@quenty/humanoidmovedirectionutils 10.8.1 → 10.8.2
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package/CHANGELOG.md
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.8.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.8.1...@quenty/humanoidmovedirectionutils@10.8.2) (2025-04-05)
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### Bug Fixes
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* Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
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## [10.8.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.8.0...@quenty/humanoidmovedirectionutils@10.8.1) (2025-03-21)
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**Note:** Version bump only for package @quenty/humanoidmovedirectionutils
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package/package.json
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{
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"name": "@quenty/humanoidmovedirectionutils",
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"version": "10.8.
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"version": "10.8.2",
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"description": "Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system.",
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"keywords": [
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"Roblox",
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"Quenty"
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],
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"dependencies": {
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"@quenty/cframeutils": "^5.5.
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"@quenty/loader": "^10.8.
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"@quenty/cframeutils": "^5.5.2",
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"@quenty/loader": "^10.8.1"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "78c3ac0ab08dd18085b6e6e6e4f745e76ed99f68"
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}
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@@ -43,7 +43,7 @@ function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, human
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-- Compensate for lack of camera movement in left/right arrow keys
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local direction = ZERO_VECTOR
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for keycode, add in
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for keycode, add in DIRECTION_INPUT_MAPS do
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if UserInputService:IsKeyDown(keycode) then
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direction = direction + add
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end
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