@prestyj/cli 5.27.0 → 5.28.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (741) hide show
  1. package/README.md +9 -7
  2. package/assets/motion/BRAG-LICENSE +21 -0
  3. package/assets/motion/HYPERFRAMES-LICENSE +190 -0
  4. package/assets/motion/THIRD-PARTY.md +52 -0
  5. package/assets/motion/assets/music/README.md +20 -0
  6. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json +3846 -0
  7. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md +35 -0
  8. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json +1826 -0
  9. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md +35 -0
  10. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json +2266 -0
  11. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md +35 -0
  12. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json +2806 -0
  13. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md +35 -0
  14. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json +2796 -0
  15. package/assets/motion/assets/music/cues/happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md +35 -0
  16. package/assets/motion/assets/music/happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 +0 -0
  17. package/assets/motion/assets/music/happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 +0 -0
  18. package/assets/motion/assets/music/happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 +0 -0
  19. package/assets/motion/assets/music/happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 +0 -0
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@@ -0,0 +1,3267 @@
1
+ import {
2
+ Box2,
3
+ BufferGeometry,
4
+ FileLoader,
5
+ Float32BufferAttribute,
6
+ Loader,
7
+ Matrix3,
8
+ Path,
9
+ Shape,
10
+ ShapePath,
11
+ ShapeUtils,
12
+ SRGBColorSpace,
13
+ Vector2,
14
+ Vector3
15
+ } from 'three';
16
+
17
+ const COLOR_SPACE_SVG = SRGBColorSpace;
18
+
19
+ /**
20
+ * A loader for the SVG format.
21
+ *
22
+ * Scalable Vector Graphics is an XML-based vector image format for two-dimensional graphics
23
+ * with support for interactivity and animation.
24
+ *
25
+ * ```js
26
+ * const loader = new SVGLoader();
27
+ * const data = await loader.loadAsync( 'data/svgSample.svg' );
28
+ *
29
+ * const paths = data.paths;
30
+ * const group = new THREE.Group();
31
+ *
32
+ * for ( let i = 0; i < paths.length; i ++ ) {
33
+ *
34
+ * const path = paths[ i ];
35
+ * const material = new THREE.MeshBasicMaterial( {
36
+ * color: path.color,
37
+ * side: THREE.DoubleSide,
38
+ * depthWrite: false
39
+ * } );
40
+ *
41
+ * const shapes = SVGLoader.createShapes( path );
42
+ *
43
+ * for ( let j = 0; j < shapes.length; j ++ ) {
44
+ *
45
+ * const shape = shapes[ j ];
46
+ * const geometry = new THREE.ShapeGeometry( shape );
47
+ * const mesh = new THREE.Mesh( geometry, material );
48
+ * group.add( mesh );
49
+ *
50
+ * }
51
+ *
52
+ * }
53
+ *
54
+ * scene.add( group );
55
+ * ```
56
+ *
57
+ * @augments Loader
58
+ * @three_import import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
59
+ */
60
+ class SVGLoader extends Loader {
61
+
62
+ /**
63
+ * Constructs a new SVG loader.
64
+ *
65
+ * @param {LoadingManager} [manager] - The loading manager.
66
+ */
67
+ constructor( manager ) {
68
+
69
+ super( manager );
70
+
71
+ /**
72
+ * Default dots per inch.
73
+ *
74
+ * @type {number}
75
+ * @default 90
76
+ */
77
+ this.defaultDPI = 90;
78
+
79
+ /**
80
+ * Default unit.
81
+ *
82
+ * @type {('mm'|'cm'|'in'|'pt'|'pc'|'px')}
83
+ * @default 'px'
84
+ */
85
+ this.defaultUnit = 'px';
86
+
87
+ }
88
+
89
+ /**
90
+ * Starts loading from the given URL and passes the loaded SVG asset
91
+ * to the `onLoad()` callback.
92
+ *
93
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
94
+ * @param {function({paths:Array<ShapePath>,xml:string})} onLoad - Executed when the loading process has been finished.
95
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
96
+ * @param {onErrorCallback} onError - Executed when errors occur.
97
+ */
98
+ load( url, onLoad, onProgress, onError ) {
99
+
100
+ const scope = this;
101
+
102
+ const loader = new FileLoader( scope.manager );
103
+ loader.setPath( scope.path );
104
+ loader.setRequestHeader( scope.requestHeader );
105
+ loader.setWithCredentials( scope.withCredentials );
106
+ loader.load( url, function ( text ) {
107
+
108
+ try {
109
+
110
+ onLoad( scope.parse( text ) );
111
+
112
+ } catch ( e ) {
113
+
114
+ if ( onError ) {
115
+
116
+ onError( e );
117
+
118
+ } else {
119
+
120
+ console.error( e );
121
+
122
+ }
123
+
124
+ scope.manager.itemError( url );
125
+
126
+ }
127
+
128
+ }, onProgress, onError );
129
+
130
+ }
131
+
132
+ /**
133
+ * Parses the given SVG data and returns the resulting data.
134
+ *
135
+ * @param {string} text - The raw SVG data as a string.
136
+ * @return {{paths:Array<ShapePath>,xml:string}} An object holding an array of shape paths and the
137
+ * SVG XML document.
138
+ */
139
+ parse( text ) {
140
+
141
+ const scope = this;
142
+
143
+ function parseNode( node, style ) {
144
+
145
+ if ( node.nodeType !== 1 ) return;
146
+
147
+ const transform = getNodeTransform( node );
148
+
149
+ let isDefsNode = false;
150
+
151
+ let path = null;
152
+
153
+ switch ( node.nodeName ) {
154
+
155
+ case 'svg':
156
+ style = parseStyle( node, style );
157
+ break;
158
+
159
+ case 'style':
160
+ parseCSSStylesheet( node );
161
+ break;
162
+
163
+ case 'g':
164
+ style = parseStyle( node, style );
165
+ break;
166
+
167
+ case 'path':
168
+ style = parseStyle( node, style );
169
+ if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
170
+ break;
171
+
172
+ case 'rect':
173
+ style = parseStyle( node, style );
174
+ path = parseRectNode( node );
175
+ break;
176
+
177
+ case 'polygon':
178
+ style = parseStyle( node, style );
179
+ path = parsePolygonNode( node );
180
+ break;
181
+
182
+ case 'polyline':
183
+ style = parseStyle( node, style );
184
+ path = parsePolylineNode( node );
185
+ break;
186
+
187
+ case 'circle':
188
+ style = parseStyle( node, style );
189
+ path = parseCircleNode( node );
190
+ break;
191
+
192
+ case 'ellipse':
193
+ style = parseStyle( node, style );
194
+ path = parseEllipseNode( node );
195
+ break;
196
+
197
+ case 'line':
198
+ style = parseStyle( node, style );
199
+ path = parseLineNode( node );
200
+ break;
201
+
202
+ case 'defs':
203
+ isDefsNode = true;
204
+ break;
205
+
206
+ case 'use':
207
+ style = parseStyle( node, style );
208
+
209
+ const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || '';
210
+ const usedNodeId = href.substring( 1 );
211
+ const usedNode = node.viewportElement.getElementById( usedNodeId );
212
+ if ( usedNode ) {
213
+
214
+ parseNode( usedNode, style );
215
+
216
+ } else {
217
+
218
+ console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId );
219
+
220
+ }
221
+
222
+ break;
223
+
224
+ default:
225
+ // console.log( node );
226
+
227
+ }
228
+
229
+ if ( path ) {
230
+
231
+ if ( style.fill !== undefined && style.fill !== 'none' ) {
232
+
233
+ path.color.setStyle( style.fill, COLOR_SPACE_SVG );
234
+
235
+ }
236
+
237
+ transformPath( path, currentTransform );
238
+
239
+ paths.push( path );
240
+
241
+ path.userData = { node: node, style: style };
242
+
243
+ }
244
+
245
+ const childNodes = node.childNodes;
246
+
247
+ for ( let i = 0; i < childNodes.length; i ++ ) {
248
+
249
+ const node = childNodes[ i ];
250
+
251
+ if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) {
252
+
253
+ // Ignore everything in defs except CSS style definitions
254
+ // and nested defs, because it is OK by the standard to have
255
+ // <style/> there.
256
+ continue;
257
+
258
+ }
259
+
260
+ parseNode( node, style );
261
+
262
+ }
263
+
264
+
265
+ if ( transform ) {
266
+
267
+ transformStack.pop();
268
+
269
+ if ( transformStack.length > 0 ) {
270
+
271
+ currentTransform.copy( transformStack[ transformStack.length - 1 ] );
272
+
273
+ } else {
274
+
275
+ currentTransform.identity();
276
+
277
+ }
278
+
279
+ }
280
+
281
+ }
282
+
283
+ function parsePathNode( node ) {
284
+
285
+ const path = new ShapePath();
286
+
287
+ const point = new Vector2();
288
+ const control = new Vector2();
289
+
290
+ const firstPoint = new Vector2();
291
+ let isFirstPoint = true;
292
+ let doSetFirstPoint = false;
293
+
294
+ const d = node.getAttribute( 'd' );
295
+
296
+ if ( d === '' || d === 'none' ) return null;
297
+
298
+ // console.log( d );
299
+
300
+ const commands = d.match( /[a-df-z][^a-df-z]*/ig );
301
+
302
+ for ( let i = 0, l = commands.length; i < l; i ++ ) {
303
+
304
+ const command = commands[ i ];
305
+
306
+ const type = command.charAt( 0 );
307
+ const data = command.slice( 1 ).trim();
308
+
309
+ if ( isFirstPoint === true ) {
310
+
311
+ doSetFirstPoint = true;
312
+ isFirstPoint = false;
313
+
314
+ }
315
+
316
+ let numbers;
317
+
318
+ switch ( type ) {
319
+
320
+ case 'M':
321
+ numbers = parseFloats( data );
322
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
323
+
324
+ point.x = numbers[ j + 0 ];
325
+ point.y = numbers[ j + 1 ];
326
+ control.x = point.x;
327
+ control.y = point.y;
328
+
329
+ if ( j === 0 ) {
330
+
331
+ path.moveTo( point.x, point.y );
332
+
333
+ } else {
334
+
335
+ path.lineTo( point.x, point.y );
336
+
337
+ }
338
+
339
+ if ( j === 0 ) firstPoint.copy( point );
340
+
341
+ }
342
+
343
+ break;
344
+
345
+ case 'H':
346
+ numbers = parseFloats( data );
347
+
348
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
349
+
350
+ point.x = numbers[ j ];
351
+ control.x = point.x;
352
+ control.y = point.y;
353
+ path.lineTo( point.x, point.y );
354
+
355
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
356
+
357
+ }
358
+
359
+ break;
360
+
361
+ case 'V':
362
+ numbers = parseFloats( data );
363
+
364
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
365
+
366
+ point.y = numbers[ j ];
367
+ control.x = point.x;
368
+ control.y = point.y;
369
+ path.lineTo( point.x, point.y );
370
+
371
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
372
+
373
+ }
374
+
375
+ break;
376
+
377
+ case 'L':
378
+ numbers = parseFloats( data );
379
+
380
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
381
+
382
+ point.x = numbers[ j + 0 ];
383
+ point.y = numbers[ j + 1 ];
384
+ control.x = point.x;
385
+ control.y = point.y;
386
+ path.lineTo( point.x, point.y );
387
+
388
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
389
+
390
+ }
391
+
392
+ break;
393
+
394
+ case 'C':
395
+ numbers = parseFloats( data );
396
+
397
+ for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
398
+
399
+ path.bezierCurveTo(
400
+ numbers[ j + 0 ],
401
+ numbers[ j + 1 ],
402
+ numbers[ j + 2 ],
403
+ numbers[ j + 3 ],
404
+ numbers[ j + 4 ],
405
+ numbers[ j + 5 ]
406
+ );
407
+ control.x = numbers[ j + 2 ];
408
+ control.y = numbers[ j + 3 ];
409
+ point.x = numbers[ j + 4 ];
410
+ point.y = numbers[ j + 5 ];
411
+
412
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
413
+
414
+ }
415
+
416
+ break;
417
+
418
+ case 'S':
419
+ numbers = parseFloats( data );
420
+
421
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
422
+
423
+ path.bezierCurveTo(
424
+ getReflection( point.x, control.x ),
425
+ getReflection( point.y, control.y ),
426
+ numbers[ j + 0 ],
427
+ numbers[ j + 1 ],
428
+ numbers[ j + 2 ],
429
+ numbers[ j + 3 ]
430
+ );
431
+ control.x = numbers[ j + 0 ];
432
+ control.y = numbers[ j + 1 ];
433
+ point.x = numbers[ j + 2 ];
434
+ point.y = numbers[ j + 3 ];
435
+
436
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
437
+
438
+ }
439
+
440
+ break;
441
+
442
+ case 'Q':
443
+ numbers = parseFloats( data );
444
+
445
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
446
+
447
+ path.quadraticCurveTo(
448
+ numbers[ j + 0 ],
449
+ numbers[ j + 1 ],
450
+ numbers[ j + 2 ],
451
+ numbers[ j + 3 ]
452
+ );
453
+ control.x = numbers[ j + 0 ];
454
+ control.y = numbers[ j + 1 ];
455
+ point.x = numbers[ j + 2 ];
456
+ point.y = numbers[ j + 3 ];
457
+
458
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
459
+
460
+ }
461
+
462
+ break;
463
+
464
+ case 'T':
465
+ numbers = parseFloats( data );
466
+
467
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
468
+
469
+ const rx = getReflection( point.x, control.x );
470
+ const ry = getReflection( point.y, control.y );
471
+ path.quadraticCurveTo(
472
+ rx,
473
+ ry,
474
+ numbers[ j + 0 ],
475
+ numbers[ j + 1 ]
476
+ );
477
+ control.x = rx;
478
+ control.y = ry;
479
+ point.x = numbers[ j + 0 ];
480
+ point.y = numbers[ j + 1 ];
481
+
482
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
483
+
484
+ }
485
+
486
+ break;
487
+
488
+ case 'A':
489
+ numbers = parseFloats( data, [ 3, 4 ], 7 );
490
+
491
+ for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
492
+
493
+ // skip command if start point == end point
494
+ if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue;
495
+
496
+ const start = point.clone();
497
+ point.x = numbers[ j + 5 ];
498
+ point.y = numbers[ j + 6 ];
499
+ control.x = point.x;
500
+ control.y = point.y;
501
+ parseArcCommand(
502
+ path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
503
+ );
504
+
505
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
506
+
507
+ }
508
+
509
+ break;
510
+
511
+ case 'm':
512
+ numbers = parseFloats( data );
513
+
514
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
515
+
516
+ point.x += numbers[ j + 0 ];
517
+ point.y += numbers[ j + 1 ];
518
+ control.x = point.x;
519
+ control.y = point.y;
520
+
521
+ if ( j === 0 ) {
522
+
523
+ path.moveTo( point.x, point.y );
524
+
525
+ } else {
526
+
527
+ path.lineTo( point.x, point.y );
528
+
529
+ }
530
+
531
+ if ( j === 0 ) firstPoint.copy( point );
532
+
533
+ }
534
+
535
+ break;
536
+
537
+ case 'h':
538
+ numbers = parseFloats( data );
539
+
540
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
541
+
542
+ point.x += numbers[ j ];
543
+ control.x = point.x;
544
+ control.y = point.y;
545
+ path.lineTo( point.x, point.y );
546
+
547
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
548
+
549
+ }
550
+
551
+ break;
552
+
553
+ case 'v':
554
+ numbers = parseFloats( data );
555
+
556
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
557
+
558
+ point.y += numbers[ j ];
559
+ control.x = point.x;
560
+ control.y = point.y;
561
+ path.lineTo( point.x, point.y );
562
+
563
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
564
+
565
+ }
566
+
567
+ break;
568
+
569
+ case 'l':
570
+ numbers = parseFloats( data );
571
+
572
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
573
+
574
+ point.x += numbers[ j + 0 ];
575
+ point.y += numbers[ j + 1 ];
576
+ control.x = point.x;
577
+ control.y = point.y;
578
+ path.lineTo( point.x, point.y );
579
+
580
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
581
+
582
+ }
583
+
584
+ break;
585
+
586
+ case 'c':
587
+ numbers = parseFloats( data );
588
+
589
+ for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
590
+
591
+ path.bezierCurveTo(
592
+ point.x + numbers[ j + 0 ],
593
+ point.y + numbers[ j + 1 ],
594
+ point.x + numbers[ j + 2 ],
595
+ point.y + numbers[ j + 3 ],
596
+ point.x + numbers[ j + 4 ],
597
+ point.y + numbers[ j + 5 ]
598
+ );
599
+ control.x = point.x + numbers[ j + 2 ];
600
+ control.y = point.y + numbers[ j + 3 ];
601
+ point.x += numbers[ j + 4 ];
602
+ point.y += numbers[ j + 5 ];
603
+
604
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
605
+
606
+ }
607
+
608
+ break;
609
+
610
+ case 's':
611
+ numbers = parseFloats( data );
612
+
613
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
614
+
615
+ path.bezierCurveTo(
616
+ getReflection( point.x, control.x ),
617
+ getReflection( point.y, control.y ),
618
+ point.x + numbers[ j + 0 ],
619
+ point.y + numbers[ j + 1 ],
620
+ point.x + numbers[ j + 2 ],
621
+ point.y + numbers[ j + 3 ]
622
+ );
623
+ control.x = point.x + numbers[ j + 0 ];
624
+ control.y = point.y + numbers[ j + 1 ];
625
+ point.x += numbers[ j + 2 ];
626
+ point.y += numbers[ j + 3 ];
627
+
628
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
629
+
630
+ }
631
+
632
+ break;
633
+
634
+ case 'q':
635
+ numbers = parseFloats( data );
636
+
637
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
638
+
639
+ path.quadraticCurveTo(
640
+ point.x + numbers[ j + 0 ],
641
+ point.y + numbers[ j + 1 ],
642
+ point.x + numbers[ j + 2 ],
643
+ point.y + numbers[ j + 3 ]
644
+ );
645
+ control.x = point.x + numbers[ j + 0 ];
646
+ control.y = point.y + numbers[ j + 1 ];
647
+ point.x += numbers[ j + 2 ];
648
+ point.y += numbers[ j + 3 ];
649
+
650
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
651
+
652
+ }
653
+
654
+ break;
655
+
656
+ case 't':
657
+ numbers = parseFloats( data );
658
+
659
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
660
+
661
+ const rx = getReflection( point.x, control.x );
662
+ const ry = getReflection( point.y, control.y );
663
+ path.quadraticCurveTo(
664
+ rx,
665
+ ry,
666
+ point.x + numbers[ j + 0 ],
667
+ point.y + numbers[ j + 1 ]
668
+ );
669
+ control.x = rx;
670
+ control.y = ry;
671
+ point.x = point.x + numbers[ j + 0 ];
672
+ point.y = point.y + numbers[ j + 1 ];
673
+
674
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
675
+
676
+ }
677
+
678
+ break;
679
+
680
+ case 'a':
681
+ numbers = parseFloats( data, [ 3, 4 ], 7 );
682
+
683
+ for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
684
+
685
+ // skip command if no displacement
686
+ if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue;
687
+
688
+ const start = point.clone();
689
+ point.x += numbers[ j + 5 ];
690
+ point.y += numbers[ j + 6 ];
691
+ control.x = point.x;
692
+ control.y = point.y;
693
+ parseArcCommand(
694
+ path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
695
+ );
696
+
697
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
698
+
699
+ }
700
+
701
+ break;
702
+
703
+ case 'Z':
704
+ case 'z':
705
+ path.currentPath.autoClose = true;
706
+
707
+ if ( path.currentPath.curves.length > 0 ) {
708
+
709
+ // Reset point to beginning of Path
710
+ point.copy( firstPoint );
711
+ path.currentPath.currentPoint.copy( point );
712
+ isFirstPoint = true;
713
+
714
+ }
715
+
716
+ break;
717
+
718
+ default:
719
+ console.warn( command );
720
+
721
+ }
722
+
723
+ // console.log( type, parseFloats( data ), parseFloats( data ).length )
724
+
725
+ doSetFirstPoint = false;
726
+
727
+ }
728
+
729
+ return path;
730
+
731
+ }
732
+
733
+ function parseCSSStylesheet( node ) {
734
+
735
+ if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
736
+
737
+ for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) {
738
+
739
+ const stylesheet = node.sheet.cssRules[ i ];
740
+
741
+ if ( stylesheet.type !== 1 ) continue;
742
+
743
+ const selectorList = stylesheet.selectorText
744
+ .split( /,/gm )
745
+ .filter( Boolean )
746
+ .map( i => i.trim() );
747
+
748
+ for ( let j = 0; j < selectorList.length; j ++ ) {
749
+
750
+ // Remove empty rules
751
+ const definitions = Object.fromEntries(
752
+ Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' )
753
+ );
754
+
755
+ stylesheets[ selectorList[ j ] ] = Object.assign(
756
+ stylesheets[ selectorList[ j ] ] || {},
757
+ definitions
758
+ );
759
+
760
+ }
761
+
762
+ }
763
+
764
+ }
765
+
766
+ /**
767
+ * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
768
+ * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
769
+ * From
770
+ * rx ry x-axis-rotation large-arc-flag sweep-flag x y
771
+ * To
772
+ * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
773
+ */
774
+
775
+ function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
776
+
777
+ if ( rx == 0 || ry == 0 ) {
778
+
779
+ // draw a line if either of the radii == 0
780
+ path.lineTo( end.x, end.y );
781
+ return;
782
+
783
+ }
784
+
785
+ x_axis_rotation = x_axis_rotation * Math.PI / 180;
786
+
787
+ // Ensure radii are positive
788
+ rx = Math.abs( rx );
789
+ ry = Math.abs( ry );
790
+
791
+ // Compute (x1', y1')
792
+ const dx2 = ( start.x - end.x ) / 2.0;
793
+ const dy2 = ( start.y - end.y ) / 2.0;
794
+ const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
795
+ const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
796
+
797
+ // Compute (cx', cy')
798
+ let rxs = rx * rx;
799
+ let rys = ry * ry;
800
+ const x1ps = x1p * x1p;
801
+ const y1ps = y1p * y1p;
802
+
803
+ // Ensure radii are large enough
804
+ const cr = x1ps / rxs + y1ps / rys;
805
+
806
+ if ( cr > 1 ) {
807
+
808
+ // scale up rx,ry equally so cr == 1
809
+ const s = Math.sqrt( cr );
810
+ rx = s * rx;
811
+ ry = s * ry;
812
+ rxs = rx * rx;
813
+ rys = ry * ry;
814
+
815
+ }
816
+
817
+ const dq = ( rxs * y1ps + rys * x1ps );
818
+ const pq = ( rxs * rys - dq ) / dq;
819
+ let q = Math.sqrt( Math.max( 0, pq ) );
820
+ if ( large_arc_flag === sweep_flag ) q = - q;
821
+ const cxp = q * rx * y1p / ry;
822
+ const cyp = - q * ry * x1p / rx;
823
+
824
+ // Step 3: Compute (cx, cy) from (cx', cy')
825
+ const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
826
+ const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
827
+
828
+ // Step 4: Compute θ1 and Δθ
829
+ const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
830
+ const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
831
+
832
+ path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
833
+
834
+ }
835
+
836
+ function svgAngle( ux, uy, vx, vy ) {
837
+
838
+ const dot = ux * vx + uy * vy;
839
+ const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
840
+ let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
841
+ if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
842
+ return ang;
843
+
844
+ }
845
+
846
+ /*
847
+ * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
848
+ * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
849
+ */
850
+
851
+ function parseRectNode( node ) {
852
+
853
+ const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
854
+ const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
855
+ const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 );
856
+ const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 );
857
+ const w = parseFloatWithUnits( node.getAttribute( 'width' ) );
858
+ const h = parseFloatWithUnits( node.getAttribute( 'height' ) );
859
+
860
+ // Ellipse arc to Bezier approximation Coefficient (Inversed). See:
861
+ // https://spencermortensen.com/articles/bezier-circle/
862
+ const bci = 1 - 0.551915024494;
863
+
864
+ const path = new ShapePath();
865
+
866
+ // top left
867
+ path.moveTo( x + rx, y );
868
+
869
+ // top right
870
+ path.lineTo( x + w - rx, y );
871
+ if ( rx !== 0 || ry !== 0 ) {
872
+
873
+ path.bezierCurveTo(
874
+ x + w - rx * bci,
875
+ y,
876
+ x + w,
877
+ y + ry * bci,
878
+ x + w,
879
+ y + ry
880
+ );
881
+
882
+ }
883
+
884
+ // bottom right
885
+ path.lineTo( x + w, y + h - ry );
886
+ if ( rx !== 0 || ry !== 0 ) {
887
+
888
+ path.bezierCurveTo(
889
+ x + w,
890
+ y + h - ry * bci,
891
+ x + w - rx * bci,
892
+ y + h,
893
+ x + w - rx,
894
+ y + h
895
+ );
896
+
897
+ }
898
+
899
+ // bottom left
900
+ path.lineTo( x + rx, y + h );
901
+ if ( rx !== 0 || ry !== 0 ) {
902
+
903
+ path.bezierCurveTo(
904
+ x + rx * bci,
905
+ y + h,
906
+ x,
907
+ y + h - ry * bci,
908
+ x,
909
+ y + h - ry
910
+ );
911
+
912
+ }
913
+
914
+ // back to top left
915
+ path.lineTo( x, y + ry );
916
+ if ( rx !== 0 || ry !== 0 ) {
917
+
918
+ path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y );
919
+
920
+ }
921
+
922
+ return path;
923
+
924
+ }
925
+
926
+ function parsePolygonNode( node ) {
927
+
928
+ function iterator( match, a, b ) {
929
+
930
+ const x = parseFloatWithUnits( a );
931
+ const y = parseFloatWithUnits( b );
932
+
933
+ if ( index === 0 ) {
934
+
935
+ path.moveTo( x, y );
936
+
937
+ } else {
938
+
939
+ path.lineTo( x, y );
940
+
941
+ }
942
+
943
+ index ++;
944
+
945
+ }
946
+
947
+ const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
948
+
949
+ const path = new ShapePath();
950
+
951
+ let index = 0;
952
+
953
+ node.getAttribute( 'points' ).replace( regex, iterator );
954
+
955
+ path.currentPath.autoClose = true;
956
+
957
+ return path;
958
+
959
+ }
960
+
961
+ function parsePolylineNode( node ) {
962
+
963
+ function iterator( match, a, b ) {
964
+
965
+ const x = parseFloatWithUnits( a );
966
+ const y = parseFloatWithUnits( b );
967
+
968
+ if ( index === 0 ) {
969
+
970
+ path.moveTo( x, y );
971
+
972
+ } else {
973
+
974
+ path.lineTo( x, y );
975
+
976
+ }
977
+
978
+ index ++;
979
+
980
+ }
981
+
982
+ const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
983
+
984
+ const path = new ShapePath();
985
+
986
+ let index = 0;
987
+
988
+ node.getAttribute( 'points' ).replace( regex, iterator );
989
+
990
+ path.currentPath.autoClose = false;
991
+
992
+ return path;
993
+
994
+ }
995
+
996
+ function parseCircleNode( node ) {
997
+
998
+ const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
999
+ const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
1000
+ const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 );
1001
+
1002
+ const subpath = new Path();
1003
+ subpath.absarc( x, y, r, 0, Math.PI * 2 );
1004
+
1005
+ const path = new ShapePath();
1006
+ path.subPaths.push( subpath );
1007
+
1008
+ return path;
1009
+
1010
+ }
1011
+
1012
+ function parseEllipseNode( node ) {
1013
+
1014
+ const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
1015
+ const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
1016
+ const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
1017
+ const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
1018
+
1019
+ const subpath = new Path();
1020
+ subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
1021
+
1022
+ const path = new ShapePath();
1023
+ path.subPaths.push( subpath );
1024
+
1025
+ return path;
1026
+
1027
+ }
1028
+
1029
+ function parseLineNode( node ) {
1030
+
1031
+ const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 );
1032
+ const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 );
1033
+ const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 );
1034
+ const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 );
1035
+
1036
+ const path = new ShapePath();
1037
+ path.moveTo( x1, y1 );
1038
+ path.lineTo( x2, y2 );
1039
+ path.currentPath.autoClose = false;
1040
+
1041
+ return path;
1042
+
1043
+ }
1044
+
1045
+ //
1046
+
1047
+ function parseStyle( node, style ) {
1048
+
1049
+ style = Object.assign( {}, style ); // clone style
1050
+
1051
+ let stylesheetStyles = {};
1052
+
1053
+ if ( node.hasAttribute( 'class' ) ) {
1054
+
1055
+ const classSelectors = node.getAttribute( 'class' )
1056
+ .split( /\s/ )
1057
+ .filter( Boolean )
1058
+ .map( i => i.trim() );
1059
+
1060
+ for ( let i = 0; i < classSelectors.length; i ++ ) {
1061
+
1062
+ stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
1063
+
1064
+ }
1065
+
1066
+ }
1067
+
1068
+ if ( node.hasAttribute( 'id' ) ) {
1069
+
1070
+ stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
1071
+
1072
+ }
1073
+
1074
+ function addStyle( svgName, jsName, adjustFunction ) {
1075
+
1076
+ if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
1077
+
1078
+ if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' );
1079
+
1080
+ return v;
1081
+
1082
+ };
1083
+
1084
+ if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
1085
+ if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
1086
+ if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
1087
+
1088
+ }
1089
+
1090
+ function clamp( v ) {
1091
+
1092
+ return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
1093
+
1094
+ }
1095
+
1096
+ function positive( v ) {
1097
+
1098
+ return Math.max( 0, parseFloatWithUnits( v ) );
1099
+
1100
+ }
1101
+
1102
+ addStyle( 'fill', 'fill' );
1103
+ addStyle( 'fill-opacity', 'fillOpacity', clamp );
1104
+ addStyle( 'fill-rule', 'fillRule' );
1105
+ addStyle( 'opacity', 'opacity', clamp );
1106
+ addStyle( 'stroke', 'stroke' );
1107
+ addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
1108
+ addStyle( 'stroke-width', 'strokeWidth', positive );
1109
+ addStyle( 'stroke-linejoin', 'strokeLineJoin' );
1110
+ addStyle( 'stroke-linecap', 'strokeLineCap' );
1111
+ addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
1112
+ addStyle( 'visibility', 'visibility' );
1113
+
1114
+ return style;
1115
+
1116
+ }
1117
+
1118
+ // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
1119
+
1120
+ function getReflection( a, b ) {
1121
+
1122
+ return a - ( b - a );
1123
+
1124
+ }
1125
+
1126
+ // from https://github.com/ppvg/svg-numbers (MIT License)
1127
+
1128
+ function parseFloats( input, flags, stride ) {
1129
+
1130
+ if ( typeof input !== 'string' ) {
1131
+
1132
+ throw new TypeError( 'Invalid input: ' + typeof input );
1133
+
1134
+ }
1135
+
1136
+ // Character groups
1137
+ const RE = {
1138
+ SEPARATOR: /[ \t\r\n\,.\-+]/,
1139
+ WHITESPACE: /[ \t\r\n]/,
1140
+ DIGIT: /[\d]/,
1141
+ SIGN: /[-+]/,
1142
+ POINT: /\./,
1143
+ COMMA: /,/,
1144
+ EXP: /e/i,
1145
+ FLAGS: /[01]/
1146
+ };
1147
+
1148
+ // States
1149
+ const SEP = 0;
1150
+ const INT = 1;
1151
+ const FLOAT = 2;
1152
+ const EXP = 3;
1153
+
1154
+ let state = SEP;
1155
+ let seenComma = true;
1156
+ let number = '', exponent = '';
1157
+ const result = [];
1158
+
1159
+ function throwSyntaxError( current, i, partial ) {
1160
+
1161
+ const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' );
1162
+ error.partial = partial;
1163
+ throw error;
1164
+
1165
+ }
1166
+
1167
+ function newNumber() {
1168
+
1169
+ if ( number !== '' ) {
1170
+
1171
+ if ( exponent === '' ) result.push( Number( number ) );
1172
+ else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) );
1173
+
1174
+ }
1175
+
1176
+ number = '';
1177
+ exponent = '';
1178
+
1179
+ }
1180
+
1181
+ let current;
1182
+ const length = input.length;
1183
+
1184
+ for ( let i = 0; i < length; i ++ ) {
1185
+
1186
+ current = input[ i ];
1187
+
1188
+ // check for flags
1189
+ if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) {
1190
+
1191
+ state = INT;
1192
+ number = current;
1193
+ newNumber();
1194
+ continue;
1195
+
1196
+ }
1197
+
1198
+ // parse until next number
1199
+ if ( state === SEP ) {
1200
+
1201
+ // eat whitespace
1202
+ if ( RE.WHITESPACE.test( current ) ) {
1203
+
1204
+ continue;
1205
+
1206
+ }
1207
+
1208
+ // start new number
1209
+ if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) {
1210
+
1211
+ state = INT;
1212
+ number = current;
1213
+ continue;
1214
+
1215
+ }
1216
+
1217
+ if ( RE.POINT.test( current ) ) {
1218
+
1219
+ state = FLOAT;
1220
+ number = current;
1221
+ continue;
1222
+
1223
+ }
1224
+
1225
+ // throw on double commas (e.g. "1, , 2")
1226
+ if ( RE.COMMA.test( current ) ) {
1227
+
1228
+ if ( seenComma ) {
1229
+
1230
+ throwSyntaxError( current, i, result );
1231
+
1232
+ }
1233
+
1234
+ seenComma = true;
1235
+
1236
+ }
1237
+
1238
+ }
1239
+
1240
+ // parse integer part
1241
+ if ( state === INT ) {
1242
+
1243
+ if ( RE.DIGIT.test( current ) ) {
1244
+
1245
+ number += current;
1246
+ continue;
1247
+
1248
+ }
1249
+
1250
+ if ( RE.POINT.test( current ) ) {
1251
+
1252
+ number += current;
1253
+ state = FLOAT;
1254
+ continue;
1255
+
1256
+ }
1257
+
1258
+ if ( RE.EXP.test( current ) ) {
1259
+
1260
+ state = EXP;
1261
+ continue;
1262
+
1263
+ }
1264
+
1265
+ // throw on double signs ("-+1"), but not on sign as separator ("-1-2")
1266
+ if ( RE.SIGN.test( current )
1267
+ && number.length === 1
1268
+ && RE.SIGN.test( number[ 0 ] ) ) {
1269
+
1270
+ throwSyntaxError( current, i, result );
1271
+
1272
+ }
1273
+
1274
+ }
1275
+
1276
+ // parse decimal part
1277
+ if ( state === FLOAT ) {
1278
+
1279
+ if ( RE.DIGIT.test( current ) ) {
1280
+
1281
+ number += current;
1282
+ continue;
1283
+
1284
+ }
1285
+
1286
+ if ( RE.EXP.test( current ) ) {
1287
+
1288
+ state = EXP;
1289
+ continue;
1290
+
1291
+ }
1292
+
1293
+ // throw on double decimal points (e.g. "1..2")
1294
+ if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) {
1295
+
1296
+ throwSyntaxError( current, i, result );
1297
+
1298
+ }
1299
+
1300
+ }
1301
+
1302
+ // parse exponent part
1303
+ if ( state === EXP ) {
1304
+
1305
+ if ( RE.DIGIT.test( current ) ) {
1306
+
1307
+ exponent += current;
1308
+ continue;
1309
+
1310
+ }
1311
+
1312
+ if ( RE.SIGN.test( current ) ) {
1313
+
1314
+ if ( exponent === '' ) {
1315
+
1316
+ exponent += current;
1317
+ continue;
1318
+
1319
+ }
1320
+
1321
+ if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) {
1322
+
1323
+ throwSyntaxError( current, i, result );
1324
+
1325
+ }
1326
+
1327
+ }
1328
+
1329
+ }
1330
+
1331
+
1332
+ // end of number
1333
+ if ( RE.WHITESPACE.test( current ) ) {
1334
+
1335
+ newNumber();
1336
+ state = SEP;
1337
+ seenComma = false;
1338
+
1339
+ } else if ( RE.COMMA.test( current ) ) {
1340
+
1341
+ newNumber();
1342
+ state = SEP;
1343
+ seenComma = true;
1344
+
1345
+ } else if ( RE.SIGN.test( current ) ) {
1346
+
1347
+ newNumber();
1348
+ state = INT;
1349
+ number = current;
1350
+
1351
+ } else if ( RE.POINT.test( current ) ) {
1352
+
1353
+ newNumber();
1354
+ state = FLOAT;
1355
+ number = current;
1356
+
1357
+ } else {
1358
+
1359
+ throwSyntaxError( current, i, result );
1360
+
1361
+ }
1362
+
1363
+ }
1364
+
1365
+ // add the last number found (if any)
1366
+ newNumber();
1367
+
1368
+ return result;
1369
+
1370
+ }
1371
+
1372
+ // Units
1373
+
1374
+ const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
1375
+
1376
+ // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
1377
+ const unitConversion = {
1378
+
1379
+ 'mm': {
1380
+ 'mm': 1,
1381
+ 'cm': 0.1,
1382
+ 'in': 1 / 25.4,
1383
+ 'pt': 72 / 25.4,
1384
+ 'pc': 6 / 25.4,
1385
+ 'px': - 1
1386
+ },
1387
+ 'cm': {
1388
+ 'mm': 10,
1389
+ 'cm': 1,
1390
+ 'in': 1 / 2.54,
1391
+ 'pt': 72 / 2.54,
1392
+ 'pc': 6 / 2.54,
1393
+ 'px': - 1
1394
+ },
1395
+ 'in': {
1396
+ 'mm': 25.4,
1397
+ 'cm': 2.54,
1398
+ 'in': 1,
1399
+ 'pt': 72,
1400
+ 'pc': 6,
1401
+ 'px': - 1
1402
+ },
1403
+ 'pt': {
1404
+ 'mm': 25.4 / 72,
1405
+ 'cm': 2.54 / 72,
1406
+ 'in': 1 / 72,
1407
+ 'pt': 1,
1408
+ 'pc': 6 / 72,
1409
+ 'px': - 1
1410
+ },
1411
+ 'pc': {
1412
+ 'mm': 25.4 / 6,
1413
+ 'cm': 2.54 / 6,
1414
+ 'in': 1 / 6,
1415
+ 'pt': 72 / 6,
1416
+ 'pc': 1,
1417
+ 'px': - 1
1418
+ },
1419
+ 'px': {
1420
+ 'px': 1
1421
+ }
1422
+
1423
+ };
1424
+
1425
+ function parseFloatWithUnits( string ) {
1426
+
1427
+ let theUnit = 'px';
1428
+
1429
+ if ( typeof string === 'string' || string instanceof String ) {
1430
+
1431
+ for ( let i = 0, n = units.length; i < n; i ++ ) {
1432
+
1433
+ const u = units[ i ];
1434
+
1435
+ if ( string.endsWith( u ) ) {
1436
+
1437
+ theUnit = u;
1438
+ string = string.substring( 0, string.length - u.length );
1439
+ break;
1440
+
1441
+ }
1442
+
1443
+ }
1444
+
1445
+ }
1446
+
1447
+ let scale = undefined;
1448
+
1449
+ if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) {
1450
+
1451
+ // Conversion scale from pixels to inches, then to default units
1452
+
1453
+ scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI;
1454
+
1455
+ } else {
1456
+
1457
+ scale = unitConversion[ theUnit ][ scope.defaultUnit ];
1458
+
1459
+ if ( scale < 0 ) {
1460
+
1461
+ // Conversion scale to pixels
1462
+
1463
+ scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI;
1464
+
1465
+ }
1466
+
1467
+ }
1468
+
1469
+ return scale * parseFloat( string );
1470
+
1471
+ }
1472
+
1473
+ // Transforms
1474
+
1475
+ function getNodeTransform( node ) {
1476
+
1477
+ if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
1478
+
1479
+ return null;
1480
+
1481
+ }
1482
+
1483
+ const transform = parseNodeTransform( node );
1484
+
1485
+ if ( transformStack.length > 0 ) {
1486
+
1487
+ transform.premultiply( transformStack[ transformStack.length - 1 ] );
1488
+
1489
+ }
1490
+
1491
+ currentTransform.copy( transform );
1492
+ transformStack.push( transform );
1493
+
1494
+ return transform;
1495
+
1496
+ }
1497
+
1498
+ function parseNodeTransform( node ) {
1499
+
1500
+ const transform = new Matrix3();
1501
+ const currentTransform = tempTransform0;
1502
+
1503
+ if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
1504
+
1505
+ const tx = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
1506
+ const ty = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
1507
+
1508
+ transform.translate( tx, ty );
1509
+
1510
+ }
1511
+
1512
+ if ( node.hasAttribute( 'transform' ) ) {
1513
+
1514
+ const transformsTexts = node.getAttribute( 'transform' ).split( ')' );
1515
+
1516
+ for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
1517
+
1518
+ const transformText = transformsTexts[ tIndex ].trim();
1519
+
1520
+ if ( transformText === '' ) continue;
1521
+
1522
+ const openParPos = transformText.indexOf( '(' );
1523
+ const closeParPos = transformText.length;
1524
+
1525
+ if ( openParPos > 0 && openParPos < closeParPos ) {
1526
+
1527
+ const transformType = transformText.slice( 0, openParPos );
1528
+
1529
+ const array = parseFloats( transformText.slice( openParPos + 1 ) );
1530
+
1531
+ currentTransform.identity();
1532
+
1533
+ switch ( transformType ) {
1534
+
1535
+ case 'translate':
1536
+
1537
+ if ( array.length >= 1 ) {
1538
+
1539
+ const tx = array[ 0 ];
1540
+ let ty = 0;
1541
+
1542
+ if ( array.length >= 2 ) {
1543
+
1544
+ ty = array[ 1 ];
1545
+
1546
+ }
1547
+
1548
+ currentTransform.translate( tx, ty );
1549
+
1550
+ }
1551
+
1552
+ break;
1553
+
1554
+ case 'rotate':
1555
+
1556
+ if ( array.length >= 1 ) {
1557
+
1558
+ let angle = 0;
1559
+ let cx = 0;
1560
+ let cy = 0;
1561
+
1562
+ // Angle
1563
+ angle = array[ 0 ] * Math.PI / 180;
1564
+
1565
+ if ( array.length >= 3 ) {
1566
+
1567
+ // Center x, y
1568
+ cx = array[ 1 ];
1569
+ cy = array[ 2 ];
1570
+
1571
+ }
1572
+
1573
+ // Rotate around center (cx, cy)
1574
+ tempTransform1.makeTranslation( - cx, - cy );
1575
+ tempTransform2.makeRotation( angle );
1576
+ tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
1577
+ tempTransform1.makeTranslation( cx, cy );
1578
+ currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
1579
+
1580
+ }
1581
+
1582
+ break;
1583
+
1584
+ case 'scale':
1585
+
1586
+ if ( array.length >= 1 ) {
1587
+
1588
+ const scaleX = array[ 0 ];
1589
+ let scaleY = scaleX;
1590
+
1591
+ if ( array.length >= 2 ) {
1592
+
1593
+ scaleY = array[ 1 ];
1594
+
1595
+ }
1596
+
1597
+ currentTransform.scale( scaleX, scaleY );
1598
+
1599
+ }
1600
+
1601
+ break;
1602
+
1603
+ case 'skewX':
1604
+
1605
+ if ( array.length === 1 ) {
1606
+
1607
+ currentTransform.set(
1608
+ 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
1609
+ 0, 1, 0,
1610
+ 0, 0, 1
1611
+ );
1612
+
1613
+ }
1614
+
1615
+ break;
1616
+
1617
+ case 'skewY':
1618
+
1619
+ if ( array.length === 1 ) {
1620
+
1621
+ currentTransform.set(
1622
+ 1, 0, 0,
1623
+ Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
1624
+ 0, 0, 1
1625
+ );
1626
+
1627
+ }
1628
+
1629
+ break;
1630
+
1631
+ case 'matrix':
1632
+
1633
+ if ( array.length === 6 ) {
1634
+
1635
+ currentTransform.set(
1636
+ array[ 0 ], array[ 2 ], array[ 4 ],
1637
+ array[ 1 ], array[ 3 ], array[ 5 ],
1638
+ 0, 0, 1
1639
+ );
1640
+
1641
+ }
1642
+
1643
+ break;
1644
+
1645
+ }
1646
+
1647
+ }
1648
+
1649
+ transform.premultiply( currentTransform );
1650
+
1651
+ }
1652
+
1653
+ }
1654
+
1655
+ return transform;
1656
+
1657
+ }
1658
+
1659
+ function transformPath( path, m ) {
1660
+
1661
+ function transfVec2( v2 ) {
1662
+
1663
+ tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
1664
+
1665
+ v2.set( tempV3.x, tempV3.y );
1666
+
1667
+ }
1668
+
1669
+ function transfEllipseGeneric( curve ) {
1670
+
1671
+ // For math description see:
1672
+ // https://math.stackexchange.com/questions/4544164
1673
+
1674
+ const a = curve.xRadius;
1675
+ const b = curve.yRadius;
1676
+
1677
+ const cosTheta = Math.cos( curve.aRotation );
1678
+ const sinTheta = Math.sin( curve.aRotation );
1679
+
1680
+ const v1 = new Vector3( a * cosTheta, a * sinTheta, 0 );
1681
+ const v2 = new Vector3( - b * sinTheta, b * cosTheta, 0 );
1682
+
1683
+ const f1 = v1.applyMatrix3( m );
1684
+ const f2 = v2.applyMatrix3( m );
1685
+
1686
+ const mF = tempTransform0.set(
1687
+ f1.x, f2.x, 0,
1688
+ f1.y, f2.y, 0,
1689
+ 0, 0, 1,
1690
+ );
1691
+
1692
+ const mFInv = tempTransform1.copy( mF ).invert();
1693
+ const mFInvT = tempTransform2.copy( mFInv ).transpose();
1694
+ const mQ = mFInvT.multiply( mFInv );
1695
+ const mQe = mQ.elements;
1696
+
1697
+ const ed = eigenDecomposition( mQe[ 0 ], mQe[ 1 ], mQe[ 4 ] );
1698
+ const rt1sqrt = Math.sqrt( ed.rt1 );
1699
+ const rt2sqrt = Math.sqrt( ed.rt2 );
1700
+
1701
+ curve.xRadius = 1 / rt1sqrt;
1702
+ curve.yRadius = 1 / rt2sqrt;
1703
+ curve.aRotation = Math.atan2( ed.sn, ed.cs );
1704
+
1705
+ const isFullEllipse =
1706
+ ( curve.aEndAngle - curve.aStartAngle ) % ( 2 * Math.PI ) < Number.EPSILON;
1707
+
1708
+ // Do not touch angles of a full ellipse because after transformation they
1709
+ // would converge to a single value effectively removing the whole curve
1710
+
1711
+ if ( ! isFullEllipse ) {
1712
+
1713
+ const mDsqrt = tempTransform1.set(
1714
+ rt1sqrt, 0, 0,
1715
+ 0, rt2sqrt, 0,
1716
+ 0, 0, 1,
1717
+ );
1718
+
1719
+ const mRT = tempTransform2.set(
1720
+ ed.cs, ed.sn, 0,
1721
+ - ed.sn, ed.cs, 0,
1722
+ 0, 0, 1,
1723
+ );
1724
+
1725
+ const mDRF = mDsqrt.multiply( mRT ).multiply( mF );
1726
+
1727
+ const transformAngle = phi => {
1728
+
1729
+ const { x: cosR, y: sinR } =
1730
+ new Vector3( Math.cos( phi ), Math.sin( phi ), 0 ).applyMatrix3( mDRF );
1731
+
1732
+ return Math.atan2( sinR, cosR );
1733
+
1734
+ };
1735
+
1736
+ curve.aStartAngle = transformAngle( curve.aStartAngle );
1737
+ curve.aEndAngle = transformAngle( curve.aEndAngle );
1738
+
1739
+ if ( isTransformFlipped( m ) ) {
1740
+
1741
+ curve.aClockwise = ! curve.aClockwise;
1742
+
1743
+ }
1744
+
1745
+ }
1746
+
1747
+ }
1748
+
1749
+ function transfEllipseNoSkew( curve ) {
1750
+
1751
+ // Faster shortcut if no skew is applied
1752
+ // (e.g, a euclidean transform of a group containing the ellipse)
1753
+
1754
+ const sx = getTransformScaleX( m );
1755
+ const sy = getTransformScaleY( m );
1756
+
1757
+ curve.xRadius *= sx;
1758
+ curve.yRadius *= sy;
1759
+
1760
+ // Extract rotation angle from the matrix of form:
1761
+ //
1762
+ // | cosθ sx -sinθ sy |
1763
+ // | sinθ sx cosθ sy |
1764
+ //
1765
+ // Remembering that tanθ = sinθ / cosθ; and that
1766
+ // `sx`, `sy`, or both might be zero.
1767
+ const theta =
1768
+ sx > Number.EPSILON
1769
+ ? Math.atan2( m.elements[ 1 ], m.elements[ 0 ] )
1770
+ : Math.atan2( - m.elements[ 3 ], m.elements[ 4 ] );
1771
+
1772
+ curve.aRotation += theta;
1773
+
1774
+ if ( isTransformFlipped( m ) ) {
1775
+
1776
+ curve.aStartAngle *= - 1;
1777
+ curve.aEndAngle *= - 1;
1778
+ curve.aClockwise = ! curve.aClockwise;
1779
+
1780
+ }
1781
+
1782
+ }
1783
+
1784
+ const subPaths = path.subPaths;
1785
+
1786
+ for ( let i = 0, n = subPaths.length; i < n; i ++ ) {
1787
+
1788
+ const subPath = subPaths[ i ];
1789
+ const curves = subPath.curves;
1790
+
1791
+ for ( let j = 0; j < curves.length; j ++ ) {
1792
+
1793
+ const curve = curves[ j ];
1794
+
1795
+ if ( curve.isLineCurve ) {
1796
+
1797
+ transfVec2( curve.v1 );
1798
+ transfVec2( curve.v2 );
1799
+
1800
+ } else if ( curve.isCubicBezierCurve ) {
1801
+
1802
+ transfVec2( curve.v0 );
1803
+ transfVec2( curve.v1 );
1804
+ transfVec2( curve.v2 );
1805
+ transfVec2( curve.v3 );
1806
+
1807
+ } else if ( curve.isQuadraticBezierCurve ) {
1808
+
1809
+ transfVec2( curve.v0 );
1810
+ transfVec2( curve.v1 );
1811
+ transfVec2( curve.v2 );
1812
+
1813
+ } else if ( curve.isEllipseCurve ) {
1814
+
1815
+ // Transform ellipse center point
1816
+
1817
+ tempV2.set( curve.aX, curve.aY );
1818
+ transfVec2( tempV2 );
1819
+ curve.aX = tempV2.x;
1820
+ curve.aY = tempV2.y;
1821
+
1822
+ // Transform ellipse shape parameters
1823
+
1824
+ if ( isTransformSkewed( m ) ) {
1825
+
1826
+ transfEllipseGeneric( curve );
1827
+
1828
+ } else {
1829
+
1830
+ transfEllipseNoSkew( curve );
1831
+
1832
+ }
1833
+
1834
+ }
1835
+
1836
+ }
1837
+
1838
+ }
1839
+
1840
+ }
1841
+
1842
+ function isTransformFlipped( m ) {
1843
+
1844
+ const te = m.elements;
1845
+ return te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ] < 0;
1846
+
1847
+ }
1848
+
1849
+ function isTransformSkewed( m ) {
1850
+
1851
+ const te = m.elements;
1852
+ const basisDot = te[ 0 ] * te[ 3 ] + te[ 1 ] * te[ 4 ];
1853
+
1854
+ // Shortcut for trivial rotations and transformations
1855
+ if ( basisDot === 0 ) return false;
1856
+
1857
+ const sx = getTransformScaleX( m );
1858
+ const sy = getTransformScaleY( m );
1859
+
1860
+ return Math.abs( basisDot / ( sx * sy ) ) > Number.EPSILON;
1861
+
1862
+ }
1863
+
1864
+ function getTransformScaleX( m ) {
1865
+
1866
+ const te = m.elements;
1867
+ return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
1868
+
1869
+ }
1870
+
1871
+ function getTransformScaleY( m ) {
1872
+
1873
+ const te = m.elements;
1874
+ return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
1875
+
1876
+ }
1877
+
1878
+ // Calculates the eigensystem of a real symmetric 2x2 matrix
1879
+ // [ A B ]
1880
+ // [ B C ]
1881
+ // in the form
1882
+ // [ A B ] = [ cs -sn ] [ rt1 0 ] [ cs sn ]
1883
+ // [ B C ] [ sn cs ] [ 0 rt2 ] [ -sn cs ]
1884
+ // where rt1 >= rt2.
1885
+ //
1886
+ // Adapted from: https://www.mpi-hd.mpg.de/personalhomes/globes/3x3/index.html
1887
+ // -> Algorithms for real symmetric matrices -> Analytical (2x2 symmetric)
1888
+ function eigenDecomposition( A, B, C ) {
1889
+
1890
+ let rt1, rt2, cs, sn, t;
1891
+ const sm = A + C;
1892
+ const df = A - C;
1893
+ const rt = Math.sqrt( df * df + 4 * B * B );
1894
+
1895
+ if ( sm > 0 ) {
1896
+
1897
+ rt1 = 0.5 * ( sm + rt );
1898
+ t = 1 / rt1;
1899
+ rt2 = A * t * C - B * t * B;
1900
+
1901
+ } else if ( sm < 0 ) {
1902
+
1903
+ rt2 = 0.5 * ( sm - rt );
1904
+
1905
+ } else {
1906
+
1907
+ // This case needs to be treated separately to avoid div by 0
1908
+
1909
+ rt1 = 0.5 * rt;
1910
+ rt2 = - 0.5 * rt;
1911
+
1912
+ }
1913
+
1914
+ // Calculate eigenvectors
1915
+
1916
+ if ( df > 0 ) {
1917
+
1918
+ cs = df + rt;
1919
+
1920
+ } else {
1921
+
1922
+ cs = df - rt;
1923
+
1924
+ }
1925
+
1926
+ if ( Math.abs( cs ) > 2 * Math.abs( B ) ) {
1927
+
1928
+ t = - 2 * B / cs;
1929
+ sn = 1 / Math.sqrt( 1 + t * t );
1930
+ cs = t * sn;
1931
+
1932
+ } else if ( Math.abs( B ) === 0 ) {
1933
+
1934
+ cs = 1;
1935
+ sn = 0;
1936
+
1937
+ } else {
1938
+
1939
+ t = - 0.5 * cs / B;
1940
+ cs = 1 / Math.sqrt( 1 + t * t );
1941
+ sn = t * cs;
1942
+
1943
+ }
1944
+
1945
+ if ( df > 0 ) {
1946
+
1947
+ t = cs;
1948
+ cs = - sn;
1949
+ sn = t;
1950
+
1951
+ }
1952
+
1953
+ return { rt1, rt2, cs, sn };
1954
+
1955
+ }
1956
+
1957
+ //
1958
+
1959
+ const paths = [];
1960
+ const stylesheets = {};
1961
+
1962
+ const transformStack = [];
1963
+
1964
+ const tempTransform0 = new Matrix3();
1965
+ const tempTransform1 = new Matrix3();
1966
+ const tempTransform2 = new Matrix3();
1967
+ const tempTransform3 = new Matrix3();
1968
+ const tempV2 = new Vector2();
1969
+ const tempV3 = new Vector3();
1970
+
1971
+ const currentTransform = new Matrix3();
1972
+
1973
+ const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
1974
+
1975
+ parseNode( xml.documentElement, {
1976
+ fill: '#000',
1977
+ fillOpacity: 1,
1978
+ strokeOpacity: 1,
1979
+ strokeWidth: 1,
1980
+ strokeLineJoin: 'miter',
1981
+ strokeLineCap: 'butt',
1982
+ strokeMiterLimit: 4
1983
+ } );
1984
+
1985
+ const data = { paths: paths, xml: xml.documentElement };
1986
+
1987
+ // console.log( paths );
1988
+ return data;
1989
+
1990
+ }
1991
+
1992
+ /**
1993
+ * Creates from the given shape path and array of shapes.
1994
+ *
1995
+ * @param {ShapePath} shapePath - The shape path.
1996
+ * @return {Array<Shape>} An array of shapes.
1997
+ */
1998
+ static createShapes( shapePath ) {
1999
+
2000
+ const BIGNUMBER = 999999999;
2001
+
2002
+ const IntersectionLocationType = {
2003
+ ORIGIN: 0,
2004
+ DESTINATION: 1,
2005
+ BETWEEN: 2,
2006
+ LEFT: 3,
2007
+ RIGHT: 4,
2008
+ BEHIND: 5,
2009
+ BEYOND: 6
2010
+ };
2011
+
2012
+ const classifyResult = {
2013
+ loc: IntersectionLocationType.ORIGIN,
2014
+ t: 0
2015
+ };
2016
+
2017
+ function findEdgeIntersection( a0, a1, b0, b1 ) {
2018
+
2019
+ const x1 = a0.x;
2020
+ const x2 = a1.x;
2021
+ const x3 = b0.x;
2022
+ const x4 = b1.x;
2023
+ const y1 = a0.y;
2024
+ const y2 = a1.y;
2025
+ const y3 = b0.y;
2026
+ const y4 = b1.y;
2027
+ const nom1 = ( x4 - x3 ) * ( y1 - y3 ) - ( y4 - y3 ) * ( x1 - x3 );
2028
+ const nom2 = ( x2 - x1 ) * ( y1 - y3 ) - ( y2 - y1 ) * ( x1 - x3 );
2029
+ const denom = ( y4 - y3 ) * ( x2 - x1 ) - ( x4 - x3 ) * ( y2 - y1 );
2030
+ const t1 = nom1 / denom;
2031
+ const t2 = nom2 / denom;
2032
+
2033
+ if ( ( ( denom === 0 ) && ( nom1 !== 0 ) ) || ( t1 <= 0 ) || ( t1 >= 1 ) || ( t2 < 0 ) || ( t2 > 1 ) ) {
2034
+
2035
+ //1. lines are parallel or edges don't intersect
2036
+
2037
+ return null;
2038
+
2039
+ } else if ( ( nom1 === 0 ) && ( denom === 0 ) ) {
2040
+
2041
+ //2. lines are colinear
2042
+
2043
+ //check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
2044
+ for ( let i = 0; i < 2; i ++ ) {
2045
+
2046
+ classifyPoint( i === 0 ? b0 : b1, a0, a1 );
2047
+ //find position of this endpoints relatively to edge1
2048
+ if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
2049
+
2050
+ const point = ( i === 0 ? b0 : b1 );
2051
+ return { x: point.x, y: point.y, t: classifyResult.t };
2052
+
2053
+ } else if ( classifyResult.loc == IntersectionLocationType.BETWEEN ) {
2054
+
2055
+ const x = + ( ( x1 + classifyResult.t * ( x2 - x1 ) ).toPrecision( 10 ) );
2056
+ const y = + ( ( y1 + classifyResult.t * ( y2 - y1 ) ).toPrecision( 10 ) );
2057
+ return { x: x, y: y, t: classifyResult.t, };
2058
+
2059
+ }
2060
+
2061
+ }
2062
+
2063
+ return null;
2064
+
2065
+ } else {
2066
+
2067
+ //3. edges intersect
2068
+
2069
+ for ( let i = 0; i < 2; i ++ ) {
2070
+
2071
+ classifyPoint( i === 0 ? b0 : b1, a0, a1 );
2072
+
2073
+ if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
2074
+
2075
+ const point = ( i === 0 ? b0 : b1 );
2076
+ return { x: point.x, y: point.y, t: classifyResult.t };
2077
+
2078
+ }
2079
+
2080
+ }
2081
+
2082
+ const x = + ( ( x1 + t1 * ( x2 - x1 ) ).toPrecision( 10 ) );
2083
+ const y = + ( ( y1 + t1 * ( y2 - y1 ) ).toPrecision( 10 ) );
2084
+ return { x: x, y: y, t: t1 };
2085
+
2086
+ }
2087
+
2088
+ }
2089
+
2090
+ function classifyPoint( p, edgeStart, edgeEnd ) {
2091
+
2092
+ const ax = edgeEnd.x - edgeStart.x;
2093
+ const ay = edgeEnd.y - edgeStart.y;
2094
+ const bx = p.x - edgeStart.x;
2095
+ const by = p.y - edgeStart.y;
2096
+ const sa = ax * by - bx * ay;
2097
+
2098
+ if ( ( p.x === edgeStart.x ) && ( p.y === edgeStart.y ) ) {
2099
+
2100
+ classifyResult.loc = IntersectionLocationType.ORIGIN;
2101
+ classifyResult.t = 0;
2102
+ return;
2103
+
2104
+ }
2105
+
2106
+ if ( ( p.x === edgeEnd.x ) && ( p.y === edgeEnd.y ) ) {
2107
+
2108
+ classifyResult.loc = IntersectionLocationType.DESTINATION;
2109
+ classifyResult.t = 1;
2110
+ return;
2111
+
2112
+ }
2113
+
2114
+ if ( sa < - Number.EPSILON ) {
2115
+
2116
+ classifyResult.loc = IntersectionLocationType.LEFT;
2117
+ return;
2118
+
2119
+ }
2120
+
2121
+ if ( sa > Number.EPSILON ) {
2122
+
2123
+ classifyResult.loc = IntersectionLocationType.RIGHT;
2124
+ return;
2125
+
2126
+
2127
+ }
2128
+
2129
+ if ( ( ( ax * bx ) < 0 ) || ( ( ay * by ) < 0 ) ) {
2130
+
2131
+ classifyResult.loc = IntersectionLocationType.BEHIND;
2132
+ return;
2133
+
2134
+ }
2135
+
2136
+ if ( ( Math.sqrt( ax * ax + ay * ay ) ) < ( Math.sqrt( bx * bx + by * by ) ) ) {
2137
+
2138
+ classifyResult.loc = IntersectionLocationType.BEYOND;
2139
+ return;
2140
+
2141
+ }
2142
+
2143
+ let t;
2144
+
2145
+ if ( ax !== 0 ) {
2146
+
2147
+ t = bx / ax;
2148
+
2149
+ } else {
2150
+
2151
+ t = by / ay;
2152
+
2153
+ }
2154
+
2155
+ classifyResult.loc = IntersectionLocationType.BETWEEN;
2156
+ classifyResult.t = t;
2157
+
2158
+ }
2159
+
2160
+ function getIntersections( path1, path2 ) {
2161
+
2162
+ const intersectionsRaw = [];
2163
+ const intersections = [];
2164
+
2165
+ for ( let index = 1; index < path1.length; index ++ ) {
2166
+
2167
+ const path1EdgeStart = path1[ index - 1 ];
2168
+ const path1EdgeEnd = path1[ index ];
2169
+
2170
+ for ( let index2 = 1; index2 < path2.length; index2 ++ ) {
2171
+
2172
+ const path2EdgeStart = path2[ index2 - 1 ];
2173
+ const path2EdgeEnd = path2[ index2 ];
2174
+
2175
+ const intersection = findEdgeIntersection( path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd );
2176
+
2177
+ if ( intersection !== null && intersectionsRaw.find( i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON ) === undefined ) {
2178
+
2179
+ intersectionsRaw.push( intersection );
2180
+ intersections.push( new Vector2( intersection.x, intersection.y ) );
2181
+
2182
+ }
2183
+
2184
+ }
2185
+
2186
+ }
2187
+
2188
+ return intersections;
2189
+
2190
+ }
2191
+
2192
+ function getScanlineIntersections( scanline, boundingBox, paths ) {
2193
+
2194
+ const center = new Vector2();
2195
+ boundingBox.getCenter( center );
2196
+
2197
+ const allIntersections = [];
2198
+
2199
+ paths.forEach( path => {
2200
+
2201
+ // check if the center of the bounding box is in the bounding box of the paths.
2202
+ // this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
2203
+ // if a path envelops another path. The center of that other path, has to be inside the bounding box of the enveloping path.
2204
+ if ( path.boundingBox.containsPoint( center ) ) {
2205
+
2206
+ const intersections = getIntersections( scanline, path.points );
2207
+
2208
+ intersections.forEach( p => {
2209
+
2210
+ allIntersections.push( { identifier: path.identifier, isCW: path.isCW, point: p } );
2211
+
2212
+ } );
2213
+
2214
+ }
2215
+
2216
+ } );
2217
+
2218
+ allIntersections.sort( ( i1, i2 ) => {
2219
+
2220
+ return i1.point.x - i2.point.x;
2221
+
2222
+ } );
2223
+
2224
+ return allIntersections;
2225
+
2226
+ }
2227
+
2228
+ function isHoleTo( simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule ) {
2229
+
2230
+ if ( _fillRule === null || _fillRule === undefined || _fillRule === '' ) {
2231
+
2232
+ _fillRule = 'nonzero';
2233
+
2234
+ }
2235
+
2236
+ const centerBoundingBox = new Vector2();
2237
+ simplePath.boundingBox.getCenter( centerBoundingBox );
2238
+
2239
+ const scanline = [ new Vector2( scanlineMinX, centerBoundingBox.y ), new Vector2( scanlineMaxX, centerBoundingBox.y ) ];
2240
+
2241
+ const scanlineIntersections = getScanlineIntersections( scanline, simplePath.boundingBox, allPaths );
2242
+
2243
+ scanlineIntersections.sort( ( i1, i2 ) => {
2244
+
2245
+ return i1.point.x - i2.point.x;
2246
+
2247
+ } );
2248
+
2249
+ const baseIntersections = [];
2250
+ const otherIntersections = [];
2251
+
2252
+ scanlineIntersections.forEach( i => {
2253
+
2254
+ if ( i.identifier === simplePath.identifier ) {
2255
+
2256
+ baseIntersections.push( i );
2257
+
2258
+ } else {
2259
+
2260
+ otherIntersections.push( i );
2261
+
2262
+ }
2263
+
2264
+ } );
2265
+
2266
+ const firstXOfPath = baseIntersections[ 0 ].point.x;
2267
+
2268
+ // build up the path hierarchy
2269
+ const stack = [];
2270
+ let i = 0;
2271
+
2272
+ while ( i < otherIntersections.length && otherIntersections[ i ].point.x < firstXOfPath ) {
2273
+
2274
+ if ( stack.length > 0 && stack[ stack.length - 1 ] === otherIntersections[ i ].identifier ) {
2275
+
2276
+ stack.pop();
2277
+
2278
+ } else {
2279
+
2280
+ stack.push( otherIntersections[ i ].identifier );
2281
+
2282
+ }
2283
+
2284
+ i ++;
2285
+
2286
+ }
2287
+
2288
+ stack.push( simplePath.identifier );
2289
+
2290
+ if ( _fillRule === 'evenodd' ) {
2291
+
2292
+ const isHole = stack.length % 2 === 0 ? true : false;
2293
+ const isHoleFor = stack[ stack.length - 2 ];
2294
+
2295
+ return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
2296
+
2297
+ } else if ( _fillRule === 'nonzero' ) {
2298
+
2299
+ // check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
2300
+ let isHole = true;
2301
+ let isHoleFor = null;
2302
+ let lastCWValue = null;
2303
+
2304
+ for ( let i = 0; i < stack.length; i ++ ) {
2305
+
2306
+ const identifier = stack[ i ];
2307
+ if ( isHole ) {
2308
+
2309
+ lastCWValue = allPaths[ identifier ].isCW;
2310
+ isHole = false;
2311
+ isHoleFor = identifier;
2312
+
2313
+ } else if ( lastCWValue !== allPaths[ identifier ].isCW ) {
2314
+
2315
+ lastCWValue = allPaths[ identifier ].isCW;
2316
+ isHole = true;
2317
+
2318
+ }
2319
+
2320
+ }
2321
+
2322
+ return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
2323
+
2324
+ } else {
2325
+
2326
+ console.warn( 'fill-rule: "' + _fillRule + '" is currently not implemented.' );
2327
+
2328
+ }
2329
+
2330
+ }
2331
+
2332
+ // check for self intersecting paths
2333
+ // TODO
2334
+
2335
+ // check intersecting paths
2336
+ // TODO
2337
+
2338
+ // prepare paths for hole detection
2339
+ let scanlineMinX = BIGNUMBER;
2340
+ let scanlineMaxX = - BIGNUMBER;
2341
+
2342
+ let simplePaths = shapePath.subPaths.map( p => {
2343
+
2344
+ const points = p.getPoints();
2345
+ let maxY = - BIGNUMBER;
2346
+ let minY = BIGNUMBER;
2347
+ let maxX = - BIGNUMBER;
2348
+ let minX = BIGNUMBER;
2349
+
2350
+ //points.forEach(p => p.y *= -1);
2351
+
2352
+ for ( let i = 0; i < points.length; i ++ ) {
2353
+
2354
+ const p = points[ i ];
2355
+
2356
+ if ( p.y > maxY ) {
2357
+
2358
+ maxY = p.y;
2359
+
2360
+ }
2361
+
2362
+ if ( p.y < minY ) {
2363
+
2364
+ minY = p.y;
2365
+
2366
+ }
2367
+
2368
+ if ( p.x > maxX ) {
2369
+
2370
+ maxX = p.x;
2371
+
2372
+ }
2373
+
2374
+ if ( p.x < minX ) {
2375
+
2376
+ minX = p.x;
2377
+
2378
+ }
2379
+
2380
+ }
2381
+
2382
+ //
2383
+ if ( scanlineMaxX <= maxX ) {
2384
+
2385
+ scanlineMaxX = maxX + 1;
2386
+
2387
+ }
2388
+
2389
+ if ( scanlineMinX >= minX ) {
2390
+
2391
+ scanlineMinX = minX - 1;
2392
+
2393
+ }
2394
+
2395
+ return { curves: p.curves, points: points, isCW: ShapeUtils.isClockWise( points ), identifier: - 1, boundingBox: new Box2( new Vector2( minX, minY ), new Vector2( maxX, maxY ) ) };
2396
+
2397
+ } );
2398
+
2399
+ simplePaths = simplePaths.filter( sp => sp.points.length > 1 );
2400
+
2401
+ for ( let identifier = 0; identifier < simplePaths.length; identifier ++ ) {
2402
+
2403
+ simplePaths[ identifier ].identifier = identifier;
2404
+
2405
+ }
2406
+
2407
+ // check if path is solid or a hole
2408
+ const isAHole = simplePaths.map( p => isHoleTo( p, simplePaths, scanlineMinX, scanlineMaxX, ( shapePath.userData ? shapePath.userData.style.fillRule : undefined ) ) );
2409
+
2410
+
2411
+ const shapesToReturn = [];
2412
+ simplePaths.forEach( p => {
2413
+
2414
+ const amIAHole = isAHole[ p.identifier ];
2415
+
2416
+ if ( ! amIAHole.isHole ) {
2417
+
2418
+ const shape = new Shape();
2419
+ shape.curves = p.curves;
2420
+ const holes = isAHole.filter( h => h.isHole && h.for === p.identifier );
2421
+ holes.forEach( h => {
2422
+
2423
+ const hole = simplePaths[ h.identifier ];
2424
+ const path = new Path();
2425
+ path.curves = hole.curves;
2426
+ shape.holes.push( path );
2427
+
2428
+ } );
2429
+ shapesToReturn.push( shape );
2430
+
2431
+ }
2432
+
2433
+ } );
2434
+
2435
+ return shapesToReturn;
2436
+
2437
+ }
2438
+
2439
+ /**
2440
+ * Returns a stroke style object from the given parameters.
2441
+ *
2442
+ * @param {number} [width=1] - The stroke width.
2443
+ * @param {string} [color='#000'] - The stroke color, as returned by {@link Color#getStyle}.
2444
+ * @param {'round'|'bevel'|'miter'|'miter-limit'} [lineJoin='miter'] - The line join style.
2445
+ * @param {'round'|'square'|'butt'} [lineCap='butt'] - The line cap style.
2446
+ * @param {number} [miterLimit=4] - Maximum join length, in multiples of the `width` parameter (join is truncated if it exceeds that distance).
2447
+ * @return {Object} The style object.
2448
+ */
2449
+ static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) {
2450
+
2451
+ width = width !== undefined ? width : 1;
2452
+ color = color !== undefined ? color : '#000';
2453
+ lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
2454
+ lineCap = lineCap !== undefined ? lineCap : 'butt';
2455
+ miterLimit = miterLimit !== undefined ? miterLimit : 4;
2456
+
2457
+ return {
2458
+ strokeColor: color,
2459
+ strokeWidth: width,
2460
+ strokeLineJoin: lineJoin,
2461
+ strokeLineCap: lineCap,
2462
+ strokeMiterLimit: miterLimit
2463
+ };
2464
+
2465
+ }
2466
+
2467
+ /**
2468
+ * Creates a stroke from an array of points.
2469
+ *
2470
+ * @param {Array<Vector2>} points - The points in 2D space. Minimum 2 points. The path can be open or closed (last point equals to first point).
2471
+ * @param {Object} style - Object with SVG properties as returned by `SVGLoader.getStrokeStyle()`, or `SVGLoader.parse()` in the `path.userData.style` object.
2472
+ * @param {number} [arcDivisions=12] - Arc divisions for round joins and endcaps.
2473
+ * @param {number} [minDistance=0.001] - Points closer to this distance will be merged.
2474
+ * @return {?BufferGeometry} The stroke geometry. UV coordinates are generated ('u' along path. 'v' across it, from left to right).
2475
+ * Returns `null` if not geometry was generated.
2476
+ */
2477
+ static pointsToStroke( points, style, arcDivisions, minDistance ) {
2478
+
2479
+ const vertices = [];
2480
+ const normals = [];
2481
+ const uvs = [];
2482
+
2483
+ if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
2484
+
2485
+ return null;
2486
+
2487
+ }
2488
+
2489
+ const geometry = new BufferGeometry();
2490
+ geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
2491
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
2492
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
2493
+
2494
+ return geometry;
2495
+
2496
+ }
2497
+
2498
+ /**
2499
+ * Creates a stroke from an array of points.
2500
+ *
2501
+ * @param {Array<Vector2>} points - The points in 2D space. Minimum 2 points.
2502
+ * @param {Object} style - Object with SVG properties as returned by `SVGLoader.getStrokeStyle()`, or `SVGLoader.parse()` in the `path.userData.style` object.
2503
+ * @param {number} [arcDivisions=12] - Arc divisions for round joins and endcaps.
2504
+ * @param {number} [minDistance=0.001] - Points closer to this distance will be merged.
2505
+ * @param {Array<number>} vertices - An array holding vertices.
2506
+ * @param {Array<number>} normals - An array holding normals.
2507
+ * @param {Array<number>} uvs - An array holding uvs.
2508
+ * @param {number} [vertexOffset=0] - The vertex offset.
2509
+ * @return {number} The number of vertices.
2510
+ */
2511
+ static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
2512
+
2513
+ // This function can be called to update existing arrays or buffers.
2514
+ // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
2515
+ // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
2516
+ // Returns number of written vertices / normals / uvs pairs
2517
+ // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
2518
+ // 'normals' and 'uvs' buffers are optional
2519
+
2520
+ const tempV2_1 = new Vector2();
2521
+ const tempV2_2 = new Vector2();
2522
+ const tempV2_3 = new Vector2();
2523
+ const tempV2_4 = new Vector2();
2524
+ const tempV2_5 = new Vector2();
2525
+ const tempV2_6 = new Vector2();
2526
+ const tempV2_7 = new Vector2();
2527
+ const lastPointL = new Vector2();
2528
+ const lastPointR = new Vector2();
2529
+ const point0L = new Vector2();
2530
+ const point0R = new Vector2();
2531
+ const currentPointL = new Vector2();
2532
+ const currentPointR = new Vector2();
2533
+ const nextPointL = new Vector2();
2534
+ const nextPointR = new Vector2();
2535
+ const innerPoint = new Vector2();
2536
+ const outerPoint = new Vector2();
2537
+
2538
+ arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
2539
+ minDistance = minDistance !== undefined ? minDistance : 0.001;
2540
+ vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
2541
+
2542
+ // First ensure there are no duplicated points
2543
+ points = removeDuplicatedPoints( points );
2544
+
2545
+ const numPoints = points.length;
2546
+
2547
+ if ( numPoints < 2 ) return 0;
2548
+
2549
+ const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
2550
+
2551
+ let currentPoint;
2552
+ let previousPoint = points[ 0 ];
2553
+ let nextPoint;
2554
+
2555
+ const strokeWidth2 = style.strokeWidth / 2;
2556
+
2557
+ const deltaU = 1 / ( numPoints - 1 );
2558
+ let u0 = 0, u1;
2559
+
2560
+ let innerSideModified;
2561
+ let joinIsOnLeftSide;
2562
+ let isMiter;
2563
+ let initialJoinIsOnLeftSide = false;
2564
+
2565
+ let numVertices = 0;
2566
+ let currentCoordinate = vertexOffset * 3;
2567
+ let currentCoordinateUV = vertexOffset * 2;
2568
+
2569
+ // Get initial left and right stroke points
2570
+ getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
2571
+ lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
2572
+ lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
2573
+ point0L.copy( lastPointL );
2574
+ point0R.copy( lastPointR );
2575
+
2576
+ for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) {
2577
+
2578
+ currentPoint = points[ iPoint ];
2579
+
2580
+ // Get next point
2581
+ if ( iPoint === numPoints - 1 ) {
2582
+
2583
+ if ( isClosed ) {
2584
+
2585
+ // Skip duplicated initial point
2586
+ nextPoint = points[ 1 ];
2587
+
2588
+ } else nextPoint = undefined;
2589
+
2590
+ } else {
2591
+
2592
+ nextPoint = points[ iPoint + 1 ];
2593
+
2594
+ }
2595
+
2596
+ // Normal of previous segment in tempV2_1
2597
+ const normal1 = tempV2_1;
2598
+ getNormal( previousPoint, currentPoint, normal1 );
2599
+
2600
+ tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
2601
+ currentPointL.copy( currentPoint ).sub( tempV2_3 );
2602
+ currentPointR.copy( currentPoint ).add( tempV2_3 );
2603
+
2604
+ u1 = u0 + deltaU;
2605
+
2606
+ innerSideModified = false;
2607
+
2608
+ if ( nextPoint !== undefined ) {
2609
+
2610
+ // Normal of next segment in tempV2_2
2611
+ getNormal( currentPoint, nextPoint, tempV2_2 );
2612
+
2613
+ tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
2614
+ nextPointL.copy( currentPoint ).sub( tempV2_3 );
2615
+ nextPointR.copy( currentPoint ).add( tempV2_3 );
2616
+
2617
+ joinIsOnLeftSide = true;
2618
+ tempV2_3.subVectors( nextPoint, previousPoint );
2619
+ if ( normal1.dot( tempV2_3 ) < 0 ) {
2620
+
2621
+ joinIsOnLeftSide = false;
2622
+
2623
+ }
2624
+
2625
+ if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
2626
+
2627
+ tempV2_3.subVectors( nextPoint, currentPoint );
2628
+ tempV2_3.normalize();
2629
+ const dot = Math.abs( normal1.dot( tempV2_3 ) );
2630
+
2631
+ // If path is straight, don't create join
2632
+ if ( dot > Number.EPSILON ) {
2633
+
2634
+ // Compute inner and outer segment intersections
2635
+ const miterSide = strokeWidth2 / dot;
2636
+ tempV2_3.multiplyScalar( - miterSide );
2637
+ tempV2_4.subVectors( currentPoint, previousPoint );
2638
+ tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
2639
+ innerPoint.copy( tempV2_5 ).negate();
2640
+ const miterLength2 = tempV2_5.length();
2641
+ const segmentLengthPrev = tempV2_4.length();
2642
+ tempV2_4.divideScalar( segmentLengthPrev );
2643
+ tempV2_6.subVectors( nextPoint, currentPoint );
2644
+ const segmentLengthNext = tempV2_6.length();
2645
+ tempV2_6.divideScalar( segmentLengthNext );
2646
+ // Check that previous and next segments doesn't overlap with the innerPoint of intersection
2647
+ if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
2648
+
2649
+ innerSideModified = true;
2650
+
2651
+ }
2652
+
2653
+ outerPoint.copy( tempV2_5 ).add( currentPoint );
2654
+ innerPoint.add( currentPoint );
2655
+
2656
+ isMiter = false;
2657
+
2658
+ if ( innerSideModified ) {
2659
+
2660
+ if ( joinIsOnLeftSide ) {
2661
+
2662
+ nextPointR.copy( innerPoint );
2663
+ currentPointR.copy( innerPoint );
2664
+
2665
+ } else {
2666
+
2667
+ nextPointL.copy( innerPoint );
2668
+ currentPointL.copy( innerPoint );
2669
+
2670
+ }
2671
+
2672
+ } else {
2673
+
2674
+ // The segment triangles are generated here if there was overlapping
2675
+
2676
+ makeSegmentTriangles();
2677
+
2678
+ }
2679
+
2680
+ switch ( style.strokeLineJoin ) {
2681
+
2682
+ case 'bevel':
2683
+
2684
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
2685
+
2686
+ break;
2687
+
2688
+ case 'round':
2689
+
2690
+ // Segment triangles
2691
+
2692
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
2693
+
2694
+ // Join triangles
2695
+
2696
+ if ( joinIsOnLeftSide ) {
2697
+
2698
+ makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
2699
+
2700
+ } else {
2701
+
2702
+ makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
2703
+
2704
+ }
2705
+
2706
+ break;
2707
+
2708
+ case 'miter':
2709
+ case 'miter-clip':
2710
+ default:
2711
+
2712
+ const miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
2713
+
2714
+ if ( miterFraction < 1 ) {
2715
+
2716
+ // The join miter length exceeds the miter limit
2717
+
2718
+ if ( style.strokeLineJoin !== 'miter-clip' ) {
2719
+
2720
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
2721
+ break;
2722
+
2723
+ } else {
2724
+
2725
+ // Segment triangles
2726
+
2727
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
2728
+
2729
+ // Miter-clip join triangles
2730
+
2731
+ if ( joinIsOnLeftSide ) {
2732
+
2733
+ tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
2734
+ tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
2735
+
2736
+ addVertex( currentPointL, u1, 0 );
2737
+ addVertex( tempV2_6, u1, 0 );
2738
+ addVertex( currentPoint, u1, 0.5 );
2739
+
2740
+ addVertex( currentPoint, u1, 0.5 );
2741
+ addVertex( tempV2_6, u1, 0 );
2742
+ addVertex( tempV2_7, u1, 0 );
2743
+
2744
+ addVertex( currentPoint, u1, 0.5 );
2745
+ addVertex( tempV2_7, u1, 0 );
2746
+ addVertex( nextPointL, u1, 0 );
2747
+
2748
+ } else {
2749
+
2750
+ tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
2751
+ tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
2752
+
2753
+ addVertex( currentPointR, u1, 1 );
2754
+ addVertex( tempV2_6, u1, 1 );
2755
+ addVertex( currentPoint, u1, 0.5 );
2756
+
2757
+ addVertex( currentPoint, u1, 0.5 );
2758
+ addVertex( tempV2_6, u1, 1 );
2759
+ addVertex( tempV2_7, u1, 1 );
2760
+
2761
+ addVertex( currentPoint, u1, 0.5 );
2762
+ addVertex( tempV2_7, u1, 1 );
2763
+ addVertex( nextPointR, u1, 1 );
2764
+
2765
+ }
2766
+
2767
+ }
2768
+
2769
+ } else {
2770
+
2771
+ // Miter join segment triangles
2772
+
2773
+ if ( innerSideModified ) {
2774
+
2775
+ // Optimized segment + join triangles
2776
+
2777
+ if ( joinIsOnLeftSide ) {
2778
+
2779
+ addVertex( lastPointR, u0, 1 );
2780
+ addVertex( lastPointL, u0, 0 );
2781
+ addVertex( outerPoint, u1, 0 );
2782
+
2783
+ addVertex( lastPointR, u0, 1 );
2784
+ addVertex( outerPoint, u1, 0 );
2785
+ addVertex( innerPoint, u1, 1 );
2786
+
2787
+ } else {
2788
+
2789
+ addVertex( lastPointR, u0, 1 );
2790
+ addVertex( lastPointL, u0, 0 );
2791
+ addVertex( outerPoint, u1, 1 );
2792
+
2793
+ addVertex( lastPointL, u0, 0 );
2794
+ addVertex( innerPoint, u1, 0 );
2795
+ addVertex( outerPoint, u1, 1 );
2796
+
2797
+ }
2798
+
2799
+
2800
+ if ( joinIsOnLeftSide ) {
2801
+
2802
+ nextPointL.copy( outerPoint );
2803
+
2804
+ } else {
2805
+
2806
+ nextPointR.copy( outerPoint );
2807
+
2808
+ }
2809
+
2810
+
2811
+ } else {
2812
+
2813
+ // Add extra miter join triangles
2814
+
2815
+ if ( joinIsOnLeftSide ) {
2816
+
2817
+ addVertex( currentPointL, u1, 0 );
2818
+ addVertex( outerPoint, u1, 0 );
2819
+ addVertex( currentPoint, u1, 0.5 );
2820
+
2821
+ addVertex( currentPoint, u1, 0.5 );
2822
+ addVertex( outerPoint, u1, 0 );
2823
+ addVertex( nextPointL, u1, 0 );
2824
+
2825
+ } else {
2826
+
2827
+ addVertex( currentPointR, u1, 1 );
2828
+ addVertex( outerPoint, u1, 1 );
2829
+ addVertex( currentPoint, u1, 0.5 );
2830
+
2831
+ addVertex( currentPoint, u1, 0.5 );
2832
+ addVertex( outerPoint, u1, 1 );
2833
+ addVertex( nextPointR, u1, 1 );
2834
+
2835
+ }
2836
+
2837
+ }
2838
+
2839
+ isMiter = true;
2840
+
2841
+ }
2842
+
2843
+ break;
2844
+
2845
+ }
2846
+
2847
+ } else {
2848
+
2849
+ // The segment triangles are generated here when two consecutive points are collinear
2850
+
2851
+ makeSegmentTriangles();
2852
+
2853
+ }
2854
+
2855
+ } else {
2856
+
2857
+ // The segment triangles are generated here if it is the ending segment
2858
+
2859
+ makeSegmentTriangles();
2860
+
2861
+ }
2862
+
2863
+ if ( ! isClosed && iPoint === numPoints - 1 ) {
2864
+
2865
+ // Start line endcap
2866
+ addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
2867
+
2868
+ }
2869
+
2870
+ // Increment loop variables
2871
+
2872
+ u0 = u1;
2873
+
2874
+ previousPoint = currentPoint;
2875
+
2876
+ lastPointL.copy( nextPointL );
2877
+ lastPointR.copy( nextPointR );
2878
+
2879
+ }
2880
+
2881
+ if ( ! isClosed ) {
2882
+
2883
+ // Ending line endcap
2884
+ addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
2885
+
2886
+ } else if ( innerSideModified && vertices ) {
2887
+
2888
+ // Modify path first segment vertices to adjust to the segments inner and outer intersections
2889
+
2890
+ let lastOuter = outerPoint;
2891
+ let lastInner = innerPoint;
2892
+
2893
+ if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
2894
+
2895
+ lastOuter = innerPoint;
2896
+ lastInner = outerPoint;
2897
+
2898
+ }
2899
+
2900
+ if ( joinIsOnLeftSide ) {
2901
+
2902
+ if ( isMiter || initialJoinIsOnLeftSide ) {
2903
+
2904
+ lastInner.toArray( vertices, 0 * 3 );
2905
+ lastInner.toArray( vertices, 3 * 3 );
2906
+
2907
+ if ( isMiter ) {
2908
+
2909
+ lastOuter.toArray( vertices, 1 * 3 );
2910
+
2911
+ }
2912
+
2913
+ }
2914
+
2915
+ } else {
2916
+
2917
+ if ( isMiter || ! initialJoinIsOnLeftSide ) {
2918
+
2919
+ lastInner.toArray( vertices, 1 * 3 );
2920
+ lastInner.toArray( vertices, 3 * 3 );
2921
+
2922
+ if ( isMiter ) {
2923
+
2924
+ lastOuter.toArray( vertices, 0 * 3 );
2925
+
2926
+ }
2927
+
2928
+ }
2929
+
2930
+ }
2931
+
2932
+ }
2933
+
2934
+ return numVertices;
2935
+
2936
+ // -- End of algorithm
2937
+
2938
+ // -- Functions
2939
+
2940
+ function getNormal( p1, p2, result ) {
2941
+
2942
+ result.subVectors( p2, p1 );
2943
+ return result.set( - result.y, result.x ).normalize();
2944
+
2945
+ }
2946
+
2947
+ function addVertex( position, u, v ) {
2948
+
2949
+ if ( vertices ) {
2950
+
2951
+ vertices[ currentCoordinate ] = position.x;
2952
+ vertices[ currentCoordinate + 1 ] = position.y;
2953
+ vertices[ currentCoordinate + 2 ] = 0;
2954
+
2955
+ if ( normals ) {
2956
+
2957
+ normals[ currentCoordinate ] = 0;
2958
+ normals[ currentCoordinate + 1 ] = 0;
2959
+ normals[ currentCoordinate + 2 ] = 1;
2960
+
2961
+ }
2962
+
2963
+ currentCoordinate += 3;
2964
+
2965
+ if ( uvs ) {
2966
+
2967
+ uvs[ currentCoordinateUV ] = u;
2968
+ uvs[ currentCoordinateUV + 1 ] = v;
2969
+
2970
+ currentCoordinateUV += 2;
2971
+
2972
+ }
2973
+
2974
+ }
2975
+
2976
+ numVertices += 3;
2977
+
2978
+ }
2979
+
2980
+ function makeCircularSector( center, p1, p2, u, v ) {
2981
+
2982
+ // param p1, p2: Points in the circle arc.
2983
+ // p1 and p2 are in clockwise direction.
2984
+
2985
+ tempV2_1.copy( p1 ).sub( center ).normalize();
2986
+ tempV2_2.copy( p2 ).sub( center ).normalize();
2987
+
2988
+ let angle = Math.PI;
2989
+ const dot = tempV2_1.dot( tempV2_2 );
2990
+ if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
2991
+
2992
+ angle /= arcDivisions;
2993
+
2994
+ tempV2_3.copy( p1 );
2995
+
2996
+ for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) {
2997
+
2998
+ tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
2999
+
3000
+ addVertex( tempV2_3, u, v );
3001
+ addVertex( tempV2_4, u, v );
3002
+ addVertex( center, u, 0.5 );
3003
+
3004
+ tempV2_3.copy( tempV2_4 );
3005
+
3006
+ }
3007
+
3008
+ addVertex( tempV2_4, u, v );
3009
+ addVertex( p2, u, v );
3010
+ addVertex( center, u, 0.5 );
3011
+
3012
+ }
3013
+
3014
+ function makeSegmentTriangles() {
3015
+
3016
+ addVertex( lastPointR, u0, 1 );
3017
+ addVertex( lastPointL, u0, 0 );
3018
+ addVertex( currentPointL, u1, 0 );
3019
+
3020
+ addVertex( lastPointR, u0, 1 );
3021
+ addVertex( currentPointL, u1, 0 );
3022
+ addVertex( currentPointR, u1, 1 );
3023
+
3024
+ }
3025
+
3026
+ function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
3027
+
3028
+ if ( innerSideModified ) {
3029
+
3030
+ // Optimized segment + bevel triangles
3031
+
3032
+ if ( joinIsOnLeftSide ) {
3033
+
3034
+ // Path segments triangles
3035
+
3036
+ addVertex( lastPointR, u0, 1 );
3037
+ addVertex( lastPointL, u0, 0 );
3038
+ addVertex( currentPointL, u1, 0 );
3039
+
3040
+ addVertex( lastPointR, u0, 1 );
3041
+ addVertex( currentPointL, u1, 0 );
3042
+ addVertex( innerPoint, u1, 1 );
3043
+
3044
+ // Bevel join triangle
3045
+
3046
+ addVertex( currentPointL, u, 0 );
3047
+ addVertex( nextPointL, u, 0 );
3048
+ addVertex( innerPoint, u, 0.5 );
3049
+
3050
+ } else {
3051
+
3052
+ // Path segments triangles
3053
+
3054
+ addVertex( lastPointR, u0, 1 );
3055
+ addVertex( lastPointL, u0, 0 );
3056
+ addVertex( currentPointR, u1, 1 );
3057
+
3058
+ addVertex( lastPointL, u0, 0 );
3059
+ addVertex( innerPoint, u1, 0 );
3060
+ addVertex( currentPointR, u1, 1 );
3061
+
3062
+ // Bevel join triangle
3063
+
3064
+ addVertex( currentPointR, u, 1 );
3065
+ addVertex( innerPoint, u, 0 );
3066
+ addVertex( nextPointR, u, 1 );
3067
+
3068
+ }
3069
+
3070
+ } else {
3071
+
3072
+ // Bevel join triangle. The segment triangles are done in the main loop
3073
+
3074
+ if ( joinIsOnLeftSide ) {
3075
+
3076
+ addVertex( currentPointL, u, 0 );
3077
+ addVertex( nextPointL, u, 0 );
3078
+ addVertex( currentPoint, u, 0.5 );
3079
+
3080
+ } else {
3081
+
3082
+ addVertex( currentPointR, u, 1 );
3083
+ addVertex( nextPointR, u, 0 );
3084
+ addVertex( currentPoint, u, 0.5 );
3085
+
3086
+ }
3087
+
3088
+ }
3089
+
3090
+ }
3091
+
3092
+ function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
3093
+
3094
+ if ( innerSideModified ) {
3095
+
3096
+ if ( joinIsOnLeftSide ) {
3097
+
3098
+ addVertex( lastPointR, u0, 1 );
3099
+ addVertex( lastPointL, u0, 0 );
3100
+ addVertex( currentPointL, u1, 0 );
3101
+
3102
+ addVertex( lastPointR, u0, 1 );
3103
+ addVertex( currentPointL, u1, 0 );
3104
+ addVertex( innerPoint, u1, 1 );
3105
+
3106
+ addVertex( currentPointL, u0, 0 );
3107
+ addVertex( currentPoint, u1, 0.5 );
3108
+ addVertex( innerPoint, u1, 1 );
3109
+
3110
+ addVertex( currentPoint, u1, 0.5 );
3111
+ addVertex( nextPointL, u0, 0 );
3112
+ addVertex( innerPoint, u1, 1 );
3113
+
3114
+ } else {
3115
+
3116
+ addVertex( lastPointR, u0, 1 );
3117
+ addVertex( lastPointL, u0, 0 );
3118
+ addVertex( currentPointR, u1, 1 );
3119
+
3120
+ addVertex( lastPointL, u0, 0 );
3121
+ addVertex( innerPoint, u1, 0 );
3122
+ addVertex( currentPointR, u1, 1 );
3123
+
3124
+ addVertex( currentPointR, u0, 1 );
3125
+ addVertex( innerPoint, u1, 0 );
3126
+ addVertex( currentPoint, u1, 0.5 );
3127
+
3128
+ addVertex( currentPoint, u1, 0.5 );
3129
+ addVertex( innerPoint, u1, 0 );
3130
+ addVertex( nextPointR, u0, 1 );
3131
+
3132
+ }
3133
+
3134
+ }
3135
+
3136
+ }
3137
+
3138
+ function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
3139
+
3140
+ // param center: End point of the path
3141
+ // param p1, p2: Left and right cap points
3142
+
3143
+ switch ( style.strokeLineCap ) {
3144
+
3145
+ case 'round':
3146
+
3147
+ if ( start ) {
3148
+
3149
+ makeCircularSector( center, p2, p1, u, 0.5 );
3150
+
3151
+ } else {
3152
+
3153
+ makeCircularSector( center, p1, p2, u, 0.5 );
3154
+
3155
+ }
3156
+
3157
+ break;
3158
+
3159
+ case 'square':
3160
+
3161
+ if ( start ) {
3162
+
3163
+ tempV2_1.subVectors( p1, center );
3164
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
3165
+
3166
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
3167
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
3168
+
3169
+ // Modify already existing vertices
3170
+ if ( joinIsOnLeftSide ) {
3171
+
3172
+ tempV2_3.toArray( vertices, 1 * 3 );
3173
+ tempV2_4.toArray( vertices, 0 * 3 );
3174
+ tempV2_4.toArray( vertices, 3 * 3 );
3175
+
3176
+ } else {
3177
+
3178
+ tempV2_3.toArray( vertices, 1 * 3 );
3179
+ // using tempV2_4 to update 3rd vertex if the uv.y of 3rd vertex is 1
3180
+ uvs[ 3 * 2 + 1 ] === 1 ? tempV2_4.toArray( vertices, 3 * 3 ) : tempV2_3.toArray( vertices, 3 * 3 );
3181
+ tempV2_4.toArray( vertices, 0 * 3 );
3182
+
3183
+ }
3184
+
3185
+ } else {
3186
+
3187
+ tempV2_1.subVectors( p2, center );
3188
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
3189
+
3190
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
3191
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
3192
+
3193
+ const vl = vertices.length;
3194
+
3195
+ // Modify already existing vertices
3196
+ if ( joinIsOnLeftSide ) {
3197
+
3198
+ tempV2_3.toArray( vertices, vl - 1 * 3 );
3199
+ tempV2_4.toArray( vertices, vl - 2 * 3 );
3200
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
3201
+
3202
+ } else {
3203
+
3204
+ tempV2_4.toArray( vertices, vl - 2 * 3 );
3205
+ tempV2_3.toArray( vertices, vl - 1 * 3 );
3206
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
3207
+
3208
+ }
3209
+
3210
+ }
3211
+
3212
+ break;
3213
+
3214
+ case 'butt':
3215
+ default:
3216
+
3217
+ // Nothing to do here
3218
+ break;
3219
+
3220
+ }
3221
+
3222
+ }
3223
+
3224
+ function removeDuplicatedPoints( points ) {
3225
+
3226
+ // Creates a new array if necessary with duplicated points removed.
3227
+ // This does not remove duplicated initial and ending points of a closed path.
3228
+
3229
+ let dupPoints = false;
3230
+ for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
3231
+
3232
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
3233
+
3234
+ dupPoints = true;
3235
+ break;
3236
+
3237
+ }
3238
+
3239
+ }
3240
+
3241
+ if ( ! dupPoints ) return points;
3242
+
3243
+ const newPoints = [];
3244
+ newPoints.push( points[ 0 ] );
3245
+
3246
+ for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
3247
+
3248
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
3249
+
3250
+ newPoints.push( points[ i ] );
3251
+
3252
+ }
3253
+
3254
+ }
3255
+
3256
+ newPoints.push( points[ points.length - 1 ] );
3257
+
3258
+ return newPoints;
3259
+
3260
+ }
3261
+
3262
+ }
3263
+
3264
+
3265
+ }
3266
+
3267
+ export { SVGLoader };