@react-three/fiber 10.0.0-alpha.3 → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -14,20 +15,6 @@ import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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17
 
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
31
18
 
32
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  /**
33
20
  * @fileoverview Internal Three.js re-exports - DEFAULT ENTRY
@@ -47,19 +34,9 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
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36
 
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTarget: CubeRenderTarget,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
62
- }, [three_webgpu]);
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
63
40
 
64
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  //* Utility Types ==============================
65
42
 
@@ -347,6 +324,7 @@ type BufferLike =
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324
  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
350
328
  | Node // TSL buffer nodes (instancedArray, storage)
351
329
 
352
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -358,6 +336,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
359
337
  type BufferStore = Record<string, BufferLike | BufferRecord>
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338
 
339
+ //* Node Types (useNodes) ========================================
340
+
341
+ /**
342
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
344
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
346
+ */
347
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
348
+
349
+ /** Flat record of TSL nodes (no nested scopes) */
350
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
351
+
352
+ /**
353
+ * Node store that can contain both root-level nodes and scoped node objects.
354
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
355
+ */
356
+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
361
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  //* Storage Types (useGPUStorage) ========================================
362
359
 
363
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  /**
@@ -372,7 +369,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
372
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  * ```
373
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  */
374
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  type StorageLike =
375
- | StorageTexture // GPU storage texture
372
+ | StorageTexture // 2D GPU storage texture
373
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
374
+ | StorageArrayTexture // 2D-array GPU storage texture
376
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  | Data3DTexture // 3D texture (can be used as storage)
377
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  | Node // TSL storage texture nodes (storageTexture)
378
377
 
@@ -491,11 +490,28 @@ interface InternalState {
491
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  /** Container for child attachment (scene for root, original container for portals) */
492
491
  container?: THREE$1.Object3D
493
492
  /**
494
- * CanvasTarget for multi-canvas WebGPU rendering.
495
- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
494
+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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500
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
497
501
  */
498
502
  canvasTarget?: CanvasTarget
503
+ /**
504
+ * Set when this root's canvas target has been resized and the backend's cached render pass
505
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
506
+ *
507
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
508
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
509
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
510
+ * invalidate some other canvas's descriptor instead.
511
+ *
512
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
513
+ */
514
+ canvasTargetSizeDirty?: boolean
499
515
  /**
500
516
  * Whether multi-canvas rendering is active.
501
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -605,7 +621,7 @@ interface RootState {
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621
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
606
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  uniforms: UniformStore
607
623
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
608
- nodes: Record<string, any>
624
+ nodes: NodeStore
609
625
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
610
626
  buffers: BufferStore
611
627
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -617,7 +633,7 @@ interface RootState {
617
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
619
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
620
- passes: Record<string, any>
636
+ passes: PassRecord
621
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
622
638
  _hmrVersion: number
623
639
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -705,12 +721,19 @@ type DefaultRendererProps = {
705
721
  */
706
722
  interface CanvasSchedulerConfig {
707
723
  /**
708
- * Render this canvas after another canvas completes.
709
- * Pass the `id` of another canvas.
724
+ * Run this Canvas root before the referenced Canvas root id(s).
710
725
  */
711
- after?: string
726
+ before?: string | string[]
712
727
  /**
713
- * Limit this canvas's render rate (frames per second).
728
+ * Run this Canvas root after the referenced Canvas root id(s).
729
+ */
730
+ after?: string | string[]
731
+ /**
732
+ * Numeric root order. Lower values run first.
733
+ */
734
+ order?: number
735
+ /**
736
+ * Limit this Canvas's default render job (frames per second).
714
737
  */
715
738
  fps?: number
716
739
  }
@@ -797,14 +820,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
797
820
  performance?: Partial<Omit<Performance, 'regress'>>
798
821
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
799
822
  dpr?: Dpr
800
- /** Props that go into the default raycaster */
801
- raycaster?: Partial<THREE$1.Raycaster>
823
+ /**
824
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
825
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
826
+ */
827
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
802
828
  /** A `THREE.Scene` instance or props that go into the default scene */
803
829
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
804
830
  /** A `THREE.Camera` instance or props that go into the default camera */
805
831
  camera?: CameraProps
806
832
  /** An R3F event manager to manage elements' pointer events */
807
- events?: (store: RootStore) => EventManager<HTMLElement>
833
+ events?: (store: RootStore) => EventManager<Element>
808
834
  /** Callback after the canvas has rendered (but not yet committed) */
809
835
  onCreated?: (state: RootState) => void
810
836
  /** Response for pointer clicks that have missed any target */
@@ -1033,7 +1059,7 @@ interface CanvasProps
1033
1059
  */
1034
1060
  resize?: Options
1035
1061
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1036
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1062
+ eventSource?: Element | React$1.RefObject<Element | null>
1037
1063
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1038
1064
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1039
1065
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1141,81 +1167,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1141
1167
 
1142
1168
  type RenderTargetOptions = RenderTargetOptions$1
1143
1169
 
1144
- //* Global Types ==============================
1170
+ //* Global TSL Types ==============================
1145
1171
 
1146
1172
  declare global {
1147
1173
  /**
1148
- * Uniform node type.
1149
- *
1150
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1151
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1152
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1153
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1154
- * arity when three made `UniformNode` two-parameter.
1155
- *
1156
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1157
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1158
- * ergonomics. The result is three's structural type, so members stay in sync with the
1159
- * installed three instead of needing to be mirrored by hand.
1174
+ * Broad callable-node fallback for dynamic store readers.
1175
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1160
1176
  */
1161
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1177
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1178
+ readonly shaderNode: unknown
1179
+ readonly id: number
1180
+ }
1162
1181
 
1163
- /**
1164
- * ShaderCallable - the return type of Fn()
1165
- * A callable shader function node that can be invoked with parameters.
1166
- * The function returns a ShaderNodeObject when called.
1167
- *
1168
- * @example
1169
- * ```tsx
1170
- * // Define a shader function
1171
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1172
- * return mix(color1, color2, factor)
1173
- * })
1174
- *
1175
- * // Type when retrieving from nodes store
1176
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1177
- *
1178
- * // Or with specific return type
1179
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1180
- * ```
1181
- */
1182
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1182
+ /** Legacy structural node accepted when at least one historical marker exists. */
1183
+ type LegacyTSLNodeLike = {
1184
+ label?: ((label: string) => unknown) | string
1185
+ setName?: (name: string) => unknown
1186
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1183
1187
 
1184
- /**
1185
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1186
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1187
- *
1188
- * @example
1189
- * ```tsx
1190
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1191
- * ```
1192
- */
1193
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1188
+ /** Node type accepted by broad dynamic node-store readers. */
1189
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1194
1190
 
1195
1191
  /**
1196
- * TSLNodeType - Union of all common TSL node types
1197
- * Used by ScopedStore to properly type node access from the store.
1198
- *
1199
- * Includes:
1200
- * - Node: base Three.js node type
1201
- * - ShaderCallable: function nodes created with Fn()
1202
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1203
- *
1204
- * @example
1205
- * ```tsx
1206
- * // In useLocalNodes, nodes are typed as TSLNodeType
1207
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1208
- * positionNode: nodes.myPosition, // Works - Node is in union
1209
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1210
- * }))
1211
- *
1212
- * // Can narrow with type guard or assertion when needed
1213
- * if (typeof blendColorFn === 'function') {
1214
- * blendColorFn(someColor, 0.5)
1215
- * }
1216
- * ```
1192
+ * Derive Three's shader node type from an existing node or a supported raw input.
1193
+ * Existing InputNode generics take precedence over structural value normalization.
1194
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1195
+ * InputNode base with its concrete InputNode specialization.
1217
1196
  */
1218
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1197
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1198
+ ? TNodeType
1199
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1200
+ ? TNodeType
1201
+ : T extends number
1202
+ ? 'float'
1203
+ : T extends boolean
1204
+ ? 'bool'
1205
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1206
+ ? 'color'
1207
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1208
+ ? 'vec4'
1209
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1210
+ ? 'vec3'
1211
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1212
+ ? 'vec2'
1213
+ : T extends three_webgpu.Matrix4
1214
+ ? 'mat4'
1215
+ : T extends three_webgpu.Matrix3
1216
+ ? 'mat3'
1217
+ : T extends three_webgpu.Matrix2
1218
+ ? 'mat2'
1219
+ : unknown
1220
+
1221
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1222
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1223
+ ? TValue
1224
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1225
+ ? TValue
1226
+ : T extends string | { r: number; g: number; b: number }
1227
+ ? three_webgpu.Color
1228
+ : T extends { x: number; y: number; z: number; w: number }
1229
+ ? three_webgpu.Vector4
1230
+ : T extends { x: number; y: number; z: number }
1231
+ ? three_webgpu.Vector3
1232
+ : T extends { x: number; y: number }
1233
+ ? three_webgpu.Vector2
1234
+ : T extends number
1235
+ ? number
1236
+ : T extends boolean
1237
+ ? boolean
1238
+ : T
1239
+
1240
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1241
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1242
+
1243
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1244
+ type UniformNodesFor<T extends UniformInputRecord> = {
1245
+ [K in keyof T]: UniformNodeFor<T[K]>
1246
+ }
1247
+
1248
+ /** Backward-compatible single-parameter uniform alias. */
1249
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1219
1250
 
1220
1251
  /** Flat record of uniform nodes (no nested scopes) */
1221
1252
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1240,7 +1271,7 @@ declare global {
1240
1271
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1241
1272
  * Supports:
1242
1273
  * - Primitives: number, string (color), boolean
1243
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1274
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1244
1275
  * - Plain objects: { x, y, z, w } converted to vectors
1245
1276
  * - TSL nodes: color(), vec3(), float() for type casting
1246
1277
  * - UniformNode: existing uniforms (reused as-is)
@@ -1253,88 +1284,124 @@ declare global {
1253
1284
  | three_webgpu.Vector2
1254
1285
  | three_webgpu.Vector3
1255
1286
  | three_webgpu.Vector4
1287
+ | three_webgpu.Matrix2
1256
1288
  | three_webgpu.Matrix3
1257
1289
  | three_webgpu.Matrix4
1258
- | three_webgpu.Euler
1259
- | three_webgpu.Quaternion
1260
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1290
+ | { x: number; y: number }
1291
+ | { x: number; y: number; z: number }
1292
+ | { x: number; y: number; z: number; w: number }
1261
1293
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1262
- | Node // TSL nodes like color(), vec3(), float() for type casting
1294
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1263
1295
  | UniformNode
1264
1296
 
1265
1297
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1266
1298
  type UniformInputRecord = Record<string, UniformValue>
1267
1299
  }
1268
1300
 
1269
- //* Module Augmentation ==============================
1270
-
1271
- declare module 'three/tsl' {
1301
+ declare global {
1272
1302
  /**
1273
- * Fn with array parameter destructuring
1274
- * @example Fn(([uv, skew]) => { ... })
1303
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1304
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1305
+ * is r185, so the new name is the only one.
1275
1306
  */
1276
- export function Fn<R extends Node = Node>(
1277
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1278
- ): ShaderCallable<R>
1307
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1279
1308
 
1280
1309
  /**
1281
- * Fn with object parameter destructuring
1282
- * @example Fn(({ color, intensity }) => { ... })
1310
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1311
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1312
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1283
1313
  */
1284
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1285
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1286
- ): ShaderCallable<R>
1314
+ type ScenePassNode = three_webgpu.PassNode
1287
1315
 
1288
1316
  /**
1289
- * Fn with array params + layout
1290
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1317
+ * Pass record - stores TSL pass nodes for render pipeline.
1318
+ *
1319
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1320
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1321
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1322
+ * {@link RenderPipelineCallbackState}.
1323
+ *
1324
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1325
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1326
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1327
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1328
+ *
1329
+ * The index signature admits `undefined` because a key may simply not be registered, and
1330
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1331
+ * optional property whose type excludes `undefined` from the index signature is an error
1332
+ * (TS2411) for every consumer compiling these declarations.
1291
1333
  */
1292
- export function Fn<R extends Node = Node>(
1293
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1294
- layout: { layout?: unknown },
1295
- ): ShaderCallable<R>
1334
+ interface PassRecord {
1335
+ scenePass?: ScenePassNode
1336
+ [key: string]: three_webgpu.Node | undefined
1337
+ }
1296
1338
 
1297
1339
  /**
1298
- * Fn with object params + layout
1340
+ * State passed to pipeline callbacks after the active pipeline has been created.
1341
+ *
1342
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1343
+ * callback runs, so callbacks can use it without a guard or a cast.
1344
+ *
1345
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1346
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1299
1347
  */
1300
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1301
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1302
- layout: { layout?: unknown },
1303
- ): ShaderCallable<R>
1304
- }
1348
+ type RenderPipelineCallbackState = RootState & {
1349
+ renderPipeline: ThreeRenderPipeline
1350
+ passes: PassRecord & { scenePass: ScenePassNode }
1351
+ renderer: three_webgpu.WebGPURenderer
1352
+ isLegacy: false
1353
+ }
1305
1354
 
1306
- declare global {
1307
1355
  /**
1308
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1309
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1310
- * is r185, so the new name is the only one.
1356
+ * What a callback may return to register entries into `state.passes`.
1357
+ *
1358
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1359
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1360
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1361
+ * disposing a pass nothing references. So returning it is a type error.
1311
1362
  */
1312
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1313
-
1314
- /** Pass record - stores TSL pass nodes for render pipeline */
1315
- type PassRecord = Record<string, any>
1363
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1316
1364
 
1317
1365
  /** Setup callback - runs first to configure MRT, create additional passes */
1318
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1366
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1319
1367
 
1320
1368
  /** Main callback - runs second to configure outputNode, create effect passes */
1321
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1369
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1322
1370
 
1323
- /** Return type for useRenderPipeline hook */
1324
- interface UseRenderPipelineReturn {
1371
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1372
+ interface UseRenderPipelineActions {
1325
1373
  /** Current passes from state */
1326
1374
  passes: PassRecord
1327
- /** RenderPipeline instance (null if not initialized) */
1328
- renderPipeline: ThreeRenderPipeline | null
1329
1375
  /** Clear all passes from state */
1330
1376
  clearPasses: () => void
1331
1377
  /** Reset RenderPipeline entirely (clears PP + passes) */
1332
1378
  reset: () => void
1333
1379
  /** Re-run setup/main callbacks with current closure values */
1334
1380
  rebuild: () => void
1335
- /** True when RenderPipeline is configured and ready */
1336
- isReady: boolean
1337
1381
  }
1382
+
1383
+ /**
1384
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1385
+ *
1386
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1387
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1388
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1389
+ */
1390
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1391
+ (
1392
+ | {
1393
+ /** True when RenderPipeline is configured and ready */
1394
+ isReady: true
1395
+ /** RenderPipeline instance */
1396
+ renderPipeline: ThreeRenderPipeline
1397
+ }
1398
+ | {
1399
+ /** False until the pipeline has been created */
1400
+ isReady: false
1401
+ /** Not initialized yet, or torn down by reset() */
1402
+ renderPipeline: null
1403
+ }
1404
+ )
1338
1405
  }
1339
1406
 
1340
1407
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1413,10 +1480,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1413
1480
 
1414
1481
  /**
1415
1482
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1416
- * since @types/three has broken inheritance for TSL node subclasses.
1483
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1484
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1417
1485
  */
1418
1486
  type NodeProps<P> = {
1419
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1487
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1420
1488
  }
1421
1489
 
1422
1490
  interface ReactProps<P> {
@@ -1437,11 +1505,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1437
1505
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1438
1506
  }
1439
1507
 
1508
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1509
+ type Object3DMethod = NonNullable<
1510
+ {
1511
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1512
+ }[keyof Object3D]
1513
+ >
1514
+
1440
1515
  type ThreeExports = typeof import('three') & typeof import('three/webgpu')
1441
1516
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1442
1517
 
1443
1518
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1444
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1519
+ /**
1520
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1521
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1522
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1523
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1524
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1525
+ */
1526
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1527
+ object: object
1528
+ ref?: React.Ref<any>
1529
+ onUpdate?: (self: any) => void
1530
+ [prop: string]: unknown
1531
+ }
1445
1532
  // Conflicts with DOM types can be accessed through a three* prefix
1446
1533
  threeAudio: ThreeElementsImpl['audio']
1447
1534
  threeSource: ThreeElementsImpl['source']
@@ -1482,6 +1569,7 @@ type three_d_Matrix3 = Matrix3;
1482
1569
  type three_d_Matrix4 = Matrix4;
1483
1570
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1484
1571
  type three_d_NodeProps<P> = NodeProps<P>;
1572
+ type three_d_Object3DMethod = Object3DMethod;
1485
1573
  type three_d_Quaternion = Quaternion;
1486
1574
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1487
1575
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1496,7 +1584,7 @@ type three_d_Vector3 = Vector3;
1496
1584
  type three_d_Vector4 = Vector4;
1497
1585
  type three_d_VectorRepresentation = VectorRepresentation;
1498
1586
  declare namespace three_d {
1499
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1587
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1500
1588
  }
1501
1589
 
1502
1590
  /**
@@ -1845,7 +1933,7 @@ declare function createEvents(store: RootStore): {
1845
1933
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1846
1934
  };
1847
1935
  /** Default R3F event manager for web */
1848
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1936
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1849
1937
 
1850
1938
  /**
1851
1939
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1878,7 +1966,7 @@ declare namespace useLoader {
1878
1966
  *
1879
1967
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1880
1968
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1881
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1969
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1882
1970
  *
1883
1971
  * @example
1884
1972
  * // Simple priority (backwards compat)
@@ -2174,7 +2262,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2174
2262
  * Invalidates the view, requesting a frame to be rendered.
2175
2263
  * In demand mode, this triggers the scheduler to run frames.
2176
2264
  *
2177
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2265
+ * With a state argument, only that root's jobs run on the requested frames; other
2266
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2267
+ *
2268
+ * @param state - Optional root state; targets the invalidation at that root
2178
2269
  * @param frames - Number of frames to request (default: 1)
2179
2270
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2180
2271
  *
@@ -2185,14 +2276,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2185
2276
  * Advances the frameloop and runs render effects.
2186
2277
  * Useful for when manually rendering via `frameloop="never"`.
2187
2278
  *
2279
+ * With a state argument, only that root is stepped. Without one, every
2280
+ * registered root is stepped for backwards compatibility.
2281
+ *
2188
2282
  * @param timestamp - The timestamp to use for this frame
2189
2283
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2190
- * @param state - Ignored (kept for backwards compat)
2191
- * @param frame - Ignored (kept for backwards compat)
2284
+ * @param state - Optional root state; targets the manual step at that root
2192
2285
  *
2193
2286
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2194
2287
  */
2195
- declare function advance(timestamp: number): void;
2288
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2196
2289
 
2197
2290
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2198
2291
  declare function ReactReconciler<
@@ -3237,6 +3330,7 @@ declare namespace ReactReconciler {
3237
3330
 
3238
3331
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3239
3332
  declare function extend<T extends Catalogue>(objects: T): void;
3333
+ declare function extend(objects: Record<string, unknown>): void;
3240
3334
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3241
3335
 
3242
3336
  declare const isRenderer: (def: any) => boolean;
@@ -3680,29 +3774,44 @@ declare const hasConstructor: (object: unknown) => object is {
3680
3774
  * Used to identify values that should be resolved from refs after mount.
3681
3775
  */
3682
3776
  declare const FROM_REF: unique symbol;
3777
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3778
+ interface FromRefMarker<T = unknown, R = T> {
3779
+ [FROM_REF]: React$1.RefObject<T | null>;
3780
+ /** Optional transform applied to the resolved ref before assignment. */
3781
+ transform?: (value: T) => R;
3782
+ }
3683
3783
  /**
3684
3784
  * Defers prop application until the referenced object is available.
3685
3785
  * Useful for props like `target` that need sibling refs to be populated.
3686
3786
  *
3787
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3788
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3789
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3790
+ * what gets assigned.
3791
+ *
3687
3792
  * @param ref - React ref object to resolve at mount time
3688
- * @returns A marker value that applyProps will resolve after mount
3793
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3794
+ * @returns A marker value that the reconciler resolves after mount
3689
3795
  *
3690
3796
  * @example
3691
3797
  * const targetRef = useRef<THREE.Object3D>(null)
3692
3798
  *
3693
3799
  * <group ref={targetRef} position={[-3, -2, -15]} />
3694
3800
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3801
+ *
3802
+ * @example
3803
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3804
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3695
3805
  */
3696
3806
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3807
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3697
3808
  /**
3698
3809
  * Type guard to check if a value is a fromRef marker.
3699
3810
  *
3700
3811
  * @param value - Value to check
3701
3812
  * @returns True if value is a fromRef marker
3702
3813
  */
3703
- declare function isFromRef(value: unknown): value is {
3704
- [FROM_REF]: React$1.RefObject<any>;
3705
- };
3814
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3706
3815
 
3707
3816
  /**
3708
3817
  * Symbol marker for mount-only method calls.
@@ -3729,7 +3838,15 @@ declare const ONCE: unique symbol;
3729
3838
  * // No arguments
3730
3839
  * <geometry center={once()} />
3731
3840
  */
3732
- declare function once<T>(...args: T[]): T;
3841
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3842
+ /**
3843
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3844
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3845
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3846
+ *
3847
+ * The runtime value is always the marker object; only the declared type follows the prop.
3848
+ */
3849
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3733
3850
  /**
3734
3851
  * Type guard to check if a value is a once marker.
3735
3852
  *
@@ -3747,4 +3864,4 @@ declare function isOnce(value: unknown): value is {
3747
3864
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3748
3865
 
3749
3866
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3750
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3867
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };