@react-three/fiber 10.0.0-canary.604355a → 10.0.0-canary.611635d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -1,16 +1,17 @@
1
1
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
3
  import * as THREE$1 from 'three';
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- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
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  import { Options } from 'react-use-measure';
12
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  import * as react_jsx_runtime from 'react/jsx-runtime';
13
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
14
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
15
16
 
16
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  function _mergeNamespaces(n, m) {
@@ -48,10 +49,13 @@ declare const R3F_BUILD_WEBGPU = true;
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49
 
49
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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59
  WebGLRenderTarget: WebGLRenderTarget,
56
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  WebGLRenderer: WebGLRenderer,
57
61
  WebGLRendererParameters: WebGLRendererParameters
@@ -149,6 +153,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
149
153
  unprojectedPoint: THREE$1.Vector3
150
154
  /** Normalized event coordinates */
151
155
  pointer: THREE$1.Vector2
156
+ /** pointerId of the original event for multiple pointer events */
157
+ pointerId: number
152
158
  /** Delta between first click and this event */
153
159
  delta: number
154
160
  /** The ray that pierced it */
@@ -225,6 +231,18 @@ interface EventHandlers {
225
231
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
226
232
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
227
233
 
234
+ /** Configuration for XR pointer registration (controllers/hands) */
235
+ interface XRPointerConfig {
236
+ /** Ray origin (updated each frame by XR system) */
237
+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
239
+ compute?: (state: RootState) => void
240
+ /** Pointer type identifier */
241
+ type: 'controller' | 'hand' | 'gaze'
242
+ /** Which hand (for controller/hand types) */
243
+ handedness?: 'left' | 'right'
244
+ }
245
+
228
246
  interface EventManager<TTarget> {
229
247
  /** Determines if the event layer is active */
230
248
  enabled: boolean
@@ -244,8 +262,21 @@ interface EventManager<TTarget> {
244
262
  disconnect?: () => void
245
263
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
246
264
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
265
+ * @param pointerId - Optional pointer ID to update specific pointer only
247
266
  */
248
- update?: () => void
267
+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
269
+ frameTimedRaycasts?: boolean
270
+ /** Always fire raycaster immediately on scroll events (default: true) */
271
+ alwaysFireOnScroll?: boolean
272
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
273
+ updateOnFrame?: boolean
274
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
275
+ flush?: () => void
276
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
277
+ registerPointer?: (config: XRPointerConfig) => number
278
+ /** Unregister an XR pointer */
279
+ unregisterPointer?: (pointerId: number) => void
249
280
  }
250
281
 
251
282
  interface PointerCaptureTarget {
@@ -265,227 +296,94 @@ interface VisibilityEntry {
265
296
  }
266
297
 
267
298
  //* Scheduler Types (useFrame) ==============================
299
+ //
300
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
301
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
302
+ // so existing `#types` imports across the codebase keep resolving unchanged.
268
303
 
269
304
 
270
305
 
271
- // Public Options --------------------------------
306
+ // Frame State (r3f-specific) --------------------------------
272
307
 
273
308
  /**
274
- * Options for useFrame hook
309
+ * State passed to useFrame callbacks (extends RootState with timing).
275
310
  */
276
- interface UseFrameNextOptions {
277
- /** Optional stable id for the job. Auto-generated if not provided */
278
- id?: string
279
- /** Named phase to run in. Default: 'update' */
280
- phase?: string
281
- /** Run before this phase or job id */
282
- before?: string | string[]
283
- /** Run after this phase or job id */
284
- after?: string | string[]
285
- /** Priority within phase. Higher runs first. Default: 0 */
286
- priority?: number
287
- /** Max frames per second for this job */
288
- fps?: number
289
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
290
- drop?: boolean
291
- /** Enable/disable without unregistering. Default: true */
292
- enabled?: boolean
293
- }
294
-
295
- /** Alias for UseFrameNextOptions */
296
- type UseFrameOptions = UseFrameNextOptions
311
+ interface FrameNextState extends RootState, FrameTimingState {}
297
312
 
298
- /**
299
- * Options for addPhase
300
- */
301
- interface AddPhaseOptions {
302
- /** Insert this phase before the specified phase */
303
- before?: string
304
- /** Insert this phase after the specified phase */
305
- after?: string
306
- }
313
+ /** Alias for FrameNextState */
314
+ type FrameState = FrameNextState
307
315
 
308
- // Frame State --------------------------------
316
+ // Callback Types (r3f-specific) --------------------------------
309
317
 
310
318
  /**
311
- * Timing-only state for independent/outside mode (no RootState)
319
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
312
320
  */
313
- interface FrameTimingState {
314
- /** High-resolution timestamp from RAF (ms) */
315
- time: number
316
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
317
- delta: number
318
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
319
- elapsed: number
320
- /** Incrementing frame counter */
321
- frame: number
322
- }
321
+ type FrameNextCallback = FrameCallback$1<RootState>
323
322
 
324
- /**
325
- * State passed to useFrame callbacks (extends RootState with timing)
326
- */
327
- interface FrameNextState extends RootState, FrameTimingState {}
328
-
329
- /** Alias for FrameNextState */
330
- type FrameState = FrameNextState
323
+ /** Alias for FrameNextCallback */
324
+ type FrameCallback = FrameNextCallback
331
325
 
332
- // Root Options --------------------------------
326
+ //* Buffer Types (useBuffers) ========================================
333
327
 
334
328
  /**
335
- * Options for registerRoot
329
+ * Buffer-like types for GPU compute and storage operations.
330
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
331
+ *
332
+ * @example
333
+ * ```tsx
334
+ * const { positions, velocities } = useBuffers(() => ({
335
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
336
+ * velocities: new Float32Array(count * 3), // TypedArray
337
+ * }), 'particles')
338
+ * ```
336
339
  */
337
- interface RootOptions {
338
- /** State provider for callbacks. Optional in independent mode. */
339
- getState?: () => any
340
- /** Error handler for job errors. Falls back to console.error if not provided. */
341
- onError?: (error: Error) => void
342
- }
340
+ type BufferLike =
341
+ | Float32Array
342
+ | Uint32Array
343
+ | Int32Array
344
+ | Float64Array
345
+ | Uint8Array
346
+ | Int8Array
347
+ | Uint16Array
348
+ | Int16Array
349
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
350
+ | Node // TSL buffer nodes (instancedArray, storage)
343
351
 
344
- // Callback Types --------------------------------
352
+ /** Flat record of buffer-like values (no nested scopes) */
353
+ type BufferRecord = Record<string, BufferLike>
345
354
 
346
355
  /**
347
- * Callback function for useFrame
356
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
357
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
348
358
  */
349
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
359
+ type BufferStore = Record<string, BufferLike | BufferRecord>
350
360
 
351
- /** Alias for FrameNextCallback */
352
- type FrameCallback = FrameNextCallback
353
-
354
- // Controls returned from useFrame --------------------------------
361
+ //* Storage Types (useGPUStorage) ========================================
355
362
 
356
363
  /**
357
- * Controls object returned from useFrame hook
364
+ * GPU storage types for texture-based storage operations.
365
+ * Includes Three.js storage textures and TSL storage texture nodes.
366
+ *
367
+ * @example
368
+ * ```tsx
369
+ * const { heightMap } = useGPUStorage(() => ({
370
+ * heightMap: new StorageTexture(512, 512),
371
+ * }), 'terrain')
372
+ * ```
358
373
  */
359
- interface FrameNextControls {
360
- /** The job's unique ID */
361
- id: string
362
- /** Access to the global scheduler for frame loop control */
363
- scheduler: SchedulerApi
364
- /** Manually step this job only (bypasses FPS limiting) */
365
- step(timestamp?: number): void
366
- /** Manually step ALL jobs in the scheduler */
367
- stepAll(timestamp?: number): void
368
- /** Pause this job (set enabled=false) */
369
- pause(): void
370
- /** Resume this job (set enabled=true) */
371
- resume(): void
372
- /** Reactive paused state - automatically triggers re-render when changed */
373
- isPaused: boolean
374
- }
374
+ type StorageLike =
375
+ | StorageTexture // GPU storage texture
376
+ | Data3DTexture // 3D texture (can be used as storage)
377
+ | Node // TSL storage texture nodes (storageTexture)
375
378
 
376
- /** Alias for FrameNextControls */
377
- type FrameControls = FrameNextControls
378
-
379
- // Scheduler Interface --------------------------------
379
+ /** Flat record of storage-like values (no nested scopes) */
380
+ type StorageRecord = Record<string, StorageLike>
380
381
 
381
382
  /**
382
- * Public interface for the global Scheduler
383
+ * Storage store that can contain both root-level storage and scoped storage objects.
384
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
383
385
  */
384
- interface SchedulerApi {
385
- //* Phase Management --------------------------------
386
-
387
- /** Add a named phase to the scheduler */
388
- addPhase(name: string, options?: AddPhaseOptions): void
389
- /** Get the ordered list of phase names */
390
- readonly phases: string[]
391
- /** Check if a phase exists */
392
- hasPhase(name: string): boolean
393
-
394
- //* Root Management --------------------------------
395
-
396
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
397
- registerRoot(id: string, options?: RootOptions): () => void
398
- /** Unregister a root */
399
- unregisterRoot(id: string): void
400
- /** Generate a unique root ID */
401
- generateRootId(): string
402
- /** Get the number of registered roots */
403
- getRootCount(): number
404
- /** Check if any root is registered and ready */
405
- readonly isReady: boolean
406
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
407
- onRootReady(callback: () => void): () => void
408
-
409
- //* Job Registration --------------------------------
410
-
411
- /** Register a job with the scheduler (returns unsubscribe function) */
412
- register(
413
- callback: FrameNextCallback,
414
- options?: {
415
- id?: string
416
- rootId?: string
417
- phase?: string
418
- before?: string | string[]
419
- after?: string | string[]
420
- priority?: number
421
- fps?: number
422
- drop?: boolean
423
- enabled?: boolean
424
- },
425
- ): () => void
426
- /** Update a job's options */
427
- updateJob(
428
- id: string,
429
- options: {
430
- priority?: number
431
- fps?: number
432
- drop?: boolean
433
- enabled?: boolean
434
- phase?: string
435
- before?: string | string[]
436
- after?: string | string[]
437
- },
438
- ): void
439
- /** Unregister a job by ID */
440
- unregister(id: string, rootId?: string): void
441
- /** Get the number of registered jobs */
442
- getJobCount(): number
443
- /** Get all job IDs */
444
- getJobIds(): string[]
445
-
446
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
447
-
448
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
449
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
450
-
451
- //* Idle Callbacks (for legacy addTail) --------------------------------
452
-
453
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
454
- onIdle(callback: (timestamp: number) => void): () => void
455
-
456
- //* Frame Loop Control --------------------------------
457
-
458
- /** Start the scheduler loop */
459
- start(): void
460
- /** Stop the scheduler loop */
461
- stop(): void
462
- /** Check if the scheduler is running */
463
- readonly isRunning: boolean
464
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
465
- frameloop: Frameloop
466
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
467
- independent: boolean
468
-
469
- //* Manual Stepping --------------------------------
470
-
471
- /** Manually step all jobs once (for frameloop='never' or testing) */
472
- step(timestamp?: number): void
473
- /** Manually step a single job by ID */
474
- stepJob(id: string, timestamp?: number): void
475
- /** Request frame(s) to be rendered (for frameloop='demand') */
476
- invalidate(frames?: number): void
477
-
478
- //* Per-Job Control --------------------------------
479
-
480
- /** Check if a job is paused */
481
- isJobPaused(id: string): boolean
482
- /** Pause a job */
483
- pauseJob(id: string): void
484
- /** Resume a job */
485
- resumeJob(id: string): void
486
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
487
- subscribeJobState(id: string, listener: () => void): () => void
488
- }
386
+ type StorageStore = Record<string, StorageLike | StorageRecord>
489
387
 
490
388
  //* Renderer Types ========================================
491
389
 
@@ -500,6 +398,18 @@ type Subscription = {
500
398
  store: RootStore
501
399
  }
502
400
 
401
+ /** Per-pointer state for multi-touch and XR support */
402
+ type PointerState = {
403
+ /** Objects currently hovered by this pointer */
404
+ hovered: Map<string, ThreeEvent<DomEvent>>
405
+ /** Objects capturing this pointer */
406
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
407
+ /** Initial click position [x, y] */
408
+ initialClick: [x: number, y: number]
409
+ /** Objects hit on initial click */
410
+ initialHits: THREE$1.Object3D[]
411
+ }
412
+
503
413
  type Dpr = number | [min: number, max: number]
504
414
 
505
415
  interface Size {
@@ -541,12 +451,21 @@ interface Performance {
541
451
 
542
452
  interface InternalState {
543
453
  interaction: THREE$1.Object3D[]
544
- hovered: Map<string, ThreeEvent<DomEvent>>
545
454
  subscribers: Subscription[]
455
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
456
+ pointerMap: Map<number, PointerState>
457
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
458
+ pointerDirty: Map<number, DomEvent>
459
+ /** Last event received (for events.update() compatibility) */
460
+ lastEvent: React$1.RefObject<DomEvent | null>
461
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
462
+ hovered: Map<string, ThreeEvent<DomEvent>>
463
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
546
464
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
465
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
547
466
  initialClick: [x: number, y: number]
467
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
548
468
  initialHits: THREE$1.Object3D[]
549
- lastEvent: React$1.RefObject<DomEvent | null>
550
469
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
551
470
  visibilityRegistry: Map<string, VisibilityEntry>
552
471
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -579,7 +498,7 @@ interface InternalState {
579
498
  canvasTarget?: CanvasTarget
580
499
  /**
581
500
  * Whether multi-canvas rendering is active.
582
- * True when any canvas uses `target` prop to share a renderer.
501
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
583
502
  * When true, setCanvasTarget is called before each render.
584
503
  */
585
504
  isMultiCanvas?: boolean
@@ -677,8 +596,8 @@ interface RootState {
677
596
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
678
597
  /** Shortcut to manual setting the pixel ratio */
679
598
  setDpr: (dpr: Dpr) => void
680
- /** Shortcut to setting frameloop flags */
681
- setFrameloop: (frameloop: Frameloop) => void
599
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
600
+ setFrameloop: (frameloop?: Frameloop) => void
682
601
  /** Set error state to propagate to error boundary */
683
602
  setError: (error: Error | null) => void
684
603
  /** Current error state (null when no error) */
@@ -687,11 +606,17 @@ interface RootState {
687
606
  uniforms: UniformStore
688
607
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
689
608
  nodes: Record<string, any>
690
- /** Global TSL texture nodes - use useTextures() hook for operations */
691
- textures: Map<string, any>
692
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
693
- postProcessing: any | null // THREE.PostProcessing when available
694
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
609
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
610
+ buffers: BufferStore
611
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
612
+ gpuStorage: StorageStore
613
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
614
+ textures: Map<string, THREE$1.Texture>
615
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
616
+ _textureRefs: Map<string, number>
617
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
618
+ renderPipeline: ThreeRenderPipeline | null
619
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
695
620
  passes: Record<string, any>
696
621
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
697
622
  _hmrVersion: number
@@ -741,6 +666,20 @@ interface Renderer {
741
666
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
742
667
  }
743
668
 
669
+ //* Color Management Config ==============================
670
+
671
+ /**
672
+ * Color management configuration shared by both WebGL and WebGPU renderers.
673
+ */
674
+ interface ColorManagementConfig {
675
+ /**
676
+ * Color space assigned to 8-bit input textures (color maps).
677
+ * Defaults to sRGB. Most textures are authored in sRGB.
678
+ * @default THREE.SRGBColorSpace
679
+ */
680
+ textureColorSpace?: THREE$1.ColorSpace
681
+ }
682
+
744
683
  //* WebGL Renderer Props ==============================
745
684
 
746
685
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -751,7 +690,7 @@ type GLProps =
751
690
  | Renderer
752
691
  | ((defaultProps: DefaultGLProps) => Renderer)
753
692
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
754
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
693
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
755
694
 
756
695
  //* WebGPU Renderer Props ==============================
757
696
 
@@ -777,9 +716,9 @@ interface CanvasSchedulerConfig {
777
716
  }
778
717
 
779
718
  /**
780
- * Extended renderer configuration for multi-canvas support.
719
+ * Extended renderer configuration for multi-canvas support and color management.
781
720
  */
782
- interface RendererConfigExtended {
721
+ interface RendererConfigExtended extends ColorManagementConfig {
783
722
  /** Share renderer from another canvas (WebGPU only) */
784
723
  primaryCanvas?: string
785
724
  /** Canvas-level scheduler options */
@@ -844,8 +783,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
844
783
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
845
784
  */
846
785
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
847
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
848
- textureColorSpace?: THREE$1.ColorSpace
849
786
  /** Creates an orthographic camera */
850
787
  orthographic?: boolean
851
788
  /**
@@ -971,8 +908,6 @@ interface Instance<O = any> {
971
908
  attach?: AttachType<O>
972
909
  previousAttach?: any
973
910
  isHidden: boolean
974
- /** Deferred ref props to apply in commitMount */
975
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
976
911
  /** Set of props that have been applied via once() */
977
912
  appliedOnce?: Set<string>
978
913
  }
@@ -1098,7 +1033,7 @@ interface CanvasProps
1098
1033
  */
1099
1034
  resize?: Options
1100
1035
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1101
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1036
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1102
1037
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1103
1038
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1104
1039
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1209,10 +1144,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1209
1144
  //* Global Types ==============================
1210
1145
 
1211
1146
  declare global {
1212
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1213
- interface UniformNode<T = unknown> extends Node {
1214
- value: T
1215
- }
1147
+ /**
1148
+ * Uniform node type.
1149
+ *
1150
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1151
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1152
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1153
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1154
+ * arity when three made `UniformNode` two-parameter.
1155
+ *
1156
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1157
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1158
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1159
+ * installed three instead of needing to be mirrored by hand.
1160
+ */
1161
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1216
1162
 
1217
1163
  /**
1218
1164
  * ShaderCallable - the return type of Fn()
@@ -1312,6 +1258,7 @@ declare global {
1312
1258
  | three_webgpu.Euler
1313
1259
  | three_webgpu.Quaternion
1314
1260
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1261
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1315
1262
  | Node // TSL nodes like color(), vec3(), float() for type casting
1316
1263
  | UniformNode
1317
1264
 
@@ -1356,179 +1303,40 @@ declare module 'three/tsl' {
1356
1303
  ): ShaderCallable<R>
1357
1304
  }
1358
1305
 
1359
- /**
1360
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1361
- */
1362
-
1363
-
1364
-
1365
1306
  declare global {
1366
- /** Pass record - stores TSL pass nodes for post-processing */
1307
+ /**
1308
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1309
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1310
+ * is r185, so the new name is the only one.
1311
+ */
1312
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1313
+
1314
+ /** Pass record - stores TSL pass nodes for render pipeline */
1367
1315
  type PassRecord = Record<string, any>
1368
1316
 
1369
1317
  /** Setup callback - runs first to configure MRT, create additional passes */
1370
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1318
+ type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1371
1319
 
1372
1320
  /** Main callback - runs second to configure outputNode, create effect passes */
1373
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1321
+ type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1374
1322
 
1375
- /** Return type for usePostProcessing hook */
1376
- interface UsePostProcessingReturn {
1323
+ /** Return type for useRenderPipeline hook */
1324
+ interface UseRenderPipelineReturn {
1377
1325
  /** Current passes from state */
1378
1326
  passes: PassRecord
1379
- /** PostProcessing instance (null if not initialized) */
1380
- postProcessing: any | null // THREE.PostProcessing
1327
+ /** RenderPipeline instance (null if not initialized) */
1328
+ renderPipeline: ThreeRenderPipeline | null
1381
1329
  /** Clear all passes from state */
1382
1330
  clearPasses: () => void
1383
- /** Reset PostProcessing entirely (clears PP + passes) */
1331
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1384
1332
  reset: () => void
1385
1333
  /** Re-run setup/main callbacks with current closure values */
1386
1334
  rebuild: () => void
1387
- /** True when PostProcessing is configured and ready */
1335
+ /** True when RenderPipeline is configured and ready */
1388
1336
  isReady: boolean
1389
1337
  }
1390
1338
  }
1391
1339
 
1392
- //* useFrameNext Types ==============================
1393
-
1394
-
1395
-
1396
- //* Global Type Declarations ==============================
1397
-
1398
- declare global {
1399
- // Job --------------------------------
1400
-
1401
- /**
1402
- * Internal job representation in the scheduler
1403
- */
1404
- interface Job {
1405
- /** Unique identifier */
1406
- id: string
1407
- /** The callback to execute */
1408
- callback: FrameNextCallback
1409
- /** Phase this job belongs to */
1410
- phase: string
1411
- /** Run before these phases/job ids */
1412
- before: Set<string>
1413
- /** Run after these phases/job ids */
1414
- after: Set<string>
1415
- /** Priority within phase (higher first) */
1416
- priority: number
1417
- /** Insertion order for deterministic tie-breaking */
1418
- index: number
1419
- /** Max FPS for this job (undefined = no limit) */
1420
- fps?: number
1421
- /** Drop frames when behind (true) or catch up (false) */
1422
- drop: boolean
1423
- /** Last run timestamp (ms) */
1424
- lastRun?: number
1425
- /** Whether job is enabled */
1426
- enabled: boolean
1427
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1428
- system?: boolean
1429
- }
1430
-
1431
- // Phase Graph --------------------------------
1432
-
1433
- /**
1434
- * A node in the phase graph
1435
- */
1436
- interface PhaseNode {
1437
- /** Phase name */
1438
- name: string
1439
- /** Whether this was auto-generated from a before/after constraint */
1440
- isAutoGenerated: boolean
1441
- }
1442
-
1443
- /**
1444
- * Options for creating a job from hook options
1445
- */
1446
- interface JobOptions {
1447
- id?: string
1448
- phase?: string
1449
- before?: string | string[]
1450
- after?: string | string[]
1451
- priority?: number
1452
- fps?: number
1453
- drop?: boolean
1454
- enabled?: boolean
1455
- }
1456
-
1457
- // Frame Loop State --------------------------------
1458
-
1459
- /**
1460
- * Internal frame loop state
1461
- */
1462
- interface FrameLoopState {
1463
- /** Whether the loop is running */
1464
- running: boolean
1465
- /** Current RAF handle */
1466
- rafHandle: number | null
1467
- /** Last frame timestamp in ms (null = uninitialized) */
1468
- lastTime: number | null
1469
- /** Frame counter */
1470
- frameCount: number
1471
- /** Elapsed time since first frame in ms */
1472
- elapsedTime: number
1473
- /** createdAt timestamp in ms */
1474
- createdAt: number
1475
- }
1476
-
1477
- // Root Entry --------------------------------
1478
-
1479
- /**
1480
- * Internal representation of a registered root (Canvas).
1481
- * Tracks jobs and manages rebuild state for this root.
1482
- * @internal
1483
- */
1484
- interface RootEntry {
1485
- /** Unique identifier for this root */
1486
- id: string
1487
- /** Function to get the root's current state. Returns any to support independent mode. */
1488
- getState: () => any
1489
- /** Map of job IDs to Job objects */
1490
- jobs: Map<string, Job>
1491
- /** Cached sorted job list for execution order */
1492
- sortedJobs: Job[]
1493
- /** Whether sortedJobs needs rebuilding */
1494
- needsRebuild: boolean
1495
- }
1496
-
1497
- /**
1498
- * Internal representation of a global job (deprecated API).
1499
- * Global jobs run once per frame, not per-root.
1500
- * Used by legacy addEffect/addAfterEffect APIs.
1501
- * @internal
1502
- * @deprecated Use useFrame with phases instead
1503
- */
1504
- interface GlobalJob {
1505
- /** Unique identifier for this global job */
1506
- id: string
1507
- /** Callback invoked with RAF timestamp in ms */
1508
- callback: (timestamp: number) => void
1509
- }
1510
-
1511
- // HMR Support --------------------------------
1512
-
1513
- /**
1514
- * Hot Module Replacement data structure for preserving scheduler state
1515
- * @internal
1516
- */
1517
- interface HMRData {
1518
- /** Shared data object for storing values across reloads */
1519
- data: Record<string, any>
1520
- /** Optional function to accept HMR updates */
1521
- accept?: () => void
1522
- }
1523
-
1524
- // Default Phases --------------------------------
1525
-
1526
- /**
1527
- * Default phase names for the scheduler
1528
- */
1529
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1530
- }
1531
-
1532
1340
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1533
1341
 
1534
1342
  interface MathRepresentation {
@@ -1698,7 +1506,7 @@ declare namespace three_d {
1698
1506
  * a single WebGPURenderer using Three.js CanvasTarget API.
1699
1507
  *
1700
1508
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1701
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1509
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1702
1510
  */
1703
1511
 
1704
1512
  interface PrimaryCanvasEntry {
@@ -1766,12 +1574,23 @@ type EnvironmentLoaderProps = {
1766
1574
  * const texture = useEnvironment({ preset: 'sunset' })
1767
1575
  * ```
1768
1576
  */
1769
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1577
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1770
1578
  declare namespace useEnvironment {
1771
1579
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1772
1580
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1773
1581
  }
1774
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1582
+ /**
1583
+ * Options accepted by `useEnvironment.preload`.
1584
+ *
1585
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1586
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1587
+ * advertise an option this function silently ignores.
1588
+ *
1589
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1590
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1591
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1592
+ */
1593
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1775
1594
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1776
1595
 
1777
1596
  /**
@@ -1815,9 +1634,9 @@ type EnvironmentProps = {
1815
1634
  blur?: number;
1816
1635
  backgroundBlurriness?: number;
1817
1636
  backgroundIntensity?: number;
1818
- backgroundRotation?: Euler$3;
1637
+ backgroundRotation?: Euler;
1819
1638
  environmentIntensity?: number;
1820
- environmentRotation?: Euler$3;
1639
+ environmentRotation?: Euler;
1821
1640
  map?: Texture$1;
1822
1641
  preset?: PresetsType;
1823
1642
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1901,7 +1720,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1901
1720
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1902
1721
  declare module '@react-three/fiber' {
1903
1722
  interface ThreeElements {
1904
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1723
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1905
1724
  }
1906
1725
  }
1907
1726
  /**
@@ -2001,9 +1820,29 @@ declare module '@react-three/fiber' {
2001
1820
  */
2002
1821
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2003
1822
 
1823
+ /**
1824
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1825
+ *
1826
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1827
+ * instance. Removing the old object from the interaction state and registering the new one from
1828
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1829
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1830
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1831
+ * swap the user never asked to see (#3744).
1832
+ *
1833
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1834
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1835
+ *
1836
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1837
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1838
+ * cannot outlive the object it described.
1839
+ */
1840
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2004
1841
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2005
1842
  declare function createEvents(store: RootStore): {
2006
1843
  handlePointer: (name: string) => (event: DomEvent) => void;
1844
+ flushDeferredPointers: () => void;
1845
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2007
1846
  };
2008
1847
  /** Default R3F event manager for web */
2009
1848
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2019,383 +1858,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2019
1858
  * Note: this hook's caller must be wrapped with `React.Suspense`
2020
1859
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2021
1860
  */
2022
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1861
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2023
1862
  declare namespace useLoader {
2024
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2025
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1863
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1864
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2026
1865
  var loader: typeof getLoader;
2027
1866
  }
2028
1867
 
2029
- /**
2030
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2031
- *
2032
- * Features:
2033
- * - Single RAF loop for entire application
2034
- * - Root registration (multiple Canvas support)
2035
- * - Global phases for addEffect/addAfterEffect (deprecated)
2036
- * - Per-root job management with phases, priorities, FPS throttling
2037
- * - onIdle callbacks for addTail (deprecated)
2038
- * - Demand mode support via invalidate()
2039
- */
2040
- declare class Scheduler {
2041
- private static readonly INSTANCE_KEY;
2042
- private static get instance();
2043
- private static set instance(value);
2044
- /**
2045
- * Get the global scheduler instance (creates if doesn't exist).
2046
- * Uses HMR data to preserve instance across hot reloads.
2047
- * @returns {Scheduler} The singleton scheduler instance
2048
- */
2049
- static get(): Scheduler;
2050
- /**
2051
- * Reset the singleton instance. Stops the loop and clears all state.
2052
- * Primarily used for testing to ensure clean state between tests.
2053
- * @returns {void}
2054
- */
2055
- static reset(): void;
2056
- private roots;
2057
- private phaseGraph;
2058
- private loopState;
2059
- private stoppedTime;
2060
- private nextRootIndex;
2061
- private globalBeforeJobs;
2062
- private globalAfterJobs;
2063
- private nextGlobalIndex;
2064
- private idleCallbacks;
2065
- private nextJobIndex;
2066
- private jobStateListeners;
2067
- private pendingFrames;
2068
- private _frameloop;
2069
- private _independent;
2070
- private errorHandler;
2071
- private rootReadyCallbacks;
2072
- get phases(): string[];
2073
- get frameloop(): Frameloop;
2074
- set frameloop(mode: Frameloop);
2075
- get isRunning(): boolean;
2076
- get isReady(): boolean;
2077
- get independent(): boolean;
2078
- set independent(value: boolean);
2079
- constructor();
2080
- /**
2081
- * Register a root (Canvas) with the scheduler.
2082
- * The first root to register starts the RAF loop (if frameloop='always').
2083
- * @param {string} id - Unique identifier for this root
2084
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2085
- * @returns {() => void} Unsubscribe function to remove this root
2086
- */
2087
- registerRoot(id: string, options?: RootOptions): () => void;
2088
- /**
2089
- * Unregister a root from the scheduler.
2090
- * Cleans up all job state listeners for this root's jobs.
2091
- * The last root to unregister stops the RAF loop.
2092
- * @param {string} id - The root ID to unregister
2093
- * @returns {void}
2094
- */
2095
- unregisterRoot(id: string): void;
2096
- /**
2097
- * Subscribe to be notified when a root becomes available.
2098
- * Fires immediately if a root already exists.
2099
- * @param {() => void} callback - Function called when first root registers
2100
- * @returns {() => void} Unsubscribe function
2101
- */
2102
- onRootReady(callback: () => void): () => void;
2103
- /**
2104
- * Notify all registered root-ready callbacks.
2105
- * Called when the first root registers.
2106
- * @returns {void}
2107
- * @private
2108
- */
2109
- private notifyRootReady;
2110
- /**
2111
- * Ensure a default root exists for independent mode.
2112
- * Creates a minimal root with no state provider.
2113
- * @returns {void}
2114
- * @private
2115
- */
2116
- private ensureDefaultRoot;
2117
- /**
2118
- * Trigger error handling for job errors.
2119
- * Uses the bound error handler if available, otherwise logs to console.
2120
- * @param {Error} error - The error to handle
2121
- * @returns {void}
2122
- */
2123
- triggerError(error: Error): void;
2124
- /**
2125
- * Add a named phase to the scheduler's execution order.
2126
- * Marks all roots for rebuild to incorporate the new phase.
2127
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2128
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2129
- * @returns {void}
2130
- * @example
2131
- * scheduler.addPhase('physics', { before: 'update' });
2132
- * scheduler.addPhase('postprocess', { after: 'render' });
2133
- */
2134
- addPhase(name: string, options?: AddPhaseOptions): void;
2135
- /**
2136
- * Check if a phase exists in the scheduler.
2137
- * @param {string} name - The phase name to check
2138
- * @returns {boolean} True if the phase exists
2139
- */
2140
- hasPhase(name: string): boolean;
2141
- /**
2142
- * Register a global job that runs once per frame (not per-root).
2143
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2144
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2145
- * @param {string} id - Unique identifier for this global job
2146
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2147
- * @returns {() => void} Unsubscribe function to remove this global job
2148
- * @deprecated Use useFrame with phases instead
2149
- */
2150
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2151
- /**
2152
- * Register an idle callback that fires when the loop stops.
2153
- * Used internally by deprecated addTail API.
2154
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2155
- * @returns {() => void} Unsubscribe function to remove this idle callback
2156
- * @deprecated Use demand mode with invalidate() instead
2157
- */
2158
- onIdle(callback: (timestamp: number) => void): () => void;
2159
- /**
2160
- * Notify all registered idle callbacks.
2161
- * Called when the loop stops in demand mode.
2162
- * @param {number} timestamp - The RAF timestamp when idle occurred
2163
- * @returns {void}
2164
- * @private
2165
- */
2166
- private notifyIdle;
2167
- /**
2168
- * Register a job (frame callback) with a specific root.
2169
- * This is the core registration method used by useFrame internally.
2170
- * @param {FrameNextCallback} callback - The function to call each frame
2171
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2172
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2173
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2174
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2175
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2176
- * @param {number} [options.fps] - FPS throttle limit
2177
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2178
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2179
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2180
- * @returns {() => void} Unsubscribe function to remove this job
2181
- */
2182
- register(callback: FrameNextCallback, options?: JobOptions & {
2183
- rootId?: string;
2184
- system?: boolean;
2185
- }): () => void;
2186
- /**
2187
- * Unregister a job by its ID.
2188
- * Searches all roots if rootId is not provided.
2189
- * @param {string} id - The job ID to unregister
2190
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2191
- * @returns {void}
2192
- */
2193
- unregister(id: string, rootId?: string): void;
2194
- /**
2195
- * Update a job's options dynamically.
2196
- * Searches all roots to find the job by ID.
2197
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2198
- * @param {string} id - The job ID to update
2199
- * @param {Partial<JobOptions>} options - The options to update
2200
- * @returns {void}
2201
- */
2202
- updateJob(id: string, options: Partial<JobOptions>): void;
2203
- /**
2204
- * Check if a job is currently paused (disabled).
2205
- * @param {string} id - The job ID to check
2206
- * @returns {boolean} True if the job exists and is paused
2207
- */
2208
- isJobPaused(id: string): boolean;
2209
- /**
2210
- * Subscribe to state changes for a specific job.
2211
- * Listener is called when job is paused or resumed.
2212
- * @param {string} id - The job ID to subscribe to
2213
- * @param {() => void} listener - Callback invoked on state changes
2214
- * @returns {() => void} Unsubscribe function
2215
- */
2216
- subscribeJobState(id: string, listener: () => void): () => void;
2217
- /**
2218
- * Notify all listeners that a job's state has changed.
2219
- * @param {string} id - The job ID that changed
2220
- * @returns {void}
2221
- * @private
2222
- */
2223
- private notifyJobStateChange;
2224
- /**
2225
- * Pause a job by ID (sets enabled=false).
2226
- * Notifies any subscribed state listeners.
2227
- * @param {string} id - The job ID to pause
2228
- * @returns {void}
2229
- */
2230
- pauseJob(id: string): void;
2231
- /**
2232
- * Resume a paused job by ID (sets enabled=true).
2233
- * Resets job timing to prevent frame accumulation.
2234
- * Notifies any subscribed state listeners.
2235
- * @param {string} id - The job ID to resume
2236
- * @returns {void}
2237
- */
2238
- resumeJob(id: string): void;
2239
- /**
2240
- * Start the requestAnimationFrame loop.
2241
- * Resets timing state (elapsedTime, frameCount) on start.
2242
- * No-op if already running.
2243
- * @returns {void}
2244
- */
2245
- start(): void;
2246
- /**
2247
- * Stop the requestAnimationFrame loop.
2248
- * Cancels any pending RAF callback.
2249
- * No-op if not running.
2250
- * @returns {void}
2251
- */
2252
- stop(): void;
2253
- /**
2254
- * Request frames to be rendered in demand mode.
2255
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2256
- * No-op if frameloop is not 'demand'.
2257
- * @param {number} [frames=1] - Number of frames to request
2258
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2259
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2260
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2261
- * @returns {void}
2262
- * @example
2263
- * // Request a single frame render
2264
- * scheduler.invalidate();
2265
- *
2266
- * @example
2267
- * // Request 5 frames (e.g., for animations)
2268
- * scheduler.invalidate(5);
2269
- *
2270
- * @example
2271
- * // Set pending frames to exactly 3 (don't stack with existing)
2272
- * scheduler.invalidate(3, false);
2273
- *
2274
- * @example
2275
- * // Add 2 more frames to existing pending count
2276
- * scheduler.invalidate(2, true);
2277
- */
2278
- invalidate(frames?: number, stackFrames?: boolean): void;
2279
- /**
2280
- * Reset timing state for deterministic testing.
2281
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2282
- * @returns {void}
2283
- */
2284
- resetTiming(): void;
2285
- /**
2286
- * Manually execute a single frame for all roots.
2287
- * Useful for frameloop='never' mode or testing scenarios.
2288
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2289
- * @returns {void}
2290
- * @example
2291
- * // Manual control mode
2292
- * scheduler.frameloop = 'never';
2293
- * scheduler.step(); // Execute one frame
2294
- */
2295
- step(timestamp?: number): void;
2296
- /**
2297
- * Manually execute a single job by its ID.
2298
- * Useful for testing individual job callbacks in isolation.
2299
- * @param {string} id - The job ID to step
2300
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2301
- * @returns {void}
2302
- */
2303
- stepJob(id: string, timestamp?: number): void;
2304
- /**
2305
- * Main RAF loop callback.
2306
- * Executes frame, handles demand mode, and schedules next frame.
2307
- * @param {number} timestamp - RAF timestamp in milliseconds
2308
- * @returns {void}
2309
- * @private
2310
- */
2311
- private loop;
2312
- /**
2313
- * Execute a single frame across all roots.
2314
- * Order: globalBefore → each root's jobs → globalAfter
2315
- * @param {number} timestamp - RAF timestamp in milliseconds
2316
- * @returns {void}
2317
- * @private
2318
- */
2319
- private executeFrame;
2320
- /**
2321
- * Run all global jobs from a job map.
2322
- * Catches and logs errors without stopping execution.
2323
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2324
- * @param {number} timestamp - RAF timestamp in milliseconds
2325
- * @returns {void}
2326
- * @private
2327
- */
2328
- private runGlobalJobs;
2329
- /**
2330
- * Execute all jobs for a single root in sorted order.
2331
- * Rebuilds sorted job list if needed, then dispatches each job.
2332
- * Errors are caught and propagated via triggerError.
2333
- * @param {RootEntry} root - The root entry to tick
2334
- * @param {number} timestamp - RAF timestamp in milliseconds
2335
- * @param {number} delta - Time since last frame in seconds
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private tickRoot;
2340
- /**
2341
- * Get the total number of registered jobs across all roots.
2342
- * Includes both per-root jobs and global before/after jobs.
2343
- * @returns {number} Total job count
2344
- */
2345
- getJobCount(): number;
2346
- /**
2347
- * Get all registered job IDs across all roots.
2348
- * Includes both per-root jobs and global before/after jobs.
2349
- * @returns {string[]} Array of all job IDs
2350
- */
2351
- getJobIds(): string[];
2352
- /**
2353
- * Get the number of registered roots (Canvas instances).
2354
- * @returns {number} Number of registered roots
2355
- */
2356
- getRootCount(): number;
2357
- /**
2358
- * Check if any user (non-system) jobs are registered in a specific phase.
2359
- * Used by the default render job to know if a user has taken over rendering.
2360
- *
2361
- * @param phase The phase to check
2362
- * @param rootId Optional root ID to check (checks all roots if not provided)
2363
- * @returns true if any user jobs exist in the phase
2364
- */
2365
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2366
- /**
2367
- * Generate a unique root ID for automatic root registration.
2368
- * @returns {string} A unique root ID in the format 'root_N'
2369
- */
2370
- generateRootId(): string;
2371
- /**
2372
- * Generate a unique job ID.
2373
- * @returns {string} A unique job ID in the format 'job_N'
2374
- * @private
2375
- */
2376
- private generateJobId;
2377
- /**
2378
- * Normalize before/after constraints to a Set.
2379
- * Handles undefined, single string, or array inputs.
2380
- * @param {string | string[] | undefined} value - The constraint value(s)
2381
- * @returns {Set<string>} Normalized Set of constraint strings
2382
- * @private
2383
- */
2384
- private normalizeConstraints;
2385
- }
2386
- /**
2387
- * Get the global scheduler instance.
2388
- * Creates one if it doesn't exist.
2389
- */
2390
- declare const getScheduler: () => Scheduler;
2391
-
2392
1868
  /**
2393
1869
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2394
1870
  *
2395
- * Works both inside and outside Canvas context:
2396
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2397
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2398
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1871
+ * Always delivers full RootState — works both inside and outside Canvas context:
1872
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1873
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1874
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1875
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2399
1876
  *
2400
1877
  * Returns a controls object for manual stepping, pausing, and resuming.
2401
1878
  *
@@ -2412,16 +1889,16 @@ declare const getScheduler: () => Scheduler;
2412
1889
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2413
1890
  *
2414
1891
  * @example
2415
- * // Outside Canvas - waits for Canvas to mount
1892
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2416
1893
  * function UI() {
2417
1894
  * useFrame((state, delta) => { syncUI(state.camera) });
2418
1895
  * return <button>...</button>;
2419
1896
  * }
2420
1897
  *
2421
1898
  * @example
2422
- * // Independent mode - no Canvas needed
2423
- * getScheduler().independent = true;
2424
- * useFrame((state, delta) => { updateGame(delta) });
1899
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1900
+ * import { getScheduler } from '@pmndrs/scheduler'
1901
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2425
1902
  *
2426
1903
  * @example
2427
1904
  * // Scheduler-only access (no callback)
@@ -2444,11 +1921,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2444
1921
  /** Callback when texture(s) finish loading */
2445
1922
  onLoad?: (texture: MappedTextureType<Url>) => void;
2446
1923
  /**
2447
- * Cache the texture in R3F's global state for access via useTextures().
2448
- * When true:
1924
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1925
+ * When true (the default):
2449
1926
  * - Textures persist until explicitly disposed
2450
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2451
- * @default false
1927
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1928
+ *
1929
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1930
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1931
+ *
1932
+ * Pass `false` to opt out of registry enrollment entirely.
1933
+ * @default true
2452
1934
  */
2453
1935
  cache?: boolean;
2454
1936
  };
@@ -2472,15 +1954,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2472
1954
  * normal: '/normal.png'
2473
1955
  * })
2474
1956
  *
2475
- * // With caching - returns same texture object across components
2476
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2477
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1957
+ * // Textures are registered in the global registry by default — the same texture
1958
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1959
+ * const diffuse = useTexture('/diffuse.png')
2478
1960
  * diffuse.colorSpace = THREE.SRGBColorSpace
2479
1961
  *
2480
1962
  * // Another component gets the SAME texture with colorSpace already set
2481
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1963
+ * const sameDiffuse = useTexture('/diffuse.png')
1964
+ *
1965
+ * // Opt out of registry enrollment for a one-off texture
1966
+ * const scratch = useTexture('/scratch.png', { cache: false })
2482
1967
  *
2483
- * // Access cache directly
1968
+ * // Access the registry directly
2484
1969
  * const { get } = useTextures()
2485
1970
  * const cached = get('/diffuse.png')
2486
1971
  * ```
@@ -2497,63 +1982,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2497
1982
  cache?: boolean;
2498
1983
  }) => react_jsx_runtime.JSX.Element;
2499
1984
 
2500
- type TextureEntry = Texture$1 | {
2501
- value: Texture$1;
2502
- [key: string]: any;
1985
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1986
+ type TextureInput = string | string[] | Record<string, string>;
1987
+ /** Result of a `get()` read, mirroring the input shape. */
1988
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1989
+ [K in keyof Input]: Texture$1 | undefined;
2503
1990
  };
1991
+ /** Options for `dispose()`. */
1992
+ interface DisposeOptions {
1993
+ /** Dispose even if the texture still has active references (default false). */
1994
+ force?: boolean;
1995
+ }
2504
1996
  interface UseTexturesReturn {
2505
- /** Map of all textures currently in cache */
2506
- textures: Map<string, TextureEntry>;
2507
- /** Get a specific texture by key (usually URL) */
2508
- get: (key: string) => TextureEntry | undefined;
2509
- /** Check if a texture exists in cache */
2510
- has: (key: string) => boolean;
2511
- /** Add a texture to the cache */
2512
- add: (key: string, value: TextureEntry) => void;
2513
- /** Add multiple textures to the cache */
2514
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2515
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2516
- remove: (key: string) => void;
2517
- /** Remove multiple textures from cache */
2518
- removeMultiple: (keys: string[]) => void;
2519
- /** Dispose a texture's GPU resources and remove from cache */
2520
- dispose: (key: string) => void;
2521
- /** Dispose multiple textures */
2522
- disposeMultiple: (keys: string[]) => void;
2523
- /** Dispose ALL cached textures - use with caution */
2524
- disposeAll: () => void;
1997
+ /** The live registry Map (key → Texture). Treat as read-only. */
1998
+ readonly all: Map<string, Texture$1>;
1999
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2000
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2001
+ /** Check whether a key exists in the registry. */
2002
+ has(key: string): boolean;
2003
+ /**
2004
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2005
+ * target or procedural texture. URL-loaded textures are registered automatically
2006
+ * by `useTexture` (registry enrollment is on by default).
2007
+ */
2008
+ add(key: string, texture: Texture$1): void;
2009
+ add(record: Record<string, Texture$1>): void;
2010
+ /**
2011
+ * Dispose a texture's GPU resources and remove it from the registry.
2012
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2013
+ * skipped (with a warning) unless `{ force: true }` is passed.
2014
+ * @returns true if disposed, false if skipped.
2015
+ */
2016
+ dispose(key: string, options?: DisposeOptions): boolean;
2017
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2018
+ disposeAll(): void;
2525
2019
  }
2526
2020
  /**
2527
- * Hook for managing the global texture cache in R3F state.
2021
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2528
2022
  *
2529
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2530
- * Useful for sharing texture references across materials and components.
2023
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2024
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2025
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2026
+ *
2027
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2028
+ * changes. Pass a selector to scope the subscription to a single read.
2531
2029
  *
2532
2030
  * @example
2533
2031
  * ```tsx
2534
- * const { textures, add, get, remove, has, dispose } = useTextures()
2535
- *
2536
- * // Check if texture is already cached
2537
- * if (!has('/textures/diffuse.png')) {
2538
- * // Load with useTexture and cache: true, or manually add
2539
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2540
- * }
2032
+ * // Load + register once (anywhere in the tree) — registered by default
2033
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2541
2034
  *
2542
- * // Access cached texture from anywhere
2543
- * const diffuse = get('/textures/diffuse.png')
2544
- * if (diffuse) material.map = diffuse
2035
+ * // Reach them from another component — record form lands straight into a material
2036
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2037
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2545
2038
  *
2546
- * // Remove from cache only (texture still in GPU memory)
2547
- * remove('/textures/old.png')
2039
+ * // A set of heightmaps at once
2040
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2548
2041
  *
2549
- * // Fully dispose (frees GPU memory + removes from cache)
2550
- * dispose('/textures/unused.png')
2042
+ * // Register a non-URL texture (render target / procedural)
2043
+ * useTextures().add('rt-main', renderTarget.texture)
2551
2044
  *
2552
- * // Nuclear option - dispose everything
2553
- * disposeAll()
2045
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2046
+ * useTextures().dispose('/diffuse.jpg')
2047
+ * useTextures().disposeAll() // scene teardown
2554
2048
  * ```
2049
+ *
2050
+ * @remarks
2051
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2052
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2053
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2054
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2055
+ * `useTexture`.
2555
2056
  */
2556
2057
  declare function useTextures(): UseTexturesReturn;
2058
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2557
2059
 
2558
2060
  /**
2559
2061
  * Creates a render target compatible with the current renderer.
@@ -2583,9 +2085,9 @@ declare function useTextures(): UseTexturesReturn;
2583
2085
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2584
2086
  * ```
2585
2087
  */
2586
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2588
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2088
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2089
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2090
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2589
2091
 
2590
2092
  /**
2591
2093
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -3761,11 +3263,6 @@ declare function flushSync<R>(fn: () => R): R;
3761
3263
  declare const context: React$1.Context<RootStore>;
3762
3264
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3763
3265
 
3764
- /**
3765
- * Safely flush async effects when testing, simulating a legacy root.
3766
- * @deprecated Import from React instead. import { act } from 'react'
3767
- */
3768
- declare const act: typeof React$1.act;
3769
3266
  /**
3770
3267
  * An SSR-friendly useLayoutEffect.
3771
3268
  *
@@ -4249,5 +3746,5 @@ declare function isOnce(value: unknown): value is {
4249
3746
  */
4250
3747
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4251
3748
 
4252
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4253
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3749
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3750
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };