@predy-js/render-interface 0.1.61-beta.8 → 0.1.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +102 -82
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +102 -83
- package/dist/index.mjs.map +1 -1
- package/dist/src/render/MarsGeometry.d.ts +4 -3
- package/dist/src/webgl/GLGPUBuffer.d.ts +2 -4
- package/dist/src/webgl/GLGPURenderer.d.ts +2 -0
- package/dist/src/webgl/GLGeometry.d.ts +6 -2
- package/dist/statistic.js +1 -1
- package/dist/types/GPUBuffer.d.ts +14 -14
- package/dist/types/Geometry.d.ts +9 -4
- package/dist/types/native/DataBlockInternal.d.ts +3 -0
- package/dist/types/native/GPUBufferInternal.d.ts +1 -1
- package/dist/types/native/MaterialInternal.d.ts +0 -9
- package/dist/types/native/RenderFrameInternal.d.ts +4 -0
- package/dist/types/native/TextureInternal.d.ts +1 -0
- package/package.json +1 -1
- package/types/GPUBuffer.ts +16 -19
- package/types/Geometry.ts +11 -4
- package/types/native/DataBlockInternal.ts +5 -0
- package/types/native/GPUBufferInternal.ts +1 -2
- package/types/native/MaterialInternal.ts +0 -11
- package/types/native/RenderFrameInternal.ts +4 -0
- package/types/native/TextureInternal.ts +1 -0
package/dist/index.js
CHANGED
@@ -2,7 +2,7 @@
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* Name: @predy-js/render-interface
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* Description: undefined
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* Author: undefined
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-
* Version: v0.1.61
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* Version: v0.1.61
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*/
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'use strict';
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@@ -153,7 +153,9 @@ exports.TextureSourceType = void 0;
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TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
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})(exports.TextureSourceType || (exports.TextureSourceType = {}));
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-
var
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var GPUBufferOptionsMemoryShared = 1 << 1;
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var _a$6, _b$3;
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// @ts-expect-error safe to assign
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var constants = {};
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{
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@@ -192,11 +194,11 @@ function getBytesPerElementByGLType(type) {
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var _a;
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return ((_a = map[type]) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT) || 0;
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}
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-
var MatAttrLocPairMap = (_b$
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_b$
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_b$
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_b$
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_b$
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var MatAttrLocPairMap = (_b$3 = {},
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_b$3[constants.FLOAT_MAT2] = [2, 2],
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_b$3[constants.FLOAT_MAT3] = [3, 3],
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_b$3[constants.FLOAT_MAT4] = [4, 4],
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_b$3);
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function getMatAttrLocPair(type) {
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return MatAttrLocPairMap[type] || [1, 1];
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}
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@@ -678,19 +680,17 @@ var GPUCapabilityEmpty = /** @class */ (function () {
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var GLGPUBuffer = /** @class */ (function () {
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function GLGPUBuffer(options, renderer) {
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this._isDestroyed = false;
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this.target = options.target || constants.ARRAY_BUFFER;
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this.type = options.type || constants.FLOAT;
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this.renderer = renderer;
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this.glBuffer = renderer.createGLBuffer(this, options.name);
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this.usage = options.usage || constants.STATIC_DRAW;
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this.bytesPerElement = getBytesPerElementByGLType(this.type);
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this._byteLength = 0;
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this.name = options.name || '';
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this.target = options.target || constants.ARRAY_BUFFER;
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if (options.data) {
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this.bufferData(options.data);
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}
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else if (options.
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this.bufferData(
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else if (options.byteLength) {
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this.bufferData(options.byteLength);
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}
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}
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Object.defineProperty(GLGPUBuffer.prototype, "byteLength", {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "elementCount", {
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get: function () {
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return (this.byteLength / this.bytesPerElement);
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(GLGPUBuffer.prototype, "level", {
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get: function () {
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var _a;
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gl.bufferSubData(target, 0, typedArray);
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}
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}
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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if (this.renderer) {
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var gl = this.renderer.gl;
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var target = this.target;
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var byteOffset = elementOffset *
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var byteOffset = elementOffset * typedArray.BYTES_PER_ELEMENT;
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gl.bindBuffer(target, this.glBuffer);
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var byteLength = byteOffset + typedArray.byteLength;
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if (byteLength > this._byteLength) {
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gl.bufferData(target, byteLength, this.usage);
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}
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gl.bufferSubData(target, byteOffset, typedArray);
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gl.bindBuffer(target, null);
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}
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else {
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this._byteLength = 0;
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var _a;
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if (this.level === 2) {
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var gl = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.gl;
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var target = this.target;
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if (gl) {
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gl.
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gl.bindBuffer(target, this.glBuffer);
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gl.getBufferSubData(target, elementOffset * typedArray.BYTES_PER_ELEMENT, typedArray);
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gl.bindBuffer(target, null);
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return true;
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}
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}
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return false;
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};
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GLGPUBuffer.prototype.getElementCount = function (bytePerElement) {
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return this._byteLength / bytePerElement;
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};
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GLGPUBuffer.prototype.assignRenderer = function (renderer) {
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if (!this.renderer) {
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// @ts-expect-error safe to assign
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@@ -1452,7 +1453,7 @@ function assignTextureLoc(gl, info, value, renderer, index) {
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}
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}
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var _a$4, _b$
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var _a$4, _b$2;
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var BlockUniformInfoOffset = 1;
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var BlockUniformInfoByteLength = 8;
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var BlockUniformInfoType = 0;
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@@ -1594,43 +1595,42 @@ var MemorySetter = (_a$4 = {},
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_a$4[constants.BOOL_VEC3] = setUInt8Array,
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_a$4[constants.BOOL_VEC4] = setUInt8Array,
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_a$4);
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-
var ItemPerValueMap = (_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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_b$
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var ItemPerValueMap = (_b$2 = {},
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_b$2[constants.FLOAT] = 1,
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_b$2[constants.INT] = 1,
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_b$2[constants.UNSIGNED_INT] = 1,
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_b$2[constants.SHORT] = 1,
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_b$2[constants.BOOL] = 1,
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_b$2[constants.UNSIGNED_SHORT] = 1,
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_b$2[constants.FLOAT_VEC2] = 2,
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_b$2[constants.FLOAT_VEC3] = 3,
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_b$2[constants.FLOAT_VEC4] = 4,
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_b$2[constants.FLOAT_MAT2] = 4,
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_b$2[constants.FLOAT_MAT3] = 9,
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_b$2[constants.FLOAT_MAT4] = 16,
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_b$2[constants.FLOAT_MAT2x3] = 6,
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_b$2[constants.FLOAT_MAT2x4] = 8,
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_b$2[constants.FLOAT_MAT4x3] = 12,
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_b$2[constants.FLOAT_MAT4x2] = 8,
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_b$2[constants.FLOAT_MAT3x4] = 12,
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_b$2[constants.FLOAT_MAT3x2] = 6,
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_b$2[constants.INT_VEC2] = 2,
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_b$2[constants.INT_VEC3] = 3,
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_b$2[constants.INT_VEC4] = 4,
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_b$2[constants.UNSIGNED_INT_VEC2] = 2,
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_b$2[constants.UNSIGNED_INT_VEC3] = 3,
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_b$2[constants.UNSIGNED_INT_VEC4] = 4,
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_b$2[constants.BOOL_VEC2] = 2,
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_b$2[constants.BOOL_VEC3] = 3,
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_b$2[constants.BOOL_VEC4] = 4,
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_b$2);
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var fullRange = [0, 0];
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var UniformBlockBuffer = /** @class */ (function () {
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function UniformBlockBuffer(renderer, info) {
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this.buffer = new GLGPUBuffer({
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target: constants.UNIFORM_BUFFER,
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name: info.name,
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elementCount: info.size,
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byteLength: info.size,
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}, renderer);
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this.dirtyFlags = {};
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this.info = info;
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@@ -1860,12 +1860,12 @@ var GLProgram = /** @class */ (function () {
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val = _this.getSemanticValue(state, semanticName);
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}
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if (val !== undefined && val !== null) {
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_this.setGLUniformValue(name, val, info, gl);
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}
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else if (!info.isTexture) {
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consoleWarn("mesh ".concat(state.currentMesh.name, " uniform ").concat(name, " value unset"));
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return _this.setGLUniformValue(name, val, info, gl);
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}
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}
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if (!info.isTexture) {
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consoleWarn("mesh ".concat(state.currentMesh.name, " uniform ").concat(name, " value unset"));
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}
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});
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};
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GLProgram.prototype.setGLUniformValue = function (name, value, info, gl) {
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@@ -2434,7 +2434,7 @@ function registerCompressedTexture(gl) {
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return 0;
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}
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var _a$2, _b;
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var _a$2, _b$1;
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var flipCanvas;
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var imageBitMapAvailable$1 = typeof ImageBitmap === 'function' && typeof createImageBitmap == 'function';
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var GLTexture = /** @class */ (function () {
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_a$2[constants.LUMINANCE_ALPHA] = 33327,
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_a$2[constants.LUMINANCE] = 33325,
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_a$2);
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var FORMAT_FLOAT = (_b = {},
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_b[constants.RGBA] = 34836,
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_b[constants.RGB] = 34837,
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_b[constants.ALPHA] = 33326,
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_b[constants.RED] = 33326,
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_b[constants.LUMINANCE_ALPHA] = 33328,
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_b[constants.LUMINANCE] = 33326,
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_b);
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var FORMAT_FLOAT = (_b$1 = {},
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_b$1[constants.RGBA] = 34836,
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_b$1[constants.RGB] = 34837,
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_b$1[constants.ALPHA] = 33326,
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_b$1[constants.RED] = 33326,
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_b$1[constants.LUMINANCE_ALPHA] = 33328,
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_b$1[constants.LUMINANCE] = 33326,
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_b$1);
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var GL_LOST_EVENT = 'webglcontextlost';
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var GLGPURenderer = /** @class */ (function () {
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gl.canvas.addEventListener(GL_LOST_EVENT, this.onContextLose);
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}
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}
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GLGPURenderer.prototype.requestAnimationFrame = function (cb) {
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return window.requestAnimationFrame(cb);
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};
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GLGPURenderer.prototype.cancelAnimationFrame = function (id) {
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return window.cancelAnimationFrame(id);
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};
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Object.defineProperty(GLGPURenderer.prototype, "isDestroyed", {
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get: function () {
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return this._isDestroyed;
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@@ -4688,6 +4694,9 @@ var MarsMaterialDataBlock = /** @class */ (function () {
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return new MarsMaterialDataBlock({
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name: name,
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uniformValues: this._uniformValues,
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uniformTextures: this._uniformTextures,
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uniformSemantics: this.uniformSemantics,
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keepUboData: this._keepUboData,
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}, this.renderer);
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};
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return MarsMaterialDataBlock;
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@@ -4811,6 +4820,7 @@ var MarsMaterial = /** @class */ (function () {
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};
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MarsMaterial.prototype.removeDataBlock = function (b) {
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arrRemove(this._dataBlocks, b);
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delete this._dbMap[b.name];
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};
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MarsMaterial.prototype.assignRenderer = function (renderer) {
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if (!this.materialInternal) {
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@@ -4884,12 +4894,15 @@ var GLVertexArrayObject = /** @class */ (function () {
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return GLVertexArrayObject;
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}());
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var _a$1;
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var _a$1, _b;
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var INDEX_TYPE_MAP = (_a$1 = {},
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-
_a$1[Uint8Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_BYTE,
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_a$1[Uint16Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_SHORT,
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_a$1[Uint32Array.BYTES_PER_ELEMENT] = constants.UNSIGNED_INT,
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_a$1);
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var TYPE_BYTE_MAP = (_b = {},
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_b[constants.UNSIGNED_SHORT] = Uint16Array.BYTES_PER_ELEMENT,
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_b[constants.UNSIGNED_INT] = Uint32Array.BYTES_PER_ELEMENT,
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_b);
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/**
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* GLGeometry对象,保存GLGPUBuffer对象。
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*
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@@ -4915,7 +4928,8 @@ var GLGeometry = /** @class */ (function () {
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buffers[name] = new GLGPUBuffer(opt, renderer);
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});
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4917
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if (option.index && option.index.data) {
|
4918
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-
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var ret = this.createIndexBuffer(option.index.data, renderer);
|
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this.setIndexBuffer(ret[0], ret[1]);
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}
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}
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this._buffersMap = buffers;
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@@ -4937,18 +4951,18 @@ var GLGeometry = /** @class */ (function () {
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4951
|
(_a = this.vaoMap[name]) === null || _a === void 0 ? void 0 : _a.destroy();
|
4938
4952
|
this.vaoMap[name] = undefined;
|
4939
4953
|
};
|
4940
|
-
GLGeometry.prototype.setIndexBuffer = function (buffer) {
|
4954
|
+
GLGeometry.prototype.setIndexBuffer = function (buffer, indexBufferType) {
|
4941
4955
|
this._indexBuffer = buffer;
|
4956
|
+
this.indexBufferType = indexBufferType;
|
4942
4957
|
};
|
4943
4958
|
GLGeometry.prototype.createIndexBuffer = function (data, renderer) {
|
4944
4959
|
var type = INDEX_TYPE_MAP[data.BYTES_PER_ELEMENT];
|
4945
4960
|
var indexOption = {
|
4946
4961
|
data: data,
|
4947
4962
|
target: constants.ELEMENT_ARRAY_BUFFER,
|
4948
|
-
type: type,
|
4949
4963
|
name: "".concat(this.name, "##index"),
|
4950
4964
|
};
|
4951
|
-
return new GLGPUBuffer(indexOption, renderer);
|
4965
|
+
return [new GLGPUBuffer(indexOption, renderer), type];
|
4952
4966
|
};
|
4953
4967
|
GLGeometry.prototype.getGPUBuffer = function (name) {
|
4954
4968
|
return this._buffersMap[name];
|
@@ -4990,10 +5004,10 @@ var GLGeometry = /** @class */ (function () {
|
|
4990
5004
|
if (gl && gpu) {
|
4991
5005
|
var drawCount = this.drawCount;
|
4992
5006
|
if (index) {
|
4993
|
-
var type =
|
5007
|
+
var type = this.indexBufferType;
|
4994
5008
|
//bind by vao
|
4995
5009
|
//this._indexBuffer?.bind();
|
4996
|
-
var dc = isNaN(drawCount) ? index.
|
5010
|
+
var dc = isNaN(drawCount) ? index.getElementCount(TYPE_BYTE_MAP[type]) : drawCount;
|
4997
5011
|
if (dc > 0) {
|
4998
5012
|
if (useInstancedDraw) {
|
4999
5013
|
gpu.drawElementsInstanced(gl, this.mode, dc, type, this.drawStart || 0, state.currentMesh.instanceCount);
|
@@ -5089,7 +5103,6 @@ var MarsGeometry = /** @class */ (function () {
|
|
5089
5103
|
buffers[name] = {
|
5090
5104
|
data: data,
|
5091
5105
|
usage: usage,
|
5092
|
-
target: constants.ARRAY_BUFFER,
|
5093
5106
|
name: name,
|
5094
5107
|
};
|
5095
5108
|
var gltype = attributeData2GLType(data);
|
@@ -5129,6 +5142,9 @@ var MarsGeometry = /** @class */ (function () {
|
|
5129
5142
|
});
|
5130
5143
|
// 顶点索引
|
5131
5144
|
this._index = (_a = option.index) === null || _a === void 0 ? void 0 : _a.data;
|
5145
|
+
if (this._index instanceof Uint8Array) {
|
5146
|
+
throw Error('Uint8 Index not support');
|
5147
|
+
}
|
5132
5148
|
dirtyFlags['index'] = {
|
5133
5149
|
dirty: true,
|
5134
5150
|
discard: true,
|
@@ -5244,7 +5260,6 @@ var MarsGeometry = /** @class */ (function () {
|
|
5244
5260
|
data: data,
|
5245
5261
|
usage: gpuBufferOption.usage,
|
5246
5262
|
target: gpuBufferOption.target,
|
5247
|
-
elementCount: data.length,
|
5248
5263
|
};
|
5249
5264
|
buffers[gpuBufferName] = option;
|
5250
5265
|
this._dirtyFlags[gpuBufferName].discard = true;
|
@@ -5344,19 +5359,21 @@ var MarsGeometry = /** @class */ (function () {
|
|
5344
5359
|
return this._attributesName;
|
5345
5360
|
};
|
5346
5361
|
MarsGeometry.prototype.assignRenderer = function (renderer) {
|
5347
|
-
var _a;
|
5348
5362
|
if (!this.internal) {
|
5349
5363
|
// 索引缓冲区参数
|
5350
5364
|
var indexBufferOption = undefined;
|
5351
5365
|
if (this._index) {
|
5352
|
-
var type = INDEX_TYPE_MAP[(_a = this._index) === null || _a === void 0 ? void 0 : _a.BYTES_PER_ELEMENT];
|
5353
5366
|
var data = this._index;
|
5354
5367
|
indexBufferOption = {
|
5355
|
-
target: constants.ELEMENT_ARRAY_BUFFER,
|
5356
|
-
type: type,
|
5357
5368
|
data: data,
|
5358
5369
|
usage: constants.STATIC_DRAW,
|
5359
5370
|
};
|
5371
|
+
if (data instanceof Uint16Array) {
|
5372
|
+
this.indexDataType = constants.UNSIGNED_SHORT;
|
5373
|
+
}
|
5374
|
+
else if (data instanceof Uint32Array) {
|
5375
|
+
this.indexDataType = constants.UNSIGNED_INT;
|
5376
|
+
}
|
5360
5377
|
}
|
5361
5378
|
// 顶点属性参数
|
5362
5379
|
var options = {
|
@@ -5367,6 +5384,7 @@ var MarsGeometry = /** @class */ (function () {
|
|
5367
5384
|
buffers: this._buffers,
|
5368
5385
|
mode: this.mode,
|
5369
5386
|
index: indexBufferOption,
|
5387
|
+
indexDataType: this.indexDataType,
|
5370
5388
|
name: this.name,
|
5371
5389
|
};
|
5372
5390
|
//@ts-expect-error safe to set
|
@@ -5775,7 +5793,8 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5775
5793
|
glgeo.drawStart = this.drawStart;
|
5776
5794
|
glgeo.mode = this.mode;
|
5777
5795
|
if (this._index) {
|
5778
|
-
|
5796
|
+
var ret = glgeo.createIndexBuffer(this._index, renderer.internal);
|
5797
|
+
glgeo.setIndexBuffer(ret[0], ret[1]);
|
5779
5798
|
}
|
5780
5799
|
//@ts-expect-error safe to assign
|
5781
5800
|
this.internal = glgeo;
|
@@ -5806,8 +5825,9 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
|
|
5806
5825
|
return MarsSharedGeometry;
|
5807
5826
|
}(MarsGeometry));
|
5808
5827
|
|
5809
|
-
consoleLog('version: ' + "0.1.61
|
5828
|
+
consoleLog('version: ' + "0.1.61");
|
5810
5829
|
|
5830
|
+
exports.GPUBufferOptionsMemoryShared = GPUBufferOptionsMemoryShared;
|
5811
5831
|
exports.Geometry = MarsGeometry;
|
5812
5832
|
exports.InstancedMesh = MarsInstancedMesh;
|
5813
5833
|
exports.MarsTextureFactory = MarsTextureFactory;
|