@quenty/humanoidmovedirectionutils 10.8.1 → 10.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
3
3
  All notable changes to this project will be documented in this file.
4
4
  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
5
5
 
6
+ ## [10.8.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.8.1...@quenty/humanoidmovedirectionutils@10.8.2) (2025-04-05)
7
+
8
+
9
+ ### Bug Fixes
10
+
11
+ * Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
12
+
13
+
14
+
15
+
16
+
6
17
  ## [10.8.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.8.0...@quenty/humanoidmovedirectionutils@10.8.1) (2025-03-21)
7
18
 
8
19
  **Note:** Version bump only for package @quenty/humanoidmovedirectionutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@quenty/humanoidmovedirectionutils",
3
- "version": "10.8.1",
3
+ "version": "10.8.2",
4
4
  "description": "Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system.",
5
5
  "keywords": [
6
6
  "Roblox",
@@ -25,11 +25,11 @@
25
25
  "Quenty"
26
26
  ],
27
27
  "dependencies": {
28
- "@quenty/cframeutils": "^5.5.1",
29
- "@quenty/loader": "^10.8.0"
28
+ "@quenty/cframeutils": "^5.5.2",
29
+ "@quenty/loader": "^10.8.1"
30
30
  },
31
31
  "publishConfig": {
32
32
  "access": "public"
33
33
  },
34
- "gitHead": "6b7c3e15e60cdb185986207b574e2b5591261e7a"
34
+ "gitHead": "78c3ac0ab08dd18085b6e6e6e4f745e76ed99f68"
35
35
  }
@@ -43,7 +43,7 @@ function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, human
43
43
 
44
44
  -- Compensate for lack of camera movement in left/right arrow keys
45
45
  local direction = ZERO_VECTOR
46
- for keycode, add in pairs(DIRECTION_INPUT_MAPS) do
46
+ for keycode, add in DIRECTION_INPUT_MAPS do
47
47
  if UserInputService:IsKeyDown(keycode) then
48
48
  direction = direction + add
49
49
  end