@react-three/fiber 10.0.0-canary.4f316e6 → 10.0.0-canary.4f9f64c

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package/dist/index.d.cts CHANGED
@@ -1,6 +1,6 @@
1
1
  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
3
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -352,6 +352,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -366,23 +367,15 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  //* Node Types (useNodes) ========================================
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  /**
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- * Structural shape of a TSL node as stored on `state.nodes`.
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- *
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- * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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- * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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- * would reject values `useNodes` creators legitimately return. This is the same shape
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- * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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  */
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- interface NodeLike {
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- uuid?: string
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- nodeType?: string | null
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- /** label method for chaining - sets the node's label and returns self */
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- label?: ((label: string) => NodeLike) | string
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- setName?: (name: string) => this
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- }
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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  /** Flat record of TSL nodes (no nested scopes) */
385
- type NodeRecord = Record<string, NodeLike>
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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  /**
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  * Node store that can contain both root-level nodes and scoped node objects.
@@ -404,7 +397,9 @@ type NodeStore = Record<string, NodeLike | NodeRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -853,14 +848,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1089,7 +1087,7 @@ interface CanvasProps
1089
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1094
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1095
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  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1197,107 +1195,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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1198
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  type RenderTargetOptions = RenderTargetOptions$1
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1197
 
1200
- //* Global Types ==============================
1198
+ //* Global TSL Types ==============================
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1199
 
1202
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  declare global {
1203
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  /**
1204
- * Uniform node type.
1205
- *
1206
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
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- * arity when three made `UniformNode` two-parameter.
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- *
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- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
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+ * Broad callable-node fallback for dynamic store readers.
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+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1216
1204
  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+ type CallableTSLNode = ((...params: never[]) => unknown) & {
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+ readonly shaderNode: unknown
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+ readonly id: number
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+ }
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+
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+ /** Legacy structural node accepted when at least one historical marker exists. */
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+ type LegacyTSLNodeLike = {
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+ label?: ((label: string) => unknown) | string
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+ setName?: (name: string) => unknown
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+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
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+
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+ /** Node type accepted by broad dynamic node-store readers. */
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+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1218
1218
 
1219
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  /**
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- * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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- * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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- * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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- * `as UniformNode<number>` (or the matching value type) at the call site.
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+ * Derive Three's shader node type from an existing node or a supported raw input.
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+ * Existing InputNode generics take precedence over structural value normalization.
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+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
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+ * InputNode base with its concrete InputNode specialization.
1224
1224
  */
1225
- type UniformNodeTypeFor<T> = T extends number
1226
- ? 'float'
1227
- : T extends boolean
1228
- ? 'bool'
1229
- : T extends three_webgpu.Color
1230
- ? 'color'
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- : T extends three_webgpu.Vector2
1232
- ? 'vec2'
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- : T extends three_webgpu.Vector3
1234
- ? 'vec3'
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- : T extends three_webgpu.Vector4
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+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1226
+ ? TNodeType
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+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
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+ : T extends number
1230
+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
1233
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1234
+ ? 'color'
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+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1236
1236
  ? 'vec4'
1237
- : T extends three_webgpu.Matrix2
1238
- ? 'mat2'
1239
- : T extends three_webgpu.Matrix3
1240
- ? 'mat3'
1237
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1238
+ ? 'vec3'
1239
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1240
+ ? 'vec2'
1241
1241
  : T extends three_webgpu.Matrix4
1242
1242
  ? 'mat4'
1243
- : unknown
1244
-
1245
- /**
1246
- * ShaderCallable - the return type of Fn()
1247
- * A callable shader function node that can be invoked with parameters.
1248
- * The function returns a ShaderNodeObject when called.
1249
- *
1250
- * @example
1251
- * ```tsx
1252
- * // Define a shader function
1253
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1254
- * return mix(color1, color2, factor)
1255
- * })
1256
- *
1257
- * // Type when retrieving from nodes store
1258
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1259
- *
1260
- * // Or with specific return type
1261
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1262
- * ```
1263
- */
1264
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1265
-
1266
- /**
1267
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1268
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1269
- *
1270
- * @example
1271
- * ```tsx
1272
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1273
- * ```
1274
- */
1275
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1243
+ : T extends three_webgpu.Matrix3
1244
+ ? 'mat3'
1245
+ : T extends three_webgpu.Matrix2
1246
+ ? 'mat2'
1247
+ : unknown
1248
+
1249
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1250
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1251
+ ? TValue
1252
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends string | { r: number; g: number; b: number }
1255
+ ? three_webgpu.Color
1256
+ : T extends { x: number; y: number; z: number; w: number }
1257
+ ? three_webgpu.Vector4
1258
+ : T extends { x: number; y: number; z: number }
1259
+ ? three_webgpu.Vector3
1260
+ : T extends { x: number; y: number }
1261
+ ? three_webgpu.Vector2
1262
+ : T extends number
1263
+ ? number
1264
+ : T extends boolean
1265
+ ? boolean
1266
+ : T
1267
+
1268
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1269
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1270
+
1271
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1272
+ type UniformNodesFor<T extends UniformInputRecord> = {
1273
+ [K in keyof T]: UniformNodeFor<T[K]>
1274
+ }
1276
1275
 
1277
- /**
1278
- * TSLNodeType - Union of all common TSL node types
1279
- * Used by ScopedStore to properly type node access from the store.
1280
- *
1281
- * Includes:
1282
- * - Node: base Three.js node type
1283
- * - ShaderCallable: function nodes created with Fn()
1284
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1285
- *
1286
- * @example
1287
- * ```tsx
1288
- * // In useLocalNodes, nodes are typed as TSLNodeType
1289
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1290
- * positionNode: nodes.myPosition, // Works - Node is in union
1291
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1292
- * }))
1293
- *
1294
- * // Can narrow with type guard or assertion when needed
1295
- * if (typeof blendColorFn === 'function') {
1296
- * blendColorFn(someColor, 0.5)
1297
- * }
1298
- * ```
1299
- */
1300
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1276
+ /** Backward-compatible single-parameter uniform alias. */
1277
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1301
1278
 
1302
1279
  /** Flat record of uniform nodes (no nested scopes) */
1303
1280
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1322,7 +1299,7 @@ declare global {
1322
1299
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1323
1300
  * Supports:
1324
1301
  * - Primitives: number, string (color), boolean
1325
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1302
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1326
1303
  * - Plain objects: { x, y, z, w } converted to vectors
1327
1304
  * - TSL nodes: color(), vec3(), float() for type casting
1328
1305
  * - UniformNode: existing uniforms (reused as-is)
@@ -1335,56 +1312,20 @@ declare global {
1335
1312
  | three_webgpu.Vector2
1336
1313
  | three_webgpu.Vector3
1337
1314
  | three_webgpu.Vector4
1315
+ | three_webgpu.Matrix2
1338
1316
  | three_webgpu.Matrix3
1339
1317
  | three_webgpu.Matrix4
1340
- | three_webgpu.Euler
1341
- | three_webgpu.Quaternion
1342
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1318
+ | { x: number; y: number }
1319
+ | { x: number; y: number; z: number }
1320
+ | { x: number; y: number; z: number; w: number }
1343
1321
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1344
- | Node // TSL nodes like color(), vec3(), float() for type casting
1322
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1345
1323
  | UniformNode
1346
1324
 
1347
1325
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1348
1326
  type UniformInputRecord = Record<string, UniformValue>
1349
1327
  }
1350
1328
 
1351
- //* Module Augmentation ==============================
1352
-
1353
- declare module 'three/tsl' {
1354
- /**
1355
- * Fn with array parameter destructuring
1356
- * @example Fn(([uv, skew]) => { ... })
1357
- */
1358
- export function Fn<R extends Node = Node>(
1359
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1360
- ): ShaderCallable<R>
1361
-
1362
- /**
1363
- * Fn with object parameter destructuring
1364
- * @example Fn(({ color, intensity }) => { ... })
1365
- */
1366
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1367
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1368
- ): ShaderCallable<R>
1369
-
1370
- /**
1371
- * Fn with array params + layout
1372
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1373
- */
1374
- export function Fn<R extends Node = Node>(
1375
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1376
- layout: { layout?: unknown },
1377
- ): ShaderCallable<R>
1378
-
1379
- /**
1380
- * Fn with object params + layout
1381
- */
1382
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1383
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1384
- layout: { layout?: unknown },
1385
- ): ShaderCallable<R>
1386
- }
1387
-
1388
1329
  declare global {
1389
1330
  /**
1390
1331
  * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
@@ -1412,10 +1353,15 @@ declare global {
1412
1353
  * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1413
1354
  * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1414
1355
  * site when you need a member, e.g. `passes.velocity as TextureNode`.
1356
+ *
1357
+ * The index signature admits `undefined` because a key may simply not be registered, and
1358
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1359
+ * optional property whose type excludes `undefined` from the index signature is an error
1360
+ * (TS2411) for every consumer compiling these declarations.
1415
1361
  */
1416
1362
  interface PassRecord {
1417
1363
  scenePass?: ScenePassNode
1418
- [key: string]: three_webgpu.Node
1364
+ [key: string]: three_webgpu.Node | undefined
1419
1365
  }
1420
1366
 
1421
1367
  /**
@@ -1562,10 +1508,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1562
1508
 
1563
1509
  /**
1564
1510
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1565
- * since @types/three has broken inheritance for TSL node subclasses.
1511
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1512
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1566
1513
  */
1567
1514
  type NodeProps<P> = {
1568
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1515
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1569
1516
  }
1570
1517
 
1571
1518
  interface ReactProps<P> {
@@ -1586,11 +1533,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1586
1533
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1587
1534
  }
1588
1535
 
1536
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1537
+ type Object3DMethod = NonNullable<
1538
+ {
1539
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1540
+ }[keyof Object3D]
1541
+ >
1542
+
1589
1543
  type ThreeExports = typeof THREE
1590
1544
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1591
1545
 
1592
1546
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1593
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1547
+ /**
1548
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1549
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1550
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1551
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1552
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1553
+ */
1554
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1555
+ object: object
1556
+ ref?: React.Ref<any>
1557
+ onUpdate?: (self: any) => void
1558
+ [prop: string]: unknown
1559
+ }
1594
1560
  // Conflicts with DOM types can be accessed through a three* prefix
1595
1561
  threeAudio: ThreeElementsImpl['audio']
1596
1562
  threeSource: ThreeElementsImpl['source']
@@ -1631,6 +1597,7 @@ type three_d_Matrix3 = Matrix3;
1631
1597
  type three_d_Matrix4 = Matrix4;
1632
1598
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1633
1599
  type three_d_NodeProps<P> = NodeProps<P>;
1600
+ type three_d_Object3DMethod = Object3DMethod;
1634
1601
  type three_d_Quaternion = Quaternion;
1635
1602
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1636
1603
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1645,7 +1612,7 @@ type three_d_Vector3 = Vector3;
1645
1612
  type three_d_Vector4 = Vector4;
1646
1613
  type three_d_VectorRepresentation = VectorRepresentation;
1647
1614
  declare namespace three_d {
1648
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1615
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1649
1616
  }
1650
1617
 
1651
1618
  /**
@@ -1994,7 +1961,7 @@ declare function createEvents(store: RootStore): {
1994
1961
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1995
1962
  };
1996
1963
  /** Default R3F event manager for web */
1997
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1964
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1998
1965
 
1999
1966
  /**
2000
1967
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -3391,6 +3358,7 @@ declare namespace ReactReconciler {
3391
3358
 
3392
3359
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3393
3360
  declare function extend<T extends Catalogue>(objects: T): void;
3361
+ declare function extend(objects: Record<string, unknown>): void;
3394
3362
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3395
3363
 
3396
3364
  declare const isRenderer: (def: any) => boolean;
@@ -3834,29 +3802,44 @@ declare const hasConstructor: (object: unknown) => object is {
3834
3802
  * Used to identify values that should be resolved from refs after mount.
3835
3803
  */
3836
3804
  declare const FROM_REF: unique symbol;
3805
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3806
+ interface FromRefMarker<T = unknown, R = T> {
3807
+ [FROM_REF]: React$1.RefObject<T | null>;
3808
+ /** Optional transform applied to the resolved ref before assignment. */
3809
+ transform?: (value: T) => R;
3810
+ }
3837
3811
  /**
3838
3812
  * Defers prop application until the referenced object is available.
3839
3813
  * Useful for props like `target` that need sibling refs to be populated.
3840
3814
  *
3815
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3816
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3817
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3818
+ * what gets assigned.
3819
+ *
3841
3820
  * @param ref - React ref object to resolve at mount time
3842
- * @returns A marker value that applyProps will resolve after mount
3821
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3822
+ * @returns A marker value that the reconciler resolves after mount
3843
3823
  *
3844
3824
  * @example
3845
3825
  * const targetRef = useRef<THREE.Object3D>(null)
3846
3826
  *
3847
3827
  * <group ref={targetRef} position={[-3, -2, -15]} />
3848
3828
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3829
+ *
3830
+ * @example
3831
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3832
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3849
3833
  */
3850
3834
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3835
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3851
3836
  /**
3852
3837
  * Type guard to check if a value is a fromRef marker.
3853
3838
  *
3854
3839
  * @param value - Value to check
3855
3840
  * @returns True if value is a fromRef marker
3856
3841
  */
3857
- declare function isFromRef(value: unknown): value is {
3858
- [FROM_REF]: React$1.RefObject<any>;
3859
- };
3842
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3860
3843
 
3861
3844
  /**
3862
3845
  * Symbol marker for mount-only method calls.
@@ -3883,7 +3866,15 @@ declare const ONCE: unique symbol;
3883
3866
  * // No arguments
3884
3867
  * <geometry center={once()} />
3885
3868
  */
3886
- declare function once<T>(...args: T[]): T;
3869
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3870
+ /**
3871
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3872
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3873
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3874
+ *
3875
+ * The runtime value is always the marker object; only the declared type follows the prop.
3876
+ */
3877
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3887
3878
  /**
3888
3879
  * Type guard to check if a value is a once marker.
3889
3880
  *
@@ -3901,4 +3892,4 @@ declare function isOnce(value: unknown): value is {
3901
3892
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3902
3893
 
3903
3894
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3904
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3895
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };