@react-aria/overlays 3.23.3 → 3.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/LICENSE +201 -0
  2. package/dist/Overlay.main.js.map +1 -1
  3. package/dist/Overlay.module.js.map +1 -1
  4. package/dist/PortalProvider.main.js +1 -1
  5. package/dist/PortalProvider.main.js.map +1 -1
  6. package/dist/PortalProvider.mjs +1 -1
  7. package/dist/PortalProvider.module.js +1 -1
  8. package/dist/PortalProvider.module.js.map +1 -1
  9. package/dist/ariaHideOutside.main.js +2 -1
  10. package/dist/ariaHideOutside.main.js.map +1 -1
  11. package/dist/ariaHideOutside.mjs +2 -1
  12. package/dist/ariaHideOutside.module.js +2 -1
  13. package/dist/ariaHideOutside.module.js.map +1 -1
  14. package/dist/calculatePosition.main.js +32 -23
  15. package/dist/calculatePosition.main.js.map +1 -1
  16. package/dist/calculatePosition.mjs +32 -23
  17. package/dist/calculatePosition.module.js +32 -23
  18. package/dist/calculatePosition.module.js.map +1 -1
  19. package/dist/types.d.ts +4 -4
  20. package/dist/types.d.ts.map +1 -1
  21. package/dist/useCloseOnScroll.main.js.map +1 -1
  22. package/dist/useCloseOnScroll.module.js.map +1 -1
  23. package/dist/useModal.main.js +1 -1
  24. package/dist/useModal.main.js.map +1 -1
  25. package/dist/useModal.mjs +1 -1
  26. package/dist/useModal.module.js +1 -1
  27. package/dist/useModal.module.js.map +1 -1
  28. package/dist/useModalOverlay.main.js +1 -1
  29. package/dist/useModalOverlay.main.js.map +1 -1
  30. package/dist/useModalOverlay.mjs +1 -1
  31. package/dist/useModalOverlay.module.js +1 -1
  32. package/dist/useModalOverlay.module.js.map +1 -1
  33. package/dist/useOverlay.main.js +2 -2
  34. package/dist/useOverlay.main.js.map +1 -1
  35. package/dist/useOverlay.mjs +2 -2
  36. package/dist/useOverlay.module.js +2 -2
  37. package/dist/useOverlay.module.js.map +1 -1
  38. package/dist/useOverlayPosition.main.js +18 -21
  39. package/dist/useOverlayPosition.main.js.map +1 -1
  40. package/dist/useOverlayPosition.mjs +18 -21
  41. package/dist/useOverlayPosition.module.js +18 -21
  42. package/dist/useOverlayPosition.module.js.map +1 -1
  43. package/dist/useOverlayTrigger.main.js +1 -1
  44. package/dist/useOverlayTrigger.main.js.map +1 -1
  45. package/dist/useOverlayTrigger.mjs +1 -1
  46. package/dist/useOverlayTrigger.module.js +1 -1
  47. package/dist/useOverlayTrigger.module.js.map +1 -1
  48. package/dist/usePopover.main.js +3 -2
  49. package/dist/usePopover.main.js.map +1 -1
  50. package/dist/usePopover.mjs +3 -2
  51. package/dist/usePopover.module.js +3 -2
  52. package/dist/usePopover.module.js.map +1 -1
  53. package/dist/usePreventScroll.main.js +10 -7
  54. package/dist/usePreventScroll.main.js.map +1 -1
  55. package/dist/usePreventScroll.mjs +10 -7
  56. package/dist/usePreventScroll.module.js +10 -7
  57. package/dist/usePreventScroll.module.js.map +1 -1
  58. package/package.json +16 -15
  59. package/src/Overlay.tsx +1 -1
  60. package/src/PortalProvider.tsx +1 -1
  61. package/src/ariaHideOutside.ts +10 -3
  62. package/src/calculatePosition.ts +27 -30
  63. package/src/useCloseOnScroll.ts +1 -1
  64. package/src/useModal.tsx +2 -2
  65. package/src/useModalOverlay.ts +1 -1
  66. package/src/useOverlay.ts +2 -2
  67. package/src/useOverlayPosition.ts +19 -22
  68. package/src/useOverlayTrigger.ts +2 -2
  69. package/src/usePopover.ts +4 -3
  70. package/src/usePreventScroll.ts +13 -10
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position?: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight?: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = visualViewport?.scale > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport.pageTop;\n left = visualViewport.pageLeft;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis];\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis] += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis], minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - position.bottom - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the top of the boundary\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - boundaryDimensions.scroll[axis] + containerOffsetWithBoundary[axis] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis] - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? margins.left + margins.right : margins.top + margins.bottom;\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n // @ts-ignore\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n // @ts-ignore\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
package/dist/types.d.ts CHANGED
@@ -51,7 +51,7 @@ export interface PositionAria {
51
51
  /** Props for the overlay tip arrow if any. */
52
52
  arrowProps: DOMAttributes;
53
53
  /** Placement of the overlay with respect to the overlay trigger. */
54
- placement: PlacementAxis;
54
+ placement: PlacementAxis | null;
55
55
  /** Updates the position of the overlay. */
56
56
  updatePosition(): void;
57
57
  }
@@ -168,7 +168,7 @@ export interface OverlayContainerProps extends ModalProviderProps {
168
168
  * nested modal is opened. Only the top-most modal or overlay should
169
169
  * be accessible at once.
170
170
  */
171
- export function OverlayContainer(props: OverlayContainerProps): React.ReactPortal;
171
+ export function OverlayContainer(props: OverlayContainerProps): React.ReactPortal | null;
172
172
  interface ModalAriaProps extends DOMAttributes {
173
173
  /** Data attribute marks the dom node as a modal for the aria-modal-polyfill. */
174
174
  'data-ismodal': boolean;
@@ -249,7 +249,7 @@ export interface PopoverAria {
249
249
  /** Props to apply to the underlay element, if any. */
250
250
  underlayProps: DOMAttributes;
251
251
  /** Placement of the popover with respect to the trigger. */
252
- placement: PlacementAxis;
252
+ placement: PlacementAxis | null;
253
253
  }
254
254
  /**
255
255
  * Provides the behavior and accessibility implementation for a popover component.
@@ -287,7 +287,7 @@ export interface OverlayProps {
287
287
  * A container which renders an overlay such as a popover or modal in a portal,
288
288
  * and provides a focus scope for the child elements.
289
289
  */
290
- export function Overlay(props: OverlayProps): React.ReactPortal;
290
+ export function Overlay(props: OverlayProps): React.ReactPortal | null;
291
291
  /** @private */
292
292
  export function useOverlayFocusContain(): void;
293
293
  export interface AriaModalOverlayProps extends Pick<AriaOverlayProps, 'shouldCloseOnInteractOutside'> {
@@ -1 +1 @@
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport {useOverlayPosition} from './useOverlayPosition';\nexport {useOverlay} from './useOverlay';\nexport {useOverlayTrigger} from './useOverlayTrigger';\nexport {usePreventScroll} from './usePreventScroll';\nexport {ModalProvider, useModalProvider, OverlayProvider, OverlayContainer, useModal} from './useModal';\nexport {DismissButton} from './DismissButton';\nexport {ariaHideOutside} from './ariaHideOutside';\nexport {usePopover} from './usePopover';\nexport {useModalOverlay} from './useModalOverlay';\nexport {Overlay, useOverlayFocusContain} from './Overlay';\nexport {UNSTABLE_PortalProvider, useUNSTABLE_PortalContext} from './PortalProvider';\n\nexport type {AriaPositionProps, PositionAria} from './useOverlayPosition';\nexport type {AriaOverlayProps, OverlayAria} from './useOverlay';\nexport type {OverlayTriggerAria, OverlayTriggerProps} from './useOverlayTrigger';\nexport type {AriaModalOptions, ModalAria, ModalProviderAria, ModalProviderProps, OverlayContainerProps} from './useModal';\nexport type {DismissButtonProps} from './DismissButton';\nexport type {AriaPopoverProps, PopoverAria} from './usePopover';\nexport type {AriaModalOverlayProps, ModalOverlayAria} from './useModalOverlay';\nexport type {OverlayProps} from './Overlay';\nexport type {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. 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@@ -57,7 +57,7 @@ function $0775ea8ea6a0565e$export$d9aaed4c3ece1bc0() {
57
57
  let context = (0, $btuAB$react.useContext)($0775ea8ea6a0565e$var$Context);
58
58
  return {
59
59
  modalProviderProps: {
60
- 'aria-hidden': context && context.modalCount > 0 ? true : null
60
+ 'aria-hidden': context && context.modalCount > 0 ? true : undefined
61
61
  }
62
62
  };
63
63
  }
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes} from '@react-types/shared';\nimport React, {AriaAttributes, ReactNode, useContext, useEffect, useMemo, useState} from 'react';\nimport ReactDOM from 'react-dom';\nimport {useIsSSR} from '@react-aria/ssr';\n\nexport interface ModalProviderProps extends DOMAttributes {\n children: ReactNode\n}\n\ninterface ModalContext {\n parent: ModalContext | null,\n modalCount: number,\n addModal: () => void,\n removeModal: () => void\n}\n\nconst Context = React.createContext<ModalContext | null>(null);\n\n/**\n * Each ModalProvider tracks how many modals are open in its subtree. 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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes} from '@react-types/shared';\nimport React, {AriaAttributes, ReactNode, useContext, useEffect, useMemo, useState} from 'react';\nimport ReactDOM from 'react-dom';\nimport {useIsSSR} from '@react-aria/ssr';\n\nexport interface ModalProviderProps extends DOMAttributes {\n children: ReactNode\n}\n\ninterface ModalContext {\n parent: ModalContext | null,\n modalCount: number,\n addModal: () => void,\n removeModal: () => void\n}\n\nconst Context = React.createContext<ModalContext | null>(null);\n\n/**\n * Each ModalProvider tracks how many modals are open in its subtree. 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This is used to ensure that\n * the main content of the application is hidden from screen readers\n * if a modal or other overlay is opened. Only the top-most modal or\n * overlay should be accessible at once.\n */\nexport function OverlayProvider(props: ModalProviderProps) {\n return (\n <ModalProvider>\n <OverlayContainerDOM {...props} />\n </ModalProvider>\n );\n}\n\nexport interface OverlayContainerProps extends ModalProviderProps {\n /**\n * The container element in which the overlay portal will be placed.\n * @default document.body\n */\n portalContainer?: Element\n}\n\n/**\n * A container for overlays like modals and popovers. Renders the overlay\n * into a Portal which is placed at the end of the document body.\n * Also ensures that the overlay is hidden from screen readers if a\n * nested modal is opened. Only the top-most modal or overlay should\n * be accessible at once.\n */\nexport function OverlayContainer(props: OverlayContainerProps): React.ReactPortal | null {\n let isSSR = useIsSSR();\n let {portalContainer = isSSR ? null : document.body, ...rest} = props;\n\n React.useEffect(() => {\n if (portalContainer?.closest('[data-overlay-container]')) {\n throw new Error('An OverlayContainer must not be inside another container. Please change the portalContainer prop.');\n }\n }, [portalContainer]);\n\n if (!portalContainer) {\n return null;\n }\n\n let contents = <OverlayProvider {...rest} />;\n return ReactDOM.createPortal(contents, portalContainer);\n}\n\ninterface ModalAriaProps extends DOMAttributes {\n /** Data attribute marks the dom node as a modal for the aria-modal-polyfill. */\n 'data-ismodal': boolean\n}\n\nexport interface AriaModalOptions {\n isDisabled?: boolean\n}\n\nexport interface ModalAria {\n /** Props for the modal content element. */\n modalProps: ModalAriaProps\n}\n\n/**\n * Hides content outside the current `<OverlayContainer>` from screen readers\n * on mount and restores it on unmount. Typically used by modal dialogs and\n * other types of overlays to ensure that only the top-most modal is\n * accessible at once.\n */\nexport function useModal(options?: AriaModalOptions): ModalAria {\n // Add aria-hidden to all parent providers on mount, and restore on unmount.\n let context = useContext(Context);\n if (!context) {\n throw new Error('Modal is not contained within a provider');\n }\n\n useEffect(() => {\n if (options?.isDisabled || !context || !context.parent) {\n return;\n }\n\n // The immediate context is from the provider containing this modal, so we only\n // want to trigger aria-hidden on its parents not on the modal provider itself.\n context.parent.addModal();\n return () => {\n if (context && context.parent) {\n context.parent.removeModal();\n }\n };\n }, [context, context.parent, options?.isDisabled]);\n\n return {\n modalProps: {\n 'data-ismodal': !options?.isDisabled\n }\n };\n}\n"],"names":[],"version":3,"file":"useModal.main.js.map"}
package/dist/useModal.mjs CHANGED
@@ -43,7 +43,7 @@ function $f57aed4a881a3485$export$d9aaed4c3ece1bc0() {
43
43
  let context = (0, $4AOtR$useContext)($f57aed4a881a3485$var$Context);
44
44
  return {
45
45
  modalProviderProps: {
46
- 'aria-hidden': context && context.modalCount > 0 ? true : null
46
+ 'aria-hidden': context && context.modalCount > 0 ? true : undefined
47
47
  }
48
48
  };
49
49
  }
@@ -43,7 +43,7 @@ function $f57aed4a881a3485$export$d9aaed4c3ece1bc0() {
43
43
  let context = (0, $4AOtR$useContext)($f57aed4a881a3485$var$Context);
44
44
  return {
45
45
  modalProviderProps: {
46
- 'aria-hidden': context && context.modalCount > 0 ? true : null
46
+ 'aria-hidden': context && context.modalCount > 0 ? true : undefined
47
47
  }
48
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  };
49
49
  }
@@ -1 +1 @@
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes} from '@react-types/shared';\nimport React, {AriaAttributes, ReactNode, useContext, useEffect, useMemo, useState} from 'react';\nimport ReactDOM from 'react-dom';\nimport {useIsSSR} from '@react-aria/ssr';\n\nexport interface ModalProviderProps extends DOMAttributes {\n children: ReactNode\n}\n\ninterface ModalContext {\n parent: ModalContext | null,\n modalCount: number,\n addModal: () => void,\n removeModal: () => void\n}\n\nconst Context = React.createContext<ModalContext | null>(null);\n\n/**\n * Each ModalProvider tracks how many modals are open in its subtree. On mount, the modals\n * trigger `addModal` to increment the count, and trigger `removeModal` on unmount to decrement it.\n * This is done recursively so that all parent providers are incremented and decremented.\n * If the modal count is greater than zero, we add `aria-hidden` to this provider to hide its\n * subtree from screen readers. This is done using React context in order to account for things\n * like portals, which can cause the React tree and the DOM tree to differ significantly in structure.\n */\nexport function ModalProvider(props: ModalProviderProps) {\n let {children} = props;\n let parent = useContext(Context);\n let [modalCount, setModalCount] = useState(0);\n let context = useMemo(() => ({\n parent,\n modalCount,\n addModal() {\n setModalCount(count => count + 1);\n if (parent) {\n parent.addModal();\n }\n },\n removeModal() {\n setModalCount(count => count - 1);\n if (parent) {\n parent.removeModal();\n }\n }\n }), [parent, modalCount]);\n\n return (\n <Context.Provider value={context}>\n {children}\n </Context.Provider>\n );\n}\n\nexport interface ModalProviderAria {\n /**\n * Props to be spread on the container element.\n */\n modalProviderProps: AriaAttributes\n}\n\n/**\n * Used to determine if the tree should be aria-hidden based on how many\n * modals are open.\n */\nexport function useModalProvider(): ModalProviderAria {\n let context = useContext(Context);\n return {\n modalProviderProps: {\n 'aria-hidden': context && context.modalCount > 0 ? true : null\n }\n };\n}\n\n/**\n * Creates a root node that will be aria-hidden if there are other modals open.\n */\nfunction OverlayContainerDOM(props: ModalProviderProps) {\n let {modalProviderProps} = useModalProvider();\n return <div data-overlay-container {...props} {...modalProviderProps} />;\n}\n\n/**\n * An OverlayProvider acts as a container for the top-level application.\n * Any application that uses modal dialogs or other overlays should\n * be wrapped in a `<OverlayProvider>`. This is used to ensure that\n * the main content of the application is hidden from screen readers\n * if a modal or other overlay is opened. Only the top-most modal or\n * overlay should be accessible at once.\n */\nexport function OverlayProvider(props: ModalProviderProps) {\n return (\n <ModalProvider>\n <OverlayContainerDOM {...props} />\n </ModalProvider>\n );\n}\n\nexport interface OverlayContainerProps extends ModalProviderProps {\n /**\n * The container element in which the overlay portal will be placed.\n * @default document.body\n */\n portalContainer?: Element\n}\n\n/**\n * A container for overlays like modals and popovers. Renders the overlay\n * into a Portal which is placed at the end of the document body.\n * Also ensures that the overlay is hidden from screen readers if a\n * nested modal is opened. Only the top-most modal or overlay should\n * be accessible at once.\n */\nexport function OverlayContainer(props: OverlayContainerProps): React.ReactPortal {\n let isSSR = useIsSSR();\n let {portalContainer = isSSR ? null : document.body, ...rest} = props;\n\n React.useEffect(() => {\n if (portalContainer?.closest('[data-overlay-container]')) {\n throw new Error('An OverlayContainer must not be inside another container. Please change the portalContainer prop.');\n }\n }, [portalContainer]);\n\n if (!portalContainer) {\n return null;\n }\n\n let contents = <OverlayProvider {...rest} />;\n return ReactDOM.createPortal(contents, portalContainer);\n}\n\ninterface ModalAriaProps extends DOMAttributes {\n /** Data attribute marks the dom node as a modal for the aria-modal-polyfill. */\n 'data-ismodal': boolean\n}\n\nexport interface AriaModalOptions {\n isDisabled?: boolean\n}\n\nexport interface ModalAria {\n /** Props for the modal content element. */\n modalProps: ModalAriaProps\n}\n\n/**\n * Hides content outside the current `<OverlayContainer>` from screen readers\n * on mount and restores it on unmount. Typically used by modal dialogs and\n * other types of overlays to ensure that only the top-most modal is\n * accessible at once.\n */\nexport function useModal(options?: AriaModalOptions): ModalAria {\n // Add aria-hidden to all parent providers on mount, and restore on unmount.\n let context = useContext(Context);\n if (!context) {\n throw new Error('Modal is not contained within a provider');\n }\n\n useEffect(() => {\n if (options?.isDisabled || !context || !context.parent) {\n return;\n }\n\n // The immediate context is from the provider containing this modal, so we only\n // want to trigger aria-hidden on its parents not on the modal provider itself.\n context.parent.addModal();\n return () => {\n if (context && context.parent) {\n context.parent.removeModal();\n }\n };\n }, [context, context.parent, options?.isDisabled]);\n\n return {\n modalProps: {\n 'data-ismodal': !options?.isDisabled\n }\n };\n}\n"],"names":[],"version":3,"file":"useModal.module.js.map"}
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes} from '@react-types/shared';\nimport React, {AriaAttributes, ReactNode, useContext, useEffect, useMemo, useState} from 'react';\nimport ReactDOM from 'react-dom';\nimport {useIsSSR} from '@react-aria/ssr';\n\nexport interface ModalProviderProps extends DOMAttributes {\n children: ReactNode\n}\n\ninterface ModalContext {\n parent: ModalContext | null,\n modalCount: number,\n addModal: () => void,\n removeModal: () => void\n}\n\nconst Context = React.createContext<ModalContext | null>(null);\n\n/**\n * Each ModalProvider tracks how many modals are open in its subtree. On mount, the modals\n * trigger `addModal` to increment the count, and trigger `removeModal` on unmount to decrement it.\n * This is done recursively so that all parent providers are incremented and decremented.\n * If the modal count is greater than zero, we add `aria-hidden` to this provider to hide its\n * subtree from screen readers. This is done using React context in order to account for things\n * like portals, which can cause the React tree and the DOM tree to differ significantly in structure.\n */\nexport function ModalProvider(props: ModalProviderProps) {\n let {children} = props;\n let parent = useContext(Context);\n let [modalCount, setModalCount] = useState(0);\n let context = useMemo(() => ({\n parent,\n modalCount,\n addModal() {\n setModalCount(count => count + 1);\n if (parent) {\n parent.addModal();\n }\n },\n removeModal() {\n setModalCount(count => count - 1);\n if (parent) {\n parent.removeModal();\n }\n }\n }), [parent, modalCount]);\n\n return (\n <Context.Provider value={context}>\n {children}\n </Context.Provider>\n );\n}\n\nexport interface ModalProviderAria {\n /**\n * Props to be spread on the container element.\n */\n modalProviderProps: AriaAttributes\n}\n\n/**\n * Used to determine if the tree should be aria-hidden based on how many\n * modals are open.\n */\nexport function useModalProvider(): ModalProviderAria {\n let context = useContext(Context);\n return {\n modalProviderProps: {\n 'aria-hidden': context && context.modalCount > 0 ? true : undefined\n }\n };\n}\n\n/**\n * Creates a root node that will be aria-hidden if there are other modals open.\n */\nfunction OverlayContainerDOM(props: ModalProviderProps) {\n let {modalProviderProps} = useModalProvider();\n return <div data-overlay-container {...props} {...modalProviderProps} />;\n}\n\n/**\n * An OverlayProvider acts as a container for the top-level application.\n * Any application that uses modal dialogs or other overlays should\n * be wrapped in a `<OverlayProvider>`. This is used to ensure that\n * the main content of the application is hidden from screen readers\n * if a modal or other overlay is opened. Only the top-most modal or\n * overlay should be accessible at once.\n */\nexport function OverlayProvider(props: ModalProviderProps) {\n return (\n <ModalProvider>\n <OverlayContainerDOM {...props} />\n </ModalProvider>\n );\n}\n\nexport interface OverlayContainerProps extends ModalProviderProps {\n /**\n * The container element in which the overlay portal will be placed.\n * @default document.body\n */\n portalContainer?: Element\n}\n\n/**\n * A container for overlays like modals and popovers. Renders the overlay\n * into a Portal which is placed at the end of the document body.\n * Also ensures that the overlay is hidden from screen readers if a\n * nested modal is opened. Only the top-most modal or overlay should\n * be accessible at once.\n */\nexport function OverlayContainer(props: OverlayContainerProps): React.ReactPortal | null {\n let isSSR = useIsSSR();\n let {portalContainer = isSSR ? null : document.body, ...rest} = props;\n\n React.useEffect(() => {\n if (portalContainer?.closest('[data-overlay-container]')) {\n throw new Error('An OverlayContainer must not be inside another container. Please change the portalContainer prop.');\n }\n }, [portalContainer]);\n\n if (!portalContainer) {\n return null;\n }\n\n let contents = <OverlayProvider {...rest} />;\n return ReactDOM.createPortal(contents, portalContainer);\n}\n\ninterface ModalAriaProps extends DOMAttributes {\n /** Data attribute marks the dom node as a modal for the aria-modal-polyfill. */\n 'data-ismodal': boolean\n}\n\nexport interface AriaModalOptions {\n isDisabled?: boolean\n}\n\nexport interface ModalAria {\n /** Props for the modal content element. */\n modalProps: ModalAriaProps\n}\n\n/**\n * Hides content outside the current `<OverlayContainer>` from screen readers\n * on mount and restores it on unmount. Typically used by modal dialogs and\n * other types of overlays to ensure that only the top-most modal is\n * accessible at once.\n */\nexport function useModal(options?: AriaModalOptions): ModalAria {\n // Add aria-hidden to all parent providers on mount, and restore on unmount.\n let context = useContext(Context);\n if (!context) {\n throw new Error('Modal is not contained within a provider');\n }\n\n useEffect(() => {\n if (options?.isDisabled || !context || !context.parent) {\n return;\n }\n\n // The immediate context is from the provider containing this modal, so we only\n // want to trigger aria-hidden on its parents not on the modal provider itself.\n context.parent.addModal();\n return () => {\n if (context && context.parent) {\n context.parent.removeModal();\n }\n };\n }, [context, context.parent, options?.isDisabled]);\n\n return {\n modalProps: {\n 'data-ismodal': !options?.isDisabled\n }\n };\n}\n"],"names":[],"version":3,"file":"useModal.module.js.map"}
@@ -38,7 +38,7 @@ function $11b7e0b04b421e95$export$dbc0f175b25fb0fb(props, state, ref) {
38
38
  });
39
39
  (0, $745edbb83ab4296f$exports.useOverlayFocusContain)();
40
40
  (0, $9ziDi$react.useEffect)(()=>{
41
- if (state.isOpen) return (0, $08ef1685902b6011$exports.ariaHideOutside)([
41
+ if (state.isOpen && ref.current) return (0, $08ef1685902b6011$exports.ariaHideOutside)([
42
42
  ref.current
43
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  ]);
44
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  }, [
@@ -1 +1 @@
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- {"mappings":";;;;;;;;;;;;;AAAA;;;;;;;;;;CAUC;;;;;;AAmCM,SAAS,0CAAgB,KAA4B,EAAE,KAA0B,EAAE,GAAkC;IAC1H,IAAI,gBAAC,YAAY,iBAAE,aAAa,EAAC,GAAG,CAAA,GAAA,oCAAS,EAAE;QAC7C,GAAG,KAAK;QACR,QAAQ,MAAM,MAAM;QACpB,SAAS,MAAM,KAAK;IACtB,GAAG;IAEH,CAAA,GAAA,0CAAe,EAAE;QACf,YAAY,CAAC,MAAM,MAAM;IAC3B;IAEA,CAAA,GAAA,gDAAqB;IAErB,CAAA,GAAA,sBAAQ,EAAE;QACR,IAAI,MAAM,MAAM,EACd,OAAO,CAAA,GAAA,yCAAc,EAAE;YAAC,IAAI,OAAO;SAAC;IAExC,GAAG;QAAC,MAAM,MAAM;QAAE;KAAI;IAEtB,OAAO;QACL,YAAY,CAAA,GAAA,gCAAS,EAAE;uBACvB;IACF;AACF","sources":["packages/@react-aria/overlays/src/useModalOverlay.ts"],"sourcesContent":["/*\n * Copyright 2022 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ariaHideOutside} from './ariaHideOutside';\nimport {AriaOverlayProps, useOverlay} from './useOverlay';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {mergeProps} from '@react-aria/utils';\nimport {OverlayTriggerState} from '@react-stately/overlays';\nimport {useEffect} from 'react';\nimport {useOverlayFocusContain} from './Overlay';\nimport {usePreventScroll} from './usePreventScroll';\n\nexport interface AriaModalOverlayProps extends Pick<AriaOverlayProps, 'shouldCloseOnInteractOutside'> {\n /**\n * Whether to close the modal when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n /**\n * Whether pressing the escape key to close the modal should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean\n}\n\nexport interface ModalOverlayAria {\n /** Props for the modal element. */\n modalProps: DOMAttributes,\n /** Props for the underlay element. */\n underlayProps: DOMAttributes\n}\n\n/**\n * Provides the behavior and accessibility implementation for a modal component.\n * A modal is an overlay element which blocks interaction with elements outside it.\n */\nexport function useModalOverlay(props: AriaModalOverlayProps, state: OverlayTriggerState, ref: RefObject<HTMLElement | null>): ModalOverlayAria {\n let {overlayProps, underlayProps} = useOverlay({\n ...props,\n isOpen: state.isOpen,\n onClose: state.close\n }, ref);\n\n usePreventScroll({\n isDisabled: !state.isOpen\n });\n\n useOverlayFocusContain();\n\n useEffect(() => {\n if (state.isOpen) {\n return ariaHideOutside([ref.current]);\n }\n }, [state.isOpen, ref]);\n\n return {\n modalProps: mergeProps(overlayProps),\n underlayProps\n };\n}\n"],"names":[],"version":3,"file":"useModalOverlay.main.js.map"}
1
+ {"mappings":";;;;;;;;;;;;;AAAA;;;;;;;;;;CAUC;;;;;;AAmCM,SAAS,0CAAgB,KAA4B,EAAE,KAA0B,EAAE,GAAkC;IAC1H,IAAI,gBAAC,YAAY,iBAAE,aAAa,EAAC,GAAG,CAAA,GAAA,oCAAS,EAAE;QAC7C,GAAG,KAAK;QACR,QAAQ,MAAM,MAAM;QACpB,SAAS,MAAM,KAAK;IACtB,GAAG;IAEH,CAAA,GAAA,0CAAe,EAAE;QACf,YAAY,CAAC,MAAM,MAAM;IAC3B;IAEA,CAAA,GAAA,gDAAqB;IAErB,CAAA,GAAA,sBAAQ,EAAE;QACR,IAAI,MAAM,MAAM,IAAI,IAAI,OAAO,EAC7B,OAAO,CAAA,GAAA,yCAAc,EAAE;YAAC,IAAI,OAAO;SAAC;IAExC,GAAG;QAAC,MAAM,MAAM;QAAE;KAAI;IAEtB,OAAO;QACL,YAAY,CAAA,GAAA,gCAAS,EAAE;uBACvB;IACF;AACF","sources":["packages/@react-aria/overlays/src/useModalOverlay.ts"],"sourcesContent":["/*\n * Copyright 2022 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ariaHideOutside} from './ariaHideOutside';\nimport {AriaOverlayProps, useOverlay} from './useOverlay';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {mergeProps} from '@react-aria/utils';\nimport {OverlayTriggerState} from '@react-stately/overlays';\nimport {useEffect} from 'react';\nimport {useOverlayFocusContain} from './Overlay';\nimport {usePreventScroll} from './usePreventScroll';\n\nexport interface AriaModalOverlayProps extends Pick<AriaOverlayProps, 'shouldCloseOnInteractOutside'> {\n /**\n * Whether to close the modal when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n /**\n * Whether pressing the escape key to close the modal should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean\n}\n\nexport interface ModalOverlayAria {\n /** Props for the modal element. */\n modalProps: DOMAttributes,\n /** Props for the underlay element. */\n underlayProps: DOMAttributes\n}\n\n/**\n * Provides the behavior and accessibility implementation for a modal component.\n * A modal is an overlay element which blocks interaction with elements outside it.\n */\nexport function useModalOverlay(props: AriaModalOverlayProps, state: OverlayTriggerState, ref: RefObject<HTMLElement | null>): ModalOverlayAria {\n let {overlayProps, underlayProps} = useOverlay({\n ...props,\n isOpen: state.isOpen,\n onClose: state.close\n }, ref);\n\n usePreventScroll({\n isDisabled: !state.isOpen\n });\n\n useOverlayFocusContain();\n\n useEffect(() => {\n if (state.isOpen && ref.current) {\n return ariaHideOutside([ref.current]);\n }\n }, [state.isOpen, ref]);\n\n return {\n modalProps: mergeProps(overlayProps),\n underlayProps\n };\n}\n"],"names":[],"version":3,"file":"useModalOverlay.main.js.map"}
@@ -32,7 +32,7 @@ function $8ac8429251c45e4b$export$dbc0f175b25fb0fb(props, state, ref) {
32
32
  });
33
33
  (0, $337b884510726a0d$export$14c98a7594375490)();
34
34
  (0, $7Dhkr$useEffect)(()=>{
35
- if (state.isOpen) return (0, $5e3802645cc19319$export$1c3ebcada18427bf)([
35
+ if (state.isOpen && ref.current) return (0, $5e3802645cc19319$export$1c3ebcada18427bf)([
36
36
  ref.current
37
37
  ]);
38
38
  }, [
@@ -32,7 +32,7 @@ function $8ac8429251c45e4b$export$dbc0f175b25fb0fb(props, state, ref) {
32
32
  });
33
33
  (0, $337b884510726a0d$export$14c98a7594375490)();
34
34
  (0, $7Dhkr$useEffect)(()=>{
35
- if (state.isOpen) return (0, $5e3802645cc19319$export$1c3ebcada18427bf)([
35
+ if (state.isOpen && ref.current) return (0, $5e3802645cc19319$export$1c3ebcada18427bf)([
36
36
  ref.current
37
37
  ]);
38
38
  }, [
@@ -1 +1 @@
1
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1
+ {"mappings":";;;;;;;AAAA;;;;;;;;;;CAUC;;;;;;AAmCM,SAAS,0CAAgB,KAA4B,EAAE,KAA0B,EAAE,GAAkC;IAC1H,IAAI,gBAAC,YAAY,iBAAE,aAAa,EAAC,GAAG,CAAA,GAAA,yCAAS,EAAE;QAC7C,GAAG,KAAK;QACR,QAAQ,MAAM,MAAM;QACpB,SAAS,MAAM,KAAK;IACtB,GAAG;IAEH,CAAA,GAAA,yCAAe,EAAE;QACf,YAAY,CAAC,MAAM,MAAM;IAC3B;IAEA,CAAA,GAAA,yCAAqB;IAErB,CAAA,GAAA,gBAAQ,EAAE;QACR,IAAI,MAAM,MAAM,IAAI,IAAI,OAAO,EAC7B,OAAO,CAAA,GAAA,yCAAc,EAAE;YAAC,IAAI,OAAO;SAAC;IAExC,GAAG;QAAC,MAAM,MAAM;QAAE;KAAI;IAEtB,OAAO;QACL,YAAY,CAAA,GAAA,iBAAS,EAAE;uBACvB;IACF;AACF","sources":["packages/@react-aria/overlays/src/useModalOverlay.ts"],"sourcesContent":["/*\n * Copyright 2022 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ariaHideOutside} from './ariaHideOutside';\nimport {AriaOverlayProps, useOverlay} from './useOverlay';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {mergeProps} from '@react-aria/utils';\nimport {OverlayTriggerState} from '@react-stately/overlays';\nimport {useEffect} from 'react';\nimport {useOverlayFocusContain} from './Overlay';\nimport {usePreventScroll} from './usePreventScroll';\n\nexport interface AriaModalOverlayProps extends Pick<AriaOverlayProps, 'shouldCloseOnInteractOutside'> {\n /**\n * Whether to close the modal when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n /**\n * Whether pressing the escape key to close the modal should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean\n}\n\nexport interface ModalOverlayAria {\n /** Props for the modal element. */\n modalProps: DOMAttributes,\n /** Props for the underlay element. */\n underlayProps: DOMAttributes\n}\n\n/**\n * Provides the behavior and accessibility implementation for a modal component.\n * A modal is an overlay element which blocks interaction with elements outside it.\n */\nexport function useModalOverlay(props: AriaModalOverlayProps, state: OverlayTriggerState, ref: RefObject<HTMLElement | null>): ModalOverlayAria {\n let {overlayProps, underlayProps} = useOverlay({\n ...props,\n isOpen: state.isOpen,\n onClose: state.close\n }, ref);\n\n usePreventScroll({\n isDisabled: !state.isOpen\n });\n\n useOverlayFocusContain();\n\n useEffect(() => {\n if (state.isOpen && ref.current) {\n return ariaHideOutside([ref.current]);\n }\n }, [state.isOpen, ref]);\n\n return {\n modalProps: mergeProps(overlayProps),\n underlayProps\n };\n}\n"],"names":[],"version":3,"file":"useModalOverlay.module.js.map"}
@@ -67,7 +67,7 @@ function $82711f9cb668ecdb$export$ea8f71083e90600f(props, ref) {
67
67
  // Handle clicking outside the overlay to close it
68
68
  (0, $eQbp7$reactariainteractions.useInteractOutside)({
69
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  ref: ref,
70
- onInteractOutside: isDismissable && isOpen ? onInteractOutside : null,
70
+ onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined,
71
71
  onInteractOutsideStart: onInteractOutsideStart
72
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  });
73
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  let { focusWithinProps: focusWithinProps } = (0, $eQbp7$reactariainteractions.useFocusWithin)({
@@ -83,7 +83,7 @@ function $82711f9cb668ecdb$export$ea8f71083e90600f(props, ref) {
83
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  // do not close the outer overlay. At this point, the active scope should
84
84
  // still be the outer overlay, since blur events run before focus.
85
85
  if (!e.relatedTarget || (0, $eQbp7$reactariafocus.isElementInChildOfActiveScope)(e.relatedTarget)) return;
86
- if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose();
86
+ if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose === null || onClose === void 0 ? void 0 : onClose();
87
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  }
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  });
89
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  let onPointerDownUnderlay = (e)=>{
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {isElementInChildOfActiveScope} from '@react-aria/focus';\nimport {useEffect} from 'react';\nimport {useFocusWithin, useInteractOutside} from '@react-aria/interactions';\n\nexport interface AriaOverlayProps {\n /** Whether the overlay is currently open. */\n isOpen?: boolean,\n\n /** Handler that is called when the overlay should close. */\n onClose?: () => void,\n\n /**\n * Whether to close the overlay when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n\n /** Whether the overlay should close when focus is lost or moves outside it. */\n shouldCloseOnBlur?: boolean,\n\n /**\n * Whether pressing the escape key to close the overlay should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean,\n\n /**\n * When user interacts with the argument element outside of the overlay ref,\n * return true if onClose should be called. This gives you a chance to filter\n * out interaction with elements that should not dismiss the overlay.\n * By default, onClose will always be called on interaction outside the overlay ref.\n */\n shouldCloseOnInteractOutside?: (element: Element) => boolean\n}\n\nexport interface OverlayAria {\n /** Props to apply to the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props to apply to the underlay element, if any. */\n underlayProps: DOMAttributes\n}\n\nconst visibleOverlays: RefObject<Element | null>[] = [];\n\n/**\n * Provides the behavior for overlays such as dialogs, popovers, and menus.\n * Hides the overlay when the user interacts outside it, when the Escape key is pressed,\n * or optionally, on blur. Only the top-most overlay will close at once.\n */\nexport function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | null>): OverlayAria {\n let {\n onClose,\n shouldCloseOnBlur,\n isOpen,\n isDismissable = false,\n isKeyboardDismissDisabled = false,\n shouldCloseOnInteractOutside\n } = props;\n\n // Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.\n useEffect(() => {\n if (isOpen) {\n visibleOverlays.push(ref);\n }\n\n return () => {\n let index = visibleOverlays.indexOf(ref);\n if (index >= 0) {\n visibleOverlays.splice(index, 1);\n }\n };\n }, [isOpen, ref]);\n\n // Only hide the overlay when it is the topmost visible overlay in the stack\n let onHide = () => {\n if (visibleOverlays[visibleOverlays.length - 1] === ref && onClose) {\n onClose();\n }\n };\n\n let onInteractOutsideStart = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n }\n };\n\n let onInteractOutside = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n onHide();\n }\n };\n\n // Handle the escape key\n let onKeyDown = (e) => {\n if (e.key === 'Escape' && !isKeyboardDismissDisabled && !e.nativeEvent.isComposing) {\n e.stopPropagation();\n e.preventDefault();\n onHide();\n }\n };\n\n // Handle clicking outside the overlay to close it\n useInteractOutside({ref, onInteractOutside: isDismissable && isOpen ? onInteractOutside : null, onInteractOutsideStart});\n\n let {focusWithinProps} = useFocusWithin({\n isDisabled: !shouldCloseOnBlur,\n onBlurWithin: (e) => {\n // Do not close if relatedTarget is null, which means focus is lost to the body.\n // That can happen when switching tabs, or due to a VoiceOver/Chrome bug with Control+Option+Arrow navigation.\n // Clicking on the body to close the overlay should already be handled by useInteractOutside.\n // https://github.com/adobe/react-spectrum/issues/4130\n // https://github.com/adobe/react-spectrum/issues/4922\n //\n // If focus is moving into a child focus scope (e.g. menu inside a dialog),\n // do not close the outer overlay. At this point, the active scope should\n // still be the outer overlay, since blur events run before focus.\n if (!e.relatedTarget || isElementInChildOfActiveScope(e.relatedTarget)) {\n return;\n }\n\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget as Element)) {\n onClose();\n }\n }\n });\n\n let onPointerDownUnderlay = e => {\n // fixes a firefox issue that starts text selection https://bugzilla.mozilla.org/show_bug.cgi?id=1675846\n if (e.target === e.currentTarget) {\n e.preventDefault();\n }\n };\n\n return {\n overlayProps: {\n onKeyDown,\n ...focusWithinProps\n },\n underlayProps: {\n onPointerDown: onPointerDownUnderlay\n }\n };\n}\n"],"names":[],"version":3,"file":"useOverlay.main.js.map"}
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {isElementInChildOfActiveScope} from '@react-aria/focus';\nimport {useEffect} from 'react';\nimport {useFocusWithin, useInteractOutside} from '@react-aria/interactions';\n\nexport interface AriaOverlayProps {\n /** Whether the overlay is currently open. */\n isOpen?: boolean,\n\n /** Handler that is called when the overlay should close. */\n onClose?: () => void,\n\n /**\n * Whether to close the overlay when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n\n /** Whether the overlay should close when focus is lost or moves outside it. */\n shouldCloseOnBlur?: boolean,\n\n /**\n * Whether pressing the escape key to close the overlay should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean,\n\n /**\n * When user interacts with the argument element outside of the overlay ref,\n * return true if onClose should be called. This gives you a chance to filter\n * out interaction with elements that should not dismiss the overlay.\n * By default, onClose will always be called on interaction outside the overlay ref.\n */\n shouldCloseOnInteractOutside?: (element: Element) => boolean\n}\n\nexport interface OverlayAria {\n /** Props to apply to the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props to apply to the underlay element, if any. */\n underlayProps: DOMAttributes\n}\n\nconst visibleOverlays: RefObject<Element | null>[] = [];\n\n/**\n * Provides the behavior for overlays such as dialogs, popovers, and menus.\n * Hides the overlay when the user interacts outside it, when the Escape key is pressed,\n * or optionally, on blur. Only the top-most overlay will close at once.\n */\nexport function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | null>): OverlayAria {\n let {\n onClose,\n shouldCloseOnBlur,\n isOpen,\n isDismissable = false,\n isKeyboardDismissDisabled = false,\n shouldCloseOnInteractOutside\n } = props;\n\n // Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.\n useEffect(() => {\n if (isOpen) {\n visibleOverlays.push(ref);\n }\n\n return () => {\n let index = visibleOverlays.indexOf(ref);\n if (index >= 0) {\n visibleOverlays.splice(index, 1);\n }\n };\n }, [isOpen, ref]);\n\n // Only hide the overlay when it is the topmost visible overlay in the stack\n let onHide = () => {\n if (visibleOverlays[visibleOverlays.length - 1] === ref && onClose) {\n onClose();\n }\n };\n\n let onInteractOutsideStart = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n }\n };\n\n let onInteractOutside = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n onHide();\n }\n };\n\n // Handle the escape key\n let onKeyDown = (e) => {\n if (e.key === 'Escape' && !isKeyboardDismissDisabled && !e.nativeEvent.isComposing) {\n e.stopPropagation();\n e.preventDefault();\n onHide();\n }\n };\n\n // Handle clicking outside the overlay to close it\n useInteractOutside({ref, onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined, onInteractOutsideStart});\n\n let {focusWithinProps} = useFocusWithin({\n isDisabled: !shouldCloseOnBlur,\n onBlurWithin: (e) => {\n // Do not close if relatedTarget is null, which means focus is lost to the body.\n // That can happen when switching tabs, or due to a VoiceOver/Chrome bug with Control+Option+Arrow navigation.\n // Clicking on the body to close the overlay should already be handled by useInteractOutside.\n // https://github.com/adobe/react-spectrum/issues/4130\n // https://github.com/adobe/react-spectrum/issues/4922\n //\n // If focus is moving into a child focus scope (e.g. menu inside a dialog),\n // do not close the outer overlay. At this point, the active scope should\n // still be the outer overlay, since blur events run before focus.\n if (!e.relatedTarget || isElementInChildOfActiveScope(e.relatedTarget)) {\n return;\n }\n\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget as Element)) {\n onClose?.();\n }\n }\n });\n\n let onPointerDownUnderlay = e => {\n // fixes a firefox issue that starts text selection https://bugzilla.mozilla.org/show_bug.cgi?id=1675846\n if (e.target === e.currentTarget) {\n e.preventDefault();\n }\n };\n\n return {\n overlayProps: {\n onKeyDown,\n ...focusWithinProps\n },\n underlayProps: {\n onPointerDown: onPointerDownUnderlay\n }\n };\n}\n"],"names":[],"version":3,"file":"useOverlay.main.js.map"}
@@ -61,7 +61,7 @@ function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
61
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  // Handle clicking outside the overlay to close it
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  (0, $jtpZv$useInteractOutside)({
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  ref: ref,
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- onInteractOutside: isDismissable && isOpen ? onInteractOutside : null,
64
+ onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined,
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  onInteractOutsideStart: onInteractOutsideStart
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  });
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  let { focusWithinProps: focusWithinProps } = (0, $jtpZv$useFocusWithin)({
@@ -77,7 +77,7 @@ function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
77
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  // do not close the outer overlay. At this point, the active scope should
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  // still be the outer overlay, since blur events run before focus.
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  if (!e.relatedTarget || (0, $jtpZv$isElementInChildOfActiveScope)(e.relatedTarget)) return;
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- if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose();
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+ if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose === null || onClose === void 0 ? void 0 : onClose();
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  }
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  });
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  let onPointerDownUnderlay = (e)=>{
@@ -61,7 +61,7 @@ function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
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  // Handle clicking outside the overlay to close it
62
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  (0, $jtpZv$useInteractOutside)({
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  ref: ref,
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- onInteractOutside: isDismissable && isOpen ? onInteractOutside : null,
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+ onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined,
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  onInteractOutsideStart: onInteractOutsideStart
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  });
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  let { focusWithinProps: focusWithinProps } = (0, $jtpZv$useFocusWithin)({
@@ -77,7 +77,7 @@ function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
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  // do not close the outer overlay. At this point, the active scope should
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  // still be the outer overlay, since blur events run before focus.
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  if (!e.relatedTarget || (0, $jtpZv$isElementInChildOfActiveScope)(e.relatedTarget)) return;
80
- if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose();
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+ if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget)) onClose === null || onClose === void 0 ? void 0 : onClose();
81
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  }
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  });
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  let onPointerDownUnderlay = (e)=>{