ const caller = stack.split("\n")[callerDepth] ?? "";
1676
+ return INTERNAL_LIB_MARKERS.some((m) => caller.includes(m));
2473
1677
  }
2474
1678
 
2475
1679
  const R3F_CONTEXT = Symbol.for("@react-three/fiber.context");
@@ -2509,7 +1713,14 @@ const createStore = (invalidate, advance) => {
2509
1713
  frustum: new Frustum(),
2510
1714
  autoUpdateFrustum: true,
2511
1715
  raycaster: null,
2512
- events: { priority: 1, enabled: true, connected: false },
1716
+ events: {
1717
+ priority: 1,
1718
+ enabled: true,
1719
+ connected: false,
1720
+ frameTimedRaycasts: true,
1721
+ alwaysFireOnScroll: true,
1722
+ updateOnFrame: false
1723
+ },
2513
1724
  scene: null,
2514
1725
  rootScene: null,
2515
1726
  xr: null,
@@ -2597,14 +1808,18 @@ const createStore = (invalidate, advance) => {
2597
1808
  }),
2598
1809
  setFrameloop: (frameloop = "always") => {
2599
1810
  set(() => ({ frameloop }));
1811
+ getScheduler().frameloop = frameloop;
2600
1812
  },
2601
1813
  setError: (error) => set(() => ({ error })),
2602
1814
  error: null,
2603
- //* TSL State (managed via hooks: useUniforms, useNodes, useTextures, usePostProcessing) ==============================
1815
+ //* TSL State (managed via hooks: useUniforms, useNodes, useBuffers, useGPUStorage, useTextures, useRenderPipeline) ==============================
2604
1816
  uniforms: {},
2605
1817
  nodes: {},
1818
+ buffers: {},
1819
+ gpuStorage: {},
2606
1820
  textures: /* @__PURE__ */ new Map(),
2607
- postProcessing: null,
1821
+ _textureRefs: /* @__PURE__ */ new Map(),
1822
+ renderPipeline: null,
2608
1823
  passes: {},
2609
1824
  _hmrVersion: 0,
2610
1825
  _sizeImperative: false,
@@ -2613,12 +1828,16 @@ const createStore = (invalidate, advance) => {
2613
1828
  internal: {
2614
1829
  // Events
2615
1830
  interaction: [],
2616
- hovered: /* @__PURE__ */ new Map(),
2617
1831
  subscribers: [],
1832
+ // Per-pointer state (new unified structure)
1833
+ pointerMap: /* @__PURE__ */ new Map(),
1834
+ pointerDirty: /* @__PURE__ */ new Map(),
1835
+ lastEvent: React.createRef(),
1836
+ // Deprecated but kept for backwards compatibility
1837
+ hovered: /* @__PURE__ */ new Map(),
2618
1838
  initialClick: [0, 0],
2619
1839
  initialHits: [],
2620
1840
  capturedMap: /* @__PURE__ */ new Map(),
2621
- lastEvent: React.createRef(),
2622
1841
  // Visibility tracking (onFramed, onOccluded, onVisible)
2623
1842
  visibilityRegistry: /* @__PURE__ */ new Map(),
2624
1843
  // Occlusion system (WebGPU only)
@@ -2657,8 +1876,7 @@ const createStore = (invalidate, advance) => {
2657
1876
  const currentState = rootStore.getState();
2658
1877
  if (!currentState.isLegacy && currentState.internal.actualRenderer) {
2659
1878
  const stack = new Error().stack || "";
2660
- const isInternalAccess = stack.includes("zustand") || stack.includes("setState") || stack.includes("Object.assign") || stack.includes("react-three-fiber/packages/fiber/src/core");
2661
- if (!isInternalAccess) {
1879
+ if (!isInternalRendererAccess(stack)) {
2662
1880
  const cleanedStack = stack.split("\n").slice(2).join("\n") || "Stack trace unavailable";
2663
1881
  notifyDepreciated({
2664
1882
  heading: "Accessing state.gl in WebGPU mode",
@@ -2706,14 +1924,16 @@ const createStore = (invalidate, advance) => {
2706
1924
  oldSize = size;
2707
1925
  oldDpr = viewport.dpr;
2708
1926
  updateCamera(camera, size);
2709
- if (canvasTarget) {
1927
+ if (internal.isSecondary && canvasTarget) {
2710
1928
  if (viewport.dpr > 0) canvasTarget.setPixelRatio(viewport.dpr);
2711
- const updateStyle = typeof HTMLCanvasElement !== "undefined" && canvasTarget.domElement instanceof HTMLCanvasElement;
2712
- canvasTarget.setSize(size.width, size.height, updateStyle);
1929
+ canvasTarget.setSize(size.width, size.height, false);
2713
1930
  } else {
2714
1931
  if (viewport.dpr > 0) actualRenderer.setPixelRatio(viewport.dpr);
2715
- const updateStyle = typeof HTMLCanvasElement !== "undefined" && actualRenderer.domElement instanceof HTMLCanvasElement;
2716
- actualRenderer.setSize(size.width, size.height, updateStyle);
1932
+ actualRenderer.setSize(size.width, size.height, false);
1933
+ if (canvasTarget) {
1934
+ if (viewport.dpr > 0) canvasTarget.setPixelRatio(viewport.dpr);
1935
+ canvasTarget.setSize(size.width, size.height, false);
1936
+ }
2717
1937
  }
2718
1938
  }
2719
1939
  if (camera !== oldCamera) {
@@ -2769,19 +1989,25 @@ function loadingFn(extensions, onProgress) {
2769
1989
  );
2770
1990
  };
2771
1991
  }
2772
- function useLoader(loader, input, extensions, onProgress) {
2773
- const keys = Array.isArray(input) ? input : [input];
1992
+ function useLoader(loader, input, extensions, onProgress, cacheKey) {
1993
+ const inputs = Array.isArray(input) ? input : [input];
1994
+ const cacheKeys = Array.isArray(cacheKey ?? input) ? cacheKey ?? input : [cacheKey ?? input];
2774
1995
  const fn = loadingFn(extensions, onProgress);
2775
- const results = keys.map((key) => suspend(fn, [loader, key], { equal: is.equ }));
1996
+ const results = cacheKeys.map(
1997
+ (key, index) => suspend(() => fn(loader, inputs[index]), [loader, key], { equal: is.equ })
1998
+ );
2776
1999
  return Array.isArray(input) ? results : results[0];
2777
2000
  }
2778
- useLoader.preload = function(loader, input, extensions, onProgress) {
2779
- const keys = Array.isArray(input) ? input : [input];
2780
- keys.forEach((key) => preload(loadingFn(extensions, onProgress), [loader, key]));
2001
+ useLoader.preload = function(loader, input, extensions, onProgress, cacheKey) {
2002
+ const inputs = Array.isArray(input) ? input : [input];
2003
+ const cacheKeys = Array.isArray(cacheKey ?? input) ? cacheKey ?? input : [cacheKey ?? input];
2004
+ cacheKeys.forEach(
2005
+ (key, index) => preload(() => loadingFn(extensions, onProgress)(loader, inputs[index]), [loader, key])
2006
+ );
2781
2007
  };
2782
- useLoader.clear = function(loader, input) {
2783
- const keys = Array.isArray(input) ? input : [input];
2784
- keys.forEach((key) => clear([loader, key]));
2008
+ useLoader.clear = function(loader, input, cacheKey) {
2009
+ const cacheKeys = Array.isArray(cacheKey ?? input) ? cacheKey ?? input : [cacheKey ?? input];
2010
+ cacheKeys.forEach((key) => clear([loader, key]));
2785
2011
  };
2786
2012
  useLoader.loader = getLoader;
2787
2013
 
@@ -2857,20 +2083,14 @@ function useFrame(callback, priorityOrOptions) {
2857
2083
  }
2858
2084
  };
2859
2085
  } else {
2860
- const registerOutside = () => {
2861
- return scheduler.register((state, delta) => callbackRef.current?.(state, delta), { id, ...options });
2862
- };
2863
- if (scheduler.independent || scheduler.isReady) {
2864
- return registerOutside();
2865
- }
2866
- let unregisterJob = null;
2867
- const unsubReady = scheduler.onRootReady(() => {
2868
- unregisterJob = registerOutside();
2869
- });
2870
- return () => {
2871
- unsubReady();
2872
- unregisterJob?.();
2873
- };
2086
+ return scheduler.register(
2087
+ (state, delta) => {
2088
+ const frameState = state;
2089
+ if (!frameState.renderer) return;
2090
+ callbackRef.current?.(frameState, delta);
2091
+ },
2092
+ { id, ...options }
2093
+ );
2874
2094
  }
2875
2095
  }, [store, scheduler, id, optionsKey, isLegacyPriority, isInsideCanvas]);
2876
2096
  const isPaused = React.useSyncExternalStore(
@@ -2961,18 +2181,18 @@ function buildFromCache(input, textureCache) {
2961
2181
  function useTexture(input, optionsOrOnLoad) {
2962
2182
  const renderer = useThree((state) => state.internal.actualRenderer);
2963
2183
  const store = useStore();
2964
- const textureCache = useThree((state) => state.textures);
2965
2184
  const options = typeof optionsOrOnLoad === "function" ? { onLoad: optionsOrOnLoad } : optionsOrOnLoad ?? {};
2966
- const { onLoad, cache = false } = options;
2185
+ const { onLoad, cache = true } = options;
2967
2186
  const onLoadRef = useRef(onLoad);
2968
2187
  onLoadRef.current = onLoad;
2969
2188
  const onLoadCalledForRef = useRef(null);
2970
2189
  const urls = useMemo(() => getUrls(input), [input]);
2971
2190
  const cachedResult = useMemo(() => {
2972
2191
  if (!cache) return null;
2973
- if (!allUrlsCached(urls, textureCache)) return null;
2974
- return buildFromCache(input, textureCache);
2975
- }, [cache, urls, textureCache, input]);
2192
+ const textures = store.getState().textures;
2193
+ if (!allUrlsCached(urls, textures)) return null;
2194
+ return buildFromCache(input, textures);
2195
+ }, [cache, urls, input, store]);
2976
2196
  const loadedTextures = useLoader(
2977
2197
  TextureLoader,
2978
2198
  IsObject(input) ? Object.values(input) : input
@@ -3016,8 +2236,6 @@ function useTexture(input, optionsOrOnLoad) {
3016
2236
  }, [input, loadedTextures, cachedResult]);
3017
2237
  useEffect(() => {
3018
2238
  if (!cache) return;
3019
- if (cachedResult) return;
3020
- const set = store.setState;
3021
2239
  const urlTextureMap = [];
3022
2240
  if (typeof input === "string") {
3023
2241
  urlTextureMap.push([input, mappedTextures]);
@@ -3031,18 +2249,32 @@ function useTexture(input, optionsOrOnLoad) {
3031
2249
  urlTextureMap.push([url, textureRecord[key]]);
3032
2250
  }
3033
2251
  }
3034
- set((state) => {
3035
- const newMap = new Map(state.textures);
3036
- let changed = false;
2252
+ store.setState((state) => {
2253
+ const refs = new Map(state._textureRefs);
2254
+ let textures = state.textures;
2255
+ let added = false;
3037
2256
  for (const [url, texture] of urlTextureMap) {
3038
- if (!newMap.has(url)) {
3039
- newMap.set(url, texture);
3040
- changed = true;
2257
+ if (!textures.has(url)) {
2258
+ if (!added) {
2259
+ textures = new Map(textures);
2260
+ added = true;
2261
+ }
2262
+ textures.set(url, texture);
3041
2263
  }
2264
+ refs.set(url, (refs.get(url) ?? 0) + 1);
3042
2265
  }
3043
- return changed ? { textures: newMap } : state;
2266
+ return added ? { textures, _textureRefs: refs } : { _textureRefs: refs };
3044
2267
  });
3045
- }, [cache, input, mappedTextures, store, cachedResult]);
2268
+ return () => store.setState((state) => {
2269
+ const refs = new Map(state._textureRefs);
2270
+ for (const [url] of urlTextureMap) {
2271
+ const next = (refs.get(url) ?? 0) - 1;
2272
+ if (next <= 0) refs.delete(url);
2273
+ else refs.set(url, next);
2274
+ }
2275
+ return { _textureRefs: refs };
2276
+ });
2277
+ }, [cache, input, mappedTextures, store]);
3046
2278
  return mappedTextures;
3047
2279
  }
3048
2280
  useTexture.preload = (url) => useLoader.preload(TextureLoader, url);
@@ -3058,96 +2290,63 @@ const Texture = ({
3058
2290
  return /* @__PURE__ */ jsx(Fragment, { children: children?.(ret) });
3059
2291
  };
3060
2292
 
3061
- function getTextureValue(entry) {
3062
- if (entry instanceof Texture$1) return entry;
3063
- if (entry && typeof entry === "object" && "value" in entry && entry.value instanceof Texture$1) {
3064
- return entry.value;
3065
- }
3066
- return null;
3067
- }
3068
- function useTextures() {
2293
+ function useTextures(selector) {
3069
2294
  const store = useStore();
3070
- return useMemo(() => {
3071
- const set = store.setState;
2295
+ const registry = useMemo(() => {
3072
2296
  const getState = store.getState;
3073
- const add = (key, value) => {
3074
- set((state) => {
3075
- const newMap = new Map(state.textures);
3076
- newMap.set(key, value);
3077
- return { textures: newMap };
3078
- });
3079
- };
3080
- const addMultiple = (items) => {
3081
- set((state) => {
3082
- const newMap = new Map(state.textures);
3083
- const entries = items instanceof Map ? items.entries() : Object.entries(items);
3084
- for (const [key, value] of entries) {
3085
- newMap.set(key, value);
3086
- }
3087
- return { textures: newMap };
3088
- });
3089
- };
3090
- const remove = (key) => {
3091
- set((state) => {
3092
- const newMap = new Map(state.textures);
3093
- newMap.delete(key);
3094
- return { textures: newMap };
3095
- });
3096
- };
3097
- const removeMultiple = (keys) => {
3098
- set((state) => {
3099
- const newMap = new Map(state.textures);
3100
- for (const key of keys) newMap.delete(key);
3101
- return { textures: newMap };
3102
- });
3103
- };
3104
- const dispose = (key) => {
3105
- const entry = getState().textures.get(key);
3106
- if (entry) {
3107
- const tex = getTextureValue(entry);
3108
- tex?.dispose();
3109
- }
3110
- remove(key);
3111
- };
3112
- const disposeMultiple = (keys) => {
3113
- const textures = getState().textures;
3114
- for (const key of keys) {
3115
- const entry = textures.get(key);
3116
- if (entry) {
3117
- const tex = getTextureValue(entry);
3118
- tex?.dispose();
3119
- }
3120
- }
3121
- removeMultiple(keys);
3122
- };
3123
- const disposeAll = () => {
3124
- const textures = getState().textures;
3125
- for (const entry of textures.values()) {
3126
- const tex = getTextureValue(entry);
3127
- tex?.dispose();
3128
- }
3129
- set({ textures: /* @__PURE__ */ new Map() });
3130
- };
2297
+ const setState = store.setState;
2298
+ const getOne = (key) => getState().textures.get(key);
3131
2299
  return {
3132
- // Getter for the textures Map (reactive via getState)
3133
- get textures() {
2300
+ get all() {
3134
2301
  return getState().textures;
3135
2302
  },
3136
- // Read
3137
- get: (key) => getState().textures.get(key),
2303
+ get(input) {
2304
+ if (typeof input === "string") return getOne(input);
2305
+ if (Array.isArray(input)) return input.map(getOne);
2306
+ const out = {};
2307
+ for (const name in input) out[name] = getOne(input[name]);
2308
+ return out;
2309
+ },
3138
2310
  has: (key) => getState().textures.has(key),
3139
- // Write
3140
- add,
3141
- addMultiple,
3142
- // Remove (cache only)
3143
- remove,
3144
- removeMultiple,
3145
- // Dispose (GPU + cache)
3146
- dispose,
3147
- disposeMultiple,
3148
- disposeAll
2311
+ add(keyOrRecord, texture) {
2312
+ setState((state) => {
2313
+ const textures = new Map(state.textures);
2314
+ if (typeof keyOrRecord === "string") {
2315
+ textures.set(keyOrRecord, texture);
2316
+ } else {
2317
+ for (const key in keyOrRecord) textures.set(key, keyOrRecord[key]);
2318
+ }
2319
+ return { textures };
2320
+ });
2321
+ },
2322
+ dispose(key, options) {
2323
+ const state = getState();
2324
+ const refs = state._textureRefs.get(key) ?? 0;
2325
+ if (refs > 0 && !options?.force) {
2326
+ console.warn(
2327
+ `[useTextures] "${key}" still has ${refs} active reference(s); skipping dispose. Pass { force: true } to override.`
2328
+ );
2329
+ return false;
2330
+ }
2331
+ state.textures.get(key)?.dispose();
2332
+ setState((s) => {
2333
+ const textures = new Map(s.textures);
2334
+ textures.delete(key);
2335
+ const nextRefs = new Map(s._textureRefs);
2336
+ nextRefs.delete(key);
2337
+ return { textures, _textureRefs: nextRefs };
2338
+ });
2339
+ return true;
2340
+ },
2341
+ disposeAll() {
2342
+ for (const texture of getState().textures.values()) texture.dispose();
2343
+ setState({ textures: /* @__PURE__ */ new Map(), _textureRefs: /* @__PURE__ */ new Map() });
2344
+ }
3149
2345
  };
3150
2346
  }, [store]);
2347
+ const subscribe = selector ? () => selector(registry) : (state) => state.textures;
2348
+ const selected = useThree(subscribe);
2349
+ return selector ? selected : registry;
3151
2350
  }
3152
2351
 
3153
2352
  function useRenderTarget(widthOrOptions, heightOrOptions, options) {
@@ -3228,7 +2427,7 @@ function advance(timestamp) {
3228
2427
  getScheduler().step(timestamp);
3229
2428
  }
3230
2429
 
3231
- const version = "10.0.0-alpha.2";
2430
+ const version = "10.0.0-alpha.3";
3232
2431
  const packageData = {
3233
2432
  version: version};
3234
2433
 
@@ -14667,6 +13866,7 @@ function swapInstances() {
14667
13866
  }
14668
13867
  }
14669
13868
  if (instance.isHidden) unhideInstance(instance);
13869
+ if (isObject3D(instance.object)) removeInteractivity(findInitialRoot(instance), instance.object);
14670
13870
  if (instance.object.__r3f) delete instance.object.__r3f;
14671
13871
  if (instance.type !== "primitive") disposeOnIdle(instance.object);
14672
13872
  }
@@ -14679,6 +13879,8 @@ function swapInstances() {
14679
13879
  instance.object.__r3f = instance;
14680
13880
  setFiberRef(fiber, instance.object);
14681
13881
  delete instance.appliedOnce;
13882
+ instance.eventCount = 0;
13883
+ instance.handlers = {};
14682
13884
  applyProps(instance.object, instance.props);
14683
13885
  if (instance.props.attach) {
14684
13886
  attach(parent, instance);
@@ -14894,11 +14096,15 @@ const reconciler = /* @__PURE__ */ createReconciler({
14894
14096
  cloneMutableTextInstance(textInstance) {
14895
14097
  return textInstance;
14896
14098
  },
14099
+ // React 19.2 added these for root-level view transitions. They only run for hosts that opt into
14100
+ // view transitions by returning a container from cloneRootViewTransitionContainer; R3F renders
14101
+ // into a WebGL/WebGPU canvas, where cloning the root has no meaning, so we never opt in and
14102
+ // React never calls them. They stay as no-ops rather than throws: the host config is shared by
14103
+ // every root, and a throw here would turn a React-internal probe into a hard crash for users.
14104
+ // Guarded by a test asserting a full render + unmount never reaches them.
14897
14105
  cloneRootViewTransitionContainer(_rootContainer) {
14898
- throw new Error("Not implemented.");
14899
14106
  },
14900
14107
  removeRootViewTransitionClone(_rootContainer, _clone) {
14901
- throw new Error("Not implemented.");
14902
14108
  },
14903
14109
  // https://github.com/facebook/react/pull/32465
14904
14110
  createFragmentInstance: (_fiber) => null,
@@ -14983,6 +14189,7 @@ function createRoot(canvas) {
14983
14189
  const lastConfiguredProps = {};
14984
14190
  let configured = false;
14985
14191
  let pending = null;
14192
+ let rendererSetup = null;
14986
14193
  return {
14987
14194
  async configure(props = {}) {
14988
14195
  let resolve;
@@ -14998,7 +14205,6 @@ function createRoot(canvas) {
14998
14205
  events,
14999
14206
  onCreated: onCreatedCallback,
15000
14207
  shadows = false,
15001
- textureColorSpace = SRGBColorSpace,
15002
14208
  orthographic = false,
15003
14209
  frameloop = "always",
15004
14210
  dpr = [1, 2],
@@ -15013,7 +14219,8 @@ function createRoot(canvas) {
15013
14219
  _sizeProps,
15014
14220
  forceEven
15015
14221
  } = props;
15016
- const state = store.getState();
14222
+ const textureColorSpace = is.obj(glConfig) && !is.fun(glConfig) && !isRenderer(glConfig) && glConfig.textureColorSpace || is.obj(rendererConfig) && !is.fun(rendererConfig) && !isRenderer(rendererConfig) && rendererConfig.textureColorSpace || SRGBColorSpace;
14223
+ let state = store.getState();
15017
14224
  const defaultGPUProps = {
15018
14225
  canvas,
15019
14226
  antialias: true
@@ -15027,46 +14234,64 @@ function createRoot(canvas) {
15027
14234
  throw new Error("Cannot use both gl and renderer props at the same time");
15028
14235
  }
15029
14236
  let renderer = state.internal.actualRenderer;
15030
- if (primaryCanvas && !state.internal.actualRenderer) {
15031
- const primary = await waitForPrimary(primaryCanvas);
15032
- renderer = primary.renderer;
15033
- state.internal.actualRenderer = renderer;
15034
- const canvasTarget = new CanvasTarget(canvas);
15035
- primary.store.setState((prev) => ({
15036
- internal: { ...prev.internal, isMultiCanvas: true }
15037
- }));
15038
- state.set((prev) => ({
15039
- webGPUSupported: primary.store.getState().webGPUSupported,
15040
- renderer,
15041
- primaryStore: primary.store,
15042
- internal: {
15043
- ...prev.internal,
15044
- canvasTarget,
15045
- isMultiCanvas: true,
15046
- isSecondary: true,
15047
- targetId: primaryCanvas
15048
- }
15049
- }));
15050
- } else if (!state.internal.actualRenderer) {
15051
- renderer = await resolveRenderer(rendererConfig, defaultGPUProps, WebGPURenderer);
15052
- if (!renderer.hasInitialized?.()) {
15053
- await renderer.init();
15054
- }
15055
- const backend = renderer.backend;
15056
- const isWebGPUBackend = backend && "isWebGPUBackend" in backend;
15057
- state.internal.actualRenderer = renderer;
15058
- state.set({ webGPUSupported: isWebGPUBackend, renderer, primaryStore: store });
15059
- if (canvasId && !state.internal.isSecondary) {
15060
- const canvasTarget = new CanvasTarget(canvas);
15061
- const unregisterPrimary = registerPrimary(canvasId, renderer, store);
15062
- state.set((prev) => ({
15063
- internal: {
15064
- ...prev.internal,
15065
- canvasTarget,
15066
- unregisterPrimary
14237
+ if (!state.internal.actualRenderer) {
14238
+ if (!rendererSetup) {
14239
+ rendererSetup = (async () => {
14240
+ if (primaryCanvas) {
14241
+ const primary = await waitForPrimary(primaryCanvas);
14242
+ renderer = primary.renderer;
14243
+ state.internal.actualRenderer = renderer;
14244
+ const canvasTarget = new CanvasTarget(canvas);
14245
+ primary.store.setState((prev) => ({
14246
+ internal: { ...prev.internal, isMultiCanvas: true }
14247
+ }));
14248
+ state.set((prev) => ({
14249
+ webGPUSupported: primary.store.getState().webGPUSupported,
14250
+ renderer,
14251
+ primaryStore: primary.store,
14252
+ internal: {
14253
+ ...prev.internal,
14254
+ canvasTarget,
14255
+ isMultiCanvas: true,
14256
+ isSecondary: true,
14257
+ targetId: primaryCanvas
14258
+ }
14259
+ }));
14260
+ } else {
14261
+ renderer = await resolveRenderer(rendererConfig, defaultGPUProps, WebGPURenderer);
14262
+ if (!renderer.hasInitialized?.()) {
14263
+ const size2 = computeInitialSize(canvas, propsSize);
14264
+ if (size2.width > 0 && size2.height > 0) {
14265
+ const pixelRatio = calculateDpr(dpr);
14266
+ canvas.width = size2.width * pixelRatio;
14267
+ canvas.height = size2.height * pixelRatio;
14268
+ }
14269
+ await renderer.init();
14270
+ }
14271
+ const backend = renderer.backend;
14272
+ const isWebGPUBackend = backend && "isWebGPUBackend" in backend;
14273
+ state.internal.actualRenderer = renderer;
14274
+ state.set({ webGPUSupported: isWebGPUBackend, renderer, primaryStore: store });
14275
+ if (canvasId && !state.internal.isSecondary) {
14276
+ const canvasTarget = new CanvasTarget(canvas);
14277
+ const unregisterPrimary = registerPrimary(canvasId, renderer, store);
14278
+ state.set((prev) => ({
14279
+ internal: {
14280
+ ...prev.internal,
14281
+ canvasTarget,
14282
+ unregisterPrimary
14283
+ }
14284
+ }));
14285
+ }
15067
14286
  }
15068
- }));
14287
+ })().catch((err) => {
14288
+ rendererSetup = null;
14289
+ throw err;
14290
+ });
15069
14291
  }
14292
+ await rendererSetup;
14293
+ state = store.getState();
14294
+ renderer = state.internal.actualRenderer;
15070
14295
  }
15071
14296
  let raycaster = state.raycaster;
15072
14297
  if (!raycaster) state.set({ raycaster: raycaster = new Raycaster() });
@@ -15159,7 +14384,7 @@ function createRoot(canvas) {
15159
14384
  lastConfiguredProps.performance = performance;
15160
14385
  }
15161
14386
  if (!state.xr) {
15162
- const handleXRFrame = (timestamp, frame) => {
14387
+ const handleXRFrame = (timestamp, _frame) => {
15163
14388
  const state2 = store.getState();
15164
14389
  if (state2.frameloop === "never") return;
15165
14390
  advance(timestamp);
@@ -15195,15 +14420,22 @@ function createRoot(canvas) {
15195
14420
  const oldType = renderer.shadowMap.type;
15196
14421
  renderer.shadowMap.enabled = !!shadows;
15197
14422
  if (is.boo(shadows)) {
15198
- renderer.shadowMap.type = PCFSoftShadowMap;
14423
+ renderer.shadowMap.type = PCFShadowMap;
15199
14424
  } else if (is.str(shadows)) {
14425
+ if (shadows === "soft") {
14426
+ notifyDepreciated({
14427
+ heading: 'shadows="soft" is deprecated',
14428
+ body: "Three has depreciated soft and improved basic PCFShadows, we converted for you.",
14429
+ link: "https://github.com/mrdoob/three.js/wiki/Migration-Guide?utm_source=chatgpt.com#181--182"
14430
+ });
14431
+ }
15200
14432
  const types = {
15201
14433
  basic: BasicShadowMap,
15202
14434
  percentage: PCFShadowMap,
15203
- soft: PCFSoftShadowMap,
14435
+ soft: PCFShadowMap,
15204
14436
  variance: VSMShadowMap
15205
14437
  };
15206
- renderer.shadowMap.type = types[shadows] ?? PCFSoftShadowMap;
14438
+ renderer.shadowMap.type = types[shadows] ?? PCFShadowMap;
15207
14439
  } else if (is.obj(shadows)) {
15208
14440
  Object.assign(renderer.shadowMap, shadows);
15209
14441
  }
@@ -15219,13 +14451,24 @@ function createRoot(canvas) {
15219
14451
  if (state.textureColorSpace !== textureColorSpace) state.set(() => ({ textureColorSpace }));
15220
14452
  lastConfiguredProps.textureColorSpace = textureColorSpace;
15221
14453
  }
14454
+ const r3fProps = ["textureColorSpace"];
14455
+ const constructorOnlyProps = ["samples", "antialias", "alpha", "canvas", "powerPreference"];
14456
+ const nonApplyProps = [...r3fProps, ...constructorOnlyProps];
15222
14457
  if (glConfig && !is.fun(glConfig) && !isRenderer(glConfig) && !is.equ(glConfig, renderer, shallowLoose)) {
15223
- applyProps(renderer, glConfig);
14458
+ const glProps = {};
14459
+ for (const key in glConfig) {
14460
+ if (!nonApplyProps.includes(key)) glProps[key] = glConfig[key];
14461
+ }
14462
+ applyProps(renderer, glProps);
15224
14463
  }
15225
14464
  if (rendererConfig && !is.fun(rendererConfig) && !isRenderer(rendererConfig) && state.renderer) {
15226
14465
  const currentRenderer = state.renderer;
15227
14466
  if (!is.equ(rendererConfig, currentRenderer, shallowLoose)) {
15228
- applyProps(currentRenderer, rendererConfig);
14467
+ const rendererProps = {};
14468
+ for (const key in rendererConfig) {
14469
+ if (!nonApplyProps.includes(key)) rendererProps[key] = rendererConfig[key];
14470
+ }
14471
+ applyProps(currentRenderer, rendererProps);
15229
14472
  }
15230
14473
  }
15231
14474
  const scheduler = getScheduler();
@@ -15251,6 +14494,18 @@ function createRoot(canvas) {
15251
14494
  system: true
15252
14495
  }
15253
14496
  );
14497
+ const unregisterEventsFlush = scheduler.register(
14498
+ () => {
14499
+ const state2 = store.getState();
14500
+ state2.events.flush?.();
14501
+ },
14502
+ {
14503
+ id: `${newRootId}_events`,
14504
+ rootId: newRootId,
14505
+ phase: "input",
14506
+ system: true
14507
+ }
14508
+ );
15254
14509
  const unregisterFrustum = scheduler.register(
15255
14510
  () => {
15256
14511
  const state2 = store.getState();
@@ -15261,7 +14516,7 @@ function createRoot(canvas) {
15261
14516
  {
15262
14517
  id: `${newRootId}_frustum`,
15263
14518
  rootId: newRootId,
15264
- phase: "preRender",
14519
+ before: "render",
15265
14520
  system: true
15266
14521
  }
15267
14522
  );
@@ -15273,7 +14528,7 @@ function createRoot(canvas) {
15273
14528
  {
15274
14529
  id: `${newRootId}_visibility`,
15275
14530
  rootId: newRootId,
15276
- phase: "preRender",
14531
+ before: "render",
15277
14532
  system: true,
15278
14533
  after: `${newRootId}_frustum`
15279
14534
  }
@@ -15285,7 +14540,7 @@ function createRoot(canvas) {
15285
14540
  const userHandlesRender = scheduler.hasUserJobsInPhase("render", newRootId);
15286
14541
  if (userHandlesRender || state2.internal.priority) return;
15287
14542
  try {
15288
- if (state2.postProcessing?.render) state2.postProcessing.render();
14543
+ if (state2.renderPipeline?.render) state2.renderPipeline.render();
15289
14544
  else if (renderer2?.render) renderer2.render(state2.scene, state2.camera);
15290
14545
  } catch (error) {
15291
14546
  state2.setError(error instanceof Error ? error : new Error(String(error)));
@@ -15310,6 +14565,7 @@ function createRoot(canvas) {
15310
14565
  unregisterRoot: () => {
15311
14566
  unregisterRoot();
15312
14567
  unregisterCanvasTarget();
14568
+ unregisterEventsFlush();
15313
14569
  unregisterFrustum();
15314
14570
  unregisterVisibility();
15315
14571
  unregisterRender();
@@ -15385,7 +14641,8 @@ function unmountComponentAtNode(canvas, callback) {
15385
14641
  dispose(state.scene);
15386
14642
  _roots.delete(canvas);
15387
14643
  if (callback) callback(canvas);
15388
- } catch {
14644
+ } catch (error) {
14645
+ console.warn("[R3F] Error while unmounting root; teardown may be incomplete:", error);
15389
14646
  }
15390
14647
  }, 500);
15391
14648
  }
@@ -15448,6 +14705,7 @@ function PortalInner({ state = {}, children, container }) {
15448
14705
  viewport = rootState.viewport.getCurrentViewport(camera, new Vector3(), resolvedSize);
15449
14706
  if (camera !== rootState.camera) updateCamera(camera, resolvedSize);
15450
14707
  }
14708
+ const set = injectState.set;
15451
14709
  return {
15452
14710
  // The intersect consists of the previous root state
15453
14711
  ...rootState,
@@ -15466,7 +14724,7 @@ function PortalInner({ state = {}, children, container }) {
15466
14724
  size: resolvedSize,
15467
14725
  viewport: { ...rootState.viewport, ...viewport },
15468
14726
  // Layers are allowed to override events
15469
- setEvents: (events2) => injectState.set((state2) => ({ ...state2, events: { ...state2.events, ...events2 } })),
14727
+ setEvents: (events2) => set((state2) => ({ ...state2, events: { ...state2.events, ...events2 } })),
15470
14728
  // Container for child attachment - the portalScene (injected or container itself)
15471
14729
  internal: { ...rootState.internal, ...injectState.internal, container: portalScene }
15472
14730
  };
@@ -15475,9 +14733,13 @@ function PortalInner({ state = {}, children, container }) {
15475
14733
  const store = createWithEqualityFn((set, get) => ({ ...rest, set, get }));
15476
14734
  const onMutate = (prev) => store.setState((state2) => inject.current(prev, state2));
15477
14735
  onMutate(previousRoot.getState());
15478
- previousRoot.subscribe(onMutate);
15479
14736
  return store;
15480
14737
  }, [previousRoot, container]);
14738
+ useIsomorphicLayoutEffect(() => {
14739
+ const onMutate = (prev) => usePortalStore.setState((state2) => inject.current(prev, state2));
14740
+ const unsubscribe = previousRoot.subscribe(onMutate);
14741
+ return unsubscribe;
14742
+ }, [previousRoot, usePortalStore]);
15481
14743
  return (
15482
14744
  // @ts-ignore, reconciler types are not maintained
15483
14745
  /* @__PURE__ */ jsx(Fragment, { children: reconciler.createPortal(
@@ -15491,6 +14753,59 @@ function flushSync(fn) {
15491
14753
  return reconciler.flushSyncFromReconciler(fn);
15492
14754
  }
15493
14755
 
14756
+ function parseBackground(background) {
14757
+ if (!background) return null;
14758
+ if (typeof background === "object" && !background.isColor) {
14759
+ const { backgroundMap, envMap, files, preset, ...rest } = background;
14760
+ return {
14761
+ ...rest,
14762
+ preset,
14763
+ files: envMap || files,
14764
+ backgroundFiles: backgroundMap,
14765
+ background: true
14766
+ };
14767
+ }
14768
+ if (typeof background === "number") {
14769
+ return { color: background, background: true };
14770
+ }
14771
+ if (typeof background === "string") {
14772
+ if (background in presetsObj) {
14773
+ return { preset: background, background: true };
14774
+ }
14775
+ if (/^(https?:\/\/|\/|\.\/|\.\.\/)|\.(hdr|exr|jpg|jpeg|png|webp|gif)$/i.test(background)) {
14776
+ return { files: background, background: true };
14777
+ }
14778
+ return { color: background, background: true };
14779
+ }
14780
+ if (background.isColor) {
14781
+ return { color: background, background: true };
14782
+ }
14783
+ return null;
14784
+ }
14785
+
14786
+ function parseRendererConfig(rendererProp) {
14787
+ const isRendererConfig = typeof rendererProp === "object" && rendererProp !== null && !("render" in rendererProp) && ("primaryCanvas" in rendererProp || "scheduler" in rendererProp);
