@react-three/fiber 10.0.0-canary.ac30da2 → 10.0.0-canary.af75fd4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.ts CHANGED
@@ -359,6 +359,33 @@ type BufferRecord = Record<string, BufferLike>
359
359
  */
360
360
  type BufferStore = Record<string, BufferLike | BufferRecord>
361
361
 
362
+ //* Node Types (useNodes) ========================================
363
+
364
+ /**
365
+ * Structural shape of a TSL node as stored on `state.nodes`.
366
+ *
367
+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
368
+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
369
+ * would reject values `useNodes` creators legitimately return. This is the same shape
370
+ * `useNodes` already constrains creators to (`TSLNodeLike`).
371
+ */
372
+ interface NodeLike {
373
+ uuid?: string
374
+ nodeType?: string | null
375
+ /** label method for chaining - sets the node's label and returns self */
376
+ label?: ((label: string) => NodeLike) | string
377
+ setName?: (name: string) => this
378
+ }
379
+
380
+ /** Flat record of TSL nodes (no nested scopes) */
381
+ type NodeRecord = Record<string, NodeLike>
382
+
383
+ /**
384
+ * Node store that can contain both root-level nodes and scoped node objects.
385
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
386
+ */
387
+ type NodeStore = Record<string, NodeLike | NodeRecord>
388
+
362
389
  //* Storage Types (useGPUStorage) ========================================
363
390
 
364
391
  /**
@@ -492,8 +519,13 @@ interface InternalState {
492
519
  /** Container for child attachment (scene for root, original container for portals) */
493
520
  container?: THREE$1.Object3D
494
521
  /**
495
- * CanvasTarget for multi-canvas WebGPU rendering.
496
- * Created for all WebGPU canvases to support renderer sharing.
522
+ * The CanvasTarget this root sizes and renders through.
523
+ *
524
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
525
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
526
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
527
+ * and the canvas-target job makes it the renderer's active one before this root renders.
528
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
497
529
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
498
530
  */
499
531
  canvasTarget?: CanvasTarget
@@ -618,7 +650,7 @@ interface RootState {
618
650
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
619
651
  uniforms: UniformStore
620
652
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
621
- nodes: Record<string, any>
653
+ nodes: NodeStore
622
654
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
623
655
  buffers: BufferStore
624
656
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -630,7 +662,7 @@ interface RootState {
630
662
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
631
663
  renderPipeline: ThreeRenderPipeline | null
632
664
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
633
- passes: Record<string, any>
665
+ passes: PassRecord
634
666
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
635
667
  _hmrVersion: number
636
668
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -718,12 +750,19 @@ type DefaultRendererProps = {
718
750
  */
719
751
  interface CanvasSchedulerConfig {
720
752
  /**
721
- * Render this canvas after another canvas completes.
722
- * Pass the `id` of another canvas.
753
+ * Run this Canvas root before the referenced Canvas root id(s).
723
754
  */
724
- after?: string
755
+ before?: string | string[]
725
756
  /**
726
- * Limit this canvas's render rate (frames per second).
757
+ * Run this Canvas root after the referenced Canvas root id(s).
758
+ */
759
+ after?: string | string[]
760
+ /**
761
+ * Numeric root order. Lower values run first.
762
+ */
763
+ order?: number
764
+ /**
765
+ * Limit this Canvas's default render job (frames per second).
727
766
  */
728
767
  fps?: number
729
768
  }
@@ -1171,7 +1210,33 @@ declare global {
1171
1210
  * ergonomics. The result is three's structural type, so members stay in sync with the
1172
1211
  * installed three instead of needing to be mirrored by hand.
1173
1212
  */
1174
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1213
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
1214
+
1215
+ /**
1216
+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
1217
+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
1218
+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
1219
+ * `as UniformNode<number>` (or the matching value type) at the call site.
1220
+ */
1221
+ type UniformNodeTypeFor<T> = T extends number
1222
+ ? 'float'
1223
+ : T extends boolean
1224
+ ? 'bool'
1225
+ : T extends three_webgpu.Color
1226
+ ? 'color'
1227
+ : T extends three_webgpu.Vector2
1228
+ ? 'vec2'
1229
+ : T extends three_webgpu.Vector3
1230
+ ? 'vec3'
1231
+ : T extends three_webgpu.Vector4
1232
+ ? 'vec4'
1233
+ : T extends three_webgpu.Matrix2
1234
+ ? 'mat2'
1235
+ : T extends three_webgpu.Matrix3
1236
+ ? 'mat3'
1237
+ : T extends three_webgpu.Matrix4
1238
+ ? 'mat4'
1239
+ : unknown
1175
1240
 
1176
1241
  /**
1177
1242
  * ShaderCallable - the return type of Fn()
@@ -1324,30 +1389,97 @@ declare global {
1324
1389
  */
1325
1390
  type ThreeRenderPipeline = three_webgpu.RenderPipeline
1326
1391
 
1327
- /** Pass record - stores TSL pass nodes for render pipeline */
1328
- type PassRecord = Record<string, any>
1392
+ /**
1393
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1394
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1395
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1396
+ */
1397
+ type ScenePassNode = three_webgpu.PassNode
1398
+
1399
+ /**
1400
+ * Pass record - stores TSL pass nodes for render pipeline.
1401
+ *
1402
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1403
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1404
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1405
+ * {@link RenderPipelineCallbackState}.
1406
+ *
1407
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1408
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1409
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1410
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1411
+ */
1412
+ interface PassRecord {
1413
+ scenePass?: ScenePassNode
1414
+ [key: string]: three_webgpu.Node
1415
+ }
1416
+
1417
+ /**
1418
+ * State passed to pipeline callbacks after the active pipeline has been created.
1419
+ *
1420
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1421
+ * callback runs, so callbacks can use it without a guard or a cast.
1422
+ *
1423
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1424
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1425
+ */
1426
+ type RenderPipelineCallbackState = RootState & {
1427
+ renderPipeline: ThreeRenderPipeline
1428
+ passes: PassRecord & { scenePass: ScenePassNode }
1429
+ renderer: three_webgpu.WebGPURenderer
1430
+ isLegacy: false
1431
+ }
1432
+
1433
+ /**
1434
+ * What a callback may return to register entries into `state.passes`.
1435
+ *
1436
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1437
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1438
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1439
+ * disposing a pass nothing references. So returning it is a type error.
1440
+ */
1441
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1329
1442
 
1330
1443
  /** Setup callback - runs first to configure MRT, create additional passes */
1331
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1444
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1332
1445
 
1333
1446
  /** Main callback - runs second to configure outputNode, create effect passes */
1334
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1447
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1335
1448
 
1336
- /** Return type for useRenderPipeline hook */
1337
- interface UseRenderPipelineReturn {
1449
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1450
+ interface UseRenderPipelineActions {
1338
1451
  /** Current passes from state */
1339
1452
  passes: PassRecord
1340
- /** RenderPipeline instance (null if not initialized) */
1341
- renderPipeline: ThreeRenderPipeline | null
1342
1453
  /** Clear all passes from state */
1343
1454
  clearPasses: () => void
1344
1455
  /** Reset RenderPipeline entirely (clears PP + passes) */
1345
1456
  reset: () => void
1346
1457
  /** Re-run setup/main callbacks with current closure values */
1347
1458
  rebuild: () => void
1348
- /** True when RenderPipeline is configured and ready */
1349
- isReady: boolean
1350
1459
  }
1460
+
1461
+ /**
1462
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1463
+ *
1464
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1465
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1466
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1467
+ */
1468
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1469
+ (
1470
+ | {
1471
+ /** True when RenderPipeline is configured and ready */
1472
+ isReady: true
1473
+ /** RenderPipeline instance */
1474
+ renderPipeline: ThreeRenderPipeline
1475
+ }
1476
+ | {
1477
+ /** False until the pipeline has been created */
1478
+ isReady: false
1479
+ /** Not initialized yet, or torn down by reset() */
1480
+ renderPipeline: null
1481
+ }
1482
+ )
1351
1483
  }
1352
1484
 
1353
1485
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1891,7 +2023,7 @@ declare namespace useLoader {
1891
2023
  *
1892
2024
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1893
2025
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1894
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2026
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1895
2027
  *
1896
2028
  * @example
1897
2029
  * // Simple priority (backwards compat)
@@ -2187,7 +2319,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2187
2319
  * Invalidates the view, requesting a frame to be rendered.
2188
2320
  * In demand mode, this triggers the scheduler to run frames.
2189
2321
  *
2190
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2322
+ * With a state argument, only that root's jobs run on the requested frames; other
2323
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2324
+ *
2325
+ * @param state - Optional root state; targets the invalidation at that root
2191
2326
  * @param frames - Number of frames to request (default: 1)
2192
2327
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2193
2328
  *
@@ -2198,14 +2333,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2198
2333
  * Advances the frameloop and runs render effects.
2199
2334
  * Useful for when manually rendering via `frameloop="never"`.
2200
2335
  *
2336
+ * With a state argument, only that root is stepped. Without one, every
2337
+ * registered root is stepped for backwards compatibility.
2338
+ *
2201
2339
  * @param timestamp - The timestamp to use for this frame
2202
2340
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2203
- * @param state - Ignored (kept for backwards compat)
2204
- * @param frame - Ignored (kept for backwards compat)
2341
+ * @param state - Optional root state; targets the manual step at that root
2205
2342
  *
2206
2343
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2207
2344
  */
2208
- declare function advance(timestamp: number): void;
2345
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2209
2346
 
2210
2347
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2211
2348
  declare function ReactReconciler<
@@ -3760,4 +3897,4 @@ declare function isOnce(value: unknown): value is {
3760
3897
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3761
3898
 
3762
3899
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3763
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3900
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/legacy.mjs CHANGED
@@ -909,7 +909,7 @@ const createStore = (invalidate, advance) => {
909
909
  size: newSize,
910
910
  viewport: { ...s.viewport, ...getCurrentViewport(state2.camera, defaultTarget, newSize) }
911
911
  }));
912
- getScheduler().invalidate();
912
+ get().invalidate();
913
913
  }
914
914
  }
915
915
  return;
@@ -924,15 +924,16 @@ const createStore = (invalidate, advance) => {
924
924
  viewport: { ...s.viewport, ...getCurrentViewport(state2.camera, defaultTarget, size) },
925
925
  _sizeImperative: true
926
926
  }));
927
- getScheduler().invalidate();
927
+ get().invalidate();
928
928
  },
929
929
  setDpr: (dpr) => set((state2) => {
930
930
  const resolved = calculateDpr(dpr);
931
931
  return { viewport: { ...state2.viewport, dpr: resolved, initialDpr: state2.viewport.initialDpr || resolved } };
932
932
  }),
933
933
  setFrameloop: (frameloop = "always") => {
934
+ const rootId = get().internal.rootId;
935
+ if (rootId) getScheduler().setRootFrameloop(rootId, frameloop);
934
936
  set(() => ({ frameloop }));
935
- getScheduler().frameloop = frameloop;
936
937
  },
937
938
  setError: (error) => set(() => ({ error })),
938
939
  error: null,
@@ -1051,7 +1052,8 @@ const createStore = (invalidate, advance) => {
1051
1052
  const resizeTarget = canvasTarget ?? actualRenderer;
1052
1053
  if (viewport.dpr > 0) resizeTarget.setPixelRatio(viewport.dpr);
1053
1054
  resizeTarget.setSize(size.width, size.height, false);
1054
- internal.canvasTargetSizeDirty = true;
1055
+ const activeTarget = actualRenderer.getCanvasTarget?.();
1056
+ if (!canvasTarget || activeTarget !== canvasTarget) internal.canvasTargetSizeDirty = true;
1055
1057
  }
1056
1058
  if (camera !== oldCamera) {
1057
1059
  oldCamera = camera;
@@ -1237,6 +1239,13 @@ function useFrame(callback, priorityOrOptions) {
1237
1239
  * Use for controlling the entire frame loop, adding phases, etc.
1238
1240
  */
1239
1241
  scheduler: scheduler2,
1242
+ /**
1243
+ * The root that currently owns this job. Resolve on access because ambient
1244
+ * jobs can be adopted by a Canvas after the controls object is created.
1245
+ */
1246
+ get rootId() {
1247
+ return getScheduler().getJobRootId(id);
1248
+ },
1240
1249
  /**
1241
1250
  * Manually step this job only.
1242
1251
  * Bypasses FPS limiting - always runs.
@@ -1253,6 +1262,14 @@ function useFrame(callback, priorityOrOptions) {
1253
1262
  stepAll: (timestamp) => {
1254
1263
  getScheduler().step(timestamp);
1255
1264
  },
1265
+ /**
1266
+ * Request frames for this job's owning root without waking sibling roots.
1267
+ */
1268
+ invalidate: (frames, stackFrames) => {
1269
+ const scheduler3 = getScheduler();
1270
+ const rootId = scheduler3.getJobRootId(id);
1271
+ if (rootId) scheduler3.invalidateRoot(rootId, frames, stackFrames);
1272
+ },
1256
1273
  /**
1257
1274
  * Pause this job (set enabled=false).
1258
1275
  * Job remains registered but won't run.
@@ -1670,13 +1687,19 @@ function addTail(callback) {
1670
1687
  return getScheduler().onIdle(callback);
1671
1688
  }
1672
1689
  function invalidate(state, frames = 1, stackFrames = false) {
1673
- getScheduler().invalidate(frames, stackFrames);
1690
+ const rootId = state?.internal?.rootId;
1691
+ const scheduler = getScheduler();
1692
+ if (rootId) scheduler.invalidateRoot(rootId, frames, stackFrames);
1693
+ else scheduler.invalidate(frames, stackFrames);
1674
1694
  }
1675
- function advance(timestamp) {
1676
- getScheduler().step(timestamp);
1695
+ function advance(timestamp, runGlobalEffects, state) {
1696
+ const rootId = state?.internal?.rootId;
1697
+ const scheduler = getScheduler();
1698
+ if (rootId) scheduler.stepRoot(rootId, timestamp);
1699
+ else scheduler.step(timestamp);
1677
1700
  }
1678
1701
 
1679
- const version = "10.0.0-alpha.3";
1702
+ const version = "10.0.0-alpha.4";
1680
1703
  const packageData = {
1681
1704
  version: version};
1682
1705
 
@@ -14288,7 +14311,7 @@ function createRoot(canvas) {
14288
14311
  const handleXRFrame = (timestamp, _frame) => {
14289
14312
  const state2 = store.getState();
14290
14313
  if (state2.frameloop === "never") return;
14291
- advance(timestamp);
14314
+ advance(timestamp, true, state2);
14292
14315
  };
14293
14316
  const actualRenderer = state.internal.actualRenderer;
14294
14317
  const handleSessionChange = () => {
@@ -14296,7 +14319,7 @@ function createRoot(canvas) {
14296
14319
  const renderer2 = state2.internal.actualRenderer;
14297
14320
  actualRenderer.xr.enabled = actualRenderer.xr.isPresenting;
14298
14321
  renderer2.xr.setAnimationLoop(renderer2.xr.isPresenting ? handleXRFrame : null);
14299
- if (!renderer2.xr.isPresenting) invalidate();
14322
+ if (!renderer2.xr.isPresenting) invalidate(state2);
14300
14323
  };
14301
14324
  const xr = {
14302
14325
  connect() {
@@ -14378,14 +14401,19 @@ function createRoot(canvas) {
14378
14401
  const newRootId = canvasId || scheduler.generateRootId();
14379
14402
  const unregisterRoot = scheduler.registerRoot(newRootId, {
14380
14403
  getState: () => store.getState(),
14381
- onError: (err) => store.getState().setError(err)
14404
+ onError: (err) => store.getState().setError(err),
14405
+ frameloop: store.getState().frameloop,
14406
+ before: schedulerConfig?.before,
14407
+ after: schedulerConfig?.after,
14408
+ order: schedulerConfig?.order
14382
14409
  });
14383
14410
  const unregisterCanvasTarget = scheduler.register(
14384
14411
  () => {
14385
14412
  const state2 = store.getState();
14386
- if (state2.internal.isMultiCanvas && state2.internal.canvasTarget) {
14413
+ const canvasTarget = state2.internal.canvasTarget;
14414
+ if (canvasTarget) {
14387
14415
  const renderer2 = state2.internal.actualRenderer;
14388
- renderer2.setCanvasTarget(state2.internal.canvasTarget);
14416
+ if (renderer2.getCanvasTarget() !== canvasTarget) renderer2.setCanvasTarget(canvasTarget);
14389
14417
  if (state2.internal.canvasTargetSizeDirty) {
14390
14418
  state2.internal.canvasTargetSizeDirty = false;
14391
14419
  renderer2.backend?.updateSize?.();
@@ -14458,8 +14486,7 @@ function createRoot(canvas) {
14458
14486
  phase: "render",
14459
14487
  system: true,
14460
14488
  // Internal flag: this is a system job, not user-controlled
14461
- // Apply scheduler config for render ordering and rate limiting
14462
- ...schedulerConfig?.after && { after: schedulerConfig.after },
14489
+ // FPS throttles only the default render job; Canvas ordering belongs to the root.
14463
14490
  ...schedulerConfig?.fps && { fps: schedulerConfig.fps }
14464
14491
  }
14465
14492
  );
@@ -14478,8 +14505,21 @@ function createRoot(canvas) {
14478
14505
  scheduler
14479
14506
  }
14480
14507
  }));
14508
+ } else {
14509
+ const constraintsChanged = !is.equ(schedulerConfig?.before, lastConfiguredProps.schedulerBefore, shallowLoose) || !is.equ(schedulerConfig?.after, lastConfiguredProps.schedulerAfter, shallowLoose);
14510
+ if (constraintsChanged) {
14511
+ scheduler.setRootConstraints(rootId, {
14512
+ before: schedulerConfig?.before,
14513
+ after: schedulerConfig?.after
14514
+ });
14515
+ }
14516
+ if (schedulerConfig?.order !== lastConfiguredProps.schedulerOrder) {
14517
+ scheduler.setRootOrder(rootId, schedulerConfig?.order ?? 0);
14518
+ }
14481
14519
  }
14482
- scheduler.frameloop = frameloop;
14520
+ lastConfiguredProps.schedulerBefore = schedulerConfig?.before;
14521
+ lastConfiguredProps.schedulerAfter = schedulerConfig?.after;
14522
+ lastConfiguredProps.schedulerOrder = schedulerConfig?.order;
14483
14523
  onCreated = onCreatedCallback;
14484
14524
  configured = true;
14485
14525
  resolve();
@@ -14521,18 +14561,23 @@ function unmountComponentAtNode(canvas, callback) {
14521
14561
  const fiber = root?.fiber;
14522
14562
  if (fiber) {
14523
14563
  const state = root?.store.getState();
14524
- if (state) state.internal.active = false;
14564
+ if (state) {
14565
+ state.internal.active = false;
14566
+ const unregisterRoot = state.internal.unregisterRoot;
14567
+ if (unregisterRoot) {
14568
+ unregisterRoot();
14569
+ state.internal.unregisterRoot = void 0;
14570
+ }
14571
+ }
14525
14572
  reconciler.updateContainer(null, fiber, null, () => {
14526
14573
  if (state) {
14527
14574
  setTimeout(() => {
14528
14575
  try {
14529
14576
  const renderer = state.internal.actualRenderer;
14530
- const unregisterRoot = state.internal.unregisterRoot;
14531
- if (unregisterRoot) unregisterRoot();
14532
14577
  const unregisterPrimary = state.internal.unregisterPrimary;
14533
14578
  if (unregisterPrimary) unregisterPrimary();
14534
14579
  const canvasTarget = state.internal.canvasTarget;
14535
- if (canvasTarget?.dispose) canvasTarget.dispose();
14580
+ if (state.internal.isSecondary && canvasTarget?.dispose) canvasTarget.dispose();
14536
14581
  state.events.disconnect?.();
14537
14582
  cleanupHelperGroup(root.store);
14538
14583
  if (state.isLegacy && renderer) {
@@ -14976,9 +15021,9 @@ function CanvasImpl({
14976
15021
  React.useMemo(() => extend(THREE), []);
14977
15022
  const Bridge = useBridge();
14978
15023
  const backgroundProps = React.useMemo(() => parseBackground(background), [background]);
14979
- const hasInitialSizeRef = React.useRef(false);
15024
+ const [hasInitialSize, setHasInitialSize] = React.useState(false);
14980
15025
  const measureConfig = React.useMemo(() => {
14981
- if (!hasInitialSizeRef.current) {
15026
+ if (!hasInitialSize) {
14982
15027
  return {
14983
15028
  ...resize,
14984
15029
  scroll: resize?.scroll ?? true,
@@ -14990,7 +15035,7 @@ function CanvasImpl({
14990
15035
  debounce: { scroll: 50, resize: 0 },
14991
15036
  ...resize
14992
15037
  };
14993
- }, [resize, hasInitialSizeRef.current]);
15038
+ }, [hasInitialSize, resize]);
14994
15039
  const [containerRef, containerRect] = useMeasure(measureConfig);
14995
15040
  const effectiveSize = React.useMemo(() => {
14996
15041
  let w = width ?? containerRect.width;
@@ -15006,9 +15051,7 @@ function CanvasImpl({
15006
15051
  left: containerRect.left
15007
15052
  };
15008
15053
  }, [width, height, containerRect, forceEven]);
15009
- if (!hasInitialSizeRef.current && effectiveSize.width > 0 && effectiveSize.height > 0) {
15010
- hasInitialSizeRef.current = true;
15011
- }
15054
+ if (!hasInitialSize && effectiveSize.width > 0 && effectiveSize.height > 0) setHasInitialSize(true);
15012
15055
  const canvasRef = React.useRef(null);
15013
15056
  const divRef = React.useRef(null);
15014
15057
  React.useImperativeHandle(ref, () => canvasRef.current);