@react-three/fiber 10.0.0-canary.ac30da2 → 10.0.0-canary.af75fd4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -363,6 +363,33 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Structural shape of a TSL node as stored on `state.nodes`.
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+ *
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+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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+ * would reject values `useNodes` creators legitimately return. This is the same shape
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+ * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ */
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+ interface NodeLike {
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+ uuid?: string
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+ nodeType?: string | null
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+ /** label method for chaining - sets the node's label and returns self */
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+ label?: ((label: string) => NodeLike) | string
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+ setName?: (name: string) => this
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+ }
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord = Record<string, NodeLike>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -496,8 +523,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -622,7 +654,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -634,7 +666,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -722,12 +754,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -1175,7 +1214,33 @@ declare global {
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  * ergonomics. The result is three's structural type, so members stay in sync with the
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  * installed three instead of needing to be mirrored by hand.
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  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+
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+ /**
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+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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+ * `as UniformNode<number>` (or the matching value type) at the call site.
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+ */
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+ type UniformNodeTypeFor<T> = T extends number
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+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
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+ : T extends three_webgpu.Color
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+ ? 'color'
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+ : T extends three_webgpu.Vector2
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+ ? 'vec2'
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+ : T extends three_webgpu.Vector3
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+ ? 'vec3'
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+ : T extends three_webgpu.Vector4
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+ ? 'vec4'
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+ : T extends three_webgpu.Matrix2
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+ ? 'mat2'
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+ : T extends three_webgpu.Matrix3
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+ ? 'mat3'
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+ : T extends three_webgpu.Matrix4
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+ ? 'mat4'
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+ : unknown
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1328,30 +1393,97 @@ declare global {
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  */
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  type ThreeRenderPipeline = three_webgpu.RenderPipeline
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- /** Pass record - stores TSL pass nodes for render pipeline */
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- type PassRecord = Record<string, any>
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+ /**
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+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
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+ */
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+ type ScenePassNode = three_webgpu.PassNode
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+
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+ /**
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+ * Pass record - stores TSL pass nodes for render pipeline.
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+ *
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+ * `scenePass` is the only key the library owns. It is optional here because this is also the
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+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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+ * or `clearPasses()`. Inside the callbacks it is always present; see
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+ * {@link RenderPipelineCallbackState}.
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+ *
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+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
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+ */
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+ interface PassRecord {
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+ scenePass?: ScenePassNode
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+ [key: string]: three_webgpu.Node
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+ }
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+
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+ /**
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+ * State passed to pipeline callbacks after the active pipeline has been created.
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+ *
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+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
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+ * callback runs, so callbacks can use it without a guard or a cast.
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+ *
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+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
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+ */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ passes: PassRecord & { scenePass: ScenePassNode }
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+ renderer: three_webgpu.WebGPURenderer
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+ isLegacy: false
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+ }
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+
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+ /**
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+ * What a callback may return to register entries into `state.passes`.
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+ *
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+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
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+ * disposing a pass nothing references. So returning it is a type error.
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+ */
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+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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  /** Setup callback - runs first to configure MRT, create additional passes */
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- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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  /** Main callback - runs second to configure outputNode, create effect passes */
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- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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- /** Return type for useRenderPipeline hook */
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- interface UseRenderPipelineReturn {
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+ /** The imperative half of useRenderPipeline's return value, present in every state */
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+ interface UseRenderPipelineActions {
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  /** Current passes from state */
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  passes: PassRecord
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- /** RenderPipeline instance (null if not initialized) */
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- renderPipeline: ThreeRenderPipeline | null
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  /** Clear all passes from state */
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  clearPasses: () => void
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  /** Reset RenderPipeline entirely (clears PP + passes) */
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  reset: () => void
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  /** Re-run setup/main callbacks with current closure values */
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  rebuild: () => void
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- /** True when RenderPipeline is configured and ready */
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- isReady: boolean
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  }
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+
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+ /**
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+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
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+ *
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+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
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+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
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+ * `clearPasses()` empties the record while leaving the pipeline in place.
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+ */
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+ type UseRenderPipelineReturn = UseRenderPipelineActions &
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+ (
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+ | {
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+ /** True when RenderPipeline is configured and ready */
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+ isReady: true
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+ /** RenderPipeline instance */
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+ renderPipeline: ThreeRenderPipeline
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+ }
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+ | {
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+ /** False until the pipeline has been created */
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+ isReady: false
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+ /** Not initialized yet, or torn down by reset() */
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+ renderPipeline: null
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+ }
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+ )
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  }
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  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1895,7 +2027,7 @@ declare namespace useLoader {
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  *
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  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
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  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
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- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
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+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
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  *
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  * @example
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  * // Simple priority (backwards compat)
@@ -2191,7 +2323,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
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  * Invalidates the view, requesting a frame to be rendered.
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  * In demand mode, this triggers the scheduler to run frames.
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  *
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- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
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+ * With a state argument, only that root's jobs run on the requested frames; other
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+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
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+ *
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+ * @param state - Optional root state; targets the invalidation at that root
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  * @param frames - Number of frames to request (default: 1)
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  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
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  *
@@ -2202,14 +2337,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
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  * Advances the frameloop and runs render effects.
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  * Useful for when manually rendering via `frameloop="never"`.
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  *
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+ * With a state argument, only that root is stepped. Without one, every
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+ * registered root is stepped for backwards compatibility.
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+ *
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  * @param timestamp - The timestamp to use for this frame
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  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
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- * @param state - Ignored (kept for backwards compat)
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- * @param frame - Ignored (kept for backwards compat)
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+ * @param state - Optional root state; targets the manual step at that root
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  *
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  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
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  */
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- declare function advance(timestamp: number): void;
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+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2213
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  /* eslint-disable @definitelytyped/no-unnecessary-generics */
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  declare function ReactReconciler<
@@ -3764,4 +3901,4 @@ declare function isOnce(value: unknown): value is {
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  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
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  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3767
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3904
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/index.d.ts CHANGED
@@ -363,6 +363,33 @@ type BufferRecord = Record<string, BufferLike>
363
363
  */
364
364
  type BufferStore = Record<string, BufferLike | BufferRecord>
365
365
 
366
+ //* Node Types (useNodes) ========================================
367
+
368
+ /**
369
+ * Structural shape of a TSL node as stored on `state.nodes`.
370
+ *
371
+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
372
+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
373
+ * would reject values `useNodes` creators legitimately return. This is the same shape
374
+ * `useNodes` already constrains creators to (`TSLNodeLike`).
375
+ */
376
+ interface NodeLike {
377
+ uuid?: string
378
+ nodeType?: string | null
379
+ /** label method for chaining - sets the node's label and returns self */
380
+ label?: ((label: string) => NodeLike) | string
381
+ setName?: (name: string) => this
382
+ }
383
+
384
+ /** Flat record of TSL nodes (no nested scopes) */
385
+ type NodeRecord = Record<string, NodeLike>
386
+
387
+ /**
388
+ * Node store that can contain both root-level nodes and scoped node objects.
389
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
390
+ */
391
+ type NodeStore = Record<string, NodeLike | NodeRecord>
392
+
366
393
  //* Storage Types (useGPUStorage) ========================================
367
394
 
368
395
  /**
@@ -496,8 +523,13 @@ interface InternalState {
496
523
  /** Container for child attachment (scene for root, original container for portals) */
497
524
  container?: THREE$1.Object3D
498
525
  /**
499
- * CanvasTarget for multi-canvas WebGPU rendering.
500
- * Created for all WebGPU canvases to support renderer sharing.
526
+ * The CanvasTarget this root sizes and renders through.
527
+ *
528
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
529
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
530
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
531
+ * and the canvas-target job makes it the renderer's active one before this root renders.
532
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
501
533
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
502
534
  */
503
535
  canvasTarget?: CanvasTarget
@@ -622,7 +654,7 @@ interface RootState {
622
654
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
623
655
  uniforms: UniformStore
624
656
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
625
- nodes: Record<string, any>
657
+ nodes: NodeStore
626
658
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
627
659
  buffers: BufferStore
628
660
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -634,7 +666,7 @@ interface RootState {
634
666
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
635
667
  renderPipeline: ThreeRenderPipeline | null
636
668
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
637
- passes: Record<string, any>
669
+ passes: PassRecord
638
670
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
639
671
  _hmrVersion: number
640
672
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -722,12 +754,19 @@ type DefaultRendererProps = {
722
754
  */
723
755
  interface CanvasSchedulerConfig {
724
756
  /**
725
- * Render this canvas after another canvas completes.
726
- * Pass the `id` of another canvas.
757
+ * Run this Canvas root before the referenced Canvas root id(s).
727
758
  */
728
- after?: string
759
+ before?: string | string[]
729
760
  /**
730
- * Limit this canvas's render rate (frames per second).
761
+ * Run this Canvas root after the referenced Canvas root id(s).
762
+ */
763
+ after?: string | string[]
764
+ /**
765
+ * Numeric root order. Lower values run first.
766
+ */
767
+ order?: number
768
+ /**
769
+ * Limit this Canvas's default render job (frames per second).
731
770
  */
732
771
  fps?: number
733
772
  }
@@ -1175,7 +1214,33 @@ declare global {
1175
1214
  * ergonomics. The result is three's structural type, so members stay in sync with the
1176
1215
  * installed three instead of needing to be mirrored by hand.
1177
1216
  */
1178
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1217
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
1218
+
1219
+ /**
1220
+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
1221
+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
1222
+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
1223
+ * `as UniformNode<number>` (or the matching value type) at the call site.
1224
+ */
1225
+ type UniformNodeTypeFor<T> = T extends number
1226
+ ? 'float'
1227
+ : T extends boolean
1228
+ ? 'bool'
1229
+ : T extends three_webgpu.Color
1230
+ ? 'color'
1231
+ : T extends three_webgpu.Vector2
1232
+ ? 'vec2'
1233
+ : T extends three_webgpu.Vector3
1234
+ ? 'vec3'
1235
+ : T extends three_webgpu.Vector4
1236
+ ? 'vec4'
1237
+ : T extends three_webgpu.Matrix2
1238
+ ? 'mat2'
1239
+ : T extends three_webgpu.Matrix3
1240
+ ? 'mat3'
1241
+ : T extends three_webgpu.Matrix4
1242
+ ? 'mat4'
1243
+ : unknown
1179
1244
 
1180
1245
  /**
1181
1246
  * ShaderCallable - the return type of Fn()
@@ -1328,30 +1393,97 @@ declare global {
1328
1393
  */
1329
1394
  type ThreeRenderPipeline = three_webgpu.RenderPipeline
1330
1395
 
1331
- /** Pass record - stores TSL pass nodes for render pipeline */
1332
- type PassRecord = Record<string, any>
1396
+ /**
1397
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1398
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1399
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1400
+ */
1401
+ type ScenePassNode = three_webgpu.PassNode
1402
+
1403
+ /**
1404
+ * Pass record - stores TSL pass nodes for render pipeline.
1405
+ *
1406
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1407
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1408
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1409
+ * {@link RenderPipelineCallbackState}.
1410
+ *
1411
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1412
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1413
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1414
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1415
+ */
1416
+ interface PassRecord {
1417
+ scenePass?: ScenePassNode
1418
+ [key: string]: three_webgpu.Node
1419
+ }
1420
+
1421
+ /**
1422
+ * State passed to pipeline callbacks after the active pipeline has been created.
1423
+ *
1424
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1425
+ * callback runs, so callbacks can use it without a guard or a cast.
1426
+ *
1427
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1428
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1429
+ */
1430
+ type RenderPipelineCallbackState = RootState & {
1431
+ renderPipeline: ThreeRenderPipeline
1432
+ passes: PassRecord & { scenePass: ScenePassNode }
1433
+ renderer: three_webgpu.WebGPURenderer
1434
+ isLegacy: false
1435
+ }
1436
+
1437
+ /**
1438
+ * What a callback may return to register entries into `state.passes`.
1439
+ *
1440
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1441
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1442
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1443
+ * disposing a pass nothing references. So returning it is a type error.
1444
+ */
1445
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1333
1446
 
1334
1447
  /** Setup callback - runs first to configure MRT, create additional passes */
1335
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1448
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1336
1449
 
1337
1450
  /** Main callback - runs second to configure outputNode, create effect passes */
1338
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1451
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1339
1452
 
1340
- /** Return type for useRenderPipeline hook */
1341
- interface UseRenderPipelineReturn {
1453
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1454
+ interface UseRenderPipelineActions {
1342
1455
  /** Current passes from state */
1343
1456
  passes: PassRecord
1344
- /** RenderPipeline instance (null if not initialized) */
1345
- renderPipeline: ThreeRenderPipeline | null
1346
1457
  /** Clear all passes from state */
1347
1458
  clearPasses: () => void
1348
1459
  /** Reset RenderPipeline entirely (clears PP + passes) */
1349
1460
  reset: () => void
1350
1461
  /** Re-run setup/main callbacks with current closure values */
1351
1462
  rebuild: () => void
1352
- /** True when RenderPipeline is configured and ready */
1353
- isReady: boolean
1354
1463
  }
1464
+
1465
+ /**
1466
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1467
+ *
1468
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1469
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1470
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1471
+ */
1472
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1473
+ (
1474
+ | {
1475
+ /** True when RenderPipeline is configured and ready */
1476
+ isReady: true
1477
+ /** RenderPipeline instance */
1478
+ renderPipeline: ThreeRenderPipeline
1479
+ }
1480
+ | {
1481
+ /** False until the pipeline has been created */
1482
+ isReady: false
1483
+ /** Not initialized yet, or torn down by reset() */
1484
+ renderPipeline: null
1485
+ }
1486
+ )
1355
1487
  }
1356
1488
 
1357
1489
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1895,7 +2027,7 @@ declare namespace useLoader {
1895
2027
  *
1896
2028
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1897
2029
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1898
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2030
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1899
2031
  *
1900
2032
  * @example
1901
2033
  * // Simple priority (backwards compat)
@@ -2191,7 +2323,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2191
2323
  * Invalidates the view, requesting a frame to be rendered.
2192
2324
  * In demand mode, this triggers the scheduler to run frames.
2193
2325
  *
2194
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2326
+ * With a state argument, only that root's jobs run on the requested frames; other
2327
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2328
+ *
2329
+ * @param state - Optional root state; targets the invalidation at that root
2195
2330
  * @param frames - Number of frames to request (default: 1)
2196
2331
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2197
2332
  *
@@ -2202,14 +2337,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2202
2337
  * Advances the frameloop and runs render effects.
2203
2338
  * Useful for when manually rendering via `frameloop="never"`.
2204
2339
  *
2340
+ * With a state argument, only that root is stepped. Without one, every
2341
+ * registered root is stepped for backwards compatibility.
2342
+ *
2205
2343
  * @param timestamp - The timestamp to use for this frame
2206
2344
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2207
- * @param state - Ignored (kept for backwards compat)
2208
- * @param frame - Ignored (kept for backwards compat)
2345
+ * @param state - Optional root state; targets the manual step at that root
2209
2346
  *
2210
2347
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2211
2348
  */
2212
- declare function advance(timestamp: number): void;
2349
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2213
2350
 
2214
2351
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2215
2352
  declare function ReactReconciler<
@@ -3764,4 +3901,4 @@ declare function isOnce(value: unknown): value is {
3764
3901
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3765
3902
 
3766
3903
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3767
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3904
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };