@react-fabric/graph 1.0.0-beta.63 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/dist/cjs/context/context.js +16 -0
  2. package/dist/cjs/graph/index.js +58 -381
  3. package/dist/cjs/index.js +25 -21
  4. package/dist/cjs/utils/edge.js +76 -0
  5. package/dist/cjs/utils/node.js +93 -0
  6. package/dist/cjs/utils/sdfFolder.js +107 -0
  7. package/dist/cjs/viewer/Graph.js +174 -0
  8. package/dist/esm/context/context.js +15 -0
  9. package/dist/esm/graph/index.js +59 -382
  10. package/dist/esm/index.js +24 -20
  11. package/dist/esm/utils/edge.js +75 -0
  12. package/dist/esm/utils/node.js +92 -0
  13. package/dist/esm/utils/sdfFolder.js +107 -0
  14. package/dist/esm/viewer/Graph.js +174 -0
  15. package/dist/types/context/context.d.ts +35 -0
  16. package/dist/types/graph/index.d.ts +47 -24
  17. package/dist/types/index.d.ts +28 -2
  18. package/dist/types/types/index.d.ts +124 -175
  19. package/dist/types/utils/edge.d.ts +28 -0
  20. package/dist/types/utils/node.d.ts +28 -0
  21. package/dist/types/utils/sdfFolder.d.ts +75 -0
  22. package/dist/types/viewer/Graph.d.ts +31 -0
  23. package/package.json +19 -25
  24. package/src/context/context.tsx +43 -0
  25. package/src/graph/index.ts +76 -399
  26. package/src/index.ts +24 -26
  27. package/src/types/index.ts +139 -185
  28. package/src/utils/edge.ts +65 -0
  29. package/src/utils/node.ts +105 -0
  30. package/src/utils/sdfFolder.ts +141 -0
  31. package/src/viewer/Graph.tsx +159 -0
  32. package/css/styles.css +0 -56
  33. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
  34. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
  35. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -35
  36. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -11
  37. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
  38. package/dist/cjs/_virtual/elk-worker.js +0 -8
  39. package/dist/cjs/components/ContextMenu.js +0 -133
  40. package/dist/cjs/components/Provider.js +0 -103
  41. package/dist/cjs/components/Tools.js +0 -205
  42. package/dist/cjs/components/Viewer.js +0 -59
  43. package/dist/cjs/components/context.js +0 -34
  44. package/dist/cjs/constants/index.js +0 -16
  45. package/dist/cjs/hooks/sigmaDragSelect.js +0 -169
  46. package/dist/cjs/hooks/sigmaHilighter.js +0 -83
  47. package/dist/cjs/hooks/sigmaMouseActions.js +0 -145
  48. package/dist/cjs/hooks/useGraphology.js +0 -41
  49. package/dist/cjs/hooks/useSigma.js +0 -112
  50. package/dist/cjs/programs/arrow-head/frag.glsl.js +0 -8
  51. package/dist/cjs/programs/arrow-head/index.js +0 -142
  52. package/dist/cjs/programs/arrow-head/vert.glsl.js +0 -8
  53. package/dist/cjs/programs/edge-curve/drawLabel.js +0 -136
  54. package/dist/cjs/programs/edge-curve/frag.glsl.js +0 -8
  55. package/dist/cjs/programs/edge-curve/index.js +0 -157
  56. package/dist/cjs/programs/edge-curve/vert.glsl.js +0 -8
  57. package/dist/cjs/programs/edge-line/drawLabel.js +0 -70
  58. package/dist/cjs/programs/edge-line/frag.glsl.js +0 -8
  59. package/dist/cjs/programs/edge-line/index.js +0 -166
  60. package/dist/cjs/programs/edge-line/vert.glsl.js +0 -8
  61. package/dist/cjs/programs/node-badge/factory.js +0 -250
  62. package/dist/cjs/programs/node-badge/frag.glsl.js +0 -8
  63. package/dist/cjs/programs/node-badge/index.js +0 -33
  64. package/dist/cjs/programs/node-badge/texture.js +0 -455
  65. package/dist/cjs/programs/node-badge/vert.glsl.js +0 -19
  66. package/dist/cjs/programs/node-circle/base/drawHover.js +0 -71
  67. package/dist/cjs/programs/node-circle/base/drawLabel.js +0 -113
  68. package/dist/cjs/programs/node-circle/base/frag.glsl.js +0 -8
  69. package/dist/cjs/programs/node-circle/base/index.js +0 -136
  70. package/dist/cjs/programs/node-circle/base/vert.glsl.js +0 -8
  71. package/dist/cjs/programs/node-circle/index.js +0 -15
  72. package/dist/cjs/programs/node-image/factory.js +0 -224
  73. package/dist/cjs/programs/node-image/frag.glsl.js +0 -8
  74. package/dist/cjs/programs/node-image/index.js +0 -14
  75. package/dist/cjs/programs/node-image/texture.js +0 -472
  76. package/dist/cjs/programs/node-image/vert.glsl.js +0 -8
  77. package/dist/cjs/programs/node-rect/base/drawHover.js +0 -68
  78. package/dist/cjs/programs/node-rect/base/drawLabel.js +0 -107
  79. package/dist/cjs/programs/node-rect/base/frag.glsl.js +0 -8
  80. package/dist/cjs/programs/node-rect/base/index.js +0 -135
  81. package/dist/cjs/programs/node-rect/base/vert.glsl.js +0 -8
  82. package/dist/cjs/programs/node-rect/index.js +0 -15
  83. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
  84. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
  85. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -34
  86. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -13
  87. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
  88. package/dist/esm/_virtual/elk-worker.js +0 -8
  89. package/dist/esm/components/ContextMenu.js +0 -133
  90. package/dist/esm/components/Provider.js +0 -103
  91. package/dist/esm/components/Tools.js +0 -205
  92. package/dist/esm/components/Viewer.js +0 -59
  93. package/dist/esm/components/context.js +0 -33
  94. package/dist/esm/constants/index.js +0 -16
  95. package/dist/esm/hooks/sigmaDragSelect.js +0 -169
  96. package/dist/esm/hooks/sigmaHilighter.js +0 -83
  97. package/dist/esm/hooks/sigmaMouseActions.js +0 -145
  98. package/dist/esm/hooks/useGraphology.js +0 -41
  99. package/dist/esm/hooks/useSigma.js +0 -112
  100. package/dist/esm/programs/arrow-head/frag.glsl.js +0 -8
  101. package/dist/esm/programs/arrow-head/index.js +0 -141
  102. package/dist/esm/programs/arrow-head/vert.glsl.js +0 -8
  103. package/dist/esm/programs/edge-curve/drawLabel.js +0 -136
  104. package/dist/esm/programs/edge-curve/frag.glsl.js +0 -8
  105. package/dist/esm/programs/edge-curve/index.js +0 -156
  106. package/dist/esm/programs/edge-curve/vert.glsl.js +0 -8
  107. package/dist/esm/programs/edge-line/drawLabel.js +0 -70
  108. package/dist/esm/programs/edge-line/frag.glsl.js +0 -8
  109. package/dist/esm/programs/edge-line/index.js +0 -166
  110. package/dist/esm/programs/edge-line/vert.glsl.js +0 -8
  111. package/dist/esm/programs/node-badge/factory.js +0 -250
  112. package/dist/esm/programs/node-badge/frag.glsl.js +0 -8
  113. package/dist/esm/programs/node-badge/index.js +0 -32
  114. package/dist/esm/programs/node-badge/texture.js +0 -445
  115. package/dist/esm/programs/node-badge/vert.glsl.js +0 -19
  116. package/dist/esm/programs/node-circle/base/drawHover.js +0 -71
  117. package/dist/esm/programs/node-circle/base/drawLabel.js +0 -113
  118. package/dist/esm/programs/node-circle/base/frag.glsl.js +0 -8
  119. package/dist/esm/programs/node-circle/base/index.js +0 -136
  120. package/dist/esm/programs/node-circle/base/vert.glsl.js +0 -8
  121. package/dist/esm/programs/node-circle/index.js +0 -15
  122. package/dist/esm/programs/node-image/factory.js +0 -224
  123. package/dist/esm/programs/node-image/frag.glsl.js +0 -8
  124. package/dist/esm/programs/node-image/index.js +0 -13
  125. package/dist/esm/programs/node-image/texture.js +0 -462
  126. package/dist/esm/programs/node-image/vert.glsl.js +0 -8
  127. package/dist/esm/programs/node-rect/base/drawHover.js +0 -68
  128. package/dist/esm/programs/node-rect/base/drawLabel.js +0 -107
  129. package/dist/esm/programs/node-rect/base/frag.glsl.js +0 -8
  130. package/dist/esm/programs/node-rect/base/index.js +0 -135
  131. package/dist/esm/programs/node-rect/base/vert.glsl.js +0 -8
  132. package/dist/esm/programs/node-rect/index.js +0 -15
  133. package/dist/types/components/ContextMenu.d.ts +0 -1
  134. package/dist/types/components/Provider.d.ts +0 -3
  135. package/dist/types/components/Tools.d.ts +0 -1
  136. package/dist/types/components/Viewer.d.ts +0 -2
  137. package/dist/types/components/context.d.ts +0 -17
  138. package/dist/types/constants/index.d.ts +0 -12
  139. package/dist/types/graph/layout.worker.d.ts +0 -1
  140. package/dist/types/hooks/sigmaDragSelect.d.ts +0 -8
  141. package/dist/types/hooks/sigmaHilighter.d.ts +0 -3
  142. package/dist/types/hooks/sigmaMouseActions.d.ts +0 -3
  143. package/dist/types/hooks/useGraphology.d.ts +0 -6
  144. package/dist/types/hooks/useSigma.d.ts +0 -8
  145. package/dist/types/i18n/index.d.ts +0 -0
  146. package/dist/types/programs/arrow-head/frag.glsl.d.ts +0 -2
  147. package/dist/types/programs/arrow-head/index.d.ts +0 -9
  148. package/dist/types/programs/arrow-head/vert.glsl.d.ts +0 -2
  149. package/dist/types/programs/edge-curve/drawLabel.d.ts +0 -6
  150. package/dist/types/programs/edge-curve/frag.glsl.d.ts +0 -2
  151. package/dist/types/programs/edge-curve/index.d.ts +0 -43
  152. package/dist/types/programs/edge-curve/vert.glsl.d.ts +0 -2
  153. package/dist/types/programs/edge-line/drawLabel.d.ts +0 -5
  154. package/dist/types/programs/edge-line/frag.glsl.d.ts +0 -2
  155. package/dist/types/programs/edge-line/index.d.ts +0 -11
  156. package/dist/types/programs/edge-line/vert.glsl.d.ts +0 -2
  157. package/dist/types/programs/node-badge/factory.d.ts +0 -27
  158. package/dist/types/programs/node-badge/frag.glsl.d.ts +0 -2
  159. package/dist/types/programs/node-badge/index.d.ts +0 -5
  160. package/dist/types/programs/node-badge/texture.d.ts +0 -102
  161. package/dist/types/programs/node-badge/vert.glsl.d.ts +0 -2
  162. package/dist/types/programs/node-circle/base/drawHover.d.ts +0 -8
  163. package/dist/types/programs/node-circle/base/drawLabel.d.ts +0 -8
  164. package/dist/types/programs/node-circle/base/frag.glsl.d.ts +0 -2
  165. package/dist/types/programs/node-circle/base/index.d.ts +0 -37
  166. package/dist/types/programs/node-circle/base/vert.glsl.d.ts +0 -2
  167. package/dist/types/programs/node-circle/index.d.ts +0 -11
  168. package/dist/types/programs/node-image/factory.d.ts +0 -25
  169. package/dist/types/programs/node-image/frag.glsl.d.ts +0 -2
  170. package/dist/types/programs/node-image/index.d.ts +0 -5
  171. package/dist/types/programs/node-image/texture.d.ts +0 -102
  172. package/dist/types/programs/node-image/vert.glsl.d.ts +0 -2
  173. package/dist/types/programs/node-rect/base/drawHover.d.ts +0 -8
  174. package/dist/types/programs/node-rect/base/drawLabel.d.ts +0 -8
  175. package/dist/types/programs/node-rect/base/frag.glsl.d.ts +0 -2
  176. package/dist/types/programs/node-rect/base/index.d.ts +0 -34
  177. package/dist/types/programs/node-rect/base/vert.glsl.d.ts +0 -2
  178. package/dist/types/programs/node-rect/index.d.ts +0 -11
  179. package/src/components/ContextMenu.tsx +0 -138
  180. package/src/components/Provider.tsx +0 -116
  181. package/src/components/Tools.tsx +0 -68
  182. package/src/components/Viewer.tsx +0 -75
  183. package/src/components/context.ts +0 -43
  184. package/src/constants/index.ts +0 -22
  185. package/src/graph/layout.worker.ts +0 -42
  186. package/src/hooks/sigmaDragSelect.ts +0 -219
  187. package/src/hooks/sigmaHilighter.ts +0 -107
  188. package/src/hooks/sigmaMouseActions.ts +0 -153
  189. package/src/hooks/useGraphology.ts +0 -31
  190. package/src/hooks/useSigma.ts +0 -118
  191. package/src/i18n/index.ts +0 -0
  192. package/src/programs/arrow-head/frag.glsl.ts +0 -18
  193. package/src/programs/arrow-head/index.ts +0 -156
  194. package/src/programs/arrow-head/vert.glsl.ts +0 -75
  195. package/src/programs/edge-curve/drawLabel.ts +0 -166
  196. package/src/programs/edge-curve/frag.glsl.ts +0 -86
  197. package/src/programs/edge-curve/index.ts +0 -156
  198. package/src/programs/edge-curve/vert.glsl.ts +0 -110
  199. package/src/programs/edge-line/drawLabel.ts +0 -113
  200. package/src/programs/edge-line/frag.glsl.ts +0 -34
  201. package/src/programs/edge-line/index.ts +0 -163
  202. package/src/programs/edge-line/vert.glsl.ts +0 -104
  203. package/src/programs/node-badge/factory.ts +0 -325
  204. package/src/programs/node-badge/frag.glsl.ts +0 -79
  205. package/src/programs/node-badge/index.ts +0 -35
  206. package/src/programs/node-badge/texture.ts +0 -425
  207. package/src/programs/node-badge/vert.glsl.ts +0 -99
  208. package/src/programs/node-circle/base/drawHover.ts +0 -80
  209. package/src/programs/node-circle/base/drawLabel.ts +0 -145
  210. package/src/programs/node-circle/base/frag.glsl.ts +0 -72
  211. package/src/programs/node-circle/base/index.ts +0 -100
  212. package/src/programs/node-circle/base/vert.glsl.ts +0 -83
  213. package/src/programs/node-circle/index.ts +0 -19
  214. package/src/programs/node-image/factory.ts +0 -299
  215. package/src/programs/node-image/frag.glsl.ts +0 -97
  216. package/src/programs/node-image/index.ts +0 -7
  217. package/src/programs/node-image/texture.ts +0 -435
  218. package/src/programs/node-image/vert.glsl.ts +0 -60
  219. package/src/programs/node-rect/base/drawHover.ts +0 -77
  220. package/src/programs/node-rect/base/drawLabel.ts +0 -149
  221. package/src/programs/node-rect/base/frag.glsl.ts +0 -67
  222. package/src/programs/node-rect/base/index.ts +0 -107
  223. package/src/programs/node-rect/base/vert.glsl.ts +0 -87
  224. package/src/programs/node-rect/index.ts +0 -19
@@ -1,110 +0,0 @@
1
- /* istanbul ignore file */
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-
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- // language=GLSL
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- const SHADER = /* glsl */ `
5
- attribute vec4 a_id;
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- attribute vec4 a_color;
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- attribute float a_direction;
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- attribute float a_thickness;
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- attribute float a_opacity;
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- attribute vec2 a_source;
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- attribute vec2 a_target;
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- attribute float a_current;
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- attribute float a_curvature;
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- attribute float a_sourceSize;
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- attribute float a_targetSize;
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-
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- uniform mat3 u_matrix;
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- uniform float u_sizeRatio;
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- uniform float u_pixelRatio;
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- uniform vec2 u_dimensions;
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- uniform float u_minEdgeThickness;
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- uniform float u_feather;
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- uniform float u_widenessToThicknessRatio;
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-
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- varying vec4 v_color;
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- varying float v_opacity;
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- varying float v_thickness;
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- varying float v_feather;
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- varying vec2 v_cpA;
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- varying vec2 v_cpB;
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- varying vec2 v_cpC;
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- varying float v_sourceSize;
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- varying vec2 v_sourcePoint;
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- varying float v_targetSize;
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- varying vec2 v_targetPoint;
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-
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- const float bias = 255.0 / 254.0;
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- const float epsilon = 0.7;
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-
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- vec2 clipspaceToViewport(vec2 pos, vec2 dimensions) {
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- return vec2(
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- (pos.x + 1.0) * dimensions.x / 2.0,
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- (pos.y + 1.0) * dimensions.y / 2.0
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- );
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- }
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-
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- vec2 viewportToClipspace(vec2 pos, vec2 dimensions) {
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- return vec2(
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- pos.x / dimensions.x * 2.0 - 1.0,
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- pos.y / dimensions.y * 2.0 - 1.0
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- );
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- }
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-
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- void main() {
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- float minThickness = u_minEdgeThickness;
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- // Selecting the correct position
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- // Branchless "position = a_source if a_current == 1.0 else a_target"
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- vec2 position = a_source * max(0.0, a_current) + a_target * max(0.0, 1.0 - a_current);
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- position = (u_matrix * vec3(position, 1)).xy;
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-
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- vec2 source = (u_matrix * vec3(a_source, 1)).xy;
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- vec2 target = (u_matrix * vec3(a_target, 1)).xy;
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-
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- vec2 viewportPosition = clipspaceToViewport(position, u_dimensions);
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- vec2 viewportSource = clipspaceToViewport(source, u_dimensions);
66
- vec2 viewportTarget = clipspaceToViewport(target, u_dimensions);
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-
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- vec2 delta = viewportTarget.xy - viewportSource.xy;
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- float len = length(delta);
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- vec2 normal = vec2(-delta.y, delta.x) * a_direction;
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- vec2 unitNormal = normal / len;
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- float boundingBoxThickness = len * a_curvature;
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- float curveThickness = max(minThickness, a_thickness / 2.0 / u_sizeRatio * u_pixelRatio);
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-
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- v_thickness = curveThickness;
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- v_feather = u_feather;
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-
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- v_cpA = viewportSource;
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- v_cpB = 0.5 * (viewportSource + viewportTarget) + unitNormal * a_direction * boundingBoxThickness;
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- v_cpC = viewportTarget;
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-
82
- vec2 viewportOffsetPosition = (
83
- viewportPosition +
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- unitNormal * (boundingBoxThickness / 2.0 + sign(boundingBoxThickness) * (curveThickness + epsilon)) *
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- max(0.0, a_direction) // NOTE: cutting the bounding box in half to avoid overdraw
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- );
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-
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- position = viewportToClipspace(viewportOffsetPosition, u_dimensions);
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- gl_Position = vec4(position, 0, 1);
90
-
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- v_sourceSize = a_sourceSize * u_pixelRatio / u_sizeRatio;
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- v_sourcePoint = viewportSource;
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-
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- v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;
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- v_targetPoint = viewportTarget;
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-
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- #ifdef PICKING_MODE
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- // For picking mode, we use the ID as the color:
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- v_color = a_id;
100
- #else
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- // For normal mode, we use the color:
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- v_color = a_color;
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- v_opacity = a_opacity;
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- #endif
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-
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- v_color.a *= bias;
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- }
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- `;
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-
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- export default SHADER;
@@ -1,113 +0,0 @@
1
- import { type Attributes } from "graphology-types";
2
- import { type Settings } from "sigma/settings";
3
- import {
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- type EdgeDisplayData,
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- type NodeDisplayData,
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- type PartialButFor,
7
- } from "sigma/types";
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-
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- /* istanbul ignore file */
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-
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- export type EdgeLabelDrawingFunction<
12
- N extends Attributes = Attributes,
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- E extends Attributes = Attributes,
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- G extends Attributes = Attributes,
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- > = (
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- context: CanvasRenderingContext2D,
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- edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">,
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- sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
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- targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
20
- settings: Settings<N, E, G>,
21
- ) => void;
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-
23
- export function drawLineLabel<
24
- N extends Attributes = Attributes,
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- E extends Attributes = Attributes,
26
- G extends Attributes = Attributes,
27
- >(
28
- context: CanvasRenderingContext2D,
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- edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">,
30
- sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
31
- targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
32
- settings: Settings<N, E, G>,
33
- ): void {
34
- const size = settings.edgeLabelSize;
35
- const font = settings.edgeLabelFont;
36
- const weight = settings.edgeLabelWeight;
37
- let color = edgeData.color ?? settings.defaultEdgeColor;
38
-
39
- if (edgeData.selected) color = "#f00";
40
- if (edgeData.highlight) color = "#F54A4A";
41
-
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- let label = edgeData.label;
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-
44
- if (!label || edgeData.opacity < 1) return;
45
-
46
- context.font = `${weight} ${size}px ${font}`;
47
-
48
- // Computing positions without considering nodes sizes:
49
- const sSize = sourceData.size;
50
- const tSize = targetData.size;
51
- let sx = sourceData.x;
52
- let sy = sourceData.y;
53
- let tx = targetData.x;
54
- let ty = targetData.y;
55
- let cx = (sx + tx) / 2;
56
- let cy = (sy + ty) / 2;
57
- let dx = tx - sx;
58
- let dy = ty - sy;
59
- let d = Math.sqrt(dx * dx + dy * dy);
60
-
61
- if (d < sSize + tSize) return;
62
-
63
- // Adding nodes sizes:
64
- sx += (dx * sSize) / d;
65
- sy += (dy * sSize) / d;
66
- tx -= (dx * tSize) / d;
67
- ty -= (dy * tSize) / d;
68
- cx = (sx + tx) / 2;
69
- cy = (sy + ty) / 2;
70
- dx = tx - sx;
71
- dy = ty - sy;
72
- d = Math.sqrt(dx * dx + dy * dy);
73
-
74
- // Handling ellipsis
75
- let textLength = context.measureText(label).width;
76
-
77
- if (textLength > d) {
78
- const ellipsis = "…";
79
- label = label + ellipsis;
80
- textLength = context.measureText(label).width;
81
-
82
- while (textLength > d && label.length > 1) {
83
- label = label.slice(0, -2) + ellipsis;
84
- textLength = context.measureText(label).width;
85
- }
86
-
87
- if (label.length < 4) return;
88
- }
89
-
90
- let angle;
91
- if (dx > 0) {
92
- if (dy > 0) angle = Math.acos(dx / d);
93
- else angle = Math.asin(dy / d);
94
- } else {
95
- if (dy > 0) angle = Math.acos(dx / d) + Math.PI;
96
- else angle = Math.asin(dx / d) + Math.PI / 2;
97
- }
98
-
99
- context.save();
100
- context.translate(cx, cy);
101
- context.rotate(angle);
102
- context.fillStyle = settings.defaultNodeColor || "#fff";
103
- context.fillRect(
104
- -textLength / 2 - 4,
105
- edgeData.size - size + 2,
106
- textLength + 8,
107
- size + 2,
108
- );
109
- context.fillStyle = color;
110
- context.fillText(label, -textLength / 2, edgeData.size);
111
-
112
- context.restore();
113
- }
@@ -1,34 +0,0 @@
1
- /* istanbul ignore file */
2
-
3
- // language=GLSL
4
- const SHADER_SOURCE = /* glsl */ `
5
- precision mediump float;
6
-
7
- varying vec4 v_color;
8
- varying vec2 v_normal;
9
- varying float v_opacity;
10
- varying float v_thickness;
11
- varying float v_feather;
12
-
13
- const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);
14
-
15
- void main(void) {
16
- // We only handle antialiasing for normal mode:
17
- #ifdef PICKING_MODE
18
- gl_FragColor = v_color;
19
- #else
20
- float dist = length(v_normal) * v_thickness;
21
-
22
- float t = smoothstep(
23
- v_thickness - v_feather,
24
- v_thickness,
25
- dist
26
- );
27
-
28
- gl_FragColor = mix(v_color, transparent, t);
29
- gl_FragColor = mix(transparent, gl_FragColor, v_opacity);
30
- #endif
31
- }
32
- `;
33
-
34
- export default SHADER_SOURCE;
@@ -1,163 +0,0 @@
1
- import { type Attributes } from "graphology-types";
2
- import {
3
- createEdgeCompoundProgram,
4
- EdgeProgram,
5
- type ProgramInfo,
6
- } from "sigma/rendering";
7
- import {
8
- type EdgeDisplayData,
9
- type NodeDisplayData,
10
- type RenderParams,
11
- } from "sigma/types";
12
- import { floatColor } from "sigma/utils";
13
- import { type InternalEdgeAttributes } from "../../types";
14
- import { createEdgeArrowHeadProgram } from "../arrow-head";
15
- import { drawLineLabel } from "./drawLabel";
16
- import FRAGMENT_SHADER_SOURCE from "./frag.glsl";
17
- import VERTEX_SHADER_SOURCE from "./vert.glsl";
18
-
19
- /* istanbul ignore file */
20
-
21
- const { UNSIGNED_BYTE, FLOAT } = WebGLRenderingContext;
22
-
23
- const UNIFORMS = [
24
- "u_matrix",
25
- "u_zoomRatio",
26
- "u_sizeRatio",
27
- "u_correctionRatio",
28
- "u_pixelRatio",
29
- "u_feather",
30
- "u_minEdgeThickness",
31
- "u_lengthToThicknessRatio",
32
- ] as const;
33
-
34
- class EdgeLineProgramBase<
35
- N extends Attributes = Attributes,
36
- E extends Attributes = Attributes,
37
- G extends Attributes = Attributes,
38
- > extends EdgeProgram<(typeof UNIFORMS)[number], N, E, G> {
39
- getDefinition() {
40
- return {
41
- VERTICES: 6,
42
- VERTEX_SHADER_SOURCE,
43
- FRAGMENT_SHADER_SOURCE,
44
- METHOD: WebGLRenderingContext.TRIANGLES,
45
- UNIFORMS,
46
- ATTRIBUTES: [
47
- { name: "a_positionStart", size: 2, type: FLOAT },
48
- { name: "a_positionEnd", size: 2, type: FLOAT },
49
- { name: "a_normal", size: 2, type: FLOAT },
50
- { name: "a_color", size: 4, type: UNSIGNED_BYTE, normalized: true },
51
- { name: "a_opacity", size: 1, type: FLOAT },
52
- { name: "a_id", size: 4, type: UNSIGNED_BYTE, normalized: true },
53
- { name: "a_sourceRadius", size: 1, type: FLOAT },
54
- { name: "a_targetRadius", size: 1, type: FLOAT },
55
- ],
56
- CONSTANT_ATTRIBUTES: [
57
- // If 0, then position will be a_positionStart
58
- // If 2, then position will be a_positionEnd
59
- { name: "a_positionCoef", size: 1, type: FLOAT },
60
- { name: "a_normalCoef", size: 1, type: FLOAT },
61
- { name: "a_sourceRadiusCoef", size: 1, type: FLOAT },
62
- { name: "a_targetRadiusCoef", size: 1, type: FLOAT },
63
- ],
64
- CONSTANT_DATA: [
65
- [0, 1, -1, 0],
66
- [0, -1, 1, 0],
67
- [1, 1, 0, 1],
68
- [1, 1, 0, 1],
69
- [0, -1, 1, 0],
70
- [1, -1, 0, -1],
71
- ],
72
- };
73
- }
74
-
75
- processVisibleItem(
76
- edgeIndex: number,
77
- startIndex: number,
78
- sourceData: NodeDisplayData,
79
- targetData: NodeDisplayData,
80
- data: EdgeDisplayData & InternalEdgeAttributes,
81
- ) {
82
- let color = data.color ?? this.renderer.getSetting("defaultEdgeColor");
83
- if (data.selected) color = "#f00";
84
- if (data.highlight) color = "#F54A4A";
85
-
86
- const thickness =
87
- Math.min(data.size || 1, 0.5) * (data.selected ?? data.highlight ? 8 : 4);
88
- const x1 = sourceData.x;
89
- const y1 = sourceData.y;
90
- const x2 = targetData.x;
91
- const y2 = targetData.y;
92
-
93
- // Computing normals
94
- const dx = x2 - x1;
95
- const dy = y2 - y1;
96
-
97
- const sourceRadius = sourceData.size || 1;
98
- const targetRadius = targetData.size || 1;
99
-
100
- let len = dx * dx + dy * dy;
101
- let n1 = 0;
102
- let n2 = 0;
103
-
104
- if (len) {
105
- len = 1 / Math.sqrt(len);
106
-
107
- n1 = -dy * len * thickness;
108
- n2 = dx * len * thickness;
109
- }
110
-
111
- const array = this.array;
112
-
113
- array[startIndex++] = x1;
114
- array[startIndex++] = y1;
115
- array[startIndex++] = x2;
116
- array[startIndex++] = y2;
117
- array[startIndex++] = n1;
118
- array[startIndex++] = n2;
119
- array[startIndex++] = floatColor(color);
120
- array[startIndex++] = data.opacity ?? 1;
121
- array[startIndex++] = edgeIndex;
122
- array[startIndex++] = ["both", "source"].includes(data.arrow ?? "")
123
- ? sourceRadius
124
- : 0;
125
- array[startIndex++] = ["both", "target"].includes(data.arrow ?? "")
126
- ? targetRadius
127
- : 0;
128
- }
129
-
130
- setUniforms(
131
- params: RenderParams,
132
- { gl, uniformLocations }: ProgramInfo,
133
- ): void {
134
- const {
135
- u_matrix,
136
- u_zoomRatio,
137
- u_feather,
138
- u_pixelRatio,
139
- u_correctionRatio,
140
- u_sizeRatio,
141
- u_minEdgeThickness,
142
- u_lengthToThicknessRatio,
143
- } = uniformLocations;
144
-
145
- gl.uniformMatrix3fv(u_matrix, false, params.matrix);
146
- gl.uniform1f(u_zoomRatio, params.zoomRatio);
147
- gl.uniform1f(u_sizeRatio, params.sizeRatio);
148
- gl.uniform1f(u_correctionRatio, params.correctionRatio);
149
- gl.uniform1f(u_pixelRatio, params.pixelRatio);
150
- gl.uniform1f(u_feather, params.antiAliasingFeather);
151
- gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
152
- gl.uniform1f(u_lengthToThicknessRatio, 2.5);
153
- }
154
- }
155
-
156
- export const EdgeLineProgram = createEdgeCompoundProgram(
157
- [
158
- EdgeLineProgramBase,
159
- createEdgeArrowHeadProgram({ extremity: "source" }),
160
- createEdgeArrowHeadProgram({ extremity: "target" }),
161
- ],
162
- drawLineLabel as any,
163
- );
@@ -1,104 +0,0 @@
1
- /* istanbul ignore file */
2
-
3
- // language=GLSL
4
- const SHADER_SOURCE = /* glsl */ `
5
- attribute vec4 a_id;
6
- attribute vec4 a_color;
7
- attribute vec2 a_normal;
8
- attribute float a_opacity;
9
- attribute float a_normalCoef;
10
- attribute vec2 a_positionStart;
11
- attribute vec2 a_positionEnd;
12
- attribute float a_positionCoef;
13
- attribute float a_sourceRadius;
14
- attribute float a_targetRadius;
15
- attribute float a_sourceRadiusCoef;
16
- attribute float a_targetRadiusCoef;
17
-
18
- uniform mat3 u_matrix;
19
- uniform float u_sizeRatio;
20
- uniform float u_zoomRatio;
21
- uniform float u_pixelRatio;
22
- uniform float u_correctionRatio;
23
- uniform float u_minEdgeThickness;
24
- uniform float u_lengthToThicknessRatio;
25
- uniform float u_feather;
26
-
27
- varying vec4 v_color;
28
- varying vec2 v_normal;
29
- varying float v_opacity;
30
- varying float v_thickness;
31
- varying float v_feather;
32
-
33
- const float minThickness = 1.7;
34
- const float bias = 255.0 / 254.0;
35
-
36
- void main() {
37
- vec2 normal = a_normal * a_normalCoef;
38
- vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;
39
-
40
- float normalLength = length(normal);
41
- vec2 unitNormal = normal / normalLength;
42
-
43
- // We require edges to be at least "minThickness" pixels thick *on screen*
44
- // (so we need to compensate the size ratio):
45
- float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
46
-
47
- // Then, we need to retrieve the normalized thickness of the edge in the WebGL
48
- // referential (in a ([0, 1], [0, 1]) space), using our "magic" correction
49
- // ratio:
50
- float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;
51
-
52
- // Here, we move the point to leave space for the arrow heads:
53
- // Source arrow head
54
- float sourceRadius = a_sourceRadius * a_sourceRadiusCoef;
55
- float sourceDirection = sign(sourceRadius);
56
- float webGLSourceRadius = sourceDirection * sourceRadius * 2.0 * u_correctionRatio / u_sizeRatio;
57
- float webGLSourceArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
58
- vec2 sourceCompensationVector =
59
- vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)
60
- * (webGLSourceRadius + webGLSourceArrowHeadLength);
61
-
62
- // Target arrow head
63
- float targetRadius = a_targetRadius * a_targetRadiusCoef;
64
- float targetDirection = sign(targetRadius);
65
- float webGLTargetRadius = targetDirection * targetRadius * 2.0 * u_correctionRatio / u_sizeRatio;
66
- float webGLTargetArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
67
- vec2 targetCompensationVector =
68
- vec2(-targetDirection * unitNormal.y, targetDirection * unitNormal.x)
69
- * (webGLTargetRadius + webGLTargetArrowHeadLength);
70
-
71
- if(a_sourceRadius == 0.0) {
72
- sourceCompensationVector = vec2(0.0, 0.0);
73
- }
74
- if(a_targetRadius == 0.0) {
75
- targetCompensationVector = vec2(0.0, 0.0);
76
- }
77
-
78
- // Here is the proper position of the vertex
79
- gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + sourceCompensationVector + targetCompensationVector, 1)).xy, 0, 1);
80
-
81
- // For the fragment shader though, we need a thickness that takes the "magic"
82
- // correction ratio into account (as in webGLThickness), but so that the
83
- // antialiasing effect does not depend on the zoom level. So here's yet
84
- // another thickness version:
85
- v_thickness = webGLThickness / u_zoomRatio;
86
-
87
- v_normal = unitNormal;
88
-
89
- v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;
90
-
91
- #ifdef PICKING_MODE
92
- // For picking mode, we use the ID as the color:
93
- v_color = a_id;
94
- #else
95
- // For normal mode, we use the color:
96
- v_color = a_color;
97
- v_opacity = a_opacity;
98
- #endif
99
-
100
- v_color.a *= bias;
101
- }
102
- `;
103
-
104
- export default SHADER_SOURCE;