@react-three/fiber 10.0.0-alpha.3 → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -40,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -61,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -350,6 +354,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -361,6 +366,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -375,7 +399,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -494,11 +520,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -608,7 +651,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -620,7 +663,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -708,12 +751,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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  */
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- after?: string
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+ after?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -800,14 +850,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1036,7 +1089,7 @@ interface CanvasProps
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1041
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1144,81 +1197,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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1197
 
1145
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  type RenderTargetOptions = RenderTargetOptions$1
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1199
 
1147
- //* Global Types ==============================
1200
+ //* Global TSL Types ==============================
1148
1201
 
1149
1202
  declare global {
1150
1203
  /**
1151
- * Uniform node type.
1152
- *
1153
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1154
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
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- * arity when three made `UniformNode` two-parameter.
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- *
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- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1160
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1161
- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
1204
+ * Broad callable-node fallback for dynamic store readers.
1205
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1163
1206
  */
1164
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1207
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1208
+ readonly shaderNode: unknown
1209
+ readonly id: number
1210
+ }
1165
1211
 
1166
- /**
1167
- * ShaderCallable - the return type of Fn()
1168
- * A callable shader function node that can be invoked with parameters.
1169
- * The function returns a ShaderNodeObject when called.
1170
- *
1171
- * @example
1172
- * ```tsx
1173
- * // Define a shader function
1174
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1175
- * return mix(color1, color2, factor)
1176
- * })
1177
- *
1178
- * // Type when retrieving from nodes store
1179
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1180
- *
1181
- * // Or with specific return type
1182
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1183
- * ```
1184
- */
1185
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1212
+ /** Legacy structural node accepted when at least one historical marker exists. */
1213
+ type LegacyTSLNodeLike = {
1214
+ label?: ((label: string) => unknown) | string
1215
+ setName?: (name: string) => unknown
1216
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1186
1217
 
1187
- /**
1188
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1189
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1190
- *
1191
- * @example
1192
- * ```tsx
1193
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1194
- * ```
1195
- */
1196
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1218
+ /** Node type accepted by broad dynamic node-store readers. */
1219
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1197
1220
 
1198
1221
  /**
1199
- * TSLNodeType - Union of all common TSL node types
1200
- * Used by ScopedStore to properly type node access from the store.
1201
- *
1202
- * Includes:
1203
- * - Node: base Three.js node type
1204
- * - ShaderCallable: function nodes created with Fn()
1205
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1206
- *
1207
- * @example
1208
- * ```tsx
1209
- * // In useLocalNodes, nodes are typed as TSLNodeType
1210
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1211
- * positionNode: nodes.myPosition, // Works - Node is in union
1212
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1213
- * }))
1214
- *
1215
- * // Can narrow with type guard or assertion when needed
1216
- * if (typeof blendColorFn === 'function') {
1217
- * blendColorFn(someColor, 0.5)
1218
- * }
1219
- * ```
1222
+ * Derive Three's shader node type from an existing node or a supported raw input.
1223
+ * Existing InputNode generics take precedence over structural value normalization.
1224
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1225
+ * InputNode base with its concrete InputNode specialization.
1220
1226
  */
1221
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1227
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
1229
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1230
+ ? TNodeType
1231
+ : T extends number
1232
+ ? 'float'
1233
+ : T extends boolean
1234
+ ? 'bool'
1235
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1236
+ ? 'color'
1237
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1238
+ ? 'vec4'
1239
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1240
+ ? 'vec3'
1241
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1242
+ ? 'vec2'
1243
+ : T extends three_webgpu.Matrix4
1244
+ ? 'mat4'
1245
+ : T extends three_webgpu.Matrix3
1246
+ ? 'mat3'
1247
+ : T extends three_webgpu.Matrix2
1248
+ ? 'mat2'
1249
+ : unknown
1250
+
1251
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1252
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1255
+ ? TValue
1256
+ : T extends string | { r: number; g: number; b: number }
1257
+ ? three_webgpu.Color
1258
+ : T extends { x: number; y: number; z: number; w: number }
1259
+ ? three_webgpu.Vector4
1260
+ : T extends { x: number; y: number; z: number }
1261
+ ? three_webgpu.Vector3
1262
+ : T extends { x: number; y: number }
1263
+ ? three_webgpu.Vector2
1264
+ : T extends number
1265
+ ? number
1266
+ : T extends boolean
1267
+ ? boolean
1268
+ : T
1269
+
1270
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1271
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1272
+
1273
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1274
+ type UniformNodesFor<T extends UniformInputRecord> = {
1275
+ [K in keyof T]: UniformNodeFor<T[K]>
1276
+ }
1277
+
1278
+ /** Backward-compatible single-parameter uniform alias. */
1279
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1222
1280
 
