@react-three/fiber 10.0.0-canary.1b98c17 → 10.0.0-canary.20de6b2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,9 +8,10 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -39,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -47,16 +51,21 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -294,228 +303,33 @@ interface VisibilityEntry {
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  }
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304
 
296
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  //* Scheduler Types (useFrame) ==============================
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+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
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298
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299
312
 
300
- // Public Options --------------------------------
313
+ // Frame State (r3f-specific) --------------------------------
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314
 
302
315
  /**
303
- * Options for useFrame hook
304
- */
305
- interface UseFrameNextOptions {
306
- /** Optional stable id for the job. Auto-generated if not provided */
307
- id?: string
308
- /** Named phase to run in. Default: 'update' */
309
- phase?: string
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- /** Run before this phase or job id */
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- before?: string | string[]
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- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
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- priority?: number
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- /** Max frames per second for this job */
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- fps?: number
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- /** If true, skip frames when behind. If false, try to catch up. Default: true */
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- drop?: boolean
320
- /** Enable/disable without unregistering. Default: true */
321
- enabled?: boolean
322
- }
323
-
324
- /** Alias for UseFrameNextOptions */
325
- type UseFrameOptions = UseFrameNextOptions
326
-
327
- /**
328
- * Options for addPhase
329
- */
330
- interface AddPhaseOptions {
331
- /** Insert this phase before the specified phase */
332
- before?: string
333
- /** Insert this phase after the specified phase */
334
- after?: string
335
- }
336
-
337
- // Frame State --------------------------------
338
-
339
- /**
340
- * Timing-only state for independent/outside mode (no RootState)
341
- */
342
- interface FrameTimingState {
343
- /** High-resolution timestamp from RAF (ms) */
344
- time: number
345
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
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- delta: number
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- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
348
- elapsed: number
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- /** Incrementing frame counter */
350
- frame: number
351
- }
352
-
353
- /**
354
- * State passed to useFrame callbacks (extends RootState with timing)
316
+ * State passed to useFrame callbacks (extends RootState with timing).
355
317
  */
356
318
  interface FrameNextState extends RootState, FrameTimingState {}
357
319
 
358
320
  /** Alias for FrameNextState */
359
321
  type FrameState = FrameNextState
360
322
 
361
- // Root Options --------------------------------
362
-
363
- /**
364
- * Options for registerRoot
365
- */
366
- interface RootOptions {
367
- /** State provider for callbacks. Optional in independent mode. */
368
- getState?: () => any
369
- /** Error handler for job errors. Falls back to console.error if not provided. */
370
- onError?: (error: Error) => void
371
- }
372
-
373
- // Callback Types --------------------------------
323
+ // Callback Types (r3f-specific) --------------------------------
374
324
 
375
325
  /**
376
- * Callback function for useFrame
326
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
377
327
  */
378
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
328
+ type FrameNextCallback = FrameCallback$1<RootState>
379
329
 
380
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  /** Alias for FrameNextCallback */
381
331
  type FrameCallback = FrameNextCallback
382
332
 
383
- // Controls returned from useFrame --------------------------------
384
-
385
- /**
386
- * Controls object returned from useFrame hook
387
- */
388
- interface FrameNextControls {
389
- /** The job's unique ID */
390
- id: string
391
- /** Access to the global scheduler for frame loop control */
392
- scheduler: SchedulerApi
393
- /** Manually step this job only (bypasses FPS limiting) */
394
- step(timestamp?: number): void
395
- /** Manually step ALL jobs in the scheduler */
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- stepAll(timestamp?: number): void
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- /** Pause this job (set enabled=false) */
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- pause(): void
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- /** Resume this job (set enabled=true) */
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- resume(): void
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- /** Reactive paused state - automatically triggers re-render when changed */
402
- isPaused: boolean
403
- }
404
-
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- /** Alias for FrameNextControls */
406
- type FrameControls = FrameNextControls
407
-
408
- // Scheduler Interface --------------------------------
409
-
410
- /**
411
- * Public interface for the global Scheduler
412
- */
413
- interface SchedulerApi {
414
- //* Phase Management --------------------------------
415
-
416
- /** Add a named phase to the scheduler */
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- addPhase(name: string, options?: AddPhaseOptions): void
418
- /** Get the ordered list of phase names */
419
- readonly phases: string[]
420
- /** Check if a phase exists */
421
- hasPhase(name: string): boolean
422
-
423
- //* Root Management --------------------------------
424
-
425
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
426
- registerRoot(id: string, options?: RootOptions): () => void
427
- /** Unregister a root */
428
- unregisterRoot(id: string): void
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- /** Generate a unique root ID */
430
- generateRootId(): string
431
- /** Get the number of registered roots */
432
- getRootCount(): number
433
- /** Check if any root is registered and ready */
434
- readonly isReady: boolean
435
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
436
- onRootReady(callback: () => void): () => void
437
-
438
- //* Job Registration --------------------------------
439
-
440
- /** Register a job with the scheduler (returns unsubscribe function) */
441
- register(
442
- callback: FrameNextCallback,
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- options?: {
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- id?: string
445
- rootId?: string
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- phase?: string
447
- before?: string | string[]
448
- after?: string | string[]
449
- priority?: number
450
- fps?: number
451
- drop?: boolean
452
- enabled?: boolean
453
- },
454
- ): () => void
455
- /** Update a job's options */
456
- updateJob(
457
- id: string,
458
- options: {
459
- priority?: number
460
- fps?: number
461
- drop?: boolean
462
- enabled?: boolean
463
- phase?: string
464
- before?: string | string[]
465
- after?: string | string[]
466
- },
467
- ): void
468
- /** Unregister a job by ID */
469
- unregister(id: string, rootId?: string): void
470
- /** Get the number of registered jobs */
471
- getJobCount(): number
472
- /** Get all job IDs */
473
- getJobIds(): string[]
474
-
475
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
476
-
477
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
478
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
479
-
480
- //* Idle Callbacks (for legacy addTail) --------------------------------
481
-
482
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
483
- onIdle(callback: (timestamp: number) => void): () => void
484
-
485
- //* Frame Loop Control --------------------------------
486
-
487
- /** Start the scheduler loop */
488
- start(): void
489
- /** Stop the scheduler loop */
490
- stop(): void
491
- /** Check if the scheduler is running */
492
- readonly isRunning: boolean
493
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
494
- frameloop: Frameloop
495
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
496
- independent: boolean
497
-
498
- //* Manual Stepping --------------------------------
499
-
500
- /** Manually step all jobs once (for frameloop='never' or testing) */
501
- step(timestamp?: number): void
502
- /** Manually step a single job by ID */
503
- stepJob(id: string, timestamp?: number): void
504
- /** Request frame(s) to be rendered (for frameloop='demand') */
505
- invalidate(frames?: number): void
506
-
507
- //* Per-Job Control --------------------------------
508
-
509
- /** Check if a job is paused */
510
- isJobPaused(id: string): boolean
511
- /** Pause a job */
512
- pauseJob(id: string): void
513
- /** Resume a job */
514
- resumeJob(id: string): void
515
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
516
- subscribeJobState(id: string, listener: () => void): () => void
517
- }
518
-
519
333
  //* Buffer Types (useBuffers) ========================================
520
334
 
521
335
  /**
@@ -689,9 +503,21 @@ interface InternalState {
689
503
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
690
504
  */
691
505
  canvasTarget?: CanvasTarget
506
+ /**
507
+ * Set when this root's canvas target has been resized and the backend's cached render pass
508
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
509
+ *
510
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
511
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
512
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
513
+ * invalidate some other canvas's descriptor instead.
514
+ *
515
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
516
+ */
517
+ canvasTargetSizeDirty?: boolean
692
518
  /**
693
519
  * Whether multi-canvas rendering is active.
694
- * True when any canvas uses `target` prop to share a renderer.
520
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
695
521
  * When true, setCanvasTarget is called before each render.
696
522
  */
697
523
  isMultiCanvas?: boolean
@@ -789,8 +615,8 @@ interface RootState {
789
615
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
790
616
  /** Shortcut to manual setting the pixel ratio */
791
617
  setDpr: (dpr: Dpr) => void
792
- /** Shortcut to setting frameloop flags */
793
- setFrameloop: (frameloop: Frameloop) => void
618
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
619
+ setFrameloop: (frameloop?: Frameloop) => void
794
620
  /** Set error state to propagate to error boundary */
795
621
  setError: (error: Error | null) => void
796
622
  /** Current error state (null when no error) */
@@ -803,10 +629,12 @@ interface RootState {
803
629
  buffers: BufferStore
804
630
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
805
631
  gpuStorage: StorageStore
806
- /** Global TSL texture nodes - use useTextures() hook for operations */
807
- textures: Map<string, any>
632
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
633
+ textures: Map<string, THREE$1.Texture>
634
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
635
+ _textureRefs: Map<string, number>
808
636
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
809
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
637
+ renderPipeline: ThreeRenderPipeline | null
810
638
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
811
639
  passes: Record<string, any>
812
640
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -1099,8 +927,6 @@ interface Instance<O = any> {
1099
927
  attach?: AttachType<O>
1100
928
  previousAttach?: any
1101
929
  isHidden: boolean
1102
- /** Deferred ref props to apply in commitMount */
1103
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1104
930
  /** Set of props that have been applied via once() */
1105
931
  appliedOnce?: Set<string>
1106
932
  }
@@ -1337,10 +1163,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1337
1163
  //* Global Types ==============================
1338
1164
 
1339
1165
  declare global {
1340
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1341
- interface UniformNode<T = unknown> extends Node {
1342
- value: T
1343
- }
1166
+ /**
1167
+ * Uniform node type.
1168
+ *
1169
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1170
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1171
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1172
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1173
+ * arity when three made `UniformNode` two-parameter.
1174
+ *
1175
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1176
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1177
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1178
+ * installed three instead of needing to be mirrored by hand.
1179
+ */
1180
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1344
1181
 
1345
1182
  /**
1346
1183
  * ShaderCallable - the return type of Fn()
@@ -1485,13 +1322,14 @@ declare module 'three/tsl' {
1485
1322
  ): ShaderCallable<R>
1486
1323
  }
1487
1324
 
1488
- /**
1489
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1490
- */
1491
-
1492
-
1493
-
1494
1325
  declare global {
1326
+ /**
1327
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1328
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1329
+ * is r185, so the new name is the only one.
1330
+ */
1331
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1332
+
1495
1333
  /** Pass record - stores TSL pass nodes for render pipeline */
1496
1334
  type PassRecord = Record<string, any>
1497
1335
 
@@ -1506,7 +1344,7 @@ declare global {
1506
1344
  /** Current passes from state */
1507
1345
  passes: PassRecord
1508
1346
  /** RenderPipeline instance (null if not initialized) */
1509
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1347
+ renderPipeline: ThreeRenderPipeline | null
1510
1348
  /** Clear all passes from state */
1511
1349
  clearPasses: () => void
1512
1350
  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1518,146 +1356,6 @@ declare global {
1518
1356
  }
1519
1357
  }
1520
1358
 
1521
- //* useFrameNext Types ==============================
1522
-
1523
-
1524
-
1525
- //* Global Type Declarations ==============================
1526
-
1527
- declare global {
1528
- // Job --------------------------------
1529
-
1530
- /**
1531
- * Internal job representation in the scheduler
1532
- */
1533
- interface Job {
1534
- /** Unique identifier */
1535
- id: string
1536
- /** The callback to execute */
1537
- callback: FrameNextCallback
1538
- /** Phase this job belongs to */
1539
- phase: string
1540
- /** Run before these phases/job ids */
1541
- before: Set<string>
1542
- /** Run after these phases/job ids */
1543
- after: Set<string>
1544
- /** Priority within phase (higher first) */
1545
- priority: number
1546
- /** Insertion order for deterministic tie-breaking */
1547
- index: number
1548
- /** Max FPS for this job (undefined = no limit) */
1549
- fps?: number
1550
- /** Drop frames when behind (true) or catch up (false) */
1551
- drop: boolean
1552
- /** Last run timestamp (ms) */
1553
- lastRun?: number
1554
- /** Whether job is enabled */
1555
- enabled: boolean
1556
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1557
- system?: boolean
1558
- }
1559
-
1560
- // Phase Graph --------------------------------
1561
-
1562
- /**
1563
- * A node in the phase graph
1564
- */
1565
- interface PhaseNode {
1566
- /** Phase name */
1567
- name: string
1568
- /** Whether this was auto-generated from a before/after constraint */
1569
- isAutoGenerated: boolean
1570
- }
1571
-
1572
- /**
1573
- * Options for creating a job from hook options
1574
- */
1575
- interface JobOptions {
1576
- id?: string
1577
- phase?: string
1578
- before?: string | string[]
1579
- after?: string | string[]
1580
- priority?: number
1581
- fps?: number
1582
- drop?: boolean
1583
- enabled?: boolean
1584
- }
1585
-
1586
- // Frame Loop State --------------------------------
1587
-
1588
- /**
1589
- * Internal frame loop state
1590
- */
1591
- interface FrameLoopState {
1592
- /** Whether the loop is running */
1593
- running: boolean
1594
- /** Current RAF handle */
1595
- rafHandle: number | null
1596
- /** Last frame timestamp in ms (null = uninitialized) */
1597
- lastTime: number | null
1598
- /** Frame counter */
1599
- frameCount: number
1600
- /** Elapsed time since first frame in ms */
1601
- elapsedTime: number
1602
- /** createdAt timestamp in ms */
1603
- createdAt: number
1604
- }
1605
-
1606
- // Root Entry --------------------------------
1607
-
1608
- /**
1609
- * Internal representation of a registered root (Canvas).
1610
- * Tracks jobs and manages rebuild state for this root.
1611
- * @internal
1612
- */
1613
- interface RootEntry {
1614
- /** Unique identifier for this root */
1615
- id: string
1616
- /** Function to get the root's current state. Returns any to support independent mode. */
1617
- getState: () => any
1618
- /** Map of job IDs to Job objects */
1619
- jobs: Map<string, Job>
1620
- /** Cached sorted job list for execution order */
1621
- sortedJobs: Job[]
1622
- /** Whether sortedJobs needs rebuilding */
1623
- needsRebuild: boolean
1624
- }
1625
-
1626
- /**
1627
- * Internal representation of a global job (deprecated API).
1628
- * Global jobs run once per frame, not per-root.
1629
- * Used by legacy addEffect/addAfterEffect APIs.
1630
- * @internal
1631
- * @deprecated Use useFrame with phases instead
1632
- */
1633
- interface GlobalJob {
1634
- /** Unique identifier for this global job */
1635
- id: string
1636
- /** Callback invoked with RAF timestamp in ms */
1637
- callback: (timestamp: number) => void
1638
- }
1639
-
1640
- // HMR Support --------------------------------
1641
-
1642
- /**
1643
- * Hot Module Replacement data structure for preserving scheduler state
1644
- * @internal
1645
- */
1646
- interface HMRData {
1647
- /** Shared data object for storing values across reloads */
1648
- data: Record<string, any>
1649
- /** Optional function to accept HMR updates */
1650
- accept?: () => void
1651
- }
1652
-
1653
- // Default Phases --------------------------------
1654
-
1655
- /**
1656
- * Default phase names for the scheduler
1657
- */
1658
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1659
- }
1660
-
1661
1359
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1662
1360
 
1663
1361
  interface MathRepresentation {
@@ -1827,7 +1525,7 @@ declare namespace three_d {
1827
1525
  * a single WebGPURenderer using Three.js CanvasTarget API.
1828
1526
  *
1829
1527
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1830
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1528
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1831
1529
  */
1832
1530
 
1833
1531
  interface PrimaryCanvasEntry {
@@ -1895,12 +1593,23 @@ type EnvironmentLoaderProps = {
1895
1593
  * const texture = useEnvironment({ preset: 'sunset' })
1896
1594
  * ```
1897
1595
  */
1898
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1596
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1899
1597
  declare namespace useEnvironment {
1900
1598
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1901
1599
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1902
1600
  }
1903
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1601
+ /**
1602
+ * Options accepted by `useEnvironment.preload`.
1603
+ *
1604
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1605
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1606
+ * advertise an option this function silently ignores.
1607
+ *
1608
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1609
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1610
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1611
+ */
1612
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1904
1613
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1905
1614
 
1906
1615
  /**
@@ -1944,9 +1653,9 @@ type EnvironmentProps = {
1944
1653
  blur?: number;
1945
1654
  backgroundBlurriness?: number;
1946
1655
  backgroundIntensity?: number;
1947
- backgroundRotation?: Euler$3;
1656
+ backgroundRotation?: Euler;
1948
1657
  environmentIntensity?: number;
1949
- environmentRotation?: Euler$3;
1658
+ environmentRotation?: Euler;
1950
1659
  map?: Texture$1;
1951
1660
  preset?: PresetsType;
1952
1661
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2030,7 +1739,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2030
1739
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2031
1740
  declare module '@react-three/fiber' {
2032
1741
  interface ThreeElements {
2033
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1742
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2034
1743
  }
2035
1744
  }
2036
1745
  /**
@@ -2130,6 +1839,24 @@ declare module '@react-three/fiber' {
2130
1839
  */
2131
1840
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2132
1841
 
1842
+ /**
1843
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1844
+ *
1845
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1846
+ * instance. Removing the old object from the interaction state and registering the new one from
1847
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1848
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1849
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1850
+ * swap the user never asked to see (#3744).
1851
+ *
1852
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1853
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1854
+ *
1855
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1856
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1857
+ * cannot outlive the object it described.
1858
+ */
1859
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2133
1860
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2134
1861
  declare function createEvents(store: RootStore): {
2135
1862
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2150,419 +1877,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2150
1877
  * Note: this hook's caller must be wrapped with `React.Suspense`
2151
1878
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2152
1879
  */
2153
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1880
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2154
1881
  declare namespace useLoader {
2155
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2156
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1882
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1883
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2157
1884
  var loader: typeof getLoader;
2158
1885
  }
2159
1886
 
2160
- /**
2161
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2162
- *
2163
- * Features:
2164
- * - Single RAF loop for entire application
2165
- * - Root registration (multiple Canvas support)
2166
- * - Global phases for addEffect/addAfterEffect (deprecated)
2167
- * - Per-root job management with phases, priorities, FPS throttling
2168
- * - onIdle callbacks for addTail (deprecated)
2169
- * - Demand mode support via invalidate()
2170
- */
2171
- declare class Scheduler {
2172
- private static readonly INSTANCE_KEY;
2173
- private static get instance();
2174
- private static set instance(value);
2175
- /**
2176
- * Get the global scheduler instance (creates if doesn't exist).
2177
- * Uses HMR data to preserve instance across hot reloads.
2178
- * @returns {Scheduler} The singleton scheduler instance
2179
- */
2180
- static get(): Scheduler;
2181
- /**
2182
- * Reset the singleton instance. Stops the loop and clears all state.
2183
- * Primarily used for testing to ensure clean state between tests.
2184
- * @returns {void}
2185
- */
2186
- static reset(): void;
2187
- private roots;
2188
- private phaseGraph;
2189
- private loopState;
2190
- private stoppedTime;
2191
- private nextRootIndex;
2192
- private globalBeforeJobs;
2193
- private globalAfterJobs;
2194
- private nextGlobalIndex;
2195
- private idleCallbacks;
2196
- private nextJobIndex;
2197
- private jobStateListeners;
2198
- private pendingFrames;
2199
- private _frameloop;
2200
- private _independent;
2201
- private errorHandler;
2202
- private rootReadyCallbacks;
2203
- get phases(): string[];
2204
- get frameloop(): Frameloop;
2205
- set frameloop(mode: Frameloop);
2206
- get isRunning(): boolean;
2207
- get isReady(): boolean;
2208
- get independent(): boolean;
2209
- set independent(value: boolean);
2210
- constructor();
2211
- /**
2212
- * Register a root (Canvas) with the scheduler.
2213
- * The first root to register starts the RAF loop (if frameloop='always').
2214
- * @param {string} id - Unique identifier for this root
2215
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2216
- * @returns {() => void} Unsubscribe function to remove this root
2217
- */
2218
- registerRoot(id: string, options?: RootOptions): () => void;
2219
- /**
2220
- * Unregister a root from the scheduler.
2221
- * Cleans up all job state listeners for this root's jobs.
2222
- * The last root to unregister stops the RAF loop.
2223
- * @param {string} id - The root ID to unregister
2224
- * @returns {void}
2225
- */
2226
- unregisterRoot(id: string): void;
2227
- /**
2228
- * Subscribe to be notified when a root becomes available.
2229
- * Fires immediately if a root already exists.
2230
- * @param {() => void} callback - Function called when first root registers
2231
- * @returns {() => void} Unsubscribe function
2232
- */
2233
- onRootReady(callback: () => void): () => void;
2234
- /**
2235
- * Notify all registered root-ready callbacks.
2236
- * Called when the first root registers.
2237
- * @returns {void}
2238
- * @private
2239
- */
2240
- private notifyRootReady;
2241
- /**
2242
- * Ensure a default root exists for independent mode.
2243
- * Creates a minimal root with no state provider.
2244
- * @returns {void}
2245
- * @private
2246
- */
2247
- private ensureDefaultRoot;
2248
- /**
2249
- * Trigger error handling for job errors.
2250
- * Uses the bound error handler if available, otherwise logs to console.
2251
- * @param {Error} error - The error to handle
2252
- * @returns {void}
2253
- */
2254
- triggerError(error: Error): void;
2255
- /**
2256
- * Add a named phase to the scheduler's execution order.
2257
- * Marks all roots for rebuild to incorporate the new phase.
2258
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2259
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2260
- * @returns {void}
2261
- * @example
2262
- * scheduler.addPhase('physics', { before: 'update' });
2263
- * scheduler.addPhase('postprocess', { after: 'render' });
2264
- */
2265
- addPhase(name: string, options?: AddPhaseOptions): void;
2266
- /**
2267
- * Check if a phase exists in the scheduler.
2268
- * @param {string} name - The phase name to check
2269
- * @returns {boolean} True if the phase exists
2270
- */
2271
- hasPhase(name: string): boolean;
2272
- /**
2273
- * Register a global job that runs once per frame (not per-root).
2274
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2275
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2276
- * @param {string} id - Unique identifier for this global job
2277
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2278
- * @returns {() => void} Unsubscribe function to remove this global job
2279
- * @deprecated Use useFrame with phases instead
2280
- */
2281
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2282
- /**
2283
- * Register an idle callback that fires when the loop stops.
2284
- * Used internally by deprecated addTail API.
2285
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2286
- * @returns {() => void} Unsubscribe function to remove this idle callback
2287
- * @deprecated Use demand mode with invalidate() instead
2288
- */
2289
- onIdle(callback: (timestamp: number) => void): () => void;
2290
- /**
2291
- * Notify all registered idle callbacks.
2292
- * Called when the loop stops in demand mode.
2293
- * @param {number} timestamp - The RAF timestamp when idle occurred
2294
- * @returns {void}
2295
- * @private
2296
- */
2297
- private notifyIdle;
2298
- /**
2299
- * Register a job (frame callback) with a specific root.
2300
- * This is the core registration method used by useFrame internally.
2301
- * @param {FrameNextCallback} callback - The function to call each frame
2302
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2303
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2304
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2305
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2306
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2307
- * @param {number} [options.fps] - FPS throttle limit
2308
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2309
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2310
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2311
- * @returns {() => void} Unsubscribe function to remove this job
2312
- */
2313
- register(callback: FrameNextCallback, options?: JobOptions & {
2314
- rootId?: string;
2315
- system?: boolean;
2316
- }): () => void;
2317
- /**
2318
- * Unregister a job by its ID.
2319
- * Searches all roots if rootId is not provided.
2320
- * @param {string} id - The job ID to unregister
2321
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2322
- * @returns {void}
2323
- */
2324
- unregister(id: string, rootId?: string): void;
2325
- /**
2326
- * Update a job's options dynamically.
2327
- * Searches all roots to find the job by ID.
2328
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2329
- * @param {string} id - The job ID to update
2330
- * @param {Partial<JobOptions>} options - The options to update
2331
- * @returns {void}
2332
- */
2333
- updateJob(id: string, options: Partial<JobOptions>): void;
2334
- /**
2335
- * Check if a job is currently paused (disabled).
2336
- * @param {string} id - The job ID to check
2337
- * @returns {boolean} True if the job exists and is paused
2338
- */
2339
- isJobPaused(id: string): boolean;
2340
- /**
2341
- * Subscribe to state changes for a specific job.
2342
- * Listener is called when job is paused or resumed.
2343
- * @param {string} id - The job ID to subscribe to
2344
- * @param {() => void} listener - Callback invoked on state changes
2345
- * @returns {() => void} Unsubscribe function
2346
- */
2347
- subscribeJobState(id: string, listener: () => void): () => void;
2348
- /**
2349
- * Notify all listeners that a job's state has changed.
2350
- * @param {string} id - The job ID that changed
2351
- * @returns {void}
2352
- * @private
2353
- */
2354
- private notifyJobStateChange;
2355
- /**
2356
- * Pause a job by ID (sets enabled=false).
2357
- * Notifies any subscribed state listeners.
2358
- * @param {string} id - The job ID to pause
2359
- * @returns {void}
2360
- */
2361
- pauseJob(id: string): void;
2362
- /**
2363
- * Resume a paused job by ID (sets enabled=true).
2364
- * Resets job timing to prevent frame accumulation.
2365
- * Notifies any subscribed state listeners.
2366
- * @param {string} id - The job ID to resume
2367
- * @returns {void}
2368
- */
2369
- resumeJob(id: string): void;
2370
- /**
2371
- * Start the requestAnimationFrame loop.
2372
- * Resets timing state (elapsedTime, frameCount) on start.
2373
- * No-op if already running.
2374
- * @returns {void}
2375
- */
2376
- start(): void;
2377
- /**
2378
- * Stop the requestAnimationFrame loop.
2379
- * Cancels any pending RAF callback.
2380
- * No-op if not running.
2381
- * @returns {void}
2382
- */
2383
- stop(): void;
2384
- /**
2385
- * Request frames to be rendered in demand mode.
2386
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2387
- * No-op if frameloop is not 'demand'.
2388
- * @param {number} [frames=1] - Number of frames to request
2389
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2390
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2391
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2392
- * @returns {void}
2393
- * @example
2394
- * // Request a single frame render
2395
- * scheduler.invalidate();
2396
- *
2397
- * @example
2398
- * // Request 5 frames (e.g., for animations)
2399
- * scheduler.invalidate(5);
2400
- *
2401
- * @example
2402
- * // Set pending frames to exactly 3 (don't stack with existing)
2403
- * scheduler.invalidate(3, false);
2404
- *
2405
- * @example
2406
- * // Add 2 more frames to existing pending count
2407
- * scheduler.invalidate(2, true);
2408
- */
2409
- invalidate(frames?: number, stackFrames?: boolean): void;
2410
- /**
2411
- * Reset timing state for deterministic testing.
2412
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2413
- * @returns {void}
2414
- */
2415
- resetTiming(): void;
2416
- /**
2417
- * Manually execute a single frame for all roots.
2418
- * Useful for frameloop='never' mode or testing scenarios.
2419
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2420
- * @returns {void}
2421
- * @example
2422
- * // Manual control mode
2423
- * scheduler.frameloop = 'never';
2424
- * scheduler.step(); // Execute one frame
2425
- */
2426
- step(timestamp?: number): void;
2427
- /**
2428
- * Manually execute a single job by its ID.
2429
- * Useful for testing individual job callbacks in isolation.
2430
- * @param {string} id - The job ID to step
2431
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2432
- * @returns {void}
2433
- */
2434
- stepJob(id: string, timestamp?: number): void;
2435
- /**
2436
- * Main RAF loop callback.
2437
- * Executes frame, handles demand mode, and schedules next frame.
2438
- * @param {number} timestamp - RAF timestamp in milliseconds
2439
- * @returns {void}
2440
- * @private
2441
- */
2442
- private loop;
2443
- /**
2444
- * Execute a single frame across all roots.
2445
- * Order: globalBefore → each root's jobs → globalAfter
2446
- * @param {number} timestamp - RAF timestamp in milliseconds
2447
- * @returns {void}
2448
- * @private
2449
- */
2450
- private executeFrame;
2451
- /**
2452
- * Run all global jobs from a job map.
2453
- * Catches and logs errors without stopping execution.
2454
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2455
- * @param {number} timestamp - RAF timestamp in milliseconds
2456
- * @returns {void}
2457
- * @private
2458
- */
2459
- private runGlobalJobs;
2460
- /**
2461
- * Execute all jobs for a single root in sorted order.
2462
- * Rebuilds sorted job list if needed, then dispatches each job.
2463
- * Errors are caught and propagated via triggerError.
2464
- * @param {RootEntry} root - The root entry to tick
2465
- * @param {number} timestamp - RAF timestamp in milliseconds
2466
- * @param {number} delta - Time since last frame in seconds
2467
- * @returns {void}
2468
- * @private
2469
- */
2470
- private tickRoot;
2471
- /**
2472
- * Get the total number of registered jobs across all roots.
2473
- * Includes both per-root jobs and global before/after jobs.
2474
- * @returns {number} Total job count
2475
- */
2476
- getJobCount(): number;
2477
- /**
2478
- * Get all registered job IDs across all roots.
2479
- * Includes both per-root jobs and global before/after jobs.
2480
- * @returns {string[]} Array of all job IDs
2481
- */
2482
- getJobIds(): string[];
2483
- /**
2484
- * Get the number of registered roots (Canvas instances).
2485
- * @returns {number} Number of registered roots
2486
- */
2487
- getRootCount(): number;
2488
- /**
2489
- * Check if any user (non-system) jobs are registered in a specific phase.
2490
- * Used by the default render job to know if a user has taken over rendering.
2491
- *
2492
- * @param phase The phase to check
2493
- * @param rootId Optional root ID to check (checks all roots if not provided)
2494
- * @returns true if any user jobs exist in the phase
2495
- */
2496
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2497
- /**
2498
- * Generate a unique root ID for automatic root registration.
2499
- * @returns {string} A unique root ID in the format 'root_N'
2500
- */
2501
- generateRootId(): string;
2502
- /**
2503
- * Generate a unique job ID.
2504
- * @returns {string} A unique job ID in the format 'job_N'
2505
- * @private
2506
- */
2507
- private generateJobId;
2508
- /**
2509
- * Normalize before/after constraints to a Set.
2510
- * Handles undefined, single string, or array inputs.
2511
- * @param {string | string[] | undefined} value - The constraint value(s)
2512
- * @returns {Set<string>} Normalized Set of constraint strings
2513
- * @private
2514
- */
2515
- private normalizeConstraints;
2516
- }
2517
- /**
2518
- * Get the global scheduler instance.
2519
- * Creates one if it doesn't exist.
2520
- */
2521
- declare const getScheduler: () => Scheduler;
2522
-
2523
- /**
2524
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2525
- *
2526
- * Works both inside and outside Canvas context:
2527
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2528
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2529
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2530
- *
2531
- * Returns a controls object for manual stepping, pausing, and resuming.
2532
- *
2533
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2534
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2535
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2536
- *
2537
- * @example
2538
- * // Simple priority (backwards compat)
2539
- * useFrame((state, delta) => { ... }, 5)
2540
- *
2541
- * @example
2542
- * // With phase-based ordering
2543
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2544
- *
2545
- * @example
2546
- * // Outside Canvas - waits for Canvas to mount
2547
- * function UI() {
2548
- * useFrame((state, delta) => { syncUI(state.camera) });
2549
- * return <button>...</button>;
2550
- * }
2551
- *
2552
- * @example
2553
- * // Independent mode - no Canvas needed
2554
- * getScheduler().independent = true;
2555
- * useFrame((state, delta) => { updateGame(delta) });
2556
- *
2557
- * @example
2558
- * // Scheduler-only access (no callback)
2559
- * const { scheduler } = useFrame()
2560
- * scheduler.pauseJob('some-job-id')
2561
- *
2562
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2563
- */
2564
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2565
-
2566
1887
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2567
1888
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2568
1889
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2575,11 +1896,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2575
1896
  /** Callback when texture(s) finish loading */
2576
1897
  onLoad?: (texture: MappedTextureType<Url>) => void;
2577
1898
  /**
2578
- * Cache the texture in R3F's global state for access via useTextures().
2579
- * When true:
1899
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1900
+ * When true (the default):
2580
1901
  * - Textures persist until explicitly disposed
2581
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2582
- * @default false
1902
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1903
+ *
1904
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1905
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1906
+ *
1907
+ * Pass `false` to opt out of registry enrollment entirely.
1908
+ * @default true
2583
1909
  */
2584
1910
  cache?: boolean;
2585
1911
  };
@@ -2603,15 +1929,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2603
1929
  * normal: '/normal.png'
2604
1930
  * })
2605
1931
  *
2606
- * // With caching - returns same texture object across components
2607
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2608
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1932
+ * // Textures are registered in the global registry by default — the same texture
1933
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1934
+ * const diffuse = useTexture('/diffuse.png')
2609
1935
  * diffuse.colorSpace = THREE.SRGBColorSpace
2610
1936
  *
2611
1937
  * // Another component gets the SAME texture with colorSpace already set
2612
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1938
+ * const sameDiffuse = useTexture('/diffuse.png')
1939
+ *
1940
+ * // Opt out of registry enrollment for a one-off texture
1941
+ * const scratch = useTexture('/scratch.png', { cache: false })
2613
1942
  *
2614
- * // Access cache directly
1943
+ * // Access the registry directly
2615
1944
  * const { get } = useTextures()
2616
1945
  * const cached = get('/diffuse.png')
2617
1946
  * ```
@@ -2628,63 +1957,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2628
1957
  cache?: boolean;
2629
1958
  }) => react_jsx_runtime.JSX.Element;
2630
1959
 
2631
- type TextureEntry = Texture$1 | {
2632
- value: Texture$1;
2633
- [key: string]: any;
1960
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1961
+ type TextureInput = string | string[] | Record<string, string>;
1962
+ /** Result of a `get()` read, mirroring the input shape. */
1963
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1964
+ [K in keyof Input]: Texture$1 | undefined;
2634
1965
  };
1966
+ /** Options for `dispose()`. */
1967
+ interface DisposeOptions {
1968
+ /** Dispose even if the texture still has active references (default false). */
1969
+ force?: boolean;
1970
+ }
2635
1971
  interface UseTexturesReturn {
2636
- /** Map of all textures currently in cache */
2637
- textures: Map<string, TextureEntry>;
2638
- /** Get a specific texture by key (usually URL) */
2639
- get: (key: string) => TextureEntry | undefined;
2640
- /** Check if a texture exists in cache */
2641
- has: (key: string) => boolean;
2642
- /** Add a texture to the cache */
2643
- add: (key: string, value: TextureEntry) => void;
2644
- /** Add multiple textures to the cache */
2645
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2646
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2647
- remove: (key: string) => void;
2648
- /** Remove multiple textures from cache */
2649
- removeMultiple: (keys: string[]) => void;
2650
- /** Dispose a texture's GPU resources and remove from cache */
2651
- dispose: (key: string) => void;
2652
- /** Dispose multiple textures */
2653
- disposeMultiple: (keys: string[]) => void;
2654
- /** Dispose ALL cached textures - use with caution */
2655
- disposeAll: () => void;
1972
+ /** The live registry Map (key → Texture). Treat as read-only. */
1973
+ readonly all: Map<string, Texture$1>;
1974
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1975
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1976
+ /** Check whether a key exists in the registry. */
1977
+ has(key: string): boolean;
1978
+ /**
1979
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1980
+ * target or procedural texture. URL-loaded textures are registered automatically
1981
+ * by `useTexture` (registry enrollment is on by default).
1982
+ */
1983
+ add(key: string, texture: Texture$1): void;
1984
+ add(record: Record<string, Texture$1>): void;
1985
+ /**
1986
+ * Dispose a texture's GPU resources and remove it from the registry.
1987
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1988
+ * skipped (with a warning) unless `{ force: true }` is passed.
1989
+ * @returns true if disposed, false if skipped.
1990
+ */
1991
+ dispose(key: string, options?: DisposeOptions): boolean;
1992
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1993
+ disposeAll(): void;
2656
1994
  }
2657
1995
  /**
2658
- * Hook for managing the global texture cache in R3F state.
1996
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2659
1997
  *
2660
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2661
- * Useful for sharing texture references across materials and components.
1998
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1999
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2000
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2001
+ *
2002
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2003
+ * changes. Pass a selector to scope the subscription to a single read.
2662
2004
  *
2663
2005
  * @example
2664
2006
  * ```tsx
2665
- * const { textures, add, get, remove, has, dispose } = useTextures()
2666
- *
2667
- * // Check if texture is already cached
2668
- * if (!has('/textures/diffuse.png')) {
2669
- * // Load with useTexture and cache: true, or manually add
2670
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2671
- * }
2007
+ * // Load + register once (anywhere in the tree) — registered by default
2008
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2672
2009
  *
2673
- * // Access cached texture from anywhere
2674
- * const diffuse = get('/textures/diffuse.png')
2675
- * if (diffuse) material.map = diffuse
2010
+ * // Reach them from another component — record form lands straight into a material
2011
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2012
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2676
2013
  *
2677
- * // Remove from cache only (texture still in GPU memory)
2678
- * remove('/textures/old.png')
2014
+ * // A set of heightmaps at once
2015
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2679
2016
  *
2680
- * // Fully dispose (frees GPU memory + removes from cache)
2681
- * dispose('/textures/unused.png')
2017
+ * // Register a non-URL texture (render target / procedural)
2018
+ * useTextures().add('rt-main', renderTarget.texture)
2682
2019
  *
2683
- * // Nuclear option - dispose everything
2684
- * disposeAll()
2020
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2021
+ * useTextures().dispose('/diffuse.jpg')
2022
+ * useTextures().disposeAll() // scene teardown
2685
2023
  * ```
2024
+ *
2025
+ * @remarks
2026
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2027
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2028
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2029
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2030
+ * `useTexture`.
2686
2031
  */
2687
2032
  declare function useTextures(): UseTexturesReturn;
2033
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2688
2034
 
2689
2035
  /**
2690
2036
  * Creates a render target compatible with the current renderer.
@@ -2723,11 +2069,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2723
2069
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2724
2070
  */
2725
2071
  declare function useStore(): RootStore;
2726
- /**
2727
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2728
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2729
- */
2730
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2731
2072
  /**
2732
2073
  * Exposes an object's {@link Instance}.
2733
2074
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -3892,11 +3233,6 @@ declare function flushSync<R>(fn: () => R): R;
3892
3233
  declare const context: React$1.Context<RootStore>;
3893
3234
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3894
3235
 
3895
- /**
3896
- * Safely flush async effects when testing, simulating a legacy root.
3897
- * @deprecated Import from React instead. import { act } from 'react'
3898
- */
3899
- declare const act: typeof React$1.act;
3900
3236
  /**
3901
3237
  * An SSR-friendly useLayoutEffect.
3902
3238
  *
@@ -4464,9 +3800,12 @@ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): Uniform
4464
3800
  declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4465
3801
  /**
4466
3802
  * Global rebuildUniforms function for HMR integration.
4467
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3803
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4468
3804
  * Call this when HMR is detected to refresh all uniform creators.
4469
3805
  *
3806
+ * Resolves to the primary store so shared TSL resources rebuild on the
3807
+ * authoritative store.
3808
+ *
4470
3809
  * @param store - The R3F store (from useStore or context)
4471
3810
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4472
3811
  */
@@ -4550,9 +3889,12 @@ declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCr
4550
3889
  declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4551
3890
  /**
4552
3891
  * Global rebuildNodes function for HMR integration.
4553
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3892
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4554
3893
  * Call this when HMR is detected to refresh all node creators.
4555
3894
  *
3895
+ * Resolves to the primary store so shared TSL resources rebuild on the
3896
+ * authoritative store.
3897
+ *
4556
3898
  * @param store - The R3F store (from useStore or context)
4557
3899
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4558
3900
  */
@@ -4629,9 +3971,12 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
4629
3971
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4630
3972
  /**
4631
3973
  * Global rebuildBuffers function for HMR integration.
4632
- * Clears cached buffers and increments _hmrVersion to trigger re-creation.
3974
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
4633
3975
  * Call this when HMR is detected to refresh all buffer creators.
4634
3976
  *
3977
+ * Resolves to the primary store so shared TSL resources rebuild on the
3978
+ * authoritative store.
3979
+ *
4635
3980
  * @param store - The R3F store (from useStore or context)
4636
3981
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4637
3982
  */
@@ -4663,14 +4008,34 @@ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: S
4663
4008
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4664
4009
  /**
4665
4010
  * Global rebuildStorage function for HMR integration.
4666
- * Clears cached storage and increments _hmrVersion to trigger re-creation.
4011
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4667
4012
  * Call this when HMR is detected to refresh all storage creators.
4668
4013
  *
4014
+ * Resolves to the primary store so shared TSL resources rebuild on the
4015
+ * authoritative store.
4016
+ *
4669
4017
  * @param store - The R3F store (from useStore or context)
4670
4018
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4671
4019
  */
4672
4020
  declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4673
4021
 
4022
+ /**
4023
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4024
+ *
4025
+ * This file maintains backwards compatibility for existing webgpu imports.
4026
+ */
4027
+
4028
+ /**
4029
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4030
+ * Kept as an alias for backwards compatibility.
4031
+ */
4032
+ type TextureEntry = Texture$1;
4033
+ /**
4034
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4035
+ * Kept as an alias for backwards compatibility.
4036
+ */
4037
+ type TextureNode = Texture$1;
4038
+
4674
4039
  interface TextureOperations {
4675
4040
  add: (key: string, value: any) => void;
4676
4041
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4765,5 +4130,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4765
4130
  internal: WebGPUInternalState
4766
4131
  }
4767
4132
 
4768
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4769
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4133
+ /**
4134
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4135
+ *
4136
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4137
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4138
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4139
+ *
4140
+ * Usage:
4141
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4142
+ */
4143
+
4144
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4145
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4146
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4147
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4148
+ declare const useThree: UseThreeWebGPU;
4149
+ declare const useFrame: UseFrameWebGPU;
4150
+
4151
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4152
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };