@react-three/fiber 10.0.0-canary.604355a → 10.0.0-canary.611635d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
1
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,9 +7,10 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
14
15
 
15
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  function _mergeNamespaces(n, m) {
@@ -47,12 +48,16 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
@@ -151,6 +156,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
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  unprojectedPoint: THREE$1.Vector3
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  /** Normalized event coordinates */
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  pointer: THREE$1.Vector2
159
+ /** pointerId of the original event for multiple pointer events */
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+ pointerId: number
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  /** Delta between first click and this event */
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  delta: number
156
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  /** The ray that pierced it */
@@ -227,6 +234,18 @@ interface EventHandlers {
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  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
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236
 
237
+ /** Configuration for XR pointer registration (controllers/hands) */
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+ interface XRPointerConfig {
239
+ /** Ray origin (updated each frame by XR system) */
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+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
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+ /** Pointer type identifier */
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+ type: 'controller' | 'hand' | 'gaze'
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+ /** Which hand (for controller/hand types) */
246
+ handedness?: 'left' | 'right'
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+ }
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+
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  interface EventManager<TTarget> {
231
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  /** Determines if the event layer is active */
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  enabled: boolean
@@ -246,8 +265,21 @@ interface EventManager<TTarget> {
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  disconnect?: () => void
247
266
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
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  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
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+ * @param pointerId - Optional pointer ID to update specific pointer only
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  */
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- update?: () => void
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+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
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+ frameTimedRaycasts?: boolean
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+ /** Always fire raycaster immediately on scroll events (default: true) */
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+ alwaysFireOnScroll?: boolean
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+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
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+ updateOnFrame?: boolean
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+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
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+ flush?: () => void
279
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
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+ registerPointer?: (config: XRPointerConfig) => number
281
+ /** Unregister an XR pointer */
282
+ unregisterPointer?: (pointerId: number) => void
251
283
  }
252
284
 
253
285
  interface PointerCaptureTarget {
@@ -267,227 +299,94 @@ interface VisibilityEntry {
267
299
  }
268
300
 
269
301
  //* Scheduler Types (useFrame) ==============================
302
+ //
303
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
304
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
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271
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272
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273
- // Public Options --------------------------------
274
-
275
- /**
276
- * Options for useFrame hook
277
- */
278
- interface UseFrameNextOptions {
279
- /** Optional stable id for the job. Auto-generated if not provided */
280
- id?: string
281
- /** Named phase to run in. Default: 'update' */
282
- phase?: string
283
- /** Run before this phase or job id */
284
- before?: string | string[]
285
- /** Run after this phase or job id */
286
- after?: string | string[]
287
- /** Priority within phase. Higher runs first. Default: 0 */
288
- priority?: number
289
- /** Max frames per second for this job */
290
- fps?: number
291
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
292
- drop?: boolean
293
- /** Enable/disable without unregistering. Default: true */
294
- enabled?: boolean
295
- }
296
-
297
- /** Alias for UseFrameNextOptions */
298
- type UseFrameOptions = UseFrameNextOptions
299
-
300
- /**
301
- * Options for addPhase
302
- */
303
- interface AddPhaseOptions {
304
- /** Insert this phase before the specified phase */
305
- before?: string
306
- /** Insert this phase after the specified phase */
307
- after?: string
308
- }
309
-
310
- // Frame State --------------------------------
311
-
312
- /**
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- * Timing-only state for independent/outside mode (no RootState)
314
- */
315
- interface FrameTimingState {
316
- /** High-resolution timestamp from RAF (ms) */
317
- time: number
318
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
319
- delta: number
320
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
321
- elapsed: number
322
- /** Incrementing frame counter */
323
- frame: number
324
- }
309
+ // Frame State (r3f-specific) --------------------------------
325
310
 
326
311
  /**
327
- * State passed to useFrame callbacks (extends RootState with timing)
312
+ * State passed to useFrame callbacks (extends RootState with timing).
328
313
  */
329
314
  interface FrameNextState extends RootState, FrameTimingState {}
330
315
 
331
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  /** Alias for FrameNextState */
332
317
  type FrameState = FrameNextState
333
318
 
334
- // Root Options --------------------------------
319
+ // Callback Types (r3f-specific) --------------------------------
335
320
 
336
321
  /**
337
- * Options for registerRoot
322
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
338
323
  */
339
- interface RootOptions {
340
- /** State provider for callbacks. Optional in independent mode. */
341
- getState?: () => any
342
- /** Error handler for job errors. Falls back to console.error if not provided. */
343
- onError?: (error: Error) => void
344
- }
324
+ type FrameNextCallback = FrameCallback$1<RootState>
325
+
326
+ /** Alias for FrameNextCallback */
327
+ type FrameCallback = FrameNextCallback
345
328
 
346
- // Callback Types --------------------------------
329
+ //* Buffer Types (useBuffers) ========================================
347
330
 
348
331
  /**
349
- * Callback function for useFrame
332
+ * Buffer-like types for GPU compute and storage operations.
333
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
334
+ *
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+ * @example
336
+ * ```tsx
337
+ * const { positions, velocities } = useBuffers(() => ({
338
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
339
+ * velocities: new Float32Array(count * 3), // TypedArray
340
+ * }), 'particles')
341
+ * ```
350
342
  */
351
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
343
+ type BufferLike =
344
+ | Float32Array
345
+ | Uint32Array
346
+ | Int32Array
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+ | Float64Array
348
+ | Uint8Array
349
+ | Int8Array
350
+ | Uint16Array
351
+ | Int16Array
352
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
353
+ | Node // TSL buffer nodes (instancedArray, storage)
354
+
355
+ /** Flat record of buffer-like values (no nested scopes) */
356
+ type BufferRecord = Record<string, BufferLike>
352
357
 
353
- /** Alias for FrameNextCallback */
354
- type FrameCallback = FrameNextCallback
358
+ /**
359
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
360
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
361
+ */
362
+ type BufferStore = Record<string, BufferLike | BufferRecord>
355
363
 
356
- // Controls returned from useFrame --------------------------------
364
+ //* Storage Types (useGPUStorage) ========================================
357
365
 
358
366
  /**
359
- * Controls object returned from useFrame hook
367
+ * GPU storage types for texture-based storage operations.
368
+ * Includes Three.js storage textures and TSL storage texture nodes.
369
+ *
370
+ * @example
371
+ * ```tsx
372
+ * const { heightMap } = useGPUStorage(() => ({
373
+ * heightMap: new StorageTexture(512, 512),
374
+ * }), 'terrain')
375
+ * ```
360
376
  */
361
- interface FrameNextControls {
362
- /** The job's unique ID */
363
- id: string
364
- /** Access to the global scheduler for frame loop control */
365
- scheduler: SchedulerApi
366
- /** Manually step this job only (bypasses FPS limiting) */
367
- step(timestamp?: number): void
368
- /** Manually step ALL jobs in the scheduler */
369
- stepAll(timestamp?: number): void
370
- /** Pause this job (set enabled=false) */
371
- pause(): void
372
- /** Resume this job (set enabled=true) */
373
- resume(): void
374
- /** Reactive paused state - automatically triggers re-render when changed */
375
- isPaused: boolean
376
- }
377
+ type StorageLike =
378
+ | StorageTexture // GPU storage texture
379
+ | Data3DTexture // 3D texture (can be used as storage)
380
+ | Node // TSL storage texture nodes (storageTexture)
377
381
 
378
- /** Alias for FrameNextControls */
379
- type FrameControls = FrameNextControls
380
-
381
- // Scheduler Interface --------------------------------
382
+ /** Flat record of storage-like values (no nested scopes) */
383
+ type StorageRecord = Record<string, StorageLike>
382
384
 
383
385
  /**
384
- * Public interface for the global Scheduler
386
+ * Storage store that can contain both root-level storage and scoped storage objects.
387
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
385
388
  */
386
- interface SchedulerApi {
387
- //* Phase Management --------------------------------
388
-
389
- /** Add a named phase to the scheduler */
390
- addPhase(name: string, options?: AddPhaseOptions): void
391
- /** Get the ordered list of phase names */
392
- readonly phases: string[]
393
- /** Check if a phase exists */
394
- hasPhase(name: string): boolean
395
-
396
- //* Root Management --------------------------------
397
-
398
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
399
- registerRoot(id: string, options?: RootOptions): () => void
400
- /** Unregister a root */
401
- unregisterRoot(id: string): void
402
- /** Generate a unique root ID */
403
- generateRootId(): string
404
- /** Get the number of registered roots */
405
- getRootCount(): number
406
- /** Check if any root is registered and ready */
407
- readonly isReady: boolean
408
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
409
- onRootReady(callback: () => void): () => void
410
-
411
- //* Job Registration --------------------------------
412
-
413
- /** Register a job with the scheduler (returns unsubscribe function) */
414
- register(
415
- callback: FrameNextCallback,
416
- options?: {
417
- id?: string
418
- rootId?: string
419
- phase?: string
420
- before?: string | string[]
421
- after?: string | string[]
422
- priority?: number
423
- fps?: number
424
- drop?: boolean
425
- enabled?: boolean
426
- },
427
- ): () => void
428
- /** Update a job's options */
429
- updateJob(
430
- id: string,
431
- options: {
432
- priority?: number
433
- fps?: number
434
- drop?: boolean
435
- enabled?: boolean
436
- phase?: string
437
- before?: string | string[]
438
- after?: string | string[]
439
- },
440
- ): void
441
- /** Unregister a job by ID */
442
- unregister(id: string, rootId?: string): void
443
- /** Get the number of registered jobs */
444
- getJobCount(): number
445
- /** Get all job IDs */
446
- getJobIds(): string[]
447
-
448
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
449
-
450
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
451
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
452
-
453
- //* Idle Callbacks (for legacy addTail) --------------------------------
454
-
455
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
456
- onIdle(callback: (timestamp: number) => void): () => void
457
-
458
- //* Frame Loop Control --------------------------------
459
-
460
- /** Start the scheduler loop */
461
- start(): void
462
- /** Stop the scheduler loop */
463
- stop(): void
464
- /** Check if the scheduler is running */
465
- readonly isRunning: boolean
466
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
467
- frameloop: Frameloop
468
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
469
- independent: boolean
470
-
471
- //* Manual Stepping --------------------------------
472
-
473
- /** Manually step all jobs once (for frameloop='never' or testing) */
474
- step(timestamp?: number): void
475
- /** Manually step a single job by ID */
476
- stepJob(id: string, timestamp?: number): void
477
- /** Request frame(s) to be rendered (for frameloop='demand') */
478
- invalidate(frames?: number): void
479
-
480
- //* Per-Job Control --------------------------------
481
-
482
- /** Check if a job is paused */
483
- isJobPaused(id: string): boolean
484
- /** Pause a job */
485
- pauseJob(id: string): void
486
- /** Resume a job */
487
- resumeJob(id: string): void
488
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
489
- subscribeJobState(id: string, listener: () => void): () => void
490
- }
389
+ type StorageStore = Record<string, StorageLike | StorageRecord>
491
390
 
492
391
  //* Renderer Types ========================================
493
392
 
@@ -502,6 +401,18 @@ type Subscription = {
502
401
  store: RootStore
503
402
  }
504
403
 
404
+ /** Per-pointer state for multi-touch and XR support */
405
+ type PointerState = {
406
+ /** Objects currently hovered by this pointer */
407
+ hovered: Map<string, ThreeEvent<DomEvent>>
408
+ /** Objects capturing this pointer */
409
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
410
+ /** Initial click position [x, y] */
411
+ initialClick: [x: number, y: number]
412
+ /** Objects hit on initial click */
413
+ initialHits: THREE$1.Object3D[]
414
+ }
415
+
505
416
  type Dpr = number | [min: number, max: number]
506
417
 
507
418
  interface Size {
@@ -543,12 +454,21 @@ interface Performance {
543
454
 
544
455
  interface InternalState {
545
456
  interaction: THREE$1.Object3D[]
546
- hovered: Map<string, ThreeEvent<DomEvent>>
547
457
  subscribers: Subscription[]
458
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
459
+ pointerMap: Map<number, PointerState>
460
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
461
+ pointerDirty: Map<number, DomEvent>
462
+ /** Last event received (for events.update() compatibility) */
463
+ lastEvent: React$1.RefObject<DomEvent | null>
464
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
465
+ hovered: Map<string, ThreeEvent<DomEvent>>
466
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
548
467
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
468
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
549
469
  initialClick: [x: number, y: number]
470
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
550
471
  initialHits: THREE$1.Object3D[]
551
- lastEvent: React$1.RefObject<DomEvent | null>
552
472
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
553
473
  visibilityRegistry: Map<string, VisibilityEntry>
554
474
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -581,7 +501,7 @@ interface InternalState {
581
501
  canvasTarget?: CanvasTarget
582
502
  /**
583
503
  * Whether multi-canvas rendering is active.
584
- * True when any canvas uses `target` prop to share a renderer.
504
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
585
505
  * When true, setCanvasTarget is called before each render.
586
506
  */
587
507
  isMultiCanvas?: boolean
@@ -679,8 +599,8 @@ interface RootState {
679
599
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
680
600
  /** Shortcut to manual setting the pixel ratio */
681
601
  setDpr: (dpr: Dpr) => void
682
- /** Shortcut to setting frameloop flags */
683
- setFrameloop: (frameloop: Frameloop) => void
602
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
603
+ setFrameloop: (frameloop?: Frameloop) => void
684
604
  /** Set error state to propagate to error boundary */
685
605
  setError: (error: Error | null) => void
686
606
  /** Current error state (null when no error) */
@@ -689,11 +609,17 @@ interface RootState {
689
609
  uniforms: UniformStore
690
610
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
691
611
  nodes: Record<string, any>
692
- /** Global TSL texture nodes - use useTextures() hook for operations */
693
- textures: Map<string, any>
694
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
695
- postProcessing: any | null // THREE.PostProcessing when available
696
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
612
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
613
+ buffers: BufferStore
614
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
615
+ gpuStorage: StorageStore
616
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
617
+ textures: Map<string, THREE$1.Texture>
618
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
619
+ _textureRefs: Map<string, number>
620
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
621
+ renderPipeline: ThreeRenderPipeline | null
622
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
697
623
  passes: Record<string, any>
698
624
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
699
625
  _hmrVersion: number
@@ -743,6 +669,20 @@ interface Renderer {
743
669
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
744
670
  }
745
671
 
672
+ //* Color Management Config ==============================
673
+
674
+ /**
675
+ * Color management configuration shared by both WebGL and WebGPU renderers.
676
+ */
677
+ interface ColorManagementConfig {
678
+ /**
679
+ * Color space assigned to 8-bit input textures (color maps).
680
+ * Defaults to sRGB. Most textures are authored in sRGB.
681
+ * @default THREE.SRGBColorSpace
682
+ */
683
+ textureColorSpace?: THREE$1.ColorSpace
684
+ }
685
+
746
686
  //* WebGL Renderer Props ==============================
747
687
 
748
688
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -753,7 +693,7 @@ type GLProps =
753
693
  | Renderer
754
694
  | ((defaultProps: DefaultGLProps) => Renderer)
755
695
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
756
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
696
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
757
697
 
758
698
  //* WebGPU Renderer Props ==============================
759
699
 
@@ -779,9 +719,9 @@ interface CanvasSchedulerConfig {
779
719
  }
780
720
 
781
721
  /**
782
- * Extended renderer configuration for multi-canvas support.
722
+ * Extended renderer configuration for multi-canvas support and color management.
783
723
  */
784
- interface RendererConfigExtended {
724
+ interface RendererConfigExtended extends ColorManagementConfig {
785
725
  /** Share renderer from another canvas (WebGPU only) */
786
726
  primaryCanvas?: string
787
727
  /** Canvas-level scheduler options */
@@ -846,8 +786,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
846
786
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
847
787
  */
848
788
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
849
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
850
- textureColorSpace?: THREE$1.ColorSpace
851
789
  /** Creates an orthographic camera */
852
790
  orthographic?: boolean
853
791
  /**
@@ -973,8 +911,6 @@ interface Instance<O = any> {
973
911
  attach?: AttachType<O>
974
912
  previousAttach?: any
975
913
  isHidden: boolean
976
- /** Deferred ref props to apply in commitMount */
977
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
978
914
  /** Set of props that have been applied via once() */
979
915
  appliedOnce?: Set<string>
980
916
  }
@@ -1100,7 +1036,7 @@ interface CanvasProps
1100
1036
  */
1101
1037
  resize?: Options
1102
1038
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1103
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1039
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1104
1040
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1105
1041
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1106
1042
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1211,10 +1147,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1211
1147
  //* Global Types ==============================
1212
1148
 
1213
1149
  declare global {
1214
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1215
- interface UniformNode<T = unknown> extends Node {
1216
- value: T
1217
- }
1150
+ /**
1151
+ * Uniform node type.
1152
+ *
1153
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1154
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1155
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1156
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1157
+ * arity when three made `UniformNode` two-parameter.
1158
+ *
1159
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1160
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1161
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1162
+ * installed three instead of needing to be mirrored by hand.
1163
+ */
1164
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1218
1165
 
1219
1166
  /**
1220
1167
  * ShaderCallable - the return type of Fn()
@@ -1314,6 +1261,7 @@ declare global {
1314
1261
  | three_webgpu.Euler
1315
1262
  | three_webgpu.Quaternion
1316
1263
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1264
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1317
1265
  | Node // TSL nodes like color(), vec3(), float() for type casting
1318
1266
  | UniformNode
1319
1267
 
@@ -1358,179 +1306,40 @@ declare module 'three/tsl' {
1358
1306
  ): ShaderCallable<R>
1359
1307
  }
1360
1308
 
1361
- /**
1362
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1363
- */
1364
-
1365
-
1366
-
1367
1309
  declare global {
1368
- /** Pass record - stores TSL pass nodes for post-processing */
1310
+ /**
1311
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1312
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1313
+ * is r185, so the new name is the only one.
1314
+ */
1315
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1316
+
1317
+ /** Pass record - stores TSL pass nodes for render pipeline */
1369
1318
  type PassRecord = Record<string, any>
1370
1319
 
1371
1320
  /** Setup callback - runs first to configure MRT, create additional passes */
1372
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1321
+ type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1373
1322
 
1374
1323
  /** Main callback - runs second to configure outputNode, create effect passes */
1375
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1324
+ type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1376
1325
 
1377
- /** Return type for usePostProcessing hook */
1378
- interface UsePostProcessingReturn {
1326
+ /** Return type for useRenderPipeline hook */
1327
+ interface UseRenderPipelineReturn {
1379
1328
  /** Current passes from state */
1380
1329
  passes: PassRecord
1381
- /** PostProcessing instance (null if not initialized) */
1382
- postProcessing: any | null // THREE.PostProcessing
1330
+ /** RenderPipeline instance (null if not initialized) */
1331
+ renderPipeline: ThreeRenderPipeline | null
1383
1332
  /** Clear all passes from state */
1384
1333
  clearPasses: () => void
1385
- /** Reset PostProcessing entirely (clears PP + passes) */
1334
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1386
1335
  reset: () => void
1387
1336
  /** Re-run setup/main callbacks with current closure values */
1388
1337
  rebuild: () => void
1389
- /** True when PostProcessing is configured and ready */
1338
+ /** True when RenderPipeline is configured and ready */
1390
1339
  isReady: boolean
1391
1340
  }
1392
1341
  }
1393
1342
 
1394
- //* useFrameNext Types ==============================
1395
-
1396
-
1397
-
1398
- //* Global Type Declarations ==============================
1399
-
1400
- declare global {
1401
- // Job --------------------------------
1402
-
1403
- /**
1404
- * Internal job representation in the scheduler
1405
- */
1406
- interface Job {
1407
- /** Unique identifier */
1408
- id: string
1409
- /** The callback to execute */
1410
- callback: FrameNextCallback
1411
- /** Phase this job belongs to */
1412
- phase: string
1413
- /** Run before these phases/job ids */
1414
- before: Set<string>
1415
- /** Run after these phases/job ids */
1416
- after: Set<string>
1417
- /** Priority within phase (higher first) */
1418
- priority: number
1419
- /** Insertion order for deterministic tie-breaking */
1420
- index: number
1421
- /** Max FPS for this job (undefined = no limit) */
1422
- fps?: number
1423
- /** Drop frames when behind (true) or catch up (false) */
1424
- drop: boolean
1425
- /** Last run timestamp (ms) */
1426
- lastRun?: number
1427
- /** Whether job is enabled */
1428
- enabled: boolean
1429
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1430
- system?: boolean
1431
- }
1432
-
1433
- // Phase Graph --------------------------------
1434
-
1435
- /**
1436
- * A node in the phase graph
1437
- */
1438
- interface PhaseNode {
1439
- /** Phase name */
1440
- name: string
1441
- /** Whether this was auto-generated from a before/after constraint */
1442
- isAutoGenerated: boolean
1443
- }
1444
-
1445
- /**
1446
- * Options for creating a job from hook options
1447
- */
1448
- interface JobOptions {
1449
- id?: string
1450
- phase?: string
1451
- before?: string | string[]
1452
- after?: string | string[]
1453
- priority?: number
1454
- fps?: number
1455
- drop?: boolean
1456
- enabled?: boolean
1457
- }
1458
-
1459
- // Frame Loop State --------------------------------
1460
-
1461
- /**
1462
- * Internal frame loop state
1463
- */
1464
- interface FrameLoopState {
1465
- /** Whether the loop is running */
1466
- running: boolean
1467
- /** Current RAF handle */
1468
- rafHandle: number | null
1469
- /** Last frame timestamp in ms (null = uninitialized) */
1470
- lastTime: number | null
1471
- /** Frame counter */
1472
- frameCount: number
1473
- /** Elapsed time since first frame in ms */
1474
- elapsedTime: number
1475
- /** createdAt timestamp in ms */
1476
- createdAt: number
1477
- }
1478
-
1479
- // Root Entry --------------------------------
1480
-
1481
- /**
1482
- * Internal representation of a registered root (Canvas).
1483
- * Tracks jobs and manages rebuild state for this root.
1484
- * @internal
1485
- */
1486
- interface RootEntry {
1487
- /** Unique identifier for this root */
1488
- id: string
1489
- /** Function to get the root's current state. Returns any to support independent mode. */
1490
- getState: () => any
1491
- /** Map of job IDs to Job objects */
1492
- jobs: Map<string, Job>
1493
- /** Cached sorted job list for execution order */
1494
- sortedJobs: Job[]
1495
- /** Whether sortedJobs needs rebuilding */
1496
- needsRebuild: boolean
1497
- }
1498
-
1499
- /**
1500
- * Internal representation of a global job (deprecated API).
1501
- * Global jobs run once per frame, not per-root.
1502
- * Used by legacy addEffect/addAfterEffect APIs.
1503
- * @internal
1504
- * @deprecated Use useFrame with phases instead
1505
- */
1506
- interface GlobalJob {
1507
- /** Unique identifier for this global job */
1508
- id: string
1509
- /** Callback invoked with RAF timestamp in ms */
1510
- callback: (timestamp: number) => void
1511
- }
1512
-
1513
- // HMR Support --------------------------------
1514
-
1515
- /**
1516
- * Hot Module Replacement data structure for preserving scheduler state
1517
- * @internal
1518
- */
1519
- interface HMRData {
1520
- /** Shared data object for storing values across reloads */
1521
- data: Record<string, any>
1522
- /** Optional function to accept HMR updates */
1523
- accept?: () => void
1524
- }
1525
-
1526
- // Default Phases --------------------------------
1527
-
1528
- /**
1529
- * Default phase names for the scheduler
1530
- */
1531
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1532
- }
1533
-
1534
1343
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1535
1344
 
1536
1345
  interface MathRepresentation {
@@ -1700,7 +1509,7 @@ declare namespace three_d {
1700
1509
  * a single WebGPURenderer using Three.js CanvasTarget API.
1701
1510
  *
1702
1511
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1703
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1512
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1704
1513
  */
1705
1514
 
1706
1515
  interface PrimaryCanvasEntry {
@@ -1768,12 +1577,23 @@ type EnvironmentLoaderProps = {
1768
1577
  * const texture = useEnvironment({ preset: 'sunset' })
1769
1578
  * ```
1770
1579
  */
1771
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1580
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1772
1581
  declare namespace useEnvironment {
1773
1582
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1774
1583
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1775
1584
  }
1776
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1585
+ /**
1586
+ * Options accepted by `useEnvironment.preload`.
1587
+ *
1588
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1589
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1590
+ * advertise an option this function silently ignores.
1591
+ *
1592
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1593
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1594
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1595
+ */
1596
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1777
1597
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1778
1598
 
1779
1599
  /**
@@ -1817,9 +1637,9 @@ type EnvironmentProps = {
1817
1637
  blur?: number;
1818
1638
  backgroundBlurriness?: number;
1819
1639
  backgroundIntensity?: number;
1820
- backgroundRotation?: Euler$3;
1640
+ backgroundRotation?: Euler;
1821
1641
  environmentIntensity?: number;
1822
- environmentRotation?: Euler$3;
1642
+ environmentRotation?: Euler;
1823
1643
  map?: Texture$1;
1824
1644
  preset?: PresetsType;
1825
1645
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1903,7 +1723,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1903
1723
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1904
1724
  declare module '@react-three/fiber' {
1905
1725
  interface ThreeElements {
1906
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1726
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1907
1727
  }
1908
1728
  }
1909
1729
  /**
@@ -2003,9 +1823,29 @@ declare module '@react-three/fiber' {
2003
1823
  */
2004
1824
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2005
1825
 
1826
+ /**
1827
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1828
+ *
1829
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1830
+ * instance. Removing the old object from the interaction state and registering the new one from
1831
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1832
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1833
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1834
+ * swap the user never asked to see (#3744).
1835
+ *
1836
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1837
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1838
+ *
1839
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1840
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1841
+ * cannot outlive the object it described.
1842
+ */
1843
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2006
1844
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2007
1845
  declare function createEvents(store: RootStore): {
2008
1846
  handlePointer: (name: string) => (event: DomEvent) => void;
1847
+ flushDeferredPointers: () => void;
1848
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2009
1849
  };
2010
1850
  /** Default R3F event manager for web */
2011
1851
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2021,383 +1861,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2021
1861
  * Note: this hook's caller must be wrapped with `React.Suspense`
2022
1862
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2023
1863
  */
2024
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1864
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2025
1865
  declare namespace useLoader {
2026
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2027
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1866
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1867
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2028
1868
  var loader: typeof getLoader;
2029
1869
  }
2030
1870
 
2031
- /**
2032
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2033
- *
2034
- * Features:
2035
- * - Single RAF loop for entire application
2036
- * - Root registration (multiple Canvas support)
2037
- * - Global phases for addEffect/addAfterEffect (deprecated)
2038
- * - Per-root job management with phases, priorities, FPS throttling
2039
- * - onIdle callbacks for addTail (deprecated)
2040
- * - Demand mode support via invalidate()
2041
- */
2042
- declare class Scheduler {
2043
- private static readonly INSTANCE_KEY;
2044
- private static get instance();
2045
- private static set instance(value);
2046
- /**
2047
- * Get the global scheduler instance (creates if doesn't exist).
2048
- * Uses HMR data to preserve instance across hot reloads.
2049
- * @returns {Scheduler} The singleton scheduler instance
2050
- */
2051
- static get(): Scheduler;
2052
- /**
2053
- * Reset the singleton instance. Stops the loop and clears all state.
2054
- * Primarily used for testing to ensure clean state between tests.
2055
- * @returns {void}
2056
- */
2057
- static reset(): void;
2058
- private roots;
2059
- private phaseGraph;
2060
- private loopState;
2061
- private stoppedTime;
2062
- private nextRootIndex;
2063
- private globalBeforeJobs;
2064
- private globalAfterJobs;
2065
- private nextGlobalIndex;
2066
- private idleCallbacks;
2067
- private nextJobIndex;
2068
- private jobStateListeners;
2069
- private pendingFrames;
2070
- private _frameloop;
2071
- private _independent;
2072
- private errorHandler;
2073
- private rootReadyCallbacks;
2074
- get phases(): string[];
2075
- get frameloop(): Frameloop;
2076
- set frameloop(mode: Frameloop);
2077
- get isRunning(): boolean;
2078
- get isReady(): boolean;
2079
- get independent(): boolean;
2080
- set independent(value: boolean);
2081
- constructor();
2082
- /**
2083
- * Register a root (Canvas) with the scheduler.
2084
- * The first root to register starts the RAF loop (if frameloop='always').
2085
- * @param {string} id - Unique identifier for this root
2086
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2087
- * @returns {() => void} Unsubscribe function to remove this root
2088
- */
2089
- registerRoot(id: string, options?: RootOptions): () => void;
2090
- /**
2091
- * Unregister a root from the scheduler.
2092
- * Cleans up all job state listeners for this root's jobs.
2093
- * The last root to unregister stops the RAF loop.
2094
- * @param {string} id - The root ID to unregister
2095
- * @returns {void}
2096
- */
2097
- unregisterRoot(id: string): void;
2098
- /**
2099
- * Subscribe to be notified when a root becomes available.
2100
- * Fires immediately if a root already exists.
2101
- * @param {() => void} callback - Function called when first root registers
2102
- * @returns {() => void} Unsubscribe function
2103
- */
2104
- onRootReady(callback: () => void): () => void;
2105
- /**
2106
- * Notify all registered root-ready callbacks.
2107
- * Called when the first root registers.
2108
- * @returns {void}
2109
- * @private
2110
- */
2111
- private notifyRootReady;
2112
- /**
2113
- * Ensure a default root exists for independent mode.
2114
- * Creates a minimal root with no state provider.
2115
- * @returns {void}
2116
- * @private
2117
- */
2118
- private ensureDefaultRoot;
2119
- /**
2120
- * Trigger error handling for job errors.
2121
- * Uses the bound error handler if available, otherwise logs to console.
2122
- * @param {Error} error - The error to handle
2123
- * @returns {void}
2124
- */
2125
- triggerError(error: Error): void;
2126
- /**
2127
- * Add a named phase to the scheduler's execution order.
2128
- * Marks all roots for rebuild to incorporate the new phase.
2129
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2130
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2131
- * @returns {void}
2132
- * @example
2133
- * scheduler.addPhase('physics', { before: 'update' });
2134
- * scheduler.addPhase('postprocess', { after: 'render' });
2135
- */
2136
- addPhase(name: string, options?: AddPhaseOptions): void;
2137
- /**
2138
- * Check if a phase exists in the scheduler.
2139
- * @param {string} name - The phase name to check
2140
- * @returns {boolean} True if the phase exists
2141
- */
2142
- hasPhase(name: string): boolean;
2143
- /**
2144
- * Register a global job that runs once per frame (not per-root).
2145
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2146
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2147
- * @param {string} id - Unique identifier for this global job
2148
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2149
- * @returns {() => void} Unsubscribe function to remove this global job
2150
- * @deprecated Use useFrame with phases instead
2151
- */
2152
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2153
- /**
2154
- * Register an idle callback that fires when the loop stops.
2155
- * Used internally by deprecated addTail API.
2156
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2157
- * @returns {() => void} Unsubscribe function to remove this idle callback
2158
- * @deprecated Use demand mode with invalidate() instead
2159
- */
2160
- onIdle(callback: (timestamp: number) => void): () => void;
2161
- /**
2162
- * Notify all registered idle callbacks.
2163
- * Called when the loop stops in demand mode.
2164
- * @param {number} timestamp - The RAF timestamp when idle occurred
2165
- * @returns {void}
2166
- * @private
2167
- */
2168
- private notifyIdle;
2169
- /**
2170
- * Register a job (frame callback) with a specific root.
2171
- * This is the core registration method used by useFrame internally.
2172
- * @param {FrameNextCallback} callback - The function to call each frame
2173
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2174
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2175
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2176
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2177
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2178
- * @param {number} [options.fps] - FPS throttle limit
2179
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2180
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2181
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2182
- * @returns {() => void} Unsubscribe function to remove this job
2183
- */
2184
- register(callback: FrameNextCallback, options?: JobOptions & {
2185
- rootId?: string;
2186
- system?: boolean;
2187
- }): () => void;
2188
- /**
2189
- * Unregister a job by its ID.
2190
- * Searches all roots if rootId is not provided.
2191
- * @param {string} id - The job ID to unregister
2192
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2193
- * @returns {void}
2194
- */
2195
- unregister(id: string, rootId?: string): void;
2196
- /**
2197
- * Update a job's options dynamically.
2198
- * Searches all roots to find the job by ID.
2199
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2200
- * @param {string} id - The job ID to update
2201
- * @param {Partial<JobOptions>} options - The options to update
2202
- * @returns {void}
2203
- */
2204
- updateJob(id: string, options: Partial<JobOptions>): void;
2205
- /**
2206
- * Check if a job is currently paused (disabled).
2207
- * @param {string} id - The job ID to check
2208
- * @returns {boolean} True if the job exists and is paused
2209
- */
2210
- isJobPaused(id: string): boolean;
2211
- /**
2212
- * Subscribe to state changes for a specific job.
2213
- * Listener is called when job is paused or resumed.
2214
- * @param {string} id - The job ID to subscribe to
2215
- * @param {() => void} listener - Callback invoked on state changes
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- subscribeJobState(id: string, listener: () => void): () => void;
2219
- /**
2220
- * Notify all listeners that a job's state has changed.
2221
- * @param {string} id - The job ID that changed
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyJobStateChange;
2226
- /**
2227
- * Pause a job by ID (sets enabled=false).
2228
- * Notifies any subscribed state listeners.
2229
- * @param {string} id - The job ID to pause
2230
- * @returns {void}
2231
- */
2232
- pauseJob(id: string): void;
2233
- /**
2234
- * Resume a paused job by ID (sets enabled=true).
2235
- * Resets job timing to prevent frame accumulation.
2236
- * Notifies any subscribed state listeners.
2237
- * @param {string} id - The job ID to resume
2238
- * @returns {void}
2239
- */
2240
- resumeJob(id: string): void;
2241
- /**
2242
- * Start the requestAnimationFrame loop.
2243
- * Resets timing state (elapsedTime, frameCount) on start.
2244
- * No-op if already running.
2245
- * @returns {void}
2246
- */
2247
- start(): void;
2248
- /**
2249
- * Stop the requestAnimationFrame loop.
2250
- * Cancels any pending RAF callback.
2251
- * No-op if not running.
2252
- * @returns {void}
2253
- */
2254
- stop(): void;
2255
- /**
2256
- * Request frames to be rendered in demand mode.
2257
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2258
- * No-op if frameloop is not 'demand'.
2259
- * @param {number} [frames=1] - Number of frames to request
2260
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2261
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2262
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2263
- * @returns {void}
2264
- * @example
2265
- * // Request a single frame render
2266
- * scheduler.invalidate();
2267
- *
2268
- * @example
2269
- * // Request 5 frames (e.g., for animations)
2270
- * scheduler.invalidate(5);
2271
- *
2272
- * @example
2273
- * // Set pending frames to exactly 3 (don't stack with existing)
2274
- * scheduler.invalidate(3, false);
2275
- *
2276
- * @example
2277
- * // Add 2 more frames to existing pending count
2278
- * scheduler.invalidate(2, true);
2279
- */
2280
- invalidate(frames?: number, stackFrames?: boolean): void;
2281
- /**
2282
- * Reset timing state for deterministic testing.
2283
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2284
- * @returns {void}
2285
- */
2286
- resetTiming(): void;
2287
- /**
2288
- * Manually execute a single frame for all roots.
2289
- * Useful for frameloop='never' mode or testing scenarios.
2290
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2291
- * @returns {void}
2292
- * @example
2293
- * // Manual control mode
2294
- * scheduler.frameloop = 'never';
2295
- * scheduler.step(); // Execute one frame
2296
- */
2297
- step(timestamp?: number): void;
2298
- /**
2299
- * Manually execute a single job by its ID.
2300
- * Useful for testing individual job callbacks in isolation.
2301
- * @param {string} id - The job ID to step
2302
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2303
- * @returns {void}
2304
- */
2305
- stepJob(id: string, timestamp?: number): void;
2306
- /**
2307
- * Main RAF loop callback.
2308
- * Executes frame, handles demand mode, and schedules next frame.
2309
- * @param {number} timestamp - RAF timestamp in milliseconds
2310
- * @returns {void}
2311
- * @private
2312
- */
2313
- private loop;
2314
- /**
2315
- * Execute a single frame across all roots.
2316
- * Order: globalBefore → each root's jobs → globalAfter
2317
- * @param {number} timestamp - RAF timestamp in milliseconds
2318
- * @returns {void}
2319
- * @private
2320
- */
2321
- private executeFrame;
2322
- /**
2323
- * Run all global jobs from a job map.
2324
- * Catches and logs errors without stopping execution.
2325
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2326
- * @param {number} timestamp - RAF timestamp in milliseconds
2327
- * @returns {void}
2328
- * @private
2329
- */
2330
- private runGlobalJobs;
2331
- /**
2332
- * Execute all jobs for a single root in sorted order.
2333
- * Rebuilds sorted job list if needed, then dispatches each job.
2334
- * Errors are caught and propagated via triggerError.
2335
- * @param {RootEntry} root - The root entry to tick
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @param {number} delta - Time since last frame in seconds
2338
- * @returns {void}
2339
- * @private
2340
- */
2341
- private tickRoot;
2342
- /**
2343
- * Get the total number of registered jobs across all roots.
2344
- * Includes both per-root jobs and global before/after jobs.
2345
- * @returns {number} Total job count
2346
- */
2347
- getJobCount(): number;
2348
- /**
2349
- * Get all registered job IDs across all roots.
2350
- * Includes both per-root jobs and global before/after jobs.
2351
- * @returns {string[]} Array of all job IDs
2352
- */
2353
- getJobIds(): string[];
2354
- /**
2355
- * Get the number of registered roots (Canvas instances).
2356
- * @returns {number} Number of registered roots
2357
- */
2358
- getRootCount(): number;
2359
- /**
2360
- * Check if any user (non-system) jobs are registered in a specific phase.
2361
- * Used by the default render job to know if a user has taken over rendering.
2362
- *
2363
- * @param phase The phase to check
2364
- * @param rootId Optional root ID to check (checks all roots if not provided)
2365
- * @returns true if any user jobs exist in the phase
2366
- */
2367
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2368
- /**
2369
- * Generate a unique root ID for automatic root registration.
2370
- * @returns {string} A unique root ID in the format 'root_N'
2371
- */
2372
- generateRootId(): string;
2373
- /**
2374
- * Generate a unique job ID.
2375
- * @returns {string} A unique job ID in the format 'job_N'
2376
- * @private
2377
- */
2378
- private generateJobId;
2379
- /**
2380
- * Normalize before/after constraints to a Set.
2381
- * Handles undefined, single string, or array inputs.
2382
- * @param {string | string[] | undefined} value - The constraint value(s)
2383
- * @returns {Set<string>} Normalized Set of constraint strings
2384
- * @private
2385
- */
2386
- private normalizeConstraints;
2387
- }
2388
- /**
2389
- * Get the global scheduler instance.
2390
- * Creates one if it doesn't exist.
2391
- */
2392
- declare const getScheduler: () => Scheduler;
2393
-
2394
1871
  /**
2395
1872
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2396
1873
  *
2397
- * Works both inside and outside Canvas context:
2398
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2399
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2400
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1874
+ * Always delivers full RootState — works both inside and outside Canvas context:
1875
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1876
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1877
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1878
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2401
1879
  *
2402
1880
  * Returns a controls object for manual stepping, pausing, and resuming.
2403
1881
  *
@@ -2414,16 +1892,16 @@ declare const getScheduler: () => Scheduler;
2414
1892
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2415
1893
  *
2416
1894
  * @example
2417
- * // Outside Canvas - waits for Canvas to mount
1895
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2418
1896
  * function UI() {
2419
1897
  * useFrame((state, delta) => { syncUI(state.camera) });
2420
1898
  * return <button>...</button>;
2421
1899
  * }
2422
1900
  *
2423
1901
  * @example
2424
- * // Independent mode - no Canvas needed
2425
- * getScheduler().independent = true;
2426
- * useFrame((state, delta) => { updateGame(delta) });
1902
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1903
+ * import { getScheduler } from '@pmndrs/scheduler'
1904
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2427
1905
  *
2428
1906
  * @example
2429
1907
  * // Scheduler-only access (no callback)
@@ -2446,11 +1924,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2446
1924
  /** Callback when texture(s) finish loading */
2447
1925
  onLoad?: (texture: MappedTextureType<Url>) => void;
2448
1926
  /**
2449
- * Cache the texture in R3F's global state for access via useTextures().
2450
- * When true:
1927
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1928
+ * When true (the default):
2451
1929
  * - Textures persist until explicitly disposed
2452
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2453
- * @default false
1930
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1931
+ *
1932
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1933
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1934
+ *
1935
+ * Pass `false` to opt out of registry enrollment entirely.
1936
+ * @default true
2454
1937
  */
2455
1938
  cache?: boolean;
2456
1939
  };
@@ -2474,15 +1957,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2474
1957
  * normal: '/normal.png'
2475
1958
  * })
2476
1959
  *
2477
- * // With caching - returns same texture object across components
2478
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2479
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1960
+ * // Textures are registered in the global registry by default — the same texture
1961
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1962
+ * const diffuse = useTexture('/diffuse.png')
2480
1963
  * diffuse.colorSpace = THREE.SRGBColorSpace
2481
1964
  *
2482
1965
  * // Another component gets the SAME texture with colorSpace already set
2483
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1966
+ * const sameDiffuse = useTexture('/diffuse.png')
1967
+ *
1968
+ * // Opt out of registry enrollment for a one-off texture
1969
+ * const scratch = useTexture('/scratch.png', { cache: false })
2484
1970
  *
2485
- * // Access cache directly
1971
+ * // Access the registry directly
2486
1972
  * const { get } = useTextures()
2487
1973
  * const cached = get('/diffuse.png')
2488
1974
  * ```
@@ -2499,63 +1985,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2499
1985
  cache?: boolean;
2500
1986
  }) => react_jsx_runtime.JSX.Element;
2501
1987
 
2502
- type TextureEntry = Texture$1 | {
2503
- value: Texture$1;
2504
- [key: string]: any;
1988
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1989
+ type TextureInput = string | string[] | Record<string, string>;
1990
+ /** Result of a `get()` read, mirroring the input shape. */
1991
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1992
+ [K in keyof Input]: Texture$1 | undefined;
2505
1993
  };
1994
+ /** Options for `dispose()`. */
1995
+ interface DisposeOptions {
1996
+ /** Dispose even if the texture still has active references (default false). */
1997
+ force?: boolean;
1998
+ }
2506
1999
  interface UseTexturesReturn {
2507
- /** Map of all textures currently in cache */
2508
- textures: Map<string, TextureEntry>;
2509
- /** Get a specific texture by key (usually URL) */
2510
- get: (key: string) => TextureEntry | undefined;
2511
- /** Check if a texture exists in cache */
2512
- has: (key: string) => boolean;
2513
- /** Add a texture to the cache */
2514
- add: (key: string, value: TextureEntry) => void;
2515
- /** Add multiple textures to the cache */
2516
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2517
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2518
- remove: (key: string) => void;
2519
- /** Remove multiple textures from cache */
2520
- removeMultiple: (keys: string[]) => void;
2521
- /** Dispose a texture's GPU resources and remove from cache */
2522
- dispose: (key: string) => void;
2523
- /** Dispose multiple textures */
2524
- disposeMultiple: (keys: string[]) => void;
2525
- /** Dispose ALL cached textures - use with caution */
2526
- disposeAll: () => void;
2000
+ /** The live registry Map (key → Texture). Treat as read-only. */
2001
+ readonly all: Map<string, Texture$1>;
2002
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2003
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2004
+ /** Check whether a key exists in the registry. */
2005
+ has(key: string): boolean;
2006
+ /**
2007
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2008
+ * target or procedural texture. URL-loaded textures are registered automatically
2009
+ * by `useTexture` (registry enrollment is on by default).
2010
+ */
2011
+ add(key: string, texture: Texture$1): void;
2012
+ add(record: Record<string, Texture$1>): void;
2013
+ /**
2014
+ * Dispose a texture's GPU resources and remove it from the registry.
2015
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2016
+ * skipped (with a warning) unless `{ force: true }` is passed.
2017
+ * @returns true if disposed, false if skipped.
2018
+ */
2019
+ dispose(key: string, options?: DisposeOptions): boolean;
2020
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2021
+ disposeAll(): void;
2527
2022
  }
2528
2023
  /**
2529
- * Hook for managing the global texture cache in R3F state.
2024
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2530
2025
  *
2531
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2532
- * Useful for sharing texture references across materials and components.
2026
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2027
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2028
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2029
+ *
2030
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2031
+ * changes. Pass a selector to scope the subscription to a single read.
2533
2032
  *
2534
2033
  * @example
2535
2034
  * ```tsx
2536
- * const { textures, add, get, remove, has, dispose } = useTextures()
2537
- *
2538
- * // Check if texture is already cached
2539
- * if (!has('/textures/diffuse.png')) {
2540
- * // Load with useTexture and cache: true, or manually add
2541
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2542
- * }
2035
+ * // Load + register once (anywhere in the tree) — registered by default
2036
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2543
2037
  *
2544
- * // Access cached texture from anywhere
2545
- * const diffuse = get('/textures/diffuse.png')
2546
- * if (diffuse) material.map = diffuse
2038
+ * // Reach them from another component — record form lands straight into a material
2039
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2040
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2547
2041
  *
2548
- * // Remove from cache only (texture still in GPU memory)
2549
- * remove('/textures/old.png')
2042
+ * // A set of heightmaps at once
2043
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2550
2044
  *
2551
- * // Fully dispose (frees GPU memory + removes from cache)
2552
- * dispose('/textures/unused.png')
2045
+ * // Register a non-URL texture (render target / procedural)
2046
+ * useTextures().add('rt-main', renderTarget.texture)
2553
2047
  *
2554
- * // Nuclear option - dispose everything
2555
- * disposeAll()
2048
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2049
+ * useTextures().dispose('/diffuse.jpg')
2050
+ * useTextures().disposeAll() // scene teardown
2556
2051
  * ```
2052
+ *
2053
+ * @remarks
2054
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2055
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2056
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2057
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2058
+ * `useTexture`.
2557
2059
  */
2558
2060
  declare function useTextures(): UseTexturesReturn;
2061
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2559
2062
 
2560
2063
  /**
2561
2064
  * Creates a render target compatible with the current renderer.
@@ -2585,9 +2088,9 @@ declare function useTextures(): UseTexturesReturn;
2585
2088
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2586
2089
  * ```
2587
2090
  */
2588
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2589
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2590
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2091
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2092
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2093
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2591
2094
 
2592
2095
  /**
2593
2096
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -3763,11 +3266,6 @@ declare function flushSync<R>(fn: () => R): R;
3763
3266
  declare const context: React$1.Context<RootStore>;
3764
3267
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3765
3268
 
3766
- /**
3767
- * Safely flush async effects when testing, simulating a legacy root.
3768
- * @deprecated Import from React instead. import { act } from 'react'
3769
- */
3770
- declare const act: typeof React$1.act;
3771
3269
  /**
3772
3270
  * An SSR-friendly useLayoutEffect.
3773
3271
  *
@@ -4300,13 +3798,17 @@ type ScopedStoreType<T> = {
4300
3798
  declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
4301
3799
  /**
4302
3800
  * State type passed to creator functions with ScopedStore wrappers.
4303
- * Provides type-safe access to uniforms and nodes without manual casting.
3801
+ * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
4304
3802
  */
4305
- type CreatorState = Omit<RootState, 'uniforms' | 'nodes'> & {
3803
+ type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
4306
3804
  /** Type-safe uniform access - property access returns UniformNode */
4307
3805
  uniforms: ScopedStoreType<UniformNode>;
4308
3806
  /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
4309
3807
  nodes: ScopedStoreType<TSLNodeType>;
3808
+ /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3809
+ buffers: ScopedStoreType<BufferLike>;
3810
+ /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
3811
+ gpuStorage: ScopedStoreType<StorageLike>;
4310
3812
  };
4311
3813
 
4312
3814
  /** Creator function that returns uniform inputs (can be raw values or UniformNodes) */
@@ -4331,9 +3833,12 @@ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): Uniform
4331
3833
  declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4332
3834
  /**
4333
3835
  * Global rebuildUniforms function for HMR integration.
4334
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3836
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4335
3837
  * Call this when HMR is detected to refresh all uniform creators.
4336
3838
  *
3839
+ * Resolves to the primary store so shared TSL resources rebuild on the
3840
+ * authoritative store.
3841
+ *
4337
3842
  * @param store - The R3F store (from useStore or context)
4338
3843
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4339
3844
  */
@@ -4417,9 +3922,12 @@ declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCr
4417
3922
  declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4418
3923
  /**
4419
3924
  * Global rebuildNodes function for HMR integration.
4420
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3925
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4421
3926
  * Call this when HMR is detected to refresh all node creators.
4422
3927
  *
3928
+ * Resolves to the primary store so shared TSL resources rebuild on the
3929
+ * authoritative store.
3930
+ *
4423
3931
  * @param store - The R3F store (from useStore or context)
4424
3932
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4425
3933
  */
@@ -4470,6 +3978,97 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
4470
3978
  */
4471
3979
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
4472
3980
 
3981
+ /**
3982
+ * Creator function that returns a record of buffers.
3983
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
3984
+ */
3985
+ type BufferCreator<T extends Record<string, BufferLike>> = (state: CreatorState) => T;
3986
+ /** Function signature for removeBuffers util */
3987
+ type RemoveBuffersFn = (names: string | string[], scope?: string) => void;
3988
+ /** Function signature for clearBuffers util */
3989
+ type ClearBuffersFn = (scope?: string) => void;
3990
+ /** Function signature for rebuildBuffers util */
3991
+ type RebuildBuffersFn = (scope?: string) => void;
3992
+ /** Function signature for disposeBuffers util - releases GPU resources */
3993
+ type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3994
+ /** Return type with utils included */
3995
+ type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
3996
+ removeBuffers: RemoveBuffersFn;
3997
+ clearBuffers: ClearBuffersFn;
3998
+ rebuildBuffers: RebuildBuffersFn;
3999
+ disposeBuffers: DisposeBuffersFn;
4000
+ };
4001
+ declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4002
+ declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4003
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4004
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4005
+ /**
4006
+ * Global rebuildBuffers function for HMR integration.
4007
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
4008
+ * Call this when HMR is detected to refresh all buffer creators.
4009
+ *
4010
+ * Resolves to the primary store so shared TSL resources rebuild on the
4011
+ * authoritative store.
4012
+ *
4013
+ * @param store - The R3F store (from useStore or context)
4014
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4015
+ */
4016
+ declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4017
+
4018
+ /**
4019
+ * Creator function that returns a record of GPU storage objects.
4020
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4021
+ */
4022
+ type StorageCreator<T extends Record<string, StorageLike>> = (state: CreatorState) => T;
4023
+ /** Function signature for removeStorage util */
4024
+ type RemoveStorageFn = (names: string | string[], scope?: string) => void;
4025
+ /** Function signature for clearStorage util */
4026
+ type ClearStorageFn = (scope?: string) => void;
4027
+ /** Function signature for rebuildStorage util */
4028
+ type RebuildStorageFn = (scope?: string) => void;
4029
+ /** Function signature for disposeStorage util - releases GPU resources */
4030
+ type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4031
+ /** Return type with utils included */
4032
+ type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4033
+ removeStorage: RemoveStorageFn;
4034
+ clearStorage: ClearStorageFn;
4035
+ rebuildStorage: RebuildStorageFn;
4036
+ disposeStorage: DisposeStorageFn;
4037
+ };
4038
+ declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4039
+ declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4040
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4041
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4042
+ /**
4043
+ * Global rebuildStorage function for HMR integration.
4044
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4045
+ * Call this when HMR is detected to refresh all storage creators.
4046
+ *
4047
+ * Resolves to the primary store so shared TSL resources rebuild on the
4048
+ * authoritative store.
4049
+ *
4050
+ * @param store - The R3F store (from useStore or context)
4051
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4052
+ */
4053
+ declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4054
+
4055
+ /**
4056
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4057
+ *
4058
+ * This file maintains backwards compatibility for existing webgpu imports.
4059
+ */
4060
+
4061
+ /**
4062
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4063
+ * Kept as an alias for backwards compatibility.
4064
+ */
4065
+ type TextureEntry = Texture$1;
4066
+ /**
4067
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4068
+ * Kept as an alias for backwards compatibility.
4069
+ */
4070
+ type TextureNode = Texture$1;
4071
+
4473
4072
  interface TextureOperations {
4474
4073
  add: (key: string, value: any) => void;
4475
4074
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4479,10 +4078,10 @@ interface TextureOperations {
4479
4078
  declare function createTextureOperations(set: StoreApi<RootState>['setState']): TextureOperations;
4480
4079
 
4481
4080
  /**
4482
- * Hook for managing WebGPU PostProcessing with automatic scenePass setup.
4081
+ * Hook for managing WebGPU RenderPipeline with automatic scenePass setup.
4483
4082
  *
4484
4083
  * Features:
4485
- * - Creates PostProcessing instance if not exists
4084
+ * - Creates RenderPipeline instance if not exists
4486
4085
  * - Creates default scenePass (no MRT) automatically
4487
4086
  * - Callbacks receive full RootState for flexibility
4488
4087
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
@@ -4490,21 +4089,21 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4490
4089
  *
4491
4090
  * @param mainCB - Main callback to configure outputNode and create effect passes
4492
4091
  * @param setupCB - Optional setup callback to configure MRT on scenePass
4493
- * @returns { passes, postProcessing, clearPasses, reset, rebuild }
4092
+ * @returns { passes, renderPipeline, clearPasses, reset, rebuild }
4494
4093
  *
4495
4094
  * @example
4496
4095
  * ```tsx
4497
4096
  * // Simple effect
4498
- * usePostProcessing(({ postProcessing, passes }) => {
4499
- * postProcessing.outputNode = bloom(passes.scenePass.getTextureNode())
4097
+ * useRenderPipeline(({ renderPipeline, passes }) => {
4098
+ * renderPipeline.outputNode = bloom(passes.scenePass.getTextureNode())
4500
4099
  * })
4501
4100
  *
4502
4101
  * // With MRT setup
4503
- * usePostProcessing(
4504
- * ({ postProcessing, passes }) => {
4102
+ * useRenderPipeline(
4103
+ * ({ renderPipeline, passes }) => {
4505
4104
  * const beauty = passes.scenePass.getTextureNode().toInspector('Color')
4506
4105
  * const vel = passes.scenePass.getTextureNode('velocity')
4507
- * postProcessing.outputNode = motionBlur(beauty, vel)
4106
+ * renderPipeline.outputNode = motionBlur(beauty, vel)
4508
4107
  * },
4509
4108
  * ({ passes }) => {
4510
4109
  * passes.scenePass.setMRT(mrt({ output, velocity }))
@@ -4512,10 +4111,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4512
4111
  * )
4513
4112
  *
4514
4113
  * // Read-only access
4515
- * const { postProcessing, passes } = usePostProcessing()
4114
+ * const { renderPipeline, passes } = useRenderPipeline()
4516
4115
  * ```
4517
4116
  */
4518
- declare function usePostProcessing(mainCB?: PostProcessingMainCallback, setupCB?: PostProcessingSetupCallback): UsePostProcessingReturn;
4117
+ declare function useRenderPipeline(mainCB?: RenderPipelineMainCallback, setupCB?: RenderPipelineSetupCallback): UseRenderPipelineReturn;
4519
4118
 
4520
4119
  //* Renderer Props ========================================
4521
4120
 
@@ -4564,5 +4163,5 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4564
4163
  internal: WebGPUInternalState
4565
4164
  }
4566
4165
 
4567
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4568
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearNodesFn, ClearUniformsFn, Color, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildNodesFn, RebuildUniformsFn, ReconcilerRoot, RemoveNodesFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager };
4166
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4167
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };