@react-three/fiber 10.0.0-canary.7dfc4e4 → 10.0.0-canary.979dc2d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -365,6 +365,33 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Structural shape of a TSL node as stored on `state.nodes`.
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+ *
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+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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+ * would reject values `useNodes` creators legitimately return. This is the same shape
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+ * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ */
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+ interface NodeLike {
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+ uuid?: string
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+ nodeType?: string | null
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+ /** label method for chaining - sets the node's label and returns self */
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+ label?: ((label: string) => NodeLike) | string
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+ setName?: (name: string) => this
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+ }
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord = Record<string, NodeLike>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -498,8 +525,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -624,7 +656,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -636,7 +668,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -724,12 +756,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -1177,7 +1216,33 @@ declare global {
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  * ergonomics. The result is three's structural type, so members stay in sync with the
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  * installed three instead of needing to be mirrored by hand.
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  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+
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+ /**
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+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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+ * `as UniformNode<number>` (or the matching value type) at the call site.
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+ */
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+ type UniformNodeTypeFor<T> = T extends number
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+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
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+ : T extends three_webgpu.Color
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+ ? 'color'
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+ : T extends three_webgpu.Vector2
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+ ? 'vec2'
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+ : T extends three_webgpu.Vector3
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+ ? 'vec3'
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+ : T extends three_webgpu.Vector4
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+ ? 'vec4'
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+ : T extends three_webgpu.Matrix2
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+ ? 'mat2'
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+ : T extends three_webgpu.Matrix3
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+ ? 'mat3'
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+ : T extends three_webgpu.Matrix4
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+ ? 'mat4'
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+ : unknown
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1330,30 +1395,97 @@ declare global {
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  */
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  type ThreeRenderPipeline = three_webgpu.RenderPipeline
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- /** Pass record - stores TSL pass nodes for render pipeline */
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- type PassRecord = Record<string, any>
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+ /**
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+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
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+ */
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+ type ScenePassNode = three_webgpu.PassNode
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+
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+ /**
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+ * Pass record - stores TSL pass nodes for render pipeline.
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+ *
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+ * `scenePass` is the only key the library owns. It is optional here because this is also the
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+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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+ * or `clearPasses()`. Inside the callbacks it is always present; see
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+ * {@link RenderPipelineCallbackState}.
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+ *
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+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
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+ */
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+ interface PassRecord {
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+ scenePass?: ScenePassNode
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+ [key: string]: three_webgpu.Node
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+ }
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+
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+ /**
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+ * State passed to pipeline callbacks after the active pipeline has been created.
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+ *
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+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
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+ * callback runs, so callbacks can use it without a guard or a cast.
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+ *
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+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
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+ */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ passes: PassRecord & { scenePass: ScenePassNode }
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+ renderer: three_webgpu.WebGPURenderer
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+ isLegacy: false
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+ }
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+
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+ /**
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+ * What a callback may return to register entries into `state.passes`.
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+ *
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+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
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+ * disposing a pass nothing references. So returning it is a type error.
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+ */
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+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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  /** Setup callback - runs first to configure MRT, create additional passes */
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- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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  /** Main callback - runs second to configure outputNode, create effect passes */
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- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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- /** Return type for useRenderPipeline hook */
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- interface UseRenderPipelineReturn {
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+ /** The imperative half of useRenderPipeline's return value, present in every state */
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+ interface UseRenderPipelineActions {
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  /** Current passes from state */
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  passes: PassRecord
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- /** RenderPipeline instance (null if not initialized) */
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- renderPipeline: ThreeRenderPipeline | null
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  /** Clear all passes from state */
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  clearPasses: () => void
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  /** Reset RenderPipeline entirely (clears PP + passes) */
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  reset: () => void
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  /** Re-run setup/main callbacks with current closure values */
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  rebuild: () => void
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- /** True when RenderPipeline is configured and ready */
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- isReady: boolean
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  }
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+
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+ /**
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+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
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+ *
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+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
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+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
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+ * `clearPasses()` empties the record while leaving the pipeline in place.
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+ */
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+ type UseRenderPipelineReturn = UseRenderPipelineActions &
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+ (
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+ | {
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+ /** True when RenderPipeline is configured and ready */
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+ isReady: true
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+ /** RenderPipeline instance */
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+ renderPipeline: ThreeRenderPipeline
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+ }
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+ | {
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+ /** False until the pipeline has been created */
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+ isReady: false
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+ /** Not initialized yet, or torn down by reset() */
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+ renderPipeline: null
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+ }
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+ )
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  }
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  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -3851,25 +3983,13 @@ declare function useUniform<T extends UniformValue>(name: string): UniformNode<T
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  declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
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  /**
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- * Minimal interface for TSL nodes.
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- * Used instead of Three.js's Node type because the @types/three definitions
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- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
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- * extend Node with all required properties.
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+ * Minimal interface for TSL nodes. The definition lives with the store types as `NodeLike`, so
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+ * the shape creators may return and the shape `state.nodes` holds are the same type by
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+ * construction. See `NodeLike` for why this is structural rather than three's `Node`.
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  */
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- interface TSLNodeLike {
3860
- uuid?: string;
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- nodeType?: string | null;
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- /** label method for chaining - sets the node's label and returns self */
3863
- label?: ((label: string) => TSLNodeLike) | string;
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- setName?: (name: string) => this;
3865
- }
3990
+ type TSLNodeLike = NodeLike;
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  /** TSL node type - alias for compatibility */
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  type TSLNode = TSLNodeLike;
3868
- /**
3869
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
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- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
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- */
3872
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3873
3993
  /**
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  * Creator function that returns a record of nodes.
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  * Uses TSLNodeLike constraint to allow mixed node types
@@ -4158,4 +4278,4 @@ declare const useThree: UseThreeWebGPU;
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  declare const useFrame: UseFrameWebGPU;
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  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4161
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4281
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeStore, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
@@ -1058,7 +1058,8 @@ const createStore = (invalidate, advance) => {
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  const resizeTarget = canvasTarget ?? actualRenderer;
1059
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  if (viewport.dpr > 0) resizeTarget.setPixelRatio(viewport.dpr);
1060
1060
  resizeTarget.setSize(size.width, size.height, false);
1061
- internal.canvasTargetSizeDirty = true;
1061
+ const activeTarget = actualRenderer.getCanvasTarget?.();
1062
+ if (!canvasTarget || activeTarget !== canvasTarget) internal.canvasTargetSizeDirty = true;
1062
1063
  }
1063
1064
  if (camera !== oldCamera) {
1064
1065
  oldCamera = camera;
@@ -1704,7 +1705,7 @@ function advance(timestamp, runGlobalEffects, state) {
1704
1705
  else scheduler.step(timestamp);
1705
1706
  }
1706
1707
 
1707
- const version = "10.0.0-alpha.3";
1708
+ const version = "10.0.0-alpha.4";
1708
1709
  const packageData = {
1709
1710
  version: version};
1710
1711
 
@@ -14220,9 +14221,8 @@ function createRoot(canvas) {
14220
14221
  if (!renderer.hasInitialized?.()) {
14221
14222
  const size2 = computeInitialSize(canvas, propsSize);
14222
14223
  if (size2.width > 0 && size2.height > 0) {
14223
- const pixelRatio = calculateDpr(dpr);
14224
- canvas.width = size2.width * pixelRatio;
14225
- canvas.height = size2.height * pixelRatio;
14224
+ renderer.setPixelRatio(calculateDpr(dpr));
14225
+ renderer.setSize(size2.width, size2.height, false);
14226
14226
  }
14227
14227
  await renderer.init();
14228
14228
  }
@@ -14231,7 +14231,7 @@ function createRoot(canvas) {
14231
14231
  state.internal.actualRenderer = renderer;
14232
14232
  state.set({ webGPUSupported: isWebGPUBackend, renderer, primaryStore: store });
14233
14233
  if (canvasId && !state.internal.isSecondary) {
14234
- const canvasTarget = new CanvasTarget(canvas);
14234
+ const canvasTarget = renderer.getCanvasTarget?.();
14235
14235
  const unregisterPrimary = registerPrimary(canvasId, renderer, store);
14236
14236
  state.set((prev) => ({
14237
14237
  internal: {
@@ -14436,14 +14436,18 @@ function createRoot(canvas) {
14436
14436
  const unregisterRoot = scheduler.registerRoot(newRootId, {
14437
14437
  getState: () => store.getState(),
14438
14438
  onError: (err) => store.getState().setError(err),
14439
- frameloop: store.getState().frameloop
14439
+ frameloop: store.getState().frameloop,
14440
+ before: schedulerConfig?.before,
14441
+ after: schedulerConfig?.after,
14442
+ order: schedulerConfig?.order
14440
14443
  });
14441
14444
  const unregisterCanvasTarget = scheduler.register(
14442
14445
  () => {
14443
14446
  const state2 = store.getState();
14444
- if (state2.internal.isMultiCanvas && state2.internal.canvasTarget) {
14447
+ const canvasTarget = state2.internal.canvasTarget;
14448
+ if (canvasTarget) {
14445
14449
  const renderer2 = state2.internal.actualRenderer;
14446
- renderer2.setCanvasTarget(state2.internal.canvasTarget);
14450
+ if (renderer2.getCanvasTarget() !== canvasTarget) renderer2.setCanvasTarget(canvasTarget);
14447
14451
  if (state2.internal.canvasTargetSizeDirty) {
14448
14452
  state2.internal.canvasTargetSizeDirty = false;
14449
14453
  renderer2.backend?.updateSize?.();
@@ -14516,8 +14520,7 @@ function createRoot(canvas) {
14516
14520
  phase: "render",
14517
14521
  system: true,
14518
14522
  // Internal flag: this is a system job, not user-controlled
14519
- // Apply scheduler config for render ordering and rate limiting
14520
- ...schedulerConfig?.after && { after: schedulerConfig.after },
14523
+ // FPS throttles only the default render job; Canvas ordering belongs to the root.
14521
14524
  ...schedulerConfig?.fps && { fps: schedulerConfig.fps }
14522
14525
  }
14523
14526
  );
@@ -14536,7 +14539,21 @@ function createRoot(canvas) {
14536
14539
  scheduler
14537
14540
  }
14538
14541
  }));
14542
+ } else {
14543
+ const constraintsChanged = !is.equ(schedulerConfig?.before, lastConfiguredProps.schedulerBefore, shallowLoose) || !is.equ(schedulerConfig?.after, lastConfiguredProps.schedulerAfter, shallowLoose);
14544
+ if (constraintsChanged) {
14545
+ scheduler.setRootConstraints(rootId, {
14546
+ before: schedulerConfig?.before,
14547
+ after: schedulerConfig?.after
14548
+ });
14549
+ }
14550
+ if (schedulerConfig?.order !== lastConfiguredProps.schedulerOrder) {
14551
+ scheduler.setRootOrder(rootId, schedulerConfig?.order ?? 0);
14552
+ }
14539
14553
  }
14554
+ lastConfiguredProps.schedulerBefore = schedulerConfig?.before;
14555
+ lastConfiguredProps.schedulerAfter = schedulerConfig?.after;
14556
+ lastConfiguredProps.schedulerOrder = schedulerConfig?.order;
14540
14557
  onCreated = onCreatedCallback;
14541
14558
  configured = true;
14542
14559
  resolve();
@@ -14594,7 +14611,7 @@ function unmountComponentAtNode(canvas, callback) {
14594
14611
  const unregisterPrimary = state.internal.unregisterPrimary;
14595
14612
  if (unregisterPrimary) unregisterPrimary();
14596
14613
  const canvasTarget = state.internal.canvasTarget;
14597
- if (canvasTarget?.dispose) canvasTarget.dispose();
14614
+ if (state.internal.isSecondary && canvasTarget?.dispose) canvasTarget.dispose();
14598
14615
  state.events.disconnect?.();
14599
14616
  cleanupHelperGroup(root.store);
14600
14617
  if (state.isLegacy && renderer) {
@@ -15135,9 +15152,9 @@ function CanvasImpl({
15135
15152
  React.useMemo(() => extend(THREE), []);
15136
15153
  const Bridge = useBridge();
15137
15154
  const backgroundProps = React.useMemo(() => parseBackground(background), [background]);
15138
- const hasInitialSizeRef = React.useRef(false);
15155
+ const [hasInitialSize, setHasInitialSize] = React.useState(false);
15139
15156
  const measureConfig = React.useMemo(() => {
15140
- if (!hasInitialSizeRef.current) {
15157
+ if (!hasInitialSize) {
15141
15158
  return {
15142
15159
  ...resize,
15143
15160
  scroll: resize?.scroll ?? true,
@@ -15149,7 +15166,7 @@ function CanvasImpl({
15149
15166
  debounce: { scroll: 50, resize: 0 },
15150
15167
  ...resize
15151
15168
  };
15152
- }, [resize, hasInitialSizeRef.current]);
15169
+ }, [hasInitialSize, resize]);
15153
15170
  const [containerRef, containerRect] = useMeasure(measureConfig);
15154
15171
  const effectiveSize = React.useMemo(() => {
15155
15172
  let w = width ?? containerRect.width;
@@ -15165,9 +15182,7 @@ function CanvasImpl({
15165
15182
  left: containerRect.left
15166
15183
  };
15167
15184
  }, [width, height, containerRect, forceEven]);
15168
- if (!hasInitialSizeRef.current && effectiveSize.width > 0 && effectiveSize.height > 0) {
15169
- hasInitialSizeRef.current = true;
15170
- }
15185
+ if (!hasInitialSize && effectiveSize.width > 0 && effectiveSize.height > 0) setHasInitialSize(true);
15171
15186
  const canvasRef = React.useRef(null);
15172
15187
  const divRef = React.useRef(null);
15173
15188
  React.useImperativeHandle(ref, () => canvasRef.current);
@@ -16026,7 +16041,7 @@ function useRenderPipeline(mainCB, setupCB) {
16026
16041
  renderPipeline: null,
16027
16042
  passes: {}
16028
16043
  });
16029
- scenePassCacheRef.current?.scenePass?.dispose?.();
16044
+ scenePassCacheRef.current?.scenePass.dispose();
16030
16045
  callbacksRanRef.current = false;
16031
16046
  scenePassCacheRef.current = null;
16032
16047
  forceScenePassRebuildRef.current = false;
@@ -16041,6 +16056,9 @@ function useRenderPipeline(mainCB, setupCB) {
16041
16056
  throw new Error("useRenderPipeline is only available with WebGPU renderer. Set renderer prop on Canvas.");
16042
16057
  }
16043
16058
  if (!renderer || !scene || !camera) return;
16059
+ if (!("isWebGPURenderer" in renderer)) {
16060
+ throw new Error("useRenderPipeline: renderer is not a WebGPURenderer but isLegacy is false.");
16061
+ }
16044
16062
  const state = store.getState();
16045
16063
  const set = store.setState;
16046
16064
  try {
@@ -16072,7 +16090,12 @@ function useRenderPipeline(mainCB, setupCB) {
16072
16090
  const shouldRunCallbacks = justCreatedPipeline || !callbacksRanRef.current || !cacheValid;
16073
16091
  if (shouldRunCallbacks) {
16074
16092
  if (setupCBRef.current) {
16075
- const freshState = store.getState();
16093
+ const freshState = Object.assign({}, store.getState(), {
16094
+ renderPipeline: pipeline,
16095
+ passes: { ...currentPasses, scenePass },
16096
+ renderer,
16097
+ isLegacy: false
16098
+ });
16076
16099
  const setupResult = setupCBRef.current(freshState);
16077
16100
  if (setupResult && typeof setupResult === "object") {
16078
16101
  currentPasses = { ...currentPasses, ...setupResult };
@@ -16080,7 +16103,12 @@ function useRenderPipeline(mainCB, setupCB) {
16080
16103
  }
16081
16104
  }
16082
16105
  if (mainCBRef.current) {
16083
- const freshState = store.getState();
16106
+ const freshState = Object.assign({}, store.getState(), {
16107
+ renderPipeline: pipeline,
16108
+ passes: { ...currentPasses, scenePass },
16109
+ renderer,
16110
+ isLegacy: false
16111
+ });
16084
16112
  const mainResult = mainCBRef.current(freshState);
16085
16113
  if (mainResult && typeof mainResult === "object") {
16086
16114
  currentPasses = { ...currentPasses, ...mainResult };
@@ -16091,22 +16119,16 @@ function useRenderPipeline(mainCB, setupCB) {
16091
16119
  callbacksRanRef.current = true;
16092
16120
  }
16093
16121
  if (outputNodeChanged) pipeline.needsUpdate = true;
16094
- if (outgoingScenePass && outgoingScenePass !== scenePass) outgoingScenePass.dispose?.();
16122
+ if (outgoingScenePass && outgoingScenePass !== scenePass) outgoingScenePass.dispose();
16095
16123
  } catch (error) {
16096
16124
  console.warn("[useRenderPipeline] Setup failed; the render pipeline was not configured:", error);
16097
16125
  }
16098
16126
  }, [store, renderer, scene, camera, isLegacy, rebuildVersion]);
16099
16127
  const passes = useThree$1((s) => s.passes);
16100
16128
  const renderPipeline = useThree$1((s) => s.renderPipeline);
16101
- return {
16102
- passes,
16103
- renderPipeline,
16104
- clearPasses,
16105
- reset,
16106
- rebuild,
16107
- // isReady indicates if RenderPipeline is configured and ready for rendering
16108
- isReady: renderPipeline !== null
16109
- };
16129
+ const actions = { passes, clearPasses, reset, rebuild };
16130
+ if (renderPipeline) return { ...actions, isReady: true, renderPipeline };
16131
+ return { ...actions, isReady: false, renderPipeline: null };
16110
16132
  }
16111
16133
 
16112
16134
  extend(THREE);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/fiber",
3
- "version": "10.0.0-canary.7dfc4e4",
3
+ "version": "10.0.0-canary.979dc2d",
4
4
  "description": "A React renderer for Threejs",
5
5
  "keywords": [
6
6
  "react",