1223
1281
  /** Flat record of uniform nodes (no nested scopes) */
1224
1282
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1243,7 +1301,7 @@ declare global {
1243
1301
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1244
1302
  * Supports:
1245
1303
  * - Primitives: number, string (color), boolean
1246
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1304
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1247
1305
  * - Plain objects: { x, y, z, w } converted to vectors
1248
1306
  * - TSL nodes: color(), vec3(), float() for type casting
1249
1307
  * - UniformNode: existing uniforms (reused as-is)
@@ -1256,88 +1314,124 @@ declare global {
1256
1314
  | three_webgpu.Vector2
1257
1315
  | three_webgpu.Vector3
1258
1316
  | three_webgpu.Vector4
1317
+ | three_webgpu.Matrix2
1259
1318
  | three_webgpu.Matrix3
1260
1319
  | three_webgpu.Matrix4
1261
- | three_webgpu.Euler
1262
- | three_webgpu.Quaternion
1263
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1320
+ | { x: number; y: number }
1321
+ | { x: number; y: number; z: number }
1322
+ | { x: number; y: number; z: number; w: number }
1264
1323
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1265
- | Node // TSL nodes like color(), vec3(), float() for type casting
1324
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1266
1325
  | UniformNode
1267
1326
 
1268
1327
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1269
1328
  type UniformInputRecord = Record<string, UniformValue>
1270
1329
  }
1271
1330
 
1272
- //* Module Augmentation ==============================
1273
-
1274
- declare module 'three/tsl' {
1331
+ declare global {
1275
1332
  /**
1276
- * Fn with array parameter destructuring
1277
- * @example Fn(([uv, skew]) => { ... })
1333
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1334
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1335
+ * is r185, so the new name is the only one.
1278
1336
  */
1279
- export function Fn<R extends Node = Node>(
1280
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1281
- ): ShaderCallable<R>
1337
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1282
1338
 
1283
1339
  /**
1284
- * Fn with object parameter destructuring
1285
- * @example Fn(({ color, intensity }) => { ... })
1340
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1341
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1342
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1286
1343
  */
1287
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1288
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1289
- ): ShaderCallable<R>
1344
+ type ScenePassNode = three_webgpu.PassNode
1290
1345
 
1291
1346
  /**
1292
- * Fn with array params + layout
1293
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1347
+ * Pass record - stores TSL pass nodes for render pipeline.
1348
+ *
1349
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1350
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1351
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1352
+ * {@link RenderPipelineCallbackState}.
1353
+ *
1354
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1355
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1356
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1357
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1358
+ *
1359
+ * The index signature admits `undefined` because a key may simply not be registered, and
1360
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1361
+ * optional property whose type excludes `undefined` from the index signature is an error
1362
+ * (TS2411) for every consumer compiling these declarations.
1294
1363
  */
1295
- export function Fn<R extends Node = Node>(
1296
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1297
- layout: { layout?: unknown },
1298
- ): ShaderCallable<R>
1364
+ interface PassRecord {
1365
+ scenePass?: ScenePassNode
1366
+ [key: string]: three_webgpu.Node | undefined
1367
+ }
1299
1368
 
1300
1369
  /**
1301
- * Fn with object params + layout
1370
+ * State passed to pipeline callbacks after the active pipeline has been created.
1371
+ *
1372
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1373
+ * callback runs, so callbacks can use it without a guard or a cast.
1374
+ *
1375
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1376
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1302
1377
  */
1303
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1304
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1305
- layout: { layout?: unknown },
1306
- ): ShaderCallable<R>
1307
- }
1378
+ type RenderPipelineCallbackState = RootState & {
1379
+ renderPipeline: ThreeRenderPipeline
1380
+ passes: PassRecord & { scenePass: ScenePassNode }
1381
+ renderer: three_webgpu.WebGPURenderer
1382
+ isLegacy: false
1383
+ }
1308
1384
 
1309
- declare global {
1310
1385
  /**
1311
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1312
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1313
- * is r185, so the new name is the only one.
1386
+ * What a callback may return to register entries into `state.passes`.
1387
+ *
1388
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1389
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1390
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1391
+ * disposing a pass nothing references. So returning it is a type error.
1314
1392
  */
1315
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1316
-
1317
- /** Pass record - stores TSL pass nodes for render pipeline */
1318
- type PassRecord = Record<string, any>
1393
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1319
1394
 
1320
1395
  /** Setup callback - runs first to configure MRT, create additional passes */
1321
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1396
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1322
1397
 
1323
1398
  /** Main callback - runs second to configure outputNode, create effect passes */
1324
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1399
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1325
1400
 
1326
- /** Return type for useRenderPipeline hook */
1327
- interface UseRenderPipelineReturn {
1401
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1402
+ interface UseRenderPipelineActions {
1328
1403
  /** Current passes from state */
1329
1404
  passes: PassRecord
1330
- /** RenderPipeline instance (null if not initialized) */
1331
- renderPipeline: ThreeRenderPipeline | null
1332
1405
  /** Clear all passes from state */
1333
1406
  clearPasses: () => void
1334
1407
  /** Reset RenderPipeline entirely (clears PP + passes) */
1335
1408
  reset: () => void
1336
1409
  /** Re-run setup/main callbacks with current closure values */
1337
1410
  rebuild: () => void
1338
- /** True when RenderPipeline is configured and ready */
1339
- isReady: boolean
1340
1411
  }
1412
+
1413
+ /**
1414
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1415
+ *
1416
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1417
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1418
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1419
+ */
1420
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1421
+ (
1422
+ | {
1423
+ /** True when RenderPipeline is configured and ready */
1424
+ isReady: true
1425
+ /** RenderPipeline instance */
1426
+ renderPipeline: ThreeRenderPipeline
1427
+ }
1428
+ | {
1429
+ /** False until the pipeline has been created */
1430
+ isReady: false
1431
+ /** Not initialized yet, or torn down by reset() */
1432
+ renderPipeline: null
1433
+ }
1434
+ )
1341
1435
  }
1342
1436
 
1343
1437
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1416,10 +1510,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1416
1510
 
1417
1511
  /**
1418
1512
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1419
- * since @types/three has broken inheritance for TSL node subclasses.
1513
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1514
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1420
1515
  */
1421
1516
  type NodeProps<P> = {
1422
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1517
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1423
1518
  }
1424
1519
 
1425
1520
  interface ReactProps<P> {
@@ -1440,11 +1535,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1440
1535
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1441
1536
  }
1442
1537
 
1538
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1539
+ type Object3DMethod = NonNullable<
1540
+ {
1541
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1542
+ }[keyof Object3D]
1543
+ >
1544
+
1443
1545
  type ThreeExports = typeof THREE
1444
1546
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1445
1547
 
1446
1548
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1447
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1549
+ /**
1550
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1551
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1552
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1553
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1554
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1555
+ */
1556
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1557
+ object: object
1558
+ ref?: React.Ref<any>
1559
+ onUpdate?: (self: any) => void
1560
+ [prop: string]: unknown
1561
+ }
1448
1562
  // Conflicts with DOM types can be accessed through a three* prefix
1449
1563
  threeAudio: ThreeElementsImpl['audio']
1450
1564
  threeSource: ThreeElementsImpl['source']
@@ -1485,6 +1599,7 @@ type three_d_Matrix3 = Matrix3;
1485
1599
  type three_d_Matrix4 = Matrix4;
1486
1600
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1487
1601
  type three_d_NodeProps<P> = NodeProps<P>;
1602
+ type three_d_Object3DMethod = Object3DMethod;
1488
1603
  type three_d_Quaternion = Quaternion;
1489
1604
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1490
1605
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1499,7 +1614,7 @@ type three_d_Vector3 = Vector3;
1499
1614
  type three_d_Vector4 = Vector4;
1500
1615
  type three_d_VectorRepresentation = VectorRepresentation;
1501
1616
  declare namespace three_d {
1502
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1617
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1503
1618
  }
1504
1619
 
1505
1620
  /**
@@ -1848,7 +1963,7 @@ declare function createEvents(store: RootStore): {
1848
1963
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1849
1964
  };
1850
1965
  /** Default R3F event manager for web */
1851
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1966
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1852
1967
 
1853
1968
  /**
1854
1969
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1868,50 +1983,6 @@ declare namespace useLoader {
1868
1983
  var loader: typeof getLoader;
1869
1984
  }
1870
1985
 
1871
- /**
1872
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1873
- *
1874
- * Always delivers full RootState — works both inside and outside Canvas context:
1875
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1876
- * - Outside Canvas: The job registers immediately but the callback is held until a
1877
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1878
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1879
- *
1880
- * Returns a controls object for manual stepping, pausing, and resuming.
1881
- *
1882
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1883
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1884
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1885
- *
1886
- * @example
1887
- * // Simple priority (backwards compat)
1888
- * useFrame((state, delta) => { ... }, 5)
1889
- *
1890
- * @example
1891
- * // With phase-based ordering
1892
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1893
- *
1894
- * @example
1895
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1896
- * function UI() {
1897
- * useFrame((state, delta) => { syncUI(state.camera) });
1898
- * return <button>...</button>;
1899
- * }
1900
- *
1901
- * @example
1902
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1903
- * import { getScheduler } from '@pmndrs/scheduler'
1904
- * getScheduler().register((state, delta) => { updateGame(delta) })
1905
- *
1906
- * @example
1907
- * // Scheduler-only access (no callback)
1908
- * const { scheduler } = useFrame()
1909
- * scheduler.pauseJob('some-job-id')
1910
- *
1911
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1912
- */
1913
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1914
-
1915
1986
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1916
1987
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1917
1988
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2097,11 +2168,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2097
2168
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2098
2169
  */
2099
2170
  declare function useStore(): RootStore;
2100
- /**
2101
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2102
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2103
- */
2104
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2105
2171
  /**
2106
2172
  * Exposes an object's {@link Instance}.
2107
2173
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2177,7 +2243,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2177
2243
  * Invalidates the view, requesting a frame to be rendered.
2178
2244
  * In demand mode, this triggers the scheduler to run frames.
2179
2245
  *
2180
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2246
+ * With a state argument, only that root's jobs run on the requested frames; other
2247
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2248
+ *
2249
+ * @param state - Optional root state; targets the invalidation at that root
2181
2250
  * @param frames - Number of frames to request (default: 1)
2182
2251
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2183
2252
  *
@@ -2188,14 +2257,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2188
2257
  * Advances the frameloop and runs render effects.
2189
2258
  * Useful for when manually rendering via `frameloop="never"`.
2190
2259
  *
2260
+ * With a state argument, only that root is stepped. Without one, every
2261
+ * registered root is stepped for backwards compatibility.
2262
+ *
2191
2263
  * @param timestamp - The timestamp to use for this frame
2192
2264
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2193
- * @param state - Ignored (kept for backwards compat)
2194
- * @param frame - Ignored (kept for backwards compat)
2265
+ * @param state - Optional root state; targets the manual step at that root
2195
2266
  *
2196
2267
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2197
2268
  */
2198
- declare function advance(timestamp: number): void;
2269
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2199
2270
 
2200
2271
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2201
2272
  declare function ReactReconciler<
@@ -3240,6 +3311,7 @@ declare namespace ReactReconciler {
3240
3311
 
3241
3312
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3242
3313
  declare function extend<T extends Catalogue>(objects: T): void;
3314
+ declare function extend(objects: Record<string, unknown>): void;
3243
3315
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3244
3316
 
3245
3317
  declare const isRenderer: (def: any) => boolean;
@@ -3683,29 +3755,44 @@ declare const hasConstructor: (object: unknown) => object is {
3683
3755
  * Used to identify values that should be resolved from refs after mount.
3684
3756
  */
3685
3757
  declare const FROM_REF: unique symbol;
3758
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3759
+ interface FromRefMarker<T = unknown, R = T> {
3760
+ [FROM_REF]: React$1.RefObject<T | null>;
3761
+ /** Optional transform applied to the resolved ref before assignment. */
3762
+ transform?: (value: T) => R;
3763
+ }
3686
3764
  /**
3687
3765
  * Defers prop application until the referenced object is available.
3688
3766
  * Useful for props like `target` that need sibling refs to be populated.
3689
3767
  *
3768
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3769
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3770
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3771
+ * what gets assigned.
3772
+ *
3690
3773
  * @param ref - React ref object to resolve at mount time
3691
- * @returns A marker value that applyProps will resolve after mount
3774
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3775
+ * @returns A marker value that the reconciler resolves after mount
3692
3776
  *
3693
3777
  * @example
3694
3778
  * const targetRef = useRef<THREE.Object3D>(null)
3695
3779
  *
3696
3780
  * <group ref={targetRef} position={[-3, -2, -15]} />
3697
3781
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3782
+ *
3783
+ * @example
3784
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3785
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3698
3786
  */
3699
3787
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3788
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3700
3789
  /**
3701
3790
  * Type guard to check if a value is a fromRef marker.
3702
3791
  *
3703
3792
  * @param value - Value to check
3704
3793
  * @returns True if value is a fromRef marker
3705
3794
  */
3706
- declare function isFromRef(value: unknown): value is {
3707
- [FROM_REF]: React$1.RefObject<any>;
3708
- };
3795
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3709
3796
 
3710
3797
  /**
3711
3798
  * Symbol marker for mount-only method calls.
@@ -3732,7 +3819,15 @@ declare const ONCE: unique symbol;
3732
3819
  * // No arguments
3733
3820
  * <geometry center={once()} />
3734
3821
  */
3735
- declare function once<T>(...args: T[]): T;
3822
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3823
+ /**
3824
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3825
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3826
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3827
+ *
3828
+ * The runtime value is always the marker object; only the declared type follows the prop.
3829
+ */
3830
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3736
3831
  /**
3737
3832
  * Type guard to check if a value is a once marker.
3738
3833
  *
@@ -3743,11 +3838,8 @@ declare function isOnce(value: unknown): value is {
3743
3838
  [ONCE]: any[] | true;
3744
3839
  };
3745
3840
 
3746
- /**
3747
- * A DOM canvas which accepts threejs elements as children.
3748
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3749
- */
3750
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3841
+ /** Distinguishes a resource leaf from a nested resource scope. */
3842
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3751
3843
 
3752
3844
  /**
3753
3845
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3769,33 +3861,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3769
3861
  * ```
3770
3862
  */
3771
3863
 
3772
- /** Keys reserved for methods (excluded from index signature) */
3773
- type MethodKeys = 'scope' | 'has' | 'keys';
3774
3864
  /**
3775
3865
  * Type-safe wrapper interface for accessing nested store data.
3776
3866
  * Property access returns `T` (assumes leaf node).
3777
3867
  * Use `.scope(key)` for nested object access.
3778
3868
  *
3779
- * Uses mapped type with key filtering to exclude method names from index signature,
3780
- * allowing methods to have their correct return types.
3781
3869
  */
3782
- type ScopedStoreType<T> = {
3783
- /** Direct property access returns the leaf type T (method keys excluded) */
3784
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3785
- } & {
3870
+ type ScopedStoreMethods<TLeaf> = {
3786
3871
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3787
- scope(key: string): ScopedStoreType<T>;
3872
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3788
3873
  /** Check if a key exists in the store */
3789
3874
  has(key: string): boolean;
3790
3875
  /** Get all keys in the store */
3791
3876
  keys(): string[];
3792
3877
  };
3878
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3879
+ interface ScopedStoreData<TLeaf> {
3880
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3881
+ }
3793
3882
  /**
3794
3883
  * Create a type-safe ScopedStore wrapper around store data.
3795
3884
  * @param data - The raw store data (uniforms or nodes from RootState)
3796
3885
  * @returns A ScopedStoreType wrapper with type-safe access
3797
3886
  */
3798
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3887
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3799
3888
  /**
3800
3889
  * State type passed to creator functions with ScopedStore wrappers.
3801
3890
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3803,8 +3892,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3803
3892
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3804
3893
  /** Type-safe uniform access - property access returns UniformNode */
3805
3894
  uniforms: ScopedStoreType<UniformNode>;
3806
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3807
- nodes: ScopedStoreType<TSLNodeType>;
3895
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3896
+ nodes: ScopedStoreType<NodeLike>;
3808
3897
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3809
3898
  buffers: ScopedStoreType<BufferLike>;
3810
3899
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3820,17 +3909,18 @@ type ClearUniformsFn = (scope?: string) => void;
3820
3909
  /** Function signature for rebuildUniforms util */
3821
3910
  type RebuildUniformsFn = (scope?: string) => void;
3822
3911
  /** Return type with utils included */
3823
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3912
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3824
3913
  removeUniforms: RemoveUniformsFn;
3825
3914
  clearUniforms: ClearUniformsFn;
3826
3915
  rebuildUniforms: RebuildUniformsFn;
3827
3916
  };
3828
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3917
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3918
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3919
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3920
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3921
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3829
3922
  declare function useUniforms(scope: string): UniformsWithUtils;
3830
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3831
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3832
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3833
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3923
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3834
3924
  /**
3835
3925
  * Global rebuildUniforms function for HMR integration.
3836
3926
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3861,47 +3951,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3861
3951
 
3862
3952
  /**
3863
3953
  * Supported uniform value types:
3864
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3954
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3865
3955
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3866
3956
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3867
3957
  * - UniformNode: existing uniforms (reused as-is)
3868
3958
  */
3869
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3870
- /**
3871
- * Widen literal types to their base types:
3872
- * - 0 → number
3873
- * - true → boolean
3874
- * - '#ff0000' → Color (string colors are converted to Color objects)
3875
- * - Node → Node (TSL nodes passed through for uniform type casting)
3876
- */
3877
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3878
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3879
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3959
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3960
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3961
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3880
3962
 
3881
3963
  /**
3882
- * Minimal interface for TSL nodes.
3883
- * Used instead of Three.js's Node type because the @types/three definitions
3884
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3885
- * extend Node with all required properties.
3964
+ * Every node representation a creator may return. The definition lives with the store types as
3965
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3966
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3967
+ * `{ uuid, nodeType }` shape.
3886
3968
  */
3887
- interface TSLNodeLike {
3888
- uuid?: string;
3889
- nodeType?: string | null;
3890
- /** label method for chaining - sets the node's label and returns self */
3891
- label?: ((label: string) => TSLNodeLike) | string;
3892
- setName?: (name: string) => this;
3893
- }
3894
- /** TSL node type - alias for compatibility */
3969
+ type TSLNodeLike = NodeLike;
3970
+
3971
+ /** Backward-compatible alias covering every accepted node representation. */
3895
3972
  type TSLNode = TSLNodeLike;
3896
- /**
3897
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3898
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3899
- */
3900
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3901
3973
  /**
3902
3974
  * Creator function that returns a record of nodes.
3903
- * Uses TSLNodeLike constraint to allow mixed node types
3904
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3975
+ * Exact creator return inference is preserved within the compatible node constraint.
3905
3976
  */
3906
3977
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3907
3978
  /** Function signature for removeNodes util */
@@ -3911,15 +3982,17 @@ type ClearNodesFn = (scope?: string) => void;
3911
3982
  /** Function signature for rebuildNodes util */
3912
3983
  type RebuildNodesFn = (scope?: string) => void;
3913
3984
  /** Return type with utils included */
3914
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3985
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3915
3986
  removeNodes: RemoveNodesFn;
3916
3987
  clearNodes: ClearNodesFn;
3917
3988
  rebuildNodes: RebuildNodesFn;
3918
3989
  };
3919
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3920
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3921
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3922
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3990
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3991
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3992
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3993
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3994
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3995
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3923
3996
  /**
3924
3997
  * Global rebuildNodes function for HMR integration.
3925
3998
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3978,6 +4051,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3978
4051
  */
3979
4052
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3980
4053
 
4054
+ /**
4055
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4056
+ */
4057
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3981
4058
  /**
3982
4059
  * Creator function that returns a record of buffers.
3983
4060
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3992,14 +4069,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3992
4069
  /** Function signature for disposeBuffers util - releases GPU resources */
3993
4070
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3994
4071
  /** Return type with utils included */
3995
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4072
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3996
4073
  removeBuffers: RemoveBuffersFn;
3997
4074
  clearBuffers: ClearBuffersFn;
3998
4075
  rebuildBuffers: RebuildBuffersFn;
3999
4076
  disposeBuffers: DisposeBuffersFn;
4000
4077
  };
4001
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4078
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
4002
4079
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4080
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
4003
4081
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4004
4082
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4005
4083
  /**
@@ -4015,6 +4093,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
4015
4093
  */
4016
4094
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4017
4095
 
4096
+ /**
4097
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4098
+ */
4099
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4018
4100
  /**
4019
4101
  * Creator function that returns a record of GPU storage objects.
4020
4102
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -4029,14 +4111,15 @@ type RebuildStorageFn = (scope?: string) => void;
4029
4111
  /** Function signature for disposeStorage util - releases GPU resources */
4030
4112
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4031
4113
  /** Return type with utils included */
4032
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4114
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4033
4115
  removeStorage: RemoveStorageFn;
4034
4116
  clearStorage: ClearStorageFn;
4035
4117
  rebuildStorage: RebuildStorageFn;
4036
4118
  disposeStorage: DisposeStorageFn;
4037
4119
  };
4038
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4120
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4039
4121
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4122
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4040
4123
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4041
4124
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4042
4125
  /**
@@ -4086,6 +4169,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4086
4169
  * - Callbacks receive full RootState for flexibility
4087
4170
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4088
4171
  * - Scene/camera changes trigger scenePass recreation
4172
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4173
+ * strand its render target (and MRT attachments) on the GPU
4174
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4175
+ * recompiles instead of silently keeping the first compiled graph
4089
4176
  *
4090
4177
  * @param mainCB - Main callback to configure outputNode and create effect passes
4091
4178
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4163,5 +4250,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4163
4250
  internal: WebGPUInternalState
4164
4251
  }
4165
4252
 
4253
+ /**
4254
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4255
+ *
4256
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4257
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4258
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4259
+ *
4260
+ * Usage:
4261
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4262
+ */
4263
+
4264
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4265
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4266
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4267
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4268
+ declare const useThree: UseThreeWebGPU;
4269
+ declare const useFrame: UseFrameWebGPU;
4270
+
4271
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4272
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4273
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4274
+ onCreated?: (state: WebGPURootState) => void;
4275
+ };
4276
+
4277
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4278
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4279
+
4166
4280
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4167
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4281
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };