@react-three/fiber 10.0.0-canary.20de6b2 → 10.0.0-canary.27df622

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@@ -1,6 +1,6 @@
1
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  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -14,20 +14,6 @@ import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
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32
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  /**
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  * @fileoverview Internal Three.js re-exports - WEBGPU ONLY ENTRY
@@ -53,20 +39,6 @@ declare const WebGLRenderTarget: any;
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  declare const WebGLCubeRenderTarget: any;
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap,
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- loadInspector: loadInspector
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- }, [three_webgpu]);
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71
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  //* Utility Types ==============================
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@@ -354,6 +326,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -365,6 +338,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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341
+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -379,7 +371,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -498,8 +492,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -624,7 +623,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -636,7 +635,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -724,12 +723,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
729
727
  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
731
+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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741
  }
@@ -816,14 +822,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
826
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
828
+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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832
  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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834
  /** An R3F event manager to manage elements' pointer events */
826
- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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837
  onCreated?: (state: RootState) => void
829
838
  /** Response for pointer clicks that have missed any target */
@@ -1052,7 +1061,7 @@ interface CanvasProps
1052
1061
  */
1053
1062
  resize?: Options
1054
1063
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1055
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1064
+ eventSource?: Element | React$1.RefObject<Element | null>
1056
1065
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1057
1066
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1058
1067
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1160,81 +1169,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1160
1169
 
1161
1170
  type RenderTargetOptions = RenderTargetOptions$1
1162
1171
 
1163
- //* Global Types ==============================
1172
+ //* Global TSL Types ==============================
1164
1173
 
1165
1174
  declare global {
1166
1175
  /**
1167
- * Uniform node type.
1168
- *
1169
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1170
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1171
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1172
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1173
- * arity when three made `UniformNode` two-parameter.
1174
- *
1175
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1176
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1177
- * ergonomics. The result is three's structural type, so members stay in sync with the
1178
- * installed three instead of needing to be mirrored by hand.
1176
+ * Broad callable-node fallback for dynamic store readers.
1177
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1179
1178
  */
1180
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1179
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1180
+ readonly shaderNode: unknown
1181
+ readonly id: number
1182
+ }
1181
1183
 
1182
- /**
1183
- * ShaderCallable - the return type of Fn()
1184
- * A callable shader function node that can be invoked with parameters.
1185
- * The function returns a ShaderNodeObject when called.
1186
- *
1187
- * @example
1188
- * ```tsx
1189
- * // Define a shader function
1190
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1191
- * return mix(color1, color2, factor)
1192
- * })
1193
- *
1194
- * // Type when retrieving from nodes store
1195
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1196
- *
1197
- * // Or with specific return type
1198
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1199
- * ```
1200
- */
1201
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1184
+ /** Legacy structural node accepted when at least one historical marker exists. */
1185
+ type LegacyTSLNodeLike = {
1186
+ label?: ((label: string) => unknown) | string
1187
+ setName?: (name: string) => unknown
1188
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1202
1189
 
1203
- /**
1204
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1205
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1206
- *
1207
- * @example
1208
- * ```tsx
1209
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1210
- * ```
1211
- */
1212
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1190
+ /** Node type accepted by broad dynamic node-store readers. */
1191
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1213
1192
 
1214
1193
  /**
1215
- * TSLNodeType - Union of all common TSL node types
1216
- * Used by ScopedStore to properly type node access from the store.
1217
- *
1218
- * Includes:
1219
- * - Node: base Three.js node type
1220
- * - ShaderCallable: function nodes created with Fn()
1221
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1222
- *
1223
- * @example
1224
- * ```tsx
1225
- * // In useLocalNodes, nodes are typed as TSLNodeType
1226
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1227
- * positionNode: nodes.myPosition, // Works - Node is in union
1228
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1229
- * }))
1230
- *
1231
- * // Can narrow with type guard or assertion when needed
1232
- * if (typeof blendColorFn === 'function') {
1233
- * blendColorFn(someColor, 0.5)
1234
- * }
1235
- * ```
1194
+ * Derive Three's shader node type from an existing node or a supported raw input.
1195
+ * Existing InputNode generics take precedence over structural value normalization.
1196
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1197
+ * InputNode base with its concrete InputNode specialization.
1236
1198
  */
1237
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1199
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1200
+ ? TNodeType
1201
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1202
+ ? TNodeType
1203
+ : T extends number
1204
+ ? 'float'
1205
+ : T extends boolean
1206
+ ? 'bool'
1207
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1208
+ ? 'color'
1209
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1210
+ ? 'vec4'
1211
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1212
+ ? 'vec3'
1213
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1214
+ ? 'vec2'
1215
+ : T extends three_webgpu.Matrix4
1216
+ ? 'mat4'
1217
+ : T extends three_webgpu.Matrix3
1218
+ ? 'mat3'
1219
+ : T extends three_webgpu.Matrix2
1220
+ ? 'mat2'
1221
+ : unknown
1222
+
1223
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1224
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1225
+ ? TValue
1226
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1227
+ ? TValue
1228
+ : T extends string | { r: number; g: number; b: number }
1229
+ ? three_webgpu.Color
1230
+ : T extends { x: number; y: number; z: number; w: number }
1231
+ ? three_webgpu.Vector4
1232
+ : T extends { x: number; y: number; z: number }
1233
+ ? three_webgpu.Vector3
1234
+ : T extends { x: number; y: number }
1235
+ ? three_webgpu.Vector2
1236
+ : T extends number
1237
+ ? number
1238
+ : T extends boolean
1239
+ ? boolean
1240
+ : T
1241
+
1242
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1243
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1244
+
1245
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1246
+ type UniformNodesFor<T extends UniformInputRecord> = {
1247
+ [K in keyof T]: UniformNodeFor<T[K]>
1248
+ }
1249
+
1250
+ /** Backward-compatible single-parameter uniform alias. */
1251
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1238
1252
 
1239
1253
  /** Flat record of uniform nodes (no nested scopes) */
1240
1254
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1259,7 +1273,7 @@ declare global {
1259
1273
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1260
1274
  * Supports:
1261
1275
  * - Primitives: number, string (color), boolean
1262
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1276
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1263
1277
  * - Plain objects: { x, y, z, w } converted to vectors
1264
1278
  * - TSL nodes: color(), vec3(), float() for type casting
1265
1279
  * - UniformNode: existing uniforms (reused as-is)
@@ -1272,88 +1286,124 @@ declare global {
1272
1286
  | three_webgpu.Vector2
1273
1287
  | three_webgpu.Vector3
1274
1288
  | three_webgpu.Vector4
1289
+ | three_webgpu.Matrix2
1275
1290
  | three_webgpu.Matrix3
1276
1291
  | three_webgpu.Matrix4
1277
- | three_webgpu.Euler
1278
- | three_webgpu.Quaternion
1279
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1292
+ | { x: number; y: number }
1293
+ | { x: number; y: number; z: number }
1294
+ | { x: number; y: number; z: number; w: number }
1280
1295
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1281
- | Node // TSL nodes like color(), vec3(), float() for type casting
1296
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1282
1297
  | UniformNode
1283
1298
 
1284
1299
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1285
1300
  type UniformInputRecord = Record<string, UniformValue>
1286
1301
  }
1287
1302
 
1288
- //* Module Augmentation ==============================
1289
-
1290
- declare module 'three/tsl' {
1303
+ declare global {
1291
1304
  /**
1292
- * Fn with array parameter destructuring
1293
- * @example Fn(([uv, skew]) => { ... })
1305
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1306
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1307
+ * is r185, so the new name is the only one.
1294
1308
  */
1295
- export function Fn<R extends Node = Node>(
1296
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1297
- ): ShaderCallable<R>
1309
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1298
1310
 
1299
1311
  /**
1300
- * Fn with object parameter destructuring
1301
- * @example Fn(({ color, intensity }) => { ... })
1312
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1313
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1314
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1302
1315
  */
1303
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1304
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1305
- ): ShaderCallable<R>
1316
+ type ScenePassNode = three_webgpu.PassNode
1306
1317
 
1307
1318
  /**
1308
- * Fn with array params + layout
1309
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1319
+ * Pass record - stores TSL pass nodes for render pipeline.
1320
+ *
1321
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1322
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1323
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1324
+ * {@link RenderPipelineCallbackState}.
1325
+ *
1326
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1327
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1328
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1329
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1330
+ *
1331
+ * The index signature admits `undefined` because a key may simply not be registered, and
1332
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1333
+ * optional property whose type excludes `undefined` from the index signature is an error
1334
+ * (TS2411) for every consumer compiling these declarations.
1310
1335
  */
1311
- export function Fn<R extends Node = Node>(
1312
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1313
- layout: { layout?: unknown },
1314
- ): ShaderCallable<R>
1336
+ interface PassRecord {
1337
+ scenePass?: ScenePassNode
1338
+ [key: string]: three_webgpu.Node | undefined
1339
+ }
1315
1340
 
1316
1341
  /**
1317
- * Fn with object params + layout
1342
+ * State passed to pipeline callbacks after the active pipeline has been created.
1343
+ *
1344
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1345
+ * callback runs, so callbacks can use it without a guard or a cast.
1346
+ *
1347
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1348
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1318
1349
  */
1319
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1320
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1321
- layout: { layout?: unknown },
1322
- ): ShaderCallable<R>
1323
- }
1350
+ type RenderPipelineCallbackState = RootState & {
1351
+ renderPipeline: ThreeRenderPipeline
1352
+ passes: PassRecord & { scenePass: ScenePassNode }
1353
+ renderer: three_webgpu.WebGPURenderer
1354
+ isLegacy: false
1355
+ }
1324
1356
 
1325
- declare global {
1326
1357
  /**
1327
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1328
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1329
- * is r185, so the new name is the only one.
1358
+ * What a callback may return to register entries into `state.passes`.
1359
+ *
1360
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1361
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1362
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1363
+ * disposing a pass nothing references. So returning it is a type error.
1330
1364
  */
1331
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1332
-
1333
- /** Pass record - stores TSL pass nodes for render pipeline */
1334
- type PassRecord = Record<string, any>
1365
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1335
1366
 
1336
1367
  /** Setup callback - runs first to configure MRT, create additional passes */
1337
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1368
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1338
1369
 
1339
1370
  /** Main callback - runs second to configure outputNode, create effect passes */
1340
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1371
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1341
1372
 
1342
- /** Return type for useRenderPipeline hook */
1343
- interface UseRenderPipelineReturn {
1373
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1374
+ interface UseRenderPipelineActions {
1344
1375
  /** Current passes from state */
1345
1376
  passes: PassRecord
1346
- /** RenderPipeline instance (null if not initialized) */
1347
- renderPipeline: ThreeRenderPipeline | null
1348
1377
  /** Clear all passes from state */
1349
1378
  clearPasses: () => void
1350
1379
  /** Reset RenderPipeline entirely (clears PP + passes) */
1351
1380
  reset: () => void
1352
1381
  /** Re-run setup/main callbacks with current closure values */
1353
1382
  rebuild: () => void
1354
- /** True when RenderPipeline is configured and ready */
1355
- isReady: boolean
1356
1383
  }
1384
+
1385
+ /**
1386
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1387
+ *
1388
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1389
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1390
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1391
+ */
1392
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1393
+ (
1394
+ | {
1395
+ /** True when RenderPipeline is configured and ready */
1396
+ isReady: true
1397
+ /** RenderPipeline instance */
1398
+ renderPipeline: ThreeRenderPipeline
1399
+ }
1400
+ | {
1401
+ /** False until the pipeline has been created */
1402
+ isReady: false
1403
+ /** Not initialized yet, or torn down by reset() */
1404
+ renderPipeline: null
1405
+ }
1406
+ )
1357
1407
  }
1358
1408
 
1359
1409
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1432,10 +1482,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1432
1482
 
1433
1483
  /**
1434
1484
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1435
- * since @types/three has broken inheritance for TSL node subclasses.
1485
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1486
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1436
1487
  */
1437
1488
  type NodeProps<P> = {
1438
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1489
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1439
1490
  }
1440
1491
 
1441
1492
  interface ReactProps<P> {
@@ -1456,11 +1507,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1456
1507
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1457
1508
  }
1458
1509
 
1510
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1511
+ type Object3DMethod = NonNullable<
1512
+ {
1513
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1514
+ }[keyof Object3D]
1515
+ >
1516
+
1459
1517
  type ThreeExports = typeof import('three/webgpu')
1460
1518
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1461
1519
 
1462
1520
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1463
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1521
+ /**
1522
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1523
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1524
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1525
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1526
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1527
+ */
1528
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1529
+ object: object
1530
+ ref?: React.Ref<any>
1531
+ onUpdate?: (self: any) => void
1532
+ [prop: string]: unknown
1533
+ }
1464
1534
  // Conflicts with DOM types can be accessed through a three* prefix
1465
1535
  threeAudio: ThreeElementsImpl['audio']
1466
1536
  threeSource: ThreeElementsImpl['source']
@@ -1501,6 +1571,7 @@ type three_d_Matrix3 = Matrix3;
1501
1571
  type three_d_Matrix4 = Matrix4;
1502
1572
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1503
1573
  type three_d_NodeProps<P> = NodeProps<P>;
1574
+ type three_d_Object3DMethod = Object3DMethod;
1504
1575
  type three_d_Quaternion = Quaternion;
1505
1576
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1506
1577
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1515,7 +1586,7 @@ type three_d_Vector3 = Vector3;
1515
1586
  type three_d_Vector4 = Vector4;
1516
1587
  type three_d_VectorRepresentation = VectorRepresentation;
1517
1588
  declare namespace three_d {
1518
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1589
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1519
1590
  }
1520
1591
 
