@rbxts/types 1.0.692 → 1.0.693
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/include/generated/None.d.ts +20 -20
- package/package.json +1 -1
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@@ -4286,13 +4286,13 @@ interface BaseWrap extends Instance {
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*
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* Asset ID for cage mesh.
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*/
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-
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+
CageMeshId: string;
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/**
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* This property is set up automatically by the Avatar Importer plugin.
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*
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* Cage mesh offset relative to parent [MeshPart](https://developer.roblox.com/en-us/api-reference/class/MeshPart).
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*/
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-
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+
CageOrigin: CFrame;
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/**
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* Cage mesh offset in world space.
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*
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@@ -4336,7 +4336,7 @@ interface BaseWrap extends Instance {
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* end
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* end
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*/
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-
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+
ImportOrigin: CFrame;
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/**
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* Describes where the origin (in world space) was while authoring the cage mesh in an asset creation tool such as Blender or Maya.
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*
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@@ -4364,7 +4364,7 @@ interface WrapLayer extends BaseWrap {
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*
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* [CFrame](https://developer.roblox.com/en-us/api-reference/datatype/CFrame) to adjust a binding point for a clothing item mesh. Allows for fine-tuning of clothing items (slight adjustment of position/rotation to get a unique look) in contexts such as community-made avatar editors.
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*/
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-
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+
BindOffset: CFrame;
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/**
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* Allows for disabling of the [WrapLayer](https://developer.roblox.com/en-us/api-reference/class/WrapLayer) object as if it does not exist.
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*/
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@@ -4386,13 +4386,13 @@ interface WrapLayer extends BaseWrap {
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*
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* Note: this property is set up automatically by the FBX importer
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*/
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-
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+
ReferenceMeshId: string;
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/**
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* Reference mesh offset relative to parent MeshPart (in the parent MeshPart space)
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*
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* Note: this property is set up automatically by the FBX importer
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*/
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-
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+
ReferenceOrigin: CFrame;
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/**
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* Reference mesh offset relative to parent MeshPart (in the world space)
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*
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@@ -4408,7 +4408,7 @@ interface WrapLayer extends BaseWrap {
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*
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* Valid range is -1 to 1. A value of -1 will maximally expand while a value of 1 will maximally shrink. A value of 0 (default) has no effect.
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*/
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-
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+
ShrinkFactor: number;
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}
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/** The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
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@@ -4429,7 +4429,7 @@ interface WrapTarget extends BaseWrap {
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*
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* Valid range is 0 to 1. A value of 0 will compress the body mesh as much as necessary to ensure that the intersections are eliminated (visible body parts might look a little bit deformed). A value of 1 will prevent the body mesh from being compressed (may lead to visible intersections or Z-fighting). A value of 0.9 (default) is a reasonable default that solves most of the intersections without introducing any significant body deformation.
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*/
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-
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+
Stiffness: number;
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}
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/** A Beam object connects two [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)s by drawing a texture between them.
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@@ -15046,7 +15046,7 @@ interface Humanoid extends Instance {
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* Fixed size collision boxes, similar to the classic avatar collision
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* @deprecated
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*/
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-
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+
CollisionType: Enum.HumanoidCollisionType;
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/**
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* The DisplayDistanceType property controls how the humanoid display's visibility behaves, based on the distance between the [Humanoid](https://developer.roblox.com/en-us/api-reference/class/Humanoid) and the player's view.
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*
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@@ -21321,7 +21321,7 @@ interface BaseScript extends LuaSourceContainer {
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* For the LinkedSource property for [ModuleScript](https://developer.roblox.com/en-us/api-reference/class/ModuleScript)s, please see [ModuleScript.LinkedSource](https://developer.roblox.com/en-us/api-reference/property/ModuleScript/LinkedSource).
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*/
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LinkedSource: string;
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-
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+
RunContext: Enum.RunContext;
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}
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/** A Script is a type of Lua code container that will run its contents on the server. By default, Scripts have `print("Hello, world")` as their contents. The instant that the following conditions are met, a Script's Lua code is run in a new thread:
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@@ -24360,7 +24360,7 @@ interface TriangleMeshPart extends BasePart {
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*
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* Tags: NotReplicated
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*/
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-
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+
CollisionFidelity: Enum.CollisionFidelity;
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/**
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* Tags: NotReplicated
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*/
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@@ -24409,7 +24409,7 @@ interface MeshPart extends TriangleMeshPart {
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* _With MeshPart.DoubleSided enabled, both faces of the leaves are rendered._
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* 
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*/
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-
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+
DoubleSided: boolean;
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/**
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* Tags: Hidden
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*/
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@@ -24456,7 +24456,7 @@ interface MeshPart extends TriangleMeshPart {
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*
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* Tags: NotReplicated
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*/
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-
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+
RenderFidelity: Enum.RenderFidelity;
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/**
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* The texture applied to the [MeshPart](https://developer.roblox.com/en-us/api-reference/class/MeshPart). When this property is set to an empty string, no texture will be applied to the mesh.
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*
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@@ -24490,7 +24490,7 @@ interface PartOperation extends TriangleMeshPart {
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* @deprecated
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*/
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readonly _nominal_PartOperation: unique symbol;
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-
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+
RenderFidelity: Enum.RenderFidelity;
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/**
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* This property represents an angle in degrees for a threshold value between face normals on a [solid modeled](https://developer.roblox.com/en-us/articles/3d-modeling-with-parts) part. If the normal difference is less than the value, normals will be adjusted to smooth the difference. Usually a value between 30 and 70 degrees will produce a good result. 0 degrees leads to sharp edges. Values between 90 and 180 degrees are allowed but not encouraged, as it may cause a “shadowing” effect on unions with sharp edges.
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*
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@@ -24504,7 +24504,7 @@ interface PartOperation extends TriangleMeshPart {
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*
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* SmoothingAngle = 50
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*/
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-
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+
SmoothingAngle: number;
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/**
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* The number of polygons in this solid model. This value will always be <= 5000.
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*
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@@ -25583,13 +25583,13 @@ interface Workspace extends WorldRoot {
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* * Developers should also use the [Debris](https://developer.roblox.com/en-us/api-reference/class/Debris) service to clean up parts that are no longer needed, but have not fallen off the map
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* * This property is clamped between -50,000 and 50,000. This is because [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart)s do not simulate or render properly at a great distance from the origin due to floating point inaccuracies
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*/
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-
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+
FallenPartsDestroyHeight: number;
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GlobalWind: Vector3;
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/**
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* Determines the acceleration due to gravity applied to falling [BaseParts](https://developer.roblox.com/en-us/api-reference/class/BasePart). This value is measured in studs per second squared and by default is set to 196.2 studs/second2. By changing this value, developers can simulate the effects of lower or higher gravity in game.
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*/
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Gravity: number;
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-
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+
InterpolationThrottling: Enum.InterpolationThrottlingMode;
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Retargeting: Enum.AnimatorRetargetingMode;
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/**
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* The **StreamingEnabled** property determines whether game content streaming is enabled for the place. This property is not scriptable and therefore must be set on the **Workspace** object in Studio.
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@@ -25603,7 +25603,7 @@ interface Workspace extends WorldRoot {
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* * [Workspace.StreamingTargetRadius](https://developer.roblox.com/en-us/api-reference/property/Workspace/StreamingTargetRadius)
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* * [Workspace.StreamingPauseMode](https://developer.roblox.com/en-us/api-reference/property/Workspace/StreamingPauseMode)
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*/
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-
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+
StreamingEnabled: boolean;
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/**
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* This property is a reference to the [Terrain](https://developer.roblox.com/en-us/api-reference/class/Terrain) object parented to the [Workspace](https://developer.roblox.com/en-us/api-reference/class/Workspace).
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*
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@@ -33343,8 +33343,8 @@ interface TextChatService extends Instance {
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*/
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readonly _nominal_TextChatService: unique symbol;
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readonly ChatVersion: Enum.ChatVersion;
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-
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-
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CreateDefaultCommands: boolean;
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CreateDefaultTextChannels: boolean;
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DisplayBubble(this: TextChatService, partOrCharacter: BasePart | Model, message: string): void;
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/**
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* Tags: Yields
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