@quake2ts/engine 0.0.765 → 0.0.767

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@@ -15308,9 +15308,10 @@ async function createWebGPUContext(canvas, options) {
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  const device = await adapter.requestDevice(deviceDescriptor);
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  let context;
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  let format = "rgba8unorm";
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+ const depthFormat = "depth24plus";
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  let isHeadless = true;
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- let width = 0;
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- let height = 0;
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+ let width = options?.width || 800;
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+ let height = options?.height || 600;
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  if (canvas) {
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  context = canvas.getContext("webgpu");
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  if (!context) {
@@ -15326,9 +15327,6 @@ async function createWebGPUContext(canvas, options) {
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  alphaMode: "opaque"
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  // Standard for game rendering
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  });
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- } else {
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- width = 800;
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- height = 600;
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  }
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  const features = /* @__PURE__ */ new Set();
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  for (const feature of adapter.features) {
@@ -15339,6 +15337,7 @@ async function createWebGPUContext(canvas, options) {
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  device,
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  context,
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  format,
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+ depthFormat,
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  features,
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  limits: device.limits,
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  isHeadless,