1521
1592
  /**
@@ -1864,7 +1935,7 @@ declare function createEvents(store: RootStore): {
1864
1935
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1865
1936
  };
1866
1937
  /** Default R3F event manager for web */
1867
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1938
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1868
1939
 
1869
1940
  /**
1870
1941
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2144,7 +2215,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2144
2215
  * Invalidates the view, requesting a frame to be rendered.
2145
2216
  * In demand mode, this triggers the scheduler to run frames.
2146
2217
  *
2147
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2218
+ * With a state argument, only that root's jobs run on the requested frames; other
2219
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2220
+ *
2221
+ * @param state - Optional root state; targets the invalidation at that root
2148
2222
  * @param frames - Number of frames to request (default: 1)
2149
2223
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2150
2224
  *
@@ -2155,14 +2229,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2155
2229
  * Advances the frameloop and runs render effects.
2156
2230
  * Useful for when manually rendering via `frameloop="never"`.
2157
2231
  *
2232
+ * With a state argument, only that root is stepped. Without one, every
2233
+ * registered root is stepped for backwards compatibility.
2234
+ *
2158
2235
  * @param timestamp - The timestamp to use for this frame
2159
2236
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2160
- * @param state - Ignored (kept for backwards compat)
2161
- * @param frame - Ignored (kept for backwards compat)
2237
+ * @param state - Optional root state; targets the manual step at that root
2162
2238
  *
2163
2239
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2164
2240
  */
2165
- declare function advance(timestamp: number): void;
2241
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2166
2242
 
2167
2243
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2168
2244
  declare function ReactReconciler<
@@ -3207,6 +3283,7 @@ declare namespace ReactReconciler {
3207
3283
 
3208
3284
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3209
3285
  declare function extend<T extends Catalogue>(objects: T): void;
3286
+ declare function extend(objects: Record<string, unknown>): void;
3210
3287
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3211
3288
 
3212
3289
  declare const isRenderer: (def: any) => boolean;
@@ -3650,29 +3727,44 @@ declare const hasConstructor: (object: unknown) => object is {
3650
3727
  * Used to identify values that should be resolved from refs after mount.
3651
3728
  */
3652
3729
  declare const FROM_REF: unique symbol;
3730
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3731
+ interface FromRefMarker<T = unknown, R = T> {
3732
+ [FROM_REF]: React$1.RefObject<T | null>;
3733
+ /** Optional transform applied to the resolved ref before assignment. */
3734
+ transform?: (value: T) => R;
3735
+ }
3653
3736
  /**
3654
3737
  * Defers prop application until the referenced object is available.
3655
3738
  * Useful for props like `target` that need sibling refs to be populated.
3656
3739
  *
3740
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3741
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3742
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3743
+ * what gets assigned.
3744
+ *
3657
3745
  * @param ref - React ref object to resolve at mount time
3658
- * @returns A marker value that applyProps will resolve after mount
3746
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3747
+ * @returns A marker value that the reconciler resolves after mount
3659
3748
  *
3660
3749
  * @example
3661
3750
  * const targetRef = useRef<THREE.Object3D>(null)
3662
3751
  *
3663
3752
  * <group ref={targetRef} position={[-3, -2, -15]} />
3664
3753
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3754
+ *
3755
+ * @example
3756
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3757
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3665
3758
  */
3666
3759
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3760
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3667
3761
  /**
3668
3762
  * Type guard to check if a value is a fromRef marker.
3669
3763
  *
3670
3764
  * @param value - Value to check
3671
3765
  * @returns True if value is a fromRef marker
3672
3766
  */
3673
- declare function isFromRef(value: unknown): value is {
3674
- [FROM_REF]: React$1.RefObject<any>;
3675
- };
3767
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3676
3768
 
