@react-three/fiber 10.0.0-canary.7dfc4e4 → 10.0.0-canary.979dc2d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -363,6 +363,33 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Structural shape of a TSL node as stored on `state.nodes`.
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+ *
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+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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+ * would reject values `useNodes` creators legitimately return. This is the same shape
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+ * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ */
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+ interface NodeLike {
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+ uuid?: string
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+ nodeType?: string | null
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+ /** label method for chaining - sets the node's label and returns self */
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+ label?: ((label: string) => NodeLike) | string
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+ setName?: (name: string) => this
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+ }
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord = Record<string, NodeLike>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -496,8 +523,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -622,7 +654,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -634,7 +666,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -722,12 +754,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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  */
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- after?: string
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+ order?: number
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -1175,7 +1214,33 @@ declare global {
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  * ergonomics. The result is three's structural type, so members stay in sync with the
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  * installed three instead of needing to be mirrored by hand.
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  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+
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+ /**
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+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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+ * `as UniformNode<number>` (or the matching value type) at the call site.
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+ */
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+ type UniformNodeTypeFor<T> = T extends number
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+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
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+ : T extends three_webgpu.Color
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+ ? 'color'
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+ : T extends three_webgpu.Vector2
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+ ? 'vec2'
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+ : T extends three_webgpu.Vector3
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+ ? 'vec3'
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+ : T extends three_webgpu.Vector4
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+ ? 'vec4'
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+ : T extends three_webgpu.Matrix2
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+ ? 'mat2'
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+ : T extends three_webgpu.Matrix3
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+ ? 'mat3'
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+ : T extends three_webgpu.Matrix4
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+ ? 'mat4'
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+ : unknown
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1328,30 +1393,97 @@ declare global {
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  */
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  type ThreeRenderPipeline = three_webgpu.RenderPipeline
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- /** Pass record - stores TSL pass nodes for render pipeline */
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- type PassRecord = Record<string, any>
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+ /**
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+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
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+ */
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+ type ScenePassNode = three_webgpu.PassNode
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+
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+ /**
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+ * Pass record - stores TSL pass nodes for render pipeline.
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+ *
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+ * `scenePass` is the only key the library owns. It is optional here because this is also the
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+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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+ * or `clearPasses()`. Inside the callbacks it is always present; see
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+ * {@link RenderPipelineCallbackState}.
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+ *
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+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
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+ */
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+ interface PassRecord {
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+ scenePass?: ScenePassNode
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+ [key: string]: three_webgpu.Node
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+ }
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+
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+ /**
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+ * State passed to pipeline callbacks after the active pipeline has been created.
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+ *
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+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
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+ * callback runs, so callbacks can use it without a guard or a cast.
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+ *
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+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
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+ */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ passes: PassRecord & { scenePass: ScenePassNode }
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+ renderer: three_webgpu.WebGPURenderer
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+ isLegacy: false
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+ }
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+
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+ /**
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+ * What a callback may return to register entries into `state.passes`.
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+ *
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+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
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+ * disposing a pass nothing references. So returning it is a type error.
1444
+ */
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+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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1446
 
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  /** Setup callback - runs first to configure MRT, create additional passes */
1335
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1448
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1336
1449
 
1337
1450
  /** Main callback - runs second to configure outputNode, create effect passes */
1338
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1451
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1339
1452
 
1340
- /** Return type for useRenderPipeline hook */
1341
- interface UseRenderPipelineReturn {
1453
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1454
+ interface UseRenderPipelineActions {
1342
1455
  /** Current passes from state */
1343
1456
  passes: PassRecord
1344
- /** RenderPipeline instance (null if not initialized) */
1345
- renderPipeline: ThreeRenderPipeline | null
1346
1457
  /** Clear all passes from state */
1347
1458
  clearPasses: () => void
1348
1459
  /** Reset RenderPipeline entirely (clears PP + passes) */
1349
1460
  reset: () => void
1350
1461
  /** Re-run setup/main callbacks with current closure values */
1351
1462
  rebuild: () => void
1352
- /** True when RenderPipeline is configured and ready */
1353
- isReady: boolean
1354
1463
  }
1464
+
1465
+ /**
1466
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1467
+ *
1468
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1469
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1470
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1471
+ */
1472
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1473
+ (
1474
+ | {
1475
+ /** True when RenderPipeline is configured and ready */
1476
+ isReady: true
1477
+ /** RenderPipeline instance */
1478
+ renderPipeline: ThreeRenderPipeline
1479
+ }
1480
+ | {
1481
+ /** False until the pipeline has been created */
1482
+ isReady: false
1483
+ /** Not initialized yet, or torn down by reset() */
1484
+ renderPipeline: null
1485
+ }
1486
+ )
1355
1487
  }
1356
1488
 
1357
1489
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -3769,4 +3901,4 @@ declare function isOnce(value: unknown): value is {
3769
3901
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3770
3902
 
3771
3903
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3772
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3904
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/index.mjs CHANGED
@@ -1048,7 +1048,8 @@ const createStore = (invalidate, advance) => {
1048
1048
  const resizeTarget = canvasTarget ?? actualRenderer;
1049
1049
  if (viewport.dpr > 0) resizeTarget.setPixelRatio(viewport.dpr);
1050
1050
  resizeTarget.setSize(size.width, size.height, false);
1051
- internal.canvasTargetSizeDirty = true;
1051
+ const activeTarget = actualRenderer.getCanvasTarget?.();
1052
+ if (!canvasTarget || activeTarget !== canvasTarget) internal.canvasTargetSizeDirty = true;
1052
1053
  }
1053
1054
  if (camera !== oldCamera) {
1054
1055
  oldCamera = camera;
@@ -1696,7 +1697,7 @@ function advance(timestamp, runGlobalEffects, state) {
1696
1697
  else scheduler.step(timestamp);
1697
1698
  }
1698
1699
 
1699
- const version = "10.0.0-alpha.3";
1700
+ const version = "10.0.0-alpha.4";
1700
1701
  const packageData = {
1701
1702
  version: version};
1702
1703
 
@@ -14230,9 +14231,8 @@ function createRoot(canvas) {
14230
14231
  if (!renderer.hasInitialized?.()) {
14231
14232
  const size2 = computeInitialSize(canvas, propsSize);
14232
14233
  if (size2.width > 0 && size2.height > 0) {
14233
- const pixelRatio = calculateDpr(dpr);
14234
- canvas.width = size2.width * pixelRatio;
14235
- canvas.height = size2.height * pixelRatio;
14234
+ renderer.setPixelRatio(calculateDpr(dpr));
14235
+ renderer.setSize(size2.width, size2.height, false);
14236
14236
  }
14237
14237
  await renderer.init();
14238
14238
  }
@@ -14241,7 +14241,7 @@ function createRoot(canvas) {
14241
14241
  state.internal.actualRenderer = renderer;
14242
14242
  state.set({ webGPUSupported: isWebGPUBackend, renderer, primaryStore: store });
14243
14243
  if (canvasId && !state.internal.isSecondary) {
14244
- const canvasTarget = new CanvasTarget(canvas);
14244
+ const canvasTarget = renderer.getCanvasTarget?.();
14245
14245
  const unregisterPrimary = registerPrimary(canvasId, renderer, store);
14246
14246
  state.set((prev) => ({
14247
14247
  internal: {
@@ -14446,14 +14446,18 @@ function createRoot(canvas) {
14446
14446
  const unregisterRoot = scheduler.registerRoot(newRootId, {
14447
14447
  getState: () => store.getState(),
14448
14448
  onError: (err) => store.getState().setError(err),
14449
- frameloop: store.getState().frameloop
14449
+ frameloop: store.getState().frameloop,
14450
+ before: schedulerConfig?.before,
14451
+ after: schedulerConfig?.after,
14452
+ order: schedulerConfig?.order
14450
14453
  });
14451
14454
  const unregisterCanvasTarget = scheduler.register(
14452
14455
  () => {
14453
14456
  const state2 = store.getState();
14454
- if (state2.internal.isMultiCanvas && state2.internal.canvasTarget) {
14457
+ const canvasTarget = state2.internal.canvasTarget;
14458
+ if (canvasTarget) {
14455
14459
  const renderer2 = state2.internal.actualRenderer;
14456
- renderer2.setCanvasTarget(state2.internal.canvasTarget);
14460
+ if (renderer2.getCanvasTarget() !== canvasTarget) renderer2.setCanvasTarget(canvasTarget);
14457
14461
  if (state2.internal.canvasTargetSizeDirty) {
14458
14462
  state2.internal.canvasTargetSizeDirty = false;
14459
14463
  renderer2.backend?.updateSize?.();
@@ -14526,8 +14530,7 @@ function createRoot(canvas) {
14526
14530
  phase: "render",
14527
14531
  system: true,
14528
14532
  // Internal flag: this is a system job, not user-controlled
14529
- // Apply scheduler config for render ordering and rate limiting
14530
- ...schedulerConfig?.after && { after: schedulerConfig.after },
14533
+ // FPS throttles only the default render job; Canvas ordering belongs to the root.
14531
14534
  ...schedulerConfig?.fps && { fps: schedulerConfig.fps }
14532
14535
  }
14533
14536
  );
@@ -14546,7 +14549,21 @@ function createRoot(canvas) {
14546
14549
  scheduler
14547
14550
  }
14548
14551
  }));
14552
+ } else {
14553
+ const constraintsChanged = !is.equ(schedulerConfig?.before, lastConfiguredProps.schedulerBefore, shallowLoose) || !is.equ(schedulerConfig?.after, lastConfiguredProps.schedulerAfter, shallowLoose);
14554
+ if (constraintsChanged) {
14555
+ scheduler.setRootConstraints(rootId, {
14556
+ before: schedulerConfig?.before,
14557
+ after: schedulerConfig?.after
14558
+ });
14559
+ }
14560
+ if (schedulerConfig?.order !== lastConfiguredProps.schedulerOrder) {
14561
+ scheduler.setRootOrder(rootId, schedulerConfig?.order ?? 0);
14562
+ }
14549
14563
  }
14564
+ lastConfiguredProps.schedulerBefore = schedulerConfig?.before;
14565
+ lastConfiguredProps.schedulerAfter = schedulerConfig?.after;
14566
+ lastConfiguredProps.schedulerOrder = schedulerConfig?.order;
14550
14567
  onCreated = onCreatedCallback;
14551
14568
  configured = true;
14552
14569
  resolve();
@@ -14604,7 +14621,7 @@ function unmountComponentAtNode(canvas, callback) {
14604
14621
  const unregisterPrimary = state.internal.unregisterPrimary;
14605
14622
  if (unregisterPrimary) unregisterPrimary();
14606
14623
  const canvasTarget = state.internal.canvasTarget;
14607
- if (canvasTarget?.dispose) canvasTarget.dispose();
14624
+ if (state.internal.isSecondary && canvasTarget?.dispose) canvasTarget.dispose();
14608
14625
  state.events.disconnect?.();
14609
14626
  cleanupHelperGroup(root.store);
14610
14627
  if (state.isLegacy && renderer) {
@@ -15048,9 +15065,9 @@ function CanvasImpl({
15048
15065
  React.useMemo(() => extend(THREE), []);
15049
15066
  const Bridge = useBridge();
15050
15067
  const backgroundProps = React.useMemo(() => parseBackground(background), [background]);
15051
- const hasInitialSizeRef = React.useRef(false);
15068
+ const [hasInitialSize, setHasInitialSize] = React.useState(false);
15052
15069
  const measureConfig = React.useMemo(() => {
15053
- if (!hasInitialSizeRef.current) {
15070
+ if (!hasInitialSize) {
15054
15071
  return {
15055
15072
  ...resize,
15056
15073
  scroll: resize?.scroll ?? true,
@@ -15062,7 +15079,7 @@ function CanvasImpl({
15062
15079
  debounce: { scroll: 50, resize: 0 },
15063
15080
  ...resize
15064
15081
  };
15065
- }, [resize, hasInitialSizeRef.current]);
15082
+ }, [hasInitialSize, resize]);
15066
15083
  const [containerRef, containerRect] = useMeasure(measureConfig);
15067
15084
  const effectiveSize = React.useMemo(() => {
15068
15085
  let w = width ?? containerRect.width;
@@ -15078,9 +15095,7 @@ function CanvasImpl({
15078
15095
  left: containerRect.left
15079
15096
  };
15080
15097
  }, [width, height, containerRect, forceEven]);
15081
- if (!hasInitialSizeRef.current && effectiveSize.width > 0 && effectiveSize.height > 0) {
15082
- hasInitialSizeRef.current = true;
15083
- }
15098
+ if (!hasInitialSize && effectiveSize.width > 0 && effectiveSize.height > 0) setHasInitialSize(true);
15084
15099
  const canvasRef = React.useRef(null);
15085
15100
  const divRef = React.useRef(null);
15086
15101
  React.useImperativeHandle(ref, () => canvasRef.current);
package/dist/legacy.cjs CHANGED
@@ -1072,7 +1072,8 @@ const createStore = (invalidate, advance) => {
1072
1072
  const resizeTarget = canvasTarget ?? actualRenderer;
1073
1073
  if (viewport.dpr > 0) resizeTarget.setPixelRatio(viewport.dpr);
1074
1074
  resizeTarget.setSize(size.width, size.height, false);
1075
- internal.canvasTargetSizeDirty = true;
1075
+ const activeTarget = actualRenderer.getCanvasTarget?.();
1076
+ if (!canvasTarget || activeTarget !== canvasTarget) internal.canvasTargetSizeDirty = true;
1076
1077
  }
1077
1078
  if (camera !== oldCamera) {
1078
1079
  oldCamera = camera;
@@ -1718,7 +1719,7 @@ function advance(timestamp, runGlobalEffects, state) {
1718
1719
  else scheduler$1.step(timestamp);
1719
1720
  }
1720
1721
 
1721
- const version = "10.0.0-alpha.3";
1722
+ const version = "10.0.0-alpha.4";
1722
1723
  const packageData = {
1723
1724
  version: version};
1724
1725
 
@@ -14421,14 +14422,18 @@ function createRoot(canvas) {
14421
14422
  const unregisterRoot = scheduler$1.registerRoot(newRootId, {
14422
14423
  getState: () => store.getState(),
14423
14424
  onError: (err) => store.getState().setError(err),
14424
- frameloop: store.getState().frameloop
14425
+ frameloop: store.getState().frameloop,
14426
+ before: schedulerConfig?.before,
14427
+ after: schedulerConfig?.after,
14428
+ order: schedulerConfig?.order
14425
14429
  });
14426
14430
  const unregisterCanvasTarget = scheduler$1.register(
14427
14431
  () => {
14428
14432
  const state2 = store.getState();
14429
- if (state2.internal.isMultiCanvas && state2.internal.canvasTarget) {
14433
+ const canvasTarget = state2.internal.canvasTarget;
14434
+ if (canvasTarget) {
14430
14435
  const renderer2 = state2.internal.actualRenderer;
14431
- renderer2.setCanvasTarget(state2.internal.canvasTarget);
14436
+ if (renderer2.getCanvasTarget() !== canvasTarget) renderer2.setCanvasTarget(canvasTarget);
14432
14437
  if (state2.internal.canvasTargetSizeDirty) {
14433
14438
  state2.internal.canvasTargetSizeDirty = false;
14434
14439
  renderer2.backend?.updateSize?.();
@@ -14501,8 +14506,7 @@ function createRoot(canvas) {
14501
14506
  phase: "render",
14502
14507
  system: true,
14503
14508
  // Internal flag: this is a system job, not user-controlled
14504
- // Apply scheduler config for render ordering and rate limiting
14505
- ...schedulerConfig?.after && { after: schedulerConfig.after },
14509
+ // FPS throttles only the default render job; Canvas ordering belongs to the root.
14506
14510
  ...schedulerConfig?.fps && { fps: schedulerConfig.fps }
14507
14511
  }
14508
14512
  );
@@ -14521,7 +14525,21 @@ function createRoot(canvas) {
14521
14525
  scheduler: scheduler$1
14522
14526
  }
14523
14527
  }));
14528
+ } else {
14529
+ const constraintsChanged = !is.equ(schedulerConfig?.before, lastConfiguredProps.schedulerBefore, shallowLoose) || !is.equ(schedulerConfig?.after, lastConfiguredProps.schedulerAfter, shallowLoose);
14530
+ if (constraintsChanged) {
14531
+ scheduler$1.setRootConstraints(rootId, {
14532
+ before: schedulerConfig?.before,
14533
+ after: schedulerConfig?.after
14534
+ });
14535
+ }
14536
+ if (schedulerConfig?.order !== lastConfiguredProps.schedulerOrder) {
14537
+ scheduler$1.setRootOrder(rootId, schedulerConfig?.order ?? 0);
14538
+ }
14524
14539
  }
14540
+ lastConfiguredProps.schedulerBefore = schedulerConfig?.before;
14541
+ lastConfiguredProps.schedulerAfter = schedulerConfig?.after;
14542
+ lastConfiguredProps.schedulerOrder = schedulerConfig?.order;
14525
14543
  onCreated = onCreatedCallback;
14526
14544
  configured = true;
14527
14545
  resolve();
@@ -14579,7 +14597,7 @@ function unmountComponentAtNode(canvas, callback) {
14579
14597
  const unregisterPrimary = state.internal.unregisterPrimary;
14580
14598
  if (unregisterPrimary) unregisterPrimary();
14581
14599
  const canvasTarget = state.internal.canvasTarget;
14582
- if (canvasTarget?.dispose) canvasTarget.dispose();
14600
+ if (state.internal.isSecondary && canvasTarget?.dispose) canvasTarget.dispose();
14583
14601
  state.events.disconnect?.();
14584
14602
  cleanupHelperGroup(root.store);
14585
14603
  if (state.isLegacy && renderer) {
@@ -15023,9 +15041,9 @@ function CanvasImpl({
15023
15041
  React__namespace.useMemo(() => extend(THREE), []);
15024
15042
  const Bridge = useBridge();
15025
15043
  const backgroundProps = React__namespace.useMemo(() => parseBackground(background), [background]);
15026
- const hasInitialSizeRef = React__namespace.useRef(false);
15044
+ const [hasInitialSize, setHasInitialSize] = React__namespace.useState(false);
15027
15045
  const measureConfig = React__namespace.useMemo(() => {
15028
- if (!hasInitialSizeRef.current) {
15046
+ if (!hasInitialSize) {
15029
15047
  return {
15030
15048
  ...resize,
15031
15049
  scroll: resize?.scroll ?? true,
@@ -15037,7 +15055,7 @@ function CanvasImpl({
15037
15055
  debounce: { scroll: 50, resize: 0 },
15038
15056
  ...resize
15039
15057
  };
15040
- }, [resize, hasInitialSizeRef.current]);
15058
+ }, [hasInitialSize, resize]);
15041
15059
  const [containerRef, containerRect] = useMeasure__default(measureConfig);
15042
15060
  const effectiveSize = React__namespace.useMemo(() => {
15043
15061
  let w = width ?? containerRect.width;
@@ -15053,9 +15071,7 @@ function CanvasImpl({
15053
15071
  left: containerRect.left
15054
15072
  };
15055
15073
  }, [width, height, containerRect, forceEven]);
15056
- if (!hasInitialSizeRef.current && effectiveSize.width > 0 && effectiveSize.height > 0) {
15057
- hasInitialSizeRef.current = true;
15058
- }
15074
+ if (!hasInitialSize && effectiveSize.width > 0 && effectiveSize.height > 0) setHasInitialSize(true);
15059
15075
  const canvasRef = React__namespace.useRef(null);
15060
15076
  const divRef = React__namespace.useRef(null);
15061
15077
  React__namespace.useImperativeHandle(ref, () => canvasRef.current);