14788
+ if (isRendererConfig) {
14789
+ const { primaryCanvas: pc, scheduler: sc, ...rest } = rendererProp;
14790
+ return {
14791
+ primaryCanvas: pc,
14792
+ scheduler: sc,
14793
+ renderer: Object.keys(rest).length > 0 ? rest : rendererProp
14794
+ };
14795
+ }
14796
+ return { primaryCanvas: void 0, scheduler: void 0, renderer: rendererProp };
14797
+ }
14798
+
14799
+ function clearHmrCaches(store) {
14800
+ store.setState((state) => ({
14801
+ nodes: {},
14802
+ uniforms: {},
14803
+ buffers: {},
14804
+ gpuStorage: {},
14805
+ _hmrVersion: state._hmrVersion + 1
14806
+ }));
14807
+ }
14808
+
15494
14809
  function CanvasImpl({
15495
14810
  ref,
15496
14811
  children,
@@ -15511,6 +14826,8 @@ function CanvasImpl({
15511
14826
  raycaster,
15512
14827
  camera,
15513
14828
  scene,
14829
+ autoUpdateFrustum,
14830
+ occlusion,
15514
14831
  onPointerMissed,
15515
14832
  onDragOverMissed,
15516
14833
  onDropMissed,
@@ -15522,39 +14839,10 @@ function CanvasImpl({
15522
14839
  forceEven,
15523
14840
  ...props
15524
14841
  }) {
15525
- const { primaryCanvas, scheduler, ...rendererConfig } = typeof rendererProp === "object" && rendererProp !== null && !("render" in rendererProp) && ("primaryCanvas" in rendererProp || "scheduler" in rendererProp) ? rendererProp : { primaryCanvas: void 0, scheduler: void 0 };
15526
- const renderer = Object.keys(rendererConfig).length > 0 ? rendererConfig : rendererProp;
14842
+ const { primaryCanvas, scheduler, renderer } = parseRendererConfig(rendererProp);
15527
14843
  React.useMemo(() => extend(THREE), []);
15528
14844
  const Bridge = useBridge();
15529
- const backgroundProps = React.useMemo(() => {
15530
- if (!background) return null;
15531
- if (typeof background === "object" && !background.isColor) {
15532
- const { backgroundMap, envMap, files, preset, ...rest } = background;
15533
- return {
15534
- ...rest,
15535
- preset,
15536
- files: envMap || files,
15537
- backgroundFiles: backgroundMap,
15538
- background: true
15539
- };
15540
- }
15541
- if (typeof background === "number") {
15542
- return { color: background, background: true };
15543
- }
15544
- if (typeof background === "string") {
15545
- if (background in presetsObj) {
15546
- return { preset: background, background: true };
15547
- }
15548
- if (/^(https?:\/\/|\/|\.\/|\.\.\/)|\\.(hdr|exr|jpg|jpeg|png|webp|gif)$/i.test(background)) {
15549
- return { files: background, background: true };
15550
- }
15551
- return { color: background, background: true };
15552
- }
15553
- if (background.isColor) {
15554
- return { color: background, background: true };
15555
- }
15556
- return null;
15557
- }, [background]);
14845
+ const backgroundProps = React.useMemo(() => parseBackground(background), [background]);
15558
14846
  const hasInitialSizeRef = React.useRef(false);
15559
14847
  const measureConfig = React.useMemo(() => {
15560
14848
  if (!hasInitialSizeRef.current) {
@@ -15596,6 +14884,7 @@ function CanvasImpl({
15596
14884
  const handleDropMissed = useMutableCallback(onDropMissed);
15597
14885
  const [block, setBlock] = React.useState(false);
15598
14886
  const [error, setError] = React.useState(false);
14887
+ const [fallbackVisible, setFallbackVisible] = React.useState(false);
15599
14888
  if (block) throw block;
15600
14889
  if (error) throw error;
15601
14890
  const root = React.useRef(null);
@@ -15603,6 +14892,7 @@ function CanvasImpl({
15603
14892
  const unsubscribeErrorRef = React.useRef(null);
15604
14893
  useIsomorphicLayoutEffect(() => {
15605
14894
  effectActiveRef.current = true;
14895
+ if (fallbackVisible) return;
15606
14896
  const canvas = canvasRef.current;
15607
14897
  if (effectiveSize.width > 0 && effectiveSize.height > 0 && canvas) {
15608
14898
  if (!root.current) {
@@ -15623,7 +14913,7 @@ function CanvasImpl({
15623
14913
  }
15624
14914
  async function run() {
15625
14915
  if (!effectActiveRef.current || !root.current) return;
15626
- await root.current.configure({
14916
+ const configured = await root.current.configure({
15627
14917
  id,
15628
14918
  primaryCanvas,
15629
14919
  scheduler,
@@ -15638,6 +14928,8 @@ function CanvasImpl({
15638
14928
  performance,
15639
14929
  raycaster,
15640
14930
  camera,
14931
+ autoUpdateFrustum,
14932
+ occlusion,
15641
14933
  size: effectiveSize,
15642
14934
  // Store size props for reset functionality
15643
14935
  _sizeProps: width !== void 0 || height !== void 0 ? { width, height } : null,
@@ -15662,8 +14954,20 @@ function CanvasImpl({
15662
14954
  }
15663
14955
  onCreated?.(state);
15664
14956
  }
15665
- });
15666
- if (!effectActiveRef.current || !root.current) return;
14957
+ }).then(
14958
+ () => true,
14959
+ // Renderer setup failed (e.g. no WebGL/WebGPU support). The `fallback` prop lives
14960
+ // inside <canvas>, which browsers don't display, so surface it as visible DOM
14961
+ // instead; with no fallback, rethrow to an external error boundary. (#3757)
14962
+ (setupError) => {
14963
+ if (effectActiveRef.current) {
14964
+ if (fallback != null) setFallbackVisible(true);
14965
+ else setError(setupError);
14966
+ }
14967
+ return false;
14968
+ }
14969
+ );
14970
+ if (!configured || !effectActiveRef.current || !root.current) return;
15667
14971
  root.current.render(
15668
14972
  /* @__PURE__ */ jsx(Bridge, { children: /* @__PURE__ */ jsx(ErrorBoundary, { set: setError, children: /* @__PURE__ */ jsxs(React.Suspense, { fallback: /* @__PURE__ */ jsx(Block, { set: setBlock }), children: [
15669
14973
  backgroundProps && /* @__PURE__ */ jsx(Environment, { ...backgroundProps }),
@@ -15697,20 +15001,13 @@ function CanvasImpl({
15697
15001
  const handleHMR = () => {
15698
15002
  queueMicrotask(() => {
15699
15003
  const rootEntry = _roots.get(canvas);
15700
- if (rootEntry?.store) {
15701
- rootEntry.store.setState((state) => ({
15702
- nodes: {},
15703
- uniforms: {},
15704
- _hmrVersion: state._hmrVersion + 1
15705
- }));
15706
- }
15004
+ if (rootEntry?.store) clearHmrCaches(rootEntry.store);
15707
15005
  });
15708
15006
  };
15709
15007
  if (typeof import.meta !== "undefined" && import.meta.hot) {
15710
15008
  const hot = import.meta.hot;
15711
15009
  hot.on("vite:afterUpdate", handleHMR);
15712
- return () => hot.dispose?.(() => {
15713
- });
15010
+ return () => hot.off?.("vite:afterUpdate", handleHMR);
15714
15011
  }
15715
15012
  if (typeof module !== "undefined" && module.hot) {
15716
15013
  const hot = module.hot;
@@ -15733,7 +15030,20 @@ function CanvasImpl({
15733
15030
  ...style
15734
15031
  },
15735
15032
  ...props,
15736
- children: /* @__PURE__ */ jsx("div", { ref: containerRef, className: "r3f-canvas-container", style: { width: "100%", height: "100%" }, children: /* @__PURE__ */ jsx("canvas", { ref: canvasRef, id, className: "r3f-canvas", style: { display: "block" }, children: fallback }) })
15033
+ children: fallbackVisible ? (
15034
+ // Renderer setup failed: render the fallback as visible DOM. Inside <canvas> (below)
15035
+ // it exists in the tree but browsers never paint it, which is the whole bug (#3757).
15036
+ fallback
15037
+ ) : /* @__PURE__ */ jsx("div", { ref: containerRef, className: "r3f-canvas-container", style: { width: "100%", height: "100%" }, children: /* @__PURE__ */ jsx(
15038
+ "canvas",
15039
+ {
15040
+ ref: canvasRef,
15041
+ id,
15042
+ className: "r3f-canvas",
15043
+ style: { display: "block", width: "100%", height: "100%" },
15044
+ children: fallback
15045
+ }
15046
+ ) })
15737
15047
  }
15738
15048
  );
15739
15049
  }
@@ -15809,6 +15119,8 @@ function createScopedStore(data) {
15809
15119
  function createLazyCreatorState(state) {
15810
15120
  let _uniforms = null;
15811
15121
  let _nodes = null;
15122
+ let _buffers = null;
15123
+ let _gpuStorage = null;
15812
15124
  return Object.create(state, {
15813
15125
  uniforms: {
15814
15126
  get() {
@@ -15819,10 +15131,34 @@ function createLazyCreatorState(state) {
15819
15131
  get() {
15820
15132
  return _nodes ?? (_nodes = createScopedStore(state.nodes));
15821
15133
  }
15134
+ },
15135
+ buffers: {
15136
+ get() {
15137
+ return _buffers ?? (_buffers = createScopedStore(state.buffers));
15138
+ }
15139
+ },
15140
+ gpuStorage: {
15141
+ get() {
15142
+ return _gpuStorage ?? (_gpuStorage = createScopedStore(state.gpuStorage));
15143
+ }
15822
15144
  }
15823
15145
  });
15824
15146
  }
15825
15147
 
15148
+ function resolvePrimary(local) {
15149
+ return local.getState().primaryStore ?? local;
15150
+ }
15151
+ function usePrimaryStore() {
15152
+ const local = useStore();
15153
+ const primary = local.getState().primaryStore;
15154
+ return useMemo(() => primary ?? local, [primary, local]);
15155
+ }
15156
+ function usePrimaryThree(selector = (state) => state, equalityFn) {
15157
+ const local = useStore();
15158
+ const primary = resolvePrimary(local);
15159
+ return primary(selector, equalityFn);
15160
+ }
15161
+
15826
15162
  function addTexture(set, key, value) {
15827
15163
  set((state) => {
15828
15164
  const newMap = new Map(state.textures);
@@ -15901,6 +15237,10 @@ function vectorize(inObject) {
15901
15237
  if (obj.isVector2 || obj.isVector3 || obj.isVector4) return inObject;
15902
15238
  if (obj.isMatrix3 || obj.isMatrix4) return inObject;
15903
15239
  if (obj.isColor || obj.isEuler || obj.isQuaternion || obj.isSpherical) return inObject;
15240
+ if ("r" in obj && "g" in obj && "b" in obj && typeof obj.r === "number" && typeof obj.g === "number" && typeof obj.b === "number") {
15241
+ const scale = obj.r > 1 || obj.g > 1 || obj.b > 1 ? 1 / 255 : 1;
15242
+ return new Color(obj.r * scale, obj.g * scale, obj.b * scale);
15243
+ }
15904
15244
  if ("x" in obj && "y" in obj && typeof obj.x === "number" && typeof obj.y === "number") {
15905
15245
  if ("w" in obj && typeof obj.w === "number" && "z" in obj && typeof obj.z === "number") {
15906
15246
  return new Vector4(obj.x, obj.y, obj.z, obj.w);
@@ -15924,7 +15264,7 @@ function useCompareMemoize(value, deep) {
15924
15264
 
15925
15265
  const isUniformNode$1 = (value) => value !== null && typeof value === "object" && "value" in value && "uuid" in value;
15926
15266
  function useUniforms(creatorOrScope, scope) {
15927
- const store = useStore();
15267
+ const store = usePrimaryStore();
15928
15268
  const removeUniforms2 = useCallback(
15929
15269
  (names, targetScope) => {
15930
15270
  const nameArray = Array.isArray(names) ? names : [names];
@@ -15994,8 +15334,8 @@ function useUniforms(creatorOrScope, scope) {
15994
15334
  }, [creatorOrScope, store]);
15995
15335
  const memoizedInput = useCompareMemoize(inputForMemoization);
15996
15336
  const isReader = memoizedInput === void 0 || typeof memoizedInput === "string";
15997
- const storeUniforms = useThree((s) => s.uniforms);
15998
- const hmrVersion = useThree((s) => s._hmrVersion);
15337
+ const storeUniforms = usePrimaryThree((s) => s.uniforms);
15338
+ const hmrVersion = usePrimaryThree((s) => s._hmrVersion);
15999
15339
  const readerDep = isReader ? storeUniforms : null;
16000
15340
  const creatorDep = isReader ? null : hmrVersion;
16001
15341
  const uniforms = useMemo(() => {
@@ -16056,6 +15396,7 @@ function useUniforms(creatorOrScope, scope) {
16056
15396
  return { ...uniforms, removeUniforms: removeUniforms2, clearUniforms, rebuildUniforms };
16057
15397
  }
16058
15398
  function rebuildAllUniforms(store, scope) {
15399
+ store = store.getState().primaryStore ?? store;
16059
15400
  store.setState((state) => {
16060
15401
  let newUniforms = {};
16061
15402
  if (scope && scope !== "root") {
@@ -16131,6 +15472,7 @@ function isSameThreeType(a, b) {
16131
15472
  return obj_a.isColor && obj_b.isColor || obj_a.isMatrix3 && obj_b.isMatrix3 || obj_a.isMatrix4 && obj_b.isMatrix4 || obj_a.isEuler && obj_b.isEuler || obj_a.isQuaternion && obj_b.isQuaternion;
16132
15473
  }
16133
15474
 
15475
+ const uniformOf = uniform;
16134
15476
  const isUniformNode = (value) => value !== null && typeof value === "object" && "value" in value && "uuid" in value;
16135
15477
  const isTSLNode$1 = (value) => value !== null && typeof value === "object" && "uuid" in value && "nodeType" in value;
16136
15478
  function useUniform(name, value) {
@@ -16163,11 +15505,11 @@ function useUniform(name, value) {
16163
15505
  }
16164
15506
  let node;
16165
15507
  if (isTSLNode$1(value)) {
16166
- node = uniform(value);
15508
+ node = uniformOf(value);
16167
15509
  } else if (typeof value === "string") {
16168
15510
  node = uniform(new Color(value));
16169
15511
  } else {
16170
- node = uniform(value);
15512
+ node = uniformOf(value);
16171
15513
  }
16172
15514
  if (typeof node.setName === "function") {
16173
15515
  node.setName(name);
@@ -16184,7 +15526,7 @@ function useUniform(name, value) {
16184
15526
 
16185
15527
  const isTSLNode = (value) => value !== null && typeof value === "object" && ("uuid" in value || "nodeType" in value);
16186
15528
  function useNodes(creatorOrScope, scope) {
16187
- const store = useStore();
15529
+ const store = usePrimaryStore();
16188
15530
  const removeNodes2 = useCallback(
16189
15531
  (names, targetScope) => {
16190
15532
  const nameArray = Array.isArray(names) ? names : [names];
@@ -16241,8 +15583,8 @@ function useNodes(creatorOrScope, scope) {
16241
15583
  [store]
16242
15584
  );
16243
15585
  const isReader = creatorOrScope === void 0 || typeof creatorOrScope === "string";
16244
- const storeNodes = useThree((s) => s.nodes);
16245
- const hmrVersion = useThree((s) => s._hmrVersion);
15586
+ const storeNodes = usePrimaryThree((s) => s.nodes);
15587
+ const hmrVersion = usePrimaryThree((s) => s._hmrVersion);
16246
15588
  const scopeDep = typeof creatorOrScope === "string" ? creatorOrScope : scope;
16247
15589
  const readerDep = isReader ? storeNodes : null;
16248
15590
  const creatorDep = isReader ? null : hmrVersion;
@@ -16301,6 +15643,7 @@ function useNodes(creatorOrScope, scope) {
16301
15643
  return { ...nodes, removeNodes: removeNodes2, clearNodes, rebuildNodes };
16302
15644
  }
16303
15645
  function rebuildAllNodes(store, scope) {
15646
+ store = store.getState().primaryStore ?? store;
16304
15647
  store.setState((state) => {
16305
15648
  let newNodes = state.nodes;
16306
15649
  if (scope && scope !== "root") {
@@ -16345,18 +15688,364 @@ function clearRootNodes(set) {
16345
15688
  });
16346
15689
  }
16347
15690
  function useLocalNodes(creator) {
16348
- const store = useStore();
16349
- const uniforms = useThree((s) => s.uniforms);
16350
- const nodes = useThree((s) => s.nodes);
16351
- const textures = useThree((s) => s.textures);
16352
- const hmrVersion = useThree((s) => s._hmrVersion);
15691
+ const store = usePrimaryStore();
15692
+ const uniforms = usePrimaryThree((s) => s.uniforms);
15693
+ const nodes = usePrimaryThree((s) => s.nodes);
15694
+ const textures = usePrimaryThree((s) => s.textures);
15695
+ const hmrVersion = usePrimaryThree((s) => s._hmrVersion);
16353
15696
  return useMemo(() => {
16354
15697
  const wrappedState = createLazyCreatorState(store.getState());
16355
15698
  return creator(wrappedState);
16356
15699
  }, [store, creator, uniforms, nodes, textures, hmrVersion]);
16357
15700
  }
16358
15701
 
16359
- function usePostProcessing(mainCB, setupCB) {
15702
+ const isBufferLike = (value) => {
15703
+ if (value === null || typeof value !== "object") return false;
15704
+ if (ArrayBuffer.isView(value)) return true;
15705
+ if ("isBufferAttribute" in value) return true;
15706
+ if ("uuid" in value || "nodeType" in value) return true;
15707
+ return false;
15708
+ };
15709
+ const disposeBuffer = (buffer) => {
15710
+ if (buffer === null || typeof buffer !== "object") return;
15711
+ if ("dispose" in buffer && typeof buffer.dispose === "function") {
15712
+ buffer.dispose();
15713
+ }
15714
+ };
15715
+ function useBuffers(creatorOrScope, scope) {
15716
+ const store = usePrimaryStore();
15717
+ const removeBuffers = useCallback(
15718
+ (names, targetScope) => {
15719
+ const nameArray = Array.isArray(names) ? names : [names];
15720
+ store.setState((state) => {
15721
+ if (targetScope) {
15722
+ const currentScope = { ...state.buffers[targetScope] };
15723
+ for (const name of nameArray) delete currentScope[name];
15724
+ return { buffers: { ...state.buffers, [targetScope]: currentScope } };
15725
+ }
15726
+ const buffers2 = { ...state.buffers };
15727
+ for (const name of nameArray) if (isBufferLike(buffers2[name])) delete buffers2[name];
15728
+ return { buffers: buffers2 };
15729
+ });
15730
+ },
15731
+ [store]
15732
+ );
15733
+ const clearBuffers = useCallback(
15734
+ (targetScope) => {
15735
+ store.setState((state) => {
15736
+ if (targetScope && targetScope !== "root") {
15737
+ const { [targetScope]: _, ...rest } = state.buffers;
15738
+ return { buffers: rest };
15739
+ }
15740
+ if (targetScope === "root") {
15741
+ const buffers2 = {};
15742
+ for (const [key, value] of Object.entries(state.buffers)) {
15743
+ if (!isBufferLike(value)) buffers2[key] = value;
15744
+ }
15745
+ return { buffers: buffers2 };
15746
+ }
15747
+ return { buffers: {} };
15748
+ });
15749
+ },
15750
+ [store]
15751
+ );
15752
+ const rebuildBuffers = useCallback(
15753
+ (targetScope) => {
15754
+ store.setState((state) => {
15755
+ let newBuffers = state.buffers;
15756
+ if (targetScope && targetScope !== "root") {
15757
+ const { [targetScope]: _, ...rest } = state.buffers;
15758
+ newBuffers = rest;
15759
+ } else if (targetScope === "root") {
15760
+ newBuffers = {};
15761
+ for (const [key, value] of Object.entries(state.buffers)) {
15762
+ if (!isBufferLike(value)) newBuffers[key] = value;
15763
+ }
15764
+ } else {
15765
+ newBuffers = {};
15766
+ }
15767
+ return { buffers: newBuffers, _hmrVersion: state._hmrVersion + 1 };
15768
+ });
15769
+ },
15770
+ [store]
15771
+ );
15772
+ const disposeBuffers = useCallback(
15773
+ (names, targetScope) => {
15774
+ const nameArray = Array.isArray(names) ? names : [names];
15775
+ const state = store.getState();
15776
+ for (const name of nameArray) {
15777
+ const buffer = targetScope ? state.buffers[targetScope]?.[name] : state.buffers[name];
15778
+ if (buffer && isBufferLike(buffer)) {
15779
+ disposeBuffer(buffer);
15780
+ }
15781
+ }
15782
+ removeBuffers(names, targetScope);
15783
+ },
15784
+ [store, removeBuffers]
15785
+ );
15786
+ const isReader = creatorOrScope === void 0 || typeof creatorOrScope === "string";
15787
+ const storeBuffers = usePrimaryThree((s) => s.buffers);
15788
+ const hmrVersion = usePrimaryThree((s) => s._hmrVersion);
15789
+ const scopeDep = typeof creatorOrScope === "string" ? creatorOrScope : scope;
15790
+ const readerDep = isReader ? storeBuffers : null;
15791
+ const creatorDep = isReader ? null : hmrVersion;
15792
+ const buffers = useMemo(() => {
15793
+ if (creatorOrScope === void 0) {
15794
+ return storeBuffers;
15795
+ }
15796
+ if (typeof creatorOrScope === "string") {
15797
+ const scopeData = storeBuffers[creatorOrScope];
15798
+ if (scopeData && !isBufferLike(scopeData)) return scopeData;
15799
+ return {};
15800
+ }
15801
+ const state = store.getState();
15802
+ const set = store.setState;
15803
+ const creator = creatorOrScope;
15804
+ const wrappedState = createLazyCreatorState(state);
15805
+ const created = creator(wrappedState);
15806
+ const result = {};
15807
+ let hasNewBuffers = false;
15808
+ if (scope) {
15809
+ const currentScope = state.buffers[scope] ?? {};
15810
+ for (const [name, buffer] of Object.entries(created)) {
15811
+ if (currentScope[name]) {
15812
+ result[name] = currentScope[name];
15813
+ } else {
15814
+ if ("setName" in buffer && typeof buffer.setName === "function") {
15815
+ buffer.setName(`${scope}.${name}`);
15816
+ }
15817
+ result[name] = buffer;
15818
+ hasNewBuffers = true;
15819
+ }
15820
+ }
15821
+ if (hasNewBuffers) {
15822
+ set((s) => ({
15823
+ buffers: {
15824
+ ...s.buffers,
15825
+ [scope]: { ...s.buffers[scope], ...result }
15826
+ }
15827
+ }));
15828
+ }
15829
+ return result;
15830
+ }
15831
+ for (const [name, buffer] of Object.entries(created)) {
15832
+ const existing = state.buffers[name];
15833
+ if (existing && isBufferLike(existing)) {
15834
+ result[name] = existing;
15835
+ } else {
15836
+ if ("setName" in buffer && typeof buffer.setName === "function") {
15837
+ buffer.setName(name);
15838
+ }
15839
+ result[name] = buffer;
15840
+ hasNewBuffers = true;
15841
+ }
15842
+ }
15843
+ if (hasNewBuffers) {
15844
+ set((s) => ({ buffers: { ...s.buffers, ...result } }));
15845
+ }
15846
+ return result;
15847
+ }, [store, scopeDep, readerDep, creatorDep]);
15848
+ return { ...buffers, removeBuffers, clearBuffers, rebuildBuffers, disposeBuffers };
15849
+ }
15850
+ function rebuildAllBuffers(store, scope) {
15851
+ store = store.getState().primaryStore ?? store;
15852
+ store.setState((state) => {
15853
+ let newBuffers = state.buffers;
15854
+ if (scope && scope !== "root") {
15855
+ const { [scope]: _, ...rest } = state.buffers;
15856
+ newBuffers = rest;
15857
+ } else if (scope === "root") {
15858
+ newBuffers = {};
15859
+ for (const [key, value] of Object.entries(state.buffers)) {
15860
+ if (!isBufferLike(value)) newBuffers[key] = value;
15861
+ }
15862
+ } else {
15863
+ newBuffers = {};
15864
+ }
15865
+ return { buffers: newBuffers, _hmrVersion: state._hmrVersion + 1 };
15866
+ });
15867
+ }
15868
+
15869
+ const isStorageLike = (value) => {
15870
+ if (value === null || typeof value !== "object") return false;
15871
+ if ("isTexture" in value) return true;
15872
+ if ("isData3DTexture" in value) return true;
15873
+ if ("uuid" in value || "nodeType" in value) return true;
15874
+ return false;
15875
+ };
15876
+ const disposeStorage = (storage) => {
15877
+ if (storage === null || typeof storage !== "object") return;
15878
+ if ("dispose" in storage && typeof storage.dispose === "function") {
15879
+ storage.dispose();
15880
+ }
15881
+ };
15882
+ function useGPUStorage(creatorOrScope, scope) {
15883
+ const store = usePrimaryStore();
15884
+ const removeStorage = useCallback(
15885
+ (names, targetScope) => {
15886
+ const nameArray = Array.isArray(names) ? names : [names];
15887
+ store.setState((state) => {
15888
+ if (targetScope) {
15889
+ const currentScope = { ...state.gpuStorage[targetScope] };
15890
+ for (const name of nameArray) delete currentScope[name];
15891
+ return { gpuStorage: { ...state.gpuStorage, [targetScope]: currentScope } };
15892
+ }
15893
+ const gpuStorage2 = { ...state.gpuStorage };
15894
+ for (const name of nameArray) if (isStorageLike(gpuStorage2[name])) delete gpuStorage2[name];
15895
+ return { gpuStorage: gpuStorage2 };
15896
+ });
15897
+ },
15898
+ [store]
15899
+ );
15900
+ const clearStorage = useCallback(
15901
+ (targetScope) => {
15902
+ store.setState((state) => {
15903
+ if (targetScope && targetScope !== "root") {
15904
+ const { [targetScope]: _, ...rest } = state.gpuStorage;
15905
+ return { gpuStorage: rest };
15906
+ }
15907
+ if (targetScope === "root") {
15908
+ const gpuStorage2 = {};
15909
+ for (const [key, value] of Object.entries(state.gpuStorage)) {
15910
+ if (!isStorageLike(value)) gpuStorage2[key] = value;
15911
+ }
15912
+ return { gpuStorage: gpuStorage2 };
15913
+ }
15914
+ return { gpuStorage: {} };
15915
+ });
15916
+ },
15917
+ [store]
15918
+ );
15919
+ const rebuildStorage = useCallback(
15920
+ (targetScope) => {
15921
+ store.setState((state) => {
15922
+ let newStorage = state.gpuStorage;
15923
+ if (targetScope && targetScope !== "root") {
15924
+ const { [targetScope]: _, ...rest } = state.gpuStorage;
15925
+ newStorage = rest;
15926
+ } else if (targetScope === "root") {
15927
+ newStorage = {};
15928
+ for (const [key, value] of Object.entries(state.gpuStorage)) {
15929
+ if (!isStorageLike(value)) newStorage[key] = value;
15930
+ }
15931
+ } else {
15932
+ newStorage = {};
15933
+ }
15934
+ return { gpuStorage: newStorage, _hmrVersion: state._hmrVersion + 1 };
15935
+ });
15936
+ },
15937
+ [store]
15938
+ );
15939
+ const disposeStorageFn = useCallback(
15940
+ (names, targetScope) => {
15941
+ const nameArray = Array.isArray(names) ? names : [names];
15942
+ const state = store.getState();
15943
+ for (const name of nameArray) {
15944
+ const storage = targetScope ? state.gpuStorage[targetScope]?.[name] : state.gpuStorage[name];
15945
+ if (storage && isStorageLike(storage)) {
15946
+ disposeStorage(storage);
15947
+ }
15948
+ }
15949
+ removeStorage(names, targetScope);
15950
+ },
15951
+ [store, removeStorage]
15952
+ );
15953
+ const isReader = creatorOrScope === void 0 || typeof creatorOrScope === "string";
15954
+ const storeStorage = usePrimaryThree((s) => s.gpuStorage);
15955
+ const hmrVersion = usePrimaryThree((s) => s._hmrVersion);
15956
+ const scopeDep = typeof creatorOrScope === "string" ? creatorOrScope : scope;
15957
+ const readerDep = isReader ? storeStorage : null;
15958
+ const creatorDep = isReader ? null : hmrVersion;
15959
+ const gpuStorage = useMemo(() => {
15960
+ if (creatorOrScope === void 0) {
15961
+ return storeStorage;
15962
+ }
15963
+ if (typeof creatorOrScope === "string") {
15964
+ const scopeData = storeStorage[creatorOrScope];
15965
+ if (scopeData && !isStorageLike(scopeData)) return scopeData;
15966
+ return {};
15967
+ }
15968
+ const state = store.getState();
15969
+ const set = store.setState;
15970
+ const creator = creatorOrScope;
15971
+ const wrappedState = createLazyCreatorState(state);
15972
+ const created = creator(wrappedState);
15973
+ const result = {};
15974
+ let hasNewStorage = false;
15975
+ if (scope) {
15976
+ const currentScope = state.gpuStorage[scope] ?? {};
15977
+ for (const [name, storage] of Object.entries(created)) {
15978
+ if (currentScope[name]) {
15979
+ result[name] = currentScope[name];
15980
+ } else {
15981
+ if ("setName" in storage && typeof storage.setName === "function") {
15982
+ storage.setName(`${scope}.${name}`);
15983
+ }
15984
+ if ("name" in storage && typeof storage.name === "string") {
15985
+ storage.name = `${scope}.${name}`;
15986
+ }
15987
+ result[name] = storage;
15988
+ hasNewStorage = true;
15989
+ }
15990
+ }
15991
+ if (hasNewStorage) {
15992
+ set((s) => ({
15993
+ gpuStorage: {
15994
+ ...s.gpuStorage,
15995
+ [scope]: { ...s.gpuStorage[scope], ...result }
15996
+ }
15997
+ }));
15998
+ }
15999
+ return result;
16000
+ }
16001
+ for (const [name, storage] of Object.entries(created)) {
16002
+ const existing = state.gpuStorage[name];
16003
+ if (existing && isStorageLike(existing)) {
16004
+ result[name] = existing;
16005
+ } else {
16006
+ if ("setName" in storage && typeof storage.setName === "function") {
16007
+ storage.setName(name);
16008
+ }
16009
+ if ("name" in storage && typeof storage.name === "string") {
16010
+ storage.name = name;
16011
+ }
16012
+ result[name] = storage;
16013
+ hasNewStorage = true;
16014
+ }
16015
+ }
16016
+ if (hasNewStorage) {
16017
+ set((s) => ({ gpuStorage: { ...s.gpuStorage, ...result } }));
16018
+ }
16019
+ return result;
16020
+ }, [store, scopeDep, readerDep, creatorDep]);
16021
+ return {
16022
+ ...gpuStorage,
16023
+ removeStorage,
16024
+ clearStorage,
16025
+ rebuildStorage,
16026
+ disposeStorage: disposeStorageFn
16027
+ };
16028
+ }
16029
+ function rebuildAllStorage(store, scope) {
16030
+ store = store.getState().primaryStore ?? store;
16031
+ store.setState((state) => {
16032
+ let newStorage = state.gpuStorage;
16033
+ if (scope && scope !== "root") {
16034
+ const { [scope]: _, ...rest } = state.gpuStorage;
16035
+ newStorage = rest;
16036
+ } else if (scope === "root") {
16037
+ newStorage = {};
16038
+ for (const [key, value] of Object.entries(state.gpuStorage)) {
16039
+ if (!isStorageLike(value)) newStorage[key] = value;
16040
+ }
16041
+ } else {
16042
+ newStorage = {};
16043
+ }
16044
+ return { gpuStorage: newStorage, _hmrVersion: state._hmrVersion + 1 };
16045
+ });
16046
+ }
16047
+
16048
+ function useRenderPipeline(mainCB, setupCB) {
16360
16049
  const store = useStore();
16361
16050
  const { scene, camera, renderer, isLegacy } = useThree();
16362
16051
  const callbacksRanRef = useRef(false);
@@ -16375,7 +16064,7 @@ function usePostProcessing(mainCB, setupCB) {
16375
16064
  }, [store]);
16376
16065
  const reset = useCallback(() => {
16377
16066
  store.setState({
16378
- postProcessing: null,
16067
+ renderPipeline: null,
16379
16068
  passes: {}
16380
16069
  });
16381
16070
  callbacksRanRef.current = false;
@@ -16388,18 +16077,18 @@ function usePostProcessing(mainCB, setupCB) {
16388
16077
  }, []);
16389
16078
  useLayoutEffect(() => {
16390
16079
  if (isLegacy) {
16391
- throw new Error("usePostProcessing is only available with WebGPU renderer. Set renderer prop on Canvas.");
16080
+ throw new Error("useRenderPipeline is only available with WebGPU renderer. Set renderer prop on Canvas.");
16392
16081
  }
16393
16082
  if (!renderer || !scene || !camera) return;
16394
16083
  const state = store.getState();
16395
16084
  const set = store.setState;
16396
16085
  try {
16397
- let pp = state.postProcessing;
16086
+ let pipeline = state.renderPipeline;
16398
16087
  let currentPasses = { ...state.passes };
16399
- let justCreatedPP = false;
16400
- if (!pp) {
16401
- pp = new PostProcessing(renderer);
16402
- justCreatedPP = true;
16088
+ let justCreatedPipeline = false;
16089
+ if (!pipeline) {
16090
+ pipeline = new RenderPipeline(renderer);
16091
+ justCreatedPipeline = true;
16403
16092
  }
16404
16093
  const cacheValid = scenePassCacheRef.current && scenePassCacheRef.current.sceneUuid === scene.uuid && scenePassCacheRef.current.cameraUuid === camera.uuid;
16405
16094
  let scenePass;
@@ -16410,9 +16099,9 @@ function usePostProcessing(mainCB, setupCB) {
16410
16099
  scenePassCacheRef.current = { sceneUuid: scene.uuid, cameraUuid: camera.uuid, scenePass };
16411
16100
  }
16412
16101
  currentPasses.scenePass = scenePass;
16413
- if (!pp.outputNode || justCreatedPP) pp.outputNode = scenePass;
16414
- set({ postProcessing: pp, passes: currentPasses });
16415
- const shouldRunCallbacks = justCreatedPP || !callbacksRanRef.current || !cacheValid;
16102
+ if (!pipeline.outputNode || justCreatedPipeline) pipeline.outputNode = scenePass;
16103
+ set({ renderPipeline: pipeline, passes: currentPasses });
16104
+ const shouldRunCallbacks = justCreatedPipeline || !callbacksRanRef.current || !cacheValid;
16416
16105
  if (shouldRunCallbacks) {
16417
16106
  if (setupCBRef.current) {
16418
16107
  const freshState = store.getState();
@@ -16433,22 +16122,22 @@ function usePostProcessing(mainCB, setupCB) {
16433
16122
  callbacksRanRef.current = true;
16434
16123
  }
16435
16124
  } catch (error) {
16436
- console.error("[usePostProcessing] Setup error:", error);
16125
+ console.warn("[useRenderPipeline] Setup failed; the render pipeline was not configured:", error);
16437
16126
  }
16438
16127
  }, [store, renderer, scene, camera, isLegacy, rebuildVersion]);
16439
16128
  const passes = useThree((s) => s.passes);
16440
- const postProcessing = useThree((s) => s.postProcessing);
16129
+ const renderPipeline = useThree((s) => s.renderPipeline);
16441
16130
  return {
16442
16131
  passes,
16443
- postProcessing,
16132
+ renderPipeline,
16444
16133
  clearPasses,
16445
16134
  reset,
16446
16135
  rebuild,
16447
- // isReady indicates if PostProcessing is configured and ready for rendering
16448
- isReady: postProcessing !== null
16136
+ // isReady indicates if RenderPipeline is configured and ready for rendering
16137
+ isReady: renderPipeline !== null
16449
16138
  };
16450
16139
  }
16451
16140
 
16452
16141
  extend(THREE);
16453
16142
 
16454
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
16143
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };