@react-three/drei 9.89.0 → 9.89.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/Outlines.cjs.js +1 -1
- package/core/Outlines.js +6 -3
- package/core/useGLTF.d.ts +3 -2
- package/core/useGLTF.js +1 -3
- package/core/useTexture.cjs.js +1 -1
- package/core/useTexture.d.ts +3 -2
- package/core/useTexture.js +2 -4
- package/index.cjs.js +1 -1
- package/package.json +1 -1
- package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
package/core/Outlines.cjs.js
CHANGED
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(
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1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef();return d.useLayoutEffect((()=>{const e=x.current;if(!e)return;const n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){M.current=g,b.current=n.geometry;let t=e.children[0];t&&(g&&t.geometry.dispose(),e.remove(t)),n.skeleton?(t=new u.SkinnedMesh,t.material=y,t.bind(n.skeleton,n.bindMatrix),e.add(t)):n.isInstancedMesh?(t=new u.InstancedMesh(n.geometry,y,n.count),t.instanceMatrix=n.instanceMatrix,e.add(t)):(t=new u.Mesh,t.material=y,e.add(t)),t.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current;if(!o)return;const l=o.children[0];l&&(l.renderOrder=p,i.applyProps(l.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;if(!e)return;const n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
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package/core/Outlines.js
CHANGED
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@@ -66,7 +66,7 @@ function Outlines({
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angle = Math.PI,
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...props
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}) {
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const ref = React.useRef(
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const ref = React.useRef();
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const [material] = React.useState(() => new OutlinesMaterial({
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side: THREE.BackSide
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}));
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@@ -78,9 +78,10 @@ function Outlines({
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OutlinesMaterial
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}), []);
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const oldAngle = React.useRef(0);
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const oldGeometry = React.useRef(
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const oldGeometry = React.useRef();
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React.useLayoutEffect(() => {
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const group = ref.current;
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if (!group) return;
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const parent = group.parent;
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if (parent && parent.geometry) {
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if (oldAngle.current !== angle || oldGeometry.current !== parent.geometry) {
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@@ -113,6 +114,7 @@ function Outlines({
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});
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React.useLayoutEffect(() => {
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const group = ref.current;
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if (!group) return;
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const mesh = group.children[0];
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if (mesh) {
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mesh.renderOrder = renderOrder;
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@@ -133,7 +135,8 @@ function Outlines({
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return () => {
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// Dispose everything on unmount
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const group = ref.current;
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if (!group) return;
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const mesh = group.children[0];
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if (mesh) {
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if (angle) mesh.geometry.dispose();
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group.remove(mesh);
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package/core/useGLTF.d.ts
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@@ -1,5 +1,6 @@
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import { GLTFLoader } from 'three-stdlib';
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import { type GLTF, GLTFLoader } from 'three-stdlib';
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import { type ObjectMap } from '@react-three/fiber';
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export declare function useGLTF<T extends string | string[]>(path: T, useDraco?: boolean | string, useMeshOpt?: boolean, extendLoader?: (loader: GLTFLoader) => void): T extends any[] ? (GLTF & ObjectMap)[] : GLTF & ObjectMap;
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export declare namespace useGLTF {
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var preload: (path: string | string[], useDraco?: string | boolean, useMeshOpt?: boolean, extendLoader?: ((loader: GLTFLoader) => void) | undefined) => undefined;
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var clear: (input: string | string[]) => void;
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package/core/useGLTF.js
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import { GLTFLoader, DRACOLoader, MeshoptDecoder } from 'three-stdlib';
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import { useLoader } from '@react-three/fiber';
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// @ts-ignore
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let dracoLoader = null;
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let decoderPath = 'https://www.gstatic.com/draco/versioned/decoders/1.5.5/';
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function extensions(useDraco, useMeshopt, extendLoader) {
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};
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}
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function useGLTF(path, useDraco = true, useMeshOpt = true, extendLoader) {
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return gltf;
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return useLoader(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
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}
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useGLTF.preload = (path, useDraco = true, useMeshOpt = true, extendLoader) => useLoader.preload(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
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useGLTF.clear = input => useLoader.clear(GLTFLoader, input);
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package/core/useTexture.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");const u=e=>e===Object(e)&&!Array.isArray(e)&&"function"!=typeof e;function
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");const u=e=>e===Object(e)&&!Array.isArray(e)&&"function"!=typeof e;function o(o,a){const s=r.useThree((e=>e.gl)),c=r.useLoader(e.TextureLoader,u(o)?Object.values(o):o);if(t.useLayoutEffect((()=>{null==a||a(c)}),[a]),t.useEffect((()=>{if("initTexture"in s){(Array.isArray(c)?c:[c]).forEach(s.initTexture)}}),[s,c]),u(o)){const e={};let r=0;for(const t in o)e[t]=c[r++];return e}return c}o.preload=t=>r.useLoader.preload(e.TextureLoader,t),o.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.IsObject=u,exports.useTexture=o;
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package/core/useTexture.d.ts
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import { Texture } from 'three';
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export declare const IsObject: (url: any) => url is Record<string, string>;
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export
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[key in keyof
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export type MappedTextureType<T extends string[] | string | Record<string, string>> = T extends any[] ? Texture[] : T extends Record<string, string> ? {
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[key in keyof T]: Texture;
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} : Texture;
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export declare function useTexture<Url extends string[] | string | Record<string, string>>(input: Url, onLoad?: (texture: MappedTextureType<Url>) => void): MappedTextureType<Url>;
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export declare namespace useTexture {
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var preload: (url: string) => undefined;
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var clear: (input: string | string[]) => void;
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package/core/useTexture.js
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}
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}, [gl, textures]);
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if (IsObject(input)) {
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const keys = Object.keys(input);
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const keyed = {};
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}));
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let i = 0;
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for (const key in input) keyed[key] = textures[i++];
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return keyed;
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} else {
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return textures;
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