@react-three/fiber 10.0.0-canary.8f5b4d3 → 10.0.0-canary.979dc2d

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@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -40,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -61,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -361,6 +365,33 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Structural shape of a TSL node as stored on `state.nodes`.
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+ *
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+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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+ * would reject values `useNodes` creators legitimately return. This is the same shape
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+ * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ */
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+ interface NodeLike {
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+ uuid?: string
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+ nodeType?: string | null
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+ /** label method for chaining - sets the node's label and returns self */
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+ label?: ((label: string) => NodeLike) | string
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+ setName?: (name: string) => this
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+ }
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord = Record<string, NodeLike>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -494,11 +525,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -608,7 +656,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -620,7 +668,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -708,12 +756,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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  */
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- after?: string
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+ order?: number
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -1161,7 +1216,33 @@ declare global {
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  * ergonomics. The result is three's structural type, so members stay in sync with the
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  * installed three instead of needing to be mirrored by hand.
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  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+
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+ /**
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+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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+ * `as UniformNode<number>` (or the matching value type) at the call site.
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+ */
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+ type UniformNodeTypeFor<T> = T extends number
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+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
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+ : T extends three_webgpu.Color
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+ ? 'color'
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+ : T extends three_webgpu.Vector2
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+ ? 'vec2'
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+ : T extends three_webgpu.Vector3
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+ ? 'vec3'
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+ : T extends three_webgpu.Vector4
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+ ? 'vec4'
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+ : T extends three_webgpu.Matrix2
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+ ? 'mat2'
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+ : T extends three_webgpu.Matrix3
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+ ? 'mat3'
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+ : T extends three_webgpu.Matrix4
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+ ? 'mat4'
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+ : unknown
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1314,30 +1395,97 @@ declare global {
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  */
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  type ThreeRenderPipeline = three_webgpu.RenderPipeline
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- /** Pass record - stores TSL pass nodes for render pipeline */
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- type PassRecord = Record<string, any>
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+ /**
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+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
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+ */
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+ type ScenePassNode = three_webgpu.PassNode
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+
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+ /**
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+ * Pass record - stores TSL pass nodes for render pipeline.
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+ *
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+ * `scenePass` is the only key the library owns. It is optional here because this is also the
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+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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+ * or `clearPasses()`. Inside the callbacks it is always present; see
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+ * {@link RenderPipelineCallbackState}.
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+ *
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+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
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+ */
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+ interface PassRecord {
1419
+ scenePass?: ScenePassNode
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+ [key: string]: three_webgpu.Node
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+ }
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+
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+ /**
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+ * State passed to pipeline callbacks after the active pipeline has been created.
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+ *
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+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
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+ * callback runs, so callbacks can use it without a guard or a cast.
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+ *
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+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
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+ */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ passes: PassRecord & { scenePass: ScenePassNode }
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+ renderer: three_webgpu.WebGPURenderer
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+ isLegacy: false
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+ }
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+
1439
+ /**
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+ * What a callback may return to register entries into `state.passes`.
1441
+ *
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+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
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+ * disposing a pass nothing references. So returning it is a type error.
1446
+ */
1447
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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1448
 
1320
1449
  /** Setup callback - runs first to configure MRT, create additional passes */
1321
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1450
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1322
1451
 
1323
1452
  /** Main callback - runs second to configure outputNode, create effect passes */
1324
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1453
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1325
1454
 
1326
- /** Return type for useRenderPipeline hook */
1327
- interface UseRenderPipelineReturn {
1455
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1456
+ interface UseRenderPipelineActions {
1328
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  /** Current passes from state */
1329
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  passes: PassRecord
1330
- /** RenderPipeline instance (null if not initialized) */
1331
- renderPipeline: ThreeRenderPipeline | null
1332
1459
  /** Clear all passes from state */
1333
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  clearPasses: () => void
1334
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  /** Reset RenderPipeline entirely (clears PP + passes) */
1335
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  reset: () => void
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  /** Re-run setup/main callbacks with current closure values */
1337
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  rebuild: () => void
1338
- /** True when RenderPipeline is configured and ready */
1339
- isReady: boolean
1340
1465
  }
1466
+
1467
+ /**
1468
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1469
+ *
1470
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
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+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1472
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1473
+ */
1474
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1475
+ (
1476
+ | {
1477
+ /** True when RenderPipeline is configured and ready */
1478
+ isReady: true
1479
+ /** RenderPipeline instance */
1480
+ renderPipeline: ThreeRenderPipeline
1481
+ }
1482
+ | {
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+ /** False until the pipeline has been created */
1484
+ isReady: false
1485
+ /** Not initialized yet, or torn down by reset() */
1486
+ renderPipeline: null
1487
+ }
1488
+ )
1341
1489
  }
1342
1490
 
1343
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  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1868,50 +2016,6 @@ declare namespace useLoader {
1868
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  var loader: typeof getLoader;
1869
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  }
1870
2018
 
1871
- /**
1872
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1873
- *
1874
- * Always delivers full RootState — works both inside and outside Canvas context:
1875
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1876
- * - Outside Canvas: The job registers immediately but the callback is held until a
1877
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1878
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1879
- *
1880
- * Returns a controls object for manual stepping, pausing, and resuming.
1881
- *
1882
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1883
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1884
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1885
- *
1886
- * @example
1887
- * // Simple priority (backwards compat)
1888
- * useFrame((state, delta) => { ... }, 5)
1889
- *
1890
- * @example
1891
- * // With phase-based ordering
1892
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1893
- *
1894
- * @example
1895
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1896
- * function UI() {
1897
- * useFrame((state, delta) => { syncUI(state.camera) });
1898
- * return <button>...</button>;
1899
- * }
1900
- *
1901
- * @example
1902
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1903
- * import { getScheduler } from '@pmndrs/scheduler'
1904
- * getScheduler().register((state, delta) => { updateGame(delta) })
1905
- *
1906
- * @example
1907
- * // Scheduler-only access (no callback)
1908
- * const { scheduler } = useFrame()
1909
- * scheduler.pauseJob('some-job-id')
1910
- *
1911
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1912
- */
1913
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1914
-
1915
2019
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1916
2020
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1917
2021
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2097,11 +2201,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2097
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  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2098
2202
  */
2099
2203
  declare function useStore(): RootStore;
2100
- /**
2101
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2102
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2103
- */
2104
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2105
2204
  /**
2106
2205
  * Exposes an object's {@link Instance}.
2107
2206
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2177,7 +2276,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2177
2276
  * Invalidates the view, requesting a frame to be rendered.
2178
2277
  * In demand mode, this triggers the scheduler to run frames.
2179
2278
  *
2180
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2279
+ * With a state argument, only that root's jobs run on the requested frames; other
2280
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2281
+ *
2282
+ * @param state - Optional root state; targets the invalidation at that root
2181
2283
  * @param frames - Number of frames to request (default: 1)
2182
2284
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2183
2285
  *
@@ -2188,14 +2290,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2188
2290
  * Advances the frameloop and runs render effects.
2189
2291
  * Useful for when manually rendering via `frameloop="never"`.
2190
2292
  *
2293
+ * With a state argument, only that root is stepped. Without one, every
2294
+ * registered root is stepped for backwards compatibility.
2295
+ *
2191
2296
  * @param timestamp - The timestamp to use for this frame
2192
2297
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2193
- * @param state - Ignored (kept for backwards compat)
2194
- * @param frame - Ignored (kept for backwards compat)
2298
+ * @param state - Optional root state; targets the manual step at that root
2195
2299
  *
2196
2300
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2197
2301
  */
2198
- declare function advance(timestamp: number): void;
2302
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2199
2303
 
2200
2304
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2201
2305
  declare function ReactReconciler<
@@ -3879,25 +3983,13 @@ declare function useUniform<T extends UniformValue>(name: string): UniformNode<T
3879
3983
  declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3880
3984
 
3881
3985
  /**
3882
- * Minimal interface for TSL nodes.
3883
- * Used instead of Three.js's Node type because the @types/three definitions
3884
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3885
- * extend Node with all required properties.
3986
+ * Minimal interface for TSL nodes. The definition lives with the store types as `NodeLike`, so
3987
+ * the shape creators may return and the shape `state.nodes` holds are the same type by
3988
+ * construction. See `NodeLike` for why this is structural rather than three's `Node`.
3886
3989
  */
3887
- interface TSLNodeLike {
3888
- uuid?: string;
3889
- nodeType?: string | null;
3890
- /** label method for chaining - sets the node's label and returns self */
3891
- label?: ((label: string) => TSLNodeLike) | string;
3892
- setName?: (name: string) => this;
3893
- }
3990
+ type TSLNodeLike = NodeLike;
3894
3991
  /** TSL node type - alias for compatibility */
3895
3992
  type TSLNode = TSLNodeLike;
3896
- /**
3897
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3898
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3899
- */
3900
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3901
3993
  /**
3902
3994
  * Creator function that returns a record of nodes.
3903
3995
  * Uses TSLNodeLike constraint to allow mixed node types
@@ -4086,6 +4178,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4086
4178
  * - Callbacks receive full RootState for flexibility
4087
4179
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4088
4180
  * - Scene/camera changes trigger scenePass recreation
4181
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4182
+ * strand its render target (and MRT attachments) on the GPU
4183
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4184
+ * recompiles instead of silently keeping the first compiled graph
4089
4185
  *
4090
4186
  * @param mainCB - Main callback to configure outputNode and create effect passes
4091
4187
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4163,5 +4259,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4163
4259
  internal: WebGPUInternalState
4164
4260
  }
4165
4261
 
4262
+ /**
4263
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4264
+ *
4265
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4266
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4267
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4268
+ *
4269
+ * Usage:
4270
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4271
+ */
4272
+
4273
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4274
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4275
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4276
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4277
+ declare const useThree: UseThreeWebGPU;
4278
+ declare const useFrame: UseFrameWebGPU;
4279
+
4166
4280
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4167
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4281
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeStore, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };