@react-three/fiber 10.0.0-canary.8f5b4d3 → 10.0.0-canary.979dc2d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +120 -62
- package/dist/index.d.cts +180 -26
- package/dist/index.d.mts +180 -26
- package/dist/index.d.ts +180 -26
- package/dist/index.mjs +120 -62
- package/dist/legacy.cjs +116 -62
- package/dist/legacy.d.cts +179 -29
- package/dist/legacy.d.mts +179 -29
- package/dist/legacy.d.ts +179 -29
- package/dist/legacy.mjs +116 -62
- package/dist/webgpu/index.cjs +183 -99
- package/dist/webgpu/index.d.cts +204 -90
- package/dist/webgpu/index.d.mts +204 -90
- package/dist/webgpu/index.d.ts +204 -90
- package/dist/webgpu/index.mjs +183 -99
- package/package.json +4 -4
- package/readme.md +1 -1
- package/react-reconciler/constants.d.ts +0 -7
- package/react-reconciler/constants.js +0 -1
- package/react-reconciler/index.d.ts +0 -1044
- package/react-reconciler/index.js +0 -208
package/dist/legacy.d.cts
CHANGED
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@@ -38,9 +38,9 @@ function _mergeNamespaces(n, m) {
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declare const R3F_BUILD_LEGACY = true;
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declare const R3F_BUILD_WEBGPU = false;
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-
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-
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type Inspector = never;
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/** Not available on the legacy (WebGL-only) entry. */
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declare function loadInspector(): Promise<never>;
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declare const WebGPURenderer: {
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new (): {};
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};
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@@ -58,7 +58,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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RenderTarget: RenderTarget,
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RenderTargetCompat: WebGLRenderTarget,
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WebGPURenderer: WebGPURenderer
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WebGPURenderer: WebGPURenderer,
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loadInspector: loadInspector
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}, [THREE$1]);
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//* Utility Types ==============================
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@@ -358,6 +359,33 @@ type BufferRecord = Record<string, BufferLike>
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*/
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type BufferStore = Record<string, BufferLike | BufferRecord>
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//* Node Types (useNodes) ========================================
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/**
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* Structural shape of a TSL node as stored on `state.nodes`.
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*
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* Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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* TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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* would reject values `useNodes` creators legitimately return. This is the same shape
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* `useNodes` already constrains creators to (`TSLNodeLike`).
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*/
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interface NodeLike {
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uuid?: string
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nodeType?: string | null
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/** label method for chaining - sets the node's label and returns self */
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label?: ((label: string) => NodeLike) | string
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setName?: (name: string) => this
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}
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/** Flat record of TSL nodes (no nested scopes) */
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type NodeRecord = Record<string, NodeLike>
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/**
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* Node store that can contain both root-level nodes and scoped node objects.
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* Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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*/
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type NodeStore = Record<string, NodeLike | NodeRecord>
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//* Storage Types (useGPUStorage) ========================================
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/**
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@@ -491,11 +519,28 @@ interface InternalState {
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/** Container for child attachment (scene for root, original container for portals) */
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container?: THREE$1.Object3D
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/**
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* CanvasTarget
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*
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* The CanvasTarget this root sizes and renders through.
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*
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* A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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* around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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* R3F created for its own element. Either way there is exactly one target per canvas element,
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* and the canvas-target job makes it the renderer's active one before this root renders.
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* Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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*/
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canvasTarget?: CanvasTarget
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/**
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* Set when this root's canvas target has been resized and the backend's cached render pass
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* descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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*
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* Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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* target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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* whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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* invalidate some other canvas's descriptor instead.
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*
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* @see https://github.com/pmndrs/react-three-fiber/issues/3847
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*/
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canvasTargetSizeDirty?: boolean
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/**
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* Whether multi-canvas rendering is active.
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* True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
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@@ -605,7 +650,7 @@ interface RootState {
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/** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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uniforms: UniformStore
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/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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nodes:
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nodes: NodeStore
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/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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buffers: BufferStore
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/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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@@ -617,7 +662,7 @@ interface RootState {
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/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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renderPipeline: ThreeRenderPipeline | null
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/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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passes:
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passes: PassRecord
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/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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_hmrVersion: number
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/** Internal: whether setSize() has taken ownership of canvas dimensions */
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@@ -705,12 +750,19 @@ type DefaultRendererProps = {
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*/
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interface CanvasSchedulerConfig {
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/**
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*
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-
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* Run this Canvas root before the referenced Canvas root id(s).
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*/
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before?: string | string[]
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/**
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* Run this Canvas root after the referenced Canvas root id(s).
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*/
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after?: string | string[]
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/**
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* Numeric root order. Lower values run first.
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*/
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order?: number
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/**
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* Limit this
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* Limit this Canvas's default render job (frames per second).
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*/
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fps?: number
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}
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@@ -1158,7 +1210,33 @@ declare global {
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* ergonomics. The result is three's structural type, so members stay in sync with the
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* installed three instead of needing to be mirrored by hand.
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*/
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type UniformNode<T = unknown> = three_webgpu.UniformNode<
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type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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/**
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* three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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* A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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* Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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* `as UniformNode<number>` (or the matching value type) at the call site.
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*/
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type UniformNodeTypeFor<T> = T extends number
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? 'float'
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: T extends boolean
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? 'bool'
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: T extends three_webgpu.Color
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? 'color'
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: T extends three_webgpu.Vector2
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? 'vec2'
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: T extends three_webgpu.Vector3
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? 'vec3'
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: T extends three_webgpu.Vector4
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? 'vec4'
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: T extends three_webgpu.Matrix2
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? 'mat2'
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: T extends three_webgpu.Matrix3
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? 'mat3'
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: T extends three_webgpu.Matrix4
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? 'mat4'
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: unknown
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/**
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* ShaderCallable - the return type of Fn()
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*/
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type ThreeRenderPipeline = three_webgpu.RenderPipeline
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/**
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/**
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* The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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* `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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* `getTextureNode`, `setMRT` and `dispose` track the installed version.
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*/
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type ScenePassNode = three_webgpu.PassNode
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/**
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* Pass record - stores TSL pass nodes for render pipeline.
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*
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* `scenePass` is the only key the library owns. It is optional here because this is also the
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* shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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* or `clearPasses()`. Inside the callbacks it is always present; see
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* {@link RenderPipelineCallbackState}.
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*
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* Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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* any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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* `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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* site when you need a member, e.g. `passes.velocity as TextureNode`.
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*/
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interface PassRecord {
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scenePass?: ScenePassNode
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[key: string]: three_webgpu.Node
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}
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/**
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* State passed to pipeline callbacks after the active pipeline has been created.
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*
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* `passes.scenePass` is required here: the hook installs the default scene pass before either
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* callback runs, so callbacks can use it without a guard or a cast.
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*
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* `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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* the legacy renderer before either callback can run, so a callback never sees WebGL.
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*/
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type RenderPipelineCallbackState = RootState & {
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renderPipeline: ThreeRenderPipeline
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passes: PassRecord & { scenePass: ScenePassNode }
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renderer: three_webgpu.WebGPURenderer
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isLegacy: false
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}
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/**
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* What a callback may return to register entries into `state.passes`.
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*
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* `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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* created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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* store entry would leave the store pointing at a node the hook never disposes, and the hook
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* disposing a pass nothing references. So returning it is a type error.
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*/
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type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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/** Setup callback - runs first to configure MRT, create additional passes */
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type RenderPipelineSetupCallback = (state:
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type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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/** Main callback - runs second to configure outputNode, create effect passes */
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type RenderPipelineMainCallback = (state:
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type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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/**
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interface
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/** The imperative half of useRenderPipeline's return value, present in every state */
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interface UseRenderPipelineActions {
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/** Current passes from state */
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passes: PassRecord
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/** RenderPipeline instance (null if not initialized) */
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renderPipeline: ThreeRenderPipeline | null
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/** Clear all passes from state */
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clearPasses: () => void
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/** Reset RenderPipeline entirely (clears PP + passes) */
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reset: () => void
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/** Re-run setup/main callbacks with current closure values */
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rebuild: () => void
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/** True when RenderPipeline is configured and ready */
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isReady: boolean
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}
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/**
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* Return type for useRenderPipeline hook, discriminated on `isReady`.
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*
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* `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
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* callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
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* `clearPasses()` empties the record while leaving the pipeline in place.
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*/
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type UseRenderPipelineReturn = UseRenderPipelineActions &
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(
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/** True when RenderPipeline is configured and ready */
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isReady: true
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/** RenderPipeline instance */
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renderPipeline: ThreeRenderPipeline
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}
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/** False until the pipeline has been created */
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isReady: false
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/** Not initialized yet, or torn down by reset() */
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renderPipeline: null
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}
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)
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}
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type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
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*
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* @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
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* @param priorityOrOptions - Either a priority number (backwards compat) or options object
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* @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
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* @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
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*
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* @example
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* // Simple priority (backwards compat)
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* Invalidates the view, requesting a frame to be rendered.
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* In demand mode, this triggers the scheduler to run frames.
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*
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*
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+
* With a state argument, only that root's jobs run on the requested frames; other
|
|
2323
|
+
* roots on 'demand' stay idle. Without one, every registered root is invalidated.
|
|
2324
|
+
*
|
|
2325
|
+
* @param state - Optional root state; targets the invalidation at that root
|
|
2178
2326
|
* @param frames - Number of frames to request (default: 1)
|
|
2179
2327
|
* @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
|
|
2180
2328
|
*
|
|
@@ -2185,14 +2333,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
|
|
|
2185
2333
|
* Advances the frameloop and runs render effects.
|
|
2186
2334
|
* Useful for when manually rendering via `frameloop="never"`.
|
|
2187
2335
|
*
|
|
2336
|
+
* With a state argument, only that root is stepped. Without one, every
|
|
2337
|
+
* registered root is stepped for backwards compatibility.
|
|
2338
|
+
*
|
|
2188
2339
|
* @param timestamp - The timestamp to use for this frame
|
|
2189
2340
|
* @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
|
|
2190
|
-
* @param state -
|
|
2191
|
-
* @param frame - Ignored (kept for backwards compat)
|
|
2341
|
+
* @param state - Optional root state; targets the manual step at that root
|
|
2192
2342
|
*
|
|
2193
2343
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
|
|
2194
2344
|
*/
|
|
2195
|
-
declare function advance(timestamp: number): void;
|
|
2345
|
+
declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
|
|
2196
2346
|
|
|
2197
2347
|
/* eslint-disable @definitelytyped/no-unnecessary-generics */
|
|
2198
2348
|
declare function ReactReconciler<
|
|
@@ -3747,4 +3897,4 @@ declare function isOnce(value: unknown): value is {
|
|
|
3747
3897
|
declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
3748
3898
|
|
|
3749
3899
|
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
|
|
3750
|
-
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|
|
3900
|
+
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|
package/dist/legacy.d.mts
CHANGED
|
@@ -38,9 +38,9 @@ function _mergeNamespaces(n, m) {
|
|
|
38
38
|
declare const R3F_BUILD_LEGACY = true;
|
|
39
39
|
declare const R3F_BUILD_WEBGPU = false;
|
|
40
40
|
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
41
|
+
type Inspector = never;
|
|
42
|
+
/** Not available on the legacy (WebGL-only) entry. */
|
|
43
|
+
declare function loadInspector(): Promise<never>;
|
|
44
44
|
declare const WebGPURenderer: {
|
|
45
45
|
new (): {};
|
|
46
46
|
};
|
|
@@ -58,7 +58,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
|
|
|
58
58
|
R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
|
|
59
59
|
RenderTarget: RenderTarget,
|
|
60
60
|
RenderTargetCompat: WebGLRenderTarget,
|
|
61
|
-
WebGPURenderer: WebGPURenderer
|
|
61
|
+
WebGPURenderer: WebGPURenderer,
|
|
62
|
+
loadInspector: loadInspector
|
|
62
63
|
}, [THREE$1]);
|
|
63
64
|
|
|
64
65
|
//* Utility Types ==============================
|
|
@@ -358,6 +359,33 @@ type BufferRecord = Record<string, BufferLike>
|
|
|
358
359
|
*/
|
|
359
360
|
type BufferStore = Record<string, BufferLike | BufferRecord>
|
|
360
361
|
|
|
362
|
+
//* Node Types (useNodes) ========================================
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* Structural shape of a TSL node as stored on `state.nodes`.
|
|
366
|
+
*
|
|
367
|
+
* Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
|
|
368
|
+
* TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
|
|
369
|
+
* would reject values `useNodes` creators legitimately return. This is the same shape
|
|
370
|
+
* `useNodes` already constrains creators to (`TSLNodeLike`).
|
|
371
|
+
*/
|
|
372
|
+
interface NodeLike {
|
|
373
|
+
uuid?: string
|
|
374
|
+
nodeType?: string | null
|
|
375
|
+
/** label method for chaining - sets the node's label and returns self */
|
|
376
|
+
label?: ((label: string) => NodeLike) | string
|
|
377
|
+
setName?: (name: string) => this
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
/** Flat record of TSL nodes (no nested scopes) */
|
|
381
|
+
type NodeRecord = Record<string, NodeLike>
|
|
382
|
+
|
|
383
|
+
/**
|
|
384
|
+
* Node store that can contain both root-level nodes and scoped node objects.
|
|
385
|
+
* Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
|
|
386
|
+
*/
|
|
387
|
+
type NodeStore = Record<string, NodeLike | NodeRecord>
|
|
388
|
+
|
|
361
389
|
//* Storage Types (useGPUStorage) ========================================
|
|
362
390
|
|
|
363
391
|
/**
|
|
@@ -491,11 +519,28 @@ interface InternalState {
|
|
|
491
519
|
/** Container for child attachment (scene for root, original container for portals) */
|
|
492
520
|
container?: THREE$1.Object3D
|
|
493
521
|
/**
|
|
494
|
-
* CanvasTarget
|
|
495
|
-
*
|
|
522
|
+
* The CanvasTarget this root sizes and renders through.
|
|
523
|
+
*
|
|
524
|
+
* A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
|
|
525
|
+
* around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
|
|
526
|
+
* R3F created for its own element. Either way there is exactly one target per canvas element,
|
|
527
|
+
* and the canvas-target job makes it the renderer's active one before this root renders.
|
|
528
|
+
* Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
|
|
496
529
|
* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
|
|
497
530
|
*/
|
|
498
531
|
canvasTarget?: CanvasTarget
|
|
532
|
+
/**
|
|
533
|
+
* Set when this root's canvas target has been resized and the backend's cached render pass
|
|
534
|
+
* descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
|
|
535
|
+
*
|
|
536
|
+
* Flushed by the canvas-target job in the `start` phase, which is the only place this root's
|
|
537
|
+
* target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
|
|
538
|
+
* whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
|
|
539
|
+
* invalidate some other canvas's descriptor instead.
|
|
540
|
+
*
|
|
541
|
+
* @see https://github.com/pmndrs/react-three-fiber/issues/3847
|
|
542
|
+
*/
|
|
543
|
+
canvasTargetSizeDirty?: boolean
|
|
499
544
|
/**
|
|
500
545
|
* Whether multi-canvas rendering is active.
|
|
501
546
|
* True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
|
|
@@ -605,7 +650,7 @@ interface RootState {
|
|
|
605
650
|
/** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
|
|
606
651
|
uniforms: UniformStore
|
|
607
652
|
/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
|
|
608
|
-
nodes:
|
|
653
|
+
nodes: NodeStore
|
|
609
654
|
/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
|
|
610
655
|
buffers: BufferStore
|
|
611
656
|
/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
|
|
@@ -617,7 +662,7 @@ interface RootState {
|
|
|
617
662
|
/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
|
|
618
663
|
renderPipeline: ThreeRenderPipeline | null
|
|
619
664
|
/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
|
|
620
|
-
passes:
|
|
665
|
+
passes: PassRecord
|
|
621
666
|
/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
|
|
622
667
|
_hmrVersion: number
|
|
623
668
|
/** Internal: whether setSize() has taken ownership of canvas dimensions */
|
|
@@ -705,12 +750,19 @@ type DefaultRendererProps = {
|
|
|
705
750
|
*/
|
|
706
751
|
interface CanvasSchedulerConfig {
|
|
707
752
|
/**
|
|
708
|
-
*
|
|
709
|
-
|
|
753
|
+
* Run this Canvas root before the referenced Canvas root id(s).
|
|
754
|
+
*/
|
|
755
|
+
before?: string | string[]
|
|
756
|
+
/**
|
|
757
|
+
* Run this Canvas root after the referenced Canvas root id(s).
|
|
758
|
+
*/
|
|
759
|
+
after?: string | string[]
|
|
760
|
+
/**
|
|
761
|
+
* Numeric root order. Lower values run first.
|
|
710
762
|
*/
|
|
711
|
-
|
|
763
|
+
order?: number
|
|
712
764
|
/**
|
|
713
|
-
* Limit this
|
|
765
|
+
* Limit this Canvas's default render job (frames per second).
|
|
714
766
|
*/
|
|
715
767
|
fps?: number
|
|
716
768
|
}
|
|
@@ -1158,7 +1210,33 @@ declare global {
|
|
|
1158
1210
|
* ergonomics. The result is three's structural type, so members stay in sync with the
|
|
1159
1211
|
* installed three instead of needing to be mirrored by hand.
|
|
1160
1212
|
*/
|
|
1161
|
-
type UniformNode<T = unknown> = three_webgpu.UniformNode<
|
|
1213
|
+
type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
|
|
1214
|
+
|
|
1215
|
+
/**
|
|
1216
|
+
* three's node type name for a uniform value type, mirroring the `uniform()` overloads.
|
|
1217
|
+
* A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
|
|
1218
|
+
* Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
|
|
1219
|
+
* `as UniformNode<number>` (or the matching value type) at the call site.
|
|
1220
|
+
*/
|
|
1221
|
+
type UniformNodeTypeFor<T> = T extends number
|
|
1222
|
+
? 'float'
|
|
1223
|
+
: T extends boolean
|
|
1224
|
+
? 'bool'
|
|
1225
|
+
: T extends three_webgpu.Color
|
|
1226
|
+
? 'color'
|
|
1227
|
+
: T extends three_webgpu.Vector2
|
|
1228
|
+
? 'vec2'
|
|
1229
|
+
: T extends three_webgpu.Vector3
|
|
1230
|
+
? 'vec3'
|
|
1231
|
+
: T extends three_webgpu.Vector4
|
|
1232
|
+
? 'vec4'
|
|
1233
|
+
: T extends three_webgpu.Matrix2
|
|
1234
|
+
? 'mat2'
|
|
1235
|
+
: T extends three_webgpu.Matrix3
|
|
1236
|
+
? 'mat3'
|
|
1237
|
+
: T extends three_webgpu.Matrix4
|
|
1238
|
+
? 'mat4'
|
|
1239
|
+
: unknown
|
|
1162
1240
|
|
|
1163
1241
|
/**
|
|
1164
1242
|
* ShaderCallable - the return type of Fn()
|
|
@@ -1311,30 +1389,97 @@ declare global {
|
|
|
1311
1389
|
*/
|
|
1312
1390
|
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1313
1391
|
|
|
1314
|
-
/**
|
|
1315
|
-
|
|
1392
|
+
/**
|
|
1393
|
+
* The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
|
|
1394
|
+
* `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
|
|
1395
|
+
* `getTextureNode`, `setMRT` and `dispose` track the installed version.
|
|
1396
|
+
*/
|
|
1397
|
+
type ScenePassNode = three_webgpu.PassNode
|
|
1398
|
+
|
|
1399
|
+
/**
|
|
1400
|
+
* Pass record - stores TSL pass nodes for render pipeline.
|
|
1401
|
+
*
|
|
1402
|
+
* `scenePass` is the only key the library owns. It is optional here because this is also the
|
|
1403
|
+
* shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
|
|
1404
|
+
* or `clearPasses()`. Inside the callbacks it is always present; see
|
|
1405
|
+
* {@link RenderPipelineCallbackState}.
|
|
1406
|
+
*
|
|
1407
|
+
* Every other key is user-registered, via a callback's return value. Those are TSL nodes of
|
|
1408
|
+
* any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
|
|
1409
|
+
* `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
|
|
1410
|
+
* site when you need a member, e.g. `passes.velocity as TextureNode`.
|
|
1411
|
+
*/
|
|
1412
|
+
interface PassRecord {
|
|
1413
|
+
scenePass?: ScenePassNode
|
|
1414
|
+
[key: string]: three_webgpu.Node
|
|
1415
|
+
}
|
|
1416
|
+
|
|
1417
|
+
/**
|
|
1418
|
+
* State passed to pipeline callbacks after the active pipeline has been created.
|
|
1419
|
+
*
|
|
1420
|
+
* `passes.scenePass` is required here: the hook installs the default scene pass before either
|
|
1421
|
+
* callback runs, so callbacks can use it without a guard or a cast.
|
|
1422
|
+
*
|
|
1423
|
+
* `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
|
|
1424
|
+
* the legacy renderer before either callback can run, so a callback never sees WebGL.
|
|
1425
|
+
*/
|
|
1426
|
+
type RenderPipelineCallbackState = RootState & {
|
|
1427
|
+
renderPipeline: ThreeRenderPipeline
|
|
1428
|
+
passes: PassRecord & { scenePass: ScenePassNode }
|
|
1429
|
+
renderer: three_webgpu.WebGPURenderer
|
|
1430
|
+
isLegacy: false
|
|
1431
|
+
}
|
|
1432
|
+
|
|
1433
|
+
/**
|
|
1434
|
+
* What a callback may return to register entries into `state.passes`.
|
|
1435
|
+
*
|
|
1436
|
+
* `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
|
|
1437
|
+
* created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
|
|
1438
|
+
* store entry would leave the store pointing at a node the hook never disposes, and the hook
|
|
1439
|
+
* disposing a pass nothing references. So returning it is a type error.
|
|
1440
|
+
*/
|
|
1441
|
+
type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
|
|
1316
1442
|
|
|
1317
1443
|
/** Setup callback - runs first to configure MRT, create additional passes */
|
|
1318
|
-
type RenderPipelineSetupCallback = (state:
|
|
1444
|
+
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1319
1445
|
|
|
1320
1446
|
/** Main callback - runs second to configure outputNode, create effect passes */
|
|
1321
|
-
type RenderPipelineMainCallback = (state:
|
|
1447
|
+
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1322
1448
|
|
|
1323
|
-
/**
|
|
1324
|
-
interface
|
|
1449
|
+
/** The imperative half of useRenderPipeline's return value, present in every state */
|
|
1450
|
+
interface UseRenderPipelineActions {
|
|
1325
1451
|
/** Current passes from state */
|
|
1326
1452
|
passes: PassRecord
|
|
1327
|
-
/** RenderPipeline instance (null if not initialized) */
|
|
1328
|
-
renderPipeline: ThreeRenderPipeline | null
|
|
1329
1453
|
/** Clear all passes from state */
|
|
1330
1454
|
clearPasses: () => void
|
|
1331
1455
|
/** Reset RenderPipeline entirely (clears PP + passes) */
|
|
1332
1456
|
reset: () => void
|
|
1333
1457
|
/** Re-run setup/main callbacks with current closure values */
|
|
1334
1458
|
rebuild: () => void
|
|
1335
|
-
/** True when RenderPipeline is configured and ready */
|
|
1336
|
-
isReady: boolean
|
|
1337
1459
|
}
|
|
1460
|
+
|
|
1461
|
+
/**
|
|
1462
|
+
* Return type for useRenderPipeline hook, discriminated on `isReady`.
|
|
1463
|
+
*
|
|
1464
|
+
* `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
|
|
1465
|
+
* callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
|
|
1466
|
+
* `clearPasses()` empties the record while leaving the pipeline in place.
|
|
1467
|
+
*/
|
|
1468
|
+
type UseRenderPipelineReturn = UseRenderPipelineActions &
|
|
1469
|
+
(
|
|
1470
|
+
| {
|
|
1471
|
+
/** True when RenderPipeline is configured and ready */
|
|
1472
|
+
isReady: true
|
|
1473
|
+
/** RenderPipeline instance */
|
|
1474
|
+
renderPipeline: ThreeRenderPipeline
|
|
1475
|
+
}
|
|
1476
|
+
| {
|
|
1477
|
+
/** False until the pipeline has been created */
|
|
1478
|
+
isReady: false
|
|
1479
|
+
/** Not initialized yet, or torn down by reset() */
|
|
1480
|
+
renderPipeline: null
|
|
1481
|
+
}
|
|
1482
|
+
)
|
|
1338
1483
|
}
|
|
1339
1484
|
|
|
1340
1485
|
type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
|
|
@@ -1878,7 +2023,7 @@ declare namespace useLoader {
|
|
|
1878
2023
|
*
|
|
1879
2024
|
* @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
|
|
1880
2025
|
* @param priorityOrOptions - Either a priority number (backwards compat) or options object
|
|
1881
|
-
* @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
|
|
2026
|
+
* @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
|
|
1882
2027
|
*
|
|
1883
2028
|
* @example
|
|
1884
2029
|
* // Simple priority (backwards compat)
|
|
@@ -2174,7 +2319,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
|
|
|
2174
2319
|
* Invalidates the view, requesting a frame to be rendered.
|
|
2175
2320
|
* In demand mode, this triggers the scheduler to run frames.
|
|
2176
2321
|
*
|
|
2177
|
-
*
|
|
2322
|
+
* With a state argument, only that root's jobs run on the requested frames; other
|
|
2323
|
+
* roots on 'demand' stay idle. Without one, every registered root is invalidated.
|
|
2324
|
+
*
|
|
2325
|
+
* @param state - Optional root state; targets the invalidation at that root
|
|
2178
2326
|
* @param frames - Number of frames to request (default: 1)
|
|
2179
2327
|
* @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
|
|
2180
2328
|
*
|
|
@@ -2185,14 +2333,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
|
|
|
2185
2333
|
* Advances the frameloop and runs render effects.
|
|
2186
2334
|
* Useful for when manually rendering via `frameloop="never"`.
|
|
2187
2335
|
*
|
|
2336
|
+
* With a state argument, only that root is stepped. Without one, every
|
|
2337
|
+
* registered root is stepped for backwards compatibility.
|
|
2338
|
+
*
|
|
2188
2339
|
* @param timestamp - The timestamp to use for this frame
|
|
2189
2340
|
* @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
|
|
2190
|
-
* @param state -
|
|
2191
|
-
* @param frame - Ignored (kept for backwards compat)
|
|
2341
|
+
* @param state - Optional root state; targets the manual step at that root
|
|
2192
2342
|
*
|
|
2193
2343
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
|
|
2194
2344
|
*/
|
|
2195
|
-
declare function advance(timestamp: number): void;
|
|
2345
|
+
declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
|
|
2196
2346
|
|
|
2197
2347
|
/* eslint-disable @definitelytyped/no-unnecessary-generics */
|
|
2198
2348
|
declare function ReactReconciler<
|
|
@@ -3747,4 +3897,4 @@ declare function isOnce(value: unknown): value is {
|
|
|
3747
3897
|
declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
3748
3898
|
|
|
3749
3899
|
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
|
|
3750
|
-
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|
|
3900
|
+
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|