@react-three/drei 9.89.0 → 9.89.2

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@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(null),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef(null);return d.useLayoutEffect((()=>{const e=x.current,n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){M.current=g,b.current=n.geometry;let t=e.children[0];t&&(g&&t.geometry.dispose(),e.remove(t)),n.skeleton?(t=new u.SkinnedMesh,t.material=y,t.bind(n.skeleton,n.bindMatrix),e.add(t)):n.isInstancedMesh?(t=new u.InstancedMesh(n.geometry,y,n.count),t.instanceMatrix=n.instanceMatrix,e.add(t)):(t=new u.Mesh,t.material=y,e.add(t)),t.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current.children[0];o&&(o.renderOrder=p,i.applyProps(o.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;let n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef();return d.useLayoutEffect((()=>{const e=x.current;if(!e)return;const n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){M.current=g,b.current=n.geometry;let t=e.children[0];t&&(g&&t.geometry.dispose(),e.remove(t)),n.skeleton?(t=new u.SkinnedMesh,t.material=y,t.bind(n.skeleton,n.bindMatrix),e.add(t)):n.isInstancedMesh?(t=new u.InstancedMesh(n.geometry,y,n.count),t.instanceMatrix=n.instanceMatrix,e.add(t)):(t=new u.Mesh,t.material=y,e.add(t)),t.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current;if(!o)return;const l=o.children[0];l&&(l.renderOrder=p,i.applyProps(l.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;if(!e)return;const n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
package/core/Outlines.js CHANGED
@@ -66,7 +66,7 @@ function Outlines({
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  angle = Math.PI,
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  ...props
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  }) {
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- const ref = React.useRef(null);
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+ const ref = React.useRef();
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  const [material] = React.useState(() => new OutlinesMaterial({
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  side: THREE.BackSide
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  }));
@@ -78,9 +78,10 @@ function Outlines({
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  OutlinesMaterial
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  }), []);
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  const oldAngle = React.useRef(0);
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- const oldGeometry = React.useRef(null);
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+ const oldGeometry = React.useRef();
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  React.useLayoutEffect(() => {
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  const group = ref.current;
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+ if (!group) return;
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  const parent = group.parent;
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  if (parent && parent.geometry) {
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  if (oldAngle.current !== angle || oldGeometry.current !== parent.geometry) {
@@ -113,6 +114,7 @@ function Outlines({
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  });
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  React.useLayoutEffect(() => {
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  const group = ref.current;
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+ if (!group) return;
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  const mesh = group.children[0];
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  if (mesh) {
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  mesh.renderOrder = renderOrder;
@@ -133,7 +135,8 @@ function Outlines({
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  return () => {
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  // Dispose everything on unmount
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  const group = ref.current;
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- let mesh = group.children[0];
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+ if (!group) return;
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+ const mesh = group.children[0];
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  if (mesh) {
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  if (angle) mesh.geometry.dispose();
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  group.remove(mesh);
package/core/useGLTF.d.ts CHANGED
@@ -1,5 +1,6 @@
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- import { GLTFLoader } from 'three-stdlib';
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- export declare function useGLTF<T extends string | string[]>(path: T, useDraco?: boolean | string, useMeshOpt?: boolean, extendLoader?: (loader: GLTFLoader) => void): T extends any[] ? import("three-stdlib").GLTF[] : import("three-stdlib").GLTF;
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+ import { type GLTF, GLTFLoader } from 'three-stdlib';
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+ import { type ObjectMap } from '@react-three/fiber';
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+ export declare function useGLTF<T extends string | string[]>(path: T, useDraco?: boolean | string, useMeshOpt?: boolean, extendLoader?: (loader: GLTFLoader) => void): T extends any[] ? (GLTF & ObjectMap)[] : GLTF & ObjectMap;
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  export declare namespace useGLTF {
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  var preload: (path: string | string[], useDraco?: string | boolean, useMeshOpt?: boolean, extendLoader?: ((loader: GLTFLoader) => void) | undefined) => undefined;
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  var clear: (input: string | string[]) => void;
package/core/useGLTF.js CHANGED
@@ -1,7 +1,6 @@
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  import { GLTFLoader, DRACOLoader, MeshoptDecoder } from 'three-stdlib';
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  import { useLoader } from '@react-three/fiber';
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- // @ts-ignore
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  let dracoLoader = null;
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  let decoderPath = 'https://www.gstatic.com/draco/versioned/decoders/1.5.5/';
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  function extensions(useDraco, useMeshopt, extendLoader) {
@@ -22,8 +21,7 @@ function extensions(useDraco, useMeshopt, extendLoader) {
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  };
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  }
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  function useGLTF(path, useDraco = true, useMeshOpt = true, extendLoader) {
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- const gltf = useLoader(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
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- return gltf;
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+ return useLoader(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
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  }
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  useGLTF.preload = (path, useDraco = true, useMeshOpt = true, extendLoader) => useLoader.preload(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
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  useGLTF.clear = input => useLoader.clear(GLTFLoader, input);
@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");const u=e=>e===Object(e)&&!Array.isArray(e)&&"function"!=typeof e;function a(a,s){const o=r.useThree((e=>e.gl)),c=r.useLoader(e.TextureLoader,u(a)?Object.values(a):a);if(t.useLayoutEffect((()=>{null==s||s(c)}),[s]),t.useEffect((()=>{if("initTexture"in o){(Array.isArray(c)?c:[c]).forEach(o.initTexture)}}),[o,c]),u(a)){const e=Object.keys(a),r={};return e.forEach((t=>Object.assign(r,{[t]:c[e.indexOf(t)]}))),r}return c}a.preload=t=>r.useLoader.preload(e.TextureLoader,t),a.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.IsObject=u,exports.useTexture=a;
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");const u=e=>e===Object(e)&&!Array.isArray(e)&&"function"!=typeof e;function o(o,a){const s=r.useThree((e=>e.gl)),c=r.useLoader(e.TextureLoader,u(o)?Object.values(o):o);if(t.useLayoutEffect((()=>{null==a||a(c)}),[a]),t.useEffect((()=>{if("initTexture"in s){(Array.isArray(c)?c:[c]).forEach(s.initTexture)}}),[s,c]),u(o)){const e={};let r=0;for(const t in o)e[t]=c[r++];return e}return c}o.preload=t=>r.useLoader.preload(e.TextureLoader,t),o.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.IsObject=u,exports.useTexture=o;
@@ -1,8 +1,9 @@
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  import { Texture } from 'three';
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  export declare const IsObject: (url: any) => url is Record<string, string>;
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- export declare function useTexture<Url extends string[] | string | Record<string, string>>(input: Url, onLoad?: (texture: Texture | Texture[]) => void): Url extends any[] ? Texture[] : Url extends object ? {
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- [key in keyof Url]: Texture;
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+ export type MappedTextureType<T extends string[] | string | Record<string, string>> = T extends any[] ? Texture[] : T extends Record<string, string> ? {
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+ [key in keyof T]: Texture;
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  } : Texture;
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+ export declare function useTexture<Url extends string[] | string | Record<string, string>>(input: Url, onLoad?: (texture: MappedTextureType<Url>) => void): MappedTextureType<Url>;
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  export declare namespace useTexture {
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  var preload: (url: string) => undefined;
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  var clear: (input: string | string[]) => void;
@@ -20,11 +20,9 @@ function useTexture(input, onLoad) {
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  }
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  }, [gl, textures]);
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  if (IsObject(input)) {
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- const keys = Object.keys(input);
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  const keyed = {};
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- keys.forEach(key => Object.assign(keyed, {
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- [key]: textures[keys.indexOf(key)]
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- }));
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+ let i = 0;
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+ for (const key in input) keyed[key] = textures[i++];
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  return keyed;
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  } else {
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  return textures;