@playcraft/cli 0.1.33 → 0.1.35-prod

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (346) hide show
  1. package/README.md +3 -56
  2. package/dist/agent/local-backend.js +1 -1
  3. package/dist/cli-root-help.js +0 -2
  4. package/dist/commands/build.js +4 -9
  5. package/dist/commands/create.js +33 -26
  6. package/dist/commands/image.js +6 -2
  7. package/dist/commands/login.js +42 -84
  8. package/dist/commands/skills.js +0 -2
  9. package/dist/commands/tools-3d.js +0 -11
  10. package/dist/commands/tools-generation.js +109 -68
  11. package/dist/commands/tools-image-context.js +23 -0
  12. package/dist/commands/tools.js +2 -2
  13. package/dist/config.js +4 -59
  14. package/dist/index.js +3 -36
  15. package/dist/remix/clone.js +0 -2
  16. package/dist/remix/init-template.js +0 -2
  17. package/dist/remix/pull.js +0 -2
  18. package/dist/remix/push.js +1 -21
  19. package/dist/utils/agent-api-client.js +30 -185
  20. package/dist/utils/image-asset-context.js +105 -0
  21. package/dist/utils/playcraft-http-client.js +4 -6
  22. package/package.json +5 -14
  23. package/project-template/.claude/agents/refs/ta-image-generation-detail.md +67 -123
  24. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  25. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  26. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  27. package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  28. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  29. package/project-templates/phaser/.claude/agents/refs/ta-image-generation-detail.md +59 -59
  30. package/project-templates/phaser/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  31. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  32. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  33. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  34. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  35. package/project-templates/threejs/.claude/agents/refs/ta-image-generation-detail.md +59 -59
  36. package/project-templates/threejs/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  37. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  38. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  39. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  40. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  41. package/dist/auth/account-activation.js +0 -157
  42. package/dist/auth/messages.js +0 -30
  43. package/dist/commands/platform-skills.generated.js +0 -19
  44. package/dist/commands/playable.js +0 -53
  45. package/dist/commands/tools-batch.js +0 -87
  46. package/dist/commands/video.js +0 -111
  47. package/dist/commands/workspace-runtime.js +0 -54
  48. package/dist/commands/workspace.js +0 -35
  49. package/dist/project-skills/builtin-import.js +0 -225
  50. package/dist/project-skills/commands.js +0 -77
  51. package/dist/project-skills/lifecycle.js +0 -28
  52. package/dist/project-skills/local-run.js +0 -112
  53. package/dist/project-skills/local-store.js +0 -221
  54. package/dist/project-skills/messages.js +0 -80
  55. package/dist/project-skills/reconcile.js +0 -62
  56. package/dist/project-skills/remote-cache.js +0 -51
  57. package/dist/project-skills/validation.js +0 -19
  58. package/dist/recording/messages.js +0 -40
  59. package/dist/recording/project-digest.js +0 -85
  60. package/dist/recording/recorder.js +0 -293
  61. package/dist/recording/scenario.js +0 -50
  62. package/dist/utils/environment-endpoints.js +0 -17
  63. package/dist/utils/tool-operation-journal.js +0 -124
  64. package/dist/utils/video-evidence-git.js +0 -81
  65. package/dist/video-replication/client.js +0 -222
  66. package/dist/video-replication/comparison-evidence.js +0 -149
  67. package/dist/video-replication/comparison-files.js +0 -57
  68. package/dist/video-replication/comparison-log.js +0 -72
  69. package/dist/video-replication/comparison-messages.js +0 -104
  70. package/dist/video-replication/comparison-output.js +0 -63
  71. package/dist/video-replication/comparison-preflight.js +0 -66
  72. package/dist/video-replication/comparison.js +0 -216
  73. package/dist/video-replication/evidence.js +0 -165
  74. package/dist/video-replication/media.js +0 -111
  75. package/dist/video-replication/messages.js +0 -89
  76. package/dist/workspace/messages.js +0 -35
  77. package/dist/workspace/transfer-client.js +0 -174
  78. package/dist/workspace-runtime/codex/app-server.js +0 -965
  79. package/dist/workspace-runtime/codex/compact.js +0 -46
  80. package/dist/workspace-runtime/codex/config-toml.js +0 -107
  81. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +0 -145
  82. package/dist/workspace-runtime/codex/launcher-client.js +0 -177
  83. package/dist/workspace-runtime/codex/loopback.js +0 -146
  84. package/dist/workspace-runtime/codex/mcp-config.js +0 -39
  85. package/dist/workspace-runtime/codex/model-broker.js +0 -263
  86. package/dist/workspace-runtime/codex/native-adapter.js +0 -9
  87. package/dist/workspace-runtime/codex/permissions.js +0 -70
  88. package/dist/workspace-runtime/codex/work-mode.js +0 -15
  89. package/dist/workspace-runtime/main.js +0 -10
  90. package/dist/workspace-runtime/persistence/journal.js +0 -355
  91. package/dist/workspace-runtime/persistence/native-subagents.js +0 -162
  92. package/dist/workspace-runtime/persistence/sqlite-client.js +0 -77
  93. package/dist/workspace-runtime/persistence/sqlite-worker.js +0 -1096
  94. package/dist/workspace-runtime/previews/output.js +0 -36
  95. package/dist/workspace-runtime/previews/publish.js +0 -262
  96. package/dist/workspace-runtime/previews/single-file.js +0 -43
  97. package/dist/workspace-runtime/processes/managed-writes.js +0 -69
  98. package/dist/workspace-runtime/production/contracts.js +0 -17
  99. package/dist/workspace-runtime/production/controller.js +0 -207
  100. package/dist/workspace-runtime/production/dependencies.js +0 -60
  101. package/dist/workspace-runtime/production/native.js +0 -203
  102. package/dist/workspace-runtime/production/processes.js +0 -86
  103. package/dist/workspace-runtime/production/save-command.js +0 -35
  104. package/dist/workspace-runtime/production/source-copy.js +0 -91
  105. package/dist/workspace-runtime/production/stages.js +0 -205
  106. package/dist/workspace-runtime/production/storage.js +0 -60
  107. package/dist/workspace-runtime/serve.js +0 -207
  108. package/dist/workspace-runtime/server/auth.js +0 -21
  109. package/dist/workspace-runtime/server/connectivity.js +0 -201
  110. package/dist/workspace-runtime/server/desktop-host.js +0 -429
  111. package/dist/workspace-runtime/server/desktop-preview-config.js +0 -81
  112. package/dist/workspace-runtime/server/desktop-preview-service.js +0 -157
  113. package/dist/workspace-runtime/server/desktop-preview-static.js +0 -53
  114. package/dist/workspace-runtime/server/desktop-preview.js +0 -189
  115. package/dist/workspace-runtime/server/dispatch.js +0 -1174
  116. package/dist/workspace-runtime/server/endpoints.js +0 -19
  117. package/dist/workspace-runtime/server/execution-group.js +0 -85
  118. package/dist/workspace-runtime/server/http.js +0 -1127
  119. package/dist/workspace-runtime/server/lock.js +0 -53
  120. package/dist/workspace-runtime/server/rfb-watch-gate.js +0 -168
  121. package/dist/workspace-runtime/server/terminal-host.js +0 -366
  122. package/dist/workspace-runtime/server/types.js +0 -1
  123. package/dist/workspace-runtime/server/workspace-transfer.js +0 -99
  124. package/dist/workspace-runtime/workspaces/archive.js +0 -207
  125. package/dist/workspace-runtime/workspaces/artifact-events.js +0 -55
  126. package/dist/workspace-runtime/workspaces/artifact-files.js +0 -197
  127. package/dist/workspace-runtime/workspaces/artifact-receipts.js +0 -89
  128. package/dist/workspace-runtime/workspaces/artifacts.js +0 -282
  129. package/dist/workspace-runtime/workspaces/attachment-content.js +0 -123
  130. package/dist/workspace-runtime/workspaces/attachments.js +0 -181
  131. package/dist/workspace-runtime/workspaces/batch-commit.js +0 -142
  132. package/dist/workspace-runtime/workspaces/cli-context.js +0 -23
  133. package/dist/workspace-runtime/workspaces/cli-credentials.js +0 -111
  134. package/dist/workspace-runtime/workspaces/composer-context.js +0 -125
  135. package/dist/workspace-runtime/workspaces/context-error.js +0 -2
  136. package/dist/workspace-runtime/workspaces/dependencies.js +0 -264
  137. package/dist/workspace-runtime/workspaces/developer-command.js +0 -64
  138. package/dist/workspace-runtime/workspaces/directories.js +0 -123
  139. package/dist/workspace-runtime/workspaces/directory-access.js +0 -37
  140. package/dist/workspace-runtime/workspaces/directory-attachments.js +0 -245
  141. package/dist/workspace-runtime/workspaces/directory-maintenance.js +0 -111
  142. package/dist/workspace-runtime/workspaces/directory-stats.js +0 -49
  143. package/dist/workspace-runtime/workspaces/disk-snapshot.js +0 -31
  144. package/dist/workspace-runtime/workspaces/empty-template.js +0 -40
  145. package/dist/workspace-runtime/workspaces/files-search.js +0 -116
  146. package/dist/workspace-runtime/workspaces/files.js +0 -120
  147. package/dist/workspace-runtime/workspaces/git-credential-broker.js +0 -312
  148. package/dist/workspace-runtime/workspaces/git-credential-helper.js +0 -68
  149. package/dist/workspace-runtime/workspaces/git-direct-store.js +0 -155
  150. package/dist/workspace-runtime/workspaces/git.js +0 -658
  151. package/dist/workspace-runtime/workspaces/instructions.js +0 -56
  152. package/dist/workspace-runtime/workspaces/json5-edit.js +0 -170
  153. package/dist/workspace-runtime/workspaces/library-attachments.js +0 -268
  154. package/dist/workspace-runtime/workspaces/parameters.js +0 -272
  155. package/dist/workspace-runtime/workspaces/prepare.js +0 -264
  156. package/dist/workspace-runtime/workspaces/registry.js +0 -236
  157. package/dist/workspace-runtime/workspaces/revisions.js +0 -31
  158. package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +0 -91
  159. package/dist/workspace-runtime/workspaces/skills.js +0 -189
  160. package/dist/workspace-runtime/workspaces/transfer.js +0 -288
  161. package/dist/workspace-runtime/workspaces/turn-changes.js +0 -72
  162. package/dist/workspace-runtime/workspaces/video-attachments.js +0 -49
  163. package/project-template/.claude/skills/playcraft-replica-validation/SKILL.md +0 -25
  164. package/project-template/.claude/skills/playcraft-replica-validation/references/contracts.md +0 -79
  165. package/project-template/.claude/skills/playcraft-video-understanding/SKILL.md +0 -29
  166. package/project-template/.claude/skills/playcraft-video-understanding/references/contracts.md +0 -37
  167. package/project-template-v2/.claude/agents/artist.md +0 -82
  168. package/project-template-v2/.claude/agents/developer.md +0 -153
  169. package/project-template-v2/.claude/agents/game-designer.md +0 -264
  170. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +0 -533
  171. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +0 -153
  172. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +0 -27
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  174. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +0 -81
  175. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +0 -432
  176. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +0 -252
  177. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +0 -266
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  179. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +0 -123
  180. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +0 -88
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  183. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +0 -300
  184. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +0 -495
  185. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +0 -1141
  186. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +0 -111
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@@ -1,116 +0,0 @@
1
- ---
2
- name: playable-debug
3
- description: >-
4
- Step ⑤ auto-clear for playables. Agent checks game-config before record:mp4
5
- in video-validate-loop. Use when record fails to reach ENDCARD or user mentions
6
- 一键通关. Usually invoked by other skills, not directly by user.
7
- ---
8
-
9
- # Playable Debug Playback
10
-
11
- > **通常由 video-validate-loop / record-playback 在录屏前调用**,用户不单独跑。
12
-
13
- ---
14
-
15
- ## Agent 入口(录屏前 checklist)
16
-
17
- ### 1. 开发态录屏配置
18
-
19
- `game/config/game-config.ts`(或 legacy `.js`):
20
-
21
- | Key | 录屏优化时 |
22
- | ------------------- | ----------- |
23
- | `SHOW_DEBUG_BUTTON` | **`true`** |
24
- | `SKIP_TRANSITIONS` | **`false`** |
25
-
26
- ### 2. 验证可达 ENDCARD
27
-
28
- **Pass 标准**:`window.__playable.autoPlay()` + `getState().currentPhase === 'ENDCARD'`(见 `npm run verify:contract`)。
29
-
30
- Legacy 链路:`DebugButton` → `_onDebugAutoPlay()` → `autoPlayToWin()` → ENDCARD(仍可用,2026-Q3 移除)。
31
-
32
- 录屏脚本优先调用 `__playable.autoPlay()`;legacy 项目走 `evaluate _onDebugAutoPlay()`。
33
-
34
- ### 3. 发布前(build:html 前)
35
-
36
- 反向:`SHOW_DEBUG_BUTTON: false`,写进 validate 报告「发布配置已关 debug」。
37
-
38
- ---
39
-
40
- ## When to Apply
41
-
42
- - 「一键通关」按钮不见了
43
- - 需要快速跑完整局验证 end card / CTA / 动画
44
- - 发布前检查调试项是否关闭
45
- - 自动玩卡住、与教程/guide 冲突
46
-
47
- ## Config Switches (`game-config.js`)
48
-
49
- | Key | 开发 | 发布 |
50
- | ------------------- | ---------------- | ----------- |
51
- | `SHOW_DEBUG_BUTTON` | `true` | **`false`** |
52
- | `SKIP_TRANSITIONS` | 可选 `true` 加速 | `false` |
53
- | `IS_EASY_MODE` | 按需 | 按产品 |
54
-
55
- `SHOW_DEBUG_BUTTON: false` 时 **不会创建** `DebugButton`(不是隐藏,是 `null`)。
56
-
57
- ## 一键通关链路
58
-
59
- ```
60
- publishPlayableRuntime() → window.__playable.autoPlay() → ENDCARD ← pass 标准
61
- ↓ (legacy warn)
62
- game-config.ts SHOW_DEBUG_BUTTON
63
- ↓
64
- main-scene.js DebugButton → _onDebugAutoPlay()
65
- ↓
66
- match-system.js autoPlayToWin()
67
- ↓
68
- sceneManager 通关 → ENDCARD
69
- ```
70
-
71
- **按钮位置**:`GAME_CONFIG.DEBUG`(由 `applySafeLayout` 写在 CTA 上方左侧)。
72
-
73
- **相关文件**
74
-
75
- - `game/gameplay/debug-tools.js` — `DebugButton` UI
76
- - `game/scenes/main-scene.js` — `_onDebugAutoPlay`, `_prepareDebugAutoPlay`
77
- - `game/gameplay/match-system.js` — `autoPlayToWin`
78
-
79
- ## 恢复一键通关
80
-
81
- 1. 确认 `SHOW_DEBUG_BUTTON: true`
82
- 2. 确认 `index.html` 已加载 `debug-tools.js`(在 `main-scene.js` 之前)
83
- 3. 刷新页面;按钮在左下、CTA 上方
84
- 4. 若仍无:检查是否已进入 `ENDCARD`(`setEnabled(false)` 会隐藏)
85
-
86
- ## 自动玩行为
87
-
88
- `autoPlayToWin`:
89
-
90
- 1. 跳过教程 / `disableTutorialMode`
91
- 2. 循环 `findMatchablePair` 正常消除
92
- 3. 死局后静默扫尾
93
- 4. `board.isAllMatched()` 后结束
94
-
95
- `setBusy(true)` 期间按钮文案为「自动玩…」,结束后恢复。
96
-
97
- ## 发布前检查
98
-
99
- ```bash
100
- rg "SHOW_DEBUG_BUTTON:\s*true" game/config/game-config.js && echo "WARN: disable debug"
101
- ```
102
-
103
- 必做:
104
-
105
- - [ ] `SHOW_DEBUG_BUTTON: false`
106
- - [ ] `SKIP_TRANSITIONS: false`(除非产品要求)
107
- - [ ] 浏览器目视无绿色调试按钮
108
-
109
- ## Related Skills
110
-
111
- - [playable-record](../playable-record/SKILL.md) — `verify:contract`, `verify:firstwin`, `record:mp4`
112
- - [playable-validate](../playable-validate/SKILL.md) — 当前最小 video validation loop
113
-
114
- ## References
115
-
116
- - 配置与接入:[references/debug-config.md](references/debug-config.md)
@@ -1,4 +0,0 @@
1
- interface:
2
- display_name: 'Playable Debug Playback'
3
- short_description: 'Restore and manage playable debug auto-play.'
4
- default_prompt: 'Restore or configure playable debug controls including one-click auto-clear and pre-ship flag checks.'
@@ -1,40 +0,0 @@
1
- # Debug Config Reference
2
-
3
- ## MainScene 接入
4
-
5
- ```js
6
- this.debugButton = GAME_CONFIG.SHOW_DEBUG_BUTTON
7
- ? new DebugButton(this, () => this._onDebugAutoPlay())
8
- : null;
9
- ```
10
-
11
- ENDCARD 时禁用:
12
-
13
- ```js
14
- if (this.debugButton) this.debugButton.setEnabled(false);
15
- ```
16
-
17
- 点击穿透:board 点击前先判断 `debugButton.contains(x, y)`。
18
-
19
- ## DEBUG 布局块
20
-
21
- ```js
22
- DEBUG: { W: 120, H: 40, X: 0, Y: 0 } // X/Y 由 applySafeLayout 写入
23
- ```
24
-
25
- 默认位置:安全区左侧,连击条上方。
26
-
27
- ## \_prepareDebugAutoPlay 要点
28
-
29
- - `pairGuide.skip()` 若教程激活
30
- - `matchSystem.disableTutorialMode()`
31
- - 显示 HUD / 启动 countdown(若尚未开始)
32
-
33
- ## 扩展调试能力
34
-
35
- 新增调试按钮时:
36
-
37
- 1. 增加 `SHOW_*` 开关,默认 `false`
38
- 2. 在 `applySafeLayout` 派生坐标,勿硬编码 Y
39
- 3. 发布检查脚本加入 `rg` 规则
40
- 4. depth ≥ 500,避免被 board 遮挡
@@ -1,140 +0,0 @@
1
- ---
2
- name: playable-record
3
- description: >-
4
- Minimal runtime contract check and headed 60fps MP4 recording for playables.
5
- Use when iteration 1 optimize needs `verify:contract` or delivery evidence MP4.
6
- ---
7
-
8
- # Playable Record Playback (MP4)
9
-
10
- > 当前 template-v2 迁移只接入最小运行时验证与录屏路径。
11
-
12
- ---
13
-
14
- ## Agent 入口
15
-
16
- ### 0. 前置(record 前必做)
17
-
18
- ```bash
19
- npm run verify:contract # 快速断言 window.__playable 已接线
20
- npm run verify:lifecycle # 确认 phasePath: HOOK→…→ENDCARD 完整(iter2 DoD 必须项)
21
- ```
22
-
23
- **verify:lifecycle 检查**:phasePath 必须从 HOOK 出发,经过 TUTORIAL 和 GAMEPLAY,到达 ENDCARD,中间无跳跃。失败时输出缺失的 phase,路由回 generate 修复状态机骨架。
24
-
25
- **Harness 契约(pass 标准)** — 游戏须通过 `publishPlayableRuntime()` 暴露:
26
-
27
- ```js
28
- window.__playable.autoPlay();
29
- window.__playable.getState(); // { currentPhase, isGameOver }
30
- window.__playable.getCanvas?.(); // 可选,录屏取 canvas
31
- window.__playable.hideDebugUi?.(); // 可选,录屏前隐藏 debug UI
32
- ```
33
-
34
- Legacy:`MainScene._onDebugAutoPlay()` 仍可通过但会 warn。
35
-
36
- ### 1. 录屏
37
-
38
- ```bash
39
- npm run record:mp4 -- --headed --fps=60
40
- ```
41
-
42
- ### 2. 验收 spec
43
-
44
- ```bash
45
- ffprobe -v error -select_streams v:0 \
46
- -show_entries stream=width,height,r_frame_rate,duration \
47
- -of default=noprint_wrappers=1 recordings/*.mp4
48
- ```
49
-
50
- 要求:1080×1920,`60/1`,完整局 ~25s。禁止 Playwright 25fps `recordVideo`。
51
-
52
- ### 3. 产出
53
-
54
- `recordings/playable-YYYYMMDD-HHmmss.mp4`
55
-
56
- ## When to Apply
57
-
58
- - 需要自动跑完一局并导出视频(HOOK → 一键通关 → ENDCARD)
59
- - 成片需要 BGM / 消牌音效 / 胜利 jingle
60
- - 不想改游戏源码或打进发布包
61
-
62
- ## Quick Start
63
-
64
- ```bash
65
- brew install ffmpeg # 若未安装
66
- cd testN
67
- npm install
68
- npm run record:mp4:install # 安装 Chromium
69
- npm run record:mp4 -- --headed --fps=60
70
- # 或直接:
71
- node ../skills/playable-record/scripts/record-playable.mjs --root=. --headed --fps=60
72
- ```
73
-
74
- 输出:`recordings/playable-YYYYMMDD-HHmmss.mp4`
75
-
76
- 命令成功只代表 MP4 文件写出来了,不代表画面质量已经通过后期评审。
77
-
78
- ## 流程
79
-
80
- ```
81
- game/index.html 加载
82
- → 等待 window.__playable(或 legacy MainScene HOOK)
83
- → canvas.captureStream(60) + masterGain 单路 MediaRecorder
84
- → hook-delay 录入场动画(无声)
85
- → __playable.autoPlay()(或 legacy evaluate _onDebugAutoPlay())
86
- → 等待 ENDCARD + tail-delay
87
- → 停止录制 → ffmpeg 转 MP4
88
- ```
89
-
90
- ## CLI 参数
91
-
92
- | 参数 | 默认 | 说明 |
93
- | --------------------- | ----------- | ----------------------- |
94
- | `--port=8080` | 8080 | http-server 端口 |
95
- | `--out=recordings/` | recordings/ | MP4 输出目录 |
96
- | `--fps=60` | 60 | Canvas 采集帧率 |
97
- | `--hook-delay=1200` | 1200 | HOOK 后等待 ms 再自动玩 |
98
- | `--tail-delay=2500` | 2500 | ENDCARD 尾帧停留 ms |
99
- | `--timeout=180000` | 180000 | 整局超时 ms |
100
- | `--keep-intermediate` | off | 保留 capture.webm |
101
- | `--headed` | off | 有界面浏览器(排查用) |
102
-
103
- ## 音频原理
104
-
105
- Playwright `screencast` / `recordVideo` **不含音频且固定 25fps**,不适合游戏录屏。
106
-
107
- 改用浏览器内 **`canvas.captureStream(60)` + `MediaRecorder`**,单路同时采集画面与 Web Audio:
108
-
109
- ```
110
- game.canvas.captureStream(60) ──┐
111
- ├→ MediaRecorder → capture.webm → ffmpeg → MP4
112
- masterGain → MediaStreamDest ───┘
113
- ```
114
-
115
- [`scripts/lib/record-audio-bridge.js`](../../scripts/lib/record-audio-bridge.js) 在 HOOK 阶段注入 `startAvCapture(fps)`,音画同轨,无需手动对轨。
116
-
117
- 默认 **60fps**;可通过 `--fps=30` 降低体积。
118
-
119
- ## 故障排查
120
-
121
- | 现象 | 处理 |
122
- | ------------- | --------------------------------------------------------------------------- |
123
- | contract 失败 | 先 `npm run verify:contract` — 缺 `window.__playable` 时修 `game/contract/` |
124
- | MP4 无音轨 | 确认 runtime 已 boot;bridge 会 `audioContext.resume()` |
125
- | 全程静音 | 检查 `__playable.autoPlay()` 或 legacy `_onDebugAutoPlay` |
126
- | 音画漂移 | 确保 screencast 与 MediaRecorder 同时 start/stop |
127
- | WebGL 异常 | 加 `--headed` |
128
- | ffmpeg 找不到 | `brew install ffmpeg` |
129
-
130
- ## 已知限制
131
-
132
- - 音效为 Web Audio 振荡器合成 tone,与游戏内一致,非 MP3 素材
133
- - 默认不含 Boot loading(screencast 从 HOOK 开始)
134
- - 仅 dev 页 `game/index.html`
135
- - 跳过教程(与一键通关相同)
136
-
137
- ## Files
138
-
139
- - `scripts/record-playable.mjs` — 主脚本
140
- - `scripts/lib/record-audio-bridge.js` — 浏览器端音频桥
@@ -1,104 +0,0 @@
1
- /**
2
- * Shared dev-server helpers for verify / record / dev:start scripts.
3
- *
4
- * Single source of truth for how the harness boots a server and discovers the
5
- * real listening URL. Previously these were copy-pasted into verify-contract,
6
- * verify-firstwin and record-playable, which let the port-detection logic drift.
7
- *
8
- * Vite runs with strictPort:false, so when the preferred port (3000) is taken it
9
- * auto-increments. `detectDevUrl` parses Vite's `Local:` stdout line to recover
10
- * the actual port instead of guessing — this is what keeps devUrl correct under
11
- * port drift (see docs/harness/experiment-lessons.md §9.2).
12
- */
13
-
14
- import { spawn } from 'node:child_process';
15
-
16
- const LOCAL_URL_RE = /Local:\s+(http:\/\/(?:localhost|127\.0\.0\.1):\d+\/)/;
17
-
18
- /** Poll a URL with HEAD until it responds or the timeout elapses. */
19
- export async function waitForHttp(url, timeoutMs = 30000) {
20
- const start = Date.now();
21
- while (Date.now() - start < timeoutMs) {
22
- try {
23
- const res = await fetch(url, { method: 'HEAD' });
24
- if (res.ok) return;
25
- } catch {
26
- /* retry */
27
- }
28
- await new Promise((r) => setTimeout(r, 250));
29
- }
30
- throw new Error(`Server not ready: ${url}`);
31
- }
32
-
33
- /** Spawn `npm run dev` (Vite) bound to 127.0.0.1 with piped stdio for URL detection. */
34
- export function startDevServer(cwd) {
35
- return spawn('npm', ['run', 'dev', '--', '--host', '127.0.0.1'], {
36
- cwd,
37
- stdio: ['ignore', 'pipe', 'pipe'],
38
- });
39
- }
40
-
41
- /** Spawn a static http-server for the non-dev probe path. */
42
- export function startHttpServer(port, cwd) {
43
- return spawn('npx', ['http-server', '.', '-p', String(port), '-c-1', '--cors'], {
44
- cwd,
45
- stdio: ['ignore', 'pipe', 'pipe'],
46
- });
47
- }
48
-
49
- /**
50
- * Parse a chunk of dev-server output for Vite's `Local: http://…:PORT/` line.
51
- * Exposed for unit testing the port-drift case.
52
- * @param {string} text
53
- * @returns {string | null}
54
- */
55
- export function parseLocalUrl(text) {
56
- const m = String(text).match(LOCAL_URL_RE);
57
- return m ? m[1] : null;
58
- }
59
-
60
- /**
61
- * Resolve the actual dev-server URL by watching stdout/stderr for Vite's
62
- * `Local:` line. Falls back to `preferredUrl` if nothing is parsed in time.
63
- * @param {import('node:child_process').ChildProcess} child
64
- * @param {string} preferredUrl
65
- * @param {number} [timeoutMs]
66
- * @returns {Promise<string>}
67
- */
68
- export function detectDevUrl(child, preferredUrl, timeoutMs = 30000) {
69
- return new Promise((res) => {
70
- const timer = setTimeout(() => {
71
- cleanup();
72
- res(preferredUrl);
73
- }, timeoutMs);
74
- const onData = (data) => {
75
- const url = parseLocalUrl(data);
76
- if (url) {
77
- clearTimeout(timer);
78
- cleanup();
79
- res(url);
80
- }
81
- };
82
- const cleanup = () => {
83
- child.stdout?.off('data', onData);
84
- child.stderr?.off('data', onData);
85
- };
86
- child.stdout?.on('data', onData);
87
- child.stderr?.on('data', onData);
88
- });
89
- }
90
-
91
- /** Pick a free port starting at `preferred`; skips ports already serving `pathToProbe`. */
92
- export async function pickServerPort(preferred, pathToProbe = '/game/index.html') {
93
- for (let i = 0; i < 20; i += 1) {
94
- const port = preferred + i;
95
- try {
96
- await waitForHttp(`http://127.0.0.1:${port}${pathToProbe}`, 400);
97
- // Something already serves here — try the next port.
98
- continue;
99
- } catch {
100
- return port;
101
- }
102
- }
103
- return preferred + 20;
104
- }
@@ -1,141 +0,0 @@
1
- function pickAvMimeType() {
2
- const candidates = [
3
- 'video/webm;codecs=vp8',
4
- 'video/webm;codecs=vp9',
5
- 'video/webm'
6
- ];
7
- return candidates.find((mime) => MediaRecorder.isTypeSupported(mime)) || 'video/webm';
8
- }
9
-
10
- function resolveCaptureSurface(fps) {
11
- const playable = window.__playable;
12
- const game = window.__game;
13
-
14
- let canvas = null;
15
- let targetFps = fps;
16
-
17
- if (playable && typeof playable.getCanvas === 'function') {
18
- canvas = playable.getCanvas();
19
- }
20
- if (!canvas && game?.canvas) {
21
- canvas = game.canvas;
22
- }
23
- if (playable && typeof playable.getCaptureFps === 'function') {
24
- targetFps = playable.getCaptureFps() || targetFps;
25
- } else if (game?.loop) {
26
- game.loop.targetFps = targetFps;
27
- game.loop.forceSetTimeOut = false;
28
- }
29
-
30
- return { canvas, targetFps, hasGame: !!game, hasPlayable: !!playable };
31
- }
32
-
33
- function startAvCapture(fps) {
34
- try {
35
- const { canvas, targetFps, hasGame, hasPlayable } = resolveCaptureSurface(fps);
36
-
37
- window.__avCaptureDebug = {
38
- hasGame,
39
- hasPlayable,
40
- hasCanvas: !!canvas,
41
- canvasType: canvas?.constructor?.name,
42
- captureStreamType: typeof canvas?.captureStream,
43
- mimeType: null,
44
- recorderState: null,
45
- error: null,
46
- chunks: 0
47
- };
48
-
49
- if (!canvas) {
50
- throw new Error('Capture canvas not ready — implement window.__playable.getCanvas() or expose Phaser game.canvas');
51
- }
52
-
53
- const videoStream = canvas.captureStream(targetFps);
54
- const audioCtx = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: 48000 });
55
- const dest = audioCtx.createMediaStreamDestination();
56
- const silence = audioCtx.createOscillator();
57
- silence.frequency.value = 0;
58
- const gain = audioCtx.createGain();
59
- gain.gain.value = 0.0001;
60
- silence.connect(gain);
61
- gain.connect(dest);
62
- silence.start();
63
- const combined = new MediaStream([
64
- ...videoStream.getVideoTracks(),
65
- ...dest.stream.getAudioTracks()
66
- ]);
67
- const mimeType = pickAvMimeType();
68
- window.__avCaptureDebug.mimeType = mimeType;
69
-
70
- const recorder = new MediaRecorder(combined, {
71
- mimeType,
72
- videoBitsPerSecond: 8_000_000
73
- });
74
-
75
- window.__recordAv = {
76
- chunks: [],
77
- recorder,
78
- videoStream: combined,
79
- audioCtx,
80
- silence,
81
- mimeType,
82
- fps
83
- };
84
-
85
- recorder.ondataavailable = (e) => {
86
- if (e.data.size) window.__recordAv.chunks.push(e.data);
87
- };
88
- recorder.start(100);
89
- window.__avCaptureDebug.recorderState = recorder.state;
90
- } catch (err) {
91
- if (window.__avCaptureDebug) window.__avCaptureDebug.error = err.message;
92
- else window.__avCaptureDebug = { error: err.message };
93
- throw err;
94
- }
95
- }
96
-
97
- function stopAvCapture() {
98
- const state = window.__recordAv;
99
- if (!state?.recorder) {
100
- throw new Error('AV capture was not started');
101
- }
102
-
103
- const { recorder, chunks, videoStream } = state;
104
-
105
- if (window.__avCaptureDebug) {
106
- window.__avCaptureDebug.chunks = chunks.length;
107
- window.__avCaptureDebug.totalBytes = chunks.reduce((a, c) => a + c.size, 0);
108
- }
109
-
110
- return new Promise((resolve, reject) => {
111
- recorder.onstop = async () => {
112
- try {
113
- const blob = new Blob(chunks, { type: state.mimeType || 'video/webm' });
114
- videoStream.getTracks().forEach((track) => track.stop());
115
- if (state.audioCtx) { try { state.audioCtx.close(); } catch {} }
116
- if (state.silence) { try { state.silence.stop(); } catch {} }
117
- window.__recordAv = null;
118
- const buf = await blob.arrayBuffer();
119
- resolve(Array.from(new Uint8Array(buf)));
120
- } catch (err) {
121
- reject(err);
122
- }
123
- };
124
- recorder.onerror = () => reject(new Error('MediaRecorder failed'));
125
- if (recorder.state === 'inactive') {
126
- reject(new Error('MediaRecorder already stopped'));
127
- return;
128
- }
129
- recorder.stop();
130
- });
131
- }
132
-
133
- /** @deprecated use startAvCapture */
134
- function startAudioCapture() {
135
- startAvCapture(25);
136
- }
137
-
138
- /** @deprecated use stopAvCapture */
139
- function stopAudioCapture() {
140
- return stopAvCapture();
141
- }