@prestyj/cli 5.27.0 → 5.28.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (741) hide show
  1. package/README.md +9 -7
  2. package/assets/motion/BRAG-LICENSE +21 -0
  3. package/assets/motion/HYPERFRAMES-LICENSE +190 -0
  4. package/assets/motion/THIRD-PARTY.md +52 -0
  5. package/assets/motion/assets/music/README.md +20 -0
  6. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
  7. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
  8. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
  9. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
  10. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
  11. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
  12. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
  13. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
  14. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
  15. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
  16. package/assets/motion/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
  17. package/assets/motion/assets/music/happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 +0 -0
  18. package/assets/motion/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
  19. package/assets/motion/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
  20. package/assets/motion/assets/music/happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 +0 -0
  21. package/assets/motion/assets/sfx/casino/card-fan-1.ogg +0 -0
  22. package/assets/motion/assets/sfx/casino/card-fan-2.ogg +0 -0
  23. package/assets/motion/assets/sfx/casino/card-place-1.ogg +0 -0
  24. package/assets/motion/assets/sfx/casino/card-place-2.ogg +0 -0
  25. package/assets/motion/assets/sfx/casino/card-place-3.ogg +0 -0
  26. package/assets/motion/assets/sfx/casino/card-place-4.ogg +0 -0
  27. package/assets/motion/assets/sfx/casino/card-shove-1.ogg +0 -0
  28. package/assets/motion/assets/sfx/casino/card-shove-2.ogg +0 -0
  29. package/assets/motion/assets/sfx/casino/card-shove-3.ogg +0 -0
  30. package/assets/motion/assets/sfx/casino/card-shove-4.ogg +0 -0
  31. package/assets/motion/assets/sfx/casino/card-shuffle.ogg +0 -0
  32. package/assets/motion/assets/sfx/casino/card-slide-1.ogg +0 -0
  33. package/assets/motion/assets/sfx/casino/card-slide-2.ogg +0 -0
  34. package/assets/motion/assets/sfx/casino/card-slide-3.ogg +0 -0
  35. package/assets/motion/assets/sfx/casino/card-slide-4.ogg +0 -0
  36. package/assets/motion/assets/sfx/casino/card-slide-5.ogg +0 -0
  37. package/assets/motion/assets/sfx/casino/card-slide-6.ogg +0 -0
  38. package/assets/motion/assets/sfx/casino/card-slide-7.ogg +0 -0
  39. package/assets/motion/assets/sfx/casino/card-slide-8.ogg +0 -0
  40. package/assets/motion/assets/sfx/casino/cards-pack-open-1.ogg +0 -0
  41. package/assets/motion/assets/sfx/casino/cards-pack-open-2.ogg +0 -0
  42. package/assets/motion/assets/sfx/casino/chip-lay-1.ogg +0 -0
  43. package/assets/motion/assets/sfx/casino/chip-lay-2.ogg +0 -0
  44. package/assets/motion/assets/sfx/casino/chip-lay-3.ogg +0 -0
  45. package/assets/motion/assets/sfx/casino/chips-collide-1.ogg +0 -0
  46. package/assets/motion/assets/sfx/casino/chips-collide-2.ogg +0 -0
  47. package/assets/motion/assets/sfx/casino/chips-collide-3.ogg +0 -0
  48. package/assets/motion/assets/sfx/casino/chips-collide-4.ogg +0 -0
  49. package/assets/motion/assets/sfx/casino/chips-handle-1.ogg +0 -0
  50. package/assets/motion/assets/sfx/casino/chips-handle-2.ogg +0 -0
  51. package/assets/motion/assets/sfx/casino/chips-handle-3.ogg +0 -0
  52. package/assets/motion/assets/sfx/casino/chips-handle-4.ogg +0 -0
  53. package/assets/motion/assets/sfx/casino/chips-handle-6.ogg +0 -0
  54. package/assets/motion/assets/sfx/casino/chips-stack-1.ogg +0 -0
  55. package/assets/motion/assets/sfx/casino/chips-stack-2.ogg +0 -0
  56. package/assets/motion/assets/sfx/casino/chips-stack-3.ogg +0 -0
  57. package/assets/motion/assets/sfx/casino/chips-stack-4.ogg +0 -0
  58. package/assets/motion/assets/sfx/casino/chips-stack-5.ogg +0 -0
  59. package/assets/motion/assets/sfx/casino/chips-stack-6.ogg +0 -0
  60. package/assets/motion/assets/sfx/casino/dice-grab-1.ogg +0 -0
  61. package/assets/motion/assets/sfx/casino/dice-grab-2.ogg +0 -0
  62. package/assets/motion/assets/sfx/casino/dice-shake-1.ogg +0 -0
  63. package/assets/motion/assets/sfx/casino/dice-shake-2.ogg +0 -0
  64. package/assets/motion/assets/sfx/casino/dice-shake-3.ogg +0 -0
  65. package/assets/motion/assets/sfx/casino/dice-throw-1.ogg +0 -0
  66. package/assets/motion/assets/sfx/casino/dice-throw-2.ogg +0 -0
  67. package/assets/motion/assets/sfx/casino/dice-throw-3.ogg +0 -0
  68. package/assets/motion/assets/sfx/casino/die-throw-1.ogg +0 -0
  69. package/assets/motion/assets/sfx/casino/die-throw-2.ogg +0 -0
  70. package/assets/motion/assets/sfx/casino/die-throw-3.ogg +0 -0
  71. package/assets/motion/assets/sfx/casino/die-throw-4.ogg +0 -0
  72. package/assets/motion/assets/sfx/impact/footstep_carpet_000.ogg +0 -0
  73. package/assets/motion/assets/sfx/impact/footstep_carpet_003.ogg +0 -0
  74. package/assets/motion/assets/sfx/impact/footstep_carpet_004.ogg +0 -0
  75. package/assets/motion/assets/sfx/impact/footstep_concrete_000.ogg +0 -0
  76. package/assets/motion/assets/sfx/impact/footstep_concrete_001.ogg +0 -0
  77. package/assets/motion/assets/sfx/impact/footstep_concrete_002.ogg +0 -0
  78. package/assets/motion/assets/sfx/impact/footstep_concrete_003.ogg +0 -0
  79. package/assets/motion/assets/sfx/impact/footstep_concrete_004.ogg +0 -0
  80. package/assets/motion/assets/sfx/impact/footstep_grass_000.ogg +0 -0
  81. package/assets/motion/assets/sfx/impact/footstep_grass_001.ogg +0 -0
  82. package/assets/motion/assets/sfx/impact/footstep_grass_002.ogg +0 -0
  83. package/assets/motion/assets/sfx/impact/footstep_grass_003.ogg +0 -0
  84. package/assets/motion/assets/sfx/impact/footstep_grass_004.ogg +0 -0
  85. package/assets/motion/assets/sfx/impact/footstep_snow_000.ogg +0 -0
  86. package/assets/motion/assets/sfx/impact/footstep_snow_001.ogg +0 -0
  87. package/assets/motion/assets/sfx/impact/footstep_snow_002.ogg +0 -0
  88. package/assets/motion/assets/sfx/impact/footstep_snow_003.ogg +0 -0
  89. package/assets/motion/assets/sfx/impact/footstep_snow_004.ogg +0 -0
  90. package/assets/motion/assets/sfx/impact/footstep_wood_000.ogg +0 -0
  91. package/assets/motion/assets/sfx/impact/footstep_wood_001.ogg +0 -0
  92. package/assets/motion/assets/sfx/impact/footstep_wood_002.ogg +0 -0
  93. package/assets/motion/assets/sfx/impact/footstep_wood_003.ogg +0 -0
  94. package/assets/motion/assets/sfx/impact/footstep_wood_004.ogg +0 -0
  95. package/assets/motion/assets/sfx/impact/impactBell_heavy_000.ogg +0 -0
  96. package/assets/motion/assets/sfx/impact/impactBell_heavy_003.ogg +0 -0
  97. package/assets/motion/assets/sfx/impact/impactBell_heavy_004.ogg +0 -0
  98. package/assets/motion/assets/sfx/impact/impactGeneric_light_000.ogg +0 -0
  99. package/assets/motion/assets/sfx/impact/impactGeneric_light_001.ogg +0 -0
  100. package/assets/motion/assets/sfx/impact/impactGeneric_light_002.ogg +0 -0
  101. package/assets/motion/assets/sfx/impact/impactGeneric_light_003.ogg +0 -0
  102. package/assets/motion/assets/sfx/impact/impactGeneric_light_004.ogg +0 -0
  103. package/assets/motion/assets/sfx/impact/impactGlass_heavy_002.ogg +0 -0
  104. package/assets/motion/assets/sfx/impact/impactGlass_light_001.ogg +0 -0
  105. package/assets/motion/assets/sfx/impact/impactGlass_light_002.ogg +0 -0
  106. package/assets/motion/assets/sfx/impact/impactGlass_light_003.ogg +0 -0
  107. package/assets/motion/assets/sfx/impact/impactGlass_medium_000.ogg +0 -0
  108. package/assets/motion/assets/sfx/impact/impactGlass_medium_002.ogg +0 -0
  109. package/assets/motion/assets/sfx/impact/impactGlass_medium_004.ogg +0 -0
  110. package/assets/motion/assets/sfx/impact/impactMetal_heavy_000.ogg +0 -0
  111. package/assets/motion/assets/sfx/impact/impactMetal_heavy_002.ogg +0 -0
  112. package/assets/motion/assets/sfx/impact/impactMetal_heavy_004.ogg +0 -0
  113. package/assets/motion/assets/sfx/impact/impactMetal_light_002.ogg +0 -0
  114. package/assets/motion/assets/sfx/impact/impactMetal_light_003.ogg +0 -0
  115. package/assets/motion/assets/sfx/impact/impactMetal_medium_000.ogg +0 -0
  116. package/assets/motion/assets/sfx/impact/impactMetal_medium_001.ogg +0 -0
  117. package/assets/motion/assets/sfx/impact/impactMetal_medium_002.ogg +0 -0
  118. package/assets/motion/assets/sfx/impact/impactMetal_medium_003.ogg +0 -0
  119. package/assets/motion/assets/sfx/impact/impactMetal_medium_004.ogg +0 -0
  120. package/assets/motion/assets/sfx/impact/impactMining_001.ogg +0 -0
  121. package/assets/motion/assets/sfx/impact/impactPlank_medium_000.ogg +0 -0
  122. package/assets/motion/assets/sfx/impact/impactPlank_medium_001.ogg +0 -0
  123. package/assets/motion/assets/sfx/impact/impactPlank_medium_002.ogg +0 -0
  124. package/assets/motion/assets/sfx/impact/impactPlank_medium_003.ogg +0 -0
  125. package/assets/motion/assets/sfx/impact/impactPlank_medium_004.ogg +0 -0
  126. package/assets/motion/assets/sfx/impact/impactPlate_heavy_000.ogg +0 -0
  127. package/assets/motion/assets/sfx/impact/impactPlate_heavy_001.ogg +0 -0
  128. package/assets/motion/assets/sfx/impact/impactPlate_heavy_002.ogg +0 -0
  129. package/assets/motion/assets/sfx/impact/impactPlate_heavy_003.ogg +0 -0
  130. package/assets/motion/assets/sfx/impact/impactPlate_heavy_004.ogg +0 -0
  131. package/assets/motion/assets/sfx/impact/impactPlate_light_000.ogg +0 -0
  132. package/assets/motion/assets/sfx/impact/impactPlate_light_001.ogg +0 -0
  133. package/assets/motion/assets/sfx/impact/impactPlate_light_002.ogg +0 -0
  134. package/assets/motion/assets/sfx/impact/impactPlate_light_003.ogg +0 -0
  135. package/assets/motion/assets/sfx/impact/impactPlate_light_004.ogg +0 -0
  136. package/assets/motion/assets/sfx/impact/impactPlate_medium_000.ogg +0 -0
  137. package/assets/motion/assets/sfx/impact/impactPlate_medium_001.ogg +0 -0
  138. package/assets/motion/assets/sfx/impact/impactPlate_medium_002.ogg +0 -0
  139. package/assets/motion/assets/sfx/impact/impactPlate_medium_003.ogg +0 -0
  140. package/assets/motion/assets/sfx/impact/impactPlate_medium_004.ogg +0 -0
  141. package/assets/motion/assets/sfx/impact/impactPunch_heavy_000.ogg +0 -0
  142. package/assets/motion/assets/sfx/impact/impactPunch_heavy_001.ogg +0 -0
  143. package/assets/motion/assets/sfx/impact/impactPunch_heavy_002.ogg +0 -0
  144. package/assets/motion/assets/sfx/impact/impactPunch_heavy_003.ogg +0 -0
  145. package/assets/motion/assets/sfx/impact/impactPunch_heavy_004.ogg +0 -0
  146. package/assets/motion/assets/sfx/impact/impactPunch_medium_000.ogg +0 -0
  147. package/assets/motion/assets/sfx/impact/impactPunch_medium_001.ogg +0 -0
  148. package/assets/motion/assets/sfx/impact/impactPunch_medium_002.ogg +0 -0
  149. package/assets/motion/assets/sfx/impact/impactPunch_medium_003.ogg +0 -0
  150. package/assets/motion/assets/sfx/impact/impactPunch_medium_004.ogg +0 -0
  151. package/assets/motion/assets/sfx/impact/impactSoft_heavy_000.ogg +0 -0
  152. package/assets/motion/assets/sfx/impact/impactSoft_heavy_001.ogg +0 -0
  153. package/assets/motion/assets/sfx/impact/impactSoft_heavy_002.ogg +0 -0
  154. package/assets/motion/assets/sfx/impact/impactSoft_heavy_003.ogg +0 -0
  155. package/assets/motion/assets/sfx/impact/impactSoft_heavy_004.ogg +0 -0
  156. package/assets/motion/assets/sfx/impact/impactSoft_medium_000.ogg +0 -0
  157. package/assets/motion/assets/sfx/impact/impactSoft_medium_001.ogg +0 -0
  158. package/assets/motion/assets/sfx/impact/impactSoft_medium_002.ogg +0 -0
  159. package/assets/motion/assets/sfx/impact/impactSoft_medium_003.ogg +0 -0
  160. package/assets/motion/assets/sfx/impact/impactSoft_medium_004.ogg +0 -0
  161. package/assets/motion/assets/sfx/impact/impactTin_medium_000.ogg +0 -0
  162. package/assets/motion/assets/sfx/impact/impactTin_medium_001.ogg +0 -0
  163. package/assets/motion/assets/sfx/impact/impactTin_medium_002.ogg +0 -0
  164. package/assets/motion/assets/sfx/impact/impactTin_medium_003.ogg +0 -0
  165. package/assets/motion/assets/sfx/impact/impactTin_medium_004.ogg +0 -0
  166. package/assets/motion/assets/sfx/impact/impactWood_heavy_000.ogg +0 -0
  167. package/assets/motion/assets/sfx/impact/impactWood_heavy_001.ogg +0 -0
  168. package/assets/motion/assets/sfx/impact/impactWood_heavy_002.ogg +0 -0
  169. package/assets/motion/assets/sfx/impact/impactWood_heavy_003.ogg +0 -0
  170. package/assets/motion/assets/sfx/impact/impactWood_heavy_004.ogg +0 -0
  171. package/assets/motion/assets/sfx/impact/impactWood_light_000.ogg +0 -0
  172. package/assets/motion/assets/sfx/impact/impactWood_light_001.ogg +0 -0
  173. package/assets/motion/assets/sfx/impact/impactWood_light_002.ogg +0 -0
  174. package/assets/motion/assets/sfx/impact/impactWood_light_003.ogg +0 -0
  175. package/assets/motion/assets/sfx/impact/impactWood_light_004.ogg +0 -0
  176. package/assets/motion/assets/sfx/impact/impactWood_medium_000.ogg +0 -0
  177. package/assets/motion/assets/sfx/impact/impactWood_medium_001.ogg +0 -0
  178. package/assets/motion/assets/sfx/impact/impactWood_medium_002.ogg +0 -0
  179. package/assets/motion/assets/sfx/impact/impactWood_medium_003.ogg +0 -0
  180. package/assets/motion/assets/sfx/impact/impactWood_medium_004.ogg +0 -0
  181. package/assets/motion/assets/sfx/interface/bong_001.ogg +0 -0
  182. package/assets/motion/assets/sfx/interface/click_001.ogg +0 -0
  183. package/assets/motion/assets/sfx/interface/click_002.ogg +0 -0
  184. package/assets/motion/assets/sfx/interface/click_003.ogg +0 -0
  185. package/assets/motion/assets/sfx/interface/click_004.ogg +0 -0
  186. package/assets/motion/assets/sfx/interface/click_005.ogg +0 -0
  187. package/assets/motion/assets/sfx/interface/drop_001.ogg +0 -0
  188. package/assets/motion/assets/sfx/interface/drop_002.ogg +0 -0
  189. package/assets/motion/assets/sfx/interface/drop_003.ogg +0 -0
  190. package/assets/motion/assets/sfx/interface/error_005.ogg +0 -0
  191. package/assets/motion/assets/sfx/interface/error_006.ogg +0 -0
  192. package/assets/motion/assets/sfx/interface/glitch_002.ogg +0 -0
  193. package/assets/motion/assets/sfx/interface/glitch_004.ogg +0 -0
  194. package/assets/motion/assets/sfx/interface/select_008.ogg +0 -0
  195. package/assets/motion/assets/sfx/interface/switch_001.ogg +0 -0
  196. package/assets/motion/assets/sfx/interface/switch_002.ogg +0 -0
  197. package/assets/motion/assets/sfx/interface/switch_004.ogg +0 -0
  198. package/assets/motion/assets/sfx/interface/switch_005.ogg +0 -0
  199. package/assets/motion/assets/sfx/interface/switch_006.ogg +0 -0
  200. package/assets/motion/assets/sfx/interface/switch_007.ogg +0 -0
  201. package/assets/motion/assets/sfx/keyboard/keypress-001.wav +0 -0
  202. package/assets/motion/assets/sfx/keyboard/keypress-002.wav +0 -0
  203. package/assets/motion/assets/sfx/keyboard/keypress-003.wav +0 -0
  204. package/assets/motion/assets/sfx/keyboard/keypress-004.wav +0 -0
  205. package/assets/motion/assets/sfx/keyboard/keypress-005.wav +0 -0
  206. package/assets/motion/assets/sfx/keyboard/keypress-006.wav +0 -0
  207. package/assets/motion/assets/sfx/keyboard/keypress-007.wav +0 -0
  208. package/assets/motion/assets/sfx/keyboard/keypress-008.wav +0 -0
  209. package/assets/motion/assets/sfx/keyboard/keypress-009.wav +0 -0
  210. package/assets/motion/assets/sfx/keyboard/keypress-010.wav +0 -0
  211. package/assets/motion/assets/sfx/keyboard/keypress-011.wav +0 -0
  212. package/assets/motion/assets/sfx/keyboard/keypress-012.wav +0 -0
  213. package/assets/motion/assets/sfx/keyboard/keypress-013.wav +0 -0
  214. package/assets/motion/assets/sfx/keyboard/keypress-014.wav +0 -0
  215. package/assets/motion/assets/sfx/keyboard/keypress-015.wav +0 -0
  216. package/assets/motion/assets/sfx/keyboard/keypress-016.wav +0 -0
  217. package/assets/motion/assets/sfx/keyboard/keypress-017.wav +0 -0
  218. package/assets/motion/assets/sfx/keyboard/keypress-018.wav +0 -0
  219. package/assets/motion/assets/sfx/keyboard/keypress-019.wav +0 -0
  220. package/assets/motion/assets/sfx/keyboard/keypress-020.wav +0 -0
  221. package/assets/motion/assets/sfx/keyboard/keypress-021.wav +0 -0
  222. package/assets/motion/assets/sfx/keyboard/keypress-022.wav +0 -0
  223. package/assets/motion/assets/sfx/keyboard/keypress-023.wav +0 -0
  224. package/assets/motion/assets/sfx/keyboard/keypress-024.wav +0 -0
  225. package/assets/motion/assets/sfx/keyboard/keypress-025.wav +0 -0
  226. package/assets/motion/assets/sfx/keyboard/keypress-026.wav +0 -0
  227. package/assets/motion/assets/sfx/keyboard/keypress-027.wav +0 -0
  228. package/assets/motion/assets/sfx/keyboard/keypress-028.wav +0 -0
  229. package/assets/motion/assets/sfx/keyboard/keypress-029.wav +0 -0
  230. package/assets/motion/assets/sfx/keyboard/keypress-030.wav +0 -0
  231. package/assets/motion/assets/sfx/keyboard/keypress-031.wav +0 -0
  232. package/assets/motion/assets/sfx/keyboard/keypress-032.wav +0 -0
  233. package/assets/motion/assets/sfx/sfx-analysis.json +15584 -0
  234. package/assets/motion/assets/sfx/sfx-analysis.md +75 -0
  235. package/assets/motion/assets/sfx/ui/click1.ogg +0 -0
  236. package/assets/motion/assets/sfx/ui/click2.ogg +0 -0
  237. package/assets/motion/assets/sfx/ui/click3.ogg +0 -0
  238. package/assets/motion/assets/sfx/ui/click4.ogg +0 -0
  239. package/assets/motion/assets/sfx/ui/click5.ogg +0 -0
  240. package/assets/motion/assets/sfx/ui/mouseclick1.ogg +0 -0
  241. package/assets/motion/assets/sfx/ui/rollover1.ogg +0 -0
  242. package/assets/motion/assets/sfx/ui/rollover2.ogg +0 -0
  243. package/assets/motion/assets/sfx/ui/rollover4.ogg +0 -0
  244. package/assets/motion/assets/sfx/ui/rollover5.ogg +0 -0
  245. package/assets/motion/assets/sfx/ui/switch1.ogg +0 -0
  246. package/assets/motion/assets/sfx/ui/switch10.ogg +0 -0
  247. package/assets/motion/assets/sfx/ui/switch11.ogg +0 -0
  248. package/assets/motion/assets/sfx/ui/switch12.ogg +0 -0
  249. package/assets/motion/assets/sfx/ui/switch13.ogg +0 -0
  250. package/assets/motion/assets/sfx/ui/switch14.ogg +0 -0
  251. package/assets/motion/assets/sfx/ui/switch15.ogg +0 -0
  252. package/assets/motion/assets/sfx/ui/switch16.ogg +0 -0
  253. package/assets/motion/assets/sfx/ui/switch17.ogg +0 -0
  254. package/assets/motion/assets/sfx/ui/switch18.ogg +0 -0
  255. package/assets/motion/assets/sfx/ui/switch19.ogg +0 -0
  256. package/assets/motion/assets/sfx/ui/switch2.ogg +0 -0
  257. package/assets/motion/assets/sfx/ui/switch20.ogg +0 -0
  258. package/assets/motion/assets/sfx/ui/switch21.ogg +0 -0
  259. package/assets/motion/assets/sfx/ui/switch22.ogg +0 -0
  260. package/assets/motion/assets/sfx/ui/switch23.ogg +0 -0
  261. package/assets/motion/assets/sfx/ui/switch24.ogg +0 -0
  262. package/assets/motion/assets/sfx/ui/switch25.ogg +0 -0
  263. package/assets/motion/assets/sfx/ui/switch26.ogg +0 -0
  264. package/assets/motion/assets/sfx/ui/switch27.ogg +0 -0
  265. package/assets/motion/assets/sfx/ui/switch28.ogg +0 -0
  266. package/assets/motion/assets/sfx/ui/switch29.ogg +0 -0
  267. package/assets/motion/assets/sfx/ui/switch3.ogg +0 -0
  268. package/assets/motion/assets/sfx/ui/switch30.ogg +0 -0
  269. package/assets/motion/assets/sfx/ui/switch31.ogg +0 -0
  270. package/assets/motion/assets/sfx/ui/switch32.ogg +0 -0
  271. package/assets/motion/assets/sfx/ui/switch33.ogg +0 -0
  272. package/assets/motion/assets/sfx/ui/switch34.ogg +0 -0
  273. package/assets/motion/assets/sfx/ui/switch35.ogg +0 -0
  274. package/assets/motion/assets/sfx/ui/switch36.ogg +0 -0
  275. package/assets/motion/assets/sfx/ui/switch37.ogg +0 -0
  276. package/assets/motion/assets/sfx/ui/switch38.ogg +0 -0
  277. package/assets/motion/assets/sfx/ui/switch4.ogg +0 -0
  278. package/assets/motion/assets/sfx/ui/switch5.ogg +0 -0
  279. package/assets/motion/assets/sfx/ui/switch6.ogg +0 -0
  280. package/assets/motion/assets/sfx/ui/switch7.ogg +0 -0
  281. package/assets/motion/assets/sfx/ui/switch8.ogg +0 -0
  282. package/assets/motion/assets/sfx/ui/switch9.ogg +0 -0
  283. package/assets/motion/bin/contact-sheet.mjs +87 -0
  284. package/assets/motion/bin/flash-check.mjs +314 -0
  285. package/assets/motion/bin/fonts.mjs +111 -0
  286. package/assets/motion/bin/hyperframes.mjs +122 -0
  287. package/assets/motion/bin/library.mjs +210 -0
  288. package/assets/motion/bin/media-binaries.mjs +49 -0
  289. package/assets/motion/bin/motion-check.mjs +256 -0
  290. package/assets/motion/bin/pdf-extract.mjs +133 -0
  291. package/assets/motion/bin/reveal.mjs +76 -0
  292. package/assets/motion/bin/review-frames.mjs +328 -0
  293. package/assets/motion/bin/score-synth.mjs +486 -0
  294. package/assets/motion/bin/three.mjs +55 -0
  295. package/assets/motion/fonts/anybody/OFL.txt +93 -0
  296. package/assets/motion/fonts/anybody/anybody-normal.woff2 +0 -0
  297. package/assets/motion/fonts/archivo/OFL.txt +93 -0
  298. package/assets/motion/fonts/archivo/archivo-normal.woff2 +0 -0
  299. package/assets/motion/fonts/big-shoulders/OFL.txt +93 -0
  300. package/assets/motion/fonts/big-shoulders/big-shoulders-normal.woff2 +0 -0
  301. package/assets/motion/fonts/bricolage-grotesque/OFL.txt +93 -0
  302. package/assets/motion/fonts/bricolage-grotesque/bricolage-grotesque-normal.woff2 +0 -0
  303. package/assets/motion/fonts/doto/OFL.txt +93 -0
  304. package/assets/motion/fonts/doto/doto-normal.woff2 +0 -0
  305. package/assets/motion/fonts/finger-paint/OFL.txt +93 -0
  306. package/assets/motion/fonts/finger-paint/finger-paint-normal.woff2 +0 -0
  307. package/assets/motion/fonts/fonts.json +265 -0
  308. package/assets/motion/fonts/fraunces/OFL.txt +93 -0
  309. package/assets/motion/fonts/fraunces/fraunces-italic.woff2 +0 -0
  310. package/assets/motion/fonts/fraunces/fraunces-normal.woff2 +0 -0
  311. package/assets/motion/fonts/funnel-display/OFL.txt +93 -0
  312. package/assets/motion/fonts/funnel-display/funnel-display-normal.woff2 +0 -0
  313. package/assets/motion/fonts/gloock/OFL.txt +93 -0
  314. package/assets/motion/fonts/gloock/gloock-normal.woff2 +0 -0
  315. package/assets/motion/fonts/host-grotesk/OFL.txt +93 -0
  316. package/assets/motion/fonts/host-grotesk/host-grotesk-normal.woff2 +0 -0
  317. package/assets/motion/fonts/hubot-sans/OFL.txt +93 -0
  318. package/assets/motion/fonts/hubot-sans/hubot-sans-normal.woff2 +0 -0
  319. package/assets/motion/fonts/martian-mono/OFL.txt +93 -0
  320. package/assets/motion/fonts/martian-mono/martian-mono-normal.woff2 +0 -0
  321. package/assets/motion/fonts/mona-sans/OFL.txt +93 -0
  322. package/assets/motion/fonts/mona-sans/mona-sans-normal.woff2 +0 -0
  323. package/assets/motion/fonts/newsreader/OFL.txt +93 -0
  324. package/assets/motion/fonts/newsreader/newsreader-italic.woff2 +0 -0
  325. package/assets/motion/fonts/newsreader/newsreader-normal.woff2 +0 -0
  326. package/assets/motion/fonts/schibsted-grotesk/OFL.txt +93 -0
  327. package/assets/motion/fonts/schibsted-grotesk/schibsted-grotesk-normal.woff2 +0 -0
  328. package/assets/motion/fonts/short-stack/OFL.txt +94 -0
  329. package/assets/motion/fonts/short-stack/short-stack-normal.woff2 +0 -0
  330. package/assets/motion/fonts/sora/OFL.txt +93 -0
  331. package/assets/motion/fonts/sora/sora-normal.woff2 +0 -0
  332. package/assets/motion/fonts/specimen.jpg +0 -0
  333. package/assets/motion/fonts/unbounded/OFL.txt +93 -0
  334. package/assets/motion/fonts/unbounded/unbounded-normal.woff2 +0 -0
  335. package/assets/motion/fonts/young-serif/OFL.txt +93 -0
  336. package/assets/motion/fonts/young-serif/young-serif-normal.woff2 +0 -0
  337. package/assets/motion/library/README.md +106 -0
  338. package/assets/motion/library/library.json +1384 -0
  339. package/assets/motion/library/looks/acid-poster/look.md +82 -0
  340. package/assets/motion/library/looks/acid-poster/meta.json +11 -0
  341. package/assets/motion/library/looks/acid-poster/preview.jpg +0 -0
  342. package/assets/motion/library/looks/acid-poster/sample.html +177 -0
  343. package/assets/motion/library/looks/acid-poster/tokens.css +16 -0
  344. package/assets/motion/library/looks/blueprint/look.md +22 -0
  345. package/assets/motion/library/looks/blueprint/meta.json +11 -0
  346. package/assets/motion/library/looks/blueprint/preview.jpg +0 -0
  347. package/assets/motion/library/looks/blueprint/sample.html +301 -0
  348. package/assets/motion/library/looks/blueprint/tokens.css +16 -0
  349. package/assets/motion/library/looks/dark-studio/look.md +85 -0
  350. package/assets/motion/library/looks/dark-studio/meta.json +11 -0
  351. package/assets/motion/library/looks/dark-studio/preview.jpg +0 -0
  352. package/assets/motion/library/looks/dark-studio/sample.html +324 -0
  353. package/assets/motion/library/looks/dark-studio/tokens.css +16 -0
  354. package/assets/motion/library/looks/data-desk/look.md +19 -0
  355. package/assets/motion/library/looks/data-desk/meta.json +9 -0
  356. package/assets/motion/library/looks/data-desk/preview.jpg +0 -0
  357. package/assets/motion/library/looks/data-desk/sample.html +17 -0
  358. package/assets/motion/library/looks/data-desk/tokens.css +15 -0
  359. package/assets/motion/library/looks/duotone-broadcast/look.md +53 -0
  360. package/assets/motion/library/looks/duotone-broadcast/meta.json +11 -0
  361. package/assets/motion/library/looks/duotone-broadcast/preview.jpg +0 -0
  362. package/assets/motion/library/looks/duotone-broadcast/sample.html +45 -0
  363. package/assets/motion/library/looks/duotone-broadcast/tokens.css +16 -0
  364. package/assets/motion/library/looks/editorial-ink/look.md +80 -0
  365. package/assets/motion/library/looks/editorial-ink/meta.json +11 -0
  366. package/assets/motion/library/looks/editorial-ink/preview.jpg +0 -0
  367. package/assets/motion/library/looks/editorial-ink/sample.html +203 -0
  368. package/assets/motion/library/looks/editorial-ink/tokens.css +16 -0
  369. package/assets/motion/library/looks/mono-luxe/look.md +19 -0
  370. package/assets/motion/library/looks/mono-luxe/meta.json +9 -0
  371. package/assets/motion/library/looks/mono-luxe/preview.jpg +0 -0
  372. package/assets/motion/library/looks/mono-luxe/sample.html +12 -0
  373. package/assets/motion/library/looks/mono-luxe/tokens.css +15 -0
  374. package/assets/motion/library/looks/soft-light-ad/look.md +63 -0
  375. package/assets/motion/library/looks/soft-light-ad/meta.json +39 -0
  376. package/assets/motion/library/looks/soft-light-ad/preview.jpg +0 -0
  377. package/assets/motion/library/looks/soft-light-ad/sample.html +44 -0
  378. package/assets/motion/library/looks/soft-light-ad/tokens.css +17 -0
  379. package/assets/motion/library/looks/sunlit-consumer/look.md +19 -0
  380. package/assets/motion/library/looks/sunlit-consumer/meta.json +9 -0
  381. package/assets/motion/library/looks/sunlit-consumer/preview.jpg +0 -0
  382. package/assets/motion/library/looks/sunlit-consumer/sample.html +12 -0
  383. package/assets/motion/library/looks/sunlit-consumer/tokens.css +15 -0
  384. package/assets/motion/library/looks/swiss-grid/look.md +81 -0
  385. package/assets/motion/library/looks/swiss-grid/meta.json +11 -0
  386. package/assets/motion/library/looks/swiss-grid/preview.jpg +0 -0
  387. package/assets/motion/library/looks/swiss-grid/sample.html +209 -0
  388. package/assets/motion/library/looks/swiss-grid/tokens.css +16 -0
  389. package/assets/motion/library/looks/terminal-phosphor/look.md +77 -0
  390. package/assets/motion/library/looks/terminal-phosphor/meta.json +11 -0
  391. package/assets/motion/library/looks/terminal-phosphor/preview.jpg +0 -0
  392. package/assets/motion/library/looks/terminal-phosphor/sample.html +182 -0
  393. package/assets/motion/library/looks/terminal-phosphor/tokens.css +16 -0
  394. package/assets/motion/library/pieces/animated-beam/LICENSE +21 -0
  395. package/assets/motion/library/pieces/animated-beam/meta.json +16 -0
  396. package/assets/motion/library/pieces/animated-beam/piece.html +273 -0
  397. package/assets/motion/library/pieces/animated-beam/preview.jpg +0 -0
  398. package/assets/motion/library/pieces/animated-list/LICENSE +21 -0
  399. package/assets/motion/library/pieces/animated-list/meta.json +16 -0
  400. package/assets/motion/library/pieces/animated-list/piece.html +189 -0
  401. package/assets/motion/library/pieces/animated-list/preview.jpg +0 -0
  402. package/assets/motion/library/pieces/before-after-split/meta.json +12 -0
  403. package/assets/motion/library/pieces/before-after-split/piece.html +262 -0
  404. package/assets/motion/library/pieces/before-after-split/preview.jpg +0 -0
  405. package/assets/motion/library/pieces/blueprint-grid/meta.json +12 -0
  406. package/assets/motion/library/pieces/blueprint-grid/piece.html +209 -0
  407. package/assets/motion/library/pieces/blueprint-grid/preview.jpg +0 -0
  408. package/assets/motion/library/pieces/broadcast-frame/meta.json +12 -0
  409. package/assets/motion/library/pieces/broadcast-frame/piece.html +100 -0
  410. package/assets/motion/library/pieces/broadcast-frame/preview.jpg +0 -0
  411. package/assets/motion/library/pieces/browser-window/meta.json +12 -0
  412. package/assets/motion/library/pieces/browser-window/piece.html +331 -0
  413. package/assets/motion/library/pieces/browser-window/preview.jpg +0 -0
  414. package/assets/motion/library/pieces/chapter-card/meta.json +6 -0
  415. package/assets/motion/library/pieces/chapter-card/piece.html +12 -0
  416. package/assets/motion/library/pieces/chapter-card/preview.jpg +0 -0
  417. package/assets/motion/library/pieces/chat-thread/meta.json +12 -0
  418. package/assets/motion/library/pieces/chat-thread/piece.html +272 -0
  419. package/assets/motion/library/pieces/chat-thread/preview.jpg +0 -0
  420. package/assets/motion/library/pieces/clay-drop-3d/meta.json +13 -0
  421. package/assets/motion/library/pieces/clay-drop-3d/piece.html +224 -0
  422. package/assets/motion/library/pieces/clay-drop-3d/preview.jpg +0 -0
  423. package/assets/motion/library/pieces/color-flip-field/meta.json +12 -0
  424. package/assets/motion/library/pieces/color-flip-field/piece.html +81 -0
  425. package/assets/motion/library/pieces/color-flip-field/preview.jpg +0 -0
  426. package/assets/motion/library/pieces/color-wipe/meta.json +6 -0
  427. package/assets/motion/library/pieces/color-wipe/piece.html +10 -0
  428. package/assets/motion/library/pieces/color-wipe/preview.jpg +0 -0
  429. package/assets/motion/library/pieces/command-palette/meta.json +12 -0
  430. package/assets/motion/library/pieces/command-palette/piece.html +339 -0
  431. package/assets/motion/library/pieces/command-palette/preview.jpg +0 -0
  432. package/assets/motion/library/pieces/comparison-bars/meta.json +12 -0
  433. package/assets/motion/library/pieces/comparison-bars/piece.html +191 -0
  434. package/assets/motion/library/pieces/comparison-bars/preview.jpg +0 -0
  435. package/assets/motion/library/pieces/counter-number/meta.json +12 -0
  436. package/assets/motion/library/pieces/counter-number/piece.html +131 -0
  437. package/assets/motion/library/pieces/counter-number/preview.jpg +0 -0
  438. package/assets/motion/library/pieces/cursor-click/meta.json +12 -0
  439. package/assets/motion/library/pieces/cursor-click/piece.html +242 -0
  440. package/assets/motion/library/pieces/cursor-click/preview.jpg +0 -0
  441. package/assets/motion/library/pieces/dock-magnify/LICENSE +21 -0
  442. package/assets/motion/library/pieces/dock-magnify/meta.json +16 -0
  443. package/assets/motion/library/pieces/dock-magnify/piece.html +234 -0
  444. package/assets/motion/library/pieces/dock-magnify/preview.jpg +0 -0
  445. package/assets/motion/library/pieces/donut-fill/meta.json +12 -0
  446. package/assets/motion/library/pieces/donut-fill/piece.html +156 -0
  447. package/assets/motion/library/pieces/donut-fill/preview.jpg +0 -0
  448. package/assets/motion/library/pieces/dot-grid-field/meta.json +12 -0
  449. package/assets/motion/library/pieces/dot-grid-field/piece.html +61 -0
  450. package/assets/motion/library/pieces/dot-grid-field/preview.jpg +0 -0
  451. package/assets/motion/library/pieces/ease-curve/meta.json +12 -0
  452. package/assets/motion/library/pieces/ease-curve/piece.html +103 -0
  453. package/assets/motion/library/pieces/ease-curve/preview.jpg +0 -0
  454. package/assets/motion/library/pieces/end-card/meta.json +6 -0
  455. package/assets/motion/library/pieces/end-card/piece.html +11 -0
  456. package/assets/motion/library/pieces/end-card/preview.jpg +0 -0
  457. package/assets/motion/library/pieces/film-grain/meta.json +12 -0
  458. package/assets/motion/library/pieces/film-grain/piece.html +93 -0
  459. package/assets/motion/library/pieces/film-grain/preview.jpg +0 -0
  460. package/assets/motion/library/pieces/flickering-grid/LICENSE +21 -0
  461. package/assets/motion/library/pieces/flickering-grid/meta.json +16 -0
  462. package/assets/motion/library/pieces/flickering-grid/piece.html +112 -0
  463. package/assets/motion/library/pieces/flickering-grid/preview.jpg +0 -0
  464. package/assets/motion/library/pieces/flow-nodes/meta.json +12 -0
  465. package/assets/motion/library/pieces/flow-nodes/piece.html +230 -0
  466. package/assets/motion/library/pieces/flow-nodes/preview.jpg +0 -0
  467. package/assets/motion/library/pieces/highlight-sweep/meta.json +12 -0
  468. package/assets/motion/library/pieces/highlight-sweep/piece.html +132 -0
  469. package/assets/motion/library/pieces/highlight-sweep/preview.jpg +0 -0
  470. package/assets/motion/library/pieces/iris-circle/meta.json +6 -0
  471. package/assets/motion/library/pieces/iris-circle/piece.html +6 -0
  472. package/assets/motion/library/pieces/iris-circle/preview.jpg +0 -0
  473. package/assets/motion/library/pieces/kinetic-letters/meta.json +12 -0
  474. package/assets/motion/library/pieces/kinetic-letters/piece.html +103 -0
  475. package/assets/motion/library/pieces/kinetic-letters/preview.jpg +0 -0
  476. package/assets/motion/library/pieces/light-leak-soft/meta.json +12 -0
  477. package/assets/motion/library/pieces/light-leak-soft/piece.html +102 -0
  478. package/assets/motion/library/pieces/light-leak-soft/preview.jpg +0 -0
  479. package/assets/motion/library/pieces/line-stack-reveal/meta.json +12 -0
  480. package/assets/motion/library/pieces/line-stack-reveal/piece.html +98 -0
  481. package/assets/motion/library/pieces/line-stack-reveal/preview.jpg +0 -0
  482. package/assets/motion/library/pieces/lower-third/meta.json +6 -0
  483. package/assets/motion/library/pieces/lower-third/piece.html +11 -0
  484. package/assets/motion/library/pieces/lower-third/preview.jpg +0 -0
  485. package/assets/motion/library/pieces/marquee-strip/meta.json +12 -0
  486. package/assets/motion/library/pieces/marquee-strip/piece.html +132 -0
  487. package/assets/motion/library/pieces/marquee-strip/preview.jpg +0 -0
  488. package/assets/motion/library/pieces/mesh-gradient/meta.json +12 -0
  489. package/assets/motion/library/pieces/mesh-gradient/piece.html +131 -0
  490. package/assets/motion/library/pieces/mesh-gradient/preview.jpg +0 -0
  491. package/assets/motion/library/pieces/orbiting-circles/LICENSE +21 -0
  492. package/assets/motion/library/pieces/orbiting-circles/meta.json +16 -0
  493. package/assets/motion/library/pieces/orbiting-circles/piece.html +185 -0
  494. package/assets/motion/library/pieces/orbiting-circles/preview.jpg +0 -0
  495. package/assets/motion/library/pieces/phone-frame/meta.json +12 -0
  496. package/assets/motion/library/pieces/phone-frame/piece.html +252 -0
  497. package/assets/motion/library/pieces/phone-frame/preview.jpg +0 -0
  498. package/assets/motion/library/pieces/pricing-toggle/meta.json +6 -0
  499. package/assets/motion/library/pieces/pricing-toggle/piece.html +18 -0
  500. package/assets/motion/library/pieces/pricing-toggle/preview.jpg +0 -0
  501. package/assets/motion/library/pieces/retro-grid/LICENSE +21 -0
  502. package/assets/motion/library/pieces/retro-grid/meta.json +16 -0
  503. package/assets/motion/library/pieces/retro-grid/piece.html +139 -0
  504. package/assets/motion/library/pieces/retro-grid/preview.jpg +0 -0
  505. package/assets/motion/library/pieces/scale-through-word/meta.json +12 -0
  506. package/assets/motion/library/pieces/scale-through-word/piece.html +139 -0
  507. package/assets/motion/library/pieces/scale-through-word/preview.jpg +0 -0
  508. package/assets/motion/library/pieces/serif-quote/meta.json +12 -0
  509. package/assets/motion/library/pieces/serif-quote/piece.html +145 -0
  510. package/assets/motion/library/pieces/serif-quote/preview.jpg +0 -0
  511. package/assets/motion/library/pieces/slam-word/meta.json +12 -0
  512. package/assets/motion/library/pieces/slam-word/piece.html +72 -0
  513. package/assets/motion/library/pieces/slam-word/preview.jpg +0 -0
  514. package/assets/motion/library/pieces/soft-light-field/meta.json +12 -0
  515. package/assets/motion/library/pieces/soft-light-field/piece.html +83 -0
  516. package/assets/motion/library/pieces/soft-light-field/preview.jpg +0 -0
  517. package/assets/motion/library/pieces/sparkline-draw/meta.json +12 -0
  518. package/assets/motion/library/pieces/sparkline-draw/piece.html +204 -0
  519. package/assets/motion/library/pieces/sparkline-draw/preview.jpg +0 -0
  520. package/assets/motion/library/pieces/stack-layers/meta.json +12 -0
  521. package/assets/motion/library/pieces/stack-layers/piece.html +239 -0
  522. package/assets/motion/library/pieces/stack-layers/preview.jpg +0 -0
  523. package/assets/motion/library/pieces/stat-grid/meta.json +12 -0
  524. package/assets/motion/library/pieces/stat-grid/piece.html +200 -0
  525. package/assets/motion/library/pieces/stat-grid/preview.jpg +0 -0
  526. package/assets/motion/library/pieces/studio-backdrop/meta.json +12 -0
  527. package/assets/motion/library/pieces/studio-backdrop/piece.html +83 -0
  528. package/assets/motion/library/pieces/studio-backdrop/preview.jpg +0 -0
  529. package/assets/motion/library/pieces/tile-flip/meta.json +6 -0
  530. package/assets/motion/library/pieces/tile-flip/piece.html +6 -0
  531. package/assets/motion/library/pieces/tile-flip/preview.jpg +0 -0
  532. package/assets/motion/library/pieces/timeline-track/meta.json +12 -0
  533. package/assets/motion/library/pieces/timeline-track/piece.html +227 -0
  534. package/assets/motion/library/pieces/timeline-track/preview.jpg +0 -0
  535. package/assets/motion/library/pieces/toast-stack/meta.json +12 -0
  536. package/assets/motion/library/pieces/toast-stack/piece.html +185 -0
  537. package/assets/motion/library/pieces/toast-stack/preview.jpg +0 -0
  538. package/assets/motion/library/pieces/typewriter-caption/meta.json +12 -0
  539. package/assets/motion/library/pieces/typewriter-caption/piece.html +112 -0
  540. package/assets/motion/library/pieces/typewriter-caption/preview.jpg +0 -0
  541. package/assets/motion/library/pieces/ui-stack-3d/meta.json +12 -0
  542. package/assets/motion/library/pieces/ui-stack-3d/piece.html +236 -0
  543. package/assets/motion/library/pieces/ui-stack-3d/preview.jpg +0 -0
  544. package/assets/motion/library/pieces/vignette/meta.json +12 -0
  545. package/assets/motion/library/pieces/vignette/piece.html +85 -0
  546. package/assets/motion/library/pieces/vignette/preview.jpg +0 -0
  547. package/assets/motion/library/pieces/word-swap/meta.json +12 -0
  548. package/assets/motion/library/pieces/word-swap/piece.html +122 -0
  549. package/assets/motion/library/pieces/word-swap/preview.jpg +0 -0
  550. package/assets/motion/library/sheets/3d.jpg +0 -0
  551. package/assets/motion/library/sheets/background.jpg +0 -0
  552. package/assets/motion/library/sheets/data.jpg +0 -0
  553. package/assets/motion/library/sheets/diagram.jpg +0 -0
  554. package/assets/motion/library/sheets/frame.jpg +0 -0
  555. package/assets/motion/library/sheets/looks.jpg +0 -0
  556. package/assets/motion/library/sheets/texture.jpg +0 -0
  557. package/assets/motion/library/sheets/transition.jpg +0 -0
  558. package/assets/motion/library/sheets/type.jpg +0 -0
  559. package/assets/motion/library/sheets/ui.jpg +0 -0
  560. package/assets/motion/plugin.json +5 -0
  561. package/assets/motion/references/README.md +20 -0
  562. package/assets/motion/references/index.json +25 -0
  563. package/assets/motion/references/motion-language.md +128 -0
  564. package/assets/motion/references/runtime/data-attributes.md +78 -0
  565. package/assets/motion/references/runtime/determinism-rules.md +53 -0
  566. package/assets/motion/references/runtime/doctor-browser.md +57 -0
  567. package/assets/motion/references/runtime/gsap-easing-and-stagger.md +199 -0
  568. package/assets/motion/references/runtime/gsap-timeline-and-labels.md +96 -0
  569. package/assets/motion/references/runtime/gsap-transforms-and-perf.md +129 -0
  570. package/assets/motion/references/runtime/gsap.md +105 -0
  571. package/assets/motion/references/runtime/inputs-and-assets.md +62 -0
  572. package/assets/motion/references/runtime/lint-validate-inspect.md +131 -0
  573. package/assets/motion/references/runtime/minimal-composition.md +75 -0
  574. package/assets/motion/references/runtime/preview-render.md +156 -0
  575. package/assets/motion/references/runtime/sub-compositions.md +176 -0
  576. package/assets/motion/references/runtime/tracks-and-clips.md +87 -0
  577. package/assets/motion/references/runtime/variables-and-media.md +107 -0
  578. package/assets/motion/references/signal-study.html +39 -0
  579. package/assets/motion/references/signal-temporal.jpg +0 -0
  580. package/assets/motion/references/type-temporal.jpg +0 -0
  581. package/assets/motion/skills/brand-kit/SKILL.md +71 -0
  582. package/assets/motion/skills/motion/SKILL.md +178 -0
  583. package/assets/motion/skills/source-ingest/SKILL.md +45 -0
  584. package/assets/motion/skills/video-qa/SKILL.md +89 -0
  585. package/assets/motion/vendor/three/LICENSE +21 -0
  586. package/assets/motion/vendor/three/addons/environments/RoomEnvironment.js +182 -0
  587. package/assets/motion/vendor/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  588. package/assets/motion/vendor/three/addons/geometries/TextGeometry.js +84 -0
  589. package/assets/motion/vendor/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  590. package/assets/motion/vendor/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  591. package/assets/motion/vendor/three/addons/loaders/FontLoader.js +260 -0
  592. package/assets/motion/vendor/three/addons/loaders/GLTFLoader.js +4892 -0
  593. package/assets/motion/vendor/three/addons/loaders/HDRLoader.js +486 -0
  594. package/assets/motion/vendor/three/addons/loaders/SVGLoader.js +3267 -0
  595. package/assets/motion/vendor/three/addons/math/SimplexNoise.js +470 -0
  596. package/assets/motion/vendor/three/addons/objects/Reflector.js +338 -0
  597. package/assets/motion/vendor/three/addons/postprocessing/BokehPass.js +218 -0
  598. package/assets/motion/vendor/three/addons/postprocessing/EffectComposer.js +363 -0
  599. package/assets/motion/vendor/three/addons/postprocessing/FilmPass.js +113 -0
  600. package/assets/motion/vendor/three/addons/postprocessing/MaskPass.js +195 -0
  601. package/assets/motion/vendor/three/addons/postprocessing/OutputPass.js +139 -0
  602. package/assets/motion/vendor/three/addons/postprocessing/Pass.js +191 -0
  603. package/assets/motion/vendor/three/addons/postprocessing/RenderPass.js +183 -0
  604. package/assets/motion/vendor/three/addons/postprocessing/ShaderPass.js +135 -0
  605. package/assets/motion/vendor/three/addons/postprocessing/UnrealBloomPass.js +494 -0
  606. package/assets/motion/vendor/three/addons/renderers/CSS3DRenderer.js +454 -0
  607. package/assets/motion/vendor/three/addons/shaders/BokehShader.js +151 -0
  608. package/assets/motion/vendor/three/addons/shaders/CopyShader.js +52 -0
  609. package/assets/motion/vendor/three/addons/shaders/FilmShader.js +72 -0
  610. package/assets/motion/vendor/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  611. package/assets/motion/vendor/three/addons/shaders/OutputShader.js +103 -0
  612. package/assets/motion/vendor/three/addons/utils/BufferGeometryUtils.js +1435 -0
  613. package/assets/motion/vendor/three/build/three.core.min.js +6 -0
  614. package/assets/motion/vendor/three/build/three.module.min.js +6 -0
  615. package/assets/motion/vendor/three/three.json +54 -0
  616. package/dist/app-sidecar-sessions.js +5 -0
  617. package/dist/app-sidecar-sessions.js.map +1 -1
  618. package/dist/app-sidecar.js +52 -16
  619. package/dist/app-sidecar.js.map +1 -1
  620. package/dist/cli.js +5 -4
  621. package/dist/cli.js.map +1 -1
  622. package/dist/core/agent-session.d.ts +39 -3
  623. package/dist/core/agent-session.js +148 -12
  624. package/dist/core/agent-session.js.map +1 -1
  625. package/dist/core/agents.js +12 -3
  626. package/dist/core/agents.js.map +1 -1
  627. package/dist/core/auth-providers.js +6 -6
  628. package/dist/core/auth-providers.js.map +1 -1
  629. package/dist/core/autopilot-verdict.d.ts +5 -1
  630. package/dist/core/autopilot-verdict.js +30 -13
  631. package/dist/core/autopilot-verdict.js.map +1 -1
  632. package/dist/core/completion-review.d.ts +24 -0
  633. package/dist/core/completion-review.js +2 -0
  634. package/dist/core/completion-review.js.map +1 -0
  635. package/dist/core/context-limits.d.ts +6 -0
  636. package/dist/core/context-limits.js +8 -0
  637. package/dist/core/context-limits.js.map +1 -1
  638. package/dist/core/fast-apply-benchmark.d.ts +1 -1
  639. package/dist/core/fast-apply-benchmark.js +2 -2
  640. package/dist/core/fast-apply-benchmark.js.map +1 -1
  641. package/dist/core/ideal-review-subagent.d.ts +16 -2
  642. package/dist/core/ideal-review-subagent.js +19 -2
  643. package/dist/core/ideal-review-subagent.js.map +1 -1
  644. package/dist/core/lsp/pool.d.ts +2 -0
  645. package/dist/core/lsp/pool.js +4 -0
  646. package/dist/core/lsp/pool.js.map +1 -1
  647. package/dist/core/network-guard.d.ts +2 -0
  648. package/dist/core/network-guard.js +37 -0
  649. package/dist/core/network-guard.js.map +1 -1
  650. package/dist/core/nolan-context.d.ts +7 -5
  651. package/dist/core/nolan-context.js +106 -16
  652. package/dist/core/nolan-context.js.map +1 -1
  653. package/dist/core/nolan-prompt.js +24 -21
  654. package/dist/core/nolan-prompt.js.map +1 -1
  655. package/dist/core/project-discovery.js +80 -26
  656. package/dist/core/project-discovery.js.map +1 -1
  657. package/dist/core/semantic-search-benchmark.d.ts +1 -1
  658. package/dist/core/semantic-search-benchmark.js +2 -2
  659. package/dist/core/semantic-search-benchmark.js.map +1 -1
  660. package/dist/core/session-export.d.ts +2 -2
  661. package/dist/core/session-export.js +6 -2
  662. package/dist/core/session-export.js.map +1 -1
  663. package/dist/core/skills.d.ts +15 -0
  664. package/dist/core/skills.js +48 -4
  665. package/dist/core/skills.js.map +1 -1
  666. package/dist/core/subagent-manager.d.ts +3 -1
  667. package/dist/core/subagent-manager.js +3 -1
  668. package/dist/core/subagent-manager.js.map +1 -1
  669. package/dist/core/subagent-policy.js +1 -1
  670. package/dist/core/subagent-policy.js.map +1 -1
  671. package/dist/core/verification-evidence.js +7 -2
  672. package/dist/core/verification-evidence.js.map +1 -1
  673. package/dist/core/worktree-setup.d.ts +23 -0
  674. package/dist/core/worktree-setup.js +128 -9
  675. package/dist/core/worktree-setup.js.map +1 -1
  676. package/dist/core/worktree.d.ts +20 -2
  677. package/dist/core/worktree.js +74 -31
  678. package/dist/core/worktree.js.map +1 -1
  679. package/dist/modes/json-mode.js +11 -2
  680. package/dist/modes/json-mode.js.map +1 -1
  681. package/dist/modes/subagent-worker-mode.d.ts +36 -1
  682. package/dist/modes/subagent-worker-mode.js +68 -38
  683. package/dist/modes/subagent-worker-mode.js.map +1 -1
  684. package/dist/motion-agent/motion-agent.d.ts +35 -0
  685. package/dist/motion-agent/motion-agent.js +117 -0
  686. package/dist/motion-agent/motion-agent.js.map +1 -0
  687. package/dist/motion-agent/motion-check-tool.d.ts +35 -0
  688. package/dist/motion-agent/motion-check-tool.js +514 -0
  689. package/dist/motion-agent/motion-check-tool.js.map +1 -0
  690. package/dist/motion-agent/motion-prompt.d.ts +2 -0
  691. package/dist/motion-agent/motion-prompt.js +44 -0
  692. package/dist/motion-agent/motion-prompt.js.map +1 -0
  693. package/dist/motion-agent/motion-review-coverage.d.ts +12 -0
  694. package/dist/motion-agent/motion-review-coverage.js +33 -0
  695. package/dist/motion-agent/motion-review-coverage.js.map +1 -0
  696. package/dist/motion-agent/motion-review-gate.d.ts +48 -0
  697. package/dist/motion-agent/motion-review-gate.js +88 -0
  698. package/dist/motion-agent/motion-review-gate.js.map +1 -0
  699. package/dist/motion-agent/motion-review-session.d.ts +65 -0
  700. package/dist/motion-agent/motion-review-session.js +418 -0
  701. package/dist/motion-agent/motion-review-session.js.map +1 -0
  702. package/dist/motion-agent/motion-review.d.ts +76 -0
  703. package/dist/motion-agent/motion-review.js +225 -0
  704. package/dist/motion-agent/motion-review.js.map +1 -0
  705. package/dist/motion-agent/motion-studio-context.d.ts +44 -0
  706. package/dist/motion-agent/motion-studio-context.js +65 -0
  707. package/dist/motion-agent/motion-studio-context.js.map +1 -0
  708. package/dist/system-prompt.d.ts +5 -1
  709. package/dist/system-prompt.js +17 -4
  710. package/dist/system-prompt.js.map +1 -1
  711. package/dist/tools/bash.js +66 -2
  712. package/dist/tools/bash.js.map +1 -1
  713. package/dist/tools/edit.js +1 -1
  714. package/dist/tools/edit.js.map +1 -1
  715. package/dist/tools/goals.d.ts +1 -1
  716. package/dist/tools/index.d.ts +6 -0
  717. package/dist/tools/index.js +2 -1
  718. package/dist/tools/index.js.map +1 -1
  719. package/dist/tools/read-tracker.d.ts +30 -2
  720. package/dist/tools/read-tracker.js +92 -5
  721. package/dist/tools/read-tracker.js.map +1 -1
  722. package/dist/tools/read.js +36 -5
  723. package/dist/tools/read.js.map +1 -1
  724. package/dist/tools/subagent-shared.d.ts +19 -0
  725. package/dist/tools/subagent-shared.js +30 -0
  726. package/dist/tools/subagent-shared.js.map +1 -1
  727. package/dist/tools/web-fetch.js +38 -32
  728. package/dist/tools/web-fetch.js.map +1 -1
  729. package/dist/tools/web-search.js +2 -2
  730. package/dist/tools/web-search.js.map +1 -1
  731. package/dist/tools/write.js +4 -3
  732. package/dist/tools/write.js.map +1 -1
  733. package/dist/ui/components/Footer.js +2 -3
  734. package/dist/ui/components/Footer.js.map +1 -1
  735. package/dist/ui/render.d.ts +2 -0
  736. package/dist/ui/render.js +3 -0
  737. package/dist/ui/render.js.map +1 -1
  738. package/dist/utils/text.d.ts +12 -0
  739. package/dist/utils/text.js +11 -0
  740. package/dist/utils/text.js.map +1 -1
  741. package/package.json +8 -5
@@ -0,0 +1,338 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ Plane,
7
+ ShaderMaterial,
8
+ UniformsUtils,
9
+ Vector3,
10
+ Vector4,
11
+ WebGLRenderTarget,
12
+ HalfFloatType
13
+ } from 'three';
14
+
15
+ /**
16
+ * Can be used to create a flat, reflective surface like a mirror.
17
+ *
18
+ * Note that this class can only be used with {@link WebGLRenderer}.
19
+ * When using {@link WebGPURenderer}, use {@link ReflectorNode}.
20
+ *
21
+ * ```js
22
+ * const geometry = new THREE.PlaneGeometry( 100, 100 );
23
+ *
24
+ * const reflector = new Reflector( geometry, {
25
+ * clipBias: 0.003,
26
+ * textureWidth: window.innerWidth * window.devicePixelRatio,
27
+ * textureHeight: window.innerHeight * window.devicePixelRatio,
28
+ * color: 0xc1cbcb
29
+ * } );
30
+ *
31
+ * scene.add( reflector );
32
+ * ```
33
+ *
34
+ * @augments Mesh
35
+ * @three_import import { Reflector } from 'three/addons/objects/Reflector.js';
36
+ */
37
+ class Reflector extends Mesh {
38
+
39
+ /**
40
+ * Constructs a new reflector.
41
+ *
42
+ * @param {BufferGeometry} geometry - The reflector's geometry.
43
+ * @param {Reflector~Options} [options] - The configuration options.
44
+ */
45
+ constructor( geometry, options = {} ) {
46
+
47
+ super( geometry );
48
+
49
+ /**
50
+ * This flag can be used for type testing.
51
+ *
52
+ * @type {boolean}
53
+ * @readonly
54
+ * @default true
55
+ */
56
+ this.isReflector = true;
57
+
58
+ this.type = 'Reflector';
59
+
60
+ /**
61
+ * Whether to force an update, no matter if the reflector
62
+ * is in view or not.
63
+ *
64
+ * @type {boolean}
65
+ * @default false
66
+ */
67
+ this.forceUpdate = false;
68
+
69
+ /**
70
+ * The reflector's virtual camera. This is used to render
71
+ * the scene from the mirror's point of view.
72
+ *
73
+ * @type {PerspectiveCamera}
74
+ */
75
+ this.camera = new PerspectiveCamera();
76
+
77
+ const scope = this;
78
+
79
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
80
+ const textureWidth = options.textureWidth || 512;
81
+ const textureHeight = options.textureHeight || 512;
82
+ const clipBias = options.clipBias || 0;
83
+ const shader = options.shader || Reflector.ReflectorShader;
84
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
85
+
86
+ //
87
+
88
+ const reflectorPlane = new Plane();
89
+ const normal = new Vector3();
90
+ const reflectorWorldPosition = new Vector3();
91
+ const cameraWorldPosition = new Vector3();
92
+ const rotationMatrix = new Matrix4();
93
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
94
+ const clipPlane = new Vector4();
95
+
96
+ const view = new Vector3();
97
+ const target = new Vector3();
98
+ const q = new Vector4();
99
+
100
+ const textureMatrix = new Matrix4();
101
+ const virtualCamera = this.camera;
102
+
103
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
104
+
105
+ const material = new ShaderMaterial( {
106
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
107
+ uniforms: UniformsUtils.clone( shader.uniforms ),
108
+ fragmentShader: shader.fragmentShader,
109
+ vertexShader: shader.vertexShader
110
+ } );
111
+
112
+ material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
113
+ material.uniforms[ 'color' ].value = color;
114
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
115
+
116
+ this.material = material;
117
+
118
+ this.onBeforeRender = function ( renderer, scene, camera ) {
119
+
120
+ reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
121
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
122
+
123
+ rotationMatrix.extractRotation( scope.matrixWorld );
124
+
125
+ normal.set( 0, 0, 1 );
126
+ normal.applyMatrix4( rotationMatrix );
127
+
128
+ view.subVectors( reflectorWorldPosition, cameraWorldPosition );
129
+
130
+ // Avoid rendering when reflector is facing away unless forcing an update
131
+ const isFacingAway = view.dot( normal ) > 0;
132
+
133
+ if ( isFacingAway === true && this.forceUpdate === false ) return;
134
+
135
+ view.reflect( normal ).negate();
136
+ view.add( reflectorWorldPosition );
137
+
138
+ rotationMatrix.extractRotation( camera.matrixWorld );
139
+
140
+ lookAtPosition.set( 0, 0, - 1 );
141
+ lookAtPosition.applyMatrix4( rotationMatrix );
142
+ lookAtPosition.add( cameraWorldPosition );
143
+
144
+ target.subVectors( reflectorWorldPosition, lookAtPosition );
145
+ target.reflect( normal ).negate();
146
+ target.add( reflectorWorldPosition );
147
+
148
+ virtualCamera.position.copy( view );
149
+ virtualCamera.up.set( 0, 1, 0 );
150
+ virtualCamera.up.applyMatrix4( rotationMatrix );
151
+ virtualCamera.up.reflect( normal );
152
+ virtualCamera.lookAt( target );
153
+
154
+ virtualCamera.far = camera.far; // Used in WebGLBackground
155
+
156
+ virtualCamera.updateMatrixWorld();
157
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
158
+
159
+ // Update the texture matrix
160
+ textureMatrix.set(
161
+ 0.5, 0.0, 0.0, 0.5,
162
+ 0.0, 0.5, 0.0, 0.5,
163
+ 0.0, 0.0, 0.5, 0.5,
164
+ 0.0, 0.0, 0.0, 1.0
165
+ );
166
+ textureMatrix.multiply( virtualCamera.projectionMatrix );
167
+ textureMatrix.multiply( virtualCamera.matrixWorldInverse );
168
+ textureMatrix.multiply( scope.matrixWorld );
169
+
170
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
171
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
172
+ reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );
173
+ reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
174
+
175
+ clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );
176
+
177
+ const projectionMatrix = virtualCamera.projectionMatrix;
178
+
179
+ q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
180
+ q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
181
+ q.z = - 1.0;
182
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
183
+
184
+ // Calculate the scaled plane vector
185
+ clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
186
+
187
+ // Replacing the third row of the projection matrix
188
+ projectionMatrix.elements[ 2 ] = clipPlane.x;
189
+ projectionMatrix.elements[ 6 ] = clipPlane.y;
190
+ projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
191
+ projectionMatrix.elements[ 14 ] = clipPlane.w;
192
+
193
+ // Render
194
+ scope.visible = false;
195
+
196
+ const currentRenderTarget = renderer.getRenderTarget();
197
+
198
+ const currentXrEnabled = renderer.xr.enabled;
199
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
200
+
201
+ renderer.xr.enabled = false; // Avoid camera modification
202
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
203
+
204
+ renderer.setRenderTarget( renderTarget );
205
+
206
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
207
+
208
+ if ( renderer.autoClear === false ) renderer.clear();
209
+ renderer.render( scene, virtualCamera );
210
+
211
+ renderer.xr.enabled = currentXrEnabled;
212
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
213
+
214
+ renderer.setRenderTarget( currentRenderTarget );
215
+
216
+ // Restore viewport
217
+
218
+ const viewport = camera.viewport;
219
+
220
+ if ( viewport !== undefined ) {
221
+
222
+ renderer.state.viewport( viewport );
223
+
224
+ }
225
+
226
+ scope.visible = true;
227
+ this.forceUpdate = false;
228
+
229
+ };
230
+
231
+ /**
232
+ * Returns the reflector's internal render target.
233
+ *
234
+ * @return {WebGLRenderTarget} The internal render target
235
+ */
236
+ this.getRenderTarget = function () {
237
+
238
+ return renderTarget;
239
+
240
+ };
241
+
242
+ /**
243
+ * Frees the GPU-related resources allocated by this instance. Call this
244
+ * method whenever this instance is no longer used in your app.
245
+ */
246
+ this.dispose = function () {
247
+
248
+ renderTarget.dispose();
249
+ scope.material.dispose();
250
+
251
+ };
252
+
253
+ }
254
+
255
+ }
256
+
257
+ Reflector.ReflectorShader = {
258
+
259
+ name: 'ReflectorShader',
260
+
261
+ uniforms: {
262
+
263
+ 'color': {
264
+ value: null
265
+ },
266
+
267
+ 'tDiffuse': {
268
+ value: null
269
+ },
270
+
271
+ 'textureMatrix': {
272
+ value: null
273
+ }
274
+
275
+ },
276
+
277
+ vertexShader: /* glsl */`
278
+ uniform mat4 textureMatrix;
279
+ varying vec4 vUv;
280
+
281
+ #include <common>
282
+ #include <logdepthbuf_pars_vertex>
283
+
284
+ void main() {
285
+
286
+ vUv = textureMatrix * vec4( position, 1.0 );
287
+
288
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
289
+
290
+ #include <logdepthbuf_vertex>
291
+
292
+ }`,
293
+
294
+ fragmentShader: /* glsl */`
295
+ uniform vec3 color;
296
+ uniform sampler2D tDiffuse;
297
+ varying vec4 vUv;
298
+
299
+ #include <logdepthbuf_pars_fragment>
300
+
301
+ float blendOverlay( float base, float blend ) {
302
+
303
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
304
+
305
+ }
306
+
307
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
308
+
309
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
310
+
311
+ }
312
+
313
+ void main() {
314
+
315
+ #include <logdepthbuf_fragment>
316
+
317
+ vec4 base = texture2DProj( tDiffuse, vUv );
318
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
319
+
320
+ #include <tonemapping_fragment>
321
+ #include <colorspace_fragment>
322
+
323
+ }`
324
+ };
325
+
326
+ /**
327
+ * Constructor options of `Reflector`.
328
+ *
329
+ * @typedef {Object} Reflector~Options
330
+ * @property {number|Color|string} [color=0x7F7F7F] - The reflector's color.
331
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in more clear reflections but is also more expensive.
332
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in more clear reflections but is also more expensive.
333
+ * @property {number} [clipBias=0] - The clip bias.
334
+ * @property {Object} [shader] - Can be used to pass in a custom shader that defines how the reflective view is projected onto the reflector's geometry.
335
+ * @property {number} [multisample=4] - How many samples to use for MSAA. `0` disables MSAA.
336
+ **/
337
+
338
+ export { Reflector };
@@ -0,0 +1,218 @@
1
+ import {
2
+ Color,
3
+ HalfFloatType,
4
+ MeshDepthMaterial,
5
+ NearestFilter,
6
+ NoBlending,
7
+ RGBADepthPacking,
8
+ ShaderMaterial,
9
+ UniformsUtils,
10
+ WebGLRenderTarget
11
+ } from 'three';
12
+ import { Pass, FullScreenQuad } from './Pass.js';
13
+ import { BokehShader } from '../shaders/BokehShader.js';
14
+
15
+ /**
16
+ * Pass for creating depth of field (DOF) effect.
17
+ *
18
+ * ```js
19
+ * const bokehPass = new BokehPass( scene, camera, {
20
+ * focus: 500
21
+ * aperture: 5,
22
+ * maxblur: 0.01
23
+ * } );
24
+ * composer.addPass( bokehPass );
25
+ * ```
26
+ *
27
+ * @augments Pass
28
+ * @three_import import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
29
+ */
30
+ class BokehPass extends Pass {
31
+
32
+ /**
33
+ * Constructs a new Bokeh pass.
34
+ *
35
+ * @param {Scene} scene - The scene to render the DOF for.
36
+ * @param {Camera} camera - The camera.
37
+ * @param {BokehPass~Options} params - The pass options.
38
+ */
39
+ constructor( scene, camera, params ) {
40
+
41
+ super();
42
+
43
+ /**
44
+ * The scene to render the DOF for.
45
+ *
46
+ * @type {Scene}
47
+ */
48
+ this.scene = scene;
49
+
50
+ /**
51
+ * The camera.
52
+ *
53
+ * @type {Camera}
54
+ */
55
+ this.camera = camera;
56
+
57
+ const focus = ( params.focus !== undefined ) ? params.focus : 1.0;
58
+ const aperture = ( params.aperture !== undefined ) ? params.aperture : 0.025;
59
+ const maxblur = ( params.maxblur !== undefined ) ? params.maxblur : 1.0;
60
+
61
+ // render targets
62
+
63
+ this._renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
64
+ minFilter: NearestFilter,
65
+ magFilter: NearestFilter,
66
+ type: HalfFloatType
67
+ } );
68
+
69
+ this._renderTargetDepth.texture.name = 'BokehPass.depth';
70
+
71
+ // depth material
72
+
73
+ this._materialDepth = new MeshDepthMaterial();
74
+ this._materialDepth.depthPacking = RGBADepthPacking;
75
+ this._materialDepth.blending = NoBlending;
76
+
77
+ // bokeh material
78
+
79
+ const bokehUniforms = UniformsUtils.clone( BokehShader.uniforms );
80
+
81
+ bokehUniforms[ 'tDepth' ].value = this._renderTargetDepth.texture;
82
+
83
+ bokehUniforms[ 'focus' ].value = focus;
84
+ bokehUniforms[ 'aspect' ].value = camera.aspect;
85
+ bokehUniforms[ 'aperture' ].value = aperture;
86
+ bokehUniforms[ 'maxblur' ].value = maxblur;
87
+ bokehUniforms[ 'nearClip' ].value = camera.near;
88
+ bokehUniforms[ 'farClip' ].value = camera.far;
89
+
90
+ /**
91
+ * The pass bokeh material.
92
+ *
93
+ * @type {ShaderMaterial}
94
+ */
95
+ this.materialBokeh = new ShaderMaterial( {
96
+ defines: Object.assign( {}, BokehShader.defines ),
97
+ uniforms: bokehUniforms,
98
+ vertexShader: BokehShader.vertexShader,
99
+ fragmentShader: BokehShader.fragmentShader
100
+ } );
101
+
102
+ /**
103
+ * The pass uniforms. Use this object if you want to update the
104
+ * `focus`, `aperture` or `maxblur` values at runtime.
105
+ *
106
+ * ```js
107
+ * pass.uniforms.focus.value = focus;
108
+ * pass.uniforms.aperture.value = aperture;
109
+ * pass.uniforms.maxblur.value = maxblur;
110
+ * ```
111
+ *
112
+ * @type {Object}
113
+ */
114
+ this.uniforms = bokehUniforms;
115
+
116
+ // internals
117
+
118
+ this._fsQuad = new FullScreenQuad( this.materialBokeh );
119
+
120
+ this._oldClearColor = new Color();
121
+
122
+ }
123
+
124
+ /**
125
+ * Performs the Bokeh pass.
126
+ *
127
+ * @param {WebGLRenderer} renderer - The renderer.
128
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
129
+ * destination for the pass.
130
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
131
+ * previous pass from this buffer.
132
+ * @param {number} deltaTime - The delta time in seconds.
133
+ * @param {boolean} maskActive - Whether masking is active or not.
134
+ */
135
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
136
+
137
+ // Render depth into texture
138
+
139
+ this.scene.overrideMaterial = this._materialDepth;
140
+
141
+ renderer.getClearColor( this._oldClearColor );
142
+ const oldClearAlpha = renderer.getClearAlpha();
143
+ const oldAutoClear = renderer.autoClear;
144
+ renderer.autoClear = false;
145
+
146
+ renderer.setClearColor( 0xffffff );
147
+ renderer.setClearAlpha( 1.0 );
148
+ renderer.setRenderTarget( this._renderTargetDepth );
149
+ renderer.clear();
150
+ renderer.render( this.scene, this.camera );
151
+
152
+ // Render bokeh composite
153
+
154
+ this.uniforms[ 'tColor' ].value = readBuffer.texture;
155
+ this.uniforms[ 'nearClip' ].value = this.camera.near;
156
+ this.uniforms[ 'farClip' ].value = this.camera.far;
157
+
158
+ if ( this.renderToScreen ) {
159
+
160
+ renderer.setRenderTarget( null );
161
+ this._fsQuad.render( renderer );
162
+
163
+ } else {
164
+
165
+ renderer.setRenderTarget( writeBuffer );
166
+ renderer.clear();
167
+ this._fsQuad.render( renderer );
168
+
169
+ }
170
+
171
+ this.scene.overrideMaterial = null;
172
+ renderer.setClearColor( this._oldClearColor );
173
+ renderer.setClearAlpha( oldClearAlpha );
174
+ renderer.autoClear = oldAutoClear;
175
+
176
+ }
177
+
178
+ /**
179
+ * Sets the size of the pass.
180
+ *
181
+ * @param {number} width - The width to set.
182
+ * @param {number} height - The height to set.
183
+ */
184
+ setSize( width, height ) {
185
+
186
+ this.materialBokeh.uniforms[ 'aspect' ].value = width / height;
187
+
188
+ this._renderTargetDepth.setSize( width, height );
189
+
190
+ }
191
+
192
+ /**
193
+ * Frees the GPU-related resources allocated by this instance. Call this
194
+ * method whenever the pass is no longer used in your app.
195
+ */
196
+ dispose() {
197
+
198
+ this._renderTargetDepth.dispose();
199
+
200
+ this._materialDepth.dispose();
201
+ this.materialBokeh.dispose();
202
+
203
+ this._fsQuad.dispose();
204
+
205
+ }
206
+
207
+ }
208
+
209
+ /**
210
+ * Constructor options of `BokehPass`.
211
+ *
212
+ * @typedef {Object} BokehPass~Options
213
+ * @property {number} [focus=1] - Defines the effect's focus which is the distance along the camera's look direction in world units.
214
+ * @property {number} [aperture=0.025] - Defines the effect's aperture.
215
+ * @property {number} [maxblur=1] - Defines the effect's maximum blur.
216
+ **/
217
+
218
+ export { BokehPass };