@react-three/drei 11.0.0-alpha.6 → 11.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/core/index.d.mts +2 -2
- package/core/index.d.ts +2 -2
- package/index.d.mts +1 -1
- package/index.d.ts +1 -1
- package/native/index.d.mts +147 -307
- package/native/index.d.ts +147 -307
- package/native/index.mjs +771 -1552
- package/package.json +1 -1
- package/webgpu/chunks/inspector-runtime.mjs +112 -0
- package/webgpu/index.d.mts +214 -314
- package/webgpu/index.d.ts +214 -314
- package/webgpu/index.mjs +1052 -1565
package/webgpu/index.d.ts
CHANGED
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@@ -3,8 +3,8 @@ import { ForwardRefExoticComponent, PropsWithoutRef, RefAttributes, CSSPropertie
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import * as _react_three_fiber from '@react-three/fiber';
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import { ThreeElements, ReactThreeFiber, ComputeFunction, Vector2, Vector3, ThreeElement, ThreeEvent, Color as Color$1, ObjectMap, Euler } from '@react-three/fiber';
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import * as THREE from 'three/webgpu';
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import {
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import { reflector
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import { Material, UniformNode, TextureNode, Texture as Texture$1, MeshNormalNodeMaterial, CubeRenderTarget, Color, ColorRepresentation, Object3D, Fog, FogExp2, CubeCamera as CubeCamera$1, OrthographicCamera as OrthographicCamera$1, PerspectiveCamera as PerspectiveCamera$1, Event, EventDispatcher, Camera, Matrix4, Vector3 as Vector3$1, Group, LOD, Mesh, ExtrudeGeometry, PositionalAudio as PositionalAudio$1, AnimationClip, AnimationMixer, AnimationAction, BufferGeometry, BufferAttribute, InstancedMesh as InstancedMesh$1, InstancedBufferAttribute, DepthTexture, CubeTexture as CubeTexture$1, Raycaster, Intersection, RenderTargetOptions, Box3, Sphere as Sphere$1, Loader as Loader$1, ColorSpace, Scene, PlaneGeometry, MeshBasicMaterial, QuadMesh, MeshBasicNodeMaterial, SpriteNodeMaterial, ShadowNode, Light, SpotLight as SpotLight$1 } from 'three/webgpu';
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import { reflector } from 'three/tsl';
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import { LineSegments2 } from 'three/examples/jsm/lines/webgpu/LineSegments2.js';
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import { ArcballControls as ArcballControls$1 } from 'three/examples/jsm/controls/ArcballControls.js';
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import { FirstPersonControls as FirstPersonControls$1 } from 'three/examples/jsm/controls/FirstPersonControls.js';
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@@ -57,6 +57,27 @@ type ContactShadowsProps = Omit<ThreeElements['group'], 'ref' | 'scale'> & {
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};
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declare const ContactShadows: ForwardRefComponent<ContactShadowsProps, THREE.Group>;
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type AnyCtor = new (...args: any[]) => Material;
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type UniformFactory = () => UniformNode<any, any> | TextureNode;
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type ReservedUniformName<B extends AnyCtor> = keyof InstanceType<B> | `_${string}` | 'uniforms';
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type UniformTable<B extends AnyCtor, U> = {
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[K in keyof U]: K extends ReservedUniformName<B> ? never : UniformFactory;
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};
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type UniformValue<F> = F extends () => TextureNode ? Texture$1 | null : F extends () => UniformNode<any, infer V> ? V : never;
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type UniformProps<U> = {
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[K in keyof U]: UniformValue<U[K]>;
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};
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type UniformNodes<U extends Record<string, UniformFactory>> = {
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[K in keyof U]: ReturnType<U[K]>;
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};
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type UniformParameters<B extends AnyCtor, U> = NonNullable<ConstructorParameters<B>[0]> & Partial<UniformProps<U>>;
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type WithUniforms<B extends AnyCtor, U extends Record<string, UniformFactory>> = Omit<B, 'prototype'> & {
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new (parameters?: UniformParameters<B, U>, ...rest: any[]): InstanceType<B> & UniformProps<U> & {
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readonly uniforms: UniformNodes<U>;
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};
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};
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declare function withUniforms<B extends AnyCtor, U extends Record<string, UniformFactory>>(Base: B, table: UniformTable<B, U> & U): WithUniforms<B, U>;
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type AccumulativeShadowsProps = Omit<ThreeElements['group'], 'ref'> & {
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frames?: number;
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blend?: number;
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@@ -84,24 +105,13 @@ interface AccumulativeLightContext {
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update: () => void;
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}
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declare const accumulativeContext: React.Context<AccumulativeContext>;
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declare
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private _map;
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declare const SoftShadowMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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shadowColor: () => THREE.UniformNode<"color", THREE.Color>;
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blend: () => THREE.UniformNode<"float", number>;
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}>;
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declare class SoftShadowMaterialImpl extends SoftShadowMaterialImpl_base {
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constructor();
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private _buildShader;
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get shadowColor(): THREE.ColorRepresentation;
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set shadowColor(v: THREE.ColorRepresentation);
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get blend(): number;
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set blend(v: number);
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get alphaTest(): number;
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set alphaTest(v: number);
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get opacity(): number;
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set opacity(v: number);
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get map(): THREE.Texture;
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set map(v: THREE.Texture);
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}
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declare const AccumulativeShadows: ForwardRefComponent<AccumulativeShadowsProps, AccumulativeContext>;
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type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
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@@ -133,70 +143,35 @@ type CausticsProps = Omit<ThreeElements['group'], 'ref'> & {
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resolution?: number;
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lightSource?: [x: number, y: number, z: number] | React.RefObject<THREE.Object3D>;
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};
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declare
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declare const CausticsProjectionMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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causticsTexture: () => THREE.TextureNode<"vec4">;
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causticsTextureB: () => THREE.TextureNode<"vec4">;
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lightProjMatrix: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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lightViewMatrix: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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}>;
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declare class CausticsProjectionMaterial extends CausticsProjectionMaterial_base {
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constructor();
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private _buildShader;
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private _lightPlaneConstant;
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private _near;
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private _far;
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private _worldRadius;
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private _ior;
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private _resolution;
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private _size;
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private _intensity;
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}
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declare const CausticsMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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cameraMatrixWorld: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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cameraProjectionMatrixInv: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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normalTexture: () => THREE.TextureNode<"vec4">;
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depthTexture: () => THREE.TextureNode<"vec4">;
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lightDir: () => THREE.UniformNode<"vec3", THREE.Vector3>;
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lightPlaneNormal: () => THREE.UniformNode<"vec3", THREE.Vector3>;
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lightPlaneConstant: () => THREE.UniformNode<"float", number>;
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near: () => THREE.UniformNode<"float", number>;
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far: () => THREE.UniformNode<"float", number>;
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worldRadius: () => THREE.UniformNode<"float", number>;
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ior: () => THREE.UniformNode<"float", number>;
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resolution: () => THREE.UniformNode<"float", number>;
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size: () => THREE.UniformNode<"float", number>;
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intensity: () => THREE.UniformNode<"float", number>;
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}>;
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declare class CausticsMaterial extends CausticsMaterial_base {
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constructor();
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private _buildShader;
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get cameraMatrixWorld(): THREE.Matrix4;
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set cameraMatrixWorld(v: THREE.Matrix4);
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get cameraProjectionMatrixInv(): THREE.Matrix4;
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set cameraProjectionMatrixInv(v: THREE.Matrix4);
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get normalTexture(): THREE.Texture | null;
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set normalTexture(v: THREE.Texture | null);
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get depthTexture(): THREE.Texture | null;
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set depthTexture(v: THREE.Texture | null);
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get lightDir(): THREE.Vector3;
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set lightDir(v: THREE.Vector3);
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get lightPlaneNormal(): THREE.Vector3;
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set lightPlaneNormal(v: THREE.Vector3);
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get lightPlaneConstant(): number;
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set lightPlaneConstant(v: number);
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get near(): number;
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set near(v: number);
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get far(): number;
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set far(v: number);
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get worldRadius(): number;
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set worldRadius(v: number);
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get ior(): number;
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set ior(v: number);
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get resolution(): number;
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set resolution(v: number);
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get size(): number;
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set size(v: number);
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get intensity(): number;
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set intensity(v: number);
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}
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declare class CausticsNormalMaterial extends MeshNormalNodeMaterial {
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constructor(side?: THREE.Side);
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@@ -248,43 +223,23 @@ interface MeshReflectorMaterialOptions {
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mixContrast?: number;
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reflectorOffset?: number;
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}
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declare
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declare const MeshReflectorMaterial_base: WithUniforms<typeof THREE.MeshStandardNodeMaterial, {
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mirror: () => THREE.UniformNode<"float", number>;
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mixBlur: () => THREE.UniformNode<"float", number>;
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mixStrength: () => THREE.UniformNode<"float", number>;
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minDepthThreshold: () => THREE.UniformNode<"float", number>;
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maxDepthThreshold: () => THREE.UniformNode<"float", number>;
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depthScale: () => THREE.UniformNode<"float", number>;
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depthToBlurRatioBias: () => THREE.UniformNode<"float", number>;
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distortion: () => THREE.UniformNode<"float", number>;
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mixContrast: () => THREE.UniformNode<"float", number>;
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blurRadius: () => THREE.UniformNode<"float", number>;
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}>;
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declare class MeshReflectorMaterial$1 extends MeshReflectorMaterial_base {
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reflection: ReturnType<typeof reflector>;
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mixBlurUniform: THREE.UniformNode<'float', number>;
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mixStrengthUniform: THREE.UniformNode<'float', number>;
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minDepthThresholdUniform: THREE.UniformNode<'float', number>;
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maxDepthThresholdUniform: THREE.UniformNode<'float', number>;
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depthScaleUniform: THREE.UniformNode<'float', number>;
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depthToBlurRatioBiasUniform: THREE.UniformNode<'float', number>;
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distortionUniform: THREE.UniformNode<'float', number>;
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mixContrastUniform: THREE.UniformNode<'float', number>;
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blurRadiusUniform: THREE.UniformNode<'float', number>;
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hasBlurUniform: THREE.UniformNode<'float', number>;
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hasDepthUniform: THREE.UniformNode<'float', number>;
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get reflectorTarget(): THREE.Object3D;
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constructor(options?: MeshReflectorMaterialOptions, parameters?: THREE.MeshStandardMaterialParameters);
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private setupNodes;
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get mirror(): number;
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set mirror(v: number);
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get mixBlur(): number;
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set mixBlur(v: number);
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get mixStrength(): number;
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set mixStrength(v: number);
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get minDepthThreshold(): number;
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set minDepthThreshold(v: number);
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get maxDepthThreshold(): number;
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set maxDepthThreshold(v: number);
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get depthScale(): number;
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set depthScale(v: number);
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get depthToBlurRatioBias(): number;
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set depthToBlurRatioBias(v: number);
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get distortion(): number;
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set distortion(v: number);
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get mixContrast(): number;
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set mixContrast(v: number);
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get blurRadius(): number;
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set blurRadius(v: number);
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get reflectorTarget(): THREE.Object3D;
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}
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declare module '@react-three/fiber' {
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meshRefractionMaterial: MeshRefractionMaterialType;
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}
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}
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declare
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private _opacityValue;
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declare const MeshRefractionMaterialImpl_base: WithUniforms<typeof THREE.MeshPhysicalNodeMaterial, {
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bounces: () => THREE.UniformNode<"float", number>;
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fresnel: () => THREE.UniformNode<"float", number>;
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aberrationStrength: () => THREE.UniformNode<"float", number>;
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tintColor: () => THREE.UniformNode<"color", THREE.Color>;
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}>;
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declare class MeshRefractionMaterialImpl extends MeshRefractionMaterialImpl_base {
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private _fastChroma;
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readonly isMeshRefractionMaterial = true;
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constructor(fastChroma?: boolean);
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private _buildRefractionShader;
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get envMap(): THREE.Texture | THREE.CubeTexture | null;
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set envMap(v: THREE.Texture | THREE.CubeTexture | null);
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get bounces(): number;
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set bounces(v: number);
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get ior(): number;
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set ior(v: number);
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get fresnel(): number;
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set fresnel(v: number);
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get aberrationStrength(): number;
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set aberrationStrength(v: number);
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get tintColor(): THREE.Color;
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set tintColor(v: THREE.Color | THREE.ColorRepresentation);
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get opacity(): number;
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set opacity(v: number);
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}
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declare const MeshRefractionMaterial: ForwardRefComponent<MeshRefractionMaterialProps, MeshRefractionMaterialImpl>;
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children?: React.ReactNode;
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};
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declare
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declare const PortalMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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blur: () => THREE.UniformNode<"float", number>;
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sdf: () => THREE.TextureNode<"vec4">;
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blend: () => THREE.UniformNode<"float", number>;
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size: () => THREE.UniformNode<"float", number>;
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resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
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}>;
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declare class PortalMaterialImpl extends PortalMaterialImpl_base {
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constructor();
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private _buildShader;
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get blur(): number;
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set blur(v: number);
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get map(): THREE.Texture | null;
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set map(v: THREE.Texture | null);
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get sdf(): THREE.Texture | null;
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set sdf(v: THREE.Texture | null);
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get blend(): number;
|
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393
|
-
set blend(v: number);
|
|
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|
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get size(): number;
|
|
395
|
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set size(v: number);
|
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|
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get resolution(): THREE.Vector2 | [number, number];
|
|
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|
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set resolution(v: THREE.Vector2 | [number, number]);
|
|
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327
|
}
|
|
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328
|
declare const MeshPortalMaterial: ForwardRefComponent<PortalProps, PortalMaterialImpl>;
|
|
400
329
|
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|
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declare
|
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|
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|
-
|
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|
+
declare const DistortMaterialImplWebGPU_base: WithUniforms<typeof THREE.MeshPhysicalNodeMaterial, {
|
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|
+
time: () => THREE.UniformNode<"float", number>;
|
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|
+
distort: () => THREE.UniformNode<"float", number>;
|
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|
+
radius: () => THREE.UniformNode<"float", number>;
|
|
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|
+
}>;
|
|
335
|
+
declare class DistortMaterialImplWebGPU extends DistortMaterialImplWebGPU_base {
|
|
405
336
|
constructor(parameters?: THREE.MeshPhysicalMaterialParameters);
|
|
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|
-
get time(): number;
|
|
407
|
-
set time(v: number);
|
|
408
|
-
get distort(): number;
|
|
409
|
-
set distort(v: number);
|
|
410
|
-
get radius(): number;
|
|
411
|
-
set radius(v: number);
|
|
412
337
|
}
|
|
413
338
|
declare module '@react-three/fiber' {
|
|
414
339
|
interface ThreeElements {
|
|
@@ -425,14 +350,12 @@ type MeshDistortMaterialProps = Omit<ThreeElements['distortMaterialImplWebGPU'],
|
|
|
425
350
|
};
|
|
426
351
|
declare const MeshDistortMaterial: ForwardRefComponent<MeshDistortMaterialProps, DistortMaterialImplWebGPU>;
|
|
427
352
|
|
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|
-
declare
|
|
429
|
-
|
|
430
|
-
|
|
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|
+
declare const WobbleMaterialImpl_base: WithUniforms<typeof THREE.MeshStandardNodeMaterial, {
|
|
354
|
+
time: () => THREE.UniformNode<"float", number>;
|
|
355
|
+
factor: () => THREE.UniformNode<"float", number>;
|
|
356
|
+
}>;
|
|
357
|
+
declare class WobbleMaterialImpl extends WobbleMaterialImpl_base {
|
|
431
358
|
constructor(parameters?: THREE.MeshStandardMaterialParameters);
|
|
432
|
-
get time(): number;
|
|
433
|
-
set time(v: number);
|
|
434
|
-
get factor(): number;
|
|
435
|
-
set factor(v: number);
|
|
436
359
|
}
|
|
437
360
|
declare module '@react-three/fiber' {
|
|
438
361
|
interface ThreeElements {
|
|
@@ -2270,55 +2193,27 @@ declare module '@react-three/fiber' {
|
|
|
2270
2193
|
wireframeMaterial: WireframeMaterialType;
|
|
2271
2194
|
}
|
|
2272
2195
|
}
|
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|
-
declare
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|
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2277
|
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2279
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2280
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2282
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2287
|
-
|
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2288
|
-
|
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2196
|
+
declare const WireframeMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2197
|
+
strokeOpacity: () => THREE.UniformNode<"float", number>;
|
|
2198
|
+
fillOpacity: () => THREE.UniformNode<"float", number>;
|
|
2199
|
+
fillMix: () => THREE.UniformNode<"float", number>;
|
|
2200
|
+
thickness: () => THREE.UniformNode<"float", number>;
|
|
2201
|
+
colorBackfaces: () => THREE.UniformNode<"bool", boolean>;
|
|
2202
|
+
dashInvert: () => THREE.UniformNode<"bool", boolean>;
|
|
2203
|
+
dash: () => THREE.UniformNode<"bool", boolean>;
|
|
2204
|
+
dashRepeats: () => THREE.UniformNode<"float", number>;
|
|
2205
|
+
dashLength: () => THREE.UniformNode<"float", number>;
|
|
2206
|
+
squeeze: () => THREE.UniformNode<"bool", boolean>;
|
|
2207
|
+
squeezeMin: () => THREE.UniformNode<"float", number>;
|
|
2208
|
+
squeezeMax: () => THREE.UniformNode<"float", number>;
|
|
2209
|
+
stroke: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2210
|
+
backfaceStroke: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2211
|
+
fill: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2212
|
+
}>;
|
|
2213
|
+
declare class WireframeMaterialImpl extends WireframeMaterialImpl_base {
|
|
2289
2214
|
readonly isWireframeMaterial = true;
|
|
2290
2215
|
constructor();
|
|
2291
2216
|
private _buildWireframeShader;
|
|
2292
|
-
get strokeOpacity(): number;
|
|
2293
|
-
set strokeOpacity(v: number);
|
|
2294
|
-
get fillOpacity(): number;
|
|
2295
|
-
set fillOpacity(v: number);
|
|
2296
|
-
get fillMix(): number;
|
|
2297
|
-
set fillMix(v: number);
|
|
2298
|
-
get thickness(): number;
|
|
2299
|
-
set thickness(v: number);
|
|
2300
|
-
get colorBackfaces(): boolean;
|
|
2301
|
-
set colorBackfaces(v: boolean);
|
|
2302
|
-
get dashInvert(): boolean;
|
|
2303
|
-
set dashInvert(v: boolean);
|
|
2304
|
-
get dash(): boolean;
|
|
2305
|
-
set dash(v: boolean);
|
|
2306
|
-
get dashRepeats(): number;
|
|
2307
|
-
set dashRepeats(v: number);
|
|
2308
|
-
get dashLength(): number;
|
|
2309
|
-
set dashLength(v: number);
|
|
2310
|
-
get squeeze(): boolean;
|
|
2311
|
-
set squeeze(v: boolean);
|
|
2312
|
-
get squeezeMin(): number;
|
|
2313
|
-
set squeezeMin(v: number);
|
|
2314
|
-
get squeezeMax(): number;
|
|
2315
|
-
set squeezeMax(v: number);
|
|
2316
|
-
get stroke(): THREE.Color;
|
|
2317
|
-
set stroke(v: THREE.Color | THREE.ColorRepresentation);
|
|
2318
|
-
get backfaceStroke(): THREE.Color;
|
|
2319
|
-
set backfaceStroke(v: THREE.Color | THREE.ColorRepresentation);
|
|
2320
|
-
get fill(): THREE.Color;
|
|
2321
|
-
set fill(v: THREE.Color | THREE.ColorRepresentation);
|
|
2322
2217
|
}
|
|
2323
2218
|
declare function setBarycentricCoordinates(geometry: THREE.BufferGeometry): THREE.BufferGeometry;
|
|
2324
2219
|
declare const WireframeMaterial: ForwardRefComponent<WireframeMaterialProps, WireframeMaterialImpl>;
|
|
@@ -2358,57 +2253,56 @@ declare function Wireframe({ geometry: customGeometry, ...props }: WireframeProp
|
|
|
2358
2253
|
|
|
2359
2254
|
declare function BakeShadows(): null;
|
|
2360
2255
|
|
|
2361
|
-
declare
|
|
2362
|
-
|
|
2363
|
-
|
|
2364
|
-
|
|
2365
|
-
|
|
2366
|
-
|
|
2367
|
-
|
|
2368
|
-
|
|
2369
|
-
|
|
2370
|
-
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
|
|
2375
|
-
|
|
2256
|
+
declare const ConvolutionMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2257
|
+
inputBuffer: () => THREE.TextureNode<"vec4">;
|
|
2258
|
+
depthBuffer: () => THREE.TextureNode<"vec4">;
|
|
2259
|
+
resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2260
|
+
texelSize: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2261
|
+
halfTexelSize: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2262
|
+
kernelValue: () => THREE.UniformNode<"float", number>;
|
|
2263
|
+
scale: () => THREE.UniformNode<"float", number>;
|
|
2264
|
+
cameraNear: () => THREE.UniformNode<"float", number>;
|
|
2265
|
+
cameraFar: () => THREE.UniformNode<"float", number>;
|
|
2266
|
+
minDepthThreshold: () => THREE.UniformNode<"float", number>;
|
|
2267
|
+
maxDepthThreshold: () => THREE.UniformNode<"float", number>;
|
|
2268
|
+
depthScale: () => THREE.UniformNode<"float", number>;
|
|
2269
|
+
depthToBlurRatioBias: () => THREE.UniformNode<"float", number>;
|
|
2270
|
+
useDepth: () => THREE.UniformNode<"bool", boolean>;
|
|
2271
|
+
}>;
|
|
2272
|
+
declare class ConvolutionMaterial extends ConvolutionMaterial_base {
|
|
2376
2273
|
readonly kernel: Float32Array;
|
|
2377
2274
|
constructor(texelSize?: THREE.Vector2);
|
|
2378
2275
|
private _buildShader;
|
|
2379
2276
|
setTexelSize(x: number, y: number): void;
|
|
2380
2277
|
setResolution(resolution: THREE.Vector2): void;
|
|
2381
|
-
|
|
2382
|
-
|
|
2383
|
-
|
|
2384
|
-
|
|
2385
|
-
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
|
|
2390
|
-
|
|
2391
|
-
|
|
2392
|
-
|
|
2393
|
-
|
|
2394
|
-
|
|
2395
|
-
|
|
2396
|
-
|
|
2397
|
-
|
|
2398
|
-
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
|
|
2404
|
-
|
|
2405
|
-
|
|
2406
|
-
|
|
2407
|
-
|
|
2408
|
-
|
|
2409
|
-
}
|
|
2410
|
-
|
|
2411
|
-
declare const DiscardMaterial: MeshBasicNodeMaterial;
|
|
2278
|
+
}
|
|
2279
|
+
|
|
2280
|
+
interface BlurPassProps {
|
|
2281
|
+
gl?: THREE.Renderer;
|
|
2282
|
+
resolution: number;
|
|
2283
|
+
width?: number;
|
|
2284
|
+
height?: number;
|
|
2285
|
+
minDepthThreshold?: number;
|
|
2286
|
+
maxDepthThreshold?: number;
|
|
2287
|
+
depthScale?: number;
|
|
2288
|
+
depthToBlurRatioBias?: number;
|
|
2289
|
+
}
|
|
2290
|
+
declare class BlurPass {
|
|
2291
|
+
readonly renderTargetA: THREE.RenderTarget;
|
|
2292
|
+
readonly renderTargetB: THREE.RenderTarget;
|
|
2293
|
+
readonly convolutionMaterial: ConvolutionMaterial;
|
|
2294
|
+
readonly screen: QuadMesh;
|
|
2295
|
+
renderToScreen: boolean;
|
|
2296
|
+
constructor({ resolution, width, height, minDepthThreshold, maxDepthThreshold, depthScale, depthToBlurRatioBias, }: BlurPassProps);
|
|
2297
|
+
render(renderer: THREE.Renderer, inputBuffer: THREE.RenderTarget, outputBuffer?: THREE.RenderTarget | null): void;
|
|
2298
|
+
setSize(width: number, height: number): void;
|
|
2299
|
+
dispose(): void;
|
|
2300
|
+
}
|
|
2301
|
+
|
|
2302
|
+
declare class DiscardNodeMaterial extends MeshBasicNodeMaterial {
|
|
2303
|
+
constructor();
|
|
2304
|
+
}
|
|
2305
|
+
declare const DiscardMaterial: DiscardNodeMaterial;
|
|
2412
2306
|
|
|
2413
2307
|
declare enum GradientType {
|
|
2414
2308
|
Linear = "linear",
|
|
@@ -2445,68 +2339,44 @@ type ImageProps = Omit<ThreeElements['mesh'], 'scale'> & {
|
|
|
2445
2339
|
});
|
|
2446
2340
|
declare const Image: ForwardRefComponent<ImageProps, THREE.Mesh>;
|
|
2447
2341
|
|
|
2448
|
-
|
|
2449
|
-
|
|
2450
|
-
|
|
2451
|
-
|
|
2452
|
-
|
|
2453
|
-
|
|
2454
|
-
|
|
2455
|
-
|
|
2456
|
-
|
|
2457
|
-
|
|
2342
|
+
type MeshDiscardMaterialProps = Omit<ThreeElements['meshBasicMaterial'], 'ref'>;
|
|
2343
|
+
declare const MeshDiscardMaterial: ForwardRefComponent<MeshDiscardMaterialProps, DiscardNodeMaterial>;
|
|
2344
|
+
|
|
2345
|
+
declare const SpotLightMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2346
|
+
depth: () => THREE.TextureNode<"vec4">;
|
|
2347
|
+
attenuation: () => THREE.UniformNode<"float", number>;
|
|
2348
|
+
anglePower: () => THREE.UniformNode<"float", number>;
|
|
2349
|
+
spotPosition: () => THREE.UniformNode<"vec3", THREE.Vector3>;
|
|
2350
|
+
lightColor: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2351
|
+
cameraNear: () => THREE.UniformNode<"float", number>;
|
|
2352
|
+
cameraFar: () => THREE.UniformNode<"float", number>;
|
|
2353
|
+
resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2354
|
+
}>;
|
|
2355
|
+
declare class SpotLightMaterial extends SpotLightMaterial_base {
|
|
2458
2356
|
constructor();
|
|
2459
2357
|
private _buildShader;
|
|
2460
|
-
get depth(): THREE.Texture | null;
|
|
2461
|
-
set depth(v: THREE.Texture | null);
|
|
2462
|
-
get opacity(): number;
|
|
2463
|
-
set opacity(v: number);
|
|
2464
|
-
get attenuation(): number;
|
|
2465
|
-
set attenuation(v: number);
|
|
2466
|
-
get anglePower(): number;
|
|
2467
|
-
set anglePower(v: number);
|
|
2468
|
-
get spotPosition(): THREE.Vector3;
|
|
2469
|
-
set spotPosition(v: THREE.Vector3);
|
|
2470
|
-
get lightColor(): THREE.Color;
|
|
2471
|
-
set lightColor(v: THREE.Color);
|
|
2472
|
-
get cameraNear(): number;
|
|
2473
|
-
set cameraNear(v: number);
|
|
2474
|
-
get cameraFar(): number;
|
|
2475
|
-
set cameraFar(v: number);
|
|
2476
|
-
get resolution(): THREE.Vector2;
|
|
2477
|
-
set resolution(v: THREE.Vector2);
|
|
2478
2358
|
}
|
|
2479
2359
|
|
|
2480
2360
|
declare const HtmlMaterial: ({ transform }: {
|
|
2481
2361
|
transform: boolean;
|
|
2482
2362
|
}) => React.JSX.Element;
|
|
2483
2363
|
|
|
2484
|
-
declare
|
|
2485
|
-
|
|
2486
|
-
|
|
2487
|
-
|
|
2488
|
-
|
|
2489
|
-
colorNode: ReturnType<typeof Fn>;
|
|
2364
|
+
declare const StarfieldMaterial_base: WithUniforms<typeof SpriteNodeMaterial, {
|
|
2365
|
+
time: () => THREE.UniformNode<"float", number>;
|
|
2366
|
+
fade: () => THREE.UniformNode<"float", number>;
|
|
2367
|
+
}>;
|
|
2368
|
+
declare class StarfieldMaterial extends StarfieldMaterial_base {
|
|
2490
2369
|
constructor();
|
|
2491
2370
|
setTime(time: number): void;
|
|
2492
2371
|
setFade(fade: number): void;
|
|
2493
|
-
|
|
2494
|
-
|
|
2495
|
-
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
declare class SparklesMaterial extends
|
|
2500
|
-
private _time;
|
|
2501
|
-
private _pixelRatio;
|
|
2502
|
-
positionNode: ReturnType<typeof Fn>;
|
|
2503
|
-
scaleNode: ReturnType<typeof Fn>;
|
|
2504
|
-
colorNode: ReturnType<typeof Fn>;
|
|
2372
|
+
}
|
|
2373
|
+
|
|
2374
|
+
declare const SparklesMaterial_base: WithUniforms<typeof SpriteNodeMaterial, {
|
|
2375
|
+
time: () => THREE.UniformNode<"float", number>;
|
|
2376
|
+
pixelRatio: () => THREE.UniformNode<"float", number>;
|
|
2377
|
+
}>;
|
|
2378
|
+
declare class SparklesMaterial extends SparklesMaterial_base {
|
|
2505
2379
|
constructor();
|
|
2506
|
-
get time(): number;
|
|
2507
|
-
set time(value: number);
|
|
2508
|
-
get pixelRatio(): number;
|
|
2509
|
-
set pixelRatio(value: number);
|
|
2510
2380
|
}
|
|
2511
2381
|
|
|
2512
2382
|
type GridMaterialType = {
|
|
@@ -2594,5 +2464,35 @@ type SparklesProps = Omit<ThreeElements['mesh'], 'ref'> & {
|
|
|
2594
2464
|
};
|
|
2595
2465
|
declare const Sparkles: ForwardRefComponent<SparklesProps, THREE.InstancedMesh>;
|
|
2596
2466
|
|
|
2597
|
-
|
|
2598
|
-
|
|
2467
|
+
type InspectorProps = React.PropsWithChildren<{
|
|
2468
|
+
hide?: boolean;
|
|
2469
|
+
}>;
|
|
2470
|
+
declare function Inspector({ children, hide }: InspectorProps): React.JSX.Element;
|
|
2471
|
+
|
|
2472
|
+
interface Control<V> {
|
|
2473
|
+
value: V;
|
|
2474
|
+
label?: string;
|
|
2475
|
+
min?: number;
|
|
2476
|
+
max?: number;
|
|
2477
|
+
step?: number;
|
|
2478
|
+
color?: boolean;
|
|
2479
|
+
options?: readonly V[] | Record<string, V>;
|
|
2480
|
+
onChange?: (value: V) => void;
|
|
2481
|
+
}
|
|
2482
|
+
interface Folder<S extends ControlSchema = ControlSchema> {
|
|
2483
|
+
label?: string;
|
|
2484
|
+
collapsed?: boolean;
|
|
2485
|
+
schema: S;
|
|
2486
|
+
}
|
|
2487
|
+
type ControlSchema = Record<string, Control<any> | Folder<any>>;
|
|
2488
|
+
type ControlValues<S extends ControlSchema> = {
|
|
2489
|
+
[K in keyof S]: S[K] extends Folder<infer FS> ? ControlValues<FS> : S[K] extends Control<infer V> ? V : never;
|
|
2490
|
+
};
|
|
2491
|
+
interface InspectorControlsOptions {
|
|
2492
|
+
title?: string;
|
|
2493
|
+
collapsed?: boolean;
|
|
2494
|
+
}
|
|
2495
|
+
declare function useInspectorControls<S extends ControlSchema>(schema: S, options?: InspectorControlsOptions): ControlValues<S>;
|
|
2496
|
+
|
|
2497
|
+
export { AccumulativeShadows, AdaptiveDpr, AdaptiveEvents, ArcballControls, BBAnchor, Backdrop, BakeShadows, Billboard, BlurPass, Bounds, Box, CameraShake, Capsule, CatmullRomLine, Caustics, CausticsMaterial, CausticsNormalMaterial, CausticsProjectionMaterial, Center, Circle, Clone, Cloud, CloudInstance, Clouds, ComputedAttribute, Cone, ContactShadows, ConvolutionMaterial, CubeCamera, CubeTexture, CubicBezierLine, CurveModifier, CycleRaycast, Cylinder, Decal, Detailed, DetectGPU, DeviceOrientationControls, DiscardMaterial, DiscardNodeMaterial, Dodecahedron, DragControls, Edges, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, Example, Extrude, FakeCloudMaterial, Fbo, Fbx, FirstPersonControls, Fisheye, Float, FlyControls, GizmoHelper, GizmoViewcube, GizmoViewport, Gltf, GradientTexture, GradientType, Grid, Helper, Html, HtmlMaterial, Hud, Icosahedron, Image, Inspector, Instance, InstancedAttribute, Instances, IsObject, KeyboardControls, Ktx2, Lathe, Lightformer, Line, Loader, MapControls, Mask, MatcapTexture, Merged, MeshDiscardMaterial, MeshDistortMaterial, MeshPortalMaterial, MeshReflectorMaterial, MeshReflectorMaterial$1 as MeshReflectorMaterialImpl, MeshRefractionMaterial, MeshTransmissionMaterial, MeshWobbleMaterial, MotionPathControls, NormalTexture, Octahedron, OrbitControls, OrthographicCamera, Outlines, PCSSShadowNode, PerformanceMonitor, PerspectiveCamera, PivotControls, Plane, Point, PointMaterial, PointMaterialImpl, PointerLockControls, Points, PointsBuffer, Polyhedron, PositionMesh, PositionPoint, PositionalAudio, Preload, PresentationControls, Progress, QuadraticBezierLine, RandomizedLight, RenderCubeTexture, RenderTexture, Resize, Ring, RoundedBox, RoundedBoxGeometry, Sampler, ScreenQuad, ScreenSizer, ScreenSpace, ScreenVideoTexture, Scroll, ScrollControls, Segment, SegmentObject, Segments, Select, Shadow, Shape, Sky, SoftShadows, Sparkles, SparklesMaterial, Sphere, SpotLight, SpotLightMaterial, SpriteAnimator, Stage, StarfieldMaterial, Stars, Stats, StatsGl, Svg, Tetrahedron, Text3D, Texture, Torus, TorusKnot, TrackballControls, Trail, TrailTexture, TransformControls, Tube, VideoTexture, View, WebcamVideoTexture, Wireframe, WireframeMaterial, WireframeMaterialImpl, WireframeMaterialShaders, accumulativeContext, calcPosFromAngles, checkIfFrameIsEmpty, createInstances, getFirstFrame, meshBounds, presetsObj, setBarycentricCoordinates, setWireframeOverride, useAnimations, useAspect, useBounds, useContextBridge, useCubeCamera, useCubeTexture, useCursor, useCustomRaycast, useDepthBuffer, useDetectGPU, useEnvironment, useFBO, useFBX, useFont, useGLTF, useGizmoContext, useHelper, useInspectorControls, useIntersect, useKTX2, useKeyboardControls, useMask, useMatcapTexture, useMotion, useNormalTexture, usePerformanceMonitor, useProgress, useScroll, useSelect, useSpriteAnimator, useSpriteLoader, useSurfaceSampler, useTexture, useTrail, useTrailTexture, useVariants, useVideoTexture, useWireframeUniforms, withUniforms };
|
|
2498
|
+
export type { AccumulativeContext, AccumulativeLightContext, AccumulativeShadowsProps, ArcballControlsProps, Args, BBAnchorProps, BackdropProps, BillboardProps, BlurPassProps, BoundsApi, BoundsProps, CalculatePosition, CameraShakeProps, CatmullRomLineProps, CausticsProps, CenterProps, CloneProps, CloudProps, CloudsProps, ComputedAttributeProps, ContactShadowsProps, ContainerProps, Control, ControlSchema, ControlValues, CubeCameraOptions, CubeCameraProps, CubeTextureProps, CubicBezierLineProps, CurveModifierProps, CurveModifierRef, CycleRaycastProps, DecalProps, DetailedProps, DetectGPUProps, DeviceOrientationControlsProps, DragConfig, DragControlsProps, EdgesProps, EdgesRef, EnvironmentLoaderProps, EnvironmentProps, ExampleApi, ExampleProps, FboProps, FirstPersonControlsProps, FisheyeProps, FloatProps, FlyControlsProps, Folder, FontData, FrameData, GizmoHelperProps, GltfProps, Glyph, GradientTextureProps, GridMaterialType, GridProps, HelperProps, HtmlProps, HudProps, ImageProps, InspectorControlsOptions, InspectorProps, InstanceProps, InstancedAttributeProps, InstancesProps, KeyboardControlsEntry, KeyboardControlsProps, Ktx2Props, LightProps, LineProps, LoaderOptions, MapControlsProps, MaskProps, MergedProps, MeshDiscardMaterialProps, MeshDistortMaterialProps, MeshReflectorMaterialProps, MeshRefractionMaterialProps, MeshRefractionMaterialType, MeshTransmissionMaterialProps, MetaData, MotionPathProps, MotionPathRef, OnCenterCallbackProps, OnDragProps, OnDragStartProps, OnHoverProps, OrbitControlsChangeEvent, OrbitControlsProps, OrthographicCameraProps, OutlinesProps, PCSSShadowNodeOptions, PerformanceMonitorApi, PerformanceMonitorProps, PerspectiveCameraProps, PivotControlsProps, PointMaterialProps, PointerLockControlsProps, PointsBuffersProps, PointsInstancesProps, PortalProps, PositionalAudioProps, PreloadProps, PresentationControlProps, PresetsType, QuadraticBezierLineProps, QuadraticBezierLineRef, RandomizedLightProps, RenderCubeTextureApi, RenderCubeTextureProps, RenderTextureProps, ReservedUniformName, ResizeProps, RoundedBoxGeometryProps, RoundedBoxProps, SamplerProps, ScreenQuadProps, ScreenSizerProps, ScreenSpaceProps, ScreenVideoTextureProps, ScrollControlsProps, ScrollControlsState, ScrollProps, SegmentProps, SegmentsProps, SelectProps, ShadowProps, ShadowType, ShakeController, ShapeProps, Size, SizeProps, SkyProps, SoftShadowsProps, SparklesProps, SpotLightProps, SpriteAnimatorProps, SpriteData, StageProps, StarsProps, StatsGlProps, StatsOptions, StatsProps, SvgProps, Text3DProps, TrackballControlsProps, TrailProps, TrailTextureProps, TransformControlsProps, TransformFn, UniformFactory, UniformTable, UniformValue, UseGLTFOptions, VideoTextureProps, ViewProps, ViewportProps, WebcamVideoTextureProps, WireframeMaterialProps, WireframeMaterialType, WireframeProps, WithUniforms, WobbleMaterialProps, useSurfaceSamplerProps };
|