3677
3769
  /**
3678
3770
  * Symbol marker for mount-only method calls.
@@ -3699,7 +3791,15 @@ declare const ONCE: unique symbol;
3699
3791
  * // No arguments
3700
3792
  * <geometry center={once()} />
3701
3793
  */
3702
- declare function once<T>(...args: T[]): T;
3794
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3795
+ /**
3796
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3797
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3798
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3799
+ *
3800
+ * The runtime value is always the marker object; only the declared type follows the prop.
3801
+ */
3802
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3703
3803
  /**
3704
3804
  * Type guard to check if a value is a once marker.
3705
3805
  *
@@ -3710,11 +3810,8 @@ declare function isOnce(value: unknown): value is {
3710
3810
  [ONCE]: any[] | true;
3711
3811
  };
3712
3812
 
3713
- /**
3714
- * A DOM canvas which accepts threejs elements as children.
3715
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3716
- */
3717
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3813
+ /** Distinguishes a resource leaf from a nested resource scope. */
3814
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3718
3815
 
3719
3816
  /**
3720
3817
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3736,33 +3833,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3833
  * ```
3737
3834
  */
3738
3835
 
3739
- /** Keys reserved for methods (excluded from index signature) */
3740
- type MethodKeys = 'scope' | 'has' | 'keys';
3741
3836
  /**
3742
3837
  * Type-safe wrapper interface for accessing nested store data.
3743
3838
  * Property access returns `T` (assumes leaf node).
3744
3839
  * Use `.scope(key)` for nested object access.
3745
3840
  *
3746
- * Uses mapped type with key filtering to exclude method names from index signature,
3747
- * allowing methods to have their correct return types.
3748
3841
  */
3749
- type ScopedStoreType<T> = {
3750
- /** Direct property access returns the leaf type T (method keys excluded) */
3751
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3752
- } & {
3842
+ type ScopedStoreMethods<TLeaf> = {
3753
3843
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3754
- scope(key: string): ScopedStoreType<T>;
3844
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3755
3845
  /** Check if a key exists in the store */
3756
3846
  has(key: string): boolean;
3757
3847
  /** Get all keys in the store */
3758
3848
  keys(): string[];
3759
3849
  };
3850
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3851
+ interface ScopedStoreData<TLeaf> {
3852
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3853
+ }
3760
3854
  /**
3761
3855
  * Create a type-safe ScopedStore wrapper around store data.
3762
3856
  * @param data - The raw store data (uniforms or nodes from RootState)
3763
3857
  * @returns A ScopedStoreType wrapper with type-safe access
3764
3858
  */
3765
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3859
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3766
3860
  /**
3767
3861
  * State type passed to creator functions with ScopedStore wrappers.
3768
3862
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3770,8 +3864,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3770
3864
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3771
3865
  /** Type-safe uniform access - property access returns UniformNode */
3772
3866
  uniforms: ScopedStoreType<UniformNode>;
3773
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3774
- nodes: ScopedStoreType<TSLNodeType>;
3867
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3868
+ nodes: ScopedStoreType<NodeLike>;
3775
3869
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3776
3870
  buffers: ScopedStoreType<BufferLike>;
3777
3871
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3787,17 +3881,18 @@ type ClearUniformsFn = (scope?: string) => void;
3787
3881
  /** Function signature for rebuildUniforms util */
3788
3882
  type RebuildUniformsFn = (scope?: string) => void;
3789
3883
  /** Return type with utils included */
3790
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3884
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3791
3885
  removeUniforms: RemoveUniformsFn;
3792
3886
  clearUniforms: ClearUniformsFn;
3793
3887
  rebuildUniforms: RebuildUniformsFn;
3794
3888
  };
3795
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3889
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3890
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3891
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3892
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3893
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3796
3894
  declare function useUniforms(scope: string): UniformsWithUtils;
3797
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3798
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3799
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3800
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3895
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3801
3896
  /**
3802
3897
  * Global rebuildUniforms function for HMR integration.
3803
3898
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3828,47 +3923,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3828
3923
 
3829
3924
  /**
3830
3925
  * Supported uniform value types:
3831
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3926
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3832
3927
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3833
3928
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3834
3929
  * - UniformNode: existing uniforms (reused as-is)
3835
3930
  */
3836
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3837
- /**
3838
- * Widen literal types to their base types:
3839
- * - 0 → number
3840
- * - true → boolean
3841
- * - '#ff0000' → Color (string colors are converted to Color objects)
3842
- * - Node → Node (TSL nodes passed through for uniform type casting)
3843
- */
3844
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3845
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3846
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3931
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3932
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3933
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3847
3934
 
3848
3935
  /**
3849
- * Minimal interface for TSL nodes.
3850
- * Used instead of Three.js's Node type because the @types/three definitions
3851
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3852
- * extend Node with all required properties.
3936
+ * Every node representation a creator may return. The definition lives with the store types as
3937
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3938
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3939
+ * `{ uuid, nodeType }` shape.
3853
3940
  */
3854
- interface TSLNodeLike {
3855
- uuid?: string;
3856
- nodeType?: string | null;
3857
- /** label method for chaining - sets the node's label and returns self */
3858
- label?: ((label: string) => TSLNodeLike) | string;
3859
- setName?: (name: string) => this;
3860
- }
3861
- /** TSL node type - alias for compatibility */
3941
+ type TSLNodeLike = NodeLike;
3942
+
3943
+ /** Backward-compatible alias covering every accepted node representation. */
3862
3944
  type TSLNode = TSLNodeLike;
3863
- /**
3864
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3865
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3866
- */
3867
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3868
3945
  /**
3869
3946
  * Creator function that returns a record of nodes.
3870
- * Uses TSLNodeLike constraint to allow mixed node types
3871
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3947
+ * Exact creator return inference is preserved within the compatible node constraint.
3872
3948
  */
3873
3949
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3874
3950
  /** Function signature for removeNodes util */
@@ -3878,15 +3954,17 @@ type ClearNodesFn = (scope?: string) => void;
3878
3954
  /** Function signature for rebuildNodes util */
3879
3955
  type RebuildNodesFn = (scope?: string) => void;
3880
3956
  /** Return type with utils included */
3881
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3957
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3882
3958
  removeNodes: RemoveNodesFn;
3883
3959
  clearNodes: ClearNodesFn;
3884
3960
  rebuildNodes: RebuildNodesFn;
3885
3961
  };
3886
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3887
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3888
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3889
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3962
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3963
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3964
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3965
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3966
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3967
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3890
3968
  /**
3891
3969
  * Global rebuildNodes function for HMR integration.
3892
3970
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3945,6 +4023,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3945
4023
  */
3946
4024
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3947
4025
 
4026
+ /**
4027
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4028
+ */
4029
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3948
4030
  /**
3949
4031
  * Creator function that returns a record of buffers.
3950
4032
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3959,14 +4041,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3959
4041
  /** Function signature for disposeBuffers util - releases GPU resources */
3960
4042
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3961
4043
  /** Return type with utils included */
3962
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4044
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3963
4045
  removeBuffers: RemoveBuffersFn;
3964
4046
  clearBuffers: ClearBuffersFn;
3965
4047
  rebuildBuffers: RebuildBuffersFn;
3966
4048
  disposeBuffers: DisposeBuffersFn;
3967
4049
  };
3968
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4050
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3969
4051
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4052
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3970
4053
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3971
4054
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3972
4055
  /**
@@ -3982,6 +4065,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
3982
4065
  */
3983
4066
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
3984
4067
 
4068
+ /**
4069
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4070
+ */
4071
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
3985
4072
  /**
3986
4073
  * Creator function that returns a record of GPU storage objects.
3987
4074
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3996,14 +4083,15 @@ type RebuildStorageFn = (scope?: string) => void;
3996
4083
  /** Function signature for disposeStorage util - releases GPU resources */
3997
4084
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
3998
4085
  /** Return type with utils included */
3999
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4086
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4000
4087
  removeStorage: RemoveStorageFn;
4001
4088
  clearStorage: ClearStorageFn;
4002
4089
  rebuildStorage: RebuildStorageFn;
4003
4090
  disposeStorage: DisposeStorageFn;
4004
4091
  };
4005
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4092
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4006
4093
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4094
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4007
4095
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4008
4096
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4009
4097
  /**
@@ -4053,6 +4141,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4053
4141
  * - Callbacks receive full RootState for flexibility
4054
4142
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4055
4143
  * - Scene/camera changes trigger scenePass recreation
4144
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4145
+ * strand its render target (and MRT attachments) on the GPU
4146
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4147
+ * recompiles instead of silently keeping the first compiled graph
4056
4148
  *
4057
4149
  * @param mainCB - Main callback to configure outputNode and create effect passes
4058
4150
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4148,5 +4240,14 @@ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOp
4148
4240
  declare const useThree: UseThreeWebGPU;
4149
4241
  declare const useFrame: UseFrameWebGPU;
4150
4242
 
4243
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4244
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4245
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4246
+ onCreated?: (state: WebGPURootState) => void;
4247
+ };
4248
+
4249
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4250
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4251
+
4151
4252
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4152
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4253
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };