@predy-js/render-interface 0.1.61-beta.8 → 0.1.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +102 -82
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +102 -83
- package/dist/index.mjs.map +1 -1
- package/dist/src/render/MarsGeometry.d.ts +4 -3
- package/dist/src/webgl/GLGPUBuffer.d.ts +2 -4
- package/dist/src/webgl/GLGPURenderer.d.ts +2 -0
- package/dist/src/webgl/GLGeometry.d.ts +6 -2
- package/dist/statistic.js +1 -1
- package/dist/types/GPUBuffer.d.ts +14 -14
- package/dist/types/Geometry.d.ts +9 -4
- package/dist/types/native/DataBlockInternal.d.ts +3 -0
- package/dist/types/native/GPUBufferInternal.d.ts +1 -1
- package/dist/types/native/MaterialInternal.d.ts +0 -9
- package/dist/types/native/RenderFrameInternal.d.ts +4 -0
- package/dist/types/native/TextureInternal.d.ts +1 -0
- package/package.json +1 -1
- package/types/GPUBuffer.ts +16 -19
- package/types/Geometry.ts +11 -4
- package/types/native/DataBlockInternal.ts +5 -0
- package/types/native/GPUBufferInternal.ts +1 -2
- package/types/native/MaterialInternal.ts +0 -11
- package/types/native/RenderFrameInternal.ts +4 -0
- package/types/native/TextureInternal.ts +1 -0
package/dist/index.mjs
CHANGED
@@ -2,7 +2,7 @@
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* Name: @predy-js/render-interface
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* Description: undefined
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* Author: undefined
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-
* Version: v0.1.61
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* Version: v0.1.61
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*/
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/******************************************************************************
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@@ -149,7 +149,9 @@ var TextureSourceType;
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TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
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})(TextureSourceType || (TextureSourceType = {}));
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-
var
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var GPUBufferOptionsMemoryShared = 1 << 1;
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var _a$6, _b$3;
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// @ts-expect-error safe to assign
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var constants = {};
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{
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@@ -188,11 +190,11 @@ function getBytesPerElementByGLType(type) {
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var _a;
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return ((_a = map[type]) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT) || 0;
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}
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-
var MatAttrLocPairMap = (_b$
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_b$
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_b$
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_b$
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_b$
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var MatAttrLocPairMap = (_b$3 = {},
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_b$3[constants.FLOAT_MAT2] = [2, 2],
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_b$3[constants.FLOAT_MAT3] = [3, 3],
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_b$3[constants.FLOAT_MAT4] = [4, 4],
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_b$3);
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function getMatAttrLocPair(type) {
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return MatAttrLocPairMap[type] || [1, 1];
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}
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@@ -674,19 +676,17 @@ var GPUCapabilityEmpty = /** @class */ (function () {
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var GLGPUBuffer = /** @class */ (function () {
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function GLGPUBuffer(options, renderer) {
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this._isDestroyed = false;
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this.target = options.target || constants.ARRAY_BUFFER;
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this.type = options.type || constants.FLOAT;
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this.renderer = renderer;
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this.glBuffer = renderer.createGLBuffer(this, options.name);
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this.usage = options.usage || constants.STATIC_DRAW;
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this.bytesPerElement = getBytesPerElementByGLType(this.type);
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this._byteLength = 0;
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this.name = options.name || '';
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this.target = options.target || constants.ARRAY_BUFFER;
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if (options.data) {
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this.bufferData(options.data);
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}
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else if (options.
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this.bufferData(
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else if (options.byteLength) {
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this.bufferData(options.byteLength);
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}
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}
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Object.defineProperty(GLGPUBuffer.prototype, "byteLength", {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "elementCount", {
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get: function () {
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return (this.byteLength / this.bytesPerElement);
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "level", {
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get: function () {
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var _a;
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gl.bufferSubData(target, 0, typedArray);
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}
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}
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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if (this.renderer) {
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var gl = this.renderer.gl;
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var target = this.target;
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var byteOffset = elementOffset *
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var byteOffset = elementOffset * typedArray.BYTES_PER_ELEMENT;
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gl.bindBuffer(target, this.glBuffer);
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var byteLength = byteOffset + typedArray.byteLength;
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if (byteLength > this._byteLength) {
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gl.bufferData(target, byteLength, this.usage);
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}
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gl.bufferSubData(target, byteOffset, typedArray);
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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var _a;
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if (this.level === 2) {
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var gl = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.gl;
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var target = this.target;
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if (gl) {
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gl.
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gl.bindBuffer(target, this.glBuffer);
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gl.getBufferSubData(target, elementOffset * typedArray.BYTES_PER_ELEMENT, typedArray);
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gl.bindBuffer(target, null);
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return true;
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}
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}
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return false;
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};
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GLGPUBuffer.prototype.getElementCount = function (bytePerElement) {
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return this._byteLength / bytePerElement;
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};
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GLGPUBuffer.prototype.assignRenderer = function (renderer) {
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if (!this.renderer) {
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// @ts-expect-error safe to assign
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@@ -1448,7 +1449,7 @@ function assignTextureLoc(gl, info, value, renderer, index) {
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}
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}
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var _a$4, _b$
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var _a$4, _b$2;
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var BlockUniformInfoOffset = 1;
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var BlockUniformInfoByteLength = 8;
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var BlockUniformInfoType = 0;
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@@ -1590,43 +1591,42 @@ var MemorySetter = (_a$4 = {},
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_a$4[constants.BOOL_VEC3] = setUInt8Array,
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_a$4[constants.BOOL_VEC4] = setUInt8Array,
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_a$4);
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-
var ItemPerValueMap = (_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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var ItemPerValueMap = (_b$2 = {},
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_b$2[constants.FLOAT] = 1,
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_b$2[constants.INT] = 1,
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_b$2[constants.UNSIGNED_INT] = 1,
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_b$2[constants.SHORT] = 1,
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_b$2[constants.BOOL] = 1,
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_b$2[constants.UNSIGNED_SHORT] = 1,
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_b$2[constants.FLOAT_VEC2] = 2,
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_b$2[constants.FLOAT_VEC3] = 3,
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_b$2[constants.FLOAT_VEC4] = 4,
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_b$2[constants.FLOAT_MAT2] = 4,
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_b$2[constants.FLOAT_MAT3] = 9,
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_b$2[constants.FLOAT_MAT4] = 16,
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_b$2[constants.FLOAT_MAT2x3] = 6,
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_b$2[constants.FLOAT_MAT2x4] = 8,
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_b$2[constants.FLOAT_MAT4x3] = 12,
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_b$2[constants.FLOAT_MAT4x2] = 8,
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_b$2[constants.FLOAT_MAT3x4] = 12,
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_b$2[constants.FLOAT_MAT3x2] = 6,
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_b$2[constants.INT_VEC2] = 2,
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_b$2[constants.INT_VEC3] = 3,
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_b$2[constants.INT_VEC4] = 4,
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_b$2[constants.UNSIGNED_INT_VEC2] = 2,
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_b$2[constants.UNSIGNED_INT_VEC3] = 3,
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_b$2[constants.UNSIGNED_INT_VEC4] = 4,
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_b$2[constants.BOOL_VEC2] = 2,
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_b$2[constants.BOOL_VEC3] = 3,
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_b$2[constants.BOOL_VEC4] = 4,
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_b$2);
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var fullRange = [0, 0];
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var UniformBlockBuffer = /** @class */ (function () {
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function UniformBlockBuffer(renderer, info) {
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this.buffer = new GLGPUBuffer({
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target: constants.UNIFORM_BUFFER,
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name: info.name,
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elementCount: info.size,
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byteLength: info.size,
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}, renderer);
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this.dirtyFlags = {};
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this.info = info;
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@@ -1856,12 +1856,12 @@ var GLProgram = /** @class */ (function () {
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val = _this.getSemanticValue(state, semanticName);
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}
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if (val !== undefined && val !== null) {
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_this.setGLUniformValue(name, val, info, gl);
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}
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else if (!info.isTexture) {
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consoleWarn("mesh ".concat(state.currentMesh.name, " uniform ").concat(name, " value unset"));
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return _this.setGLUniformValue(name, val, info, gl);
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}
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}
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if (!info.isTexture) {
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consoleWarn("mesh ".concat(state.currentMesh.name, " uniform ").concat(name, " value unset"));
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}
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});
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};
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GLProgram.prototype.setGLUniformValue = function (name, value, info, gl) {
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@@ -2430,7 +2430,7 @@ function registerCompressedTexture(gl) {
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return 0;
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}
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var _a$2, _b;
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var _a$2, _b$1;
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var flipCanvas;
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var imageBitMapAvailable$1 = typeof ImageBitmap === 'function' && typeof createImageBitmap == 'function';
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var GLTexture = /** @class */ (function () {
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_a$2[constants.LUMINANCE_ALPHA] = 33327,
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_a$2[constants.LUMINANCE] = 33325,
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_a$2);
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var FORMAT_FLOAT = (_b = {},
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_b[constants.RGBA] = 34836,
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_b[constants.RGB] = 34837,
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_b[constants.ALPHA] = 33326,
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_b[constants.RED] = 33326,
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_b[constants.LUMINANCE_ALPHA] = 33328,
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_b[constants.LUMINANCE] = 33326,
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_b);
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var FORMAT_FLOAT = (_b$1 = {},
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_b$1[constants.RGBA] = 34836,
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_b$1[constants.RGB] = 34837,
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_b$1[constants.ALPHA] = 33326,
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_b$1[constants.RED] = 33326,
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_b$1[constants.LUMINANCE_ALPHA] = 33328,
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_b$1[constants.LUMINANCE] = 33326,
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_b$1);
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var GL_LOST_EVENT = 'webglcontextlost';
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var GLGPURenderer = /** @class */ (function () {
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gl.canvas.addEventListener(GL_LOST_EVENT, this.onContextLose);
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}
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}
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GLGPURenderer.prototype.requestAnimationFrame = function (cb) {
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return window.requestAnimationFrame(cb);
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};
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GLGPURenderer.prototype.cancelAnimationFrame = function (id) {
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return window.cancelAnimationFrame(id);
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};
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Object.defineProperty(GLGPURenderer.prototype, "isDestroyed", {
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get: function () {
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return this._isDestroyed;
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@@ -4684,6 +4690,9 @@ var MarsMaterialDataBlock = /** @class */ (function () {
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return new MarsMaterialDataBlock({
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name: name,
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uniformValues: this._uniformValues,
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uniformTextures: this._uniformTextures,
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uniformSemantics: this.uniformSemantics,
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keepUboData: this._keepUboData,
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}, this.renderer);
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};
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return MarsMaterialDataBlock;
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@@ -4807,6 +4816,7 @@ var MarsMaterial = /** @class */ (function () {
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};
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MarsMaterial.prototype.removeDataBlock = function (b) {
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arrRemove(this._dataBlocks, b);
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delete this._dbMap[b.name];
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};
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MarsMaterial.prototype.assignRenderer = function (renderer) {
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if (!this.materialInternal) {
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@@ -4880,12 +4890,15 @@ var GLVertexArrayObject = /** @class */ (function () {
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return GLVertexArrayObject;
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}());
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var _a$1;
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var _a$1, _b;
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var INDEX_TYPE_MAP = (_a$1 = {},
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-
_a$1[Uint8Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_BYTE,
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_a$1[Uint16Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_SHORT,
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_a$1[Uint32Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_INT,
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_a$1);
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var TYPE_BYTE_MAP = (_b = {},
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_b[constants.UNSIGNED_SHORT] = Uint16Array.BYTES_PER_ELEMENT,
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_b[constants.UNSIGNED_INT] = Uint32Array.BYTES_PER_ELEMENT,
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_b);
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/**
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* GLGeometry对象,保存GLGPUBuffer对象。
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*
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@@ -4911,7 +4924,8 @@ var GLGeometry = /** @class */ (function () {
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buffers[name] = new GLGPUBuffer(opt, renderer);
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});
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if (option.index && option.index.data) {
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-
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var ret = this.createIndexBuffer(option.index.data, renderer);
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this.setIndexBuffer(ret[0], ret[1]);
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}
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}
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this._buffersMap = buffers;
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@@ -4933,18 +4947,18 @@ var GLGeometry = /** @class */ (function () {
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4947
|
(_a = this.vaoMap[name]) === null || _a === void 0 ? void 0 : _a.destroy();
|
4934
4948
|
this.vaoMap[name] = undefined;
|
4935
4949
|
};
|
4936
|
-
GLGeometry.prototype.setIndexBuffer = function (buffer) {
|
4950
|
+
GLGeometry.prototype.setIndexBuffer = function (buffer, indexBufferType) {
|
4937
4951
|
this._indexBuffer = buffer;
|
4952
|
+
this.indexBufferType = indexBufferType;
|
4938
4953
|
};
|
4939
4954
|
GLGeometry.prototype.createIndexBuffer = function (data, renderer) {
|
4940
4955
|
var type = INDEX_TYPE_MAP[data.BYTES_PER_ELEMENT];
|
4941
4956
|
var indexOption = {
|
4942
4957
|
data: data,
|
4943
4958
|
target: constants.ELEMENT_ARRAY_BUFFER,
|
4944
|
-
type: type,
|
4945
4959
|
name: "".concat(this.name, "##index"),
|
4946
4960
|
};
|
4947
|
-
return new GLGPUBuffer(indexOption, renderer);
|
4961
|
+
return [new GLGPUBuffer(indexOption, renderer), type];
|
4948
4962
|
};
|
4949
4963
|
GLGeometry.prototype.getGPUBuffer = function (name) {
|
4950
4964
|
return this._buffersMap[name];
|
@@ -4986,10 +5000,10 @@ var GLGeometry = /** @class */ (function () {
|
|
4986
5000
|
if (gl && gpu) {
|
4987
5001
|
var drawCount = this.drawCount;
|
4988
5002
|
if (index) {
|
4989
|
-
var type =
|
5003
|
+
var type = this.indexBufferType;
|
4990
5004
|
//bind by vao
|
4991
5005
|
//this._indexBuffer?.bind();
|
4992
|
-
var dc = isNaN(drawCount) ? index.
|
5006
|
+
var dc = isNaN(drawCount) ? index.getElementCount(TYPE_BYTE_MAP[type]) : drawCount;
|
4993
5007
|
if (dc > 0) {
|
4994
5008
|
if (useInstancedDraw) {
|
4995
5009
|
gpu.drawElementsInstanced(gl, this.mode, dc, type, this.drawStart || 0, state.currentMesh.instanceCount);
|
@@ -5085,7 +5099,6 @@ var MarsGeometry = /** @class */ (function () {
|
|
5085
5099
|
buffers[name] = {
|
5086
5100
|
data: data,
|
5087
5101
|
usage: usage,
|
5088
|
-
target: constants.ARRAY_BUFFER,
|
5089
5102
|
name: name,
|
5090
5103
|
};
|
5091
5104
|
var gltype = attributeData2GLType(data);
|
@@ -5125,6 +5138,9 @@ var MarsGeometry = /** @class */ (function () {
|
|
5125
5138
|
});
|
5126
5139
|
// 顶点索引
|
5127
5140
|
this._index = (_a = option.index) === null || _a === void 0 ? void 0 : _a.data;
|
5141
|
+
if (this._index instanceof Uint8Array) {
|
5142
|
+
throw Error('Uint8 Index not support');
|
5143
|
+
}
|
5128
5144
|
dirtyFlags['index'] = {
|
5129
5145
|
dirty: true,
|
5130
5146
|
discard: true,
|
@@ -5240,7 +5256,6 @@ var MarsGeometry = /** @class */ (function () {
|
|
5240
5256
|
data: data,
|
5241
5257
|
usage: gpuBufferOption.usage,
|
5242
5258
|
target: gpuBufferOption.target,
|
5243
|
-
elementCount: data.length,
|
5244
5259
|
};
|
5245
5260
|
buffers[gpuBufferName] = option;
|
5246
5261
|
this._dirtyFlags[gpuBufferName].discard = true;
|
@@ -5340,19 +5355,21 @@ var MarsGeometry = /** @class */ (function () {
|
|
5340
5355
|
return this._attributesName;
|
5341
5356
|
};
|
5342
5357
|
MarsGeometry.prototype.assignRenderer = function (renderer) {
|
5343
|
-
var _a;
|
5344
5358
|
if (!this.internal) {
|
5345
5359
|
// 索引缓冲区参数
|
5346
5360
|
var indexBufferOption = undefined;
|
5347
5361
|
if (this._index) {
|
5348
|
-
var type = INDEX_TYPE_MAP[(_a = this._index) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT];
|
5349
5362
|
var data = this._index;
|
5350
5363
|
indexBufferOption = {
|
5351
|
-
target: constants.ELEMENT_ARRAY_BUFFER,
|
5352
|
-
type: type,
|
5353
5364
|
data: data,
|
5354
5365
|
usage: constants.STATIC_DRAW,
|
5355
5366
|
};
|
5367
|
+
if (data instanceof Uint16Array) {
|
5368
|
+
this.indexDataType = constants.UNSIGNED_SHORT;
|
5369
|
+
}
|
5370
|
+
else if (data instanceof Uint32Array) {
|
5371
|
+
this.indexDataType = constants.UNSIGNED_INT;
|
5372
|
+
}
|
5356
5373
|
}
|
5357
5374
|
// 顶点属性参数
|
5358
5375
|
var options = {
|
@@ -5363,6 +5380,7 @@ var MarsGeometry = /** @class */ (function () {
|
|
5363
5380
|
buffers: this._buffers,
|
5364
5381
|
mode: this.mode,
|
5365
5382
|
index: indexBufferOption,
|
5383
|
+
indexDataType: this.indexDataType,
|
5366
5384
|
name: this.name,
|
5367
5385
|
};
|
5368
5386
|
//@ts-expect-error safe to set
|
@@ -5771,7 +5789,8 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5771
5789
|
glgeo.drawStart = this.drawStart;
|
5772
5790
|
glgeo.mode = this.mode;
|
5773
5791
|
if (this._index) {
|
5774
|
-
|
5792
|
+
var ret = glgeo.createIndexBuffer(this._index, renderer.internal);
|
5793
|
+
glgeo.setIndexBuffer(ret[0], ret[1]);
|
5775
5794
|
}
|
5776
5795
|
//@ts-expect-error safe to assign
|
5777
5796
|
this.internal = glgeo;
|
@@ -5802,7 +5821,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5802
5821
|
return MarsSharedGeometry;
|
5803
5822
|
}(MarsGeometry));
|
5804
5823
|
|
5805
|
-
consoleLog('version: ' + "0.1.61
|
5824
|
+
consoleLog('version: ' + "0.1.61");
|
5806
5825
|
|
5807
|
-
export { DestroyOptions, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
|
5826
|
+
export { DestroyOptions, GPUBufferOptionsMemoryShared, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
|
5808
5827
|
//# sourceMappingURL=index.mjs.map
|