@react-three/fiber 10.0.0-canary.1b98c17 → 10.0.0-canary.20de6b2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import * as three_webgpu from 'three/webgpu';
6
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  import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
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  declare const R3F_BUILD_LEGACY = true;
38
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  declare const R3F_BUILD_WEBGPU = false;
39
40
 
40
- declare const Inspector: {
41
- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
43
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  declare const WebGPURenderer: {
44
45
  new (): {};
45
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  };
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47
 
47
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  declare const RenderTarget: any;
48
49
 
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+ declare const CubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
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  Inspector: Inspector,
52
57
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
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+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -291,228 +297,33 @@ interface VisibilityEntry {
291
297
  }
292
298
 
293
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
294
304
 
295
305
 
296
306
 
297
- // Public Options --------------------------------
298
-
299
- /**
300
- * Options for useFrame hook
301
- */
302
- interface UseFrameNextOptions {
303
- /** Optional stable id for the job. Auto-generated if not provided */
304
- id?: string
305
- /** Named phase to run in. Default: 'update' */
306
- phase?: string
307
- /** Run before this phase or job id */
308
- before?: string | string[]
309
- /** Run after this phase or job id */
310
- after?: string | string[]
311
- /** Priority within phase. Higher runs first. Default: 0 */
312
- priority?: number
313
- /** Max frames per second for this job */
314
- fps?: number
315
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
316
- drop?: boolean
317
- /** Enable/disable without unregistering. Default: true */
318
- enabled?: boolean
319
- }
320
-
321
- /** Alias for UseFrameNextOptions */
322
- type UseFrameOptions = UseFrameNextOptions
307
+ // Frame State (r3f-specific) --------------------------------
323
308
 
324
309
  /**
325
- * Options for addPhase
326
- */
327
- interface AddPhaseOptions {
328
- /** Insert this phase before the specified phase */
329
- before?: string
330
- /** Insert this phase after the specified phase */
331
- after?: string
332
- }
333
-
334
- // Frame State --------------------------------
335
-
336
- /**
337
- * Timing-only state for independent/outside mode (no RootState)
338
- */
339
- interface FrameTimingState {
340
- /** High-resolution timestamp from RAF (ms) */
341
- time: number
342
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
343
- delta: number
344
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
345
- elapsed: number
346
- /** Incrementing frame counter */
347
- frame: number
348
- }
349
-
350
- /**
351
- * State passed to useFrame callbacks (extends RootState with timing)
310
+ * State passed to useFrame callbacks (extends RootState with timing).
352
311
  */
353
312
  interface FrameNextState extends RootState, FrameTimingState {}
354
313
 
355
314
  /** Alias for FrameNextState */
356
315
  type FrameState = FrameNextState
357
316
 
358
- // Root Options --------------------------------
317
+ // Callback Types (r3f-specific) --------------------------------
359
318
 
360
319
  /**
361
- * Options for registerRoot
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
362
321
  */
363
- interface RootOptions {
364
- /** State provider for callbacks. Optional in independent mode. */
365
- getState?: () => any
366
- /** Error handler for job errors. Falls back to console.error if not provided. */
367
- onError?: (error: Error) => void
368
- }
369
-
370
- // Callback Types --------------------------------
371
-
372
- /**
373
- * Callback function for useFrame
374
- */
375
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
322
+ type FrameNextCallback = FrameCallback$1<RootState>
376
323
 
377
324
  /** Alias for FrameNextCallback */
378
325
  type FrameCallback = FrameNextCallback
379
326
 
380
- // Controls returned from useFrame --------------------------------
381
-
382
- /**
383
- * Controls object returned from useFrame hook
384
- */
385
- interface FrameNextControls {
386
- /** The job's unique ID */
387
- id: string
388
- /** Access to the global scheduler for frame loop control */
389
- scheduler: SchedulerApi
390
- /** Manually step this job only (bypasses FPS limiting) */
391
- step(timestamp?: number): void
392
- /** Manually step ALL jobs in the scheduler */
393
- stepAll(timestamp?: number): void
394
- /** Pause this job (set enabled=false) */
395
- pause(): void
396
- /** Resume this job (set enabled=true) */
397
- resume(): void
398
- /** Reactive paused state - automatically triggers re-render when changed */
399
- isPaused: boolean
400
- }
401
-
402
- /** Alias for FrameNextControls */
403
- type FrameControls = FrameNextControls
404
-
405
- // Scheduler Interface --------------------------------
406
-
407
- /**
408
- * Public interface for the global Scheduler
409
- */
410
- interface SchedulerApi {
411
- //* Phase Management --------------------------------
412
-
413
- /** Add a named phase to the scheduler */
414
- addPhase(name: string, options?: AddPhaseOptions): void
415
- /** Get the ordered list of phase names */
416
- readonly phases: string[]
417
- /** Check if a phase exists */
418
- hasPhase(name: string): boolean
419
-
420
- //* Root Management --------------------------------
421
-
422
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
423
- registerRoot(id: string, options?: RootOptions): () => void
424
- /** Unregister a root */
425
- unregisterRoot(id: string): void
426
- /** Generate a unique root ID */
427
- generateRootId(): string
428
- /** Get the number of registered roots */
429
- getRootCount(): number
430
- /** Check if any root is registered and ready */
431
- readonly isReady: boolean
432
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
433
- onRootReady(callback: () => void): () => void
434
-
435
- //* Job Registration --------------------------------
436
-
437
- /** Register a job with the scheduler (returns unsubscribe function) */
438
- register(
439
- callback: FrameNextCallback,
440
- options?: {
441
- id?: string
442
- rootId?: string
443
- phase?: string
444
- before?: string | string[]
445
- after?: string | string[]
446
- priority?: number
447
- fps?: number
448
- drop?: boolean
449
- enabled?: boolean
450
- },
451
- ): () => void
452
- /** Update a job's options */
453
- updateJob(
454
- id: string,
455
- options: {
456
- priority?: number
457
- fps?: number
458
- drop?: boolean
459
- enabled?: boolean
460
- phase?: string
461
- before?: string | string[]
462
- after?: string | string[]
463
- },
464
- ): void
465
- /** Unregister a job by ID */
466
- unregister(id: string, rootId?: string): void
467
- /** Get the number of registered jobs */
468
- getJobCount(): number
469
- /** Get all job IDs */
470
- getJobIds(): string[]
471
-
472
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
473
-
474
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
475
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
476
-
477
- //* Idle Callbacks (for legacy addTail) --------------------------------
478
-
479
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
480
- onIdle(callback: (timestamp: number) => void): () => void
481
-
482
- //* Frame Loop Control --------------------------------
483
-
484
- /** Start the scheduler loop */
485
- start(): void
486
- /** Stop the scheduler loop */
487
- stop(): void
488
- /** Check if the scheduler is running */
489
- readonly isRunning: boolean
490
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
491
- frameloop: Frameloop
492
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
493
- independent: boolean
494
-
495
- //* Manual Stepping --------------------------------
496
-
497
- /** Manually step all jobs once (for frameloop='never' or testing) */
498
- step(timestamp?: number): void
499
- /** Manually step a single job by ID */
500
- stepJob(id: string, timestamp?: number): void
501
- /** Request frame(s) to be rendered (for frameloop='demand') */
502
- invalidate(frames?: number): void
503
-
504
- //* Per-Job Control --------------------------------
505
-
506
- /** Check if a job is paused */
507
- isJobPaused(id: string): boolean
508
- /** Pause a job */
509
- pauseJob(id: string): void
510
- /** Resume a job */
511
- resumeJob(id: string): void
512
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
513
- subscribeJobState(id: string, listener: () => void): () => void
514
- }
515
-
516
327
  //* Buffer Types (useBuffers) ========================================
517
328
 
518
329
  /**
@@ -686,9 +497,21 @@ interface InternalState {
686
497
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
687
498
  */
688
499
  canvasTarget?: CanvasTarget
500
+ /**
501
+ * Set when this root's canvas target has been resized and the backend's cached render pass
502
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
503
+ *
504
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
505
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
506
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
507
+ * invalidate some other canvas's descriptor instead.
508
+ *
509
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
510
+ */
511
+ canvasTargetSizeDirty?: boolean
689
512
  /**
690
513
  * Whether multi-canvas rendering is active.
691
- * True when any canvas uses `target` prop to share a renderer.
514
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
692
515
  * When true, setCanvasTarget is called before each render.
693
516
  */
694
517
  isMultiCanvas?: boolean
@@ -786,8 +609,8 @@ interface RootState {
786
609
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
787
610
  /** Shortcut to manual setting the pixel ratio */
788
611
  setDpr: (dpr: Dpr) => void
789
- /** Shortcut to setting frameloop flags */
790
- setFrameloop: (frameloop: Frameloop) => void
612
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
613
+ setFrameloop: (frameloop?: Frameloop) => void
791
614
  /** Set error state to propagate to error boundary */
792
615
  setError: (error: Error | null) => void
793
616
  /** Current error state (null when no error) */
@@ -800,10 +623,12 @@ interface RootState {
800
623
  buffers: BufferStore
801
624
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
802
625
  gpuStorage: StorageStore
803
- /** Global TSL texture nodes - use useTextures() hook for operations */
804
- textures: Map<string, any>
626
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
627
+ textures: Map<string, THREE$1.Texture>
628
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
629
+ _textureRefs: Map<string, number>
805
630
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
806
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
631
+ renderPipeline: ThreeRenderPipeline | null
807
632
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
808
633
  passes: Record<string, any>
809
634
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -1096,8 +921,6 @@ interface Instance<O = any> {
1096
921
  attach?: AttachType<O>
1097
922
  previousAttach?: any
1098
923
  isHidden: boolean
1099
- /** Deferred ref props to apply in commitMount */
1100
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1101
924
  /** Set of props that have been applied via once() */
1102
925
  appliedOnce?: Set<string>
1103
926
  }
@@ -1334,10 +1157,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1334
1157
  //* Global Types ==============================
1335
1158
 
1336
1159
  declare global {
1337
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1338
- interface UniformNode<T = unknown> extends Node {
1339
- value: T
1340
- }
1160
+ /**
1161
+ * Uniform node type.
1162
+ *
1163
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1164
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1165
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1166
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1167
+ * arity when three made `UniformNode` two-parameter.
1168
+ *
1169
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1170
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1171
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1172
+ * installed three instead of needing to be mirrored by hand.
1173
+ */
1174
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1341
1175
 
1342
1176
  /**
1343
1177
  * ShaderCallable - the return type of Fn()
@@ -1482,13 +1316,14 @@ declare module 'three/tsl' {
1482
1316
  ): ShaderCallable<R>
1483
1317
  }
1484
1318
 
1485
- /**
1486
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1487
- */
1488
-
1489
-
1490
-
1491
1319
  declare global {
1320
+ /**
1321
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1322
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1323
+ * is r185, so the new name is the only one.
1324
+ */
1325
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1326
+
1492
1327
  /** Pass record - stores TSL pass nodes for render pipeline */
1493
1328
  type PassRecord = Record<string, any>
1494
1329
 
@@ -1503,7 +1338,7 @@ declare global {
1503
1338
  /** Current passes from state */
1504
1339
  passes: PassRecord
1505
1340
  /** RenderPipeline instance (null if not initialized) */
1506
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1341
+ renderPipeline: ThreeRenderPipeline | null
1507
1342
  /** Clear all passes from state */
1508
1343
  clearPasses: () => void
1509
1344
  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1515,146 +1350,6 @@ declare global {
1515
1350
  }
1516
1351
  }
1517
1352
 
1518
- //* useFrameNext Types ==============================
1519
-
1520
-
1521
-
1522
- //* Global Type Declarations ==============================
1523
-
1524
- declare global {
1525
- // Job --------------------------------
1526
-
1527
- /**
1528
- * Internal job representation in the scheduler
1529
- */
1530
- interface Job {
1531
- /** Unique identifier */
1532
- id: string
1533
- /** The callback to execute */
1534
- callback: FrameNextCallback
1535
- /** Phase this job belongs to */
1536
- phase: string
1537
- /** Run before these phases/job ids */
1538
- before: Set<string>
1539
- /** Run after these phases/job ids */
1540
- after: Set<string>
1541
- /** Priority within phase (higher first) */
1542
- priority: number
1543
- /** Insertion order for deterministic tie-breaking */
1544
- index: number
1545
- /** Max FPS for this job (undefined = no limit) */
1546
- fps?: number
1547
- /** Drop frames when behind (true) or catch up (false) */
1548
- drop: boolean
1549
- /** Last run timestamp (ms) */
1550
- lastRun?: number
1551
- /** Whether job is enabled */
1552
- enabled: boolean
1553
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1554
- system?: boolean
1555
- }
1556
-
1557
- // Phase Graph --------------------------------
1558
-
1559
- /**
1560
- * A node in the phase graph
1561
- */
1562
- interface PhaseNode {
1563
- /** Phase name */
1564
- name: string
1565
- /** Whether this was auto-generated from a before/after constraint */
1566
- isAutoGenerated: boolean
1567
- }
1568
-
1569
- /**
1570
- * Options for creating a job from hook options
1571
- */
1572
- interface JobOptions {
1573
- id?: string
1574
- phase?: string
1575
- before?: string | string[]
1576
- after?: string | string[]
1577
- priority?: number
1578
- fps?: number
1579
- drop?: boolean
1580
- enabled?: boolean
1581
- }
1582
-
1583
- // Frame Loop State --------------------------------
1584
-
1585
- /**
1586
- * Internal frame loop state
1587
- */
1588
- interface FrameLoopState {
1589
- /** Whether the loop is running */
1590
- running: boolean
1591
- /** Current RAF handle */
1592
- rafHandle: number | null
1593
- /** Last frame timestamp in ms (null = uninitialized) */
1594
- lastTime: number | null
1595
- /** Frame counter */
1596
- frameCount: number
1597
- /** Elapsed time since first frame in ms */
1598
- elapsedTime: number
1599
- /** createdAt timestamp in ms */
1600
- createdAt: number
1601
- }
1602
-
1603
- // Root Entry --------------------------------
1604
-
1605
- /**
1606
- * Internal representation of a registered root (Canvas).
1607
- * Tracks jobs and manages rebuild state for this root.
1608
- * @internal
1609
- */
1610
- interface RootEntry {
1611
- /** Unique identifier for this root */
1612
- id: string
1613
- /** Function to get the root's current state. Returns any to support independent mode. */
1614
- getState: () => any
1615
- /** Map of job IDs to Job objects */
1616
- jobs: Map<string, Job>
1617
- /** Cached sorted job list for execution order */
1618
- sortedJobs: Job[]
1619
- /** Whether sortedJobs needs rebuilding */
1620
- needsRebuild: boolean
1621
- }
1622
-
1623
- /**
1624
- * Internal representation of a global job (deprecated API).
1625
- * Global jobs run once per frame, not per-root.
1626
- * Used by legacy addEffect/addAfterEffect APIs.
1627
- * @internal
1628
- * @deprecated Use useFrame with phases instead
1629
- */
1630
- interface GlobalJob {
1631
- /** Unique identifier for this global job */
1632
- id: string
1633
- /** Callback invoked with RAF timestamp in ms */
1634
- callback: (timestamp: number) => void
1635
- }
1636
-
1637
- // HMR Support --------------------------------
1638
-
1639
- /**
1640
- * Hot Module Replacement data structure for preserving scheduler state
1641
- * @internal
1642
- */
1643
- interface HMRData {
1644
- /** Shared data object for storing values across reloads */
1645
- data: Record<string, any>
1646
- /** Optional function to accept HMR updates */
1647
- accept?: () => void
1648
- }
1649
-
1650
- // Default Phases --------------------------------
1651
-
1652
- /**
1653
- * Default phase names for the scheduler
1654
- */
1655
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1656
- }
1657
-
1658
1353
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1659
1354
 
1660
1355
  interface MathRepresentation {
@@ -1824,7 +1519,7 @@ declare namespace three_d {
1824
1519
  * a single WebGPURenderer using Three.js CanvasTarget API.
1825
1520
  *
1826
1521
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1827
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1522
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1828
1523
  */
1829
1524
 
1830
1525
  interface PrimaryCanvasEntry {
@@ -1892,12 +1587,23 @@ type EnvironmentLoaderProps = {
1892
1587
  * const texture = useEnvironment({ preset: 'sunset' })
1893
1588
  * ```
1894
1589
  */
1895
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1590
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1896
1591
  declare namespace useEnvironment {
1897
1592
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1898
1593
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1899
1594
  }
1900
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1595
+ /**
1596
+ * Options accepted by `useEnvironment.preload`.
1597
+ *
1598
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1599
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1600
+ * advertise an option this function silently ignores.
1601
+ *
1602
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1603
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1604
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1605
+ */
1606
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1901
1607
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1902
1608
 
1903
1609
  /**
@@ -1941,9 +1647,9 @@ type EnvironmentProps = {
1941
1647
  blur?: number;
1942
1648
  backgroundBlurriness?: number;
1943
1649
  backgroundIntensity?: number;
1944
- backgroundRotation?: Euler$2;
1650
+ backgroundRotation?: Euler;
1945
1651
  environmentIntensity?: number;
1946
- environmentRotation?: Euler$2;
1652
+ environmentRotation?: Euler;
1947
1653
  map?: Texture$1;
1948
1654
  preset?: PresetsType;
1949
1655
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2027,7 +1733,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2027
1733
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2028
1734
  declare module '@react-three/fiber' {
2029
1735
  interface ThreeElements {
2030
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1736
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2031
1737
  }
2032
1738
  }
2033
1739
  /**
@@ -2127,6 +1833,24 @@ declare module '@react-three/fiber' {
2127
1833
  */
2128
1834
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2129
1835
 
1836
+ /**
1837
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1838
+ *
1839
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1840
+ * instance. Removing the old object from the interaction state and registering the new one from
1841
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1842
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1843
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1844
+ * swap the user never asked to see (#3744).
1845
+ *
1846
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1847
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1848
+ *
1849
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1850
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1851
+ * cannot outlive the object it described.
1852
+ */
1853
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2130
1854
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2131
1855
  declare function createEvents(store: RootStore): {
2132
1856
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2147,383 +1871,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2147
1871
  * Note: this hook's caller must be wrapped with `React.Suspense`
2148
1872
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2149
1873
  */
2150
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1874
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2151
1875
  declare namespace useLoader {
2152
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2153
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1876
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1877
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2154
1878
  var loader: typeof getLoader;
2155
1879
  }
2156
1880
 
2157
- /**
2158
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2159
- *
2160
- * Features:
2161
- * - Single RAF loop for entire application
2162
- * - Root registration (multiple Canvas support)
2163
- * - Global phases for addEffect/addAfterEffect (deprecated)
2164
- * - Per-root job management with phases, priorities, FPS throttling
2165
- * - onIdle callbacks for addTail (deprecated)
2166
- * - Demand mode support via invalidate()
2167
- */
2168
- declare class Scheduler {
2169
- private static readonly INSTANCE_KEY;
2170
- private static get instance();
2171
- private static set instance(value);
2172
- /**
2173
- * Get the global scheduler instance (creates if doesn't exist).
2174
- * Uses HMR data to preserve instance across hot reloads.
2175
- * @returns {Scheduler} The singleton scheduler instance
2176
- */
2177
- static get(): Scheduler;
2178
- /**
2179
- * Reset the singleton instance. Stops the loop and clears all state.
2180
- * Primarily used for testing to ensure clean state between tests.
2181
- * @returns {void}
2182
- */
2183
- static reset(): void;
2184
- private roots;
2185
- private phaseGraph;
2186
- private loopState;
2187
- private stoppedTime;
2188
- private nextRootIndex;
2189
- private globalBeforeJobs;
2190
- private globalAfterJobs;
2191
- private nextGlobalIndex;
2192
- private idleCallbacks;
2193
- private nextJobIndex;
2194
- private jobStateListeners;
2195
- private pendingFrames;
2196
- private _frameloop;
2197
- private _independent;
2198
- private errorHandler;
2199
- private rootReadyCallbacks;
2200
- get phases(): string[];
2201
- get frameloop(): Frameloop;
2202
- set frameloop(mode: Frameloop);
2203
- get isRunning(): boolean;
2204
- get isReady(): boolean;
2205
- get independent(): boolean;
2206
- set independent(value: boolean);
2207
- constructor();
2208
- /**
2209
- * Register a root (Canvas) with the scheduler.
2210
- * The first root to register starts the RAF loop (if frameloop='always').
2211
- * @param {string} id - Unique identifier for this root
2212
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2213
- * @returns {() => void} Unsubscribe function to remove this root
2214
- */
2215
- registerRoot(id: string, options?: RootOptions): () => void;
2216
- /**
2217
- * Unregister a root from the scheduler.
2218
- * Cleans up all job state listeners for this root's jobs.
2219
- * The last root to unregister stops the RAF loop.
2220
- * @param {string} id - The root ID to unregister
2221
- * @returns {void}
2222
- */
2223
- unregisterRoot(id: string): void;
2224
- /**
2225
- * Subscribe to be notified when a root becomes available.
2226
- * Fires immediately if a root already exists.
2227
- * @param {() => void} callback - Function called when first root registers
2228
- * @returns {() => void} Unsubscribe function
2229
- */
2230
- onRootReady(callback: () => void): () => void;
2231
- /**
2232
- * Notify all registered root-ready callbacks.
2233
- * Called when the first root registers.
2234
- * @returns {void}
2235
- * @private
2236
- */
2237
- private notifyRootReady;
2238
- /**
2239
- * Ensure a default root exists for independent mode.
2240
- * Creates a minimal root with no state provider.
2241
- * @returns {void}
2242
- * @private
2243
- */
2244
- private ensureDefaultRoot;
2245
- /**
2246
- * Trigger error handling for job errors.
2247
- * Uses the bound error handler if available, otherwise logs to console.
2248
- * @param {Error} error - The error to handle
2249
- * @returns {void}
2250
- */
2251
- triggerError(error: Error): void;
2252
- /**
2253
- * Add a named phase to the scheduler's execution order.
2254
- * Marks all roots for rebuild to incorporate the new phase.
2255
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2256
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2257
- * @returns {void}
2258
- * @example
2259
- * scheduler.addPhase('physics', { before: 'update' });
2260
- * scheduler.addPhase('postprocess', { after: 'render' });
2261
- */
2262
- addPhase(name: string, options?: AddPhaseOptions): void;
2263
- /**
2264
- * Check if a phase exists in the scheduler.
2265
- * @param {string} name - The phase name to check
2266
- * @returns {boolean} True if the phase exists
2267
- */
2268
- hasPhase(name: string): boolean;
2269
- /**
2270
- * Register a global job that runs once per frame (not per-root).
2271
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2272
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2273
- * @param {string} id - Unique identifier for this global job
2274
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2275
- * @returns {() => void} Unsubscribe function to remove this global job
2276
- * @deprecated Use useFrame with phases instead
2277
- */
2278
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2279
- /**
2280
- * Register an idle callback that fires when the loop stops.
2281
- * Used internally by deprecated addTail API.
2282
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2283
- * @returns {() => void} Unsubscribe function to remove this idle callback
2284
- * @deprecated Use demand mode with invalidate() instead
2285
- */
2286
- onIdle(callback: (timestamp: number) => void): () => void;
2287
- /**
2288
- * Notify all registered idle callbacks.
2289
- * Called when the loop stops in demand mode.
2290
- * @param {number} timestamp - The RAF timestamp when idle occurred
2291
- * @returns {void}
2292
- * @private
2293
- */
2294
- private notifyIdle;
2295
- /**
2296
- * Register a job (frame callback) with a specific root.
2297
- * This is the core registration method used by useFrame internally.
2298
- * @param {FrameNextCallback} callback - The function to call each frame
2299
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2300
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2301
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2302
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2303
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2304
- * @param {number} [options.fps] - FPS throttle limit
2305
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2306
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2307
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2308
- * @returns {() => void} Unsubscribe function to remove this job
2309
- */
2310
- register(callback: FrameNextCallback, options?: JobOptions & {
2311
- rootId?: string;
2312
- system?: boolean;
2313
- }): () => void;
2314
- /**
2315
- * Unregister a job by its ID.
2316
- * Searches all roots if rootId is not provided.
2317
- * @param {string} id - The job ID to unregister
2318
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2319
- * @returns {void}
2320
- */
2321
- unregister(id: string, rootId?: string): void;
2322
- /**
2323
- * Update a job's options dynamically.
2324
- * Searches all roots to find the job by ID.
2325
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2326
- * @param {string} id - The job ID to update
2327
- * @param {Partial<JobOptions>} options - The options to update
2328
- * @returns {void}
2329
- */
2330
- updateJob(id: string, options: Partial<JobOptions>): void;
2331
- /**
2332
- * Check if a job is currently paused (disabled).
2333
- * @param {string} id - The job ID to check
2334
- * @returns {boolean} True if the job exists and is paused
2335
- */
2336
- isJobPaused(id: string): boolean;
2337
- /**
2338
- * Subscribe to state changes for a specific job.
2339
- * Listener is called when job is paused or resumed.
2340
- * @param {string} id - The job ID to subscribe to
2341
- * @param {() => void} listener - Callback invoked on state changes
2342
- * @returns {() => void} Unsubscribe function
2343
- */
2344
- subscribeJobState(id: string, listener: () => void): () => void;
2345
- /**
2346
- * Notify all listeners that a job's state has changed.
2347
- * @param {string} id - The job ID that changed
2348
- * @returns {void}
2349
- * @private
2350
- */
2351
- private notifyJobStateChange;
2352
- /**
2353
- * Pause a job by ID (sets enabled=false).
2354
- * Notifies any subscribed state listeners.
2355
- * @param {string} id - The job ID to pause
2356
- * @returns {void}
2357
- */
2358
- pauseJob(id: string): void;
2359
- /**
2360
- * Resume a paused job by ID (sets enabled=true).
2361
- * Resets job timing to prevent frame accumulation.
2362
- * Notifies any subscribed state listeners.
2363
- * @param {string} id - The job ID to resume
2364
- * @returns {void}
2365
- */
2366
- resumeJob(id: string): void;
2367
- /**
2368
- * Start the requestAnimationFrame loop.
2369
- * Resets timing state (elapsedTime, frameCount) on start.
2370
- * No-op if already running.
2371
- * @returns {void}
2372
- */
2373
- start(): void;
2374
- /**
2375
- * Stop the requestAnimationFrame loop.
2376
- * Cancels any pending RAF callback.
2377
- * No-op if not running.
2378
- * @returns {void}
2379
- */
2380
- stop(): void;
2381
- /**
2382
- * Request frames to be rendered in demand mode.
2383
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2384
- * No-op if frameloop is not 'demand'.
2385
- * @param {number} [frames=1] - Number of frames to request
2386
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2387
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2388
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2389
- * @returns {void}
2390
- * @example
2391
- * // Request a single frame render
2392
- * scheduler.invalidate();
2393
- *
2394
- * @example
2395
- * // Request 5 frames (e.g., for animations)
2396
- * scheduler.invalidate(5);
2397
- *
2398
- * @example
2399
- * // Set pending frames to exactly 3 (don't stack with existing)
2400
- * scheduler.invalidate(3, false);
2401
- *
2402
- * @example
2403
- * // Add 2 more frames to existing pending count
2404
- * scheduler.invalidate(2, true);
2405
- */
2406
- invalidate(frames?: number, stackFrames?: boolean): void;
2407
- /**
2408
- * Reset timing state for deterministic testing.
2409
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2410
- * @returns {void}
2411
- */
2412
- resetTiming(): void;
2413
- /**
2414
- * Manually execute a single frame for all roots.
2415
- * Useful for frameloop='never' mode or testing scenarios.
2416
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2417
- * @returns {void}
2418
- * @example
2419
- * // Manual control mode
2420
- * scheduler.frameloop = 'never';
2421
- * scheduler.step(); // Execute one frame
2422
- */
2423
- step(timestamp?: number): void;
2424
- /**
2425
- * Manually execute a single job by its ID.
2426
- * Useful for testing individual job callbacks in isolation.
2427
- * @param {string} id - The job ID to step
2428
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2429
- * @returns {void}
2430
- */
2431
- stepJob(id: string, timestamp?: number): void;
2432
- /**
2433
- * Main RAF loop callback.
2434
- * Executes frame, handles demand mode, and schedules next frame.
2435
- * @param {number} timestamp - RAF timestamp in milliseconds
2436
- * @returns {void}
2437
- * @private
2438
- */
2439
- private loop;
2440
- /**
2441
- * Execute a single frame across all roots.
2442
- * Order: globalBefore → each root's jobs → globalAfter
2443
- * @param {number} timestamp - RAF timestamp in milliseconds
2444
- * @returns {void}
2445
- * @private
2446
- */
2447
- private executeFrame;
2448
- /**
2449
- * Run all global jobs from a job map.
2450
- * Catches and logs errors without stopping execution.
2451
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2452
- * @param {number} timestamp - RAF timestamp in milliseconds
2453
- * @returns {void}
2454
- * @private
2455
- */
2456
- private runGlobalJobs;
2457
- /**
2458
- * Execute all jobs for a single root in sorted order.
2459
- * Rebuilds sorted job list if needed, then dispatches each job.
2460
- * Errors are caught and propagated via triggerError.
2461
- * @param {RootEntry} root - The root entry to tick
2462
- * @param {number} timestamp - RAF timestamp in milliseconds
2463
- * @param {number} delta - Time since last frame in seconds
2464
- * @returns {void}
2465
- * @private
2466
- */
2467
- private tickRoot;
2468
- /**
2469
- * Get the total number of registered jobs across all roots.
2470
- * Includes both per-root jobs and global before/after jobs.
2471
- * @returns {number} Total job count
2472
- */
2473
- getJobCount(): number;
2474
- /**
2475
- * Get all registered job IDs across all roots.
2476
- * Includes both per-root jobs and global before/after jobs.
2477
- * @returns {string[]} Array of all job IDs
2478
- */
2479
- getJobIds(): string[];
2480
- /**
2481
- * Get the number of registered roots (Canvas instances).
2482
- * @returns {number} Number of registered roots
2483
- */
2484
- getRootCount(): number;
2485
- /**
2486
- * Check if any user (non-system) jobs are registered in a specific phase.
2487
- * Used by the default render job to know if a user has taken over rendering.
2488
- *
2489
- * @param phase The phase to check
2490
- * @param rootId Optional root ID to check (checks all roots if not provided)
2491
- * @returns true if any user jobs exist in the phase
2492
- */
2493
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2494
- /**
2495
- * Generate a unique root ID for automatic root registration.
2496
- * @returns {string} A unique root ID in the format 'root_N'
2497
- */
2498
- generateRootId(): string;
2499
- /**
2500
- * Generate a unique job ID.
2501
- * @returns {string} A unique job ID in the format 'job_N'
2502
- * @private
2503
- */
2504
- private generateJobId;
2505
- /**
2506
- * Normalize before/after constraints to a Set.
2507
- * Handles undefined, single string, or array inputs.
2508
- * @param {string | string[] | undefined} value - The constraint value(s)
2509
- * @returns {Set<string>} Normalized Set of constraint strings
2510
- * @private
2511
- */
2512
- private normalizeConstraints;
2513
- }
2514
- /**
2515
- * Get the global scheduler instance.
2516
- * Creates one if it doesn't exist.
2517
- */
2518
- declare const getScheduler: () => Scheduler;
2519
-
2520
1881
  /**
2521
1882
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2522
1883
  *
2523
- * Works both inside and outside Canvas context:
2524
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2525
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2526
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1884
+ * Always delivers full RootState — works both inside and outside Canvas context:
1885
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1886
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1887
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1888
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2527
1889
  *
2528
1890
  * Returns a controls object for manual stepping, pausing, and resuming.
2529
1891
  *
@@ -2540,16 +1902,16 @@ declare const getScheduler: () => Scheduler;
2540
1902
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2541
1903
  *
2542
1904
  * @example
2543
- * // Outside Canvas - waits for Canvas to mount
1905
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2544
1906
  * function UI() {
2545
1907
  * useFrame((state, delta) => { syncUI(state.camera) });
2546
1908
  * return <button>...</button>;
2547
1909
  * }
2548
1910
  *
2549
1911
  * @example
2550
- * // Independent mode - no Canvas needed
2551
- * getScheduler().independent = true;
2552
- * useFrame((state, delta) => { updateGame(delta) });
1912
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1913
+ * import { getScheduler } from '@pmndrs/scheduler'
1914
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2553
1915
  *
2554
1916
  * @example
2555
1917
  * // Scheduler-only access (no callback)
@@ -2572,11 +1934,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2572
1934
  /** Callback when texture(s) finish loading */
2573
1935
  onLoad?: (texture: MappedTextureType<Url>) => void;
2574
1936
  /**
2575
- * Cache the texture in R3F's global state for access via useTextures().
2576
- * When true:
1937
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1938
+ * When true (the default):
2577
1939
  * - Textures persist until explicitly disposed
2578
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2579
- * @default false
1940
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1941
+ *
1942
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1943
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1944
+ *
1945
+ * Pass `false` to opt out of registry enrollment entirely.
1946
+ * @default true
2580
1947
  */
2581
1948
  cache?: boolean;
2582
1949
  };
@@ -2600,15 +1967,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2600
1967
  * normal: '/normal.png'
2601
1968
  * })
2602
1969
  *
2603
- * // With caching - returns same texture object across components
2604
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2605
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1970
+ * // Textures are registered in the global registry by default — the same texture
1971
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1972
+ * const diffuse = useTexture('/diffuse.png')
2606
1973
  * diffuse.colorSpace = THREE.SRGBColorSpace
2607
1974
  *
2608
1975
  * // Another component gets the SAME texture with colorSpace already set
2609
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1976
+ * const sameDiffuse = useTexture('/diffuse.png')
2610
1977
  *
2611
- * // Access cache directly
1978
+ * // Opt out of registry enrollment for a one-off texture
1979
+ * const scratch = useTexture('/scratch.png', { cache: false })
1980
+ *
1981
+ * // Access the registry directly
2612
1982
  * const { get } = useTextures()
2613
1983
  * const cached = get('/diffuse.png')
2614
1984
  * ```
@@ -2625,63 +1995,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2625
1995
  cache?: boolean;
2626
1996
  }) => react_jsx_runtime.JSX.Element;
2627
1997
 
2628
- type TextureEntry = Texture$1 | {
2629
- value: Texture$1;
2630
- [key: string]: any;
1998
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1999
+ type TextureInput = string | string[] | Record<string, string>;
2000
+ /** Result of a `get()` read, mirroring the input shape. */
2001
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2002
+ [K in keyof Input]: Texture$1 | undefined;
2631
2003
  };
2004
+ /** Options for `dispose()`. */
2005
+ interface DisposeOptions {
2006
+ /** Dispose even if the texture still has active references (default false). */
2007
+ force?: boolean;
2008
+ }
2632
2009
  interface UseTexturesReturn {
2633
- /** Map of all textures currently in cache */
2634
- textures: Map<string, TextureEntry>;
2635
- /** Get a specific texture by key (usually URL) */
2636
- get: (key: string) => TextureEntry | undefined;
2637
- /** Check if a texture exists in cache */
2638
- has: (key: string) => boolean;
2639
- /** Add a texture to the cache */
2640
- add: (key: string, value: TextureEntry) => void;
2641
- /** Add multiple textures to the cache */
2642
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2643
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2644
- remove: (key: string) => void;
2645
- /** Remove multiple textures from cache */
2646
- removeMultiple: (keys: string[]) => void;
2647
- /** Dispose a texture's GPU resources and remove from cache */
2648
- dispose: (key: string) => void;
2649
- /** Dispose multiple textures */
2650
- disposeMultiple: (keys: string[]) => void;
2651
- /** Dispose ALL cached textures - use with caution */
2652
- disposeAll: () => void;
2010
+ /** The live registry Map (key → Texture). Treat as read-only. */
2011
+ readonly all: Map<string, Texture$1>;
2012
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2013
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2014
+ /** Check whether a key exists in the registry. */
2015
+ has(key: string): boolean;
2016
+ /**
2017
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2018
+ * target or procedural texture. URL-loaded textures are registered automatically
2019
+ * by `useTexture` (registry enrollment is on by default).
2020
+ */
2021
+ add(key: string, texture: Texture$1): void;
2022
+ add(record: Record<string, Texture$1>): void;
2023
+ /**
2024
+ * Dispose a texture's GPU resources and remove it from the registry.
2025
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2026
+ * skipped (with a warning) unless `{ force: true }` is passed.
2027
+ * @returns true if disposed, false if skipped.
2028
+ */
2029
+ dispose(key: string, options?: DisposeOptions): boolean;
2030
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2031
+ disposeAll(): void;
2653
2032
  }
2654
2033
  /**
2655
- * Hook for managing the global texture cache in R3F state.
2034
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2035
+ *
2036
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2037
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2038
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2656
2039
  *
2657
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2658
- * Useful for sharing texture references across materials and components.
2040
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2041
+ * changes. Pass a selector to scope the subscription to a single read.
2659
2042
  *
2660
2043
  * @example
2661
2044
  * ```tsx
2662
- * const { textures, add, get, remove, has, dispose } = useTextures()
2045
+ * // Load + register once (anywhere in the tree) — registered by default
2046
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2663
2047
  *
2664
- * // Check if texture is already cached
2665
- * if (!has('/textures/diffuse.png')) {
2666
- * // Load with useTexture and cache: true, or manually add
2667
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2668
- * }
2669
- *
2670
- * // Access cached texture from anywhere
2671
- * const diffuse = get('/textures/diffuse.png')
2672
- * if (diffuse) material.map = diffuse
2048
+ * // Reach them from another component — record form lands straight into a material
2049
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2050
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2673
2051
  *
2674
- * // Remove from cache only (texture still in GPU memory)
2675
- * remove('/textures/old.png')
2052
+ * // A set of heightmaps at once
2053
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2676
2054
  *
2677
- * // Fully dispose (frees GPU memory + removes from cache)
2678
- * dispose('/textures/unused.png')
2055
+ * // Register a non-URL texture (render target / procedural)
2056
+ * useTextures().add('rt-main', renderTarget.texture)
2679
2057
  *
2680
- * // Nuclear option - dispose everything
2681
- * disposeAll()
2058
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2059
+ * useTextures().dispose('/diffuse.jpg')
2060
+ * useTextures().disposeAll() // scene teardown
2682
2061
  * ```
2062
+ *
2063
+ * @remarks
2064
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2065
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2066
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2067
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2068
+ * `useTexture`.
2683
2069
  */
2684
2070
  declare function useTextures(): UseTexturesReturn;
2071
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2685
2072
 
2686
2073
  /**
2687
2074
  * Creates a render target compatible with the current renderer.
@@ -3889,11 +3276,6 @@ declare function flushSync<R>(fn: () => R): R;
3889
3276
  declare const context: React$1.Context<RootStore>;
3890
3277
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3891
3278
 
3892
- /**
3893
- * Safely flush async effects when testing, simulating a legacy root.
3894
- * @deprecated Import from React instead. import { act } from 'react'
3895
- */
3896
- declare const act: typeof React$1.act;
3897
3279
  /**
3898
3280
  * An SSR-friendly useLayoutEffect.
3899
3281
  *
@@ -4377,5 +3759,5 @@ declare function isOnce(value: unknown): value is {
4377
3759
  */
4378
3760
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4379
3761
 
4380
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4381
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3762
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3763
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };