@react-three/drei 11.0.0-alpha.6 → 11.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/core/index.d.mts +2 -2
- package/core/index.d.ts +2 -2
- package/index.d.mts +1 -1
- package/index.d.ts +1 -1
- package/native/index.d.mts +147 -307
- package/native/index.d.ts +147 -307
- package/native/index.mjs +771 -1552
- package/package.json +1 -1
- package/webgpu/chunks/inspector-runtime.mjs +112 -0
- package/webgpu/index.d.mts +214 -314
- package/webgpu/index.d.ts +214 -314
- package/webgpu/index.mjs +1052 -1565
package/native/index.d.ts
CHANGED
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@@ -3,8 +3,8 @@ import { ForwardRefExoticComponent, PropsWithoutRef, RefAttributes, CSSPropertie
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import * as _react_three_fiber from '@react-three/fiber';
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import { ThreeElements, ReactThreeFiber, ComputeFunction, Vector2, Vector3, ThreeElement, ThreeEvent, Color as Color$1, ObjectMap, Euler } from '@react-three/fiber';
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import * as THREE from 'three/webgpu';
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import {
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import { reflector
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import { Material, UniformNode, TextureNode, Texture as Texture$1, MeshNormalNodeMaterial, CubeRenderTarget, Color, ColorRepresentation, Object3D, Fog, FogExp2, CubeCamera as CubeCamera$1, OrthographicCamera as OrthographicCamera$1, PerspectiveCamera as PerspectiveCamera$1, EventDispatcher, Camera, Group, Matrix4, Vector3 as Vector3$1, LOD, Mesh, ExtrudeGeometry, PositionalAudio as PositionalAudio$1, AnimationClip, AnimationMixer, AnimationAction, BufferGeometry, BufferAttribute, InstancedMesh as InstancedMesh$1, InstancedBufferAttribute, DepthTexture, CubeTexture as CubeTexture$1, Raycaster, Intersection, RenderTargetOptions, Box3, Sphere as Sphere$1, Loader as Loader$1, ColorSpace, Scene, PlaneGeometry, MeshBasicMaterial, MeshBasicNodeMaterial, SpriteNodeMaterial, SpotLight as SpotLight$1 } from 'three/webgpu';
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import { reflector } from 'three/tsl';
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import { LineSegments2 } from 'three/examples/jsm/lines/webgpu/LineSegments2.js';
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import * as zustand from 'zustand';
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import { StoreApi } from 'zustand';
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@@ -46,6 +46,22 @@ type ContactShadowsProps = Omit<ThreeElements['group'], 'ref' | 'scale'> & {
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};
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declare const ContactShadows: ForwardRefComponent<ContactShadowsProps, THREE.Group>;
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type AnyCtor = new (...args: any[]) => Material;
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type UniformFactory = () => UniformNode<any, any> | TextureNode;
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type UniformValue<F> = F extends () => TextureNode ? Texture$1 | null : F extends () => UniformNode<any, infer V> ? V : never;
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type UniformProps<U> = {
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[K in keyof U]: UniformValue<U[K]>;
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};
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type UniformNodes<U extends Record<string, UniformFactory>> = {
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[K in keyof U]: ReturnType<U[K]>;
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};
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type UniformParameters<B extends AnyCtor, U> = NonNullable<ConstructorParameters<B>[0]> & Partial<UniformProps<U>>;
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type WithUniforms<B extends AnyCtor, U extends Record<string, UniformFactory>> = Omit<B, 'prototype'> & {
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new (parameters?: UniformParameters<B, U>, ...rest: any[]): InstanceType<B> & UniformProps<U> & {
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readonly uniforms: UniformNodes<U>;
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};
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};
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type AccumulativeShadowsProps = Omit<ThreeElements['group'], 'ref'> & {
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frames?: number;
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blend?: number;
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@@ -73,24 +89,13 @@ interface AccumulativeLightContext {
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update: () => void;
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}
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declare const accumulativeContext: React.Context<AccumulativeContext>;
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declare
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private _map;
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declare const SoftShadowMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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shadowColor: () => THREE.UniformNode<"color", THREE.Color>;
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blend: () => THREE.UniformNode<"float", number>;
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}>;
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declare class SoftShadowMaterialImpl extends SoftShadowMaterialImpl_base {
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constructor();
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private _buildShader;
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get shadowColor(): THREE.ColorRepresentation;
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set shadowColor(v: THREE.ColorRepresentation);
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get blend(): number;
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set blend(v: number);
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get alphaTest(): number;
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set alphaTest(v: number);
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get opacity(): number;
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set opacity(v: number);
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get map(): THREE.Texture;
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set map(v: THREE.Texture);
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}
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declare const AccumulativeShadows: ForwardRefComponent<AccumulativeShadowsProps, AccumulativeContext>;
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type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
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@@ -109,70 +114,35 @@ type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
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};
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declare const RandomizedLight: ForwardRefComponent<RandomizedLightProps, AccumulativeLightContext>;
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declare
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declare const CausticsProjectionMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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causticsTexture: () => THREE.TextureNode<"vec4">;
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causticsTextureB: () => THREE.TextureNode<"vec4">;
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lightProjMatrix: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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lightViewMatrix: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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}>;
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declare class CausticsProjectionMaterial extends CausticsProjectionMaterial_base {
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constructor();
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private _buildShader;
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get causticsTexture(): THREE.Texture;
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set causticsTexture(v: THREE.Texture);
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get causticsTextureB(): THREE.Texture;
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set causticsTextureB(v: THREE.Texture);
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get color(): THREE.Color;
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set color(v: THREE.Color);
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get lightProjMatrix(): THREE.Matrix4;
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set lightProjMatrix(v: THREE.Matrix4);
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get lightViewMatrix(): THREE.Matrix4;
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set lightViewMatrix(v: THREE.Matrix4);
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}
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declare
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declare const CausticsMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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cameraMatrixWorld: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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cameraProjectionMatrixInv: () => THREE.UniformNode<"mat4", THREE.Matrix4>;
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normalTexture: () => THREE.TextureNode<"vec4">;
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depthTexture: () => THREE.TextureNode<"vec4">;
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lightDir: () => THREE.UniformNode<"vec3", THREE.Vector3>;
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lightPlaneNormal: () => THREE.UniformNode<"vec3", THREE.Vector3>;
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lightPlaneConstant: () => THREE.UniformNode<"float", number>;
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near: () => THREE.UniformNode<"float", number>;
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far: () => THREE.UniformNode<"float", number>;
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worldRadius: () => THREE.UniformNode<"float", number>;
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ior: () => THREE.UniformNode<"float", number>;
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resolution: () => THREE.UniformNode<"float", number>;
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size: () => THREE.UniformNode<"float", number>;
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intensity: () => THREE.UniformNode<"float", number>;
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}>;
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declare class CausticsMaterial extends CausticsMaterial_base {
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constructor();
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private _buildShader;
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get cameraMatrixWorld(): THREE.Matrix4;
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set cameraMatrixWorld(v: THREE.Matrix4);
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get cameraProjectionMatrixInv(): THREE.Matrix4;
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set cameraProjectionMatrixInv(v: THREE.Matrix4);
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get normalTexture(): THREE.Texture | null;
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set normalTexture(v: THREE.Texture | null);
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get depthTexture(): THREE.Texture | null;
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set depthTexture(v: THREE.Texture | null);
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get lightDir(): THREE.Vector3;
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set lightDir(v: THREE.Vector3);
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get lightPlaneNormal(): THREE.Vector3;
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set lightPlaneNormal(v: THREE.Vector3);
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get lightPlaneConstant(): number;
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set lightPlaneConstant(v: number);
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get near(): number;
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set near(v: number);
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get far(): number;
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set far(v: number);
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get worldRadius(): number;
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set worldRadius(v: number);
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get ior(): number;
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set ior(v: number);
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get resolution(): number;
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set resolution(v: number);
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get size(): number;
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set size(v: number);
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get intensity(): number;
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set intensity(v: number);
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}
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declare class CausticsNormalMaterial extends MeshNormalNodeMaterial {
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constructor(side?: THREE.Side);
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@@ -223,43 +193,23 @@ interface MeshReflectorMaterialOptions {
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mixContrast?: number;
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reflectorOffset?: number;
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}
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declare
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declare const MeshReflectorMaterial_base: WithUniforms<typeof THREE.MeshStandardNodeMaterial, {
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mirror: () => THREE.UniformNode<"float", number>;
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mixBlur: () => THREE.UniformNode<"float", number>;
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mixStrength: () => THREE.UniformNode<"float", number>;
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minDepthThreshold: () => THREE.UniformNode<"float", number>;
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maxDepthThreshold: () => THREE.UniformNode<"float", number>;
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depthScale: () => THREE.UniformNode<"float", number>;
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depthToBlurRatioBias: () => THREE.UniformNode<"float", number>;
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distortion: () => THREE.UniformNode<"float", number>;
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mixContrast: () => THREE.UniformNode<"float", number>;
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blurRadius: () => THREE.UniformNode<"float", number>;
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}>;
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declare class MeshReflectorMaterial$1 extends MeshReflectorMaterial_base {
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reflection: ReturnType<typeof reflector>;
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mixBlurUniform: THREE.UniformNode<'float', number>;
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mixStrengthUniform: THREE.UniformNode<'float', number>;
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minDepthThresholdUniform: THREE.UniformNode<'float', number>;
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maxDepthThresholdUniform: THREE.UniformNode<'float', number>;
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depthScaleUniform: THREE.UniformNode<'float', number>;
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depthToBlurRatioBiasUniform: THREE.UniformNode<'float', number>;
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distortionUniform: THREE.UniformNode<'float', number>;
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mixContrastUniform: THREE.UniformNode<'float', number>;
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blurRadiusUniform: THREE.UniformNode<'float', number>;
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hasBlurUniform: THREE.UniformNode<'float', number>;
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hasDepthUniform: THREE.UniformNode<'float', number>;
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get reflectorTarget(): THREE.Object3D;
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constructor(options?: MeshReflectorMaterialOptions, parameters?: THREE.MeshStandardMaterialParameters);
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private setupNodes;
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get mirror(): number;
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set mirror(v: number);
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get mixBlur(): number;
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set mixBlur(v: number);
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get mixStrength(): number;
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set mixStrength(v: number);
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get minDepthThreshold(): number;
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set minDepthThreshold(v: number);
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get maxDepthThreshold(): number;
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set maxDepthThreshold(v: number);
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get depthScale(): number;
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set depthScale(v: number);
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get depthToBlurRatioBias(): number;
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set depthToBlurRatioBias(v: number);
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get distortion(): number;
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set distortion(v: number);
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get mixContrast(): number;
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set mixContrast(v: number);
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get blurRadius(): number;
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set blurRadius(v: number);
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get reflectorTarget(): THREE.Object3D;
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}
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declare module '@react-three/fiber' {
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meshRefractionMaterial: MeshRefractionMaterialType;
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}
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}
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declare
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private _opacityValue;
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declare const MeshRefractionMaterialImpl_base: WithUniforms<typeof THREE.MeshPhysicalNodeMaterial, {
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bounces: () => THREE.UniformNode<"float", number>;
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fresnel: () => THREE.UniformNode<"float", number>;
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aberrationStrength: () => THREE.UniformNode<"float", number>;
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tintColor: () => THREE.UniformNode<"color", THREE.Color>;
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}>;
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declare class MeshRefractionMaterialImpl extends MeshRefractionMaterialImpl_base {
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private _fastChroma;
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readonly isMeshRefractionMaterial = true;
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constructor(fastChroma?: boolean);
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private _buildRefractionShader;
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get envMap(): THREE.Texture | THREE.CubeTexture | null;
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set envMap(v: THREE.Texture | THREE.CubeTexture | null);
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get bounces(): number;
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set bounces(v: number);
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get ior(): number;
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set ior(v: number);
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get fresnel(): number;
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set fresnel(v: number);
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get aberrationStrength(): number;
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set aberrationStrength(v: number);
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get tintColor(): THREE.Color;
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set tintColor(v: THREE.Color | THREE.ColorRepresentation);
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get opacity(): number;
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set opacity(v: number);
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}
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declare const MeshRefractionMaterial: ForwardRefComponent<MeshRefractionMaterialProps, MeshRefractionMaterialImpl>;
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events?: boolean;
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children?: React.ReactNode;
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};
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declare const PortalMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
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blur: () => THREE.UniformNode<"float", number>;
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sdf: () => THREE.TextureNode<"vec4">;
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blend: () => THREE.UniformNode<"float", number>;
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size: () => THREE.UniformNode<"float", number>;
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resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
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}>;
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declare class PortalMaterialImpl extends PortalMaterialImpl_base {
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constructor();
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private _buildShader;
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get blur(): number;
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set blur(v: number);
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get map(): THREE.Texture | null;
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set map(v: THREE.Texture | null);
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get sdf(): THREE.Texture | null;
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set sdf(v: THREE.Texture | null);
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get blend(): number;
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set blend(v: number);
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get size(): number;
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set size(v: number);
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get resolution(): THREE.Vector2 | [number, number];
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set resolution(v: THREE.Vector2 | [number, number]);
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}
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declare const MeshPortalMaterial: ForwardRefComponent<PortalProps, PortalMaterialImpl>;
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declare
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declare const DistortMaterialImplWebGPU_base: WithUniforms<typeof THREE.MeshPhysicalNodeMaterial, {
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time: () => THREE.UniformNode<"float", number>;
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distort: () => THREE.UniformNode<"float", number>;
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radius: () => THREE.UniformNode<"float", number>;
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}>;
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+
declare class DistortMaterialImplWebGPU extends DistortMaterialImplWebGPU_base {
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constructor(parameters?: THREE.MeshPhysicalMaterialParameters);
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381
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get time(): number;
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382
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set time(v: number);
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383
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get distort(): number;
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384
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set distort(v: number);
|
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385
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get radius(): number;
|
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386
|
-
set radius(v: number);
|
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387
307
|
}
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388
308
|
declare module '@react-three/fiber' {
|
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389
309
|
interface ThreeElements {
|
|
@@ -400,14 +320,12 @@ type MeshDistortMaterialProps = Omit<ThreeElements['distortMaterialImplWebGPU'],
|
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400
320
|
};
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401
321
|
declare const MeshDistortMaterial: ForwardRefComponent<MeshDistortMaterialProps, DistortMaterialImplWebGPU>;
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402
322
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403
|
-
declare
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404
|
-
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405
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-
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323
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+
declare const WobbleMaterialImpl_base: WithUniforms<typeof THREE.MeshStandardNodeMaterial, {
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324
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+
time: () => THREE.UniformNode<"float", number>;
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325
|
+
factor: () => THREE.UniformNode<"float", number>;
|
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326
|
+
}>;
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327
|
+
declare class WobbleMaterialImpl extends WobbleMaterialImpl_base {
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406
328
|
constructor(parameters?: THREE.MeshStandardMaterialParameters);
|
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407
|
-
get time(): number;
|
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408
|
-
set time(v: number);
|
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409
|
-
get factor(): number;
|
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410
|
-
set factor(v: number);
|
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411
329
|
}
|
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412
330
|
declare module '@react-three/fiber' {
|
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413
331
|
interface ThreeElements {
|
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@@ -2101,55 +2019,27 @@ declare module '@react-three/fiber' {
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2101
2019
|
wireframeMaterial: WireframeMaterialType;
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2102
2020
|
}
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2103
2021
|
}
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2104
|
-
declare
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2105
|
-
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2106
|
-
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2107
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-
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2108
|
-
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2109
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-
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2110
|
-
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2111
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-
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2112
|
-
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2113
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-
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2114
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-
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2115
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-
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2116
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-
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2117
|
-
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2118
|
-
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2119
|
-
|
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2022
|
+
declare const WireframeMaterialImpl_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2023
|
+
strokeOpacity: () => THREE.UniformNode<"float", number>;
|
|
2024
|
+
fillOpacity: () => THREE.UniformNode<"float", number>;
|
|
2025
|
+
fillMix: () => THREE.UniformNode<"float", number>;
|
|
2026
|
+
thickness: () => THREE.UniformNode<"float", number>;
|
|
2027
|
+
colorBackfaces: () => THREE.UniformNode<"bool", boolean>;
|
|
2028
|
+
dashInvert: () => THREE.UniformNode<"bool", boolean>;
|
|
2029
|
+
dash: () => THREE.UniformNode<"bool", boolean>;
|
|
2030
|
+
dashRepeats: () => THREE.UniformNode<"float", number>;
|
|
2031
|
+
dashLength: () => THREE.UniformNode<"float", number>;
|
|
2032
|
+
squeeze: () => THREE.UniformNode<"bool", boolean>;
|
|
2033
|
+
squeezeMin: () => THREE.UniformNode<"float", number>;
|
|
2034
|
+
squeezeMax: () => THREE.UniformNode<"float", number>;
|
|
2035
|
+
stroke: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2036
|
+
backfaceStroke: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2037
|
+
fill: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2038
|
+
}>;
|
|
2039
|
+
declare class WireframeMaterialImpl extends WireframeMaterialImpl_base {
|
|
2120
2040
|
readonly isWireframeMaterial = true;
|
|
2121
2041
|
constructor();
|
|
2122
2042
|
private _buildWireframeShader;
|
|
2123
|
-
get strokeOpacity(): number;
|
|
2124
|
-
set strokeOpacity(v: number);
|
|
2125
|
-
get fillOpacity(): number;
|
|
2126
|
-
set fillOpacity(v: number);
|
|
2127
|
-
get fillMix(): number;
|
|
2128
|
-
set fillMix(v: number);
|
|
2129
|
-
get thickness(): number;
|
|
2130
|
-
set thickness(v: number);
|
|
2131
|
-
get colorBackfaces(): boolean;
|
|
2132
|
-
set colorBackfaces(v: boolean);
|
|
2133
|
-
get dashInvert(): boolean;
|
|
2134
|
-
set dashInvert(v: boolean);
|
|
2135
|
-
get dash(): boolean;
|
|
2136
|
-
set dash(v: boolean);
|
|
2137
|
-
get dashRepeats(): number;
|
|
2138
|
-
set dashRepeats(v: number);
|
|
2139
|
-
get dashLength(): number;
|
|
2140
|
-
set dashLength(v: number);
|
|
2141
|
-
get squeeze(): boolean;
|
|
2142
|
-
set squeeze(v: boolean);
|
|
2143
|
-
get squeezeMin(): number;
|
|
2144
|
-
set squeezeMin(v: number);
|
|
2145
|
-
get squeezeMax(): number;
|
|
2146
|
-
set squeezeMax(v: number);
|
|
2147
|
-
get stroke(): THREE.Color;
|
|
2148
|
-
set stroke(v: THREE.Color | THREE.ColorRepresentation);
|
|
2149
|
-
get backfaceStroke(): THREE.Color;
|
|
2150
|
-
set backfaceStroke(v: THREE.Color | THREE.ColorRepresentation);
|
|
2151
|
-
get fill(): THREE.Color;
|
|
2152
|
-
set fill(v: THREE.Color | THREE.ColorRepresentation);
|
|
2153
2043
|
}
|
|
2154
2044
|
declare function setBarycentricCoordinates(geometry: THREE.BufferGeometry): THREE.BufferGeometry;
|
|
2155
2045
|
declare const WireframeMaterial: ForwardRefComponent<WireframeMaterialProps, WireframeMaterialImpl>;
|
|
@@ -2189,57 +2079,34 @@ declare function Wireframe({ geometry: customGeometry, ...props }: WireframeProp
|
|
|
2189
2079
|
|
|
2190
2080
|
declare function BakeShadows(): null;
|
|
2191
2081
|
|
|
2192
|
-
declare
|
|
2193
|
-
|
|
2194
|
-
|
|
2195
|
-
|
|
2196
|
-
|
|
2197
|
-
|
|
2198
|
-
|
|
2199
|
-
|
|
2200
|
-
|
|
2201
|
-
|
|
2202
|
-
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2082
|
+
declare const ConvolutionMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2083
|
+
inputBuffer: () => THREE.TextureNode<"vec4">;
|
|
2084
|
+
depthBuffer: () => THREE.TextureNode<"vec4">;
|
|
2085
|
+
resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2086
|
+
texelSize: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2087
|
+
halfTexelSize: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2088
|
+
kernelValue: () => THREE.UniformNode<"float", number>;
|
|
2089
|
+
scale: () => THREE.UniformNode<"float", number>;
|
|
2090
|
+
cameraNear: () => THREE.UniformNode<"float", number>;
|
|
2091
|
+
cameraFar: () => THREE.UniformNode<"float", number>;
|
|
2092
|
+
minDepthThreshold: () => THREE.UniformNode<"float", number>;
|
|
2093
|
+
maxDepthThreshold: () => THREE.UniformNode<"float", number>;
|
|
2094
|
+
depthScale: () => THREE.UniformNode<"float", number>;
|
|
2095
|
+
depthToBlurRatioBias: () => THREE.UniformNode<"float", number>;
|
|
2096
|
+
useDepth: () => THREE.UniformNode<"bool", boolean>;
|
|
2097
|
+
}>;
|
|
2098
|
+
declare class ConvolutionMaterial extends ConvolutionMaterial_base {
|
|
2207
2099
|
readonly kernel: Float32Array;
|
|
2208
2100
|
constructor(texelSize?: THREE.Vector2);
|
|
2209
2101
|
private _buildShader;
|
|
2210
2102
|
setTexelSize(x: number, y: number): void;
|
|
2211
2103
|
setResolution(resolution: THREE.Vector2): void;
|
|
2212
|
-
get inputBuffer(): THREE.Texture | null;
|
|
2213
|
-
set inputBuffer(v: THREE.Texture | null);
|
|
2214
|
-
get depthBuffer(): THREE.Texture | null;
|
|
2215
|
-
set depthBuffer(v: THREE.Texture | null);
|
|
2216
|
-
get resolution(): THREE.Vector2;
|
|
2217
|
-
set resolution(v: THREE.Vector2);
|
|
2218
|
-
get texelSize(): THREE.Vector2;
|
|
2219
|
-
set texelSize(v: THREE.Vector2);
|
|
2220
|
-
get halfTexelSize(): THREE.Vector2;
|
|
2221
|
-
set halfTexelSize(v: THREE.Vector2);
|
|
2222
|
-
get kernelValue(): number;
|
|
2223
|
-
set kernelValue(v: number);
|
|
2224
|
-
get scale(): number;
|
|
2225
|
-
set scale(v: number);
|
|
2226
|
-
get cameraNear(): number;
|
|
2227
|
-
set cameraNear(v: number);
|
|
2228
|
-
get cameraFar(): number;
|
|
2229
|
-
set cameraFar(v: number);
|
|
2230
|
-
get minDepthThreshold(): number;
|
|
2231
|
-
set minDepthThreshold(v: number);
|
|
2232
|
-
get maxDepthThreshold(): number;
|
|
2233
|
-
set maxDepthThreshold(v: number);
|
|
2234
|
-
get depthScale(): number;
|
|
2235
|
-
set depthScale(v: number);
|
|
2236
|
-
get depthToBlurRatioBias(): number;
|
|
2237
|
-
set depthToBlurRatioBias(v: number);
|
|
2238
|
-
get useDepth(): boolean;
|
|
2239
|
-
set useDepth(v: boolean);
|
|
2240
2104
|
}
|
|
2241
2105
|
|
|
2242
|
-
declare
|
|
2106
|
+
declare class DiscardNodeMaterial extends MeshBasicNodeMaterial {
|
|
2107
|
+
constructor();
|
|
2108
|
+
}
|
|
2109
|
+
declare const DiscardMaterial: DiscardNodeMaterial;
|
|
2243
2110
|
|
|
2244
2111
|
declare enum GradientType {
|
|
2245
2112
|
Linear = "linear",
|
|
@@ -2276,64 +2143,37 @@ type ImageProps = Omit<ThreeElements['mesh'], 'scale'> & {
|
|
|
2276
2143
|
});
|
|
2277
2144
|
declare const Image: ForwardRefComponent<ImageProps, THREE.Mesh>;
|
|
2278
2145
|
|
|
2279
|
-
declare
|
|
2280
|
-
|
|
2281
|
-
|
|
2282
|
-
|
|
2283
|
-
|
|
2284
|
-
|
|
2285
|
-
|
|
2286
|
-
|
|
2287
|
-
|
|
2288
|
-
|
|
2146
|
+
declare const SpotLightMaterial_base: WithUniforms<typeof THREE.MeshBasicNodeMaterial, {
|
|
2147
|
+
depth: () => THREE.TextureNode<"vec4">;
|
|
2148
|
+
attenuation: () => THREE.UniformNode<"float", number>;
|
|
2149
|
+
anglePower: () => THREE.UniformNode<"float", number>;
|
|
2150
|
+
spotPosition: () => THREE.UniformNode<"vec3", THREE.Vector3>;
|
|
2151
|
+
lightColor: () => THREE.UniformNode<"color", THREE.Color>;
|
|
2152
|
+
cameraNear: () => THREE.UniformNode<"float", number>;
|
|
2153
|
+
cameraFar: () => THREE.UniformNode<"float", number>;
|
|
2154
|
+
resolution: () => THREE.UniformNode<"vec2", THREE.Vector2>;
|
|
2155
|
+
}>;
|
|
2156
|
+
declare class SpotLightMaterial extends SpotLightMaterial_base {
|
|
2289
2157
|
constructor();
|
|
2290
2158
|
private _buildShader;
|
|
2291
|
-
get depth(): THREE.Texture | null;
|
|
2292
|
-
set depth(v: THREE.Texture | null);
|
|
2293
|
-
get opacity(): number;
|
|
2294
|
-
set opacity(v: number);
|
|
2295
|
-
get attenuation(): number;
|
|
2296
|
-
set attenuation(v: number);
|
|
2297
|
-
get anglePower(): number;
|
|
2298
|
-
set anglePower(v: number);
|
|
2299
|
-
get spotPosition(): THREE.Vector3;
|
|
2300
|
-
set spotPosition(v: THREE.Vector3);
|
|
2301
|
-
get lightColor(): THREE.Color;
|
|
2302
|
-
set lightColor(v: THREE.Color);
|
|
2303
|
-
get cameraNear(): number;
|
|
2304
|
-
set cameraNear(v: number);
|
|
2305
|
-
get cameraFar(): number;
|
|
2306
|
-
set cameraFar(v: number);
|
|
2307
|
-
get resolution(): THREE.Vector2;
|
|
2308
|
-
set resolution(v: THREE.Vector2);
|
|
2309
2159
|
}
|
|
2310
2160
|
|
|
2311
|
-
declare
|
|
2312
|
-
|
|
2313
|
-
|
|
2314
|
-
|
|
2315
|
-
|
|
2316
|
-
colorNode: ReturnType<typeof Fn>;
|
|
2161
|
+
declare const StarfieldMaterial_base: WithUniforms<typeof SpriteNodeMaterial, {
|
|
2162
|
+
time: () => THREE.UniformNode<"float", number>;
|
|
2163
|
+
fade: () => THREE.UniformNode<"float", number>;
|
|
2164
|
+
}>;
|
|
2165
|
+
declare class StarfieldMaterial extends StarfieldMaterial_base {
|
|
2317
2166
|
constructor();
|
|
2318
2167
|
setTime(time: number): void;
|
|
2319
2168
|
setFade(fade: number): void;
|
|
2320
|
-
get time(): number;
|
|
2321
|
-
set time(value: number);
|
|
2322
|
-
get fade(): number;
|
|
2323
|
-
set fade(value: number);
|
|
2324
2169
|
}
|
|
2325
2170
|
|
|
2326
|
-
declare
|
|
2327
|
-
|
|
2328
|
-
|
|
2329
|
-
|
|
2330
|
-
|
|
2331
|
-
colorNode: ReturnType<typeof Fn>;
|
|
2171
|
+
declare const SparklesMaterial_base: WithUniforms<typeof SpriteNodeMaterial, {
|
|
2172
|
+
time: () => THREE.UniformNode<"float", number>;
|
|
2173
|
+
pixelRatio: () => THREE.UniformNode<"float", number>;
|
|
2174
|
+
}>;
|
|
2175
|
+
declare class SparklesMaterial extends SparklesMaterial_base {
|
|
2332
2176
|
constructor();
|
|
2333
|
-
get time(): number;
|
|
2334
|
-
set time(value: number);
|
|
2335
|
-
get pixelRatio(): number;
|
|
2336
|
-
set pixelRatio(value: number);
|
|
2337
2177
|
}
|
|
2338
2178
|
|
|
2339
2179
|
type GridMaterialType = {
|