@react-three/fiber 10.0.0-canary.4f316e6 → 10.0.0-canary.4f9f64c

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package/dist/legacy.d.mts CHANGED
@@ -1,9 +1,9 @@
1
1
  import * as THREE$1 from 'three';
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- import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import * as three_webgpu from 'three/webgpu';
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- import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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+ import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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  import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
@@ -41,9 +41,9 @@ declare const R3F_BUILD_WEBGPU = false;
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  type Inspector = never;
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  /** Not available on the legacy (WebGL-only) entry. */
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  declare function loadInspector(): Promise<never>;
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- declare const WebGPURenderer: {
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- new (): {};
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- };
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+ declare class WebGPURenderer {
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+ constructor();
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+ }
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  declare const RenderTarget: any;
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@@ -348,6 +348,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -362,23 +363,15 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  //* Node Types (useNodes) ========================================
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  /**
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- * Structural shape of a TSL node as stored on `state.nodes`.
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- *
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- * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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- * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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- * would reject values `useNodes` creators legitimately return. This is the same shape
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- * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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  */
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- interface NodeLike {
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- uuid?: string
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- nodeType?: string | null
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- /** label method for chaining - sets the node's label and returns self */
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- label?: ((label: string) => NodeLike) | string
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- setName?: (name: string) => this
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- }
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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  /** Flat record of TSL nodes (no nested scopes) */
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- type NodeRecord = Record<string, NodeLike>
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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383
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  /**
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  * Node store that can contain both root-level nodes and scoped node objects.
@@ -400,7 +393,9 @@ type NodeStore = Record<string, NodeLike | NodeRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -849,14 +844,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1085,7 +1083,7 @@ interface CanvasProps
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1193,107 +1191,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1193
1191
 
1194
1192
  type RenderTargetOptions = RenderTargetOptions$1
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1193
 
1196
- //* Global Types ==============================
1194
+ //* Global TSL Types ==============================
1197
1195
 
1198
1196
  declare global {
1199
1197
  /**
1200
- * Uniform node type.
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- *
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- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
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- * arity when three made `UniformNode` two-parameter.
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- *
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- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
1198
+ * Broad callable-node fallback for dynamic store readers.
1199
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1212
1200
  */
1213
- type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+ type CallableTSLNode = ((...params: never[]) => unknown) & {
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+ readonly shaderNode: unknown
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+ readonly id: number
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+ }
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+
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+ /** Legacy structural node accepted when at least one historical marker exists. */
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+ type LegacyTSLNodeLike = {
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+ label?: ((label: string) => unknown) | string
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+ setName?: (name: string) => unknown
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+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
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+
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+ /** Node type accepted by broad dynamic node-store readers. */
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+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1214
1214
 
1215
1215
  /**
1216
- * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
1217
- * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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- * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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- * `as UniformNode<number>` (or the matching value type) at the call site.
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+ * Derive Three's shader node type from an existing node or a supported raw input.
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+ * Existing InputNode generics take precedence over structural value normalization.
1218
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1219
+ * InputNode base with its concrete InputNode specialization.
1220
1220
  */
1221
- type UniformNodeTypeFor<T> = T extends number
1222
- ? 'float'
1223
- : T extends boolean
1224
- ? 'bool'
1225
- : T extends three_webgpu.Color
1226
- ? 'color'
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- : T extends three_webgpu.Vector2
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- ? 'vec2'
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- : T extends three_webgpu.Vector3
1230
- ? 'vec3'
1231
- : T extends three_webgpu.Vector4
1221
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1222
+ ? TNodeType
1223
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1224
+ ? TNodeType
1225
+ : T extends number
1226
+ ? 'float'
1227
+ : T extends boolean
1228
+ ? 'bool'
1229
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1230
+ ? 'color'
1231
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1232
1232
  ? 'vec4'
1233
- : T extends three_webgpu.Matrix2
1234
- ? 'mat2'
1235
- : T extends three_webgpu.Matrix3
1236
- ? 'mat3'
1233
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1234
+ ? 'vec3'
1235
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1236
+ ? 'vec2'
1237
1237
  : T extends three_webgpu.Matrix4
1238
1238
  ? 'mat4'
1239
- : unknown
1240
-
1241
- /**
1242
- * ShaderCallable - the return type of Fn()
1243
- * A callable shader function node that can be invoked with parameters.
1244
- * The function returns a ShaderNodeObject when called.
1245
- *
1246
- * @example
1247
- * ```tsx
1248
- * // Define a shader function
1249
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1250
- * return mix(color1, color2, factor)
1251
- * })
1252
- *
1253
- * // Type when retrieving from nodes store
1254
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1255
- *
1256
- * // Or with specific return type
1257
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1258
- * ```
1259
- */
1260
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1261
-
1262
- /**
1263
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1264
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1265
- *
1266
- * @example
1267
- * ```tsx
1268
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1269
- * ```
1270
- */
1271
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1239
+ : T extends three_webgpu.Matrix3
1240
+ ? 'mat3'
1241
+ : T extends three_webgpu.Matrix2
1242
+ ? 'mat2'
1243
+ : unknown
1244
+
1245
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1246
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1247
+ ? TValue
1248
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1249
+ ? TValue
1250
+ : T extends string | { r: number; g: number; b: number }
1251
+ ? three_webgpu.Color
1252
+ : T extends { x: number; y: number; z: number; w: number }
1253
+ ? three_webgpu.Vector4
1254
+ : T extends { x: number; y: number; z: number }
1255
+ ? three_webgpu.Vector3
1256
+ : T extends { x: number; y: number }
1257
+ ? three_webgpu.Vector2
1258
+ : T extends number
1259
+ ? number
1260
+ : T extends boolean
1261
+ ? boolean
1262
+ : T
1263
+
1264
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1265
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1266
+
1267
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1268
+ type UniformNodesFor<T extends UniformInputRecord> = {
1269
+ [K in keyof T]: UniformNodeFor<T[K]>
1270
+ }
1272
1271
 
1273
- /**
1274
- * TSLNodeType - Union of all common TSL node types
1275
- * Used by ScopedStore to properly type node access from the store.
1276
- *
1277
- * Includes:
1278
- * - Node: base Three.js node type
1279
- * - ShaderCallable: function nodes created with Fn()
1280
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1281
- *
1282
- * @example
1283
- * ```tsx
1284
- * // In useLocalNodes, nodes are typed as TSLNodeType
1285
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1286
- * positionNode: nodes.myPosition, // Works - Node is in union
1287
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1288
- * }))
1289
- *
1290
- * // Can narrow with type guard or assertion when needed
1291
- * if (typeof blendColorFn === 'function') {
1292
- * blendColorFn(someColor, 0.5)
1293
- * }
1294
- * ```
1295
- */
1296
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1272
+ /** Backward-compatible single-parameter uniform alias. */
1273
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1297
1274
 
1298
1275
  /** Flat record of uniform nodes (no nested scopes) */
1299
1276
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1318,7 +1295,7 @@ declare global {
1318
1295
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1319
1296
  * Supports:
1320
1297
  * - Primitives: number, string (color), boolean
1321
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1298
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1322
1299
  * - Plain objects: { x, y, z, w } converted to vectors
1323
1300
  * - TSL nodes: color(), vec3(), float() for type casting
1324
1301
  * - UniformNode: existing uniforms (reused as-is)
@@ -1331,56 +1308,20 @@ declare global {
1331
1308
  | three_webgpu.Vector2
1332
1309
  | three_webgpu.Vector3
1333
1310
  | three_webgpu.Vector4
1311
+ | three_webgpu.Matrix2
1334
1312
  | three_webgpu.Matrix3
1335
1313
  | three_webgpu.Matrix4
1336
- | three_webgpu.Euler
1337
- | three_webgpu.Quaternion
1338
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1314
+ | { x: number; y: number }
1315
+ | { x: number; y: number; z: number }
1316
+ | { x: number; y: number; z: number; w: number }
1339
1317
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1340
- | Node // TSL nodes like color(), vec3(), float() for type casting
1318
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1341
1319
  | UniformNode
1342
1320
 
1343
1321
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1344
1322
  type UniformInputRecord = Record<string, UniformValue>
1345
1323
  }
1346
1324
 
1347
- //* Module Augmentation ==============================
1348
-
1349
- declare module 'three/tsl' {
1350
- /**
1351
- * Fn with array parameter destructuring
1352
- * @example Fn(([uv, skew]) => { ... })
1353
- */
1354
- export function Fn<R extends Node = Node>(
1355
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1356
- ): ShaderCallable<R>
1357
-
1358
- /**
1359
- * Fn with object parameter destructuring
1360
- * @example Fn(({ color, intensity }) => { ... })
1361
- */
1362
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1363
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1364
- ): ShaderCallable<R>
1365
-
1366
- /**
1367
- * Fn with array params + layout
1368
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1369
- */
1370
- export function Fn<R extends Node = Node>(
1371
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1372
- layout: { layout?: unknown },
1373
- ): ShaderCallable<R>
1374
-
1375
- /**
1376
- * Fn with object params + layout
1377
- */
1378
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1379
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1380
- layout: { layout?: unknown },
1381
- ): ShaderCallable<R>
1382
- }
1383
-
1384
1325
  declare global {
1385
1326
  /**
1386
1327
  * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
@@ -1408,10 +1349,15 @@ declare global {
1408
1349
  * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1409
1350
  * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1410
1351
  * site when you need a member, e.g. `passes.velocity as TextureNode`.
1352
+ *
1353
+ * The index signature admits `undefined` because a key may simply not be registered, and
1354
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1355
+ * optional property whose type excludes `undefined` from the index signature is an error
1356
+ * (TS2411) for every consumer compiling these declarations.
1411
1357
  */
1412
1358
  interface PassRecord {
1413
1359
  scenePass?: ScenePassNode
1414
- [key: string]: three_webgpu.Node
1360
+ [key: string]: three_webgpu.Node | undefined
1415
1361
  }
1416
1362
 
1417
1363
  /**
@@ -1558,10 +1504,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1558
1504
 
1559
1505
  /**
1560
1506
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1561
- * since @types/three has broken inheritance for TSL node subclasses.
1507
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1508
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1562
1509
  */
1563
1510
  type NodeProps<P> = {
1564
- [K in keyof P as P[K] extends Node$1 | null ? K : never]?: TSLNodeInput
1511
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1565
1512
  }
1566
1513
 
1567
1514
  interface ReactProps<P> {
@@ -1582,11 +1529,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1582
1529
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1583
1530
  }
1584
1531
 
1532
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1533
+ type Object3DMethod = NonNullable<
1534
+ {
1535
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1536
+ }[keyof Object3D]
1537
+ >
1538
+
1585
1539
  type ThreeExports = typeof THREE
1586
1540
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1587
1541
 
1588
1542
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1589
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1543
+ /**
1544
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1545
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1546
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1547
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1548
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1549
+ */
1550
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1551
+ object: object
1552
+ ref?: React.Ref<any>
1553
+ onUpdate?: (self: any) => void
1554
+ [prop: string]: unknown
1555
+ }
1590
1556
  // Conflicts with DOM types can be accessed through a three* prefix
1591
1557
  threeAudio: ThreeElementsImpl['audio']
1592
1558
  threeSource: ThreeElementsImpl['source']
@@ -1627,6 +1593,7 @@ type three_d_Matrix3 = Matrix3;
1627
1593
  type three_d_Matrix4 = Matrix4;
1628
1594
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1629
1595
  type three_d_NodeProps<P> = NodeProps<P>;
1596
+ type three_d_Object3DMethod = Object3DMethod;
1630
1597
  type three_d_Quaternion = Quaternion;
1631
1598
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1632
1599
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1641,7 +1608,7 @@ type three_d_Vector3 = Vector3;
1641
1608
  type three_d_Vector4 = Vector4;
1642
1609
  type three_d_VectorRepresentation = VectorRepresentation;
1643
1610
  declare namespace three_d {
1644
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1611
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1645
1612
  }
1646
1613
 
1647
1614
  /**
@@ -1990,7 +1957,7 @@ declare function createEvents(store: RootStore): {
1990
1957
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1991
1958
  };
1992
1959
  /** Default R3F event manager for web */
1993
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1960
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1994
1961
 
1995
1962
  /**
1996
1963
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -3387,6 +3354,7 @@ declare namespace ReactReconciler {
3387
3354
 
3388
3355
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3389
3356
  declare function extend<T extends Catalogue>(objects: T): void;
3357
+ declare function extend(objects: Record<string, unknown>): void;
3390
3358
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3391
3359
 
3392
3360
  declare const isRenderer: (def: any) => boolean;
@@ -3830,29 +3798,44 @@ declare const hasConstructor: (object: unknown) => object is {
3830
3798
  * Used to identify values that should be resolved from refs after mount.
3831
3799
  */
3832
3800
  declare const FROM_REF: unique symbol;
3801
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3802
+ interface FromRefMarker<T = unknown, R = T> {
3803
+ [FROM_REF]: React$1.RefObject<T | null>;
3804
+ /** Optional transform applied to the resolved ref before assignment. */
3805
+ transform?: (value: T) => R;
3806
+ }
3833
3807
  /**
3834
3808
  * Defers prop application until the referenced object is available.
3835
3809
  * Useful for props like `target` that need sibling refs to be populated.
3836
3810
  *
3811
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3812
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3813
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3814
+ * what gets assigned.
3815
+ *
3837
3816
  * @param ref - React ref object to resolve at mount time
3838
- * @returns A marker value that applyProps will resolve after mount
3817
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3818
+ * @returns A marker value that the reconciler resolves after mount
3839
3819
  *
3840
3820
  * @example
3841
3821
  * const targetRef = useRef<THREE.Object3D>(null)
3842
3822
  *
3843
3823
  * <group ref={targetRef} position={[-3, -2, -15]} />
3844
3824
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3825
+ *
3826
+ * @example
3827
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3828
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3845
3829
  */
3846
3830
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3831
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3847
3832
  /**
3848
3833
  * Type guard to check if a value is a fromRef marker.
3849
3834
  *
3850
3835
  * @param value - Value to check
3851
3836
  * @returns True if value is a fromRef marker
3852
3837
  */
3853
- declare function isFromRef(value: unknown): value is {
3854
- [FROM_REF]: React$1.RefObject<any>;
3855
- };
3838
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3856
3839
 
3857
3840
  /**
3858
3841
  * Symbol marker for mount-only method calls.
@@ -3879,7 +3862,15 @@ declare const ONCE: unique symbol;
3879
3862
  * // No arguments
3880
3863
  * <geometry center={once()} />
3881
3864
  */
3882
- declare function once<T>(...args: T[]): T;
3865
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3866
+ /**
3867
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3868
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3869
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3870
+ *
3871
+ * The runtime value is always the marker object; only the declared type follows the prop.
3872
+ */
3873
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3883
3874
  /**
3884
3875
  * Type guard to check if a value is a once marker.
3885
3876
  *
@@ -3897,4 +3888,4 @@ declare function isOnce(value: unknown): value is {
3897
3888
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3898
3889
 
3899
3890
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3900
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3891
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };