@predy-js/render-interface 0.1.49 → 0.1.50

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package/dist/index.js CHANGED
@@ -2,7 +2,7 @@
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  * Name: @predy-js/render-interface
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  * Description: undefined
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  * Author: undefined
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- * Version: v0.1.49
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+ * Version: v0.1.50
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  */
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  'use strict';
@@ -210,8 +210,17 @@ exports.ShaderCompileResultStatus = void 0;
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  })(exports.ShaderCompileResultStatus || (exports.ShaderCompileResultStatus = {}));
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  var ShaderLibraryEmpty = /** @class */ (function () {
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  function ShaderLibraryEmpty() {
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- this.shaderResults = {};
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  }
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+ Object.defineProperty(ShaderLibraryEmpty.prototype, "cacheIds", {
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+ get: function () {
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+ return [];
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ ShaderLibraryEmpty.prototype.getShaderResult = function (cacheId) {
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+ return undefined;
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+ };
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  ShaderLibraryEmpty.prototype.addShader = function (shader, marcos) {
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  return '';
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  };
@@ -1949,6 +1958,18 @@ var GLShaderLibrary = /** @class */ (function () {
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  var gl = this.renderer.gl;
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  this._glAsyncCompileExt = gl.getExtension('KHR_parallel_shader_compile');
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  }
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+ Object.defineProperty(GLShaderLibrary.prototype, "cacheIds", {
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+ get: function () {
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+ return Object.keys(this.shaderResults);
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ GLShaderLibrary.prototype.getShaderResult = function (cacheId) {
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+ if (this.shaderResults) {
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+ return this.shaderResults[cacheId];
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+ }
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+ };
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  GLShaderLibrary.prototype.compileAllShaders = function (asyncCallback) {
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  var _this = this;
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  if (!this._shaderAllDone) {
@@ -4422,8 +4443,8 @@ var GLMaterial = /** @class */ (function () {
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  GLMaterial.prototype.destroy = function () {
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  var _a;
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  var lib = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.shaderLibrary;
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- if (lib && lib.shaderResults) {
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- var shader = lib.shaderResults[this.shaderCacheId];
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+ if (lib) {
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+ var shader = lib.getShaderResult(this.shaderCacheId);
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  if (shader && !shader.shared) {
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  lib.deleteShader(this.shaderCacheId);
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  }
@@ -5709,7 +5730,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
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  return MarsSharedGeometry;
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  }(MarsGeometry));
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- consoleLog('version: ' + "0.1.49");
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+ consoleLog('version: ' + "0.1.50");
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  consoleLog('Update : xxx');
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  exports.Geometry = MarsGeometry;