@react-three/fiber 10.0.0-canary.20de6b2 → 10.0.0-canary.27df622

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@@ -1,6 +1,6 @@
1
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  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -354,6 +354,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -365,6 +366,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -379,7 +399,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -498,8 +520,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -624,7 +651,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -636,7 +663,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -724,12 +751,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -816,14 +850,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1052,7 +1089,7 @@ interface CanvasProps
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1160,81 +1197,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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1197
 
1161
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  type RenderTargetOptions = RenderTargetOptions$1
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1163
- //* Global Types ==============================
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+ //* Global TSL Types ==============================
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1201
 
1165
1202
  declare global {
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1203
  /**
1167
- * Uniform node type.
1168
- *
1169
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
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- * arity when three made `UniformNode` two-parameter.
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- *
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- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
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+ * Broad callable-node fallback for dynamic store readers.
1205
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1179
1206
  */
1180
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1207
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1208
+ readonly shaderNode: unknown
1209
+ readonly id: number
1210
+ }
1181
1211
 
1182
- /**
1183
- * ShaderCallable - the return type of Fn()
1184
- * A callable shader function node that can be invoked with parameters.
1185
- * The function returns a ShaderNodeObject when called.
1186
- *
1187
- * @example
1188
- * ```tsx
1189
- * // Define a shader function
1190
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1191
- * return mix(color1, color2, factor)
1192
- * })
1193
- *
1194
- * // Type when retrieving from nodes store
1195
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1196
- *
1197
- * // Or with specific return type
1198
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1199
- * ```
1200
- */
1201
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1212
+ /** Legacy structural node accepted when at least one historical marker exists. */
1213
+ type LegacyTSLNodeLike = {
1214
+ label?: ((label: string) => unknown) | string
1215
+ setName?: (name: string) => unknown
1216
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1202
1217
 
1203
- /**
1204
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1205
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1206
- *
1207
- * @example
1208
- * ```tsx
1209
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1210
- * ```
1211
- */
1212
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1218
+ /** Node type accepted by broad dynamic node-store readers. */
1219
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1213
1220
 
1214
1221
  /**
1215
- * TSLNodeType - Union of all common TSL node types
1216
- * Used by ScopedStore to properly type node access from the store.
1217
- *
1218
- * Includes:
1219
- * - Node: base Three.js node type
1220
- * - ShaderCallable: function nodes created with Fn()
1221
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1222
- *
1223
- * @example
1224
- * ```tsx
1225
- * // In useLocalNodes, nodes are typed as TSLNodeType
1226
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1227
- * positionNode: nodes.myPosition, // Works - Node is in union
1228
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1229
- * }))
1230
- *
1231
- * // Can narrow with type guard or assertion when needed
1232
- * if (typeof blendColorFn === 'function') {
1233
- * blendColorFn(someColor, 0.5)
1234
- * }
1235
- * ```
1222
+ * Derive Three's shader node type from an existing node or a supported raw input.
1223
+ * Existing InputNode generics take precedence over structural value normalization.
1224
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1225
+ * InputNode base with its concrete InputNode specialization.
1236
1226
  */
1237
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1227
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
1229
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1230
+ ? TNodeType
1231
+ : T extends number
1232
+ ? 'float'
1233
+ : T extends boolean
1234
+ ? 'bool'
1235
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1236
+ ? 'color'
1237
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1238
+ ? 'vec4'
1239
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1240
+ ? 'vec3'
1241
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1242
+ ? 'vec2'
1243
+ : T extends three_webgpu.Matrix4
1244
+ ? 'mat4'
1245
+ : T extends three_webgpu.Matrix3
1246
+ ? 'mat3'
1247
+ : T extends three_webgpu.Matrix2
1248
+ ? 'mat2'
1249
+ : unknown
1250
+
1251
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1252
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1255
+ ? TValue
1256
+ : T extends string | { r: number; g: number; b: number }
1257
+ ? three_webgpu.Color
1258
+ : T extends { x: number; y: number; z: number; w: number }
1259
+ ? three_webgpu.Vector4
1260
+ : T extends { x: number; y: number; z: number }
1261
+ ? three_webgpu.Vector3
1262
+ : T extends { x: number; y: number }
1263
+ ? three_webgpu.Vector2
1264
+ : T extends number
1265
+ ? number
1266
+ : T extends boolean
1267
+ ? boolean
1268
+ : T
1269
+
1270
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1271
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1272
+
1273
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1274
+ type UniformNodesFor<T extends UniformInputRecord> = {
1275
+ [K in keyof T]: UniformNodeFor<T[K]>
1276
+ }
1277
+
1278
+ /** Backward-compatible single-parameter uniform alias. */
1279
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1238
1280
 
1239
1281
  /** Flat record of uniform nodes (no nested scopes) */
1240
1282
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1259,7 +1301,7 @@ declare global {
1259
1301
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1260
1302
  * Supports:
1261
1303
  * - Primitives: number, string (color), boolean
1262
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1304
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1263
1305
  * - Plain objects: { x, y, z, w } converted to vectors
1264
1306
  * - TSL nodes: color(), vec3(), float() for type casting
1265
1307
  * - UniformNode: existing uniforms (reused as-is)
@@ -1272,88 +1314,124 @@ declare global {
1272
1314
  | three_webgpu.Vector2
1273
1315
  | three_webgpu.Vector3
1274
1316
  | three_webgpu.Vector4
1317
+ | three_webgpu.Matrix2
1275
1318
  | three_webgpu.Matrix3
1276
1319
  | three_webgpu.Matrix4
1277
- | three_webgpu.Euler
1278
- | three_webgpu.Quaternion
1279
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1320
+ | { x: number; y: number }
1321
+ | { x: number; y: number; z: number }
1322
+ | { x: number; y: number; z: number; w: number }
1280
1323
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1281
- | Node // TSL nodes like color(), vec3(), float() for type casting
1324
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1282
1325
  | UniformNode
1283
1326
 
1284
1327
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1285
1328
  type UniformInputRecord = Record<string, UniformValue>
1286
1329
  }
1287
1330
 
1288
- //* Module Augmentation ==============================
1289
-
1290
- declare module 'three/tsl' {
1331
+ declare global {
1291
1332
  /**
1292
- * Fn with array parameter destructuring
1293
- * @example Fn(([uv, skew]) => { ... })
1333
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1334
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1335
+ * is r185, so the new name is the only one.
1294
1336
  */
1295
- export function Fn<R extends Node = Node>(
1296
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1297
- ): ShaderCallable<R>
1337
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1298
1338
 
1299
1339
  /**
1300
- * Fn with object parameter destructuring
1301
- * @example Fn(({ color, intensity }) => { ... })
1340
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1341
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1342
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1302
1343
  */
1303
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1304
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1305
- ): ShaderCallable<R>
1344
+ type ScenePassNode = three_webgpu.PassNode
1306
1345
 
1307
1346
  /**
1308
- * Fn with array params + layout
1309
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1347
+ * Pass record - stores TSL pass nodes for render pipeline.
1348
+ *
1349
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1350
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1351
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1352
+ * {@link RenderPipelineCallbackState}.
1353
+ *
1354
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1355
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1356
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1357
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1358
+ *
1359
+ * The index signature admits `undefined` because a key may simply not be registered, and
1360
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1361
+ * optional property whose type excludes `undefined` from the index signature is an error
1362
+ * (TS2411) for every consumer compiling these declarations.
1310
1363
  */
1311
- export function Fn<R extends Node = Node>(
1312
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1313
- layout: { layout?: unknown },
1314
- ): ShaderCallable<R>
1364
+ interface PassRecord {
1365
+ scenePass?: ScenePassNode
1366
+ [key: string]: three_webgpu.Node | undefined
1367
+ }
1315
1368
 
1316
1369
  /**
1317
- * Fn with object params + layout
1370
+ * State passed to pipeline callbacks after the active pipeline has been created.
1371
+ *
1372
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1373
+ * callback runs, so callbacks can use it without a guard or a cast.
1374
+ *
1375
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1376
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1318
1377
  */
1319
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1320
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1321
- layout: { layout?: unknown },
1322
- ): ShaderCallable<R>
1323
- }
1378
+ type RenderPipelineCallbackState = RootState & {
1379
+ renderPipeline: ThreeRenderPipeline
1380
+ passes: PassRecord & { scenePass: ScenePassNode }
1381
+ renderer: three_webgpu.WebGPURenderer
1382
+ isLegacy: false
1383
+ }
1324
1384
 
1325
- declare global {
1326
1385
  /**
1327
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1328
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1329
- * is r185, so the new name is the only one.
1386
+ * What a callback may return to register entries into `state.passes`.
1387
+ *
1388
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1389
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1390
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1391
+ * disposing a pass nothing references. So returning it is a type error.
1330
1392
  */
1331
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1332
-
1333
- /** Pass record - stores TSL pass nodes for render pipeline */
1334
- type PassRecord = Record<string, any>
1393
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1335
1394
 
1336
1395
  /** Setup callback - runs first to configure MRT, create additional passes */
1337
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1396
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1338
1397
 
1339
1398
  /** Main callback - runs second to configure outputNode, create effect passes */
1340
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1399
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1341
1400
 
1342
- /** Return type for useRenderPipeline hook */
1343
- interface UseRenderPipelineReturn {
1401
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1402
+ interface UseRenderPipelineActions {
1344
1403
  /** Current passes from state */
1345
1404
  passes: PassRecord
1346
- /** RenderPipeline instance (null if not initialized) */
1347
- renderPipeline: ThreeRenderPipeline | null
1348
1405
  /** Clear all passes from state */
1349
1406
  clearPasses: () => void
1350
1407
  /** Reset RenderPipeline entirely (clears PP + passes) */
1351
1408
  reset: () => void
1352
1409
  /** Re-run setup/main callbacks with current closure values */
1353
1410
  rebuild: () => void
1354
- /** True when RenderPipeline is configured and ready */
1355
- isReady: boolean
1356
1411
  }
1412
+
1413
+ /**
1414
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1415
+ *
1416
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1417
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1418
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1419
+ */
1420
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1421
+ (
1422
+ | {
1423
+ /** True when RenderPipeline is configured and ready */
1424
+ isReady: true
1425
+ /** RenderPipeline instance */
1426
+ renderPipeline: ThreeRenderPipeline
1427
+ }
1428
+ | {
1429
+ /** False until the pipeline has been created */
1430
+ isReady: false
1431
+ /** Not initialized yet, or torn down by reset() */
1432
+ renderPipeline: null
1433
+ }
1434
+ )
1357
1435
  }
1358
1436
 
1359
1437
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1432,10 +1510,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1432
1510
 
1433
1511
  /**
1434
1512
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1435
- * since @types/three has broken inheritance for TSL node subclasses.
1513
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1514
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1436
1515
  */
1437
1516
  type NodeProps<P> = {
1438
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1517
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1439
1518
  }
1440
1519
 
1441
1520
  interface ReactProps<P> {
@@ -1456,11 +1535,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1456
1535
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1457
1536
  }
1458
1537
 
1538
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1539
+ type Object3DMethod = NonNullable<
1540
+ {
1541
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1542
+ }[keyof Object3D]
1543
+ >
1544
+
1459
1545
  type ThreeExports = typeof THREE
1460
1546
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1461
1547
 
1462
1548
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1463
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1549
+ /**
1550
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1551
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1552
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1553
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1554
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1555
+ */
1556
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1557
+ object: object
1558
+ ref?: React.Ref<any>
1559
+ onUpdate?: (self: any) => void
1560
+ [prop: string]: unknown
1561
+ }
1464
1562
  // Conflicts with DOM types can be accessed through a three* prefix
1465
1563
  threeAudio: ThreeElementsImpl['audio']
1466
1564
  threeSource: ThreeElementsImpl['source']
@@ -1501,6 +1599,7 @@ type three_d_Matrix3 = Matrix3;
1501
1599
  type three_d_Matrix4 = Matrix4;
1502
1600
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1503
1601
  type three_d_NodeProps<P> = NodeProps<P>;
1602
+ type three_d_Object3DMethod = Object3DMethod;
1504
1603
  type three_d_Quaternion = Quaternion;
1505
1604
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1506
1605
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1515,7 +1614,7 @@ type three_d_Vector3 = Vector3;
1515
1614
  type three_d_Vector4 = Vector4;
1516
1615
  type three_d_VectorRepresentation = VectorRepresentation;
1517
1616
  declare namespace three_d {
1518
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1617
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1519
1618
  }
1520
1619
 
1521
1620
  /**
@@ -1864,7 +1963,7 @@ declare function createEvents(store: RootStore): {
1864
1963
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1865
1964
  };
1866
1965
  /** Default R3F event manager for web */
1867
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1966
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1868
1967
 
1869
1968
  /**
1870
1969
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2144,7 +2243,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2144
2243
  * Invalidates the view, requesting a frame to be rendered.
2145
2244
  * In demand mode, this triggers the scheduler to run frames.
2146
2245
  *
2147
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2246
+ * With a state argument, only that root's jobs run on the requested frames; other
2247
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2248
+ *
2249
+ * @param state - Optional root state; targets the invalidation at that root
2148
2250
  * @param frames - Number of frames to request (default: 1)
2149
2251
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2150
2252
  *
@@ -2155,14 +2257,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2155
2257
  * Advances the frameloop and runs render effects.
2156
2258
  * Useful for when manually rendering via `frameloop="never"`.
2157
2259
  *
2260
+ * With a state argument, only that root is stepped. Without one, every
2261
+ * registered root is stepped for backwards compatibility.
2262
+ *
2158
2263
  * @param timestamp - The timestamp to use for this frame
2159
2264
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2160
- * @param state - Ignored (kept for backwards compat)
2161
- * @param frame - Ignored (kept for backwards compat)
2265
+ * @param state - Optional root state; targets the manual step at that root
2162
2266
  *
2163
2267
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2164
2268
  */
2165
- declare function advance(timestamp: number): void;
2269
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2166
2270
 
2167
2271
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2168
2272
  declare function ReactReconciler<
@@ -3207,6 +3311,7 @@ declare namespace ReactReconciler {
3207
3311
 
3208
3312
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3209
3313
  declare function extend<T extends Catalogue>(objects: T): void;
3314
+ declare function extend(objects: Record<string, unknown>): void;
3210
3315
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3211
3316
 
3212
3317
  declare const isRenderer: (def: any) => boolean;
@@ -3650,29 +3755,44 @@ declare const hasConstructor: (object: unknown) => object is {
3650
3755
  * Used to identify values that should be resolved from refs after mount.
3651
3756
  */
3652
3757
  declare const FROM_REF: unique symbol;
3758
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3759
+ interface FromRefMarker<T = unknown, R = T> {
3760
+ [FROM_REF]: React$1.RefObject<T | null>;
3761
+ /** Optional transform applied to the resolved ref before assignment. */
3762
+ transform?: (value: T) => R;
3763
+ }
3653
3764
  /**
3654
3765
  * Defers prop application until the referenced object is available.
3655
3766
  * Useful for props like `target` that need sibling refs to be populated.
3656
3767
  *
3768
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3769
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3770
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3771
+ * what gets assigned.
3772
+ *
3657
3773
  * @param ref - React ref object to resolve at mount time
3658
- * @returns A marker value that applyProps will resolve after mount
3774
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3775
+ * @returns A marker value that the reconciler resolves after mount
3659
3776
  *
3660
3777
  * @example
3661
3778
  * const targetRef = useRef<THREE.Object3D>(null)
3662
3779
  *
3663
3780
  * <group ref={targetRef} position={[-3, -2, -15]} />
3664
3781
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3782
+ *
3783
+ * @example
3784
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3785
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3665
3786
  */
3666
3787
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3788
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3667
3789
  /**
3668
3790
  * Type guard to check if a value is a fromRef marker.
3669
3791
  *
3670
3792
  * @param value - Value to check
3671
3793
  * @returns True if value is a fromRef marker
3672
3794
  */
3673
- declare function isFromRef(value: unknown): value is {
3674
- [FROM_REF]: React$1.RefObject<any>;
3675
- };
3795
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3676
3796
 
3677
3797
  /**
3678
3798
  * Symbol marker for mount-only method calls.
@@ -3699,7 +3819,15 @@ declare const ONCE: unique symbol;
3699
3819
  * // No arguments
3700
3820
  * <geometry center={once()} />
3701
3821
  */
3702
- declare function once<T>(...args: T[]): T;
3822
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3823
+ /**
3824
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3825
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3826
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3827
+ *
3828
+ * The runtime value is always the marker object; only the declared type follows the prop.
3829
+ */
3830
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3703
3831
  /**
3704
3832
  * Type guard to check if a value is a once marker.
3705
3833
  *
@@ -3710,11 +3838,8 @@ declare function isOnce(value: unknown): value is {
3710
3838
  [ONCE]: any[] | true;
3711
3839
  };
3712
3840
 
3713
- /**
3714
- * A DOM canvas which accepts threejs elements as children.
3715
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3716
- */
3717
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3841
+ /** Distinguishes a resource leaf from a nested resource scope. */
3842
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3718
3843
 
3719
3844
  /**
3720
3845
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3736,33 +3861,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3861
  * ```
3737
3862
  */
3738
3863
 
3739
- /** Keys reserved for methods (excluded from index signature) */
3740
- type MethodKeys = 'scope' | 'has' | 'keys';
3741
3864
  /**
3742
3865
  * Type-safe wrapper interface for accessing nested store data.
3743
3866
  * Property access returns `T` (assumes leaf node).
3744
3867
  * Use `.scope(key)` for nested object access.
3745
3868
  *
3746
- * Uses mapped type with key filtering to exclude method names from index signature,
3747
- * allowing methods to have their correct return types.
3748
3869
  */
3749
- type ScopedStoreType<T> = {
3750
- /** Direct property access returns the leaf type T (method keys excluded) */
3751
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3752
- } & {
3870
+ type ScopedStoreMethods<TLeaf> = {
3753
3871
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3754
- scope(key: string): ScopedStoreType<T>;
3872
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3755
3873
  /** Check if a key exists in the store */
3756
3874
  has(key: string): boolean;
3757
3875
  /** Get all keys in the store */
3758
3876
  keys(): string[];
3759
3877
  };
3878
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3879
+ interface ScopedStoreData<TLeaf> {
3880
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3881
+ }
3760
3882
  /**
3761
3883
  * Create a type-safe ScopedStore wrapper around store data.
3762
3884
  * @param data - The raw store data (uniforms or nodes from RootState)
3763
3885
  * @returns A ScopedStoreType wrapper with type-safe access
3764
3886
  */
3765
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3887
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3766
3888
  /**
3767
3889
  * State type passed to creator functions with ScopedStore wrappers.
3768
3890
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3770,8 +3892,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3770
3892
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3771
3893
  /** Type-safe uniform access - property access returns UniformNode */
3772
3894
  uniforms: ScopedStoreType<UniformNode>;
3773
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3774
- nodes: ScopedStoreType<TSLNodeType>;
3895
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3896
+ nodes: ScopedStoreType<NodeLike>;
3775
3897
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3776
3898
  buffers: ScopedStoreType<BufferLike>;
3777
3899
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3787,17 +3909,18 @@ type ClearUniformsFn = (scope?: string) => void;
3787
3909
  /** Function signature for rebuildUniforms util */
3788
3910
  type RebuildUniformsFn = (scope?: string) => void;
3789
3911
  /** Return type with utils included */
3790
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3912
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3791
3913
  removeUniforms: RemoveUniformsFn;
3792
3914
  clearUniforms: ClearUniformsFn;
3793
3915
  rebuildUniforms: RebuildUniformsFn;
3794
3916
  };
3795
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3917
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3918
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3919
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3920
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3921
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3796
3922
  declare function useUniforms(scope: string): UniformsWithUtils;
3797
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3798
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3799
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3800
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3923
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3801
3924
  /**
3802
3925
  * Global rebuildUniforms function for HMR integration.
3803
3926
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3828,47 +3951,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3828
3951
 
3829
3952
  /**
3830
3953
  * Supported uniform value types:
3831
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3954
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3832
3955
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3833
3956
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3834
3957
  * - UniformNode: existing uniforms (reused as-is)
3835
3958
  */
3836
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3837
- /**
3838
- * Widen literal types to their base types:
3839
- * - 0 → number
3840
- * - true → boolean
3841
- * - '#ff0000' → Color (string colors are converted to Color objects)
3842
- * - Node → Node (TSL nodes passed through for uniform type casting)
3843
- */
3844
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3845
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3846
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3959
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3960
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3961
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3847
3962
 
3848
3963
  /**
3849
- * Minimal interface for TSL nodes.
3850
- * Used instead of Three.js's Node type because the @types/three definitions
3851
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3852
- * extend Node with all required properties.
3964
+ * Every node representation a creator may return. The definition lives with the store types as
3965
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3966
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3967
+ * `{ uuid, nodeType }` shape.
3853
3968
  */
3854
- interface TSLNodeLike {
3855
- uuid?: string;
3856
- nodeType?: string | null;
3857
- /** label method for chaining - sets the node's label and returns self */
3858
- label?: ((label: string) => TSLNodeLike) | string;
3859
- setName?: (name: string) => this;
3860
- }
3861
- /** TSL node type - alias for compatibility */
3969
+ type TSLNodeLike = NodeLike;
3970
+
3971
+ /** Backward-compatible alias covering every accepted node representation. */
3862
3972
  type TSLNode = TSLNodeLike;
3863
- /**
3864
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3865
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3866
- */
3867
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3868
3973
  /**
3869
3974
  * Creator function that returns a record of nodes.
3870
- * Uses TSLNodeLike constraint to allow mixed node types
3871
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3975
+ * Exact creator return inference is preserved within the compatible node constraint.
3872
3976
  */
3873
3977
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3874
3978
  /** Function signature for removeNodes util */
@@ -3878,15 +3982,17 @@ type ClearNodesFn = (scope?: string) => void;
3878
3982
  /** Function signature for rebuildNodes util */
3879
3983
  type RebuildNodesFn = (scope?: string) => void;
3880
3984
  /** Return type with utils included */
3881
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3985
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3882
3986
  removeNodes: RemoveNodesFn;
3883
3987
  clearNodes: ClearNodesFn;
3884
3988
  rebuildNodes: RebuildNodesFn;
3885
3989
  };
3886
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3887
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3888
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3889
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3990
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3991
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3992
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3993
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3994
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3995
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3890
3996
  /**
3891
3997
  * Global rebuildNodes function for HMR integration.
3892
3998
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3945,6 +4051,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3945
4051
  */
3946
4052
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3947
4053
 
4054
+ /**
4055
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4056
+ */
4057
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3948
4058
  /**
3949
4059
  * Creator function that returns a record of buffers.
3950
4060
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3959,14 +4069,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3959
4069
  /** Function signature for disposeBuffers util - releases GPU resources */
3960
4070
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3961
4071
  /** Return type with utils included */
3962
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4072
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3963
4073
  removeBuffers: RemoveBuffersFn;
3964
4074
  clearBuffers: ClearBuffersFn;
3965
4075
  rebuildBuffers: RebuildBuffersFn;
3966
4076
  disposeBuffers: DisposeBuffersFn;
3967
4077
  };
3968
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4078
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3969
4079
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4080
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3970
4081
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3971
4082
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3972
4083
  /**
@@ -3982,6 +4093,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
3982
4093
  */
3983
4094
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
3984
4095
 
4096
+ /**
4097
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4098
+ */
4099
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
3985
4100
  /**
3986
4101
  * Creator function that returns a record of GPU storage objects.
3987
4102
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3996,14 +4111,15 @@ type RebuildStorageFn = (scope?: string) => void;
3996
4111
  /** Function signature for disposeStorage util - releases GPU resources */
3997
4112
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
3998
4113
  /** Return type with utils included */
3999
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4114
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4000
4115
  removeStorage: RemoveStorageFn;
4001
4116
  clearStorage: ClearStorageFn;
4002
4117
  rebuildStorage: RebuildStorageFn;
4003
4118
  disposeStorage: DisposeStorageFn;
4004
4119
  };
4005
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4120
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4006
4121
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4122
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4007
4123
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4008
4124
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4009
4125
  /**
@@ -4053,6 +4169,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4053
4169
  * - Callbacks receive full RootState for flexibility
4054
4170
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4055
4171
  * - Scene/camera changes trigger scenePass recreation
4172
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4173
+ * strand its render target (and MRT attachments) on the GPU
4174
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4175
+ * recompiles instead of silently keeping the first compiled graph
4056
4176
  *
4057
4177
  * @param mainCB - Main callback to configure outputNode and create effect passes
4058
4178
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4148,5 +4268,14 @@ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOp
4148
4268
  declare const useThree: UseThreeWebGPU;
4149
4269
  declare const useFrame: UseFrameWebGPU;
4150
4270
 
4271
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4272
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4273
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4274
+ onCreated?: (state: WebGPURootState) => void;
4275
+ };
4276
+
4277
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4278
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4279
+
4151
4280
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4152
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4281
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };